Updated World and files for 3.59 release. --Rumble

This commit is contained in:
Rumble
2009-04-04 23:44:20 +00:00
parent 15c7e83d3e
commit b656706cb2
165 changed files with 1904 additions and 1533 deletions

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@@ -1829,8 +1829,9 @@ l~
if %cmd.mudcommand% == look && %arg% /= orb
%send% %actor% As you look at the orb a feeling of peace and serenity comes over you.
%echoround% %actor% %actor.name% stares at the orb.
else
return 0
end
return 0
~
#63
Mob Speech and Expressions Example~
@@ -2749,7 +2750,7 @@ end
#98
Mob Act - 98 Teleporter Give~
0 e 0
has entered the game.~
steps out of space and time.~
* By Rumble of The Builder Academy tbamud.com 9091
if %actor.is_pc%
if !%actor.eq(*)%
@@ -2821,7 +2822,7 @@ set ant 4600
set zodiac 5701
set grave 7401
set zamba 7500
set gidean 7801
set gideon 7801
set glumgold 8301
set duke 8660
set oasis 9000

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@@ -634,7 +634,7 @@ end
~
#137
Thief Guildmaster Steals - M122~
0 b 100
0 b 5
~
* By Rumble of The Builder Academy tbamud.com 9091
* Idea taken from cheesymud.com
@@ -1974,8 +1974,7 @@ set txt[21] I count him braver who overcomes his desires than him who conquers h
set txt[22] The unfortunate need people who will be kind to them; the prosperous need people to be kind to.
set txt[23] Youth is easily deceived, because it is quick to hope.
set txt[24] Teaching is the highest form of understanding.
set txt[25] Excellence is an art won by training and habituation. We do not act rightly because we have virtue or excellence, but we rather have those because we have acted rightly. We are what we repeatedly do. Excellence, then, is not an act but a habitset txt[26] The exemplary moral virtue of a military man is courage. Because it is a moral virtue, involving feeling as well as reason, one achieves it by avoiding the pitfalls of excess or defect.
set txt[27] Courage is a man's ability to handle fear.
set txt[25] Excellence is an art won by training and habituation. We do not act rightly because we have virtue or excellence, but we rather have those because we have acted rightly. We are what we repeatedly do. Excellence, then, is not an act but a habitset txt[27] Courage is a man's ability to handle fear.
set speech %%txt[%max%]%%
eval speech %speech%
say %speech%
@@ -1986,14 +1985,15 @@ Confucius - 23~
~
* By Rumble of The Builder Academy tbamud.com 9091
* Confucius - M23 - T186 By Rumble
eval max %random.27%
set max 45.27%
set txt[1] Before you embark on a journey of revenge, dig two graves.
set txt[2] Everything has its beauty but not everyone sees it.
set txt[3] Forget injuries, never forget kindnesses.
set txt[4] It does not matter how slowly you go so long as you do not stop.
set txt[5] Respect yourself and others will respect you.
set txt[6] Study the past if you would define the future.
set txt[7] The superior man, when resting in safety, does not forget that danger may come. When in a state of security he does not forget the possibility of ruin. When all is orderly, he does not forget that disorder may come. Thus his person is not endanset txt[8] What the superior man seeks is in himself; what the small man seeks is in others.
set txt[7] The superior man, when resting in safety, does not forget that danger may come. When in a state of security he does not forget the possibility of ruin. When all is orderly, he does not forget that disorder may come.
set txt[8] What the superior man seeks is in himself; what the small man seeks is in others.
set txt[9] Wheresoever you go, go with all your heart.
set txt[10] By nature, men are nearly alike; by practice, they get to be wide apart.
set txt[11] A man who has committed a mistake and doesn't correct it, is committing another mistake.
@@ -2001,7 +2001,7 @@ set txt[12] If you know, to recognize that you know, If you don't know, to reali
set txt[13] Never hesitate to ask a lesser person.
set txt[14] People with virtue must speak out; People who speak are not all virtuous.
set txt[15] What you do not wish upon yourself, extend not to others.
set txt[16] We take great pains to persuade other that we are happy than in endeavouring to think so ourselves.
set txt[16] We take great pains to persuade other that we are happy than in endeavoring to think so ourselves.
set txt[17] Better a diamond with a flaw than a pebble without.
set txt[18] The people may be made to follow a path of action, but they may not be made to understand it.
set txt[19] The superior man is modest in his speech, but exceeds in his actions.
