forked from kyonshi/grenzland-mud
TBA data file whitespace cleanups. (#66)
This just converts the few DOS text files still in here to standard text files (line-endings), removes all the trailing spaces on lines, removes all the trailing blank lines, and replaces all the tabs (except in .zon files, where they seem to be common) with expanded spaces. It's easy to confirm this is actually a non-change, except for whitespace: * `git show -w` shows this commit as only removing 8 trailing blank lines. This should make no difference to tbaMUD itself, but it will make working on these files, especially with scripts and automated tools, much easier. This is the base change for a set of other changes I will put up once/if this merges, without this, the others are just too complicated to wrangle.
This commit is contained in:
@@ -26,15 +26,15 @@ S
|
||||
#2
|
||||
Welcome to the Builder Academy~
|
||||
A builder is a term usually used to describe a person who designs MUD zones
|
||||
for other characters to explore. Any player with motivation, ideas, and good
|
||||
writing style can be a builder as well as a player. As a Builder, your job is
|
||||
to create the virtual world in which players can roam around, solve puzzles,
|
||||
find treasures, and gain experience. A Builder creates the rooms, objects,
|
||||
mobs, shops, and triggers with which players will interact.
|
||||
for other characters to explore. Any player with motivation, ideas, and good
|
||||
writing style can be a builder as well as a player. As a Builder, your job is
|
||||
to create the virtual world in which players can roam around, solve puzzles,
|
||||
find treasures, and gain experience. A Builder creates the rooms, objects,
|
||||
mobs, shops, and triggers with which players will interact.
|
||||
If this is something you are interested in doing then you have come to the
|
||||
right place. Be warned, building is not easy and will require hard work,
|
||||
right place. Be warned, building is not easy and will require hard work,
|
||||
patience, and the ability to take constructive criticism.
|
||||
Your first task is to apply for builder status at:
|
||||
Your first task is to apply for builder status at:
|
||||
@Cwww.tbamud.com@n
|
||||
When you finish and submit the application tell anyone level 32 or higher
|
||||
and they will advance you to begin your training.
|
||||
@@ -52,11 +52,11 @@ T 199
|
||||
The Builder Academy~
|
||||
Congratulations on your new-found immortality. Now all you need to know is
|
||||
how to use your new abilities. This zone describes how to create CircleMUD
|
||||
areas. The intended audience is builders interested in creating new worlds.
|
||||
areas. The intended audience is builders interested in creating new worlds.
|
||||
There are a few basic rules to understand while exploring this zone and
|
||||
learning how to build. Everything in @RCAPITAL LETTERS@n is something that
|
||||
can be further explored by typing @RCAPITAL LETTERS@n and hitting return.
|
||||
|
||||
|
||||
Test this out, @RHELP DISCLAIMER@n.
|
||||
~
|
||||
0 8 0 0 0 0
|
||||
@@ -92,7 +92,7 @@ S
|
||||
The Builder Academy Implementation~
|
||||
Here at The Builder Academy we try not to restrict builders with rules and
|
||||
regulations. But, some are required in order to make this place run smoothly.
|
||||
Please realize we handle a lot of newbie builders with a very minimal staff so
|
||||
Please realize we handle a lot of newbie builders with a very minimal staff so
|
||||
be patient, learn to use the helpfiles and have fun.
|
||||
Read the following help files on TBA's training process:
|
||||
@RHELP TRIALROOM
|
||||
@@ -112,18 +112,18 @@ D3
|
||||
S
|
||||
#6
|
||||
Building~
|
||||
This hallway running west to east is the route you will advance after
|
||||
completing each hallway leading off to the north (if there is one) @RHELP TBAMAP@n.
|
||||
This hallway running west to east is the route you will advance after
|
||||
completing each hallway leading off to the north (if there is one) @RHELP TBAMAP@n.
|
||||
The first thing all builders need to realize is that their area is not going
|
||||
to be the best, and it is not going to have the best equipment or toughest mobs
|
||||
in the game. All new builders want to make a piece of equipment that is better
|
||||
than any other and they all want the large group of players to remember the
|
||||
trials and tribulations they went through while trying to kill a mob that they
|
||||
in the game. All new builders want to make a piece of equipment that is better
|
||||
than any other and they all want the large group of players to remember the
|
||||
trials and tribulations they went through while trying to kill a mob that they
|
||||
have created. If you are a veteran of any MUD, you know that the toughest mobs
|
||||
have already been made, and to try to create a mob that is tougher is almost
|
||||
have already been made, and to try to create a mob that is tougher is almost
|
||||
impossible and will only duplicate existing mobs, or throw off the balance of
|
||||
the game. So start out small and do not expect to create a perfect zone the
|
||||
first time around. Do not make anything super-powerful. It will not be allowed
|
||||
first time around. Do not make anything super-powerful. It will not be allowed
|
||||
and you will have to redo it, wasting everyone's time, both yours and ours.
|
||||
Read the following help files:
|
||||
@RHELP BUILDER
|
||||
@@ -155,15 +155,15 @@ D4
|
||||
S
|
||||
#7
|
||||
Writing Good Descriptions~
|
||||
The following help files go into the lengthy subject of writing good
|
||||
The following help files go into the lengthy subject of writing good
|
||||
descriptions. This will also cover proper grammar and the use of the text
|
||||
editor where you enter all of your long descriptions.
|
||||
The hardest part for most new builders is writing descriptions. We assume
|
||||
that you are reasonably literate and know basic grammar and spelling. If
|
||||
this does not describe you, we humbly suggest that you take some classes,
|
||||
get a dictionary, and start learning. Proper grammar should be used at all
|
||||
times. If you can write reasonably well, great! I am sure you will still
|
||||
find this hallway useful. We will discuss some of the issues related to
|
||||
editor where you enter all of your long descriptions.
|
||||
The hardest part for most new builders is writing descriptions. We assume
|
||||
that you are reasonably literate and know basic grammar and spelling. If
|
||||
this does not describe you, we humbly suggest that you take some classes,
|
||||
get a dictionary, and start learning. Proper grammar should be used at all
|
||||
times. If you can write reasonably well, great! I am sure you will still
|
||||
find this hallway useful. We will discuss some of the issues related to
|
||||
writing specifically for a MUD, such as:
|
||||
@RHELP DESCRIBING
|
||||
HELP YOU
|
||||
@@ -196,7 +196,7 @@ it is because your OLC is not set to that zone. @RSTAT SELF@n to see what your
|
||||
assigned to you by the staff. The zone number is then divided into VNUM's ##00
|
||||
to ##99. For example, Zone 12 has VNUM's 1200 to 1299. These numbers are
|
||||
critical; they are the identities of the rooms within the game. They can be
|
||||
used with "goto" to go to that room.
|
||||
used with "goto" to go to that room.
|
||||
Now, lets look at the redit menu. Type the following: @RHELP REDIT-MENU@n
|
||||
That is an example of the redit menu you will see when you edit a room.
|
||||
Notice how each important line has an associated help topic. To learn more
|
||||
@@ -223,15 +223,15 @@ How to Use Oedit~
|
||||
Please remember that every MUD has different ideas of balance and the basics of
|
||||
building you learn here should be universal, but expect limitations on objects
|
||||
from your MUD administration. To further help your training we have added object
|
||||
standards to all values a builder can set. This way you know what values are
|
||||
appropriate and will not have to redo objects because you did not know what
|
||||
standards to all values a builder can set. This way you know what values are
|
||||
appropriate and will not have to redo objects because you did not know what
|
||||
values to set.
|
||||
Oedit can be used by typing "oedit <<VNUM>>". A zone is divided into VNUM's
|
||||
Oedit can be used by typing "oedit <<VNUM>>". A zone is divided into VNUM's
|
||||
##00 to ##99. For example, Zone 12 has VNUM's 1200 to 1299. These numbers
|
||||
are critical; they are the identities of the objects within the game. It is
|
||||
are critical; they are the identities of the objects within the game. It is
|
||||
a good habit to start using all VNUMs from ##00 to ##99 consecutively.
|
||||
Start off by checking out the oedit menu. Type @RHELP OEDIT-MENU@n
|
||||
That is an example of the oedit menu you will see when you edit an object.
|
||||
That is an example of the oedit menu you will see when you edit an object.
|
||||
Notice how each important line has an associated help topic. To learn more
|
||||
about it just see the appropriate help file. If this is your first experience
|
||||
with oedit read ALL the help files.
|
||||
@@ -248,8 +248,8 @@ D3
|
||||
S
|
||||
#10
|
||||
How to Use Medit~
|
||||
Next you will learn how to create mobiles with the mobile editor. Mobs are
|
||||
the non-player characters within the game (NPC's). With medit you will be able
|
||||
Next you will learn how to create mobiles with the mobile editor. Mobs are
|
||||
the non-player characters within the game (NPC's). With medit you will be able
|
||||
to create a mob and modify all of its stats (statistics), flags, and settings.
|
||||
Mobile edit, or medit, is how you create the monsters a player can interact
|
||||
with. Notice I use the word interact. Every mob should not be made for just
|
||||
@@ -257,8 +257,8 @@ killing. There can and should be a variety. For example, one mob could be
|
||||
made for high experience value, another for gold, another for a unique object,
|
||||
another to fill a storyline, another as part of a quest. The options are
|
||||
limitless, especially with triggers, mobs are meant for much more than just
|
||||
killing. Medit can be used by typing "medit <VNUM>".
|
||||
Type @RHELP MEDIT-MENU@n That is an example of the medit menu you will see
|
||||
killing. Medit can be used by typing "medit <VNUM>".
|
||||
Type @RHELP MEDIT-MENU@n That is an example of the medit menu you will see
|
||||
when you edit a mobile. Each line has its own help topic you should also read.
|
||||
~
|
||||
0 8 0 0 0 0
|
||||
@@ -273,25 +273,25 @@ D3
|
||||
S
|
||||
#11
|
||||
How to Use Zedit~
|
||||
Zedit is what is used to load mobiles and objects into rooms. Every zone
|
||||
Zedit is what is used to load mobiles and objects into rooms. Every zone
|
||||
goes through a zone reset, each one depending on how you set it. Upon a zone
|
||||
reset all rooms, mobs, and objects will reload if they are no longer present.
|
||||
Most new builders think mobs and objects are loaded by the "load" command.
|
||||
This is not how it is done. Instead you use zedit in each room you wish a
|
||||
mob or object to load. This way whenever the zone resets it will execute the
|
||||
mob or object to load. This way whenever the zone resets it will execute the
|
||||
zone commands to load all of your mobs and objects.
|
||||
Zone edit, or zedit, is how you control how mobiles and objects are
|
||||
integrated within the zone to create an inhabited world. Using "load obj
|
||||
<VNUM>" does not ensure that the mob will always be there, in fact if someone
|
||||
kills it or the mud reboots it will be gone. So you need to load mobs and
|
||||
Zone edit, or zedit, is how you control how mobiles and objects are
|
||||
integrated within the zone to create an inhabited world. Using "load obj
|
||||
<VNUM>" does not ensure that the mob will always be there, in fact if someone
|
||||
kills it or the mud reboots it will be gone. So you need to load mobs and
|
||||
objects through zedit.
|
||||
It can be used just like redit, by simply typing zedit while you are in the
|
||||
room you wish to edit or "zedit <<VNUM>>." Now, lets look at the zedit menu.
|
||||
@RHELP ZEDIT-MENU@n. That is an example of the zedit menu, be sure to read
|
||||
the related helpfiles on each menu option.
|
||||
Zedit contains zone settings, followed by a series of reset commands. Each
|
||||
time a zone is reset, the server executes all the commands in order from
|
||||
beginning to end. All zones are reset when the server first boots, and
|
||||
time a zone is reset, the server executes all the commands in order from
|
||||
beginning to end. All zones are reset when the server first boots, and
|
||||
periodically reset again while the game is running.
|
||||
~
|
||||
0 8 0 0 0 0
|
||||
@@ -306,16 +306,16 @@ D3
|
||||
S
|
||||
#12
|
||||
How to Use Sedit~
|
||||
Shops are stores within the mud that players can list the items for sale
|
||||
and then buy or sell from. Shops are one of the more complicated aspects of
|
||||
building and should not be attempted until you are comfortable with the other
|
||||
forms of OLC (except trigedit).
|
||||
Shops are stores within the mud that players can list the items for sale
|
||||
and then buy or sell from. Shops are one of the more complicated aspects of
|
||||
building and should not be attempted until you are comfortable with the other
|
||||
forms of OLC (except trigedit).
|
||||
When you make a shop I suggest you use the shop vnum that matches the room
|
||||
you wish the shop to be in. For example, say I want a shop in room 1333. I
|
||||
would sedit 1333 to create that shop. Now, let us look at the sedit menu.
|
||||
Type the following: @RHELP SEDIT-MENU@n. That is an example of the sedit menu
|
||||
you will see when you edit a shop. Notice how each important line has an
|
||||
associated help topic. To learn more about it just see the appropriate help
|
||||
you wish the shop to be in. For example, say I want a shop in room 1333. I
|
||||
would sedit 1333 to create that shop. Now, let us look at the sedit menu.
|
||||
Type the following: @RHELP SEDIT-MENU@n. That is an example of the sedit menu
|
||||
you will see when you edit a shop. Notice how each important line has an
|
||||
associated help topic. To learn more about it just see the appropriate help
|
||||
file. If this is your first experience with sedit read ALL the help files.
|
||||
~
|
||||
0 8 0 0 0 0
|
||||
@@ -331,9 +331,9 @@ S
|
||||
#13
|
||||
How to Use Trigedit~
|
||||
The hall to the north will show you how to use the trigger editor. Trigedit
|
||||
is the most advanced form of OLC we have to offer. It is the hardest, but also
|
||||
the most rewarding. If you are looking to pour life into your mobs, enliven
|
||||
your rooms or just make your objects special? This can all be done with
|
||||
is the most advanced form of OLC we have to offer. It is the hardest, but also
|
||||
the most rewarding. If you are looking to pour life into your mobs, enliven
|
||||
your rooms or just make your objects special? This can all be done with
|
||||
trigedit. Have fun with the power of (minor) coding!
|
||||
Like all the hallways before use this hallway in conjunction with the help
|
||||
files: @RHELP TRIGEDIT-MENU@n and the commands @RTLIST@n and @RTSTAT@n commands.
|
||||
@@ -358,12 +358,12 @@ S
|
||||
#14
|
||||
Planning~
|
||||
The ideas discussed in the help files below are tried and true. Though they
|
||||
may not work for everyone, they will for the majority. Learn from others
|
||||
mistakes and understand the planning required to make a good zone. Building a
|
||||
great zone takes many things; such as time, patience, good grammar/spelling,
|
||||
knowing how to balance your zone, a lot of work, and most importantly
|
||||
planning. Now this all may sound like a lot to do, but I can assure you that
|
||||
with this zone, and the help of others, you can do this.
|
||||
may not work for everyone, they will for the majority. Learn from others
|
||||
mistakes and understand the planning required to make a good zone. Building a
|
||||
great zone takes many things; such as time, patience, good grammar/spelling,
|
||||
knowing how to balance your zone, a lot of work, and most importantly
|
||||
planning. Now this all may sound like a lot to do, but I can assure you that
|
||||
with this zone, and the help of others, you can do this.
|
||||
@RHELP DICTIONARY@n
|
||||
@RHELP WORK@n
|
||||
@RHELP PLANNING@n
|
||||
@@ -388,7 +388,7 @@ S
|
||||
#15
|
||||
Lessons Learned and Advanced Building~
|
||||
Here are a few lessons that have been passed down from builder to builder
|
||||
through out the years. Take heed to these words as they have been and done
|
||||
through out the years. Take heed to these words as they have been and done
|
||||
what you are now doing many times over.
|
||||
@RHELP LANCE
|
||||
HELP SNOWLOCK
|
||||
@@ -413,19 +413,19 @@ S
|
||||
Immortal Commands~
|
||||
As an immortal you have some new commands available to you. To see all
|
||||
of your immortal commands simply type @RWIZHELP@n. Every command in the game
|
||||
has a help entry. So the best way to learn how to use all these commands is
|
||||
by simply typing @RHELP <COMMAND>@n. This will bring up some information
|
||||
about the command. For example, this is what you will see if you type
|
||||
has a help entry. So the best way to learn how to use all these commands is
|
||||
by simply typing @RHELP <COMMAND>@n. This will bring up some information
|
||||
about the command. For example, this is what you will see if you type
|
||||
@RHELP NOHASSLE@n:
|
||||
|
||||
|
||||
@WNOHASSLE -------->> help topic
|
||||
|
||||
|
||||
Usage: nohassle ---------->> what you need to type to do it.
|
||||
|
||||
|
||||
Toggles a flag to prevent aggressive monsters from attacking and also prevents
|
||||
immortals from firing triggers. If you wish to test triggers you must turn
|
||||
immortals from firing triggers. If you wish to test triggers you must turn
|
||||
nohassle off. -->> description
|
||||
|
||||
|
||||
See Also: HOLYLIGHT, ROOMFLAGS ------->> other related commands in help file.
|
||||
@n
|
||||
Now is the time to practice all of your immortal commands, make sure you
|
||||
@@ -448,7 +448,7 @@ S
|
||||
Overview of the MUD World~
|
||||
The first thing you need to build is a good telnet client.
|
||||
@RHELP TELNET@n for a list.
|
||||
|
||||
|
||||
Once you have a good client you must understand a few basics:
|
||||
@RHELP VIRTUAL-NUMBERS@n
|
||||
@RHELP TERMINOLOGY@n
|
||||
@@ -480,7 +480,7 @@ D2
|
||||
S
|
||||
#19
|
||||
A Quest Room~
|
||||
In this room you may be able to finish the Mob Quest Tutorial.
|
||||
In this room you may be able to finish the Mob Quest Tutorial.
|
||||
~
|
||||
0 8 0 0 0 0
|
||||
D3
|
||||
@@ -490,14 +490,14 @@ D3
|
||||
S
|
||||
#20
|
||||
Advanced Trigedit Example~
|
||||
Begin by @RSTAT GATEGUARD@n and then tstat each trigger listed to see what
|
||||
Begin by @RSTAT GATEGUARD@n and then tstat each trigger listed to see what
|
||||
they do. This example is explained under @RHELP TRIGEDIT-ADVANCED-TUTORIAL@n.
|
||||
Including triggers 4, 5, 7, 8.
|
||||
To pay the gateguard: @RGIVE 10 COINS GUARD@n.
|
||||
~
|
||||
0 24 0 0 0 0
|
||||
D0
|
||||
The tutorial hallway continues.
|
||||
The tutorial hallway continues.
|
||||
~
|
||||
gateway~
|
||||
2 46 21
|
||||
@@ -514,7 +514,7 @@ these variables. The most basic usage is to set a quest as completed when the
|
||||
player is done. Another use would be to set something else like
|
||||
player_can_breathe_water and prevent a player from entering a certain room
|
||||
unless they have this variable set. To see what variables are set on a player
|
||||
simply stat that player. @RSTAT SELF@n.
|
||||
simply stat that player. @RSTAT SELF@n.
|
||||
~
|
||||
0 24 0 0 0 0
|
||||
D0
|
||||
@@ -533,7 +533,7 @@ S
|
||||
#22
|
||||
Quest Variables Example~
|
||||
I used triggers 190 thru 192 to setup this example. Simply tstat each to see
|
||||
what they do.
|
||||
what they do.
|
||||
~
|
||||
0 8 0 0 0 0
|
||||
D3
|
||||
@@ -545,7 +545,7 @@ T 189
|
||||
#23
|
||||
Trigger Help Files~
|
||||
I have added extensive help files on every type of trigger. Please use them
|
||||
and give feedback. The easiest way to get to them all is through:
|
||||
and give feedback. The easiest way to get to them all is through:
|
||||
@RHELP TRIGEDIT-MENU@n and @RHELP TRIGEDIT-TYPE@n.
|
||||
There are 1000's of triggers on TBA you can use as examples. @RHELP EXAMPLES@n
|
||||
for a few. @RHELP TRIG-EXAMPLES@n for some advanced ones.
|
||||
@@ -579,7 +579,7 @@ into the water images begin to form from out of the depths, coalescing into a
|
||||
vivid scene. Your heart begins to pound and your breathing becomes deeper as
|
||||
you watch the images taking shape in the turbulent liquid. Your mouth becomes
|
||||
dry as you see yourself in the watery panorama ... And time stands still for
|
||||
just one moment ... As you see your future in the depths ...
|
||||
just one moment ... As you see your future in the depths ...
|
||||
~
|
||||
0 520 0 0 0 0
|
||||
S
|
||||
@@ -615,9 +615,9 @@ longer online.
|
||||
S
|
||||
#89
|
||||
The Prison Cell Corridor~
|
||||
This long hallway is barely wide enough for two people to walk abreast.
|
||||
This long hallway is barely wide enough for two people to walk abreast.
|
||||
Along the Northern wall are steel doors spaced a few feet apart while the
|
||||
southern wall is of cinder block construction.
|
||||
southern wall is of cinder block construction.
|
||||
~
|
||||
0 8 0 0 0 0
|
||||
D1
|
||||
@@ -735,22 +735,22 @@ T 172
|
||||
#98
|
||||
The End of the Beginning~
|
||||
For those of you who have read this far and actually made something out of
|
||||
it, Congratulations. You have the patience to become a builder and make
|
||||
CircleMUD zones. If you wimped out or skipped some areas then please MUDmail
|
||||
me why. @RAT POSTMASTER MAIL RUMBLE@n. Also, please MUDmail or email me any
|
||||
questions, comments, concerns, or suggestions about this zone. What did I do
|
||||
wrong, forget, misspell, anything! If you have something to add feel free to
|
||||
it, Congratulations. You have the patience to become a builder and make
|
||||
CircleMUD zones. If you wimped out or skipped some areas then please MUDmail
|
||||
me why. @RAT POSTMASTER MAIL RUMBLE@n. Also, please MUDmail or email me any
|
||||
questions, comments, concerns, or suggestions about this zone. What did I do
|
||||
wrong, forget, misspell, anything! If you have something to add feel free to
|
||||
MUDmail or email me. @RHELP EMAIL@n.
|
||||
|
||||
|
||||
This area is a culmination of help files I have come across and my own
|
||||
experiences in the CircleMUD community. I thank all those before who have
|
||||
helped in the creation of this masterpiece. Special Thanks to Welcor,
|
||||
Elaseth, Manivo, Snowlock, and Lance for their additions.
|
||||
|
||||
|
||||
Remember, MUDding is fun!
|
||||
|
||||
|
||||
Respectfully,
|
||||
|
||||
|
||||
Rumble
|
||||
~
|
||||
0 8 0 0 0 0
|
||||
|
||||
@@ -77,10 +77,10 @@ T 56
|
||||
The Temple of the Gods~
|
||||
This seems to be the highest point in the kingdom of Sanctus. It is from
|
||||
here that the worshipers of the gods come to pay tribute to those who have saved
|
||||
them from the chaos and destruction beyond the sanctuary of the city walls.
|
||||
them from the chaos and destruction beyond the sanctuary of the city walls.
|
||||
Large windows reach from the floor to the ceiling, giving an excellent view of
|
||||
the city and countryside beyond. An altar stands in the middle of the room with
|
||||
a statue on each side.
|
||||
a statue on each side.
|
||||
~
|
||||
1 16 0 0 0 0
|
||||
D2
|
||||
@@ -94,16 +94,16 @@ D5
|
||||
E
|
||||
altar~
|
||||
The altar is made from black granite and has been carved into a small basin
|
||||
with a high back. Almost as if it was meant to be some sort of seat.
|
||||
with a high back. Almost as if it was meant to be some sort of seat.
|
||||
Inscriptions in some foreign tongue are written on every square inch of the
|
||||
altar. You wonder what they must say and who could have written it.
|
||||
altar. You wonder what they must say and who could have written it.
|
||||
~
|
||||
E
|
||||
statue~
|
||||
As you examine the statues more closely you realize they must resemble the
|
||||
two gods responsible for the creation and ongoing protection of Sanctus, Ferret
|
||||
and Rumble. They both radiate a strength and power that resembles the solid
|
||||
white marble they were crafted from.
|
||||
white marble they were crafted from.
|
||||
~
|
||||
S
|
||||
T 158
|
||||
@@ -129,7 +129,7 @@ are resolved in this room by the High Council of Clerics. They are responsible
|
||||
for the health of all the citizens of Sanctus and are obligated to aid anyone who
|
||||
is in need. A large rectangular table with thirteen chairs surrounding it
|
||||
fills the center of the room. A large pane window overhead admits a glowing
|
||||
aura that fills the room with serenity.
|
||||
aura that fills the room with serenity.
|
||||
~
|
||||
1 8 0 0 0 1
|
||||
D5
|
||||
@@ -141,7 +141,7 @@ table~
|
||||
A large sturdy oak table with two sturdy silver candelabras placed in the
|
||||
center. The twelve chairs on the sides are used by the councillors while the
|
||||
head chair, which is garnished in silver, is only used by the High Councilman.
|
||||
|
||||
|
||||
~
|
||||
S
|
||||
T 51
|
||||
@@ -161,7 +161,7 @@ D5
|
||||
0 0 132
|
||||
E
|
||||
void~
|
||||
How can you look at something that does not even exist.
|
||||
How can you look at something that does not even exist.
|
||||
~
|
||||
S
|
||||
#105
|
||||
@@ -172,7 +172,7 @@ barrier that protects the city from the chaos of the outside world. They may
|
||||
also be called upon to protect the city in case of an attack. The Magi are the
|
||||
most revered of all the classes as they are the most powerful. But that power
|
||||
has a price. Only five Magi have survived. Five decorative cushions are
|
||||
placed in a circle in the middle of the room.
|
||||
placed in a circle in the middle of the room.
|
||||
~
|
||||
1 8 0 0 0 1
|
||||
D5
|
||||
@@ -181,11 +181,11 @@ D5
|
||||
0 0 133
|
||||
E
|
||||
cushions~
|
||||
Each cushion is of a different color. Red, Blue, Green, Black, Yellow.
|
||||
You notice two other cushions lined against the wall before a small altar.
|
||||
Each cushion is of a different color. Red, Blue, Green, Black, Yellow.
|
||||
You notice two other cushions lined against the wall before a small altar.
|
||||
They are Grey and Purple. Those colors symbolize the stages in the raising of
|
||||
a Magi. Few every achieve that honor. None have for the Order of the Purple
|
||||
or Grey Robe.
|
||||
or Grey Robe.
|
||||
~
|
||||
S
|
||||
#106
|
||||
@@ -208,7 +208,7 @@ dome barrier shimmering~
|
||||
created by Drakkar. The dome is used to keep balance within the city limits
|
||||
and allows everyone to exist in peace. Those brave enough to venture beyond
|
||||
the dome do so at their own risk. Beyond the dome the scale of balance has
|
||||
collapsed and the laws of science and nature are in disorder.
|
||||
collapsed and the laws of science and nature are in disorder.
|
||||
~
|
||||
S
|
||||
#107
|
||||
@@ -217,7 +217,7 @@ Training Room~
|
||||
thrown about by their trainers. This is where fighters come to hone their
|
||||
battling skills. Racks of weapons line two of the four walls. The room is
|
||||
filled with a smoky haze from four brass lanterns suspended from the ceiling.
|
||||
The room smells of sweat and blood.
|
||||
The room smells of sweat and blood.
|
||||
~
|
||||
1 24 0 0 0 0
|
||||
D5
|
||||
@@ -232,7 +232,7 @@ strategic planning tools are placed on a large glass table with a map of the
|
||||
realm encased within. This is where the War Master plans how to protect the
|
||||
city in case of an attack. The room is a mess with maps piled high and
|
||||
scattered haphazardly wherever there is room. This is where the defense of the
|
||||
city is run from.
|
||||
city is run from.
|
||||
~
|
||||
1 8 0 0 0 0
|
||||
D5
|
||||
@@ -242,14 +242,14 @@ D5
|
||||
E
|
||||
table~
|
||||
The table is made out of cherry. It is worn from years of use. The glass
|
||||
top allows for an excellent view of the map protected within.
|
||||
top allows for an excellent view of the map protected within.
|
||||
~
|
||||
E
|
||||
map~
|
||||
The map is a geographic representation of Sanctus. Not even really a map,
|
||||
more of a scaled model. The walls and buildings of the city are raised higher
|
||||
than the rest of the map to give it a third dimension. Small soldiers are
|
||||
scattered around the top of the table to help the War Master place his men.
|
||||
scattered around the top of the table to help the War Master place his men.
|
||||
~
|
||||
S
|
||||
#109
|
||||
@@ -258,7 +258,7 @@ Thieves Retreat~
|
||||
mystery and secrecy blankets the room. Dim lights cause a dancing of shadows
|
||||
that plays tricks on the eyes. A few of the shadows may actually be people,
|
||||
hidden easily in the darkness Those who have chosen the discipline of thievery
|
||||
can learn invaluable skills here to further their training and wealth.
|
||||
can learn invaluable skills here to further their training and wealth.
|
||||
~
|
||||
1 24 0 0 0 0
|
||||
D5
|
||||
@@ -271,8 +271,8 @@ Scheming Room~
|
||||
The masters of the underground gather here to devise their plans for the
|
||||
running of Sanctus. Their abilities in deception allowed them to take over the
|
||||
internal affairs of the city. They control the trade and finances of the city.
|
||||
Many disagree with this concept but none can disagree with the results.
|
||||
Thieves are masters when it comes to politics.
|
||||
Many disagree with this concept but none can disagree with the results.
|
||||
Thieves are masters when it comes to politics.
|
||||
~
|
||||
1 8 0 0 0 0
|
||||
D5
|
||||
@@ -283,7 +283,7 @@ S
|
||||
#111
|
||||
Northwest Corner of the Inner Wall~
|
||||
To the north can be heard the clang and crash of the smithies in the Warriors
|
||||
Quarter. To the west the barracks and the gate to the outside are visible.
|
||||
Quarter. To the west the barracks and the gate to the outside are visible.
|
||||
The Temple of Sanctus rises above to the southeast, its single spire reaching up
|
||||
into the sky higher than any other building in the realm. A stone stairwell
|
||||
leads down to the inner city.
|
||||
@@ -301,7 +301,7 @@ To the east one can see the gate and a long warehouse. The Temple of Sanctus
|
||||
rises above to the southwest. A light breeze brings a bit of refreshment and a
|
||||
strange smell. Few people know, or want to know, what lies beyond the city
|
||||
walls and the safety of the dome. A stone stairwell leads down to the inner
|
||||
city.
|
||||
city.
|
||||
~
|
||||
1 0 0 0 0 1
|
||||
D5
|
||||
@@ -329,7 +329,7 @@ of various heroes. One shows monsters of umimaginable horror rending human
|
||||
bodies with their fangs, tusks, and jaws. Another displays a gallant warrior
|
||||
in shining golden armor waving a bejewled sword high over his head, roaring a
|
||||
challenge to some unseen beast within a nearby cave. All are supposedly true
|
||||
tales, but most have been forgotten with the passing of time.
|
||||
tales, but most have been forgotten with the passing of time.
|
||||
~
|
||||
S
|
||||
#114
|
||||
@@ -351,7 +351,7 @@ shimmering dome luminescent~
|
||||
created by Drakkar. The dome is used to keep balance within the city limits
|
||||
and allows everyone to exist in peace. Those brave enough to venture beyond
|
||||
the dome do so at their own risk. Beyond the dome the scale of balance has
|
||||
collapsed and the laws of science and nature are in disorder.
|
||||
collapsed and the laws of science and nature are in disorder.
|
||||
~
|
||||
S
|
||||
#115
|
||||
@@ -360,7 +360,7 @@ Above the Inner Wall~
|
||||
invasion. All citizens are required to move within the inner city and prepare
|
||||
to fight. The city has never fallen to this day. To the north one can see the
|
||||
barracks, to the south the Hall of Clerics. A stone stairwell leads down to the
|
||||
inner city.
|
||||
inner city.
|
||||
~
|
||||
1 0 0 0 0 1
|
||||
D5
|
||||
@@ -386,14 +386,14 @@ E
|
||||
hole~
|
||||
You can look out over the inner wall to the western side of Sanctus. The
|
||||
smell of charred human remains and smoldering plaster makes your eyes water so
|
||||
it is difficult to see much else through the tiny hole.
|
||||
it is difficult to see much else through the tiny hole.
|
||||
~
|
||||
E
|
||||
man silhouette~
|
||||
The distinct outline of a human body that must have taken the brunt of the
|
||||
blast when the portal imploded. You wonder what or who it might have been.
|
||||
blast when the portal imploded. You wonder what or who it might have been.
|
||||
You can still see pieces of cloth and bone buried deeply into the wall inside
|
||||
the shadow of the unlucky man.
|
||||
the shadow of the unlucky man.
|
||||
~
|
||||
S
|
||||
#117
|
||||
@@ -402,7 +402,7 @@ Travelling Room~
|
||||
walls are glistening white plaster with a vaulted ceiling. Powerful mages are
|
||||
said to be able to create portals through their arcane arts, though many die in
|
||||
the process. The skill is as of yet unmastered. It is rumored that the evil
|
||||
Drakkar has achieved this mastery, but none have ever witnessed it.
|
||||
Drakkar has achieved this mastery, but none have ever witnessed it.
|
||||
~
|
||||
1 24 0 0 0 0
|
||||
D3
|
||||
@@ -443,7 +443,7 @@ dome radiant shimmering~
|
||||
created by Drakkar. The dome is used to keep balance within the city limits
|
||||
and allows everyone to exist in peace. Those brave enough to venture beyond
|
||||
the dome do so at their own risk. Beyond the dome the scale of balance has
|
||||
collapsed and the laws of science and nature are in disorder.
|
||||
collapsed and the laws of science and nature are in disorder.
|
||||
~
|
||||
S
|
||||
#120
|
||||
@@ -479,7 +479,7 @@ dome shimmering~
|
||||
created by Drakkar. The dome is used to keep balance within the city limits
|
||||
and allows everyone to exist in peace. Those brave enough to venture beyond
|
||||
the dome do so at their own risk. Beyond the dome the scale of balance has
|
||||
collapsed and the laws of science and nature are in disorder.
|
||||
collapsed and the laws of science and nature are in disorder.
|
||||
~
|
||||
S
|
||||
#122
|
||||
@@ -487,7 +487,7 @@ Southeastern Corner of the Inner Wall~
|
||||
A glimpse of shimmering light high above in the clouds reminds one of the
|
||||
protecting dome that ensures oner safety. To the south the black stone of the
|
||||
Tower of the Magi glistens serenely. To the east you can see the Mansion of the
|
||||
Magi in all its extravagance.
|
||||
Magi in all its extravagance.
|
||||
~
|
||||
1 0 0 0 0 1
|
||||
D5
|
||||
@@ -500,16 +500,16 @@ dome shimmering~
|
||||
created by Drakkar. The dome is used to keep balance within the city limits
|
||||
and allows everyone to exist in peace. Those brave enough to venture beyond
|
||||
the dome do so at their own risk. Beyond the dome the scale of balance has
|
||||
collapsed and the laws of science and nature are in disorder.
|
||||
collapsed and the laws of science and nature are in disorder.
|
||||
~
|
||||
S
|
||||
#123
|
||||
Closet~
|
||||
Clean white linen is stacked neatly on shelves with pristine white towels,
|
||||
cloths, bandages, slings, and other items used in the art of healing.
|
||||
cloths, bandages, slings, and other items used in the art of healing.
|
||||
Apprentices rush in and out grabbing what they need to aid the wounded. Robes
|
||||
of fine wool hang on pegs in the back of the closet. They look like the same
|
||||
robes the apprentices wear.
|
||||
robes the apprentices wear.
|
||||
~
|
||||
1 8 0 0 0 0
|
||||
D2
|
||||
@@ -521,8 +521,8 @@ S
|
||||
High Councillors Chambers~
|
||||
The room is barren of luxuries that most people enjoy in a home. The floor,
|
||||
ceiling, and walls are all bright white and almost painful to look at. A bed,
|
||||
table, desk, and a small personal shrine are the only furniture in the room.
|
||||
Even the highest priest is not allowed the luxuries that they deserve.
|
||||
table, desk, and a small personal shrine are the only furniture in the room.
|
||||
Even the highest priest is not allowed the luxuries that they deserve.
|
||||
~
|
||||
1 8 0 0 0 0
|
||||
D2
|
||||
@@ -534,14 +534,14 @@ shrine~
|
||||
A beutiful shrine. It has two white marble figures facing each other with a
|
||||
painting of the city below them. The two figures seem to be looking down at
|
||||
the city with looks of worry and hopelessness. An unlit candle and mirror lay
|
||||
on the floor beside the small shrine.
|
||||
on the floor beside the small shrine.
|
||||
~
|
||||
E
|
||||
table desk chair~
|
||||
The table, desk, and chair are made from solid oak of the highest quality.
|
||||
A thin goose down mattress and pillow are the only comfortable looking items in
|
||||
the room. The desk is bare and all the drawers are empty. It is as if no one
|
||||
even lives here.
|
||||
even lives here.
|
||||
~
|
||||
S
|
||||
#125
|
||||
@@ -618,7 +618,7 @@ Healer's Room~
|
||||
novices who receive injury in their adventures. For the more experienced
|
||||
adventurers aid can be sought, but for a price. Apprentices gowned in white
|
||||
robes bring water and fresh bandages to the experienced healers who aid the
|
||||
wounded.
|
||||
wounded.
|
||||
~
|
||||
1 8 0 0 0 0
|
||||
D1
|
||||
@@ -632,7 +632,7 @@ Tower of Sanctum~
|
||||
can best serve the gods and Sanctus to improve the safety of the realm and
|
||||
eventually restore order to the world that Drakkar had so horribly imbalanced.
|
||||
With time the High Council believes they can restore order. With the help of
|
||||
the gods this may be possible.
|
||||
the gods this may be possible.
|
||||
~
|
||||
1 8 0 0 0 0
|
||||
D0
|
||||
@@ -665,7 +665,7 @@ Tower of Sanctum~
|
||||
This tower was one of the first to be constructed after the temple was
|
||||
completed. It was made from a combination of magic and manpower. The white
|
||||
alabaster stone is said to still have some magical residue that benefits those
|
||||
who come here to seek aid.
|
||||
who come here to seek aid.
|
||||
~
|
||||
1 8 0 0 0 0
|
||||
D0
|
||||
@@ -712,7 +712,7 @@ Home of the Magi~
|
||||
to stay within the towers. The five Magi share this duty and are responsible
|
||||
for the safety of the Orb of Sanctum. The Orb is what was given to the Magi by
|
||||
the gods to sustain the protective dome. As long as the orb is safely in place
|
||||
and a Magi is present to sustain it the dome will remain.
|
||||
and a Magi is present to sustain it the dome will remain.
|
||||
~
|
||||
1 8 0 0 0 1
|
||||
D1
|
||||
@@ -760,7 +760,7 @@ Tower of the Magi~
|
||||
the Orb is one of balance. An oft overlooked power. Balance is what is
|
||||
required for the world to exist. The Orb is the last balance left in the
|
||||
realm. If it were to be taken all hope would be lost. Without it the city
|
||||
would quickly be overrun by Drakkar and his followers.
|
||||
would quickly be overrun by Drakkar and his followers.
|
||||
~
|
||||
1 8 0 0 0 0
|
||||
D0
|
||||
@@ -794,7 +794,7 @@ Orb of Sanctum~
|
||||
entire room is made of black stone that seems to absorb all light. A huge
|
||||
pedestal sits in the center of the room surrounded by statues of every Magi to
|
||||
ever live. It is up to them to protect the Orb from any who wish to steal or
|
||||
cause harm to it.
|
||||
cause harm to it.
|
||||
~
|
||||
1 8 0 0 0 0
|
||||
D3
|
||||
@@ -808,7 +808,7 @@ Healers Chambers~
|
||||
A stark white room that is glaringly white. A simple bed, desk, and chair
|
||||
are the only inhabitants. All of them are made out of wood and are polished to
|
||||
a glossy shine. A single window looks out over the Southern Gate. To live a
|
||||
life as a Cleric is to life a life without desire and need.
|
||||
life as a Cleric is to life a life without desire and need.
|
||||
~
|
||||
1 8 0 0 0 1
|
||||
D0
|
||||
@@ -819,24 +819,24 @@ E
|
||||
bed~
|
||||
The bed is made of a sturdy pine. A thin mattress covered in a white sheet
|
||||
with a down pillow overlaying it. The mattress is too thin to hold anything of
|
||||
value.
|
||||
value.
|
||||
~
|
||||
E
|
||||
desk~
|
||||
The desk is made of sturdy pine with a heavy coating of wax that was
|
||||
probably applied by the apprentices. A small quill and pad of paper are
|
||||
centered on the top of the desk. The desk has three drawers. All of them are
|
||||
empty.
|
||||
empty.
|
||||
~
|
||||
E
|
||||
chair~
|
||||
It's just your standard wooden chair. Uncomfortable and only real
|
||||
usefulness would be as firewood.
|
||||
usefulness would be as firewood.
|
||||
~
|
||||
E
|
||||
window~
|
||||
Overlooking the western gate you can see the shimmering protective dome.
|
||||
You hope it lasts, peace and tranquility is a good thing.
|
||||
Overlooking the western gate you can see the shimmering protective dome.
|
||||
You hope it lasts, peace and tranquility is a good thing.
|
||||
~
|
||||
S
|
||||
#136
|
||||
@@ -845,7 +845,7 @@ Kitchen~
|
||||
towers occupants, but on second glance one can see that a few of the cooks are
|
||||
actually clerics and they are working over cauldrons of liquids that could not
|
||||
possibly be food. At least it does not smell like food. This must be where
|
||||
they make their healing elixirs, salves, and potions.
|
||||
they make their healing elixirs, salves, and potions.
|
||||
~
|
||||
1 8 0 0 0 0
|
||||
D0
|
||||
@@ -858,7 +858,7 @@ Supply Room~
|
||||
Shelves full of various ingredients required for the casting of arcane
|
||||
spells line all three walls. Everything from potions to pills and everything
|
||||
in between. Some of the jars contain strange beasts soaking in a strange
|
||||
liquid. The smell of dust and strange herbs permeates the room.
|
||||
liquid. The smell of dust and strange herbs permeates the room.
|
||||
~
|
||||
1 8 0 0 0 1
|
||||
D0
|
||||
@@ -869,10 +869,10 @@ S
|
||||
#138
|
||||
Room of the Magi~
|
||||
This is a meeting room of the higher level mages who are seeking to become a
|
||||
Magi. It is here they must prove themselves both physically and mentally.
|
||||
Magi. It is here they must prove themselves both physically and mentally.
|
||||
Most never make it. The Magi of the Purple and Grey robes has never been
|
||||
achieved. The actual testing to be a Magi remains a mystery as only the Magi
|
||||
themselves have witnessed it.
|
||||
themselves have witnessed it.
|
||||
~
|
||||
1 8 0 0 0 1
|
||||
D0
|
||||
@@ -899,7 +899,7 @@ dome protection~
|
||||
created by Drakkar. The dome is used to keep balance within the city limits
|
||||
and allows everyone to exist in peace. Those brave enough to venture beyond
|
||||
the dome do so at their own risk. Beyond the dome the scale of balance has
|
||||
collapsed and the laws of science and nature are in disorder.
|
||||
collapsed and the laws of science and nature are in disorder.
|
||||
~
|
||||
S
|
||||
#140
|
||||
@@ -907,7 +907,7 @@ Northern Gate of Sanctus~
|
||||
Steel reinforced gates large enough to pass two wagons abreast are being
|
||||
guarded diligently. These gates are normally locked at night to ensure the
|
||||
safety of the city. Only the east and west gates remain open all day. The
|
||||
luminescent dome encompassing the city can be seen just to the north.
|
||||
luminescent dome encompassing the city can be seen just to the north.
|
||||
~
|
||||
1 0 0 0 0 1
|
||||
D2
|
||||
@@ -924,7 +924,7 @@ dome luminescent~
|
||||
created by Drakkar. The dome is used to keep balance within the city limits
|
||||
and allows everyone to exist in peace. Those brave enough to venture beyond
|
||||
the dome do so at their own risk. Beyond the dome the scale of balance has
|
||||
collapsed and the laws of science and nature are in disorder.
|
||||
collapsed and the laws of science and nature are in disorder.
|
||||
~
|
||||
S
|
||||
#141
|
||||
@@ -932,7 +932,7 @@ Entrance to the Warriors Guild~
|
||||
It is here the Warriors of Sanctus come to improve their training in the art
|
||||
of warfare. Not only does this include brute force and the taking up of arms,
|
||||
but also the cunning art of tactics that can decide the outcome of any battle.
|
||||
A stairwell in the back of the room leads to the training room upstairs.
|
||||
A stairwell in the back of the room leads to the training room upstairs.
|
||||
~
|
||||
1 8 0 0 0 0
|
||||
D2
|
||||
@@ -950,7 +950,7 @@ Hannibal's Bar~
|
||||
unrefined liquor. A noticeable blanket of dust and filth covers every inch of
|
||||
this local tavern. Excessive drinking is looked down upon by all in Sanctus,
|
||||
but the occasional drink never hurt anyone. Unless they were stupid enough to
|
||||
go walking through the Thieves Quarter after a few too many.
|
||||
go walking through the Thieves Quarter after a few too many.
|
||||
~
|
||||
1 8 0 0 0 0
|
||||
D0
|
||||
@@ -1005,7 +1005,7 @@ smithy that he created as a retirement gift. Of course the fact that they had
|
||||
no one that could replace him and do his quality of work was the real reason.
|
||||
But, Sarge would never complain. He has spent his life hammering metal into
|
||||
weapons of mass destruction or armor of superior quality. It is rumoured that
|
||||
has never been given a task that he could not complete.
|
||||
has never been given a task that he could not complete.
|
||||
~
|
||||
1 8 0 0 0 0
|
||||
D2
|
||||
@@ -1019,7 +1019,7 @@ The Northern Road~
|
||||
above to the north. The dull sound of hammering comes from the building to your
|
||||
west and no sound escapes the building to the east. The North Way splits the
|
||||
city of Sanctus into two Quarters. The thieves quarter in the east and the
|
||||
Warriors Quarter to the west.
|
||||
Warriors Quarter to the west.
|
||||
~
|
||||
1 0 0 0 0 1
|
||||
D0
|
||||
@@ -1037,7 +1037,7 @@ Logan's Pawn~
|
||||
shop. Once in a while this store is rumored to have great deals on rare
|
||||
equipment. It is often normal to purchase clothing with small tears and blood
|
||||
stains in the small of their backs, but no one ever asks questions given the
|
||||
excellent prices.
|
||||
excellent prices.
|
||||
~
|
||||
1 8 0 0 0 0
|
||||
D2
|
||||
@@ -1059,10 +1059,10 @@ D2
|
||||
S
|
||||
#149
|
||||
The Leather Shop~
|
||||
The smell of tanning hides from the back of the shop is very unpleasant.
|
||||
The assortment of leather goods is very extensive and they are well made.
|
||||
The smell of tanning hides from the back of the shop is very unpleasant.
|
||||
The assortment of leather goods is very extensive and they are well made.
|
||||
Anyone needing some armor but does not want to give up alot of movement and
|
||||
flexibility need only come here.
|
||||
flexibility need only come here.
|
||||
~
|
||||
1 8 0 0 0 0
|
||||
D2
|
||||
@@ -1094,7 +1094,7 @@ Entrance to the Thieves Guild~
|
||||
A thief stands in the back infront of a stairwell. Obviously making sure no
|
||||
one goes by without his permission. The room is shabby with little furniture.
|
||||
Just a table and a few wooden chairs. A few expensive tapestries look out of
|
||||
place hanging on the walls.
|
||||
place hanging on the walls.
|
||||
~
|
||||
1 8 0 0 0 0
|
||||
D2
|
||||
@@ -1111,7 +1111,7 @@ The Warriors Barracks~
|
||||
This is where the army of Sanctus keeps the barracks for those who wish to
|
||||
lead a life of service to protect the city. They are all over worked and under
|
||||
paid. But they serve their terms with pride. You stand in the northwest
|
||||
corner of the barracks.
|
||||
corner of the barracks.
|
||||
~
|
||||
1 8 0 0 0 0
|
||||
D1
|
||||
@@ -1128,7 +1128,7 @@ The Warriors Barracks~
|
||||
You are in the entrance of the barracks of the army of Sanctus. This is
|
||||
where the army bases it's operations from. Everything they need is located
|
||||
within this building. Adjoining rooms are to the west and south. The warriors
|
||||
avenue is just to the east.
|
||||
avenue is just to the east.
|
||||
~
|
||||
1 8 0 0 0 0
|
||||
D1
|
||||
@@ -1147,9 +1147,9 @@ S
|
||||
#154
|
||||
The Warriors Quarter~
|
||||
This junction lies in the northwest corner of the city. The warriors guild
|
||||
is just to the north and the army barracks are in the building to the west.
|
||||
is just to the north and the army barracks are in the building to the west.
|
||||
Various stores lie further along Warriors Avenue to the east. There is a fair
|
||||
amount of people, mostly soldiers, going about their daily lives.
|
||||
amount of people, mostly soldiers, going about their daily lives.
|
||||
~
|
||||
1 0 0 0 0 1
|
||||
D0
|
||||
@@ -1174,7 +1174,7 @@ Warriors Avenue~
|
||||
A loud ruckus to the north must be the local bar where soldiers go to relieve
|
||||
themselves of their worries. The cobblestone street is clean and well
|
||||
maintained. The buildings all around are made of wood and some are several
|
||||
stories tall.
|
||||
stories tall.
|
||||
~
|
||||
1 0 0 0 0 1
|
||||
D0
|
||||
@@ -1199,7 +1199,7 @@ Warriors Avenue~
|
||||
The towns only inn towers to the north. It is one of the biggest structures
|
||||
in Sanctus, excluding of course the temple. Many travellers go there to relax
|
||||
and unwind. Several small houses are to the south along this road while the
|
||||
northern half seems to consist mostly of shops.
|
||||
northern half seems to consist mostly of shops.
|
||||
~
|
||||
1 0 0 0 0 1
|
||||
D0
|
||||
@@ -1274,7 +1274,7 @@ The Northern Intersection~
|
||||
wetstone in the Warriors Quarter. To the east the Thieves Quarter is covered in
|
||||
shadows and mystery. Not a single sound escapes from that section of the city.
|
||||
This intersection stands upon the North Way which runs from the North Gate down
|
||||
to the Temple of Sanctus.
|
||||
to the Temple of Sanctus.
|
||||
~
|
||||
1 0 0 0 0 1
|
||||
D0
|
||||
@@ -1300,7 +1300,7 @@ Thieves Avenue~
|
||||
honorable class has formed a base of operations. The thieves of the city are
|
||||
responsible for the economic policies of the city and do a very good job. Of
|
||||
course they are so worried about keeping one another from stealing from the city
|
||||
that they don't dare do it themselves.
|
||||
that they don't dare do it themselves.
|
||||
~
|
||||
1 0 0 0 0 1
|
||||
D0
|
||||
@@ -1325,7 +1325,7 @@ Thieves Avenue~
|
||||
A few cloaked figures glide past with a skill and dexterity that are clearly
|
||||
reminding of the need to hold onto gold very tightly while in this quarter of
|
||||
the city. The thieves may run the cities finances fairly, but they could care
|
||||
less about a single adventurer.
|
||||
less about a single adventurer.
|
||||
~
|
||||
1 0 0 0 0 1
|
||||
D0
|
||||
@@ -1350,7 +1350,7 @@ Thieves Avenue~
|
||||
A strange smell comes from the north, the unforgettable smell of tanning
|
||||
hides. Must be the towns leather shop. Tall buildings to the south must be the
|
||||
houses of the locals. Probably shouldn't go wandering around, this place is
|
||||
full of thieves as it is and it would be easy to be mistaken for one.
|
||||
full of thieves as it is and it would be easy to be mistaken for one.
|
||||
~
|
||||
1 0 0 0 0 1
|
||||
D0
|
||||
@@ -1375,7 +1375,7 @@ Thieves Avenue~
|
||||
The smell of booze and smoke filters through an open door to the north. The
|
||||
local bar for the thieves. The town used to have only one bar until the
|
||||
warriors and thieves got into a huge braul and ended up burning the place to the
|
||||
ground. A few citizens walk past staring at each other curiously.
|
||||
ground. A few citizens walk past staring at each other curiously.
|
||||
~
|
||||
1 0 0 0 0 1
|
||||
D0
|
||||
@@ -1400,7 +1400,7 @@ Thieves Quarter~
|
||||
The guild of thieves lies just to the north while a huge warehouse rises
|
||||
above you to the east. Thieves Avenue makes a turn here to the south or west.
|
||||
This area is now in the northeastern corner of the city, in the heart of the
|
||||
Thieves Quarter. A traveler would be wise to watch their purse carefully.
|
||||
Thieves Quarter. A traveler would be wise to watch their purse carefully.
|
||||
~
|
||||
1 0 0 0 0 1
|
||||
D0
|
||||
@@ -1427,7 +1427,7 @@ The Thieves' Warehouse~
|
||||
lead between them, making a small maze within the building. Looks very easy to
|
||||
get disoreientated and lost. This is where the city keeps the majority of it's
|
||||
supplies. Kind of an oxymoron that the thieves of the city handle the
|
||||
finances.
|
||||
finances.
|
||||
~
|
||||
1 8 0 0 0 0
|
||||
D1
|
||||
@@ -1448,7 +1448,7 @@ A Storage Room~
|
||||
Wooden crates and boxes are neatly stacked into columns standing about twice
|
||||
your height with rows inbetween that barely allow you to walk through. Hard to
|
||||
believe anyone could find their way out of this place, let alone know where to
|
||||
find anything.
|
||||
find anything.
|
||||
~
|
||||
1 8 0 0 0 0
|
||||
D2
|
||||
@@ -1465,7 +1465,7 @@ The Warriors Hallway~
|
||||
An elaborate hallway decorated with paintings of various victorious battles
|
||||
the city has fought in. Sanctus has never fallen. Various weapons and suits
|
||||
of armor are all bolted to the floor and walls. A small doorway leads into the
|
||||
bunk room to the east. The hall continues north and south.
|
||||
bunk room to the east. The hall continues north and south.
|
||||
~
|
||||
1 8 0 0 0 1
|
||||
D0
|
||||
@@ -1486,7 +1486,7 @@ The Bunk Room~
|
||||
You find yourself walking between bunks where the majority of the army
|
||||
sleeps. Some people are already in their racks since a watch must be stood
|
||||
twenty four hours a day. You here someone grumbling in their sleep about how
|
||||
they always get stuck with the midwatch.
|
||||
they always get stuck with the midwatch.
|
||||
~
|
||||
1 8 0 0 0 0
|
||||
D0
|
||||
@@ -1507,7 +1507,7 @@ Warriors Avenue~
|
||||
The Barracks rise above the west and a small cozy home is to the east. A
|
||||
well-travelled road continues north and south. This appears to be the Warriors
|
||||
Quarter where the army of Sanctus bases it's operations. Several recruits rush
|
||||
past on assignment.
|
||||
past on assignment.
|
||||
~
|
||||
1 0 0 0 0 1
|
||||
D0
|
||||
@@ -1524,7 +1524,7 @@ A Fine Home~
|
||||
A fine home of Sanctus. The smell of baking bread and the sounds of a
|
||||
roaring fire. The house is cluttered with the usual things that makes a house
|
||||
look lived in. You could be happy spending the rest of your life living in a
|
||||
house like this.
|
||||
house like this.
|
||||
~
|
||||
1 8 0 0 0 0
|
||||
D0
|
||||
@@ -1537,7 +1537,7 @@ A Beggars Home~
|
||||
The filth in this house is disgusting, an overflowing chamber pot almost
|
||||
sends you immediately back out the door. This room should not even be
|
||||
considered a home. You can barely even stand up the ceiling is so low and
|
||||
cracks in the walls let you see outside.
|
||||
cracks in the walls let you see outside.
|
||||
~
|
||||
1 8 0 0 0 0
|
||||
D0
|
||||
@@ -1550,7 +1550,7 @@ An Extravagant Home~
|
||||
This house looks out of place considering it's neighbors. The pine walls
|
||||
are polished to a shine and the floor is made out of some strange type of
|
||||
cement. Cushioned chairs surround a table set for dinner with expensive dishes
|
||||
and silverware.
|
||||
and silverware.
|
||||
~
|
||||
1 8 0 0 0 0
|
||||
D0
|
||||
@@ -1563,7 +1563,7 @@ A Poor Home~
|
||||
The house is made from rooten timber and the floor is just bare dirt. A
|
||||
baking oven and a few piles of straw are the only things in the room. This
|
||||
must be the poorest house in the entire city, how could anyone live like this.
|
||||
|
||||
|
||||
~
|
||||
1 8 0 0 0 0
|
||||
D0
|
||||
@@ -1595,7 +1595,7 @@ An Extravagant Home~
|
||||
One of the more successful thieves of the quarter must live here. Rugs
|
||||
cover the entire floor. A candelabra sits in the middle of a polished oak
|
||||
table. A four post bed can be seen in the back of the house. Nothing like
|
||||
living the good life.
|
||||
living the good life.
|
||||
~
|
||||
1 8 0 0 0 1
|
||||
D0
|
||||
@@ -1608,7 +1608,7 @@ A Cramped Home~
|
||||
A large table that could sit a family of about seven fills the majority of
|
||||
this house. Small mattresses lay on the floor in the back of the room. Not
|
||||
much hope for privacy in this house. A few dolls are having a tea party in one
|
||||
corner.
|
||||
corner.
|
||||
~
|
||||
1 8 0 0 0 1
|
||||
D0
|
||||
@@ -1621,7 +1621,7 @@ A Small Home~
|
||||
You walk right in as if it was your own house. Don't worry about
|
||||
trespassing, I'm sure no one will mind. The house is very compact. The
|
||||
kitchen and bedrooms are not separated by any walls. This must be a house for
|
||||
the poor.
|
||||
the poor.
|
||||
~
|
||||
1 8 0 0 0 1
|
||||
D0
|
||||
@@ -1633,7 +1633,7 @@ S
|
||||
A Clean House~
|
||||
Everything is dusted, shined, waxed, and polished. This home is spotless.
|
||||
Well maintained it seems. Not everyone is rich enough to afford a housekeeper,
|
||||
but these folks must be. You can hear a baby crying, sounds hungry.
|
||||
but these folks must be. You can hear a baby crying, sounds hungry.
|
||||
~
|
||||
1 8 0 0 0 1
|
||||
D0
|
||||
@@ -1646,7 +1646,7 @@ Thieves Avenue~
|
||||
The tall warehouse holding the supplies and emergency stores of the city is
|
||||
to the west. The entrance looks to be a ways further north in the heart of the
|
||||
Thieve's Quarter. South can be seen another intersection and the northest
|
||||
corner of the inner wall.
|
||||
corner of the inner wall.
|
||||
~
|
||||
1 0 0 0 0 1
|
||||
D0
|
||||
@@ -1663,7 +1663,7 @@ The Thieves Warehouse~
|
||||
A pathway has been opened here to allow for small carts and wagons to pass.
|
||||
You can hear a few workers in the distance pushing the large crates over the
|
||||
dusty floor. A large box and tackle swings back and forth on a strange pulley
|
||||
system above you.
|
||||
system above you.
|
||||
~
|
||||
1 8 0 0 0 0
|
||||
D0
|
||||
@@ -1680,7 +1680,7 @@ A Storage Room~
|
||||
The rows of crates and boxes continue to the north and south. Everything is
|
||||
nailed shut, some even wrapped in chains and padlocked. Enough stores to last
|
||||
the city for a year must be packed away in this place. Everything is
|
||||
surpringly clean and well maintained.
|
||||
surpringly clean and well maintained.
|
||||
~
|
||||
1 8 0 0 0 0
|
||||
D0
|
||||
@@ -1697,7 +1697,7 @@ The Warriors Hallway~
|
||||
The hallway end abruptly at a set of double doors to the south. You can
|
||||
hear people talking behind the doors, but cannot discern what they are saying.
|
||||
The army of Sanctus is very well disciplined and your presence may not be
|
||||
exactly appreciated. They do not take kindly to strangers.
|
||||
exactly appreciated. They do not take kindly to strangers.
|
||||
~
|
||||
1 8 0 0 0 0
|
||||
D0
|
||||
@@ -1718,7 +1718,7 @@ The Bunk Room~
|
||||
The sound of snoring comes from a few of the dozen or so racks crammed
|
||||
together in this confined room. The racks are stacked four high with only a
|
||||
foot or two of space for someone to sit up. The mattresses are only about an
|
||||
inch thick and look very uncomfortable.
|
||||
inch thick and look very uncomfortable.
|
||||
~
|
||||
1 8 0 0 0 0
|
||||
D0
|
||||
@@ -1739,7 +1739,7 @@ The Northwest Intersection~
|
||||
This junction lies at an intersection of Warriors Avenue and Warriors Alley.
|
||||
The alley crosses the city east to west behind the homes of the local citizens.
|
||||
The alley is very narrow and dark as the inner city wall follows it on the
|
||||
southern side. Warriors Avenue continues north and south.
|
||||
southern side. Warriors Avenue continues north and south.
|
||||
~
|
||||
1 0 0 0 0 1
|
||||
D0
|
||||
@@ -1777,7 +1777,7 @@ S
|
||||
Warriors Alley~
|
||||
The inner city wall rises above to the south. The sound of footsteps and the
|
||||
rattling of armor can be heard from the guards patrolling the top of the wall.
|
||||
The alley is even darker here and a person could easily hide in the shadows.
|
||||
The alley is even darker here and a person could easily hide in the shadows.
|
||||
~
|
||||
1 0 0 0 0 1
|
||||
D1
|
||||
@@ -1794,7 +1794,7 @@ Warriors Alley~
|
||||
A line of houses block the way to the north. They seem to have back doors
|
||||
but all are bolted, locked, or nailed shut. This is definitely not the most
|
||||
friendly section of the city. An alley cat bolts past as a large pile of
|
||||
garbage almost collapses on it.
|
||||
garbage almost collapses on it.
|
||||
~
|
||||
1 0 0 0 0 1
|
||||
D1
|
||||
@@ -1808,10 +1808,10 @@ D3
|
||||
S
|
||||
#188
|
||||
Warriors Alley~
|
||||
The alley is a little brighter here as it lies next to the Northern Road.
|
||||
The alley is a little brighter here as it lies next to the Northern Road.
|
||||
The sound of creaking wagons and the pound of horse hooves on the dirt road
|
||||
become trapped between the inner city wall and the houses within the alley
|
||||
making strange echoing sounds that are very distracting.
|
||||
making strange echoing sounds that are very distracting.
|
||||
~
|
||||
1 0 0 0 0 1
|
||||
D1
|
||||
@@ -1853,7 +1853,7 @@ Thieves Alley~
|
||||
The alley is cluttered with debris, maybe the street sweeper doesn't even
|
||||
bother cleaning this place up. The sound of a fight can be heard further to
|
||||
the east within the alley. This is definitely the most dangerous section of
|
||||
Sanctus.
|
||||
Sanctus.
|
||||
~
|
||||
1 0 0 0 0 1
|
||||
D1
|
||||
@@ -1870,7 +1870,7 @@ Thieves Alley~
|
||||
The sounds of someone fighting suddenly grow louder, then stop. Seems like
|
||||
that dispute was settled one way or the other. The inner city wall to the
|
||||
south keeps the alley eternally in shadows, no matter the time of day or night.
|
||||
Houses to the north have their back doors shut and locked.
|
||||
Houses to the north have their back doors shut and locked.
|
||||
~
|
||||
1 0 0 0 0 1
|
||||
D1
|
||||
@@ -1921,7 +1921,7 @@ The Northeast Intersection~
|
||||
The Thieves Avenue comes to an intersection with a shady alley to the west.
|
||||
This intersection is at the northeast corner of the inner city wall. On top of
|
||||
the wall one can see some type of post where the guards watch for any trouble.
|
||||
A large building to the east must be some sort of warehouse.
|
||||
A large building to the east must be some sort of warehouse.
|
||||
~
|
||||
1 0 0 0 0 1
|
||||
D0
|
||||
@@ -1939,10 +1939,10 @@ D3
|
||||
S
|
||||
#195
|
||||
Wagon Bay~
|
||||
Huge double doors have been built into the western wall of the warehouse.
|
||||
Huge double doors have been built into the western wall of the warehouse.
|
||||
They are closed, barred, and locked with a padlock the size of your head. No
|
||||
one gets in or out without that key. An aisle to load and unload wagons runs
|
||||
to the east.
|
||||
to the east.
|
||||
~
|
||||
1 8 0 0 0 0
|
||||
D0
|
||||
@@ -1960,9 +1960,9 @@ D2
|
||||
S
|
||||
#196
|
||||
Wagon Bay~
|
||||
A path is opened up between the crates here for wagons to load and unload.
|
||||
A path is opened up between the crates here for wagons to load and unload.
|
||||
The floor has turned to packed dirt and traces of horse manure leave an
|
||||
unpleasant smell. Three wagons fill the center of the room. All look empty.
|
||||
unpleasant smell. Three wagons fill the center of the room. All look empty.
|
||||
A clump of mushrooms grows in the middle of the manure. They look ripe for
|
||||
picking.
|
||||
~
|
||||
@@ -1992,7 +1992,7 @@ A Work Room~
|
||||
room they simply use it. This hallway has been converted into a small room for
|
||||
the upkeep of armor and weapons. A grindstone is in one corner. In another
|
||||
baskets of arrows are being sorted. A recruit is polishing some armor and a
|
||||
large sack of equipment looks like it is ready to be taken to the Smithy.
|
||||
large sack of equipment looks like it is ready to be taken to the Smithy.
|
||||
~
|
||||
1 0 0 0 0 0
|
||||
D0
|
||||
@@ -2013,7 +2013,7 @@ The Mess Hall~
|
||||
A dozen tables fill the room. All bare except for a few people eating
|
||||
before they go on their next watch. The food does not look very appetizing,
|
||||
but it serves it's purpose. The army has had financial problems since it's
|
||||
inception.
|
||||
inception.
|
||||
~
|
||||
1 8 0 0 0 0
|
||||
D0
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#10000
|
||||
Inside a Small Cabin~
|
||||
As you step into the shabby cabin, the smell makes you gag. A slight haze
|
||||
makes your eyes sting. Whoever lives here has no regard for cleanliness.
|
||||
makes your eyes sting. Whoever lives here has no regard for cleanliness.
|
||||
Piles of rags lie everywhere.
|
||||
~
|
||||
100 0 0 0 0 3
|
||||
@@ -59,7 +59,7 @@ Along the City Wall~
|
||||
As you walk by the city wall, you notice the forest is getting thicker. A
|
||||
slight gloom hangs over this part of the woods. You start to walk a little
|
||||
faster. Further to the west you can see a small clearing with something that
|
||||
looks like a shack.
|
||||
looks like a shack.
|
||||
~
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
@@ -120,8 +120,8 @@ S
|
||||
#10005
|
||||
Along the City Wall~
|
||||
The forest along this part of the wall is thinnning out. Further east it
|
||||
looks as if the forest disappears all together and turns into a grassy plain.
|
||||
Small innocent forest creatures abound in this healthy forest.
|
||||
looks as if the forest disappears all together and turns into a grassy plain.
|
||||
Small innocent forest creatures abound in this healthy forest.
|
||||
~
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
@@ -304,7 +304,7 @@ Deep Forest~
|
||||
The forest is too thick to see more than a few feet. Trees and brush block
|
||||
the exits to the north and east. You start to wonder if someone could be spying
|
||||
on you. Someone could be standing behind any one of these huge trees and you
|
||||
would never know.
|
||||
would never know.
|
||||
~
|
||||
100 0 0 0 0 3
|
||||
D1
|
||||
@@ -344,7 +344,7 @@ S
|
||||
Off the Northern Road~
|
||||
The northern road is just to your east now. It seems to curve around to the
|
||||
north. The trees here are spaced several feet apart and you can see the
|
||||
movement of wildlife in the distance.
|
||||
movement of wildlife in the distance.
|
||||
~
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
@@ -370,7 +370,7 @@ The Northern Road~
|
||||
deserted. You can see a few people off in the distance to the south, close to
|
||||
the city. To the north you can make out what looks like a body of water in the
|
||||
distance. The forest is to the west and there are some plains in the distance
|
||||
to the east.
|
||||
to the east.
|
||||
~
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
@@ -394,7 +394,7 @@ S
|
||||
Light Forest~
|
||||
The forest is starting to fade away into plains. A stiff wind blows from the
|
||||
east. It seems a little cold for this time of year. To the north you think you
|
||||
can hear the sound of rushing water.
|
||||
can hear the sound of rushing water.
|
||||
~
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
@@ -490,7 +490,7 @@ S
|
||||
#10023
|
||||
The Northern Road~
|
||||
The northern road leads right up to the edge of a vast lake. The water looks
|
||||
clean and refreshing. A blanket of fog obscures what is on the other side.
|
||||
clean and refreshing. A blanket of fog obscures what is on the other side.
|
||||
The road goes continues east to west to go around the lake.
|
||||
~
|
||||
100 0 0 0 0 3
|
||||
@@ -600,7 +600,7 @@ S
|
||||
By the River~
|
||||
The river roars past you to the north. You can only leave east or west. To
|
||||
the east you can see the northern road and what looks like a bridge to get
|
||||
across the river.
|
||||
across the river.
|
||||
~
|
||||
100 0 0 0 0 3
|
||||
D1
|
||||
@@ -669,7 +669,7 @@ Before the Plains~
|
||||
The river drops off into an impressive waterfall that flows into a small
|
||||
lake to the east. Across the canyon you see fields of grass. A small rickety
|
||||
rope bridge crosses the river to the north. It looks like it might be able to
|
||||
hold one person at a time.
|
||||
hold one person at a time.
|
||||
~
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
@@ -788,9 +788,9 @@ S
|
||||
#10039
|
||||
Light Forest~
|
||||
The swamp clears up a little, tall healthy trees keep the soil under your
|
||||
feet firm. The river to the south must be the outlet to the massive lake.
|
||||
feet firm. The river to the south must be the outlet to the massive lake.
|
||||
You can only leave to the north or west. It looks like swampland in both
|
||||
directions.
|
||||
directions.
|
||||
~
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
@@ -805,9 +805,9 @@ S
|
||||
#10040
|
||||
Swamp~
|
||||
You walk out onto a small natural jetty sticking out into the middle of the
|
||||
swamp. Fetid water surrounds you, leaving the only way out to the north.
|
||||
swamp. Fetid water surrounds you, leaving the only way out to the north.
|
||||
Something causes ripples in the water, but is gone before you can tell what it
|
||||
was.
|
||||
was.
|
||||
~
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
@@ -819,7 +819,7 @@ S
|
||||
Before the Plains~
|
||||
You stand just north of a rope bridge, on the edge of the plains. A bog to
|
||||
the east looks dangerous. To the north you can continue into the plains. The
|
||||
way east is blocked by the river.
|
||||
way east is blocked by the river.
|
||||
~
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
@@ -836,7 +836,7 @@ The Northern Road~
|
||||
The northern road continues here, north to Dun Maura or east back toward the
|
||||
city. You wonder about the fabled Dun Maura, city of the minotaurs. Many
|
||||
stories abound about it, but you doubt half of them are true. To the south you
|
||||
could enter the dense forest.
|
||||
could enter the dense forest.
|
||||
~
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
@@ -854,10 +854,10 @@ D2
|
||||
S
|
||||
#10043
|
||||
A Curve in the Northern Road~
|
||||
The road turns west around a small pond or heads south back to the city.
|
||||
The road turns west around a small pond or heads south back to the city.
|
||||
The pond just to the north looks more like a bog than anything else. Sick and
|
||||
dying trees are scattered throughout it. It looks as if the area was recently
|
||||
flooded.
|
||||
flooded.
|
||||
~
|
||||
100 0 0 0 0 3
|
||||
D1
|
||||
@@ -877,7 +877,7 @@ S
|
||||
Swamp~
|
||||
You stand at the southeast corner of the pond, surrounded by swamp, except
|
||||
to the south and west that appear to be where the northern road works its way
|
||||
around this marsh. The smell of decomposition is strong here.
|
||||
around this marsh. The smell of decomposition is strong here.
|
||||
~
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
@@ -902,7 +902,7 @@ Swamp~
|
||||
You stand in the middle of the swamp, carefully testing every step as you
|
||||
step into the muck. It seems to be getting deeper here. Your feet sink above
|
||||
the ankles once in a while. Wildlife seems scarce. You wonder why anything
|
||||
would live here.
|
||||
would live here.
|
||||
~
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
@@ -927,7 +927,7 @@ Swamp~
|
||||
You are afraid you might lose your way in this dismal marsh. Your feet are
|
||||
starting to sink almost all the way up to your knees now. You wonder about the
|
||||
possibilities of quicksand, and all those stories you hear about people
|
||||
disappearing in these swamps.
|
||||
disappearing in these swamps.
|
||||
~
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
@@ -951,7 +951,7 @@ S
|
||||
Swamp~
|
||||
The thought of taking a wrong step and sinking to your death makes you slow
|
||||
down a little. To the west you think you can see some drier land. You thank
|
||||
the gods above.
|
||||
the gods above.
|
||||
~
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
@@ -976,7 +976,7 @@ Swamp~
|
||||
The swamp is starting to firm up underneath you. To the north you see a
|
||||
large crater in the ground. You wonder who the unfortunate soul was to be
|
||||
walking across that when it gave out. To the south and west the swamp looks
|
||||
even worse. East you see the beginning of some plains.
|
||||
even worse. East you see the beginning of some plains.
|
||||
~
|
||||
100 0 0 0 0 3
|
||||
D1
|
||||
@@ -997,7 +997,7 @@ Edge of the Plains~
|
||||
The plains stretch to the north and east as far as you can see. To the
|
||||
south you can hear the sound of rushing water. West you stare into a dismal
|
||||
swampland. The stories you've heard about getting lost in those plains makes
|
||||
you decide to stick closer to civilization.
|
||||
you decide to stick closer to civilization.
|
||||
~
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
@@ -1017,7 +1017,7 @@ S
|
||||
The Northern Road~
|
||||
The northern road hugs the edge of the pond to the east. The forest to the
|
||||
west looks too thick to bother leaving the easy travelling of this road. The
|
||||
road continues north and south.
|
||||
road continues north and south.
|
||||
~
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
@@ -1033,7 +1033,7 @@ S
|
||||
Beside the Pond~
|
||||
A small pond is just to the west. The water looks murky and unclean. To
|
||||
the north is more forest while east and south it looks a little swampy. Small
|
||||
animals scatter as you intrude on their territory.
|
||||
animals scatter as you intrude on their territory.
