forked from kyonshi/grenzland-mud
[Oct 23 2009] - Rumble
Fixed bug in renumbering zone table after deleting mobiles. (thanks Drefs) Fixed bug in renumbering zone table after deleting objects. (thanks Drefs) Upgraded column_list to use player screenwidth to determine how many columns t o create (use column arg of 0). (thanks Maclir) [Oct 20 2009] - Rumble Corrected several PRF_FLAGGED checks that mobs were using. Removed l-desc from stat player and title from stat mob. (thanks Xiu) [Oct 19 2009] - Rumble Added a note to spec_assign.c assign_mobiles that guildguard, snake, thief, ma gic user, puff, fido, janitor, and cityguards are now implemented via triggers. Fixed a bug where empty drink containers and fountains would show half empty. (thanks Parna)
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@@ -122,7 +122,8 @@ int prac_params[4][NUM_CLASSES] = {
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* to visit spec_assign.c if you create any new mobiles that should be a guild
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* master or guard so they can act appropriately. If you "recycle" the
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* existing mobs that are used in other guilds for your new guild, then you
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* don't have to change that file, only here. */
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* don't have to change that file, only here. Guildguards are now implemented
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* via triggers. This code remains as an example. */
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struct guild_info_type guild_info[] = {
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/* Midgaard */
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