@@ -2013,8 +2013,7 @@ set txt[24] What you do not want done to yourself, do not do to others.
set txt[25] When you know a thing, to hold that you know it; and when you do not know a thing, to allow that you do not know it - this is knowledge.
set txt[26] In any prisoner situation when you are communicating with a fellow prisoner be sure to agree about a danger signal first. Second make a cover story in case you are caught, and third, you need to decide on a backup communication system.
set txt[27] The superior man understands what is right; the inferior man understands what is accepted by a majority.
set speech %%txt[%max%]%%
eval speech %speech%
eval speech %%txt[0%]%%
say %speech%
~
#187

View File

@@ -277,7 +277,7 @@ can't be interacted with~
0 c 100
*~
if %self.alias% /= %arg% || %arg% /= %self.alias%
%send% %actor.name% %self.name% is frozen by some unnatural magic.
%send% %actor% %self.name% is frozen by some unnatural magic.
else
return 0
end
@@ -286,7 +286,7 @@ end
Rooms don't allow casting~
2 p 100
~
%send% %actor.name% The powerful magic of this place absorbs your spell.
%send% %actor% The powerful magic of this place absorbs your spell.
~
#1117
Mobs get out of fight~
@@ -1083,4 +1083,415 @@ nop %actor.class(cleric)%
set %actor.class(cleric)%
%actor.class(cleric)%
~
#1138
test imm force~
2 c 100
test~
%force% testdet say test
%force% testdet redit
~
#1139
test echo card~
2 c 100
test~
set UL1 _
set UM1 _
set UR1 _
set UL4 |
set UL2 |
set UM4 |
set UM2 |
set UR4 |
set UR2 |
set ULn ...
set UMn ...
set URn ...
set UL3 _
set UM3 _
set UR3 _
set ML1 _
set MM1 _
set MR1 _
set ML4 |
set ML2 |
set MM4 |
set MM2 |
set MR4 |
set MR2 |
set MLn ...
set MMn ...
set MRn ...
set ML3 _
set MM3 _
set MR3 _
set LL1 _
set LM1 _
set LR1 _
set LL4 |
set LL2 |
set LM4 |
set LM2 |
set LR4 |
set LR2 |
set LLn ...
set LMn ...
set LRn ...
set LL3 _
set LM3 _
set LR3 _
global UL1
global UL2
global UL3
global UL4
global UM1
global UM2
global UM3
global UM4
global UR1
global UR2
global UR3
global UR4
global ML1
global ML2
global ML3
global ML4
global MM1
global MM2
global MM3
global MM4
global MR1
global MR2
global MR3
global MR4
global LL1
global LL2
global LL3
global LL4
global LM1
global LM2
global LM3
global LM4
global LR1
global LR2
global LR3
global LR4
set ulc w
set umc w
set urc w
set mlc w
set mmc w
set mrc w
set llc w
set lmc w
set lrc w
global ulc
global umc
global urc
global mlc
global mmc
global mrc
global llc
global lmc
global lrc
%echo% @n _______________
%echo% @n| @%ulc%_@Y%UL1%@%ulc%_ @%umc%_@Y%UM1%@%umc%_ @%urc%_@Y%UR1%@%urc%_@n |
%echo% @n|@%ulc%| |@%umc%| |@%urc%| |@n|
%echo% @n|@Y%UL4% %UL2%%UM4% %UM2%%UR4% %UR2%@n|
%echo% @n|@%ulc%|@u%ULn%@n@%ulc%|@%umc%|@u%UMn%@n@%umc%|@%urc%|@u%URn%@n@%urc%|@n|
%echo% @n|@%ulc%|_@Y%UL3%@%ulc%_|@%umc%|_@Y%UM3%@%umc%_|@%urc%|_@Y%UR3%@%urc%_|@n|
%echo% @n|@%mlc% _@Y%ML1%@%mlc%_ @%mmc%_@Y%MM1%@%mmc%_ @%mrc%_@Y%MR1%@%mrc%_@n |
%echo% @n|@%mlc%| |@%mmc%| |@%mrc%| |@n|
%echo% @n|@Y%ML4% %ML2%%MM4% %MM2%%MR4% %MR2%@n|
%echo% @n|@%mlc%|@u%MLn%@n@%mlc%|@%mmc%|@u%MMn%@n@%mmc%|@%mrc%|@u%MRn%@n@%mrc%|@n|
%echo% @n|@%mlc%|_@Y%ML3%@%mlc%_|@%mmc%|_@Y%MM3%@%mmc%_|@%mrc%|_@Y%MR3%@%mrc%_|@n|