|
||||
~
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
@@ -1053,7 +1053,7 @@ S
|
||||
Swamp~
|
||||
The smell here is overpowering. The stench of stagnant water and rot makes
|
||||
your eyes tear. The swamp continues to the south. To the west you can see a
|
||||
body of water.
|
||||
body of water.
|
||||
~
|
||||
100 0 0 0 0 3
|
||||
D2
|
||||
@@ -1069,7 +1069,7 @@ S
|
||||
A Small Bridge~
|
||||
Someone had the common sense to put a bridge here so you would not have to
|
||||
walk in the muddy swamp. It feels good to be on dry ground for a change. The
|
||||
bridge leads north or south.
|
||||
bridge leads north or south.
|
||||
~
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
@@ -1085,7 +1085,7 @@ S
|
||||
The Edge of a Sink Hole~
|
||||
You walk towards the large crater and the ground underneath you starts to
|
||||
fall away. Luckily, you jump back before falling into this natural trap. You
|
||||
look down into the sink hole and think you can see a corpse.
|
||||
look down into the sink hole and think you can see a corpse.
|
||||
~
|
||||
100 0 0 0 0 3
|
||||
D2
|
||||
@@ -1103,7 +1103,7 @@ S
|
||||
The Edge of the Plains~
|
||||
With the swamp to the south and plains north and east you enjoy the fresh,
|
||||
clean, open air. A sink hole is just to the west. Someone must have walked
|
||||
over it and caused it to collapse. You pity the poor adventurer.
|
||||
over it and caused it to collapse. You pity the poor adventurer.
|
||||
~
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
@@ -1120,7 +1120,7 @@ The Northern Road~
|
||||
The northern road turns sharply east here. You must be getting closer to
|
||||
the city of Dun Maura. The road to the south leads back to the safety of the
|
||||
city. North is more dense forest. To the west a fresh path has been hacked
|
||||
through the woods.
|
||||
through the woods.
|
||||
~
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
@@ -1140,7 +1140,7 @@ S
|
||||
A Turn in the Northern Road~
|
||||
The northern road curves yet again to the north. You wonder why they could
|
||||
not just make a straight road. Then you realize the swamp probably made it
|
||||
impossible. The pond is to the south and it looks like a swamp to the east.
|
||||
impossible. The pond is to the south and it looks like a swamp to the east.
|
||||
~
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
@@ -1160,7 +1160,7 @@ S
|
||||
Swamp~
|
||||
You frown in disgust as you slosh your way through this bog. It just does
|
||||
not seem like a good day anymore. The swamp is dismal and smelly. The
|
||||
northern road is to the west. Dry forest is north or east.
|
||||
northern road is to the west. Dry forest is north or east.
|
||||
~
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
@@ -1184,7 +1184,7 @@ S
|
||||
Deep Forest~
|
||||
Small animals abound in this part of the forest. Most of them are too fast
|
||||
and too suspicious for you to see. You only hear the rustle of leaves as they
|
||||
hide from you. The forest continues in all directions.
|
||||
hide from you. The forest continues in all directions.
|
||||
~
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
@@ -1203,8 +1203,8 @@ S
|
||||
#10060
|
||||
Deep Forest~
|
||||
Just to the south you see a bridge that crosses some of the swamp. Forest
|
||||
surrounds you on all other sides. This part of the forest seems peaceful.
|
||||
Birds chirping and small animals chattering.
|
||||
surrounds you on all other sides. This part of the forest seems peaceful.
|
||||
Birds chirping and small animals chattering.
|
||||
~
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
@@ -1229,7 +1229,7 @@ Light Forest~
|
||||
The forest is slowly turning into plains here. To the east you see huge
|
||||
fields of grass, perfectly level land that you can see for miles. South of you
|
||||
is a large natural crater of some sort. It looks as if the ground had recently
|
||||
just given way.
|
||||
just given way.
|
||||
~
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
@@ -1249,7 +1249,7 @@ S
|
||||
Light Forest~
|
||||
The trees here are all tall hardwoods, spread far apart so you can see for
|
||||
some distance. To the east the trees grow even more sparse and finally give way
|
||||
to the plains. West will take you back into the thick forest.
|
||||
to the plains. West will take you back into the thick forest.
|
||||
~
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
@@ -1269,7 +1269,7 @@ S
|
||||
The Edge of the Plains~
|
||||
The forest finally gives way to the plains here. Although the plains are
|
||||
perfectly level, allowing you to see for miles, one could easily get lost out
|
||||
there once they lost sight of the forest.
|
||||
there once they lost sight of the forest.
|
||||
~
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
@@ -1289,7 +1289,7 @@ S
|
||||
Deep Forest~
|
||||
You find yourself in dense woodland. Hardwood trees tower above you while
|
||||
small pine and fir trees hug the ground, reducing visibility. The northern road
|
||||
is just south and east of here.
|
||||
is just south and east of here.
|
||||
~
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
@@ -1303,9 +1303,9 @@ D2
|
||||
S
|
||||
#10065
|
||||
The Northern Road~
|
||||
You walk along the northern road. The well-made path makes travel easy.
|
||||
You walk along the northern road. The well-made path makes travel easy.
|
||||
The road continues north and south. To the east and west is thick forest. You
|
||||
think you can see an intersection of roads to the north.
|
||||
think you can see an intersection of roads to the north.
|
||||
~
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
@@ -1337,7 +1337,7 @@ S
|
||||
Deep Forest~
|
||||
More pine, fir and cedar trees make you push limbs aside and force your way
|
||||
through the underbrush. Cobwebs cling to your face and sticks keep seeming to
|
||||
try to poke you in the eye.
|
||||
try to poke you in the eye.
|
||||
~
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
@@ -1357,7 +1357,7 @@ S
|
||||
Light Forest~
|
||||
You make it to a small clearing where the trees no longer crowd you. The
|
||||
forest continues in all directions. To the north you think you can see the
|
||||
northern road. South looks like more swamp.
|
||||
northern road. South looks like more swamp.
|
||||
~
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
@@ -1382,7 +1382,7 @@ Light Forest~
|
||||
The noise of wild animals keeps distracting you. You wonder if there are
|
||||
any dangerous animals in these woods. Childhood stories of viscious minotaurs
|
||||
spark sudden fears. They were just stories to kep the children inside the city
|
||||
walls, weren't they?
|
||||
walls, weren't they?
|
||||
~
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
@@ -1403,7 +1403,7 @@ Light Forest~
|
||||
The forest is light and cheery here. You forget about all your worries and
|
||||
enjoy the fine scenery. Nothing to worry about here. Just a bunch of harmless
|
||||
little forest animals. Then again, maybe some of these animals are not so
|
||||
harmless.
|
||||
harmless.
|
||||
~
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
@@ -1419,7 +1419,7 @@ S
|
||||
The Edge of the Plains~
|
||||
Plains continue in all directions except for the forest to the west. You
|
||||
think of the stories about the plains of lost souls and wonder whether those
|
||||
were just stories or actually true.
|
||||
were just stories or actually true.
|
||||
~
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
@@ -1435,7 +1435,7 @@ S
|
||||
Deep Forest~
|
||||
The forest is thick with huge elms and maples. Just to the north you can
|
||||
make out a small road of some sort. It definitely is not the northern road
|
||||
which you believe is due east of where you are.
|
||||
which you believe is due east of where you are.
|
||||
~
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
@@ -1451,7 +1451,7 @@ S
|
||||
A Turn in the Northern Road~
|
||||
The northern road turns to the east or south from here. You notice another
|
||||
smaller road leading off to the north. It looks like it has been rarely used.
|
||||
Which way to go? How about the one less travelled?
|
||||
Which way to go? How about the one less travelled?
|
||||
~
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
@@ -1471,7 +1471,7 @@ S
|
||||
The Northern Road~
|
||||
The northern road continues east and west from here. To the east it must
|
||||
eventually turn back north to the city of minotaurs. To the west it heads back
|
||||
to the city. North and south you see more forest.
|
||||
to the city. North and south you see more forest.
|
||||
~
|
||||
100 0 0 0 0 3
|
||||
D1
|
||||
@@ -1491,7 +1491,7 @@ S
|
||||
The Northern Road~
|
||||
The road stretches to the east and west. Thick forest are to the north and
|
||||
south. The road seems a little less traveled through this part. You notice
|
||||
fewer ruts in the road from wagons and even fewer people.
|
||||
fewer ruts in the road from wagons and even fewer people.
|
||||
~
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
@@ -1515,7 +1515,7 @@ S
|
||||
A Small Road~
|
||||
The small road continues to the east from here. The main road lies to the
|
||||
west while forest stretches out in all other directions. This road looks like
|
||||
it has not been used for years.
|
||||
it has not been used for years.
|
||||
~
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
@@ -1539,7 +1539,7 @@ S
|
||||
A Bend in the Small Road~
|
||||
The road turns to the north or west from here. Forest lies to the south and
|
||||
the start of the plains is to the east. This road is covered with grass and
|
||||
even a few small trees. It looks like no one has travelled it for years.
|
||||
even a few small trees. It looks like no one has travelled it for years.
|
||||
~
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
@@ -1563,7 +1563,7 @@ S
|
||||
Light Forest~
|
||||
A small road lies just to the west and the plains are to the east. North
|
||||
and south is even more forest. It seems no one ever comes this deep into the
|
||||
woods. All the animals seem to be staring at you.
|
||||
woods. All the animals seem to be staring at you.
|
||||
~
|
||||
100 0 0 0 0 3
|
||||
D2
|
||||
@@ -1580,7 +1580,7 @@ The Edge of the Plains~
|
||||
The plains stretch out for miles. You actually miss the confines of the
|
||||
woods compared to this open vulnerability. To the north you can see a small
|
||||
road. You occasionally notice the sway of the grass on the plains as something,
|
||||
or someone, moves stealthily through.
|
||||
or someone, moves stealthily through.
|
||||
~
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
@@ -1596,7 +1596,7 @@ S
|
||||
A Small Road~
|
||||
The road is completely overgrown here and you can't tell which way it was
|
||||
meant to go. It looks like it might continue to the east, or you can enter the
|
||||
forest to the south.
|
||||
forest to the south.
|
||||
~
|
||||
100 0 0 0 0 3
|
||||
D1
|
||||
@@ -1612,7 +1612,7 @@ S
|
||||
A Small Road~
|
||||
The road here is starting to fade back into the land. Few traces actually
|
||||
remain that allow you to determine which way it goes. It looks like it
|
||||
continues to the west and to the south.
|
||||
continues to the west and to the south.
|
||||
~
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
@@ -1636,7 +1636,7 @@ S
|
||||
Deep Forest~
|
||||
The forest is thick and dismal. The northern road is to the east while
|
||||
another smaller road lies to the west. Small animals sit and stare at you
|
||||
instead of running away. They must not be used to seeing trespassers.
|
||||
instead of running away. They must not be used to seeing trespassers.
|
||||
~
|
||||
100 0 0 0 0 3
|
||||
D1
|
||||
@@ -1653,7 +1653,7 @@ The Northern Road~
|
||||
The northern road goes north or south from here. It seems you must be
|
||||
coming close to Dun Maura by now. You have been travelling forever. Fewer
|
||||
people seem to be on the road anymore. You are not sure if that is a good or
|
||||
bad sign.
|
||||
bad sign.
|
||||
~
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
@@ -1677,7 +1677,7 @@ S
|
||||
Light Forest~
|
||||
The trees open up into small fields. To the east you can see a small road.
|
||||
The road also seems to curve to the south. West is the main road to Dun Maura
|
||||
or back to the safety of the city.
|
||||
or back to the safety of the city.
|
||||
~
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
@@ -1701,7 +1701,7 @@ S
|
||||
A Small Road~
|
||||
The road turns to the east or south from here. You think to the west you
|
||||
can see the northern road. You look for any signs of life, but find nothing.
|
||||
It seems you are deep into the wilderness where few dare go.
|
||||
It seems you are deep into the wilderness where few dare go.
|
||||
~
|
||||
100 0 0 0 0 3
|
||||
D1
|
||||
@@ -1721,7 +1721,7 @@ S
|
||||
A Small Road~
|
||||
This road is completely overgrown here. You start to have to concentrate to
|
||||
keep track of where it goes. It seems to be heading to the east toward the
|
||||
plains. It also goes west toward the main road.
|
||||
plains. It also goes west toward the main road.
|
||||
~
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
@@ -1741,7 +1741,7 @@ S
|
||||
A Small Road Into the Plains~
|
||||
This small road continues on through the plains or heads back to the
|
||||
northern road towards the minotaur city. The confines of the forest seem to
|
||||
beckon you compared to the openness of the plains.
|
||||
beckon you compared to the openness of the plains.
|
||||
~
|
||||
100 0 0 0 0 3
|
||||
D2
|
||||
@@ -1757,7 +1757,7 @@ S
|
||||
Deep Forest~
|
||||
The forest is dark and quiet here. Few animals can be seen or heard. To
|
||||
the south you can make out a small road. To the north you think you can see
|
||||
some sort of wall. Could it be the city of the minotaurs at last?
|
||||
some sort of wall. Could it be the city of the minotaurs at last?
|
||||
~
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
@@ -1778,7 +1778,7 @@ Deep Forest~
|
||||
Thick forest surrounds you. It feels suffocating and you wonder if you may
|
||||
be getting a little claustrophobic. To the south you can make out the northern
|
||||
road. North you can just barely see some sort of wall. Definitely not nature's
|
||||
work.
|
||||
work.
|
||||
~
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
@@ -1796,9 +1796,9 @@ D3
|
||||
S
|
||||
#10090
|
||||
Near the End of the Northern Road~
|
||||
At last you have almost made it to the end of the great northern road.
|
||||
At last you have almost made it to the end of the great northern road.
|
||||
Just to the north you can see the city of the minotaurs. A great wall
|
||||
surrounds the entire city. You wonder about heading back south to safety.
|
||||
surrounds the entire city. You wonder about heading back south to safety.
|
||||
~
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
@@ -1822,7 +1822,7 @@ S
|
||||
Light Forest~
|
||||
The northern road is just west of you. To the north you can see the famed
|
||||
city of minotaurs. The woods here are very dark and quiet. Few creaturs seem
|
||||
to live in these parts. A gloom seems to hang over this forest.
|
||||
to live in these parts. A gloom seems to hang over this forest.
|
||||
~
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
@@ -1846,7 +1846,7 @@ S
|
||||
Light Forest~
|
||||
Although the forest seems thin in this part, you start feeling a sense of
|
||||
gloom and despair. The woods seem to look darker by the minute. Something is
|
||||
definitely wrong with this part of the woods, but you can not tell what.
|
||||
definitely wrong with this part of the woods, but you can not tell what.
|
||||
~
|
||||
100 0 0 0 0 3
|
||||
D1
|
||||
@@ -1862,7 +1862,7 @@ S
|
||||
Edge of the Plains~
|
||||
Barren plains stretch east and south from here. Just to the north you see
|
||||
the walls of a city. West you can enter a dark forest. A wind blows from the
|
||||
east, bringing with it an unseasonal chill.
|
||||
east, bringing with it an unseasonal chill.
|
||||
~
|
||||
100 0 0 0 0 3
|
||||
D0
|
||||
@@ -1882,7 +1882,7 @@ S
|
||||
Beside the City Walls of Dun Maura~
|
||||
You stand before the towering city walls of the minotaurs. The forest has
|
||||
been cut back away from the walls to allow good visibility for defense. The
|
||||
gate of the city must be to the east.
|
||||
gate of the city must be to the east.
|
||||
~
|
||||
100 0 0 0 0 3
|
||||
D1
|
||||
@@ -1898,7 +1898,7 @@ S
|
||||
Beside the City Walls of Dun Maura~
|
||||
The walls of the city look to be made from huge blocks of granite-like rock.
|
||||
You couldn't imagine any human being able to lift such things. The walls are
|
||||
definite eye sores, but they serve their purpose well.
|
||||
definite eye sores, but they serve their purpose well.
|
||||
~
|
||||
100 0 0 0 0 3
|
||||
D1
|
||||
@@ -1919,7 +1919,7 @@ Before the City of Dun Maura~
|
||||
You stand before the gates of the city of minotaurs. Unfortunately, the
|
||||
gates are closed and they look like they have been that way for quite some
|
||||
time. You can search the city walls east and west or head back south towards
|
||||
home.
|
||||
home.
|
||||
~
|
||||
100 0 0 0 0 3
|
||||
D1
|
||||
@@ -1940,7 +1940,7 @@ Beside the City Walls of Dun Maura~
|
||||
The walls tower above you. Nothing seems to be moving up there, but you can
|
||||
not help but wonder if someone has a bow pointed at you from above. You should
|
||||
probably move a little deeper into the woods away from the walls before you
|
||||
find out.
|
||||
find out.
|
||||
~
|
||||
100 0 0 0 0 3
|
||||
D1
|
||||
@@ -1961,7 +1961,7 @@ Beside the City Walls of Dun Maura~
|
||||
The wall of the city of minotaurs blocks you from going any further north.
|
||||
The gates to the city must be west from here. The forest south looks very
|
||||
gloomy. To the east is more of the city wall that heads out into the plains.
|
||||
|
||||
|
||||
~
|
||||
100 0 0 0 0 3
|
||||
D1
|
||||
@@ -1977,7 +1977,7 @@ S
|
||||
Beside the City Walls of Dun Maura~
|
||||
The plains go for miles to the south and east. The city walls of Dun Maura
|
||||
are directly north of you. Also to the west you can see a light forest and
|
||||
what looks like the northern road in the distance.
|
||||
what looks like the northern road in the distance.
|
||||
~
|
||||
100 0 0 0 0 3
|
||||
D2
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#10100
|
||||
South Road Zone Description Room~
|
||||
Builder :
|
||||
Builder :
|
||||
Zone : 101 South Road
|
||||
Began : 1999
|
||||
Player Level : 6-8
|
||||
@@ -10,7 +10,7 @@ Objects : 17
|
||||
Shops : 0
|
||||
Triggers : 0
|
||||
Theme : The zone is a basic highway filler to link other zones.
|
||||
Notes : Meant to connect a main city, Haven, and Iuel.Plains/fields
|
||||
Notes : Meant to connect a main city, Haven, and Iuel.Plains/fields
|
||||
with the desert and mountains to the east. A river runs through it ;-).
|
||||
Replace all XXXX with a name of a major city.
|
||||
Links : 01n to a city, 10s, 37s to Haven
|
||||
@@ -24,7 +24,7 @@ The South Road~
|
||||
You are just south of the gates to a city. A gust of warm wind blows in from
|
||||
the east warning you that the desert isn't far off in that direction. The road
|
||||
leads off to the south, and north into the capital. To the east and west
|
||||
farmland stretches as far as you can see.
|
||||
farmland stretches as far as you can see.
|
||||
~
|
||||
101 0 0 0 0 2
|
||||
D2
|
||||
@@ -34,15 +34,15 @@ D2
|
||||
E
|
||||
gates~
|
||||
You are looking at the great gates of XXXX. The citywall towers before you,
|
||||
there is no way you could get in, save through these huge gates.
|
||||
there is no way you could get in, save through these huge gates.
|
||||
~
|
||||
S
|
||||
#10102
|
||||
The South Road~
|
||||
You are walking on the south road which connects to the city of Haven.
|
||||
You are walking on the south road which connects to the city of Haven.
|
||||
Fields stretch to the east and west while the road continues north toward the
|
||||
southern gate of the capital, which you can just barely see from here, and south
|
||||
through the farmland. A warm wind from the east reminds you of the desert.
|
||||
through the farmland. A warm wind from the east reminds you of the desert.
|
||||
~
|
||||
101 0 0 0 0 2
|
||||
D0
|
||||
@@ -59,7 +59,7 @@ The South Road~
|
||||
You are walking on the south road. A gust of warm wind from the east reminds
|
||||
you of the desert not too far off in that direction. The walls of a large city
|
||||
can be seen on the horizon to the north while farmland to the east and south has
|
||||
forced the road to take a turn to the west.
|
||||
forced the road to take a turn to the west.
|
||||
~
|
||||
101 0 0 0 0 2
|
||||
D0
|
||||
@@ -231,7 +231,7 @@ The South Road~
|
||||
bridge crosses the river connecting to the road on the other side while the road
|
||||
continues to the south from here. To the east and west grassland stretch as far
|
||||
as you can see. A warm wind blows in from the east as to remind you of the
|
||||
desert dominating the southeastern part of the continent.
|
||||
desert dominating the southeastern part of the continent.
|
||||
~
|
||||
101 0 0 0 0 2
|
||||
D0
|
||||
@@ -248,7 +248,7 @@ The South Road~
|
||||
You are walking on the south road between the city and Haven. The road
|
||||
continues north and west from here around a small formation of rocks. To the
|
||||
east, grassy plains stretch as far as you can see. And you can hear the sound of
|
||||
running water greeting you from the north.
|
||||
running water greeting you from the north.
|
||||
~
|
||||
101 0 0 0 0 2
|
||||
D0
|
||||
@@ -282,7 +282,7 @@ The South Road~
|
||||
You are walking on the south road between the city and Haven. The road
|
||||
continues north and south from here while to the east a formation of rocks
|
||||
blocks your view and passage. To the west grassy plains stretch as far as you
|
||||
can see. A faint sound of running water can be heard coming from the north.
|
||||
can see. A faint sound of running water can be heard coming from the north.
|
||||
~
|
||||
101 0 0 0 0 2
|
||||
D0
|
||||
@@ -316,7 +316,7 @@ The South Road~
|
||||
to the south. To the east, your view and path are blocked by a small formation
|
||||
of rocks. To the west, grassy plains stretch as far as you can see. A gust of
|
||||
warm wind blows down from the rocks to the east, as if to remind you that you
|
||||
are still relatively close to the desert.
|
||||
are still relatively close to the desert.
|
||||
~
|
||||
101 0 0 0 0 2
|
||||
D0
|
||||
@@ -333,7 +333,7 @@ The South Road~
|
||||
You are walking on the south road connecting the city with Haven in the
|
||||
south. The road leads off to the north and east here while to the south and
|
||||
west, grassy plains stretch as far as you can see. A gust of warm wind comes in
|
||||
from the east, as if to remind you of the desert and the secrets it holds.
|
||||
from the east, as if to remind you of the desert and the secrets it holds.
|
||||
~
|
||||
101 0 0 0 0 2
|
||||
D0
|
||||
@@ -347,10 +347,10 @@ D1
|
||||
S
|
||||
#10120
|
||||
The South Road~
|
||||
You are walking on the south road, somewhere between the city and Haven.
|
||||
You are walking on the south road, somewhere between the city and Haven.
|
||||
The road continues east and west from here while to the north, your view and
|
||||
path are blocked by a small formation of rocks. In the distance to the south
|
||||
you can barely see the beginning of a seemingly ancient dense forest.
|
||||
you can barely see the beginning of a seemingly ancient dense forest.
|
||||
~
|
||||
101 0 0 0 0 2
|
||||
D1
|
||||
@@ -406,7 +406,7 @@ to and from the city which is considered to be the centre of the world around
|
||||
these parts. A gust of warm wind blows in from the east, as if to remind you of
|
||||
the desert not too far off. You see fertile grasslands to the east and west
|
||||
while the road itself continues to the north and south. Just south of here you
|
||||
can barely make out a small path leading off to the west.
|
||||
can barely make out a small path leading off to the west.
|
||||
~
|
||||
101 0 0 0 0 2
|
||||
D0
|
||||
@@ -424,7 +424,7 @@ The South Road~
|
||||
warm wind blows in from the desert in the east, as if to remind you of its
|
||||
secrets. The road continues north and south here while a small trail leads off
|
||||
to the west. Your view to the east is dominated by fertile grasslands which are
|
||||
broken by a fine yellow line in the horizon.
|
||||
broken by a fine yellow line in the horizon.
|
||||
~
|
||||
101 0 0 0 0 2
|
||||
D0
|
||||
@@ -620,12 +620,12 @@ S
|
||||
#10135
|
||||
The South Road~
|
||||
The road leads off to the south like a giant snake eating its way through the
|
||||
hills in between a dense forest to the west and the mountains to the east.
|
||||
hills in between a dense forest to the west and the mountains to the east.
|
||||
Sounds from unseen, and probably even unknown, animals can be heard from the
|
||||
forest to the west but at this point you see no way of entering the dense shrubs
|
||||
and woods preventing entrance to the adventures which are likely to be within.
|
||||
The wind here is a strange blend of hot dry desert air and biting cold from the
|
||||
mountain glaciers.
|
||||
mountain glaciers.
|
||||
~
|
||||
101 0 0 0 0 2
|
||||
D2
|
||||
@@ -642,7 +642,7 @@ The South Road~
|
||||
The road continues to the north, where it makes a turn west, and to the
|
||||
south, through the foothills between the mountains to the east and a dense
|
||||
forest to the west. Animal sounds can be heard from the forest, which at this
|
||||
point is too dense to enter.
|
||||
point is too dense to enter.
|
||||
~
|
||||
101 0 0 0 0 4
|
||||
D0
|
||||
@@ -660,7 +660,7 @@ The South Road~
|
||||
between a dense forest to the west, and the mountains towering over you to the
|
||||
east, gusts of cold wind comes in from the mountains to the east, strangling
|
||||
the sounds from the forest. You barely notice the small trail leading east
|
||||
from here towards the mountains.
|
||||
from here towards the mountains.
|
||||
~
|
||||
101 0 0 0 0 4
|
||||
D0
|
||||
|
||||
@@ -43,7 +43,7 @@ S
|
||||
Transportation Rooms~
|
||||
@gThis room does not look to interesting, with its gray walls and black floor
|
||||
and ceiling. Two sets of stairs sit in the middle of the room, one goes up, the
|
||||
other down.
|
||||
other down.
|
||||
~
|
||||
103 28 0 0 0 0
|
||||
D4
|
||||
@@ -60,7 +60,7 @@ Earth Teleporter~
|
||||
@gThis room looks just like the other, it has gray walls and a black ceiling
|
||||
and floor. But there is one difference, in the middle of the room sits a
|
||||
teleporter, this device is giving off a strange light, hums constantly. A sign
|
||||
is nailed onto the wall.
|
||||
is nailed onto the wall.
|
||||
~
|
||||
103 28 0 0 0 0
|
||||
D5
|
||||
@@ -72,7 +72,7 @@ S
|
||||
Namek Teleporter~
|
||||
@gThis room looks just like the other, it has gray walls and a black ceiling
|
||||
and floor. But there is one difference, in the middle of the room sits a
|
||||
teleporter, this device is giving off a strange light, hums constantly.
|
||||
teleporter, this device is giving off a strange light, hums constantly.
|
||||
~
|
||||
103 28 0 0 0 0
|
||||
D4
|
||||
@@ -84,7 +84,7 @@ S
|
||||
Kami's Lookout~
|
||||
@gThe sun shines down on your face, warming up your whole body. A short fat
|
||||
person is kneeling here tending to a well kempt flower garden whistling happily.
|
||||
Another person stands here, a tall green man with pointy ears.
|
||||
Another person stands here, a tall green man with pointy ears.
|
||||
~
|
||||
103 20 0 0 0 1
|
||||
S
|
||||
@@ -111,7 +111,7 @@ T 10364
|
||||
Base of Korins Tower~
|
||||
@gTrees cover this area, but at the base of Korins Tower is a clearing
|
||||
allowing the sun in. Towards the east is a dirt path in which you cannot see
|
||||
the end of.
|
||||
the end of.
|
||||
~
|
||||
103 16 0 0 0 3
|
||||
D1
|
||||
@@ -123,7 +123,7 @@ S
|
||||
Forest path~
|
||||
@gA dirt path goes further towrds the west. The smell of death is in the
|
||||
air. @gTrees limit you to this single path, sounds come from the woods and area
|
||||
ahead.
|
||||
ahead.
|
||||
~
|
||||
103 0 0 0 0 3
|
||||
D1
|
||||
@@ -139,7 +139,7 @@ S
|
||||
Forest Intersection~
|
||||
@gA small clearing is here, but the path continues towards the west. And
|
||||
towards the north is another small clearing. A large gaping hole is in the
|
||||
middle of the ground here.
|
||||
middle of the ground here.
|
||||
~
|
||||
103 0 0 0 0 3
|
||||
D0
|
||||
@@ -161,9 +161,9 @@ D5
|
||||
S
|
||||
#10309
|
||||
Gokus' House~
|
||||
@gA small cottage lies here, it is very small, and very broken looking.
|
||||
@gA small cottage lies here, it is very small, and very broken looking.
|
||||
This is a cleared out space in the forest. @gThe house seems to make everything
|
||||
feel good again, as if it has some magical feeling to it.
|
||||
feel good again, as if it has some magical feeling to it.
|
||||
~
|
||||
103 0 0 0 0 3
|
||||
D2
|
||||
@@ -175,7 +175,7 @@ S
|
||||
A Dark Hole~
|
||||
@gThe walls are covered in a thick slime, roots pop through the ground
|
||||
surrounding you. @gThe walls are sleek, it seems that if one were to fall into
|
||||
this hole, they would not be able to escape easily.
|
||||
this hole, they would not be able to escape easily.
|
||||
~
|
||||
103 1 0 0 0 3
|
||||
D4
|
||||
@@ -191,7 +191,7 @@ S
|
||||
The Base of the Dark Hole~
|
||||
@gThe floor is covered in dead animal bones, and a human skeleton every now
|
||||
and then, strange plants grow all over the walls here. @gIt is dark, almost so
|
||||
dark it makes it hard to see, the only light comes from above you.
|
||||
dark it makes it hard to see, the only light comes from above you.
|
||||
~
|
||||
103 1 0 0 0 3
|
||||
D4
|
||||
@@ -203,7 +203,7 @@ S
|
||||
A Forest Path~
|
||||
@gA dirt path goes further towrds the west. The smell of death is in the
|
||||
air. @gThe trees still cover the area around the path, just limiting you to
|
||||
this one spot.
|
||||
this one spot.
|
||||
~
|
||||
103 0 0 0 0 3
|
||||
D1
|
||||
@@ -219,7 +219,7 @@ S
|
||||
The end of the Forest~
|
||||
@gThe forest is wide here, but trees are still lush and large. Creatures
|
||||
still inhabbit this area, and the smell of death is still strong, but not as
|
||||
strong as it used to be.
|
||||
strong as it used to be.
|
||||
~
|
||||
103 0 0 0 0 3
|
||||
D1
|
||||
@@ -237,7 +237,7 @@ Forests end~
|
||||
battered,
|
||||
like it has been through many storms. Off to the east you see a small island
|
||||
with an even smaller house, to the south is a large dome building marked with a
|
||||
large black CC.
|
||||
large black CC.
|
||||
~
|
||||
103 4 0 0 0 2
|
||||
D0
|
||||
@@ -259,9 +259,9 @@ D3
|
||||
S
|
||||
#10315
|
||||
The Entrance to Capsul Corp~
|
||||
@gThe grass seems a little greener here, and the sun shines more brightly.
|
||||
@gThe grass seems a little greener here, and the sun shines more brightly.
|
||||
To the south is a large entrance to the building marked with a CC. This dome
|
||||
shaped building seems a lot bigger than it did before.
|
||||
shaped building seems a lot bigger than it did before.
|
||||
~
|
||||
103 0 0 0 0 2
|
||||
D0
|
||||
@@ -296,7 +296,7 @@ Entrance to the Battle Arena~
|
||||
@gHere lies an intersection, here it seems that even more comotion has come
|
||||
about, and the smell of death lingers in the air. @qThe walls have a reddish
|
||||
liquid like substance splattered on them, making it kind of an uncomfortable
|
||||
room.
|
||||
room.
|
||||
~
|
||||
103 8 0 0 0 0
|
||||
D0
|
||||
@@ -319,9 +319,9 @@ S
|
||||
#10318
|
||||
Th Newbie Arena~
|
||||
@gThe walls are covered in a thick pad, and the floors seem to be doubled
|
||||
with some strange type of materal. The sounds of fighting echo around you.
|
||||
with some strange type of materal. The sounds of fighting echo around you.
|
||||
@gThis room also has a random blood splatter, but the splatter here seems to be
|
||||
more consistent then in the other room.
|
||||
more consistent then in the other room.
|
||||
~
|
||||
103 8 0 0 0 0
|
||||
D3
|
||||
@@ -334,7 +334,7 @@ T 10315
|
||||
Vegetas Atire~
|
||||
@gThis looks just like a regular room, besides the fact the it is the largest
|
||||
part of the building. @gLarge brass statues cover the walls, and even more
|
||||
strange is the fact that not a single one seems to be touching the ground.
|
||||
strange is the fact that not a single one seems to be touching the ground.
|
||||
~
|
||||
103 8 0 0 0 0
|
||||
D0
|
||||
@@ -346,7 +346,7 @@ S
|
||||
Teleportation Room~
|
||||
@gThis room looks just like the old teleportation rooms that took you to this
|
||||
planet. @gOne difference is that the teleportation unit seems to be more
|
||||
technilogically advanced here, but it is hard to tell.
|
||||
technilogically advanced here, but it is hard to tell.
|
||||
~
|
||||
103 8 0 0 0 0
|
||||
D1
|
||||
@@ -365,7 +365,7 @@ shore. The smell of salt lingers in the air and the sun beats down hard on the
|
||||
sand. The waves echo through the thick forest to the east, although there is
|
||||
no entrance here. Seaguls fly overhead, adding to this beautiful scene. Hermit
|
||||
crabs have made this area their home, digging holes in the sand. A starfish
|
||||
lies amongst the sand here and there, and small birds chirp in the forest.
|
||||
lies amongst the sand here and there, and small birds chirp in the forest.
|
||||
This place seems to be perfect to just relax and take a break from the everyday
|
||||
life. @n
|
||||
~
|
||||
@@ -484,9 +484,9 @@ D3
|
||||
S
|
||||
#10327
|
||||
Soaring Over the Ocean~
|
||||
@gLand seems to be coming into your line of vision, only about 25 feet.
|
||||
@gLand seems to be coming into your line of vision, only about 25 feet.
|
||||
But the salt still lingers in the air and the Seaguls fly overhead. @n @gThe
|
||||
sun seems to be harsher here then it is any other part of the ocean.
|
||||
sun seems to be harsher here then it is any other part of the ocean.
|
||||
~
|
||||
103 0 0 0 0 8
|
||||
D1
|
||||
@@ -517,8 +517,8 @@ S
|
||||
#10329
|
||||
Infront of Kami House~
|
||||
@gThe small house sits here, and the old man is more visible, he is bald with
|
||||
white facial hair and large sunglasses. He wears a turtle shell on his back.
|
||||
@gWaves wash gentle up onto the shore, and a gentle breeze blows here.
|
||||
white facial hair and large sunglasses. He wears a turtle shell on his back.
|
||||
@gWaves wash gentle up onto the shore, and a gentle breeze blows here.
|
||||
~
|
||||
103 16 0 0 0 1
|
||||
D0
|
||||
@@ -534,7 +534,7 @@ S
|
||||
Kami House~
|
||||
@gThe house seems larger on the inside then it did on the out side, its walls
|
||||
are an off white, and a large couch in the center of the room. Off to the north
|
||||
seems to be the kitchin, and south is back to the shore.
|
||||
seems to be the kitchin, and south is back to the shore.
|
||||
~
|
||||
103 8 0 0 0 0
|
||||
D0
|
||||
@@ -550,7 +550,7 @@ S
|
||||
Kami Houses Kitchen~
|
||||
@gThe room smells of burnt food, a turtle is rummiging through the fridge,
|
||||
and whistling. This room looks like the other but has a large table in the
|
||||
center of it, and counters around the edge.
|
||||
center of it, and counters around the edge.
|
||||
~
|
||||
103 8 0 0 0 0
|
||||
D2
|
||||
@@ -565,9 +565,9 @@ S
|
||||
#10332
|
||||
Stair Closet~
|
||||
@gThis room is rather small, the walls are a dark red, and the ceiling is
|
||||
noticably low.
|
||||
noticably low.
|
||||
There is a set stairs here leading up. @gA light glows through a crack in the
|
||||
door at the top of the stairs.
|
||||
door at the top of the stairs.
|
||||
~
|
||||
103 8 0 0 0 0
|
||||
D1
|
||||
@@ -583,7 +583,7 @@ S
|
||||
Roshis' Room~
|
||||
@gThe walls are covered with dirty pictures and the bed is unkempt, clothes
|
||||
are covering the floor and you can barely make out the wood under them. @gThe
|
||||
windows lie open, letting the gentle breeze into the room.
|
||||
windows lie open, letting the gentle breeze into the room.
|
||||
~
|
||||
103 8 0 0 0 0
|
||||
D5
|
||||
@@ -595,7 +595,7 @@ S
|
||||
A Small Hall~
|
||||
@gThe walls are close together, and the floor seems to be much nicer then the
|
||||
other areas of the building, it is a sleek marble and it has been freshly
|
||||
shined. The hall continues to the south.
|
||||
shined. The hall continues to the south.
|
||||
~
|
||||
103 8 0 0 0 0
|
||||
D0
|
||||
@@ -611,7 +611,7 @@ S
|
||||
A Small Hall~
|
||||
@gThe walls are close together, and the floor seems to be much nicer then the
|
||||
other areas of the building, it is a sleek marble and it has been freshly
|
||||
shined. The hall continues to the south.
|
||||
shined. The hall continues to the south.
|
||||
~
|
||||
103 8 0 0 0 0
|
||||
D0
|
||||
@@ -644,7 +644,7 @@ A Small Kitchen~
|
||||
@gThis is also one of the nicer parts of the building, the floor is marble
|
||||
with a rug here and there, a nice chandelier hangs from the ceiling, and the
|
||||
walls are covered in a nice flowered wallpaper. A table only large enough for
|
||||
three sits here, and three chairs are placed comfortably around it.
|
||||
three sits here, and three chairs are placed comfortably around it.
|
||||
~
|
||||
103 8 0 0 0 0
|
||||
D0
|
||||
@@ -661,7 +661,7 @@ The Living Room~
|
||||
@gThis room looks nothing like the kitchen, it has a carpeted floor, a large
|
||||
couch, and a huge plasma TV on the wall. Pictures of Vegeta, Bulma, and Truncks
|
||||
hang from the wall. A faint whistling comes from the west, adding to the
|
||||
homely feeling.
|
||||
homely feeling.
|
||||
~
|
||||
103 8 0 0 0 0
|
||||
D2
|
||||
@@ -678,7 +678,7 @@ Play Room~
|
||||
@gThe ground is covered in explicite silver tiles, and on the wall is
|
||||
another TV like the one in the Living room, but this one has a game system
|
||||
connected to it, and a young child with purple hair sits here playing it while
|
||||
whistling.
|
||||
whistling.
|
||||
~
|
||||
103 28 0 0 0 0
|
||||
D1
|
||||
@@ -695,7 +695,7 @@ The Garden~
|
||||
@gA Large arch is here, it is positioned at the start of a garden. Through
|
||||
the arch you are able to see a magnificent lush garden, anything you could
|
||||
possibly think of resides in this place, in the its center is a huge oak tree,
|
||||
it provides shade for anyone who sits under it.
|
||||
it provides shade for anyone who sits under it.
|
||||
~
|
||||
103 16 0 0 0 3
|
||||
D1
|
||||
@@ -711,7 +711,7 @@ S
|
||||
A Garden Path~
|
||||
@gOn either side of you huge plants grow, vegetables are here, and many other
|
||||
types of plants you have never seen before. Large rocks separate plant rows,
|
||||
acting as stepping stones for someone to walk through.
|
||||
acting as stepping stones for someone to walk through.
|
||||
~
|
||||
103 16 0 0 0 0
|
||||
D1
|
||||
@@ -729,7 +729,7 @@ A Large Oak Tree~
|
||||
grass, a large oak tree is growing here, shading everyone who comes into this
|
||||
area, the sun cannot get through the leaves of this tree, it seems to have been
|
||||
placed here on purpose, a magical feeling is coming from the tree, it makes
|
||||
your body tingle.
|
||||
your body tingle.
|
||||
~
|
||||
103 16 0 0 0 3
|
||||
D0
|
||||
@@ -745,7 +745,7 @@ S
|
||||
A Garden Path~
|
||||
@gOn either side of you huge plants grow, vegetables are here, and many other
|
||||
types of plants you have never seen before. Large rocks separate plant rows,
|
||||
acting as stepping stones for someone to walk through.
|
||||
acting as stepping stones for someone to walk through.
|
||||
~
|
||||
103 16 0 0 0 0
|
||||
D0
|
||||
@@ -761,7 +761,7 @@ S
|
||||
A Garden Path~
|
||||
@gOn either side of you huge plants grow, vegetables are here, and many other
|
||||
types of plants you have never seen before. Large rocks separate plant rows,
|
||||
acting as stepping stones for someone to walk through.
|
||||
acting as stepping stones for someone to walk through.
|
||||
~
|
||||
103 16 0 0 0 0
|
||||
D0
|
||||
@@ -777,7 +777,7 @@ S
|
||||
The End of the Garden~
|
||||
@gYou come to a wall, the garden has come to an end. The same plants grow here
|
||||
as they did on the path, the only exit is to the south. @gThe smell of roses
|
||||
lingers about here, making it a warm relaxing place.
|
||||
lingers about here, making it a warm relaxing place.
|
||||
~
|
||||
103 16 0 0 0 0
|
||||
D2
|
||||
@@ -788,9 +788,9 @@ S
|
||||
#10346
|
||||
Namekian Village~
|
||||
@gHouses are scarce here, but by every house is a little farm, the trees
|
||||
here are tall with a little fluff of leaves and branches at the very top.
|
||||
here are tall with a little fluff of leaves and branches at the very top.
|
||||
There are also very few people in this village, and there are less children in
|
||||
this village, it seems to be a farming village.
|
||||
this village, it seems to be a farming village.
|
||||
~
|
||||
103 16 0 0 0 1
|
||||
D0
|
||||
@@ -807,7 +807,7 @@ Namekian Village~
|
||||
@gHouses are scarce here, but by every house is a little farm, the trees here
|
||||
are tall with a little fluff of leaves and branches at the very top. There are
|
||||
also very few people in this village, and there are less children in this
|
||||
village, it seems to be a farming village.
|
||||
village, it seems to be a farming village.
|
||||
~
|
||||
103 16 0 0 0 1
|
||||
D0
|
||||
@@ -824,7 +824,7 @@ Namekian Village~
|
||||
@gHouses are scarce here, but by every house is a little farm, the trees here
|
||||
are tall with a little fluff of leaves and branches at the very top. There are
|
||||
also very few people in this village, and there are less children in this
|
||||
village, it seems to be a farming village.
|
||||
village, it seems to be a farming village.
|
||||
~
|
||||
103 16 0 0 0 1
|
||||
D0
|
||||
@@ -841,7 +841,7 @@ Namekian Village~
|
||||
@gHouses are scarce here, but by every house is a little farm, the trees here
|
||||
are tall with a little fluff of leaves and branches at the very top. There are
|
||||
also very few people in this village, and there are less children in this
|
||||
village, it seems to be a farming village.
|
||||
village, it seems to be a farming village.
|
||||
~
|
||||
103 16 0 0 0 1
|
||||
D1
|
||||
@@ -858,7 +858,7 @@ Namekian Village~
|
||||
@gHouses are scarce here, but by every house is a little farm, the trees here
|
||||
are tall with a little fluff of leaves and branches at the very top. There are
|
||||
also very few people in this village, and there are less children in this
|
||||
village, it seems to be a farming village.
|
||||
village, it seems to be a farming village.
|
||||
~
|
||||
103 16 0 0 0 1
|
||||
D0
|
||||
@@ -875,7 +875,7 @@ Namek Road~
|
||||
@gThe village just comes to a complete stop and a long road starts up, the
|
||||
road seems to lead off to a tall mountain. The trees here are even more scarce
|
||||
then in the village, on the side of the road, there are many large boulders on
|
||||
the side of the road.
|
||||
the side of the road.
|
||||
~
|
||||
103 20 0 0 0 2
|
||||
D0
|
||||
@@ -892,7 +892,7 @@ Namek Road~
|
||||
@gThe road continues, as you near the mountain you notice it is still getting
|
||||
taller and taller. You wonder what the significance of the mountain could be.
|
||||
The boulders still line the road and there are less and less trees, the ground
|
||||
seems to be harder here as well.
|
||||
seems to be harder here as well.
|
||||
~
|
||||
103 20 0 0 0 2
|
||||
D0
|
||||
@@ -908,7 +908,7 @@ S
|
||||
Namek Road~
|
||||
@gThe mountain is straight ahead of you, it seems to be huge now, you can
|
||||
barely see the top of it, and yet there is a tree here and there, and the
|
||||
boulders are still on the side of the road.
|
||||
boulders are still on the side of the road.
|
||||
~
|
||||
103 20 0 0 0 2
|
||||
D0
|
||||
@@ -925,7 +925,7 @@ At the Foot of the Mountain~
|
||||
@gAt the base of this huge mountain there is no grass and no trees, the
|
||||
mountain seems to just go straight up for a ways, it seems unclimbable, for it
|
||||
is just like one jagged cylindrcal piller. It seems you are able to fy to the
|
||||
top though.
|
||||
top though.
|
||||
~
|
||||
103 20 0 0 0 0
|
||||
D2
|
||||
@@ -941,7 +941,7 @@ S
|
||||
Flying Up the Mountain~
|
||||
@gThe ground is a bit further down, but if you wish to reach the top it is
|
||||
still far away, it might be easier to go back down. @gIt seems to be getting a
|
||||
little warmer the further you go up.
|
||||
little warmer the further you go up.
|
||||
~
|
||||
103 4 0 0 0 8
|
||||
D4
|
||||
@@ -958,7 +958,7 @@ T 10355
|
||||
Flying Up the Mountain~
|
||||
@gThe top is coming into view, but it is still a bit blurry, birds fly at
|
||||
this height, cawing and fluttering about. @gIt seems to be getting a little
|
||||
warmer the further you go up.
|
||||
warmer the further you go up.
|
||||
~
|
||||
103 4 0 0 0 8
|
||||
D4
|
||||
@@ -975,7 +975,7 @@ T 10355
|
||||
Flying Up the Mountain~
|
||||
@gThe ground gets farther and farther away, the top starts to come into view
|
||||
but is not fully visible yet, it is still a little bit away. @gIt seems to be
|
||||
getting a little warmer the further you go up.
|
||||
getting a little warmer the further you go up.
|
||||
~
|
||||
103 4 0 0 0 8
|
||||
D4
|
||||
@@ -992,7 +992,7 @@ T 10355
|
||||
Flying at the Top of the Mountain~
|
||||
@gThe long flight comes to and end here, the heat is almost unbearable, and
|
||||
the sun pounds down on you. Towards the north is a large house, with a strange
|
||||
picture on the side.
|
||||
picture on the side.
|
||||
~
|
||||
103 4 0 0 0 8
|
||||
D0
|
||||
@@ -1009,7 +1009,7 @@ T 10355
|
||||
Infront of the Elders House~
|
||||
@gA large white building sits infront of you, it has a front door, and two
|
||||
large horns protruding off of the top of it. Above the door is a large round
|
||||
glass window. The sun shines down warming the area.
|
||||
glass window. The sun shines down warming the area.
|
||||
~
|
||||
103 0 0 0 0 0
|
||||
D0
|
||||
@@ -1026,7 +1026,7 @@ Elders House~
|
||||
@gThe elders house is a really large house with a tall ceiling. There is a
|
||||
platform towards the back that will take you up to see him. @gThe walls are
|
||||
bare here, nothing but a few cobwebs here and there, but it seems to be kept
|
||||
rather neat.
|
||||
rather neat.
|
||||
~
|
||||
103 24 0 0 0 0
|
||||
D2
|
||||
@@ -1043,7 +1043,7 @@ Elders Room~
|
||||
@gThis is a huge room, at the front of the room sits the large round window
|
||||
you saw outside. In the back center of the room is the Elder. He is huge,
|
||||
quite possibly the largest namek you have ever seen. He sits in a huge white
|
||||
chair with a Dragon Ball atop it.
|
||||
chair with a Dragon Ball atop it.
|
||||
~
|
||||
103 24 0 0 0 0
|
||||
D5
|
||||
@@ -1053,10 +1053,10 @@ D5
|
||||
S
|
||||
#10362
|
||||
Towns Entrance~
|
||||
@cTwo large pillars stand here, and connected within them is a large gate.
|
||||
@cTwo large pillars stand here, and connected within them is a large gate.
|
||||
On either side of the gate are two large Dragons, both look so real it is eerie.
|
||||
The sound of voices comes from the other side of the gate, it seems there is a
|
||||
town there.
|
||||
town there.
|
||||
~
|
||||
103 4 0 0 0 3
|
||||
D1
|
||||
@@ -1073,7 +1073,7 @@ T 10362
|
||||
A Dirt Path~
|
||||
@gThe ground has been trodden flat, it no longer looks like dirt, but rock,
|
||||
and it feels like it too. @gNo creatures or people seem to come here anymore,
|
||||
it is just one deserted road.
|
||||
it is just one deserted road.
|
||||
~
|
||||
103 4 0 0 0 3
|
||||
D1
|
||||
@@ -1089,7 +1089,7 @@ S
|
||||
A Dirt Path~
|
||||
@gThe ground has been trodden flat, it no longer looks like dirt, but rock,
|
||||
and it feels like it too. @gNo creatures or people seem to come here anymore,
|
||||
it is just one deserted road.
|
||||
it is just one deserted road.
|
||||
~
|
||||
103 0 0 0 0 3
|
||||
D2
|
||||
@@ -1105,7 +1105,7 @@ S
|
||||
A Dirt Path~
|
||||
@gThe ground has been trodden flat, it no longer looks like dirt, but rock,
|
||||
and it feels like it too. @gNo creatures or people seem to come here anymore,
|
||||
it is just one deserted road.
|
||||
it is just one deserted road.
|
||||
~
|
||||
103 0 0 0 0 3
|
||||
D0
|
||||
@@ -1121,7 +1121,7 @@ S
|
||||
A Dirt Path~
|
||||
@gThe long dirt path seems to be coming to an end, towards the east there is
|
||||
a large lake that seems to fill a large area. @gNo creatures or people seem to
|
||||
come here anymore, it is just one deserted road.
|
||||
come here anymore, it is just one deserted road.
|
||||
~
|
||||
103 0 0 0 0 3
|
||||
D0
|
||||
@@ -1137,7 +1137,7 @@ S
|
||||
The Lake~
|
||||
@BThe ground here is soft, and seems to be very fertile. The air has a
|
||||
strange smell to it, kind of sweet in nature yet powerful. No creatures are
|
||||
here, not even a bird.
|
||||
here, not even a bird.
|
||||
@n
|
||||
~
|
||||
103 4 0 0 0 3
|
||||
@@ -1156,7 +1156,7 @@ Dark Forest~
|
||||
grow here, all around there are trees as far as the eye can see. But the eye
|
||||
cannot see in here because the tree cover is so thick the light cannot penetrate
|
||||
it. The air here smells stagnant and cold. Sounds fill the area, making it
|
||||
impossible to think.
|
||||
impossible to think.
|
||||
~
|
||||
103 1 0 0 0 3
|
||||
D1
|
||||
@@ -1172,7 +1172,7 @@ S
|
||||
A Small Clearing~
|
||||
@gThe trees seem to suddenly stop growing, not even grass grows here, a large
|
||||
cylindricle rock lies in the center of this area, it seems to be the cause of
|
||||
the clearing.
|
||||
the clearing.
|
||||
~
|
||||
103 0 0 0 0 3
|
||||
D1
|
||||
@@ -1189,7 +1189,7 @@ A Short Forest Path~
|
||||
@gDarkness crawls upon this are once more, the trees on either side of the
|
||||
path are thick, causing the area to be dark. Sounds emit from this area,
|
||||
causing
|
||||
an eerie feeling.
|
||||
an eerie feeling.
|
||||
~
|
||||
103 1 0 0 0 3
|
||||
D0
|
||||
@@ -1205,7 +1205,7 @@ S
|
||||
A Large Clearing~
|
||||
@gThe darkness overcomes you no more, it seems to have left this place now.
|
||||
The grass grows freely and stands about waist high on either side of a short
|
||||
dirt path leading to a large dark cave.
|
||||
dirt path leading to a large dark cave.
|
||||
~
|
||||
103 0 0 0 0 3
|
||||
D1
|
||||
@@ -1221,7 +1221,7 @@ S
|
||||
Opening to a Large Cave~
|
||||
@gA mild odor comes from the large opening of the cave. Moss grows wildly
|
||||
from its sides, and many types of mushrooms grow here as well. The inside of
|
||||
the cave looks dark and moist, it seems to not have been entered in years.
|
||||
the cave looks dark and moist, it seems to not have been entered in years.
|
||||
~
|
||||
103 4 0 0 0 0
|
||||
D0
|
||||
@@ -1241,7 +1241,7 @@ S
|
||||
Entering The Cave~
|
||||
@gThe air stagnates more as you walk in to the entrance of the cave. A
|
||||
torch presides on the wall here makeing only a little visible, further into the
|
||||
cave you cannot see though.
|
||||
cave you cannot see though.
|
||||
~
|
||||
103 256 0 0 0 0
|
||||
D1
|
||||
@@ -1257,7 +1257,7 @@ S
|
||||
Dark Cave~
|
||||
@gThe floor seems to steepen here, causing water to trickle down it every now
|
||||
and then, it also begins to get slimier, causing your feet to slip. @gIt seems
|
||||
rare that anyone would ever enter such a dark dank place.
|
||||
rare that anyone would ever enter such a dark dank place.
|
||||
~
|
||||
103 257 0 0 0 0
|
||||
D1
|
||||
@@ -1273,7 +1273,7 @@ S
|
||||
Caves Intersection~
|
||||
@gThis area seems to have a kinda of natural light to it, but it does not
|
||||
originate from this room, the light seems to come from the north where a large
|
||||
ball of light can be seen.
|
||||
ball of light can be seen.
|
||||
~
|
||||
103 256 0 0 0 0
|
||||
D0
|
||||
@@ -1293,7 +1293,7 @@ S
|
||||
A Brightly Lit Cavern~
|
||||
@gThe ground seems to level here, and the air in this room smells fresh and
|
||||
warm. A small orb lies in the middle of the cavern giving off a strange amount
|
||||
of light.
|
||||
of light.
|
||||
~
|
||||
103 256 0 0 0 0
|
||||
D2
|
||||
@@ -1306,7 +1306,7 @@ T 10376
|
||||
Leaveing Dark Cave~
|
||||
@gThe air becomes less stagnant and more breathable, light begins to crawl
|
||||
back into the cave making it easier to see. @gThe sound of rabbits comes from
|
||||
the outside, and the smell of flowers fills your nostrils.
|
||||
the outside, and the smell of flowers fills your nostrils.
|
||||
~
|
||||
103 256 0 0 0 0
|
||||
D0
|
||||
@@ -1322,7 +1322,7 @@ S
|
||||
Dark Caves Exit~
|
||||
@gLight pours into the room from the large hole in the wall leading to the
|
||||
outside. The fresh air seems to come as a shock seeing as how there was none
|
||||
inside the cave.
|
||||
inside the cave.
|
||||
~
|
||||
103 256 0 0 0 0
|
||||
D0
|
||||
@@ -1338,7 +1338,7 @@ S
|
||||
A Flower Field~
|
||||
@gThe smell of flowers fills your nostrils, the ground is not visible
|
||||
throught the flowers yet it seems the there is a path to the south leading you
|
||||
away from the flowers.
|
||||
away from the flowers.
|
||||
~
|
||||
103 0 0 0 0 2
|
||||
D0
|
||||
@@ -1354,7 +1354,7 @@ S
|
||||
Path To the Villa~
|
||||
@gThis path is different from any you have seen, the stones are golden and
|
||||
perfectly round, and they glow beautifully. The path goes south towards a small
|
||||
Villa.
|
||||
Villa.
|
||||
~
|
||||
103 0 0 0 0 1
|
||||
D0
|
||||
@@ -1370,7 +1370,7 @@ S
|
||||
Infront of the Villa~
|
||||
@gA small building with what looks like graffiti on the door is here, the
|
||||
door is slightly ajar, the path you stand on has the same circular golden stones
|
||||
as to the north.
|
||||
as to the north.
|
||||
~
|
||||
103 0 0 0 0 1
|
||||
D0
|
||||
@@ -1386,7 +1386,7 @@ S
|
||||
Center of the Building~
|
||||
@gThis room seems to be the exact center of the Villa, it has a tall ceiling
|
||||
and a wooden floor that looks to have been freshly polished. @gAlthough the
|
||||
room is kept neat, it seems that no one has lived here for quite some time.
|
||||
room is kept neat, it seems that no one has lived here for quite some time.
|
||||
~
|
||||
103 2056 0 0 0 0
|
||||
D0
|
||||
@@ -1409,7 +1409,7 @@ S
|
||||
#10383
|
||||
Piccolo's Bedroom~
|
||||
@gThis is a small room, with a bed only large enough for one person, there is
|
||||
a small mat in the center of the room, it looks to be used for meditation.
|
||||
a small mat in the center of the room, it looks to be used for meditation.
|
||||
~
|
||||
103 2056 0 0 0 0
|
||||
D1
|
||||
@@ -1421,7 +1421,7 @@ S
|
||||
The Villas Kitchen~
|
||||
@gThe room is small, but well lit, counters line the walls and a table sits
|
||||
in the center of the room, one chair is off to the corner of the room. This
|
||||
room seems to be well kempt.
|
||||
room seems to be well kempt.
|
||||
~
|
||||
103 2056 0 0 0 0
|
||||
D2
|
||||
@@ -1437,7 +1437,7 @@ S
|
||||
A Dimly Lit Room~
|
||||
@gThere seems to be little light, the only light coming in seems to be
|
||||
distorted by the outline of your body in the doorframe. In the center of the
|
||||
room is a hole only large enough for one person to fit in at a time.
|
||||
room is a hole only large enough for one person to fit in at a time.
|
||||
~
|
||||
103 8 0 0 0 0
|
||||
D0
|
||||
@@ -1453,7 +1453,7 @@ S
|
||||
A Rusty Ladder~
|
||||
@gThe ladder that leads downwards is old and rusty, it feels as if it could
|
||||
break at any time. @gThe ladder creeks under the strain you are putting on it,
|
||||
flecks of rust fall to the ground as well.
|
||||
flecks of rust fall to the ground as well.
|
||||
~
|
||||
103 2056 0 0 0 0
|
||||
D4
|
||||
@@ -1468,8 +1468,8 @@ S
|
||||
#10387
|
||||
Bottom of the Ladder~
|
||||
@gThe ladder ends abruptly, this room has a small light hanging from the
|
||||
ceiling, casting shadows on the walls from the boxes that cover this area.
|
||||
@gThe exit to the south seems clear, but it also seems to be very small.
|
||||
ceiling, casting shadows on the walls from the boxes that cover this area.
|
||||
@gThe exit to the south seems clear, but it also seems to be very small.
|
||||
~
|
||||
103 2056 0 0 0 0
|
||||
D2
|
||||
@@ -1485,7 +1485,7 @@ S
|
||||
A Small Hallway~
|
||||
@gThe hallway isn't long at all, it is rather skinny as well. There is
|
||||
nothing lining the walls here, and if there were it would make it impossible to
|
||||
travel. To the east is a room that seems to be full of junk.
|
||||
travel. To the east is a room that seems to be full of junk.
|
||||
~
|
||||
103 8 0 0 0 0
|
||||
D0
|
||||
@@ -1501,7 +1501,7 @@ S
|
||||
Storage Room~
|
||||
@gThe walls of this room are covered with old robots and old weapons, along
|
||||
with items. There seems to be no walking space in this area, but you can see
|
||||
clearly with the light hanging from the ceiling.
|
||||
clearly with the light hanging from the ceiling.
|
||||
~
|
||||
103 2056 0 0 0 0
|
||||
D3
|
||||
@@ -1511,9 +1511,9 @@ D3
|
||||
S
|
||||
#10390
|
||||
A Ruined Room~
|
||||
@gThis room seems to have been decimated by some sort of large energy.
|
||||
@gThis room seems to have been decimated by some sort of large energy.
|
||||
Rubble lies all over the ground here, and the stone that is actually standing
|
||||
has large scorch marks on it.
|
||||
has large scorch marks on it.
|
||||
~
|
||||
103 2048 0 0 0 0
|
||||
D0
|
||||
@@ -1530,7 +1530,7 @@ A Dark Room~
|
||||
@gThis rooms electric supply seems to have been cut off by the destruction of
|
||||
the other room, but an exit to the east can still be seen. @gIt is hard to see
|
||||
what is happening in there, but sounds of gears and electricity come from the
|
||||
room to the east.
|
||||
room to the east.
|
||||
~
|
||||
103 2056 0 0 0 0
|
||||
D0
|
||||
@@ -1546,7 +1546,7 @@ S
|
||||
Teleportation Room~
|
||||
@gThe teleportation room sits here, the floor is made of concrete, and the
|
||||
walls are made of wood. A large circular object sits in the middle of the room,
|
||||
glowing and humming.
|
||||
glowing and humming.
|
||||
~
|
||||
103 6152 0 0 0 0
|
||||
D3
|
||||
@@ -1558,7 +1558,7 @@ S
|
||||
Going To the Cave~
|
||||
@gThe ground is soft and moist, it feels as though a gentle rain just fell
|
||||
here, it is a calm serene place, and the smell of apples lingers in the air all
|
||||
around you.
|
||||
around you.
|
||||
~
|
||||
103 0 0 0 0 3
|
||||
D0
|
||||
@@ -1574,7 +1574,7 @@ S
|
||||
An Apple Orchard~
|
||||
@gThe ground is moist here as well, and the air still smells of apples, but
|
||||
it is stronger here then it would be anywhere else. Apple Trees grow wildly
|
||||
here, and there is no other tree to be seen.
|
||||
here, and there is no other tree to be seen.
|
||||
~
|
||||
103 0 0 0 0 3
|
||||
D2
|
||||
@@ -1590,7 +1590,7 @@ S
|
||||
End of an Apple Orchard~
|
||||
@gThe ground is moist here as well, and the air still smells of apples, but
|
||||
it is stronger here then it would be anywhere else. Apple Trees grow wildly
|
||||
here, and there is no other tree to be seen. To the north is a lot of brush.
|
||||
here, and there is no other tree to be seen. To the north is a lot of brush.
|
||||
~
|
||||
103 0 0 0 0 3
|
||||
D0
|
||||
@@ -1606,7 +1606,7 @@ S
|
||||
Start of the Brush~
|
||||
@gThe orchards end marks the beginning of the brush, it is thick, but there
|
||||
seems to be a path leading straight through it, the sounds of people come from
|
||||
the other side of the brush.
|
||||
the other side of the brush.
|
||||
~
|
||||
103 0 0 0 0 3
|
||||
D0
|
||||
@@ -1622,7 +1622,7 @@ S
|
||||
Path Through the Brush~
|
||||
@gThe brush seems to have been cleared out in this area explicitly for
|
||||
walking, the brush on both sides of you looks to be dangerious. @g It looks as
|
||||
if there are multiple animals caught in the brush on both sides.
|
||||
if there are multiple animals caught in the brush on both sides.
|
||||
~
|
||||
103 0 0 0 0 3
|
||||
D0
|
||||
@@ -1638,7 +1638,7 @@ S
|
||||
A Dangerous Path~
|
||||
@gThe large pile of brush seems to have not been placed there on purpose, it
|
||||
seems as though it has grown there over the years, and it grows here as well,
|
||||
but not as much, for it seems to have been trodden down by people.
|
||||
but not as much, for it seems to have been trodden down by people.
|
||||
~
|
||||
103 0 0 0 0 2
|
||||
D2
|
||||
@@ -1654,7 +1654,7 @@ S
|
||||
Journeys End Inn~
|
||||
@gA large torn looking building cast shadows all over the place. A sign on
|
||||
the door shows you that this place has been closed for many years. The windows
|
||||
are broken, and a few are just missing.
|
||||
are broken, and a few are just missing.
|
||||
~
|
||||
103 0 0 0 0 1
|
||||
D1
|
||||
|
||||
@@ -4,16 +4,16 @@ Taylor's Zone Description Room~
|
||||
@G| @WWelcome to The Country@G |
|
||||
@G| @WZone by Taylor@G |
|
||||
@G0---------------------------------------------------------------------------0
|
||||
|
||||
|
||||
@r___________________________
|
||||
@r/--------------------------/|\ @y+----------------+
|
||||
@r/--------------------------/ | | @y/@Y||||||||||||||||@y/
|
||||
@r/--------------------------/ | | @y/@Y||||||||||||||||@y/
|
||||
@r/--------------------------/ | | @y/@Y||||||||||||||||@y/
|
||||
@r/--------------------------/ | | @y/@Y||||||||||||||||@y/
|
||||
@r/--------------------------/ | | @y/@Y||||||||||||||||@y/
|
||||
@r/--------------------------/ | | @y/@Y||||||||||||||||@y/
|
||||
@r/__________________________/| | / @y/@Y||||||||||||||||@y/
|
||||
@r| @W_@r | |/ @y+----------------+
|
||||
@r| @W|@u/@n@W|@r | /
|
||||
@r| _________ | /
|
||||
@r| @W|@u/@n@W|@r | /
|
||||
@r| _________ | /
|
||||
@r| |@W\\//@r|@W\\//@r| | /
|
||||
@r|______|@W//\\@r|@W//\\@r|_________|/
|
||||
Link N from 10463
|
||||
@@ -35,7 +35,7 @@ go. Birds chirp in the trees, and sounds of animals come from all around you,
|
||||
the sun fights its way through the leaves in the trees, and the wind tries to
|
||||
break through the trees, but is unsuccessful. The morning dew still sits on the
|
||||
forest floor, adding the this serene setting, the trees creep up towards the
|
||||
sky, large branches sticking out of its trunk, blocking the sky from view.
|
||||
sky, large branches sticking out of its trunk, blocking the sky from view.
|
||||
~
|
||||
104 0 0 0 0 3
|
||||
D0
|
||||
@@ -65,7 +65,7 @@ around. The sound of laughing children comes into this part of the woods, and
|
||||
the forest seems to be enchanted with the spirits of these children. The trees
|
||||
seem to hold onto their spirits, these trees seem to be gentle, but at the same
|
||||
time they seem to be sinister, their branches seem to lash out and try to catch
|
||||
you in their grasp.
|
||||
you in their grasp.
|
||||
~
|
||||
104 0 0 0 0 3
|
||||
D2
|
||||
@@ -81,7 +81,7 @@ touches one another, blocking off almost all sunlight. The sounds of wind are
|
||||
no longer heard in this place, only the whining of the trees surrounding this
|
||||
place. Some large branches cover this place, and multiple animal tracks are
|
||||
imprinted into the ground here. Towards the top of the trees, the scratching of
|
||||
little squirrels feet bounces off the trees surrounding this place.
|
||||
little squirrels feet bounces off the trees surrounding this place.
|
||||
~
|
||||
104 0 0 0 0 3
|
||||
D1
|
||||
@@ -104,7 +104,7 @@ ways. Although the trees entwine above you, the area all around you is not
|
||||
surrounded by such trees. The wind blows through here freely, and the sun
|
||||
shines in from the trees around you, not letting in a lot of light though. The
|
||||
rustling of leaves comes to your ears in the area around you, adding to the
|
||||
feeling of being uncomfortable.
|
||||
feeling of being uncomfortable.
|
||||
~
|
||||
104 0 0 0 0 3
|
||||
D0
|
||||
@@ -124,7 +124,7 @@ the destructive human hand. Plastic bottles and foam cups litter this area,
|
||||
along with many cardboard boxes. The sun shines in this area as though there
|
||||
were no trees overhead, this is not like the other parts of the forest, it is
|
||||
mostly clear, and it seems to have been forced to be this way. The wind
|
||||
whistles through here, rustling leaves and moving branches all around.
|
||||
whistles through here, rustling leaves and moving branches all around.
|
||||
~
|
||||
104 0 0 0 0 3
|
||||
D1
|
||||
@@ -142,7 +142,7 @@ The Mazes Entrance~
|
||||
stagnant smell. The walls a large marble stones, and are well made. The ground
|
||||
is sleek, and it has a few blood stains every now and then. For as closed in as
|
||||
this area is, it gives off a good amount of light, enough to illuminate your
|
||||
path.
|
||||
path.
|
||||
~
|
||||
104 28 0 0 0 0
|
||||
D0
|
||||
@@ -176,7 +176,7 @@ the ground, and cover the surrounding area. A small light sits in the fort atop
|
||||
the tree. There is no way to go up into the fort because of a lack of a ladder,
|
||||
or a rope. Large plastic bottles cover the ground, and some foam coolers every
|
||||
now and then. A piece of broken wood lies in a large brush pile, it seems to be
|
||||
connected to the brush.
|
||||
connected to the brush.
|
||||
~
|
||||
104 0 0 0 0 3
|
||||
D2
|
||||
@@ -214,7 +214,7 @@ ears. Small waves wash up on to the shore. Fish swim in the lake, adding to
|
||||
the beautiful scene. The ground here is softer here, making it a great place
|
||||
to just rest. The air is fresh, and the sounds of animals also fills your ears.
|
||||
Tall grass grows all around the lake, and large boulders are also here. It is
|
||||
mysterious how they got here, air also has a moist smell in it.
|
||||
mysterious how they got here, air also has a moist smell in it.
|
||||
~
|
||||
104 20 0 0 0 3
|
||||
D0
|
||||
@@ -259,7 +259,7 @@ One large oak has up-rooted and fallen on an old wooden house. The house was
|
||||
split in half and it seems to be home to multiple animals now. Strange sounds
|
||||
emit from the house, and a horrid smell also comes from the house. An old
|
||||
rusted well sits in front of the house, it seems to have been protected from the
|
||||
tree by the house.
|
||||
tree by the house.
|
||||
~
|
||||
104 4 0 0 0 3
|
||||
D0
|
||||
@@ -270,11 +270,11 @@ S
|
||||
#10413
|
||||
Gate to Orchan~
|
||||
@yA hard wooden platform lies under your feet. Straight ahead is a large
|
||||
metal gate that stands open. No one is patrolling the perimeter of the gate.
|
||||
metal gate that stands open. No one is patrolling the perimeter of the gate.
|
||||
Torches are on either side of the gate casting shadows on either side of the
|
||||
gate. At the top of the gate is some weird insigne, this is also on either side
|
||||
of the gate. At the gates entrance the wooden platform stops and the ground
|
||||
turns to rock.
|
||||
turns to rock.
|
||||
~
|
||||
104 0 0 0 0 1
|
||||
D1
|
||||
@@ -292,7 +292,7 @@ A Rock Road~
|
||||
little stone seems to have been placed with extreme care. Houses line the road,
|
||||
to the north the road continues, and it also continues to the south. Noise
|
||||
emits from people walking around on this road, they seem to be in a hurry, and
|
||||
don't want to talk to anyone.
|
||||
don't want to talk to anyone.
|
||||
~
|
||||
104 0 0 0 0 1
|
||||
D0
|
||||
@@ -310,7 +310,7 @@ D2
|
||||
S
|
||||
#10415
|
||||
A Rock Road~
|
||||
@yThe rocky road seems to be ending here, it leads to a luxurious house.
|
||||
@yThe rocky road seems to be ending here, it leads to a luxurious house.
|
||||
Smoke emits from the chimney, and the smell of something cooking is in the air.
|
||||
A sign is neatly placed on the door of the house. The steps that lead up to the
|
||||
house are made of pine wood, each step has been carefully cut, and carefully put
|
||||
@@ -348,12 +348,12 @@ D3
|
||||
S
|
||||
#10417
|
||||
Main Street~
|
||||
@yThe ground moves from the rough rock road to a smooth cobblestone road.
|
||||
@yThe ground moves from the rough rock road to a smooth cobblestone road.
|
||||
This road is wider then the rock road, and even more people move through here.
|
||||
Large houses line the side of the road, and some trees are able to be seen every
|
||||
now and then. A sign is stuck into the ground on the side of the road, it seems
|
||||
to be a direction sign. A warm feeling seems to be coming from all around you.
|
||||
It seems to be coming from the towns people.
|
||||
It seems to be coming from the towns people.
|
||||
~
|
||||
104 0 0 0 0 1
|
||||
D1
|
||||
@@ -371,7 +371,7 @@ Main Street~
|
||||
some trees are here and there. Loads of people litter the street, some short,
|
||||
others tall. But every person seems to be Elven. A warm feeling comes from the
|
||||
area around you. The people seem to be giving this feeling off. The cobble
|
||||
stone road is freshly polished and looks to be brand new.
|
||||
stone road is freshly polished and looks to be brand new.
|
||||
~
|
||||
104 0 0 0 0 1
|
||||
D0
|
||||
@@ -400,7 +400,7 @@ D2
|
||||
S
|
||||
#10420
|
||||
A Rock Road~
|
||||
@yThe road seems to get a little smoother her, but it is barely noticeable.
|
||||
@yThe road seems to get a little smoother her, but it is barely noticeable.
|
||||
Some small trees are starting to grow up on the side of the road. A building
|
||||
lies to the west, it seems to be gaining a lot of attention. A small breeze
|
||||
blows through this part of town. Another sign has been placed neatly on the
|
||||
@@ -460,7 +460,7 @@ A Rock Road~
|
||||
@yThis road is unlike any of the other rock roads, each road has been
|
||||
carefully placed so that there are no spaces in between them. A gigantic wooden
|
||||
house lies to the south. It stands taller than all the others in this village.
|
||||
A large golden statue of some old looking elf is in front of this house.
|
||||
A large golden statue of some old looking elf is in front of this house.
|
||||
Beautiful pine steps are leading up to his house, and the door is nowhere to be
|
||||
seen, it seems it has been taken off. @n
|
||||
~
|
||||
@@ -498,11 +498,11 @@ D3
|
||||
S
|
||||
#10425
|
||||
Orchan Post Office~
|
||||
@yThis is a large room, and this room seems to draw a lot of people to it.
|
||||
@yThis is a large room, and this room seems to draw a lot of people to it.
|
||||
People are giving there mail to the postmaster to send, and she is giving them
|
||||
their mail. There are loads of bags with mail in them, he seems to be send mail
|
||||
for a small fee though. The floor is also littered with paper, but this paper
|
||||
is blank.
|
||||
is blank.
|
||||
~
|
||||
104 8 0 0 0 0
|
||||
D1
|
||||
@@ -516,7 +516,7 @@ A Maze Room~
|
||||
a little more blood splatter here. The floor is made up of a smaller light
|
||||
marble stone. There are many scratches on the ground and they seem to have been
|
||||
made by something in-human. The ceiling is made of the same marble, but this is
|
||||
smoother, and only enough light is here to allow sight.
|
||||
smoother, and only enough light is here to allow sight.
