From 44722575eadb89c65b793aaa9f9b2f8e14bf282e Mon Sep 17 00:00:00 2001 From: Rumble Date: Sat, 17 Oct 2009 04:59:28 +0000 Subject: [PATCH] [Oct 17 2009] - Rumble Added Ultima Zone 555 and 556. Originally by Casret, rebuilt by Parna. Made MEDIT column menu's consistent with other OLC menu's. added TEDIT access to bugs, typos, and ideas file. [Oct 09 2009] - Rumble Added connected_type "Preference Edit" (thanks Maoliosa) --- changelog | 6 + lib/world/mob/1.mob | 13 +- lib/world/mob/555.mob | 1576 ++++++++++++++++++++++++++++++++++ lib/world/mob/556.mob | 2 + lib/world/mob/index | 2 + lib/world/obj/1.obj | 586 ++++++------- lib/world/obj/555.obj | 796 +++++++++++++++++ lib/world/obj/556.obj | 2 + lib/world/obj/index | 2 + lib/world/qst/index | 2 + lib/world/shp/555.shp | 2 + lib/world/shp/556.shp | 76 ++ lib/world/shp/index | 2 + lib/world/trg/0.trg | 8 +- lib/world/trg/555.trg | 340 ++++++++ lib/world/trg/556.trg | 78 ++ lib/world/trg/index | 3 +- lib/world/wld/0.wld | 4 +- lib/world/wld/555.wld | 1887 +++++++++++++++++++++++++++++++++++++++++ lib/world/wld/556.wld | 1446 +++++++++++++++++++++++++++++++ lib/world/wld/index | 2 + lib/world/zon/0.zon | 8 +- lib/world/zon/555.zon | 108 +++ lib/world/zon/556.zon | 145 ++++ lib/world/zon/index | 2 + src/constants.c | 1 + src/db.c | 31 +- src/db.h | 3 + src/medit.c | 30 +- src/oasis_list.c | 10 +- src/tedit.c | 3 + 31 files changed, 6848 insertions(+), 328 deletions(-) create mode 100644 lib/world/mob/555.mob create mode 100644 lib/world/mob/556.mob create mode 100644 lib/world/obj/555.obj create mode 100644 lib/world/obj/556.obj create mode 100644 lib/world/shp/555.shp create mode 100644 lib/world/shp/556.shp create mode 100644 lib/world/trg/555.trg create mode 100644 lib/world/trg/556.trg create mode 100644 lib/world/wld/555.wld create mode 100644 lib/world/wld/556.wld create mode 100644 lib/world/zon/555.zon create mode 100644 lib/world/zon/556.zon diff --git a/changelog b/changelog index cc70618..b105505 100644 --- a/changelog +++ b/changelog @@ -36,6 +36,12 @@ Xlist (mlist, olist, rlist, zlist, slist, tlist, qlist) (lots of major bugfixes too) @ tbaMUD 3.61 +[Oct 17 2009] - Rumble + Added Ultima Zone 555 and 556. Originally by Casret, rebuilt by Parna. + Made MEDIT column menu's consistent with other OLC menu's. + added TEDIT access to bugs, typos, and ideas file. +[Oct 09 2009] - Rumble + Added connected_type "Preference Edit" (thanks Maoliosa) [Oct 08 2009] - Rumble Fixed do_purge to allow targetting of multiple objects of the same name. i.e. 2.knife. (thanks Drefs) [Oct 07 2009] - Rumble diff --git a/lib/world/mob/1.mob b/lib/world/mob/1.mob index 4570c93..d6d2463 100644 --- a/lib/world/mob/1.mob +++ b/lib/world/mob/1.mob @@ -7,9 +7,20 @@ A young man is here smoking a cigarette. few men who did not sign up for military service. ~ 2248 0 0 0 0 0 0 0 900 E -34 9 -10 6d6+340 5d5+5 +34 9 -10 1d1+340 5d5+5 340 115600 8 8 1 +Str: 18 +Dex: 18 +Int: 18 +Wis: 18 +Con: 18 +Cha: 18 +SavingPara: 8 +SavingRod: 8 +SavingPetri: 8 +SavingBreath: 8 +SavingSpell: 8 E #101 Ian~ diff --git a/lib/world/mob/555.mob b/lib/world/mob/555.mob new file mode 100644 index 0000000..74bdcaa --- /dev/null +++ b/lib/world/mob/555.mob @@ -0,0 +1,1576 @@ +#55500 +insects swarm bugs~ +the insects~ +You hear buzzing, and see a swarm of insects flying at you. +~ + These insects are more of an annoyance than a threat. It is made up of +hundreds of annoying insects. +~ +104 0 0 0 131072 0 0 0 -10 E +1 20 9 0d0+10 1d2+0 +10 100 +8 8 0 +BareHandAttack: 1 +E +#55501 +bat~ +the bat~ +A black furry bat flies into your face. +~ + You hear a high pitch screech. It is a black furry bat. This annoying +creature usually travels in flocks, so WATCH OUT. +~ +42 0 0 0 131072 0 0 0 -10 E +1 20 9 0d0+10 1d2+0 +10 100 +8 8 0 +BareHandAttack: 8 +E +#55502 +shepherd man~ +the shepherd~ +A humble shepherd is here, looking after his sheep. +~ + The shepherd is a patient old man who has spent all his days looking after +his sheep and all his nights studying the virtue of Humility. Through the +wrinkles on his face you can see his proud dignity and begin to sense that he +was once a warrior. +~ +72 0 0 0 0 0 0 0 500 E +2 20 8 0d0+20 1d2+0 +20 400 +8 8 1 +E +#55503 +girl child~ +the girl~ +A smiling young girl is here. +~ + The girl looks shyly at you. Even at this young age, she has learned enough +of her culture to be humble. She jumps rope and look up at you expectantly. +~ +200 0 0 0 0 0 0 0 1000 E +1 20 9 0d0+10 1d2+0 +10 100 +8 8 2 +E +#55504 +sheep~ +the sheep~ +A sheep peacefully eats grass. +~ + Even the sheep in New Magincia seem to exude humbleness. The sheep has pure +white fleece. +~ +138 0 0 0 0 0 0 0 0 E +1 20 9 0d0+10 1d2+0 +10 100 +8 8 0 +BareHandAttack: 4 +E +#55505 +Katrina woman shepherd~ +Katrina the Shepherd~ +Katrina the Shepherd is here, looking over the village. +~ + Katrina was one of the Warriors of Destiny. She epitomizes the virtue of +humility. After her great Enlightenment, she traveled back to her home and +helped rebuild Magincia. She still is a great warrior and an able guardian of +New Magincia. +~ +76 0 0 0 32 0 0 0 1000 E +5 19 7 1d1+50 1d2+0 +50 2500 +8 8 2 +SavingPara: 1 +SavingRod: 1 +SavingPetri: 1 +SavingBreath: 1 +SavingSpell: 1 +E +#55506 +rat~ +the giant rat~ +A rat is gnawing on a book. +~ + This giant rat is smelly and fleas jump up from its fur. The rats have been +a great problem in the Library because they eat and shred the books. This rat +seems to be rabid, so beware its teeth. +~ +104 0 0 0 0 0 0 0 -50 E +5 19 7 1d1+50 1d2+0 +50 2500 +8 8 0 +BareHandAttack: 4 +SavingPara: 1 +SavingRod: 1 +SavingPetri: 1 +SavingBreath: 1 +SavingSpell: 1 +E +#55507 +spider~ +the giant spider~ +A giant spider sits on its web. +~ + This scavenger has seemed to have collected many things, including books, +scrolls, and other scraps. Its glistening teeth drip with poison. +~ +46 0 0 0 0 0 0 0 -50 E +6 18 6 1d1+60 1d2+1 +60 3600 +8 8 0 +BareHandAttack: 4 +SavingPara: 1 +SavingRod: 1 +SavingPetri: 1 +SavingBreath: 1 +SavingSpell: 1 +E +#55508 +mage~ +the mage~ +A mage stands here, reading a book. +~ + The mage, in his ever-increasing search for Honesty and Truth, has come to +the library to peruse the ancient tomes of knowledge. He glances at you, and +returns to his study. +~ +72 0 0 0 32 0 0 0 500 E +6 18 6 1d1+60 1d2+1 +60 3600 +8 8 1 +SavingPara: 1 +SavingRod: 1 +SavingPetri: 1 +SavingBreath: 1 +SavingSpell: 1 +E +#55509 +Nystul librarian mage~ +Nystul the Librarian~ +Nystul the Librarian sits at his desk, writing some scrolls. +~ + Nystul is the mentor, teacher, mage of the Lyceum. He is a shining example +of Truth. His head is bowed over a book, but power radiates from him. +~ +10 0 0 0 256 0 0 0 1000 E +20 14 -2 4d4+200 3d3+3 +200 40000 +8 8 1 +Str: 13 +Dex: 13 +Int: 13 +Wis: 13 +Con: 13 +Cha: 13 +SavingPara: 5 +SavingRod: 5 +SavingPetri: 5 +SavingBreath: 5 +SavingSpell: 5 +E +#55510 +mariah mage~ +Mariah the Mage~ +Mariah walks around the stacks, busily looking for a book. +~ + Mariah is another Warrior of Destiny. She joined the Avatar to add some +magical punch during his Enlightenment. She seems serene in her total devotion +to the virtue of Honesty. +~ +72 0 0 0 256 0 0 0 1000 E +8 18 5 1d1+80 1d2+1 +80 6400 +8 8 2 +SavingPara: 2 +SavingRod: 2 +SavingPetri: 2 +SavingBreath: 2 +SavingSpell: 2 +E +#55511 +slime puddle mass~ +the slime~ +An ugly green mass sits on the ground in a puddle. +~ + The slime is an amorphous goo. It seems pretty wimpy, but it has a lot of +friends. As you look at it you wonder how these things reproduce. +~ +232 0 0 0 0 0 0 0 -100 E +7 18 5 1d1+70 1d2+1 +70 4900 +8 8 0 +BareHandAttack: 9 +SavingPara: 1 +SavingRod: 1 +SavingPetri: 1 +SavingBreath: 1 +SavingSpell: 1 +E +#55512 +snake~ +the snake~ +The snake strikes. +~ + The green snake's tongue darts in and out tasting the air. It senses spilled +beer and the distinctive taste of human. +~ +232 0 0 0 0 0 0 0 -100 E +9 17 4 1d1+90 1d2+1 +90 8100 +8 8 1 +BareHandAttack: 1 +SavingPara: 2 +SavingRod: 2 +SavingPetri: 2 +SavingBreath: 2 +SavingSpell: 2 +E +#55513 +horse Smithy~ +Mr. Smithy~ +Mr. Smithy, the talking horse, is chewing hay. +~ + This useless horse is a novelty, he can talk. Though his talk is often +meaningless and he gives out irrelevant clues, his sleek body and his much +practiced jaw muscles can be very dangerous. +~ +10 0 0 0 0 0 0 0 500 E +15 15 1 3d3+150 2d2+2 +150 22500 +8 8 1 +BareHandAttack: 6 +SavingPara: 3 +SavingRod: 3 +SavingPetri: 3 +SavingBreath: 3 +SavingSpell: 3 +E +T 55513 +T 55514 +#55514 +bard musician~ +the bard~ +A bard sits here, strumming his mandolin. +~ + The bard seems happy and content to play his mandolin. He is a seeker of +Compassion, but in his spare time he sings and dances. +~ +10 0 0 0 0 0 0 0 500 E +9 17 4 1d1+90 1d2+1 +90 8100 +8 8 1 +SavingPara: 2 +SavingRod: 2 +SavingPetri: 2 +SavingBreath: 2 +SavingSpell: 2 +E +#55515 +beggar~ +the beggar~ +A beggar is here with his hand out. +~ + He is more accustomed to receiving Compassion than giving it. But help him +out guv, give him a few coins. +~ +72 0 0 0 0 0 0 0 0 E +8 18 5 1d1+80 1d2+1 +80 6400 +8 8 1 +SavingPara: 2 +SavingRod: 2 +SavingPetri: 2 +SavingBreath: 2 +SavingSpell: 2 +E +T 55515 +#55516 +Iolo bard musician~ +Iolo the Bard~ +Iolo sits here with a bottle in his hand and a smile on his face. +~ + Iolo is one of the first Warriors of Destiny. He seems to be a little bit +tipsy from the party and you wonder why he has wandered down to the cellar. +Anyway, in the spirit of the virtue Compassion that he embodies, he holds out a +bottle for you. +~ +10 0 0 0 256 0 0 0 1000 E +12 16 2 2d2+120 2d2+2 +120 14400 +8 8 1 +SavingPara: 3 +SavingRod: 3 +SavingPetri: 3 +SavingBreath: 3 +SavingSpell: 3 +E +#55517 +jester Chuckles~ +Chuckles the Jester~ +Chuckles the Jester is juggling and entertaining. +~ + Chuckles the Jester is here mumbling, 'Spam Spam.' This annoying character is +Lord British's major entertainment. He is laughing and telling corny jokes. +He seems to hold his dinner in his hands, and when he dances, the bells on his +hat jingle merrily. +~ +10 0 0 0 256 0 0 0 1000 E +25 12 -5 5d5+250 4d4+4 +250 62500 +8 8 1 +Str: 16 +Dex: 16 +Int: 16 +Wis: 16 +Con: 16 +Cha: 16 +SavingPara: 6 +SavingRod: 6 +SavingPetri: 6 +SavingBreath: 6 +SavingSpell: 6 +E +#55518 +townsman man~ +the townsman~ +A townsman is here downing drinks. +~ + This townsman is here partying and having many drinks. Though he is also an +ardent believer in Compassion, and a responsible citizen, he knows the value of +a good party. +~ +72 0 0 0 0 0 0 0 0 E +9 17 4 1d1+90 1d2+1 +90 8100 +8 8 1 +SavingPara: 2 +SavingRod: 2 +SavingPetri: 2 +SavingBreath: 2 +SavingSpell: 2 +E +#55519 +Gwenno bard~ +Gwenno the Bard~ +Gwenno the Bard, Iolo's happy wife, wanders around with bow in hand. +~ + You see a pretty woman with finally sculptured musculature. She seems to +guard the party with her Infinity Bow, the best bow in the Ultima world. Her +kindly eyes seem to emit pure Compassion, and as she wanders, she helps the +drunks up and leads them out the door. +~ +72 0 0 0 256 0 0 0 1000 E +25 12 -5 5d5+250 4d4+4 +250 62500 +8 8 2 +Str: 16 +Dex: 16 +Int: 16 +Wis: 16 +Con: 16 +Cha: 16 +SavingPara: 6 +SavingRod: 6 +SavingPetri: 6 +SavingBreath: 6 +SavingSpell: 6 +E +#55520 +orc ape~ +the orc~ +A mutated ape carries a spear. +~ + This orc is a disgusting animal. As you look, this ape-like monster +scratches its armpits. It travels in herds and is a coward. +~ +232 0 0 0 0 0 0 0 -100 E +11 17 3 2d2+110 1d2+1 +110 12100 +8 8 1 +BareHandAttack: 3 +SavingPara: 2 +SavingRod: 2 +SavingPetri: 2 +SavingBreath: 2 +SavingSpell: 2 +E +#55521 +troll~ +the troll~ +A stony troll swings his club. +~ + This huge monster is immense and powerful. Over a chest and a head taller +then you, his meaty arms swing a club at you. +~ +104 0 0 0 0 0 0 0 -100 E +13 16 2 2d2+130 2d2+2 +130 16900 +8 8 1 +BareHandAttack: 9 +SavingPara: 3 +SavingRod: 3 +SavingPetri: 3 +SavingBreath: 3 +SavingSpell: 3 +E +#55522 +wisp ball~ +the wisp~ +A blue ball of light soars over to you and winks. +~ + The Wisp is constantly blinking. It wishes information exchange. It looks +peaceful, but will defend itself. +~ +76 0 0 0 256 0 0 0 500 E +15 15 1 3d3+150 2d2+2 +150 22500 +8 8 0 +SavingPara: 3 +SavingRod: 3 +SavingPetri: 3 +SavingBreath: 3 +SavingSpell: 3 +E +#55523 +druid~ +the forest druid~ +A chanting druid walks the woods. +~ + Dressed in a hooded robe that obscures his face, the druid is softly chanting +words and traveling through the woods. He is one that is secure in his sense of +Justice, and enlightened in the ways of judging others. Through his communion +with nature, he has gained power. +~ +72 0 0 0 0 0 0 0 100 E +14 16 1 2d2+140 2d2+2 +140 19600 +8 8 1 +SavingPara: 3 +SavingRod: 3 +SavingPetri: 3 +SavingBreath: 3 +SavingSpell: 3 +E +#55524 +druid~ +the city druid~ +A druid walks around a flame. +~ + This druid seems to be entranced by the fire. She chants softly as she waves +her hand and stares into the flame. She is one with the flame. When she looks +at you, her hard eyes only judge, seeking Justice. +~ +10 0 0 0 0 0 0 0 100 E +14 16 1 2d2+140 2d2+2 +140 19600 +8 8 2 +SavingPara: 3 +SavingRod: 3 +SavingPetri: 3 +SavingBreath: 3 +SavingSpell: 3 +E +#55525 +judge~ +the Judge~ +The Judge sits here. +~ + You cannot help but shiver as you see the Judge sit here silently. His eyes +pierce into your soul, and he knows. He knows your faults. He knows your +virtues. He knows if you've been bad or good.... So be good. This ultimate +purveyor of Justice sends criminals to jail everyday, sometimes with his bare +hands. +~ +10 0 0 0 256 0 0 0 500 E +25 12 -5 5d5+250 4d4+4 +250 62500 +8 8 1 +Str: 16 +Dex: 16 +Int: 16 +Wis: 16 +Con: 16 +Cha: 16 +SavingPara: 6 +SavingRod: 6 +SavingPetri: 6 +SavingBreath: 6 +SavingSpell: 6 +E +#55526 +Jaana druid~ +Jaana the Druid~ +Jaana the Druid is in deep meditation. +~ + You meet another Warrior of Destiny. She helped to lead the magical force to +the Avatar. The Avatar's mentor in Justice, she has gone to the woods to drive +life into a corner. +~ +72 0 0 0 320 0 0 0 1000 E +16 15 0 3d3+160 2d2+2 +160 25600 +8 8 2 +SavingPara: 4 +SavingRod: 4 +SavingPetri: 4 +SavingBreath: 4 +SavingSpell: 4 +E +#55527 +prisoner~ +the dirty prisoner~ +The Prisoner grips the bars with his dirty hands. +~ + The Prisoner seems to be a slimy character. He was a thief, and Justice was +done to him. You glimpse light shining off something in his hands. +~ +10 0 0 0 1572864 0 0 0 -100 E +11 17 3 2d2+110 1d2+1 +110 12100 +8 8 1 +SavingPara: 2 +SavingRod: 2 +SavingPetri: 2 +SavingBreath: 2 +SavingSpell: 2 +E +#55528 +prisoner~ +the prisoner~ +The Prisoner is big and grins evilly at you. +~ + This Prisoner was convicted of one of the most heinous crimes, MURDER. It +took many guards and druids to restrain this beast. +~ +42 0 0 0 0 0 0 0 -100 E +14 16 1 2d2+140 2d2+2 +140 19600 +8 8 1 +SavingPara: 3 +SavingRod: 3 +SavingPetri: 3 +SavingBreath: 3 +SavingSpell: 3 +E +#55529 +citizen yewsman~ +the citizen of Yew~ +A citizen of Yew walks around. +~ + Being the second largest city in Britannia, second only to Britain itself, +this city employs and houses many people. This citizen of the city of Justice +strolls the street, sure of his Virtue. +~ +200 0 0 0 0 0 0 0 0 E +13 16 2 2d2+130 2d2+2 +130 16900 +8 8 1 +SavingPara: 3 +SavingRod: 3 +SavingPetri: 3 +SavingBreath: 3 +SavingSpell: 3 +E +#55530 +bartender~ +the bartender~ +A bartender stands here in the the middle of a throng of people. +~ + A smiling face asks you what you would like to drink. Well versed in +Compassion, he has heard and sympathized with many people who have gone to him +for advice. His advice to you is to kick back and enjoy a drink. +~ +74 0 0 0 0 0 0 0 0 E +10 17 4 2d2+100 1d2+1 +100 10000 +8 8 1 +SavingPara: 2 +SavingRod: 2 +SavingPetri: 2 +SavingBreath: 2 +SavingSpell: 2 +E +#55531 +owner bartender~ +the pub owner~ +The owner of the pub walks around, talking to her customers. +~ + The pub owner waves and smiles to you. She asks what you want to drink and +eat. +~ +10 0 0 0 0 0 0 0 0 E +13 16 2 2d2+130 2d2+2 +130 16900 +8 8 2 +SavingPara: 3 +SavingRod: 3 +SavingPetri: 3 +SavingBreath: 3 +SavingSpell: 3 +E +#55532 +ettin~ +the ettin~ +The ettin scratches its heads and attacks. +~ + With its two heads, it should make sense that this monster would have double +the intelligence. But, in fact, it has only half. +~ +104 0 0 0 0 0 0 0 -100 E +15 15 1 3d3+150 2d2+2 +150 22500 +8 8 0 +BareHandAttack: 9 +SavingPara: 3 +SavingRod: 3 +SavingPetri: 3 +SavingBreath: 3 +SavingSpell: 3 +E +#55533 +gremlin creature~ +the gremlin~ +This little creature sneaks around and steals your food. +~ + It seems to be just a head with little hands and feet sticking out of it. +It does not seem like these things could hurt you, but your money pouch seems +much lighter. +~ +204 0 0 0 1572864 0 0 0 -100 E +15 15 1 3d3+150 2d2+2 +150 22500 +8 8 0 +BareHandAttack: 8 +SavingPara: 3 +SavingRod: 3 +SavingPetri: 3 +SavingBreath: 3 +SavingSpell: 3 +E +#55534 +headless~ +the headless~ +The headless creature seems to be heading right for you! +~ + No one really understands how these things can sense but, as it unerringly +reaches for you, you know it does. In any case these creatures are strong and +endurable. +~ +104 0 0 0 0 0 0 0 -100 E +19 14 -1 3d3+190 3d3+3 +190 36100 +8 8 0 +BareHandAttack: 9 +Str: 12 +Dex: 12 +Int: 12 +Wis: 12 +Con: 12 +Cha: 12 +SavingPara: 4 +SavingRod: 4 +SavingPetri: 4 +SavingBreath: 4 +SavingSpell: 4 +E +#55535 +fighter~ +the fighter~ +A muscular fighter searches here. +~ + This fighter is cleaning out the dungeons. In the peaceful time following +the Avatar's success, there are few ways to show Valor. One of the more +dangerous is to descend into the pits of hell and clean them out. +~ +72 0 0 0 0 0 0 0 0 E +18 14 0 3d3+180 3d3+3 +180 32400 +8 8 2 +Str: 12 +Dex: 12 +Int: 12 +Wis: 12 +Con: 12 +Cha: 12 +SavingPara: 4 +SavingRod: 4 +SavingPetri: 4 +SavingBreath: 4 +SavingSpell: 4 +E +#55536 +Geoffrey~ +Geoffrey the Fighter~ +Geoffrey the Fighter leads this campaign. +~ + The muscle power of the Warriors of Destiny, Geoffrey is immense. His broad +shoulders make you look like a mouse. He epitomizes Valor. +~ +72 0 0 0 256 0 0 0 1000 E +20 14 -2 4d4+200 3d3+3 +200 40000 +8 8 1 +Str: 13 +Dex: 13 +Int: 13 +Wis: 13 +Con: 13 +Cha: 13 +SavingPara: 5 +SavingRod: 5 +SavingPetri: 5 +SavingBreath: 5 +SavingSpell: 5 +E +#55537 +lord serpent Simon~ +Lord Simon~ +Lord Simon of the Serpent Hold stares at your form. +~ + His movements are liquid and art. As he makes a few practice swings, you +HOPE that you are never on the receiving end of his immense sword. This is The +Lord of Serpent Hold, courage itself solidified into a human form. +~ +72 0 0 0 256 0 0 0 1000 E +25 12 -5 5d5+250 4d4+4 +250 62500 +8 8 1 +Str: 16 +Dex: 16 +Int: 16 +Wis: 16 +Con: 16 +Cha: 16 +SavingPara: 6 +SavingRod: 6 +SavingPetri: 6 +SavingBreath: 6 +SavingSpell: 6 +E +#55538 +mimic chest~ +the mimic~ +A treasure chest is here, overflowing with gold. +~ + The treasure chest reforms, and spits out a glob of poison. Beware, +adventurer, of the Mimic. +~ +104 0 0 0 0 0 0 0 -500 E +21 13 -2 4d4+210 3d3+3 +210 44100 +8 8 0 +Str: 14 +Dex: 14 +Int: 14 +Wis: 14 +Con: 14 +Cha: 14 +SavingPara: 5 +SavingRod: 5 +SavingPetri: 5 +SavingBreath: 5 +SavingSpell: 5 +E +#55539 +gazer eyeball~ +the gazer~ +A floating eyeball glares at you. +~ + This creature is comprised of one main eyeball and several auxiliary eyeballs +coming out of the main. The eyeballs draw you in, making you forget who you +are.... +~ +104 0 0 0 0 0 0 0 -100 E +21 13 -2 4d4+210 3d3+3 +210 44100 +8 8 0 +Str: 14 +Dex: 14 +Int: 14 +Wis: 14 +Con: 14 +Cha: 14 +SavingPara: 5 +SavingRod: 5 +SavingPetri: 5 +SavingBreath: 5 +SavingSpell: 