%echo% @n|@%llc% _@Y%LL1%@%llc%_ @%lmc%_@Y%LM1%@%lmc%_ @%lrc%_@Y%LR1%@%lrc%_ @n|
%echo% @n|@%llc%| |@%lmc%| |@%lrc%| |@n|
%echo% @n|@Y%LL4% %LL2%%LM4% %LM2%%LR4% %LR2%@n|
%echo% @n|@%llc%|@u%LLn%@n@%llc%|@%lmc%|@u%LMn%@n@%lmc%|@%lrc%|@u%LRn%@n@%lrc%|@n|
%echo% @n|@%llc%|_@Y%LL3%@%llc%_|@%lmc%|_@Y%LM3%@%lmc%_|@%lrc%|_@Y%LR3%@%lrc%_|@n|
%echo% @n|_______________|
~
#1140
dealer say new game~
0 d 0
new game~
wait 1s
if %actor.varexists(ffplaying)%
%send% %actor% @GYou are already playing a game.@n
%send% %actor% @GIf you forfeit, you will lose the cards you've won.@n
%send% %actor% @GYour opponent will keep the cards they've won.@n
%send% %actor% @GSay forfeit to accept this and end the game.@n
%send% %actor% @GSay continue to carry on with your current game.@n
elseif %playing%
%echo% Sorry, I'm already playing a game.
else
%send% %actor% Starting new game!
set UL1 _
set UM1 _
set UR1 _
set UL4 |
set UL2 |
set UM4 |
set UM2 |
set UR4 |
set UR2 |
set ULn ...
set UMn ...
set URn ...
set UL3 _
set UM3 _
set UR3 _
set ML1 _
set MM1 _
set MR1 _
set ML4 |
set ML2 |
set MM4 |
set MM2 |
set MR4 |
set MR2 |
set MLn ...
set MMn ...
set MRn ...
set ML3 _
set MM3 _
set MR3 _
set LL1 _
set LM1 _
set LR1 _
set LL4 |
set LL2 |
set LM4 |
set LM2 |
set LR4 |
set LR2 |
set LLn ...
set LMn ...
set LRn ...
set LL3 _
set LM3 _
set LR3 _
global lrn
global lmn
global lln
global mrn
global mmn
global mln
global umn
global urn
global uln
global UL1
global UL2
global UL3
global UL4
global UM1
global UM2
global UM3
global UM4
global UR1
global UR2
global UR3
global UR4
global ML1
global ML2
global ML3
global ML4
global MM1
global MM2
global MM3
global MM4
global MR1
global MR2
global MR3
global MR4
global LL1
global LL2
global LL3
global LL4
global LM1
global LM2
global LM3
global LM4
global LR1
global LR2
global LR3
global LR4
set ulc w
set umc w
set urc w
set mlc w
set mmc w
set mrc w
set llc w
set lmc w
set lrc w
global ulc
global umc
global urc
global mlc
global mmc
global mrc
global llc
global lmc
global lrc
set ffplaying 1
remote ffplaying %actor.id%
set playing 1
global playing
wait 1s
%echo% Heads you start, tails I start.
wait 1s
%echo% flips a coin...
wait 2s
switch 2
case 1
%echo% The coin comes up heads.
wait 1s
%echo% Ok, you go first, choose your card and position.
break
case 2
%echo% The coin comes up tails.
wait 1s
%echo% Ok, I'll go first.
%force% %actor% xxxchoose
break
default
%echo% The coin comes up heads.
wait 1s
%echo% Ok, you go first, choose your card and position.
break
done
end
~
#1141
mob xxxchoose~
2 c 100
xxxchoose~
switch %random.5%
case 1
set cardchoice 001
break
case 2
set cardchoice 002
break
case 3
set cardchoice 003
break
case 4
set cardchoice 004
break
case 5
set cardchoice 005
break
default
set cardchoice 005
break
done
global cardchoice
switch %random.9%
case 1
set cardpos UL
break
case 2
set cardpos UM
break
case 3
set cardpos UR
break
case 4
set cardpos ML
break
case 5
set cardpos MM
break
case 6
set cardpos MR
break
case 7
set cardpos LL
break
case 8
set cardpos LM
break
case 9
set cardpos LR
break
done
global cardpos
%force% %actor% xxxcardchoice %cardchoice%
~
#1142
actor xxxcardchoice~
2 c 100
xxxcardchoice~
%echo% I'm going to put card %cardchoice% in the %cardpos% position.
