forked from kyonshi/grenzland-mud
[Jun 14 2008] - Rumble
Made immortals immune to blinding. Fixed bug in qedit where quest completion would try to load an object with vnum NOTHING. (thanks Jamdog) Fixed log when builder tries to edit a zone without permission.
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@@ -671,7 +671,8 @@ void char_from_furniture(struct char_data *ch);
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/** Defines if there is enough light for sub to see in. */
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#define LIGHT_OK(sub) (!AFF_FLAGGED(sub, AFF_BLIND) && \
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(IS_LIGHT(IN_ROOM(sub)) || AFF_FLAGGED((sub), AFF_INFRAVISION)))
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(IS_LIGHT(IN_ROOM(sub)) || AFF_FLAGGED((sub), AFF_INFRAVISION) || \
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GET_LEVEL(sub) >= LVL_IMMORT))
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/** Defines if sub character can see the invisible obj character. */
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#define INVIS_OK(sub, obj) \
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