5 +E +#55540 +tinker~ +a tinker~ +A tinker is fiddling with one device or another. +~ + The tinker has huge rippling muscles and a scarred skin. You realize that +his great Sacrifice to his craft has led to his incredible strength and +weaponskill. This is not one you wish to fight. +~ +72 0 0 0 0 0 0 0 0 E +22 13 -3 4d4+220 3d3+3 +220 48400 +8 8 1 +Str: 14 +Dex: 14 +Int: 14 +Wis: 14 +Con: 14 +Cha: 14 +SavingPara: 5 +SavingRod: 5 +SavingPetri: 5 +SavingBreath: 5 +SavingSpell: 5 +E +#55541 +Julia~ +Julia the Tinker~ +Julia the Tinker is here, forging a sword. +~ + Julia the Tinker provided some of the muscle power to the Avatar during his +Great Quest for enlightenment. She was a Warrior of Destiny and you see that +not much has changed since those days. She represents Sacrifice in everything +she does. She is the Keeper of Oral History, as well as a prominent +weaponsmith. +~ +10 0 0 0 256 0 0 0 1000 E +24 12 -4 4d4+240 4d4+4 +240 57600 +8 8 2 +Str: 16 +Dex: 16 +Int: 16 +Wis: 16 +Con: 16 +Cha: 16 +SavingPara: 6 +SavingRod: 6 +SavingPetri: 6 +SavingBreath: 6 +SavingSpell: 6 +E +#55542 +lady~ +the Lady of Empath Abbey~ +The Lady of Empath Abbey stands here. +~ + When you see her your heart almost stops as you feel the intense waves of +pure Love come from her body. Her love for you almost knocks you down. You +cannot hurt this one. +~ +72 0 0 0 256 0 0 0 1000 E +30 10 -8 6d6+300 5d5+5 +300 90000 +8 8 2 +Str: 18 +Dex: 18 +Int: 18 +Wis: 18 +Con: 18 +Cha: 18 +SavingPara: 7 +SavingRod: 7 +SavingPetri: 7 +SavingBreath: 7 +SavingSpell: 7 +E +#55543 +sandtrap tentacle~ +the sandtrap~ +A tentacle reaches out of the sand and latches onto your leg. +~ + The Sandtrap burrows around under the sand and comes onto travellers, hidden. +No one is really sure what the Sandtrap looks like but it is a dangerous foe. +~ +236 0 0 0 1572864 0 0 0 -100 E +18 14 0 3d3+180 3d3+3 +180 32400 +8 8 0 +BareHandAttack: 2 +Str: 12 +Dex: 12 +Int: 12 +Wis: 12 +Con: 12 +Cha: 12 +SavingPara: 4 +SavingRod: 4 +SavingPetri: 4 +SavingBreath: 4 +SavingSpell: 4 +E +#55544 +dragon~ +the dragon~ +A dragon lies on his heap of treasure with fire billowing out of his maw. +~ + The dragon looks like every other dragon you've seen; wings, tail, fire. +Only this one doesn't have a dorky color attached to it. And doesn't talk about +annoying C terms. +~ +42 0 0 0 0 0 0 0 -1000 E +20 14 -2 4d4+200 3d3+3 +200 40000 +8 8 0 +BareHandAttack: 8 +Str: 13 +Dex: 13 +Int: 13 +Wis: 13 +Con: 13 +Cha: 13 +SavingPara: 5 +SavingRod: 5 +SavingPetri: 5 +SavingBreath: 5 +SavingSpell: 5 +E +#55545 +paladin~ +the paladin~ +A paladin practices his sword strokes here. +~ + This paladin works hard to keep his Honor and the Honor of his people. +Honor does not lead his life, Honor is his life. His shiny armor and equally +shiny sword serves to remind you that he is among Britannia's most powerful +battalion. +~ +72 0 0 0 0 0 0 0 500 E +20 14 -2 4d4+200 3d3+3 +200 40000 +8 8 1 +Str: 13 +Dex: 13 +Int: 13 +Wis: 13 +Con: 13 +Cha: 13 +SavingPara: 5 +SavingRod: 5 +SavingPetri: 5 +SavingBreath: 5 +SavingSpell: 5 +E +#55546 +Dupre paladin~ +Dupre the Paladin~ +Sitting here, Dupre the Paladin consults his maps. +~ + Dupre the Paladin was constant companion of the Avatar and a Warrior of +Destiny. He is a symbol of Honor. He is right now trying to figure out a plan +of attack to get the dragon. +~ +10 0 0 0 256 0 0 0 1000 E +25 12 -5 5d5+250 4d4+4 +250 62500 +8 8 1 +Str: 16 +Dex: 16 +Int: 16 +Wis: 16 +Con: 16 +Cha: 16 +SavingPara: 6 +SavingRod: 6 +SavingPetri: 6 +SavingBreath: 6 +SavingSpell: 6 +E +#55547 +reaper~ +the reaper~ +The reaper strikes out with its tentacles. +~ + The reaper is immobilized and attached to the ground. Even with this +disadvantage its tentacles and magical powers more then make up for any +disadvantage. +~ +42 0 0 0 0 0 0 0 -100 E +18 14 0 3d3+180 3d3+3 +180 32400 +8 8 0 +BareHandAttack: 2 +Str: 12 +Dex: 12 +Int: 12 +Wis: 12 +Con: 12 +Cha: 12 +SavingPara: 4 +SavingRod: 4 +SavingPetri: 4 +SavingBreath: 4 +SavingSpell: 4 +E +#55548 +gargoyle king Draxthanum~ +Draxthanum the Gargoyle~ +The King of Gargoyles is here. +~ + Draxthanum, the Winged Gargoyle, is here to observe the odd habits of humans +and their combat tactics. He is red with wings, very strong and his aura is +overpowering. +~ +72 0 0 0 256 0 0 0 1000 E +25 12 -5 5d5+250 4d4+4 +250 62500 +8 8 1 +BareHandAttack: 8 +Str: 16 +Dex: 16 +Int: 16 +Wis: 16 +Con: 16 +Cha: 16 +SavingPara: 6 +SavingRod: 6 +SavingPetri: 6 +SavingBreath: 6 +SavingSpell: 6 +E +#55549 +ghost spirit~ +the spirit~ +The spirit of a peaceful man floats around here. +~ + This ghost seems peaceful, even though he is chained to the earth through +some responsibility. +~ +72 0 0 0 0 0 0 0 100 E +25 12 -5 5d5+250 4d4+4 +250 62500 +8 8 1 +Str: 16 +Dex: 16 +Int: 16 +Wis: 16 +Con: 16 +Cha: 16 +SavingPara: 6 +SavingRod: 6 +SavingPetri: 6 +SavingBreath: 6 +SavingSpell: 6 +E +#55550 +ghost spirit~ +the ghost~ +This ghost was an evil man in a past life. +~ + Even on its transparent face, you can see a grimace of evil as it swoops over +to you. +~ +104 0 0 0 0 0 0 0 -100 E +25 12 -5 5d5+250 4d4+4 +250 62500 +8 8 1 +Str: 16 +Dex: 16 +Int: 16 +Wis: 16 +Con: 16 +Cha: 16 +SavingPara: 6 +SavingRod: 6 +SavingPetri: 6 +SavingBreath: 6 +SavingSpell: 6 +E +#55551 +skeleton~ +the skeleton~ +The skeleton walks around in tattered clothing. +~ + The skeleton has rotting bits of flesh attached to its bones. It carries a +rusty shield and sword. In fact the only thing completely clean on it are its +white teeth, perhaps from its nightly meals of flesh and bone. +~ +104 0 0 0 0 0 0 0 -100 E +23 13 -3 4d4+230 3d3+3 +230 52900 +8 8 0 +Str: 15 +Dex: 15 +Int: 15 +Wis: 15 +Con: 15 +Cha: 15 +SavingPara: 5 +SavingRod: 5 +SavingPetri: 5 +SavingBreath: 5 +SavingSpell: 5 +E +#55552 +daemon demon~ +the daemon~ +The daemon unfurls his wings and swoops towards you. +~ + The most dangerous undead, and among the most dangerous of all monsters, this +beast can use all magics, is strong and hardy. Right now he seems to be busy... +Killing you. +~ +104 0 0 0 0 0 0 0 -500 E +23 13 -3 4d4+230 3d3+3 +230 52900 +8 8 1 +BareHandAttack: 8 +Str: 15 +Dex: 15 +Int: 15 +Wis: 15 +Con: 15 +Cha: 15 +SavingPara: 5 +SavingRod: 5 +SavingPetri: 5 +SavingBreath: 5 +SavingSpell: 5 +E +#55553 +mourner~ +the mourner~ +A mourner bows her head over the grave. +~ + A mourner is in tears. She is crying over the grave of a loved one. She is +expressing poignant Spirituality. This gives her strength to persevere. +~ +72 0 0 0 0 0 0 0 0 E +23 13 -3 4d4+230 3d3+3 +230 52900 +8 8 2 +Str: 15 +Dex: 15 +Int: 15 +Wis: 15 +Con: 15 +Cha: 15 +SavingPara: 5 +SavingRod: 5 +SavingPetri: 5 +SavingBreath: 5 +SavingSpell: 5 +E +#55554 +Shamino ranger~ +Shamino the Ranger~ +Shamino the Ranger sits here, meditating. +~ + The last Warrior of Destiny, Shamino sits here in a yoga position. The +Enlightened smile on his face confirms that he indeed is one with the spirit of +Spirituality. +~ +10 0 0 0 256 0 0 0 1000 E +25 12 -5 5d5+250 4d4+4 +250 62500 +8 8 1 +Str: 16 +Dex: 16 +Int: 16 +Wis: 16 +Con: 16 +Cha: 16 +SavingPara: 6 +SavingRod: 6 +SavingPetri: 6 +SavingBreath: 6 +SavingSpell: 6 +E +#55555 +timelord~ +the Timelord~ +The Timelord is here in an aura of power. +~ + The Hourglass that he holds in his hand actually controls the fickle powers +of time. This being is so awe-inspiring that you feel an urge to prostrate +yourself to him. But as all godly powers must be, he is truly and totally +neutral. +~ +10 0 0 0 256 0 0 0 0 E +30 10 -8 6d6+300 5d5+5 +300 90000 +8 8 1 +Str: 18 +Dex: 18 +Int: 18 +Wis: 18 +Con: 18 +Cha: 18 +SavingPara: 7 +SavingRod: 7 +SavingPetri: 7 +SavingBreath: 7 +SavingSpell: 7 +E +#55556 +guardian~ +the Guardian~ +The Guardian, as far as you can tell, is just a big red face. +~ + First you hear a booming voice. 'You will join the Fellowship.' He is the +latest, and some people say greatest, of the Avatar's enemies. And now you have +the joy of meeting him. +~ +42 0 0 0 256 0 0 0 -1000 E +30 10 -8 6d6+300 5d5+5 +300 90000 +8 8 1 +Str: 18 +Dex: 18 +Int: 18 +Wis: 18 +Con: 18 +Cha: 18 +SavingPara: 7 +SavingRod: 7 +SavingPetri: 7 +SavingBreath: 7 +SavingSpell: 7 +E +T 55556 +#55557 +Blackthorn~ +Blackthorn~ +Blackthorn wonders how he lost the throne. +~ + Blackthorn was more misguided rather then evil. Though he was still a foe of +Avatar that eventually was destroyed, during this era he still is corrupt and +VERY, VERY dangerous. +~ +42 0 0 0 256 0 0 0 -1000 E +30 10 -8 6d6+300 5d5+5 +300 90000 +8 8 1 +Str: 18 +Dex: 18 +Int: 18 +Wis: 18 +Con: 18 +Cha: 18 +SavingPara: 7 +SavingRod: 7 +SavingPetri: 7 +SavingBreath: 7 +SavingSpell: 7 +E +#55558 +Exodus~ +Exodus~ +Exodus is here, reveling in his island fortress. +~ + Exodus, the horrible progeny of Minax and Mondain, is here. More powerful +then his parents, he is also more dangerous. He was the last of the Triad that +the Avatar destroyed. +~ +42 0 0 0 256 0 0 0 -1000 E +30 10 -8 6d6+300 5d5+5 +300 90000 +8 8 1 +Str: 18 +Dex: 18 +Int: 18 +Wis: 18 +Con: 18 +Cha: 18 +SavingPara: 7 +SavingRod: 7 +SavingPetri: 7 +SavingBreath: 7 +SavingSpell: 7 +E +#55559 +Minax~ +Minax~ +Minax is here, conjuring up the evil spirits. +~ + More powerful then her master and lover, Minax is as beautiful as she is +dangerous. Bold enough to take on the forces of evil without the gem, she +eventually proved to be their mistress. Without the Avatar the world would +still be under her complete power. +~ +42 0 0 0 256 0 0 0 -1000 E +30 10 -8 6d6+300 5d5+5 +300 90000 +8 8 2 +Str: 18 +Dex: 18 +Int: 18 +Wis: 18 +Con: 18 +Cha: 18 +SavingPara: 7 +SavingRod: 7 +SavingPetri: 7 +SavingBreath: 7 +SavingSpell: 7 +E +#55560 +Mondain~ +Mondain~ +Mondain grips his evil gem and conjures magic to destroy you. +~ + Mondain, the first of the Triad of Evil, was the first foe that the man, +later to be known as the Avatar, was to face. Mondain has killed his father to +gain the power of the dark gem that he wielded. +~ +42 0 0 0 256 0 0 0 -1000 E +30 10 -8 6d6+300 5d5+5 +300 90000 +8 8 1 +Str: 18 +Dex: 18 +Int: 18 +Wis: 18 +Con: 18 +Cha: 18 +SavingPara: 7 +SavingRod: 7 +SavingPetri: 7 +SavingBreath: 7 +SavingSpell: 7 +E +#55561 +Sentri guard~ +Sentri~ +Sentri stoically stands here, protecting his Lord and castle. +~ + Sentri is a powerful man whose only job is to protect the life of Lord +British. In seeing this done he is completely armored and wields a heavy blade. +~ +10 0 0 0 0 0 0 0 750 E +25 12 -5 5d5+250 4d4+4 +250 62500 +8 8 1 +Str: 16 +Dex: 16 +Int: 16 +Wis: 16 +Con: 16 +Cha: 16 +SavingPara: 6 +SavingRod: 6 +SavingPetri: 6 +SavingBreath: 6 +SavingSpell: 6 +E +T 55561 +#55562 +Batlin~ +Batlin~ +Batlin says, 'Join the Fellowship.' +~ + Batlin is an evil man that goes around and corrupts the young. You see also +that he has a full set of mantras, probably stolen from their rightful owners. +He is protected though by the power of his god. +~ +76 0 0 0 256 0 0 0 -750 E +30 10 -8 6d6+300 5d5+5 +300 90000 +8 8 1 +Str: 18 +Dex: 18 +Int: 18 +Wis: 18 +Con: 18 +Cha: 18 +SavingPara: 7 +SavingRod: 7 +SavingPetri: 7 +SavingBreath: 7 +SavingSpell: 7 +E +T 55562 +#55563 +avatar~ +the Avatar~ +The Avatar is here, chatting to Lord British. +~ + The Avatar is the symbol of courage and truth and love, and all that descends +from it. He has mastered Compassion, Humility, Justice, Spirituality, Honesty, +Sacrifice, Valor, and Honor. He truly is an inspiration to those who know him. +~ +10 0 0 0 256 0 0 0 1000 E +32 10 -9 6d6+320 5d5+5 +320 102400 +8 8 1 +Str: 18 +Dex: 18 +Int: 18 +Wis: 18 +Con: 18 +Cha: 18 +SavingPara: 8 +SavingRod: 8 +SavingPetri: 8 +SavingBreath: 8 +SavingSpell: 8 +E +#55564 +Lord British~ +Lord British~ +Lord British is healing the Avatar's wounds. +~ + Lord British sits on his throne. When you see him, you know the meaning of +true leadership. His charisma is almost tangible. On him you see the three +crown jewels. These hold power both figuratively and literally. +~ +10 0 0 0 256 0 0 0 1000 E +32 10 -9 6d6+320 5d5+5 +320 102400 +8 8 1 +Str: 18 +Dex: 18 +Int: 18 +Wis: 18 +Con: 18 +Cha: 18 +SavingPara: 8 +SavingRod: 8 +SavingPetri: 8 +SavingBreath: 8 +SavingSpell: 8 +E +#55565 +shark~ +the shark~ +The shark smells blood. +~ + This fish can sense blood in the water and comes to kill you. +~ +104 0 0 0 128 0 0 0 -100 E +21 13 -2 4d4+210 3d3+3 +210 44100 +8 8 1 +Str: 14 +Dex: 14 +Int: 14 +Wis: 14 +Con: 14 +Cha: 14 +SavingPara: 5 +SavingRod: 5 +SavingPetri: 5 +SavingBreath: 5 +SavingSpell: 5 +E +#55566 +seahorse sea horse~ +the seahorse~ +The peaceful seahorse swims here. +~ + The seahorse is an amazingly beautiful creature. Its swimming and diving +pleases you. +~ +72 0 0 0 128 0 0 0 100 E +21 13 -2 4d4+210 3d3+3 +210 44100 +8 0 1 +BareHandAttack: 4 +Str: 14 +Dex: 14 +Int: 14 +Wis: 14 +Con: 14 +Cha: 14 +SavingPara: 5 +SavingRod: 5 +SavingPetri: 5 +SavingBreath: 5 +SavingSpell: 5 +E +#55567 +squid~ +the squid~ +The squid's tentacles reach for you. +~ + The squid easily is double a boat in size. Its tentacles are huge and you +fear as it grabs for you. +~ +104 0 0 0 0 0 0 0 -100 E +21 13 -2 4d4+210 3d3+3 +210 44100 +8 8 0 +BareHandAttack: 2 +Str: 14 +Dex: 14 +Int: 14 +Wis: 14 +Con: 14 +Cha: 14 +SavingPara: 5 +SavingRod: 5 +SavingPetri: 5 +SavingBreath: 5 +SavingSpell: 5 +E +#55568 +armorer~ +the armorer~ +The Armorer stands here. +~ + The Armorer sells... Armor. +~ +10 0 0 0 64 0 0 0 0 E +32 10 -9 6d6+320 5d5+5 +320 102400 +8 8 1 +Str: 18 +Dex: 18 +Int: 18 +Wis: 18 +Con: 18 +Cha: 18 +SavingPara: 8 +SavingRod: 8 +SavingPetri: 8 +SavingBreath: 8 +SavingSpell: 8 +E +#55569 +weaponseller~ +the weaponseller~ +The Weaponseller stands here. +~ + The Weaponseller sells... Weapons. +~ +10 0 0 0 64 0 0 0 0 E +32 10 -9 6d6+320 5d5+5 +320 102400 +8 8 1 +Str: 18 +Dex: 18 +Int: 18 +Wis: 18 +Con: 18 +Cha: 18 +SavingPara: 8 +SavingRod: 8 +SavingPetri: 8 +SavingBreath: 8 +SavingSpell: 8 +E +#55570 +boatseller~ +the boatseller~ +The Boatseller stands here. +~ + The Boatseller sells... Boats. +~ +10 0 0 0 64 0 0 0 0 E +32 10 -9 6d6+320 5d5+5 +320 102400 +8 8 1 +Str: 18 +Dex: 18 +Int: 18 +Wis: 18 +Con: 18 +Cha: 18 +SavingPara: 8 +SavingRod: 8 +SavingPetri: 8 +SavingBreath: 8 +SavingSpell: 8 +E +$ diff --git a/lib/world/mob/556.mob b/lib/world/mob/556.mob new file mode 100644 index 0000000..0cbe36a --- /dev/null +++ b/lib/world/mob/556.mob @@ -0,0 +1,2 @@ +$~ + diff --git a/lib/world/mob/index b/lib/world/mob/index index 3728723..db0084e 100644 --- a/lib/world/mob/index +++ b/lib/world/mob/index @@ -179,4 +179,6 @@ 325.mob 326.mob 345.mob +555.mob +556.mob $ diff --git a/lib/world/obj/1.obj b/lib/world/obj/1.obj index b7c1e6b..5343630 100644 --- a/lib/world/obj/1.obj +++ b/lib/world/obj/1.obj @@ -5,7 +5,7 @@ A shimmering portal leading to Midgaard has been placed here.~ ~ 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 T 100 #101 beer bottle imported beer~ @@ -14,7 +14,7 @@ A bottle of imported beer has been left here.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 8 8 1 0 -13 20 0 0 +13 20 0 0 0 #102 stout bottle malt liquor ale~ a stout bottle~ @@ -22,7 +22,7 @@ A dark bottle of stout malt liquor has been left here.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 8 8 3 0 -13 140 0 0 +13 140 0 0 0 #103 glass firebreather~ a glass~ @@ -30,7 +30,7 @@ A glass of firebreather was left here.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 8 8 7 0 -13 200 0 0 +13 200 0 0 0 #104 bottle brew special local~ a bottle~ @@ -38,7 +38,7 @@ A dark bottle of some special brew was left here.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 8 8 8 0 -10 5 0 0 +10 5 0 0 0 #105 green robe~ a green robe ~ @@ -46,7 +46,7 @@ A green robe of the magi lies here.~ ~ 9 0 0 0 0 ak 0 0 0 0 0 0 0 5 0 0 0 -1 500 0 0 +1 500 0 0 0 E green robe magi~ This beautiful flowing robe is the prized possesion of the magi. It is @@ -59,7 +59,7 @@ A beautiful red magi robe~ ~ 9 0 0 0 0 ak 0 0 0 0 0 0 0 3 0 0 0 -3 500 0 0 +3 500 0 0 0 E red robe~ The robe of the order of the red magi. Very well made. @@ -71,7 +71,7 @@ A blue robe sits here.~ ~ 9 0 0 0 0 ak 0 0 0 0 0 0 0 4 0 0 0 -5 500 0 0 +5 500 0 0 0 E blue robe~ The robe of the order of the blue magi. Very well made. @@ -83,7 +83,7 @@ A round fishing hat has been left here.~ ~ 9 0 0 0 0 ae 0 0 0 0 0 0 0 1 0 0 0 -1 40 0 0 +1 40 0 0 0 E hat fishing round~ Round, rumpled, and covered in lures, this hat must have been someone's @@ -96,7 +96,7 @@ Some waybread has been put here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 24 0 0 0 -1 5 0 0 +1 5 0 0 0 E waybread bread~ The waybread is the traditional feed of elves when traveling, they call it @@ -109,7 +109,7 @@ Some dried rations has been left here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 18 0 0 0 -1 7 0 0 +1 7 0 0 0 E rations dried~ These rations are bland and serve no other purpose than to keep you alive. @@ -122,7 +122,7 @@ A nice looking delicious red apple has been left here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 4 0 0 0 -1 2 0 0 +1 2 0 0 0 E apple~ The apple looks fresh, except for one small worm hole in, nothing wrong with @@ -135,7 +135,7 @@ A tasty looking crescent has been dropped here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 15 0 0 0 -1 5 0 0 +1 5 0 0 0 E crescent~ The crescent looks warm and flaky, just how you like it... @@ -147,7 +147,7 @@ A shot of bourbon is here.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 1 1 5 0 -5 230 0 0 +5 230 0 0 0 E bourbon shot~ This is the kind of liquor that makes successful peopl into sloppy drunks. @@ -160,7 +160,7 @@ A pretzel has been left here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 5 0 0 0 -1 5 0 0 +1 5 0 0 0 E pretzel~ Heavily salted, you better buy a drink if you're gonna eat this thing. @@ -172,7 +172,7 @@ A huge safe sits behind the counter, filled with gold coins.~ ~ 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 E safe~ The door is propped open, the glint of gold coins sparkles from the lantern @@ -186,7 +186,7 @@ A bench of black polished granite looks mighty uncomfortable.~ ~ 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 E bench granite black~ The bench is carved out of a single block of black granite and has been @@ -199,7 +199,7 @@ A rack of armor rests here against one wall.~ ~ 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 E rack armor~ Chain mail shirts, leggings, helms, sleeves, everything an adventurer could @@ -212,7 +212,7 @@ A rack of weapons leans against the wall.~ ~ 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 E rack weapons~ Swords, clubs, implements of masss destruction for the taking, at the right @@ -225,7 +225,7 @@ A yellow robe of the Magi was left here, how strange.~ ~ 9 0 0 0 0 a 0 0 0 0 0 0 0 3 0 0 0 -3 500 0 0 +3 500 0 0 0 E yellow robe~ An expertly woven silken cloth of very high quality, most magi would die @@ -238,7 +238,7 @@ A dagger with a long thin blade is here.~ ~ 5 n 0 0 0 an 0 0 0 0 0 0 0 0 1 4 11 -2 30 0 0 +2 30 0 0 0 E dagger~ A simple dagger used by thieves and hoodlums to relieve the unwary of thier @@ -251,7 +251,7 @@ A small sword lies here.~ ~ 5 n 0 0 0 an 0 0 0 0 0 0 0 0 1 6 11 -3 75 0 0 +3 75 0 0 0 E sword~ The basic sword of the Sanctus army. Nothing spectacular about it. @@ -263,7 +263,7 @@ An exquisite grey robe is rumpled in a corner.~ ~ 9 0 0 0 0 a 0 0 0 0 0 0 0 4 0 0 0 -3 500 0 0 +3 500 0 0 0 E grey robe~ The robe is the type used by Magi of the grey order. Wonder why someone @@ -276,7 +276,7 @@ A simple looking wooden club is here.~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 0 1 3 7 -3 50 0 0 +3 50 0 0 0 E club~ Your basic club, nothing very remarkeable about it. @@ -288,7 +288,7 @@ A mace is here.~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 0 1 7 5 -6 60 0 0 +6 60 0 0 0 E mace~ This mace is made of a heavy polished metal with small spikes on the end. @@ -301,7 +301,7 @@ A large flail is here.