switch %arg%
case 001
set %cardpos%1 2
set %cardpos%2 1
set %cardpos%3 2
set %cardpos%4 1
break
case 002
set %cardpos%1 1
set %cardpos%2 2
set %cardpos%3 1
set %cardpos%4 2
break
case 003
set %cardpos%1 2
set %cardpos%2 2
set %cardpos%3 2
set %cardpos%4 1
break
case 004
set %cardpos%1 2
set %cardpos%2 1
set %cardpos%3 2
set %cardpos%4 2
break
case 005
set %cardpos%1 2
set %cardpos%2 2
set %cardpos%3 2
set %cardpos%4 2
break
done
global %cardpos%1
global %cardpos%2
global %cardpos%3
global %cardpos%4
~
#1143
show board~
2 c 100
show~
%echo% @n _______________
%echo% @n| @%ulc%_@Y%UL1%@%ulc%_ @%umc%_@Y%UM1%@%umc%_ @%urc%_@Y%UR1%@%urc%_@n |
%echo% @n|@%ulc%| |@%umc%| |@%urc%| |@n|
%echo% @n|@Y%UL4% %UL2%%UM4% %UM2%%UR4% %UR2%@n|
%echo% @n|@%ulc%|@u%ULn%@n@%ulc%|@%umc%|@u%UMn%@n@%umc%|@%urc%|@u%URn%@n@%urc%|@n|
%echo% @n|@%ulc%|_@Y%UL3%@%ulc%_|@%umc%|_@Y%UM3%@%umc%_|@%urc%|_@Y%UR3%@%urc%_|@n|
%echo% @n|@%mlc% _@Y%ML1%@%mlc%_ @%mmc%_@Y%MM1%@%mmc%_ @%mrc%_@Y%MR1%@%mrc%_@n |
%echo% @n|@%mlc%| |@%mmc%| |@%mrc%| |@n|
%echo% @n|@Y%ML4% %ML2%%MM4% %MM2%%MR4% %MR2%@n|
%echo% @n|@%mlc%|@u%MLn%@n@%mlc%|@%mmc%|@u%MMn%@n@%mmc%|@%mrc%|@u%MRn%@n@%mrc%|@n|
%echo% @n|@%mlc%|_@Y%ML3%@%mlc%_|@%mmc%|_@Y%MM3%@%mmc%_|@%mrc%|_@Y%MR3%@%mrc%_|@n|
%echo% @n|@%llc% _@Y%LL1%@%llc%_ @%lmc%_@Y%LM1%@%lmc%_ @%lrc%_@Y%LR1%@%lrc%_ @n|
%echo% @n|@%llc%| |@%lmc%| |@%lrc%| |@n|
%echo% @n|@Y%LL4% %LL2%%LM4% %LM2%%LR4% %LR2%@n|
%echo% @n|@%llc%|@u%LLn%@n@%llc%|@%lmc%|@u%LMn%@n@%lmc%|@%lrc%|@u%LRn%@n@%lrc%|@n|
%echo% @n|@%llc%|_@Y%LL3%@%llc%_|@%lmc%|_@Y%LM3%@%lmc%_|@%lrc%|_@Y%LR3%@%lrc%_|@n|
%echo% @n|_______________|
~
#1144
new trigger~
2 c 100
test~
%echo% var is %var%
%echo% var2 is %var2%
%echo% coloured var is @Y%var%@n
set col Y
%echo% var coloured var is @%col%%var%@n
~
$~

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@@ -1831,8 +1831,8 @@ if %actor.varexists(TBA_trial_vnum)% && %actor.level% == 31
%send% %actor% You cannot enable nohassle until you finish your trial vnum.
elseif %cmd.mudcommand% == buildwalk || (%cmd.mudcommand% == toggle && buildwalk /= %arg.car%)
%send% %actor% You cannot enable buildwalk until you finish your trial vnum.
elseif %cmd.mudcommand% == sedit || %cmd.mudcommand% == trigedit || %cmd.mudcommand% == dig || %cmd.mudcommand% == rclone || %cmd.mudcommand% == attach || %cmd.mudcommand% == detach || %cmd.mudcommand% == vdelete
%send% %actor% Sedit, Trigedit, Dig, Rclone, Attach, Detach, and Vdelete are not required for your trial vnum.