|
||||
~
|
||||
104 28 0 0 0 0
|
||||
D0
|
||||
@@ -534,7 +534,7 @@ A Maze Room~
|
||||
a little more blood splatter here. The floor is made up of a smaller light
|
||||
marble stone. There are many scratches on the ground and they seem to have been
|
||||
made by something in-human. The ceiling is made of the same marble, but this is
|
||||
smoother, and only enough light is here to allow sight.
|
||||
smoother, and only enough light is here to allow sight.
|
||||
~
|
||||
104 28 0 0 0 0
|
||||
D1
|
||||
@@ -552,7 +552,7 @@ A Maze Room~
|
||||
a little more blood splatter here. The floor is made up of a smaller light
|
||||
marble stone. There are many scratches on the ground and they seem to have been
|
||||
made by something in-human. The ceiling is made of the same marble, but this is
|
||||
smoother, and only enough light is here to allow sight.
|
||||
smoother, and only enough light is here to allow sight.
|
||||
~
|
||||
104 28 0 0 0 0
|
||||
D1
|
||||
@@ -570,7 +570,7 @@ A Maze Room~
|
||||
a little more blood splatter here. The floor is made up of a smaller light
|
||||
marble stone. There are many scratches on the ground and they seem to have been
|
||||
made by something in-human. The ceiling is made of the same marble, but this is
|
||||
smoother, and only enough light is here to allow sight.
|
||||
smoother, and only enough light is here to allow sight.
|
||||
~
|
||||
104 28 0 0 0 0
|
||||
D0
|
||||
@@ -588,7 +588,7 @@ A Maze Room~
|
||||
a little more blood splatter here. The floor is made up of a smaller light
|
||||
marble stone. There are many scratches on the ground and they seem to have been
|
||||
made by something in-human. The ceiling is made of the same marble, but this is
|
||||
smoother, and only enough light is here to allow sight.
|
||||
smoother, and only enough light is here to allow sight.
|
||||
~
|
||||
104 28 0 0 0 0
|
||||
D0
|
||||
@@ -609,7 +609,7 @@ A Dead End~
|
||||
@yThis is an entirely enclosed area. All the walls are made up of a deep
|
||||
red marble. The floor has many different stains all over it, and the walls have
|
||||
some of the same stains. The ceiling seems to be unscathed, it has the same
|
||||
smooth texture it has had the whole time.
|
||||
smooth texture it has had the whole time.
|
||||
~
|
||||
104 8 0 0 0 0
|
||||
D1
|
||||
@@ -623,7 +623,7 @@ A Maze Room~
|
||||
a little more blood splatter here. The floor is made up of a smaller light
|
||||
marble stone. There are many scratches on the ground and they seem to have been
|
||||
made by something in-human. The ceiling is made of the same marble, but this is
|
||||
smoother, and only enough light is here to allow sight.
|
||||
smoother, and only enough light is here to allow sight.
|
||||
~
|
||||
104 28 0 0 0 0
|
||||
D1
|
||||
@@ -641,7 +641,7 @@ A Maze Room~
|
||||
a little more blood splatter here. The floor is made up of a smaller light
|
||||
marble stone. There are many scratches on the ground and they seem to have been
|
||||
made by something in-human. The ceiling is made of the same marble, but this is
|
||||
smoother, and only enough light is here to allow sight.
|
||||
smoother, and only enough light is here to allow sight.
|
||||
~
|
||||
104 28 0 0 0 0
|
||||
D0
|
||||
@@ -662,7 +662,7 @@ A Dead End~
|
||||
@yThis is an entirely enclosed area. All the walls are made up of a deep
|
||||
red marble. The floor has many different stains all over it, and the walls have
|
||||
some of the same stains. The ceiling seems to be unscathed, it has the same
|
||||
smooth texture it has had the whole time.
|
||||
smooth texture it has had the whole time.
|
||||
~
|
||||
104 8 0 0 0 0
|
||||
D2
|
||||
@@ -676,7 +676,7 @@ A Maze Room~
|
||||
a little more blood splatter here. The floor is made up of a smaller light
|
||||
marble stone. There are many scratches on the ground and they seem to have been
|
||||
made by something in-human. The ceiling is made of the same marble, but this is
|
||||
smoother, and only enough light is here to allow sight.
|
||||
smoother, and only enough light is here to allow sight.
|
||||
~
|
||||
104 28 0 0 0 0
|
||||
D0
|
||||
@@ -697,7 +697,7 @@ A Dead End~
|
||||
@yThis is an entirely enclosed area. All the walls are made up of a deep
|
||||
red marble. The floor has many different stains all over it, and the walls have
|
||||
some of the same stains. The ceiling seems to be unscathed, it has the same
|
||||
smooth texture it has had the whole time.
|
||||
smooth texture it has had the whole time.
|
||||
~
|
||||
104 8 0 0 0 0
|
||||
D2
|
||||
@@ -736,7 +736,7 @@ A Maze Room~
|
||||
a little more blood splatter here. The floor is made up of a smaller light
|
||||
marble stone. There are many scratches on the ground and they seem to have been
|
||||
made by something in-human. The ceiling is made of the same marble, but this is
|
||||
smoother, and only enough light is here to allow sight.
|
||||
smoother, and only enough light is here to allow sight.
|
||||
~
|
||||
104 28 0 0 0 0
|
||||
D1
|
||||
@@ -753,7 +753,7 @@ A Dead End~
|
||||
@yThis is an entirely enclosed area. All the walls are made up of a deep
|
||||
red marble. The floor has many different stains all over it, and the walls have
|
||||
some of the same stains. The ceiling seems to be unscathed, it has the same
|
||||
smooth texture it has had the whole time.
|
||||
smooth texture it has had the whole time.
|
||||
~
|
||||
104 8 0 0 0 0
|
||||
D0
|
||||
@@ -767,7 +767,7 @@ A Maze Room~
|
||||
a little more blood splatter here. The floor is made up of a smaller light
|
||||
marble stone. There are many scratches on the ground and they seem to have been
|
||||
made by something in-human. The ceiling is made of the same marble, but this is
|
||||
smoother, and only enough light is here to allow sight.
|
||||
smoother, and only enough light is here to allow sight.
|
||||
~
|
||||
104 28 0 0 0 0
|
||||
D0
|
||||
@@ -784,7 +784,7 @@ A Dead End~
|
||||
@yThis is an entirely enclosed area. All the walls are made up of a deep
|
||||
red marble. The floor has many different stains all over it, and the walls have
|
||||
some of the same stains. The ceiling seems to be unscathed, it has the same
|
||||
smooth texture it has had the whole time.
|
||||
smooth texture it has had the whole time.
|
||||
~
|
||||
104 8 0 0 0 0
|
||||
D0
|
||||
@@ -798,7 +798,7 @@ A Maze Room~
|
||||
a little more blood splatter here. The floor is made up of a smaller light
|
||||
marble stone. There are many scratches on the ground and they seem to have been
|
||||
made by something in-human. The ceiling is made of the same marble, but this is
|
||||
smoother, and only enough light is here to allow sight.
|
||||
smoother, and only enough light is here to allow sight.
|
||||
~
|
||||
104 28 0 0 0 0
|
||||
D1
|
||||
@@ -816,7 +816,7 @@ A Maze Room~
|
||||
a little more blood splatter here. The floor is made up of a smaller light
|
||||
marble stone. There are many scratches on the ground and they seem to have been
|
||||
made by something in-human. The ceiling is made of the same marble, but this is
|
||||
smoother, and only enough light is here to allow sight.
|
||||
smoother, and only enough light is here to allow sight.
|
||||
~
|
||||
104 28 0 0 0 0
|
||||
D0
|
||||
@@ -841,7 +841,7 @@ The Monsters Den~
|
||||
@yThe walls are covered with blood, and the floor is also covered with it
|
||||
too. Human skeletons litter the floor, and multiple animal skeletons also fill
|
||||
this place. The ceiling is not perfect here, and the walls are cover in
|
||||
scratches, and the ceiling is cover in blood and scratches.
|
||||
scratches, and the ceiling is cover in blood and scratches.
|
||||
~
|
||||
104 8 0 0 0 0
|
||||
D0
|
||||
@@ -855,7 +855,7 @@ A Maze Room~
|
||||
a little more blood splatter here. The floor is made up of a smaller light
|
||||
marble stone. There are many scratches on the ground and they seem to have been
|
||||
made by something in-human. The ceiling is made of the same marble, but this is
|
||||
smoother, and only enough light is here to allow sight.
|
||||
smoother, and only enough light is here to allow sight.
|
||||
~
|
||||
104 28 0 0 0 0
|
||||
D0
|
||||
@@ -877,7 +877,7 @@ The Center of the Maze~
|
||||
gray marble. The floor is one solid marble, and the ceiling is made of another
|
||||
large marble stone. The walls floor and ceiling are all smooth. The light
|
||||
seems to bouce off the walls, a slight noise comes from the top of this room,
|
||||
and a small white orb hovers in the air there.
|
||||
and a small white orb hovers in the air there.
|
||||
~
|
||||
104 28 0 0 0 0
|
||||
D1
|
||||
@@ -890,7 +890,7 @@ The Monsters Den~
|
||||
@yThe walls are covered with blood, and the floor is also covered with it
|
||||
too. Human skeletons litter the floor, and multiple animal skeletons also fill
|
||||
this place. The ceiling is not perfect here, and the walls are cover in
|
||||
scratches, and the ceiling is cover in blood and scratches.
|
||||
scratches, and the ceiling is cover in blood and scratches.
|
||||
~
|
||||
104 8 0 0 0 0
|
||||
D0
|
||||
@@ -915,7 +915,7 @@ A Dead End~
|
||||
@yThis is an entirely enclosed area. All the walls are made up of a deep
|
||||
red marble. The floor has many different stains all over it, and the walls have
|
||||
some of the same stains. The ceiling seems to be unscathed, it has the same
|
||||
smooth texture it has had the whole time.
|
||||
smooth texture it has had the whole time.
|
||||
~
|
||||
104 8 0 0 0 0
|
||||
D1
|
||||
@@ -928,7 +928,7 @@ A Dead End~
|
||||
@yThis is an entirely enclosed area. All the walls are made up of a deep
|
||||
red marble. The floor has many different stains all over it, and the walls have
|
||||
some of the same stains. The ceiling seems to be unscathed, it has the same
|
||||
smooth texture it has had the whole time.
|
||||
smooth texture it has had the whole time.
|
||||
~
|
||||
104 8 0 0 0 0
|
||||
D2
|
||||
@@ -941,7 +941,7 @@ A Dead End~
|
||||
@yThis is an entirely enclosed area. All the walls are made up of a deep
|
||||
red marble. The floor has many different stains all over it, and the walls have
|
||||
some of the same stains. The ceiling seems to be unscathed, it has the same
|
||||
smooth texture it has had the whole time.
|
||||
smooth texture it has had the whole time.
|
||||
~
|
||||
104 8 0 0 0 0
|
||||
D3
|
||||
@@ -955,7 +955,7 @@ A Maze Room~
|
||||
a little more blood splatter here. The floor is made up of a smaller light
|
||||
marble stone. There are many scratches on the ground and they seem to have been
|
||||
made by something in-human. The ceiling is made of the same marble, but this is
|
||||
smoother, and only enough light is here to allow sight.
|
||||
smoother, and only enough light is here to allow sight.
|
||||
~
|
||||
104 28 0 0 0 0
|
||||
D1
|
||||
@@ -973,7 +973,7 @@ A Maze Room~
|
||||
a little more blood splatter here. The floor is made up of a smaller light
|
||||
marble stone. There are many scratches on the ground and they seem to have been
|
||||
made by something in-human. The ceiling is made of the same marble, but this is
|
||||
smoother, and only enough light is here to allow sight.
|
||||
smoother, and only enough light is here to allow sight.
|
||||
~
|
||||
104 28 0 0 0 0
|
||||
D0
|
||||
@@ -991,7 +991,7 @@ A Maze Room~
|
||||
a little more blood splatter here. The floor is made up of a smaller light
|
||||
marble stone. There are many scratches on the ground and they seem to have been
|
||||
made by something in-human. The ceiling is made of the same marble, but this is
|
||||
smoother, and only enough light is here to allow sight.
|
||||
smoother, and only enough light is here to allow sight.
|
||||
~
|
||||
104 28 0 0 0 0
|
||||
D0
|
||||
@@ -1013,7 +1013,7 @@ A Maze Room~
|
||||
a little more blood splatter here. The floor is made up of a smaller light
|
||||
marble stone. There are many scratches on the ground and they seem to have been
|
||||
made by something in-human. The ceiling is made of the same marble, but this is
|
||||
smoother, and only enough light is here to allow sight.
|
||||
smoother, and only enough light is here to allow sight.
|
||||
~
|
||||
104 28 0 0 0 0
|
||||
D1
|
||||
@@ -1030,7 +1030,7 @@ The Monsters Den~
|
||||
@yThe walls are covered with blood, and the floor is also covered with it
|
||||
too. Human skeletons litter the floor, and multiple animal skeletons also fill
|
||||
this place. The ceiling is not perfect here, and the walls are cover in
|
||||
scratches, and the ceiling is cover in blood and scratches.
|
||||
scratches, and the ceiling is cover in blood and scratches.
|
||||
~
|
||||
104 8 0 0 0 0
|
||||
D2
|
||||
@@ -1048,7 +1048,7 @@ The Monsters Den~
|
||||
@yThe walls are covered with blood, and the floor is also covered with it
|
||||
too. Human skeletons litter the floor, and multiple animal skeletons also fill
|
||||
this place. The ceiling is not perfect here, and the walls are cover in
|
||||
scratches, and the ceiling is cover in blood and scratches.
|
||||
scratches, and the ceiling is cover in blood and scratches.
|
||||
~
|
||||
104 8 0 0 0 0
|
||||
D0
|
||||
@@ -1069,7 +1069,7 @@ A Dead End~
|
||||
@yThis is an entirely enclosed area. All the walls are made up of a deep
|
||||
red marble. The floor has many different stains all over it, and the walls have
|
||||
some of the same stains. The ceiling seems to be unscathed, it has the same
|
||||
smooth texture it has had the whole time.
|
||||
smooth texture it has had the whole time.
|
||||
~
|
||||
104 8 0 0 0 0
|
||||
D3
|
||||
@@ -1091,12 +1091,12 @@ Taylors Immortal Resting Chamber~
|
||||
@n\| |/
|
||||
| Inuyasha Presents Shikon Jewle Hunt |
|
||||
\ /
|
||||
'\ Welcome to the hunt, now go find those shards!! /'
|
||||
'\ Welcome to the hunt, now go find those shards!! /'
|
||||
| |
|
||||
| Additional information on this zone is available within. |
|
||||
| To view the details on the selected topic, type LOOK, then:|
|
||||
/ \
|
||||
/' `\
|
||||
| Additional information on this zone is available within. |
|
||||
| To view the details on the selected topic, type LOOK, then:|
|
||||
/ \
|
||||
/' `\
|
||||
| Overview Theme Status Location Secrets Help Credits! |
|
||||
@n/| ____________________________________________________________ |\
|
||||
@n)| / | | | \ |(
|
||||
@@ -1118,7 +1118,7 @@ A New Zone Description Room~
|
||||
@C: @D.'. @C-*-
|
||||
@Y. @C-*-@D / \ @Y. ' @C:
|
||||
@C* @C:@D .' '. @C| @C*
|
||||
@Y. @D /_,_____,_\ @Y. @C-*- @Y. '
|
||||
@Y. @D /_,_____,_\ @Y. @C-*- @Y. '
|
||||
@Y` @. @w | | @C* @. @C| @Y. `
|
||||
@Y. @D.. @C* @w | ---- | @C* . @Y`
|
||||
@D/ \ @w|---====|/`\ @Y.@D ..
|
||||
@@ -1133,12 +1133,12 @@ A New Zone Description Room~
|
||||
@w/\_|__/\.----O-|@D______/.:@w|@D.\___@w|====--|O O|
|
||||
@w| v__v |--._.==|_ _ ==|-|| | _| __==| O__|
|
||||
@w|__||__|_|_|_|_|_|_|__|_||_|_|_:__||__:__|||
|
||||
@y \_\\ \ \/- //\ -,-| __ | |`. :|| / |
|
||||
@y \_\\ \ \/- //\ -,-| __ | |`. :|| / |
|
||||
|\`| ` _// | / _| || | | `.' ,''|`./ /
|
||||
|`\| \ //' | // \`| | `.' .' | |'__|
|
||||
\.\\`//| | \ \// \` .-' .' | '/ |
|
||||
\`\// |.` ` ' /- :-' .'| '/ , //
|
||||
\`| \\ | // .' / /.'| | |.'/
|
||||
\`\// |.` ` ' /- :-' .'| '/ , //
|
||||
\`| \\ | // .' / /.'| | |.'/
|
||||
`.\// | `| ''.' \\ .' | '_/ .`
|
||||
\ ' . . `'. __ / ` .__/ @c*@y===================@c*@y
|
||||
\// // __ _.`_/ @y|@c-F O R G O T T E N-@y|
|
||||
@@ -1152,7 +1152,7 @@ A New Zone Description Room~
|
||||
S
|
||||
#10460
|
||||
Path Through the Forest~
|
||||
@yThis path looks like it has been used by many travelers and creatures.
|
||||
@yThis path looks like it has been used by many travelers and creatures.
|
||||
The earth is compact and the no shuberry grows near this place. The sky above
|
||||
can be seen, but it looks as if the sky fades into the trees ahead. @n
|
||||
~
|
||||
@@ -1217,10 +1217,10 @@ D2
|
||||
S
|
||||
#10464
|
||||
An Observation Room~
|
||||
@yThe room is not a small room, but rather vast, books are scattered all
|
||||
around the floor and on the tables. This place seems as though no one has
|
||||
cleaned it for months. Large tools scatter the desk off in the corner, and many
|
||||
piles of papers with writing on them scatter this desk as well. The ceiling
|
||||
@yThe room is not a small room, but rather vast, books are scattered all
|
||||
around the floor and on the tables. This place seems as though no one has
|
||||
cleaned it for months. Large tools scatter the desk off in the corner, and many
|
||||
piles of papers with writing on them scatter this desk as well. The ceiling
|
||||
above is nothing but a thick looking glass with bars filling in for support.@n
|
||||
~
|
||||
104 4 0 0 0 1
|
||||
@@ -1233,14 +1233,14 @@ S
|
||||
Taylor's Lounge~
|
||||
@WA small lamp sits in the center of the room letting off a small amount of
|
||||
light. A beautiful white shag carpet is covering the whole floor besides in a
|
||||
small spot where there is white marble with small flecks of black in them.
|
||||
small spot where there is white marble with small flecks of black in them.
|
||||
Directly on the wall behind the marble is a large fireplace the sinks deep into
|
||||
the wall. A small fire crackles in the center on the fireplace, casting a soft
|
||||
glow upon the walls. Pictures line the pure white walls, all are in finely made
|
||||
wooden frames. A freshly stained trim lies at the top of every wall. The
|
||||
fireplaces frame is made of small marble bricks, all are black, making the
|
||||
fireplace standout from the rest of the room. A window lies on the wall
|
||||
opposite the fireplace, letting in a little light through the linen curtains.
|
||||
opposite the fireplace, letting in a little light through the linen curtains.
|
||||
A large squishy looking armchair sits in the middle of the room only a few feet
|
||||
from the fireplace. @n
|
||||
~
|
||||
@@ -1249,14 +1249,14 @@ E
|
||||
main chamber room taylors tays~
|
||||
@WA small lamp sits in the center of the room letting off a small amount of
|
||||
light. A beautiful white shag carpet is covering the whole floor besides in a
|
||||
small spot where there is white marble with small flecks of black in them.
|
||||
small spot where there is white marble with small flecks of black in them.
|
||||
Directly on the wall behind the marble is a large fireplace the sinks deep into
|
||||
the wall. A small fire crackles in the center on the fireplace, casting a soft
|
||||
glow upon the walls. Pictures line the pure white walls, all are in finely made
|
||||
wooden frames. A freshly stained trim lies at the top of every wall. The
|
||||
fireplaces frame is made of small marble bricks, all are black, making the
|
||||
fireplace standout from the rest of the room. A window lies on the wall
|
||||
opposite the fireplace, letting in a little light through the linen curtains.
|
||||
opposite the fireplace, letting in a little light through the linen curtains.
|
||||
A large squishy looking armchair sits in the middle of the room only a few feet
|
||||
from the firplace. @n
|
||||
~
|
||||
|
||||
@@ -9,11 +9,11 @@ Mobs : 23
|
||||
Objects : 41
|
||||
Shops : 5
|
||||
Triggers : 1
|
||||
Theme : Elcardo, a small city, where the mayor has become ill. Suncas
|
||||
Theme : Elcardo, a small city, where the mayor has become ill. Suncas
|
||||
rebels are trying to take over the town. Their leader is sujin suncas.
|
||||
Notes : Since the mayor of elcardo is very sick the citizens are not
|
||||
being looked after as they should, many rebel and start their own little
|
||||
groups within the city.
|
||||
Notes : Since the mayor of elcardo is very sick the citizens are not
|
||||
being looked after as they should, many rebel and start their own little
|
||||
groups within the city.
|
||||
Zone: 106 was linked to the following zones:
|
||||
200 Western Highway at 10609 (south) ---> 20025
|
||||
175 The Cardinal Wizards at 10613 (east ) ---> 17525
|
||||
@@ -25,7 +25,7 @@ S
|
||||
Cathedral Altar~
|
||||
This is the Cathedral of Elcardo. The glowing altar stands before you. The
|
||||
room is very dimly lit from the blood red candles which lie before you. The
|
||||
candles appear to be made out of some sort of fat.
|
||||
candles appear to be made out of some sort of fat.
|
||||
~
|
||||
106 8 0 0 0 0
|
||||
D2
|
||||
@@ -38,7 +38,7 @@ Inside the Elcardo Cathedral~
|
||||
As you enter the Elcardo Cathedral a holy feeling enriches your body. The
|
||||
room is well lit by over a thousand holy white candles. On the far wall in
|
||||
front of you there hangs a large cross. The friendly Healer stands here
|
||||
reading a book that appears to be the bible.
|
||||
reading a book that appears to be the bible.
|
||||
~
|
||||
106 8 0 0 0 0
|
||||
D0
|
||||
@@ -56,7 +56,7 @@ Outside the Elcardorian Cathedral~
|
||||
thick oak. There are small designs all over the door, the designs appear
|
||||
to be from many years ago. Standing right in front of the main doors is the
|
||||
Executioner guarding the door quite well and watching each and every person
|
||||
that is planning on entering the cathedral.
|
||||
that is planning on entering the cathedral.
|
||||
~
|
||||
106 8 0 0 0 0
|
||||
D0
|
||||
@@ -89,7 +89,7 @@ Peddler's Square~
|
||||
People rush by you left and right as you stand in the intersection of
|
||||
Peddler's Way. The smell of freshly baked bread breezes by your nose. In the
|
||||
distance you can see the Executioner guarding the cathedral. A panhandler begs
|
||||
the passersby for money. Some actually feel sorry for the worthless bum.
|
||||
the passersby for money. Some actually feel sorry for the worthless bum.
|
||||
~
|
||||
106 0 0 0 0 0
|
||||
D0
|
||||
@@ -116,7 +116,7 @@ casters to the east or fighters to the west. Mages and sorcerers of all kinds
|
||||
rush by. A large hulky Barbarian almost knocks you over. In the distance you
|
||||
see a strange glowing, It seems to be coming from the spell casting area. To
|
||||
the east you feel a strong magical presence, and to the west you can smell the
|
||||
sweat of hard work.
|
||||
sweat of hard work.
|
||||
~
|
||||
106 0 0 0 0 0
|
||||
D0
|
||||
@@ -141,7 +141,7 @@ Citizens Square~
|
||||
This is the poor part of Elcardo. Small dirty poor children run past you
|
||||
screaming their heads off. Poor men sit all over the roads begging for money
|
||||
it really is a sin. It is very strange, the rest of the city is well off money
|
||||
wise but as soon as you get here it is very poor.
|
||||
wise but as soon as you get here it is very poor.
|
||||
~
|
||||
106 0 0 0 0 0
|
||||
D0
|
||||
@@ -184,7 +184,7 @@ Outside the South Gate of Elcardo~
|
||||
A massive steel gate rests just to the north. The city of Elcardo held
|
||||
beyond the gate and walls. You remember rumors of the city being overthrown by
|
||||
a new political faction. But who listens to politics. "Poli" meaning many,
|
||||
"tics" meaning blood sucking insects.
|
||||
"tics" meaning blood sucking insects.
|
||||
~
|
||||
106 0 0 0 0 3
|
||||
D0
|
||||
@@ -196,7 +196,7 @@ S
|
||||
Peddler's Road~
|
||||
The streets are paved with a fine marble, much better looking then other
|
||||
city's that you've seen. The clanging of metal rings in your ears, it seems to
|
||||
be comming from the north. There is a bank close to the south.
|
||||
be comming from the north. There is a bank close to the south.
|
||||
~
|
||||
106 0 0 0 0 0
|
||||
D0
|
||||
@@ -220,7 +220,7 @@ S
|
||||
Peddler's Road~
|
||||
Tall strong men brush by you, swords hanging at their waists. They must be
|
||||
going to the Armor Shop which is to the north of where you are standing. To
|
||||
the south you see a strange hut.
|
||||
the south you see a strange hut.
|
||||
~
|
||||
106 0 0 0 0 0
|
||||
D0
|
||||
@@ -245,7 +245,7 @@ Inside the East Gate of Elcardo~
|
||||
The steel gates are held shut by two Elcardo Knights which are guarding the
|
||||
exit. The Elcardorian leaders try to keep strict control through the use of
|
||||
the knights and soldiers. But, with rumors of the Mayor falling ill many
|
||||
rebels have begun to combine forces within the city walls.
|
||||
rebels have begun to combine forces within the city walls.
|
||||
~
|
||||
106 0 0 0 0 0
|
||||
D1
|
||||
@@ -259,11 +259,11 @@ D3
|
||||
S
|
||||
#10613
|
||||
Outside the East Gate of Elcardo~
|
||||
The city of Elcardo is to the west through a set of guarded steel gates.
|
||||
The city of Elcardo is to the west through a set of guarded steel gates.
|
||||
You have been told that the city is in turmoil and on the verge of a collapse,
|
||||
or possible overthrowing. Many cunning politicians have plans for this city.
|
||||
A gravel path continues east out the gate. The north is blocked by a tall
|
||||
cliff face.
|
||||
cliff face.
|
||||
~
|
||||
106 0 0 0 0 3
|
||||
D3
|
||||
@@ -276,7 +276,7 @@ Peddler's Road~
|
||||
A strong scent gets your attention right away. The smell of biscuits, bread
|
||||
and home-made cookies comes from the north. You definately want to check this
|
||||
place out. To the south you see a small shop and a sign with the words Elcaro
|
||||
Grocer on it.
|
||||
Grocer on it.
|
||||
~
|
||||
106 0 0 0 0 0
|
||||
D0
|
||||
@@ -299,8 +299,8 @@ S
|
||||
#10615
|
||||
Peddler's Road~
|
||||
Little elf-like people walk by you left and right, You wonder why... Then
|
||||
you realize that the Magic shop is directly in front of you to the north.
|
||||
There is a small sign here that says the words, Lara's Magic supplies.
|
||||
you realize that the Magic shop is directly in front of you to the north.
|
||||
There is a small sign here that says the words, Lara's Magic supplies.
|
||||
~
|
||||
106 0 0 0 0 0
|
||||
D0
|
||||
@@ -321,7 +321,7 @@ Inside the West Gate of Elcardo~
|
||||
The whispers of treachery and deciept fill the city streets and every
|
||||
passerby looks at you warily. Everyone in the city just wants peace, but the
|
||||
Mayor has failed to maintain order and the revolts have begun. Revolutionists
|
||||
are coming forth.
|
||||
are coming forth.
|
||||
~
|
||||
106 0 0 0 0 0
|
||||
D1
|
||||
@@ -335,11 +335,11 @@ D3
|
||||
S
|
||||
#10617
|
||||
Outside the West Gate of Elcardo~
|
||||
Through the gates to the east you can see the infamous city of Elcardo.
|
||||
Through the gates to the east you can see the infamous city of Elcardo.
|
||||
The city is known for its unstable government. The current Mayor has fallen
|
||||
ill and rumors abound. Everything from him being poisoned to an illness sent
|
||||
from the Gods because of the Mayor's betrayal to the upkeep of the citizens.
|
||||
A thick forest can be seen to the west.
|
||||
from the Gods because of the Mayor's betrayal to the upkeep of the citizens.
|
||||
A thick forest can be seen to the west.
|
||||
~
|
||||
106 0 0 0 0 3
|
||||
D1
|
||||
@@ -356,7 +356,7 @@ Guild Halls~
|
||||
This is the spellcaster side of the guild halls. You will find no fighter
|
||||
guilds in this section. To the north is the Cleric guildmaster and to the
|
||||
south is the Paladin guildmaster. Signs are placed over both doors stating
|
||||
that the guilds are closed.
|
||||
that the guilds are closed.
|
||||
~
|
||||
106 0 0 0 0 0
|
||||
D1
|
||||
@@ -372,8 +372,8 @@ S
|
||||
Guild Halls~
|
||||
Continuing on the spellcaster side of the halls you see a dark dreary guild,
|
||||
it must be the Vampire guild that is to the north. More elves walk in and out
|
||||
of the guild to the south, shall you take a closer look at the Mage guild.
|
||||
Signs are placed over both doors stating that the guilds are closed.
|
||||
of the guild to the south, shall you take a closer look at the Mage guild.
|
||||
Signs are placed over both doors stating that the guilds are closed.
|
||||
~
|
||||
106 0 0 0 0 0
|
||||
D1
|
||||
@@ -387,11 +387,11 @@ D3
|
||||
S
|
||||
#10620
|
||||
Guild Halls~
|
||||
To the south you see a strange guild, its more like a Grove then a guild.
|
||||
To the south you see a strange guild, its more like a Grove then a guild.
|
||||
You automatically assume that it is the Druid guild. Meanwhile, to the north
|
||||
you hear strange sounds unlike the other guilds. The Psionicist guild is to
|
||||
the north. Signs are placed over both doors stating that the guilds are
|
||||
closed.
|
||||
closed.
|
||||
~
|
||||
106 0 0 0 0 0
|
||||
D3
|
||||
@@ -401,12 +401,12 @@ D3
|
||||
S
|
||||
#10621
|
||||
Guild Halls~
|
||||
You sense a strong presence of evil when you step in front of this guild.
|
||||
You sense a strong presence of evil when you step in front of this guild.
|
||||
Shadows are everywhere and you can almost feel the fear rising in your throat.
|
||||
To the south you can make out the entrance to the Thieves guild in the dim
|
||||
light. North of here is the Warriors Guild. To the east is the safety and
|
||||
comfort of the Guild Halls. Signs are placed over both doors stating that the
|
||||
guilds are closed.
|
||||
guilds are closed.
|
||||
~
|
||||
106 0 0 0 0 0
|
||||
D1
|
||||
@@ -424,7 +424,7 @@ Guild Halls~
|
||||
It may be loud and not very peaceful but you feel strangly good that you are
|
||||
here. The Barbarian guild is to the north. But as you turn your head towards
|
||||
the south a peaceful feeling fills you body. The Ranger guild is to the south.
|
||||
Signs are placed over both doors stating that the guilds are closed.
|
||||
Signs are placed over both doors stating that the guilds are closed.
|
||||
~
|
||||
106 0 0 0 0 0
|
||||
D1
|
||||
@@ -437,7 +437,7 @@ Citizens Street~
|
||||
The citizens of Elcardo have grown up in a very poor state. But do not let
|
||||
their poverty fool you, they have spent much time training in combat since the
|
||||
city requires all citizens to serve in the army. Decrepit looking shacks are
|
||||
closed and boarded up to the north and south of you.
|
||||
closed and boarded up to the north and south of you.
|
||||
~
|
||||
106 0 0 0 0 0
|
||||
D1
|
||||
@@ -454,7 +454,7 @@ Citizens Street~
|
||||
Children run past you, high on sugar, or so you think. It is very loud in
|
||||
this part of Elcardo, much louder then the other parts. If it is not the
|
||||
screaming children that deafens you it is the mothers yelling for or at their
|
||||
children. More shacks are to the north and south.
|
||||
children. More shacks are to the north and south.
|
||||
~
|
||||
106 0 0 0 0 0
|
||||
D1
|
||||
@@ -471,7 +471,7 @@ Citizens Street~
|
||||
Children beg for money all around you. It is not often they see someone as
|
||||
rich as you in their neighborhood. You are quite annoyed that all these
|
||||
children are pulling at your clothes and digging in your pockets. To the north
|
||||
and south are the shacks that these children live in.
|
||||
and south are the shacks that these children live in.
|
||||
~
|
||||
106 0 0 0 0 0
|
||||
D1
|
||||
@@ -488,7 +488,7 @@ Dead End~
|
||||
To the north you see two teenage children guarding a shack which is
|
||||
reasonably nicer then the rest. The children are each holding a spear and have
|
||||
body paint around their eyes and on their cheeks. Each one with a look of hate
|
||||
and disgust on their face. Shall you enter...
|
||||
and disgust on their face. Shall you enter...
|
||||
~
|
||||
106 0 0 0 0 0
|
||||
D0
|
||||
@@ -505,7 +505,7 @@ Pathway to the Saloon~
|
||||
You are on the path towards the old Elcardo Saloon, a popular hangout for
|
||||
all those old Elcaro Knights. But watch out, they are quite bitter with their
|
||||
old age. The Saloon is a great place to glean the latest gossip from the
|
||||
locals.
|
||||
locals.
|
||||
~
|
||||
106 0 0 0 0 0
|
||||
D1
|
||||
@@ -522,7 +522,7 @@ Entrance to the Saloon~
|
||||
A short, very short, man is here letting people in and tossing people out of
|
||||
the Saloon. He doesnt look very intimidating at all. But, he must be
|
||||
qualified or he wouldn't have the job and be able to handle the soldiers and
|
||||
rebels.
|
||||
rebels.
|
||||
~
|
||||
106 0 0 0 0 0
|
||||
D1
|
||||
@@ -540,7 +540,7 @@ Inside the Elcardo Saloon~
|
||||
you were ten years old considering everyone in the room is at least twice your
|
||||
age. It is quite hard to breathe in here but these old timers are very use to
|
||||
it. You notice an odd back room with a sign on the door to the east saying Do
|
||||
Not Enter.
|
||||
Not Enter.
|
||||
~
|
||||
106 8 0 0 0 0
|
||||
D1
|
||||
@@ -558,7 +558,7 @@ Center of the Saloon~
|
||||
Elcardo knights and soldiers play cards all around you and reminisce about the
|
||||
olden days. Not quite the spot you find exciting but you wonder what is going
|
||||
on in that back room. An old veteran flashes his gums at you. The back room is
|
||||
close to the north.
|
||||
close to the north.
|
||||
~
|
||||
106 8 0 0 0 0
|
||||
D0
|
||||
@@ -575,7 +575,7 @@ The Back Room~
|
||||
The room is very dim, A few candles are lit on the walls. This is where
|
||||
many of the different rebellious factions in the city meet. They sometimes
|
||||
work together, sometimes oppose each other. It all depends which they think is
|
||||
most beneficial.
|
||||
most beneficial.
|
||||
~
|
||||
106 9 0 0 0 0
|
||||
D2
|
||||
@@ -588,7 +588,7 @@ The Armor Shop~
|
||||
The walls are tarnished black from soot. The sounds of clanging metal comes
|
||||
from a large man perfecting a silver sword. The smell of his sweat is enough
|
||||
to change your mind from entering this shop again, You should purchase your
|
||||
weapon and get out as fast as possible.
|
||||
weapon and get out as fast as possible.
|
||||
~
|
||||
106 8 0 0 0 0
|
||||
D1
|
||||
@@ -604,7 +604,7 @@ S
|
||||
The Bank of Elcardo~
|
||||
The bank is very clean and it feels very peaceful. There are many plaques
|
||||
on the walls all of which say something good about the city of Elcardo. Quite
|
||||
the rich looking establishment it is.
|
||||
the rich looking establishment it is.
|
||||
~
|
||||
106 8 0 0 0 0
|
||||
D0
|
||||
@@ -616,7 +616,7 @@ S
|
||||
The weapon shop~
|
||||
The armoury has a wide assortment of armours on the walls and in the
|
||||
windows. You see helmets, shields and chain shirts to name a few. To the
|
||||
south is the main street.
|
||||
south is the main street.
|
||||
~
|
||||
106 8 0 0 0 0
|
||||
D2
|
||||
@@ -633,7 +633,7 @@ Mayor's Hut~
|
||||
You are having a hard time believing that this little hut belongs to the
|
||||
Mayor of the city. A middle-aged women informs you that the Mayor is sick in
|
||||
bed and is taking no visitors. You should leave. To the south is a closed
|
||||
wooden door with the words "Do Not Disturb" on it.
|
||||
wooden door with the words "Do Not Disturb" on it.
|
||||
~
|
||||
106 12 0 0 0 0
|
||||
D0
|
||||
@@ -650,7 +650,7 @@ Inside the Mayor's room~
|
||||
The inside of the Mayor's room is quite impressive. A tall four post bed
|
||||
fills the center of the room. An ornately carved dresser and desk cover the
|
||||
western wall. A light fragrance attempts to cover the smell of death in the
|
||||
room.
|
||||
room.
|
||||
~
|
||||
106 8 0 0 0 0
|
||||
D0
|
||||
@@ -663,7 +663,7 @@ Grandma's Diner~
|
||||
This is a very small diner, but it is one of the most comfortable places
|
||||
you've ever been in your life. Directly behind the counter you see an elderly
|
||||
man playing with an antique cash register. In the kitchen you see a little old
|
||||
lady baking cookies and other goodies. You know you wanna have some.
|
||||
lady baking cookies and other goodies. You know you wanna have some.
|
||||
~
|
||||
106 8 0 0 0 0
|
||||
D2
|
||||
@@ -675,7 +675,7 @@ S
|
||||
Elcardo Grocer~
|
||||
You are inside the general store. All sorts of items are stacked on shelves
|
||||
behind the counter, safely out of your reach. None of the items seem to be of
|
||||
special interest, just your everyday requirements.
|
||||
special interest, just your everyday requirements.
|
||||
~
|
||||
106 8 0 0 0 0
|
||||
D0
|
||||
@@ -688,7 +688,7 @@ Lara's Magic Supplies~
|
||||
The shop is quite small compared to the others. Shelves are filled with
|
||||
mason jars with pig eyes, cow tongues, and chicken brains. It is not the most
|
||||
pleasant sight in the world. Lara is quite the odd looking individual, wearing
|
||||
all black with the Skull of Hakanda around here neck.
|
||||
all black with the Skull of Hakanda around here neck.
|
||||
~
|
||||
106 12 0 0 0 0
|
||||
D2
|
||||
@@ -701,7 +701,7 @@ Inside the Shack~
|
||||
You are in the main entrance to the poor shack that was being guarded by two
|
||||
teenage kids. What could they possibly be guarding you wonder. There are
|
||||
doors to the west and east of you and also a large solid stone door to the
|
||||
north.
|
||||
north.
|
||||
~
|
||||
106 8 0 0 0 0
|
||||
D0
|
||||
@@ -726,7 +726,7 @@ S
|
||||
Poor Barracks~
|
||||
There are bunk beds all around you. Extra spears and other weapons lie in
|
||||
the corner of the room. Some teenage children are sleeping in the bunks while
|
||||
some are choosing a weapon. Should You really be here...
|
||||
some are choosing a weapon. Should You really be here...
|
||||
~
|
||||
106 0 0 0 0 0
|
||||
D1
|
||||
@@ -739,7 +739,7 @@ Poor Barracks~
|
||||
Bunk beds everywhere, clothes neatly folded in separate piles. These
|
||||
children look very tired and look as though they are far over-worked. A Young
|
||||
child quietly crys on a bunk to your left, all he really needs is some comfort.
|
||||
An open hatch leads down.
|
||||
An open hatch leads down.
|
||||
~
|
||||
106 12 0 0 0 0
|
||||
D3
|
||||
@@ -755,7 +755,7 @@ S
|
||||
An Empty Room~
|
||||
The room is very VERY small and there is almost nothing in it. The walls
|
||||
are very dirty and the floor is made of dirt. A shudder goes through your
|
||||
spine, You can sense the hatred in this place.
|
||||
spine, You can sense the hatred in this place.
|
||||
~
|
||||
106 9 0 0 0 0
|
||||
D4
|
||||
@@ -771,9 +771,9 @@ S
|
||||
Chambers of Sujin Suncas~
|
||||
The rebel headquarters run by Sujin Suncas is more run-down than would be
|
||||
expected. It appears he lacks the financial support to carry out a successful
|
||||
rebellion. Rebellions never last very long once people start starving.
|
||||
rebellion. Rebellions never last very long once people start starving.
|
||||
Perhaps that is the Mayor's strategy. A few wooden chairs are placed around an
|
||||
empty table.
|
||||
empty table.
|
||||
~
|
||||
106 9 0 0 0 0
|
||||
D2
|
||||
@@ -786,7 +786,7 @@ S
|
||||
Entrance to the Dungeon~
|
||||
The smell of old bones and rotting flesh fills your nose. There are puddles
|
||||
of a brownish liquid on the floor and stains of blood on the walls. The sound
|
||||
of moaning rings through-out the dungeon.
|
||||
of moaning rings through-out the dungeon.
|
||||
~
|
||||
106 9 0 0 0 0
|
||||
D0
|
||||
@@ -810,7 +810,7 @@ S
|
||||
Death Chamber~
|
||||
This cramped room has a very strong odor of decay to it. It is not pleasant
|
||||
at all. You wonder why the citizens of Elcardo would allow people to be
|
||||
imprisoned down here in the dungeons.
|
||||
imprisoned down here in the dungeons.
|
||||
~
|
||||
106 9 0 0 0 0
|
||||
D1
|
||||
@@ -822,7 +822,7 @@ S
|
||||
Torture Room~
|
||||
Strange devices used for torture are scattered all around the room. Why
|
||||
would they torture people in a dungeon, Sick SICK people. It appears that
|
||||
there are some bodies still alive in here.
|
||||
there are some bodies still alive in here.
|
||||
~
|
||||
106 9 0 0 0 0
|
||||
D3
|
||||
@@ -835,7 +835,7 @@ Dungeon Hallway~
|
||||
You do not feel safe at all when you are down here all alone. There are a
|
||||
few small candles mounted on the dungeon walls just enough light to see your
|
||||
own hands but thats about the only thing visible. A gaping hole in the dungeon
|
||||
floor to the west looks bottomless.
|
||||
floor to the west looks bottomless.
|
||||
~
|
||||
106 0 0 0 0 0
|
||||
D0
|
||||
@@ -853,7 +853,7 @@ D3
|
||||
S
|
||||
#10650
|
||||
Body Count~
|
||||
FALLING, FELL, NEAR-DEAD! Should have read the room descriptions.
|
||||
FALLING, FELL, NEAR-DEAD! Should have read the room descriptions.
|
||||
~
|
||||
106 165 0 0 0 0
|
||||
S
|
||||
@@ -863,7 +863,7 @@ Dungeon Hallway~
|
||||
There are rooms and chambers to the left and right of you, this way and that
|
||||
way. You do not feel safe at all when you are down here all alone. There are
|
||||
a few small candles mounted on the dungeon walls just enough light to see your
|
||||
own hands but thats about the only thing visible.
|
||||
own hands but thats about the only thing visible.
|
||||
~
|
||||
106 8 0 0 0 0
|
||||
D0
|
||||
@@ -887,7 +887,7 @@ S
|
||||
A Black Cell~
|
||||
This is a the scariest room of all. There is no light AT ALL. You can feel
|
||||
your heart pounding as you look around the room trying to see if something is
|
||||
here... Is alive.
|
||||
here... Is alive.
|
||||
~
|
||||
106 9 0 0 0 0
|
||||
D1
|
||||
@@ -900,7 +900,7 @@ Suncas Jail Cell.~
|
||||
This large room with earthen walls has been equipped with shackles for both
|
||||
hands and feet. They seem to have been driven into the walls on long steel
|
||||
poles. A few leg shackles are scattered about the center of the room. This
|
||||
appears to be a jail cell for prisoners.
|
||||
appears to be a jail cell for prisoners.
|
||||
~
|
||||
106 9 0 0 0 0
|
||||
D3
|
||||
@@ -913,7 +913,7 @@ The Guard Room~
|
||||
Blood and guts are all over the floor and walls in this room. It looks as
|
||||
though a few prisoners escaped and came after the guards. It is even more
|
||||
gross that part of the guts have been eaten. They must not feed the prisoners
|
||||
very well.
|
||||
very well.
|
||||
~
|
||||
106 8 0 0 0 0
|
||||
D2
|
||||
@@ -925,7 +925,7 @@ S
|
||||
A Path between Hannah and Elcardo~
|
||||
Forests surround you, but to the east you can just make out the city of
|
||||
Elcardo. While to the west and north some you have heard lies the city of
|
||||
Hannah. The path looks relatively empty, and unused here.
|
||||
Hannah. The path looks relatively empty, and unused here.
|
||||
~
|
||||
106 0 0 0 0 0
|
||||
D1
|
||||
@@ -942,7 +942,7 @@ A Path between Hannah and Elcardo~
|
||||
This well travelled path links the cities of Elcardo and Hannah. The two
|
||||
cities were once strong allies until the City of Hannah started having problems
|
||||
with strange creatures storming the city walls. All communication between the
|
||||
cities has been cut off for some time now.
|
||||
cities has been cut off for some time now.
|
||||
~
|
||||
106 0 0 0 0 0
|
||||
D0
|
||||
@@ -959,7 +959,7 @@ Before the City of Hannah~
|
||||
Just to the north can be seen a pair of barred and rusted gates, the gates
|
||||
have been closed for a long time and rumours of the city within being destroyed
|
||||
or deserted abound. The city walls stretching to the east and west are crumbled
|
||||
in some places, even torn down.
|
||||
in some places, even torn down.
|
||||
~
|
||||
106 0 0 0 0 0
|
||||
D2
|
||||
|
||||
@@ -9,13 +9,13 @@ Mobs : 20
|
||||
Objects : 56
|
||||
Shops : 2
|
||||
Triggers : 1
|
||||
Theme : The zone is the town ship for the undead. Totally against the
|
||||
Theme : The zone is the town ship for the undead. Totally against the
|
||||
living.
|
||||
Notes : It could be converted into a starting town if we want. It is not
|
||||
quite good enough for that right now, but close. Almost
|
||||
Notes : It could be converted into a starting town if we want. It is not
|
||||
quite good enough for that right now, but close. Almost
|
||||
everything here is !LIVING.
|
||||
Links : 08n
|
||||
|
||||
|
||||
Zone: 107 was linked to the following zones:
|
||||
101 The South Road at 10740 (east ) ---> 10131
|
||||
~
|
||||
@@ -28,7 +28,7 @@ cornering every angle as a fat retraction. Probably the only dry area around
|
||||
the lands, this clearing seems to be the only place a tired rack of bones or a
|
||||
blood drenched undead could probably call close to home. Dust particles float
|
||||
around the air in a weird sort of lingering cloud. Sounds of mourning,
|
||||
creaking and shaking can be heard from as far as the eyes can see.
|
||||
creaking and shaking can be heard from as far as the eyes can see.
|
||||
~
|
||||
107 28 0 0 0 0
|
||||
D0
|
||||
@@ -54,12 +54,12 @@ D5
|
||||
S
|
||||
#10702
|
||||
Badlands~
|
||||
Moving onto highgrounds the swamp waters start to dry beneath your feet.
|
||||
Moving onto highgrounds the swamp waters start to dry beneath your feet.
|
||||
Circles of small puddles gather water into your footwear, making them gushy and
|
||||
uncomfortable. In the Badlands the skys above paint a grey ceiling that never
|
||||
changes through weather. The surroundings show nothing but broken wood and
|
||||
moss, eminating a foul smell that gathers into your nostrils and greens your
|
||||
thoughts into what may lay ahead of this damned place.
|
||||
thoughts into what may lay ahead of this damned place.
|
||||
~
|
||||
107 1 0 0 0 1
|
||||
D0
|
||||
@@ -79,7 +79,7 @@ water and dead or decaying plantlife is sobering and a good example of the
|
||||
frailty of life. The undead rule this world whether the living realize it or
|
||||
not. An old building in as bad a condition as the rest of the swamp looms
|
||||
overhead in the branches of a large tree. A set of stairs lead up to an dark
|
||||
empty doorway.
|
||||
empty doorway.
|
||||
~
|
||||
107 1 0 0 0 0
|
||||
D0
|
||||
@@ -109,7 +109,7 @@ Badlands~
|
||||
ground. Several stakes and crosses have been nailed in a circle, displaying
|
||||
the remains of the few living who tried to enter this deadly abyss. To the
|
||||
west a large tree cradles a small building in its limbs. The loud clank and
|
||||
shriek of metal being shaped can be heard within.
|
||||
shriek of metal being shaped can be heard within.
|
||||
~
|
||||
107 1 0 0 0 0
|
||||
D1
|
||||
@@ -126,7 +126,7 @@ Badlands~
|
||||
The howl of wind passing through the hollow dead limbs of the trees is the
|
||||
only sound that can be heard. Though the wind blows fervently, the clouds
|
||||
above do not change. The land is barren and lifeless. Pools of water and muck
|
||||
appear untouched and undisturbed. Nothing living dares pass this way.
|
||||
appear untouched and undisturbed. Nothing living dares pass this way.
|
||||
~
|
||||
107 5 0 0 0 0
|
||||
D2
|
||||
@@ -143,7 +143,7 @@ Badlands~
|
||||
The murky waters of the swamp rise to just below your knees. The smell is
|
||||
overpowering, emanating from the dead plantlife and even a few bodies that
|
||||
float past. The sky above remains unchanged and unmoving, as if frozen in
|
||||
time. These swamps are the home to those who have foresworn life.
|
||||
time. These swamps are the home to those who have foresworn life.
|
||||
~
|
||||
107 1 0 0 0 0
|
||||
D1
|
||||
@@ -161,7 +161,7 @@ Badlands~
|
||||
waters through which you trod. A cave can be seen leading into the bowels of
|
||||
the badlands. The trees and plantlife surrounding it and you are dead and on
|
||||
the last stages of decomposition, like everything else in this place of
|
||||
damnation.
|
||||
damnation.
|
||||
~
|
||||
107 5 0 0 0 0
|
||||
D1
|
||||
@@ -180,7 +180,7 @@ only exit to the south. A large board has been erected on the northern wall.
|
||||
Messages are written on scattered parchments about the room, some in blood,
|
||||
some in even less pleasing bodily fluids. This is the meeting room of the
|
||||
undead where they may plot and scheme their corruption and consumption of the
|
||||
living world.
|
||||
living world.
|
||||
~
|
||||
107 1 0 0 0 0
|
||||
D2
|
||||
@@ -193,7 +193,7 @@ Wetlands~
|
||||
The stone remains of a ruined city are slowly being consumed by the rot and
|
||||
decay of the swamp. A few small stone buildings can be seen struggling to
|
||||
remain above the murky waters. To the north an entire building looks almost
|
||||
untouched by the surrounding swamp.
|
||||
untouched by the surrounding swamp.
|
||||
~
|
||||
107 8 0 0 0 6
|
||||
D0
|
||||
@@ -214,7 +214,7 @@ has diminished to an absolute null. Dead bodies of those once loved, float on
|
||||
the surface waters of the wetlands getting trapped inbetween the dead and
|
||||
rotting overgrowned weedgrass. A strange stairway of the thick fog looks solid
|
||||
enough to walk on. It rises high above you into a low hanging cloud of white
|
||||
vapor.
|
||||
vapor.
|
||||
~
|
||||
107 0 0 0 0 6
|
||||
D0
|
||||
@@ -244,7 +244,7 @@ Wetlands~
|
||||
everything within, except for a small gap in the stones to the north and south.
|
||||
The walls of rock are the only remains of an unkown civilization that has been
|
||||
buried and forgotten in the realm of the undead. To the south you can see a
|
||||
faint trail that looks drier than the surrounding area.
|
||||
faint trail that looks drier than the surrounding area.
|
||||
~
|
||||
107 0 0 0 0 6
|
||||
D0
|
||||
@@ -262,7 +262,7 @@ Wetlands~
|
||||
you take. The sucking sound of your footsteps is broken only by a shrill
|
||||
ceaseless scream in the distance. The clouds overhead are motionless. They
|
||||
look superficial, the only movement is that of a thin layer of fog rising off
|
||||
the murky water.
|
||||
the murky water.
|
||||
~
|
||||
107 8 0 0 0 6
|
||||
D1
|
||||
@@ -280,7 +280,7 @@ Wetlands~
|
||||
the warm water into the cooler air, reducing visibility and attenuating any
|
||||
sound. The waters are an unhealthy shade of black and grey. Making it
|
||||
impossible to judge the depth or see what lies underneath. A few ripples in
|
||||
the water are the only sign of life in this hell hole.
|
||||
the water are the only sign of life in this hell hole.
|
||||
~
|
||||
107 12 0 0 0 6
|
||||
D0
|
||||
@@ -297,7 +297,7 @@ Wetlands~
|
||||
Dead trees covered in a black moss rise out of the swamp like skeltal
|
||||
fingers trying to claw their way out of their swampy graves. Large pools dark
|
||||
water reflect the strange unchanging sky above. Small trailers of fog rise off
|
||||
the warm water and dissipate into the cool, still air.
|
||||
the warm water and dissipate into the cool, still air.
|
||||
~
|
||||
107 0 0 0 0 6
|
||||
D1
|
||||
@@ -314,7 +314,7 @@ Wetlands~
|
||||
The lack of life and movement makes the dead swamp look more like a painting
|
||||
than reality. Filthy water, dead trees, rotting debris floating motoinless in
|
||||
the still waters. A large sinkhole has collapsed here. Revealing a dark
|
||||
cavern below.
|
||||
cavern below.
|
||||
~
|
||||
107 0 0 0 0 6
|
||||
D1
|
||||
@@ -329,9 +329,9 @@ S
|
||||
#10716
|
||||
Stone Ruins~
|
||||
The remains of a once impressive stone structure lies collapsed all about.
|
||||
Fluted columns of marble and granite stand naked with no roof to cover them.
|
||||
Fluted columns of marble and granite stand naked with no roof to cover them.
|
||||
A once marvelous cobblestone road has been desecrated and broken by years of
|
||||
neglect. The remnants of a few small buildings still remain.
|
||||
neglect. The remnants of a few small buildings still remain.
|
||||
~
|
||||
107 1 0 0 0 7
|
||||
D1
|
||||
@@ -345,11 +345,11 @@ D3
|
||||
S
|
||||
#10717
|
||||
Cave-in Tundra~
|
||||
The remains of a stone staircase lead up into an ancient stone structure.
|
||||
The remains of a stone staircase lead up into an ancient stone structure.
|
||||
The walls, ceilings and floor changes from stone slabs constructed centuries
|
||||
ago to bare cavern walls of strange colors. A thin film of ice covers
|
||||
everything as a frozen breeze from the east keeps everything frozen. Nothing
|
||||
living is in evidence.
|
||||
living is in evidence.
|
||||
~
|
||||
107 0 0 0 0 0
|
||||
D3
|
||||
@@ -369,7 +369,7 @@ S
|
||||
Stone Ruins~
|
||||
A massive structure with steps leading up to the summit towers over the rest
|
||||
of the ruins. It is still in good repair and even looks slightly used. All
|
||||
around the encroaching swampland is beginning to reclaim this fallen city.
|
||||
around the encroaching swampland is beginning to reclaim this fallen city.
|
||||
~
|
||||
107 0 0 0 0 0
|
||||
D0
|
||||
@@ -399,7 +399,7 @@ Stone Ruins~
|
||||
of the remainder of this once beautiful city. A few other buildings remain,
|
||||
ready to collapse at any time. To the north and south are two such buildings.
|
||||
Neither have doors since the wood has rotted away decades ago, the only remains
|
||||
are the stony skeletal walls and roof.
|
||||
are the stony skeletal walls and roof.
|
||||
~
|
||||
107 0 0 0 0 0
|
||||
D0
|
||||
@@ -425,7 +425,7 @@ Swampy Flats~
|
||||
dead tree stumps and seems to come from several directions. The presence of so
|
||||
many undead have sucked the life out this land. Nothing living moves. From
|
||||
within these realms comes the source of the undead, and no one has yet to
|
||||
discover what or where it is.
|
||||
discover what or where it is.
|
||||
~
|
||||
107 0 0 0 0 0
|
||||
D0
|
||||
@@ -445,7 +445,7 @@ towards a pseudo horizon that never seems to get brighter no matter the
|
||||
distance closer. Broken root arms bend and twist around each other in a static
|
||||
dance that lasts forever. The opaque grounds below cover stories of great wars
|
||||
and treason burried into the ground. Leaving behind nothing but a legend and
|
||||
scattered armours collected by merchants and sold to far away realms.
|
||||
scattered armours collected by merchants and sold to far away realms.
|
||||
~
|
||||
107 0 0 0 0 0
|
||||
D0
|
||||
@@ -463,7 +463,7 @@ Swampy Flats~
|
||||
unidentifiable objects float on or near the surface of the black liquid. The
|
||||
footing is unsure and treacherous, dangerous to anyone afraid of drowning, but
|
||||
nothing more than a nuisance for those that call this place home. The land of
|
||||
the undead is no place for the living.
|
||||
the undead is no place for the living.
|
||||
~
|
||||
107 8 0 0 0 0
|
||||
D0
|
||||
@@ -497,7 +497,7 @@ Cave-in Tundra~
|
||||
The cavern walls seem painted in strains of different colors from red to
|
||||
violet. All colors of the spectrum fill the room and give it a strange feeling
|
||||
of being in motion. The occasional tremor causes dust and small rocks to shake
|
||||
loose from the ceiling and walls.
|
||||
loose from the ceiling and walls.
|
||||
~
|
||||
107 0 0 0 0 0
|
||||
D1
|
||||
@@ -516,7 +516,7 @@ crashing down, a descending faced cave-in wall in which you are standing now.
|
||||
The colours of these rocks are as vibrant as they are large. Yellow, brown and
|
||||
red and all different strains of concentration, running up and down, as if
|
||||
painted formations. The ground below always trembling giving off an uneasy
|
||||
feeling of being swallowed deeper into this tundra.
|
||||
feeling of being swallowed deeper into this tundra.
|
||||
~
|
||||
107 0 0 0 0 0
|
||||
D0
|
||||
@@ -544,7 +544,7 @@ S
|
||||
Cave-in Tundra~
|
||||
The rocky walls form a natural dead end in this lifeless cavern. The floor
|
||||
consists of small rocks of every color making travel precarious at best. The
|
||||
walls are striated with strange colors and shapes, almost as if painted.
|
||||
walls are striated with strange colors and shapes, almost as if painted.
|
||||
~
|
||||
107 0 0 0 0 0
|
||||
D1
|
||||
@@ -554,11 +554,11 @@ D1
|
||||
S
|
||||
#10727
|
||||
Cave-in Tundra~
|
||||
The remains of a recent collapse has opened even more of the cavern.
|
||||
The remains of a recent collapse has opened even more of the cavern.
|
||||
Stones of random size and color cover the floor. Nothing can live in this
|
||||
frozen rocky grave. No moss or lichen is visible on any of the rocks. The
|
||||
wind howls through the empty cavern like a mother mourning for the loss of her
|
||||
children.
|
||||
children.
|
||||
~
|
||||
107 0 0 0 0 0
|
||||
D0
|
||||
@@ -572,10 +572,10 @@ D2
|
||||
S
|
||||
#10728
|
||||
Cave-in Tundra~
|
||||
A chill wind from the south blows bits of ice and dirt around the cavern.
|
||||
A chill wind from the south blows bits of ice and dirt around the cavern.
|
||||
Stalagtites hang from the ceiling, looking like large icicles. From the cavern
|
||||
floor rises stalagmites reach up towards their twins. A few connecting,
|
||||
forming natural pillars to support this underground cavern.
|
||||
forming natural pillars to support this underground cavern.
|
||||
~
|
||||
107 0 0 0 0 0
|
||||
D2
|
||||
@@ -592,7 +592,7 @@ Cave-in Tundra~
|
||||
Stalagmites and stalagtites make travel and visibility difficult. The path
|
||||
through the cavern weaves around natures pillars. Piles of rocks are arranged
|
||||
in strange patterns, their colors looking artificial. A strange presence seems
|
||||
to fill the cavern.
|
||||
to fill the cavern.
|
||||
~
|
||||
107 0 0 0 0 0
|
||||
D0
|
||||
@@ -609,7 +609,7 @@ Cave-in Tundra~
|
||||
The remains of a recent collapse fills the cavern. Small puddles of swamp
|
||||
water have begun to crystallize into ice. Rotten roots from dead trees hang
|
||||
down at the edge of the collapse, making an easy climb out. A chill wind from
|
||||
the north flows up and out of the cavern.
|
||||
the north flows up and out of the cavern.
|
||||
~
|
||||
107 4 0 0 0 0
|
||||
D0
|
||||
@@ -627,7 +627,7 @@ Writing Iuel~
|
||||
boards walls and everything inside this room, tells tales of the greatness this
|
||||
crypt use to possess. A bright fire burns on the furnance in the shorter
|
||||
corner of the room, warming the chilled bone and every fiber or muscles that
|
||||
will twitch in gratefulness.
|
||||
will twitch in gratefulness.
|
||||
~
|
||||
107 29 0 0 0 0
|
||||
D1
|
||||
@@ -640,7 +640,7 @@ Central Armoury and Weaponary~
|
||||
Racks and racks and racks of standing, lying, hanging and weapons and armour
|
||||
still in the middle of making are scattered everywhere in this room. A large
|
||||
odylic anvil gathers the attention of everything magnetic in steel and rust and
|
||||
draws it to the owner of this shop.
|
||||
draws it to the owner of this shop.
|
||||
~
|
||||
107 20 0 0 0 0
|
||||
D5
|
||||
@@ -653,7 +653,7 @@ Cauldron Skyways~
|
||||
Scents of sweet, sour and bitter herbs complicate your senses. It is a
|
||||
mixture of all that you have ever smelt before and a few new aromas that you
|
||||
are curious about . In the middle of this room sits a large copper cauldron
|
||||
with two large rings and some engravings on the side of it.
|
||||
with two large rings and some engravings on the side of it.
|
||||
~
|
||||
107 28 0 0 0 0
|
||||
D5
|
||||
@@ -665,7 +665,7 @@ S
|
||||
Wisdom Revise~
|
||||
Upon entering the room unseen hits and blows force you to the ground,
|
||||
followed by emptines... All that come to the spectre of Iuel to learn must
|
||||
first forget what they already know.
|
||||
first forget what they already know.
|
||||
~
|
||||
107 29 0 0 0 0
|
||||
D5
|
||||
@@ -679,7 +679,7 @@ Drugstore~
|
||||
counter, bottles of medication and strange foul looking conjures sit on the
|
||||
shelves of these cupboards. A strange awkward feeling as movement in this room
|
||||
is restricted to a limit. The pale light in the room coming from a lighten
|
||||
lamp coveres the shadow of a translucent being.
|
||||
lamp coveres the shadow of a translucent being.
|
||||
~
|
||||
107 21 0 0 0 0
|
||||
D4
|
||||
@@ -693,7 +693,7 @@ The Post Office of Iuel~
|
||||
allow communication between the various factions of the undead who which to
|
||||
conspire the overthrow of all pitiful living creatures in the realm. A large
|
||||
shelf divided into small boxes filled with names seems to be the extent of the
|
||||
postmans ability to sort and deliver mail.
|
||||
postmans ability to sort and deliver mail.
|
||||
~
|
||||
107 8 0 0 0 0
|
||||
D2
|
||||
@@ -707,7 +707,7 @@ The Bank of Iuel~
|
||||
fortune in coins and other treasures lies within. But no one is stupid enough
|
||||
to try and steal from this bank. The walls are crumbling into dust, debris
|
||||
from the ceiling lies about the floor, making an excellent skylight through
|
||||
which you can see the grey unmoving clouds above.
|
||||
which you can see the grey unmoving clouds above.
|
||||
~
|
||||
107 0 0 0 0 0
|
||||
D0
|
||||
@@ -721,7 +721,7 @@ Pet Shop of Iuel~
|
||||
This strange room is starkly out of place and in remarkably good condition.
|
||||
Cages line all the walls filled with animals. A small boy tends to them with
|
||||
love and devotion. The smell is what could be expected, a mix of urine,
|
||||
fesces, and animals.
|
||||
fesces, and animals.
|
||||
~
|
||||
107 8 0 0 0 0
|
||||
D3
|
||||
@@ -745,8 +745,8 @@ S
|
||||
#10740
|
||||
Entrance to Iuel~
|
||||
The hill slopes downwards into what appears to be an old and abandoned city
|
||||
of stone. It is starkly out of place with plains and field surrounding it.
|
||||
The city appears to be sinking into the swamplands it rests upon.
|
||||
of stone. It is starkly out of place with plains and field surrounding it.
|
||||
The city appears to be sinking into the swamplands it rests upon.
|
||||
~
|
||||
107 0 0 0 0 0
|
||||
D0
|
||||
@@ -763,7 +763,7 @@ of blood and flesh, spilt and cutt off from fallen fighters leaves this place a
|
||||
terrible adventuring spot. Soft walls of this sink hole crumbles slowly
|
||||
expanding it's diameter century over century. Absolutely no light penetrates
|
||||
into this cavern trapping humid coldness in the air and a nerve racking
|
||||
silence.
|
||||
silence.
|
||||
~
|
||||
107 357 0 0 0 9
|
||||
D1
|
||||
@@ -788,7 +788,7 @@ of blood and flesh, spilt and cutt off from fallen fighters leaves this place a
|
||||
terrible adventuring spot. Soft walls of this sink hole crumbles slowly
|
||||
expanding it's diameter century over century. Absolutely no light penetrates
|
||||
into this cavern trapping humid coldness in the air and a nerve racking
|
||||
silence.
|
||||
silence.
|
||||
~
|
||||
107 0 0 0 0 0
|
||||
D2
|
||||
@@ -813,7 +813,7 @@ of blood and flesh, spilt and cutt off from fallen fighters leaves this place a
|
||||
terrible adventuring spot. Soft walls of this sink hole crumbles slowly
|
||||
expanding it's diameter century over century. Absolutely no light penetrates
|
||||
into this cavern trapping humid coldness in the air and a nerve racking
|
||||
silence.
|
||||
silence.
|
||||
~
|
||||
107 0 0 0 0 0
|
||||
D3
|
||||
@@ -838,7 +838,7 @@ of blood and flesh, spilt and cutt off from fallen fighters leaves this place a
|
||||
terrible adventuring spot. Soft walls of this sink hole crumbles slowly
|
||||
expanding it's diameter century over century. Absolutely no light penetrates
|
||||
into this cavern trapping humid coldness in the air and a nerve racking
|
||||
silence.
|
||||
silence.
|
||||
~
|
||||
107 0 0 0 0 0
|
||||
D1
|
||||
@@ -867,7 +867,7 @@ of blood and flesh, spilt and cutt off from fallen fighters leaves this place a
|
||||
terrible adventuring spot. Soft walls of this sink hole crumbles slowly
|
||||
expanding it's diameter century over century. Absolutely no light penetrates
|
||||
into this cavern trapping humid coldness in the air and a nerve racking
|
||||
silence.
|
||||
silence.
|
||||
~
|
||||
107 0 0 0 0 0
|
||||
D0
|
||||
@@ -892,7 +892,7 @@ of blood and flesh, spilt and cutt off from fallen fighters leaves this place a
|
||||
terrible adventuring spot. Soft walls of this sink hole crumbles slowly
|
||||
expanding it's diameter century over century. Absolutely no light penetrates
|
||||
into this cavern trapping humid coldness in the air and a nerve racking
|
||||
silence.
|
||||
silence.
|
||||
~
|
||||
107 0 0 0 0 0
|
||||
D2
|
||||
@@ -913,7 +913,7 @@ of blood and flesh, spilt and cutt off from fallen fighters leaves this place a
|
||||
terrible adventuring spot. Soft walls of this sink hole crumbles slowly
|
||||
expanding it's diameter century over century. Absolutely no light penetrates
|
||||
into this cavern trapping humid coldness in the air and a nerve racking
|
||||
silence.
|
||||
silence.
|
||||
~
|
||||
107 0 0 0 0 0
|
||||
D0
|
||||
@@ -934,7 +934,7 @@ of blood and flesh, spilt and cutt off from fallen fighters leaves this place a
|
||||
terrible adventuring spot. Soft walls of this sink hole crumbles slowly
|
||||
expanding it's diameter century over century. Absolutely no light penetrates
|
||||
into this cavern trapping humid coldness in the air and a nerve racking
|
||||
silence.
|
||||
silence.
|
||||
~
|
||||
107 0 0 0 0 0
|
||||
D2
|
||||
@@ -955,7 +955,7 @@ of blood and flesh, spilt and cutt off from fallen fighters leaves this place a
|
||||
terrible adventuring spot. Soft walls of this sink hole crumbles slowly
|
||||
expanding it's diameter century over century. Absolutely no light penetrates
|
||||
into this cavern trapping humid coldness in the air and a nerve racking
|
||||
silence.
|
||||
silence.
|
||||
~
|
||||
107 0 0 0 0 0
|
||||
D4
|
||||
@@ -976,7 +976,7 @@ of blood and flesh, spilt and cutt off from fallen fighters leaves this place a
|
||||
terrible adventuring spot. Soft walls of this sink hole crumbles slowly
|
||||
expanding it's diameter century over century. Absolutely no light penetrates
|
||||
into this cavern trapping humid coldness in the air and a nerve racking
|
||||
silence.
|
||||
silence.
|
||||
~
|
||||
107 0 0 0 0 0
|
||||
D3
|
||||
@@ -1001,7 +1001,7 @@ of blood and flesh, spilt and cutt off from fallen fighters leaves this place a
|
||||
terrible adventuring spot. Soft walls of this sink hole crumbles slowly
|
||||
expanding it's diameter century over century. Absolutely no light penetrates
|
||||
into this cavern trapping humid coldness in the air and a nerve racking
|
||||
silence.
|
||||
silence.
|
||||
~
|
||||
107 0 0 0 0 0
|
||||
D4
|
||||
@@ -1022,7 +1022,7 @@ of blood and flesh, spilt and cutt off from fallen fighters leaves this place a
|
||||
terrible adventuring spot. Soft walls of this sink hole crumbles slowly
|
||||
expanding it's diameter century over century. Absolutely no light penetrates
|
||||
into this cavern trapping humid coldness in the air and a nerve racking
|
||||
silence.
|
||||
silence.
|
||||
~
|
||||
107 0 0 0 0 0
|
||||
D0
|
||||
@@ -1047,7 +1047,7 @@ of blood and flesh, spilt and cutt off from fallen fighters leaves this place a
|
||||
terrible adventuring spot. Soft walls of this sink hole crumbles slowly
|
||||
expanding it's diameter century over century. Absolutely no light penetrates
|
||||
into this cavern trapping humid coldness in the air and a nerve racking
|
||||
silence.
|
||||
silence.
|
||||
~
|
||||
107 0 0 0 0 0
|
||||
D0
|
||||
@@ -1068,7 +1068,7 @@ of blood and flesh, spilt and cutt off from fallen fighters leaves this place a
|
||||
terrible adventuring spot. Soft walls of this sink hole crumbles slowly
|
||||
expanding it's diameter century over century. Absolutely no light penetrates
|
||||
into this cavern trapping humid coldness in the air and a nerve racking
|
||||
silence.
|
||||
silence.
|
||||
~
|
||||
107 0 0 0 0 0
|
||||
D0
|
||||
@@ -1093,7 +1093,7 @@ of blood and flesh, spilt and cutt off from fallen fighters leaves this place a
|
||||
terrible adventuring spot. Soft walls of this sink hole crumbles slowly
|
||||
expanding it's diameter century over century. Absolutely no light penetrates
|
||||
into this cavern trapping humid coldness in the air and a nerve racking
|
||||
silence.
|
||||
silence.
|
||||
~
|
||||
107 0 0 0 0 0
|
||||
D1
|
||||
@@ -1114,7 +1114,7 @@ of blood and flesh, spilt and cutt off from fallen fighters leaves this place a
|
||||
terrible adventuring spot. Soft walls of this sink hole crumbles slowly
|
||||
expanding it's diameter century over century. Absolutely no light penetrates
|
||||
into this cavern trapping humid coldness in the air and a nerve racking
|
||||
silence.
|
||||
silence.
|
||||
~
|
||||
107 0 0 0 0 0
|
||||
D1
|
||||
@@ -1141,7 +1141,7 @@ of blood and flesh, spilt and cutt off from fallen fighters leaves this place a
|
||||
terrible adventuring spot. Soft walls of this sink hole crumbles slowly
|
||||
expanding it's diameter century over century. Absolutely no light penetrates
|
||||
into this cavern trapping humid coldness in the air and a nerve racking
|
||||
silence.
|
||||
silence.
|
||||
~
|
||||
107 0 0 0 0 0
|
||||
D0
|
||||
@@ -1162,7 +1162,7 @@ of blood and flesh, spilt and cutt off from fallen fighters leaves this place a
|
||||
terrible adventuring spot. Soft walls of this sink hole crumbles slowly
|
||||
expanding it's diameter century over century. Absolutely no light penetrates
|
||||
into this cavern trapping humid coldness in the air and a nerve racking
|
||||
silence.
|
||||
silence.
|
||||
~
|
||||
107 0 0 0 0 0
|
||||
D4
|
||||
@@ -1183,7 +1183,7 @@ of blood and flesh, spilt and cutt off from fallen fighters leaves this place a
|
||||
terrible adventuring spot. Soft walls of this sink hole crumbles slowly
|
||||
expanding it's diameter century over century. Absolutely no light penetrates
|
||||
into this cavern trapping humid coldness in the air and a nerve racking
|
||||
silence.
|
||||
silence.
|
||||
~
|
||||
107 0 0 0 0 0
|
||||
D4
|
||||
@@ -1204,7 +1204,7 @@ of blood and flesh, spilt and cutt off from fallen fighters leaves this place a
|
||||
terrible adventuring spot. Soft walls of this sink hole crumbles slowly
|
||||
expanding it's diameter century over century. Absolutely no light penetrates
|
||||
into this cavern trapping humid coldness in the air and a nerve racking
|
||||
silence.
|
||||
silence.
|
||||
~
|
||||
107 0 0 0 0 0
|
||||
D0
|
||||
@@ -1225,7 +1225,7 @@ of blood and flesh, spilt and cutt off from fallen fighters leaves this place a
|
||||
terrible adventuring spot. Soft walls of this sink hole crumbles slowly
|
||||
expanding it's diameter century over century. Absolutely no light penetrates
|
||||
into this cavern trapping humid coldness in the air and a nerve racking
|
||||
silence.