~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 0 2 4 7 -6 100 0 0 +6 100 0 0 0 E flail~ A strange weapon, you wonder if you even know how to use it. @@ -313,7 +313,7 @@ A magnificent purple robe was deserted here.~ ~ 9 0 0 0 0 ad 0 0 0 0 0 0 0 3 0 0 0 -5 500 0 0 +5 500 0 0 0 E purple robe~ Another impressive robe of the Magi. This robe looks to be in very good @@ -326,7 +326,7 @@ Some brass knuckles are here.~ ~ 5 n 0 0 0 an 0 0 0 0 0 0 0 0 2 5 7 -6 200 0 0 +6 200 0 0 0 E knuckles brass~ These, heavy, wicked looking knuckles could do some serious damage if worn @@ -339,7 +339,7 @@ An un-smoked cigarette has been left here.~ ~ 13 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 E cigarette~ A perfectly good cigarette, home-made by the looks of it, but wrapped very @@ -352,7 +352,7 @@ A black robe of the Magi hangs on a small coatrack.~ ~ 9 0 0 0 0 ak 0 0 0 0 0 0 0 4 0 0 0 -1 500 0 0 +1 500 0 0 0 E black magi robe~ This robe is very hard to focus on. When you stare at it your eyes seem to @@ -365,7 +365,7 @@ A large torch.~ ~ 1 0 0 0 0 ao 0 0 0 0 0 0 0 0 0 24 0 -1 20 0 0 +1 20 0 0 0 E torch~ Your basic torch, nothing very remarkeable about it. @@ -377,7 +377,7 @@ A brass lantern is here.~ ~ 1 0 0 0 0 a 0 0 0 0 0 0 0 0 0 96 0 -1 50 0 0 +1 50 0 0 0 E brass lantern~ Your basic lantern, nothing very remarkeable about it. Just a fuel tank, @@ -390,7 +390,7 @@ A small bag is here.~ ~ 15 h 0 0 0 ao 0 0 0 0 0 0 0 50 0 0 0 -2 100 0 0 +2 100 0 0 0 E bag~ A simple bag to help you carry all of your belongings. @@ -402,7 +402,7 @@ A backpack is here.~ ~ 15 0 0 0 0 ao 0 0 0 0 0 0 0 40 5 -1 0 -5 250 0 0 +5 250 0 0 0 E backpack~ A hefty backpack that can carry more than a bag. @@ -414,7 +414,7 @@ A dog collar was left here, what happened to the poor dog?~ ~ 9 0 0 0 0 ac 0 0 0 0 0 0 0 1 0 0 0 -1 10 0 0 +1 10 0 0 0 E dog collar~ It looks mangled and chewed, the dog probably pulled it off. @@ -426,7 +426,7 @@ A pile of catnip is here waiting for a cat to enjoy it.~ ~ 13 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 E catnip~ This stuff drives cats bonkers. @@ -438,7 +438,7 @@ A broom is lying on the floor.~ ~ 13 0 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -1 5 0 0 +1 5 0 0 0 E broom~ Looks like the streetsweep must be taking a break, he left his broom lying @@ -451,7 +451,7 @@ A filthy glass of whiskey was left here, waiting to be emptied.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 5 5 5 0 -5 75 0 0 +5 75 0 0 0 E whisky dirty glass~ You think that's whisky in there. The glass is so filthy you can't be sure. @@ -464,7 +464,7 @@ A glass of white wine is here.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 5 5 2 0 -10 15 0 0 +10 15 0 0 0 E wine white glass~ A very fancy and tall glass holding some white wine. The drink of the @@ -477,7 +477,7 @@ A champagn glass sits on the ground.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 4 4 8 0 -10 25 0 0 +10 25 0 0 0 E local speciality champage~ A tall glass with a long skinny stem. The type of glass that rich folk use @@ -490,7 +490,7 @@ A jacket is lying on the floor~ ~ 9 0 0 0 0 ak 0 0 0 0 0 0 0 5 0 0 0 -5 100 0 0 +5 100 0 0 0 E cloth jacket~ A rugged looking cloth jacket. @@ -502,7 +502,7 @@ A pair of leather gloves lie here.~ ~ 9 0 0 0 0 ah 0 0 0 0 0 0 0 3 0 0 0 -5 170 0 0 +5 170 0 0 0 E leather gloves~ Rugged looking brown leather gloves. @@ -514,7 +514,7 @@ A small wooden shield is lying on the ground.~ ~ 9 0 0 0 0 aj 0 0 0 0 0 0 0 2 0 0 0 -3 500 0 0 +3 500 0 0 0 E wooden shield~ It's small, it's wooden. @@ -526,7 +526,7 @@ A pair of black leather pants lie on the ground.~ ~ 9 0 0 0 0 af 0 0 0 0 0 0 0 5 0 0 0 -10 300 0 0 +10 300 0 0 0 E black leather pants~ These pants are in very good condition. They would provide minimal @@ -539,7 +539,7 @@ A leather helm is lying on the ground.~ ~ 9 0 0 0 0 ae 0 0 0 0 0 0 0 3 0 0 0 -5 100 0 0 +5 100 0 0 0 #145 jacket scale~ a scale mail jacket~ @@ -547,7 +547,7 @@ A scale mail jacket is lying on the ground.~ ~ 9 0 0 0 0 ad 0 0 0 0 0 0 0 4 0 0 0 -10 500 0 0 +10 500 0 0 0 #146 blood pool~ a pool of blood~ @@ -555,7 +555,7 @@ A pool of blood from a recent kill has collected here.~ ~ 23 0 0 0 0 0 0 0 0 0 0 0 0 10 10 13 0 -0 0 0 0 +0 0 0 0 0 #147 splugen bottle beer~ an exotic bottle of beer~ @@ -563,7 +563,7 @@ Some exotic beer from far away.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 10 10 1 0 -15 50 0 0 +15 50 0 0 0 E splugen beer bottle~ This beer looks and tastes like formaldehyde. @@ -575,7 +575,7 @@ A pair of blue pants made from a fine fabric.~ ~ 9 0 0 0 0 af 0 0 0 0 0 0 0 3 0 0 0 -3 100 0 0 +3 100 0 0 0 E blue pants~ These gaudy velvet pants are meant for a royal court, not adventuring. @@ -590,7 +590,7 @@ A dustpan has been left here.~ ~ 12 0 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -2 2 0 0 +2 2 0 0 0 E dustpan pan~ The streetsweeper uses this to clean up the city. @@ -606,7 +606,7 @@ A fine white shirt is crumpled into a ball.~ ~ 9 0 0 0 0 ad 0 0 0 0 0 0 0 3 0 0 0 -7 100 0 0 +7 100 0 0 0 E white shirt~ This fine silken shirt could fetch a nice price if it wasn't in such poor @@ -620,7 +620,7 @@ A red vest was left here.~ ~ 9 0 0 0 0 ak 0 0 0 0 0 0 0 3 0 0 0 -3 100 0 0 +3 100 0 0 0 E red vest~ The vest is far more extravagant than anything you have ever worn before. @@ -634,7 +634,7 @@ An old worn cane lies here in the dust.~ ~ 12 0 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -5 100 0 0 +5 100 0 0 0 E cane~ It looks to be carved from some type of hard wood. Maybe oak or maple. @@ -650,7 +650,7 @@ A brown mass of hair almost looks like a small animal, it must be someon's toupp ~ 11 0 0 0 0 ae 0 0 0 0 0 0 0 0 0 0 0 -3 90 0 0 +3 90 0 0 0 E touppe brown~ It looks more like a rat than anything else. Some balding people wear these @@ -666,7 +666,7 @@ A sewing machine is covered in clothes.~ ~ 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 E sewing machine~ It is made of both metal and wood, a large footpedal can be pumped to make @@ -681,7 +681,7 @@ A feather duster lies in the dirt.~ ~ 12 0 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -4 50 0 0 +4 50 0 0 0 E duster feather~ Made from the feathers of a very large bird this duster is extremely clean @@ -697,7 +697,7 @@ Someone's purse has been left here.~ ~ 15 0 0 0 0 a 0 0 0 0 0 0 0 10 0 -1 0 -9 100 0 0 +9 100 0 0 0 E purse~ The initials NJW are inscribed in gold lettering. Very fancy. Whoever had @@ -711,7 +711,7 @@ This is Gunney's hat, better not be caught wearing it.~ ~ 9 0 0 0 0 ae 0 0 0 0 0 0 0 3 0 0 0 -3 200 0 0 +3 200 0 0 0 A 5 1 #158 @@ -721,7 +721,7 @@ A set of coveralls lies here.~ ~ 11 0 0 0 0 ak 0 0 0 0 0 0 0 0 0 0 0 -5 201 0 0 +5 201 0 0 0 A 5 2 A @@ -733,7 +733,7 @@ A list of directions to important areas within Sanctus lies here.~ ~ 12 0 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 E list directions sanctus~ @@ -757,7 +757,7 @@ A kitchen timer has been abandoned here.~ ~ 12 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 E kitchen timer~ The face of the timer has the number one to ten on it with two hands. @@ -769,7 +769,7 @@ The entrails of a sacrificial animal.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 E sacrificial entrails~ The animal is impossible to identify. Just a collection of intestines, a @@ -782,7 +782,7 @@ A row boat has been left here.~ ~ 22 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -20 1000 0 0 +20 1000 0 0 0 E row boat~ A sturdy row boat with three seats and paddles bolted in the middle. @@ -794,7 +794,7 @@ A floatation device has been left here.~ ~ 22 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -3 400 0 0 +3 400 0 0 0 E floatation device~ You would have to be crazy to attemp to cross large bodies of water with the @@ -807,7 +807,7 @@ A poor dog lost their treats here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 10 0 0 +1 10 0 0 0 T 164 E beggin strips treats bacon ~ @@ -821,7 +821,7 @@ A cup has been left here.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 3 3 0 0 -8 75 0 0 +8 75 0 0 0 E water cup~ Just a plain old cup of water. Nothing special about it. @@ -833,7 +833,7 @@ A pair of cloth pants is rumpled up into a ball.~ ~ 9 0 0 0 0 af 0 0 0 0 0 0 0 2 0 0 0 -5 75 0 0 +5 75 0 0 0 E cloth pants~ The pants are filthy, but wearable. @@ -845,7 +845,7 @@ A cloth cap rests on the ground.~ ~ 9 0 0 0 0 ae 0 0 0 0 0 0 0 1 0 0 0 -1 50 0 0 +1 50 0 0 0 E cloth cap~ The kind of cap a street urchin might wear. @@ -857,7 +857,7 @@ A cloth shirt lays on the ground.~ ~ 9 0 0 0 0 ad 0 0 0 0 0 0 0 2 0 0 0 -5 90 0 0 +5 90 0 0 0 E cloth shirt~ The shirt looks pretty rugged. The plain dirty white cloth would provide @@ -870,7 +870,7 @@ A pair of cloth shoes are here.~ ~ 9 0 0 0 0 ag 0 0 0 0 0 0 0 2 0 0 0 -1 60 0 0 +1 60 0 0 0 E cloth shoes~ These shoes are more like moccassins than anything else. A strip of leather @@ -884,7 +884,7 @@ A pair of cloth gloves have been left here.~ ~ 9 0 0 0 0 ah 0 0 0 0 0 0 0 1 0 0 0 -5 65 0 0 +5 65 0 0 0 E cloth gloves~ They are a ditry white color, with the fingers cut off, these gloves look @@ -897,7 +897,7 @@ A short staff of oak gilded in silver looks well made.~ ~ 3 0 0 0 0 ao 0 0 0 0 0 0 0 7 3 3 39 -1 400 0 0 +1 400 0 0 0 E short staff gilded oak~ The staff is too short for use by the average human. It is well made from an @@ -911,7 +911,7 @@ A yellow rubber chicken has been chewed half to death.~ ~ 12 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 T 154 T 88 E @@ -928,7 +928,7 @@ A ten sided die is waiting to be rolled~ ~ 12 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 20 0 0 +1 20 0 0 0 T 157 E ten sided dice die~ @@ -942,7 +942,7 @@ A hairball was left here from what must have been a very large cat.~ ~ 12 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 5 0 0 +1 5 0 0 0 E hairball~ The hairball is about the size of a childs fist and has a fetid odor of dead @@ -955,7 +955,7 @@ A long rope hangs down through the middle of the room.~ ~ 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 E rope bell toll~ The rope is suspended in the middle of the room and rises into the darkness @@ -969,7 +969,7 @@ A cancer stick was left here by someone gone cold turkey.~ ~ 12 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 10 0 0 +1 10 0 0 0 T 159 E cancer stick~ @@ -983,7 +983,7 @@ A canteen has been set on the ground here.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 -1 0 15 0 -20 100 0 0 +20 100 0 0 0 E canteen water~ This canteen is pretty old and has acquired a strange smell. @@ -995,7 +995,7 @@ An hunk of meat lies here covered in dirt.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 5 0 0 0 -1 50 0 0 +1 50 0 0 0 E chunk meat~ The meat is some form of venison. Hard to tell since it is rather filthy. @@ -1008,7 +1008,7 @@ A bar of platinum must have been dropped here.~ ~ 8 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -10 300 0 0 +10 300 0 0 0 E bar platinum~ The platinum bar is formed perfectly into a rectangular block. Its surface @@ -1021,7 +1021,7 @@ A bar of mithril must have been dropped here.~ ~ 8 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -10 300 0 0 +10 300 0 0 0 E bar mithril~ The mithril bar is formed perfectly into a rectangular block. Its surface @@ -1034,7 +1034,7 @@ A bar of gold must have been dropped here.~ ~ 8 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -10 200 0 0 +10 200 0 0 0 E bar gold~ The gold bar is formed perfectly into a rectangular block. Its surface is @@ -1047,7 +1047,7 @@ A bar of silver must have been dropped here.~ ~ 8 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -10 100 0 0 +10 100 0 0 0 E bar silver~ The silver bar is formed perfectly into a rectangular block. Its surface is @@ -1062,10 +1062,10 @@ visible. ~ 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 E -september~ - . .:IIIIHIHHIHHHII::I:. +june~ + . .:IIIIHIHHIHHHII::I:. :IIIIHIHHHHHHMMHHIHHIIHHIII:. ,.:HIHHHHHHHHHHHHHHHHHHHHHIHIHHII:. .:IIHHHHHHHHMMMMMHHHHMMMHHMHHHIIIHIIII: @@ -1122,9 +1122,21 @@ IHHHHMHMMMMMMMHHHHHI:IT:TI:..:HI:.. ..:. . :IHII ::.:............. .. . ...AHIHIIIIIHHHI::""' 'VII:.. .. . ::.:.:.......... .. . ...HHHIIIIIIHHHI::. . 'VII::. . . , ':::.:.:..... .. . . . ..:MHHIHIIIII:I::. . 'VII:::. .. . + :::::.:..:.... . . . ...AHHHHIHIIII:::. . 'VII:::. . . :. + :::::::.:..... .. . ....MHHHHHIHIII::.:.. . 'VII::. . :: + :::::::::.:.... .. ....:MHHHHIHII:I::::... . 'VI::. . ::I) + '::::::::::.:... .. ...:MHHHHIHIIII::::.. . 'VI:. ...:V + .:::::::::::.:.... . .AMMHHIHIII:I::::... . . I::. ...:-" + :.::I::::::::.:. . ..MMMHHIHIIII:I:::... . . .::. ,..-" + :..:II:I:::::.:.. . ..MMMHHIHIIIIIII:I::.... . . ..::""' + .::.:III:I::::::.:.. ..MMMMIVHIHIIIII:I::::.... . .....:, +.:.::..:III:I:::::.:... .MMHMAIVHHIHIIIII:I::::.. . ..::..:, +. .:::.::III:I::::.:... .VMMHMAIVHHHIHIIII:I::::.. ..:...::: +. :::I.:::III:I:::.::.. .:MMHHMAIVHHIHIIIII:I::::....:::.:::: + .::IIH.:::III:I::::.:.. .MMHMHMAIVHHHIHIIIIII:I ~ E -august~ +april~ . nHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHn. .MS?MMMMMMMMMMMMMMMMMM?MM-MMMMMMMMMSHMMMMMMM MMMMMH?MMMMMMMX*MM?MMX%MM/MMMMMM"HMMMMMMMMMMMM @@ -1177,7 +1189,7 @@ august~ %% % %%%%%% ~ E -july~ +March~ . ,.--.. ,::.'.. . . "VI:I:".':-.,. ,I::. .. . 'VHMHII:.::;:.:,.. @@ -1243,183 +1255,6 @@ july~ ':::.:... ..I::I::.:....:. .: .. ...::. . . III:II:. 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888888M:::88::M:::::::::88@@88:::::::::M::88::::::::::::::M - 888888MM::88::MM::::::::88@@88:::::::::M:::8::::::::::::::*8 - 88888 M:::8::MM:::::::::*88*::::::::::M:::::::::::::::::88@@ - 8888 MM::::::MM:::::::::::::::::::::MM:::::::::::::::::88@@ - 888 M:::::::MM:::::::::::::::::::MM::M::::::::::::::::*8 - 888 MM:::::::MMM::::::::::::::::MM:::MM:::::::::::::::M - 88 M::::::::MMMM:::::::::::MMMM:::::MM::::::::::::MM - 88 MM:::::::::MMMMMMMMMMMMMMM::::::::MMM::::::::MMM - 88 MM::::::::::::MMMMMMM::::::::::::::MMMMMMMMMM - 88 8MM::::::::::::::::::::::::::::::::::MMMMMM -~ -E -January~ - . 8888 8888888 - 888888888888888888888888 - 8888:::8888888888888888888888888 - 8888::::::8888888888888888888888888888 - 88::::::::888:::8888888888888888888888888 - 88888888::::8:::::::::::88888888888888888888 - 888 8::888888::::::::::::::::::88888888888 888 - 88::::88888888::::m::::::::::88888888888 8 - 888888888888888888:M:::::::::::8888888888888 - 88888888888888888888::::::::::::M88888888888888 - 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M:::::::MM:::::::::::::::::::MM::M::::::::::::::::*8 - 888 MM:::::::MMM::::::::::::::::MM:::MM:::::::::::::::M - 88 M::::::::MMMM:::::::::::MMMM:::::MM::::::::::::MM - 88 MM:::::::::MMMMMMMMMMMMMMM::::::::MMM::::::::MMM - 88 MM::::::::::::MMMMMMM::::::::::::::MMMMMMMMMM - 88 8MM::::::::::::::::::::::::::::::::::MMMMMM -~ -E february~ . :AMMMMMMMMMMMMA: :AMMMMMMMMMHHHHHMMMMMMMMA: @@ -1493,7 +1328,184 @@ february~ [;:: : ;;:; ; ; ; ~ E -March~ +January~ + . 8888 8888888 + 888888888888888888888888 + 8888:::8888888888888888888888888 + 8888::::::8888888888888888888888888888 + 88::::::::888:::8888888888888888888888888 + 88888888::::8:::::::::::88888888888888888888 + 888 8::888888::::::::::::::::::88888888888 888 + 88::::88888888::::m::::::::::88888888888 8 + 888888888888888888:M:::::::::::8888888888888 + 88888888888888888888::::::::::::M88888888888888 + 8888888888888888888888:::::::::M8888888888888888 + 8888888888888888888888:::::::M888888888888888888 + 8888888888888888::88888::::::M88888888888888888888 + 88888888888888888:::88888:::::M888888888888888 8888 + 88888888888888888:::88888::::M::;o*M*o;888888888 88 + 88888888888888888:::8888:::::M:::::::::::88888888 8 + 88888888888888888::::88::::::M:;:::::::::::888888888 + 8888888888888888888:::8::::::M::aAa::::::::M8888888888 8 + 88 8888888888::88::::8::::M:::::::::::::888888888888888 8888 + 88 88888888888:::8:::::::::M::::::::::;::88:88888888888888888 + 8 8888888888888:::::::::::M::"@@@::::8w8888888888888888 + 88888888888:888::::::::::M:::::":::::M8i888888888888888 + 8888888888::::88:::::::::M88:::::::::::::M88z88888888888888888 + 8888888888:::::8:::::::::M88888:::::::::MM888!888888888888888888 + 888888888:::::8:::::::::M8888888MAmmmAMVMM888*88888888 88888888 + 888888 M:::::::::::::::M888888888:::::::MM88888888888888 8888888 + 8888 M::::::::::::::M88888888888::::::MM888888888888888 88888 + 888 M:::::::::::::M8888888888888M:::::mM888888888888888 8888 + 888 M::::::::::::M8888:888888888888::::m::Mm88888 888888 8888 + 88 M::::::::::::8888:88888888888888888::::::Mm8 88888 888 + 88 M::::::::::8888M::88888::888888888888:::::::Mm88888 88 + 8 MM::::::::8888M:::8888:::::888888888888::::::::Mm8 4 + 8M:::::::8888M:::::888:::::::88:::8888888::::::::Mm 2 + 88MM:::::8888M:::::::88::::::::8:::::888888:::M:::::M + 8888M:::::888MM::::::::8:::::::::::M::::8888::::M::::M + 88888M:::::88:M::::::::::8:::::::::::M:::8888::::::M::M + 88 888MM:::888:M:::::::::::::::::::::::M:8888:::::::::M: + 8 88888M:::88::M:::::::::::::::::::::::MM:88::::::::::::M + 88888M:::88::M::::::::::*88*::::::::::M:88::::::::::::::M + 888888M:::88::M:::::::::88@8:::::::::M::88::::::::::::::M + 888888MM::88::MM::::::::88@8:::::::::M:::8::::::::::::::*8 + 88888 M:::8::MM:::::::::*88*::::::::::M:::::::::::::::::88@ + 8888 MM::::::MM:::::::::::::::::::::MM:::::::::::::::::88@ + 888 M:::::::MM:::::::::::::::::::MM::M::::::::::::::::*8 + 888 MM:::::::MMM::::::::::::::::MM:::MM:::::::::::::::M + 88 M::::::::MMMM:::::::::::MMMM:::::MM::::::::::::MM + 88 MM:::::::::MMMMMMMMMMMMMMM::::::::MMM::::::::MMM + 88 MM::::::::::::MMMMMMM::::::::::::::MMMMMMMMMM + 88 8MM::::::::::::::::::::::::::::::::::MMMMMM +~ +E +may~ + . 