elseif %cmd.mudcommand% == sedit || %cmd.mudcommand% == qedit || %cmd.mudcommand% == trigedit || %cmd.mudcommand% == dig || %cmd.mudcommand% == rclone || %cmd.mudcommand% == attach || %cmd.mudcommand% == detach || %cmd.mudcommand% == vdelete
%send% %actor% Sedit, Trigedit, Qedit, Dig, Rclone, Attach, Detach, and Vdelete are not required for your trial vnum.
elseif %cmd.mudcommand% == zpurge
%send% %actor% Zpurge is not required for your trial vnum. Use 'purge' or 'purge item.'
elseif %cmd.mudcommand% == sacrifice

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@@ -1 +1,16 @@
$~
#26100
Jump into pool - 26121~
2 c 100
ju~
* By Rumble of The Builder Academy tbamud.com 9091
wait 1 sec
%send% %actor% You jump into the pool of water.
%echoaround% %actor% %actor.name% jumps into the pool of water and disappears.
%teleport% %actor% 26122
wait 1 sec
nop %actor.pos(resting)%
%echoaround% %actor% %actor.name% falls from above screaming %actor.hisher% lungs out. %actor.heshe% hits lands in the center of the bed with a soft thump!
%send% %actor% You fall into the middle of a soft bed.
%force% %actor% look
~
$~

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@@ -239,4 +239,308 @@ Newbie Tour Guide~
has entered the game.~
%echo% This trigger commandlist is not complete!
~
#3013
Newbie Tour Guide Loader~
0 e 0
has entered the game.~
* By Rumble of The Builder Academy tbamud.com 9091
* Num Arg 0 means the argument has to match exactly. So trig will only fire off:
* "has entered game." and not "has" or "entered" etc. (that would be num arg 1).
* Figure out what vnum the mob is in so we can use zoneecho.
eval inroom %self.room%
%zoneecho% %inroom.vnum% %self.name% shouts, 'Welcome, %actor.name%!'
~
#3014
Teleporter~
1 c 3
teleport~
* By Rumble w/help from Jamie Nelson on http://groups.yahoo.com/group/dg_scripts/
%send% %actor% You attempt to manipulate space and time.
%echoaround% %actor% %actor.name% attempts to manipulate space and time.
wait 1 sec
set sanctus 100
set jade 400
set newbie 500
set sea 600
set camelot 775
set nuclear 1800
set spider 1999
set arena 2000
set tower 2200
set memlin 2798
set mudschool 2800
set midgaard 3001
set capital 3702
set haven 3998
set chasm 4200
set arctic 4396
set Orc 4401
set monastery 4512
set ant 4600
set zodiac 5701
set grave 7401
set zamba 7500
set gidean 7801
set glumgold 8301
set duke 8660
set oasis 9000
set domiae 9603
set northern 10004
set south 10101
set dbz 10301
set orchan 10401
set elcardo 10604
set iuel 10701
set omega 11501
set torres 11701
set dollhouse 11899
set hannah 12500
set maze 13001
set wyvern 14000
set caves 16999
set cardinal 17501
set circus 18700
set western 20001
set sapphire 20101
set kitchen 22001
set terringham 23200
set dragon 23300
set school 23400
set mines 23500
set aldin 23601
set crystal 23875
set pass 23901
set maura 24000
set enterprise 24100
set new 24200
set valley 24300
set prison 24457
set nether 24500
set yard 24700
set elven 24801
set jedi 24901
set dragonspyre 25000
set ape 25100
set vampyre 25200
set windmill 25300
set village 25400
set shipwreck 25516
set keep 25645
set jareth 25705
set light 25800
set mansion 25907
set grasslands 26000
set igor's 26100
set forest 26201
set farmlands 26300
set banshide 26400
set beach 26500
set ankou 26600
set vice 26728
set desert 26900
set wasteland 27001
set sundhaven 27119
set station 27300
set smurfville 27400
set sparta 27501
set shire 27700
set oceania 27800
set notre 27900
set motherboard 28000
set khanjar 28100
set kerjim 28200
set haunted 28300
set ghenna 28400
set hell 28601
set goblin 28700
set galaxy 28801
set werith's 28900
set lizard 29000
set black 29100
set kerofk 29202
set trade 29400
set jungle 29500
set froboz 29600
set desire 29801
set cathedral 29900
set ancalador 30000
set campus 30100
set bull 30401
set chessboard 30537
set tree 30600
set castle 30700
set baron 30800
set westlawn 30900
set graye 31003
set teeth 31100
set leper 31200
set altar 31400
set mcgintey 31500
set wharf 31700
set dock 31800
set yllnthad 31900
set bay 32200
set pale 32300
set army 32400
set revelry 32500
set perimeter 32600
if !%arg%
*they didnt type a location
set fail 1
else
*take the first word they type after the teleport command
*compare it to a variable above
eval loc %%%arg.car%%%
if !%loc%
*they typed an invalid location
set fail 1
end
end
if %fail%
%send% %actor% You fail.
