clang-format file added, quest.c and .h formatted

This commit is contained in:
welcor
2024-09-30 22:36:30 +02:00
parent e6085172d5
commit 5c44f0575e
4 changed files with 205 additions and 151 deletions

55
.clang-format Normal file
View File

@@ -0,0 +1,55 @@
---
Language: Cpp
BasedOnStyle: LLVM
AccessModifierOffset: -4
AlignConsecutiveAssignments: false
AlignConsecutiveDeclarations: false
AlignOperands: Align
AlignTrailingComments: true
AlwaysBreakTemplateDeclarations: Yes
BraceWrapping:
AfterCaseLabel: true
AfterClass: true
AfterControlStatement: false
AfterEnum: true
AfterFunction: true
AfterNamespace: true
AfterStruct: true
AfterUnion: true
AfterExternBlock: false
BeforeCatch: true
BeforeElse: false
BeforeLambdaBody: true
BeforeWhile: true
SplitEmptyFunction: true
SplitEmptyRecord: true
SplitEmptyNamespace: true
BreakBeforeBraces: Custom
BreakBeforeBinaryOperators: All
BreakConstructorInitializers: AfterColon
BreakConstructorInitializersBeforeComma: false
ColumnLimit: 120
ConstructorInitializerAllOnOneLineOrOnePerLine: false
IncludeCategories:
- Regex: '^<.*'
Priority: 1
- Regex: '^".*'
Priority: 2
- Regex: '.*'
Priority: 3
IncludeIsMainRegex: '([-_](test|unittest))?$'
IndentCaseBlocks: true
IndentWidth: 4
InsertNewlineAtEOF: true
MacroBlockBegin: ''
MacroBlockEnd: ''
MaxEmptyLinesToKeep: 2
NamespaceIndentation: All
SpaceInEmptyParentheses: false
SpacesInAngles: false
SpacesInConditionalStatement: false
SpacesInCStyleCastParentheses: false
SpacesInParentheses: false
TabWidth: 4
...

