Fixed a bug with character deletion (see changelog)

This commit is contained in:
JamDog
2009-03-13 18:19:38 +00:00
parent 2d52e5cb67
commit 44f59ceff2
3 changed files with 146 additions and 102 deletions

View File

@@ -35,6 +35,8 @@ export (QQ's a zone into a tarball)t
Xlist (mlist, olist, rlist, zlist, slist, tlist, qlist)
(lots of major bugfixes too)
tbaMUD 3.59
[Mar 13 2009] - Jamdog
Bug-Fix: Character deletion (remove_player, players.c), where the wrong player was potentially being deleted.
[Mar 08 2009] - Jamdog
Fixed a possible crash bug in delete_object (genobj.c) (Thanks Slicer)
CAP function now recognises both preceeding color codes and ANSI codes (Thanks Slicer)

View File

@@ -1236,66 +1236,67 @@ void nanny(struct descriptor_data *d, char *arg)
char buf[MAX_INPUT_LENGTH], tmp_name[MAX_INPUT_LENGTH];
if ((_parse_name(arg, tmp_name)) || strlen(tmp_name) < 2 ||
strlen(tmp_name) > MAX_NAME_LENGTH || !valid_name(tmp_name) ||
fill_word(strcpy(buf, tmp_name)) || reserved_word(buf)) { /* strcpy: OK (mutual MAX_INPUT_LENGTH) */
write_to_output(d, "Invalid name, please try another.\r\nName: ");
return;
strlen(tmp_name) > MAX_NAME_LENGTH || !valid_name(tmp_name) ||
fill_word(strcpy(buf, tmp_name)) || reserved_word(buf)) { /* strcpy: OK (mutual MAX_INPUT_LENGTH) */
write_to_output(d, "Invalid name, please try another.\r\nName: ");
return;
}
if ((player_i = load_char(tmp_name, d->character)) > -1) {
GET_PFILEPOS(d->character) = player_i;
GET_PFILEPOS(d->character) = player_i;
if (PLR_FLAGGED(d->character, PLR_DELETED)) {
if (PLR_FLAGGED(d->character, PLR_DELETED)) {
/* Make sure old files are removed so the new player doesn't get the
* deleted player's equipment. */
if ((player_i = get_ptable_by_name(tmp_name)) >= 0)
remove_player(player_i);
* deleted player's equipment. */
if ((player_i = get_ptable_by_name(tmp_name)) >= 0)
remove_player(player_i);
/* We get a false positive from the original deleted character. */
free_char(d->character);
/* Check for multiple creations. */
if (!valid_name(tmp_name)) {
write_to_output(d, "Invalid name, please try another.\r\nName: ");
return;
}
CREATE(d->character, struct char_data, 1);
clear_char(d->character);
CREATE(d->character->player_specials, struct player_special_data, 1);
free_char(d->character);
/* Check for multiple creations. */
if (!valid_name(tmp_name)) {
write_to_output(d, "Invalid name, please try another.\r\nName: ");
return;
}
CREATE(d->character, struct char_data, 1);
clear_char(d->character);
CREATE(d->character->player_specials, struct player_special_data, 1);
if (GET_HOST(d->character))
free(GET_HOST(d->character));
GET_HOST(d->character) = strdup(d->host);
free(GET_HOST(d->character));
GET_HOST(d->character) = strdup(d->host);
d->character->desc = d;
CREATE(d->character->player.name, char, strlen(tmp_name) + 1);
strcpy(d->character->player.name, CAP(tmp_name)); /* strcpy: OK (size checked above) */
GET_PFILEPOS(d->character) = player_i;
write_to_output(d, "Did I get that right, %s (Y/N)? ", tmp_name);
STATE(d) = CON_NAME_CNFRM;
} else {
/* undo it just in case they are set */
REMOVE_BIT_AR(PLR_FLAGS(d->character), PLR_WRITING);
REMOVE_BIT_AR(PLR_FLAGS(d->character), PLR_MAILING);
REMOVE_BIT_AR(PLR_FLAGS(d->character), PLR_CRYO);
REMOVE_BIT_AR(AFF_FLAGS(d->character), AFF_GROUP);
d->character->desc = d;
CREATE(d->character->player.name, char, strlen(tmp_name) + 1);
strcpy(d->character->player.name, CAP(tmp_name)); /* strcpy: OK (size checked above) */
GET_PFILEPOS(d->character) = player_i;
write_to_output(d, "Did I get that right, %s (Y/N)? ", tmp_name);
STATE(d) = CON_NAME_CNFRM;
} else {
/* undo it just in case they are set */
REMOVE_BIT_AR(PLR_FLAGS(d->character), PLR_WRITING);
REMOVE_BIT_AR(PLR_FLAGS(d->character), PLR_MAILING);
REMOVE_BIT_AR(PLR_FLAGS(d->character), PLR_CRYO);
REMOVE_BIT_AR(AFF_FLAGS(d->character), AFF_GROUP);
d->character->player.time.logon = time(0);
write_to_output(d, "Password: ");
echo_off(d);
d->idle_tics = 0;
STATE(d) = CON_PASSWORD;
}
write_to_output(d, "Password: ");
echo_off(d);
d->idle_tics = 0;
STATE(d) = CON_PASSWORD;
}
} else {
/* player unknown -- make new character */
/* player unknown -- make new character */
/* Check for multiple creations of a character. */
if (!valid_name(tmp_name)) {
write_to_output(d, "Invalid name, please try another.\r\nName: ");
return;
}
CREATE(d->character->player.name, char, strlen(tmp_name) + 1);
strcpy(d->character->player.name, CAP(tmp_name)); /* strcpy: OK (size checked above) */
/* Check for multiple creations of a character. */
if (!valid_name(tmp_name)) {
write_to_output(d, "Invalid name, please try another.\r\nName: ");
return;
}
CREATE(d->character->player.name, char, strlen(tmp_name) + 1);
strcpy(d->character->player.name, CAP(tmp_name)); /* strcpy: OK (size checked above) */
write_to_output(d, "Did I get that right, %s (Y/N)? ", tmp_name);
STATE(d) = CON_NAME_CNFRM;
write_to_output(d, "Did I get that right, %s (Y/N)? ", tmp_name);
STATE(d) = CON_NAME_CNFRM;
}
}
break;

