Some simple typo/spelling fixes.

There are more of these coming - this is just my first batch.
This commit is contained in:
Steaphan Greene
2019-11-24 13:02:08 -05:00
parent 91bc4dba02
commit b7b2b2fa84
115 changed files with 460 additions and 460 deletions

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@@ -1091,7 +1091,7 @@ D4
S
#151
Entrance to the Thieves Guild~
A thief stands in the back infront of a stairwell. Obviously making sure no
A thief stands in the back in front of a stairwell. Obviously making sure no
one goes by without his permission. The room is shabby with little furniture.
Just a table and a few wooden chairs. A few expensive tapestries look out of
place hanging on the walls.
@@ -1446,7 +1446,7 @@ S
#166
A Storage Room~
Wooden crates and boxes are neatly stacked into columns standing about twice
your height with rows inbetween that barely allow you to walk through. Hard to
your height with rows in between that barely allow you to walk through. Hard to
believe anyone could find their way out of this place, let alone know where to
find anything.
~

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@@ -1380,7 +1380,7 @@ S
#10069
Light Forest~
The noise of wild animals keeps distracting you. You wonder if there are
any dangerous animals in these woods. Childhood stories of viscious minotaurs
any dangerous animals in these woods. Childhood stories of vicious minotaurs
spark sudden fears. They were just stories to kep the children inside the city
walls, weren't they?
~

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@@ -500,7 +500,7 @@ D2
S
#10328
In Shallow Water~
@gYou are now in the shallow water infront of a small island, to the north is
@gYou are now in the shallow water in front of a small island, to the north is
a house with 'KAMI' in large red letters. A bald old man sits out front looking
at a dirty magazine. @n
~
@@ -515,7 +515,7 @@ D3
0 10300 10327
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#10329
Infront of Kami House~
In front of Kami House~
@gThe small house sits here, and the old man is more visible, he is bald with
white facial hair and large sunglasses. He wears a turtle shell on his back.
@gWaves wash gentle up onto the shore, and a gentle breeze blows here.
@@ -1006,8 +1006,8 @@ D5
S
T 10355
#10359
Infront of the Elders House~
@gA large white building sits infront of you, it has a front door, and two
In front of the Elders House~
@gA large white building sits in front of you, it has a front door, and two
large horns protruding off of the top of it. Above the door is a large round
glass window. The sun shines down warming the area.
~
@@ -1367,7 +1367,7 @@ D2
0 10300 10381
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#10381
Infront of the Villa~
In front of the Villa~
@gA small building with what looks like graffiti on the door is here, the
door is slightly ajar, the path you stand on has the same circular golden stones
as to the north.

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@@ -211,7 +211,7 @@ Wetlands~
piercing screeches can be heard somewhere in the vicinity. As water levels
rise along the dead branches, the continuing need for life around this region
has diminished to an absolute null. Dead bodies of those once loved, float on
the surface waters of the wetlands getting trapped inbetween the dead and
the surface waters of the wetlands getting trapped in between the dead and
rotting overgrowned weedgrass. A strange stairway of the thick fog looks solid
enough to walk on. It rises high above you into a low hanging cloud of white
vapor.

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@@ -1132,7 +1132,7 @@ S
#11739
Bathroom~
This could possibly be the worst location for the bathroom in the world...
There are urinals on the left wall with dividers inbetween them, and there are
There are urinals on the left wall with dividers in between them, and there are
toilet stalls at the rear with blue paint. There are sinks on the east wall,
though most of them have an 'out of order' sign attached to them.
~
@@ -1152,7 +1152,7 @@ stalls toilet~
~
E
urinals dividers~
On the west wall are urinals with dividers inbetween them, so nobody can
On the west wall are urinals with dividers in between them, so nobody can
sneak a peek, even if they wanted to.
~
S