View File

@@ -70,7 +70,7 @@ qst_rnum real_quest(qst_vnum vnum)
return (NOTHING);
}
int is_complete(struct char_data *ch, qst_vnum vnum)
int is_complete(const struct char_data *ch, qst_vnum vnum)
{
int i;
@@ -109,8 +109,6 @@ void destroy_quests(void)
free(aquest_table);
aquest_table = NULL;
total_quests = 0;
return;
}
int count_quests(qst_vnum low, qst_vnum high)
@@ -201,8 +199,7 @@ void parse_quest(FILE *quest_f, int nr)
log("Format error in %s\n", line);
exit(1);
}
switch(*line) {
case 'S':
if (*line == 'S') {
total_quests = ++i;
return;
}
@@ -235,56 +232,54 @@ void assign_the_quests(void)
/*--------------------------------------------------------------------------*/
/* Quest Completion Functions */
/*--------------------------------------------------------------------------*/
void set_quest(struct char_data *ch, qst_rnum rnum)
void set_quest(const struct char_data *ch, qst_rnum rnum)
{
GET_QUEST(ch) = QST_NUM(rnum);
GET_QUEST_TIME(ch) = QST_TIME(rnum);
GET_QUEST_COUNTER(ch) = QST_QUANTITY(rnum);
SET_BIT_AR(PRF_FLAGS(ch), PRF_QUEST);
return;
}
void clear_quest(struct char_data *ch)
void clear_quest(const struct char_data *ch)
{
GET_QUEST(ch) = NOTHING;
GET_QUEST_TIME(ch) = -1;
GET_QUEST_COUNTER(ch) = 0;
REMOVE_BIT_AR(PRF_FLAGS(ch), PRF_QUEST);
return;
}
void add_completed_quest(struct char_data *ch, qst_vnum vnum)
void add_completed_quest(const struct char_data *ch, qst_vnum vnum)
{
qst_vnum *temp;
int i;
CREATE(temp, qst_vnum, GET_NUM_QUESTS(ch) +1);
for (i = 0; i < GET_NUM_QUESTS(ch); i++)
temp[i] = ch->player_specials->saved.completed_quests[i];
temp[i] = GET_COMPLETED_QUEST(ch, i);
temp[GET_NUM_QUESTS(ch)] = vnum;
GET_NUM_QUESTS(ch)++;
if (ch->player_specials->saved.completed_quests)
free(ch->player_specials->saved.completed_quests);
ch->player_specials->saved.completed_quests = temp;
if (GET_COMPLETED_QUESTS(ch) != NULL)
free(GET_COMPLETED_QUESTS(ch));
GET_COMPLETED_QUESTS(ch) = temp;
}
void remove_completed_quest(struct char_data *ch, qst_vnum vnum)
void remove_completed_quest(const struct char_data *ch, qst_vnum vnum)
{
qst_vnum *temp;
int i, j = 0;
CREATE(temp, qst_vnum, GET_NUM_QUESTS(ch));
for (i = 0; i < GET_NUM_QUESTS(ch); i++)
if (ch->player_specials->saved.completed_quests[i] != vnum)
temp[j++] = ch->player_specials->saved.completed_quests[i];
if (GET_COMPLETED_QUEST(ch, i) != vnum)
temp[j++] = GET_COMPLETED_QUEST(ch, i);
GET_NUM_QUESTS(ch)--;
if (ch->player_specials->saved.completed_quests)
free(ch->player_specials->saved.completed_quests);
ch->player_specials->saved.completed_quests = temp;
if (GET_COMPLETED_QUESTS(ch) != NULL)
free(GET_COMPLETED_QUESTS(ch));
GET_COMPLETED_QUESTS(ch) = temp;
}
void generic_complete_quest(struct char_data *ch)
@@ -363,8 +358,8 @@ void generic_complete_quest(struct char_data *ch)
save_char(ch);
}
void autoquest_trigger_check(struct char_data *ch, struct char_data *vict,
struct obj_data *object, int type)
void autoquest_trigger_check(struct char_data *ch, const struct char_data *vict,
const struct obj_data *object, int type)
{
struct char_data *i;
qst_rnum rnum;
@@ -402,7 +397,7 @@ void autoquest_trigger_check(struct char_data *ch, struct char_data *vict,
if (ch == vict)
found = FALSE;
for (i = world[IN_ROOM(ch)].people; i && found; i = i->next_in_room)
if (i && IS_NPC(i) && !MOB_FLAGGED(i, MOB_NOTDEADYET))
if (IS_NPC(i) && !MOB_FLAGGED(i, MOB_NOTDEADYET))
if ((GET_MOB_VNUM(i) != QST_TARGET(rnum)) &&
!AFF_FLAGGED(i, AFF_CHARM))
found = FALSE;
@@ -417,7 +412,7 @@ void autoquest_trigger_check(struct char_data *ch, struct char_data *vict,
case AQ_ROOM_CLEAR:
if (QST_TARGET(rnum) == world[IN_ROOM(ch)].number) {
