forked from kyonshi/grenzland-mud
- Added unlimited fountains and containers (Thanks Adam Scriven).
- Removed object types MISSILE and FIRE WEAPON. --Rumble
This commit is contained in:
@@ -91,9 +91,9 @@ void gain_condition(struct char_data *ch, int condition, int value);
|
||||
void point_update(void);
|
||||
void update_pos(struct char_data *victim);
|
||||
|
||||
void char_from_chair(struct char_data *ch);
|
||||
#define SITTING(ch) ((ch)->char_specials.chair)
|
||||
#define NEXT_SITTING(ch) ((ch)->char_specials.next_in_chair)
|
||||
void char_from_furniture(struct char_data *ch);
|
||||
#define SITTING(ch) ((ch)->char_specials.furniture)
|
||||
#define NEXT_SITTING(ch) ((ch)->char_specials.next_in_furniture)
|
||||
#define OBJ_SAT_IN_BY(obj) ((obj)->sitting_here)
|
||||
|
||||
/* various constants */
|
||||
|
||||
Reference in New Issue
Block a user