|
||||
silence.
|
||||
~
|
||||
107 0 0 0 0 0
|
||||
D0
|
||||
@@ -1250,7 +1250,7 @@ of blood and flesh, spilt and cutt off from fallen fighters leaves this place a
|
||||
terrible adventuring spot. Soft walls of this sink hole crumbles slowly
|
||||
expanding it's diameter century over century. Absolutely no light penetrates
|
||||
into this cavern trapping humid coldness in the air and a nerve racking
|
||||
silence.
|
||||
silence.
|
||||
~
|
||||
107 0 0 0 0 0
|
||||
D2
|
||||
@@ -1267,7 +1267,7 @@ of blood and flesh, spilt and cutt off from fallen fighters leaves this place a
|
||||
terrible adventuring spot. Soft walls of this sink hole crumbles slowly
|
||||
expanding it's diameter century over century. Absolutely no light penetrates
|
||||
into this cavern trapping humid coldness in the air and a nerve racking
|
||||
silence.
|
||||
silence.
|
||||
~
|
||||
107 0 0 0 0 0
|
||||
D0
|
||||
@@ -1284,7 +1284,7 @@ of blood and flesh, spilt and cutt off from fallen fighters leaves this place a
|
||||
terrible adventuring spot. Soft walls of this sink hole crumbles slowly
|
||||
expanding it's diameter century over century. Absolutely no light penetrates
|
||||
into this cavern trapping humid coldness in the air and a nerve racking
|
||||
silence.
|
||||
silence.
|
||||
~
|
||||
107 0 0 0 0 0
|
||||
D0
|
||||
@@ -1305,7 +1305,7 @@ of blood and flesh, spilt and cutt off from fallen fighters leaves this place a
|
||||
terrible adventuring spot. Soft walls of this sink hole crumbles slowly
|
||||
expanding it's diameter century over century. Absolutely no light penetrates
|
||||
into this cavern trapping humid coldness in the air and a nerve racking
|
||||
silence.
|
||||
silence.
|
||||
~
|
||||
107 0 0 0 0 0
|
||||
D0
|
||||
@@ -1326,7 +1326,7 @@ of blood and flesh, spilt and cutt off from fallen fighters leaves this place a
|
||||
terrible adventuring spot. Soft walls of this sink hole crumbles slowly
|
||||
expanding it's diameter century over century. Absolutely no light penetrates
|
||||
into this cavern trapping humid coldness in the air and a nerve racking
|
||||
silence.
|
||||
silence.
|
||||
~
|
||||
107 0 0 0 0 0
|
||||
D4
|
||||
@@ -1347,7 +1347,7 @@ of blood and flesh, spilt and cutt off from fallen fighters leaves this place a
|
||||
terrible adventuring spot. Soft walls of this sink hole crumbles slowly
|
||||
expanding it's diameter century over century. Absolutely no light penetrates
|
||||
into this cavern trapping humid coldness in the air and a nerve racking
|
||||
silence.
|
||||
silence.
|
||||
~
|
||||
107 0 0 0 0 0
|
||||
D0
|
||||
@@ -1368,7 +1368,7 @@ of blood and flesh, spilt and cutt off from fallen fighters leaves this place a
|
||||
terrible adventuring spot. Soft walls of this sink hole crumbles slowly
|
||||
expanding it's diameter century over century. Absolutely no light penetrates
|
||||
into this cavern trapping humid coldness in the air and a nerve racking
|
||||
silence.
|
||||
silence.
|
||||
~
|
||||
107 0 0 0 0 0
|
||||
D2
|
||||
@@ -1389,7 +1389,7 @@ of blood and flesh, spilt and cutt off from fallen fighters leaves this place a
|
||||
terrible adventuring spot. Soft walls of this sink hole crumbles slowly
|
||||
expanding it's diameter century over century. Absolutely no light penetrates
|
||||
into this cavern trapping humid coldness in the air and a nerve racking
|
||||
silence.
|
||||
silence.
|
||||
~
|
||||
107 0 0 0 0 0
|
||||
D4
|
||||
@@ -1410,7 +1410,7 @@ of blood and flesh, spilt and cutt off from fallen fighters leaves this place a
|
||||
terrible adventuring spot. Soft walls of this sink hole crumbles slowly
|
||||
expanding it's diameter century over century. Absolutely no light penetrates
|
||||
into this cavern trapping humid coldness in the air and a nerve racking
|
||||
silence.
|
||||
silence.
|
||||
~
|
||||
107 0 0 0 0 0
|
||||
D0
|
||||
@@ -1435,7 +1435,7 @@ of blood and flesh, spilt and cutt off from fallen fighters leaves this place a
|
||||
terrible adventuring spot. Soft walls of this sink hole crumbles slowly
|
||||
expanding it's diameter century over century. Absolutely no light penetrates
|
||||
into this cavern trapping humid coldness in the air and a nerve racking
|
||||
silence.
|
||||
silence.
|
||||
~
|
||||
107 0 0 0 0 0
|
||||
D1
|
||||
@@ -1458,7 +1458,7 @@ wetlands. Creeping vines flourish and seemingly thriving on the liquid compose
|
||||
that Iuel has managed to gather in it's gruesome arms. A smooth bowl carved
|
||||
from the fluid's weight takes center stage gathering more foul smelling liquid,
|
||||
attracting the strangest insects. Amplified sounds of dripping fluid can be
|
||||
heard from all over.
|
||||
heard from all over.
|
||||
~
|
||||
107 0 0 0 0 0
|
||||
D3
|
||||
@@ -1470,7 +1470,7 @@ S
|
||||
Body Count~
|
||||
The soft earth gives under your feet and you are sucked down into he sink
|
||||
hole. Dirt and rocks quickly fill in over your head. The weight and lack of
|
||||
oxygen are slowly killing you.
|
||||
oxygen are slowly killing you.
|
||||
~
|
||||
107 4 0 0 0 0
|
||||
S
|
||||
@@ -1484,7 +1484,7 @@ of blood and flesh, spilt and cutt off from fallen fighters leaves this place a
|
||||
terrible adventuring spot. Soft walls of this sink hole crumbles slowly
|
||||
expanding it's diameter century over century. Absolutely no light penetrates
|
||||
into this cavern trapping humid coldness in the air and a nerve racking
|
||||
silence.
|
||||
silence.
|
||||
~
|
||||
107 0 0 0 0 0
|
||||
D0
|
||||
@@ -1510,7 +1510,7 @@ of blood and flesh, spilt and cutt off from fallen fighters leaves this place a
|
||||
terrible adventuring spot. Soft walls of this sink hole crumbles slowly
|
||||
expanding it's diameter century over century. Absolutely no light penetrates
|
||||
into this cavern trapping humid coldness in the air and a nerve racking
|
||||
silence.
|
||||
silence.
|
||||
~
|
||||
107 0 0 0 0 0
|
||||
D0
|
||||
@@ -1531,7 +1531,7 @@ of blood and flesh, spilt and cutt off from fallen fighters leaves this place a
|
||||
terrible adventuring spot. Soft walls of this sink hole crumbles slowly
|
||||
expanding it's diameter century over century. Absolutely no light penetrates
|
||||
into this cavern trapping humid coldness in the air and a nerve racking
|
||||
silence.
|
||||
silence.
|
||||
~
|
||||
107 0 0 0 0 0
|
||||
D2
|
||||
@@ -1552,7 +1552,7 @@ of blood and flesh, spilt and cutt off from fallen fighters leaves this place a
|
||||
terrible adventuring spot. Soft walls of this sink hole crumbles slowly
|
||||
expanding it's diameter century over century. Absolutely no light penetrates
|
||||
into this cavern trapping humid coldness in the air and a nerve racking
|
||||
silence.
|
||||
silence.
|
||||
~
|
||||
107 0 0 0 0 0
|
||||
D1
|
||||
@@ -1577,7 +1577,7 @@ of blood and flesh, spilt and cutt off from fallen fighters leaves this place a
|
||||
terrible adventuring spot. Soft walls of this sink hole crumbles slowly
|
||||
expanding it's diameter century over century. Absolutely no light penetrates
|
||||
into this cavern trapping humid coldness in the air and a nerve racking
|
||||
silence.
|
||||
silence.
|
||||
~
|
||||
107 0 0 0 0 0
|
||||
D3
|
||||
@@ -1602,7 +1602,7 @@ of blood and flesh, spilt and cutt off from fallen fighters leaves this place a
|
||||
terrible adventuring spot. Soft walls of this sink hole crumbles slowly
|
||||
expanding it's diameter century over century. Absolutely no light penetrates
|
||||
into this cavern trapping humid coldness in the air and a nerve racking
|
||||
silence.
|
||||
silence.
|
||||
~
|
||||
107 0 0 0 0 0
|
||||
D0
|
||||
@@ -1627,7 +1627,7 @@ of blood and flesh, spilt and cutt off from fallen fighters leaves this place a
|
||||
terrible adventuring spot. Soft walls of this sink hole crumbles slowly
|
||||
expanding it's diameter century over century. Absolutely no light penetrates
|
||||
into this cavern trapping humid coldness in the air and a nerve racking
|
||||
silence.
|
||||
silence.
|
||||
~
|
||||
107 0 0 0 0 0
|
||||
D0
|
||||
@@ -1648,7 +1648,7 @@ of blood and flesh, spilt and cutt off from fallen fighters leaves this place a
|
||||
terrible adventuring spot. Soft walls of this sink hole crumbles slowly
|
||||
expanding it's diameter century over century. Absolutely no light penetrates
|
||||
into this cavern trapping humid coldness in the air and a nerve racking
|
||||
silence.
|
||||
silence.
|
||||
~
|
||||
107 0 0 0 0 0
|
||||
D1
|
||||
@@ -1669,7 +1669,7 @@ of blood and flesh, spilt and cutt off from fallen fighters leaves this place a
|
||||
terrible adventuring spot. Soft walls of this sink hole crumbles slowly
|
||||
expanding it's diameter century over century. Absolutely no light penetrates
|
||||
into this cavern trapping humid coldness in the air and a nerve racking
|
||||
silence.
|
||||
silence.
|
||||
~
|
||||
107 0 0 0 0 0
|
||||
D1
|
||||
@@ -1694,7 +1694,7 @@ of blood and flesh, spilt and cutt off from fallen fighters leaves this place a
|
||||
terrible adventuring spot. Soft walls of this sink hole crumbles slowly
|
||||
expanding it's diameter century over century. Absolutely no light penetrates
|
||||
into this cavern trapping humid coldness in the air and a nerve racking
|
||||
silence.
|
||||
silence.
|
||||
~
|
||||
107 0 0 0 0 0
|
||||
D0
|
||||
@@ -1715,7 +1715,7 @@ of blood and flesh, spilt and cutt off from fallen fighters leaves this place a
|
||||
terrible adventuring spot. Soft walls of this sink hole crumbles slowly
|
||||
expanding it's diameter century over century. Absolutely no light penetrates
|
||||
into this cavern trapping humid coldness in the air and a nerve racking
|
||||
silence.
|
||||
silence.
|
||||
~
|
||||
107 0 0 0 0 0
|
||||
D2
|
||||
@@ -1736,7 +1736,7 @@ of blood and flesh, spilt and cutt off from fallen fighters leaves this place a
|
||||
terrible adventuring spot. Soft walls of this sink hole crumbles slowly
|
||||
expanding it's diameter century over century. Absolutely no light penetrates
|
||||
into this cavern trapping humid coldness in the air and a nerve racking
|
||||
silence.
|
||||
silence.
|
||||
~
|
||||
107 0 0 0 0 0
|
||||
D0
|
||||
@@ -1761,7 +1761,7 @@ of blood and flesh, spilt and cutt off from fallen fighters leaves this place a
|
||||
terrible adventuring spot. Soft walls of this sink hole crumbles slowly
|
||||
expanding it's diameter century over century. Absolutely no light penetrates
|
||||
into this cavern trapping humid coldness in the air and a nerve racking
|
||||
silence.
|
||||
silence.
|
||||
~
|
||||
107 0 0 0 0 0
|
||||
D4
|
||||
@@ -1782,7 +1782,7 @@ of blood and flesh, spilt and cutt off from fallen fighters leaves this place a
|
||||
terrible adventuring spot. Soft walls of this sink hole crumbles slowly
|
||||
expanding it's diameter century over century. Absolutely no light penetrates
|
||||
into this cavern trapping humid coldness in the air and a nerve racking
|
||||
silence.
|
||||
silence.
|
||||
~
|
||||
107 0 0 0 0 0
|
||||
D2
|
||||
@@ -1803,7 +1803,7 @@ of blood and flesh, spilt and cutt off from fallen fighters leaves this place a
|
||||
terrible adventuring spot. Soft walls of this sink hole crumbles slowly
|
||||
expanding it's diameter century over century. Absolutely no light penetrates
|
||||
into this cavern trapping humid coldness in the air and a nerve racking
|
||||
silence.
|
||||
silence.
|
||||
~
|
||||
107 0 0 0 0 0
|
||||
D0
|
||||
@@ -1824,7 +1824,7 @@ of blood and flesh, spilt and cutt off from fallen fighters leaves this place a
|
||||
terrible adventuring spot. Soft walls of this sink hole crumbles slowly
|
||||
expanding it's diameter century over century. Absolutely no light penetrates
|
||||
into this cavern trapping humid coldness in the air and a nerve racking
|
||||
silence.
|
||||
silence.
|
||||
~
|
||||
107 0 0 0 0 0
|
||||
D0
|
||||
|
||||
@@ -14,7 +14,7 @@ through it.
|
||||
Note that Indoor flags are deliberately set on outdoor rooms as the
|
||||
zone has its own trigger-run weather messages.
|
||||
@MSecrets:@n None yet, but there will be ;). Will keep posted.
|
||||
@CNote:@n If you have any suggestions, spot any typos, bugs, or
|
||||
@CNote:@n If you have any suggestions, spot any typos, bugs, or
|
||||
weirdnesses, please mudmail me - Detta. :-) All input appreciated!
|
||||
You can also email me at detta@@builderacademy.net
|
||||
East takes you through the other zones I have built here.
|
||||
@@ -162,7 +162,7 @@ A Cold Throneroom~
|
||||
breathing of lingering spirits. The towering stone walls and smooth white
|
||||
marble floor can be seen to have given the place a cold regal air, long before
|
||||
its wintery fate. Now only wisps of snow flicker here and there like tendrils
|
||||
of mist, all else still and undisturbed.
|
||||
of mist, all else still and undisturbed.
|
||||
~
|
||||
11 8 0 0 0 0
|
||||
D1
|
||||
@@ -335,7 +335,7 @@ T 1136
|
||||
#1115
|
||||
Hall of Forgotten Arts~
|
||||
In a striking tribute to craftsmanship, beautifully cut gems and jewels of
|
||||
every description decorate the walls and silver-gilded ceiling of this hall.
|
||||
every description decorate the walls and silver-gilded ceiling of this hall.
|
||||
Sapphire and azure lend their regal blue hue to the surroundings, contrasting
|
||||
with the pure whiteness of the blanketing snow and creamy irridescent opals that
|
||||
line the length of the walls.
|
||||
@@ -482,7 +482,7 @@ S
|
||||
#1122
|
||||
The Northwest Stair~
|
||||
Cold and grey, pieces of old dust and debris stir in the disturbed air,
|
||||
floating along with snowflakes down into the deeper parts of the stair.
|
||||
floating along with snowflakes down into the deeper parts of the stair.
|
||||
Darkness looms overhead as well, the spiralling wooden planks leading to a
|
||||
higher story of the castle, as well as a lower. A subtle wooden door stands
|
||||
settled into the eastern wall.
|
||||
@@ -617,7 +617,7 @@ A Smashed Statuette~
|
||||
An awesome sculpture once stood here, as evidenced by the smatterings of ruby
|
||||
and red beryl that still adorn the ground like drops of blood. A round metal
|
||||
base stands in the midst of the snow, upon which the artwork would have once
|
||||
stood, apparently a tribute to one of the four locally worshipped elements.
|
||||
stood, apparently a tribute to one of the four locally worshipped elements.
|
||||
Completely destroyed now, only the tiniest scarlet gems remain frozen in the
|
||||
surrounding ice, evidence of the desecrated statue that once stood proudly here.
|
||||
~
|
||||
@@ -722,7 +722,7 @@ D5
|
||||
S
|
||||
#1133
|
||||
Upper Part of the Northwest Stair~
|
||||
A mournful silence seems to envelop this hidden-away corner of the castle.
|
||||
A mournful silence seems to envelop this hidden-away corner of the castle.
|
||||
A neglected wooden stair descends steeply below, a path for the resident
|
||||
servants to take discreetly as they went about their duties, although now it
|
||||
seems nothing lingers but the cobwebs. A subtle wooden door stands settled into
|
||||
@@ -866,7 +866,7 @@ door~
|
||||
S
|
||||
#1140
|
||||
Icicle-adorned Hall~
|
||||
Long and forlorn, the size of this hall only emphasizes its emptiness.
|
||||
Long and forlorn, the size of this hall only emphasizes its emptiness.
|
||||
Clear jagged spikes of ice dangle from above, shimmering with light and
|
||||
vibration. Sparkles of frost drift wearily in the air, settling on every
|
||||
surface like ancient dust.
|
||||
@@ -929,7 +929,7 @@ S
|
||||
The Lady's Garderobe~
|
||||
Long, snow-covered shelves run along the walls of this room, stacked with
|
||||
piles of neatly folded clothing. A few wooden mannequins stand half-dressed
|
||||
here and there, frozen in place and ghost-like in the eerie abandoned cold.
|
||||
here and there, frozen in place and ghost-like in the eerie abandoned cold.
|
||||
Sequins and embroidered jewels glitter through the snow and ice as though the
|
||||
last flickering embers of a slow dying fire.
|
||||
~
|
||||
@@ -1319,7 +1319,7 @@ S
|
||||
#1163
|
||||
A Blustery Buttery~
|
||||
A strange wind whips about this storage room, clinking and clanging against
|
||||
the bottles and barrels that lie here, as if a ghost was rattling its chains.
|
||||
the bottles and barrels that lie here, as if a ghost was rattling its chains.
|
||||
Powdered butts of beer stand against the walls, shrouded in deep layers of snow,
|
||||
and scattered shards of glass lie sprinkled across the floor, along with frozen
|
||||
droplets of wine.
|
||||
@@ -1351,7 +1351,7 @@ S
|
||||
The Servants' Lounge~
|
||||
This room appears to have been quite cozy at one point, dark hues of wood and
|
||||
animal furs generously adorning the place. The wood however, has become
|
||||
silver-veined with frost, overhead rafters hung with glittering stalactites.
|
||||
silver-veined with frost, overhead rafters hung with glittering stalactites.
|
||||
The furs that would have once been soft and warm, are frozen brittle, each fine
|
||||
hair a needle of ice.
|
||||
~
|
||||
@@ -1391,7 +1391,7 @@ S
|
||||
Seamstresses' Corner~
|
||||
Pieces of clothing and fabric are hung from clotheswires, making this little
|
||||
corner seem sheltered and private. Here must have been where the women gathered
|
||||
to sew and gossip, small stools standing powdered with snow as if cushioned.
|
||||
to sew and gossip, small stools standing powdered with snow as if cushioned.
|
||||
Various knitting and sewing needles lie strewn about, glistening brightly
|
||||
amongst splinters of ice.
|
||||
~
|
||||
@@ -1415,7 +1415,7 @@ A Snowed-in Roasting Pit~
|
||||
filled with blasting heat. Smoke and soot have been preserved in the ice-coated
|
||||
walls, making every surface black and glossy as ink. A large firepit lies
|
||||
abandoned to snow and ash, an unidentifiable carcass still suspended on a spit
|
||||
above it.
|
||||
above it.
|
||||
~
|
||||
11 8 0 0 0 0
|
||||
D0
|
||||
@@ -1472,7 +1472,7 @@ S
|
||||
#1171
|
||||
A Whispering Corridor~
|
||||
Hushed and dreary, this corridor flickers subtly as if lit with blue fire,
|
||||
sparkles of colour reflecting in the solid ice that coats its walls.
|
||||
sparkles of colour reflecting in the solid ice that coats its walls.
|
||||
Whispering echoes travel down the length of this tunnel, stirring the few tufts
|
||||
of plant life that grow amongst the cracked stone, cobwebs fluttering forlornly.
|
||||
~
|
||||
@@ -1531,7 +1531,7 @@ S
|
||||
#1174
|
||||
Priest's Chamber~
|
||||
This pale, spacious room is filled with a holy glow, sparkling facets of ice
|
||||
casting rays of brightness about the place as if lit by celestial lights.
|
||||
casting rays of brightness about the place as if lit by celestial lights.
|
||||
Silver threads of cobweb and dust dance lazily in the breeze, catching the light
|
||||
and glimmering like strands of angel's hair.
|
||||
~
|
||||
@@ -1704,7 +1704,7 @@ S
|
||||
#1184
|
||||
A Haunted Prison Cell~
|
||||
Soft whispering voices waft through the air here, stirring shadows and
|
||||
glimmers of light that writhe upon the icy walls as if trying to escape.
|
||||
glimmers of light that writhe upon the icy walls as if trying to escape.
|
||||
Gentle breezes shift unnaturally in the near silence, as if ancient ghosts were
|
||||
still breathing in the darkness, or pacing away the time.
|
||||
~
|
||||
|
||||
@@ -5,7 +5,7 @@ trees, plump bushes, and an assortment of fine flowers And grass. But to the
|
||||
north there is a building that looks almost like an old church. There is also a
|
||||
faint sound of water running near by . Here lies a dirt path leading to the
|
||||
north. To the east is a small garden. To the west there are trees and a
|
||||
forested path.
|
||||
forested path.
|
||||
~
|
||||
115 32768 0 0 0 3
|
||||
D0
|
||||
@@ -32,12 +32,12 @@ Objects : 24
|
||||
Shops : 0
|
||||
Triggers : 1
|
||||
Theme : A monastery being attacked by monsters, monks attempt to defend themselves.
|
||||
Notes : From room 11500 to the north is the monestary/church, to the east is a small
|
||||
garden with a stream. To the west there is a forest until about room 11547
|
||||
Notes : From room 11500 to the north is the monestary/church, to the east is a small
|
||||
garden with a stream. To the west there is a forest until about room 11547
|
||||
which north of that lies the battlegrounds. Path going all the way around the
|
||||
monastery. This zone includes a link to the Doom Priest Guild with guildmaster
|
||||
and guildguard.
|
||||
|
||||
|
||||
Zone: 115 was linked to the following zones:
|
||||
200 Western Highway at 11500 (south) ---> 20003
|
||||
~
|
||||
@@ -46,7 +46,7 @@ S
|
||||
Monastery Entrance~
|
||||
This seems to be an old abandoned monastery. It has a very distinct smell
|
||||
of dust and rotting wood.. The floor is made of marble, and cracked. The
|
||||
walls of wood are faded and beginning to rot and fall apart.
|
||||
walls of wood are faded and beginning to rot and fall apart.
|
||||
~
|
||||
115 32776 0 0 0 0
|
||||
D0
|
||||
@@ -62,7 +62,7 @@ S
|
||||
The Center of Monastery~
|
||||
Once entered, there is a feeling as if being warded off by some unknown
|
||||
power. This room looks as the one before it. There are exits to the north,
|
||||
south, east, and west.
|
||||
south, east, and west.
|
||||
~
|
||||
115 32776 0 0 0 0
|
||||
D0
|
||||
@@ -107,7 +107,7 @@ Passage To The North~
|
||||
This room also has a yellowish tint about it, and the same taste and smell
|
||||
that fills the rest of the monastery. There are two finely decorated statues
|
||||
of knights on the eastern and western sides of this room. There is also a
|
||||
heavy oak table resting on a rug in the middle of the room.
|
||||
heavy oak table resting on a rug in the middle of the room.
|
||||
~
|
||||
115 32776 0 0 0 0
|
||||
D0
|
||||
@@ -123,7 +123,7 @@ S
|
||||
Passage To The North~
|
||||
The room is decorated finely with a silk rug and a comfy looking chair,
|
||||
though it is beginning to rot, by the fire place. When looking around there is
|
||||
a large bat perched on the black mantle piece above the fireplace.
|
||||
a large bat perched on the black mantle piece above the fireplace.
|
||||
~
|
||||
115 32776 0 0 0 0
|
||||
D0
|
||||
@@ -140,7 +140,7 @@ Under The Monestary~
|
||||
This room is decorated with an elegant silk rug and a chandelier hanging
|
||||
from the middle of the roof. A few rats scatter at your approach. This place
|
||||
hasn't been inhabited by humans for quite some time. The hallway continues to
|
||||
the north and south.
|
||||
the north and south.
|
||||
~
|
||||
115 32937 0 0 0 0
|
||||
D4
|
||||
@@ -153,7 +153,7 @@ S
|
||||
Passage To The North~
|
||||
Upon entering this room it is obvious that it is someones personal library.
|
||||
This room is extremely organized and clean all the way around. There are exits
|
||||
to the north and south.
|
||||
to the north and south.
|
||||
~
|
||||
115 32776 0 0 0 0
|
||||
D0
|
||||
@@ -171,7 +171,7 @@ Masters Chamber~
|
||||
also of extravagent tastes, there is a large silk rug and a king sized bed with
|
||||
silk sheets and a large burning fire. This room is very clean and cozy
|
||||
looking. You feel as if you could use a rest in the bed until it is noticed
|
||||
what already occupies it. There is an exit to the south.
|
||||
what already occupies it. There is an exit to the south.
|
||||
~
|
||||
115 9 0 0 0 0
|
||||
D2
|
||||
@@ -185,14 +185,14 @@ rug~
|
||||
E
|
||||
bed~
|
||||
You notice a large green figure sleeping in the bed. There are the words
|
||||
Polar The Great etched perfectly on the headboard.
|
||||
Polar The Great etched perfectly on the headboard.
|
||||
~
|
||||
S
|
||||
#11509
|
||||
Passage to the East~
|
||||
Upon entering this room it is noticable that the room has a red tint to it
|
||||
and the room itself is worn and somewhat abandoned. There is no furniture or
|
||||
wall hangings in this room. There are exits to the east and west.
|
||||
wall hangings in this room. There are exits to the east and west.
|
||||
~
|
||||
115 32776 0 0 0 0
|
||||
D1
|
||||
@@ -208,7 +208,7 @@ S
|
||||
Passage to the East~
|
||||
This room has no suprises it looks the same as the one before it except for
|
||||
a couple of rats that seem to be quite aware of the unknown presence. There
|
||||
are exits to the west and a door to the east.
|
||||
are exits to the west and a door to the east.
|
||||
~
|
||||
115 32776 0 0 0 0
|
||||
D1
|
||||
@@ -224,7 +224,7 @@ S
|
||||
Eastern Room~
|
||||
Upon entering this room it is known that it is poorly lit and there is an
|
||||
awfull smell comming from the far corner of this room. There is an exit to the
|
||||
west.
|
||||
west.
|
||||
~
|
||||
115 9 0 0 0 0
|
||||
D3
|
||||
@@ -235,8 +235,8 @@ S
|
||||
#11512
|
||||
Passage To The West~
|
||||
There is a strange slight purple tint to the room. A strange prescence can
|
||||
be felt, but not seen. This room contains a few chairs and a large table.
|
||||
There are exits to the east and west.
|
||||
be felt, but not seen. This room contains a few chairs and a large table.
|
||||
There are exits to the east and west.
|
||||
~
|
||||
115 32776 0 0 0 0
|
||||
D1
|
||||
@@ -253,7 +253,7 @@ Passage To The West~
|
||||
Upon entering this room you feel as if you are floating in mid air because
|
||||
when looking down there is nothing to be seen except darkness. The floor can
|
||||
not be seen but it can be felt. (IS THIS A DREAM OR WHAT). There are exits to
|
||||
the east and west.
|
||||
the east and west.
|
||||
~
|
||||
115 32776 0 0 0 0
|
||||
D1
|
||||
@@ -267,14 +267,14 @@ door~
|
||||
E
|
||||
look floor~
|
||||
The floor isn't there or is it there is no way to know where it may drop
|
||||
off.
|
||||
off.
|
||||
~
|
||||
S
|
||||
#11514
|
||||
Dark Room~
|
||||
Upon entering this room there is nothing but pure darkness and about ten
|
||||
feet away a pair of red glowing eyes that occupy the dark room. There is an
|
||||
exit to the east.
|
||||
exit to the east.
|
||||
~
|
||||
115 9 0 0 0 0
|
||||
D1
|
||||
@@ -286,7 +286,7 @@ S
|
||||
Forested Path~
|
||||
The path is bordered by a row of tall elms to the north and south. Through
|
||||
the trees to the north you can see the southern wall of an old monastery. To
|
||||
the east and west the path continues.
|
||||
the east and west the path continues.
|
||||
~
|
||||
115 32768 0 0 0 3
|
||||
D0
|
||||
@@ -306,7 +306,7 @@ S
|
||||
A Forested Path~
|
||||
The trees along the path guide you further to the east or west. To the
|
||||
north is an old building that looks like a church. The roof of the church is
|
||||
sagging, and looks about ready to collapse.
|
||||
sagging, and looks about ready to collapse.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
D0
|
||||
@@ -326,7 +326,7 @@ S
|
||||
By the Monastery~
|
||||
The wall turns abruptly to the south here into what looks like an entrance.
|
||||
The walls here look to have been recently chipped and scratched from someone
|
||||
trying to scale them.
|
||||
trying to scale them.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
D2
|
||||
@@ -340,9 +340,9 @@ D3
|
||||
S
|
||||
#11518
|
||||
By the Monastery~
|
||||
The trees have grown up against the southern wall of the monastery here.
|
||||
The trees have grown up against the southern wall of the monastery here.
|
||||
Flowers and other bushes line the monastery wall, but are slowly being consumed
|
||||
by weeds and grass.
|
||||
by weeds and grass.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
D1
|
||||
@@ -364,7 +364,7 @@ A Forested Path~
|
||||
and grass. But to the north there is a building that looks almost like an old
|
||||
church. The grassy lange you travel between the trees is overgrown and
|
||||
untended. The remains of some nice flowers and shrubs are barely visible
|
||||
through the grass. A large wall can be seen to the north.
|
||||
through the grass. A large wall can be seen to the north.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
D0
|
||||
@@ -383,8 +383,8 @@ S
|
||||
#11520
|
||||
By the Monastery~
|
||||
There are some trees here, and flowers with a few patches of moss and grass.
|
||||
But to the north there is a building that looks almost like an old church.
|
||||
The church wall is chipped and cracked in several places.
|
||||
But to the north there is a building that looks almost like an old church.
|
||||
The church wall is chipped and cracked in several places.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
D1
|
||||
@@ -404,7 +404,7 @@ S
|
||||
A Forested Path~
|
||||
The path opens up into a clearing with the trees still bordering it. Small
|
||||
creatures are wandering about and many different sounds can be heard. There
|
||||
appears to be another building farther to the north.
|
||||
appears to be another building farther to the north.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
D0
|
||||
@@ -422,9 +422,9 @@ D3
|
||||
S
|
||||
#11522
|
||||
A Path~
|
||||
Here lies many different trees which line the path in every direction.
|
||||
Here lies many different trees which line the path in every direction.
|
||||
There is a thicket with many prickly thorns that impail your skin as you walk
|
||||
through. There are many noises that are heard, but not seen.
|
||||
through. There are many noises that are heard, but not seen.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
D0
|
||||
@@ -468,7 +468,7 @@ S
|
||||
Path To The North~
|
||||
The relative calm and quiet seems out of place here. Very little noise and
|
||||
movement is evident, strange considering the number of wildlife normally
|
||||
occurring in these woods.
|
||||
occurring in these woods.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
D0
|
||||
@@ -488,7 +488,7 @@ S
|
||||
A Forested Path~
|
||||
This section of the forest is very quiet, there are no sounds or movement.
|
||||
There is utter silence The presence of fear consumes all around. The path
|
||||
turns to the north along the western wall of the church.
|
||||
turns to the north along the western wall of the church.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
D0
|
||||
@@ -504,7 +504,7 @@ S
|
||||
A Forested Path~
|
||||
This part of the forest seems very odd. There are small noises coming from
|
||||
behind a few of the bushes and there are many different noises. It seems
|
||||
almost like there is a war breaking out behind the bushes.
|
||||
almost like there is a war breaking out behind the bushes.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
D0
|
||||
@@ -522,9 +522,9 @@ D2
|
||||
S
|
||||
#11527
|
||||
Path To The North~
|
||||
The path continues north and south weaving in between trees and bushes.
|
||||
The path continues north and south weaving in between trees and bushes.
|
||||
The Monastery wall to the east rises above you several spans. The concrete
|
||||
wall though old appears to be in good condition.
|
||||
wall though old appears to be in good condition.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
D0
|
||||
@@ -548,7 +548,7 @@ S
|
||||
A Forest Trail~
|
||||
The forest floor consists mostly of fallen branches, small saplings, and a
|
||||
scattering of acorns that crunch underfoot. The tall elms, maples, and oaks
|
||||
reach magnificently into the sky.
|
||||
reach magnificently into the sky.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
D0
|
||||
@@ -568,7 +568,7 @@ S
|
||||
A Forested Path~
|
||||
This area of the forest seems awfully quiet except for some faint sounds of
|
||||
grunting and metal clanging in the distance. There is little sign of life
|
||||
around but there is a building to be noticed farther to the north.
|
||||
around but there is a building to be noticed farther to the north.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
D0
|
||||
@@ -589,7 +589,7 @@ A Large Oak~
|
||||
A tall oak dominates all the trees in this area. Its massive trunk and
|
||||
limbs have left no room for other trees to grow in a large circle of grass and
|
||||
moss. To the south you can see several vines slowly climbing up the monastery
|
||||
wall.
|
||||
wall.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
D0
|
||||
@@ -609,7 +609,7 @@ S
|
||||
Along the Monastery Wall~
|
||||
The Monastery wall to the south curves around to the east. Various vines
|
||||
and flowers haved scaled the walls and are now covering the wall about two
|
||||
spans high. A small path can be seen to the north.
|
||||
spans high. A small path can be seen to the north.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
D0
|
||||
@@ -625,7 +625,7 @@ S
|
||||
Path To The East~
|
||||
The forest ends against a metal fence to the north. Beyone it lays an open
|
||||
field. No gate or opening in the fence is visible. It looks too high and
|
||||
dangerous to attempt to climb.
|
||||
dangerous to attempt to climb.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
D1
|
||||
@@ -646,7 +646,7 @@ Path To The East~
|
||||
The metal fence to the north runs up against the Monastery wall to the east.
|
||||
A small gap lies between the two, just wide enough to squeeze through. The
|
||||
forest to the south is relatively clear with a huge tree dominating the area.
|
||||
|
||||
|
||||
~
|
||||
115 32772 0 0 0 0
|
||||
D0
|
||||
@@ -668,7 +668,7 @@ The Garden~
|
||||
about the garden and a faint stream-like sound becoming more apparent. There
|
||||
is a large oak tree standing in the middle of the garden, with a little white
|
||||
bird pirched on the lowest branch observing you with enthusiasm. There are
|
||||
exits to the north, east, and west.
|
||||
exits to the north, east, and west.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
D0
|
||||
@@ -702,10 +702,10 @@ D2
|
||||
S
|
||||
#11536
|
||||
The Garden~
|
||||
This section of the garden appears to be more colorful than the last.
|
||||
This section of the garden appears to be more colorful than the last.
|
||||
There are many multi-colored flowers here, as well as beautiful grass. The
|
||||
faint sound of rushung water isn't very faint any more it is becoming very
|
||||
distinct. There are exits to the north, east, and west.
|
||||
distinct. There are exits to the north, east, and west.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
D0
|
||||
@@ -728,7 +728,7 @@ a bed of water. This section of the garden appears to be the main irrigation
|
||||
system for the entire garden. There are pipes that run underground from the
|
||||
stream that lies here. There are small fish swimming around back and forth in
|
||||
the stream. One of the fish get up enough courage to swim up and nibble on
|
||||
your toe. There are exits to the north and west.
|
||||
your toe. There are exits to the north and west.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
D0
|
||||
@@ -741,14 +741,14 @@ D3
|
||||
0 0 11536
|
||||
E
|
||||
fish~
|
||||
The fish swimms away so fast you cant catch a glimpse of him.
|
||||
The fish swimms away so fast you cant catch a glimpse of him.
|
||||
~
|
||||
S
|
||||
#11538
|
||||
The Garden~
|
||||
This section of the garden looks a little mistreated. The plants look worn
|
||||
and withered . The grass is brown and dry. And there are no signs of life
|
||||
here. To the north is the southern wall of the monestary.
|
||||
here. To the north is the southern wall of the monestary.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
D2
|
||||
@@ -764,7 +764,7 @@ S
|
||||
The Garden~
|
||||
This part of the garden is very withered and looks as if it hasn't gotten
|
||||
any water for a very long time. The monestary's southern wall lies to the
|
||||
north.
|
||||
north.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
D1
|
||||
@@ -784,7 +784,7 @@ S
|
||||
Beside the Fence~
|
||||
This small trail between the metal fence and Monastery wall is very cramped,
|
||||
leaving little room to maneuver. On the other side of the fence to the west
|
||||
you can see a wide open field. A few vultures circle above it.
|
||||
you can see a wide open field. A few vultures circle above it.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
D0
|
||||
@@ -800,7 +800,7 @@ S
|
||||
Beside the Monastery Wall~
|
||||
The block stone wall of the monastery rises sharply above you to the west.
|
||||
The large stone blocks are held together with a white mortar and are extremely
|
||||
smooth and well built. The path continues north and south.
|
||||
smooth and well built. The path continues north and south.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
D0
|
||||
@@ -817,7 +817,7 @@ A Narrow Path~
|
||||
The gap between the wall and fence narrows even more to the north, making
|
||||
movement even more difficult. The black steel pole fence to the east resembles
|
||||
a weapons stand filled with small sharpened spears intertwined together with
|
||||
wire.
|
||||
wire.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
D0
|
||||
@@ -833,7 +833,7 @@ S
|
||||
A Narrow Path~
|
||||
The Monastery wall continues north and south and the fence paralleling it on
|
||||
the opposite side of you. This path looks unused and is being consumed by
|
||||
weeds. To the north the path turns east.
|
||||
weeds. To the north the path turns east.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
D0
|
||||
@@ -849,7 +849,7 @@ S
|
||||
A Turn in the Narrow Path~
|
||||
The path turns east and south from here. The northern wall of the monastery
|
||||
just to the southeast. A black metal fence to the west blocks access to an
|
||||
open field.
|
||||
open field.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
D1
|
||||
@@ -865,7 +865,7 @@ S
|
||||
Behind The Monestary~
|
||||
This area seems to be calm and quiet. The monestary is directly to the
|
||||
south, although there is no exit on this side of the large building. There are
|
||||
faint sounds of birds chirping in the distance.
|
||||
faint sounds of birds chirping in the distance.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
D1
|
||||
@@ -879,7 +879,7 @@ D3
|
||||
E
|
||||
monastery~
|
||||
The monastery is made of large stone blocks that have been mortarred
|
||||
together. The roof is of green tiles and is covered with tar.
|
||||
together. The roof is of green tiles and is covered with tar.
|
||||
~
|
||||
S
|
||||
#11546
|
||||
@@ -888,7 +888,7 @@ Behind The Monestary~
|
||||
This appears to be a private place for the people that occupied the monestary.
|
||||
There are parts of gardens mix matched around as if someone has been looking
|
||||
for something. There are small gardening tools scattered about as if everyone
|
||||
left in a rush.
|
||||
left in a rush.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
D1
|
||||
@@ -914,7 +914,7 @@ S
|
||||
Entrance to the Battlegrounds~
|
||||
This area seems to be an entrance to a very old building ressembling the
|
||||
monastery but older in many ways. It looks as if this building wasn't quite
|
||||
completed before it was ransacked by someone.
|
||||
completed before it was ransacked by someone.
|
||||
~
|
||||
115 32772 0 0 0 2
|
||||
D0
|
||||
@@ -934,7 +934,7 @@ S
|
||||
A Turn in the Path~
|
||||
A large building to the northwest looks like it may have been built at the
|
||||
same time as the monastery to the west. Except, it is much smaller and in even
|
||||
worse condition. The path forks here going east, west, and south.
|
||||
worse condition. The path forks here going east, west, and south.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
D1
|
||||
@@ -952,9 +952,9 @@ D3
|
||||
S
|
||||
#11549
|
||||
Path To The East~
|
||||
A metal fence runs east and west before a large open field to the north.
|
||||
A metal fence runs east and west before a large open field to the north.
|
||||
It seems to stretch to an old building to the west. The open field beyond is
|
||||
littered with objects that are not quite discernable from here.
|
||||
littered with objects that are not quite discernable from here.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
D1
|
||||
@@ -975,7 +975,7 @@ Entering the Battlegrounds~
|
||||
You work your way into a collapsed building. The roof and walls have all
|
||||
collapsed, leaving only the frame and part of the southern wall and roof
|
||||
standing. What looks like a trampled battlefield can be seen to the north,
|
||||
east, and west.
|
||||
east, and west.
|
||||
~
|
||||
115 32780 0 0 0 0
|
||||
D0
|
||||
@@ -1000,7 +1000,7 @@ Along the Southern Fence~
|
||||
The corpse of a monk is impaled upon the black steel fencing to the south.
|
||||
Several other unidentifiable corpses litter the grassy field. A few rats
|
||||
scatter as you disturb their eating. The battle must have been recent since
|
||||
none of the corpses have yet begun to bloat.
|
||||
none of the corpses have yet begun to bloat.
|
||||
~
|
||||
115 32776 0 0 0 0
|
||||
D0
|
||||
@@ -1020,7 +1020,7 @@ S
|
||||
Along the Southern Fence~
|
||||
Among the corpses of monks lays a few other humanoids. Upon closer
|
||||
examination you can see the remains of a troll, riddled with makeshift spears
|
||||
that seem to have been crafted from gardening tools.
|
||||
that seem to have been crafted from gardening tools.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
D0
|
||||
@@ -1038,9 +1038,9 @@ D3
|
||||
S
|
||||
#11553
|
||||
The Southeastern Corner of the Battlefield~
|
||||
The monks have quite a body count here. Corpses litter the grassy field.
|
||||
The monks have quite a body count here. Corpses litter the grassy field.
|
||||
Several vultures hiss and take flight at your disturbance. The cool air mists
|
||||
over several of the bodies that are still warm.
|
||||
over several of the bodies that are still warm.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
D0
|
||||
@@ -1056,7 +1056,7 @@ S
|
||||
Along the Eastern Fence~
|
||||
A large corpse of a centaur is surrounded by a dozen dead monks. It looks
|
||||
like a lucky monk managed inflict a mortally wounding blow with a shovel to the
|
||||
head of the giant beast. The shovel is still embedded in the centaurs head.
|
||||
head of the giant beast. The shovel is still embedded in the centaurs head.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
D0
|
||||
@@ -1075,8 +1075,8 @@ S
|
||||
#11555
|
||||
The Battlegrounds~
|
||||
Corpses of monks lay about the field, several renderred limb from limb by a
|
||||
very powerful foe. A few makeshift weapons lay scattered uselessly about.
|
||||
The monks of Omega never were known for their fighting abilities.
|
||||
very powerful foe. A few makeshift weapons lay scattered uselessly about.
|
||||
The monks of Omega never were known for their fighting abilities.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
D0
|
||||
@@ -1100,7 +1100,7 @@ S
|
||||
The Battlegrounds~
|
||||
The grassy field has been trampled and plowed into an earthen mess. Large
|
||||
hoofprints and unnaturally large footprints are evident in the freshly turned
|
||||
earth. Some outlined in blood.
|
||||
earth. Some outlined in blood.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
D0
|
||||
@@ -1124,7 +1124,7 @@ S
|
||||
The Battlegrounds~
|
||||
The corpses of a few slimy green or yellow orcs are scattered among the monk
|
||||
corpses. It seems the monks were able to hold their own against the smaller
|
||||
and less intelligent orcs.
|
||||
and less intelligent orcs.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
D0
|
||||
@@ -1149,7 +1149,7 @@ The Western Fence~
|
||||
The remains of several monks lay dismembered and still steaming in the cool
|
||||
air. One monk twitches occasionally. Seemingly to deny his fate. More death
|
||||
and murder is everwhere except to the west where a tall metal fence blocks the
|
||||
way.
|
||||
way.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
D0
|
||||
@@ -1169,7 +1169,7 @@ S
|
||||
A Fenced in Path~
|
||||
The tall black metal fence to the east and west look insurmountable. The
|
||||
trampled grass is splotched with blood, and even some body parts. A few
|
||||
corpses line the fence to the west.
|
||||
corpses line the fence to the west.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
D0
|
||||
@@ -1185,7 +1185,7 @@ S
|
||||
A Fenced in Path~
|
||||
A wailing cry of someone in anguish, or the last throes of life pierces the
|
||||
chill air. Everything goes deathly silent afterwards, the cry echoes off the
|
||||
monastery and small building to the east over the fence.
|
||||
monastery and small building to the east over the fence.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
D0
|
||||
@@ -1201,7 +1201,7 @@ S
|
||||
A Fenced in Path~
|
||||
The smell of a recent battle fills this path although a stiff breeze is
|
||||
desperately trying to dissipate it. The tall black fence on both sides looks
|
||||
to have been the last attempted escape of a few soon to be corpses.
|
||||
to have been the last attempted escape of a few soon to be corpses.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
D0
|
||||
@@ -1217,7 +1217,7 @@ S
|
||||
A Fenced in Path~
|
||||
The black metal fence to the east and west guide you to the north or south.
|
||||
The stamped grass is streaked with blood and even a few bodyparts. A few
|
||||
pieces of broken equipment and weapons is scattered about.
|
||||
pieces of broken equipment and weapons is scattered about.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
D0
|
||||
@@ -1234,7 +1234,7 @@ A Fenced in Dead End~
|
||||
The black metal fence blocks all exits except to the north. A dismembered
|
||||
corpse is impaled upon one of the metal fence posts. The grass is trampled
|
||||
here from a recent battle. This looks like it may have been the location of a
|
||||
last stand.
|
||||
last stand.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
D0
|
||||
@@ -1244,9 +1244,9 @@ D0
|
||||
S
|
||||
#11564
|
||||
The Western Fence~
|
||||
The remains of more monks and a few goblins lay about the grassy field.
|
||||
The remains of more monks and a few goblins lay about the grassy field.
|
||||
Trails of blood and limbs seem to head to the east towards what must have been
|
||||
the culmination of the battle.
|
||||
the culmination of the battle.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
D0
|
||||
@@ -1267,7 +1267,7 @@ The Western Fence~
|
||||
The remains of several monks lay dismembered and still steaming in the cool
|
||||
air. One monk twitches occasionally. Seemingly to deny his fate. More death
|
||||
and murder is everwhere except to the west where a tall metal fence blocks the
|
||||
way.
|
||||
way.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
D0
|
||||
@@ -1287,7 +1287,7 @@ S
|
||||
The Battlegrounds~
|
||||
A trail of blood and body parts leads towards the east. You are just about
|
||||
in the center of the battlefield. The body count is highest here and you find
|
||||
it hard to believe so many monks have died.
|
||||
it hard to believe so many monks have died.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
D0
|
||||
@@ -1311,7 +1311,7 @@ S
|
||||
The Center of the Battlegrounds~
|
||||
A pile of dead monks surround a large centaur corpse. The monks seem to
|
||||
have overwhelmed the beast by sure numbers, and the majority seem to have died
|
||||
in the attempt. The battlefield stretches around you in all directions.
|
||||
in the attempt. The battlefield stretches around you in all directions.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
D0
|
||||
@@ -1335,7 +1335,7 @@ S
|
||||
The Battlegrounds~
|
||||
The smell of death and blood intermingle with the even more rotten smell
|
||||
from the goblin and troll corpses. The monks seem to have faired well in this
|
||||
part of the battlefield.
|
||||
part of the battlefield.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
D0
|
||||
@@ -1360,7 +1360,7 @@ Along the Eastern Fence~
|
||||
The tall black fencing to the east is built just along the western wall of
|
||||
the Monastery of Omega. Supposedly a safe haven from evil, it seems that holds
|
||||
true no longer. Corpses of innocent monks give proof of the reality of this
|
||||
Cruel World.
|
||||
Cruel World.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
D0
|
||||
@@ -1380,7 +1380,7 @@ S
|
||||
Along the Eastern Fence~
|
||||
A large corpse of a centaur is surrounded by a dozen dead monks. It looks
|
||||
like a lucky monk managed inflict a mortally wounding blow with a shovel to the
|
||||
head of the giant beast. The shovel is still embedded in the centaurs head.
|
||||
head of the giant beast. The shovel is still embedded in the centaurs head.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
D0
|
||||
@@ -1399,8 +1399,8 @@ S
|
||||
#11571
|
||||
The Battlegrounds~
|
||||
Corpses of monks lay about the field, several renderred limb from limb by a
|
||||
very powerful foe. A few makeshift weapons lay scattered uselessly about.
|
||||
The monks of Omega never were known for their fighting abilities.
|
||||
very powerful foe. A few makeshift weapons lay scattered uselessly about.
|
||||
The monks of Omega never were known for their fighting abilities.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
D0
|
||||
@@ -1424,7 +1424,7 @@ S
|
||||
The Battlegrounds~
|
||||
The grassy field has been trampled and plowed into an earthen mess. Large
|
||||
hoofprints and unnaturally large footprints are evident in the freshly turned
|
||||
earth. Some outlined in blood.
|
||||
earth. Some outlined in blood.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
D0
|
||||
@@ -1448,7 +1448,7 @@ S
|
||||
The Battlegrounds~
|
||||
The corpses of a few slimy green or yellow orcs are scattered among the monk
|
||||
corpses. It seems the monks were able to hold their own against the smaller
|
||||
and less intelligent orcs.
|
||||
and less intelligent orcs.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
D0
|
||||
@@ -1473,7 +1473,7 @@ The Western Fence~
|
||||
The remains of several monks lay dismembered and still steaming in the cool
|
||||
air. One monk twitches occasionally. Seemingly to deny his fate. More death
|
||||
and murder is everwhere except to the west where a tall metal fence blocks the
|
||||
way.
|
||||
way.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
D0
|
||||
@@ -1493,7 +1493,7 @@ S
|
||||
The Northwestern Corner of the Battlefield~
|
||||
The smell of vile monsters and feces fills this part of the open field. A
|
||||
few corpses of goblins and a troll seem to be the source. Monks lay scattered
|
||||
and broken all about them.
|
||||
and broken all about them.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
D1
|
||||
@@ -1509,7 +1509,7 @@ S
|
||||
Along the Northern Fence~
|
||||
The black metal fence to the north is covered in blood and bits of the poor
|
||||
monks who tried to flee over the tall fence. A few are even impaled into and
|
||||
on the fence. The gory battlefiled continues all around.
|
||||
on the fence. The gory battlefiled continues all around.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
D1
|
||||
@@ -1530,7 +1530,7 @@ Along the Northern Fence~
|
||||
The corpse of a monk is impaled upon the black steel fencing to the north.
|
||||
Several other unidentifiable corpses litter the grassy field. A few rats
|
||||
scatter as you disturb their eating. The battle must have been recent since
|
||||
none of the corpses have yet begun to bloat.
|
||||
none of the corpses have yet begun to bloat.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
D1
|
||||
@@ -1550,7 +1550,7 @@ S
|
||||
Along the Northern Fence~
|
||||
Among the corpses of monks lays a few other humanoids. Upon closer
|
||||
examination you can see the remains of a troll, riddled with makeshift spears
|
||||
that seem to have been crafted from gardening tools.
|
||||
that seem to have been crafted from gardening tools.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
D1
|
||||
@@ -1568,9 +1568,9 @@ D3
|
||||
S
|
||||
#11579
|
||||
The Northeastern Corner of the Battlefield~
|
||||
The monks have quite a body count here. Corpses litter the grassy field.
|
||||
The monks have quite a body count here. Corpses litter the grassy field.
|
||||
Several vultures hiss and take flight at your disturbance. The cool air mists
|
||||
over several of the bodies that are still warm.
|
||||
over several of the bodies that are still warm.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
D2
|
||||
@@ -1586,7 +1586,7 @@ S
|
||||
Behind The Monestary~
|
||||
To the west is the monestary. There is a strong fragrance of earth and
|
||||
flowers upon entering this room. A small trail of blood leading to the south.
|
||||
There are many different plants here and a few animals rummaging for food.
|
||||
There are many different plants here and a few animals rummaging for food.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
D0
|
||||
@@ -1604,14 +1604,14 @@ D2
|
||||
E
|
||||
look blood~
|
||||
This trail of blood leads to the south and appears to be getting thicker and
|
||||
thicker the farther south it goes.
|
||||
thicker the farther south it goes.
|
||||
~
|
||||
S
|
||||
#11581
|
||||
Behind The Monestary~
|
||||
A row of corn to the west blocks out the rest of the garden. The wall to
|
||||
the east leaves a narrow path to walk upon. Small drops of blood can be seen
|
||||
on some dead leaves and grass.
|
||||
on some dead leaves and grass.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
D0
|
||||
@@ -1629,14 +1629,14 @@ D2
|
||||
E
|
||||
look sky~
|
||||
There is a very large creature sitting about the clouds blowing ice down on
|
||||
you and the surrounding area.
|
||||
you and the surrounding area.
|
||||
~
|
||||
S
|
||||
#11582
|
||||
Behind The Monestary~
|
||||
A brush pile of twigs and dead leaves has been stacked against the Monastery
|
||||
wall to the west. A pile of the leaves are matted down and covered in blood as
|
||||
if a wounded animal rested there.
|
||||
if a wounded animal rested there.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
D0
|
||||
@@ -1654,14 +1654,14 @@ D2
|
||||
E
|
||||
look blood~
|
||||
The trail can still be distinguished from the dirt, and seems to be running
|
||||
south.
|
||||
south.
|
||||
~
|
||||
S
|
||||
#11583
|
||||
Behind the Monastery~
|
||||
A trail of footprints and hoofprints have pounded the ground into a nice
|
||||
trail here. An assortment of garden tools are lined up against the eastern
|
||||
wall of the Monastery.
|
||||
wall of the Monastery.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
D0
|
||||
@@ -1678,14 +1678,14 @@ D2
|
||||
0 0 11584
|
||||
E
|
||||
look blood~
|
||||
The trail has been lost and it is not known which way it runs.
|
||||
The trail has been lost and it is not known which way it runs.
|
||||
~
|
||||
S
|
||||
#11584
|
||||
Behind The Monestary~
|
||||
An orchard opens up to the east while the Monastery wall hugs close to the
|
||||
west. A small path travels north and south along the wall. Tools of gardening
|
||||
are scattered about the ground in disorder.
|
||||
are scattered about the ground in disorder.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
D0
|
||||
@@ -1707,7 +1707,7 @@ Behind The Monestary~
|
||||
menacing grass scattered all about . The room itself seems to be moving but
|
||||
after examining it closely the cause is known, the grass itself is moving about
|
||||
the room. The church is directly to the west, and the blood trail runs to the
|
||||
east.
|
||||
east.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
D0
|
||||
@@ -1721,14 +1721,14 @@ D1
|
||||
E
|
||||
look grass~
|
||||
The grass here is very odd it moves around and seems to shift right under
|
||||
your feet.
|
||||
your feet.
|
||||
~
|
||||
S
|
||||
#11586
|
||||
An Apple Orchard~
|
||||
Apple trees in distinct rows fill this part of the garden. Although they
|
||||
are small and young they still bear fruit. Several baskets of apples lay
|
||||
about, full of rotting apples.
|
||||
about, full of rotting apples.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
D0
|
||||
@@ -1754,7 +1754,7 @@ Behind The Monestary~
|
||||
scattered about uprooted as if someone drug something about the room. The
|
||||
blood trail is lying on the ground pointing to the east. The smell here is of
|
||||
death, there is a foul odor that occupies this room. There are no signs of
|
||||
what could be causing the smell here.
|
||||
what could be causing the smell here.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
D0
|
||||
@@ -1774,7 +1774,7 @@ S
|
||||
A Small Garden~
|
||||
This area seems to be well tended and one of the more beautiful parts of the
|
||||
entire garden. A blood trail seems to end here and it is now clear what the
|
||||
awful smell was.
|
||||
awful smell was.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
D0
|
||||
@@ -1790,7 +1790,7 @@ S
|
||||
Edge of the Stream~
|
||||
The bank of the stream is very steep, it looks as if some of the stream has
|
||||
actually worked its way underground. The bank you stand on no longer seems
|
||||
very safe.
|
||||
very safe.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
D0
|
||||
@@ -1809,8 +1809,8 @@ S
|
||||
#11590
|
||||
In the Garden~
|
||||
Several plots have been measured out and seem to have been assigned to
|
||||
different people. Some contain corn, beans, lettuce, and other edibles.
|
||||
Others seem to be nothing more than flower beds.
|
||||
different people. Some contain corn, beans, lettuce, and other edibles.
|
||||
Others seem to be nothing more than flower beds.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
D2
|
||||
@@ -1826,7 +1826,7 @@ S
|
||||
In the Garden~
|
||||
Several garden plots are evenly spaced and are now about ready to be
|
||||
harvested. Large squash and pumpkins are ripe for the picking. To the west
|
||||
you see the monastery while the garden stretches in all other directions.
|
||||
you see the monastery while the garden stretches in all other directions.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
D0
|
||||
@@ -1850,7 +1850,7 @@ S
|
||||
Between Corn Rows~
|
||||
Tall rows of corn block out your surroundings. The rough leaves and thick
|
||||
stalks makes travel difficult unless you continue with the rows which are
|
||||
planted north to south.
|
||||
planted north to south.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
D0
|
||||
@@ -1874,7 +1874,7 @@ S
|
||||
Between the Corn Rows~
|
||||
The corn looks ready to be picked. The golden tassles sprouting from the
|
||||
cobs is just starting to turn brown. A faint trickling can be heard to the
|
||||
east, most likely a stream.
|
||||
east, most likely a stream.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
D0
|
||||
@@ -1898,7 +1898,7 @@ S
|
||||
An Apple Orchard~
|
||||
Small apple trees are evenly spaced and look almost identical to each other.
|
||||
Each bears an assortment of apples, some ripe, some almost ripe. The ground is
|
||||
littered with fallen apples that are beginning to rot.
|
||||
littered with fallen apples that are beginning to rot.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
D0
|
||||
@@ -1920,9 +1920,9 @@ D3
|
||||
S
|
||||
#11595
|
||||
The Edge of the Stream~
|
||||
The stream drops several feet into a much deeper and narrower stream bed.
|
||||
The stream drops several feet into a much deeper and narrower stream bed.
|
||||
Trout can be seen swimming lazily in the deeper water. To the west a small
|
||||
orchard fills the garden east of the Monastery.
|
||||
orchard fills the garden east of the Monastery.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
D0
|
||||
@@ -1942,7 +1942,7 @@ S
|
||||
The Edge of a Stream~
|
||||
The stream sparkles and looks crystal clear. The water appears untainted
|
||||
and beckons to be drunk. The bank on the opposite side is extremely steep and
|
||||
looks impossible to jump across without getting soaked.
|
||||
looks impossible to jump across without getting soaked.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
D0
|
||||
@@ -1962,7 +1962,7 @@ S
|
||||
The Edge of the Stream~
|
||||
The soft gurgling of the stream is very peaceful and soothing. A small
|
||||
irrigation ditch cuts into the garden and feeds water into several other
|
||||
man-made ditches.
|
||||
man-made ditches.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
D0
|
||||
@@ -1982,7 +1982,7 @@ S
|
||||
The Edge of a Stream~
|
||||
The garden is planted right up to the edge of a small stream that provides
|
||||
irrigation for the many plots of vegetables and trees. The stream flows slowly
|
||||
and is only a few feet deep.
|
||||
and is only a few feet deep.
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
D2
|
||||
@@ -1996,10 +1996,10 @@ D3
|
||||
S
|
||||
#11599
|
||||
The Doom Priest Guild~
|
||||
The room is plastered in shadows making everything difficult to see.
|
||||
Various scrolls, books, and containers are filling bookshelfs on every wall.
|
||||
The room is plastered in shadows making everything difficult to see.
|
||||
Various scrolls, books, and containers are filling bookshelfs on every wall.
|
||||
Some are even overflowing into piles on the floor. This looks like a room of
|
||||
magical studies.
|
||||
magical studies.
|
||||
~
|
||||
115 0 0 0 0 0
|
||||
D4
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -2,7 +2,7 @@
|
||||
The Meeting Room Of The Gods~
|
||||
The meeting room is plain and very simple. A circular table sits in the
|
||||
middle of the room, lit by some unseen light source. There are many chairs
|
||||
around the table, all empty. The Immortal Board Room is to the north.
|
||||
around the table, all empty. The Immortal Board Room is to the north.
|
||||
~
|
||||
12 8 0 0 0 0
|
||||
D0
|
||||
@@ -46,7 +46,7 @@ D0
|
||||
S
|
||||
#1204
|
||||
The Immortal Board Room~
|
||||
The main hang out of the Gods, the Immortal Board Room is the place to be.
|
||||
The main hang out of the Gods, the Immortal Board Room is the place to be.
|
||||
Gods exchange messages here most every day. The eastern foyer is to the south.
|
||||
~
|
||||
12 8 0 0 0 0
|
||||
@@ -57,11 +57,11 @@ The Gods' Meeting Room is located to the south.
|
||||
0 -1 34308
|
||||
E
|
||||
original~
|
||||
The main hang out of the Gods, the Immortal Board Room is the place to be.
|
||||
The main hang out of the Gods, the Immortal Board Room is the place to be.
|
||||
Gods exchange messages here most every day. The mortal board room is to the
|
||||
east and the meeting room for the gods is to the south. To the north is the
|
||||
Gods' Inn and to the west is a post office for Gods. In the northeast corner
|
||||
you spot a small staircase leading upwards.
|
||||
you spot a small staircase leading upwards.
|
||||
~
|
||||
S
|
||||
#1205
|
||||
@@ -113,8 +113,8 @@ D3
|
||||
S
|
||||
#1291
|
||||
The Builders' Board Room~
|
||||
The Builder Academy zone begins in room 3. @RGOTO 3@n to begin your
|
||||
training or if you need a refresher. TBA zone should be able to teach anyone,
|
||||
The Builder Academy zone begins in room 3. @RGOTO 3@n to begin your
|
||||
training or if you need a refresher. TBA zone should be able to teach anyone,
|
||||
no matter how new, the basics of building. The southern foyer is to the east.
|
||||
~
|
||||
12 8 0 0 0 0
|
||||
@@ -140,7 +140,7 @@ The Halls Of Justice~
|
||||
You are standing in a magnificent marble hall, the only exit is back to the
|
||||
north. Statues of Karileena the goddess of Honour and Justice, are lining the
|
||||
walls. You realize this is where the exalted gods meet to discuss what course of
|
||||
action to take against offenders in the realms.
|
||||
action to take against offenders in the realms.
|
||||
~
|
||||
12 8 0 0 0 0
|
||||
D2
|
||||
|
||||
@@ -31,12 +31,12 @@ trapdoor~
|
||||
E
|
||||
pencils pencil~
|
||||
An ordinary #2 lead pencil. Judging by the teeth marks on the shaft, the
|
||||
user should see a dentist very soon!
|
||||
user should see a dentist very soon!
|
||||
~
|
||||
E
|
||||
scorecards~
|
||||
The cards all have been filled in with the judges evaluations of today's
|
||||
combatants. It seems that Sparticus is having a good day.
|
||||
combatants. It seems that Sparticus is having a good day.
|
||||
~
|
||||
S
|
||||
#12002
|
||||
@@ -62,8 +62,8 @@ S
|
||||
The West Side Of The Commoner's Seating Area~
|
||||
This is the western side commoner's seating area. There are row upon
|
||||
row of rough wooden benches bolted to the floor. There is stadium garbage
|
||||
everywhere and the smell makes you want to puke. Stairs lead up to Caesar's
|
||||
private box, a small ramp leads down to the playing field and a hallway
|
||||
everywhere and the smell makes you want to puke. Stairs lead up to Caesar's
|
||||
private box, a small ramp leads down to the playing field and a hallway
|
||||
leads south.
|
||||
~
|
||||
120 0 0 0 0 1
|
||||
@@ -86,7 +86,7 @@ E
|
||||
seats benches~
|
||||
The benches are made of rough cut lumber that has dried and split over time.
|
||||
You would probably get splinters if sat on them. The words 'BURT WAS HERE' have
|
||||
been carved into one of the benches with exquisite care.
|
||||
been carved into one of the benches with exquisite care.
|
||||
~
|
||||
S
|
||||
#12004
|
||||
@@ -110,7 +110,7 @@ There is an acrid smell coming from that direction.
|
||||
E
|
||||
marks scratches~
|
||||
They look like they form the words "Onivel Cinemod Semaj" But you could be
|
||||
mistaken.
|
||||
mistaken.
|
||||
~
|
||||
S
|
||||
#12005
|
||||
@@ -119,7 +119,7 @@ The Abandoned Gate~
|
||||
blocking your way and judging by the amount of rust and foliage growing on the
|
||||
bars, it hasn't been open for years. Looking through the gate at the barren
|
||||
landscape that lies beyond, you can see why. A dirt road leads off to the east,
|
||||
and a store is directly south.
|
||||
and a store is directly south.
|
||||
~
|
||||
120 0 0 0 0 1
|
||||
D1
|
||||
@@ -133,7 +133,7 @@ You can barely make out a storefront through the foliage.
|
||||
~
|
||||
0 -1 12006
|
||||
D3
|
||||
The gate has been permanently rusted shut and is further secured by a large
|
||||
The gate has been permanently rusted shut and is further secured by a large
|
||||
chain and padlock. Don't even bother THINKING about trying to open it.
|
||||
~
|
||||
gate~
|
||||
@@ -141,7 +141,7 @@ gate~
|
||||
E
|
||||
gate~
|
||||
The gate has been permanently rusted shut and is further secured by a large
|
||||
chain and padlock. Don't even bother THINKING about trying to open it.
|
||||
chain and padlock. Don't even bother THINKING about trying to open it.
|
||||
~
|
||||
S
|
||||
#12006
|
||||
@@ -159,7 +159,7 @@ You can see a city gate to the north.
|
||||
~
|
||||
0 -1 12005
|
||||
D2
|
||||
There is a very secure looking door blocking your progress.
|
||||
There is a very secure looking door blocking your progress.
|
||||
~
|
||||
door~
|
||||
2 12034 12007
|
||||
@@ -167,7 +167,7 @@ E
|
||||
swords weapons armor halberds whips~
|
||||
Titus has enough hardware in here to outfit a large army. Maybe that's why
|
||||
he has a lucrative contract to sell weapons to the Emperor's armies for
|
||||
outrageous prices.
|
||||
outrageous prices.
|
||||
~
|
||||
S
|
||||
#12007
|
||||
@@ -179,14 +179,14 @@ years. The only exit is through a door to the north.
|
||||
~
|
||||
120 9 0 0 0 0
|
||||
D0
|
||||
Through the piles of weapons, you can see a door leading north to the rest of
|
||||
Through the piles of weapons, you can see a door leading north to the rest of
|
||||
the store.
|
||||
~
|
||||
door~
|
||||
2 12034 12006
|
||||
E
|
||||
weapons swords crates armor weapon sword crate~
|
||||
There are literally thousands of each. Take your pick.
|
||||
There are literally thousands of each. Take your pick.
|
||||
~
|
||||
S
|
||||
#12008
|
||||
@@ -208,7 +208,7 @@ landscape country~
|
||||
You can see the entire city of Rome from here. The buildings housing the
|
||||
Roman government are to the east. To the south east, off in the distance, is
|
||||
the massive aqueduct and further in that direction lies the Mountain of the
|
||||
Gods.
|
||||
Gods.
|
||||
~
|
||||
S
|
||||
#12009
|
||||
@@ -239,16 +239,16 @@ chariot~
|
||||
You see a two wheeled open cart which is obviously meant to be pulled by
|
||||
horses. The flaming paint-job and the large '01' stenciled on the side identify
|
||||
the chariot as belonging to Drucilis 'Lightning-whip' Octavious, a favorite
|
||||
driver of the masses.
|
||||
driver of the masses.
|
||||
~
|
||||
E
|
||||
driver~
|
||||
The driver is too busy changing a wheel on his chariot to notice you.
|
||||
The driver is too busy changing a wheel on his chariot to notice you.
|
||||
~
|
||||
E
|
||||
gladiator~
|
||||
He is a big muscular man with lots of armor. He sizes you up and decides
|
||||
that you aren't worth his time or trouble.
|
||||
that you aren't worth his time or trouble.
|
||||
~
|
||||
S
|
||||
#12010
|
||||
@@ -265,7 +265,7 @@ the games.
|
||||
~
|
||||
0 -1 12009
|
||||
D4
|
||||
You see a set of steps leading up into the spectator stands.
|
||||
You see a set of steps leading up into the spectator stands.
|
||||
~
|
||||
~
|
||||
0 -1 12003
|
||||
@@ -274,7 +274,7 @@ gladiator~
|
||||
He is in the final stages of a charge against his opponent... THUD! CLANG!
|
||||
CRASH!!!!... Judging from the blood and the amount of distance that now
|
||||
separates the gladiators head from the rest of his body, you can safely assume
|
||||
that this was the final combat of his life.
|
||||
that this was the final combat of his life.
|
||||
~
|
||||
S
|
||||
#12011
|
||||
@@ -298,7 +298,7 @@ Rows of stone bleachers lie to the west.
|
||||
E
|
||||
leech leeches~
|
||||
DISGUSTING! Each is about the size of matchbox and very slimy. You are VERY
|
||||
glad that you have access to a cleric!
|
||||
glad that you have access to a cleric!
|
||||
~
|
||||
S
|
||||
#12012
|
||||
@@ -348,7 +348,7 @@ You hazard a guess that a bedroom lies in that direction.
|
||||
E
|
||||
furnishings furniture~
|
||||
The furniture that you see is very simple and plain. It is made of rough
|
||||
hewn wood and fastened together with nails. It looks very uncomfortable.
|
||||
hewn wood and fastened together with nails. It looks very uncomfortable.
|
||||
~
|
||||
S
|
||||
#12014
|
||||
@@ -366,14 +366,14 @@ You see the living quarters to the north.
|
||||
0 -1 12013
|
||||
E
|
||||
laundry wash clothing~
|
||||
It smells of sweat and is covered with mud.
|
||||
It smells of sweat and is covered with mud.
|
||||
~
|
||||
S
|
||||
#12015
|
||||
The Noblemans' Box~
|
||||
These are the 'better' seats used primarily by the upper class of Rome.
|
||||
These are the 'better' seats used primarily by the upper class of Rome.
|
||||
There is a large seating area to the east and a staircase leading up here. The
|
||||
view of the chariot track is pretty good.
|
||||
view of the chariot track is pretty good.
|
||||
~
|
||||
120 0 0 0 0 0
|
||||
D1
|
||||
@@ -419,7 +419,7 @@ look around you, and all you see is tawny fur and gaping jaws... it is too
|
||||
late to run, too late to hide.
|
||||
Twelve lions rip you and your belongings into a gory mass of bloodied
|
||||
leather, bronze, and bone.
|
||||
What's that old saying?
|
||||
What's that old saying?
|
||||
Cats killed the curious? Something like that, I'm sure...
|
||||
~
|
||||
120 12 0 0 0 0
|
||||
@@ -489,7 +489,7 @@ stomach are strongly suggesting that you use it.
|
||||
~
|
||||
120 8 0 0 0 0
|
||||
D3
|
||||
The living quarters lie in that direction. Why don't you stop pussyfooting
|
||||
The living quarters lie in that direction. Why don't you stop pussyfooting
|
||||
around and go that way??!! Please?
|
||||
~
|
||||
~
|
||||
@@ -497,7 +497,7 @@ around and go that way??!! Please?
|
||||
E
|
||||
roll paper~
|
||||
Hey!! This is first-class stuff!! - White Cloud brand with lotion. The
|
||||
roll is about half-used.
|
||||
roll is about half-used.
|
||||
~
|
||||
E
|
||||
hole toilet~
|
||||
@@ -505,7 +505,7 @@ hole toilet~
|
||||
pool black water about 2 feet below the surface of the ground. As you lean
|
||||
closer to get a better look, your nose catches a concentrated dose of the
|
||||
fragrant aroma wafting upwards. Your stomach decides that it has had enough of
|
||||
this shoddy treatment and you puke until it is empty.
|
||||
this shoddy treatment and you puke until it is empty.
|
||||
~
|
||||
S
|
||||
#12021
|
||||
@@ -562,10 +562,10 @@ You see hundreds, perhaps thousands of people.
|
||||
S
|
||||
#12024
|
||||
The East Entrance To The Coliseum~
|
||||
You are standing at the east entrance to the Coliseum. There are people
|
||||
everywhere, apparently in a mad rush to get in. A statue of Tiberius, an
|
||||
Emperor of a time long since passed, stands here looking out over the crowd.
|
||||
There is a passage to the north, the ticket booth is to the south and a gate
|
||||
You are standing at the east entrance to the Coliseum. There are people
|
||||
everywhere, apparently in a mad rush to get in. A statue of Tiberius, an
|
||||
Emperor of a time long since passed, stands here looking out over the crowd.
|
||||
There is a passage to the north, the ticket booth is to the south and a gate
|
||||
opening to the city lies to the east.
|
||||
~
|
||||
120 4 0 0 0 1
|
||||
@@ -586,7 +586,7 @@ There are VERY long lines standing outside the ticket booth.
|
||||
0 -1 12025
|
||||
E
|
||||
statue tiberius~
|
||||
The statue of Tiberius, made of iron, stands here.
|
||||
The statue of Tiberius, made of iron, stands here.
|
||||
~
|
||||
S
|
||||
#12025
|
||||
@@ -594,7 +594,7 @@ The Ticket Booth~
|
||||
Long lines are standing here, waiting to buy tickets. There are three
|
||||
vendors working furiously. Ticket stubs litter the ground and you can see
|
||||
that the people are getting very impatient. There is a large, open cashbox
|
||||
here. Main entrances to the Coliseum are to the north and west.
|
||||
here. Main entrances to the Coliseum are to the north and west.
|
||||
~
|
||||
120 8 0 0 0 0
|
||||
D0
|
||||
@@ -612,7 +612,7 @@ cashbox~
|
||||
It is a shame that the exchange rate for Roman money is so low. What amounts
|
||||
to a fortune in Rome isn't even worth one gold coin. The contents of the box
|
||||
add up to about... Well forget it. It isn't worth your time or trouble to
|
||||
carry it around.