for (i = world[IN_ROOM(ch)].people; i && found; i = i->next_in_room)
if (i && IS_NPC(i) && !MOB_FLAGGED(i, MOB_NOTDEADYET))
if (IS_NPC(i) && !MOB_FLAGGED(i, MOB_NOTDEADYET))
found = FALSE;
if (found)
generic_complete_quest(ch);
@@ -486,9 +481,11 @@ static void quest_hist(struct char_data *ch)
"Index Description Questmaster\r\n"
"----- ---------------------------------------------------- -----------\r\n");
for (i = 0; i < GET_NUM_QUESTS(ch); i++) {
if ((rnum = real_quest(ch->player_specials->saved.completed_quests[i])) != NOTHING)
if ((rnum = real_quest(GET_COMPLETED_QUEST(ch, i))) != NOTHING)
send_to_char(ch, "\tg%4d\tn) \tc%-52.52s\tn \ty%s\tn\r\n",
++counter, QST_DESC(rnum), (real_mobile(QST_MASTER(rnum)) == NOBODY) ? "Unknown" : GET_NAME(&mob_proto[(real_mobile(
++counter, QST_DESC(rnum), (real_mobile(QST_MASTER(rnum)) == NOBODY)
? "Unknown"
: GET_NAME(&mob_proto[(real_mobile(
QST_MASTER(rnum)))]));
else
send_to_char(ch,
@@ -510,10 +507,8 @@ static void quest_join(struct char_data *ch, struct char_data *qm, char argument
else if (GET_QUEST(ch) != NOTHING)
snprintf(buf, sizeof(buf),
"%s But you are already part of a quest!", GET_NAME(ch));
else if((vnum = find_quest_by_qmnum(ch, GET_MOB_VNUM(qm), atoi(argument))) == NOTHING)
snprintf(buf, sizeof(buf),
"%s I don't know of such a quest!", GET_NAME(ch));
else if ((rnum = real_quest(vnum)) == NOTHING)
else if ((vnum = find_quest_by_qmnum(ch, GET_MOB_VNUM(qm), atoi(argument))) == NOTHING
|| (rnum = real_quest(vnum)) == NOTHING)
snprintf(buf, sizeof(buf),
"%s I don't know of such a quest!", GET_NAME(ch));
else if (GET_LEVEL(ch) < QST_MINLEVEL(rnum))
@@ -561,9 +556,8 @@ void quest_list(struct char_data *ch, struct char_data *qm, char argument[MAX_IN
qst_vnum vnum;
qst_rnum rnum;
if ((vnum = find_quest_by_qmnum(ch, GET_MOB_VNUM(qm), atoi(argument))) == NOTHING)
send_to_char(ch, "That is not a valid quest!\r\n");
else if ((rnum = real_quest(vnum)) == NOTHING)
if ((vnum = find_quest_by_qmnum(ch, GET_MOB_VNUM(qm), atoi(argument))) == NOTHING
|| (rnum = real_quest(vnum)) == NOTHING)
send_to_char(ch, "That is not a valid quest!\r\n");
else if (QST_INFO(rnum)) {
send_to_char(ch, "Complete Details on Quest %d \tc%s\tn:\r\n%s",
@@ -650,7 +644,7 @@ static void quest_show(struct char_data *ch, mob_vnum qm)
send_to_char(ch, "There are no quests available here at the moment.\r\n");
}
static void quest_stat(struct char_data *ch, char argument[MAX_STRING_LENGTH])
static void quest_stat(struct char_data *ch, char argument[MAX_INPUT_LENGTH])
{
qst_rnum rnum;
mob_rnum qmrnum;
@@ -667,24 +661,24 @@ static void quest_stat(struct char_data *ch, char argument[MAX_STRING_LENGTH])
case AQ_OBJ_FIND:
case AQ_OBJ_RETURN:
snprintf(targetname, sizeof(targetname), "%s",
real_object(QST_TARGET(rnum)) == NOTHING ?
"An unknown object" :
obj_proto[real_object(QST_TARGET(rnum))].short_description);
real_object(QST_TARGET(rnum)) == NOTHING
? "An unknown object"
: obj_proto[real_object(QST_TARGET(rnum))].short_description);
break;
case AQ_ROOM_FIND:
case AQ_ROOM_CLEAR:
snprintf(targetname, sizeof(targetname), "%s",
real_room(QST_TARGET(rnum)) == NOWHERE ?
"An unknown room" :
world[real_room(QST_TARGET(rnum))].name);
real_room(QST_TARGET(rnum)) == NOWHERE
? "An unknown room"
: world[real_room(QST_TARGET(rnum))].name);
break;
case AQ_MOB_FIND:
case AQ_MOB_KILL:
case AQ_MOB_SAVE:
snprintf(targetname, sizeof(targetname), "%s",
real_mobile(QST_TARGET(rnum)) == NOBODY ?
"An unknown mobile" :
GET_NAME(&mob_proto[real_mobile(QST_TARGET(rnum))]));
real_mobile(QST_TARGET(rnum)) == NOBODY
? "An unknown mobile"
