Standardized pronoun usage for some commands.

This commit is contained in:
wyld-sw
2015-06-19 14:25:08 -04:00
parent 3b64000d9f
commit 258faf2fa4
7 changed files with 17 additions and 16 deletions

View File

@@ -1490,7 +1490,7 @@ ACMD(do_advance)
return;
}
if (newlevel == GET_LEVEL(victim)) {
send_to_char(ch, "They are already at that level.\r\n");
act("$E is already at that level.", FALSE, ch, 0, victim, TO_CHAR);
return;
}
oldlevel = GET_LEVEL(victim);
@@ -1574,7 +1574,7 @@ ACMD(do_restore)
else if (!(vict = get_char_vis(ch, buf, NULL, FIND_CHAR_WORLD)))
send_to_char(ch, "%s", CONFIG_NOPERSON);
else if (!IS_NPC(vict) && ch != vict && GET_LEVEL(vict) >= GET_LEVEL(ch))
send_to_char(ch, "They don't need your help.\r\n");
act("$E doesn't need your help.", FALSE, ch, 0, vict, TO_CHAR);
else {
GET_HIT(vict) = GET_MAX_HIT(vict);
GET_MANA(vict) = GET_MAX_MANA(vict);
@@ -1719,7 +1719,7 @@ ACMD(do_dc)
* get disconnected by two different immortals in the same 1/10th of a
* second, we have the below 'if' check. -gg */
if (STATE(d) == CON_DISCONNECT || STATE(d) == CON_CLOSE)
send_to_char(ch, "They're already being disconnected.\r\n");
act("$E's already being disconnected.", FALSE, ch, 0, d->character, TO_CHAR);
else {
/* Remember that we can disconnect people not in the game and that rather
* confuses the code when it expected there to be a character context. */