|
||||
carry it around.
|
||||
~
|
||||
S
|
||||
#12026
|
||||
@@ -640,7 +640,7 @@ The road leads west towards the highway.
|
||||
E
|
||||
structure~
|
||||
That would probably be the Coliseum. There are a few good matches scheduled
|
||||
for today.
|
||||
for today.
|
||||
~
|
||||
S
|
||||
#12027
|
||||
@@ -678,23 +678,23 @@ E
|
||||
trees tree shrubs shrub plants plant~
|
||||
All of the plants, trees and shrubs are perfectly trimmed, without so much as
|
||||
a dead leaf anywhere to be seen. You welcome the shade that they give from the
|
||||
harsh sun above.
|
||||
harsh sun above.
|
||||
~
|
||||
E
|
||||
Neptune~
|
||||
The statue of Neptune is made of pure jade and is holding a crystal trident.
|
||||
It is sitting in the center of a small pond which has hundreds of beautiful fish
|
||||
swimming in it.
|
||||
swimming in it.
|
||||
~
|
||||
E
|
||||
Jupiter~
|
||||
A statue made of pure gold depicts Jupiter sitting on his throne. The throne
|
||||
looks like it is made of silver.
|
||||
looks like it is made of silver.
|
||||
~
|
||||
E
|
||||
Venus~
|
||||
Venus, the Roman goddess of beauty and knowledge is displayed in a all of her
|
||||
splendor.
|
||||
splendor.
|
||||
~
|
||||
S
|
||||
#12028
|
||||
@@ -715,17 +715,17 @@ You see a well manicured path that winds through the estate.
|
||||
E
|
||||
furniture~
|
||||
You hope to eventually be able to own a piece of furniture just like these
|
||||
someday. These are only dreams, of course.
|
||||
someday. These are only dreams, of course.
|
||||
~
|
||||
E
|
||||
windows~
|
||||
They are intricate and the scenes that they depict cast honor on several of
|
||||
the gods.
|
||||
the gods.
|
||||
~
|
||||
E
|
||||
floor tile~
|
||||
Very expensive! A lot of master craftsmen labored long and hard to produce
|
||||
such a work of art.
|
||||
such a work of art.
|
||||
~
|
||||
S
|
||||
#12029
|
||||
@@ -747,11 +747,11 @@ Nero Drive continues in that direction.
|
||||
0 -1 12030
|
||||
E
|
||||
road~
|
||||
The road is wide and very muddy.
|
||||
The road is wide and very muddy.
|
||||
~
|
||||
E
|
||||
gate~
|
||||
The gate is made of solid iron and is well maintained.
|
||||
The gate is made of solid iron and is well maintained.
|
||||
~
|
||||
S
|
||||
#12030
|
||||
@@ -833,13 +833,13 @@ aqueduct and buildings of the Roman government.
|
||||
E
|
||||
aqueduct~
|
||||
To the southeast, off in the distance, stands a large stone structure that is
|
||||
used to channel water into the city.
|
||||
used to channel water into the city.
|
||||
~
|
||||
E
|
||||
vendor vendors~
|
||||
There are several sidewalk vendors here, selling fresh fruits and vegetables,
|
||||
home baked goods, fine jewelry and other items. Most of the items for sale are
|
||||
of very high quality.
|
||||
of very high quality.
|
||||
~
|
||||
S
|
||||
#12033
|
||||
@@ -924,7 +924,7 @@ gate~
|
||||
2 -1 -1
|
||||
E
|
||||
gate~
|
||||
The gate appears to be closed and locked against intruders.
|
||||
The gate appears to be closed and locked against intruders.
|
||||
~
|
||||
S
|
||||
#12036
|
||||
@@ -952,23 +952,23 @@ door wooden~
|
||||
2 12035 12037
|
||||
E
|
||||
flowers plants flower plant~
|
||||
The plants contribute to a very relaxing atmosphere.
|
||||
The plants contribute to a very relaxing atmosphere.
|
||||
~
|
||||
E
|
||||
bookcase books~
|
||||
The books are very old and contain the wisdom of wise men from throughout the
|
||||
entire Roman empire. They appear to be collecting dust.
|
||||
entire Roman empire. They appear to be collecting dust.
|
||||
~
|
||||
E
|
||||
documents decrees paperwork document decree papers paper~
|
||||
The documents are all written on reed scrolls made in Egypt and have been
|
||||
sealed with wax.
|
||||
sealed with wax.
|
||||
~
|
||||
E
|
||||
desk~
|
||||
The desk is made of solid walnut and gold inlay. It is exquisitely carved
|
||||
with superior craftsmanship, the likes of which has rarely been seen. It was
|
||||
probably brought to Rome from Gaul.
|
||||
probably brought to Rome from Gaul.
|
||||
~
|
||||
S
|
||||
#12037
|
||||
@@ -1032,8 +1032,8 @@ There are large crowds of people in that direction.
|
||||
0 -1 12032
|
||||
E
|
||||
crowds people~
|
||||
It looks like some kind of bizarre or festival is occurring to the west.
|
||||
There are hundreds of people of all classes shopping, talking or eating.
|
||||
It looks like some kind of bizarre or festival is occurring to the west.
|
||||
There are hundreds of people of all classes shopping, talking or eating.
|
||||
~
|
||||
S
|
||||
#12040
|
||||
@@ -1065,13 +1065,13 @@ sign~
|
||||
E
|
||||
aqueduct~
|
||||
The aqueduct is a massive stone structure that channels water into Rome from
|
||||
the Mountain of the Gods. During the rainy season, it is filled to the top.
|
||||
However, due to recent drought, the water level appears to be very low.
|
||||
the Mountain of the Gods. During the rainy season, it is filled to the top.
|
||||
However, due to recent drought, the water level appears to be very low.
|
||||
~
|
||||
E
|
||||
telescope~
|
||||
If it were operational, it would offer a spectacular view of the Mountain of
|
||||
the Gods. Unfortunately, it appears to have been vandalized.
|
||||
the Gods. Unfortunately, it appears to have been vandalized.
|
||||
~
|
||||
S
|
||||
#12041
|
||||
@@ -1107,7 +1107,7 @@ E
|
||||
slime algae~
|
||||
Due to the availability of moisture and nutrients, a green, viscous slime has
|
||||
grown and covered everything with a slippery coating. It seems to go out of its
|
||||
way to drip on you.
|
||||
way to drip on you.
|
||||
~
|
||||
S
|
||||
#12042
|
||||
@@ -1142,7 +1142,7 @@ You see the south gate through the door.
|
||||
E
|
||||
fog mist~
|
||||
This is some really strange stuff! You have never seen anything this color
|
||||
before. Your legs are totally obscured from the knee down.
|
||||
before. Your legs are totally obscured from the knee down.
|
||||
~
|
||||
S
|
||||
#12043
|
||||
@@ -1155,7 +1155,7 @@ and an exit leads south to the foyer.
|
||||
~
|
||||
120 8 0 0 0 0
|
||||
D1
|
||||
There is a sign on the door that says: MUNICIPAL COURT OF ROME. It appears
|
||||
There is a sign on the door that says: MUNICIPAL COURT OF ROME. It appears
|
||||
to be open.
|
||||
~
|
||||
~
|
||||
@@ -1216,11 +1216,11 @@ The steps terminate onto Clay Avenue.
|
||||
0 -1 12046
|
||||
E
|
||||
statue statues~
|
||||
There is really nothing noteworthy about them.
|
||||
There is really nothing noteworthy about them.
|
||||
~
|
||||
E
|
||||
stairs stairway steps~
|
||||
The stairs are immaculately polished and made of white marble.
|
||||
The stairs are immaculately polished and made of white marble.
|
||||
~
|
||||
S
|
||||
#12046
|
||||
@@ -1254,12 +1254,12 @@ There are some white marble steps leading up.
|
||||
E
|
||||
mountain~
|
||||
Off to the southwest, you can see a huge mountain that is partially obscured
|
||||
by the haze. It is rumored that the gods reside there and protect the city.
|
||||
by the haze. It is rumored that the gods reside there and protect the city.
|
||||
~
|
||||
E
|
||||
stone structure aqueduct~
|
||||
You see a massive stone structure, built several centuries ago, that is used
|
||||
to channel water into the city.
|
||||
to channel water into the city.
|
||||
~
|
||||
S
|
||||
#12047
|
||||
@@ -1309,7 +1309,7 @@ E
|
||||
slime algae~
|
||||
Due to the availability of moisture and nutrients, a green viscous slime has
|
||||
grown and covered everything with a slippery coating. It seems to go out of its
|
||||
way to drip on you.
|
||||
way to drip on you.
|
||||
~
|
||||
S
|
||||
#12049
|
||||
@@ -1325,13 +1325,13 @@ wand... Possibly the one responsible for the explosion a few minutes ago. He
|
||||
removes a jeweler's loupe from his eye as he turns around. 'How in the name of
|
||||
Merlin did you get in here??!! ' he asks. 'Oh, nevermind! Since you are here,
|
||||
you can serve as witnesses to the final test of the new mages' spell:
|
||||
"ectowatt". ' With this he makes a magical gesture and a paladin appears.
|
||||
"ectowatt". ' With this he makes a magical gesture and a paladin appears.
|
||||
Crossing his fingers, Froboz waves the wand his direction and what happens next
|
||||
is incredible! The Paladin is enveloped in what appears to be a small, well
|
||||
contained, thermonuclear explosion. When the smoke clears you can see that the
|
||||
paladin and all of equipment has been reduced to a large pile of flaming
|
||||
cinders. Froboz throws his head back and cackles with insane glee. 'Now, my
|
||||
young friends, what can I do for you? ', he asks.
|
||||
young friends, what can I do for you? ', he asks.
|
||||
~
|
||||
120 8 0 0 0 0
|
||||
D3
|
||||
@@ -1342,22 +1342,22 @@ door~
|
||||
E
|
||||
cinders ashes pile~
|
||||
The ashes are a very fine grayish white powder that seems to be the only
|
||||
worldly remains of Froboz's "test specimens".
|
||||
worldly remains of Froboz's "test specimens".
|
||||
~
|
||||
E
|
||||
workbench workbenches tubes beakers crucibles dishes~
|
||||
These are all tools of great power. You cannot even begin to understand what
|
||||
any of this stuff does.
|
||||
any of this stuff does.
|
||||
~
|
||||
S
|
||||
#12050
|
||||
The Courtroom~
|
||||
You stand inside of a large courtroom in which common civil disputes and
|
||||
You stand inside of a large courtroom in which common civil disputes and
|
||||
criminal matters are decided. There is a judge's bench and a witness stand
|
||||
on the far side of the room and a jury's box along side. The Emperor's seal
|
||||
is prominently displayed on the wall behind the judge's stand, reminding all
|
||||
who enter that he is an extension of his highness. There is a door, possibly
|
||||
leading to the judge's chambers, to the east and the waiting room is to the
|
||||
who enter that he is an extension of his highness. There is a door, possibly
|
||||
leading to the judge's chambers, to the east and the waiting room is to the
|
||||
west.
|
||||
~
|
||||
120 8 0 0 0 0
|
||||
@@ -1378,21 +1378,21 @@ The waiting room lies in that direction.
|
||||
0 -1 12043
|
||||
E
|
||||
seal~
|
||||
The seal of the Emperor is mounted above the judge's stand.
|
||||
The seal of the Emperor is mounted above the judge's stand.
|
||||
~
|
||||
E
|
||||
bench stand box jury~
|
||||
You see large wooden structures that are designed to separate the judge, jury
|
||||
and witnesses from the rest of the courtroom. They are made of polished oak and
|
||||
are strictly functional.
|
||||
are strictly functional.
|
||||
~
|
||||
S
|
||||
#12051
|
||||
The East Gate Of Rome~
|
||||
You are standing inside of the eastern gate of Rome. There are two tall
|
||||
spires built into the city wall, from which the guards can see the whole
|
||||
eastern side of the city. The gate is currently open and to the east,
|
||||
there is a heavily used road, made of packed clay, that leads out of Rome.
|
||||
You are standing inside of the eastern gate of Rome. There are two tall
|
||||
spires built into the city wall, from which the guards can see the whole
|
||||
eastern side of the city. The gate is currently open and to the east,
|
||||
there is a heavily used road, made of packed clay, that leads out of Rome.
|
||||
Another road leads westward into the city.
|
||||
~
|
||||
120 0 0 0 0 1
|
||||
@@ -1409,7 +1409,7 @@ The clay street leads into the city.
|
||||
E
|
||||
gate~
|
||||
The gate is fabricated from iron and has been designed to keep intruders out
|
||||
of the city.
|
||||
of the city.
|
||||
~
|
||||
E
|
||||
spires towers~
|
||||
@@ -1419,9 +1419,9 @@ manned by the city guards. They are made of stone and stand about 40 feet tall.
|
||||
S
|
||||
#12052
|
||||
A Mountain Path~
|
||||
You stand on a small trail that leads up and down. It has recently been
|
||||
You stand on a small trail that leads up and down. It has recently been
|
||||
raining and there are small puddles everywhere. You are just below the
|
||||
clouds and the view of the surrounding countryside is breathtaking.
|
||||
clouds and the view of the surrounding countryside is breathtaking.
|
||||
~
|
||||
120 0 0 0 0 5
|
||||
D4
|
||||
@@ -1436,7 +1436,7 @@ The trail leads down.
|
||||
0 -1 12056
|
||||
E
|
||||
trail~
|
||||
The mountain trail is a little muddy, due to the recent rains.
|
||||
The mountain trail is a little muddy, due to the recent rains.
|
||||
~
|
||||
S
|
||||
#12054
|
||||
@@ -1472,7 +1472,7 @@ E
|
||||
slime algae~
|
||||
Due to the availability of moisture and nutrients, a green, viscous slime has
|
||||
grown and covered the everything with a slippery coating. It seems to go out of
|
||||
its way to drip on you.
|
||||
its way to drip on you.
|
||||
~
|
||||
S
|
||||
#12055
|
||||
@@ -1491,11 +1491,11 @@ E
|
||||
papers documents~
|
||||
There are hundreds of pages of petitions, lawsuits and court orders sitting
|
||||
on the desk. One particularly interesting case involves a nobleman, a slave and
|
||||
a roll of toilet paper.
|
||||
a roll of toilet paper.
|
||||
~
|
||||
E
|
||||
tombs books~
|
||||
The books are very large and filled with Roman legal precedent.
|
||||
The books are very large and filled with Roman legal precedent.
|
||||
~
|
||||
S
|
||||
#12056
|
||||
@@ -1518,12 +1518,12 @@ You see a small trail, leading down.
|
||||
0 -1 12059
|
||||
E
|
||||
trail path~
|
||||
The path is a little muddy, possibly due to a recent thundershower.
|
||||
The path is a little muddy, possibly due to a recent thundershower.
|
||||
~
|
||||
E
|
||||
tree trees vegetation~
|
||||
All of the vegetation is lush, green and in full bloom. You wish that you
|
||||
could take the time to stop and enjoy it properly.
|
||||
could take the time to stop and enjoy it properly.
|
||||
~
|
||||
S
|
||||
#12057
|
||||
@@ -1560,12 +1560,12 @@ E
|
||||
slime algae~
|
||||
Due to the availability of moisture and nutrients, a green, viscous slime has
|
||||
grown and covered everything with a slippery coating. It seems to go out of its
|
||||
way to drip on you.
|
||||
way to drip on you.
|
||||
~
|
||||
S
|
||||
#12058
|
||||
The Valley Of The Gods~
|
||||
You stand in a tranquil valley at the base of a large mountain. A quiet
|
||||
You stand in a tranquil valley at the base of a large mountain. A quiet
|
||||
stream, with fruit trees growing along its banks, winds its way peacefully
|
||||
through the valley and enters a large stone structure that lies to the west.
|
||||
There are birds singing and every now and then a ripple breaks the surface
|
||||
@@ -1586,21 +1586,21 @@ E
|
||||
trees fruit~
|
||||
The fruit trees, nourished by the fertile ground at the edge of the stream
|
||||
and sustained by the brilliant sunshine, line the banks of the stream and are
|
||||
laden with fruit.
|
||||
laden with fruit.
|
||||
~
|
||||
E
|
||||
fish~
|
||||
A variety of species swims peacefully in the cool, clear water.
|
||||
A variety of species swims peacefully in the cool, clear water.
|
||||
~
|
||||
E
|
||||
stream brook~
|
||||
A stream of the clearest, cleanest water that you have ever seen winds its
|
||||
way through the valley.
|
||||
way through the valley.
|
||||
~
|
||||
S
|
||||
#12059
|
||||
A Mountain Path~
|
||||
You are standing on a path that leads up through a stand of large trees.
|
||||
You are standing on a path that leads up through a stand of large trees.
|
||||
Everything is green and it seems like eternal spring - this is Mother Nature
|
||||
at her finest. It is possible to descend into a tranquil valley from here.
|
||||
~
|
||||
@@ -1618,7 +1618,7 @@ The path widens out into a tranquil valley.
|
||||
E
|
||||
trees~
|
||||
The trees are old and tower hundreds of feet above the ground. If you stand
|
||||
still and listen carefully, you can hear the birds singing.
|
||||
still and listen carefully, you can hear the birds singing.
|
||||
~
|
||||
S
|
||||
#12060
|
||||
@@ -1640,7 +1640,7 @@ D1
|
||||
E
|
||||
cells cell~
|
||||
You can see small and very cramped cells which are filthy. You shiver and
|
||||
vow to never do anything that would cause you to become a resident.
|
||||
vow to never do anything that would cause you to become a resident.
|
||||
~
|
||||
S
|
||||
#12061
|
||||
@@ -1671,8 +1671,8 @@ D1
|
||||
S
|
||||
#12063
|
||||
The General Store~
|
||||
You are standing in the only general store of Rome. The walls and shelves
|
||||
are covered with all of the various items required by Roman citizens and
|
||||
You are standing in the only general store of Rome. The walls and shelves
|
||||
are covered with all of the various items required by Roman citizens and
|
||||
stalwart adventurers. Clay Avenue lies to the south.
|
||||
~
|
||||
120 8 0 0 0 0
|
||||
|
||||
@@ -24,9 +24,9 @@ Objects : 22
|
||||
Shops : 4
|
||||
Triggers : 1
|
||||
Theme : A city that was slaughtered by orcs, goblins, and trolls.
|
||||
Notes : The remaining citizens are hiding out in the temple while the
|
||||
city guards are trying to clean up the streets.
|
||||
|
||||
Notes : The remaining citizens are hiding out in the temple while the
|
||||
city guards are trying to clean up the streets.
|
||||
|
||||
Zone: 125 was linked to the following zones:
|
||||
106 Elcardo at 12500 (south) ---> 10657
|
||||
~
|
||||
@@ -72,7 +72,7 @@ S
|
||||
Main Street~
|
||||
You are walking along the main street of the City of Hannah. As you look at
|
||||
the beautifully designed buildings which line the street, you expect hundreds
|
||||
of townspeople to appear going about their daily chores.
|
||||
of townspeople to appear going about their daily chores.
|
||||
~
|
||||
125 0 0 0 0 0
|
||||
D0
|
||||
@@ -88,7 +88,7 @@ S
|
||||
Main Street~
|
||||
You are walking along the main street of the City of Hannah. As you look at
|
||||
the beautifully designed buildings which line the street, you expect hundreds
|
||||
of townspeople to appear going about their daily chores.
|
||||
of townspeople to appear going about their daily chores.
|
||||
~
|
||||
125 0 0 0 0 0
|
||||
D0
|
||||
@@ -134,7 +134,7 @@ S
|
||||
Main Street~
|
||||
You are walking along the main street of the City of Hannah. As you look at
|
||||
the beautifully designed buildings which line the street, you expect hundreds
|
||||
of townspeople to appear going about their daily chores.
|
||||
of townspeople to appear going about their daily chores.
|
||||
~
|
||||
125 0 0 0 0 0
|
||||
D0
|
||||
@@ -150,7 +150,7 @@ S
|
||||
Main Street~
|
||||
You are walking along the main street of the City of Hannah. As you look at
|
||||
the beautifully designed buildings which line the street, you expect hundreds
|
||||
of townspeople to appear going about their daily chores.
|
||||
of townspeople to appear going about their daily chores.
|
||||
~
|
||||
125 0 0 0 0 0
|
||||
D0
|
||||
@@ -165,11 +165,11 @@ S
|
||||
#12507
|
||||
Intersection of Main Street and High Street~
|
||||
You have come upon yet another intersection. To the south you see main
|
||||
street and the Temple of Hannah. High Street runs east and west from here.
|
||||
street and the Temple of Hannah. High Street runs east and west from here.
|
||||
You are still amazed at the carnage that must have taken place here a long time
|
||||
age as skeletal remains are shoveled up into large piles everywhere. Someone
|
||||
or something must really care about this city to be working so hard to clean
|
||||
it.
|
||||
it.
|
||||
~
|
||||
125 0 0 0 0 0
|
||||
D1
|
||||
@@ -189,7 +189,7 @@ S
|
||||
High Street~
|
||||
You are walking along the northern most street in the City of Hannah. The
|
||||
area is a total disaster scene. Armor and skeletal remains are strewn about.
|
||||
It looks as if whatever battle happened here focused through this area.
|
||||
It looks as if whatever battle happened here focused through this area.
|
||||
~
|
||||
125 0 0 0 0 0
|
||||
D1
|
||||
@@ -205,7 +205,7 @@ S
|
||||
High Street~
|
||||
You are walking along the northern most street in the City of Hannah. The
|
||||
area is a total disaster scene. Armor and skeletal remains are strewn about.
|
||||
It looks as if whatever battle happened here focused through this area.
|
||||
It looks as if whatever battle happened here focused through this area.
|
||||
~
|
||||
125 0 0 0 0 0
|
||||
D1
|
||||
@@ -221,7 +221,7 @@ S
|
||||
Intersection of Onyx Avenue and High Street ~
|
||||
You have come to a large vacated intersection. Debris lays about everywhere
|
||||
and the area is a total wreck. A sign here reads that Onyx Avenue leads to the
|
||||
south while High Street leads east.
|
||||
south while High Street leads east.
|
||||
~
|
||||
125 0 0 0 0 0
|
||||
D1
|
||||
@@ -237,7 +237,7 @@ S
|
||||
Onyx Avenue~
|
||||
You are walking along an avenue carved of pure onyx. Even though it is in
|
||||
disrepair you can tell at one time this was a grand avenue. You walk carefully
|
||||
as the onyx is very slick.
|
||||
as the onyx is very slick.
|
||||
~
|
||||
125 0 0 0 0 0
|
||||
D0
|
||||
@@ -253,7 +253,7 @@ S
|
||||
Onyx Avenue~
|
||||
You are walking along an avenue carved of pure onyx. Even though it is in
|
||||
disrepair you can tell at one time this was a grand avenue. You walk carefully
|
||||
as the onyx is very slick.
|
||||
as the onyx is very slick.
|
||||
~
|
||||
125 0 0 0 0 0
|
||||
D0
|
||||
@@ -269,7 +269,7 @@ S
|
||||
Onyx Avenue~
|
||||
You are walking along an avenue carved of pure onyx. Something is different
|
||||
here than any other area along the avenue. As you look around you notice a
|
||||
hidden alley to the east.
|
||||
hidden alley to the east.
|
||||
~
|
||||
125 0 0 0 0 0
|
||||
D0
|
||||
@@ -289,7 +289,7 @@ S
|
||||
Onyx Avenue~
|
||||
You are walking along an avenue carved of pure onyx. Even though it is in
|
||||
disrepair you can tell at one time this was a grand avenue. You walk carefully
|
||||
as the onyx is very slick.
|
||||
as the onyx is very slick.
|
||||
~
|
||||
125 0 0 0 0 0
|
||||
D0
|
||||
@@ -305,7 +305,7 @@ S
|
||||
Onyx Avenue~
|
||||
You are walking along an avenue carved of pure onyx. Even though it is in
|
||||
disrepair you can tell at one time this was a grand avenue. You walk carefully
|
||||
as the onyx is very slick.
|
||||
as the onyx is very slick.
|
||||
~
|
||||
125 0 0 0 0 0
|
||||
D0
|
||||
@@ -320,7 +320,7 @@ S
|
||||
#12516
|
||||
Intersection of Onyx Avenue and Trenton Street~
|
||||
You have come upon a desolate intersection. A lonely sign reads that Onyx
|
||||
Avenue leads to the north as Trenton Avenue leads to the east.
|
||||
Avenue leads to the north as Trenton Avenue leads to the east.
|
||||
~
|
||||
125 0 0 0 0 0
|
||||
D0
|
||||
@@ -336,7 +336,7 @@ S
|
||||
Trenton Avenue~
|
||||
You are walking along a crumbling avenue. It appears someone or something
|
||||
is trying to clean up the area as several large piles of debris are swept up
|
||||
into heaps of trash.
|
||||
into heaps of trash.
|
||||
~
|
||||
125 0 0 0 0 0
|
||||
D1
|
||||
@@ -352,7 +352,7 @@ S
|
||||
Trenton Avenue~
|
||||
You are walking along a crumbling avenue. It appears someone or something
|
||||
is trying to clean up the area as several large piles of debris are swept up
|
||||
into heaps of trash.
|
||||
into heaps of trash.
|
||||
~
|
||||
125 0 0 0 0 0
|
||||
D1
|
||||
@@ -368,7 +368,7 @@ S
|
||||
Trenton Avenue~
|
||||
You are walking along a crumbling avenue. It appears someone or something
|
||||
is trying to clean up the area as several large piles of debris are swept up
|
||||
into heaps of trash.
|
||||
into heaps of trash.
|
||||
~
|
||||
125 0 0 0 0 0
|
||||
D1
|
||||
@@ -384,7 +384,7 @@ S
|
||||
Trenton Avenue~
|
||||
You are walking along a crumbling avenue. It appears someone or something
|
||||
is trying to clean up the area as several large piles of debris are swept up
|
||||
into heaps of trash.
|
||||
into heaps of trash.
|
||||
~
|
||||
125 0 0 0 0 0
|
||||
D1
|
||||
@@ -400,7 +400,7 @@ S
|
||||
Intersection of Trenton Avenue and Plexus Street~
|
||||
You have come upon what appears to have once been a busy intersection. A
|
||||
sign says that Plexus Avenue leads to the north while Trenton Avenue leads
|
||||
west.
|
||||
west.
|
||||
~
|
||||
125 0 0 0 0 0
|
||||
D0
|
||||
@@ -417,7 +417,7 @@ Plexus Street~
|
||||
This avenue appears to be a lot cleaner than the rest. Some of the shops
|
||||
and restaurants that line the street seem to have been cleaned up and look as
|
||||
if you could start a business here. Whomever has been working here has
|
||||
obviously spent many a day here.
|
||||
obviously spent many a day here.
|
||||
~
|
||||
125 0 0 0 0 0
|
||||
D0
|
||||
@@ -434,7 +434,7 @@ Plexus Street~
|
||||
This avenue appears to be a lot cleaner than the rest. Some of the shops
|
||||
and restaurants that line the street seem to have been cleaned up and look as
|
||||
if you could start a business here. Whomever has been working here has
|
||||
obviously spent many a day here.
|
||||
obviously spent many a day here.
|
||||
~
|
||||
125 0 0 0 0 0
|
||||
D0
|
||||
@@ -448,8 +448,8 @@ D2
|
||||
S
|
||||
#12524
|
||||
Plexus Street~
|
||||
You are traveling along Plexus Street but you notice something different.
|
||||
As you look around the area you suddenly notice a hidden alley to the west.
|
||||
You are traveling along Plexus Street but you notice something different.
|
||||
As you look around the area you suddenly notice a hidden alley to the west.
|
||||
~
|
||||
125 0 0 0 0 0
|
||||
D0
|
||||
@@ -470,7 +470,7 @@ Plexus Street~
|
||||
This avenue appears to be a lot cleaner than the rest. Some of the shops
|
||||
and restaurants that line the street seem to have been cleaned up and look as
|
||||
if you could start a business here. Whomever has been working here has
|
||||
obviously spent many a day here.
|
||||
obviously spent many a day here.
|
||||
~
|
||||
125 0 0 0 0 0
|
||||
D0
|
||||
@@ -487,7 +487,7 @@ Plexus Street~
|
||||
This avenue appears to be a lot cleaner than the rest. Some of the shops
|
||||
and restaurants that line the street seem to have been cleaned up and look as
|
||||
if you could start a business here. Whomever has been working here has
|
||||
obviously spent many a day here.
|
||||
obviously spent many a day here.
|
||||
~
|
||||
125 0 0 0 0 0
|
||||
D0
|
||||
@@ -503,7 +503,7 @@ S
|
||||
Intersection of High Street and Plexus Avenue~
|
||||
You have come upon another intersection. This one isn't as large as all the
|
||||
other intersections but it still looks as if it were well used. A sign here
|
||||
says High Street leads to the west while Plexus Avenue leads south.
|
||||
says High Street leads to the west while Plexus Avenue leads south.
|
||||
~
|
||||
125 0 0 0 0 0
|
||||
D2
|
||||
@@ -520,7 +520,7 @@ Entrance to the Temple~
|
||||
You have entered the Temple of Hannah. This room looks completely untouched
|
||||
as if the carnage that happened to the town never happened. Whomever attacked
|
||||
this town obviously did not reach this area. You are startled to hear voices.
|
||||
Human voices coming from further within the temple!
|
||||
Human voices coming from further within the temple!
|
||||
~
|
||||
125 12 0 0 0 0
|
||||
D0
|
||||
@@ -536,7 +536,7 @@ S
|
||||
High Street~
|
||||
You are walking along the northern most street in the City of Hannah. The
|
||||
area is a total disaster scene. Armor and skeletal remains are strewn about.
|
||||
It looks as if whatever battle happened here focused through this area.
|
||||
It looks as if whatever battle happened here focused through this area.
|
||||
~
|
||||
125 0 0 0 0 0
|
||||
D1
|
||||
@@ -552,7 +552,7 @@ S
|
||||
High Street~
|
||||
You are walking along the northern most street in the City of Hannah. The
|
||||
area is a total disaster scene. Armor and skeletal remains are strewn about.
|
||||
It looks as if whatever battle happened here focused through this area.
|
||||
It looks as if whatever battle happened here focused through this area.
|
||||
~
|
||||
125 0 0 0 0 0
|
||||
D1
|
||||
@@ -567,7 +567,7 @@ S
|
||||
#12531
|
||||
A dark, hidden alley ~
|
||||
You have entered an area that you probably shouldn't have. It is very dark
|
||||
here and you hear all kinds of weird noises.
|
||||
here and you hear all kinds of weird noises.
|
||||
~
|
||||
125 1 0 0 0 0
|
||||
D1
|
||||
@@ -582,7 +582,7 @@ S
|
||||
#12532
|
||||
A dark, hidden alley ~
|
||||
You have entered an area that you probably shouldn't have. It is very dark
|
||||
here and you hear all kinds of weird noises.
|
||||
here and you hear all kinds of weird noises.
|
||||
~
|
||||
125 1 0 0 0 0
|
||||
D1
|
||||
@@ -597,7 +597,7 @@ S
|
||||
#12533
|
||||
A dark, hidden alley ~
|
||||
You have entered an area that you probably shouldn't have. It is very dark
|
||||
here and you hear all kinds of weird noises.
|
||||
here and you hear all kinds of weird noises.
|
||||
~
|
||||
125 1 0 0 0 0
|
||||
D1
|
||||
@@ -612,7 +612,7 @@ S
|
||||
#12534
|
||||
A dark, hidden alley ~
|
||||
You have entered an area that you probably shouldn't have. It is very dark
|
||||
here and you hear all kinds of weird noises.
|
||||
here and you hear all kinds of weird noises.
|
||||
~
|
||||
125 5 0 0 0 0
|
||||
D1
|
||||
@@ -628,7 +628,7 @@ S
|
||||
A hall in the Temple~
|
||||
Pictures of ex-mayors line the walls. A few townspeople wonder around here
|
||||
chatting with one another. You notice that the hallway ends in the next room
|
||||
and splits off into two directions.
|
||||
and splits off into two directions.
|
||||
~
|
||||
125 8 0 0 0 0
|
||||
D0
|
||||
@@ -644,7 +644,7 @@ S
|
||||
An intersection inside the Temple of Hannah~
|
||||
Townspeople walk about and you notice a few guards here and there. People
|
||||
glance at you as they walk past. You notice several holy men standing in a
|
||||
small circle chanting. The hallway leads to the east and west from here.
|
||||
small circle chanting. The hallway leads to the east and west from here.
|
||||
~
|
||||
125 8 0 0 0 0
|
||||
D1
|
||||
@@ -664,7 +664,7 @@ S
|
||||
A grand hallway inside the Temple of Hannah~
|
||||
Large chandeliers hang from vaulted ceilings here dimly lighting the area.
|
||||
As you walk along the plush red carpets mingling with the townspeople, you hear
|
||||
people laughing and chatting as if they are completely relaxed.
|
||||
people laughing and chatting as if they are completely relaxed.
|
||||
~
|
||||
125 8 0 0 0 0
|
||||
D1
|
||||
@@ -680,7 +680,7 @@ S
|
||||
A grand hallway inside the Temple of Hannah~
|
||||
Large chandeliers hang from vaulted ceilings here dimly lighting the area.
|
||||
As you walk along the plush red carpets mingling with the townspeople, you hear
|
||||
people laughing and chatting as if they are completely relaxed.
|
||||
people laughing and chatting as if they are completely relaxed.
|
||||
~
|
||||
125 8 0 0 0 0
|
||||
D1
|
||||
@@ -696,7 +696,7 @@ S
|
||||
A corner in a hallway inside the Temple of Hannah~
|
||||
Large chandeliers hang from vaulted ceilings here dimly lighting the area.
|
||||
As you walk along the plush red carpets mingling with the townspeople, you hear
|
||||
people laughing and chatting as if they are completely relaxed.
|
||||
people laughing and chatting as if they are completely relaxed.
|
||||
~
|
||||
125 8 0 0 0 0
|
||||
D0
|
||||
@@ -712,7 +712,7 @@ S
|
||||
A grand hallway inside the Temple of Hannah~
|
||||
Large chandeliers hang from vaulted ceilings here dimly lighting the area.
|
||||
As you walk along the plush red carpets mingling with the townspeople, you hear
|
||||
people laughing and chatting as if they are completely relaxed.
|
||||
people laughing and chatting as if they are completely relaxed.
|
||||
~
|
||||
125 8 0 0 0 0
|
||||
D0
|
||||
@@ -733,7 +733,7 @@ A beautifully manicured courtyard~
|
||||
Large rose bushes line the walkway as small birds chirp around the
|
||||
courtyard. A row of benches sit on either side of the walkway as citizens of
|
||||
the town sit about talking with each other. You notice a shaded empty bench
|
||||
beneath a large pin oak tree that looks like a nice place to take a break.
|
||||
beneath a large pin oak tree that looks like a nice place to take a break.
|
||||
~
|
||||
125 8 0 0 0 0
|
||||
D0
|
||||
@@ -749,7 +749,7 @@ S
|
||||
A grand hallway inside the Temple of Hannah~
|
||||
Large chandeliers hang from vaulted ceilings here dimly lighting the area.
|
||||
As you walk along the plush red carpets mingling with the townspeople, you hear
|
||||
people laughing and chatting as if they are completely relaxed.
|
||||
people laughing and chatting as if they are completely relaxed.
|
||||
~
|
||||
125 8 0 0 0 0
|
||||
D0
|
||||
@@ -773,7 +773,7 @@ S
|
||||
A grand hallway inside the Temple of Hannah~
|
||||
Large chandeliers hang from vaulted ceilings here dimly lighting the area.
|
||||
As you walk along the plush red carpets mingling with the townspeople, you hear
|
||||
people laughing and chatting as if they are completely relaxed.
|
||||
people laughing and chatting as if they are completely relaxed.
|
||||
~
|
||||
125 8 0 0 0 0
|
||||
D1
|
||||
@@ -789,7 +789,7 @@ S
|
||||
A grand hallway inside the Temple of Hannah~
|
||||
Large chandeliers hang from vaulted ceilings here dimly lighting the area.
|
||||
As you walk along the plush red carpets mingling with the townspeople, you hear
|
||||
people laughing and chatting as if they are completely relaxed.
|
||||
people laughing and chatting as if they are completely relaxed.
|
||||
~
|
||||
125 8 0 0 0 0
|
||||
D1
|
||||
@@ -805,7 +805,7 @@ S
|
||||
A grand hallway inside the Temple of Hannah~
|
||||
Large chandeliers hang from vaulted ceilings here dimly lighting the area.
|
||||
As you walk along the plush red carpets mingling with the townspeople, you hear
|
||||
people laughing and chatting as if they are completely relaxed.
|
||||
people laughing and chatting as if they are completely relaxed.
|
||||
~
|
||||
125 8 0 0 0 0
|
||||
D1
|
||||
@@ -821,7 +821,7 @@ S
|
||||
A corner in the hallway in the Temple of Hannah~
|
||||
Large chandeliers hang from vaulted ceilings here dimly lighting the area.
|
||||
As you walk along the plush red carpets mingling with the townspeople, you hear
|
||||
people laughing and chatting as if they are completely relaxed.
|
||||
people laughing and chatting as if they are completely relaxed.
|
||||
~
|
||||
125 8 0 0 0 0
|
||||
D1
|
||||
@@ -837,7 +837,7 @@ S
|
||||
A grand hallway inside the Temple of Hannah~
|
||||
Large chandeliers hang from vaulted ceilings here dimly lighting the area.
|
||||
As you walk along the plush red carpets mingling with the townspeople, you hear
|
||||
people laughing and chatting as if they are completely relaxed.
|
||||
people laughing and chatting as if they are completely relaxed.
|
||||
~
|
||||
125 8 0 0 0 0
|
||||
D0
|
||||
@@ -853,7 +853,7 @@ S
|
||||
A grand hallway inside the Temple of Hannah~
|
||||
Large chandeliers hang from vaulted ceilings here dimly lighting the area.
|
||||
As you walk along the plush red carpets mingling with the townspeople, you hear
|
||||
people laughing and chatting as if they are completely relaxed.
|
||||
people laughing and chatting as if they are completely relaxed.
|
||||
~
|
||||
125 8 0 0 0 0
|
||||
D1
|
||||
@@ -869,7 +869,7 @@ S
|
||||
A grand hallway inside the Temple of Hannah~
|
||||
Large chandeliers hang from vaulted ceilings here dimly lighting the area.
|
||||
As you walk along the plush red carpets mingling with the townspeople, you hear
|
||||
people laughing and chatting as if they are completely relaxed.
|
||||
people laughing and chatting as if they are completely relaxed.
|
||||
~
|
||||
125 8 0 0 0 0
|
||||
D1
|
||||
@@ -885,7 +885,7 @@ S
|
||||
A grand hallway inside the Temple of Hannah~
|
||||
Large chandeliers hang from vaulted ceilings here dimly lighting the area.
|
||||
As you walk along the plush red carpets mingling with the townspeople, you hear
|
||||
people laughing and chatting as if they are completely relaxed.
|
||||
people laughing and chatting as if they are completely relaxed.
|
||||
~
|
||||
125 8 0 0 0 0
|
||||
D1
|
||||
@@ -901,7 +901,7 @@ S
|
||||
A grand hallway inside the Temple of Hannah~
|
||||
Large chandeliers hang from vaulted ceilings here dimly lighting the area.
|
||||
As you walk along the plush red carpets mingling with the townspeople, you hear
|
||||
people laughing and chatting as if they are completely relaxed.
|
||||
people laughing and chatting as if they are completely relaxed.
|
||||
~
|
||||
125 8 0 0 0 0
|
||||
D1
|
||||
@@ -917,7 +917,7 @@ S
|
||||
A corner in the hallway in the Temple of Hannah~
|
||||
Large chandeliers hang from vaulted ceilings here dimly lighting the area.
|
||||
As you walk along the plush red carpets mingling with the townspeople, you hear
|
||||
people laughing and chatting as if they are completely relaxed.
|
||||
people laughing and chatting as if they are completely relaxed.
|
||||
~
|
||||
125 8 0 0 0 0
|
||||
D2
|
||||
@@ -933,7 +933,7 @@ S
|
||||
A grand hallway inside the Temple of Hannah~
|
||||
Large chandeliers hang from vaulted ceilings here dimly lighting the area.
|
||||
As you walk along the plush red carpets mingling with the townspeople, you hear
|
||||
people laughing and chatting as if they are completely relaxed.
|
||||
people laughing and chatting as if they are completely relaxed.
|
||||
~
|
||||
125 8 0 0 0 0
|
||||
D0
|
||||
@@ -949,7 +949,7 @@ S
|
||||
A corner in the hallway in the Temple of Hannah~
|
||||
Large chandeliers hang from vaulted ceilings here dimly lighting the area.
|
||||
As you walk along the plush red carpets mingling with the townspeople, you hear
|
||||
people laughing and chatting as if they are completely relaxed.
|
||||
people laughing and chatting as if they are completely relaxed.
|
||||
~
|
||||
125 8 0 0 0 0
|
||||
D0
|
||||
@@ -965,7 +965,7 @@ S
|
||||
A grand hallway inside the Temple of Hannah~
|
||||
Large chandeliers hang from vaulted ceilings here dimly lighting the area.
|
||||
As you walk along the plush red carpets mingling with the townspeople, you hear
|
||||
people laughing and chatting as if they are completely relaxed.
|
||||
people laughing and chatting as if they are completely relaxed.
|
||||
~
|
||||
125 8 0 0 0 0
|
||||
D1
|
||||
@@ -981,7 +981,7 @@ S
|
||||
A grand hallway inside the Temple of Hannah~
|
||||
Large chandeliers hang from vaulted ceilings here dimly lighting the area.
|
||||
As you walk along the plush red carpets mingling with the townspeople, you hear
|
||||
people laughing and chatting as if they are completely relaxed.
|
||||
people laughing and chatting as if they are completely relaxed.
|
||||
~
|
||||
125 8 0 0 0 0
|
||||
D1
|
||||
@@ -997,7 +997,7 @@ S
|
||||
A grand hallway inside the Temple of Hannah~
|
||||
Large chandeliers hang from vaulted ceilings here dimly lighting the area.
|
||||
As you walk along the plush red carpets mingling with the townspeople, you hear
|
||||
people laughing and chatting as if they are completely relaxed.
|
||||
people laughing and chatting as if they are completely relaxed.
|
||||
~
|
||||
125 8 0 0 0 0
|
||||
D1
|
||||
@@ -1013,7 +1013,7 @@ S
|
||||
A grand hallway inside the Temple of Hannah~
|
||||
Large chandeliers hang from vaulted ceilings here dimly lighting the area.
|
||||
As you walk along the plush red carpets mingling with the townspeople, you hear
|
||||
people laughing and chatting as if they are completely relaxed.
|
||||
people laughing and chatting as if they are completely relaxed.
|
||||
~
|
||||
125 8 0 0 0 0
|
||||
D1
|
||||
@@ -1029,7 +1029,7 @@ S
|
||||
A grand hallway inside the Temple of Hannah~
|
||||
Large chandeliers hang from vaulted ceilings here dimly lighting the area.
|
||||
As you walk along the plush red carpets mingling with the townspeople, you hear
|
||||
people laughing and chatting as if they are completely relaxed.
|
||||
people laughing and chatting as if they are completely relaxed.
|
||||
~
|
||||
125 8 0 0 0 0
|
||||
D1
|
||||
@@ -1045,7 +1045,7 @@ S
|
||||
Temple Hannah Market Place~
|
||||
Citizens and peasants move about the area laughing and socializing as they
|
||||
attend to their daily chores. The air is filled with the smell of freshly
|
||||
baked bread coming from the bakery in the near-vicinity.
|
||||
baked bread coming from the bakery in the near-vicinity.
|
||||
~
|
||||
125 8 0 0 0 0
|
||||
D0
|
||||
@@ -1061,7 +1061,7 @@ S
|
||||
Temple Hannah Market Place~
|
||||
Citizens and peasants move about the area laughing and socializing as they
|
||||
attend to their daily chores. The air is filled with the smell of freshly
|
||||
baked bread coming from the bakery in the near-vicinity.
|
||||
baked bread coming from the bakery in the near-vicinity.
|
||||
~
|
||||
125 8 0 0 0 0
|
||||
D0
|
||||
@@ -1082,7 +1082,7 @@ Hannah Bakery~
|
||||
You have entered a nicely decorated bakery. Loaves of breads are displayed
|
||||
around the bakery in a caring way. You see a large case filled with cookies
|
||||
and other sweet baked goods. Mikel the baker smiles at you and asks if he may
|
||||
help you.
|
||||
help you.
|
||||
~
|
||||
125 12 0 0 0 0
|
||||
D3
|
||||
@@ -1094,7 +1094,7 @@ S
|
||||
Temple Hannah Market Place~
|
||||
Citizens and peasants move about the area laughing and socializing as they
|
||||
attend to their daily chores. The air is filled with the smell of freshly
|
||||
baked bread coming from the bakery in the near-vicinity.
|
||||
baked bread coming from the bakery in the near-vicinity.
|
||||
~
|
||||
125 8 0 0 0 0
|
||||
D0
|
||||
@@ -1113,7 +1113,7 @@ S
|
||||
#12564
|
||||
Temporary Housing~
|
||||
Since the city was ransacked everyone has taken up temporary refuge in the
|
||||
temple. Bunks line the walls and mattresses litter the floors.
|
||||
temple. Bunks line the walls and mattresses litter the floors.
|
||||
~
|
||||
125 12 0 0 0 0
|
||||
D1
|
||||
@@ -1125,7 +1125,7 @@ S
|
||||
Temple Hannah Market Place~
|
||||
Citizens and peasants move about the area laughing and socializing as they
|
||||
attend to their daily chores. The air is filled with the smell of freshly
|
||||
baked bread coming from the bakery in the near-vicinity.
|
||||
baked bread coming from the bakery in the near-vicinity.
|
||||
~
|
||||
125 8 0 0 0 0
|
||||
D0
|
||||
@@ -1141,7 +1141,7 @@ S
|
||||
Temple Hannah Market Place~
|
||||
Citizens and peasants move about the area laughing and socializing as they
|
||||
attend to their daily chores. The air is filled with the smell of freshly
|
||||
baked bread coming from the bakery in the near-vicinity.
|
||||
baked bread coming from the bakery in the near-vicinity.
|
||||
~
|
||||
125 12 0 0 0 0
|
||||
D0
|
||||
@@ -1163,10 +1163,10 @@ D3
|
||||
S
|
||||
#12567
|
||||
Taber's Butcher Shop~
|
||||
Large cabinets display juicy cuts of the finest meats you've ever seen.
|
||||
Large cabinets display juicy cuts of the finest meats you've ever seen.
|
||||
You notice a short fat man with a bloodstained apron on put down a large
|
||||
cleaver and approach you smiling. He uncovers another cabinet and asks if he
|
||||
may help you in any way.
|
||||
may help you in any way.
|
||||
~
|
||||
125 8 0 0 0 0
|
||||
D1
|
||||
@@ -1178,7 +1178,7 @@ S
|
||||
Temple of Hannah General Store and Goods~
|
||||
You have entered a large general store. Lots of new equipment hangs about
|
||||
the walls as if begging you to buy it. The shopkeeper turns and smiles at you
|
||||
then returns to his work.
|
||||
then returns to his work.
|
||||
~
|
||||
125 8 0 0 0 0
|
||||
D3
|
||||
@@ -1191,7 +1191,7 @@ Temple of Hannah Health Services ~
|
||||
You have entered a room full of sick and injured people. Teams of doctors
|
||||
and nurses move about the room at a rapid pace trying to treat everyone. It is
|
||||
very cool here and although it is hectic you feel like you start to relax a
|
||||
little.
|
||||
little.
|
||||
~
|
||||
125 8 0 0 0 0
|
||||
D2
|
||||
@@ -1205,7 +1205,7 @@ Check Station in the Temple~
|
||||
checking people as the pass through. You notice one poor soul who was trying
|
||||
to sneak a weapon in brutally beaten and slain before you. Suddenly one of the
|
||||
warriors turn towards you and motions you forward. Several more guards enter
|
||||
the room from the guard barracks to the east.
|
||||
the room from the guard barracks to the east.
|
||||
~
|
||||
125 8 0 0 0 0
|
||||
D0
|
||||
@@ -1225,7 +1225,7 @@ S
|
||||
A hall in the Temple~
|
||||
Pictures of ex-mayors line the walls. A few townspeople wonder around here
|
||||
chatting with one another. You notice that the hallway ends in the next room
|
||||
and splits off into two directions.
|
||||
and splits off into two directions.
|
||||
~
|
||||
125 8 0 0 0 0
|
||||
D0
|
||||
@@ -1243,7 +1243,7 @@ A hall in the Temple~
|
||||
able to see the destruction that has occurred in the city. The town is in
|
||||
complete ruins. As you look below you see Assassins attacking Korreds and orcs
|
||||
wondering aimlessly through out town. You wonder to yourself if this town will
|
||||
ever be the way it once was.
|
||||
ever be the way it once was.
|
||||
~
|
||||
125 8 0 0 0 0
|
||||
D0
|
||||
@@ -1260,7 +1260,7 @@ Temple Guards' Barracks~
|
||||
Beds full of slumbering guards line the walls as several guards walk around
|
||||
tending to their daily business. You notice an arena at the far end of the
|
||||
barracks where several guards are sparring with each other. A guard notices
|
||||
you and start to move towards you.
|
||||
you and start to move towards you.
|
||||
~
|
||||
125 8 0 0 0 0
|
||||
D3
|
||||
|
||||
@@ -24,7 +24,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -37,7 +37,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -62,7 +62,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -75,7 +75,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -96,7 +96,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -113,7 +113,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -130,7 +130,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -147,7 +147,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -160,7 +160,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -173,7 +173,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -186,7 +186,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -203,7 +203,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -220,7 +220,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -241,7 +241,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -258,7 +258,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -279,7 +279,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -296,7 +296,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -317,7 +317,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -334,7 +334,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -351,7 +351,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -372,7 +372,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -385,7 +385,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -398,7 +398,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -419,7 +419,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -440,7 +440,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -461,7 +461,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -478,7 +478,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -495,7 +495,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -512,7 +512,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -529,7 +529,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -542,7 +542,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -563,7 +563,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -576,7 +576,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -597,7 +597,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -610,7 +610,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -627,7 +627,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -644,7 +644,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -657,7 +657,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -674,7 +674,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -691,7 +691,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -708,7 +708,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -725,7 +725,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -742,7 +742,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -759,7 +759,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -776,7 +776,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -793,7 +793,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -810,7 +810,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -827,7 +827,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -848,7 +848,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -869,7 +869,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -886,7 +886,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -899,7 +899,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -920,7 +920,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -937,7 +937,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -950,7 +950,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -967,7 +967,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -984,7 +984,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -1001,7 +1001,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -1022,7 +1022,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -1039,7 +1039,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -1064,7 +1064,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -1077,7 +1077,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -1094,7 +1094,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -1111,7 +1111,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -1124,7 +1124,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -1145,7 +1145,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -1162,7 +1162,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -1183,7 +1183,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -1200,7 +1200,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -1213,7 +1213,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -1226,7 +1226,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -1243,7 +1243,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -1256,7 +1256,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -1273,7 +1273,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -1294,7 +1294,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -1315,7 +1315,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -1336,7 +1336,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -1353,7 +1353,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -1366,7 +1366,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -1379,7 +1379,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -1395,7 +1395,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -1415,7 +1415,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -1435,7 +1435,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -1446,7 +1446,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -1462,7 +1462,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -1482,7 +1482,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -1501,7 +1501,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -1513,7 +1513,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -1533,7 +1533,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -1561,7 +1561,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -1588,7 +1588,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -1600,7 +1600,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -1615,7 +1615,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -1635,7 +1635,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -1671,7 +1671,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -1686,7 +1686,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
@@ -1701,7 +1701,7 @@ In the Mist~
|
||||
clearing enough that you think you see the path. Reality fades as the cold damp
|
||||
mist permeates your very being. As the wisps part, the path appears briefly but
|
||||
always seeming in a different direction. Nothing is stable yet the mist is
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
constant. A pungent odor, like that of death itself, assails your nostrils.
|
||||
There is no alternative but to plunge ahead.
|
||||
~
|
||||
130 9 0 0 0 0
|
||||
|
||||
@@ -3,7 +3,7 @@ The Edge of the Desert~
|
||||
In front of you there is a huge sand storm raging. The wind gusts behind
|
||||
and to either side, blowing the dust into a blinding cloud. The howling of the
|
||||
gusts and your own foot steps are all you can hear. To your left a steep
|
||||
outcropping of rock blocks your way.
|
||||
outcropping of rock blocks your way.
|
||||
~
|
||||
140 0 0 0 0 2
|
||||
D0
|
||||
@@ -30,8 +30,8 @@ Objects : 45
|
||||
Shops : 7
|
||||
Triggers : 0
|
||||
Theme : A city of Wyverns.
|
||||
Notes :
|
||||
|
||||
Notes :
|
||||
|
||||
Zone: 125 was linked to the following zones:
|
||||
90 Oasis at 14000 (west ) ---> 9031
|
||||
~
|
||||
@@ -40,7 +40,7 @@ S
|
||||
The edge of the desert.~
|
||||
You stand on the edge of a huge expanse of sand and rock. Behind you the
|
||||
wind gusts blowing sand up into a blinding cloud. In front of you a huge whirl
|
||||
wind of sand rages obscuring your vision.
|
||||
wind of sand rages obscuring your vision.
|
||||
~
|
||||
140 0 0 0 0 2
|
||||
D0
|
||||
@@ -60,7 +60,7 @@ S
|
||||
The edge of the desert.~
|
||||
You stand on the edge of a huge expanse of sand and rock. Behind you the
|
||||
wind gusts blowing sand up into a blinding cloud. In front of you a huge whirl
|
||||
wind of sand rages obscuring your vision.
|
||||
wind of sand rages obscuring your vision.
|
||||
~
|
||||
140 0 0 0 0 2
|
||||
D0
|
||||
@@ -81,7 +81,7 @@ The edge of the desert.~
|
||||
In front of you there is a huge sand storm raging. The wind gusts behind
|
||||
and to either side, blowing the dust into a blinding cloud. The howling of the
|
||||
gusts and your own foot steps are all you can hear. To your right a steep
|
||||
outcropping of rock blocks your way.
|
||||
outcropping of rock blocks your way.
|
||||
~
|
||||
140 0 0 0 0 2
|
||||
D0
|
||||
@@ -100,7 +100,7 @@ spinning in place. Where you are standing the grains of sand and rock blast
|
||||
your skin and the heat of the sun is almost unbearable. You wonder how big
|
||||
that storm out there really is? Behind you the dust still rises in blinding
|
||||
clouds. To your right you find a large smooth face of sand polished stone
|
||||
obstructing your path.
|
||||
obstructing your path.
|
||||
~
|
||||
140 0 0 0 0 2
|
||||
D0
|
||||
@@ -122,7 +122,7 @@ The blasted sands.~
|
||||
spinning in place. Where you are standing the grains of sand and rock blast
|
||||
your skin and the heat of the sun is almost unbearable. You wonder how big
|
||||
that storm out there really is? Behind you the dust still rises in blinding
|
||||
clouds.
|
||||
clouds.
|
||||
~
|
||||
140 0 0 0 0 2
|
||||
D0
|
||||
@@ -148,7 +148,7 @@ The blasted sands.~
|
||||
spinning in place. Where you are standing the grains of sand and rock blast
|
||||
your skin and the heat of the sun is almost unbearable. You wonder how big
|
||||
that storm out there really is? Behind you the dust still rises in blinding
|
||||
clouds.
|
||||
clouds.
|
||||
~
|
||||
140 0 0 0 0 2
|
||||
D0
|
||||
@@ -175,7 +175,7 @@ spinning in place. Where you are standing the grains of sand and rock blast
|
||||
your skin and the heat of the sun is almost unbearable. You wonder how big
|
||||
that storm out there really is? Behind you the dust still rises in blinding
|
||||
clouds. To your left you find a large smooth face of sand polished stone
|
||||
obstructing your path.
|
||||
obstructing your path.
|
||||
~
|
||||
140 0 0 0 0 2
|
||||
D0
|
||||
@@ -197,7 +197,7 @@ The blasted sands.~
|
||||
where you are going. Your skin burns from the heat of the sun somewhere above
|
||||
you. You wonder if you will be able to breathe if this storm gets any worse.
|
||||
To your left cold rock blocks your way as far as you can reach in any
|
||||
direction.
|
||||
direction.
|
||||
~
|
||||
140 0 0 0 0 2
|
||||
D0
|
||||
@@ -267,7 +267,7 @@ The blasted sands.~
|
||||
where you are going. Your skin burns from the heat of the sun somewhere above
|
||||
you. You wonder if you will be able to breathe if this storm gets any worse.
|
||||
To your right cold rock blocks your way as far as you can reach in any
|
||||
direction.
|
||||
direction.
|
||||
~
|
||||
140 0 0 0 0 2
|
||||
D0
|
||||
@@ -288,7 +288,7 @@ The Blasted sands.~
|
||||
You stand before a low line of hills. Sand dunes and jagged chimneys of
|
||||
rock dominate the land before you and to either side. You can see the heat
|
||||
rising in shimmering tendrils from the hills to the north, East, and West. A
|
||||
cloud of dust and sand rises into the air to the south.
|
||||
cloud of dust and sand rises into the air to the south.
|
||||
~
|
||||
140 0 0 0 0 2
|
||||
D0
|
||||
@@ -309,7 +309,7 @@ The Blasted sands.~
|
||||
You stand before a low line of hills. Sand dunes and jagged chimneys of
|
||||
rock dominate the land before you and to either side. You can see the heat
|
||||
rising in shimmering tendrils from the hills to the north, East, and West. A
|
||||
cloud of dust and sand rises into the air to the south.
|
||||
cloud of dust and sand rises into the air to the south.
|
||||
~
|
||||
140 0 0 0 0 2
|
||||
D0
|
||||
@@ -334,7 +334,7 @@ The Blasted sands.~
|
||||
You stand before a low line of hills. Sand dunes and jagged chimneys of
|
||||
rock dominate the land before you and to either side. You can see the heat
|
||||
rising in shimmering tendrils from the hills to the north, East, and West. A
|
||||
cloud of dust and sand rises into the air to the south.
|
||||
cloud of dust and sand rises into the air to the south.
|
||||
~
|
||||
140 0 0 0 0 2
|
||||
D0
|
||||
@@ -359,7 +359,7 @@ The blasted Sands.~
|
||||
You stand before a low line of hills. Sand dunes and jagged chimneys of
|
||||
rock dominate the land before you and to either side. You can see the heat
|
||||
rising in shimmering tendrils from the hills to the north, East, and West. A
|
||||
cloud of dust and sand rises into the air to the south.
|
||||
cloud of dust and sand rises into the air to the south.
|
||||
~
|
||||
140 0 0 0 0 2
|
||||
D0
|
||||
@@ -380,7 +380,7 @@ The bad lands.~
|
||||
You are surrounded by red hot rock and sand. To the north the hills rise
|
||||
even higher. To the south a desert of swirling sand and dust awaits more
|
||||
hopeless wanderers. The wind gusts, moaning mournfully in your ears. To the
|
||||
left you find yourself looking down a sheer cliff of red veined stone.
|
||||
left you find yourself looking down a sheer cliff of red veined stone.
|
||||
~
|
||||
140 0 0 0 0 4
|
||||
D1
|
||||
@@ -396,7 +396,7 @@ S
|
||||
The bad lands.~
|
||||
You are surrounded by red hot rock and sand. To the north the hills rise
|
||||
even higher. To the south a desert of swirling sand and dust awaits more
|
||||
hopeless wanderers. The wind gusts, moaning mournfully in your ears.
|
||||
hopeless wanderers. The wind gusts, moaning mournfully in your ears.
|
||||
~
|
||||
140 0 0 0 0 4
|
||||
D0
|
||||
@@ -420,7 +420,7 @@ S
|
||||
The bad lands.~
|
||||
You are surrounded by red hot rock and sand. To the north the hills rise
|
||||
even higher. To the south a desert of swirling sand and dust awaits more
|
||||
hopeless wanderers. The wind gusts, moaning mournfully in your ears.
|
||||
hopeless wanderers. The wind gusts, moaning mournfully in your ears.
|
||||
~
|
||||
140 0 0 0 0 4
|
||||
D0
|
||||
@@ -463,7 +463,7 @@ The bad lands.~
|
||||
descend to a desert of blowing sand and dust. To the North a slope descends
|
||||
into the largest vortex of blowing wind and dust you have ever seen. The wind
|
||||
roars and the sun beats down on you making you wonder if anything could
|
||||
possibly survive out here.
|
||||
possibly survive out here.
|
||||
~
|
||||
140 4 0 0 0 4
|
||||
D0
|
||||
@@ -485,7 +485,7 @@ The bad lands~
|
||||
descend to a desert of blowing sand and dust. To the North a slope descends
|
||||
into the largest vortex of blowing wind and dust you have ever seen. The wind
|
||||
roars and the sun beats down on you making you wonder if anything could
|
||||
possibly survive out here.
|
||||
possibly survive out here.
|
||||
~
|
||||
140 4 0 0 0 4
|
||||
D0
|
||||
@@ -503,11 +503,11 @@ D2
|
||||
S
|
||||
#14022
|
||||
Edge of the storm.~
|
||||
You are in the outer edge of a giant tornado of swirling sand and dust.
|
||||
You are in the outer edge of a giant tornado of swirling sand and dust.
|
||||
The winds pull you to the North and East making it impossible to go in any
|
||||
other direction. The roar of the storm and the sound of your heart in your
|
||||
ears is deafening. The blowing sand scours your exposed skin causing you to
|
||||
hunch your shoulders and seek shelter from the storm.
|
||||
hunch your shoulders and seek shelter from the storm.
|
||||
~
|
||||
140 0 0 0 0 2
|
||||
D0
|
||||
@@ -521,8 +521,8 @@ D1
|
||||
S
|
||||
#14023
|
||||
Edge of the storm.~
|
||||
You are in the outer edge of a giant tornado of swirling sand and dust.
|
||||
The roar of the storm and the sound of your heart in your ears is deafening.
|
||||
You are in the outer edge of a giant tornado of swirling sand and dust.
|
||||
The roar of the storm and the sound of your heart in your ears is deafening.
|
||||
The blowing sand scours your exposed skin causing you to hunch your shoulders
|
||||
and seek shelter from the storm. You vaguely wonder how you are going to find
|
||||
your way through this stuff, and if you are strong enough to fight the winds.
|
||||
@@ -547,8 +547,8 @@ D3
|
||||
S
|
||||
#14024
|
||||
Edge of the storm.~
|
||||
You are in the outer edge of a giant tornado of swirling sand and dust.
|
||||
The roar of the storm and the sound of your heart in your ears is deafening.
|
||||
You are in the outer edge of a giant tornado of swirling sand and dust.
|
||||
The roar of the storm and the sound of your heart in your ears is deafening.
|
||||
The blowing sand scours your exposed skin causing you to hunch your shoulders
|
||||
and seek shelter from the storm. You vaguely wonder how you are going to find
|
||||
your way through this stuff, and if you are strong enough to fight the winds.
|
||||
@@ -573,11 +573,11 @@ D3
|
||||
S
|
||||
#14025
|
||||
Edge of the storm.~
|
||||
You are in the outer edge of a giant tornado of swirling sand and dust.
|
||||
The roar of the storm and the sound of your heart in your ears is deafening.
|
||||
You are in the outer edge of a giant tornado of swirling sand and dust.
|
||||
The roar of the storm and the sound of your heart in your ears is deafening.
|
||||
The blowing sand scours your exposed skin causing you to hunch your shoulders
|
||||
and seek shelter from the storm. The winds pull you to the north and west
|
||||
making it impossible to go in any other directions.
|
||||
making it impossible to go in any other directions.
|
||||
~
|
||||
140 0 0 0 0 2
|
||||
D0
|
||||
@@ -594,7 +594,7 @@ In the storm.~
|
||||
Stepping into this part of the vortex you stumble and almost lose your
|
||||
balance. Clouds of choking dust and sand fill your nostrils and throat making
|
||||
it almost impossible to breathe. The wind pulls you to the North and West
|
||||
While to the South you can feel the same natural forces ravaging the land.
|
||||
While to the South you can feel the same natural forces ravaging the land.
|
||||
~
|
||||
140 0 0 0 0 2
|
||||
D0
|
||||
@@ -616,7 +616,7 @@ In the storm.~
|
||||
step into this part of the storm. Unfortunately the power of the gusts is
|
||||
still so strong that you don't dare raise your head to see what may be in that
|
||||
direction. The tornado pulls you to the East and West and you can tell there
|
||||
is no better weather to the South.
|
||||
is no better weather to the South.
|
||||
~
|
||||
140 0 0 0 0 2
|
||||
D0
|
||||
@@ -642,7 +642,7 @@ In the storm.~
|
||||
step into this part of the storm. Unfortunately the power of the gusts is
|
||||
still so strong that you don't dare raise your head to see what may be in that
|
||||
direction. The tornado pulls you to the East and West and you can tell there
|
||||
is no better weather to the South.
|
||||
is no better weather to the South.
|
||||
~
|
||||
140 0 0 0 0 2
|
||||
D0
|
||||
@@ -666,7 +666,7 @@ S
|
||||
In the storm.~
|
||||
The storm is quite powerful here. To the East it seems like it might be
|
||||
dropping off while powerful winds pull you to the North and South. Everything
|
||||
around you seems to be made of heat, pain, and deafening sound.
|
||||
around you seems to be made of heat, pain, and deafening sound.
|
||||
~
|
||||
140 0 0 0 0 2
|
||||
D0
|
||||
@@ -687,7 +687,7 @@ In the storm.~
|
||||
The fury of the tempest buffets you from all around here. However their is
|
||||
a definite drop in the force of the gusts to the east. To the North and South,
|
||||
the winds pull you toward more blinding sunscorched desert. While to the west
|
||||
you find yourself unable to fight through the power of the storm.
|
||||
you find yourself unable to fight through the power of the storm.
|
||||
~
|
||||
140 0 0 0 0 2
|
||||
D0
|
||||
@@ -709,7 +709,7 @@ The eye of the storm.~
|
||||
harsh sun beating down from a clear blue sky. On all sides you can see the
|
||||
towering walls of wind and sand that are the funnel of this tornado. You
|
||||
wonder what could be on the other side of those walls and if you should go back
|
||||
into them to find out.
|
||||
into them to find out.
|
||||
~
|
||||
140 0 0 0 0 2
|
||||
D0
|
||||
@@ -735,7 +735,7 @@ The eye of the storm.~
|
||||
harsh sun beating down from a clear blue sky. On all sides you can see the
|
||||
towering walls of wind and sand that are the funnel of this tornado. You
|
||||
wonder what could be on the other side of those walls and if you should go back
|
||||
into them to find out.
|
||||
into them to find out.
|
||||
~
|
||||
140 0 0 0 0 2
|
||||
D0
|
||||
@@ -760,7 +760,7 @@ In the storm.~
|
||||
The fury of the tempest buffets you from all around here. However their is
|
||||
a definite drop in the force of the gusts to the east. To the North and South,
|
||||
the winds pull you toward more blinding sunscorched desert. While to the west
|
||||
you find yourself unable to fight through the power of the storm.
|
||||
you find yourself unable to fight through the power of the storm.
|
||||
~
|
||||
140 0 0 0 0 2
|
||||
D0
|
||||
@@ -778,7 +778,7 @@ D3
|
||||
S
|
||||
#14034
|
||||
In the storm.~
|
||||
This section of the tempest seems to have a hollow echoing sound to it.
|
||||
This section of the tempest seems to have a hollow echoing sound to it.
|
||||
Cold rock walls block your way to the north and East, while powerful winds pull
|
||||
you to the South and West. You wonder if you will ever return from this trek.
|
||||
~
|
||||
@@ -797,7 +797,7 @@ In the storm.~
|
||||
The full might of the tornado can be felt here. You can't tell whether it
|
||||
is your imagination or not, but it seems like there is a moaning sound coming
|
||||
from the North. However all you can really think about is the horrible heat
|
||||
and roar of the Storm.
|
||||
and roar of the Storm.
|
||||
~
|
||||
140 0 0 0 0 2
|
||||
D0
|
||||
@@ -820,9 +820,9 @@ S
|
||||
#14036
|
||||
In the storm.~
|
||||
You are becoming tired of the constant force of the wind and sand upon your
|
||||
clothes and skin. For all its force, the wind does not cool you off a bit.
|
||||
clothes and skin. For all its force, the wind does not cool you off a bit.
|
||||
The storm continues to rage around you, but there seems to be a drop in the
|
||||
gusts to the South.
|
||||
gusts to the South.
|
||||
~
|
||||
140 0 0 0 0 2
|
||||
D1
|
||||
@@ -843,7 +843,7 @@ In the storm.~
|
||||
You stand in the midst of the storm's wrath. Strong gusts of wind push you
|
||||
to the South and East. The force of the storm is so strong to the West that
|
||||
you can't move in that direction. To the North, you encounter smooth stone
|
||||
walls. The sound of sand scratching on rock fills your ears.
|
||||
walls. The sound of sand scratching on rock fills your ears.
|
||||
~
|
||||
140 0 0 0 0 2
|
||||
D1
|
||||
@@ -857,11 +857,11 @@ D2
|
||||
S
|
||||
#14038
|
||||
A huge cave.~
|
||||
You are standing in the middle of a large dry cave of old sand stone.
|
||||
You are standing in the middle of a large dry cave of old sand stone.
|
||||
Small piles of sand cover the floor from the storm outside. Bits of light
|
||||
reflect off the walls from small crystals imbedded in the rock wall. The wind
|
||||
moans through the cavern, echoing down the tunnel that opens to the north.
|
||||
While the Storm rages Outside to the South.
|
||||
moans through the cavern, echoing down the tunnel that opens to the north.
|
||||
While the Storm rages Outside to the South.
|
||||
~
|
||||
140 5 0 0 0 0
|
||||
D0
|
||||
@@ -878,7 +878,7 @@ A large tunnel~
|
||||
It is very dark here and all you can make out is the tunnel openings to the
|
||||
North and South. A low groaning sound echos through the rocky caverns here,
|
||||
and somewhere far above you can hear the flap of leathery wings. The rock of
|
||||
the walls is dull and unremarkable.
|
||||
the walls is dull and unremarkable.
|
||||
~
|
||||
140 5 0 0 0 0
|
||||
D0
|
||||
@@ -912,7 +912,7 @@ Intersection of Claw and Scale.~
|
||||
of Here, While Claw Road is to the North. To the South is the City Entrance.
|
||||
The large reptilian citizens of this city move by you paying no attention to
|
||||
the insignificant creature in their domain. The stone of this place is the
|
||||
same dull gray as the outer tunnels. What a drab place to live.
|
||||
same dull gray as the outer tunnels. What a drab place to live.
|
||||
~
|
||||
140 4 0 0 0 1
|
||||
D0
|
||||
@@ -939,7 +939,7 @@ a building is to the North, While the wall of the cavern stretches above your
|
||||
range of sight to the South. To the East it looks as if there are some large
|
||||
gates set into the stone wall there. Some very large and well armored wyverns
|
||||
stand in front of the gates: guards? The citizens keep their heads down as
|
||||
they walk through this part of the city, as if not wanting to be recognized.
|
||||
they walk through this part of the city, as if not wanting to be recognized.
|
||||
~
|
||||
140 0 0 0 0 1
|
||||
D1
|
||||
@@ -954,10 +954,10 @@ S
|
||||
#14043
|
||||
Intersection of Scale and Fang.~
|
||||
You are standing before a huge set of bronze gates. To the North Fang
|
||||
street runs the length of the city, while Scale way goes back to the West.
|
||||
street runs the length of the city, while Scale way goes back to the West.
|
||||
Two huge wyverns stand in front of the gates to the East. One of them raises a
|
||||
giant claw and motions you to move on. You realize that all the citizens of
|
||||
the city have disappeared leaving you alone before these massive creatures.
|
||||
the city have disappeared leaving you alone before these massive creatures.
|
||||
~
|
||||
140 0 0 0 0 1
|
||||
D0
|
||||
@@ -980,7 +980,7 @@ of one of the long low structures that seem to pass as buildings here. To the
|
||||
South the smooth wall of the cavern forms a natural boundary to the city. The
|
||||
road runs East and West to intersections. As you are looking around one of the
|
||||
city guards plods by and gives you a glare from deep-set red eyes. You begin
|
||||
to wonder if you should be here at all.
|
||||
to wonder if you should be here at all.
|
||||
~
|
||||
140 0 0 0 0 1
|
||||
D1
|
||||
@@ -998,7 +998,7 @@ Intersection of Scale and Spike.~
|
||||
are coming and going from a natural cave to the West. You have to press back
|
||||
into the wall to the South not to be trampled. Spike Road runs to the north,
|
||||
And Scale way extends to the East. This entire city is very quiet as if the
|
||||
wyverns are communicating through some other means than speech.
|
||||
wyverns are communicating through some other means than speech.
|
||||
~
|
||||
140 0 0 0 0 1
|
||||
D0
|
||||
@@ -1020,7 +1020,7 @@ Spike road.~
|
||||
city guards. To the East is the door to one of the city's many low buildings.
|
||||
A sign with a picture of a black staff covered in flames hangs over the door.
|
||||
The citizens seem to shy away from the door as if in fear. Now what could make
|
||||
these huge beings afraid?
|
||||
these huge beings afraid?
|
||||
~
|
||||
140 0 0 0 0 1
|
||||
D0
|
||||
@@ -1042,7 +1042,7 @@ Intersection of Storm and Spike.~
|
||||
cavern. A small room is off to the west set into the wall itself. A tiny
|
||||
wyvern child peeks at you from around a corner and then pulls its head back
|
||||
when it sees you looking at it. There seems to be a store of some sort to the
|
||||
South East.
|
||||
South East.
|
||||
~
|
||||
140 0 0 0 0 1
|
||||
D0
|
||||
@@ -1067,7 +1067,7 @@ Storm street.~
|
||||
This part of the city seems relatively quiet. A few citizens walk by but
|
||||
most of the traffic seems to be to the East at a large intersection. To the
|
||||
west there is a small cave cut into the wall of the main cavern, While the
|
||||
walls of buildings form the North and South sides of the street.
|
||||
walls of buildings form the North and South sides of the street.
|
||||
~
|
||||
140 0 0 0 0 1
|
||||
D1
|
||||
@@ -1085,7 +1085,7 @@ Intersection of Storm and Claw.~
|
||||
stream by you on all sides. To the north you can see the fronts of two of the
|
||||
low buildings you assume to be stores. A gust of wind from the south blows the
|
||||
musky sent of the inhabitants of this city to you, reminding you of what an
|
||||
alien society you are really in.