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@@ -309,12 +309,12 @@ D3
S
#16917
A Dark Cave~
This room is thick with the dog-like smell of gibberlings, going about thier
daily routine, making weapons and eating, which are two of thier favorite
This room is thick with the dog-like smell of gibberlings, going about their
daily routine, making weapons and eating, which are two of their favorite
hobbies. In this narrow section of the cave, it's a marvel to watch so many of
these crazed, ill-mannered beasts exist in such a small area. There is barely
even room to manuever here, so they simply rush through, trampling anything in
thier path.
their path.
~
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D2
@@ -332,7 +332,7 @@ A Wide Tunnel~
the gibberlings emerging from all directions, across the especially jagged
surface of the ground, which is pock marked by pits and large stones strewn
across the area. The room looks like it's been through at least one cave in,
or a collapse, perhaps the gibberlings just dug thier way through after being
or a collapse, perhaps the gibberlings just dug their way through after being
trapped in the cave by enemies long ago.
~
169 8 0 0 0 0
@@ -370,7 +370,7 @@ bones stones rocks~
Many small, crushed, and cracked bones and skulls lie here, among the rocks.
You can only guess that they may have been gibberlings who died in the cave, or
others, who unwittingly stumbled upon this nest of depraved creatures, only to
die an agonizing, pitiless death, at the hands of thier barbaric attackers.
die an agonizing, pitiless death, at the hands of their barbaric attackers.
~
S
#16920
@@ -490,7 +490,7 @@ S
The Torture Pit~
As uncontrollable and savage as the gibberlings may be, they are not
completely without reason. Indeed they comprehend the immense pain they
inflict on thier victims, and they revel in it. Here you see a large dugout
inflict on their victims, and they revel in it. Here you see a large dugout
section of the cave, the floor drenched in blood and littered with various body
parts, cold, sharp instruments lining the stone walls, while horrible sounds of
anguish, escape the lips of dying and dismembered animals and unlucky
@@ -656,7 +656,7 @@ hides skins~
The stretched and dried skins of warriors and adventurers killed in battle,
adorn the throne itself, as well as many of the walls in the room. The heads
have not been removed, as the gibberlings wish to preserve the indescribable
horror frozen in the faces of thier many victims, when they die.
horror frozen in the faces of their many victims, when they die.
~
E
throne bones giant~
@@ -714,13 +714,13 @@ trees fence vines~
The living fence surrounding Tanto's yard is a masterpiece, which took much
time, and careful attention to make. Stout trees grown seemingly impossibly
close together, linked by a growing trellis of green and purple vines climbing
thier length, and the tangled mass of hardy roots , extending their protection
their length, and the tangled mass of hardy roots , extending their protection
a few feet into the yard from each direction.
~
E
stone benches~
There are two, magnificent stone benches, which appear to have been crafted
by a very skilled artist, portraying on thier mottled surfaces, a chiseled
by a very skilled artist, portraying on their mottled surfaces, a chiseled
rendition of some great battle, between the immortal Tanto, and an endless
horde of monstrous warriors. The top of each bench is a single rectangular
stone slab, supported by four stone legs, shaped like the hind legs of a lion,

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@@ -120,7 +120,7 @@ S
#204
A Meeting Room~
Benches face toward the west wall where a large map has been pinned up.
This is where the lieutenants of the army relay their plans to the sargeants to
This is where the lieutenants of the army relay their plans to the sergeants to
carry them out. You can work your way between the benches to the south, east,
or north.
~

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@@ -119,7 +119,7 @@ D3
S
#20007
Western Highway~
The wester highway passes infront of a large wooden building. The building
The wester highway passes in front of a large wooden building. The building
is in disrepair, with shingles lying on the ground and a porch that looks like
it could collapse any second. A faded sign swings on rusty hinges that squeak
annoyingly.

