Actually ue typedefs for obj_data, char_data and descriptor_data.

Some linting in a couple of files. Massive commit...
This commit is contained in:
welcor
2025-04-20 02:22:15 +02:00
parent b489a72c58
commit 0e110b93d5
100 changed files with 2055 additions and 2052 deletions
+76 -76
View File
@@ -29,9 +29,9 @@
static int extractions_pending = 0;
/* local file scope functions */
static int apply_ac(struct char_data *ch, int eq_pos);
static void update_object(struct obj_data *obj, int use);
static void affect_modify_ar(struct char_data * ch, byte loc, sbyte mod, int bitv[], bool add);
static int apply_ac(char_data *ch, int eq_pos);
static void update_object(obj_data *obj, int use);
static void affect_modify_ar(char_data * ch, byte loc, sbyte mod, int bitv[], bool add);
char *fname(const char *namelist)
{
@@ -105,7 +105,7 @@ int isname(const char *str, const char *namelist)
return 0;
}
static void aff_apply_modify(struct char_data *ch, byte loc, sbyte mod, char *msg)
static void aff_apply_modify(char_data *ch, byte loc, sbyte mod, char *msg)
{
switch (loc) {
case APPLY_NONE:
@@ -205,7 +205,7 @@ static void aff_apply_modify(struct char_data *ch, byte loc, sbyte mod, char *ms
} /* switch */
}
static void affect_modify_ar(struct char_data * ch, byte loc, sbyte mod, int bitv[], bool add)
static void affect_modify_ar(char_data * ch, byte loc, sbyte mod, int bitv[], bool add)
{
int i , j;
@@ -227,7 +227,7 @@ static void affect_modify_ar(struct char_data * ch, byte loc, sbyte mod, int bit
/* This updates a character by subtracting everything he is affected by
* restoring original abilities, and then affecting all again. */
void affect_total(struct char_data *ch)
void affect_total(char_data *ch)
{
struct affected_type *af;
int i, j;
@@ -279,7 +279,7 @@ void affect_total(struct char_data *ch)
/* Insert an affect_type in a char_data structure. Automatically sets
* apropriate bits and apply's */
void affect_to_char(struct char_data *ch, struct affected_type *af)
void affect_to_char(char_data *ch, struct affected_type *af)
{
struct affected_type *affected_alloc;
@@ -296,7 +296,7 @@ void affect_to_char(struct char_data *ch, struct affected_type *af)
/* Remove an affected_type structure from a char (called when duration reaches
* zero). Pointer *af must never be NIL! Frees mem and calls
* affect_location_apply */
void affect_remove(struct char_data *ch, struct affected_type *af)
void affect_remove(char_data *ch, struct affected_type *af)
{
struct affected_type *temp;
@@ -312,7 +312,7 @@ void affect_remove(struct char_data *ch, struct affected_type *af)
}
/* Call affect_remove with every affect from the spell "type" */
void affect_from_char(struct char_data *ch, int type)
void affect_from_char(char_data *ch, int type)
{
struct affected_type *hjp, *next;
@@ -325,7 +325,7 @@ void affect_from_char(struct char_data *ch, int type)
/* Return TRUE if a char is affected by a spell (SPELL_XXX), FALSE indicates
* not affected. */
bool affected_by_spell(struct char_data *ch, int type)
bool affected_by_spell(char_data *ch, int type)
{
struct affected_type *hjp;
@@ -336,7 +336,7 @@ bool affected_by_spell(struct char_data *ch, int type)
return (FALSE);
}
void affect_join(struct char_data *ch, struct affected_type *af,
void affect_join(char_data *ch, struct affected_type *af,
bool add_dur, bool avg_dur, bool add_mod, bool avg_mod)
{
struct affected_type *hjp, *next;