|
||||
alien society you are really in.
|
||||
~
|
||||
140 0 0 0 0 1
|
||||
D0
|
||||
@@ -1110,7 +1110,7 @@ Claw road.~
|
||||
You are standing on a section of Claw road that seems empty of oficial
|
||||
activity. The road runs North and South, While to the East and West you see
|
||||
the backs of the low stone buildings that these wyverns seem to favor. The
|
||||
citizens still ignore you as if you weren't even there.
|
||||
citizens still ignore you as if you weren't even there.
|
||||
~
|
||||
140 0 0 0 0 1
|
||||
D0
|
||||
@@ -1127,7 +1127,7 @@ Storm street.~
|
||||
This is an empty stretch of Storm street. The street runs to the East and
|
||||
West to Fang street and Claw road. With nothing else to look at you glance up
|
||||
to where the roof of the huge city cavern should be. Far above the darkness
|
||||
continues and you wonder just how large this cavern really is?
|
||||
continues and you wonder just how large this cavern really is?
|
||||
~
|
||||
140 0 0 0 0 1
|
||||
D1
|
||||
@@ -1145,7 +1145,7 @@ Intersection of Storm and Fang.~
|
||||
cave opening off the main cavern. To the North west and South west are more of
|
||||
the long low buildings of the city. You find yourself having to jump aside to
|
||||
avoid being crushed by a pair of workers carrying a long package by you. A
|
||||
third citizen walks by and glares at you but says nothing.
|
||||
third citizen walks by and glares at you but says nothing.
|
||||
~
|
||||
140 0 0 0 0 1
|
||||
D0
|
||||
@@ -1172,7 +1172,7 @@ South East a set of huge bronze gates are guarded by two fierce looking
|
||||
wyverns. To the West a sign hangs over the front door to a shop. The sign has
|
||||
a picture of a dragon diving into a barrel. Many citizens enter and leave the
|
||||
building. One of them leaves carrying a huge barrel. He bumps into you and
|
||||
sends you sprawling, but doesn't seem to notice.
|
||||
sends you sprawling, but doesn't seem to notice.
|
||||
~
|
||||
140 0 0 0 0 1
|
||||
D0
|
||||
@@ -1193,7 +1193,7 @@ Fang street.~
|
||||
You are walking along an empty stretch of Fang street. The citizens seem to
|
||||
take little interest in this part of the city. There looks to be a small cave
|
||||
cut into the rock wall to the North east. There is a flash of movement from
|
||||
the street ahead of you and then it vanishes. Is someone following you?
|
||||
the street ahead of you and then it vanishes. Is someone following you?
|
||||
~
|
||||
140 0 0 0 0 1
|
||||
D0
|
||||
@@ -1211,7 +1211,7 @@ Intersection of Wing and Fang.~
|
||||
small caves that dot the sides of this huge cavern. Looking to the North you
|
||||
can see a line of buildings running from East to West. The streets here are
|
||||
larger and the buildings are more ornate. Perhaps this is a more affluent part
|
||||
of the city?
|
||||
of the city?
|
||||
~
|
||||
140 0 0 0 0 1
|
||||
D0
|
||||
@@ -1238,7 +1238,7 @@ street hold their long necks up in the air importantly. Far to the North you
|
||||
can see a gigantic arch leading into blackness. It looks as though the
|
||||
buildings to the north are the last line of shops in the main cavern. You
|
||||
begin to wonder how these creatures were able to build such a large city when
|
||||
there seems to be no craftsman among them.
|
||||
there seems to be no craftsman among them.
|
||||
~
|
||||
140 0 0 0 0 1
|
||||
D1
|
||||
@@ -1256,7 +1256,7 @@ Intersection of Wing and Claw.~
|
||||
buildings with signs hanging over their front doors. Directly north you can
|
||||
clearly see that the cavern wall opens into a long high tunnel. In the center
|
||||
of the square is a large statue of Ferret the mighty Dragon. The people that
|
||||
pass by all bow respectfully to the image of the all-mighty God.
|
||||
pass by all bow respectfully to the image of the all-mighty God.
|
||||
~
|
||||
140 0 0 0 0 1
|
||||
D0
|
||||
@@ -1284,7 +1284,7 @@ two stores on either side of the road. To the west a sign hangs over the
|
||||
storefront with the picture of a dragon's claw dripping gold and jewels from
|
||||
it. To the East there is a sign with a dragon breathing flames and dripping
|
||||
blood. Citizens walk in out of both stores still saying nothing to you or
|
||||
anyone else.
|
||||
anyone else.
|
||||
~
|
||||
140 0 0 0 0 1
|
||||
D0
|
||||
@@ -1309,7 +1309,7 @@ Wing way.~
|
||||
You are walking along an empty stretch of Wing way. There is a rather large
|
||||
cave opening to the West. A guard marches by and growls at you deep in its
|
||||
throat. Apparently this part of the city is off limits to most people. The
|
||||
street itself is hemmed in by the sides of buildings to the North and South.
|
||||
street itself is hemmed in by the sides of buildings to the North and South.
|
||||
~
|
||||
140 0 0 0 0 1
|
||||
D1
|
||||
@@ -1324,10 +1324,10 @@ S
|
||||
#14060
|
||||
Intersection of Wing and Spike.~
|
||||
You are standing outside what you now recognize to be a Wyvern house. To
|
||||
the North of you Guards are patrolling the street with unusual intensity.
|
||||
the North of you Guards are patrolling the street with unusual intensity.
|
||||
What could be of such value? To the South and East you can look all the way
|
||||
down the streets to the opposite cavern walls. With the size of the citizens
|
||||
it's no wonder they have such a large home.
|
||||
it's no wonder they have such a large home.
|
||||
~
|
||||
140 0 0 0 0 1
|
||||
D0
|
||||
@@ -1351,7 +1351,7 @@ S
|
||||
Spike road.~
|
||||
This side of the city seems to be the residential district. Citizens
|
||||
quietly walk by in all directions. There looks to be a small cave off to the
|
||||
north west from here.
|
||||
north west from here.
|
||||
~
|
||||
140 0 0 0 0 1
|
||||
D0
|
||||
@@ -1370,7 +1370,7 @@ few minutes only heavily armed guards have gone by. The decorative air of some
|
||||
of the larger buildings is gone. To the North the Road turns East to what
|
||||
might be the front of a store. Something flies above you in the darkness
|
||||
blowing the sent of ancient dust and mold to you but when you look to see what
|
||||
it is nothing is there.
|
||||
it is nothing is there.
|
||||
~
|
||||
140 0 0 0 0 1
|
||||
D0
|
||||
@@ -1389,7 +1389,7 @@ peeking at you from the entrance to a wyvern cave. The stones here glisten
|
||||
with moisture from a small spring that falls from the roof and into a pool at
|
||||
the side of the street. Looking South you can see all the way to the end of
|
||||
Spike, where the guards headquarters is. To the East is the front of a shop
|
||||
where several youths practice wielding weapons.
|
||||
where several youths practice wielding weapons.
|
||||
~
|
||||
140 0 0 0 0 1
|
||||
D1
|
||||
@@ -1413,7 +1413,7 @@ claw slashing downward at a figure in full plate armor on it. To the East is
|
||||
the end of Claw road, while to the west is one of the small residential caves
|
||||
these reptiles seem to live in. A guard wearing a huge crested helm plods by
|
||||
and spits at your feet. There is a distinct feeling of menace about this
|
||||
place.
|
||||
place.
|
||||
~
|
||||
140 0 0 0 0 1
|
||||
D1
|
||||
@@ -1438,7 +1438,7 @@ in a second cavern. The citizens and youth of the city walk around you over
|
||||
the pitted gray paving stones paying no attention to the pitiful creature that
|
||||
has invaded their privacy. Looking South you can see some sort of statue in a
|
||||
small plaza. Dragon drive extends East and West, while Claw road goes further
|
||||
South toward the entrance to the cavern.
|
||||
South toward the entrance to the cavern.
|
||||
~
|
||||
140 0 0 0 0 1
|
||||
D0
|
||||
@@ -1461,10 +1461,10 @@ S
|
||||
#14066
|
||||
Claw road.~
|
||||
You are walking along the Northern end of Claw road. A few of the guards
|
||||
seem to be congregating around the front of two buildings north of you.
|
||||
seem to be congregating around the front of two buildings north of you.
|
||||
Directly in front of you is an arched entrance into a long tunnel. Young
|
||||
wyverns enter and leave the tunnel and you can hear the sounds of combat far to
|
||||
the North. For your sake you hope they keep ignoring you.
|
||||
the North. For your sake you hope they keep ignoring you.
|
||||
~
|
||||
140 0 0 0 0 1
|
||||
D0
|
||||
@@ -1485,7 +1485,7 @@ dull gray of the stones around you suddenly seems very depressing. You wonder
|
||||
why there are so few reflective surfaces in this wealthy metropolis? To the
|
||||
north West a large tunnel opens up easily accommodating several 15 foot long
|
||||
citizens abreast. East and West Dragon drive runs the width of the main city
|
||||
cavern.
|
||||
cavern.
|
||||
~
|
||||
140 0 0 0 0 1
|
||||
D1
|
||||
@@ -1506,7 +1506,7 @@ Intersection of Dragon and Fang.~
|
||||
You are standing at one of the corners of the main cavern. To the East is a
|
||||
small wyvern house. Fang street runs the length of the city to the South,
|
||||
While to the West you can see two stores and a large cave opening in the North
|
||||
wall. This city seems so inhospitable should you keep traveling here?
|
||||
wall. This city seems so inhospitable should you keep traveling here?
|
||||
~
|
||||
140 0 0 0 0 1
|
||||
D1
|
||||
@@ -1527,7 +1527,7 @@ Fang street.~
|
||||
You are walking along Fang street. It may be your imagination but all the
|
||||
citizens around here seem to be carrying weapons or wearing some kind of armor.
|
||||
The road you are on runs north and South following the curve of the main
|
||||
cavern.
|
||||
cavern.
|
||||
~
|
||||
140 0 0 0 0 1
|
||||
D0
|
||||
@@ -1547,7 +1547,7 @@ picture of a huge wyvern picking up a human and taking a big bite out of him.
|
||||
Many young wyverns are coming and going from a huge cavern to the north. The
|
||||
sounds of battle and magic can be heard from that direction as well as
|
||||
chanting. The smell of roasting meet comes from the door to the West and your
|
||||
mouth begins to water. To the South is the End of Claw road.
|
||||
mouth begins to water. To the South is the End of Claw road.
|
||||
~
|
||||
140 0 0 0 0 1
|
||||
D0
|
||||
@@ -1571,7 +1571,7 @@ and think except that In a chamber to the East and a room up a flight of stone
|
||||
stairs the sounds of battle can be heard. To the West there is a small glowing
|
||||
chamber that emanates a feeling of magical energy. The citizens and youth who
|
||||
walk through here all bow respectfully to the statuary, acknowledging their
|
||||
long lost ancestors as they pass by.
|
||||
long lost ancestors as they pass by.
|
||||
~
|
||||
140 112 0 0 0 1
|
||||
D0
|
||||
@@ -1605,9 +1605,9 @@ Battle.~
|
||||
other with claw and tooth for best advantage. Some of the older adolescents
|
||||
use traditional claw sabers to fence, While others practice dodging their foes'
|
||||
attacks as quickly as possible. Despite the best efforts of the trainees the
|
||||
gray stone floor is splattered with blood from accidental cuts and gashes.
|
||||
gray stone floor is splattered with blood from accidental cuts and gashes.
|
||||
The room itself is a round arena filled with practice dummies and targets. A
|
||||
huge plaque on one wall holds the names of all the graduates of the guild.
|
||||
huge plaque on one wall holds the names of all the graduates of the guild.
|
||||
~
|
||||
140 0 0 0 0 1
|
||||
D3
|
||||
@@ -1625,7 +1625,7 @@ in a while a bolt of fire or energy blasts forth and eradicates one of the
|
||||
targets in the center of the room. Standing at the front of the room is a
|
||||
large statue of their dragon God. Smoke from burning braziers fills the room
|
||||
with a musky scent and candles cast a flickering glow on the smooth stone
|
||||
walls.
|
||||
walls.
|
||||
~
|
||||
140 0 0 0 0 1
|
||||
D1
|
||||
@@ -1639,7 +1639,7 @@ Shadows.~
|
||||
to the light you can see figures grouped around tables and standing within
|
||||
small alcoves around the room. As you get a better view of the interior of the
|
||||
room you are aware of all the eyes, seen and unseen that focus on you. The
|
||||
urge to climb out of this chamber to some place well-lighted is very strong.
|
||||
urge to climb out of this chamber to some place well-lighted is very strong.
|
||||
~
|
||||
140 96 0 0 0 1
|
||||
D4
|
||||
@@ -1656,7 +1656,7 @@ offer instruction in mounted combat, the wyverns seem to be having trouble
|
||||
mastering the concept. Off to one side is a statue to the founder of the
|
||||
knights, Khelben, Lord of the Elements. Set off in a depression in the floor
|
||||
is a old wyvern repairing the dented training armors of the students. These
|
||||
warriors look very professional.
|
||||
warriors look very professional.
|
||||
~
|
||||
140 0 0 0 0 1
|
||||
D5
|
||||
@@ -1670,7 +1670,7 @@ The Temple of Wyverns.~
|
||||
room stands an altar to their dragon god. Several clerics in training gesture
|
||||
and chant with holy symbols and books of wisdom in hand. Despite the combative
|
||||
nature of wyverns, this room feels peaceful, an odd feeling given the general
|
||||
air of this city.
|
||||
air of this city.
|
||||
~
|
||||
140 24 0 0 0 1
|
||||
D0
|
||||
@@ -1694,7 +1694,7 @@ S
|
||||
The Viewing.~
|
||||
You are standing in a small room of polished blue and silver stone. This is
|
||||
the holy viewing room where gods and mortals write their messages to each
|
||||
other. In one corner a priest stands looking at the board.
|
||||
other. In one corner a priest stands looking at the board.
|
||||
~
|
||||
140 0 0 0 0 1
|
||||
D2
|
||||
@@ -1707,7 +1707,7 @@ The Gathering.~
|
||||
This is the city's gathering room. The room is filled with benches and a
|
||||
podium at the front of the hall. In one corner a few old city officials are
|
||||
discussing some point of judicial law in hushed tones, while at one side of the
|
||||
hall a few citizens examine the board for news.
|
||||
hall a few citizens examine the board for news.
|
||||
~
|
||||
140 0 0 0 0 1
|
||||
D1
|
||||
@@ -1740,7 +1740,7 @@ bar. A few patrons are sipping from tankards of ale while others feast on huge
|
||||
portions of roasted meets. There is a sign hanging over the bar that reads,
|
||||
"Eat drink and be merry. Thieves will become part of the menu. " The room is
|
||||
dimly lit making it difficult to see the faces of those in the room. You
|
||||
vaguely think that this would be a good place for an ambush.
|
||||
vaguely think that this would be a good place for an ambush.
|
||||
~
|
||||
140 0 0 0 0 1
|
||||
D1
|
||||
@@ -1781,11 +1781,11 @@ S
|
||||
#14083
|
||||
The Dragon's Breath.~
|
||||
This cluttered shop is filled with the symbols of various gods and
|
||||
goddesses. Featured prominently are the symbols of Rumble and Telemacos.
|
||||
goddesses. Featured prominently are the symbols of Rumble and Telemacos.
|
||||
Shelves and cabinets are everywhere. They are filled with potions, salves, and
|
||||
magical tomes. There is a sign hanging from the center of the roof. It says,
|
||||
"Anyone wishing to remove the items of this shop are welcome to them. They
|
||||
will need them to recover from the beating they will receive from the owner.
|
||||
will need them to recover from the beating they will receive from the owner.
|
||||
Please pay for all items and have a nice day. "
|
||||
~
|
||||
140 0 0 0 0 1
|
||||
@@ -1826,10 +1826,10 @@ S
|
||||
The great cave.~
|
||||
This is the great cave of Wyverns. The walls here have been carved with the
|
||||
family history of the royal line of this city. Large wyverns stand everywhere
|
||||
looking at you with distaste, "What are you doing here? " One of them asks.
|
||||
looking at you with distaste, "What are you doing here? " One of them asks.
|
||||
The roof is polished gray rock set with crystals and precious stones. To the
|
||||
West the gates look like a good way to get out of here, something you are
|
||||
continually thinking about now.
|
||||
continually thinking about now.
|
||||
~
|
||||
140 0 0 0 0 1
|
||||
D0
|
||||
@@ -1849,8 +1849,8 @@ S
|
||||
The Great Cave.~
|
||||
This is the great cave of Wyverns. The walls here have been carved with the
|
||||
family history of the royal line of this city. Large wyverns stand everywhere
|
||||
looking at you with distaste, "What are you doing here? " One of them asks.
|
||||
The roof is polished gray rock set with crystals and precious stones.
|
||||
looking at you with distaste, "What are you doing here? " One of them asks.
|
||||
The roof is polished gray rock set with crystals and precious stones.
|
||||
~
|
||||
140 0 0 0 0 1
|
||||
D0
|
||||
@@ -1866,8 +1866,8 @@ S
|
||||
The Great Cave.~
|
||||
This is the great cave of Wyverns. The walls here have been carved with the
|
||||
family history of the royal line of this city. Large wyverns stand everywhere
|
||||
looking at you with distaste, "What are you doing here? " One of them asks.
|
||||
The roof is polished gray rock set with crystals and precious stones.
|
||||
looking at you with distaste, "What are you doing here? " One of them asks.
|
||||
The roof is polished gray rock set with crystals and precious stones.
|
||||
~
|
||||
140 0 0 0 0 1
|
||||
D1
|
||||
@@ -1883,10 +1883,10 @@ S
|
||||
The Great Cave.~
|
||||
This is the great cave of Wyverns. The walls here have been carved with the
|
||||
family history of the royal line of this city. Large wyverns stand everywhere
|
||||
looking at you with distaste, "What are you doing here? " One of them asks.
|
||||
looking at you with distaste, "What are you doing here? " One of them asks.
|
||||
The roof is polished gray rock set with crystals and precious stones. To the
|
||||
North a natural opening in the rock leads to a second chamber. All you can see
|
||||
within are the backs of worshiping Wyverns.
|
||||
within are the backs of worshiping Wyverns.
|
||||
~
|
||||
140 0 0 0 0 1
|
||||
D0
|
||||
@@ -1905,10 +1905,10 @@ S
|
||||
#14090
|
||||
The High Cavern of Wyverns.~
|
||||
This chamber is draped in the trappings of the royal house of Wyverns. A
|
||||
huge throne stands in one corner on a platform made of polished silver.
|
||||
Wyverns kneel all around the chamber bowing their necks toward the throne.
|
||||
huge throne stands in one corner on a platform made of polished silver.
|
||||
Wyverns kneel all around the chamber bowing their necks toward the throne.
|
||||
The room is lit by a huge glowing gem set in the roof. You wonder what kind of
|
||||
wealth it would take to create such a chamber.
|
||||
wealth it would take to create such a chamber.
|
||||
~
|
||||
140 0 0 0 0 1
|
||||
D2
|
||||
@@ -1922,7 +1922,7 @@ Guards' Cave.~
|
||||
walls marking maps of the city with small red pins. Clerks and citizens
|
||||
waiting their turn to register complaints stand in the center of this natural
|
||||
cavern. There is a large arch to the North, which wyverns enter and leave one
|
||||
at a time. To the East a second smaller arch leads back on to Scale way.
|
||||
at a time. To the East a second smaller arch leads back on to Scale way.
|
||||
~
|
||||
140 0 0 0 0 1
|
||||
D0
|
||||
@@ -1940,7 +1940,7 @@ Wyvern Watch Central.~
|
||||
couch sits against the North wall and tapestries of legendary wyverns cover the
|
||||
walls. The room is lit only by a single candle over the couch. The light
|
||||
flickers making it look as if the pictures on the wall are coming to life. To
|
||||
the south an arch leads back into the waiting area.
|
||||
the south an arch leads back into the waiting area.
|
||||
~
|
||||
140 0 0 0 0 1
|
||||
D2
|
||||
@@ -1954,9 +1954,9 @@ A wyvern cave.~
|
||||
the main cavern. The sides of the structure are lined with long low couches
|
||||
for the wyverns to rest on. Set in one wall there is an altar to the household
|
||||
gods with a candle burning on it. There is a cooking hearth in the center of
|
||||
the room with a smoke hole at the peek of the domed roof to clear the air.
|
||||
the room with a smoke hole at the peek of the domed roof to clear the air.
|
||||
There are no decorations or other pieces of furniture. These wyverns don't
|
||||
seem to need very much to live comfortably.
|
||||
seem to need very much to live comfortably.
|
||||
~
|
||||
140 0 0 0 0 1
|
||||
D3
|
||||
@@ -1970,9 +1970,9 @@ A wyvern cave.~
|
||||
the main cavern. The sides of the structure are lined with long low couches
|
||||
for the wyverns to rest on. Set in one wall there is an altar to the household
|
||||
gods with a candle burning on it. There is a cooking hearth in the center of
|
||||
the room with a smoke hole at the peek of the domed roof to clear the air.
|
||||
the room with a smoke hole at the peek of the domed roof to clear the air.
|
||||
There are no decorations or other pieces of furniture. These wyverns don't
|
||||
seem to need very much to live comfortably.
|
||||
seem to need very much to live comfortably.
|
||||
~
|
||||
140 0 0 0 0 1
|
||||
D1
|
||||
@@ -1986,9 +1986,9 @@ A wyvern cave.~
|
||||
the main cavern. The sides of the structure are lined with long low couches
|
||||
for the wyverns to rest on. Set in one wall there is an altar to the household
|
||||
gods with a candle burning on it. There is a cooking hearth in the center of
|
||||
the room with a smoke hole at the peek of the domed roof to clear the air.
|
||||
the room with a smoke hole at the peek of the domed roof to clear the air.
|
||||
There are no decorations or other pieces of furniture. These wyverns don't
|
||||
seem to need very much to live comfortably.
|
||||
seem to need very much to live comfortably.
|
||||
~
|
||||
140 0 0 0 0 1
|
||||
D1
|
||||
@@ -2002,9 +2002,9 @@ A wyvern cave.~
|
||||
the main cavern. The sides of the structure are lined with long low couches
|
||||
for the wyverns to rest on. Set in one wall there is an altar to the household
|
||||
gods with a candle burning on it. There is a cooking hearth in the center of
|
||||
the room with a smoke hole at the peek of the domed roof to clear the air.
|
||||
the room with a smoke hole at the peek of the domed roof to clear the air.
|
||||
There are no decorations or other pieces of furniture. These wyverns don't
|
||||
seem to need very much to live comfortably.
|
||||
seem to need very much to live comfortably.
|
||||
~
|
||||
140 0 0 0 0 1
|
||||
D3
|
||||
@@ -2018,9 +2018,9 @@ A wyvern cave.~
|
||||
the main cavern. The sides of the structure are lined with long low couches
|
||||
for the wyverns to rest on. Set in one wall there is an altar to the household
|
||||
gods with a candle burning on it. There is a cooking hearth in the center of
|
||||
the room with a smoke hole at the peek of the domed roof to clear the air.
|
||||
the room with a smoke hole at the peek of the domed roof to clear the air.
|
||||
There are no decorations or other pieces of furniture. These wyverns don't
|
||||
seem to need very much to live comfortably.
|
||||
seem to need very much to live comfortably.
|
||||
~
|
||||
140 0 0 0 0 1
|
||||
D3
|
||||
@@ -2034,9 +2034,9 @@ A wyvern cave.~
|
||||
the main cavern. The sides of the structure are lined with long low couches
|
||||
for the wyverns to rest on. Set in one wall there is an altar to the household
|
||||
gods with a candle burning on it. There is a cooking hearth in the center of
|
||||
the room with a smoke hole at the peek of the domed roof to clear the air.
|
||||
the room with a smoke hole at the peek of the domed roof to clear the air.
|
||||
There are no decorations or other pieces of furniture. These wyverns don't
|
||||
seem to need very much to live comfortably.
|
||||
seem to need very much to live comfortably.
|
||||
~
|
||||
140 0 0 0 0 1
|
||||
D1
|
||||
|
||||
@@ -28,7 +28,7 @@ The King's Road thins out a bit into a lane just to the west.
|
||||
E
|
||||
traveller~
|
||||
The traveller smiles cheerfully and calls 'hello' when you greet him, but
|
||||
continues on his way. The traveller is in excellent condition.
|
||||
continues on his way. The traveller is in excellent condition.
|
||||
~
|
||||
S
|
||||
#15001
|
||||
@@ -108,14 +108,14 @@ You see the King's Road.
|
||||
E
|
||||
whirls whirl moat~
|
||||
You can't see much, but it seems that something beneath the surface is
|
||||
creating them.
|
||||
creating them.
|
||||
~
|
||||
S
|
||||
#15005
|
||||
The Kitchen~
|
||||
You are in the Kitchen. Lots of helpers hurry to do the Chief Cook's
|
||||
bidding, and there is a wonderful smell that makes you feel very hungry.
|
||||
All around the room, there are shelves with different kinds of cooking
|
||||
All around the room, there are shelves with different kinds of cooking
|
||||
gear stacked on them. There is an exit to the north, and one to the east;
|
||||
both leading to small passages.
|
||||
~
|
||||
@@ -209,12 +209,12 @@ The stairs are old, but in good repair. They lead up into the tower.
|
||||
0 -1 15034
|
||||
E
|
||||
stairs~
|
||||
The stairs are old, but in good repair. They lead up into the tower.
|
||||
The stairs are old, but in good repair. They lead up into the tower.
|
||||
~
|
||||
S
|
||||
#15010
|
||||
The Small Passage~
|
||||
You are standing in a small passage, that is clearly intended
|
||||
You are standing in a small passage, that is clearly intended
|
||||
mainly for the servants of the Castle. The passage leads north
|
||||
and south.
|
||||
~
|
||||
@@ -232,7 +232,7 @@ You hear the clanging of pots, and smell cooking meat.
|
||||
S
|
||||
#15011
|
||||
The Great Hall~
|
||||
You are standing in the south-west end of the Great Hall. It
|
||||
You are standing in the south-west end of the Great Hall. It
|
||||
is truly vast; the roof is so high above your head, that it seems no
|
||||
closer than the clouds outside. The roof is beautifully painted, by
|
||||
someone who must have been a true master. The hall is very large,
|
||||
@@ -254,7 +254,7 @@ roof paintings paint~
|
||||
The paintings on the roof depict the great heroes and gods. One of the gods
|
||||
is fairly heavy-bellied and incredibly hairy, with a massive beard. Also among
|
||||
them are the great enemies and wrongdoers, such as the evil Goddess Yochlol and
|
||||
the powerful evil Wizard Tharoecon.
|
||||
the powerful evil Wizard Tharoecon.
|
||||
~
|
||||
S
|
||||
#15012
|
||||
@@ -293,7 +293,7 @@ roof paintings paint~
|
||||
The paintings on the roof depict the great heroes and gods. One of the gods
|
||||
is fairly heavy-bellied and incredibly hairy, with a massive beard. Also among
|
||||
them are the great enemies and wrongdoers, such as the evil Goddess Yochlol and
|
||||
the powerful evil Wizard Tharoecon.
|
||||
the powerful evil Wizard Tharoecon.
|
||||
~
|
||||
S
|
||||
#15013
|
||||
@@ -320,7 +320,7 @@ roof paintings paint~
|
||||
The paintings on the roof depict the great heroes and gods. One of the gods
|
||||
is fairly heavy-bellied and incredibly hairy, with a massive beard. Also among
|
||||
them are the great enemies and wrongdoers, such as the evil Goddess Yochlol and
|
||||
the powerful, evil Wizard Tharoecon.
|
||||
the powerful, evil Wizard Tharoecon.
|
||||
~
|
||||
S
|
||||
#15014
|
||||
@@ -363,7 +363,7 @@ You see the passage continue.
|
||||
S
|
||||
#15016
|
||||
The Great Hall~
|
||||
You are standing in the north-west end of the Great Hall. It
|
||||
You are standing in the north-west end of the Great Hall. It
|
||||
is truly vast; the roof is so high above your head, that it seems no
|
||||
closer than the clouds outside. The roof is beautifully painted, by
|
||||
someone who must have been a true master. The hall is very large,
|
||||
@@ -392,14 +392,14 @@ roof paintings paint~
|
||||
The paintings on the roof depict the great heroes and gods. One of the gods
|
||||
is fairly heavy-bellied and incredibly hairy, with a massive beard. Also among
|
||||
them are the great enemies and wrongdoers, such as the evil Goddess Yochlol and
|
||||
the powerful evil Wizard Tharoecon.
|
||||
the powerful evil Wizard Tharoecon.
|
||||
~
|
||||
S
|
||||
#15017
|
||||
By The Throne In The Great Hall~
|
||||
You are standing by the King's huge ivory throne. The throne is, to
|
||||
an even greater degree than the Hall itself, a masterpiece. It is
|
||||
intricately and beautifully carved, and it seems to be made out of a
|
||||
intricately and beautifully carved, and it seems to be made out of a
|
||||
single block of ivory, though you shiver at the thought of meeting
|
||||
the animal that died to yield a piece of that size. The Hall continues
|
||||
to the east, west and south.
|
||||
@@ -425,12 +425,12 @@ roof paintings paint~
|
||||
The paintings on the roof depict the great heroes and gods. One of the gods
|
||||
is fairly heavy-bellied and incredibly hairy, with a massive beard. Also among
|
||||
them are the great enemies and wrongdoers, such as the evil Goddess Yochlol and
|
||||
the powerful evil Wizard Tharoecon.
|
||||
the powerful evil Wizard Tharoecon.
|
||||
~
|
||||
E
|
||||
throne ivory~
|
||||
It is large and very beautiful. The carvings are mainly of animals and magic
|
||||
beasts.
|
||||
beasts.
|
||||
~
|
||||
S
|
||||
#15018
|
||||
@@ -464,7 +464,7 @@ roof paintings paint~
|
||||
The paintings on the roof depict the great heroes and gods. One of the gods
|
||||
is fairly heavy-bellied and incredibly hairy, with a massive beard. Also among
|
||||
them are the great enemies and wrongdoers, such as the evil Goddess Yochlol and
|
||||
the powerful evil Wizard Tharoecon.
|
||||
the powerful evil Wizard Tharoecon.
|
||||
~
|
||||
S
|
||||
#15019
|
||||
@@ -616,11 +616,11 @@ The stairs lead up to the second floor.
|
||||
E
|
||||
stairs stair~
|
||||
Made out of marble, and as all the rest of the Castle made primarily for
|
||||
beauty and with great skill.
|
||||
beauty and with great skill.
|
||||
~
|
||||
E
|
||||
pillar pillars tree trees~
|
||||
Very nice. Squirrels and little birds all over.
|
||||
Very nice. Squirrels and little birds all over.
|
||||
~
|
||||
S
|
||||
#15026
|
||||
@@ -638,7 +638,7 @@ door wood~
|
||||
E
|
||||
bed~
|
||||
The beds all look comfortable, despite the fact that this is just the
|
||||
servants' place.
|
||||
servants' place.
|
||||
~
|
||||
S
|
||||
#15027
|
||||
@@ -656,7 +656,7 @@ door~
|
||||
1 15009 15022
|
||||
E
|
||||
bed~
|
||||
Looks very comfortable indeed.
|
||||
Looks very comfortable indeed.
|
||||
~
|
||||
S
|
||||
#15028
|
||||
@@ -673,7 +673,7 @@ door large heavy~
|
||||
1 -1 15023
|
||||
E
|
||||
bunk bunks~
|
||||
They look a bit hard, but you could sleep in them.
|
||||
They look a bit hard, but you could sleep in them.
|
||||
~
|
||||
S
|
||||
#15029
|
||||
@@ -697,7 +697,7 @@ The stairs down lead into darkness.
|
||||
E
|
||||
stairs stair staircase~
|
||||
They seem to be made of granite, and stretch down into a more dimly lit area
|
||||
than where you come from.
|
||||
than where you come from.
|
||||
~
|
||||
S
|
||||
#15030
|
||||
@@ -811,7 +811,7 @@ S
|
||||
#15036
|
||||
By The Treasure Room~
|
||||
You are standing by a great iron door. The door is very large, and
|
||||
seems very solid indeed. There is a sign posted by it.
|
||||
seems very solid indeed. There is a sign posted by it.
|
||||
~
|
||||
150 8 0 0 0 0
|
||||
D1
|
||||
@@ -849,14 +849,14 @@ door large steel~
|
||||
E
|
||||
painting paintings carving carvings sculptures tapestries~
|
||||
It seems they are stored here temporarily to enable changing of the
|
||||
decoration in the Castle on a regular basis.
|
||||
decoration in the Castle on a regular basis.
|
||||
~
|
||||
S
|
||||
#15038
|
||||
The Guest Wing~
|
||||
You have arrived at the part of the Castle where prominent
|
||||
guests are housed. To the east there is a large, ornamented
|
||||
door, and a somewhat smaller one leads north.
|
||||
door, and a somewhat smaller one leads north.
|
||||
~
|
||||
150 8 0 0 0 0
|
||||
D0
|
||||
@@ -931,7 +931,7 @@ To the east you see the stage.
|
||||
S
|
||||
#15042
|
||||
By The Stage~
|
||||
Before you you see the stage. It is large enough for some 40
|
||||
Before you you see the stage. It is large enough for some 40
|
||||
musicians to play on at the same time. The Ball Room continues
|
||||
to the west and north.
|
||||
~
|
||||
@@ -974,7 +974,7 @@ You see the living room of the suite.
|
||||
0 -1 15039
|
||||
E
|
||||
bed~
|
||||
Large, comfortable, bolstered... Invites you to sleep in it.
|
||||
Large, comfortable, bolstered... Invites you to sleep in it.
|
||||
~
|
||||
S
|
||||
#15045
|
||||
@@ -1063,12 +1063,12 @@ The stairs lead a long way up to the top of the Tower.
|
||||
0 -1 15054
|
||||
E
|
||||
stairs~
|
||||
The stairs are made out of granite, and seem solid enough.
|
||||
The stairs are made out of granite, and seem solid enough.
|
||||
~
|
||||
S
|
||||
#15049
|
||||
The Grand Staircase~
|
||||
You are standing on a great staircase, that leads up and down. To
|
||||
You are standing on a great staircase, that leads up and down. To
|
||||
the east, there is a large oak door, and a corridor leads south.
|
||||
~
|
||||
150 8 0 0 0 0
|
||||
@@ -1095,7 +1095,7 @@ The stairs lead down to the first floor of the Castle.
|
||||
E
|
||||
stairs~
|
||||
The stairs are made of marble, and there are pillars carved in the likenesses
|
||||
of trees with little animals running up and down the trunks.
|
||||
of trees with little animals running up and down the trunks.
|
||||
~
|
||||
S
|
||||
#15050
|
||||
@@ -1118,7 +1118,7 @@ door large oak~
|
||||
E
|
||||
fire fireplace~
|
||||
The fire is built out of logs, and seems to be able to burn for quite a while
|
||||
longer.
|
||||
longer.
|
||||
~
|
||||
E
|
||||
table~
|
||||
@@ -1126,7 +1126,7 @@ table~
|
||||
~
|
||||
E
|
||||
chairs~
|
||||
The chairs are arranged around the fireplace.
|
||||
The chairs are arranged around the fireplace.
|
||||
~
|
||||
S
|
||||
#15051
|
||||
@@ -1147,21 +1147,21 @@ There is a large and cosy room to the west.
|
||||
E
|
||||
books book shelf shelves bookshelf bookshelves~
|
||||
Most of the books seem worn, as if thoroughly studied. The King evidently is
|
||||
interested in keeping himself educated.
|
||||
interested in keeping himself educated.
|
||||
~
|
||||
E
|
||||
bed~
|
||||
Seems nice enough to sleep in, though you would never dare to, since it is a
|
||||
Royal Bed!
|
||||
Royal Bed!
|
||||
~
|
||||
E
|
||||
history midgaard~
|
||||
A dry tome, filled with boring knowledge.
|
||||
A dry tome, filled with boring knowledge.
|
||||
~
|
||||
E
|
||||
magic~
|
||||
Beginner? This book goes beyond most of what YOU know about magic anyway.
|
||||
But then, there are levels of magical knowledge, it seems.
|
||||
Beginner? This book goes beyond most of what YOU know about magic anyway.
|
||||
But then, there are levels of magical knowledge, it seems.
|
||||
~
|
||||
S
|
||||
#15052
|
||||
@@ -1179,18 +1179,18 @@ The stairs go down the tower.
|
||||
0 -1 15034
|
||||
E
|
||||
table~
|
||||
On the table are various objects, all very strange-looking.
|
||||
On the table are various objects, all very strange-looking.
|
||||
~
|
||||
E
|
||||
candle~
|
||||
Small, uninteresting... A candle that is as normal as can be.
|
||||
Small, uninteresting... A candle that is as normal as can be.
|
||||
~
|
||||
S
|
||||
#15053
|
||||
The Top Of The Tower~
|
||||
You have arrived at the top of the tower. This tower is pretty
|
||||
uninteresting, and seems made purely for reasons of defence and
|
||||
guarding. The windows are slits for bowmen, very narrow on the
|
||||
uninteresting, and seems made purely for reasons of defence and
|
||||
guarding. The windows are slits for bowmen, very narrow on the
|
||||
outward side and broad inwards to allow a wide shooting angle.
|
||||
The only evident exit is down the stairs again.
|
||||
~
|
||||
@@ -1202,7 +1202,7 @@ The stairs go down to the second floor.
|
||||
0 -1 15049
|
||||
E
|
||||
window slit~
|
||||
As you look out the windows, you are granted a view of the countryside.
|
||||
As you look out the windows, you are granted a view of the countryside.
|
||||
~
|
||||
S
|
||||
#15054
|
||||
@@ -1217,7 +1217,7 @@ end of the King's Road. The only exit you can see is down again.
|
||||
150 8 0 0 0 0
|
||||
D0
|
||||
To the north, the tall White Mountains have their highest peaks.
|
||||
The mountaintops disappear in the white clouds, far above the
|
||||
The mountaintops disappear in the white clouds, far above the
|
||||
plains. The sight of those high, far mountains fills you with a
|
||||
desire to scale them, to see the world from that vantage.
|
||||
~
|
||||
@@ -1276,7 +1276,7 @@ to you is that there must be an important prisoner kept in one of the
|
||||
cells through the south door.
|
||||
The decorations of the room are sparse, merely a table, a chair,
|
||||
and a deck of cards. A stairwell has been built into the western wall
|
||||
and it leads upwards.
|
||||
and it leads upwards.
|
||||
~
|
||||
150 8 0 0 0 0
|
||||
D2
|
||||
@@ -1293,12 +1293,12 @@ A small stairwell built into the western wall of the room leads upwards.
|
||||
E
|
||||
table cards deck~
|
||||
There is a deck of cards on the table in a small pile. There is one card
|
||||
lying on the floor however.
|
||||
lying on the floor however.
|
||||
~
|
||||
E
|
||||
card floor~
|
||||
The card on the floor seems to be the Ace of Spades... A bad card to find
|
||||
indeed. What could be the bad luck brought about by this discovery?
|
||||
indeed. What could be the bad luck brought about by this discovery?
|
||||
~
|
||||
S
|
||||
#15057
|
||||
@@ -1357,7 +1357,7 @@ door cell~
|
||||
2 15017 15057
|
||||
E
|
||||
hole~
|
||||
The hole is much too small for you to clamber through.
|
||||
The hole is much too small for you to clamber through.
|
||||
~
|
||||
S
|
||||
#15059
|
||||
@@ -1420,7 +1420,7 @@ as you realize that mankind has not passed this way for some
|
||||
time.
|
||||
The fading trail you are on appears to have been so little
|
||||
used that it has almost completely grown over with vegitation
|
||||
from the woods here.
|
||||
from the woods here.
|
||||
The faded trail appears to lead north and east.
|
||||
~
|
||||
150 0 0 0 0 4
|
||||
@@ -1444,7 +1444,7 @@ as you realize that mankind has not passed this way for some
|
||||
time.
|
||||
The fading trail you are on appears to have been so little
|
||||
used that it has almost completely grown over with vegitation
|
||||
from the woods here.
|
||||
from the woods here.
|
||||
The faded trail appears to lead west and south. To the south
|
||||
a strange eerie silence seems to hang in the air, almost blocking
|
||||
out all the sounds that you can hear from the north and east.
|
||||
@@ -1514,7 +1514,7 @@ a small path splits away from the main road and leads off to the west.
|
||||
The woods around the village seem to be pressing inwards towards you
|
||||
as if the village hides a secret which they do not want to be spread
|
||||
about.
|
||||
There is another house standing on the east side of the road.
|
||||
There is another house standing on the east side of the road.
|
||||
~
|
||||
150 0 0 0 0 2
|
||||
D0
|
||||
|
||||
@@ -27,10 +27,10 @@ Objects : 21
|
||||
Shops : 1
|
||||
Triggers : 1
|
||||
Theme : Medieval
|
||||
Plot : The zone is based off the theme of Camelot. Based off the theme
|
||||
of Camelot, king arthur, the knights, the round table merlin,
|
||||
Plot : The zone is based off the theme of Camelot. Based off the theme
|
||||
of Camelot, king arthur, the knights, the round table merlin,
|
||||
etc. Only reachable by teleport. Originally started with zone 16
|
||||
and 17, ran out of room so also used a few rooms in zone 7. zone
|
||||
and 17, ran out of room so also used a few rooms in zone 7. zone
|
||||
7 is now used for extra rooms where needed.
|
||||
Zone 16 is linked to the following zones:
|
||||
7 Camelot at 1600 (south) ---> 775
|
||||
@@ -55,7 +55,7 @@ East Lane~
|
||||
Another tower rises above the battlements to the south. This one is
|
||||
positioned over the main gate. More guards and lookouts are keeping watch
|
||||
above you. They must be awaiting an attack, but who or what could make it
|
||||
across that lake?
|
||||
across that lake?
|
||||
~
|
||||
16 0 0 0 0 0
|
||||
D0
|
||||
@@ -71,7 +71,7 @@ S
|
||||
Courtyard~
|
||||
You hear a loud clashing of metals from the north where an open door leads
|
||||
into a smoke filled room. The courtyard extends to the south and west while to
|
||||
the east a path runs along the castle wall.
|
||||
the east a path runs along the castle wall.
|
||||
~
|
||||
16 0 0 0 0 0
|
||||
D0
|
||||
@@ -276,11 +276,11 @@ D3
|
||||
S
|
||||
#1613
|
||||
Meeting Room~
|
||||
Several knights sit around a rickety table on unstable chairs that look
|
||||
like they will shatter to pieces at any minute from the weight of the
|
||||
knights and their armor. They are quietly discussing the last battle they
|
||||
were in. You catch a few words about the walking dead and some invincible
|
||||
foe.
|
||||
Several knights sit around a rickety table on unstable chairs that look
|
||||
like they will shatter to pieces at any minute from the weight of the
|
||||
knights and their armor. They are quietly discussing the last battle they
|
||||
were in. You catch a few words about the walking dead and some invincible
|
||||
foe.
|
||||
~
|
||||
16 8 0 0 0 0
|
||||
D1
|
||||
@@ -523,7 +523,7 @@ D2
|
||||
0 0 1602
|
||||
E
|
||||
sign~
|
||||
Blacksmith closed, by order of the King.
|
||||
Blacksmith closed, by order of the King.
|
||||
~
|
||||
S
|
||||
#1628
|
||||
@@ -533,7 +533,7 @@ apprentices are busy constructing a suit of armor for a knight. Various pieces
|
||||
of armor are here in varying states of repair. There is a large weapons rack on
|
||||
the eastern wall. To the west is Knight's Way. The smith looks at you and
|
||||
says, 'Can't you read? I'm closed. All my work is done for the king's army
|
||||
now.'
|
||||
now.'
|
||||
~
|
||||
16 8 0 0 0 0
|
||||
D0
|
||||
@@ -560,7 +560,7 @@ Main Hall~
|
||||
Doors to the east and west are open and you see people waiting patiently
|
||||
inside. The hall continues north and south. A noble walks from one room to
|
||||
the other muttering about not being told the truth and being treated like a
|
||||
commoner.
|
||||
commoner.
|
||||
~
|
||||
16 8 0 0 0 0
|
||||
D0
|
||||
@@ -686,7 +686,7 @@ S
|
||||
#1637
|
||||
Knights' Quarters~
|
||||
The knights' barracks continues to the north and south. More cots and suits
|
||||
of armor fill the room. Several knights are healing from their war wounds.
|
||||
of armor fill the room. Several knights are healing from their war wounds.
|
||||
The only conversation is in hushed tones.
|
||||
~
|
||||
16 8 0 0 0 0
|
||||
@@ -840,11 +840,11 @@ THE PENTAGRAM. - Merlin
|
||||
S
|
||||
#1646
|
||||
Northeast Tower~
|
||||
Across the lake you see the city of Bellau Woods. It looks so peaceful
|
||||
from here and you wonder how these guards can stand up here for hours on
|
||||
end without falling asleep. A guard whispers something to one of the
|
||||
lookouts, you catch a couple words, something about putting you to work in
|
||||
the army.
|
||||
Across the lake you see the city of Bellau Woods. It looks so peaceful
|
||||
from here and you wonder how these guards can stand up here for hours on
|
||||
end without falling asleep. A guard whispers something to one of the
|
||||
lookouts, you catch a couple words, something about putting you to work in
|
||||
the army.
|
||||
~
|
||||
16 0 0 0 0 0
|
||||
D5
|
||||
@@ -854,10 +854,10 @@ D5
|
||||
S
|
||||
#1647
|
||||
North Tower~
|
||||
Guards stare across the lake, ignoring you. You try to figure out what
|
||||
they are staring at, but all you see are open fields and a decrepit stone
|
||||
tower. Nothing threatening. You try to strike up a conversation with the
|
||||
guards, but they ignore you.
|
||||
Guards stare across the lake, ignoring you. You try to figure out what
|
||||
they are staring at, but all you see are open fields and a decrepit stone
|
||||
tower. Nothing threatening. You try to strike up a conversation with the
|
||||
guards, but they ignore you.
|
||||
~
|
||||
16 0 0 0 0 0
|
||||
D5
|
||||
@@ -868,7 +868,7 @@ S
|
||||
#1648
|
||||
Hidden Room~
|
||||
Dust covers the floor, except for a few footprints that lead to the center of
|
||||
the room and disappear. The rest of the room is empty, the walls are bare.
|
||||
the room and disappear. The rest of the room is empty, the walls are bare.
|
||||
~
|
||||
16 8 0 0 0 0
|
||||
D2
|
||||
@@ -882,10 +882,10 @@ door~
|
||||
S
|
||||
#1649
|
||||
Open Field~
|
||||
Only a few peasants and farmers are working the fields here. They all
|
||||
Only a few peasants and farmers are working the fields here. They all
|
||||
stop occasionally and look to the north in fear as if they expect the devil
|
||||
himself to suddenly appear. The fields are neglected and it seems they are
|
||||
just now starting to prepare it for planting.
|
||||
himself to suddenly appear. The fields are neglected and it seems they are
|
||||
just now starting to prepare it for planting.
|
||||
~
|
||||
16 0 0 0 0 0
|
||||
D0
|
||||
@@ -954,7 +954,7 @@ S
|
||||
#1653
|
||||
North Lane~
|
||||
Two guards are whispering softly. You try to sneak up on them to hear what
|
||||
they are saying. You just catch a couple of words. "We cannot keep this up.
|
||||
they are saying. You just catch a couple of words. "We cannot keep this up.
|
||||
We will all be dead soon." Then they see you and order you to move on.
|
||||
~
|
||||
16 0 0 0 0 0
|
||||
@@ -1005,9 +1005,9 @@ D3
|
||||
S
|
||||
#1656
|
||||
North Lane~
|
||||
The stone walls to the north and south are expertly crafted and are
|
||||
almost seamless. It would almost seem that this castle was built with the
|
||||
help of some very powerful magic.
|
||||
The stone walls to the north and south are expertly crafted and are
|
||||
almost seamless. It would almost seem that this castle was built with the
|
||||
help of some very powerful magic.
|
||||
~
|
||||
16 0 0 0 0 0
|
||||
D1
|
||||
@@ -1037,9 +1037,9 @@ D3
|
||||
S
|
||||
#1658
|
||||
North Lane~
|
||||
The dirt lane is once again blocked on both sides by stone walls. A
|
||||
chimney juts out of the southern wall and heat waves make the rocks around
|
||||
it shimmer as if alive.
|
||||
The dirt lane is once again blocked on both sides by stone walls. A
|
||||
chimney juts out of the southern wall and heat waves make the rocks around
|
||||
it shimmer as if alive.
|
||||
~
|
||||
16 0 0 0 0 0
|
||||
D1
|
||||
@@ -1053,10 +1053,10 @@ D3
|
||||
S
|
||||
#1659
|
||||
North Lane~
|
||||
The wall turns to the east, forcing you to follow. At the intersection
|
||||
of the north and west walls a small tower sits above you on the
|
||||
battlements. Several figures are keeping a sharp look out. You wonder for
|
||||
what?
|
||||
The wall turns to the east, forcing you to follow. At the intersection
|
||||
of the north and west walls a small tower sits above you on the
|
||||
battlements. Several figures are keeping a sharp look out. You wonder for
|
||||
what?
|
||||
~
|
||||
16 0 0 0 0 0
|
||||
D1
|
||||
@@ -1211,10 +1211,10 @@ D5
|
||||
0 0 1666
|
||||
E
|
||||
murals~
|
||||
You look at a mural of Saint George and the Dragon. George's armor
|
||||
gleams in the sun, and from his lance flies his standard. George signals
|
||||
the dragon and charges across the verdant green. The dragon raises its
|
||||
serpentine head and inhales a mighty breath. George and mount thunder
|
||||
You look at a mural of Saint George and the Dragon. George's armor
|
||||
gleams in the sun, and from his lance flies his standard. George signals
|
||||
the dragon and charges across the verdant green. The dragon raises its
|
||||
serpentine head and inhales a mighty breath. George and mount thunder
|
||||
though the tall grass. The dragon- You snap out of your vision
|
||||
~
|
||||
S
|
||||
@@ -1234,14 +1234,14 @@ murals~
|
||||
You look at the mural of Lancelot, Guinevere and Arthur on a picnic. A page
|
||||
arrives and hands Arthur a scroll. Arthur reads the scroll and mounts his
|
||||
charger, racing back along the road. Lancelot turns to mount his charger, but a
|
||||
feminine hand restrains him, beckoning to the cool shade under the oaks.
|
||||
feminine hand restrains him, beckoning to the cool shade under the oaks.
|
||||
Lancelot turns to face Guinevere- You snap out of your vision.
|
||||
~
|
||||
S
|
||||
#1669
|
||||
West Lane~
|
||||
The inner western wall of Camelot rises above you with a tower at its peak.
|
||||
Few people are walking the streets and even fewer are even acknowledging you.
|
||||
Few people are walking the streets and even fewer are even acknowledging you.
|
||||
Why is everyone so reclusive?
|
||||
~
|
||||
16 0 0 0 0 0
|
||||
@@ -1384,7 +1384,7 @@ S
|
||||
#1678
|
||||
A Wide Dirt Path~
|
||||
The path branches to the north and you hear some loud growling. More noises
|
||||
are coming from the west. It almost sounds like a battle is being fought.
|
||||
are coming from the west. It almost sounds like a battle is being fought.
|
||||
Through the fog to the south you finally can see the island and what appears to
|
||||
be a castle built on it.
|
||||
~
|
||||
@@ -1421,7 +1421,7 @@ Battle Field~
|
||||
More mutilated bodies are scattered across the field and vultures are
|
||||
starting to gather. Strange, the decayed corpses seem to be untouched by the
|
||||
vultures, rats and other scavengers that feast on the fresher fare on this
|
||||
battlefield.
|
||||
battlefield.
|
||||
~
|
||||
16 0 0 0 0 0
|
||||
D1
|
||||
@@ -1452,10 +1452,10 @@ D3
|
||||
S
|
||||
#1682
|
||||
Battle Field~
|
||||
More bodies clutter the path and you carefully pick your way around
|
||||
them. Blood mixed with the dirt from the path covers your boots and the
|
||||
stench is beginning to overwhelm you. The path continues east and west.
|
||||
The lake to the south has a slight tinge of red too it.
|
||||
More bodies clutter the path and you carefully pick your way around
|
||||
them. Blood mixed with the dirt from the path covers your boots and the
|
||||
stench is beginning to overwhelm you. The path continues east and west.
|
||||
The lake to the south has a slight tinge of red too it.
|
||||
~
|
||||
16 0 0 0 0 0
|
||||
D1
|
||||
@@ -1502,9 +1502,9 @@ D3
|
||||
S
|
||||
#1685
|
||||
Foothills~
|
||||
You work your way through the foothills towards the tower to the
|
||||
north. Bodies are everywhere, most of them from the army. Hard to
|
||||
believe the number of casualties those zombies inflicted.
|
||||
You work your way through the foothills towards the tower to the
|
||||
north. Bodies are everywhere, most of them from the army. Hard to
|
||||
believe the number of casualties those zombies inflicted.
|
||||
~
|
||||
16 4 0 0 0 0
|
||||
D0
|
||||
@@ -1518,10 +1518,10 @@ D2
|
||||
S
|
||||
#1686
|
||||
Sitting Room~
|
||||
Another room for the nobles to hang out and relax. It would seem
|
||||
that's all they do. Several plump chairs line the walls and a few tables
|
||||
are loaded with papers. Some of those papers have elaborate writing on
|
||||
them.
|
||||
Another room for the nobles to hang out and relax. It would seem
|
||||
that's all they do. Several plump chairs line the walls and a few tables
|
||||
are loaded with papers. Some of those papers have elaborate writing on
|
||||
them.
|
||||
~
|
||||
16 8 0 0 0 0
|
||||
D2
|
||||
@@ -1587,9 +1587,9 @@ D2
|
||||
S
|
||||
#1691
|
||||
Study~
|
||||
This room is secluded from the rest of the castle and the thick walls
|
||||
keep all sound from reaching this part of the castle. Shelves line both
|
||||
walls and a desk, lamp and chair are to the west.
|
||||
This room is secluded from the rest of the castle and the thick walls
|
||||
keep all sound from reaching this part of the castle. Shelves line both
|
||||
walls and a desk, lamp and chair are to the west.
|
||||
~
|
||||
16 8 0 0 0 0
|
||||
D3
|
||||
@@ -1632,8 +1632,8 @@ S
|
||||
#1694
|
||||
Northwest Tower~
|
||||
Guards are keeping a sharp lookout to the northwest, towards a decrepit
|
||||
looking tower. Fields stretch towards the south where the farmers,
|
||||
peasants and serfs cultivate the fertile fields.
|
||||
looking tower. Fields stretch towards the south where the farmers,
|
||||
peasants and serfs cultivate the fertile fields.
|
||||
~
|
||||
16 0 0 0 0 0
|
||||
D5
|
||||
@@ -1643,7 +1643,7 @@ D5
|
||||
S
|
||||
#1695
|
||||
West Lane~
|
||||
The lane continues north towards some towers or south to the western gate.
|
||||
The lane continues north towards some towers or south to the western gate.
|
||||
You sense strange powers radiating from the towers to the northeast, as if they
|
||||
were alive. The dirt lane turns into cobblestone to the south.
|
||||
~
|
||||
@@ -1696,7 +1696,7 @@ S
|
||||
#1698
|
||||
Bedroom~
|
||||
This small room is overcrowded with a small decrepit looking bed, a small
|
||||
desk and various bookshelves that teeter from the weight of countless books.
|
||||
desk and various bookshelves that teeter from the weight of countless books.
|
||||
The room looks more like a study than a bedroom. The desk is covered with
|
||||
papers and notes that someone hastily scribbled down.
|
||||
~
|
||||
|
||||
@@ -4,7 +4,7 @@ Gibberling Caves - Tanto~
|
||||
gradually heading up a hilly trail to a mountain, wherein lies a large tribe of
|
||||
bloodthirsty gibberlings. The area starts out in room 16999 (where it connects
|
||||
to the south road) and continues eastward to a mountain cave where you finally
|
||||
battle the gibberling chieftain and shaman.
|
||||
battle the gibberling chieftain and shaman.
|
||||
~
|
||||
169 0 0 0 0 2
|
||||
S
|
||||
@@ -13,7 +13,7 @@ A Mountain Trail~
|
||||
Thick vegetation to the north and south restricts your passage to moving
|
||||
east or west along the trail. You can see the footprints of small animals and
|
||||
something else, here in the dirt. This trail must be used more often than you
|
||||
suspected at first glance.
|
||||
suspected at first glance.
|
||||
~
|
||||
169 0 0 0 0 2
|
||||
D1
|
||||
@@ -32,7 +32,7 @@ the trees. Brisk mountain breezes are blowing in from the east, from where you
|
||||
can just barely make out a few peaks through the treetops. The ground to the
|
||||
south begins a steep drop away from the hills you are walking across, forming a
|
||||
valley, however the trees to the north and south are too thick for travel
|
||||
anyway.
|
||||
anyway.
|
||||
~
|
||||
169 0 0 0 0 2
|
||||
D1
|
||||
@@ -49,7 +49,7 @@ A Small Clearing~
|
||||
You are in a small dirt clearing along the trail, which you can see
|
||||
continues to the east and west. The sounds of rustling leaves, and small
|
||||
animals in the brush scurrying about reminds you that dangerous creatures could
|
||||
be lurking nearby in the shadows, waiting for you to rest until they strike.
|
||||
be lurking nearby in the shadows, waiting for you to rest until they strike.
|
||||
~
|
||||
169 0 0 0 0 2
|
||||
D1
|
||||
@@ -66,7 +66,7 @@ A Mountain Trail Ends~
|
||||
The trail leading back west to the South Road comes to an abrupt end here,
|
||||
and the brush is too dense to head north or south. The only way to continue
|
||||
farther into the trees, is to climb a steep BANK covered in vines and tree
|
||||
roots, up into the hilly regions to the east.
|
||||
roots, up into the hilly regions to the east.
|
||||
~
|
||||
169 0 0 0 0 4
|
||||
D3
|
||||
@@ -82,7 +82,7 @@ bank~
|
||||
To your east lies a steep bank of dirt, covered in twisted vines and gnarled
|
||||
roots from the trees growing atop the hill. It looks like you can easily get a
|
||||
foothold, and climb the roots up the bank without too much trouble or injury.
|
||||
|
||||
|
||||
~
|
||||
S
|
||||
#16905
|
||||
@@ -91,7 +91,7 @@ A Rocky Hill~
|
||||
moist soil below, but a tangled mass of vines and roots mingled with the hard
|
||||
soil makes a naturul ladder of sorts, so you would have no trouble climbing
|
||||
down. A small path to the south seems to have been intentionally cleared for
|
||||
travel through the unlevel terrain.
|
||||
travel through the unlevel terrain.
|
||||
~
|
||||
169 0 0 0 0 5
|
||||
D2
|
||||
@@ -109,7 +109,7 @@ A Craggy Slope~
|
||||
which look like they could have taken many an adventurer off the side of the
|
||||
cliff with them, over time. Howling winds occasionally sweep down from the
|
||||
eastern mountains, further weathering the stones of the slope, and blowing a
|
||||
few more pebbles over the edge.
|
||||
few more pebbles over the edge.
|
||||
~
|
||||
169 0 0 0 0 5
|
||||
D0
|
||||
@@ -129,7 +129,7 @@ east. To the north is a solid wall of rock, reaching at least 30 feet above
|
||||
your head, while to your south is the edge of the cliff, and from your vantage
|
||||
point, it's apparent that you probably wouldn't survive a fall from this
|
||||
height. The face of the rock appears to have enough deep, natural grooves to
|
||||
use as footholds, if you were to decide to climb it.
|
||||
use as footholds, if you were to decide to climb it.
|
||||
~
|
||||
169 0 0 0 0 5
|
||||
D3
|
||||
@@ -144,9 +144,9 @@ S
|
||||
#16908
|
||||
A Mountainside~
|
||||
You are under an outcropping slab of stone, supported firmly by a few large
|
||||
boulders, which provides a momentary rest from the harsh eastern winds.
|
||||
boulders, which provides a momentary rest from the harsh eastern winds.
|
||||
However because of the amount of rocks blocking your path here, you can only
|
||||
travel north, or down, to a narrow cliff.
|
||||
travel north, or down, to a narrow cliff.
|
||||
~
|
||||
169 0 0 0 0 5
|
||||
D0
|
||||
@@ -162,7 +162,7 @@ S
|
||||
A Mountainside~
|
||||
The view is great from this vantage point, and if you look to the
|
||||
north-east, you can see more mountains on the horizon. Ths South Road is also
|
||||
slighty visible as a small line in the trees, far down to the west.
|
||||
slighty visible as a small line in the trees, far down to the west.
|
||||
~
|
||||
169 0 0 0 0 5
|
||||
D1
|
||||
@@ -196,7 +196,7 @@ A Mountainside~
|
||||
The misty, mountain air howls and whips around your head, as you navigate
|
||||
through the rocky terrain, which is almost barren save for a few small plants
|
||||
here and there. Small humanoid footprints in the soil, trace a winding trail
|
||||
up the western face of the mountain, continuing eastward.
|
||||
up the western face of the mountain, continuing eastward.
|
||||
~
|
||||
169 0 0 0 0 5
|
||||
D3
|
||||
@@ -213,7 +213,7 @@ A Rocky Cliff~
|
||||
You are at the slippery edge of a short cliff, that tilts downward, away
|
||||
from a large cave which lies to the east, in the side of the mountain. As
|
||||
harsh winds blow past you bearing a fine mist, it would probably be wise to
|
||||
continue onward, rather than stay here.
|
||||
continue onward, rather than stay here.
|
||||
~
|
||||
169 0 0 0 0 5
|
||||
D1
|
||||
@@ -231,7 +231,7 @@ A Rocky Cliff Outside A Cave Entrance~
|
||||
rock ground beneath your feet, while small rocks and pebbles litter the
|
||||
surface, making the cliff even more dangerous. Through the deafening sound of
|
||||
the gusts in your ears, a kind of chattering noise, or perhaps even voices,
|
||||
hauntingly fades in and out of existence... Or was it just the wind?
|
||||
hauntingly fades in and out of existence... Or was it just the wind?
|
||||
~
|
||||
169 0 0 0 0 5
|
||||
D1
|
||||
@@ -246,7 +246,7 @@ E
|
||||
cave opening entrance hole~
|
||||
The cave is basically a great, yawning, orifice in the rocky face of the
|
||||
mountain, resembling the mouth of some great beast, daring you to enter and
|
||||
meet your doom.
|
||||
meet your doom.
|
||||
~
|
||||
S
|
||||
#16914
|
||||
@@ -270,7 +270,7 @@ animal corpse~
|
||||
It is the mangled, half-eaten corpse, of some poor, hapless creature, torn
|
||||
apart and left in the dirt. Maggots are greedily feasting on what remains of
|
||||
the animals' flesh, while the fur, heavily caked with dried blood, sticks to
|
||||
the bones.
|
||||
the bones.
|
||||
~
|
||||
S
|
||||
#16915
|
||||
@@ -279,7 +279,7 @@ A Dark Cave~
|
||||
from the jagged ceiling above, from which many stalagmites hang, deliberately
|
||||
chopped and broken to make travel easier. Many small footprints blanket the
|
||||
dirt floor, accompanied by a powerful, musky aroma of wild beasts, or so it
|
||||
would appear.
|
||||
would appear.
|
||||
~
|
||||
169 8 0 0 0 0
|
||||
D1
|
||||
@@ -295,7 +295,7 @@ S
|
||||
A Dark Cave~
|
||||
Your path is restricted to travelling east or west from here, which would
|
||||
definitely be advisable by the hungry looks you get from every hideous
|
||||
gibberling passing through.
|
||||
gibberling passing through.
|
||||
~
|
||||
169 8 0 0 0 0
|
||||
D1
|
||||
@@ -314,7 +314,7 @@ daily routine, making weapons and eating, which are two of thier favorite
|
||||
hobbies. In this narrow section of the cave, it's a marvel to watch so many of
|
||||
these crazed, ill-mannered beasts exist in such a small area. There is barely
|
||||
even room to manuever here, so they simply rush through, trampling anything in
|
||||
thier path.
|
||||
thier path.
|
||||
~
|
||||
169 8 0 0 0 0
|
||||
D2
|
||||
@@ -333,7 +333,7 @@ the gibberlings emerging from all directions, across the especially jagged
|
||||
surface of the ground, which is pock marked by pits and large stones strewn
|
||||
across the area. The room looks like it's been through at least one cave in,
|
||||
or a collapse, perhaps the gibberlings just dug thier way through after being
|
||||
trapped in the cave by enemies long ago.
|
||||
trapped in the cave by enemies long ago.
|
||||
~
|
||||
169 8 0 0 0 0
|
||||
D0
|
||||
@@ -354,7 +354,7 @@ A Wide Tunnel~
|
||||
Assorted bones and rocks litter the ground here, as well as a few pools of
|
||||
dried blood, and even a few broken weapons from previous battles. However, the
|
||||
gibberlings, who pass through this room daily, seem to have no trouble at all
|
||||
navigating the tunnel.
|
||||
navigating the tunnel.
|
||||
~
|
||||
169 8 0 0 0 0
|
||||
D0
|
||||
@@ -370,7 +370,7 @@ bones stones rocks~
|
||||
Many small, crushed, and cracked bones and skulls lie here, among the rocks.
|
||||
You can only guess that they may have been gibberlings who died in the cave, or
|
||||
others, who unwittingly stumbled upon this nest of depraved creatures, only to
|
||||
die an agonizing, pitiless death, at the hands of thier barbaric attackers.
|
||||
die an agonizing, pitiless death, at the hands of thier barbaric attackers.
|
||||
~
|
||||
S
|
||||
#16920
|
||||
@@ -379,7 +379,7 @@ A Stony Corridor~
|
||||
entrance of the main living area for the tribe, as you can see it is cleaner
|
||||
than the northern rooms as well. A few clay pots and other handmade tools lie
|
||||
on makeshift shelves dug into the walls, affirming this as a room of daily
|
||||
importance.
|
||||
importance.
|
||||
~
|
||||
169 8 0 0 0 0
|
||||
D0
|
||||
@@ -396,7 +396,7 @@ A Stony Corridor~
|
||||
You are at a junction in the stone corridor, which has openings north, west
|
||||
and east from here. You smell a faint aroma of food to the east, and
|
||||
gibberlings coming from that direction appear to be even more rambunctious and
|
||||
energetic than usual.
|
||||
energetic than usual.
|
||||
~
|
||||
169 8 0 0 0 0
|
||||
D0
|
||||
@@ -417,13 +417,13 @@ A Stony Corridor~
|
||||
You are standing at the eastern end of a cold, dark hallway of sorts, as you
|
||||
inhale the thick aroma of a gibberling feast nearby. The smell is definitely
|
||||
of meat, and even now, bits of refuse, bone, and small portions of meat litter
|
||||
the ground around your feet.
|
||||
the ground around your feet.
|
||||
~
|
||||
169 8 0 0 0 0
|
||||
D0
|
||||
You see a large, wooden door in the cave wall, with a rounded opening set in
|
||||
the center, from which you can smell an aroma of meat wafting out into the
|
||||
corridor.
|
||||
corridor.
|
||||
~
|
||||
door~
|
||||
1 0 16923
|
||||
@@ -437,11 +437,11 @@ The Feeding Room~
|
||||
This putrid-smelling cavern is obviously some kind of dining area for the
|
||||
gibberlings that inhabit this area. Stacks of assorted meat are heaped in
|
||||
corners here, most of which have already been partially eaten and thrown back
|
||||
into the pile.
|
||||
into the pile.
|
||||
~
|
||||
169 8 0 0 0 0
|
||||
D2
|
||||
You see a large wooden door set in the cave wall.
|
||||
You see a large wooden door set in the cave wall.
|
||||
~
|
||||
door~
|
||||
1 0 16922
|
||||
@@ -451,7 +451,7 @@ A Wet Corner~
|
||||
You are in a small, wet, open crevice in the cave wall, as you notice a
|
||||
rising stench and mist, wafting up from a hole leading downward into the lower
|
||||
chamber of the tunnels, from which you can hear the unmistakable sounds of a
|
||||
torture chamber.
|
||||
torture chamber.
|
||||
~
|
||||
169 8 0 0 0 0
|
||||
D3
|
||||
@@ -465,7 +465,7 @@ D5
|
||||
E
|
||||
hole~
|
||||
The hole appears to be wide enough for many people to travel through at
|
||||
once.
|
||||
once.
|
||||
~
|
||||
S
|
||||
#16925
|
||||
@@ -474,7 +474,7 @@ The Torture Pit~
|
||||
through this blood-soaked section of the caves. A primitive torture chamber
|
||||
has been constructed here using heavy iron chains, hooked onto pulleys across
|
||||
the ceiling, a few pairs of shackles nailed into the walls, and various sharp
|
||||
iron and steel makeshift instruments.
|
||||
iron and steel makeshift instruments.
|
||||
~
|
||||
169 8 0 0 0 0
|
||||
D0
|
||||
@@ -494,7 +494,7 @@ inflict on thier victims, and they revel in it. Here you see a large dugout
|
||||
section of the cave, the floor drenched in blood and littered with various body
|
||||
parts, cold, sharp instruments lining the stone walls, while horrible sounds of
|
||||
anguish, escape the lips of dying and dismembered animals and unlucky
|
||||
travellers.
|
||||
travellers.
|
||||
~
|
||||
169 8 0 0 0 0
|
||||
D2
|
||||
@@ -507,7 +507,7 @@ A Stuffy Chamber~
|
||||
The hallway to the east comes to an abrupt halt here. This portion of the
|
||||
cave must be used for a sleeping area, as you can tell by the numerous
|
||||
makeshift cots of animal hides lying about. A shabby rope ladder swinging from
|
||||
a hole in the stone ceiling, beckons you to explore further.
|
||||
a hole in the stone ceiling, beckons you to explore further.
|
||||
~
|
||||
169 8 0 0 0 0
|
||||
D1
|
||||
@@ -521,13 +521,13 @@ D4
|
||||
E
|
||||
ladder~
|
||||
It's a surprisingly sturdy looking makeshift, braided, rope ladder, swinging
|
||||
from an opening in the ceiling above your head.
|
||||
from an opening in the ceiling above your head.
|
||||
~
|
||||
E
|
||||
hides cots~
|
||||
Animal hides are piled up in the corners, obviously meant for use as
|
||||
blankets during cold nights spent on the hard, cold, cave floors. Strangely
|
||||
the heads of the animals have not been removed from the hides.
|
||||
the heads of the animals have not been removed from the hides.
|
||||
~
|
||||
S
|
||||
#16928
|
||||
@@ -536,7 +536,7 @@ A Makeshift Landing~
|
||||
to the south. The only other exit is down into a hole in the floor. The
|
||||
continuous inhuman sounds of gibberlings shrieking, howling and chattering echo
|
||||
of the walls, making this seem more like some kind of demonic tomb for the
|
||||
undead, than a mere cave.
|
||||
undead, than a mere cave.
|
||||
~
|
||||
169 8 0 0 0 0
|
||||
D2
|
||||
@@ -550,7 +550,7 @@ D5
|
||||
E
|
||||
hole~
|
||||
It's a hole in the stone floor, reaching down into a lower level. What did
|
||||
you expect?
|
||||
you expect?
|
||||
~
|
||||
S
|
||||
#16929
|
||||
@@ -562,7 +562,7 @@ judging by the amount of gibberling traffic that must cross it's meager length
|
||||
daily. A smell of decaying flesh wafting out of the chasm, affirms the death
|
||||
of many a gibberling who died, either after falling from the bridge, or during
|
||||
periodic breaks in the ropes, which appear to have been repaired numerous
|
||||
times.
|
||||
times.
|
||||
~
|
||||
169 8 0 0 0 0
|
||||
D0
|
||||
@@ -583,14 +583,14 @@ same thickness as a pine tree, planted in deep holes dug into the stone floor.
|
||||
E
|
||||
chasm~
|
||||
It is too deep and dark, to see much more than what appears to be a
|
||||
bottomless pit, reaching far into the subterranean regions.
|
||||
bottomless pit, reaching far into the subterranean regions.
|
||||
~
|
||||
S
|
||||
#16930
|
||||
A Stony Landing~
|
||||
This rocky precipice overlooks a deep chasm to the north. Almost cone-like
|
||||
in shape, the ground builds upward to another hole high in the south wall, that
|
||||
appears to be the entrance to another level of the cave.
|
||||
appears to be the entrance to another level of the cave.
|
||||
~
|
||||
169 8 0 0 0 0
|
||||
D0
|
||||
@@ -610,13 +610,13 @@ small windows bored into the eastern stone wall of the cave. This room has
|
||||
been meticulously maintained and is unusually clean, compared to the rest of
|
||||
the caverns you've been to thus far, and to the north lies a large crudely
|
||||
constructed wooden door. The only other exit, besides the door, is a large
|
||||
hole in the floor, west of the doorway.
|
||||
hole in the floor, west of the doorway.
|
||||
~
|
||||
169 8 0 0 0 0
|
||||
D0
|
||||
The door is unusually wide, and cut to fit the somewhat irregular shape of
|
||||
the hole it is set in, which is simply a large hole dug into the stone wall.
|
||||
There is writing on it.
|
||||
the hole it is set in, which is simply a large hole dug into the stone wall.
|
||||
There is writing on it.
|
||||
~
|
||||
door, wood~
|
||||
1 0 16932
|
||||
@@ -628,7 +628,7 @@ E
|
||||
read door~
|
||||
You cannot make out the writing on the door, which appears to be gibberish,
|
||||
however a crude painted image above the writing leads you to beleive this must
|
||||
be the throne room.
|
||||
be the throne room.
|
||||
~
|
||||
S
|
||||
#16932
|
||||
@@ -638,12 +638,12 @@ fierce and merciless king of the gibberlings, commander of the unrelenting,
|
||||
maniacal, gibberling horde, who is feared across the realm. Elvish, dwarf and
|
||||
human stretched hides and other various gifts to the king, from blood-drenched
|
||||
gibberling raids line the walls, while the bones of a mighty giant, killed in
|
||||
battle, irreverently form the throne itself.
|
||||
battle, irreverently form the throne itself.
|
||||
~
|
||||
169 8 0 0 0 0
|
||||
D2
|
||||
The door is unusually wide, and cut to fit the somewhat irregular shape of
|
||||
the hole it is set in, which is simply a large hole dug into the stone wall.
|
||||
the hole it is set in, which is simply a large hole dug into the stone wall.