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@@ -341,7 +341,7 @@ S
T 2202
#2219
Red Hallway~
Smoke fills this passage and you can only see a couple feet infront of you.
Smoke fills this passage and you can only see a couple feet in front of you.
The passage seems to glow a strange reddish color further to the west. The red
glow is scattered by the smoke and seems to pulse with a life of its own.
~

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@@ -1177,7 +1177,7 @@ D3
S
#23268
Entrance to the Cleric Guild~
The clerics may come here to practice thier skills when they have the need to
The clerics may come here to practice their skills when they have the need to
expand their skills. The guildmaster awaits your arrival, please don't
hesitate.
~
@@ -1193,7 +1193,7 @@ D4
S
#23269
Entrance to the Thieves Guild.~
The Thieves may come here to practice thier skills when they have the need to
The Thieves may come here to practice their skills when they have the need to
expand their skills. The guildmaster awaits your arrival, please don't
hesitate.
~
@@ -1228,7 +1228,7 @@ D2
S
#23271
Entrance to the Warriors Guild~
The warriors may come here to practice thier skills when they have the need
The warriors may come here to practice their skills when they have the need
to expand their fighting skills and swordmanship. The guildmaster awaits your
arrival, please don't hesitate.
~
@@ -1244,7 +1244,7 @@ D4
S
#23272
Entrance to the Mage Guild~
Mages may come here to practice thier skills when they have the need to
Mages may come here to practice their skills when they have the need to
expand their knowledge in the lores of Arcane. The guildmaster awaits your
arrival, please don't hesitate.
~

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@@ -108,7 +108,7 @@ Newbie School~
To see who is currently playing in Time Warp type @R WHO. @n This will give
you a display of both the Visible immortals and Mortals. It will also tell you
the class and race of a player and if they belong to a guild or clan. It will
also let you know if a player is currently away from thier PC. Typing @R AFK
also let you know if a player is currently away from their PC. Typing @R AFK
@n will toggle this Display.
~
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@@ -1135,7 +1135,7 @@ into a small dark opening in the north wall.
~
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D0
You can't see much inthere, but you realize you'll have to crawl on your hands
You can't see much in there, but you realize you'll have to crawl on your hands
and knees to get through.
~
opening~
@@ -1152,7 +1152,7 @@ The hallway continues.
0 0 23646
E
opening dark wall~
You can't see much inthere, but you realize you'll have to crawl on your
You can't see much in there, but you realize you'll have to crawl on your
hands and knees to get through.
~
S
@@ -1665,7 +1665,7 @@ T 23607
#23673
In the mines~
Standing on a ladder, inside a huge mountain, you're quite happy the dwarves
seem to have supported thier mine well. Wooden bracers, the size of your leg
seem to have supported their mine well. Wooden bracers, the size of your leg
support the walls around you. This helps comfort you a bit, however you are
certain there is a long walk to get to the top of this ladder. But a very
brief fall to the bottom. Baskets pass you by sometimes, some with metals,

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@@ -640,7 +640,7 @@ Training Grounds~
You stare at the minotaurs honrs, you start to feel sick to your stomach.
Could you imagine what it would be like to be impaled by a minotaur? The
minotaurs ivory-colored horns reach up to two feet in length. They adorn
thier horns with gold rings which represent the number of combats won in the
their horns with gold rings which represent the number of combats won in the
Arena.
~
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@@ -832,7 +832,7 @@ VaQuero Road~
You stare at the minotaurs honrs, you start to feel sick to your stomach.
Could you imagine what it would be like to be impaled by a minotaur? The
minotaurs ivory-colored horns reach up to two feet in length. They adorn
thier horns with gold rings which represent the number of combats won in the
their horns with gold rings which represent the number of combats won in the
Arena.
~
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@@ -1622,7 +1622,7 @@ S
Bunk Room~
This room also gives you a strange creepy feeling. Nothing unusual about it
though. Just bunks lining the walls giving the minotaurs somewhere to sleep.
The night shift is snoring, asleep until thier next watch.
The night shift is snoring, asleep until their next watch.
~
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@@ -1700,7 +1700,7 @@ S
#24092
Advisors Room~
Several bunks line the walls where the advisors to the Grand Master sleep.
Always withing shouting distance they help Zarn run the city. To many Zarn is
Always within shouting distance they help Zarn run the city. To many Zarn is
just a figurehead while the advisors are the real brains.
~
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@@ -1774,7 +1774,7 @@ S
#24097
Vorn's Chamber~
This is where the richest minotaur alive sleeps. The minotaurs are well
known for thier honesty and word. You wonder if it is possible for a minotaur
known for their honesty and word. You wonder if it is possible for a minotaur
to actually be evil. If it is possible, Vorn would be a good place to start.
~
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@@ -136,7 +136,7 @@ that it was designed by an android. Some easels and paintings have been
positioned along and on the northern wall, displaying Data's person expression
of what he sees, which is mainly spacial phenomenon. A huge computer screen
showing a cross section of the Enterprise dominates the view to the south.
Infront of said screen is a large desk which boasts a wide array of computer
In front of said screen is a large desk which boasts a wide array of computer
controls. What is quite perplexing is the lack of any sleeping facilities.
Data apparently, does not need to sleep the same way we do.
~