@@ -365,9 +365,9 @@ void affect_join(struct char_data *ch, struct affected_type *af,
}
/* move a player out of a room */
void char_from_room(struct char_data *ch)
void char_from_room(char_data *ch)
{
struct char_data *temp;
char_data *temp;
if (ch == NULL || IN_ROOM(ch) == NOWHERE) {
log("SYSERR: NULL character or NOWHERE in %s, char_from_room", __FILE__);
@@ -390,7 +390,7 @@ void char_from_room(struct char_data *ch)
}
/* place a character in a room */
void char_to_room(struct char_data *ch, room_rnum room)
void char_to_room(char_data *ch, room_rnum room)
{
if (ch == NULL || room == NOWHERE || room > top_of_world)
log("SYSERR: Illegal value(s) passed to char_to_room. (Room: %d/%d Ch: %p",
@@ -417,7 +417,7 @@ void char_to_room(struct char_data *ch, room_rnum room)
}
/* Give an object to a char. */
void obj_to_char(struct obj_data *object, struct char_data *ch)
void obj_to_char(obj_data *object, char_data *ch)
{
if (object && ch) {
object->next_content = ch->carrying;
@@ -437,9 +437,9 @@ void obj_to_char(struct obj_data *object, struct char_data *ch)
}
/* take an object from a char */
void obj_from_char(struct obj_data *object)
void obj_from_char(obj_data *object)
{
struct obj_data *temp;
obj_data *temp;
if (object == NULL) {
log("SYSERR: NULL object passed to obj_from_char.");
@@ -458,7 +458,7 @@ void obj_from_char(struct obj_data *object)
}
/* Return the effect of a piece of armor in position eq_pos */
static int apply_ac(struct char_data *ch, int eq_pos)
static int apply_ac(char_data *ch, int eq_pos)
{
int factor;
@@ -489,7 +489,7 @@ static int apply_ac(struct char_data *ch, int eq_pos)
return (factor * GET_OBJ_VAL(GET_EQ(ch, eq_pos), 0));
}
int invalid_align(struct char_data *ch, struct obj_data *obj)
int invalid_align(char_data *ch, obj_data *obj)
{
if (OBJ_FLAGGED(obj, ITEM_ANTI_EVIL) && IS_EVIL(ch))
return TRUE;
@@ -500,7 +500,7 @@ int invalid_align(struct char_data *ch, struct obj_data *obj)
return FALSE;
}
void equip_char(struct char_data *ch, struct obj_data *obj, int pos)
void equip_char(char_data *ch, obj_data *obj, int pos)
{
int j;
@@ -552,10 +552,10 @@ void equip_char(struct char_data *ch, struct obj_data *obj, int pos)
affect_total(ch);
}
struct obj_data *unequip_char(struct char_data *ch, int pos)
obj_data *unequip_char(char_data *ch, int pos)
{
int j;
struct obj_data *obj;
obj_data *obj;
if ((pos < 0 || pos >= NUM_WEARS) || GET_EQ(ch, pos) == NULL) {
core_dump();
@@ -611,9 +611,9 @@ int get_number(char **name)
}
/* Search a given list for an object number, and return a ptr to that obj */
struct obj_data *get_obj_in_list_num(int num, struct obj_data *list)
obj_data *get_obj_in_list_num(int num, obj_data *list)
{
struct obj_data *i;
obj_data *i;
for (i = list; i; i = i->next_content)
if (GET_OBJ_RNUM(i) == num)
@@ -623,9 +623,9 @@ struct obj_data *get_obj_in_list_num(int num, struct obj_data *list)
}
/* search the entire world for an object number, and return a pointer */
struct obj_data *get_obj_num(obj_rnum nr)
obj_data *get_obj_num(obj_rnum nr)
{
struct obj_data *i;
obj_data *i;
for (i = object_list; i; i = i->next)
if (GET_OBJ_RNUM(i) == nr)
@@ -635,9 +635,9 @@ struct obj_data *get_obj_num(obj_rnum nr)
}
/* search a room for a char, and return a pointer if found.. */
struct char_data *get_char_room(char *name, int *number, room_rnum room)
char_data *get_char_room(char *name, int *number, room_rnum room)
{
