World update

This commit is contained in:
tb4m11d
2016-01-28 20:22:50 +01:00
parent 2845907c0d
commit 87edc38b3b
13 changed files with 403 additions and 478 deletions

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@@ -211,10 +211,10 @@ standards to all values a builder can set. This way you know what values are
appropriate and will not have to redo objects because you did not know what
values to set.
Oedit can be used by typing "oedit <<VNUM>>". A zone is divided into VNUM's
##00 to ##99. For example, Zone 12 has VNUM's 1200 to 1299. These numbers
##00 to ##99. For example, Zone 12 has VNUM's 1200 to 1299. These numbers
are critical; they are the identities of the objects within the game. It is
a good habit to start using all VNUMs from ##00 to ##99 consecutively.
Lets start off by checking out the oedit menu. Type @RHELP OEDIT-MENU@n
Start off by checking out the oedit menu. Type @RHELP OEDIT-MENU@n
That is an example of the oedit menu you will see when you edit an object.
Notice how each important line has an associated help topic. To learn more
about it just see the appropriate help file. If this is your first experience
@@ -680,20 +680,6 @@ appears to be a faint scent of jasmine.
~
0 24 0 0 0 0
S
#44
Rhade's Room~
You are in an unfinished room.
~
0 8 0 0 0 0
D4
~
~
0 0 1204
D5
~
~
0 0 33
S
#71
The Vault Of The Programancer~
The walls, furniture and other decor that animate Vatiken's vault are