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@@ -377,7 +377,7 @@ S
Cow Barn~
This has got to be the smelliest place in Dibrova! Not even the pet shop in
Jareth can compare to this. Stalls line the east wall, with a cow milling about
in each one. The floor os covered in fecal matter, obviously from the cows in
in each one. The floor is covered in fecal matter, obviously from the cows in
the stalls. Watch your step!
~
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@@ -523,7 +523,7 @@ S
#27329
Video Room~
This room contains a dozen comfortable looking reclining couches each
equiped with thier own video screen on a swivel are attached to the couch.
equiped with their own video screen on a swivel are attached to the couch.
One of the video couches is occupied by a corpse with a large hole it his
chest.
~

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@@ -906,7 +906,7 @@ D2
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#28258
At the door~
You stand infront of a collosel door. Its covered with emeralds and gold.
You stand in front of a collosel door. Its covered with emeralds and gold.
From within you can here the faint sound of music, and the smell of great good.
~

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@@ -1678,7 +1678,7 @@ Near the Balcony~
After leaving the point of no return behind. You stand on a broad square
dotted with pillars supporting the final stories above you. With nothing to
stop it, the wind is a constant gale through this wind tunnel. Looking out the
grey skies loom ominously fortelling of a coming storm. You can step out on to
grey skies loom ominously foretelling of a coming storm. You can step out on to
the balcony if you like, or you can climb the staircase in the middle to
challenge the mistress of this fortress.
~

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@@ -18,7 +18,7 @@ S
Foyer~
You enter a large Foyer and are greeted by a Butler who Welcomes you to the
Castle of Desire it is the home of Shimmer your Queen and Honeybear your King..
Out infront of you, a dark mysterious corridor lies to your left, and on your
Out in front of you, a dark mysterious corridor lies to your left, and on your
right, a beautiful large winding stairwell leading upwards.... You wonder
where to start in exploring the forbidden secrets that this Castle must
hold.... Enjoy your stay.. And all your desires that you fulfill here.. The
@@ -174,10 +174,10 @@ Servant's Quarters~
Here in this room you see a very humble abode. A simple place where the
servants live having only the necessities of life. There are rows of simple
cots with thin bedding and blankets, little privacy for any who share this
place. Some have draped old moth eaten blankets between thier cots for some
place. Some have draped old moth eaten blankets between their cots for some
semblence of a place of privacy. There is little time spent her for the
servents.. Only for a few limited hours of sleep before they are called on for
thier duties to be performed for the Master and Mistress of the Castle.
their duties to be performed for the Master and Mistress of the Castle.
~
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D1
@@ -330,7 +330,7 @@ East Balcony~
As you enter this balcony you see the glow of the rising sun orange and reds
against the clouds. You look over the railing out across the country and you
see the gardens in bloom, with moisture drops of dew on them glistening in the
early morning lite.. As you look across the field you see doe and thier young
early morning lite.. As you look across the field you see doe and their young
drinking at the stream. This is a pleasant place with comfy wooden chairs to
sit and watch the day break.
~

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@@ -394,7 +394,7 @@ S
An Elegant Hall~
Both sides of the hallway are covered from floor to ceiling in exquisite
drawings. All of them depicting various battles in which the Magi have fought
in. In the one infront of you the army of Sanctus stands on the verge of
in. In the one in front of you the army of Sanctus stands on the verge of
defeat, except for the constant bombardment of fireballs, lightning, and meteors
hurled from the battlements by the Magi.
~