struct char_data *i;
char_data *i;
int num;
if (!number) {
@@ -657,9 +657,9 @@ struct char_data *get_char_room(char *name, int *number, room_rnum room)
}
/* search all over the world for a char num, and return a pointer if found */
struct char_data *get_char_num(mob_rnum nr)
char_data *get_char_num(mob_rnum nr)
{
struct char_data *i;
char_data *i;
for (i = character_list; i; i = i->next)
if (GET_MOB_RNUM(i) == nr)
@@ -669,7 +669,7 @@ struct char_data *get_char_num(mob_rnum nr)
}
/* put an object in a room */
void obj_to_room(struct obj_data *object, room_rnum room)
void obj_to_room(obj_data *object, room_rnum room)
{
if (!object || room == NOWHERE || room > top_of_world){
log("SYSERR: Illegal value(s) passed to obj_to_room. (Room #%d/%d, obj %p)",
@@ -680,7 +680,7 @@ void obj_to_room(struct obj_data *object, room_rnum room)
world[room].contents = object; // add object to list
}
else {
struct obj_data *i = world[room].contents; // define a temporary pointer
obj_data *i = world[room].contents; // define a temporary pointer
while (i->next_content != NULL) i = i->next_content; // find the first without a next_content
i->next_content = object; // add object at the end
}
@@ -693,10 +693,10 @@ void obj_to_room(struct obj_data *object, room_rnum room)
}
/* Take an object from a room */
void obj_from_room(struct obj_data *object)
void obj_from_room(obj_data *object)
{
struct obj_data *temp;
struct char_data *t, *tempch;
obj_data *temp;
char_data *t, *tempch;
if (!object || IN_ROOM(object) == NOWHERE) {
log("SYSERR: NULL object (%p) or obj not in a room (%d) passed to obj_from_room",
@@ -722,9 +722,9 @@ void obj_from_room(struct obj_data *object)
}
/* put an object in an object (quaint) */
void obj_to_obj(struct obj_data *obj, struct obj_data *obj_to)
void obj_to_obj(obj_data *obj, obj_data *obj_to)
{
struct obj_data *tmp_obj;
obj_data *tmp_obj;
if (!obj || !obj_to || obj == obj_to) {
log("SYSERR: NULL object (%p) or same source (%p) and target (%p) obj passed to obj_to_obj.",
@@ -749,9 +749,9 @@ void obj_to_obj(struct obj_data *obj, struct obj_data *obj_to)
}
/* remove an object from an object */
void obj_from_obj(struct obj_data *obj)
void obj_from_obj(obj_data *obj)
{
struct obj_data *temp, *obj_from;
obj_data *temp, *obj_from;
if (obj->in_obj == NULL) {
log("SYSERR: (%s): trying to illegally extract obj from obj.", __FILE__);
@@ -775,7 +775,7 @@ void obj_from_obj(struct obj_data *obj)
}
/* Set all carried_by to point to new owner */
void object_list_new_owner(struct obj_data *list, struct char_data *ch)
void object_list_new_owner(obj_data *list, char_data *ch)
{
if (list) {
object_list_new_owner(list->contains, ch);
@@ -785,10 +785,10 @@ void object_list_new_owner(struct obj_data *list, struct char_data *ch)
}
/* Extract an object from the world */
void extract_obj(struct obj_data *obj)
void extract_obj(obj_data *obj)
{
struct char_data *ch, *next = NULL;
struct obj_data *temp;
char_data *ch, *next = NULL;
obj_data *temp;
if (obj->worn_by != NULL)
if (unequip_char(obj->worn_by, obj->worn_on) != obj)
@@ -840,7 +840,7 @@ void extract_obj(struct obj_data *obj)
free_obj(obj);
}
static void update_object(struct obj_data *obj, int use)
static void update_object(obj_data *obj, int use)
{
/* dont update objects with a timer trigger */
if (!SCRIPT_CHECK(obj, OTRIG_TIMER) && (GET_OBJ_TIMER(obj) > 0))
@@ -851,7 +851,7 @@ static void update_object(struct obj_data *obj, int use)