: GET_NAME(&mob_proto[real_mobile(QST_TARGET(rnum))]));
break;
default:
snprintf(targetname, sizeof(targetname), "Unknown");
@@ -709,7 +703,8 @@ static void quest_stat(struct char_data *ch, char argument[MAX_STRING_LENGTH])
QST_INFO(rnum), QST_DONE(rnum),
(QST_QUIT(rnum) &&
(str_cmp(QST_QUIT(rnum), "undefined") != 0)
? QST_QUIT(rnum) : "Nothing\r\n"),
? QST_QUIT(rnum)
: "Nothing\r\n"),
quest_types[QST_TYPE(rnum)],
QST_TARGET(rnum) == NOBODY ? -1 : QST_TARGET(rnum),
targetname,
@@ -719,14 +714,17 @@ static void quest_stat(struct char_data *ch, char argument[MAX_STRING_LENGTH])
if (QST_PREREQ(rnum) != NOTHING)
send_to_char(ch, "Preq : [\ty%5d\tn] \ty%s\tn\r\n",
QST_PREREQ(rnum) == NOTHING ? -1 : QST_PREREQ(rnum),
QST_PREREQ(rnum) == NOTHING ? "" :
real_object(QST_PREREQ(rnum)) == NOTHING ? "an unknown object" :
obj_proto[real_object(QST_PREREQ(rnum))].short_description);
QST_PREREQ(rnum) == NOTHING
? ""
: real_object(QST_PREREQ(rnum)) == NOTHING
? "an unknown object"
: obj_proto[real_object(QST_PREREQ(rnum))].short_description);
if (QST_TYPE(rnum) == AQ_OBJ_RETURN)
send_to_char(ch, "Mob : [\ty%5d\tn] \ty%s\tn\r\n",
QST_RETURNMOB(rnum),
real_mobile(QST_RETURNMOB(rnum)) == NOBODY ? "an unknown mob" :
mob_proto[real_mobile(QST_RETURNMOB(rnum))].player.short_descr);
real_mobile(QST_RETURNMOB(rnum)) == NOBODY
? "an unknown mob"
: mob_proto[real_mobile(QST_RETURNMOB(rnum))].player.short_descr);
if (QST_TIME(rnum) != -1)
send_to_char(ch, "Limit : There is a time limit of %d turn%s to complete.\r\n",
QST_TIME(rnum),
@@ -758,12 +756,8 @@ ACMD(do_quest)
int tp;
two_arguments(argument, arg1, arg2);
if (!*arg1)
send_to_char(ch, "%s\r\n", GET_LEVEL(ch) < LVL_IMMORT ?
quest_mort_usage : quest_imm_usage);
else if (((tp = search_block(arg1, quest_cmd, FALSE)) == -1))
send_to_char(ch, "%s\r\n", GET_LEVEL(ch) < LVL_IMMORT ?
quest_mort_usage : quest_imm_usage);
if (!*arg1 || (tp = search_block(arg1, quest_cmd, FALSE)) == -1)
send_to_char(ch, "%s\r\n", GET_LEVEL(ch) < LVL_IMMORT ? quest_mort_usage : quest_imm_usage);
else {
switch (tp) {
case SCMD_QUEST_LIST:
@@ -787,8 +781,7 @@ ACMD(do_quest)
quest_stat(ch, arg2);
break;
default: /* Whe should never get here, but... */
send_to_char(ch, "%s\r\n", GET_LEVEL(ch) < LVL_IMMORT ?
quest_mort_usage : quest_imm_usage);
send_to_char(ch, "%s\r\n", GET_LEVEL(ch) < LVL_IMMORT ? quest_mort_usage : quest_imm_usage);
break;
} /* switch on subcmd number */
}
@@ -796,25 +789,25 @@ ACMD(do_quest)
SPECIAL(questmaster)
{
qst_rnum rnum;
qst_rnum rnum = 0;
char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH];
int tp;
struct char_data *qm = (struct char_data *)me;
/* check that qm mob has quests assigned */
for (rnum = 0; (rnum < total_quests &&
QST_MASTER(rnum) != GET_MOB_VNUM(qm)) ; rnum ++);
while (rnum < total_quests && QST_MASTER(rnum) != GET_MOB_VNUM(qm))
rnum++;
if (rnum >= total_quests)
return FALSE; /* No quests for this mob */
else if (QST_FUNC(rnum) && (QST_FUNC(rnum) (ch, me, cmd, argument)))
if (QST_FUNC(rnum) && QST_FUNC(rnum)(ch, me, cmd, argument))
return TRUE; /* The secondary spec proc handled this command */
else if (CMD_IS("quest")) {
if (CMD_IS("quest")) {
two_arguments(argument, arg1, arg2);
if (!*arg1)
return FALSE;
else if (((tp = search_block(arg1, quest_cmd, FALSE)) == -1))
if ((tp = search_block(arg1, quest_cmd, FALSE)) == -1)
return FALSE;
else {
switch (tp) {
case SCMD_QUEST_LIST:
if (!*arg2)
@@ -829,8 +822,7 @@ SPECIAL(questmaster)
return FALSE; /* fall through to the do_quest command processor */
} /* switch on subcmd number */
return TRUE;
}
} else {
return FALSE; /* not a questmaster command */
}
}