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@@ -966,7 +966,7 @@ S
#31251
Open Dirt Area~
East of here is a long, low hut made from clay and rough timber. It looks to
be in pretty bad shape, many holes evident in the roof and walls. Flys buzz
be in pretty bad shape, many holes evident in the roof and walls. Flies buzz
about this area, making an annoying buzz. Most probably they are attracted by
the stink of the animal pen to the southeast and the hut to the east.
~

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@@ -870,7 +870,7 @@ S
#31849
Dock Road~
You have come to the western end of Dock Road, where the only exit besides
the way you came os south, onto Dock 1, designated as commercial business crafts
the way you came is south, onto Dock 1, designated as commercial business crafts
only.
~
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@@ -258,7 +258,7 @@ The railings are all one piece of wood, a flowing flowery vine. The flowers
collect water and form pools for small bird baths. The posts holding the
railing up are of the same piece of wood as the railing itself, and are of
Haven's main export, fish, standing on their tails and supporting the vine with
thier mouths. The sapphires that form the eyes of the fish twinkle merrily,
their mouths. The sapphires that form the eyes of the fish twinkle merrily,
almost making you believe the fish to be alive.
~
S
@@ -285,7 +285,7 @@ S
The Manor Stables~
The interior of the stables is dim, but you can make out many rows of rather
spacious, grand stables. A little bit much for horses and such, but if that is
the way a person wants to spend thier money... The smells of hay and horses
the way a person wants to spend their money... The smells of hay and horses
are strong, and the soft sounds of stable boys calming some of the more skitish
horses that were startled by your entry can be heard in the far back of the
complex over the swish of tails and the periodic whinny.

