forked from kyonshi/grenzland-mud
Standardized pronoun usage for some commands.
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@@ -1490,7 +1490,7 @@ ACMD(do_advance)
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return;
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}
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if (newlevel == GET_LEVEL(victim)) {
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send_to_char(ch, "They are already at that level.\r\n");
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act("$E is already at that level.", FALSE, ch, 0, victim, TO_CHAR);
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return;
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}
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oldlevel = GET_LEVEL(victim);
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@@ -1574,7 +1574,7 @@ ACMD(do_restore)
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else if (!(vict = get_char_vis(ch, buf, NULL, FIND_CHAR_WORLD)))
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send_to_char(ch, "%s", CONFIG_NOPERSON);
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else if (!IS_NPC(vict) && ch != vict && GET_LEVEL(vict) >= GET_LEVEL(ch))
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send_to_char(ch, "They don't need your help.\r\n");
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act("$E doesn't need your help.", FALSE, ch, 0, vict, TO_CHAR);
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else {
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GET_HIT(vict) = GET_MAX_HIT(vict);
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GET_MANA(vict) = GET_MAX_MANA(vict);
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@@ -1719,7 +1719,7 @@ ACMD(do_dc)
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* get disconnected by two different immortals in the same 1/10th of a
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* second, we have the below 'if' check. -gg */
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if (STATE(d) == CON_DISCONNECT || STATE(d) == CON_CLOSE)
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send_to_char(ch, "They're already being disconnected.\r\n");
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act("$E's already being disconnected.", FALSE, ch, 0, d->character, TO_CHAR);
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else {
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/* Remember that we can disconnect people not in the game and that rather
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* confuses the code when it expected there to be a character context. */
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