forked from kyonshi/grenzland-mud
Added a new trigger type for mobs, called "Damage", that triggers every (#151)
time the mob is harmed, through any means. Valid return values: -1: prevents damage from occurring. Will also prevent a fight from starting. 0: forces a miss. >0 : the damage the mob will endure. Available variables: %actor%: the one doing the damage %victim%: typically the same as %self% - the one being attacked %damage%: the damage inflicted. Always a non-negative number. %attacktype%: The attack type. Will be UNDEFINED when hitting with a weapon.
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@@ -71,6 +71,7 @@
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#define MTRIG_DOOR (1 << 17) /* door manipulated in room */
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#define MTRIG_TIME (1 << 19) /* trigger based on game hour */
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#define MTRIG_DAMAGE (1 << 20) /* trigger whenever mob is damaged */
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/* obj trigger types */
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#define OTRIG_GLOBAL (1 << 0) /* unused */
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@@ -264,6 +265,7 @@ void time_wtrigger(room_data *room);
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int login_wtrigger(struct room_data *room, char_data *actor);
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int damage_mtrigger(char_data *ch, char_data *victim, int dam, int attacktype);
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/* function prototypes from dg_scripts.c */
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ACMD(do_attach) ;
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ACMD(do_detach);
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