View File

@@ -34,15 +34,17 @@
/* AQ Flags (much room for expansion) ********************************* */
#define AQ_REPEATABLE (1 << 0) /* Quest can be repeated */
#define NUM_AQ_FLAGS 1
/* Main quest struct ************************************************** */
struct aq_data {
struct aq_data
{
qst_vnum vnum; /* Virtual nr of the quest */
char *name; /* For qlist and the sort */
char *desc; /* Description of the quest */
char *info; /* Message displayed when accepted */
char *done; /* Message displayed when completed */
char *quit; /* Message displayed when quit quest */
long flags; /* Flags (repeatable, etc */
bitvector_t flags; /* Flags (repeatable, etc */
int type; /* Quest type */
mob_vnum qm; /* questmaster offering quest */
int target; /* Target value */
@@ -55,6 +57,7 @@ struct aq_data {
qst_vnum next_quest; /* Link to next quest, NOTHING is end */
SPECIAL(*func); /* secondary spec_proc for the QM */
};
#define QST_NUM(i) (aquest_table[i].vnum)
#define QST_NAME(i) (aquest_table[i].name)
#define QST_DESC(i) (aquest_table[i].desc)
@@ -87,15 +90,15 @@ void assign_the_quests(void);
void parse_quest(FILE *quest_f, int nr);
int count_quests(qst_vnum low, qst_vnum high);
void list_quests(struct char_data *ch, zone_rnum zone, qst_vnum vmin, qst_vnum vmax);
void set_quest(struct char_data *ch, qst_rnum rnum);
void clear_quest(struct char_data *ch);
void set_quest(const struct char_data *ch, qst_rnum rnum);
void clear_quest(const struct char_data *ch);
void generic_complete_quest(struct char_data *ch);
void autoquest_trigger_check(struct char_data *ch, struct char_data *vict, struct obj_data *object, int type);
void autoquest_trigger_check(struct char_data *ch, const struct char_data *vict, const struct obj_data *object, int type);
qst_rnum real_quest(qst_vnum vnum);
int is_complete(struct char_data *ch, qst_vnum vnum);
int is_complete(const struct char_data *ch, qst_vnum vnum);
qst_vnum find_quest_by_qmnum(struct char_data *ch, mob_rnum qm, int num);
void add_completed_quest(struct char_data *ch, qst_vnum vnum);
void remove_completed_quest(struct char_data *ch, qst_vnum vnum);
void add_completed_quest(const struct char_data *ch, qst_vnum vnum);
void remove_completed_quest(const struct char_data *ch, qst_vnum vnum);
void quest_timeout(struct char_data *ch);
void check_timed_quests(void);
SPECIAL(questmaster);

View File

@@ -603,6 +603,10 @@ do \
#define GET_QUEST_COUNTER(ch) CHECK_PLAYER_SPECIAL((ch), ((ch)->player_specials->saved.quest_counter))
/** Time remaining to complete the quest ch is currently on. */
#define GET_QUEST_TIME(ch) CHECK_PLAYER_SPECIAL((ch), ((ch)->player_specials->saved.quest_time))
/** The completed quest at index i for this player */
#define GET_COMPLETED_QUEST(ch, i) CHECK_PLAYER_SPECIAL((ch), ((ch)->player_specials->saved.completed_quests[(i)]))
/** The array of completed quests for ch */
#define GET_COMPLETED_QUESTS(ch) CHECK_PLAYER_SPECIAL((ch), ((ch)->player_specials->saved.completed_quests))
/** The number of quests completed by ch. */
#define GET_NUM_QUESTS(ch) CHECK_PLAYER_SPECIAL((ch), ((ch)->player_specials->saved.num_completed_quests))
/** The type of quest ch is currently participating in. */