8888 8888888 + 888888888888888888888888 + 8888:::8888888888888888888888888 + 8888::::::8888888888888888888888888888 + 88::::::::888:::8888888888888888888888888 + 88888888::::8:::::::::::88888888888888888888 + 888 8::888888::::::::::::::::::88888888888 888 + 88::::88888888::::m::::::::::88888888888 8 + 888888888888888888:M:::::::::::8888888888888 + 88888888888888888888::::::::::::M88888888888888 + 8888888888888888888888:::::::::M8888888888888888 + 8888888888888888888888:::::::M888888888888888888 + 8888888888888888::88888::::::M88888888888888888888 + 88888888888888888:::88888:::::M888888888888888 8888 + 88888888888888888:::88888::::M::;o*M*o;888888888 88 + 88888888888888888:::8888:::::M:::::::::::88888888 8 + 88888888888888888::::88::::::M:;:::::::::::888888888 + 8888888888888888888:::8::::::M::aAa::::::::M8888888888 8 + 88 8888888888::88::::8::::M:::::::::::::888888888888888 8888 + 88 88888888888:::8:::::::::M::::::::::;::88:88888888888888888 + 8 8888888888888:::::::::::M::"@@@@@@@"::::8w8888888888888888 + 88888888888:888::::::::::M:::::"@a@":::::M8i888888888888888 + 8888888888::::88:::::::::M88:::::::::::::M88z88888888888888888 + 8888888888:::::8:::::::::M88888:::::::::MM888!888888888888888888 + 888888888:::::8:::::::::M8888888MAmmmAMVMM888*88888888 88888888 + 888888 M:::::::::::::::M888888888:::::::MM88888888888888 8888888 + 8888 M::::::::::::::M88888888888::::::MM888888888888888 88888 + 888 M:::::::::::::M8888888888888M:::::mM888888888888888 8888 + 888 M::::::::::::M8888:888888888888::::m::Mm88888 888888 8888 + 88 M::::::::::::8888:88888888888888888::::::Mm8 88888 888 + 88 M::::::::::8888M::88888::888888888888:::::::Mm88888 88 + 8 MM::::::::8888M:::8888:::::888888888888::::::::Mm8 4 + 8M:::::::8888M:::::888:::::::88:::8888888::::::::Mm 2 + 88MM:::::8888M:::::::88::::::::8:::::888888:::M:::::M + 8888M:::::888MM::::::::8:::::::::::M::::8888::::M::::M + 88888M:::::88:M::::::::::8:::::::::::M:::8888::::::M::M + 88 888MM:::888:M:::::::::::::::::::::::M:8888:::::::::M: + 8 88888M:::88::M:::::::::::::::::::::::MM:88::::::::::::M + 88888M:::88::M::::::::::*88*::::::::::M:88::::::::::::::M + 888888M:::88::M:::::::::88@@88:::::::::M::88::::::::::::::M + 888888MM::88::MM::::::::88@@88:::::::::M:::8::::::::::::::*8 + 88888 M:::8::MM:::::::::*88*::::::::::M:::::::::::::::::88@@ + 8888 MM::::::MM:::::::::::::::::::::MM:::::::::::::::::88@@ + 888 M:::::::MM:::::::::::::::::::MM::M::::::::::::::::*8 + 888 MM:::::::MMM::::::::::::::::MM:::MM:::::::::::::::M + 88 M::::::::MMMM:::::::::::MMMM:::::MM::::::::::::MM + 88 MM:::::::::MMMMMMMMMMMMMMM::::::::MMM::::::::MMM + 88 MM::::::::::::MMMMMMM::::::::::::::MMMMMMMMMM + 88 8MM::::::::::::::::::::::::::::::::::MMMMMM +~ +E +june~ + . :AMMMMMMMMMMMMA: + :AMMMMMMMMMHHHHHMMMMMMMMA: + :AMHMMMMHHMHIHHIMMMHMMMMHHA: + :AM'MMMMMMHHIHHHIMMMMMIMMHHHH: + AM:IMMMMMHHIHIHHHIMMHHHHHHHHHH + AMIIHMMMMMHIHHHIHHIHHHHHHHHHHHH: + MMIHHMMMMMHHIHHHIHHHHHHHHHHHHHHH + AMMMMMHHHHHHI;;;;;;;IHHHI;;IHHHHH + MMMMHIIII;":AMMMMA ,[[, HH + MMMMHII; AW"'''' :: HH + IHHIHIII;:'' ,GFMF[ [MM[: IH + AHHIHII;::': ";[P,[ ;; :::: IH + IHHHIHII;;:: :[;: ;H + AHHHHHII;;;:: : : [ : ;H + IHHIIHI:[;;;:: ; ; ; , , IH + IHHIIHH:[;;;: ; ;: ':"::" '; IH + IHHIIHI:[;;: ::: ; ,,,, ' HH + :IHHHIHHMMA;::: [;;""""""[; AMI + ;IHHHHIIHMM;: : : ;;[,,,,[; HHI + IIHHMMHHIHHM;:: '"""' AMHI + IIHHMMHMHHIIIM;:: AMMHI + IHHHMMHMHMHHHIHI;:: :AMMMHI + IHHHMMMMHMMHHHII;;;;:: :,;; MMMHHI + IHHHMMHHHHMMHHHI;:";;;;;;" MMMIH' + ;IHHMMHMMMMHF"HHII MMMHH + IHHMMHV;;:: HHII;: : MMHHI + IHHMV;;::: HHII;: : : MMHI; + IHMV;;:: : "HII;: :: MMI; + :IHV;:: : 'HI: :: MM; + IV;:: : : "II;: ; + IH;;::: : ;;;I: ; + ;M;;:::: : ';;;HI: ' + MH;;:::: : ';;HI: ; + IM;;;::: : :[; ';I"I: ; + M;;;::: : : [;;,: ' : ' + ;;:::: : ::'' : ': + ;;::: : : ': : + :;;:: : :: ':' + ;;:: : : : '': + ;;:: : : :;,: + ;;:: : :: ;[[[,: +:;;:: : : ;;[[[;': +;;:: : : [:: : : ;[[[[;;[, +;:: : [;;;: : :, [[[[['[[; +;:: : :M;;: : :,[ [[[[ [[' +;: : "[:: : ::[ ;[' ;[ +;: : "[: : ::[ :' :' +:: :: : ", :::;[ :' :; +: :: ': : :::;[ ::' :; + :: ; : : ::::;[:,,::;;I' ;; + ;;:;: : : : :::::::: '""' I[[;"' + ;;;:: : : '::::' ; + ;;;:: : : : ; + ';;;;::: : : ': ; + ';;:::: : : + M;:::: : ': + MMMI;:::: : ; + MMMMMA;::: : + AHHMMMMHA;:::: : ; + :MHHMMMMMMMA;: ' : + AHHHMMM;"TTTTL: : ; + AHHHHHHMMLLLLLH ': : + :MHHH:::;HHMMMMMA: : ; + :AHHH:::HH;;;;;MMM;: : + :MHH;: ;;;;;MMM:: : : ; + :MH;: : ';;;;MMM:: ': ': + ,H;: ';;;MMM::: :':' ; + ,;: : : : ;;;Y;H:: : + ,;: : : : ';;;:; : : ; ; + [;:: : ;;:; ; ; ; +~ +E +july~ . ,.--.. ,::.'.. . . "VI:I:".':-.,. ,I::. .. . 'VHMHII:.::;:.:,.. @@ -1559,7 +1571,7 @@ March~ ':::.:... ..I::I::.:....:. .: .. ...::. . . III:II:. ' ~ E -april~ +august~ . nHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHn. .MS?MMMMMMMMMMMMMMMMMM?MM-MMMMMMMMMSHMMMMMMM MMMMMH?MMMMMMMX*MM?MMX%MM/MMMMMM"HMMMMMMMMMMMM @@ -1612,8 +1624,8 @@ april~ %% % %%%%%% ~ E -june~ - . .:IIIIHIHHIHHHII::I:. +september~ + . .:IIIIHIHHIHHHII::I:. :IIIIHIHHHHHHMMHHIHHIIHHIII:. ,.:HIHHHHHHHHHHHHHHHHHHHHHIHIHHII:. .:IIHHHHHHHHMMMMMHHHHMMMHHMHHHIIIHIIII: @@ -1670,18 +1682,6 @@ IHHHHMHMMMMMMMHHHHHI:IT:TI:..:HI:.. ..:. . :IHII ::.:............. .. . ...AHIHIIIIIHHHI::""' 'VII:.. .. . ::.:.:.......... .. . ...HHHIIIIIIHHHI::. . 'VII::. . . , ':::.:.:..... .. . . . ..:MHHIHIIIII:I::. . 'VII:::. .. . - :::::.:..:.... . . . ...AHHHHIHIIII:::. . 'VII:::. . . :. - :::::::.:..... .. . ....MHHHHHIHIII::.:.. . 'VII::. . :: - :::::::::.:.... .. ....:MHHHHIHII:I::::... . 'VI::. . ::I) - '::::::::::.:... .. ...:MHHHHIHIIII::::.. . 'VI:. ...:V - .:::::::::::.:.... . .AMMHHIHIII:I::::... . . I::. ...:-" - :.::I::::::::.:. . ..MMMHHIHIIII:I:::... . . .::. ,..-" - :..:II:I:::::.:.. . ..MMMHHIHIIIIIII:I::.... . . ..::""' - .::.:III:I::::::.:.. ..MMMMIVHIHIIIII:I::::.... . .....:, -.:.::..:III:I:::::.:... .MMHMAIVHHIHIIIII:I::::.. . ..::..:, -. .:::.::III:I::::.:... .VMMHMAIVHHHIHIIII:I::::.. ..:...::: -. :::I.:::III:I:::.::.. .:MMHHMAIVHHIHIIIII:I::::....:::.:::: - .::IIH.:::III:I::::.:.. .MMHMHMAIVHHHIHIIIIII:I ~ #186 scroll poem irish~ @@ -1690,7 +1690,7 @@ A scroll is rolled up here.~ ~ 12 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 E scroll poem irish~ May there always be work for your hands to do; @@ -1707,7 +1707,7 @@ A clump of mushrooms is growing here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 5 0 0 0 -1 1 0 0 +1 1 0 0 0 E mushrooms~ The mushrooms appear not to be poisonous and are relatively clean. They look @@ -1720,7 +1720,7 @@ A large wooden chest with bands of iron circling it is closed with its lock hang ~ 15 0 0 0 0 a 0 0 0 0 0 0 0 50 5 -1 0 -50 0 0 0 +50 0 0 0 0 T 209 E iron bound wooden chest~ @@ -1735,7 +1735,7 @@ A gnarled wooden staff beacons you.~ ~ 5 0 0 0 0 ano 0 0 0 0 0 0 0 0 0 0 0 -1 10 0 0 +1 10 0 0 0 T 48 E gnarled wooden staff~ @@ -1750,7 +1750,7 @@ A deep green potion has been left here.~ ~ 10 a 0 0 0 a 0 0 0 0 0 0 0 1 35 -1 -1 -2 1000 0 0 +2 1000 0 0 0 E green deep potion~ A potion that will remove any curses you may have been afflicted with. @@ -1762,7 +1762,7 @@ An orb meant to top a staff must have fallen out here.~ ~ 12 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 E orb staff topping~ The orb is about the size of a small fist. It appears to have been meant to @@ -1775,7 +1775,7 @@ A broken and useless staff has been discarded here.~ ~ 12 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 E broken staff~ It appears to have once been a very nice staff that someone ruined by putting @@ -1788,7 +1788,7 @@ A small trickle of red liquid flows from the shop to the north to a drain to the ~ 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 13 0 -0 0 0 0 +0 0 0 0 0 T 79 E blood trickle stream thin liquid red blood~ @@ -1802,7 +1802,7 @@ A closet is built into the south wall of the room.~ ~ 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 T 81 E closet~ @@ -1815,7 +1815,7 @@ This mistletoe reeks of mold and decay.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 1 0 0 1 -1 1 0 0 +1 1 0 0 0 #196 mistletoe plant~ some mistletoe~ @@ -1823,7 +1823,7 @@ A soft woody plant with green leaves and white berries is hanging over your head ~ 19 0 0 0 0 ao 0 0 0 0 0 0 0 1 0 0 0 -1 1 0 0 +1 1 0 0 0 E plant mistletoe~ The tradition of kissing under the mistletoe originated from the Druids @@ -1842,7 +1842,7 @@ A sign with "kick me" written in bold black letters is laying on the ground.~ ~ 12 0 0 0 0 ak 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 T 177 E kickme sign~ diff --git a/lib/world/obj/555.obj b/lib/world/obj/555.obj new file mode 100644 index 0000000..9326a03 --- /dev/null +++ b/lib/world/obj/555.obj @@ -0,0 +1,796 @@ +#55500 +mantra compassion mu~ +Mu~ +Mu, the Mantra of Compassion is here.~ +~ +18 b 0 0 0 a 0 0 0 0 0 0 0 +0 0 0 0 +1 25 0 0 0 +#55501 +lum mantra humility~ +Lum~ +Lum, the Mantra of Humility, is here.~ +~ +18 b 0 0 0 a 0 0 0 0 0 0 0 +0 0 0 0 +1 25 0 0 0 +#55502 +beh mantra justice~ +Beh~ +Beh, the Mantra of Justice, is here.~ +~ +18 b 0 0 0 a 0 0 0 0 0 0 0 +0 0 0 0 +1 25 0 0 0 +#55503 +ohm mantra spirituality~ +Ohm~ +Ohm, the Mantra of Spirituality, is here.~ +~ +18 b 0 0 0 a 0 0 0 0 0 0 0 +0 0 0 0 +1 25 0 0 0 +#55504 +ahm mantra honesty~ +Ahm~ +Ahm, the Mantra of Honesty, is here.~ +~ +18 b 0 0 0 a 0 0 0 0 0 0 0 +0 0 0 0 +1 25 0 0 0 +#55505 +cah mantra sacrifice~ +Cah~ +Cah, the Mantra of Sacrifice, is here.~ +~ +18 b 0 0 0 a 0 0 0 0 0 0 0 +0 0 0 0 +1 25 0 0 0 +#55506 +ra mantra valor~ +Ra~ +Ra, the Mantra of Valor, is here.~ +~ +18 b 0 0 0 a 0 0 0 0 0 0 0 +0 0 0 0 +1 25 0 0 0 +#55507 +summ mantra honor~ +Summ~ +Summ, the Mantra of Honor, is here.~ +~ +18 b 0 0 0 a 0 0 0 0 0 0 0 +0 0 0 0 +1 25 0 0 0 +#55508 +moonstone~ +Moonstone~ +A totally featureless Moonstone is here.~ +~ +18 b 0 0 0 a 0 0 0 0 0 0 0 +0 0 0 0 +1 25 0 0 0 +#55509 +moonstone~ +Moonstone~ +A totally featureless Moonstone is here.~ +~ +18 b 0 0 0 a 0 0 0 0 0 0 0 +0 0 0 0 +1 25 0 0 0 +#55510 +moonstone~ +Moonstone~ +A totally featureless Moonstone is here.~ +~ +18 b 0 0 0 a 0 0 0 0 0 0 0 +0 0 0 0 +1 25 0 0 0 +#55511 +moonstone~ +Moonstone~ +A totally featureless Moonstone is here.~ +~ +18 b 0 0 0 a 0 0 0 0 0 0 0 +0 0 0 0 +1 25 0 0 0 +#55512 +moonstone~ +Moonstone~ +A totally featureless Moonstone is here.~ +~ +18 b 0 0 0 a 0 0 0 0 0 0 0 +0 0 0 0 +1 25 0 0 0 +#55513 +moonstone~ +Moonstone~ +A totally featureless Moonstone is here.~ +~ +18 b 0 0 0 a 0 0 0 0 0 0 0 +0 0 0 0 +1 25 0 0 0 +#55514 +moonstone~ +Moonstone~ +A totally featureless Moonstone is here.~ +~ +18 b 0 0 0 a 0 0 0 0 0 0 0 +0 0 0 0 +1 25 0 0 0 +#55515 +moonstone~ +Moonstone~ +A totally featureless Moonstone is here.~ +~ +18 b 0 0 0 a 0 0 0 0 0 0 0 +0 0 0 0 +1 25 0 0 0 +#55516 +hourglass~ +the Hourglass~ +You feel an aura of power emanating from the Hourglass~ +~ +18 b 0 0 0 a 0 0 0 0 0 0 0 +0 0 0 0 +1 50 0 0 0 +A +4 2 +#55517 +crook~ +the shepherd's crook~ +The crook lies here.~ +~ +5 0 0 0 0 an 0 0 0 0 0 0 0 +0 1 11 7 +4 200 0 0 0 +#55518 +doll~ +the doll~ +An old rag doll is here.~ +~ +13 h 0 0 0 a 0 0 0 0 0 0 0 +0 0 0 0 +30 1 0 0 0 +E +doll~ + The rag doll seems to take on the weight of the child you killed. +~ +#55519 +sword~ +Katrina's sword~ +Katrina's sword gleams prettily.~ +~ +5 k 0 0 0 an 0 0 0 0 0 0 0 +0 6 1 3 +2 200 0 5 0 +E +sword~ + The sword has been polished and tended with much care. It glows with the +light of virtue. +~ +#55520 +scroll~ +a wrinkled scroll~ +A scroll has been rescued from the spider's web.~ +~ +2 0 0 0 0 a 0 0 0 0 0 0 0 +5 35 -1 -1 +1 500 0 5 0 +#55521 +dagger~ +a magic dagger~ +The magic dagger lies here, pulsating.~ +~ +5 b 0 0 0 an 0 0 0 0 0 0 0 +0 9 4 11 +4 500 0 8 0 +A +3 2 +A +18 2 +#55522 +robe~ +a robe~ +The robes of a mage lies here.~ +~ +9 0 0 0 0 ak 0 0 0 0 0 0 0 +3 0 0 0 +5 250 0 0 0 +E +robe robes~ + These robes are comfortable and clean. +~ +#55523 +horseshoes~ +horseshoes~ +Smithy's horseshoes are here.~ +~ +9 a 0 0 0 ag 0 0 0 0 0 0 0 +10 0 0 0 +7 200 0 20 0 +A +14 50 +A +19 3 +#55524 +instrument mandolin~ +a mandolin~ +The fine instrument lies here.~ +~ +5 0 0 0 0 an 0 0 0 0 0 0 0 +0 5 2 6 +5 250 0 5 0 +#55525 +cup~ +a cup~ +The beggar's cup is here.~ +~ +15 0 0 0 0 ac 0 0 0 0 0 0 0 +2 0 -1 0 +1 200 0 0 0 +#55526 +gold pieces $$50~ +some gold pieces~ +Gold pieces.~ +~ +20 0 0 0 0 a 0 0 0 0 0 0 0 +50 0 0 0 +1 50 0 0 0 +#55527 +bottle~ +the bottle~ +Iolo's bottle sits here.~ +~ +10 0 0 0 0 a 0 0 0 0 0 0 0 +11 15 26 -1 +1 500 0 10 0 +#55528 +bow~ +Iolo's bow~ +Iolo's bow stands against a wall.~ +~ +5 ab 0 0 0 an 0 0 0 0 0 0 0 +0 4 4 11 +4 700 0 10 0 +E +bow~ + Crafted by the master himself, Iolo, the bow is finely made. It's wood +gleams, and as you pluck the string the clearest note sounds. +~ +A +2 1 +#55529 +chicken~ +a chicken~ +A chicken is lying on the ground.~ +~ +5 0 0 0 0 a 0 0 0 0 0 0 0 +0 16 3 5 +6 250 0 20 0 +E +chicken~ + As you look closer you see this isn't a real chicken, it's one of those gag +rubber chickens. +~ +A +19 3 +#55530 +infinity bow~ +the Infinity Bow~ +The Infinity Bow floats here.~ +~ +5 a 0 0 0 an 0 0 0 0 0 0 0 +0 4 12 12 +3 1000 0 20 0 +E +bow infinity~ + The bow is immense, yet light. You see no string, but as your hands touch +the bow a string of pure energy appears and the bow vibrates with power. +~ +A +2 3 +A +19 5 +#55531 +spear~ +a wooden spear~ +A simple wooden spear lies here.~ +~ +5 0 0 0 0 an 0 0 0 0 0 0 0 +0 5 3 14 +4 200 0 10 0 +#55532 +club~ +a stone club~ +A stone club is here.~ +~ +5 0 0 0 0 an 0 0 0 0 0 0 0 +0 5 3 7 +10 50 0 10 0 +#55533 +gavel~ +a gavel~ +The Judge's gavel lies here.~ +~ +5 k 0 0 0 an 0 0 0 0 0 0 0 +0 3 17 7 +5 300 0 20 0 +E +judge gavel~ + The Gavel is made of ironwood, and seems to have some of the qualities of +Justice in it. +~ +A +4 3 +A +12 10 +#55534 +staff~ +a staff~ +Janna's staff lies here.~ +~ +5 ak 0 0 0 an 0 0 0 0 0 0 0 +0 1 25 6 +7 300 0 15 0 +E +staff~ + Jaana's staff is strangely shaped, in a double helix form. As you look at +the two snake-like pieces of wood, they seems to move. +~ +A +4 1 +#55535 +sword~ +a sword~ +Geoffrey's sword gleams in the sun.~ +~ +5 ak 0 0 0 an 0 0 0 0 0 0 0 +0 5 5 3 +7 300 0 15 0 +E +geoffrey sword~ + Geoffrey's sword is heavy but sharp. When you touch the jeweled hilt, power +floods into your arm. +~ +A +1 1 +#55536 +sword~ +a sword~ +A simple sword is here.~ +~ +5 0 0 0 0 an 0 0 0 0 0 0 0 +0 3 9 3 +5 300 0 10 0 +#55537 +sword bastard~ +a bastard sword~ +Simon's monstrous bastard sword lies here.~ +~ +5 ak 0 0 0 an 0 0 0 0 0 0 0 +0 5 11 3 +18 1000 0 20 0 +E +sword bastard~ + This is the biggest and best sword you've ever seen. Its balance is perfect +and it is sharp and sure. When you grab it, you suddenly feel incredibly +strong, and incredibly courageous. +~ +A +2 2 +A +19 5 +A +13 -50 +#55538 +hammer~ +a hammer~ +A tinker's hammer lies here.~ +~ +5 0 0 0 0 an 0 0 0 0 0 0 0 +0 6 5 7 +12 300 0 15 0 +#55539 +sword~ +a sword~ +Julia's hot, glowing sword lies here.~ +~ +5 ak 0 0 0 an 0 0 0 0 0 0 0 +0 5 7 3 +8 300 0 20 0 +E +glowing sword hot~ + Julia was working on this sword when she was killed. Though it has been +removed from the forge for a long time, it seems to continue to glow as if +Julia's vengeful spirit has taken its place. +~ +A +23 -2 +A +19 3 +A +18 -2 +#55540 +amulet~ +the Amulet of Love~ +A most beautiful amulet lies in a pile here.~ +~ +9 adkq 0 0 0 ac 0 0 0 0 0 0 0 +10 0 0 0 +1 500 0 15 0 +A +22 -2 +A +23 -2 +A +24 -2 +#55541 +sword~ +a shiny sword~ +A sword lies on the ground.~ +~ +5 0 0 0 0 an 0 0 0 0 0 0 0 +0 13 3 3 +10 300 0 15 0 +A +18 2 +#55542 +armor~ +shiny armor~ +A paladin's suit of armor lies here.~ +~ +9 0 0 0 0 ad 0 0 0 0 0 0 0 +3 0 0 0 +15 500 0 15 0 +A +1 1 +A +17 -5 +#55543 +rapier~ +a rapier~ +Dupre's rapier is here.~ +~ +5 ak 0 0 0 an 0 0 0 0 0 0 0 +0 6 9 11 +13 300 0 20 0 +A +1 1 +A +2 1 +#55544 +boomerang~ +a boomerang~ +A gargoyle's boomerang is here.~ +~ +5 b 0 0 0 an 0 0 0 0 0 0 0 +0 32 1 6 +6 300 0 20 0 +E +boomerang~ + Though this seems like your basic boomerang, it is much more. It hums with +an unearthly tone, waiting for its power to be unleashed. +~ +A +18 5 +A +17 -5 +#55545 +rusty sword~ +a rusty sword~ +A corroded, rusty sword is here.~ +~ +5 h 0 0 0 an 0 0 0 0 0 0 0 +0 9 5 3 +9 50 0 20 0 +A +1 -5 +#55546 +rusty shield~ +a rusty shield~ +A spiked rusty shield lies here.~ +~ +9 h 0 0 0 aj 0 0 0 0 0 0 0 +5 0 0 0 +5 50 0 20 0 +A +17 3 +A +19 -3 +#55547 +cloak~ +a magic cloak~ +A magic cloak is here.~ +~ +9 a 0 0 0 ak 0 0 0 0 0 0 0 +8 0 0 0 +6 500 0 25 0 +A +12 10 +A +13 10 +#55548 +aura power~ +an aura of power~ +A bright light of power shoots into the air.~ +~ +9 a 0 0 0 ak 0 0 0 0 0 0 0 +8 0 0 0 +1 500 0 25 0 +A +4 2 +A +17 -10 +#55549 +red helmet face~ +a big red face~ +The empty shell of the Guardian head lies here.~ +~ +9 0 0 0 0 ae 0 0 0 0 0 0 0 +6 0 0 0 +10 250 0 25 0 +E +face head red~ + When you slew the evil Guardian, all that was left was his corporal form that +he inhabited. That of the big red head. +~ +A +13 50 +A +5 2 +#55550 +spiked mace~ +a spiked mace~ +Waves of corruption come off this evilly enchanted spiked mace.~ +~ +5 0 0 0 0 an 0 0 0 0 0 0 0 +0 5 15 7 +5 300 0 25 0 +A +18 5 +A +19 5 +#55551 +black death armor~ +a completely black armor~ +This completely black armor reeks of death.~ +~ +9 0 0 0 0 ad 0 0 0 0 0 0 0 +8 0 0 0 +9 500 0 25 0 +A +17 5 +A +14 -50 +A +19 5 +#55552 +evil charm~ +an evil charm~ +You see a very oddly shaped charm... it might be worth it to look at its shape.~ +~ +9 0 0 0 0 ac 0 0 0 0 0 0 0 +5 0 0 0 +3 250 0 25 0 +E +shape~ + The charm looks to be a mummified part of a body. It is about 3 inches long, +and... NO it could not be.... +~ +A +12 50 +A +3 1 +#55553 +evil gem~ +an evil gem~ +The evil gem pulsates.~ +~ +4 0 0 0 0 ao 0 0 0 0 0 0 0 +30 1 1 27 +1 200 0 25 0 +A +12 50 +A +3 3 +#55554 +helmet~ +Sentri's helmet~ +Sentri's helmet is here.~ +~ +9 k 0 0 0 ae 0 0 0 0 0 0 0 +6 0 0 0 +30 500 0 20 0 +A +4 2 +A +12 15 +#55555 +sleeves~ +Sentri's sleeves~ +Sentri's sleeves lie here.~ +~ +9 k 0 0 0 ai 0 0 0 0 0 0 0 +6 0 0 0 +40 500 0 20 0 +A +1 2 +A +13 15 +#55556 +girth~ +Sentri's girth~ +Sentri's girth is here.~ +~ +9 k 0 0 0 al 0 0 0 0 0 0 0 +6 0 0 0 +40 500 0 20 0 +A +13 15 +A +24 -2 +#55557 +twohanded sword~ +Sentri's two-handed sword~ +Sentri's two-handed sword is here.~ +~ +5 k 0 0 0 an 0 0 0 0 0 0 0 +0 1 30 3 +20 500 0 20 0 +A +18 3 +A +19 3 +#55558 +gloves~ +Sentri's gloves~ +Sentri's gloves are here.~ +~ +9 k 0 0 0 ah 0 0 0 0 0 0 0 +6 0 0 0 +20 500 0 20 0 +A +13 15 +A +18 3 +#55559 +boots~ +Sentri's boots~ +Sentri's boots are here.~ +~ +9 k 0 0 0 ag 0 0 0 0 0 0 0 +6 0 0 0 +40 500 0 20 0 +A +2 1 +A +13 15 +#55560 +leggings~ +Sentri's leggings~ +Sentri left his leggings here.~ +~ +9 k 0 0 0 af 0 0 0 0 0 0 0 +6 0 0 0 +40 500 0 20 0 +A +2 1 +A +18 3 +#55561 +armor~ +Sentri's armor~ +Sentri left his armor here.~ +~ +9 k 0 0 0 ad 0 0 0 0 0 0 0 +6 0 0 0 +30 500 0 20 0 +A +13 20 +A +18 3 +#55562 +fellowship medallion~ +a Fellowship medallion~ +A triangular shaped medallion is here.~ +~ +9 0 0 0 0 ac 0 0 0 0 0 0 0 +7 0 0 0 +6 200 0 25 0 +A +4 -1 +A +12 10 +#55563 +glass sword~ +the Glass Sword~ +The most amazingly well crafted sword lies here.~ +~ +5 f 0 0 0 an 0 0 0 0 0 0 0 +0 6 12 3 +4 1000 0 30 0 +E +glass sword~ + Invisible to the naked eye, this sword is the best crafted. As you look at +it, its amazing shape and size brings tears to your eyes. You know that this is +the best weapon that you will ever see. +~ +A +1 1 +A +18 5 +#55564 +crown~ +British's crown~ +A jewel encrusted crown is here.~ +~ +9 a 0 0 0 ae 0 0 0 0 0 0 0 +10 0 0 0 +10 1000 0 30 0 +E +british crown~ + Legend has it that this most perfect of crowns has within one of its jewels, +a perfect ray of sunlight. He who wears it must truly be enlightened. +~ +A +3 2 +A +4 2 +#55565 +0~ +British's sceptre~ +A pure gold sceptre is topped with a perfect crystal orb of power.~ +~ +9 a 0 0 0 a 0 0 0 0 0 0 0 +10 0 0 0 +10 1000 0 30 0 +E +sceptre~ + The second of the crown jewels, this sceptre is amazingly light, and +amazingly powerful. It is pure gold, but topped with an orb of power. +~ +E +orb~ + The orb of power is transparent to the point of sightlessness. It holds +within a vast store of power. +~ +A +5 2 +A +13 50 +#55566 +silver amulet~ +British's amulet~ +A silver amulet lies here.~ +~ +9 a 0 0 0 ac 0 0 0 0 0 0 0 +8 0 0 0 +1 500 0 30 0 +E +amulet~ + British's amulet is in the shape of the great earth serpent. +~ +A +1 2 +A +2 2 +A +13 50 +#55567 +fountain~ +a fountain~ +A fountain shaped as an Ankh pours water.~ +~ +23 0 0 0 0 0 0 0 0 0 0 0 0 +-1 1000 0 0 +1000 0 0 0 0 +#55568 +boat~ +a boat~ +A boat lies here.~ +~ +22 0 0 0 0 a 0 0 0 0 0 0 0 +0 0 0 0 +20 500 0 0 0 +$~ diff --git a/lib/world/obj/556.obj b/lib/world/obj/556.obj new file mode 100644 index 0000000..0cbe36a --- /dev/null +++ b/lib/world/obj/556.obj @@ -0,0 +1,2 @@ +$~ + diff --git a/lib/world/obj/index b/lib/world/obj/index index 0a94f6c..49b20f7 100644 --- a/lib/world/obj/index +++ b/lib/world/obj/index @@ -178,4 +178,6 @@ 325.obj 326.obj 345.obj +555.obj +556.obj $ diff --git a/lib/world/qst/index b/lib/world/qst/index index 8f59cfc..0dfd9a5 100644 --- a/lib/world/qst/index +++ b/lib/world/qst/index @@ -1,3 +1,5 @@ 0.qst 1.qst +555.qst +556.qst $ diff --git a/lib/world/shp/555.shp b/lib/world/shp/555.shp new file mode 100644 index 0000000..0cbe36a --- /dev/null +++ b/lib/world/shp/555.shp @@ -0,0 +1,2 @@ +$~ + diff --git a/lib/world/shp/556.shp b/lib/world/shp/556.shp new file mode 100644 index 0000000..699298c --- /dev/null +++ b/lib/world/shp/556.shp @@ -0,0 +1,76 @@ +CircleMUD v3.0 Shop File~ +#55603~ +55522 +55542 +-1 +1.00 +1.00 +9 +-1 +%s Sorry, I don't stock that item.~ +%s You don't seem to have that.~ +%s I don't trade in such items.~ +%s I can't afford that!~ +%s You are too poor!~ +%s That'll be %d coins, thanks.~ +%s I'll give you %d coins for that.~ +0 +0 +55568 +0 +55603 +-1 +0 +28 +0 +0 +#55605~ +55541 +55532 +55531 +-1 +1.00 +1.00 +5 +-1 +%s Sorry, I don't stock that item.~ +%s You don't seem to have that.~ +%s I don't trade in such items.~ +%s I can't afford that!~ +%s You are too poor!