|
||||
~
|
||||
door, wood~
|
||||
1 0 16931
|
||||
@@ -656,14 +656,14 @@ hides skins~
|
||||
The stretched and dried skins of warriors and adventurers killed in battle,
|
||||
adorn the throne itself, as well as many of the walls in the room. The heads
|
||||
have not been removed, as the gibberlings wish to preserve the indescribable
|
||||
horror frozen in the faces of thier many victims, when they die.
|
||||
horror frozen in the faces of thier many victims, when they die.
|
||||
~
|
||||
E
|
||||
throne bones giant~
|
||||
The gibberling throne is crafted from the bones of a slain giant, who met his
|
||||
fate at the hands of gibberling raiders years ago in battle. The bones are
|
||||
bound together by the dried sinew of a dragon, and the seat is covered with
|
||||
various hides skinned from all the myriad races.
|
||||
various hides skinned from all the myriad races.
|
||||
~
|
||||
S
|
||||
#16935
|
||||
@@ -672,7 +672,7 @@ A Secret Chamber~
|
||||
room. The air is thin here, as if this room has been locked, and undisturbed
|
||||
for a very long time. Each turn you make, seems to result in more dust rising,
|
||||
and spiderwebs clinging to your form, as small rodents and insects scurry away
|
||||
into the dark corners.
|
||||
into the dark corners.
|
||||
~
|
||||
169 8 0 0 0 0
|
||||
D1
|
||||
@@ -688,7 +688,7 @@ somehow it seems just right. You are surrounded by the 4 hide walls of a tent,
|
||||
large enough for a living quarters, but little room for luxuries. The floor is
|
||||
flat, yet consists only of a flat, woven mat, lain over the soft soil beneath.
|
||||
From the east, you can feel a slight breeze, from an open flap in the tent,
|
||||
which acts as the door.
|
||||
which acts as the door.
|
||||
~
|
||||
169 584 0 0 0 0
|
||||
D1
|
||||
@@ -702,7 +702,7 @@ Tanto's Yard~
|
||||
formidable fence made from many oak trees planted in rows, and bound together
|
||||
by thick vines growing, intertwined with the trees themselves. A few stone
|
||||
benches are placed near the south end of the yard, next to a small, well-tended
|
||||
garden, filled with strange looking fruits and herbs.
|
||||
garden, filled with strange looking fruits and herbs.
|
||||
~
|
||||
169 512 0 0 0 0
|
||||
D3
|
||||
@@ -715,7 +715,7 @@ trees fence vines~
|
||||
time, and careful attention to make. Stout trees grown seemingly impossibly
|
||||
close together, linked by a growing trellis of green and purple vines climbing
|
||||
thier length, and the tangled mass of hardy roots , extending their protection
|
||||
a few feet into the yard from each direction.
|
||||
a few feet into the yard from each direction.
|
||||
~
|
||||
E
|
||||
stone benches~
|
||||
@@ -724,7 +724,7 @@ by a very skilled artist, portraying on thier mottled surfaces, a chiseled
|
||||
rendition of some great battle, between the immortal Tanto, and an endless
|
||||
horde of monstrous warriors. The top of each bench is a single rectangular
|
||||
stone slab, supported by four stone legs, shaped like the hind legs of a lion,
|
||||
or griffon.
|
||||
or griffon.
|
||||
~
|
||||
S
|
||||
#16999
|
||||
@@ -732,7 +732,7 @@ A Mountain Trail~
|
||||
You are on a small, obscure, trail, connected to the South Road to the west,
|
||||
and marked by many booted footprints in the soft soil. A gust of cold wind is
|
||||
blowing in from the east, and you think you can make out rocky mountains in the
|
||||
distance, if you look through the fog to the east.
|
||||
distance, if you look through the fog to the east.
|
||||
~
|
||||
169 0 0 0 0 0
|
||||
D1
|
||||
|
||||
@@ -28,10 +28,10 @@ Objects : 13
|
||||
Shops : 0
|
||||
Triggers : 0
|
||||
Theme : Medieval
|
||||
Plot : The zone is based off the theme of Camelot. Based off the theme
|
||||
of Camelot, king arthur, the knights, the round table merlin,
|
||||
Plot : The zone is based off the theme of Camelot. Based off the theme
|
||||
of Camelot, king arthur, the knights, the round table merlin,
|
||||
etc. Only reachable by teleport. Originally started with zone 16
|
||||
and 17, ran out of room so also used a few rooms in zone 7. zone
|
||||
and 17, ran out of room so also used a few rooms in zone 7. zone
|
||||
7 is now used for extra rooms where needed.
|
||||
Zone 17 is linked to the following zones:
|
||||
7 Camelot at 1700 (north) ---> 775
|
||||
@@ -57,11 +57,11 @@ Zone 17 is linked to the following zones:
|
||||
S
|
||||
#1701
|
||||
East Lane~
|
||||
A battlement above the main gate towers over you to the north. You are
|
||||
on a lane that parallels the eastern wall of this fortress. You can follow
|
||||
it to the south or enter the courtyard to the west. Out in the courtyard
|
||||
you see a couple groups of people talking amongst themselves. Maybe they
|
||||
can give you some answers to what's going on.
|
||||
A battlement above the main gate towers over you to the north. You are
|
||||
on a lane that parallels the eastern wall of this fortress. You can follow
|
||||
it to the south or enter the courtyard to the west. Out in the courtyard
|
||||
you see a couple groups of people talking amongst themselves. Maybe they
|
||||
can give you some answers to what's going on.
|
||||
~
|
||||
17 0 0 0 0 0
|
||||
D2
|
||||
@@ -210,10 +210,10 @@ D1
|
||||
S
|
||||
#1709
|
||||
Center Lane~
|
||||
Just to the north is an entrance into the castle. A few people are
|
||||
walking along the lane to the north and south but they don't seem to have
|
||||
a purpose other than to be pacing, obviously waiting for something or
|
||||
someone.
|
||||
Just to the north is an entrance into the castle. A few people are
|
||||
walking along the lane to the north and south but they don't seem to have
|
||||
a purpose other than to be pacing, obviously waiting for something or
|
||||
someone.
|
||||
~
|
||||
17 0 0 0 0 0
|
||||
D0
|
||||
@@ -227,10 +227,10 @@ D2
|
||||
S
|
||||
#1710
|
||||
Horse Stall~
|
||||
You open the gate and step in with one of the massive war horses. It
|
||||
looks at you and you start to get the feeling that you shouldn't be
|
||||
bothering this impressive horse. A bin of grain and half a bale of hay
|
||||
lie on the floor.
|
||||
You open the gate and step in with one of the massive war horses. It
|
||||
looks at you and you start to get the feeling that you shouldn't be
|
||||
bothering this impressive horse. A bin of grain and half a bale of hay
|
||||
lie on the floor.
|
||||
~
|
||||
17 8 0 0 0 0
|
||||
D3
|
||||
@@ -241,7 +241,7 @@ S
|
||||
#1711
|
||||
Stables~
|
||||
You stand in the vast stables of Camelot. Row upon row of stalls greet your
|
||||
eye. Smells of horse, sweat, and fresh straw combine into an unpleasant mix.
|
||||
eye. Smells of horse, sweat, and fresh straw combine into an unpleasant mix.
|
||||
~
|
||||
17 8 0 0 0 0
|
||||
D0
|
||||
@@ -263,10 +263,10 @@ D3
|
||||
S
|
||||
#1712
|
||||
Horse Stall~
|
||||
You open the gate and step in with one of the massive war horses. It
|
||||
looks at you and you start to get the feeling that you shouldn't be
|
||||
bothering this impressive horse. A bin of grain and half a bale of hay
|
||||
lie on the floor.
|
||||
You open the gate and step in with one of the massive war horses. It
|
||||
looks at you and you start to get the feeling that you shouldn't be
|
||||
bothering this impressive horse. A bin of grain and half a bale of hay
|
||||
lie on the floor.
|
||||
~
|
||||
17 8 0 0 0 0
|
||||
D1
|
||||
@@ -276,9 +276,9 @@ D1
|
||||
S
|
||||
#1713
|
||||
Group of Ladies~
|
||||
You perk up your ears and listen in on the group of ladies. You
|
||||
overhear ".. It is terrible. The poor girl was captured on her way to
|
||||
her wedding by that foul Mordred. Her father has offered a considerable
|
||||
You perk up your ears and listen in on the group of ladies. You
|
||||
overhear ".. It is terrible. The poor girl was captured on her way to
|
||||
her wedding by that foul Mordred. Her father has offered a considerable
|
||||
sum for her safe return. I think my Gawaine can surely claim it.. "
|
||||
~
|
||||
17 8 0 0 0 0
|
||||
@@ -354,7 +354,7 @@ Abbey~
|
||||
You enter a small temple of prayer. You don't see the usual aisles of chairs
|
||||
or benches, the floors are covered with numerous mats. They must worship by
|
||||
kneeling on them, how strange. A few monks tend to the various candles
|
||||
surrounding the room.
|
||||
surrounding the room.
|
||||
~
|
||||
17 8 0 0 0 0
|
||||
D0
|
||||
@@ -368,10 +368,10 @@ D2
|
||||
S
|
||||
#1718
|
||||
Practice Yard~
|
||||
Several knights are here practicing the arts of combat. All of them
|
||||
look to be very proficient. Several squires and lackeys look on in
|
||||
concentration, trying to memorize the complex forms the masterful knights
|
||||
use to try to overcome each other.
|
||||
Several knights are here practicing the arts of combat. All of them
|
||||
look to be very proficient. Several squires and lackeys look on in
|
||||
concentration, trying to memorize the complex forms the masterful knights
|
||||
use to try to overcome each other.
|
||||
~
|
||||
17 0 0 0 0 0
|
||||
D0
|
||||
@@ -385,10 +385,10 @@ D2
|
||||
S
|
||||
#1719
|
||||
Scottish Clansmen~
|
||||
You stare around in horror at what once must have been some sort of
|
||||
dance hall or large meeting place. It has now been taken over by all
|
||||
these Scottish warriors. It must be hard times if the King is seeking
|
||||
help from these ruffians.
|
||||
You stare around in horror at what once must have been some sort of
|
||||
dance hall or large meeting place. It has now been taken over by all
|
||||
these Scottish warriors. It must be hard times if the King is seeking
|
||||
help from these ruffians.
|
||||
~
|
||||
17 8 0 0 0 0
|
||||
D0
|
||||
@@ -419,10 +419,10 @@ D2
|
||||
S
|
||||
#1721
|
||||
Battlements~
|
||||
You stand atop the battlements over the main gate, looking across the
|
||||
lake at the small ferry on the shore waiting to carry travellers across.
|
||||
Several Archers and guards keep a sharp lookout as if they are expecting
|
||||
a full scale siege at any moment.
|
||||
You stand atop the battlements over the main gate, looking across the
|
||||
lake at the small ferry on the shore waiting to carry travellers across.
|
||||
Several Archers and guards keep a sharp lookout as if they are expecting
|
||||
a full scale siege at any moment.
|
||||
~
|
||||
17 0 0 0 0 0
|
||||
D5
|
||||
@@ -433,9 +433,9 @@ S
|
||||
#1722
|
||||
Southeast Tower~
|
||||
You reach the top of the stairs and stare across the lake and down onto
|
||||
Bellau City to the east and a thick forest to the south. The lake around
|
||||
the castle is smooth as glass and reflects an inverse image of the castle.
|
||||
The stairs lead back down.
|
||||
Bellau City to the east and a thick forest to the south. The lake around
|
||||
the castle is smooth as glass and reflects an inverse image of the castle.
|
||||
The stairs lead back down.
|
||||
~
|
||||
17 0 0 0 0 0
|
||||
D5
|
||||
@@ -457,9 +457,9 @@ D5
|
||||
S
|
||||
#1724
|
||||
Open Field~
|
||||
Another pair of oxen are pulling a plow with a farmer walking behind
|
||||
them. The farmer stares at you in disgust as you walk by. These people
|
||||
don't seem to be very happy about working in these fields.
|
||||
Another pair of oxen are pulling a plow with a farmer walking behind
|
||||
them. The farmer stares at you in disgust as you walk by. These people
|
||||
don't seem to be very happy about working in these fields.
|
||||
~
|
||||
17 0 0 0 0 0
|
||||
D0
|
||||
@@ -492,10 +492,10 @@ D2
|
||||
S
|
||||
#1726
|
||||
East Lane~
|
||||
You walk down a back alley with the castle wall to the east and a
|
||||
building to the west. The shadows are deep in this corner of the castle
|
||||
and it seems like the beggars and unlawful merchants have taken over this
|
||||
area.
|
||||
You walk down a back alley with the castle wall to the east and a
|
||||
building to the west. The shadows are deep in this corner of the castle
|
||||
and it seems like the beggars and unlawful merchants have taken over this
|
||||
area.
|
||||
~
|
||||
17 0 0 0 0 0
|
||||
D0
|
||||
@@ -557,9 +557,9 @@ D3
|
||||
S
|
||||
#1730
|
||||
Main Hall~
|
||||
This hallway continues north and south. Open double doors to the east
|
||||
allow you to hear the clatter of utensils and a drone of conversations
|
||||
coming through the doorway. Sounds like a feast is being held.
|
||||
This hallway continues north and south. Open double doors to the east
|
||||
allow you to hear the clatter of utensils and a drone of conversations
|
||||
coming through the doorway. Sounds like a feast is being held.
|
||||
~
|
||||
17 8 0 0 0 0
|
||||
D0
|
||||
@@ -573,9 +573,9 @@ D2
|
||||
S
|
||||
#1731
|
||||
Stairs~
|
||||
A set of stairs wind in a spiral out of sight up into the second level
|
||||
of the castle. The stairs are spotless and torches are placed close
|
||||
together illuminating every corner of the room.
|
||||
A set of stairs wind in a spiral out of sight up into the second level
|
||||
of the castle. The stairs are spotless and torches are placed close
|
||||
together illuminating every corner of the room.
|
||||
~
|
||||
17 8 0 0 0 0
|
||||
D3
|
||||
@@ -626,9 +626,9 @@ D4
|
||||
S
|
||||
#1734
|
||||
Center Lane~
|
||||
A few people are exiting and entering an open doorway into the castle
|
||||
to the north. They look to be mostly nobles and servants. All of the
|
||||
common folk must be out working the fields. A tall wall is to the west.
|
||||
A few people are exiting and entering an open doorway into the castle
|
||||
to the north. They look to be mostly nobles and servants. All of the
|
||||
common folk must be out working the fields. A tall wall is to the west.
|
||||
~
|
||||
17 0 0 0 0 0
|
||||
D0
|
||||
@@ -696,9 +696,9 @@ S
|
||||
#1738
|
||||
Room of Ladies~
|
||||
Oh yes, it is here that the virginal maidens of the court reside, pining
|
||||
away for their knights who travel far and wide on Arthurs missions. The
|
||||
main activity here is tapestry making, and presently there are three tapestries
|
||||
under construction.
|
||||
away for their knights who travel far and wide on Arthurs missions. The
|
||||
main activity here is tapestry making, and presently there are three tapestries
|
||||
under construction.
|
||||
~
|
||||
17 8 0 0 0 0
|
||||
D0
|
||||
@@ -777,11 +777,11 @@ D2
|
||||
S
|
||||
#1742
|
||||
Abbey~
|
||||
More monks are here but they seem to be more interested in studying
|
||||
their books than worship. Tables line both walls with books stacked on
|
||||
every available part of the floor. They must be in charge of recording
|
||||
current events. If you want to find out what's wrong with these people,
|
||||
this would be the best place to start.
|
||||
More monks are here but they seem to be more interested in studying
|
||||
their books than worship. Tables line both walls with books stacked on
|
||||
every available part of the floor. They must be in charge of recording
|
||||
current events. If you want to find out what's wrong with these people,
|
||||
this would be the best place to start.
|
||||
~
|
||||
17 8 0 0 0 0
|
||||
D0
|
||||
@@ -812,10 +812,10 @@ D2
|
||||
S
|
||||
#1744
|
||||
Scottish Clansmen~
|
||||
These hardened warriors seem oblivious to the fact that they will
|
||||
probably die next battle. You have to admit they are throwing one hell
|
||||
of a party though. You just wish so much brawling wasn't involved.
|
||||
A chair goes flying past your head.
|
||||
These hardened warriors seem oblivious to the fact that they will
|
||||
probably die next battle. You have to admit they are throwing one hell
|
||||
of a party though. You just wish so much brawling wasn't involved.
|
||||
A chair goes flying past your head.
|
||||
~
|
||||
17 8 0 0 0 0
|
||||
D0
|
||||
@@ -978,8 +978,8 @@ S
|
||||
South Lane~
|
||||
Another seedy looking merchant walks up to you offering a guaranteed
|
||||
position at the Round Table. All you need to do is purchase the Holy Grail
|
||||
from him and present it to the king. The merchant pulls out a tin cup you
|
||||
saw a beggar using not ten minutes ago and asks for 2000000 gold.
|
||||
from him and present it to the king. The merchant pulls out a tin cup you
|
||||
saw a beggar using not ten minutes ago and asks for 2000000 gold.
|
||||
~
|
||||
17 0 0 0 0 0
|
||||
D1
|
||||
@@ -1174,9 +1174,9 @@ D3
|
||||
S
|
||||
#1765
|
||||
Tourney Yard~
|
||||
You watch the orange knight fly and land with a sickening crash on the
|
||||
yard. The black knight circles and raises his lance in a salute to
|
||||
Arthur. A few people cheer, but most seem to be preoccupied.
|
||||
You watch the orange knight fly and land with a sickening crash on the
|
||||
yard. The black knight circles and raises his lance in a salute to
|
||||
Arthur. A few people cheer, but most seem to be preoccupied.
|
||||
~
|
||||
17 0 0 0 0 0
|
||||
D0
|
||||
@@ -1424,11 +1424,11 @@ D3
|
||||
S
|
||||
#1779
|
||||
A Dark Trail~
|
||||
The forest is beginning to thin and you can see that the water to the
|
||||
north is part of a massive lake with a large island in the middle of it.
|
||||
A fortress sits on the island looking impregnable. The trail continues
|
||||
east and west with the south still too thick to be worth travelling
|
||||
through.
|
||||
The forest is beginning to thin and you can see that the water to the
|
||||
north is part of a massive lake with a large island in the middle of it.
|
||||
A fortress sits on the island looking impregnable. The trail continues
|
||||
east and west with the south still too thick to be worth travelling
|
||||
through.
|
||||
~
|
||||
17 0 0 0 0 0
|
||||
D1
|
||||
@@ -1442,11 +1442,11 @@ D3
|
||||
S
|
||||
#1780
|
||||
A Dark Trail~
|
||||
The trees are changing from crowded pines into scattered maple and
|
||||
birch. Birds fly limb to limb and a few squirrels race across the forest
|
||||
floor. The lake to the north stretches for almost a mile before reaching
|
||||
the island. The trail is opening up into a road once more and you see
|
||||
people walking along it to the west.
|
||||
The trees are changing from crowded pines into scattered maple and
|
||||
birch. Birds fly limb to limb and a few squirrels race across the forest
|
||||
floor. The lake to the north stretches for almost a mile before reaching
|
||||
the island. The trail is opening up into a road once more and you see
|
||||
people walking along it to the west.
|
||||
~
|
||||
17 0 0 0 0 0
|
||||
D1
|
||||
@@ -1461,7 +1461,7 @@ S
|
||||
#1781
|
||||
A Light Forest~
|
||||
The forest is giving way to cultivated fields where serfs are working hard to
|
||||
produce food for those who live on the island across the lake to the north.
|
||||
produce food for those who live on the island across the lake to the north.
|
||||
The trail continues east and west, into the fields or back towards the forest.
|
||||
~
|
||||
17 0 0 0 0 0
|
||||
@@ -1477,9 +1477,9 @@ S
|
||||
#1782
|
||||
A Cultivated Field~
|
||||
The fields to the south stretch for miles. Several kinds of animals are
|
||||
being led to pasture, including some sheep and cows. Peasants are toiling
|
||||
in the dirt and mud, planting crops. The lake extends to the north and the
|
||||
path goes east and west.
|
||||
being led to pasture, including some sheep and cows. Peasants are toiling
|
||||
in the dirt and mud, planting crops. The lake extends to the north and the
|
||||
path goes east and west.
|
||||
~
|
||||
17 0 0 0 0 0
|
||||
D1
|
||||
@@ -1494,7 +1494,7 @@ S
|
||||
#1783
|
||||
A Cultivated Field~
|
||||
You have to stop as a shepherd pushes a flock of sheep in front of you. How
|
||||
rude! You don't see how these people travel back and forth from the island.
|
||||
rude! You don't see how these people travel back and forth from the island.
|
||||
There must be a ferry somewhere, but you can't see it.
|
||||
~
|
||||
17 0 0 0 0 0
|
||||
@@ -1510,9 +1510,9 @@ S
|
||||
#1784
|
||||
A Cultivated Field~
|
||||
More peasants are plowing and planting the vast plain of fields that lay
|
||||
before you. It would almost look like they are trying to build up a stock
|
||||
of food, maybe they're expecting a siege. The fields continue along the
|
||||
path to the east and west.
|
||||
before you. It would almost look like they are trying to build up a stock
|
||||
of food, maybe they're expecting a siege. The fields continue along the
|
||||
path to the east and west.
|
||||
~
|
||||
17 0 0 0 0 0
|
||||
D1
|
||||
@@ -1572,7 +1572,7 @@ S
|
||||
#1788
|
||||
Dressing Room~
|
||||
Several ladies are trying on various dresses and gowns, trying to find the
|
||||
perfect dress to seduce one of the many famous knights of the round table.
|
||||
perfect dress to seduce one of the many famous knights of the round table.
|
||||
Little do they realize that they will probably be the ones that get used.
|
||||
~
|
||||
17 8 0 0 0 0
|
||||
@@ -1601,8 +1601,8 @@ S
|
||||
#1790
|
||||
Court of Camelot~
|
||||
The whole world seems like a much better place here, where friendship
|
||||
thrives and the high ideals of chivalry breathe. You have a commanding
|
||||
vantage of the Tourney Yard of Camelot to the north from here.
|
||||
thrives and the high ideals of chivalry breathe. You have a commanding
|
||||
vantage of the Tourney Yard of Camelot to the north from here.
|
||||
~
|
||||
17 0 0 0 0 0
|
||||
D0
|
||||
@@ -1652,7 +1652,7 @@ Practice Yard~
|
||||
A single knight is challenging three others simultaneously in the most
|
||||
impressive sword battle you have ever seen. This knight expertly disarms all
|
||||
three knights within seconds. Your jaw drops in admiration. The knight bows
|
||||
deeply and all the squires cheer, 'Lancelot, Lancelot!'
|
||||
deeply and all the squires cheer, 'Lancelot, Lancelot!'
|
||||
~
|
||||
17 0 0 0 0 0
|
||||
D0
|
||||
@@ -1663,7 +1663,7 @@ S
|
||||
#1794
|
||||
Scottish Clansmen~
|
||||
A large table is filled with food and ale. A very large Scotsman glares at
|
||||
you, making you decide not to help yourself to any of the ale or food.
|
||||
you, making you decide not to help yourself to any of the ale or food.
|
||||
Everyone is cursing, joking and laughing as if there will be no tomorrow....
|
||||
~
|
||||
17 8 0 0 0 0
|
||||
@@ -1674,9 +1674,9 @@ D0
|
||||
S
|
||||
#1795
|
||||
Southwest Tower~
|
||||
You climb the stairs up to the tower and look around at the impressive
|
||||
view. Guards solemnly stand their watch, keeping an eye out for the
|
||||
farmers and peasants tending the fields over the lake to the west.
|
||||
You climb the stairs up to the tower and look around at the impressive
|
||||
view. Guards solemnly stand their watch, keeping an eye out for the
|
||||
farmers and peasants tending the fields over the lake to the west.
|
||||
~
|
||||
17 0 0 0 0 0
|
||||
D5
|
||||
@@ -1712,9 +1712,9 @@ S
|
||||
#1797
|
||||
Beautiful Hall~
|
||||
The hall continues east and west with another set of double doors to the
|
||||
north. You stare with your mouth open at the fancy drawings and the thick
|
||||
fur rug you walk across. You would be set for life if you could sell just
|
||||
one of them.
|
||||
north. You stare with your mouth open at the fancy drawings and the thick
|
||||
fur rug you walk across. You would be set for life if you could sell just
|
||||
one of them.
|
||||
~
|
||||
17 8 0 0 0 0
|
||||
D0
|
||||
@@ -1755,7 +1755,7 @@ S
|
||||
#1799
|
||||
Open Field~
|
||||
A herd of cows are grazing on a small hill, most of them lying down. Must be
|
||||
it's going to rain. The trail turns north along the shoreline of the lake.
|
||||
it's going to rain. The trail turns north along the shoreline of the lake.
|
||||
You still can't see any possible way to reach the island.
|
||||
~
|
||||
17 0 0 0 0 0
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#17500
|
||||
The Cardinal Wizards Zone Description Room~
|
||||
Builder :
|
||||
Builder :
|
||||
Zone : 175 Cardinal Wizards
|
||||
Began : 2000
|
||||
Player Level : 18-22
|
||||
@@ -26,7 +26,7 @@ S
|
||||
A Gravel Path~
|
||||
The path beneath you is made of loose gravel, and travels both north and
|
||||
east. To the north a large complex is visible, with a tower peaking into the
|
||||
sky to the northwest. To the south lies a granite castle.
|
||||
sky to the northwest. To the south lies a granite castle.
|
||||
~
|
||||
175 0 0 0 0 0
|
||||
D0
|
||||
@@ -42,13 +42,13 @@ S
|
||||
A Dead End~
|
||||
The path halts suddenly here at the base of what at first glance looks like
|
||||
a cliff. But upon closer examination, the cliff is revealed to be part of a
|
||||
wall that extends to the east and west as far as the eye can see.
|
||||
wall that extends to the east and west as far as the eye can see.
|
||||
~
|
||||
175 0 0 0 0 0
|
||||
D0
|
||||
Looking closer at the sheer wall before you, it becomes obvious that there
|
||||
is a finely constructed door here, designed to merge seamlessly into the
|
||||
northern wall.
|
||||
northern wall.
|
||||
~
|
||||
door hidden~
|
||||
2 17500 17503
|
||||
@@ -62,7 +62,7 @@ The Wizard's Mansion~
|
||||
You are in a richly decorated room, with thick carpet under your feet and
|
||||
tapestries hanging from the walls. To the west lies a staircase, and to the
|
||||
east you can hear the gurgling of water. On the north wall hangs a curious
|
||||
quicksilver mirror.
|
||||
quicksilver mirror.
|
||||
~
|
||||
175 8 0 0 0 0
|
||||
D0
|
||||
@@ -89,9 +89,9 @@ To the west lies the base of a staircase.
|
||||
0 0 17516
|
||||
E
|
||||
mirror~
|
||||
The mirror is a grey stone frame the size of a door set against the wall.
|
||||
The mirror is a grey stone frame the size of a door set against the wall.
|
||||
Within it, a vertical pool of quicksilver ripples gently, held in place by some
|
||||
magical means.
|
||||
magical means.
|
||||
~
|
||||
S
|
||||
#17504
|
||||
@@ -99,7 +99,7 @@ An Indoor River~
|
||||
The carpet here comes to an abrupt halt as some hidden mechanism pumps
|
||||
water into the hallway and sends it flowing to the east, where it quickly
|
||||
becomes rapid and hostile. On the north wall is a large tapestry, which
|
||||
appears suspiciously door-like.
|
||||
appears suspiciously door-like.
|
||||
~
|
||||
175 8 0 0 0 0
|
||||
D0
|
||||
@@ -122,7 +122,7 @@ S
|
||||
A Tight Space~
|
||||
You are in a tight space behind a tapestry. It is cramped, cold, dark, and
|
||||
smells of moist, moldy stone. The only thing of intrest is an inscription on
|
||||
the wall.
|
||||
the wall.
|
||||
~
|
||||
175 265 0 0 0 0
|
||||
D2
|
||||
@@ -135,7 +135,7 @@ S
|
||||
The River Quickens~
|
||||
The absurd indoor river quickens now, and you realise that you cannot hope
|
||||
to make your way back upstream. The brick walls around you become coarse and
|
||||
poorly cut as you move downstream.
|
||||
poorly cut as you move downstream.
|
||||
~
|
||||
175 72 0 0 0 6
|
||||
D1
|
||||
@@ -148,7 +148,7 @@ S
|
||||
A Bend in the River~
|
||||
Here the river bends, and continues onwards to the north. The walls
|
||||
continue to deteriorate closer towards that of a cavern, and you can see what
|
||||
looks like daylight ahead to the north.
|
||||
looks like daylight ahead to the north.
|
||||
~
|
||||
175 8 0 0 0 0
|
||||
D0
|
||||
@@ -161,7 +161,7 @@ S
|
||||
The River Continues~
|
||||
The river continues onwards to the north from here, and you can definitely
|
||||
see what looks like the exit of a cave's mouth up ahead. The walls have
|
||||
degenerated into uncut stone.
|
||||
degenerated into uncut stone.
|
||||
~
|
||||
175 8 0 0 0 6
|
||||
D0
|
||||
@@ -174,7 +174,7 @@ S
|
||||
A Bend to the East~
|
||||
You leave the cave entrance only to find yourself outside in the wilderness.
|
||||
However, the banks of the river are too steep to climb, and you are forced
|
||||
along a tight bend to the east.
|
||||
along a tight bend to the east.
|
||||
~
|
||||
175 0 0 0 0 6
|
||||
D1
|
||||
@@ -187,7 +187,7 @@ S
|
||||
Out on the Lake~
|
||||
The river pours into a lake here, and the water stills. To the north lies a
|
||||
shimmering white light, and far to the east you can see a door-sized mirror
|
||||
hovering vertically above the water.
|
||||
hovering vertically above the water.
|
||||
~
|
||||
175 0 0 0 0 6
|
||||
D0
|
||||
@@ -210,7 +210,7 @@ Trilless's Sanctuary.~
|
||||
You are surrounded by a shimmering white light in all directions but down.
|
||||
Beneath you, water laps gently through the void of brightness, and to the south
|
||||
you hear the sounds of a lake. To the west, you can hear the muffled bickering
|
||||
of two guards.
|
||||
of two guards.
|
||||
~
|
||||
175 0 0 0 0 6
|
||||
D2
|
||||
@@ -227,7 +227,7 @@ S
|
||||
The Mirror on the Lake~
|
||||
To the south rises a large ivory doorframe, carved with ethereal runes and
|
||||
symbols. Within the frame ripples quicksilver, and your warped reflection
|
||||
stares back at you. The mirror could be easily walked through.
|
||||
stares back at you. The mirror could be easily walked through.
|
||||
~
|
||||
175 0 0 0 0 6
|
||||
D2
|
||||
@@ -247,7 +247,7 @@ the four cardinal directions lies a door, and only the northern is even
|
||||
remotely earthly in appearance. The west wall has a carved obsidian doorframe
|
||||
attached, pure blackness inside. The east is the inverse of the first, a
|
||||
carved ivory frame with glowing white light. The south has a grey stone frame,
|
||||
and liquid quicksilver ripples gently on the surface.
|
||||
and liquid quicksilver ripples gently on the surface.
|
||||
~
|
||||
175 8 0 0 0 0
|
||||
D1
|
||||
@@ -270,7 +270,7 @@ S
|
||||
#17514
|
||||
The Flowing River~
|
||||
The river soon turns out to become to powerful an opponent to battle, and it
|
||||
unceremoniously forces you back to the east.
|
||||
unceremoniously forces you back to the east.
|
||||
~
|
||||
175 0 0 0 0 6
|
||||
D1
|
||||
@@ -283,7 +283,7 @@ S
|
||||
Inside the Mirror~
|
||||
Nothing but rippling liquid reflection makes up the existence of the world.
|
||||
Beneath your feet, up above, and to either side all you can see is your own
|
||||
reflection, warped into odd contorted shapes.
|
||||
reflection, warped into odd contorted shapes.
|
||||
~
|
||||
175 8 0 0 0 0
|
||||
D2
|
||||
@@ -296,7 +296,7 @@ S
|
||||
The Base of the Stairs~
|
||||
The room around you is rich, luxuriant, and very, very black. A stairwell
|
||||
leads upwards into the level above, and a small sign is attached to the rail.
|
||||
To the east you can see the entrance to the wizards mansion.
|
||||
To the east you can see the entrance to the wizards mansion.
|
||||
~
|
||||
175 0 0 0 0 0
|
||||
D1
|
||||
@@ -311,8 +311,8 @@ The stairwell winds upwards above you into a foyer.
|
||||
0 0 17517
|
||||
E
|
||||
read sign~
|
||||
My Tower of Evil lies above. All tresspassers will be killed on sight.
|
||||
Turn back now, or face my wrath.
|
||||
My Tower of Evil lies above. All tresspassers will be killed on sight.
|
||||
Turn back now, or face my wrath.
|
||||
- Carcophan
|
||||
~
|
||||
S
|
||||
@@ -321,7 +321,7 @@ The Foyer of the Tower~
|
||||
You are in a foyer. The floor, walls, and ceiling are black, with the
|
||||
occasional blood red splash of a rug or a tapestry. There is a desk to the west
|
||||
that you could easily fit behind. The stairwell continues up before coming to
|
||||
an abrubt halt at the ceiling.
|
||||
an abrubt halt at the ceiling.
|
||||
~
|
||||
175 8 0 0 0 0
|
||||
D3
|
||||
@@ -342,7 +342,7 @@ D5
|
||||
0 0 17516
|
||||
E
|
||||
ceiling porthole stairwell~
|
||||
There is a small porthole covering the ascent of the stairwell.
|
||||
There is a small porthole covering the ascent of the stairwell.
|
||||
There is an inscription written on the porthole:
|
||||
I am the end of every life, and the beginning of every end. What am I?
|
||||
~
|
||||
@@ -351,7 +351,7 @@ T 17502
|
||||
#17518
|
||||
Behind the Desk~
|
||||
The desk is cluttered with papers and records, but nothing is of exceptional
|
||||
notice here.
|
||||
notice here.
|
||||
~
|
||||
175 8 0 0 0 0
|
||||
D1
|
||||
@@ -364,9 +364,9 @@ T 17505
|
||||
Outside~
|
||||
The porthole at your feet is surrounded as far as the eye can see by a vast
|
||||
desert in the grips of eternal night. The stars and moon provide enough light
|
||||
to see by. Before you lies a rock carved with what looks like crude poetry.
|
||||
to see by. Before you lies a rock carved with what looks like crude poetry.
|
||||
You see no reason to explore the desert. It's absolutely empty as far as the
|
||||
eye can see, and probably further.
|
||||
eye can see, and probably further.
|
||||
~
|
||||
175 8 0 0 0 0
|
||||
D0
|
||||
@@ -407,7 +407,7 @@ Call the Dark!
|
||||
Call the Black!
|
||||
Bringsie forth,
|
||||
I call it back!"
|
||||
|
||||
|
||||
- Trickster
|
||||
~
|
||||
E
|
||||
@@ -425,7 +425,7 @@ The Forge.~
|
||||
This room looks to be an oversized forge. An anvil larger then you are
|
||||
stands in the center of the room, and several huge smithy weapons adorn the
|
||||
walls. The chimeny to the forge looks safe to climb, but a large grate blocks
|
||||
your path upwards.
|
||||
your path upwards.
|
||||
~
|
||||
175 0 0 0 0 0
|
||||
D4
|
||||
@@ -456,7 +456,7 @@ T 17508
|
||||
The Windy Chimney~
|
||||
By some trick of placement, a gale blows up the chimney from below. The
|
||||
rushing air howls and wails, pulling and pushing at anything not fixed to the
|
||||
wall. Above you is another grate, with a plaque fixed in the center.
|
||||
wall. Above you is another grate, with a plaque fixed in the center.
|
||||
~
|
||||
175 0 0 0 0 0
|
||||
D5
|
||||
@@ -479,7 +479,7 @@ Deeper Within the Darkness~
|
||||
You are surrounded on all sides by deep, black, malign darkness. You can
|
||||
see nothing whatsoever beyond the outer limit of your light's glow. But to the
|
||||
south you can hear an echo, as if there is more space in that direction than in
|
||||
the others.
|
||||
the others.
|
||||
~
|
||||
175 9 0 0 0 0
|
||||
D1
|
||||
@@ -502,7 +502,7 @@ Within the Darkness~
|
||||
You are surrounded on all sides by deep, black, malign darkness. You can
|
||||
see nothing whatsoever beyond the outer limit of your light's glow. But to the
|
||||
north you can hear an echo, as if there is more space in that direction than in
|
||||
the others.
|
||||
the others.
|
||||
~
|
||||
175 9 0 0 0 0
|
||||
D0
|
||||
@@ -515,7 +515,7 @@ Carcophan's Study~
|
||||
You are standing inside what looks to be a large tent in the middle of a
|
||||
desert. A small fire burns giving off light, and comfortable pillows lie
|
||||
scattered across the ground. There is a desk in one corner, with papers and
|
||||
pens scattered across it.
|
||||
pens scattered across it.
|
||||
~
|
||||
175 0 0 0 0 0
|
||||
D1
|
||||
@@ -527,7 +527,7 @@ S
|
||||
Before a Cliff Face~
|
||||
The gravel path continues east and west along the cliff face that towers
|
||||
above you, too steep to climb. It stretches to the east and west just north of
|
||||
the path.
|
||||
the path.
|
||||
~
|
||||
175 0 0 0 0 0
|
||||
D1
|
||||
@@ -539,7 +539,7 @@ S
|
||||
Before a Cliff Face~
|
||||
The gravel path looks out of place at the base of this cliff with an open
|
||||
field to the south. A turn in the path can be seen to the east while the city
|
||||
of Elcardo is visible to the west.
|
||||
of Elcardo is visible to the west.
|
||||
~
|
||||
175 0 0 0 0 0
|
||||
D1
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
#1800
|
||||
Nuclear Wasteland~
|
||||
Thick layers of slightly radioactive cumulus prevent any light from
|
||||
coming through. Heaps of fire-blackened human bones and skulls are
|
||||
scattered amid shattered concrete and fire-gutted cars. Something is
|
||||
scratched onto the hood of one of the burnt cars.
|
||||
Thick layers of slightly radioactive cumulus prevent any light from
|
||||
coming through. Heaps of fire-blackened human bones and skulls are
|
||||
scattered amid shattered concrete and fire-gutted cars. Something is
|
||||
scratched onto the hood of one of the burnt cars.
|
||||
~
|
||||
18 4 0 0 0 0
|
||||
D0
|
||||
@@ -34,8 +34,8 @@ S
|
||||
#1801
|
||||
Nuclear Wasteland~
|
||||
Thick layers of slightly radioactive cumulus, black as iron, prevent any
|
||||
light from coming through. Heaps of fire-blackened human bones and skulls
|
||||
are scattered amid shattered concrete and fire-gutted cars. The path east
|
||||
light from coming through. Heaps of fire-blackened human bones and skulls
|
||||
are scattered amid shattered concrete and fire-gutted cars. The path east
|
||||
is blocked by collapsed buildings
|
||||
~
|
||||
18 0 0 0 0 0
|
||||
@@ -55,8 +55,8 @@ S
|
||||
#1802
|
||||
Nuclear Wasteland~
|
||||
Thick layers of slightly radioactive cumulus, black as iron, prevent any
|
||||
light from coming through. Heaps of fire-blackened human bones and skulls
|
||||
are scattered amid shattered concrete and fire-gutted cars. The path east
|
||||
light from coming through. Heaps of fire-blackened human bones and skulls
|
||||
are scattered amid shattered concrete and fire-gutted cars. The path east
|
||||
is blocked by collapsed buildings
|
||||
~
|
||||
18 0 0 0 0 0
|
||||
@@ -76,8 +76,8 @@ S
|
||||
#1803
|
||||
Nuclear Wasteland~
|
||||
Thick layers of slightly radioactive cumulus, black as iron, prevent any
|
||||
light from coming through. Heaps of fire-blackened human bones and skulls
|
||||
are scattered amid shattered concrete and fire-gutted cars. The path east
|
||||
light from coming through. Heaps of fire-blackened human bones and skulls
|
||||
are scattered amid shattered concrete and fire-gutted cars. The path east
|
||||
is blocked by collapsed buildings.
|
||||
~
|
||||
18 0 0 0 0 0
|
||||
@@ -97,8 +97,8 @@ S
|
||||
#1804
|
||||
Nuclear Wasteland~
|
||||
Thick layers of slightly radioactive cumulus, black as iron, prevent any
|
||||
light from coming through. Heaps of fire-blackened human bones and skulls
|
||||
are scattered amid shattered concrete and fire-gutted cars. The path east
|
||||
light from coming through. Heaps of fire-blackened human bones and skulls
|
||||
are scattered amid shattered concrete and fire-gutted cars. The path east
|
||||
is blocked by collapsed buildings.
|
||||
~
|
||||
18 0 0 0 0 0
|
||||
@@ -118,8 +118,8 @@ S
|
||||
#1805
|
||||
Nuclear Wasteland~
|
||||
Thick layers of slightly radioactive cumulus, black as iron, prevent any
|
||||
light from coming through. Heaps of fire-blackened human bones and skulls
|
||||
are scattered amid shattered concrete and fire-gutted cars. The path east
|
||||
light from coming through. Heaps of fire-blackened human bones and skulls
|
||||
are scattered amid shattered concrete and fire-gutted cars. The path east
|
||||
is blocked by collapsed buildings.
|
||||
~
|
||||
18 0 0 0 0 0
|
||||
@@ -139,8 +139,8 @@ S
|
||||
#1806
|
||||
Nuclear Wasteland~
|
||||
Thick layers of slightly radioactive cumulus, black as iron, prevent any
|
||||
light from coming through. Heaps of fire-blackened human bones and skulls
|
||||
are scattered amid shattered concrete and fire-gutted cars. The path east
|
||||
light from coming through. Heaps of fire-blackened human bones and skulls
|
||||
are scattered amid shattered concrete and fire-gutted cars. The path east
|
||||
is blocked by collapsed buildings.
|
||||
~
|
||||
18 0 0 0 0 0
|
||||
@@ -160,8 +160,8 @@ S
|
||||
#1807
|
||||
Nuclear Wasteland~
|
||||
Thick layers of slightly radioactive cumulus, black as iron, prevent any
|
||||
light from coming through. Heaps of fire-blackened human bones and skulls
|
||||
are scattered amid shattered concrete and fire-gutted cars. The path east
|
||||
light from coming through. Heaps of fire-blackened human bones and skulls
|
||||
are scattered amid shattered concrete and fire-gutted cars. The path east
|
||||
is blocked by collapsed buildings.
|
||||
~
|
||||
18 0 0 0 0 0
|
||||
@@ -181,8 +181,8 @@ S
|
||||
#1808
|
||||
Nuclear Wasteland~
|
||||
Thick layers of slightly radioactive cumulus, black as iron, prevent any
|
||||
light from coming through. Heaps of fire-blackened human bones and skulls
|
||||
are scattered amid shattered concrete and fire-gutted cars. The path east
|
||||
light from coming through. Heaps of fire-blackened human bones and skulls
|
||||
are scattered amid shattered concrete and fire-gutted cars. The path east
|
||||
is blocked by collapsed buildings.
|
||||
~
|
||||
18 0 0 0 0 0
|
||||
@@ -202,8 +202,8 @@ S
|
||||
#1809
|
||||
Nuclear Wasteland~
|
||||
Thick layers of slightly radioactive cumulus, black as iron, prevent any
|
||||
light from coming through. Heaps of fire-blackened human bones and skulls
|
||||
are scattered amid shattered concrete and fire-gutted cars. The path east
|
||||
light from coming through. Heaps of fire-blackened human bones and skulls
|
||||
are scattered amid shattered concrete and fire-gutted cars. The path east
|
||||
is blocked by collapsed buildings.
|
||||
~
|
||||
18 0 0 0 0 0
|
||||
@@ -223,8 +223,8 @@ S
|
||||
#1810
|
||||
Nuclear Wasteland~
|
||||
Thick layers of slightly radioactive cumulus, black as iron, prevent any
|
||||
light from coming through. Heaps of fire-blackened human bones and skulls
|
||||
are scattered amid shattered concrete and fire-gutted cars. The path east
|
||||
light from coming through. Heaps of fire-blackened human bones and skulls
|
||||
are scattered amid shattered concrete and fire-gutted cars. The path east
|
||||
is blocked by collapsed buildings.
|
||||
~
|
||||
18 0 0 0 0 0
|
||||
@@ -244,8 +244,8 @@ S
|
||||
#1811
|
||||
Nuclear Wasteland~
|
||||
Thick layers of slightly radioactive cumulus, black as iron, prevent any
|
||||
light from coming through. Heaps of fire-blackened human bones and skulls
|
||||
are scattered amid shattered concrete and fire-gutted cars. The path east
|
||||
light from coming through. Heaps of fire-blackened human bones and skulls
|
||||
are scattered amid shattered concrete and fire-gutted cars. The path east
|
||||
is blocked by collapsed buildings.
|
||||
~
|
||||
18 0 0 0 0 0
|
||||
@@ -265,8 +265,8 @@ S
|
||||
#1812
|
||||
Nuclear Wasteland~
|
||||
Thick layers of slightly radioactive cumulus, black as iron, prevent any
|
||||
light from coming through. Heaps of fire-blackened human bones and skulls
|
||||
are scattered amid shattered concrete and fire-gutted cars. The path east
|
||||
light from coming through. Heaps of fire-blackened human bones and skulls
|
||||
are scattered amid shattered concrete and fire-gutted cars. The path east
|
||||
is blocked by collapsed buildings.
|
||||
~
|
||||
18 0 0 0 0 0
|
||||
@@ -281,9 +281,9 @@ D3
|
||||
S
|
||||
#1813
|
||||
Resistance Force Headquarters~
|
||||
This army lives in a eternal state of war, a few soldiers are sleeping
|
||||
on the floor around you. Weapons still in hand. Some of them don't even
|
||||
look old enough to shave.
|
||||
This army lives in a eternal state of war, a few soldiers are sleeping
|
||||
on the floor around you. Weapons still in hand. Some of them don't even
|
||||
look old enough to shave.
|
||||
~
|
||||
18 0 0 0 0 0
|
||||
D0
|
||||
@@ -297,9 +297,9 @@ D3
|
||||
S
|
||||
#1814
|
||||
Resistance Force Headquarters~
|
||||
Two children sit here watching a fire flickering in the blown out case
|
||||
Two children sit here watching a fire flickering in the blown out case
|
||||
of an old television set, they are covered in dirt and grime. They look
|
||||
hopeless.
|
||||
hopeless.
|
||||
~
|
||||
18 0 0 0 0 0
|
||||
D0
|
||||
@@ -335,14 +335,14 @@ D3
|
||||
0 0 1840
|
||||
E
|
||||
slogans wall east~
|
||||
Live free or die.
|
||||
Live free or die.
|
||||
~
|
||||
S
|
||||
#1816
|
||||
Resistance Force Headquarters~
|
||||
The wounded are stretched out before you, it looks like they are losing this
|
||||
war. Even in their worst hour some still seem to have hope. Another slogan is
|
||||
on the east wall.
|
||||
on the east wall.
|
||||
~
|
||||
18 0 0 0 0 0
|
||||
D0
|
||||
@@ -366,7 +366,7 @@ S
|
||||
Resistance Force Headquarters~
|
||||
More of the wounded are being cared for here. A few of them look up at you
|
||||
hopefully as you pass. They are becoming desperate and need all the help they
|
||||
can get.
|
||||
can get.
|
||||
~
|
||||
18 0 0 0 0 0
|
||||
D2
|
||||
@@ -382,7 +382,7 @@ S
|
||||
Nuclear Wasteland~
|
||||
The nuclear tundra continues in all directions but to the south, which is
|
||||
blocked by a river overflowing with dead fish, animals, and human remains. The
|
||||
smell is sickening.
|
||||
smell is sickening.
|
||||
~
|
||||
18 0 0 0 0 0
|
||||
D0
|
||||
@@ -401,8 +401,8 @@ S
|
||||
#1826
|
||||
Nuclear Wasteland~
|
||||
Thick layers of slightly radioactive cumulus, black as iron, prevent any
|
||||
light from coming through. Heaps of fire-blackened human bones and skulls
|
||||
are scattered amid shattered concrete and fire-gutted cars. The nuclear
|
||||
light from coming through. Heaps of fire-blackened human bones and skulls
|
||||
are scattered amid shattered concrete and fire-gutted cars. The nuclear
|
||||
desert continues in all directions
|
||||
~
|
||||
18 0 0 0 0 0
|
||||
@@ -426,8 +426,8 @@ S
|
||||
#1827
|
||||
Nuclear Wasteland~
|
||||
Thick layers of slightly radioactive cumulus, black as iron, prevent any
|
||||
light from coming through. Heaps of fire-blackened human bones and skulls
|
||||
are scattered amid shattered concrete and fire-gutted cars. The nuclear
|
||||
light from coming through. Heaps of fire-blackened human bones and skulls
|
||||
are scattered amid shattered concrete and fire-gutted cars. The nuclear
|
||||
desert continues in all directions
|
||||
~
|
||||
18 0 0 0 0 0
|
||||
@@ -451,8 +451,8 @@ S
|
||||
#1828
|
||||
Nuclear Wasteland~
|
||||
Thick layers of slightly radioactive cumulus, black as iron, prevent any
|
||||
light from coming through. Heaps of fire-blackened human bones and skulls
|
||||
are scattered amid shattered concrete and fire-gutted cars. The nuclear
|
||||
light from coming through. Heaps of fire-blackened human bones and skulls
|
||||
are scattered amid shattered concrete and fire-gutted cars. The nuclear
|
||||
desert continues in all directions
|
||||
~
|
||||
18 0 0 0 0 0
|
||||
@@ -476,8 +476,8 @@ S
|
||||
#1829
|
||||
Nuclear Wasteland~
|
||||
Thick layers of slightly radioactive cumulus, black as iron, prevent any
|
||||
light from coming through. Heaps of fire-blackened human bones and skulls
|
||||
are scattered amid shattered concrete and fire-gutted cars. The nuclear
|
||||
light from coming through. Heaps of fire-blackened human bones and skulls
|
||||
are scattered amid shattered concrete and fire-gutted cars. The nuclear
|
||||
desert continues in all directions
|
||||
~
|
||||
18 0 0 0 0 0
|
||||
@@ -501,8 +501,8 @@ S
|
||||
#1830
|
||||
Nuclear Wasteland~
|
||||
Thick layers of slightly radioactive cumulus, black as iron, prevent any
|
||||
light from coming through. Heaps of fire-blackened human bones and skulls
|
||||
are scattered amid shattered concrete and fire-gutted cars. The nuclear
|
||||
light from coming through. Heaps of fire-blackened human bones and skulls
|
||||
are scattered amid shattered concrete and fire-gutted cars. The nuclear
|
||||
desert continues in all directions
|
||||
~
|
||||
18 0 0 0 0 0
|
||||
@@ -526,8 +526,8 @@ S
|
||||
#1831
|
||||
Nuclear Wasteland~
|
||||
Thick layers of slightly radioactive cumulus, black as iron, prevent any
|
||||
light from coming through. Heaps of fire-blackened human bones and skulls
|
||||
are scattered amid shattered concrete and fire-gutted cars. The nuclear
|
||||
light from coming through. Heaps of fire-blackened human bones and skulls
|
||||
are scattered amid shattered concrete and fire-gutted cars. The nuclear
|
||||
desert continues in all directions
|
||||
~
|
||||
18 0 0 0 0 0
|
||||
@@ -551,8 +551,8 @@ S
|
||||
#1832
|
||||
Nuclear Wasteland~
|
||||
Thick layers of slightly radioactive cumulus, black as iron, prevent any
|
||||
light from coming through. Heaps of fire-blackened human bones and skulls
|
||||
are scattered amid shattered concrete and fire-gutted cars. The nuclear
|
||||
light from coming through. Heaps of fire-blackened human bones and skulls
|
||||
are scattered amid shattered concrete and fire-gutted cars. The nuclear
|
||||
desert continues in all directions
|
||||
~
|
||||
18 0 0 0 0 0
|
||||
@@ -576,8 +576,8 @@ S
|
||||
#1833
|
||||
Nuclear Wasteland~
|
||||
Thick layers of slightly radioactive cumulus, black as iron, prevent any
|
||||
light from coming through. Heaps of fire-blackened human bones and skulls
|
||||
are scattered amid shattered concrete and fire-gutted cars. The nuclear
|
||||
light from coming through. Heaps of fire-blackened human bones and skulls
|
||||
are scattered amid shattered concrete and fire-gutted cars. The nuclear
|
||||
desert continues in all directions
|
||||
~
|
||||
18 0 0 0 0 0
|
||||
@@ -601,8 +601,8 @@ S
|
||||
#1834
|
||||
Nuclear Wasteland~
|
||||
Thick layers of slightly radioactive cumulus, black as iron, prevent any
|
||||
light from coming through. Heaps of fire-blackened human bones and skulls
|
||||
are scattered amid shattered concrete and fire-gutted cars. The nuclear
|
||||
light from coming through. Heaps of fire-blackened human bones and skulls
|
||||
are scattered amid shattered concrete and fire-gutted cars. The nuclear
|
||||
desert continues in all directions
|
||||
~
|
||||
18 0 0 0 0 0
|
||||
@@ -626,8 +626,8 @@ S
|
||||
#1835
|
||||
Nuclear Wasteland~
|
||||
Thick layers of slightly radioactive cumulus, black as iron, prevent any
|
||||
light from coming through. Heaps of fire-blackened human bones and skulls
|
||||
are scattered amid shattered concrete and fire-gutted cars. The nuclear
|
||||
light from coming through. Heaps of fire-blackened human bones and skulls
|
||||
are scattered amid shattered concrete and fire-gutted cars. The nuclear
|
||||
desert continues in all directions
|
||||
~
|
||||
18 0 0 0 0 0
|
||||
@@ -651,8 +651,8 @@ S
|
||||
#1836
|
||||
Nuclear Wasteland~
|
||||
Thick layers of slightly radioactive cumulus, black as iron, prevent any
|
||||
light from coming through. Heaps of fire-blackened human bones and skulls
|
||||
are scattered amid shattered concrete and fire-gutted cars. The nuclear
|
||||
light from coming through. Heaps of fire-blackened human bones and skulls
|
||||
are scattered amid shattered concrete and fire-gutted cars. The nuclear
|
||||
desert continues in all directions
|
||||
~
|
||||
18 0 0 0 0 0
|
||||
@@ -676,8 +676,8 @@ S
|
||||
#1837
|
||||
Nuclear Wasteland~
|
||||
Thick layers of slightly radioactive cumulus, black as iron, prevent any
|
||||
light from coming through. Heaps of fire-blackened human bones and skulls
|
||||
are scattered amid shattered concrete and fire-gutted cars. The nuclear
|
||||
light from coming through. Heaps of fire-blackened human bones and skulls
|
||||
are scattered amid shattered concrete and fire-gutted cars. The nuclear
|
||||
desert continues in all directions
|
||||
~
|
||||
18 0 0 0 0 0
|
||||
@@ -700,9 +700,9 @@ D3
|
||||
S
|
||||
#1838
|
||||
Resistance Force Headquarters~
|
||||
Your eyes sting from the haze of smoke as you enter the Guerilla
|
||||
hideout. A pair of German Shephards sniff you urgently, then ignore you.
|
||||
The Guerilla Officer waves you on.
|
||||
Your eyes sting from the haze of smoke as you enter the Guerilla
|
||||
hideout. A pair of German Shephards sniff you urgently, then ignore you.
|
||||
The Guerilla Officer waves you on.
|
||||
~
|
||||
18 0 0 0 0 0
|
||||
D0
|
||||
@@ -720,9 +720,9 @@ door~
|
||||
S
|
||||
#1839
|
||||
Resistance Force Headquarters~
|
||||
Soldiers are standing here in precise rows. It looks like they are
|
||||
getting ready for an invasion. They look at you with a glimmer of hope
|
||||
in their eyes that maybe you'll help them.
|
||||
Soldiers are standing here in precise rows. It looks like they are
|
||||
getting ready for an invasion. They look at you with a glimmer of hope
|
||||
in their eyes that maybe you'll help them.
|
||||
~
|
||||
18 0 0 0 0 0
|
||||
D0
|
||||
@@ -741,8 +741,8 @@ S
|
||||
#1840
|
||||
Resistance Force Headquarters~
|
||||
More soldiers are here preparing for an invasion. They look already
|
||||
defeated. Some children stand close by, carrying equipment, weapons and
|
||||
ammo for the troops.
|
||||
defeated. Some children stand close by, carrying equipment, weapons and
|
||||
ammo for the troops.
|
||||
~
|
||||
18 0 0 0 0 0
|
||||
D0
|
||||
@@ -762,7 +762,7 @@ S
|
||||
Resistance Force Headquarters~
|
||||
The wounded are being tended for here. Some who are beyond help are being
|
||||
led outside to fight their final battle. Better to die fighting than slowly in
|
||||
a hospital bed.
|
||||
a hospital bed.
|
||||
~
|
||||
18 0 0 0 0 0
|
||||
D0
|
||||
@@ -782,7 +782,7 @@ S
|
||||
Resistance Force Headquarters~
|
||||
More wounded are gathered here. Any who are no longer fit to fight or carry
|
||||
equipment are being led outside. Easier to dispose of a body in a battle field
|
||||
than having to remove them from here to prevent the spread of disease.
|
||||
than having to remove them from here to prevent the spread of disease.
|
||||
~
|
||||
18 0 0 0 0 0
|
||||
D0
|
||||
@@ -800,9 +800,9 @@ D2
|
||||
S
|
||||
#1843
|
||||
Resistance Force Headquarters~
|
||||
Computers line the walls and technicians are punching away at
|
||||
keyboards. They seem to be trying to decipher something on their
|
||||
screens. To the north you hear people arguing.
|
||||
Computers line the walls and technicians are punching away at
|
||||
keyboards. They seem to be trying to decipher something on their
|
||||
screens. To the north you hear people arguing.
|
||||
~
|
||||
18 0 0 0 0 0
|
||||
D0
|
||||
@@ -816,10 +816,10 @@ D2
|
||||
S
|
||||
#1844
|
||||
Resistance Force Headquarters~
|
||||
A map of the area lays on a large table in the middle of the room.
|
||||
Several officers are looking over the map and listening intently to every
|
||||
word that one man tells them. The leader of this force is standing over
|
||||
the map giving orders.
|
||||
A map of the area lays on a large table in the middle of the room.
|
||||
Several officers are looking over the map and listening intently to every
|
||||
word that one man tells them. The leader of this force is standing over
|
||||
the map giving orders.
|
||||
~
|
||||
18 0 0 0 0 0
|
||||
D2
|
||||
@@ -831,7 +831,7 @@ S
|
||||
Nuclear Wasteland~
|
||||
The nuclear tundra continues in all directions but to the south, which is
|
||||
blocked by a river overflowing with dead fish, animals, and human remains. A
|
||||
thick black smoke enshrouds everything.
|
||||
thick black smoke enshrouds everything.
|
||||
~
|
||||
18 0 0 0 0 0
|
||||
D0
|
||||
@@ -850,8 +850,8 @@ S
|
||||
#1851
|
||||
Nuclear Wasteland~
|
||||
Thick layers of slightly radioactive cumulus, black as iron, prevent any
|
||||
light from coming through. Heaps of fire-blackened human bones and skulls
|
||||
are scattered amid shattered concrete and fire-gutted cars. The nuclear
|
||||
light from coming through. Heaps of fire-blackened human bones and skulls
|
||||
are scattered amid shattered concrete and fire-gutted cars. The nuclear
|
||||
desert continues in all directions
|
||||
~
|
||||
18 0 0 0 0 0
|
||||
@@ -875,8 +875,8 @@ S
|
||||
#1852
|
||||
Nuclear Wasteland~
|
||||
Thick layers of slightly radioactive cumulus, black as iron, prevent any
|
||||
light from coming through. Heaps of fire-blackened human bones and skulls
|
||||
are scattered amid shattered concrete and fire-gutted cars. The nuclear
|
||||
light from coming through. Heaps of fire-blackened human bones and skulls
|
||||
are scattered amid shattered concrete and fire-gutted cars. The nuclear
|
||||
desert continues in all directions
|
||||
~
|
||||
18 0 0 0 0 0
|
||||
@@ -900,8 +900,8 @@ S
|
||||
#1853
|
||||
Nuclear Wasteland~
|
||||
Thick layers of slightly radioactive cumulus, black as iron, prevent any
|
||||
light from coming through. Heaps of fire-blackened human bones and skulls
|
||||
are scattered amid shattered concrete and fire-gutted cars. The nuclear
|
||||
light from coming through. Heaps of fire-blackened human bones and skulls
|
||||
are scattered amid shattered concrete and fire-gutted cars. The nuclear
|
||||
desert continues in all directions
|
||||
~
|
||||
18 0 0 0 0 0
|
||||
@@ -921,8 +921,8 @@ S
|
||||
#1854
|
||||
Nuclear Wasteland~
|
||||
Thick layers of slightly radioactive cumulus, black as iron, prevent any
|
||||
light from coming through. Heaps of fire-blackened human bones and skulls
|
||||
are scattered amid shattered concrete and fire-gutted cars. The nuclear
|
||||
light from coming through. Heaps of fire-blackened human bones and skulls
|
||||
are scattered amid shattered concrete and fire-gutted cars. The nuclear
|
||||
desert continues in all directions
|
||||
~
|
||||
18 0 0 0 0 0
|
||||
@@ -946,8 +946,8 @@ S
|
||||
#1855
|
||||
Nuclear Wasteland~
|
||||
Thick layers of slightly radioactive cumulus, black as iron, prevent any
|
||||
light from coming through. Heaps of fire-blackened human bones and skulls
|
||||
are scattered amid shattered concrete and fire-gutted cars. The nuclear
|
||||
light from coming through. Heaps of fire-blackened human bones and skulls
|
||||
are scattered amid shattered concrete and fire-gutted cars. The nuclear
|
||||
desert continues in all directions
|
||||
~
|
||||
18 0 0 0 0 0
|
||||
@@ -971,8 +971,8 @@ S
|
||||
#1856
|
||||
Nuclear Wasteland~
|
||||
Thick layers of slightly radioactive cumulus, black as iron, prevent any
|
||||
light from coming through. Heaps of fire-blackened human bones and skulls
|
||||
are scattered amid shattered concrete and fire-gutted cars. The nuclear
|
||||
light from coming through. Heaps of fire-blackened human bones and skulls
|
||||
are scattered amid shattered concrete and fire-gutted cars. The nuclear
|
||||
desert continues in all directions
|
||||
~
|
||||
18 0 0 0 0 0
|
||||
@@ -996,8 +996,8 @@ S
|
||||
#1857
|
||||
Nuclear Wasteland~
|
||||
Thick layers of slightly radioactive cumulus, black as iron, prevent any
|
||||
light from coming through. Heaps of fire-blackened human bones and skulls
|
||||
are scattered amid shattered concrete and fire-gutted cars. The nuclear
|
||||
light from coming through. Heaps of fire-blackened human bones and skulls
|
||||
are scattered amid shattered concrete and fire-gutted cars. The nuclear
|
||||
desert continues in all directions
|
||||
~
|
||||
18 0 0 0 0 0
|
||||
@@ -1021,8 +1021,8 @@ S
|
||||
#1858
|
||||
Nuclear Wasteland~
|
||||
Thick layers of slightly radioactive cumulus, black as iron, prevent any
|
||||
light from coming through. Heaps of fire-blackened human bones and skulls
|
||||
are scattered amid shattered concrete and fire-gutted cars. The nuclear
|
||||
light from coming through. Heaps of fire-blackened human bones and skulls
|
||||
are scattered amid shattered concrete and fire-gutted cars. The nuclear
|
||||
desert continues in all directions
|
||||
~
|
||||
18 0 0 0 0 0
|
||||
@@ -1046,8 +1046,8 @@ S
|
||||
#1859
|
||||
Nuclear Wasteland~
|
||||
Thick layers of slightly radioactive cumulus, black as iron, prevent any
|
||||
light from coming through. Heaps of fire-blackened human bones and skulls
|
||||
are scattered amid shattered concrete and fire-gutted cars. The nuclear
|
||||
light from coming through. Heaps of fire-blackened human bones and skulls
|
||||
are scattered amid shattered concrete and fire-gutted cars. The nuclear
|
||||
desert continues in all directions
|
||||
~
|
||||
18 0 0 0 0 0
|
||||
@@ -1071,8 +1071,8 @@ S
|
||||
#1860
|
||||
Nuclear Wasteland~
|
||||
Thick layers of slightly radioactive cumulus, black as iron, prevent any
|
||||
light from coming through. Heaps of fire-blackened human bones and skulls
|
||||
are scattered amid shattered concrete and fire-gutted cars. The nuclear
|
||||
light from coming through. Heaps of fire-blackened human bones and skulls
|
||||
are scattered amid shattered concrete and fire-gutted cars. The nuclear
|
||||
desert continues in all directions
|
||||
~
|
||||
18 0 0 0 0 0
|
||||
@@ -1096,8 +1096,8 @@ S
|
||||
#1861
|
||||
Nuclear Wasteland~
|
||||
Thick layers of slightly radioactive cumulus, black as iron, prevent any
|
||||
light from coming through. Heaps of fire-blackened human bones and skulls
|
||||
are scattered amid shattered concrete and fire-gutted cars. The nuclear
|
||||
light from coming through. Heaps of fire-blackened human bones and skulls
|
||||
are scattered amid shattered concrete and fire-gutted cars. The nuclear
|
||||
desert continues in all directions
|
||||
~
|
||||
18 0 0 0 0 0
|
||||
@@ -1121,8 +1121,8 @@ S
|
||||
#1862
|
||||
Nuclear Wasteland~
|
||||
Thick layers of slightly radioactive cumulus, black as iron, prevent any
|
||||
light from coming through. Heaps of fire-blackened human bones and skulls
|
||||
are scattered amid shattered concrete and fire-gutted cars. The nuclear
|
||||
light from coming through. Heaps of fire-blackened human bones and skulls
|
||||
are scattered amid shattered concrete and fire-gutted cars. The nuclear
|
||||
desert continues in all directions
|
||||
~
|
||||
18 0 0 0 0 0
|
||||
@@ -1145,9 +1145,9 @@ D3
|
||||
S
|
||||
#1863
|
||||
Nuclear Wasteland~
|
||||
You walk between two toppled sky scrapers, a path leads north and
|
||||
south. You see the remains of a playground, the outlines of playing
|
||||
children are flash-burned into the concrete.
|
||||
You walk between two toppled sky scrapers, a path leads north and
|
||||
south. You see the remains of a playground, the outlines of playing
|
||||
children are flash-burned into the concrete.
|
||||
~
|
||||
18 0 0 0 0 0
|
||||
D0
|
||||
@@ -1163,7 +1163,7 @@ S
|
||||
Entrance~
|
||||
The fallen sky scrapers are closing the path to the north, but you see a open
|
||||
door, partially covered by a large granite slab with some writing on it. It is
|
||||
unreadable.
|
||||
unreadable.
|
||||
~
|
||||
18 0 0 0 0 0
|
||||
D0
|
||||
@@ -1178,8 +1178,8 @@ S
|
||||
#1865
|
||||
Cyberdyne Building~
|
||||
A massive office lays in ruins, dozens of computers are in ruins. Once
|
||||
precisely cluttered cubicles are shredded and blocking all paths except to
|
||||
the north or south.
|
||||
precisely cluttered cubicles are shredded and blocking all paths except to
|
||||
the north or south.
|
||||
~
|
||||
18 0 0 0 0 0
|
||||
D0
|
||||
@@ -1193,9 +1193,9 @@ D2
|
||||
S
|
||||
#1866
|
||||
Cyberdyne Building~
|
||||
You walk deeper into the complex, past broken security cameras and
|
||||
through open security doors. Not a single sound reaches your ears. Not
|
||||
much point on walking to the end of this building, is there?
|
||||
You walk deeper into the complex, past broken security cameras and
|
||||
through open security doors. Not a single sound reaches your ears. Not
|
||||
much point on walking to the end of this building, is there?
|
||||
~
|
||||
18 0 0 0 0 0
|
||||
D0
|
||||
@@ -1209,9 +1209,9 @@ D2
|
||||
S
|
||||
#1867
|
||||
Cyberdyne Building~
|
||||
More computers and technical gadgetry lie throughout the room. All
|
||||
broken and useless. Charred human bodies still sit at the desks, the
|
||||
building was almost thick enough to save them.
|
||||
More computers and technical gadgetry lie throughout the room. All
|
||||
broken and useless. Charred human bodies still sit at the desks, the
|
||||
building was almost thick enough to save them.
|
||||
~
|
||||
18 0 0 0 0 0
|
||||
D0
|
||||
@@ -1225,10 +1225,10 @@ D2
|
||||
S
|
||||
#1868
|
||||
Cyberdyne Building~
|
||||
You work your way deeper into the complex, less and less damage is
|
||||
evident. Except for the fact that every piece of electronic equipment is
|
||||
fried beyond repair. A few bodies lay in the middle of the room. Strange,
|
||||
they should have survived the blast this deep in the building.
|
||||
You work your way deeper into the complex, less and less damage is
|
||||
evident. Except for the fact that every piece of electronic equipment is
|
||||
fried beyond repair. A few bodies lay in the middle of the room. Strange,
|
||||
they should have survived the blast this deep in the building.
|
||||
~
|
||||
18 32768 0 0 0 0
|
||||
D0
|
||||
@@ -1242,9 +1242,9 @@ D2
|
||||
S
|
||||
#1869
|
||||
Cyberdyne Building~
|
||||
Besides from some small fires caused by the computers in the room, this
|
||||
area was unaffected by the blast. But there are still bodies laying
|
||||
everywhere.
|
||||
Besides from some small fires caused by the computers in the room, this
|
||||
area was unaffected by the blast. But there are still bodies laying
|
||||
everywhere.
|
||||
~
|
||||
18 32768 0 0 0 0
|
||||
D0
|
||||
@@ -1260,7 +1260,7 @@ S
|
||||
Cyberdyne Lab~
|
||||
You enter through a large door that was blasted open into a huge lab with
|
||||
mechanical wonders from this era. All seem to powerless and unused for quiet
|
||||
some time.
|
||||
some time.
|
||||
~
|
||||
18 32768 0 0 0 0
|
||||
D2
|
||||
@@ -1272,7 +1272,7 @@ S
|
||||
Skynet Storage~
|
||||
There are rows upon rows of naked human bodies, hanging on steel racks
|
||||
suspended from the ceiling. They are all absolutely identical. All are
|
||||
Terminators.
|
||||
Terminators.
|
||||
~
|
||||
18 0 0 0 0 0
|
||||
D3
|
||||
@@ -1282,9 +1282,9 @@ D3
|
||||
S
|
||||
#1875
|
||||
Nuclear Wasteland~
|
||||
The nuclear tundra continues to the north and east the south is blocked
|
||||
by a river overflowing with dead fish, animals and human bodies. To the
|
||||
west is the open ocean, dead fish line the beach for miles.
|
||||
The nuclear tundra continues to the north and east the south is blocked
|
||||
by a river overflowing with dead fish, animals and human bodies. To the
|
||||
west is the open ocean, dead fish line the beach for miles.
|
||||
~
|
||||
18 0 0 0 0 0
|
||||
D0
|
||||
@@ -1317,9 +1317,9 @@ D2
|
||||
S
|
||||
#1877
|
||||
Nuclear Wasteland~
|
||||
Sky scrapers, shattered by some unimaginable force, lay in rubble all
|
||||
around you. The nuclear tundra continues in all directions but west,
|
||||
which is blocked by the open ocean, dead fish line the beach for miles.
|
||||
Sky scrapers, shattered by some unimaginable force, lay in rubble all
|
||||
around you. The nuclear tundra continues in all directions but west,
|
||||
which is blocked by the open ocean, dead fish line the beach for miles.
|
||||
~
|
||||
18 0 0 0 0 0
|
||||
D0
|
||||
@@ -1337,9 +1337,9 @@ D2
|
||||
S
|
||||
#1878
|
||||
Nuclear Wasteland~
|
||||
Sky scrapers, shattered by some unimaginable force, lay in rubble all
|
||||
around you. The nuclear tundra continues in all directions but west,
|
||||
which is blocked by the open ocean, dead fish line the beach for miles.
|
||||
Sky scrapers, shattered by some unimaginable force, lay in rubble all
|
||||
around you. The nuclear tundra continues in all directions but west,
|
||||
which is blocked by the open ocean, dead fish line the beach for miles.
|
||||
~
|
||||
18 0 0 0 0 0
|
||||
D0
|
||||
@@ -1357,9 +1357,9 @@ D2
|
||||
S
|
||||
#1879
|
||||
Nuclear Wasteland~
|
||||
Sky scrapers, shattered by some unimaginable force, lay in rubble all
|
||||
around you. The nuclear tundra continues in all directions but west,
|
||||
which is blocked by the open ocean, dead fish line the beach for miles.
|
||||
Sky scrapers, shattered by some unimaginable force, lay in rubble all
|
||||
around you. The nuclear tundra continues in all directions but west,
|
||||
which is blocked by the open ocean, dead fish line the beach for miles.
|
||||
~
|
||||
18 0 0 0 0 0
|
||||
D0
|
||||
@@ -1377,9 +1377,9 @@ D2
|
||||
S
|
||||
#1880
|
||||
Nuclear Wasteland~
|
||||
Sky scrapers, shattered by some unimaginable force, lay in rubble all
|
||||
around you. The nuclear tundra continues in all directions but west,
|
||||
which is blocked by the open ocean, dead fish line the beach for miles.
|
||||
Sky scrapers, shattered by some unimaginable force, lay in rubble all
|
||||
around you. The nuclear tundra continues in all directions but west,
|
||||
which is blocked by the open ocean, dead fish line the beach for miles.
|
||||
~
|
||||
18 0 0 0 0 0
|
||||
D0
|
||||
@@ -1397,9 +1397,9 @@ D2
|
||||
S
|
||||
#1881
|
||||
Nuclear Wasteland~
|
||||
Sky scrapers, shattered by some unimaginable force, lay in rubble all
|
||||
around you. The nuclear tundra continues in all directions but west,
|
||||
which is blocked by the open ocean, dead fish line the beach for miles.
|
||||
Sky scrapers, shattered by some unimaginable force, lay in rubble all
|
||||
around you. The nuclear tundra continues in all directions but west,
|
||||
which is blocked by the open ocean, dead fish line the beach for miles.