%echoaround% %actor% %actor.name% fails.
halt
end
%echoaround% %actor% %actor.name% seems successful as %actor.heshe% steps into another realm.
%teleport% %actor% %loc%
%force% %actor% look
%echoaround% %actor% %actor.name% steps out of space and time.
~
#3015
Teleporter Recall~
1 c 7
recall~
* By Rumble of The Builder Academy tbamud.com 9091
%send% %actor% You recall to safety.
%echoaround% %actor% %actor.name% recalls.
%teleport% %actor% 3001
%force% %actor% look
~
#3016
Kind Soul Gives Newbie Equipment~
0 g 100
~
* By Rumble of The Builder Academy tbamud.com 9091
* If a player is < level 5 and naked it fully equips them. If < 5 and missing
* some equipment it will equip one spot.
if %actor.is_pc% && %actor.level% < 5
wait 2 sec
if !%actor.eq(*)%
say get some clothes on! Here, I will help.
%load% obj 3037 %actor% light
%load% obj 3083 %actor% rfinger
%load% obj 3083 %actor% lfinger
%load% obj 3082 %actor% neck1
%load% obj 3082 %actor% neck2
%load% obj 3040 %actor% body
%load% obj 3076 %actor% head
%load% obj 3080 %actor% legs
%load% obj 3084 %actor% feet
%load% obj 3071 %actor% hands
%load% obj 3086 %actor% arms
%load% obj 3042 %actor% shield
%load% obj 3087 %actor% about
%load% obj 3088 %actor% waist
%load% obj 3089 %actor% rwrist
%load% obj 3089 %actor% lwrist
%load% obj 3021 %actor% wield
%load% obj 3055 %actor% hold
halt
end
if !%actor.eq(light)%
Say you really shouldn't be wandering these parts without a light source %actor.name%.
shake
%load% obj 3037
give candle %actor.name%
halt
end
if !%actor.eq(rfinger)% || !%actor.eq(lfinger)%
Say did you lose one of your rings?
sigh
%load% obj 3083
give ring %actor.name%
halt
end
if !%actor.eq(neck1)% || !%actor.eq(neck2)%
Say you lose everything don't you?
roll
%load% obj 3082
give neck %actor.name%
halt
end
if !%actor.eq(body)%
say you won't get far without some body armor %actor.name%.
%load% obj 3040
give plate %actor.name%
halt
end
if !%actor.eq(head)%
Say protect that noggin of yours, %actor.name%.
%load% obj 3076
give cap %actor.name%
halt
end
if !%actor.eq(legs)%
Say why do you always lose your pants %actor.name%?
%load% obj 3080
give leggings %actor.name%
halt
end
if !%actor.eq(feet)%
Say you can't go around barefoot %actor.name%.
%load% obj 3084
give boots %actor.name%
halt
end
if !%actor.eq(hands)%
Say need some gloves %actor.name%?
%load% obj 3071
give gloves %actor.name%
halt
end
if !%actor.eq(arms)%
Say you must be freezing %actor.name%.
%load% obj 3086
give sleeve %actor.name%
halt
end
if !%actor.eq(shield)%
Say you need one of these to protect yourself %actor.name%.
%load% obj 3042
give shield %actor.name%
halt
end
if !%actor.eq(about)%
Say you are going to catch a cold %actor.name%.
%load% obj 3087
give cape %actor.name%
halt
end
if !%actor.eq(waist)%
Say better use this to hold your pants up %actor.name%.
%load% obj 3088
give belt %actor.name%
halt
end
if !%actor.eq(rwrist)% || !%actor.eq(lwrist)%
Say misplace something?
smile
%load% obj 3089
give wristguard %actor.name%
halt
end
if !%actor.eq(wield)%
Say without a weapon you will be Fido food %actor.name%.
