convert docs files to utf-8

This commit is contained in:
Thomas Arp
2025-07-02 21:26:19 +02:00
parent 558e71eed8
commit ba7dc7bf6f
9 changed files with 131 additions and 131 deletions

View File

@@ -34,7 +34,7 @@ older CircleMUD data files to the versions used in CircleMUD v3, while others
are used to convert currently existing files into different formats.
Overall, these utilities have been created in an attempt to make the tbaMUD
administrators life a bit easier, and to give the administrator some ideas of
administrators life a bit easier, and to give the administrator some ideas of
further and more grandiose utilities to create. Some are no longer applicable
but are retained as examples.
@@ -61,7 +61,7 @@ the second, and so forth.
The split utility is designed to split large world files into smaller, zone
sized files that are easier to manage and maintain. The utility reads its input
from the standard input and writes the output to files with names specified
within the larger world file. This is done by inserting =filename into the
within the larger world file. This is done by inserting =filename into the
world file at the appropriate points, where filename is the name of the file
for the following section.
@@ -141,8 +141,8 @@ The command line syntax for autowiz is as follows:
autowiz <wizlev> <wizlistfile> <immlev> <immlistfile> [pid to signal]
where <wizlev> is equal to whatever LVL_GOD is set to in your tbaMUD server,
<wizlistfile> is the filename for the file containing the games Wizlist.
<immlev> should be set to your games LVL_IMMORT, while <immlistfile>
<wizlistfile> is the filename for the file containing the games Wizlist.
<immlev> should be set to your games LVL_IMMORT, while <immlistfile>
is the name of the Immlist file.
This utility must be recompiled if you make any changes to the player file structure.