forked from kyonshi/grenzland-mud
Setting up 3.5.0 as trunk
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lib/README
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28
lib/README
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Getting To Know Your "lib" Directory
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------------------------------------------------------------------------------
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etc/ Files maintained by the game which you should not touch while
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the game is running.
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house/ Crash-save files for player houses.
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misc/ Miscellaneous database files such as fight messages, invalid names,
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and socials.
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plralias/ All of your player's aliases are stored here in the same
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three letter encoding scheme as the plrobjs/ directory.
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plrfiles/ ASCII player files.
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plrobjs/ The hierarchy containing player object files (i.e. crash files,
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rent files, cryo-rent files, etc.).
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plrvars/ Trigger variables.
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text/ Files meant to be directly read by players such as MOTD (message of
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the day), help files, and the immortal handbook. You can change
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these files while the game is running, and then have the mud re-read
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them using the 'reboot' command.
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world/ The hierarchy of the world files (mobiles, objects, shops, rooms,
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triggers, and zones).
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