forked from kyonshi/grenzland-mud
@@ -26,10 +26,12 @@ void check_killer(struct char_data *ch, struct char_data *vict);
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int compute_armor_class(struct char_data *ch);
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int damage(struct char_data *ch, struct char_data *victim, int dam, int attacktype);
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void death_cry(struct char_data *ch);
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void die(struct char_data * ch, struct char_data * killer);
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struct obj_data *die(struct char_data *ch, struct char_data *killer);
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void hit(struct char_data *ch, struct char_data *victim, int type);
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void perform_violence(void);
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void raw_kill(struct char_data * ch, struct char_data * killer);
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struct obj_data *raw_kill(struct char_data *ch, struct char_data *killer);
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void set_fighting(struct char_data *ch, struct char_data *victim);
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int skill_message(int dam, struct char_data *ch, struct char_data *vict,
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int attacktype);
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