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@@ -236,7 +236,7 @@ S
Into a Snow Field~
You are now very far into this land of frozen nothing. You see strait to
the north a small hole in the ice. Penguins still skid along their bellies and
waddle around on thier feet. You now also see what the animal was that was
waddle around on their feet. You now also see what the animal was that was
making those tracks earlier. They are walruses!
~
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@@ -253,7 +253,7 @@ S
Into a Snow Field~
You are now very far into this land of frozen nothing. You see strait to
the north a small hole in the ice. Penguins still skid along their bellies and
waddle around on thier feet. You now also see what the animal was that was
waddle around on their feet. You now also see what the animal was that was
making those tracks earlier. They are walruses!
~
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@@ -347,7 +347,7 @@ S
Snow Field~
It's still snowing in this baren, forsaken land of ice. Only the penguins
and a couple lumps of some sort of creature roam these lands. The penguins are
many and with thier babies seem many more. As you scan your surroundings you
many and with their babies seem many more. As you scan your surroundings you
see a large hump of ice to the northeast.
~
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@@ -460,7 +460,7 @@ S
Into a Snow Field~
You are now very far into this land of frozen nothing. You see strait to
the north a small hole in the ice. Penguins still skid along their bellies and
waddle around on thier feet. You now also see what the animal was that was
waddle around on their feet. You now also see what the animal was that was
making those tracks earlier. They are walruses!
~
43 0 0 0 0 2
@@ -507,7 +507,7 @@ S
Into a Snow Field~
Now you are very far into this field of frozen nothing. The ice building
you saw earlier is now much closer and strait to the east. Penguins still skid
along their bellies and waddle around on thier feet. You now also see what the
along their bellies and waddle around on their feet. You now also see what the
animal was that was making those tracks earlier. They are walruses!
~
43 0 0 0 0 2
@@ -528,7 +528,7 @@ S
Into a Snow Field~
Now you are very far into this field of frozen nothing. The ice building
you saw earlier is now much closer and strait to the east. Penguins still skid
along their bellies and waddle around on thier feet. You now also see what the
along their bellies and waddle around on their feet. You now also see what the
animal was that was making those tracks earlier. They are walruses!
~
43 0 0 0 0 2
@@ -549,7 +549,7 @@ S
Into a Snow Field~
Now you are very far into this field of frozen nothing. The ice building
you saw earlier is now much closer and strait to the east. Penguins still skid
along their bellies and waddle around on thier feet. You now also see what the
along their bellies and waddle around on their feet. You now also see what the
animal was that was making those tracks earlier. They are walruses!
~
43 0 0 0 0 2
@@ -570,7 +570,7 @@ S
Into a Snow Field~
Now you are very far into this field of frozen nothing. The ice building
you saw earlier is now much closer and strait to the east. Penguins still skid
along their bellies and waddle around on thier feet. You now also see what the
along their bellies and waddle around on their feet. You now also see what the
animal was that was making those tracks earlier. They are walruses!
~
43 0 0 0 0 2
@@ -802,7 +802,7 @@ S
Avivat Avenue~
This is the main street of the city of Rankit. There are many igloos about,
they all look the same. The townspeople must be able to tell them apart some
how. There are many people going about thier buissness about you. To the west
how. There are many people going about their buissness about you. To the west
there is a sign with a tunic on it and to the east a sign with a butcher's
knife. Just to the north is a busy square.
~
@@ -982,8 +982,8 @@ S
#4348
Western Gate of Rankit~
The gate here is not as big as the main one but it should be because the
traffic here is almost non-stop. Many people going to the stores to sell thier
good and take some to thier familes. The gate is well tended and hardly makes
traffic here is almost non-stop. Many people going to the stores to sell their
good and take some to their familes. The gate is well tended and hardly makes
a noise when it opens.
~
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@@ -1066,7 +1066,7 @@ S
Eastern Gate of Rankit~
The gate here is not as big as the main one but it should be because the
traffic here is much more than that one. Many people going to the stores to
sell thier good and take some to thier familes. The gate is well tended and
sell their good and take some to their familes. The gate is well tended and
hardly makes a noise when it opens.
~
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@@ -1087,7 +1087,7 @@ S
Artic Street~
You are on the northern most street of the city of Rankit. The people here
are few and they seem to shy away from the north side of the street even then.
The folk poke thier heads out of there igloos watching your every move. There
The folk poke their heads out of there igloos watching your every move. There
are intersections to the east and west of you.
~
43 0 0 0 0 1
@@ -1104,7 +1104,7 @@ S
Artic Street~
You are on the northern most street of the city of Rankit. The people here
are few and they seem to shy away from the north side of the street even then.
The folk poke thier heads out of there igloos watching your every move. There
The folk poke their heads out of there igloos watching your every move. There
are intersections to the east and west of you.
~
43 0 0 0 0 1
@@ -1125,7 +1125,7 @@ S
Artic Street~
You are on the northern most street of the city of Rankit. The people here
are few and they seem to shy away from the north side of the street even then.
The folk poke thier heads out of there igloos watching your every move. There
