forked from kyonshi/grenzland-mud
Update for 3.67 Release
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@@ -10,6 +10,7 @@ to rec.games.mud.diku which originally announced CircleMUD as a publicly
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available MUD source code.
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tbaMUD Release history:
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Version 3.67 release: January, 2016
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Version 3.66 release: January, 2015
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Version 3.65 release: January, 2014
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Version 3.64 release: March, 2013
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@@ -59,28 +60,28 @@ Version 2.02 release: Late August 1993
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Version 2.01 release: Early August 1993
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Version 2.00 release: July 16, 1993 (Initial public release)
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The CircleMUD ‘press release’ is included below, in case you haven’t seen it
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The CircleMUD press release is included below, in case you have not seen it
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and want to.
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Wake the kids and find the dog, because it’s the FTP release of
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Wake the kids and find the dog, because it's the FTP release of
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CIRCLEMUD 2.0
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That’s right --CircleMUD 2.0 is done and is now available for anonymous FTP
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That's right --CircleMUD 2.0 is done and is now available for anonymous FTP
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at ftp.cs.jhu.edu!
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CircleMUD is highly developed from the programming side, but highly UNdeveloped
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on the game-playing side. So, if you’re looking for a huge MUD with billions
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on the game-playing side. So, if you're looking for a huge MUD with billions
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of spells, skills, classes, races, and areas, Circle will probably disappoint
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you severely. Circle still has only the 4 original Diku classes, the original
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spells, the original skills, and about a dozen areas.
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On the other hand, if you’re looking for a highly stable, well-developed,
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On the other hand, if you're looking for a highly stable, well-developed,
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well-organized "blank slate" MUD on which you can put your OWN ideas for
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spells, skills, classes, and areas, then Circle might be just what you’re
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looking for.
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Just take a gander at some of Circle’s nifty features:
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Just take a gander at some of Circle's nifty features:
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--In-memory mobile and object prototypes and string sharing for
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decreased memory usage and blazingly fast zone resets
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--All large realloc()s have been removed and replaced by boot-time
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@@ -97,7 +98,7 @@ as easy as adding another line to an array
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--ANSI color codes with a fully documented programmers’ interface
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--On-line system logs
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--Optional automatically regenerating wizlist --a final end
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to new immortals constantly asking you when they’ll be added
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to new immortals constantly asking you when they'll be added
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to the immlist!
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--"config.c" file allows you to change aspects of the game such
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as playerkilling/playerthieving legality, max number of objects
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@@ -106,16 +107,16 @@ entire MUD!
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--All text (help, mortal/immort MOTDs, etc.) is rebootable at
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run-time with the "reboot" command
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--All players are given a unique serial number --no more messy,
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time consuming str_cmp()s when you’re trying to identify people!
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time consuming str_cmp()s when you're trying to identify people!
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--Fully integrated and robust rent/crash system --allows normal
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renting, cryo-renting, crash protection, and forced rent
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(at an increased price) after an hour of idling
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--All the standard wizard stuff you’re used to: level-sensitive
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invisibility, settable poofin/poofouts, wizline
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--Advanced ’set’ command which allows you to set dozens of aspects
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of players --even if they aren’t logged in! "Stat" also allows
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--Advanced 'set' command which allows you to set dozens of aspects
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of players --even if they aren't logged in! "Stat" also allows
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you to stat people who aren’t logged in!
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--Intelligent ’autorun’ script handles different types of reboots,
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--Intelligent 'autorun' script handles different types of reboots,
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organizing your system logs, and more!
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--Circle comes with more than a dozen utilities, all fully
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documented, to make maintenance a snap!
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@@ -124,25 +125,25 @@ documented, to make maintenance a snap!
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Unfortunately, the original Circle had more than its fair share of Bad People
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when it was alive, but it DID lead to an impressive list of security and
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"asshole control" features:
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--3 types of sitebanning available: ’all’ to refuse all connections,
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’new’ to refuse new players, or ’select’ to refuse new players and
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all registered players who don’t have a SITEOK flag.
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--’wizlock’ allows you to close the game to all new players or all
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--3 types of sitebanning available: 'all' to refuse all connections,
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'new' to refuse new players, or 'select' to refuse new players and
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all registered players who don't have a SITEOK flag.
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--'wizlock' allows you to close the game to all new players or all
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players below a certain level.
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--Handy ’mute’ command squelches a player off of all public
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--Handy 'mute' command squelches a player off of all public
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communication channels
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--Handy ’freeze’ command freezes a player in his tracks: the MUD
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totally ignores all commands from that player until he’s thawed.
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--Handy 'freeze' command freezes a player in his tracks: the MUD
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totally ignores all commands from that player until he's thawed.
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--Even handier DELETE flag allows you to delete players on the fly.
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--’set’ command (mentioned above) allows you to freeze/unfreeze/
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delete/siteok/un-siteok players --even if they aren’t logged in!
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--'set' command (mentioned above) allows you to freeze/unfreeze/
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delete/siteok/un-siteok players --even if they aren't logged in!
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--Bad password attempts are written to the system log and saved;
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if someone tries to hack your account, you see "4 LOGIN FAILURES
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SINCE LAST SUCCESSFUL LOGIN" next time you log on.
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--Passwords don’t echo to the screen; allows 3 bad PW attempts
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--Passwords don't echo to the screen; allows 3 bad PW attempts
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before disconnecting you.
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--Players aren’t allowed to choose their character’s name as their
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password --you’d be surprised how many do!
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--Players aren't allowed to choose their character's name as their
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password --you'd be surprised how many do!
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--"xnames" text file specifies a list of invalid name substrings
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to prevent creation of characters with overly profane names.
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Listen to all the rave reviews of CircleMUD 2.0!
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