forked from kyonshi/grenzland-mud
Setting up 3.5.0 as trunk
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217
lib/world/mob/175.mob
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217
lib/world/mob/175.mob
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#17500
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east wizard Shadimar~
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Shadimar~
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Shadimar, the Wizard of the East stands here.
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~
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The Wizard of the East is a small wizened figure with a long, white beard.
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His thin, stick-like limbs and torso look frail, but for some reason give a
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formidable impression of strength.
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~
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bd h 0 E
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18 14 0 3d3+180 3d3+3
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180 32400
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8 8 1
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BareHandAttack: 12
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Int: 18
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Wis: 18
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E
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#17501
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large squid~
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the large squid~
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A large squid rests just beneath the surface of the water here.
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~
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This squid is absolutely huge! It's almost half the size of a man,
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discounting the tentacles, and it looks hungry. Not to mention dangerous.
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~
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bdfm 0 125 E
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18 14 0 3d3+180 3d3+3
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180 32400
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8 8 0
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BareHandAttack: 1
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E
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T 17500
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#17502
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lesser Kraken squid~
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the lesser Kraken~
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A lesser Kraken is here, eyeing you with hunger.
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~
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The lesser Kraken is two-thirds the length of a man, diregarding the
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tentacles. Which is hard to do, due to the sharp, claw-like tip on on the end
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of all eight limbs.
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~
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bdfm 0 225 E
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18 14 0 3d3+180 3d3+3
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180 32400
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8 8 0
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BareHandAttack: 14
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E
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T 17500
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#17503
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Kraken squid~
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a Kraken~
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A Kraken swims here, growling menacingly.
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~
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The Kraken is massive, larger than a man and with powerful stingers on the
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end of each tentacle.
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~
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bdfm 0 300 E
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18 14 0 3d3+180 3d3+3
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180 32400
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8 8 0
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BareHandAttack: 1
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E
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T 17500
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#17504
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greater Kraken squid~
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a greater Kraken~
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A greater Kraken lurks in these waters. Watch out!!!!
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~
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This monster of a squid fills the waters infront of you. The tentacles are
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too long to see in your field of vision to estimate its size. You notice the
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little beady eyes looking back at you, and the large beak opening and closing in
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anticipation.
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~
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bdfm 0 410 E
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18 14 0 3d3+180 3d3+3
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180 32400
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8 8 0
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BareHandAttack: 6
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E
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T 17500
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#17505
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water elemental~
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the Water Elemental~
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A Water Elemental stands before you, rippling to faint vibrations.
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~
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The Water Elemental is a vaguely man shaped statue of liquid water. It may
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be liquid, but it looks tough.
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~
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bdfm 0 410 E
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18 14 0 3d3+180 3d3+3
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180 32400
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8 8 0
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E
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T 17501
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#17506
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Trilless sorceress north northern~
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Trilless~
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Trilless the Northern Sorceress is here, radiating goodness and well-being.
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~
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An aged woman, Trilless has long grey-white hair and pale, wrinkled skin.
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She wears white robes, and she gives forth an aura of purity and goodness. The
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only splash of color in her form is her eyes, which are a shade of piercing
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electric blue.
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~
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bdi dfghm 1000 E
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18 14 0 3d3+180 3d3+3
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180 32400
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8 8 2
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BareHandAttack: 12
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Int: 15
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Wis: 15
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E
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#17507
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guard guardian light~
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the Light Guardian~
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The Light Guardian stands here, glowing with intense light.
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~
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A glowing figure in brightly luminous armour, the Light Guardian looks to be
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a formidable foe.
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~
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bdm 0 1000 E
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18 14 0 3d3+180 3d3+3
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180 32400
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8 8 1
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BareHandAttack: 3
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Str: 18
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Dex: 18
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Int: 5
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Wis: 5
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E
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#17508
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sentinel Dark guard~
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the Dark Sentinel~
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A Dark Sentinel watches vigilantly, sucking light from the room.
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~
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The black, light-absorbing armour of the Dark Sentinel draws you in, and it
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becomes an effort not to fall over.
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~
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bdm n -1000 E
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18 14 0 3d3+180 3d3+3
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180 32400
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8 8 1
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Str: 18
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Dex: 18
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Int: 5
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Wis: 5
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E
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#17509
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Shadimar spectre~
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Shadimar's Spectre~
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Shadimar's Spectre floats here, glowing with faint grey light.
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~
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This is not the true Shadimar, it is but a pale vision of him. You can see
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the background through the Spectre's form.
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~
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bd 0 0 E
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18 14 0 3d3+180 3d3+3
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180 32400
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8 8 1
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BareHandAttack: 12
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E
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T 17504
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#17510
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Carcophan Spectre~
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Carcophan's Spectre~
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Carcophan's Spectre floats here, absorbing the little light availible.
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~
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This spectre of carcophan is just as evil as the man in real life. He now
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must haunt these halls looking for revenge on the one that sent him to hell, or
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at least this eternal limbo.
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~
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bd dfk 0 E
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18 14 0 3d3+180 3d3+3
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180 32400
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8 8 1
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E
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T 17511
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#17511
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Carcophan south southern Wizard Evil~
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Carcophan~
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Carcophan the Southern Wizard stands here, radiating pure evil.
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~
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If it wasn't for his aura of darkness, Carcophan could merely be a genteel
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old man with salt-and-peppered hair and a dignified stance. But the dark
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flowing robes and occolt sigils adorning them let you know that this is not
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someone to be trifled with.
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~
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bdj hn -1000 E
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22 13 -3 4d4+220 3d3+3
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220 48400
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8 8 1
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BareHandAttack: 12
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Str: 18
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Dex: 18
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Int: 18
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Wis: 18
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E
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T 17513
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T 17515
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#17512
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inverse salamander~
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the inverse Salamander~
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An inverse salamander crouches into the ground here, absorbing light and heat.
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~
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According to legend and myth, the Salamander is supposed to be a being of
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fire and light. The reptillian form you see before you looks to be the exact
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opposite, as it sucks the light and warmth from the room with its dark, liquid
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eyes.
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~
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bdm 0 -900 E
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18 14 0 3d3+180 3d3+3
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180 32400
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8 8 0
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BareHandAttack: 8
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E
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T 17514
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$
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