~ +%s That'll be %d coins, thanks.~ +%s I'll give you %d coins for that.~ +0 +0 +55569 +0 +55605 +-1 +0 +28 +0 +0 +#55606~ +55568 +-1 +1.00 +1.00 +-1 +%s Sorry, I don't stock that item.~ +%s You don't seem to have that.~ +%s I don't trade in such items.~ +%s I can't afford that!~ +%s You are too poor!~ +%s That'll be %d coins, thanks.~ +%s I'll give you %d coins for that.~ +0 +0 +55570 +0 +55606 +-1 +0 +28 +0 +0 +$~ diff --git a/lib/world/shp/index b/lib/world/shp/index index 6b80b61..1ddeb96 100644 --- a/lib/world/shp/index +++ b/lib/world/shp/index @@ -160,4 +160,6 @@ 325.shp 326.shp 345.shp +555.shp +556.shp $ diff --git a/lib/world/trg/0.trg b/lib/world/trg/0.trg index d5e73c5..8cb91ff 100644 --- a/lib/world/trg/0.trg +++ b/lib/world/trg/0.trg @@ -2004,7 +2004,7 @@ else end ~ #70 -Mob Fight Example~ +Mob fight example - dg_cast missile~ 0 k 100 ~ * By Rumble of The Builder Academy tbamud.com 9091 @@ -2013,7 +2013,7 @@ if %already_cast% wait 30 s unset already_cast else - dg_cast 'magic missile' %actor% + dg_cast 'magic missile' %actor.name% set already_cast 1 * By globalling the variable it can be accessed by other triggers or when * this trigger fires a second time. @@ -2822,7 +2822,7 @@ set ant 4600 set zodiac 5701 set grave 7401 set zamba 7500 -set gideon 7801 +set gidean 7801 set glumgold 8301 set duke 8660 set oasis 9000 @@ -2926,6 +2926,8 @@ set pale 32300 set army 32400 set revelry 32500 set perimeter 32600 +set asylum 34501 +set ultima 55685 if !%arg% *they didnt type a location set fail 1 diff --git a/lib/world/trg/555.trg b/lib/world/trg/555.trg new file mode 100644 index 0000000..ae550d7 --- /dev/null +++ b/lib/world/trg/555.trg @@ -0,0 +1,340 @@ +#55500 +new trigger~ +0 g 100 +~ +say My trigger commandlist is not complete! +~ +#55513 +TalkingHorse~ +0 b 10 +~ +* Trigger Program By Rumble of The Builder Academy tbamud.com 9091 +if !%self.fighting% + eval max %random.4% + set txt[1] What's my job? I eat hay. + set txt[2] The answer... It was...INFINITY! + set txt[3] Hey... You look familiar, have we met? + set txt[4] Do you want some advice? Don't talk to horses! + set speech %%txt[%max%]%% + eval speech %speech% + say %speech% +~ +#55514 +Leaving MrSmithy~ +0 q 100 +~ +if %actor.is_pc% + %send% %actor% %self.name% says 'Come back and see me again, %actor.name%. Really!' + %echo% @n +end +~ +#55515 +BeggarGold~ +0 n 100 +test~ +wait 2 sec +%at% 55500 put gold in cup +%at% 55500 wear cup +~ +#55528 +DoorClose~ +2 c 100 +close~ +if %arg% == shelf + %echo% The shelf creaks closed. + %door% 55528 north flags b + %door% 55532 south purge + %at% 55532 %echo% The shelves gently creak as they swing back towards the wall. +else + return 0 +end +~ +#55529 +DoorOpen~ +2 c 100 +open~ +if %arg% /= shelf + %send% %actor% You hear a soft creak as you swing the shelf open. + %echoaround% %actor% You hear a soft creak as %actor.name% swings the shelf open. + %at% 55532 %echo% You hear a soft creak as the shelf slowly swings away from the wall. + %door% 55532 south flags a + %door% 55532 south name shelf + %door% 55532 south room 55528 + %door% 55532 south description An eerie blue light glows from behind the shelf. + %door% 55528 north flags a +else + return 0 +end +~ +#55532 +Bookshelves~ +2 c 100 +open~ +if %arg% /= shelf + %send% %actor% You hear a soft creak as you swing the shelf open. + %echoaround% %actor% You hear a soft creak as %actor.name% swings the shelf open. + %door% 55532 south flags a + %door% 55532 south name shelf + %door% 55532 south room 55528 + %door% 55532 south description An eerie blue light glows from behind the shelf. + %door% 55528 north flags a +else + return 0 +end +~ +#55533 +CloseBookshelves~ +2 df 100 +test~ +if %self.south% + %door% 55532 south purge + %echo% The shelf gently creaks as it swings back towards the wall. +end +~ +#55534 +BumpShelves~ +2 c 100 +s~ +if %cmd.mudcommand% == south && if !%self.south% + %send% %actor.name% The shelf seems to be closed. +else + return 0 +end +~ +#55535 +CloseShelf~ +2 c 100 +close~ +if %arg% /= shelf + %echo% The shelf creaks closed. + %door% 55532 south purge + %door% 55528 north flags b +else + return 0 +end +~ +#55556 +EndMoonGate~ +0 q 100 +~ +if %direction% == up + return 0 + %send% %actor% The guardian blocks your way. + %echoaround% %actor% The guardian and blocks %actor.hisher% way. +end +~ +#55561 +EquipSentri~ +0 n 100 +~ +%load% obj 55554 %self% head +%load% obj 55555 %self% arms +%load% obj 55556 %self% waist +%load% obj 55558 %self% hands +%load% obj 55559 %self% feet +%load% obj 55560 %self% legs +%load% obj 55561 %self% body +~ +#55562 +BatlinMantras~ +0 n 100 +~ +%load% obj 55501 +%load% obj 55503 +%load% obj 55507 +%load% obj 55505 +%load% obj 55502 +%load% obj 55506 +%load% obj 55500 +%load% obj 55504 +~ +#55569 +DesertMaze69~ +2 g 100 +~ + wait 1 sec + %door% 55569 north purge + %door% 55569 south purge + %door% 55569 east purge + %door% 55569 west purge + wait 1 sec + switch %random.4% + case 1 + %door% 55569 north room 55578 + %door% 55569 north description You see trees. + %door% 55569 east room 55570 + %door% 55569 east description You see trees. + %door% 55569 south room 55579 + %door% 55569 south description You see trees. + %door% 55569 west room 55573 + %door% 55569 west description You see trees. + break + case 2 + %door% 55569 north room 55570 + %door% 55569 north description You see trees. + %door% 55569 east room 55579 + %door% 55569 east description You see trees. + %door% 55569 south room 55573 + %door% 55569 south description You see trees. + %door% 55569 west room 55578 + %door% 55569 west description You see trees. + break + case 3 + %door% 55569 north room 55579 + %door% 55569 north description You see trees. + %door% 55569 east room 55573 + %door% 55569 east description You see trees. + %door% 55569 south room 55578 + %door% 55569 south description You see trees. + %door% 55569 west room 55570 + %door% 55569 west description You see trees. + break + case 4 + %door% 55569 north room 55573 + %door% 55569 north description You see trees. + %door% 55569 east room 55578 + %door% 55569 east description You see trees. + %door% 55569 south room 55570 + %door% 55569 south description You see trees. + %door% 55569 west room 55579 + %door% 55569 west description You see trees. + break + default + %door% 55569 north room 55555 + %door% 55569 north description You see trees. + %door% 55569 east room 55555 + %door% 55569 east description You see trees. + %door% 55569 south room 55555 + %door% 55569 south description You see trees. + %door% 55569 west room 55555 + %door% 55569 west description You see trees. + break + done +~ +#55571 +DesertMaze71~ +2 g 100 +~ + wait 1 sec + %door% 55571 north purge + %door% 55571 south purge + %door% 55571 east purge + %door% 55571 west purge + wait 1 sec + switch %random.4% + case 1 + %door% 55571 north room 55576 + %door% 55571 north description You see trees. + %door% 55571 east room 55572 + %door% 55571 east description You see trees. + %door% 55571 south room 55581 + %door% 55571 south description You see trees. + %door% 55571 west room 55570 + %door% 55571 west description You see trees. + break + case 2 + %door% 55571 north room 55572 + %door% 55571 north description You see trees. + %door% 55571 east room 55581 + %door% 55571 east description You see trees. + %door% 55571 south room 55570 + %door% 55571 south description You see trees. + %door% 55571 west room 55576 + %door% 55571 west description You see trees. + break + case 3 + %door% 55571 north room 55581 + %door% 55571 north description You see trees. + %door% 55571 east room 55570 + %door% 55571 east description You see trees. + %door% 55571 south room 55576 + %door% 55571 south description You see trees. + %door% 55571 west room 55572 + %door% 55571 west description You see trees. + break + case 4 + %door% 55571 north room 55570 + %door% 55571 north description You see trees. + %door% 55571 east room 55576 + %door% 55571 east description You see trees. + %door% 55571 south room 55572 + %door% 55571 south description You see trees. + %door% 55571 west room 55581 + %door% 55571 west description You see trees. + break + default + %door% 55571 north room 55555 + %door% 55571 north description You see trees. + %door% 55571 east room 55555 + %door% 55571 east description You see trees. + %door% 55571 south room 55555 + %door% 55571 south description You see trees. + %door% 55571 west room 55555 + %door% 55571 west description You see trees. + break + done +~ +#55577 +DesertMaze77~ +2 g 100 +~ + wait 1 sec + %door% 55577 north purge + %door% 55577 south purge + %door% 55577 east purge + %door% 55577 west purge + wait 1 sec + switch %random.4% + case 1 + %door% 55577 north room 55580 + %door% 55577 north description You see trees. + %door% 55577 east room 55576 + %door% 55577 east description You see trees. + %door% 55577 south room 55570 + %door% 55577 south description You see trees. + %door% 55577 west room 55578 + %door% 55577 west description You see trees. + break + case 2 + %door% 55577 north room 55576 + %door% 55577 north description You see trees. + %door% 55577 east room 55570 + %door% 55577 east description You see trees. + %door% 55577 south room 55578 + %door% 55577 south description You see trees. + %door% 55577 west room 55580 + %door% 55577 west description You see trees. + break + case 3 + %door% 55577 north room 55570 + %door% 55577 north description You see trees. + %door% 55577 east room 55578 + %door% 55577 east description You see trees. + %door% 55577 south room 55580 + %door% 55577 south description You see trees. + %door% 55577 west room 55576 + %door% 55577 west description You see trees. + break + case 4 + %door% 55577 north room 55578 + %door% 55577 north description You see trees. + %door% 55577 east room 55580 + %door% 55577 east description You see trees. + %door% 55577 south room 55576 + %door% 55577 south description You see trees. + %door% 55577 west room 55570 + %door% 55577 west description You see trees. + break + default + %door% 55577 north room 55555 + %door% 55577 north description You see trees. + %door% 55577 east room 55555 + %door% 55577 east description You see trees. + %door% 55577 south room 55555 + %door% 55577 south description You see trees. + %door% 55577 west room 55555 + %door% 55577 west description You see trees. + break + done +~ +$~ diff --git a/lib/world/trg/556.trg b/lib/world/trg/556.trg new file mode 100644 index 0000000..93ee7da --- /dev/null +++ b/lib/world/trg/556.trg @@ -0,0 +1,78 @@ +#55618 +WhirlpoolMaze18~ +2 g 100 +~ + wait 2 sec + %door% 55618 north purge + %door% 55618 east purge + %door% 55618 west purge + wait 1 sec + switch %random.3% + case 1 + %door% 55618 north room 55621 + %door% 55618 east room 55619 + %door% 55618 west room 55620 + break + case 2 + %door% 55618 north room 55619 + %door% 55618 east room 55620 + %door% 55618 west room 55621 + break + case 3 + %door% 55618 north room 55620 + %door% 55618 east room 55621 + %door% 55618 west room 55619 + break + default + %door% 55618 north room 55684 + %door% 55618 east room 55684 + %door% 55618 west room 55684 + break + done +~ +#55624 +WhirlpoolMaze24~ +2 g 100 +~ + wait 2 sec + %door% 55624 south purge + %door% 55624 east purge + %door% 55624 west purge + wait 1 sec + switch %random.3% + case 1 + %door% 55624 south room 55621 + %door% 55624 east room 55625 + %door% 55624 west room 55626 + break + case 2 + %door% 55624 south room 55625 + %door% 55624 east room 55626 + %door% 55624 west room 55621 + break + case 3 + %door% 55624 south room 55626 + %door% 55624 east room 55621 + %door% 55624 west room 55625 + break + default + %door% 55624 south room 55684 + %door% 55624 east room 55684 + %door% 55624 west room 55684 + break + done +~ +#55668 +BatlinMantras~ +0 n 100 +~ +%load% obj 55501 +%load% obj 55503 +%load% obj 55507 +%load% obj 55505 +%load% obj 55502 +%load% obj 55506 +%load% obj 55500 +%load% obj 55504 +~ +$~ diff --git a/lib/world/trg/index b/lib/world/trg/index index 0104a90..f216557 100644 --- a/lib/world/trg/index +++ b/lib/world/trg/index @@ -179,5 +179,6 @@ 325.trg 326.trg 345.trg - +555.trg +556.trg $ diff --git a/lib/world/wld/0.wld b/lib/world/wld/0.wld index 98f4ade..aea421a 100644 --- a/lib/world/wld/0.wld +++ b/lib/world/wld/0.wld @@ -38,6 +38,8 @@ patience, and the ability to take constructive criticism. http://tbamud.com/BuilderApplication When you finish and submit the application tell anyone level 32 or higher and they will advance you to begin your training. + + If would like to check out the tbaMUD World as a player connect to tbamud.com 4000. ~ 0 24 0 0 0 0 S @@ -477,7 +479,7 @@ Advanced Trigedit Example~ Begin by @RSTAT GATEGUARD@n and then tstat each trigger listed to see what they do. This example is explained under @RHELP TRIGEDIT-ADVANCED-TUTORIAL@n. Including triggers 4, 5, 7, 8. -To pay the gateguard take the pile of coins, then: @RGIVE 10 COINS GUARD@n. +To pay the gateguard: @RGIVE 10 COINS GUARD@n. ~ 0 24 0 0 0 0 D0 diff --git a/lib/world/wld/555.wld b/lib/world/wld/555.wld new file mode 100644 index 0000000..2677893 --- /dev/null +++ b/lib/world/wld/555.wld @@ -0,0 +1,1887 @@ +#55500 +Ultima Description Room~ + A port of the Merc. Ultima area by Casret. +It is mostly ported from a mostly finished port to Smaug. +The area starts down in room 55685 and uses zone 555 and 556. + + The area ranges through all levels. + + The two mazes (Desert and Whirlpool) may have to be adjusted. +The maze progs of 130 (Welcor's Mist Maze) are much better but +seemed a bit too strong for the area. +~ +555 8 0 0 0 0 +D5 +~ +~ +0 0 55685 +S +#55501 +New Magincia Road~ + This is the main road of New Magincia. To the south the dirt path continues +to the south and a huge gate to the north. +~ +555 0 0 0 0 1 +D0 +There is a huge gate. +~ +gate n north~ +1 0 55685 +D2 +A path leads to the south. +~ +~ +0 0 55502 +S +#55502 +New Magincia Road~ + The path continues to the south and the north. You see the tracks of sheep +here. +~ +555 0 0 0 0 1 +D0 +The path continues to the north. +~ +~ +0 0 55501 +D2 +There is a shimmering light to the south. +~ +~ +0 0 55503 +S +#55503 +The New Magincia Moongate~ + You see another moongate here, exactly between the crossing of two paths. +You can see dim shapes through it. +~ +555 4 0 0 0 1 +D0 +The path continues to the north. +~ +~ +0 0 55502 +D1 +A small path leads east. +~ +~ +0 0 55513 +D2 +The path continues south. +~ +~ +0 0 55504 +D3 +A small path leads west. +~ +~ +0 0 55508 +D4 +Through the translucent moongate you think you see... books? +~ +moongate~ +2 55508 55516 +S +#55504 +New Magincia Road~ + The path continues to the south and north. On the east there seems to be +administrative building. +~ +555 0 0 0 0 1 +D0 +There is a shimmering light. +~ +~ +0 0 55503 +D1 +~ +door e east~ +1 0 55514 +D2 +~ +~ +0 0 55505 +S +#55505 +New Magincia Road~ + The dirt road path ends here in a grove. You can continue back to the north, +and there is an old abandoned house to the west. +~ +555 0 0 0 0 1 +D0 +~ +~ +0 0 55504 +D3 +~ +door w west~ +1 0 55510 +S +#55506 +Stables~ + These are the stables for the shepherd. There are many fine horses here. +You can return to the barn to the south. +~ +555 8 0 0 0 0 +D2 +The front part of the barn is to the south. +~ +~ +0 0 55507 +S +#55507 +Barn~ + This is your basic barn, with hay and stables to the north. Something on the +floor seems to be attracting insects. +~ +555 8 0 0 0 0 +D0 +You hear neighing, intermixed with a strange talking. +~ +~ +0 0 55506 +D2 +~ +door s south~ +1 0 55508 +S +#55508 +Humility Lane~ + This is an even smaller dirt path that crosses New Maginica Road. To your +north there is a barn, and to the south you see a condemned building, though you +cannot enter this way. West is blocked off a herd of sheep. +~ +555 0 0 0 0 1 +D0 +~ +door n north~ +1 0 55507 +D1 +There is a shimmering light to the east. +~ +~ +1 0 55503 +S +#55509 +Condemned House~ + This place is wrecked, the rafters have fallen, and light shines through a +large hole in the roof. You wonder what kinds of animals have taken home here. +~ +555 8 0 0 0 0 +D2 +~ +~ +0 0 55510 +S +#55510 +Condemned House~ + As you walk into the house, you realize that this house must not have been +reconstructed yet from the ruin of Old Magincia. Faint intimations of foolish +pride still can be seen through the wreckage. +~ +555 8 0 0 0 0 +D0 +~ +~ +0 0 55509 +D1 +~ +door e east~ +1 0 55505 +S +#55511 +Attic~ + The attic is dark, and you smell some vestiges of bat guano. Is that the +sound of wings flapping? +~ +555 8 0 0 0 0 +D5 +The rest of the house is down. +~ +trapdoor d down~ +1 0 55512 +S +#55512 +House~ + This is a small humble house. You do not see much here, though there are +some faint squeakings. +~ +555 8 0 0 0 0 +D2 +~ +door s south~ +1 0 55513 +D4 +You see the faint outline of a trapdoor. +~ +trapdoor u up~ +1 0 55511 +S +#55513 +Humility Lane~ + This is a very small path. It ends here with a fence to the east. To the +west is the Moongate, and to the north there is a small house. +~ +555 0 0 0 0 2 +D0 +~ +door n north~ +1 0 55512 +D3 +~ +door w west~ +1 0 55503 +S +#55514 +Entrance to the Office~ + Though this room is small, it acts as a meeting place for Katrina and any +other person that she has to meet. You can exit to the west or enter an office +to the south. +~ +555 8 0 0 0 0 +D2 +~ +~ +0 0 55515 +D3 +~ +door w west~ +1 0 55504 +S +#55515 +Katrina's Office~ + This is office is very sparse... And humble. There are no decorations, in +fact the room is bare except for a simple desk and its chair. +~ +555 8 0 0 0 0 +D0 +~ +~ +0 0 55514 +S +#55516 +Library~ + This is an amazing HUGE library. Its musty smell, and the collapsed +bookshelf to your north, tell you that it also must be ancient. In any case, +you can't get out of the Library (remember the collapsed shelves? ) so just +pick a book and start reading. The stacks continue to the east and west. +~ +555 8 0 0 0 0 +D1 +~ +~ +0 0 55517 +D3 +~ +~ +0 0 55536 +E +book books shelves~ + These shelves deal with the fascinating letter A. Among the more interesting +books are, "Andersen's tips on Area Building." "The Art of Spamming" and "Axes +and You." +~ +S +#55517 +Library~ + The Library continues here, with exits to the east and west. There should be +some interesting books here somewhere. +~ +555 8 0 0 0 0 +D1 +~ +~ +0 0 55518 +D3 +~ +~ +0 0 55516 +E +book books shelves~ + These books are about the letters B and C. Some titles are: 'Boom Boxes: How +large will they become?' And 'Cutlery: The fine points of Killing' and of course +the classic, 'Casret's Titles.' +~ +S +#55518 +Library~ + The Library continues here, with exits to the east and west. There should be +some interesting books here somewhere. +~ +555 8 0 0 0 0 +D1 +~ +~ +0 0 55519 +D3 +~ +~ +0 0 55517 +E +book books shelves~ + This shelf has books dealing with the 'D's'. 'Dracula, Blood Sucker or +Beavis fan?' Seems to be the most interesting book here. +~ +S +#55519 +Library~ + The Library continues here, with exits to the east and west. There should be +some interesting books here somewhere. +~ +555 8 0 0 0 0 +D2 +~ +~ +0 0 55520 +D3 +~ +~ +0 0 55518 +E +book books shelves~ + The 'E' section is here. One book, "Howard Stern" doesn't seem to belong +here. +~ +S +#55520 +Library~ + The Library continues here, with exits to the east and west. There should be +some interesting books here somewhere. +~ +555 8 0 0 0 0 +D0 +~ +~ +0 0 55519 +D3 +You see a big desk and a man. +~ +~ +0 0 55521 +E +book books shelves~ + You find 'Fax Fun' and 'Farts: How to Blame it on the Dog.' In this section of +the library. +~ +S +#55521 +Library Office~ + A big desk dominates this room. All books must go through this office before +getting taken out. Through this office, and through this man. +~ +555 8 0 0 0 0 +D1 +~ +~ +0 0 55520 +D3 +~ +~ +0 0 55522 +S +#55522 +Library~ + The Library continues here, with exits to the east and west. There should be +some interesting books here somewhere. +~ +555 8 0 0 0 0 +D1 +You see a huge desk and a man. +~ +~ +0 0 55521 +D3 +~ +~ +0 0 55523 +E +book books shelves~ + The books here start with 'G'. 