View File

@@ -28,6 +28,12 @@
#define LOAD_MOVE 2
#define LOAD_STRENGTH 3
#define PT_PNAME(i) (player_table[(i)].name)
#define PT_IDNUM(i) (player_table[(i)].id)
#define PT_LEVEL(i) (player_table[(i)].level)
#define PT_FLAGS(i) (player_table[(i)].flags)
#define PT_LLAST(i) (player_table[(i)].last)
/* 'global' vars defined here and used externally */
/** @deprecated Since this file really is basically a functional extension
* of the database handling in db.c, until the day that the mud is broken
@@ -118,6 +124,41 @@ int create_entry(char *name)
return (pos);
}
/* Remove an entry from the in-memory player index table. *
* Requires the 'pos' value returned by the get_ptable_by_name function */
void remove_player_from_index(int pos)
{
int i;
if (pos < 0 || pos > top_of_p_table)
return;
/* We only need to free the name string */
free(PT_PNAME(pos));
/* Move every other item in the list down the index */
for (i = pos+1; i <= top_of_p_table; i++) {
PT_PNAME(i-1) = PT_PNAME(i);
PT_IDNUM(i-1) = PT_IDNUM(i);
PT_LEVEL(i-1) = PT_LEVEL(i);
PT_FLAGS(i-1) = PT_FLAGS(i);
PT_LLAST(i-1) = PT_LLAST(i);
}
PT_PNAME(top_of_p_table) = NULL;
/* Reduce the index table counter */
top_of_p_table--;
/* And reduce the size of the table */
if (top_of_p_table >= 0)
RECREATE(player_table, struct player_index_element, (top_of_p_table+1));
else {
free(player_table);
player_table = NULL;
}
}
/* This function necessary to save a seperate ASCII player index */
void save_player_index(void)
{
@@ -745,8 +786,8 @@ void remove_player(int pfilepos)
if (!*player_table[pfilepos].name)
return;
/* Update top_of_p_table. */
top_of_p_table -= 1;
/* Update index table. */
remove_player_from_index(pfilepos);
/* Unlink all player-owned files */
for (i = 0; i < MAX_FILES; i++) {