update_object(obj->next_content, use);
}
void update_char_objects(struct char_data *ch)
void update_char_objects(char_data *ch)
{
int i;
@@ -878,11 +878,11 @@ void update_char_objects(struct char_data *ch)
}
/* Extract a ch completely from the world, and leave his stuff behind */
void extract_char_final(struct char_data *ch)
void extract_char_final(char_data *ch)
{
struct char_data *k, *temp;
struct descriptor_data *d;
struct obj_data *obj;
char_data *k, *temp;
descriptor_data *d;
obj_data *obj;
int i;
if (IN_ROOM(ch) == NOWHERE) {
@@ -1001,7 +1001,7 @@ void extract_char_final(struct char_data *ch)
* Fixed a bug where it would over-count extractions if you try to extract the
* same character twice (e.g. double-purging in a script) -khufu / EmpireMUD
*/
void extract_char(struct char_data *ch)
void extract_char(char_data *ch)
{
char_from_furniture(ch);
clear_char_event_list(ch);
@@ -1022,7 +1022,7 @@ void extract_char(struct char_data *ch)
* confusing some code. -gg This doesn't handle recursive extractions. */
void extract_pending_chars(void)
{
struct char_data *vict, *next_vict, *prev_vict;
char_data *vict, *next_vict, *prev_vict;
if (extractions_pending < 0)
log("SYSERR: Negative (%d) extractions pending.", extractions_pending);
@@ -1057,9 +1057,9 @@ void extract_pending_chars(void)
/* Here follows high-level versions of some earlier routines, ie functions
* which incorporate the actual player-data */
struct char_data *get_player_vis(struct char_data *ch, char *name, int *number, int inroom)
char_data *get_player_vis(char_data *ch, char *name, int *number, int inroom)
{
struct char_data *i;
char_data *i;
int num;
if (!number) {
@@ -1084,9 +1084,9 @@ struct char_data *get_player_vis(struct char_data *ch, char *name, int *number,
return (NULL);
}
struct char_data *get_char_room_vis(struct char_data *ch, char *name, int *number)
char_data *get_char_room_vis(char_data *ch, char *name, int *number)
{
struct char_data *i;
char_data *i;
int num;
if (!number) {
@@ -1111,9 +1111,9 @@ struct char_data *get_char_room_vis(struct char_data *ch, char *name, int *numbe
return (NULL);
}
struct char_data *get_char_world_vis(struct char_data *ch, char *name, int *number)
char_data *get_char_world_vis(char_data *ch, char *name, int *number)
{
struct char_data *i;
char_data *i;
int num;
if (!number) {
@@ -1142,7 +1142,7 @@ struct char_data *get_char_world_vis(struct char_data *ch, char *name, int *numb
return (NULL);
}
struct char_data *get_char_vis(struct char_data *ch, char *name, int *number, int where)
char_data *get_char_vis(char_data *ch, char *name, int *number, int where)
{
if (where == FIND_CHAR_ROOM)
return get_char_room_vis(ch, name, number);
@@ -1152,9 +1152,9 @@ struct char_data *get_char_vis(struct char_data *ch, char *name, int *number, in
return (NULL);
}
struct obj_data *get_obj_in_list_vis(struct char_data *ch, char *name, int *number, struct obj_data *list)
obj_data *get_obj_in_list_vis(char_data *ch, char *name, int *number, obj_data *list)
{
struct obj_data *i;
obj_data *i;
int num;
if (!number) {
@@ -1175,9 +1175,9 @@ struct obj_data *get_obj_in_list_vis(struct char_data *ch, char *name, int *numb
}
/* search the entire world for an object, and return a pointer */
struct obj_data *get_obj_vis(struct char_data *ch, char *name, int *number)
obj_data *get_obj_vis(char_data *ch, char *name, int *number)
{
