forked from kyonshi/grenzland-mud
[May 17 2007] - Rumble
Added AFF_FLYING/SCUBA and appropriate checks in act.movement.c. Room sector ty pes IN FLIGHT and UNDERWATER are finally being used! Removed all of the Dragon_Breathes. Removed context help system. Added invis level on reconnect. [May 15 2007] - Rumble Fixed object stacking to match s-desc and item_number. Added wizupdate command. Added valid_dg_target check to object remove trigs.
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@@ -2568,7 +2568,7 @@ char *act(const char *str, int hide_invisible, struct char_data *ch,
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}
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#include "screen.h"
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if (type == TO_GMOTE) {
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if (type == TO_GMOTE && !IS_NPC(ch)) {
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struct descriptor_data *i;
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char buf[MAX_STRING_LENGTH];
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