%load% obj 3021
give sword %actor.name%
halt
end
end
~
#3017
Newbie Guide~
2 s 100
~
%echo% welcome %actor.name%
~
$~

View File

@@ -1,93 +1,91 @@
#7500
robed figure attack~
0 k 100
~
say How dare you intrude on our worship! DIE!
~
#7505
boar snorting~
0 b 100
q~
* %echo% sends to the room
%echo% %self.name% sniffs at the muddy ground grunting.
* %asound% sends to the neighbouring rooms.
%asound% You hear a grunting sound from below.
* wait waits a little while before letting the script be run again.
wait 15 s
~
#7522
barkeeper greeting~
0 g 100
~
say Welcome, come over here and get you something to drink.
~
#7539
witch doctor chart~
0 b 100
~
* %echo% sends to the room
%echo% %self.name% sways his arms chanting.
* %asound% sends to the neighbouring rooms.
%asound% You hear a bizarre chanting from nearby.
* wait waits a little while before letting the script be run again.
wait 20 s
~
#7552
chubby man greeting~
0 g 100
~
Say Hello, wait here and I will see if Empress Kiona will see you.
~
#7567
voodoo doll says out~
0 g 100
~
say Get out of my room!
~
#7571
panther growl~
0 b 100
~
* %echo% sends to the room
%echo% %self.name% releases a low growl.
* %asound% sends to the neighbouring rooms.
%asound% You hear a low growl.
* wait waits a little while before letting the script be run again.
wait 30 s
~
#7573
Empress Kiona~
0 g 100
~
say Your not one of my servant! Get out!
~
#7588
man sells bags~
0 g 100
~
say Buy something or get out, I'm to old to be wasting my time!
~
#7589
fruit stand boy~
0 g 100
~
say You'll not find any fruit finer than right here. Try some.
~
#7590
mage in shop~
0 g 100
~
say Looking for something?
~
#7592
wolf howl~
0 b 100
~
* %echo% sends to the room
%echo% %self.name% lifts its head and howls.
* %asound% sends to the neighbouring rooms.
%asound% You hear a low howling, "Ow Ow Owwww"
* wait waits a little while before letting the script be run again.
wait 30 s
~
$~
#7500
robed figure attack~
0 k 100
~
say How dare you intrude on our worship! DIE!
~
#7505
Boar Snorting~
0 b 2
~
* %echo% sends to the room
%echo% %self.name% sniffs at the muddy ground grunting.
* %asound% sends to the neighbouring rooms.
%asound% You hear a grunting sound from close by.
~
#7522
barkeeper greeting~
0 g 100
~
say Welcome, come over here and get you something to drink.
~
#7539
witch doctor chart~
0 b 100
~
* %echo% sends to the room
%echo% %self.name% sways his arms chanting.
* %asound% sends to the neighbouring rooms.
%asound% You hear a bizarre chanting from nearby.
* wait waits a little while before letting the script be run again.
wait 20 s
~
#7552
chubby man greeting~
0 g 100
~
Say Hello, wait here and I will see if Empress Kiona will see you.
~
#7567
voodoo doll says out~
0 g 100
~
say Get out of my room!
~
#7571
panther growl~
0 b 100
~
* %echo% sends to the room
%echo% %self.name% releases a low growl.
* %asound% sends to the neighbouring rooms.
%asound% You hear a low growl.
* wait waits a little while before letting the script be run again.
wait 30 s
~
#7573
Empress Kiona~
0 g 100
~
say Your not one of my servant! Get out!
~
#7588
man sells bags~
0 g 100
~
say Buy something or get out, I'm to old to be wasting my time!
~
#7589
fruit stand boy~
0 g 100
~
say You'll not find any fruit finer than right here. Try some.
~
#7590
mage in shop~
0 g 100
~
say Looking for something?
~
#7592
wolf howl~
0 b 100
~
* %echo% sends to the room
%echo% %self.name% lifts its head and howls.
* %asound% sends to the neighbouring rooms.
%asound% You hear a low howling, "Ow Ow Owwww"
* wait waits a little while before letting the script be run again.
wait 30 s
~
$~

View File

@@ -80,7 +80,6 @@
169.trg
175.trg
186.trg
186.trg
187.trg
200.trg
201.trg