forked from kyonshi/grenzland-mud
Fixed NOKILL bug I created by a missing { --Rumble
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@@ -212,7 +212,7 @@ int call_magic(struct char_data *caster, struct char_data *cvict,
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act("White light from no particular source suddenly fills the room, then vanishes.", FALSE, caster, 0, 0, TO_ROOM);
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return (0);
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}
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if (MOB_FLAGGED(cvict, MOB_NOKILL)) {
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if (cvict && MOB_FLAGGED(cvict, MOB_NOKILL)) {
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send_to_char(caster, "This mob is protected.\r\n");
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return (0);
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}
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