forked from kyonshi/grenzland-mud
New house system, ASCII hcontrol file and hsedit house OLC
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11
changelog
11
changelog
@@ -35,12 +35,21 @@ export (QQ's a zone into a tarball)
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Xlist (mlist, olist, rlist, zlist, slist, tlist, qlist)
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(lots of major bugfixes too)
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@
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[Nov 30 2010] - Jamdog
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Bug-Fix: Fixed incorrect rnum showing on stat room <vnum> (Thanks Kam)
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Added hsedit House Editor OLC
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[Nov 28 2010] - Jamdog
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Converted houses (lib/etc/hcontrol file) to ASCII file format
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Added hcontrol file converter (hstoascii.c) to src/utils folder
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Converted houses to work as linked lists, not wasteful fixed-size arrays
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Added GOD houses and player-owned shops as house types
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Added 'receptionist' and 'player-shopkeeper' type spec-procs for houses
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[Nov 26 2010] - Jamdog
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Bug-Fix: set level now allows GRGOD or higher to set to any mortal level
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Advance command changed to work for both mortal and admin levels
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Added increase_gold and increase_bank functions to prevent cash overflows
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Added dupe check for new characters in char creation (thanks Mirad)
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Bug-Fix: Since admin update, real mortals didn't show on who list
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Bug-Fix: Since admin update, real mortals didn't show on who list (thanks Rhade)
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[Nov 25 2010] - Jamdog
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Added diagonal directions with cedit toggle (default to 'off')
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Bug-Fix: admin <player> default now targets the victim player
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