struct obj_data *i;
obj_data *i;
int num;
if (!number) {
@@ -1206,7 +1206,7 @@ struct obj_data *get_obj_vis(struct char_data *ch, char *name, int *number)
return (NULL);
}
struct obj_data *get_obj_in_equip_vis(struct char_data *ch, char *arg, int *number, struct obj_data *equipment[])
obj_data *get_obj_in_equip_vis(char_data *ch, char *arg, int *number, obj_data *equipment[])
{
int j, num;
@@ -1226,7 +1226,7 @@ struct obj_data *get_obj_in_equip_vis(struct char_data *ch, char *arg, int *numb
return (NULL);
}
int get_obj_pos_in_equip_vis(struct char_data *ch, char *arg, int *number, struct obj_data *equipment[])
int get_obj_pos_in_equip_vis(char_data *ch, char *arg, int *number, obj_data *equipment[])
{
int j, num;
@@ -1282,9 +1282,9 @@ const char *money_desc(int amount)
return ("an absolutely colossal mountain of gold coins");
}
struct obj_data *create_money(int amount)
obj_data *create_money(int amount)
{
struct obj_data *obj;
obj_data *obj;
struct extra_descr_data *new_descr;
char buf[200];
int y;
@@ -1350,8 +1350,8 @@ struct obj_data *create_money(int amount)
* The routine used to return a pointer to the next word in *arg (just
* like the one_argument routine), but now it returns an integer that
* describes what it filled in. */
int generic_find(char *arg, bitvector_t bitvector, struct char_data *ch,
struct char_data **tar_ch, struct obj_data **tar_obj)
int generic_find(char *arg, bitvector_t bitvector, char_data *ch,
char_data **tar_ch, obj_data **tar_obj)
{
int i, found, number;
char name_val[MAX_INPUT_LENGTH];
@@ -1418,7 +1418,7 @@ int find_all_dots(char *arg)
}
/* Group Handlers */
struct group_data * create_group(struct char_data * leader)
struct group_data * create_group(char_data * leader)
{
struct group_data * new_group;
@@ -1445,11 +1445,11 @@ struct group_data * create_group(struct char_data * leader)
void free_group(struct group_data * group)
{
struct char_data *tch;
char_data *tch;
struct iterator_data Iterator;
if (group->members->iSize) {
for (tch = (struct char_data *) merge_iterator(&Iterator, group->members);
for (tch = (char_data *) merge_iterator(&Iterator, group->members);
tch;
tch = next_in_list(&Iterator))
leave_group(tch);
@@ -1462,10 +1462,10 @@ void free_group(struct group_data * group)
free(group);
}
void leave_group(struct char_data *ch)
void leave_group(char_data *ch)
{
struct group_data *group;
struct char_data *tch;
char_data *tch;
struct iterator_data Iterator;
bool found_pc = FALSE;
@@ -1478,7 +1478,7 @@ void leave_group(struct char_data *ch)
ch->group = NULL;
if (group->members->iSize) {
for (tch = (struct char_data *) merge_iterator(&Iterator, group->members);
for (tch = (char_data *) merge_iterator(&Iterator, group->members);
tch; tch = next_in_list(&Iterator))
if (!IS_NPC(tch))
found_pc = TRUE;
@@ -1490,13 +1490,13 @@ void leave_group(struct char_data *ch)
SET_BIT(GROUP_FLAGS(group), GROUP_NPC);
if (GROUP_LEADER(group) == ch && group->members->iSize) {
group->leader = (struct char_data *) random_from_list(group->members);
group->leader = (char_data *) random_from_list(group->members);
send_to_group(NULL, group, "%s has assumed leadership of the group.\r\n", GET_NAME(GROUP_LEADER(group)));
} else if (group->members->iSize == 0)
free_group(group);
}
void join_group(struct char_data *ch, struct group_data *group)
void join_group(char_data *ch, struct group_data *group)
{
add_to_list(ch, group->members);