The folk poke their heads out of there igloos watching your every move. There
are intersections to the east and west of you.
~
43 0 0 0 0 1
@@ -1158,7 +1158,7 @@ S
Artic Street~
You are on the northern most street of the city of Rankit. The people here
are few and they seem to shy away from the north side of the street even then.
The folk poke thier heads out of there igloos watching your every move. There
The folk poke their heads out of there igloos watching your every move. There
are intersections to the east and west of you.
~
43 0 0 0 0 1
@@ -1175,7 +1175,7 @@ S
Artic Street~
You are on the northern most street of the city of Rankit. The people here
are few and they seem to shy away from the north side of the street even then.
The folk poke thier heads out of there igloos watching your every move. There
The folk poke their heads out of there igloos watching your every move. There
are intersections to the east and west of you.
~
43 0 0 0 0 1
@@ -1196,7 +1196,7 @@ S
Artic Street~
You are on the northern most street of the city of Rankit. The people here
are few and they seem to shy away from the north side of the street even then.
The folk poke thier heads out of there igloos watching your every move. There
The folk poke their heads out of there igloos watching your every move. There
are intersections to the east and west of you.
~
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@@ -1229,7 +1229,7 @@ S
Inuit Avenue~
This street is pretty busy with people returning with traping and hunting
prizes. The street is well maintained to keep the flow of traffic smooth.
Also the people walking past you give you strange looks from underneath thier
Also the people walking past you give you strange looks from underneath their
hoods.
~
43 0 0 0 0 1
@@ -1246,7 +1246,7 @@ S
Inuit Avenue~
This street is pretty busy with people returning with traping and hunting
prizes. The street is well maintained to keep the flow of traffic smooth.
Also the people walking past you give you strange looks from underneath thier
Also the people walking past you give you strange looks from underneath their
hoods.
~
43 0 0 0 0 1
@@ -1263,7 +1263,7 @@ S
Inuit Avenue~
This street is pretty busy with people returning with traping and hunting
prizes. The street is well maintained to keep the flow of traffic smooth.
Also the people walking past you give you strange looks from underneath thier
Also the people walking past you give you strange looks from underneath their
hoods.
~
43 0 0 0 0 1
@@ -1280,7 +1280,7 @@ S
Inuit Avenue~
This street is pretty busy with people returning with traping and hunting
prizes. The street is well maintained to keep the flow of traffic smooth.
Also the people walking past you give you strange looks from underneath thier
Also the people walking past you give you strange looks from underneath their
hoods.
~
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@@ -1565,7 +1565,7 @@ S
Ice Lane~
It is very slippery here. The ice doesn't seem to be as well tended for in
this part of town for some reason as the rest of the city. The igloos still
line the streets and residents of these igloos poke thier heads out and look at
line the streets and residents of these igloos poke their heads out and look at
you warily.
~
43 0 0 0 0 1
@@ -1582,7 +1582,7 @@ S
Ice Lane~
It is very slippery here. The ice doesn't seem to be as well tended for in
this part of town for some reason as the rest of the city. The igloos still
line the streets and residents of these igloos poke thier heads out and look at
line the streets and residents of these igloos poke their heads out and look at
you warily.
~
43 0 0 0 0 1
@@ -1599,7 +1599,7 @@ S
Ice Lane~
It is very slippery here. The ice doesn't seem to be as well tended for in
this part of town for some reason as the rest of the city. The igloos still
line the streets and residents of these igloos poke thier heads out and look at
line the streets and residents of these igloos poke their heads out and look at
you warily.
~
43 0 0 0 0 1
@@ -1616,7 +1616,7 @@ S
Ice Lane~
It is very slippery here. The ice doesn't seem to be as well tended for in
this part of town for some reason as the rest of the city. The igloos still
line the streets and residents of these igloos poke thier heads out and look at
line the streets and residents of these igloos poke their heads out and look at
you warily.
~
43 0 0 0 0 1
@@ -1691,7 +1691,7 @@ S
Entrance to Glogtar's Throne Room~
The steps leading back up to a hole in the snow emerges out in the air of
the center of the city. Nobody comes here from the outside for fear of seeing
thier dictator, Glogtar the Ruler of Ice. To the north is a tunnel with a
their dictator, Glogtar the Ruler of Ice. To the north is a tunnel with a
large light coming from the end.
~
43 4 0 0 0 0
@@ -1744,7 +1744,7 @@ Throne of Glogtar~
the size it should be for his size. The snow is neatly packed around the
chamber and dug out so you have to decend several steps to come upon the Ruler
of the Ice. Servants constantly coming in and out through a small entry way in
the west side of the wall bring thier king delicacies. To the south is the
the west side of the wall bring their king delicacies. To the south is the
exit and there is a small intricately carved door to te east.
~
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View File

@@ -1131,7 +1131,7 @@ D3
S
#661
Sea of Souls~
You find yourself in the middle of nowhere, floating inbetween two islands.
You find yourself in the middle of nowhere, floating in between two islands.
One to the west and one to the southeast. The one to the southeast is rather
large. What could be over there?
~

View File

@@ -380,7 +380,7 @@ The River's Edge~
barrier passing right down its center for as far as you
can see in both directions. The path you are on travels
along the length of the river to the east and west
inbetween the water and the forest's edge. Once again you
in between the water and the forest's edge. Once again you
shiver and feel that unmistakeable sense that you are
being watched. Disturbing.
~