forked from kyonshi/grenzland-mud
convert docs files to utf-8
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@@ -34,7 +34,7 @@ older CircleMUD data files to the versions used in CircleMUD v3, while others
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are used to convert currently existing files into different formats.
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Overall, these utilities have been created in an attempt to make the tbaMUD
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administrator’s life a bit easier, and to give the administrator some ideas of
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administrator’s life a bit easier, and to give the administrator some ideas of
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further and more grandiose utilities to create. Some are no longer applicable
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but are retained as examples.
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@@ -61,7 +61,7 @@ the second, and so forth.
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The split utility is designed to split large world files into smaller, zone
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sized files that are easier to manage and maintain. The utility reads its input
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from the standard input and writes the output to files with names specified
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within the larger world file. This is done by inserting ‘=filename’ into the
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within the larger world file. This is done by inserting ‘=filename’ into the
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world file at the appropriate points, where filename is the name of the file
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for the following section.
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@@ -141,8 +141,8 @@ The command line syntax for autowiz is as follows:
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autowiz <wizlev> <wizlistfile> <immlev> <immlistfile> [pid to signal]
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where <wizlev> is equal to whatever LVL_GOD is set to in your tbaMUD server,
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<wizlistfile> is the filename for the file containing the game’s Wizlist.
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<immlev> should be set to your game’s LVL_IMMORT, while <immlistfile>
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<wizlistfile> is the filename for the file containing the game’s Wizlist.
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<immlev> should be set to your game’s LVL_IMMORT, while <immlistfile>
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is the name of the Immlist file.
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This utility must be recompiled if you make any changes to the player file structure.
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