TBA data file whitespace cleanups. (#66)

This just converts the few DOS text files still in here to standard text files (line-endings),
removes all the trailing spaces on lines, removes all the trailing blank lines, and replaces
all the tabs (except in .zon files, where they seem to be common) with expanded spaces.

It's easy to confirm this is actually a non-change, except for whitespace:
* `git show -w` shows this commit as only removing 8 trailing blank lines.

This should make no difference to tbaMUD itself, but it will make working on these files,
especially with scripts and automated tools, much easier.

This is the base change for a set of other changes I will put up once/if this merges,
without this, the others are just too complicated to wrangle.
This commit is contained in:
Steaphan Greene
2019-11-18 09:53:47 -08:00
committed by wyld-sw
parent 9856fca4e3
commit c59c321d5d
874 changed files with 33218 additions and 33226 deletions

View File

@@ -32,7 +32,7 @@ if tapestries /= %arg%
%door% 23667 east flags abcd
%door% 23667 east key 23634
%door% 23667 east name vault
%door% 23667 east room 23668
%door% 23667 east room 23668
else
%send% %actor% Pull what ?!
end
@@ -240,19 +240,19 @@ Mine Crane - 23674~
enter~
* funtions
set passup %echoaround% %actor% %actor.name% passes you in a basket, going up.
set passdown %echoaround% %actor% %actor.name% passes you in a basket, going down.
set passdown %echoaround% %actor% %actor.name% passes you in a basket, going down.
set look wforce %actor% look
* the crane itself
if %arg% == basket
if %self.vnum% == 23674
%send% %actor% As you enter the basket, the crane starts moving.
%send% %actor% As you enter the basket, the crane starts moving.
%echoaround% %actor% As %actor.name% enters the basket it starts moving upwards.
wait 2 s
%teleport% %actor% 23673
%passup%
%look%
%send% %actor% You lean back and relax the ride, while you are lifted out of the mine.
%send% %actor% You lean back and relax the ride, while you are lifted out of the mine.
wait 2 s
%teleport% %actor% 23672
%passup%
@@ -273,13 +273,13 @@ if %arg% == basket
%send% %actor% Having arrived at the top level, you quickly jump out of the basket.
%echoaround% %actor% %actor.name% quickly jumps out of the basket.
else if %self.vnum% == 23622
%send% %actor% As you sit in the basket, it lowers slowly into the mine.
%send% %actor% As you sit in the basket, it lowers slowly into the mine.
%echoaround% %actor% As %actor.name% enters the basket, it lowers slowly into the mine.
wait 2 s
%teleport% %actor% 23670
%passdown%
%look%
%send% %actor% You lean back and relax the ride, while you are slowly descending the mine.
%send% %actor% You lean back and relax the ride, while you are slowly descending the mine.
wait 2 s
%teleport% %actor% 23671
%passdown%
@@ -307,22 +307,22 @@ end
Bad Stairs Trap - 23672~
2 g 100
~
* Variable definitions
* Variable definitions
if %direction% == up
set todir down
else
set todir up
end
eval temp %random.6%
switch %temp%
case 1
set slip foot
set hurt hit
set part head
eval damage %actor.hitp% / 2
break
eval damage %actor.hitp% / 2
break
case 2
set slip hand
set hurt strain
@@ -349,10 +349,10 @@ switch %temp%
break
done
* the actual trap part :
wait 1
wait 1
%send% %actor% As you step %todir%, your %slip% slips and you %hurt% your %part%. OUCH!
%echoaround% %actor% As %actor.name% steps %todir%, %actor.hisher% %slip% slips and %actor.heshe% %hurt%s %actor.hisher% %part%. It looks painful.
wdamage %actor% %damage%
~
#23608
@@ -372,7 +372,7 @@ switch %random.6%
default
sing
break
done
done
~
#23609
Poisonous Spider - NOT ATTACHED~
@@ -388,22 +388,22 @@ if %self.vnum% == 23638
return 0
%echoaround% %actor% As %actor.name% touches the pile of titanium, the bell rings.
%send% %actor% As you touch the pile of titanium, the bell rings.
wait 1
%echo% Some miners heard the bell, and come running as fast as they possibly can.
wait 1
%echo% A miner has arrived.
%load% mob 23626
wait 2
wait 1
%echo% A miner has arrived.
%load% mob 23626
wait 2
%echo% A miner has arrived.
%load% mob 23626
wait 2
%echo% The bell falls to the ground.
wait 2
%echo% A miner has arrived.
%load% mob 23626
wait 2
%echo% The bell falls to the ground.
otransform 23639
else
return 1
@@ -424,7 +424,7 @@ wait 1
* The price is 400 coins to pass. Player must 'give 400 coin leader.'
if %amount% < 400
say Did you really think I was that cheap, %actor.name%.
snarl
snarl
else
* Context saves the global with the players ID so multiple players can bribe.
context %actor.id%
@@ -518,7 +518,7 @@ Near Death Trap Fall - 12684~
~
* Near Death Trap stuns actor
wait 5 sec
set stunned %actor.hitp%
set stunned %actor.hitp%
%damage% %actor% %stunned%
wait 5 sec
%send% %actor% The Gods allow your puny existence to continue.