'Grating Cheese with Julia Childs' and +'Garamond: What kind of font is this anyway?' Lie here. +~ +S +#55523 +Library~ + The Library continues here, with exits to the east and west. There should be +some interesting books here somewhere. +~ +555 8 0 0 0 0 +D1 +~ +~ +0 0 55522 +D2 +~ +~ +0 0 55524 +E +book books shelves~ + The books here comprise 'H' and 'I'. 'Hiya: The Women who Use it, and the +Men who Use the Women' and 'Icaza Loves Ya' are here in gaudy and annoying +covers. +~ +S +#55524 +Library~ + The Library continues here, with exits to the east and west. There should be +some interesting books here somewhere. +~ +555 8 0 0 0 0 +D0 +~ +~ +0 0 55523 +D1 +~ +~ +0 0 55525 +E +book books shelves~ + These books start with the letter 'J'. 'Jokey Smurf's Greatest Explosions' +and 'The Judge takes on New York' seem to be the most popular books. +~ +S +#55525 +Library~ + The Library continues here, with exits to the east and west. There should be +some interesting books here somewhere. +~ +555 8 0 0 0 0 +D1 +~ +~ +0 0 55526 +D3 +~ +~ +0 0 55524 +E +book books shelves~ + Hmmm this is the 'K' section, and 'Kicking Vs. Bashing' is here. +~ +S +#55526 +Library~ + The Library continues here, with exits to the east and west. There should be +some interesting books here somewhere. +~ +555 8 0 0 0 0 +D1 +~ +~ +0 0 55527 +D3 +~ +~ +0 0 55525 +E +book books shelves~ + A book titled, 'Lick me, Lick you' is here along with 'Libraries for Lovers'. +~ +S +#55527 +Library~ + The Library continues here, with exits to the east and west. There should be +some interesting books here somewhere. +~ +555 8 0 0 0 0 +D2 +~ +~ +0 0 55529 +D3 +~ +~ +0 0 55526 +E +book books shelves~ + 'Mahatma Teachs French' and 'MC Escher: The Rap Star and Paradoxical Artist'. +~ +S +#55528 +The Library Moongate~ + A blue moongate is here, lighting up the storage room. An empty shelf is +against the north wall, probably awaiting books. +~ +555 12 0 0 0 0 +D0 +~ +shelf~ +1 0 55532 +D4 +Through the moongate, there is a party. +~ +moongate~ +2 55509 55537 +E +shelf~ + The shelf looks a bit odd. It's exactly the size of a door. +~ +S +T 55528 +T 55529 +#55529 +Library~ + The Library continues here, with exits to the east and west. There should be +some interesting books here somewhere. +~ +555 8 0 0 0 0 +D0 +~ +~ +0 0 55527 +D3 +~ +~ +0 0 55530 +E +book books shelves~ + Hmmm... This is the 'N' section... But 'Nothing' seems to be here. +~ +S +#55530 +Library~ + The Library continues here, with exits to the east and west. There should be +some interesting books here somewhere. +~ +555 8 0 0 0 0 +D1 +~ +~ +0 0 55529 +D3 +~ +~ +0 0 55531 +E +book books shelves~ + This is the 'OP' section. You hear moaning behind those stacks and, yup, +there there on the floor there is another P. +~ +S +#55531 +Library~ + The Library continues here, with exits to the east and west. There should be +some interesting books here somewhere. +~ +555 8 0 0 0 0 +D1 +~ +~ +0 0 55530 +D3 +~ +~ +0 0 55532 +E +book books shelves~ + 'Quai Mackdaddy Monk' and 'Rhinoplasty, or The Inebriation of Wild Animals' +are here. +~ +S +#55532 +Library~ + The Library continues here, with exits to the east and west. There should be +some interesting books here somewhere. +~ +555 8 0 0 0 0 +D1 +~ +~ +0 0 55531 +D3 +~ +~ +0 0 55533 +E +book books~ + 'Secret Door: The Shelf' is on the shelf. +~ +E +shelf shelves~ + The shelf to the south looks a bit strange. +~ +S +T 55532 +T 55533 +T 55534 +T 55535 +#55533 +Library~ + The Library continues here, with exits to the east and west. There should be +some interesting books here somewhere. +~ +555 8 0 0 0 0 +D0 +~ +~ +0 0 55534 +D1 +~ +~ +0 0 55532 +E +book books shelves~ + 'Textile Farming' and 'Tempting Miss Daisy' is here. +~ +S +#55534 +Library~ + The Library continues here, with exits to the east and west. There should be +some interesting books here somewhere. +~ +555 8 0 0 0 0 +D0 +There is an odd chittering to the north. +~ +~ +0 0 55535 +D2 +~ +~ +0 0 55533 +E +book books shelves~ + 'Ultima: The Building of an Area' and 'Vulva Void' are here. +~ +S +#55535 +Web~ + There is a Huge Web sitting here, stretching from shelf to shelf. And stupid +you wandered into it. +~ +555 8 0 0 0 0 +D0 +~ +~ +0 0 55536 +D2 +~ +~ +0 0 55534 +S +#55536 +Library~ + The Library continues here, with exits to the east and west. There should be +some interesting books here somewhere. +~ +555 8 0 0 0 0 +D1 +~ +~ +0 0 55516 +D2 +There is a strange chittering noise to the south. +~ +~ +0 0 55535 +E +book books shelves~ + "Yaz: Grooming Tips" is here. +~ +S +#55537 +The Center of the Tavern~ + The moongate has opened inside of a huge party. There are bards and other +townsmen. This must be Britain. There are people everywhere carrying their +drinks and singing is all around. The party continues to the north, east, south +and west. +~ +555 8 0 0 0 0 +D0 +~ +~ +0 0 55539 +D1 +~ +~ +0 0 55542 +D2 +~ +~ +0 0 55544 +D3 +~ +~ +0 0 55541 +S +#55538 +The Northwest Corner of the Tavern~ + This is where the tavern entrance would be if it wasn't packed with humans +trying to get in or get out. There is no chance of you leaving the tavern +tonight. You can move to the part to the east and the south. +~ +555 8 0 0 0 0 +D1 +~ +~ +0 0 55539 +D2 +~ +~ +0 0 55541 +S +#55539 +The North Wall of the Tavern~ + Party-goers mingle here in front of the bar. They seem to be having a great +time and wish for you to join them. You can continue on to the south, east or +north. +~ +555 8 0 0 0 0 +D1 +~ +~ +0 0 55540 +D2 +~ +~ +0 0 55537 +D3 +~ +~ +0 0 55538 +S +#55540 +The Northeast corner of the Tavern~ + Along this east wall of the tavern are all the tables for the meals. +Outside the windows you see cobblestone streets. +~ +555 8 0 0 0 0 +D2 +~ +~ +0 0 55542 +D3 +~ +~ +0 0 55539 +S +#55541 +The West Wall of the Tavern~ + The band has set up here, against the west wall. Many people dance to the +music. +~ +555 8 0 0 0 0 +D0 +~ +~ +0 0 55538 +D1 +~ +~ +0 0 55537 +D2 +~ +~ +0 0 55543 +S +#55542 +The East Wall of the Tavern~ + The tables are set up here. You see many couples and group just sitting and +talking. They have drinks on their tables and smiles on their faces. +~ +555 8 0 0 0 0 +D0 +~ +~ +0 0 55540 +D2 +~ +~ +0 0 55545 +D3 +~ +~ +0 0 55537 +S +#55543 +The Southwest Corner of the Tavern~ + There are many people here, but even through their scent, there seems to be a +slight stench. +~ +555 8 0 0 0 0 +D0 +~ +~ +0 0 55541 +D1 +~ +~ +0 0 55544 +D5 +~ +cellar~ +1 0 55546 +S +#55544 +The South Wall of the Tavern~ + The South Wall windows overlook the sea. There seems to be a island far to +the south, and boats just floating in the ports. The party-goers just wander +around here. +~ +555 8 0 0 0 0 +D0 +~ +~ +0 0 55537 +D1 +~ +~ +0 0 55545 +D3 +~ +~ +0 0 55543 +S +#55545 +The Southeast Corner of the Tavern~ + There are tables here that continue to the north. The party-goers just +mingle and hit on each other. +~ +555 8 0 0 0 0 +D0 +~ +~ +0 0 55542 +D3 +~ +~ +0 0 55544 +S +#55546 +Cellar~ + The stairway seems to lie down into the cellar. It stinks of wine, beer and +snakes here. +~ +555 8 0 0 0 0 +D1 +~ +~ +0 0 55547 +D2 +~ +~ +0 0 55549 +D4 +~ +stairs~ +1 0 55543 +S +#55547 +Cellar~ + There are huge wine casks against this wall. Most seem intact though one is +eaten through, and the inside seems to have a gooey green substance. +~ +555 8 0 0 0 0 +D1 +There is the sound of singing in that corner. +~ +~ +0 0 55548 +D2 +There is a shimmering light to the south. +~ +~ +0 0 55550 +D3 +~ +~ +0 0 55546 +S +#55548 +Cellar~ + There is a chair in the corner and plenty of empty bottles. There is also +the evidence of the green substance here as well. +~ +555 8 0 0 0 0 +D2 +~ +~ +0 0 55551 +D3 +~ +~ +0 0 55547 +S +#55549 +Cellar~ + There is a slime trail here. There seems to be much broken glass down here, +some if it covered with slime. +~ +555 8 0 0 0 0 +D0 +~ +~ +0 0 55546 +D1 +There is a shimmering to the east. +~ +~ +0 0 55550 +D2 +~ +~ +0 0 55552 +S +#55550 +The Britain Moongate~ + The place around the moongate, as always, seems clean and neat. The blue +light of the moongate has become a comforting sight to you. +~ +555 12 0 0 0 0 +D0 +~ +~ +0 0 55547 +D1 +~ +~ +0 0 55551 +D2 +~ +~ +0 0 55553 +D3 +~ +~ +0 0 55549 +D4 +Through the moongate there is a large courtroom. +~ +moongate~ +2 55510 55556 +S +#55551 +Cellar~ + The walls are leaking here. You hear the bang of feet and the shifting of +chairs from above. +~ +555 8 0 0 0 0 +D0 +~ +~ +0 0 55548 +D2 +~ +~ +0 0 55554 +D3 +There is a shimmering to the west. +~ +~ +0 0 55550 +S +#55552 +Cellar~ + The damp walls of this corner bother you... Not because it's damp. Because +it's not water! +~ +555 8 0 0 0 0 +D0 +~ +~ +0 0 55549 +D1 +~ +~ +0 0 55553 +S +#55553 +Cellar~ + The smells of this cellar are overpowering. There doesn't seem to be much +ventilation. +~ +555 8 0 0 0 0 +D0 +There is a shimmering light. +~ +~ +0 0 55550 +D1 +~ +~ +0 0 55554 +D3 +~ +~ +0 0 55552 +S +#55554 +Cellar~ + This corner of the cellar is the ugliest. From the smell in the corner it is +obvious where the Drunks clear their guts. +~ +555 8 0 0 0 0 +D0 +~ +~ +0 0 55551 +D3 +~ +~ +0 0 55553 +S +#55555 +The Yew Entrance~ + To the south you see a large courthouse and a small part of Yew. Most of Yew +is secretly hidden in the branches of the forest. To the north you see one of +the most dangerous parts of this same forest. +~ +555 4 0 0 0 3 +D0 +~ +~ +0 0 55570 +D2 +~ +~ +0 0 55556 +S +#55556 +In Front of the Courthouse~ + The immense Courthouse faces this street. All of Britania's crime comes here +to be tried. There is little crime anymore though, after the great +enlightenment. There is also a pub to the west. +~ +555 0 0 0 0 1 +D0 +~ +~ +0 0 55555 +D1 +~ +~ +0 0 55557 +D2 +You can see dim shapes behind the moongate. +~ +moongate~ +1 0 55685 +D3 +~ +~ +0 0 55562 +S +#55557 +Justice Row~ + The cobblestone road leads into a clearing of the woods to the east and to a +pub to the west. To your south you see a great Courthouse, but its entrance is +on the east. +~ +555 0 0 0 0 1 +D1 +~ +~ +0 0 55558 +D3 +~ +~ +0 0 55556 +S +#55558 +Under the Stone Arch~ + You stand under a large stone arch. To your east there is a bonfire. +Around the bonfire are these same stone arches; they form a circle around the +clearing. +~ +555 0 0 0 0 3 +D1 +There are chanting druids and a large bonfire to the east. +~ +~ +0 0 55559 +D3 +~ +~ +0 0 55557 +S +#55559 +Bonfire~ + The heat from the bonfire warms you even at the fringe of the ceremony. +Here, Druids form a circle and chant the sacred mantra. +~ +555 0 0 0 0 3 +D3 +~ +~ +0 0 55558 +S +#55560 +Pub~ + You are in a happy little pub. There are many little tables and citizens are +talking here. +~ +555 8 0 0 0 0 +D1 +~ +~ +0 0 55561 +S +#55561 +Justice Row~ + There are some citizens strolling along the road. There is a Pub to the +west. +~ +555 8 0 0 0 0 +D1 +~ +~ +0 0 55562 +D3 +~ +~ +0 0 55560 +S +#55562 +Justice Row~ + Perhaps the only real street in a city where all the citizens are nestled in +trees, it leads east to west. +~ +555 0 0 0 0 1 +D1 +~ +~ +0 0 55556 +D3 +~ +~ +0 0 55561 +S +#55563 +The Audience Room~ + This is where people would sit to see the cases and wait for the Judge. To +the North you see the actual Bench. All around are the pew-like seats. +~ +555 8 0 0 0 0 +D0 +~ +door n north~ +1 0 55556 +D2 +~ +~ +0 0 55564 +S +#55564 +The Bench~ + The Bench is one of the most imposing things you've seen. You have to crane +your neck to even glimpse at the Judge. There are no lawyers, there is only +Justice. To the east and west are the prisons. +~ +555 8 0 0 0 0 +D0 +~ +~ +0 0 55563 +D1 +~ +door e east~ +1 0 55565 +D3 +~ +door w west~ +1 0 55566 +S +#55565 +Prison~ + To the north you see a cell. Locks are unnecessary, because the prisoners +are kept in their cells by magic. +~ +555 8 0 0 0 0 +D0 +The prisoner looks at you and growls. +~ +~ +0 0 55568 +D3 +~ +door w west~ +1 0 55564 +S +#55566 +Prison~ + To the north you see a cell. Locks are unnecessary, because the prisoners +are kept in their cells by magic. +~ +555 8 0 0 0 0 +D0 +The prisoner is a small man. +~ +~ +0 0 55567 +D1 +~ +door e east~ +1 0 55564 +S +#55567 +Prison Cell~ + This is a cell where they keep dangerous prisoners. You hope the magic +barriers don't give out. +~ +555 8 0 0 0 0 +D2 +~ +~ +0 0 55566 +S +#55568 +Prison Cell~ + This is a cell where they keep dangerous prisoners. You hope the magic +barriers don't give out. +~ +555 8 0 0 0 0 +D2 +~ +~ +0 0 55565 +S +#55569 +Yew Forest~ + This is the Yew Forest. The trees look all the same. Consequently you are +lost. +~ +555 1 0 0 0 3 +D0 +You see trees. +~ +~ +0 0 55579 +D1 +You see trees. +~ +~ +0 0 55573 +D2 +You see trees. +~ +~ +0 0 55578 +D3 +You see trees. +~ +~ +0 0 55570 +S +T 55569 +#55570 +Yew Forest~ + This is the Yew Forest. The trees look all the same. Consequently you are +lost. +~ +555 1 0 0 0 3 +D0 +You see trees. +~ +~ +0 0 55577 +D1 +You see trees. +~ +~ +0 0 55571 +D2 +You see the entrance to Yew. +~ +~ +0 0 55555 +D3 +You see trees. +~ +~ +0 0 55569 +S +#55571 +Yew Forest~ + This is the Yew Forest. The trees look all the same. Consequently you are +lost. +~ +555 1 0 0 0 3 +D0 +You see trees. +~ +~ +0 0 55572 +D1 +You see trees. +~ +~ +0 0 55581 +D2 +You see trees. +~ +~ +0 0 55570 +D3 +You see trees. +~ +~ +0 0 55576 +S +T 55571 +#55572 +Yew Forest~ + This is the Yew Forest. The trees look all the same. Consequently you are +lost. +~ +555 1 0 0 0 3 +D0 +You see trees. +~ +~ +0 0 55575 +D1 +You see trees. +~ +~ +0 0 55573 +D2 +You see trees. +~ +~ +0 0 55582 +D3 +You see trees. +~ +~ +0 0 55571 +S +#55573 +Yew Forest~ + This is the Yew Forest. The trees look all the same. Consequently you are +lost. +~ +555 1 0 0 0 3 +D0 +You see trees. +~ +~ +0 0 55574 +D1 +You see trees. +~ +~ +0 0 55569 +D2 +You see trees. +~ +~ +0 0 55583 +D3 +You see trees. +~ +~ +0 0 55572 +S +#55574 +Yew Forest~ + This is the Yew Forest. The trees look all the same. Consequently you are +lost. +~ +555 1 0 0 0 3 +D0 +You see trees. +~ +~ +0 0 55583 +D1 +You see trees. +~ +~ +0 0 55578 +D2 +You see trees. +~ +~ +0 0 55573 +D3 +You see trees. +~ +~ +0 0 55575 +S +#55575 +Yew Forest~ + This is the Yew Forest. The trees look all the same. Consequently you are +lost. +~ +555 1 0 0 0 3 +D0 +You see trees. +~ +~ +0 0 55582 +D1 +You see trees. +~ +~ +0 0 55574 +D2 +You see trees. +~ +~ +0 0 55572 +D3 +You see trees. +~ +~ +0 0 55576 +S +#55576 +Yew Forest~ + This is the Yew Forest. The trees look all the same. Consequently you are +lost. +~ +555 1 0 0 0 3 +D0 +You see trees. +~ +~ +0 0 55581 +D1 +You see trees. +~ +~ +0 0 55575 +D2 +You see trees. +~ +~ +0 0 55571 +D3 +You see trees. +~ +~ +0 0 55577 +S +#55577 +Yew Forest~ + This is the Yew Forest. The trees look all the same. Consequently you are +lost. +~ +555 1 0 0 0 3 +D0 +You see trees. +~ +~ +0 0 55580 +D1 +You see trees. +~ +~ +0 0 55576 +D2 +You see trees. +~ +~ +0 0 55570 +D3 +You see trees. +~ +~ +0 0 55578 +S +T 55569 +#55578 +Yew Forest~ + This is the Yew Forest. The trees look all the same. Consequently you are +lost. +~ +555 1 0 0 0 3 +D0 +You see trees. +~ +~ +0 0 55579 +D1 +You see trees. +~ +~ +0 0 55577 +D2 +You see trees. +~ +~ +0 0 55569 +D3 +You see trees. +~ +~ +0 0 55574 +S +#55579 +Yew Forest~ + This is the Yew Forest. The trees look all the same. Consequently you are +lost. +~ +555 1 0 0 0 3 +D0 +You see trees. +~ +~ +0 0 55569 +D1 +You see trees. +~ +~ +0 0 55580 +D2 +You see trees. +~ +~ +0 0 55578 +D3 +You see trees. +~ +~ +0 0 55583 +S +#55580 +Yew Forest~ + This is the Yew Forest. The trees look all the same. Consequently you are +lost. +~ +555 1 0 0 0 3 +D0 +You see a shimmering light. +~ +~ +0 0 55584 +D1 +You see trees. +~ +~ +0 0 55581 +D2 +You see trees. +~ +~ +0 0 55577 +D3 +You see trees. +~ +~ +0 0 55579 +S +#55581 +Yew Forest~ + This is the Yew Forest. The trees look all the same. Consequently you are +lost. +~ +555 1 0 0 0 3 +D0 +You see trees. +~ +~ +0 0 55571 +D1 +You see trees. +~ +~ +0 0 55582 +D2 +You see trees. +~ +~ +0 0 55576 +D3 +You see trees. +~ +~ +0 0 55580 +S +#55582 +Yew Forest~ + This is the Yew Forest. The trees look all the same. Consequently you are +lost. +~ +555 1 0 0 0 3 +D0 +You see trees. +~ +~ +0 0 55572 +D1 +You see trees. +~ +~ +0 0 55583 +D2 +You see trees. +~ +~ +0 0 55575 +D3 +You see trees. +~ +~ +0 0 55581 +S +#55583 +Yew Forest~ + This is the Yew Forest. The trees look all the same. Consequently you are +lost. +~ +555 1 0 0 0 3 +D0 +You see trees. +~ +~ +0 0 55573 +D1 +You see trees. +~ +~ +0 0 55579 +D2 +You see trees. +~ +~ +0 0 55574 +D3 +You see trees. +~ +~ +0 0 55582 +S +#55584 +The Yew Moongate~ + There is your way out, through the blue moongate. You can see dimly through +it. +~ +555 4 0 0 0 3 +D2 +You see trees. +~ +~ +0 0 55580 +D4 +Through the moongate you see a cave opening. +~ +moongate~ +2 55511 55585 +S +#55585 +Dungeon Entrance~ + There is a huge maw of an entrance to one of the terrible Dungeons. After +the Age of Enlightenment only 8 sources of evil still survive in the world. +These are the eight Dungeons. Now they are being cleaned out. +~ +555 12 0 0 0 0 +D0 +A cold draft pours out of the dungeon. +~ +~ +0 0 55587 +S +#55586 +The Dungeon~ + These dungeon rooms seem all the same. There are signs of recent battling +everywhere. +~ +555 9 0 0 0 0 +D0 +~ +~ +0 0 55590 +S +#55587 +The Dungeon~ + These dungeon rooms seem all the same. There are signs of recent battling +everywhere. +~ +555 9 0 0 0 0 +D0 +~ +~ +0 0 55591 +D2 +~ +~ +0 0 55585 +S +#55588 +The Dungeon~ + These dungeon rooms seem all the same. There are signs of recent battling +everywhere. +~ +555 9 0 0 0 0 +D0 +~ +~ +0 0 55592 +D1 +~ +~ +0 0 55589 +S +#55589 +The Dungeon~ + These dungeon rooms seem all the same. There are signs of recent battling +everywhere. +~ +555 9 0 0 0 0 +D3 +~ +~ +0 0 55588 +S +#55590 +The Dungeon~ + These dungeon rooms seem all the same. There are signs of recent battling +everywhere. +~ +555 9 0 0 0 0 +D0 +~ +~ +0 0 55594 +D1 +~ +~ +0 0 55591 +D2 +~ +~ +0 0 55586 +S +#55591 +The Dungeon~ + These dungeon rooms seem all the same. There are signs of recent battling +everywhere. +~ +555 9 0 0 0 0 +D0 +~ +~ +0 0 55595 +D1 +~ +~ +0 0 55592 +D2 +~ +~ +0 0 55587 +D3 +~ +~ +0 0 55590 +S +#55592 +The Dungeon~ + These dungeon rooms seem all the same. There are signs of recent battling +everywhere. +~ +555 9 0 0 0 0 +D1 +~ +~ +0 0 55593 +D2 +~ +~ +0 0 55588 +D3 +~ +~ +0 0 55591 +S +#55593 +The Dungeon~ + These dungeon rooms seem all the same. There are signs of recent battling +everywhere. +~ +555 9 0 0 0 0 +D0 +~ +~ +0 0 55597 +D3 +~ +~ +0 0 55592 +S +#55594 +The Dungeon~ + These dungeon rooms seem all the same. There are signs of recent battling +everywhere. +~ +555 9 0 0 0 0 +D0 +~ +~ +0 0 55598 +D2 +~ +~ +0 0 55590 +S +#55595 +The Dungeon~ + These dungeon rooms seem all the same. There are signs of recent battling +everywhere. +~ +555 9 0 0 0 0 +D0 +~ +~ +0 0 55599 +D1 +~ +~ +0 0 55596 +D2 +~ +~ +0 0 55591 +S +#55596 +The Dungeon~ + These dungeon rooms seem all the same. There are signs of recent battling +everywhere. +~ +555 9 0 0 0 0 +D0 +~ +~ +0 0 55600 +D3 +~ +~ +0 0 55595 +S +#55597 +The Dungeon~ + These dungeon rooms seem all the same. There are signs of recent battling +everywhere. +~ +555 9 0 0 0 0 +D2 +~ +~ +0 0 55593 +S +#55598 +The Dungeon~ + These dungeon rooms seem all the same. There are signs of recent battling +everywhere. +~ +555 9 0 0 0 0 +D2 +~ +~ +0 0 55594 +S +#55599 +The Dungeon~ + These dungeon rooms seem all the same. There are signs of recent battling +everywhere. +~ +555 9 0 0 0 0 +D2 +~ +~ +0 0 55595 +S +$~ diff --git a/lib/world/wld/556.wld b/lib/world/wld/556.wld new file mode 100644 index 0000000..c9139e5 --- /dev/null +++ b/lib/world/wld/556.wld @@ -0,0 +1,1446 @@ +#55600 +The Dungeon~ + These dungeon rooms seem all the same. There are signs of recent battling +everywhere. +~ +556 9 0 0 0 0 +D1 +There is a shimmering light. +~ +~ +0 0 55601 +D2 +~ +~ +0 0 55596 +S +#55601 +The Dungeon Moongate~ + You feel safe within the blue glow of the moongate. The dungeon creatures +seem to be afraid of it. +~ +556 12 0 0 0 0 +D3 +~ +~ +0 0 55600 +D4 +There seems to be a beach. +~ +moongate~ +2 55512 55602 +S +#55602 +Minoc~ + The moongate has led to the oceanside city of Minoc. To the north, there is +the sea and to the south there is the town of Minoc. +~ +556 4 0 0 0 2 +D0 +~ +~ +0 0 55615 +D2 +~ +~ +0 0 55604 +S +#55603 +The Armorer~ + The Armorer buys and sells armor. His smithy is impressive with all of his +greatest works hanging on the walls. +~ +556 8 0 0 0 0 +D1 +~ +door e east~ +1 0 55604 +S +#55604 +Minoc's Fountain~ + This is the entrance of Minoc. To the east you see the weaponsmith, and to +the west is the Armorer. To the south there seems to be a large road. +~ +556 0 0 0 0 1 +D0 +~ +~ +0 0 55602 +D1 +~ +door e east~ +1 0 55605 +D2 +~ +~ +0 0 55608 +D3 +~ +door w west~ +1 0 55603 +S +#55605 +The Weaponsmith~ + The best Weaponsmith in the realm is here. His shop is full of hanging +weapons. +~ +556 8 0 0 0 0 +D3 +~ +door w west~ +1 0 55604 +S +#55606 +The Boatseller~ + This is the shop where you can purchase vehicles to cross the sea. There +isn't much choice though. +~ +556 8 0 0 0 0 +D1 +~ +door e east~ +1 0 55607 +S +#55607 +Sacrifice Street~ + This Street goes from east to west. To the west is a shop and to the south +is a home. +~ +556 0 0 0 0 1 +D1 +~ +~ +0 0 55608 +D2 +~ +door s south~ +1 0 55611 +D3 +~ +door w west~ +1 0 55606 +S +#55608 +Sacrifice Street~ + This Street runs from east to west. To the west there is a shop, and to +there east there is a forge. +~ +556 0 0 0 0 1 +D0 +~ +~ +0 0 55604 +D1 +~ +~ +0 0 55609 +D3 +~ +~ +0 0 55607 +S +#55609 +Sacrifice Street~ + This Street runs from west to east. There is a home to the south and forge +to the east. +~ +556 0 0 0 0 1 +D1 +~ +door e east~ +1 0 55610 +D2 +~ +door s south~ +1 0 55612 +D3 +~ +~ +0 0 55608 +S +#55610 +Forge~ + The heat of the place cause blisters to form. The rhythmic beat of hammer +against the forge causes you to believe that someone is working here. +~ +556 8 0 0 0 0 +D3 +~ +door w west~ +1 0 55609 +S +#55611 +Residence~ + This residence is very small. It befits the teaching of sacrifice without +any item that is extra. +~ +556 8 0 0 0 0 +D0 +~ +door n north~ +1 0 55607 +S +#55612 +Residence~ + This residence is very small. It befits the teaching of sacrifice without +any item that is extra. +~ +556 8 0 0 0 0 +D0 +~ +door n north~ +1 0 55609 +S +#55613 +The Beach~ + This beach ends here. You can enter the ocean through the calm lagoon to the +west. +~ +556 0 0 0 0 2 +D1 +~ +~ +0 0 55614 +D3 +~ +~ +0 0 55684 +S +#55614 +The Beach~ + The beach extends from west to east but the waves are too heavy here to enter +the ocean. +~ +556 0 0 0 0 2 +D1 +~ +~ +0 0 55615 +D3 +~ +~ +0 0 55613 +S +#55615 +The Beach~ + The beach here is perfect, glistening white sands, perfect sun. Too bad +there is a monster infestation.... +~ +556 0 0 0 0 2 +D1 +~ +~ +0 0 55616 +D2 +~ +~ +0 0 55602 +D3 +~ +~ +0 0 55614 +S +#55616 +The Beach~ + The Beach seems so idyllic. It's too bad that these monsters keep showing +up. +~ +556 0 0 0 0 2 +D1 +~ +~ +0 0 55617 +D3 +~ +~ +0 0 55615 +S +#55617 +The Beach~ + The Beach ends here. It's impossible to enter the ocean from here. You'll +have to turn back. +~ +556 0 0 0 0 2 +D3 +~ +~ +0 0 55616 +S +#55618 +The Whirlpool~ + This is a nasty whirlpool. Huge waves threaten to crush everything in sight. +~ +556 0 0 0 0 7 +D0 +~ +~ +0 0 55619 +D1 +~ +~ +0 0 55620 +D2 +A swampy lagoon. +~ +~ +0 0 55684 +D3 +~ +~ +0 0 55621 +S +T 55618 +#55619 +The Whirlpool~ + This is a nasty whirlpool. Huge waves threaten to crush everything in sight. +~ +556 0 0 0 0 7 +D0 +~ +~ +0 0 55622 +D1 +~ +~ +0 0 55620 +D2 +~ +~ +0 0 55625 +D3 +~ +~ +0 0 55618 +S +#55620 +The Whirlpool~ + This is a nasty whirlpool. Huge waves threaten to crush everything in sight. +~ +556 0 0 0 0 7 +D0 +~ +~ +0 0 55623 +D1 +~ +~ +0 0 55618 +D2 +~ +~ +0 0 55626 +D3 +~ +~ +0 0 55619 +S +#55621 +The Whirlpool~ + This is a nasty whirlpool. Huge waves threaten to crush everything in sight. +~ +556 0 0 0 0 7 +D0 +~ +~ +0 0 55624 +D1 +~ +~ +0 0 55622 +D2 +~ +~ +0 0 55618 +D3 +~ +~ +0 0 55623 +S +#55622 +The Whirlpool~ + This is a nasty whirlpool. Huge waves threaten to crush everything in sight. +~ +556 0 0 0 0 7 +D0 +~ +~ +0 0 55625 +D1 +~ +~ +0 0 55623 +D2 +~ +~ +0 0 55619 +D3 +~ +~ +0 0 55621 +S +#55623 +The Whirlpool~ + This is a nasty whirlpool. Huge waves threaten to crush everything in sight. +~ +556 0 0 0 0 7 +D0 +~ +~ +0 0 55626 +D1 +~ +~ +0 0 55621 +D2 +~ +~ +0 0 55620 +D3 +~ +~ +0 0 55622 +S +#55624 +The Whirlpool~ + This is a nasty whirlpool. Huge waves threaten to crush everything in sight. +~ +556 0 0 0 0 7 +D0 +There is a shimmering light to the north. +~ +~ +0 0 55627 +D1 +~ +~ +0 0 55626 +D2 +~ +~ +0 0 55625 +D3 +~ +~ +0 0 55621 +S +T 55624 +#55625 +The Whirlpool~ + This is a nasty whirlpool. Huge waves threaten to crush everything in sight. +~ +556 0 0 0 0 7 +D0 +~ +~ +0 0 55619 +D1 +~ +~ +0 0 55626 +D2 +~ +~ +0 0 55622 +D3 +~ +~ +0 0 55624 +S +#55626 +The Whirlpool~ + This is a nasty whirlpool. Huge waves threaten to crush everything in sight. +~ +556 0 0 0 0 7 +D0 +~ +~ +0 0 55620 +D1 +~ +~ +0 0 55624 +D2 +~ +~ +0 0 55623 +D3 +~ +~ +0 0 55625 +S +#55627 +The Minoc Moongate~ + The sea waves lap up against the Moongate. The blue reflection disappears +into the ripples. +~ +556 4 0 0 0 7 +D2 +~ +~ +0 0 55624 +D4 +Through the moongate you see a large campfire. +~ +moongate~ +2 55513 55628 +S +#55628 +A Campfire~ + This campfire sits in the middle of the camp. Many of the paladins stand by +it looking it the desert beyond. Some just wander by. To the south is a small +tent, to the north are more tents. +~ +556 4 0 0 0 4 +D0 +~ +~ +0 0 55638 +D1 +~ +~ +0 0 55629 +D2 +~ +tent s south~ +1 0 55632 +S +#55629 +Between the Tents~ + There is a grand tent to the south. The tent flap entrance can be seen to +the east. +~ +556 0 0 0 0 4 +D1 +~ +~ +0 0 55630 +D3 +~ +~ +0 0 55628 +S +#55630 +In Front of the Grand Tent~ + To the south, there is a huge tent. To the east lies a smaller, more +ordinary, tent. +~ +556 0 0 0 0 4 +D1 +~ +tent e east~ +1 0 55631 +D2 +~ +tent s south~ +1 0 55634 +D3 +~ +~ +0 0 55629 +S +#55631 +A Small Tent~ + The paladin's tent is very Spartan, as he has to live without much in order +to develop his Honor. +~ +556 8 0 0 0 0 +D3 +~ +tent w west~ +1 0 55630 +S +#55632 +A Small Tent~ + The paladin's tent is very Spartan, as he has to live without much in order +to develop his Honor. +~ +556 8 0 0 0 0 +D0 +~ +tent n north~ +1 0 55628 +S +#55633 +The Treasure Tent~ + There is a HUGE stack of treasure here. It is truly immense. It would make +you easily a millionaire. If you could even take a tenth of it, you could buy +your levels. But the treasure is surrounded by a shield. A shield that only +the truly Honorable could get through. And if you were truly honorable you +wouldn't take the treasure. +~ +556 8 0 0 0 0 +D1 +~ +~ +0 0 55634 +S +#55634 +The Grand Tent~ + This tent is absolutely huge. To the east is the map room. To the south +there is Dupre. To the east is the treasure room. +~ +556 8 0 0 0 0 +D0 +~ +tent n north~ +1 0 55630 +D1 +~ +~ +0 0 55635 +D2 +~ +~ +0 0 55636 +D3 +~ +~ +0 0 55633 +S +#55635 +The Map Tent~ + This room has many maps and scrolls all over the table. There is one in +particular that interest you. +~ +556 8 0 0 0 0 +D3 +~ +~ +0 0 55634 +E +scroll~ +The scroll reads as follows: +Dear Lord British, + This is Dupre reporting about the paladin expedition. We +are in the process of clearing the desert of those annoying +sandtraps. Unfortunately one of my men had wandered into the +dragon cave and was slayed by that evil creature. We need +another knight, and also he had a moonstone. Thank you, my +liege. + Your Servant, + Dupre +~ +E +map~ + The map has a rough drawing of the camp and to the north a small segment of +the desert, and a drawing of a winged lizard near the very north. +~ +S +#55636 +Dupre's Tent~ + This is the commander's tent. It is full of commander type things. It's +simple, as befits a paladin. +~ +556 8 0 0 0 0 +D0 +~ +~ +0 0 55634 +S +#55637 +A Small Tent~ + The paladin's tent is very Spartan, as he has to live without much in order +to develop his Honor. +~ +556 8 0 0 0 0 +D1 +~ +tent e east~ +1 0 55638 +S +#55638 +Desert Entrance~ + You feel the hot desert wind blow sand into your face as you look at those +dunes. +~ +556 4 0 0 0 4 +D0 +~ +~ +0 0 55641 +D1 +~ +tent e east~ +1 0 55639 +D2 +~ +~ +0 0 55628 +D3 +~ +tent w west~ +1 0 55637 +S +#55639 +A Small Tent~ + The paladin's tent is very Spartan, as he has to live without much in order +to develop his Honor. +~ +556 8 0 0 0 0 +D3 +~ +tent w west~ +1 0 55638 +S +#55640 +The Desert~ + The desert in the northeast part of Britannia is a perfect example of its +kind. Dry, ugly, and lots of sand. +~ +556 0 0 0 0 4 +D0 +There is a shimmering light. +~ +~ +0 0 55644 +D1 +~ +~ +0 0 55641 +S +#55641 +The Desert~ + The Desert is an ugly place. Sand whips into your eyes, making you unsure of +where you are and what you see. +~ +556 0 0 0 0 4 +D1 +~ +~ +0 0 55642 +D2 +~ +~ +0 0 55638 +D3 +~ +~ +0 0 55640 +S +#55642 +The Desert~ + You trudge on. This desert seems endless. You'd even welcome a mirage, to +break up the monotony. +~ +556 0 0 0 0 4 +D0 +~ +~ +0 0 55646 +D1 +~ +~ +0 0 55643 +D3 +~ +~ +0 0 55641 +S +#55643 +The Desert Moongate~ + Your thirst seems to slacken as you see the comforting glow of the moongate. +You'll soon be out of this desert. +~ +556 4 0 0 0 4 +D3 +~ +~ +0 0 55642 +D4 +Through the moongate you seem to see a shrine. +~ +moongate~ +2 55514 55649 +S +#55644 +The Desert Moongate~ + Your thirst seems to slacken as you see the comforting glow of the moongate. +You'll soon be out of this desert. +~ +556 0 0 0 0 4 +D2 +~ +~ +0 0 55640 +D4 +There is just blue. +~ +moongate~ +2 55514 55644 +S +#55645 +The Desert~ + There is a large cave to the north. Smoke pours out of it at regular +intervals. +~ +556 0 0 0 0 4 +D0 +The smoke obscures all vision. +~ +~ +0 0 55648 +D1 +~ +~ +0 0 55646 +S +#55646 +The Desert~ + The sands blows into your ears and eyes and scours your skin. You may not +have much skin left by the time you get out of here. +~ +556 0 0 0 0 4 +D1 +There is a shimmering light. +~ +~ +0 0 55647 +D2 +~ +~ +0 0 55642 +D3 +~ +~ +0 0 55645 +S +#55647 +The Desert Moongate~ + Your thirst seems to slacken as you see the comforting glow of the moongate. +You'll soon be out of this desert. +~ +556 0 0 0 0 4 +D3 +~ +~ +0 0 55646 +D4 +There is just blue. +~ +moongate~ +2 55514 55685 +S +#55648 +The Dragon Cave~ + The cave is smoky. There is a glint of gold. The smell of sulfur fills the +air, choking you. +~ +556 12 0 0 0 0 +D2 +~ +~ +0 0 55645 +S +#55649 +The Shrine of Spirituality~ + In this room a huge ankh sits on a pedestal. The Shrine is the source of all +magical power. The Timelord himself lives here. There is a moongate here also. +And last of all there is a huge engraving taking up the west wall. +~ +556 12 0 0 0 0 +D0 +You peer into the blackness, and hear shrieks and sounds totally +inhuman. +~ +~ +0 0 55654 +D2 +Peace infuses your body. The graveyard is a solemn and sobering +place. +~ +~ +0 0 55657 +D4 +Through the moongate you see a castle. +~ +moongate~ +2 55515 55662 +E +engraving~ +Pilgrim, + You have reached the final step on your way to enlightenment. +In this last step you will be shown ultimate evil to your north, +and ultimate good to your south. This is the land of the undead. + + The dead of both those whose goodness links them to the land, +and those whose evilness was rejected are here. To have true +spirituality one must know both. Once you have been strengthened +and forge through the evil, there is one final test before you +prove yourself equal to the Avatar himself. You must endure +the test of time. +~ +E +ankh~ + Through your entire journey you have not understood the real symbol of the +ankh. Its true beauty only reveals itself to you now. This knowledge +transcends all that came before. +~ +S +#55650 +The Place of Ultimate Evil~ + The ground itself seems malevolent. It seems to suck at you as it tries to +engulf you. +~ +556 9 0 0 0 0 +D1 +~ +~ +0 0 55651 +D2 +~ +~ +0 0 55653 +S +#55651 +The Place of Ultimate Evil~ + The air sickens you. You choke on whatever flows through the air as you gasp +for oxygen. +~ +556 9 0 0 0 0 +D1 +~ +~ +0 0 55652 +D2 +~ +~ +0 0 55654 +D3 +~ +~ +0 0 55650 +S +#55652 +The Place of Ultimate Evil~ + It is dark, there is no evidence of light except what you have with you. +And this is swallowed by the darkness within 2 feet. +~ +556 9 0 0 0 0 +D2 +~ +~ +0 0 55655 +D3 +~ +~ +0 0 55651 +S +#55653 +The Place of Ultimate Evil~ + Sounds are very weird in this place. Some sounds, like shrieks and +blood-curdling shouts, are amplified, and you hear them frequently. Others, +like your own voice, will not travel to beyond a inch from your face. +~ +556 9 0 0 0 0 +D0 +~ +~ +0 0 55650 +D1 +~ +~ +0 0 55654 +S +#55654 +The Place of Ultimate Evil~ + When you enter this place all of your senses are immediately blasted. You +breathe in that total evilness and feel dirty. You want to leave right now. +~ +556 9 0 0 0 0 +D0 +~ +~ +0 0 55651 +D1 +~ +~ +0 0 55655 +D2 +~ +~ +0 0 55649 +D3 +~ +~ +0 0 55653 +S +#55655 +The Place of Ultimate Evil~ + You feel invisible things all over your body, sucking and poking at you, +hurting you. +~ +556 9 0 0 0 0 +D0 +~ +~ +0 0 55652 +D3 +~ +~ +0 0 55654 +S +#55656 +The Graveyard~ + The graveyard background noises seem to soothe you. They are light and +peaceful. Your own voices carries so well and softly that you seem to be +telepathically communicating. +~ +556 0 0 0 0 2 +D1 +~ +~ +0 0 55657 +D2 +~ +~ +0 0 55659 +S +#55657 +The Graveyard~ + When you walk into here you are immediately soothed. Nothing could be wrong +with the world. All your senses are pleased. +~ +556 0 0 0 0 2 +D0 +There is a shimmering light. +~ +~ +0 0 55649 +D1 +~ +~ +0 0 55658 +D2 +~ +~ +0 0 55660 +D3 +~ +~ +0 0 55656 +S +#55658 +The Graveyard~ + You feel a light breath of air under your clothing. It gently massages you. +~ +556 0 0 0 0 2 +D2 +~ +~ +0 0 55661 +D3 +~ +~ +0 0 55657 +S +#55659 +The Graveyard~ + The ground itself here seems to welcome your footsteps. It is springy and +causes you little fatigue. +~ +556 0 0 0 0 2 +D0 +~ +~ +0 0 55656 +D1 +~ +~ +0 0 55660 +S +#55660 +The Graveyard~ + The scent of the air refreshes you. It is sweet and lovely. Flowers on the +graves release their perfumes into the air. +~ +556 0 0 0 0 2 +D0 +~ +~ +0 0 55657 +D1 +~ +~ +0 0 55661 +D3 +~ +~ +0 0 55659 +S +#55661 +The Graveyard~ + The light here is bright and lovely. It shines on the gravestones as if +laying a benediction on the dead. +~ +556 0 0 0 0 2 +D0 +~ +~ +0 0 55658 +D3 +~ +~ +0 0 55660 +S +#55662 +Lord British's Castle Entrance~ + This building is awe-inspiring. Lord British's personal Jester is here to +entertain you. +~ +556 8 0 0 0 0 +D0 +You see a fountain. +~ +~ +0 0 55663 +S +#55663 +Castle Fountain~ + A lovely fountain sits here. Light sparkles the water droplets, making them +look like diamonds. To the north you see a guard. +~ +556 8 0 0 0 0 +D0 +~ +~ +0 0 55665 +D2 +~ +~ +0 0 55662 +S +#55664 +A Staircase~ + There is a magical staircase going up. Beware, for those who go up shall not +return down. The other exits except for the west are closed for construction. +~ +556 8 0 0 0 0 +D1 +~ +~ +0 0 55665 +D4 +You see the altars of enlightenment. +~ +~ +0 0 55669 +S +#55665 +Hallway~ + This is the entrance for Lord British. Through the great doors to the north +you can enter. Another hallways passes across this one. +~ +556 8 0 0 0 0 +D0 +~ +door n north~ +1 0 55667 +D1 +~ +~ +0 0 55666 +D2 +~ +~ +0 0 55663 +D3 +~ +~ +0 0 55664 +S +#55666 +Hallway~ + This is a hallway that would regularly extend from west to east, but it is +closed for reconstruction. There is though a room to your north that can be +entered. +~ +556 8 0 0 0 0 +D0 +~ +door n north~ +1 0 55668 +D3 +~ +~ +0 0 55665 +S +#55667 +The Throne Room~ + In the Throne Room there are the two most important figures in the world; the +avatar and Lord British himself. +~ +556 8 0 0 0 0 +D2 +~ +door s south~ +1 0 55665 +S +#55668 +Batlin's Room~ + Batlin, molester of animals and general jerk, lives here. The room looks +peaceful but, like its occupant, probably hides evil. +~ +556 8 0 0 0 0 +D2 +~ +door s south~ +1 0 55666 +S +#55669 +The Altar of Honesty~ + You may gain true enlightenment here. There is a large plaque on the wall. +The path continues only if you use the mantra, to gain enlightenment. +~ +556 8 0 0 0 0 +D0 +The Path Of Enlightenment leads on. +~ +Path~ +2 55504 55670 +E +plaque~ + Honesty is the scrupulous respect for truth-the willingness never to deceive +oneself or another. +~ +S +#55670 +The Altar of Compassion~ + You may gain true enlightenment here. There is a large plaque on the wall. +The path continues only if you use the mantra, to gain enlightenment. +~ +556 8 0 0 0 0 +D0 +The Path Of Enlightenment leads on. +~ +Path~ +2 55500 55671 +E +plaque~ + Compassion is nonjudgmental empathy for one's fellow creatures. It is pure +love. +~ +S +#55671 +The Altar of Valor~ + You may gain true enlightenment here. There is a large plaque on the wall. +The path continues only if you use the mantra, to gain enlightenment. +~ +556 8 0 0 0 0 +D0 +The Path Of Enlightenment leads on. +~ +Path~ +2 55506 55672 +E +plaque~ + Valor is the courage to take actions in support of one's convictions. +~ +S +#55672 +The Altar of Justice~ + You may gain true enlightenment here. There is a large plaque on the wall. +The path continues only if you use the mantra, to gain enlightenment. +~ +556 8 0 0 0 0 +D0 +The Path Of Enlightenment leads on. +~ +Path~ +2 55502 55673 +E +plaque~ + Justice is devotion to truth, tempered by love. +~ +S +#55673 +The Altar of Sacrifice~ + You may gain true enlightenment here. There is a large plaque on the wall. +The path continues only if you use the mantra, to gain enlightenment. +~ +556 8 0 0 0 0 +D0 +The Path Of Enlightenment leads on. +~ +Path~ +2 55505 55674 +E +plaque~ + Sacrifice is the courage to give of oneself in the name of love. +~ +S +#55674 +The Altar of Honor~ + You may gain true enlightenment here. There is a large plaque on the wall. +The path continues only if you use the mantra, to gain enlightenment. +~ +556 8 0 0 0 0 +D0 +The Path Of Enlightenment leads on. +~ +Path~ +2 55507 55675 +E +plaque~ + Honor is the courage to stand for truth, against any odds. +~ +S +#55675 +The Altar of Spirituality~ + You may gain true enlightenment here. There is a large plaque on the wall. +The path continues only if you use the mantra, to gain enlightenment. +~ +556 8 0 0 0 0 +D0 +The Path Of Enlightenment leads on. +~ +Path~ +2 55503 55676 +E +plaque~ + Spirituality is the concern with one's inner being and how one deals with +truth, love, and courage. +~ +S +#55676 +The Altar of Humility~ + You may gain true enlightenment here. There is a large plaque on the wall. +The path continues only if you use the mantra, to gain enlightenment. +~ +556 8 0 0 0 0 +D0 +The Path Of Enlightenment ends there. +~ +Path~ +2 55501 55677 +E +plaque~ + Humility is perceiving one's place in the world, not