forked from kyonshi/grenzland-mud
World update
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@@ -211,10 +211,10 @@ standards to all values a builder can set. This way you know what values are
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appropriate and will not have to redo objects because you did not know what
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values to set.
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Oedit can be used by typing "oedit <<VNUM>>". A zone is divided into VNUM's
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##00 to ##99. For example, Zone 12 has VNUM's 1200 to 1299. These numbers
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##00 to ##99. For example, Zone 12 has VNUM's 1200 to 1299. These numbers
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are critical; they are the identities of the objects within the game. It is
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a good habit to start using all VNUMs from ##00 to ##99 consecutively.
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Lets start off by checking out the oedit menu. Type @RHELP OEDIT-MENU@n
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Start off by checking out the oedit menu. Type @RHELP OEDIT-MENU@n
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That is an example of the oedit menu you will see when you edit an object.
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Notice how each important line has an associated help topic. To learn more
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about it just see the appropriate help file. If this is your first experience
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@@ -680,20 +680,6 @@ appears to be a faint scent of jasmine.
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~
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0 24 0 0 0 0
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S
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#44
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Rhade's Room~
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You are in an unfinished room.
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~
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0 8 0 0 0 0
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D4
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~
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~
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0 0 1204
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D5
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~
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~
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0 0 33
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S
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#71
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The Vault Of The Programancer~
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The walls, furniture and other decor that animate Vatiken's vault are
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