forked from kyonshi/grenzland-mud
Updated World and files for 3.55 release. --Rumble
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doc/files.txt
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doc/files.txt
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If you have any additions, corrections, ideas, or bug reports please stop by the
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Builder Academy at telnet://tbamud.com:9091 or email rumble@tbamud.com -- Rumble
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tbaMUD File Manifest
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The main ‘tbaMUD/’ directory has the following subdirectories and files:
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autorun - Shell script to run the MUD (./autorun &).
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FAQ - Frequently Aske Questions with answers.
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README - Information for the new tbaMUDder.
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changelog - A log of changes that can be added to and viewed in game.
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syslog - The current system log. Also viewed in game with the file command.
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bin/ - Directory of all the compiled programs (binaries).
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doc/ - Documentation.
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lib/ - MUD data.
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log/ - System logs.
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src/ - Source code.
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The bin/directory contains only binaries: ‘circle’ (the main MUD) and its
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utilities, which are described in utils.txt.
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The doc/ directory has its own README file, describing the contents of each
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of the documentation files.
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etc/ - Files maintained by the game which you should not touch while the
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game is running.
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house/ - Crash-save files for player houses.
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misc/ - Miscellaneous database files such as fight messages, invalid names,
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and socials.
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plrfiles/ - ASCII files which combined the player, alias, and variable files.
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plrobjs/ - The hierarchy containing player object files (i.e. crash files,
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rent files, cryo-rent files, etc.) and utility scripts.
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text/ - Files meant to be directly read by players such as MOTD (message of
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the day), help files, and the immortal handbook. You can change
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these files while the game is running, and then have the mud reload
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them using the reload command.
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world/ - The hierarchy of the world files (mobiles, objects, shops, rooms,
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triggers, and zones).
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The lib/etc/ directory contains the following files (the MUD actively
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maintains these files while it is running; they should not be modified
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unless the game is down):
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badsites - List of banned sites.
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Board.<name> - Binary files with the contents of the bulletin boards.
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config - Configuration file you can modify via CEDIT.
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hcontrol - Binary file with the state of the house control system.
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last - File storing information for the last command. Delete occasionally.
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plrmail - Binary file containing player mail.
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time - Where the MUD time is saved.
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The lib/misc/ directory contains the following files:
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bugs - Bugs reported by players with the ’bug’ command.
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ideas - Ideas from players from ’idea’ command.
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messages - Spell and skill damage messages.
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socials - Text file with text of the socials.
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socials.new - New format of socials you can edit via AEDIT.
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typos - Typos reported by players with the ’typo’ command.
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xnames - Text file of invalid names.
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The lib/plrobjs/ contains the following files and directories:
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a-e \
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f-j \
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k-o \ Subdirectories where player objects files are stored.
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p-t /
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u-z /
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zzz/
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The lib/plrfiles/ combined player, alias, and variable files in ASCII format.
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a-e \
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f-j \
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k-o \ Subdirectories where player data is stored.
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p-t /
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u-z /
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zzz/
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The lib/text/ directory contains the following files:
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background - Background story (for option 3 from main menu).
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credits - Text for ’credits’ command.
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greetings - Greeting message.
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handbook - Text for Immortal Handbook (’handbook’ command).
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immlist - Text for ’immlist’ command.
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imotd - Immortal MOTD --seen by immortals on login.
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info - Text for ’info’ command.
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motd - MOTD --seen by mortals on login.
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news - Text for ’news’ command.
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policies - Text for ’policy’ command.
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wizlist - Text for ’wizlist’ command.
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/help/screen - Text for ’help’ command as a mortal with no arguments.
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/help/iscreen - Text for ’help’ command an an immortal with no arguments.
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The lib/world/directory contains the following subdirectories:
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mob - Contains *.mob files (mobile files)
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obj - Contains *.obj files (object files)
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shp - Contains *.shp files (shop files)
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trg - Contains *.trg files (trigger files)
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wld - Contains *.wld files (world files)
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zon - Contains *.zon files (zone files)
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Each of the 6 subdirectories in the lib/world/ directory also contains two
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additional files – one called ‘index’, which specifies which files in that
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directory should be loaded when the MUD boots, and ‘index.mini’, which
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specifies which files should be loaded if the MUD is booted with the -m
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(mini-mud) option.
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The log/ directory contains several files of the form syslog.n, where n is a
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small number. These are the most recent tbaMUD syslogs. In addition, it
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contains the following more permanent system logs:
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badpws - Records of bad password attempts.
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delete - Players who have self-deleted.
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dts - Players who have hit death traps.
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errors - MUD system errors ("SYSERR" messages).
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godcmds - All logged god commands.
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help - All help queries that are not found.
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levels - Records of all levels gained by all players.
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newplayers - Records of the creation of new players.
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olc - OLC log messages.
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rentgone - Players who have lost their items in rent.
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restarts - List of times at which the MUD rebooted.
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rip - Player deaths.
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trigger - Trigedit log messages.
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usage - Mud system usage (player load & memory usage info).
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The src/ directory contains all of the C and header files for the MUD, along
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with a Makefile. The src/util/ directory contains source for tbaMUD’s utility
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programs. See admin.txt for more information on how to compile the MUD. See
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utils.txt for more information on how to use tbaMUD’s utilities.
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