according to one's own +accomplishments, but according to the intrinsic value of all individuals. +~ +S +#55677 +The Enlightenment~ + A voice booms out, "You are now eight parts enlightened. To truly become an +Avatar though you must experience what he has experienced. Go through the time +warp and fight his enemies. Beware! Only High Mortals should attempt this +challenge." +~ +556 8 0 0 0 0 +D4 +The Time Warp leads you to another place. +~ +warp~ +2 55516 55679 +S +#55678 +In the Warp~ + This is a forest. You were sent very far back in time. Before there was a +Britannia. Almost before there was a Lord British. This is the time of +Mondain. The first enemy that the Avatar met. +~ +556 0 0 0 0 3 +S +#55679 +In the Warp~ + You are in a featureless room. You see the apprentice and lover of Mondain +here. Minax. She does not seem happy to see you. +~ +556 8 0 0 0 0 +D4 +The Time Warp zips to the future. +~ +warp~ +2 55516 55680 +S +#55680 +In the Warp~ + You see the last of the Triad of Evil. With its destruction came the +breaking of the world. +~ +556 8 0 0 0 0 +D4 +The Time Warp continues on. +~ +warp~ +2 55516 55681 +S +#55681 +The Enlightenment~ + A voice booms out, "You have now truly became Enlightened. You have fought +and defeated the Avatar's enemies of the past. Now the time warp leads to the +future. Only the truly courageous can survive the enemies there." +~ +556 8 0 0 0 0 +D4 +The Time Warp changes space, and fluxes its surroundings. +~ +warp~ +2 55516 55682 +S +#55682 +In the Warp~ + You seem to be in a castle. But there are torture devices here, and an angry +King. +~ +556 8 0 0 0 0 +D4 +The Time Warp sputters and crackles. +~ +warp~ +2 55516 55683 +S +#55683 +In the Warp~ + You seem to be in a blue room. It seems to be only 2 dimensional as it +sparkles. There is also a big red face here. +~ +556 8 0 0 0 0 +D4 +All looks peaceful beyond the moongate. +~ +moongate~ +2 55516 55685 +S +#55684 +The Lagoon~ + The whirlpool-like ocean is to the north, and the beach is back to the east. +The beach looks much safer. +~ +556 4 0 0 0 7 +D0 +The Ocean Roars. +~ +~ +0 0 55618 +D1 +The beach sparkles. +~ +~ +0 0 55613 +S +#55685 +Entrance to Ultima~ + The blue moongate casts an strange blue light upon a huge gate to the south. +The gate is open and beyond it you see a simple village. Around the gate there +are two pedestals. On the first pedestal, there is a magic scroll. On the +second there is a plaque. +~ +556 8 0 0 0 0 +D2 +There is a huge gate. +~ +gate s south~ +0 0 55501 +E +magic scroll~ + An image flies out of the scroll and creates a huge image of a face +approximately ten feet off the ground. It says, " Welcome to Ultima, where +adventure and excitement may be found for all people, and all levels. Each of +the separate planes increase in level. Have a nice day!" +~ +E +plaque~ + The plaque reads, "The Ultima Area was originally made for Merc 2.0." +~ +S +$~ diff --git a/lib/world/wld/index b/lib/world/wld/index index 797d24e..1430f81 100644 --- a/lib/world/wld/index +++ b/lib/world/wld/index @@ -180,4 +180,6 @@ 325.wld 326.wld 345.wld +555.wld +556.wld $ diff --git a/lib/world/zon/0.zon b/lib/world/zon/0.zon index 080ea53..3969df2 100644 --- a/lib/world/zon/0.zon +++ b/lib/world/zon/0.zon @@ -2,6 +2,9 @@ Rumble~ The Builder Academy Zone~ 0 99 10 2 +D 0 20 0 2 (Advanced Trigedit Example) +M 0 24 1 20 (the example gateguard) +G 1 46 99 -1 (the gateguard key) D 0 89 4 2 (The Prison Cell Corridor) M 0 31 1 89 (the Commissar) G 1 68 99 -1 (the Commissar's key) @@ -44,11 +47,6 @@ M 0 26 1 22 (the protector of the magic eight ball) R 0 22 47 -1 (the magic eight ball) O 0 47 99 22 (the magic eight ball) M 0 25 1 21 (the variable questmaster) -D 0 20 0 2 (Advanced Trigedit Example) -M 0 24 1 20 (the example gateguard) -G 1 46 99 -1 (the gateguard key) -R 0 20 45 -1 (a pile of gold coins) -O 0 45 99 20 (a pile of gold coins) M 0 16 1 19 (a quest ogre) M 0 14 1 18 (the tutorial questmaster) S diff --git a/lib/world/zon/555.zon b/lib/world/zon/555.zon new file mode 100644 index 0000000..7c2b5fa --- /dev/null +++ b/lib/world/zon/555.zon @@ -0,0 +1,108 @@ +#555 +Casret Parna~ +Ultima~ +55500 55599 30 2 0 0 0 0 1 30 +D 0 55507 2 1 (Barn) +M 0 55500 5 55507 (the insects) +M 0 55502 10 55507 (the shepherd) +E 1 55517 100 16 (the shepherd's crook) +M 0 55534 1 55592 (the headless) +G 1 55512 50 -1 (Moonstone) +M 0 55533 10 55590 (the gremlin) +M 0 55532 10 55588 (the ettin) +M 0 55537 1 55588 (Lord Simon) +E 1 55537 100 16 (a bastard sword) +M 0 55536 1 55587 (Geoffrey the Fighter) +E 1 55535 100 16 (a sword) +E 1 55506 50 17 (Ra) +M 0 55535 10 55586 (the fighter) +E 1 55536 100 16 (a sword) +D 0 55584 4 2 (The Yew Moongate) +M 0 55522 10 55581 (the wisp) +M 0 55520 5 55580 (the orc) +E 1 55531 100 16 (a wooden spear) +M 0 55523 10 55578 (the forest druid) +M 0 55521 20 55573 (the troll) +E 1 55532 100 16 (a stone club) +M 0 55526 1 55570 (Jaana the Druid) +E 1 55502 50 17 (Beh) +E 1 55534 100 16 (a staff) +M 0 55528 1 55568 (the prisoner) +M 0 55527 1 55567 (the dirty prisoner) +G 1 55511 50 -1 (Moonstone) +D 0 55566 1 1 (Prison) +D 0 55565 3 1 (Prison) +D 0 55564 3 1 (The Bench) +D 0 55564 1 1 (The Bench) +M 0 55525 1 55564 (the Judge) +E 1 55533 100 16 (a gavel) +M 0 55531 1 55560 (the pub owner) +D 0 55563 0 1 (The Audience Room) +M 0 55524 10 55559 (the city druid) +D 0 55556 2 1 (In Front of the Courthouse) +M 0 55529 5 55556 (the citizen of Yew) +M 0 55512 1 55554 (the snake) +G 1 55510 50 -1 (Moonstone) +M 0 55511 10 55552 (the slime) +D 0 55550 4 2 (The Britain Moongate) +M 0 55516 1 55548 (Iolo the Bard) +E 1 55528 100 16 (Iolo's bow) +E 1 55500 50 17 (Mu) +G 1 55527 100 -1 (the bottle) +D 0 55546 4 1 (Cellar) +M 0 55519 1 55545 (Gwenno the Bard) +E 1 55530 100 16 (the Infinity Bow) +M 0 55514 5 55544 (the bard) +E 1 55524 100 16 (a mandolin) +D 0 55543 5 1 (The Southwest Corner of the Tavern) +M 0 55518 10 55539 (the townsman) +M 0 55530 1 55539 (the bartender) +M 0 55515 3 55537 (the beggar) +G 1 55526 100 -1 (some gold pieces) +G 1 55525 100 -1 (a cup) +M 0 55507 1 55535 (the giant spider) +G 1 55509 50 -1 (Moonstone) +G 1 55520 100 -1 (a wrinkled scroll) +M 0 55508 10 55530 (the mage) +E 1 55522 100 5 (a robe) +D 0 55528 0 1 (The Library Moongate) +D 0 55528 4 2 (The Library Moongate) +M 0 55506 10 55524 (the giant rat) +M 0 55509 1 55521 (Nystul the Librarian) +E 1 55521 100 16 (a magic dagger) +M 0 55510 1 55518 (Mariah the Mage) +E 1 55504 50 17 (Ahm) +M 0 55505 1 55515 (Katrina the Shepherd) +E 1 55519 100 16 (Katrina's sword) +E 1 55501 50 17 (Lum) +D 0 55514 3 1 (Entrance to the Office) +D 0 55513 0 1 (Humility Lane) +M 0 55504 10 55513 (the sheep) +M 0 55502 10 55513 (the shepherd) +E 1 55517 100 16 (the shepherd's crook) +D 0 55512 2 1 (House) +D 0 55512 4 1 (House) +M 0 55503 5 55512 (the girl) +E 1 55518 100 17 (the doll) +D 0 55511 5 1 (Attic) +M 0 55501 1 55511 (the bat) +G 1 55508 50 -1 (Moonstone) +D 0 55510 1 1 (Condemned House) +D 0 55508 0 1 (Humility Lane) +M 0 55500 5 55508 (the insects) +M 0 55504 10 55508 (the sheep) +M 0 55503 5 55508 (the girl) +E 1 55518 100 17 (the doll) +M 0 55513 1 55506 (Mr. Smithy) +E 1 55523 100 8 (horseshoes) +D 0 55505 3 1 (New Magincia Road) +D 0 55504 1 1 (New Magincia Road) +M 0 55504 10 55504 (the sheep) +D 0 55503 4 2 (The New Magincia Moongate) +M 0 55503 5 55502 (the girl) +E 1 55518 100 17 (the doll) +M 0 55502 10 55501 (the shepherd) +E 1 55517 100 16 (the shepherd's crook) +M 0 55504 10 55501 (the sheep) +S +$ diff --git a/lib/world/zon/556.zon b/lib/world/zon/556.zon new file mode 100644 index 0000000..98059a6 --- /dev/null +++ b/lib/world/zon/556.zon @@ -0,0 +1,145 @@ +#556 +Casret Parna~ +Ultima II~ +55600 55699 30 2 0 0 0 0 1 30 +D 0 55683 4 2 (In the Warp) +M 0 55556 1 55683 (the Guardian) +E 1 55549 100 6 (a big red face) +M 0 55540 5 55608 (a tinker) +E 1 55538 100 16 (a hammer) +M 0 55542 1 55608 (the Lady of Empath Abbey) +E 1 55540 100 3 (the Amulet of Love) +D 0 55604 3 1 (Minoc's Fountain) +D 0 55604 1 1 (Minoc's Fountain) +R 0 55604 55567 -1 (a fountain) +O 1 55567 2 55604 (a fountain) +D 0 55607 2 1 (Sacrifice Street) +D 0 55607 3 1 (Sacrifice Street) +R 0 55663 55567 -1 (a fountain) +O 1 55567 2 55663 (a fountain) +D 0 55603 1 1 (The Armorer) +M 0 55568 1 55603 (the armorer) +G 1 55542 100 -1 (shiny armor) +G 1 55522 100 -1 (a robe) +D 0 55682 4 2 (In the Warp) +M 0 55557 1 55682 (Blackthorn) +E 1 55550 100 16 (a spiked mace) +D 0 55681 4 2 (The Enlightenment) +D 0 55680 4 2 (In the Warp) +M 0 55558 1 55680 (Exodus) +E 1 55551 100 5 (a completely black armor) +D 0 55679 4 2 (In the Warp) +M 0 55559 1 55679 (Minax) +E 1 55552 100 3 (an evil charm) +M 0 55560 1 55678 (Mondain) +E 1 55553 100 17 (an evil gem) +D 0 55677 4 2 (The Enlightenment) +D 0 55676 0 2 (The Altar of Humility) +D 0 55675 0 2 (The Altar of Spirituality) +D 0 55674 0 2 (The Altar of Honor) +D 0 55673 0 2 (The Altar of Sacrifice) +D 0 55672 0 2 (The Altar of Justice) +D 0 55671 0 2 (The Altar of Valor) +D 0 55670 0 2 (The Altar of Compassion) +D 0 55669 0 2 (The Altar of Honesty) +D 0 55668 2 1 (Batlin's Room) +M 0 55562 1 55668 (Batlin) +E 1 55562 100 3 (a Fellowship medallion) +D 0 55665 0 0 (Hallway) +M 0 55561 1 55665 (Sentri) +E 1 55557 100 16 (Sentri's two-handed sword) +D 0 55667 2 0 (The Throne Room) +M 0 55563 1 55667 (the Avatar) +E 1 55563 100 16 (the Glass Sword) +M 0 55564 1 55667 (Lord British) +E 1 55564 100 6 (British's crown) +E 1 55565 100 17 (British's sceptre) +E 1 55566 100 3 (British's amulet) +D 0 55666 0 1 (Hallway) +M 0 55517 1 55662 (Chuckles the Jester) +E 1 55529 100 16 (a chicken) +M 0 55554 1 55661 (Shamino the Ranger) +E 1 55503 50 17 (Ohm) +E 1 55547 100 12 (a magic cloak) +M 0 55549 5 55660 (the spirit) +M 0 55553 4 55660 (the mourner) +M 0 55547 3 55655 (the reaper) +M 0 55551 3 55655 (the skeleton) +E 1 55545 100 16 (a rusty sword) +E 1 55546 100 11 (a rusty shield) +M 0 55550 5 55653 (the ghost) +M 0 55547 3 55652 (the reaper) +M 0 55552 1 55651 (the daemon) +G 1 55515 50 -1 (Moonstone) +M 0 55547 3 55650 (the reaper) +D 0 55649 4 2 (The Shrine of Spirituality) +M 0 55555 1 55649 (the Timelord) +E 1 55516 50 17 (the Hourglass) +E 1 55548 100 5 (an aura of power) +M 0 55544 1 55648 (the dragon) +G 1 55514 50 -1 (Moonstone) +D 0 55647 4 2 (The Desert Moongate) +D 0 55644 4 2 (The Desert Moongate) +D 0 55643 4 2 (The Desert Moongate) +M 0 55543 10 55641 (the sandtrap) +D 0 55639 3 1 (A Small Tent) +M 0 55545 6 55639 (the paladin) +E 1 55541 100 16 (a shiny sword) +E 1 55542 100 5 (shiny armor) +D 0 55638 1 1 (Desert Entrance) +D 0 55638 3 1 (Desert Entrance) +M 0 55545 6 55638 (the paladin) +E 1 55541 100 16 (a shiny sword) +E 1 55542 100 5 (shiny armor) +D 0 55637 1 1 (A Small Tent) +M 0 55545 6 55637 (the paladin) +E 1 55541 100 16 (a shiny sword) +E 1 55542 100 5 (shiny armor) +M 0 55546 1 55636 (Dupre the Paladin) +E 1 55507 50 17 (Summ) +E 1 55543 100 16 (a rapier) +D 0 55634 0 1 (The Grand Tent) +M 0 55548 1 55634 (Draxthanum the Gargoyle) +E 1 55544 100 16 (a boomerang) +M 0 55545 6 55633 (the paladin) +E 1 55541 100 16 (a shiny sword) +E 1 55542 100 5 (shiny armor) +D 0 55631 3 1 (A Small Tent) +M 0 55545 6 55631 (the paladin) +E 1 55541 100 16 (a shiny sword) +E 1 55542 100 5 (shiny armor) +D 0 55630 1 1 (In Front of the Grand Tent) +D 0 55630 2 1 (In Front of the Grand Tent) +M 0 55545 6 55629 (the paladin) +E 1 55541 100 16 (a shiny sword) +E 1 55542 100 5 (shiny armor) +D 0 55628 2 1 (A Campfire) +D 0 55627 4 2 (The Minoc Moongate) +M 0 55567 1 55623 (the squid) +G 1 55513 50 -1 (Moonstone) +M 0 55565 5 55622 (the shark) +M 0 55566 5 55621 (the seahorse) +M 0 55538 2 55617 (the mimic) +M 0 55538 2 55616 (the mimic) +M 0 55539 2 55615 (the gazer) +M 0 55539 2 55614 (the gazer) +D 0 55612 0 1 (Residence) +M 0 55540 5 55611 (a tinker) +E 1 55538 100 16 (a hammer) +D 0 55610 3 1 (Forge) +M 0 55541 1 55610 (Julia the Tinker) +E 1 55505 50 17 (Cah) +E 1 55539 100 16 (a sword) +D 0 55609 2 1 (Sacrifice Street) +D 0 55609 1 1 (Sacrifice Street) +D 0 55606 1 1 (The Boatseller) +M 0 55570 1 55606 (the boatseller) +G 1 55568 100 -1 (a boat) +D 0 55605 3 1 (The Weaponsmith) +M 0 55569 1 55605 (the weaponseller) +G 1 55541 100 -1 (a shiny sword) +G 1 55531 100 -1 (a wooden spear) +G 1 55532 100 -1 (a stone club) +D 0 55601 4 2 (The Dungeon Moongate) +S +$ diff --git a/lib/world/zon/index b/lib/world/zon/index index be3b1dd..ae0f12a 100644 --- a/lib/world/zon/index +++ b/lib/world/zon/index @@ -180,4 +180,6 @@ 325.zon 326.zon 345.zon +555.zon +556.zon $ diff --git a/src/constants.c b/src/constants.c index ab63fe6..9e1bb48 100644 --- a/src/constants.c +++ b/src/constants.c @@ -295,6 +295,7 @@ const char *connected_types[] = { "Trigger edit", "Help edit", "Quest edit", + "Preference edit", "\n" }; diff --git a/src/db.c b/src/db.c index 94e773e..902489a 100644 --- a/src/db.c +++ b/src/db.c @@ -90,17 +90,20 @@ room_rnum r_frozen_start_room; /* rnum of frozen start room */ char *credits = NULL; /* game credits */ char *news = NULL; /* mud news */ -char *motd = NULL; /* message of the day - mortals */ -char *imotd = NULL; /* message of the day - immorts */ -char *GREETINGS = NULL; /* opening credits screen */ +char *motd = NULL; /* message of the day - mortals */ +char *imotd = NULL; /* message of the day - immorts */ +char *GREETINGS = NULL; /* opening credits screen */ char *help = NULL; /* help screen */ -char *ihelp = NULL; /* help screen (immortals) */ +char *ihelp = NULL; /* help screen (immortals) */ char *info = NULL; /* info page */ char *wizlist = NULL; /* list of higher gods */ char *immlist = NULL; /* list of peon gods */ char *background = NULL; /* background story */ char *handbook = NULL; /* handbook for new immortals */ char *policies = NULL; /* policies page */ +char *bugs = NULL; /* bugs file */ +char *typos = NULL; /* typos file */ +char *ideas = NULL; /* ideas file */ int top_of_helpt = 0; struct help_index_element *help_table = NULL; @@ -307,7 +310,7 @@ void free_text_files(void) { char **textfiles[] = { &wizlist, &immlist, &news, &credits, &motd, &imotd, &help, &ihelp, &info, - &policies, &handbook, &background, &GREETINGS, NULL + &policies, &handbook, &background, &GREETINGS, &bugs, &typos, &ideas, NULL }; int rf; @@ -354,6 +357,12 @@ ACMD(do_reboot) send_to_char(ch, "Cannot read handbook\r\n"); if (file_to_string_alloc(BACKGROUND_FILE, &background) < 0) send_to_char(ch, "Cannot read background\r\n"); + if (file_to_string_alloc(BUG_FILE, &background) < 0) + send_to_char(ch, "Cannot read bugs file\r\n"); + if (file_to_string_alloc(TYPO_FILE, &background) < 0) + send_to_char(ch, "Cannot read typos file\r\n"); + if (file_to_string_alloc(IDEA_FILE, &background) < 0) + send_to_char(ch, "Cannot read ideas file\r\n"); if (help_table) { free_help_table(); index_boot(DB_BOOT_HLP); @@ -394,6 +403,15 @@ ACMD(do_reboot) } else if (!str_cmp(arg, "background")) { if (file_to_string_alloc(BACKGROUND_FILE, &background) < 0) send_to_char(ch, "Cannot read background\r\n"); + } else if (!str_cmp(arg, "bugs")) { + if (file_to_string_alloc(BUG_FILE, &bugs) < 0) + send_to_char(ch, "Cannot read bugs\r\n"); + } else if (!str_cmp(arg, "typos")) { + if (file_to_string_alloc(TYPO_FILE, &typos) < 0) + send_to_char(ch, "Cannot read typos\r\n"); + } else if (!str_cmp(arg, "ideas")) { + if (file_to_string_alloc(IDEA_FILE, &ideas) < 0) + send_to_char(ch, "Cannot read ideas\r\n"); } else if (!str_cmp(arg, "greetings")) { if (file_to_string_alloc(GREETINGS_FILE, &GREETINGS) == 0) prune_crlf(GREETINGS); @@ -648,6 +666,9 @@ void boot_db(void) file_to_string_alloc(POLICIES_FILE, &policies); file_to_string_alloc(HANDBOOK_FILE, &handbook); file_to_string_alloc(BACKGROUND_FILE, &background); + file_to_string_alloc(BUG_FILE, &bugs); + file_to_string_alloc(TYPO_FILE, &typos); + file_to_string_alloc(IDEA_FILE, &ideas); if (file_to_string_alloc(GREETINGS_FILE, &GREETINGS) == 0) prune_crlf(GREETINGS); diff --git a/src/db.h b/src/db.h index 2d09e8f..7526943 100644 --- a/src/db.h +++ b/src/db.h @@ -334,6 +334,9 @@ extern char *immlist; extern char *background; extern char *handbook; extern char *policies; +extern char *bugs; +extern char *typos; +extern char *ideas; /* The ingame helpfile */ extern int top_of_helpt; diff --git a/src/medit.c b/src/medit.c index e39acab..07a417f 100644 --- a/src/medit.c +++ b/src/medit.c @@ -341,32 +341,34 @@ static void medit_disp_attack_types(struct descriptor_data *d) /* Display mob-flags menu. */ static void medit_disp_mob_flags(struct descriptor_data *d) { - char buf[MAX_STRING_LENGTH]; + int i, columns = 0; + char flags[MAX_STRING_LENGTH]; get_char_colors(d->character); clear_screen(d); - - column_list(d->character, 2, action_bits, NUM_MOB_FLAGS, TRUE); - - sprintbitarray(MOB_FLAGS(OLC_MOB(d)), action_bits, AF_ARRAY_MAX, buf); - write_to_output(d, "\r\nCurrent flags : %s%s%s\r\nEnter mob flags (0 to quit) : ", - cyn, buf, nrm); + for (i = 0; i < NUM_MOB_FLAGS; i++) { + write_to_output(d, "%s%2d%s) %-20.20s %s", grn, i + 1, nrm, action_bits[i], + !(++columns % 2) ? "\r\n" : ""); + } + sprintbitarray(MOB_FLAGS(OLC_MOB(d)), action_bits, AF_ARRAY_MAX, flags); + write_to_output(d, "\r\nCurrent flags : %s%s%s\r\nEnter mob flags (0 to quit) : ", cyn, flags, nrm); } /* Display affection flags menu. */ static void medit_disp_aff_flags(struct descriptor_data *d) { - char buf[MAX_STRING_LENGTH]; + int i, columns = 0; + char flags[MAX_STRING_LENGTH]; get_char_colors(d->character); clear_screen(d); - - /* +1 since AFF_FLAGS don't start at 0. */ - column_list(d->character, 2, affected_bits + 1, NUM_AFF_FLAGS, TRUE); - - sprintbitarray(AFF_FLAGS(OLC_MOB(d)), affected_bits, AF_ARRAY_MAX, buf); + for (i = 0; i < NUM_AFF_FLAGS; i++) { + write_to_output(d, "%s%2d%s) %-20.20s %s", grn, i + 1, nrm, affected_bits[i+1], + !(++columns % 2) ? "\r\n" : ""); + } + sprintbitarray(AFF_FLAGS(OLC_MOB(d)), affected_bits, AF_ARRAY_MAX, flags); write_to_output(d, "\r\nCurrent flags : %s%s%s\r\nEnter aff flags (0 to quit) : ", - cyn, buf, nrm); + cyn, flags, nrm); } /* Display main menu. */ diff --git a/src/oasis_list.c b/src/oasis_list.c index 0023e74..f80167f 100644 --- a/src/oasis_list.c +++ b/src/oasis_list.c @@ -241,8 +241,8 @@ static void list_rooms(struct char_data *ch, zone_rnum rnum, room_vnum vmin, roo } send_to_char (ch, - "Index VNum Room Name Exits\r\n" - "----- ------- ---------------------------------------- -----\r\n"); + "Index VNum Room Name Exits\r\n" + "----- ------- -------------------------------------------- -----\r\n"); if (!top_of_world) return; @@ -294,8 +294,8 @@ static void list_mobiles(struct char_data *ch, zone_rnum rnum, mob_vnum vmin, mo } send_to_char(ch, - "Index VNum Mobile Name Level\r\n" - "----- ------- --------------------------------------------- -----\r\n"); + "Index VNum Mobile Name Level\r\n" + "----- ------- -------------------------------------------- -----\r\n"); if (!top_of_mobt) return; @@ -545,7 +545,7 @@ static void list_triggers(struct char_data *ch, zone_rnum rnum, trig_vnum vmin, /* Store the header for the room listing. */ send_to_char (ch, "Index VNum Trigger Name Type\r\n" - "----- ------- -------------------------------------------------------\r\n"); + "----- ------- --------------------------------------------- ---------\r\n"); /* Loop through the world and find each room. */ for (i = 0; i < top_of_trigt; i++) { diff --git a/src/tedit.c b/src/tedit.c index 9ced3a0..1baa447 100644 --- a/src/tedit.c +++ b/src/tedit.c @@ -87,6 +87,9 @@ ACMD(do_tedit) { "policies", LVL_IMPL, &policies, 8192, POLICIES_FILE}, { "wizlist", LVL_IMPL, &wizlist, 2400, WIZLIST_FILE}, { "immlist", LVL_GRGOD, &immlist, 2400, IMMLIST_FILE}, + { "bugs", LVL_GRGOD, &bugs, 8192, BUG_FILE}, + { "typos", LVL_GRGOD, &typos, 8192, TYPO_FILE}, + { "ideas", LVL_GRGOD, &ideas, 8192, IDEA_FILE}, { "\n", 0, NULL, 0, NULL } };