forked from kyonshi/grenzland-mud
Switch to using atoidx whenever we are handling an IDXTYPE. cleanup and linting of asciimap.c
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@@ -1081,6 +1081,13 @@ struct descriptor_data {
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struct list_data * events;
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};
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typedef struct index_data index_data;
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typedef struct room_data room_data;
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typedef struct obj_data obj_data;
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typedef struct trig_data trig_data;
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typedef struct char_data char_data;
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typedef struct descriptor_data descriptor_data;
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/* other miscellaneous structures */
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/** Fight message display. This structure is used to hold the information to
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* be displayed for every different violent hit type. */
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