forked from kyonshi/grenzland-mud
Added Rhade's new history command, cleaned up more files --Rumble
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@@ -77,6 +77,7 @@ bool circle_follow(struct char_data *ch, struct char_data *victim);
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/* in act.informative.c */
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void look_at_room(struct char_data *ch, int mode);
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void add_history(struct char_data *ch, char *msg, int type);
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/* in act.movmement.c */
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int do_simple_move(struct char_data *ch, int dir, int following);
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@@ -329,7 +330,7 @@ void update_pos(struct char_data *victim);
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#define GET_LAST_TELL(ch) CHECK_PLAYER_SPECIAL((ch), ((ch)->player_specials->last_tell))
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#define GET_PREF(ch) ((ch)->pref)
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#define GET_HOST(ch) CHECK_PLAYER_SPECIAL((ch), ((ch)->player_specials->host))
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#define GET_HISTORY(ch, i) CHECK_PLAYER_SPECIAL((ch), ((ch)->player_specials->saved.comm_hist[i]))
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#define GET_SKILL(ch, i) CHECK_PLAYER_SPECIAL((ch), ((ch)->player_specials->saved.skills[i]))
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#define SET_SKILL(ch, i, pct) do { CHECK_PLAYER_SPECIAL((ch), (ch)->player_specials->saved.skills[i]) = pct; } while(0)
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