|
||||
~
|
||||
18 0 0 0 0 0
|
||||
D0
|
||||
@@ -1417,9 +1417,9 @@ D2
|
||||
S
|
||||
#1882
|
||||
Nuclear Wasteland~
|
||||
Sky scrapers, shattered by some unimaginable force, lay in rubble all
|
||||
around you. The nuclear tundra continues in all directions but west,
|
||||
which is blocked by the open ocean, dead fish line the beach for miles.
|
||||
Sky scrapers, shattered by some unimaginable force, lay in rubble all
|
||||
around you. The nuclear tundra continues in all directions but west,
|
||||
which is blocked by the open ocean, dead fish line the beach for miles.
|
||||
~
|
||||
18 0 0 0 0 0
|
||||
D0
|
||||
@@ -1437,9 +1437,9 @@ D2
|
||||
S
|
||||
#1883
|
||||
Nuclear Wasteland~
|
||||
Sky scrapers, shattered by some unimaginable force, lay in rubble all
|
||||
around you. The nuclear tundra continues in all directions but west,
|
||||
which is blocked by the open ocean, dead fish line the beach for miles.
|
||||
Sky scrapers, shattered by some unimaginable force, lay in rubble all
|
||||
around you. The nuclear tundra continues in all directions but west,
|
||||
which is blocked by the open ocean, dead fish line the beach for miles.
|
||||
~
|
||||
18 0 0 0 0 0
|
||||
D0
|
||||
@@ -1457,9 +1457,9 @@ D2
|
||||
S
|
||||
#1884
|
||||
Nuclear Wasteland~
|
||||
Sky scrapers, shattered by some unimaginable force, lay in rubble all
|
||||
around you. The nuclear tundra continues in all directions but west,
|
||||
which is blocked by the open ocean, dead fish line the beach for miles.
|
||||
Sky scrapers, shattered by some unimaginable force, lay in rubble all
|
||||
around you. The nuclear tundra continues in all directions but west,
|
||||
which is blocked by the open ocean, dead fish line the beach for miles.
|
||||
~
|
||||
18 0 0 0 0 0
|
||||
D0
|
||||
@@ -1477,9 +1477,9 @@ D2
|
||||
S
|
||||
#1885
|
||||
Nuclear Wasteland~
|
||||
Sky scrapers, shattered by some unimaginable force, lay in rubble all
|
||||
around you. The nuclear tundra continues in all directions but west,
|
||||
which is blocked by the open ocean, dead fish line the beach for miles.
|
||||
Sky scrapers, shattered by some unimaginable force, lay in rubble all
|
||||
around you. The nuclear tundra continues in all directions but west,
|
||||
which is blocked by the open ocean, dead fish line the beach for miles.
|
||||
~
|
||||
18 0 0 0 0 0
|
||||
D0
|
||||
@@ -1497,9 +1497,9 @@ D2
|
||||
S
|
||||
#1886
|
||||
Nuclear Wasteland~
|
||||
Sky scrapers, shattered by some unimaginable force, lay in rubble all
|
||||
around you. The nuclear tundra continues in all directions but west,
|
||||
which is blocked by the open ocean, dead fish line the beach for miles.
|
||||
Sky scrapers, shattered by some unimaginable force, lay in rubble all
|
||||
around you. The nuclear tundra continues in all directions but west,
|
||||
which is blocked by the open ocean, dead fish line the beach for miles.
|
||||
~
|
||||
18 0 0 0 0 0
|
||||
D0
|
||||
@@ -1517,10 +1517,10 @@ D2
|
||||
S
|
||||
#1887
|
||||
Nuclear Wasteland~
|
||||
The nuclear tundra continues in all directions but west, which is
|
||||
blocked by the open ocean. A massive building in ruins still partially
|
||||
stands to the north. A massive marble sign is laying on it's side in
|
||||
front of it.
|
||||
The nuclear tundra continues in all directions but west, which is
|
||||
blocked by the open ocean. A massive building in ruins still partially
|
||||
stands to the north. A massive marble sign is laying on it's side in
|
||||
front of it.
|
||||
~
|
||||
18 0 0 0 0 0
|
||||
D0
|
||||
@@ -1543,8 +1543,8 @@ tarnished with age and abuse.
|
||||
S
|
||||
#1888
|
||||
Skynet~
|
||||
A bizarre world designed by machines for machines continues to the
|
||||
north. The architecture is alien, without such human basics as doorknobs
|
||||
A bizarre world designed by machines for machines continues to the
|
||||
north. The architecture is alien, without such human basics as doorknobs
|
||||
and lighting.
|
||||
~
|
||||
18 0 0 0 0 0
|
||||
@@ -1559,8 +1559,8 @@ door~
|
||||
S
|
||||
#1889
|
||||
Skynet~
|
||||
A bizarre world designed by machines for machines continues to the
|
||||
north. The architecture is alien, without such human basics as doorknobs
|
||||
A bizarre world designed by machines for machines continues to the
|
||||
north. The architecture is alien, without such human basics as doorknobs
|
||||
and lighting.
|
||||
~
|
||||
18 0 0 0 0 0
|
||||
@@ -1575,8 +1575,8 @@ D2
|
||||
S
|
||||
#1890
|
||||
Skynet~
|
||||
A bizarre world designed by machines for machines continues to the
|
||||
north. The architecture is alien, without such human basics as doorknobs
|
||||
A bizarre world designed by machines for machines continues to the
|
||||
north. The architecture is alien, without such human basics as doorknobs
|
||||
and lighting.
|
||||
~
|
||||
18 0 0 0 0 0
|
||||
@@ -1591,8 +1591,8 @@ D2
|
||||
S
|
||||
#1891
|
||||
Skynet~
|
||||
A bizarre world designed by machines for machines continues to the
|
||||
north. The architecture is alien, without such human basics as doorknobs
|
||||
A bizarre world designed by machines for machines continues to the
|
||||
north. The architecture is alien, without such human basics as doorknobs
|
||||
and lighting.
|
||||
~
|
||||
18 0 0 0 0 0
|
||||
@@ -1607,8 +1607,8 @@ D2
|
||||
S
|
||||
#1892
|
||||
Skynet~
|
||||
A bizarre world designed by machines for machines continues to the
|
||||
north. The architecture is alien, without such human basics as doorknobs
|
||||
A bizarre world designed by machines for machines continues to the
|
||||
north. The architecture is alien, without such human basics as doorknobs
|
||||
and lighting.
|
||||
~
|
||||
18 0 0 0 0 0
|
||||
@@ -1623,8 +1623,8 @@ D2
|
||||
S
|
||||
#1893
|
||||
Skynet~
|
||||
A bizarre world designed by machines for machines continues to the
|
||||
north. The architecture is alien, without such human basics as doorknobs
|
||||
A bizarre world designed by machines for machines continues to the
|
||||
north. The architecture is alien, without such human basics as doorknobs
|
||||
and lighting.
|
||||
~
|
||||
18 0 0 0 0 0
|
||||
@@ -1639,8 +1639,8 @@ D2
|
||||
S
|
||||
#1894
|
||||
Skynet~
|
||||
A bizarre world designed by machines for machines continues to the
|
||||
north. The architecture is alien, without such human basics as doorknobs
|
||||
A bizarre world designed by machines for machines continues to the
|
||||
north. The architecture is alien, without such human basics as doorknobs
|
||||
and lighting.
|
||||
~
|
||||
18 0 0 0 0 0
|
||||
@@ -1655,10 +1655,10 @@ D2
|
||||
S
|
||||
#1895
|
||||
Skynet~
|
||||
Before you is a time displacement generator with 2 enormous chrome
|
||||
rings, one inside the other, suspended over a circular hole in the center
|
||||
of the floor, freely floating on humming magnetic fields. You smell a
|
||||
strong odor of ozone.
|
||||
Before you is a time displacement generator with 2 enormous chrome
|
||||
rings, one inside the other, suspended over a circular hole in the center
|
||||
of the floor, freely floating on humming magnetic fields. You smell a
|
||||
strong odor of ozone.
|
||||
~
|
||||
18 0 0 0 0 0
|
||||
D0
|
||||
@@ -1672,10 +1672,10 @@ D2
|
||||
S
|
||||
#1896
|
||||
Skynet Laboratories~
|
||||
A massive machine press fills the room floor to ceiling. Still warm
|
||||
feeder pipes from all directions connect to the press. The plates have an
|
||||
indentation in the shape of a man. Gleaming drops of what appears to be
|
||||
mercury are scattered on the floor.
|
||||
A massive machine press fills the room floor to ceiling. Still warm
|
||||
feeder pipes from all directions connect to the press. The plates have an
|
||||
indentation in the shape of a man. Gleaming drops of what appears to be
|
||||
mercury are scattered on the floor.
|
||||
~
|
||||
18 0 0 0 0 0
|
||||
D1
|
||||
|
||||
@@ -274,7 +274,7 @@ A shadowed stairway leading down.
|
||||
E
|
||||
sign stairs stairway~
|
||||
The sign next to the stairs says: If you are below level 7 and alone, or
|
||||
below level 4 then bugger off! Or else don't blame me if you die...
|
||||
below level 4 then bugger off! Or else don't blame me if you die...
|
||||
~
|
||||
S
|
||||
#18620
|
||||
@@ -458,7 +458,7 @@ D5
|
||||
E
|
||||
portal floor~
|
||||
It looks as if you could go down into it... But you can't be sure of where
|
||||
you will end up, or if you can get back.
|
||||
you will end up, or if you can get back.
|
||||
~
|
||||
S
|
||||
#18630
|
||||
@@ -659,7 +659,7 @@ writing words~
|
||||
E
|
||||
wall~
|
||||
There is a crude picture of a man with the head of a bull with some writing
|
||||
next to it.
|
||||
next to it.
|
||||
~
|
||||
S
|
||||
#18640
|
||||
@@ -681,7 +681,7 @@ The hall extends to the south where it seems to lighten somewhat.
|
||||
E
|
||||
statue~
|
||||
Upon closer inspection you see that the statue has a small plaque affixed to
|
||||
it. The face looks remarkably familiar also.
|
||||
it. The face looks remarkably familiar also.
|
||||
~
|
||||
E
|
||||
plaque nameplate name~
|
||||
@@ -781,7 +781,7 @@ door~
|
||||
1 -1 18603
|
||||
E
|
||||
floor design~
|
||||
It appears to be the Crest of the Harlequin Guild.
|
||||
It appears to be the Crest of the Harlequin Guild.
|
||||
~
|
||||
S
|
||||
#18645
|
||||
@@ -804,7 +804,7 @@ Back down the south staircase.
|
||||
0 -1 18647
|
||||
E
|
||||
staircase stair stairs~
|
||||
They are constructed of smooth, beautiful marble.
|
||||
They are constructed of smooth, beautiful marble.
|
||||
~
|
||||
S
|
||||
#18646
|
||||
@@ -826,7 +826,7 @@ door~
|
||||
1 -1 18603
|
||||
E
|
||||
floor design~
|
||||
It appears to be the crest of the Harlequin Guild.
|
||||
It appears to be the crest of the Harlequin Guild.
|
||||
~
|
||||
S
|
||||
#18647
|
||||
@@ -860,7 +860,7 @@ An open air balcony.
|
||||
0 -1 18645
|
||||
E
|
||||
staircase stair stairs~
|
||||
They are constructed of smooth, beautiful marble.
|
||||
They are constructed of smooth, beautiful marble.
|
||||
~
|
||||
S
|
||||
$~
|
||||
|
||||
@@ -3,7 +3,7 @@ Circus Path~
|
||||
This well beaten path leads south through a field of tall grass. The sounds
|
||||
of music and laughter can be heard off in the distance. The top of a large
|
||||
tent can be seen to the south. The path continues south with the western
|
||||
highway to the north.
|
||||
highway to the north.
|
||||
~
|
||||
187 0 0 0 0 2
|
||||
D2
|
||||
@@ -48,8 +48,8 @@ Circus Path~
|
||||
This well travelled dirt path turns towards the west. The sounds of the
|
||||
circus to the southwest can be heard. The laughter of children can be heard
|
||||
over the sounds of the field. A large colorful tent can be seen off in the
|
||||
distance to the southeast, with its multi-colored flags blowing in the wind.
|
||||
The path continues to the west and leads off to the north.
|
||||
distance to the southeast, with its multi-colored flags blowing in the wind.
|
||||
The path continues to the west and leads off to the north.
|
||||
~
|
||||
187 0 0 0 0 2
|
||||
D0
|
||||
@@ -65,7 +65,7 @@ S
|
||||
Circus Path~
|
||||
This well beaten path travels south towards the circus grounds. The sounds
|
||||
can be heard a bit louder here. A few people can be seen now as more of the
|
||||
circus comes into view. The path leads south as well as to the east.
|
||||
circus comes into view. The path leads south as well as to the east.
|
||||
~
|
||||
187 0 0 0 0 2
|
||||
D1
|
||||
@@ -80,9 +80,9 @@ S
|
||||
#18704
|
||||
Circus Path~
|
||||
The path gets a little wider here as the circus grounds are coming closer.
|
||||
A small line can be seen to the south as people line up to enter the circus.
|
||||
The sounds of the circus are in full swing, bringing a smile to your face.
|
||||
The path continues to the north as well as to the south.
|
||||
A small line can be seen to the south as people line up to enter the circus.
|
||||
The sounds of the circus are in full swing, bringing a smile to your face.
|
||||
The path continues to the north as well as to the south.
|
||||
~
|
||||
187 4 0 0 0 2
|
||||
D0
|
||||
@@ -99,7 +99,7 @@ Circus Entrance~
|
||||
The dirt path ends at the entrance to the circus. A small arch has been
|
||||
built here to keep the line going in an orderly fashion. There is a welcomer
|
||||
here, welcoming you to the Circus of Wonders. The path continues to the north
|
||||
and west through the arch.
|
||||
and west through the arch.
|
||||
~
|
||||
187 0 0 0 0 2
|
||||
D0
|
||||
@@ -117,7 +117,7 @@ Circus Area~
|
||||
fro from the many game stalls and stands that are set up along this path. The
|
||||
the sounds of the circus are all around you. There is a game stall directly to
|
||||
the north and a game stall to the south too. The path continues to the west
|
||||
and to the east.
|
||||
and to the east.
|
||||
~
|
||||
187 0 0 0 0 2
|
||||
D0
|
||||
@@ -139,9 +139,9 @@ D3
|
||||
S
|
||||
#18707
|
||||
Circus Game Stall~
|
||||
You have entered a small game stall there is an attendant standing here.
|
||||
The attendant urges you to take a wack at the mole. It's free so why not!
|
||||
The only way out is to the south.
|
||||
You have entered a small game stall there is an attendant standing here.
|
||||
The attendant urges you to take a wack at the mole. It's free so why not!
|
||||
The only way out is to the south.
|
||||
~
|
||||
187 8 0 0 0 0
|
||||
D2
|
||||
@@ -151,10 +151,10 @@ D2
|
||||
S
|
||||
#18708
|
||||
Circus Game Stall~
|
||||
You are standing in yet another game stall that seems to line this path.
|
||||
You are standing in yet another game stall that seems to line this path.
|
||||
There is a attendent standing here, smiling at you. She urges you to take you
|
||||
best shot at hitting the small chick. It is free so why not give it a try.
|
||||
The only exit is to the north.
|
||||
best shot at hitting the small chick. It is free so why not give it a try.
|
||||
The only exit is to the north.
|
||||
~
|
||||
187 8 0 0 0 0
|
||||
D0
|
||||
@@ -167,7 +167,7 @@ Circus Area~
|
||||
This path runs through the area of the circus. There are stalls lining this
|
||||
well worn path. Sounds of music can be heard from all around. The path leads
|
||||
to a game stall to the north and continues east and west to other parts of the
|
||||
circus.
|
||||
circus.
|
||||
~
|
||||
187 0 0 0 0 0
|
||||
D0
|
||||
@@ -187,7 +187,7 @@ S
|
||||
Circus Game Stall~
|
||||
This game stall features the game of The Game Beat the Old Man. There is a
|
||||
wicked man standing watch over all that enter this stall. Maybe this is not a
|
||||
game that one should be playing. The only exit is to the south.
|
||||
game that one should be playing. The only exit is to the south.
|
||||
~
|
||||
187 8 0 0 0 0
|
||||
D2
|
||||
@@ -200,7 +200,7 @@ Circus Area~
|
||||
The sounds of the circus are at full swing here, music and laughter filling
|
||||
the air. To the north you see a dark colored tent with lights flickering
|
||||
inside. A small sign hangs on the flap of the tent. The path continues on to
|
||||
the south and east.
|
||||
the south and east.
|
||||
~
|
||||
187 0 0 0 0 2
|
||||
D0
|
||||
@@ -222,13 +222,13 @@ sign~
|
||||
S
|
||||
#18712
|
||||
Seer's Tent~
|
||||
Candle light dances on the walls giving an eerie feel to this tent.
|
||||
Candle light dances on the walls giving an eerie feel to this tent.
|
||||
Looking around the room it is easy to tell that some sort of mystical activity
|
||||
goes on here. In the center of the room you notice a small round table upon
|
||||
which a clear glass globe sits in the middle. Strange cards are strewn over
|
||||
the table, the images on them are nothing you can recognize. A sign hangs
|
||||
crookedly from the edge of the table. The only way out is back to the south
|
||||
where you entered this tent.
|
||||
where you entered this tent.
|
||||
~
|
||||
187 0 0 0 0 0
|
||||
D2
|
||||
@@ -246,7 +246,7 @@ Circus Area~
|
||||
it you could swear you hear a whisper of some sort. The voice is
|
||||
indescribable, neither male or female and you can't make out what it is saying.
|
||||
The path continues on to the north and to the east you can make out a shape of
|
||||
a small tent.
|
||||
a small tent.
|
||||
~
|
||||
187 0 0 0 0 0
|
||||
D0
|
||||
@@ -262,7 +262,7 @@ S
|
||||
North of the Circus~
|
||||
The path is very narrow and the few people that are here have trouble
|
||||
passing without bumping each other. You can hear faint animal noises that are
|
||||
carried along by the wind. The path leads to the west and south.
|
||||
carried along by the wind. The path leads to the west and south.
|
||||
~
|
||||
187 0 0 0 0 2
|
||||
D2
|
||||
@@ -279,7 +279,7 @@ Center of Freaks~
|
||||
Strange noises fill the air, such as you have never heard. Directly north
|
||||
there is a run down shack, boards missing and windows broken. The door is off
|
||||
its hinges and hangs precariously by what looks to be a nail. The path
|
||||
continues on to the south from here.
|
||||
continues on to the south from here.
|
||||
~
|
||||
187 0 0 0 0 2
|
||||
D0
|
||||
@@ -301,7 +301,7 @@ Old Shack~
|
||||
the floor and broken glass everywhere. The floor is rotted and the smell of
|
||||
something that you can not place fills the air. There is something here.....
|
||||
But where? There is a small door leading west to a dark room and to the south
|
||||
you may leave back to the path.
|
||||
you may leave back to the path.
|
||||
~
|
||||
187 0 0 0 0 0
|
||||
D2
|
||||
@@ -318,7 +318,7 @@ Old Shack~
|
||||
This cramped room is quiet a mess. A faint smell of rot and decay lingers
|
||||
in the air held captive by the fact there is no window to release it. A small
|
||||
cage has been toppled over in the corner, looking as if something just made an
|
||||
escape from its tiny confines. The only way out is back to the east.
|
||||
escape from its tiny confines. The only way out is back to the east.
|
||||
~
|
||||
187 0 0 0 0 0
|
||||
D1
|
||||
@@ -331,7 +331,7 @@ Circus Area~
|
||||
You are heading south on the circus path. Off in the near distance you can
|
||||
see the Big Top and a few animal cages. You can still hear the sounds of
|
||||
laughter and singing all around you. The path continues to the south and
|
||||
north.
|
||||
north.
|
||||
~
|
||||
187 0 0 0 0 2
|
||||
D0
|
||||
@@ -347,7 +347,7 @@ S
|
||||
Circus Area~
|
||||
To the south one can see the Big Top much clearer now. Off to the east one
|
||||
can see a few animal cages. One hears the sounds of animals and the sounds of
|
||||
the Big Top. The path continues to the south and north.
|
||||
the Big Top. The path continues to the south and north.
|
||||
~
|
||||
187 0 0 0 0 0
|
||||
D0
|
||||
@@ -364,7 +364,7 @@ Circus Area~
|
||||
A massive tent can be seen a short distance away. Loud noises fill the
|
||||
air... Laughter, singing and animals. To the east you see some animal cages
|
||||
and to the southeast you see the massive tent with its banners flying wildly in
|
||||
the wind. The path runs northerly from here.
|
||||
the wind. The path runs northerly from here.
|
||||
~
|
||||
187 0 0 0 0 2
|
||||
D0
|
||||
@@ -381,7 +381,7 @@ Animal Cage Area~
|
||||
All around you are animal cages, evidence that the big top is close to you.
|
||||
Lions, elephants and monkeys can be heard though you are not certain where the
|
||||
sound comes from. The sounds seem to echo and meld together creating a
|
||||
frightful noise.
|
||||
frightful noise.
|
||||
~
|
||||
187 0 0 0 0 2
|
||||
D0
|
||||
@@ -399,10 +399,10 @@ D3
|
||||
S
|
||||
#18722
|
||||
Monkey Cage~
|
||||
You have entered the monkey cage, their screeching is almost deafening.
|
||||
You have entered the monkey cage, their screeching is almost deafening.
|
||||
The cage is filled with vines and branches so that they can excersize and the
|
||||
monkies swing and hop from branch to branch above you. A few sit lazily upon
|
||||
the ground stuffing their faces with food the keeper brought to them.
|
||||
the ground stuffing their faces with food the keeper brought to them.
|
||||
~
|
||||
187 0 0 0 0 0
|
||||
D2
|
||||
@@ -415,7 +415,7 @@ Animal Cage Area~
|
||||
Large animal cages are all around you here. To the north kitten like
|
||||
mewlings can be heard while to the south the cage is quiet, only the stench
|
||||
catches your attention. To the west you see the Big Top and westerly will take
|
||||
you further down the path.
|
||||
you further down the path.
|
||||
~
|
||||
187 0 0 0 0 2
|
||||
D0
|
||||
@@ -453,7 +453,7 @@ Animal Cage~
|
||||
as well as a few piles of fruits. The smell here is not pleasant, but you
|
||||
imagine if the elephants were actually in the cage it would be worse. A lone
|
||||
baby elephant is sleeping on one of the piles of hay waiting for its mother to
|
||||
return from the act in the circus.
|
||||
return from the act in the circus.
|
||||
~
|
||||
187 0 0 0 0 0
|
||||
D0
|
||||
@@ -467,7 +467,7 @@ Entrance to the Big Top~
|
||||
colorful banner has been placed over the entrance and on each side of the
|
||||
banner red and white pennants flap wildly in the breeze. Laughter and cheering
|
||||
fills the air as well as the occasional roar of lions. You can enter the big
|
||||
top to the east and to the south you see an elaboratly decorated wagon.
|
||||
top to the east and to the south you see an elaboratly decorated wagon.
|
||||
~
|
||||
187 0 0 0 0 2
|
||||
D1
|
||||
@@ -484,7 +484,7 @@ D3
|
||||
0 0 18723
|
||||
E
|
||||
banner~
|
||||
Welcome to the Circus of Wonders!
|
||||
Welcome to the Circus of Wonders!
|
||||
~
|
||||
S
|
||||
#18727
|
||||
@@ -493,7 +493,7 @@ Inside the Big Top~
|
||||
costumes can be seen most everywhere handing out small trinkets to the
|
||||
children. You can hear the ringmaster calling out the next act from here,
|
||||
looking closer a high wire is visible to the southeast. The bleachers are to
|
||||
the south and the exit of the Big Top is to the west.
|
||||
the south and the exit of the Big Top is to the west.
|
||||
~
|
||||
187 0 0 0 0 0
|
||||
D2
|
||||
@@ -513,7 +513,7 @@ rings where the acts take place. Vendors walk the aisles selling various
|
||||
novelties. A few clowns have made their way up to the seating area to give the
|
||||
children a thrill. Laughter sails through the air almost as gracefully as the
|
||||
man on the trapeze. To the east you can see the main event in the center ring,
|
||||
while to the north will lead you back to the entrance.
|
||||
while to the north will lead you back to the entrance.
|
||||
~
|
||||
187 0 0 0 0 0
|
||||
D0
|
||||
@@ -531,7 +531,7 @@ Inside the Big Top~
|
||||
are present, you must have just missed them, or will that act be next? Best
|
||||
not linger to find out! To the north is another ring where you can see
|
||||
elephants parading around. To the south you see a highwire with a man
|
||||
tottering upon it and back to the west is the seating area.
|
||||
tottering upon it and back to the west is the seating area.
|
||||
~
|
||||
187 0 0 0 0 0
|
||||
D0
|
||||
@@ -550,10 +550,10 @@ S
|
||||
#18730
|
||||
Inside the Big Top~
|
||||
A very tall highwire dominates this ring, a young man on a bicycle rides
|
||||
precariously on a thin rope as he holds a long rod in his hands for balance.
|
||||
precariously on a thin rope as he holds a long rod in his hands for balance.
|
||||
One miscalculation and his fate is sealed, hence the look of extreme
|
||||
concentration on his face. You can hear the crowd gasp for breath as he
|
||||
teeters back and forth.
|
||||
teeters back and forth.
|
||||
~
|
||||
187 0 0 0 0 0
|
||||
D0
|
||||
@@ -568,7 +568,7 @@ if they were puppies that had yet to be house broken. One elephant sits on a
|
||||
round object, its trunk held proudly in the air. A group of them look as if
|
||||
they are playing follow the leader walking around the large circle. While yet
|
||||
another has a young beautiful girl riding gingerly on its back. To the south
|
||||
you can see the main ring and further south you can make out a highwire.
|
||||
you can see the main ring and further south you can make out a highwire.
|
||||
~
|
||||
187 0 0 0 0 0
|
||||
D2
|
||||
@@ -580,7 +580,7 @@ S
|
||||
Inside the Big Top~
|
||||
You are standing inside the Big Top. The sounds of the circus are in full
|
||||
swing here. Laughing and cheer can be heard all around you. There is an exit
|
||||
to the north.
|
||||
to the north.
|
||||
~
|
||||
187 0 0 0 0 0
|
||||
D0
|
||||
@@ -595,7 +595,7 @@ paintings. A claw foot table drapped with a red silk table cloth stands in the
|
||||
middle of the floor. A black velvet high back chair rests in the corner along
|
||||
side a small yet intricately carved table. This must be the ringmasters
|
||||
private quarters for only he could afford such luxury in the circus. The door
|
||||
to the north is the only exit.
|
||||
to the north is the only exit.
|
||||
~
|
||||
187 0 0 0 0 0
|
||||
D0
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -62,7 +62,7 @@ Thieves Avenue~
|
||||
This avenue passes between the inner city wall and the warehouse. The
|
||||
warehouse is made from sturdy timber with a set of wide double doors that appear
|
||||
to open outwards. Wagon tracks lead right up to the warehouse. This must be
|
||||
where traders come to unload their supplies.
|
||||
where traders come to unload their supplies.
|
||||
~
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
@@ -79,7 +79,7 @@ The Thieves Warehouse~
|
||||
You are close to the southern end of the storeroom. Smaller adjoining rooms
|
||||
are to the south and east. The financial holdings of the city are said to be
|
||||
hidden somewhere within this building. Of course only a fool would try to
|
||||
steal from a bunch of thieves.
|
||||
steal from a bunch of thieves.
|
||||
~
|
||||
2 8 0 0 0 1
|
||||
D0
|
||||
@@ -101,7 +101,7 @@ The Workers Room~
|
||||
unloading, and sorting through all the supply crates live in this single room.
|
||||
Mattresses that are shredded to pieces by rats and mice line one wall. A small
|
||||
washbasin, stool and bench are the only other luxuries these overworked brutes
|
||||
own.
|
||||
own.
|
||||
~
|
||||
2 8 0 0 0 1
|
||||
D0
|
||||
@@ -119,10 +119,10 @@ D3
|
||||
S
|
||||
#204
|
||||
A Meeting Room~
|
||||
Benches face toward the west wall where a large map has been pinned up.
|
||||
Benches face toward the west wall where a large map has been pinned up.
|
||||
This is where the lieutenants of the army relay their plans to the sargeants to
|
||||
carry them out. You can work your way between the benches to the south, east,
|
||||
or north.
|
||||
or north.
|
||||
~
|
||||
2 8 0 0 0 1
|
||||
D0
|
||||
@@ -143,7 +143,7 @@ The Galley~
|
||||
Everything shines a bright silver. Any recruits who misbehave are sent here
|
||||
to polish the kitchen. A small scullery filled with messy pots gives the room
|
||||
a charred smell. Large ovens line the east wall and are cold for the time
|
||||
being.
|
||||
being.
|
||||
~
|
||||
2 8 0 0 0 1
|
||||
D0
|
||||
@@ -313,7 +313,7 @@ The Northern Temple Circle~
|
||||
The road makes a sharp turn here, heading to the south. One can see an
|
||||
intersection just up ahead. A set of stone stairs leads up into the
|
||||
northeastern lookout tower of the inner city wall. From there guards can
|
||||
oversee the entire Thieves Quarter.
|
||||
oversee the entire Thieves Quarter.
|
||||
~
|
||||
2 0 0 0 0 1
|
||||
D2
|
||||
@@ -334,7 +334,7 @@ Thieves Avenue~
|
||||
Wagons of supplies and loud mouthed traders pass by, looking travelers over
|
||||
to see if they might be able to swindle some of your gold. Most look with
|
||||
disappointment as everyone knows few adventurers are rich these days. The
|
||||
avenue follows along the inner city wall to the north and south.
|
||||
avenue follows along the inner city wall to the north and south.
|
||||
~
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
@@ -352,7 +352,7 @@ A Hallway~
|
||||
ceiling. Small chandeliers hang just above your head. This fancy hall belongs
|
||||
in a mansion, not a warehouse. Several benches line the walls. It almost
|
||||
looks like some type of waiting room the thieves use to impress would be
|
||||
traders.
|
||||
traders.
|
||||
~
|
||||
2 8 0 0 0 1
|
||||
D0
|
||||
@@ -369,7 +369,7 @@ A Washroom~
|
||||
A large washbasin meant for washing clothes, a few pots, and even a hand
|
||||
pump with fresh running water are kept in this room. Too bad none of the
|
||||
workers seem to have ever touched any of them. Leave it to the thieves to hire
|
||||
workers to do any manual labor.
|
||||
workers to do any manual labor.
|
||||
~
|
||||
2 8 0 0 0 1
|
||||
D0
|
||||
@@ -407,7 +407,7 @@ Training Room~
|
||||
Although the majority of people believe the army is just good for fighting
|
||||
and winning wars few people realize that recruits go through some educational
|
||||
training as well. They are taught the basics of reading and writing and
|
||||
strategy to help them become better fighters and better citizens.
|
||||
strategy to help them become better fighters and better citizens.
|
||||
~
|
||||
2 8 0 0 0 1
|
||||
D0
|
||||
@@ -428,7 +428,7 @@ Warriors Avenue~
|
||||
The building to the west is made out of stone, sealed with mortar. It must
|
||||
have taken years to construct it. The inner city wall to the east is made of
|
||||
the same material. That must have been one of the many foul jobs given to new
|
||||
recruits.
|
||||
recruits.
|
||||
~
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
@@ -443,7 +443,7 @@ S
|
||||
#220
|
||||
The Western Temple Circle~
|
||||
This circle lies within the western sector of the inner city, beside the
|
||||
Temple of Sanctus. The tall reinforced western wall rises high into the air.
|
||||
Temple of Sanctus. The tall reinforced western wall rises high into the air.
|
||||
Few people roam the streets and the area has a very peaceful feeling. The sound
|
||||
of muttering voices seems to be coming from within or on top of the wall to the
|
||||
west.
|
||||
@@ -463,7 +463,7 @@ Ingrid's Potions~
|
||||
A foul smelling yellow mist hugs the floor. Billowing around the floor as
|
||||
one works their way to the counter. Several kettles are boiling over woodless
|
||||
fires that put off no smoke. The yellow fog overflows the top of one of the
|
||||
kettles, giving the room an awful aroma.
|
||||
kettles, giving the room an awful aroma.
|
||||
~
|
||||
2 8 0 0 0 1
|
||||
D0
|
||||
@@ -475,7 +475,7 @@ S
|
||||
Post Office~
|
||||
Piles of mail are stacked in every nook and cranny of this small room. The
|
||||
postal service of Sanctus is heavily overworked it seems. Somewhere amidst the
|
||||
piles of mail someone can be heard snoring. Maybe not overworked, just lazy.
|
||||
piles of mail someone can be heard snoring. Maybe not overworked, just lazy.
|
||||
~
|
||||
2 8 0 0 0 1
|
||||
D0
|
||||
@@ -488,7 +488,7 @@ Northern Temple Entrance~
|
||||
This appears to be the northernmost entrance to the temple. Hundreds of
|
||||
small lit candles surround the place in a blanket of light. A soft humming
|
||||
noise can be heard coming from within the depths of the temple. An adventurous
|
||||
traveler would certainly be drawn to go and have a look.
|
||||
traveler would certainly be drawn to go and have a look.
|
||||
~
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
@@ -503,9 +503,9 @@ S
|
||||
#224
|
||||
The Bank of Sanctus~
|
||||
A man dressed in rich clothes and wearing a set of spectacles appears to be
|
||||
tediously counting a few thousand coins spread out on the table before him.
|
||||
tediously counting a few thousand coins spread out on the table before him.
|
||||
This bank is well known for the security it enforces to ensure safe storage of
|
||||
the cities gold.
|
||||
the cities gold.
|
||||
~
|
||||
2 8 0 0 0 1
|
||||
D0
|
||||
@@ -536,7 +536,7 @@ The Eastern Temple Circle~
|
||||
The inner city wall rises above to the east. The sound of armor clanking can
|
||||
be heard as some guards must be making their rounds on top of the wall. This
|
||||
road winds around the Temple of Sanctus allowing one to enter from either the
|
||||
north or south.
|
||||
north or south.
|
||||
~
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
@@ -553,7 +553,7 @@ Thieves Avenue~
|
||||
Few people roam this section of the city, the avenue gets its name for
|
||||
obvious reasons and most people are too wary of their gold to chance an
|
||||
encounter with a pickpocket. A large warehouse to the east and the inner city
|
||||
wall to the west guides the avenue to the north or south.
|
||||
wall to the west guides the avenue to the north or south.
|
||||
~
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
@@ -570,7 +570,7 @@ A Meeting Room~
|
||||
A large board is nailed to the eastern wall. A blank sheet of paper covers
|
||||
the board. A bunch of chairs and benches are arranged in rows facing the
|
||||
board. Looks like someone is preparing for a meeting. Maybe you can sit in
|
||||
and learn a few things.
|
||||
and learn a few things.
|
||||
~
|
||||
2 8 0 0 0 1
|
||||
D0
|
||||
@@ -591,7 +591,7 @@ A Meeting Room~
|
||||
A large board is nailed to the western wall. Various numbers are scratched
|
||||
haphazardly all over it. The type of writing that only the person who made it
|
||||
can really comprehend what it means. This must be where some of the planning
|
||||
for the city takes place.
|
||||
for the city takes place.
|
||||
~
|
||||
2 8 0 0 0 1
|
||||
D0
|
||||
@@ -612,7 +612,7 @@ The Generals Room~
|
||||
This is where the higher ups meet to decide on policies and rules within the
|
||||
army. Many sleepless nights have always been spent in this room during small
|
||||
skirmishes that almost break out into an all out war. Chairs line the walls
|
||||
and a large table fills the center of the room.
|
||||
and a large table fills the center of the room.
|
||||
~
|
||||
2 8 0 0 0 1
|
||||
D0
|
||||
@@ -625,7 +625,7 @@ T 207
|
||||
The Latrine~
|
||||
The smell is disgusting, a recruit needs to clean this place up soon. A
|
||||
couple of pots lie on the floor and a bucket of water sits on the table. Very
|
||||
rudimentary, but functional, which seems to be the unsung motto of the army.
|
||||
rudimentary, but functional, which seems to be the unsung motto of the army.
|
||||
~
|
||||
2 8 0 0 0 1
|
||||
D0
|
||||
@@ -638,7 +638,7 @@ Warriors Avenue~
|
||||
This avenue is just north of the center of the western half of Sanctus where
|
||||
the Warriors Quarter and Clerics Quarters meet. The Western Road runs from the
|
||||
temple to the west gate. Very few people are about, mostly just soldiers on
|
||||
patrol.
|
||||
patrol.
|
||||
~
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
@@ -655,7 +655,7 @@ The Western Temple Circle~
|
||||
To the south one see the western gate to leave the inner city. The Temple of
|
||||
Sanctus can only be entered from the north or south. A small shed of some sort
|
||||
has been erected to the east. It was recently made from wood and appears to
|
||||
have been constructed in a hurry.
|
||||
have been constructed in a hurry.
|
||||
~
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
@@ -729,9 +729,9 @@ S
|
||||
#237
|
||||
A Waiting Room~
|
||||
The room is made entirely from white marble inlaid with gold. Columns of
|
||||
white marble rise up to the ceiling which looks to be pure hammered gold.
|
||||
white marble rise up to the ceiling which looks to be pure hammered gold.
|
||||
Several cushions and benches line the walls to allow a place for people to wait
|
||||
before the daily services.
|
||||
before the daily services.
|
||||
~
|
||||
2 8 0 0 0 1
|
||||
D2
|
||||
@@ -799,7 +799,7 @@ The Vault~
|
||||
A huge locked safe is built into the southern wall. The kind you would
|
||||
expect in a bank, not in a warehouse. The vault looks impossible to pick and
|
||||
considering who made it you bet only the person with the key could ever get
|
||||
into it. A large ornate rug covers the floor.
|
||||
into it. A large ornate rug covers the floor.
|
||||
~
|
||||
2 8 0 0 0 1
|
||||
D0
|
||||
@@ -812,7 +812,7 @@ The Counting Room~
|
||||
Strange tools sit on tables in the back of the room. They must be some sort
|
||||
of coin counting apparatus. Unfortunately, no money has been left out. Even
|
||||
under the tables and in the corners. The room is very clean and organized just
|
||||
right. If you moved something I bet people would know.
|
||||
right. If you moved something I bet people would know.
|
||||
~
|
||||
2 8 0 0 0 1
|
||||
D0
|
||||
@@ -825,7 +825,7 @@ The West Gate~
|
||||
The dome can be seen just to the west. The gate standing here is normally
|
||||
kept open, the tall wooden beams are reinforced with metal bars. Guards can be
|
||||
heard high above, lookouts to warn in the case of an attack. The town looks
|
||||
very safe and secure from here.
|
||||
very safe and secure from here.
|
||||
~
|
||||
2 0 0 0 0 1
|
||||
D1
|
||||
@@ -842,7 +842,7 @@ dome~
|
||||
created by Drakkar. The dome is used to keep balance within the city limits
|
||||
and allows everyone to exist in peace. Those brave enough to venture beyond
|
||||
the dome do so at their own risk. Beyond the dome the scale of balance has
|
||||
collapsed and the laws of science and nature are in disorder.
|
||||
collapsed and the laws of science and nature are in disorder.
|
||||
~
|
||||
S
|
||||
#244
|
||||
@@ -850,7 +850,7 @@ The Western Road~
|
||||
The road leads directly from the Temple to the western gate. To the north
|
||||
one can see the Warriors Barracks and to the south the Hall of Clerics. The
|
||||
road consists of hard packed dirt with a few ruts from wagons. The hustle and
|
||||
bustle of the city can be heard all around.
|
||||
bustle of the city can be heard all around.
|
||||
~
|
||||
2 0 0 0 0 1
|
||||
D1
|
||||
@@ -884,7 +884,7 @@ The Western Intersection~
|
||||
This road leads west to the gate or east to the Temple of Sanctus. The
|
||||
Temple is where people go to pray to the gods, they are guaranteed safety
|
||||
within certain rooms of the temple. A safe haven is very rare in the realm
|
||||
these days. That is why Sanctus was created.
|
||||
these days. That is why Sanctus was created.
|
||||
~
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
@@ -927,7 +927,7 @@ The Western Road~
|
||||
This is the beginning of the Western Road that leads from the Temple of
|
||||
Sanctus to the western gate and beyond the protection of the dome. Few people
|
||||
travel beyond the dome because they fear the gateways between worlds may open
|
||||
at anytime. Only brave adventurers dare travel far beyond the city walls.
|
||||
at anytime. Only brave adventurers dare travel far beyond the city walls.
|
||||
~
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
@@ -991,7 +991,7 @@ The Center of Sanctus~
|
||||
This open space seems to be the exact center of the city of Sanctus. From
|
||||
this spot is where Rumble and Ferret began restoring order to the world. Many
|
||||
tales abound about this fabled temple and its founders. Most are just that,
|
||||
tales, but many hold truths beyond what even the storytellers realize.
|
||||
tales, but many hold truths beyond what even the storytellers realize.
|
||||
~
|
||||
2 24 0 0 0 1
|
||||
D0
|
||||
@@ -1044,10 +1044,10 @@ D3
|
||||
S
|
||||
#253
|
||||
The Social Board Room~
|
||||
It is here the people of Sanctus come to discuss anything and everything.
|
||||
This board is used for no other reason than to socialize with one another.
|
||||
It is here the people of Sanctus come to discuss anything and everything.
|
||||
This board is used for no other reason than to socialize with one another.
|
||||
Various boards can be found throughout the realm. This one can be viewed by
|
||||
anyone.
|
||||
anyone.
|
||||
~
|
||||
2 8 0 0 0 1
|
||||
D3
|
||||
@@ -1060,7 +1060,7 @@ The Western Road~
|
||||
This road connects the Temple of Sanctus with the eastern gate to allow easy
|
||||
travelling for those wishing to visit the temple from the farmlands. The
|
||||
farmlands are known to be one of the most stable regions outside the protection
|
||||
of the dome.
|
||||
of the dome.
|
||||
~
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
@@ -1085,7 +1085,7 @@ Under the Inner Wall~
|
||||
This passage through the inner city wall is reminiscent of of a tunnel. The
|
||||
wall is so thick that no matter the time of day shadows still lurk everywhere
|
||||
under here. A portculis is built into the ceiling high above. Must be the
|
||||
controls for it are on top of it.
|
||||
controls for it are on top of it.
|
||||
~
|
||||
2 0 0 0 0 1
|
||||
D1
|
||||
@@ -1102,7 +1102,7 @@ The Eastern Intersection~
|
||||
This intersection stands on the Eastern Road that travels from the east gate
|
||||
to the Temple of Sanctus. North lies the Thieves Quarter while to the South one
|
||||
can enter the Magi's Quarter. This road bustles with activity as people go
|
||||
about their daily lives.
|
||||
about their daily lives.
|
||||
~
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
@@ -1144,7 +1144,7 @@ The Eastern Road~
|
||||
This road passes along the Eastern Road. The gate lies to the east while the
|
||||
entire city spreads out to the west. The safety of the city is preferred by
|
||||
almost everyone. But, some people choose to live outside the east gate where
|
||||
there are very few troubles or mishaps.
|
||||
there are very few troubles or mishaps.
|
||||
~
|
||||
2 0 0 0 0 1
|
||||
D1
|
||||
@@ -1161,7 +1161,7 @@ The Eastern Gate~
|
||||
The dome stretches out further than usual here, covering some sections of the
|
||||
residential district. This area is known for it's relative safety. Very few
|
||||
problems arise from beyond the east gate. The city of Sanctus lies to the west.
|
||||
To the east one can see the remains of an old gatehouse.
|
||||
To the east one can see the remains of an old gatehouse.
|
||||
~
|
||||
2 0 0 0 0 1
|
||||
D3
|
||||
@@ -1175,11 +1175,11 @@ D4
|
||||
S
|
||||
#260
|
||||
The High Councillor's Chambers~
|
||||
A large but simple room with plaster walls and a ceiling of wooden beams.
|
||||
A large but simple room with plaster walls and a ceiling of wooden beams.
|
||||
Seven beds are arranged side by side along one wall while seven desks with
|
||||
chairs a writing pad, inkpen and ink blotter. This is where the high
|
||||
councillors spend their nights. They live a life without possession or
|
||||
desires.
|
||||
desires.
|
||||
~
|
||||
2 8 0 0 0 1
|
||||
D2
|
||||
@@ -1191,8 +1191,8 @@ S
|
||||
A Bathroom~
|
||||
The natural scent of the room is masked by an abundance of flowers growing
|
||||
in small pots lining the walls. A large wooden box crafted like a chair with a
|
||||
hole cut in the top must be the only bathroom in the entire Hall of Clerics.
|
||||
You can hear something moving around below you.
|
||||
hole cut in the top must be the only bathroom in the entire Hall of Clerics.
|
||||
You can hear something moving around below you.
|
||||
~
|
||||
2 8 0 0 0 1
|
||||
D2
|
||||
@@ -1205,7 +1205,7 @@ Clerics Avenue~
|
||||
To the north one can leave the Clerics Quarter and either continue to the
|
||||
Warriors Quarter, go east into the Temple of Sanctus or west to the western
|
||||
gate. A large building and the inner city wall on each side of this north south
|
||||
street leaves little room for walking.
|
||||
street leaves little room for walking.
|
||||
~
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
@@ -1243,7 +1243,7 @@ The Town Grocer~
|
||||
Chunks of ice lie in crates of sawdust to cool the perishable items. Fruit
|
||||
and vegetable stands line both walls. This shop seems to carry everything,
|
||||
except bread and meat. Must be the baker, butcher, and grocer have an
|
||||
understanding.
|
||||
understanding.
|
||||
~
|
||||
2 8 0 0 0 1
|
||||
D3
|
||||
@@ -1256,7 +1256,7 @@ A Room of Prayer~
|
||||
Decorative cushions are arranged in neat rows for people to kneel and pray
|
||||
on. Several candles line the walls. Large murals dominate the wall and
|
||||
ceiling above a small altar. Those who are feeling pious may come here to give
|
||||
thanks to their gods.
|
||||
thanks to their gods.
|
||||
~
|
||||
2 8 0 0 0 1
|
||||
D0
|
||||
@@ -1273,7 +1273,7 @@ Inside the Temple of Sanctus~
|
||||
This is the main passage through the temple. Small rooms to each side are
|
||||
unusually quiet. It appears people are in prayer inside. The center of the
|
||||
temple lies to the north. The white marble floor, walls, and ceilings of the
|
||||
temple are spotless.
|
||||
temple are spotless.
|
||||
~
|
||||
2 8 0 0 0 1
|
||||
D0
|
||||
@@ -1313,9 +1313,9 @@ S
|
||||
#268
|
||||
The Town Furrier~
|
||||
Aromatic candles line one wall over a rack of fur hides. Must be the
|
||||
Furrier is trying to blanket the disgusting smell from the tanning process.
|
||||
Furrier is trying to blanket the disgusting smell from the tanning process.
|
||||
This guy can make almost anything from a good fur hide. He is very skilled and
|
||||
his prices are not too outrageous.
|
||||
his prices are not too outrageous.
|
||||
~
|
||||
2 8 0 0 0 1
|
||||
D1
|
||||
@@ -1325,10 +1325,10 @@ D1
|
||||
S
|
||||
#269
|
||||
The Eastern Temple Circle~
|
||||
The smell of tanned hides and flowers comes from the west, how strange.
|
||||
The smell of tanned hides and flowers comes from the west, how strange.
|
||||
This circle lies just inside the market center of Sanctus. The stores have all
|
||||
taken up shop surrounding the Temple. They originally were afraid the outer
|
||||
city could be overrun, but now they are just too lazy to move.
|
||||
city could be overrun, but now they are just too lazy to move.
|
||||
~
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
@@ -1350,7 +1350,7 @@ Magi Avenue~
|
||||
the south . To the north one can leave the Magi's Quarter and travel along the
|
||||
Eastern Road or head further north into the Thieves Quarter. This Quarter of
|
||||
the city is very well maintained, decorative streetlamps line both sides of the
|
||||
wide street.
|
||||
wide street.
|
||||
~
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
@@ -1367,7 +1367,7 @@ A Sleeping Chamber~
|
||||
Three sets of beds and closets are all colored differently. One Blue, one
|
||||
Green, and one Yellow. The closets are filled with robes and small sandals,
|
||||
all of the same three colors. You have trespassed on three of the five orders
|
||||
of the Master Magi.
|
||||
of the Master Magi.
|
||||
~
|
||||
2 8 0 0 0 1
|
||||
D2
|
||||
@@ -1380,7 +1380,7 @@ A Sleeping Chamber~
|
||||
Two Large down filled beds crowd the room. Large closets occupy the
|
||||
northern walls. Filled with robes of Red and Black. The floor is covered in a
|
||||
thick maroon run that cushions your every step. The Master Magi must live in
|
||||
this room. Better not be caught trespassing.
|
||||
this room. Better not be caught trespassing.
|
||||
~
|
||||
2 8 0 0 0 1
|
||||
D2
|
||||
@@ -1393,9 +1393,9 @@ T 55
|
||||
A Study~
|
||||
Bookshelves line the western wall, reaching well above your head. A small
|
||||
ladder is built into the center to allow people to reach the top. A few chairs
|
||||
and cushions allow comfortable places to relax and peruse the many novels.
|
||||
and cushions allow comfortable places to relax and peruse the many novels.
|
||||
Light from lanterns hanging overhead fills the room as if it was broad
|
||||
daylight.
|
||||
daylight.
|
||||
~
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
@@ -1416,7 +1416,7 @@ The Kitchen~
|
||||
The smell of fresh stew makes your stomach grumle uncomfortably. Several
|
||||
overweight cooks are sampling their favorite dishes as they prepare for the
|
||||
next meal. They look at you just daring you to try and take some of their food
|
||||
that they spent hours preparing.
|
||||
that they spent hours preparing.
|
||||
~
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
@@ -1437,7 +1437,7 @@ Clerics Avenue~
|
||||
The building to the west is the Hall of Clerics where the High Council holds
|
||||
audience with any who request it. To the east the inner city wall looks about
|
||||
as impenetrable as any wall ever seen. Clerics Avenue continues north and
|
||||
south.
|
||||
south.
|
||||
~
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
@@ -1454,7 +1454,7 @@ The Western Temple Circle~
|
||||
An expensive looking shop to the east looks extremely out of place. A sign
|
||||
displayed in one window depicts several precious gems and minerals. The Temple
|
||||
Circle continues north and south. The cobblestone streets are bordered by the
|
||||
inner city wall to the west and various stores and shops to the east.
|
||||
inner city wall to the west and various stores and shops to the east.
|
||||
~
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
@@ -1475,7 +1475,7 @@ The Town Jeweler~
|
||||
Display cases of very nice looking gems sit in the back of the room behind
|
||||
some steel bars. Must be the jeweler has had problems with thieves. Several
|
||||
nuggets of strange minerals are display on shelves all around. Lucky is the
|
||||
individual who can find some of these valuable items to sell.
|
||||
individual who can find some of these valuable items to sell.
|
||||
~
|
||||
2 8 0 0 0 1
|
||||
D3
|
||||
@@ -1485,7 +1485,7 @@ D3
|
||||
S
|
||||
#278
|
||||
The Butcher~
|
||||
Slabs of meat are suspended from hooks hanging from the rafters overhead.
|
||||
Slabs of meat are suspended from hooks hanging from the rafters overhead.
|
||||
Everything from rabbit, to cow, to goodness knows what. One of the pieces looks
|
||||
an awful lot like a cat. Any meat a person may need, this guy sells it. Blood
|
||||
covers the counter and the small cutting area behind it.
|
||||
@@ -1518,7 +1518,7 @@ The Bakery~
|
||||
Everything is covered in dust, or actually maybe that is flour. A hefty
|
||||
woman behind the counter is pounding relentlessly on a stubborn hunk of dough.
|
||||
Those arms on her are similar to those of the smithy. Various baked goods fill
|
||||
the entire room. Baked fresh daily of course.
|
||||
the entire room. Baked fresh daily of course.
|
||||
~
|
||||
2 8 0 0 0 1
|
||||
D2
|
||||
@@ -1536,7 +1536,7 @@ The General Store~
|
||||
Various types of hardware needed by any wanna be adventurer fill bins and
|
||||
buckets around the store. The items look second hand, but they would all serve
|
||||
their purpose. A few other customers wander the store. They can't seem to find
|
||||
what they are looking for either.
|
||||
what they are looking for either.
|
||||
~
|
||||
2 0 0 0 0 1
|
||||
D1
|
||||
@@ -1548,7 +1548,7 @@ S
|
||||
The Eastern Temple Circle~
|
||||
A large shop to the west displays a few packs, some lanterns, and even some
|
||||
mining equipment. The cobblestone road is blocked to the east by the inner city
|
||||
wall and several stores crowd against the Temple of Sanctus to the west.
|
||||
wall and several stores crowd against the Temple of Sanctus to the west.
|
||||
~
|
||||
2 8 0 0 0 1
|
||||
D0
|
||||
@@ -1569,7 +1569,7 @@ Magi Avenue~
|
||||
The streetlamps glow an unnatural white, upon closer examination it becomes
|
||||
obvious that they must be magical in nature since no oil you've ever seen burns
|
||||
that color. The beautiful cobblestone road meanders north and south. The Magi
|
||||
Mansion to the east looks glorious.
|
||||
Mansion to the east looks glorious.
|
||||
~
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
@@ -1586,7 +1586,7 @@ The Reading Room~
|
||||
A large bookshelf is overburdened and looking about ready to collapse from
|
||||
the hundreds of volumes of books it holds. These are the chronicles of the
|
||||
Magi. Within them they hold the secrets of their mystical art. A large sign
|
||||
above the bookshelf warns anyone from attempting to touch the books.
|
||||
above the bookshelf warns anyone from attempting to touch the books.
|
||||
~
|
||||
2 8 0 0 0 1
|
||||
D0
|
||||
@@ -1607,7 +1607,7 @@ The Dining Room~
|
||||
A large table with a silk cloth is set for the next meal. Sparkling
|
||||
silverware and spotless wine glasses all fill the majestic table. Enough for
|
||||
seven settings. Two of the place settings are turned upside down. Servants
|
||||
rush about their work around you.
|
||||
rush about their work around you.
|
||||
~
|
||||
2 8 0 0 0 1
|
||||
D0
|
||||
@@ -1628,7 +1628,7 @@ The Aundience Chamber~
|
||||
This is the room where the High Council meets with any who bring forth
|
||||
problems. The High Council will then vote and decide on a way to settle the
|
||||
matter. Their word is final and none ever disobey them. They are respected
|
||||
for their intelligence and wisdom.
|
||||
for their intelligence and wisdom.
|
||||
~
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
@@ -1645,7 +1645,7 @@ A Long Hallway~
|
||||
Citizens may ask advice of the High Council in settling disputes among each
|
||||
other. The Hall is the only form of justice within the city besides the army.
|
||||
Everyone respects the High Council for their devotion and wisdom towards what
|
||||
is right.
|
||||
is right.
|
||||
~
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
@@ -1677,7 +1677,7 @@ D2
|
||||
S
|
||||
#289
|
||||
The Southern Temple Circle~
|
||||
This circle appears to be the southeastern intersection of the inner city.
|
||||
This circle appears to be the southeastern intersection of the inner city.
|
||||
The south and west inner city walls merge here. A set of stone stairs lead up
|
||||
into a small lookout post high above. The street turns here, wrapping around
|
||||
the Temple of Sanctus.
|
||||
@@ -1804,7 +1804,7 @@ The Southern Temple Circle~
|
||||
shops were moved within the inner city years ago. All the shops seem to do
|
||||
good business and the overall wealth of the city seems to be geared mostly to
|
||||
the middle class. Only a few have achieved poverty or great wealth within the
|
||||
city.
|
||||
city.
|
||||
~
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
@@ -1825,7 +1825,7 @@ Magi Avenue~
|
||||
The stark inner city wall to the west bears a sharp contrast to the luxurious
|
||||
mansion to the east. The magi have trained hard to become very powerful within
|
||||
the city and have begun living the life that shows it. Unlike the clerics who
|
||||
do not believe in worldly possessions the Magi surround themselves with it.
|
||||
do not believe in worldly possessions the Magi surround themselves with it.
|
||||
~
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
@@ -1842,7 +1842,7 @@ An Elegant Hall~
|
||||
The walls are covered in some sort of drawing that stretches from floor to
|
||||
ceiling. It depicts a battle with the Master Magi obliterating hundreds of
|
||||
demons by calling down lightning and hurling fireballs. The demons look
|
||||
vaguely familiar, like something you remember from a dream.
|
||||
vaguely familiar, like something you remember from a dream.
|
||||
~
|
||||
2 8 0 0 0 1
|
||||
D0
|
||||
@@ -1859,7 +1859,7 @@ A Bunk Room~
|
||||
Small beds circle the room, a large table sits at their center. This is
|
||||
where the servants and students sleep and, from the looks of the table and what
|
||||
is on it, gamble. The table is full of chips and various headed die. A deck
|
||||
of cards lies in the center of the table waiting to be dealt.
|
||||
of cards lies in the center of the table waiting to be dealt.
|
||||
~
|
||||
2 8 0 0 0 1
|
||||
D0
|
||||
@@ -1876,7 +1876,7 @@ A Waiting Room~
|
||||
Several chairs are arranged in a half-circle facing an open door to the
|
||||
south. The citizens of Sanctus come here to settle disputes by seeking the
|
||||
guidance of the High Council. The High Council has come to be the law of the
|
||||
land here.
|
||||
land here.
|
||||
~
|
||||
2 8 0 0 0 1
|
||||
D0
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,6 +1,6 @@
|
||||
#20000
|
||||
Western Highway Zone Description Room~
|
||||
Builders : Talandra
|
||||
Builders : Talandra
|
||||
Zone : 200 Western Highway
|
||||
Began : 1998
|
||||
Player Level : 3-7
|
||||
@@ -11,9 +11,9 @@ Shops : 1
|
||||
Triggers : 0
|
||||
Theme : The zone is a basic highway filler to link other zones.
|
||||
Plot : It will be low level and easy due to its proximity to the newbie
|
||||
zone. Generally friendly wildlife, travellers. Mostly forest.
|
||||
zone. Generally friendly wildlife, travellers. Mostly forest.
|
||||
Links : 01e to a major city
|
||||
|
||||
|
||||
Zone: 200 was linked to the following zones:
|
||||
37 Capital sewer system at: 20001 (north) ---> 3746
|
||||
115 Monestary Omega at: 20003 (north) ---> 11500
|
||||
@@ -29,7 +29,7 @@ Western Highway~
|
||||
You are on the Western Highway east of here you can see the gates of the
|
||||
Capital while to the west the highway continues. A gravelled path leads
|
||||
northward, away from this boring highway, towards some rocks a bit further
|
||||
north.
|
||||
north.
|
||||
~
|
||||
200 32768 0 0 0 2
|
||||
D3
|
||||
@@ -40,8 +40,8 @@ S
|
||||
#20002
|
||||
Western Highway~
|
||||
You continue along the western highway. The city gates of the Capital can
|
||||
be seen to the east. The highway stretches from the west towards the gates.
|
||||
A light forest to the north of pines and small saplings looks peaceful.
|
||||
be seen to the east. The highway stretches from the west towards the gates.
|
||||
A light forest to the north of pines and small saplings looks peaceful.
|
||||
~
|
||||
200 32768 0 0 0 2
|
||||
D1
|
||||
@@ -57,7 +57,7 @@ S
|
||||
Western Highway~
|
||||
As you walk along the Western Highway you notice a small path leading off to
|
||||
the south as well as the highway continuing off to the east and west. The
|
||||
forest to the north seems to thin out a little allowing entrance.
|
||||
forest to the north seems to thin out a little allowing entrance.
|
||||
~
|
||||
200 32768 0 0 0 2
|
||||
D1
|
||||
@@ -73,7 +73,7 @@ S
|
||||
Western Highway~
|
||||
You continue your way along the western highway. It stretches east, back to
|
||||
the Capital and west deeper into the wilderness, plains to the south and thick
|
||||
forest to the north.
|
||||
forest to the north.
|
||||
~
|
||||
200 32768 0 0 0 2
|
||||
D1
|
||||
@@ -89,7 +89,7 @@ S
|
||||
Western Highway~
|
||||
As you move a long the western highway you notice that it continues to the
|
||||
west as well as to the east. The forest to the north looks peaceful and
|
||||
inviting, though it seems too dense to enter.
|
||||
inviting, though it seems too dense to enter.
|
||||
~
|
||||
200 32768 0 0 0 2
|
||||
D1
|
||||
@@ -105,7 +105,7 @@ S
|
||||
Western Highway~
|
||||
Standing along the western highway you notice the forest to the northwest
|
||||
has thinned out and a large wooden building with smoke trailing out of a stone
|
||||
chimney is visible between the trees.
|
||||
chimney is visible between the trees.
|
||||
~
|
||||
200 32768 0 0 0 2
|
||||
D1
|
||||
@@ -122,7 +122,7 @@ Western Highway~
|
||||
The wester highway passes infront of a large wooden building. The building
|
||||
is in disrepair, with shingles lying on the ground and a porch that looks like
|
||||
it could collapse any second. A faded sign swings on rusty hinges that squeak
|
||||
annoyingly.
|
||||
annoyingly.
|
||||
~
|
||||
200 32768 0 0 0 2
|
||||
D0
|
||||
@@ -146,7 +146,7 @@ S
|
||||
Western Highway~
|
||||
Moving along the western highway you see that the highway continues to the
|
||||
west and to the east. To the northeast a wooden building can be seen set back
|
||||
a little ways in the forest.
|
||||
a little ways in the forest.
|
||||
~
|
||||
200 32768 0 0 0 2
|
||||
D1
|
||||
@@ -162,7 +162,7 @@ S
|
||||
Western Highway~
|
||||
Walking along the western highway you notice trees all around you except for
|
||||
to the east and west where the road continues on and to the south where the
|
||||
trees open up into a barren plain.
|
||||
trees open up into a barren plain.
|
||||
~
|
||||
200 32768 0 0 0 2
|
||||
D1
|
||||
@@ -178,7 +178,7 @@ S
|
||||
Western Highway~
|
||||
As you continue along the western highway you notice a road heading to the
|
||||
south while the highway continues on to the east and to the west. The road
|
||||
heads south through the plains.
|
||||
heads south through the plains.
|
||||
~
|
||||
200 32768 0 0 0 2
|
||||
D1
|
||||
@@ -198,7 +198,7 @@ S
|
||||
Western Highway~
|
||||
As you walk along you notice that the trees have thinned out to the
|
||||
northwest to allow entry into the forest. The plains to the south appear
|
||||
barren. The highway continues onto the west and east.
|
||||
barren. The highway continues onto the west and east.
|
||||
~
|
||||
200 32768 0 0 0 2
|
||||
D1
|
||||
@@ -235,7 +235,7 @@ Western Highway~
|
||||
The highway consists of hard packed dirt, making travel very easy. A warm
|
||||
breeze blows to you from over the plains to the south. It carries a slight
|
||||
hint of smoke with it, civilization must be near. To the north a thick forest
|
||||
blocks your view.
|
||||
blocks your view.
|
||||
~
|
||||
200 32768 0 0 0 2
|
||||
D1
|
||||
@@ -252,7 +252,7 @@ Western Highway~
|
||||
As you move along the Western Highway you see in the distance a village to
|
||||
the Southwest. To the north a thick grove of pines lays in deep shadow while
|
||||
to the south an open plain is broken by a few scattered hills. The highway
|
||||
continues on to the west and east.
|
||||
continues on to the west and east.
|
||||
~
|
||||
200 32768 0 0 0 2
|
||||
D1
|
||||
@@ -288,7 +288,7 @@ S
|
||||
Western Highway~
|
||||
As you venture along the Western Highway you notice a village far in the
|
||||
distance to the southeast. The highway continues east or west. To the west
|
||||
the sound of rushing water can be heard.
|
||||
the sound of rushing water can be heard.
|
||||
~
|
||||
200 32768 0 0 0 2
|
||||
D1
|
||||
@@ -305,7 +305,7 @@ Western Highway~
|
||||
The Western Highway ends abruptly at a collapsed bridge. A raging river
|
||||
flows beneath it slowly washing the remains of the bridge away. Debris and
|
||||
sand has been scattered everywhere. The river must have overflown and washed
|
||||
the bridge away.
|
||||
the bridge away.
|
||||
~
|
||||
200 32768 0 0 0 2
|
||||
D1
|
||||
@@ -318,7 +318,7 @@ Dirt Road~
|
||||
You venture on a small, dirt road through the woods. It looks well
|
||||
travelled. It seems to lead on to the north as well as to the south, where you
|
||||
can see the Western Highway. The thick forest continues on both sides of the
|
||||
dirt road.
|
||||
dirt road.
|
||||
~
|
||||
200 32768 0 0 0 2
|
||||
D0
|
||||
@@ -334,7 +334,7 @@ S
|
||||
Dirt Road~
|
||||
Moving along the small dirt road the tall trees on each side prevent you
|
||||
from seeing very far. A few small animals scamper here and there around your
|
||||
feet. The road continues to the north and south.
|
||||
feet. The road continues to the north and south.
|
||||
~
|
||||
200 32768 0 0 0 2
|
||||
D0
|
||||
@@ -351,7 +351,7 @@ Dirt Road~
|
||||
The dirt road becomes more rough further to the north. It seems less
|
||||
travelled in that direction. The thick coniferous forest seems to be starting
|
||||
to thin out into a variety of hard woods. Young maple trees seem to be
|
||||
dominating this part of the forest.
|
||||
dominating this part of the forest.
|
||||
~
|
||||
200 32768 0 0 0 2
|
||||
D0
|
||||
@@ -368,7 +368,7 @@ Dirt Road~
|
||||
As you move along the dirt road you notice the trees have grown in closer to
|
||||
the path, hanging around you. Thick underbrush has begun to form to the sides
|
||||
and the road looks unkept. It is slowly being consumed by the forest around
|
||||
it.
|
||||
it.
|
||||
~
|
||||
200 32768 0 0 0 2
|
||||
D0
|
||||
@@ -384,7 +384,7 @@ S
|
||||
Dirt Road~
|
||||
The sounds of wildlife fill the woods. Birds, squirrels, and other unseen
|
||||
animals stay just out of sight. They seem unused to travellers and are very
|
||||
wary. The trees continue to thin to the north.
|
||||
wary. The trees continue to thin to the north.
|
||||
~
|
||||
200 32768 0 0 0 2
|
||||
D0
|
||||
@@ -400,7 +400,7 @@ S
|
||||
Dirt Road~
|
||||
The dirt path almost disappears in a section of thick brush and young
|
||||
saplings. The path is barely distinguishable from the rest of the overgrowth.
|
||||
The smell of the forest is very strong.
|
||||
The smell of the forest is very strong.
|
||||
~
|
||||
200 32768 0 0 0 2
|
||||
D0
|
||||
@@ -416,7 +416,7 @@ S
|
||||
Dirt Road~
|
||||
The dirt path widens and seems to be pushing the forest and underbrush back.
|
||||
The path continues north and south between the columns of thick trees and
|
||||
brush.
|
||||
brush.
|
||||
~
|
||||
200 32768 0 0 0 2
|
||||
D0
|
||||
@@ -433,7 +433,7 @@ Dirt Road~
|
||||
Several fallen trees block the path to the north. They appear to have been
|
||||
cut down and fallen over the path, as if to block it. The smell of fresh pine
|
||||
must mean they were cut recently. Through the brush and trees to the north you
|
||||
can just barely make out what looks like a gate and a city wall.
|
||||
can just barely make out what looks like a gate and a city wall.
|
||||
~
|
||||
200 32768 0 0 0 2
|
||||
D2
|
||||
@@ -445,7 +445,7 @@ S
|
||||
Dirt Road~
|
||||
As you venture on a small, dirt road you can see the western highway to the
|
||||
north and the dirt road continuing to the south. The forest around the road
|
||||
diminishes to plains the further south you travel.
|
||||
diminishes to plains the further south you travel.
|
||||
~
|
||||
200 32768 0 0 0 2
|
||||
D0
|
||||
@@ -462,7 +462,7 @@ Dirt Road~
|
||||
Moving along the dirt road you see that the road leads to the west and also
|
||||
to the north. Tall fields of wild grass, weeds, and other small brush borderw
|
||||
the road. The fields have grown to about waist height and could be used easily
|
||||
to conceal oneself within. The grass sways gently in the breeze.
|
||||
to conceal oneself within. The grass sways gently in the breeze.
|
||||
~
|
||||
200 32768 0 0 0 2
|
||||
D0
|
||||
@@ -480,7 +480,7 @@ Dirt Road~
|
||||
and fro. The road continues to the south and east. The sharp bend here goes
|
||||
around a huge pile of rocks to the southeast. The remains of a stone wall runs
|
||||
through the middle of the pile. Once used to mark out boundaries between land
|
||||
owners. Now it seems no one is farming on these plains.
|
||||
owners. Now it seems no one is farming on these plains.
|
||||
~
|
||||
200 32768 0 0 0 2
|
||||
D1
|
||||
@@ -498,7 +498,7 @@ Dirt Road~
|
||||
north. The plains are overgrown and should be farmed, especially since it is
|
||||
so close to the Capital. Instead they appear empty and deserted. Very little
|
||||
sign of travel or civilization can be seen, except for a plume of smoke rising
|
||||
far to the west.
|
||||
far to the west.
|
||||
~
|
||||
200 32768 0 0 0 2
|
||||
D0
|
||||
@@ -513,8 +513,8 @@ S
|
||||
#20030
|
||||
Dirt Road~
|
||||
As you continue along the road you notice that the road continues to the
|
||||
north and also to the south. The grassy plains sway gently in the breeze.
|
||||
Occasionally the grass will rustle as some animal flees at your approach.
|
||||
north and also to the south. The grassy plains sway gently in the breeze.
|
||||
Occasionally the grass will rustle as some animal flees at your approach.
|
||||
~
|
||||
200 32768 0 0 0 2
|
||||
D0
|
||||
@@ -530,7 +530,7 @@ S
|
||||
Dirt Road~
|
||||
Moving on the road you notice the foliage seems to be growing over the road
|
||||
in places. You guess the road isn't used very often. The road continues off
|
||||
to the north and south.
|
||||
to the north and south.
|
||||
~
|
||||
200 32768 0 0 0 2
|
||||
D0
|
||||
@@ -547,7 +547,7 @@ Dirt Road~
|
||||
As you venture further you spot a few small flowers growing here and there
|
||||
on the road. The road continues to the north and south. To the north a field
|
||||
of swaying grass stretches to a forest in the distance. South the plain gives
|
||||
way to a light forest.
|
||||
way to a light forest.
|
||||
~
|
||||
200 32768 0 0 0 2
|
||||
D0
|
||||
@@ -563,7 +563,7 @@ S
|
||||
Dirt Road~
|
||||
Moving along the road you notice that the road continues the the east and
|
||||
north. The road curves around a large steep hill to the south. The hill looks
|
||||
somewhat unnatural, and out of place.
|
||||
somewhat unnatural, and out of place.
|
||||
~
|
||||
200 32768 0 0 0 2
|
||||
D0
|
||||
@@ -579,7 +579,7 @@ S
|
||||
Dirt Road~
|
||||
You make your way on the dirt road. The road seems to continue to the west
|
||||
and south. You stand alongside a steep hill covered in grass and moss. The
|
||||
hill rises so steeply above you that you doubt it could be climbed.
|
||||
hill rises so steeply above you that you doubt it could be climbed.
|
||||
~
|
||||
200 32768 0 0 0 2
|
||||
D2
|
||||
@@ -595,7 +595,7 @@ S
|
||||
Dirt Road~
|
||||
As you move along the small, dirt road you see the road continues to the
|
||||
north and south. A large hill directly to the west looms above you. Strange,
|
||||
when the rest of the rolling hills around here are so small.
|
||||
when the rest of the rolling hills around here are so small.
|
||||
~
|
||||
200 32768 0 0 0 2
|
||||
D0
|
||||
@@ -611,7 +611,7 @@ S
|
||||
Dirt Road~
|
||||
The brush grows a bit thicker here but is still passable. A few tiny
|
||||
animals seem to be taking refuge in some of the small bushes to the side of the
|
||||
road. The road continues off to the north and south.
|
||||
road. The road continues off to the north and south.
|
||||
~
|
||||
200 32768 0 0 0 2
|
||||
D0
|
||||
@@ -627,7 +627,7 @@ S
|
||||
Dirt Road~
|
||||
Moving along the dirt road you notice that it continues to the north and
|
||||
south. The brush is broken up by small trees which seem to grow even thicker
|
||||
further south. To the north the road opens up into the plains.
|
||||
further south. To the north the road opens up into the plains.
|
||||
~
|
||||
200 32768 0 0 0 2
|
||||
D0
|
||||
@@ -643,7 +643,7 @@ S
|
||||
Dirt Road~
|
||||
You make your way on the dirt road. You notice the road leads to the north.
|
||||
The road bends to the west into a dense forest. Their seems to be an absence
|
||||
of wildlife in this area, the forest is strangely silent.
|
||||
of wildlife in this area, the forest is strangely silent.
|
||||
~
|
||||
200 32768 0 0 0 2
|
||||
D0
|
||||
@@ -653,10 +653,10 @@ D0
|
||||
S
|
||||
#20039
|
||||
Narrow Path~
|
||||
You are following a well travelled branch off the Western Highway.
|
||||
You are following a well travelled branch off the Western Highway.
|
||||
Somewhere in the distance to the south-west you can make out some small streaks
|
||||
of smoke, as if coming from the chimneys in a small village, while to the
|
||||
north you see the busy Western Highway.
|
||||
north you see the busy Western Highway.
|
||||
~
|
||||
200 32768 0 0 0 2
|
||||
D0
|
||||
@@ -666,7 +666,7 @@ D0
|
||||
S
|
||||
#20040
|
||||
Sairith's Trading Post~
|
||||
The building is covered in dust and everything is slick from animal fat.
|
||||
The building is covered in dust and everything is slick from animal fat.
|
||||
The horrible stench from the tanning and curing of the hides fills your
|
||||
nostrils. Pelts and various types of clothing hang from the walls and rafters.
|
||||
A man behind the counter grins
|
||||
|
||||
@@ -14,7 +14,7 @@ another human character and ask for an imm to help ;)
|
||||
~
|
||||
201 8 0 0 0 0
|
||||
D5
|
||||
A small ladder leads to the bottom.
|
||||
A small ladder leads to the bottom.
|
||||
~
|
||||
~
|
||||
0 20100 20104
|
||||
@@ -24,7 +24,7 @@ At the Entrance of a Gloomy Forest~
|
||||
To the north is a dull, lifeless forest where the vegetation is densely thick
|
||||
and impassable. Shadows play in the darkness of these woods and no sound could
|
||||
be heard from within the trees. The only exit is a narrow path that leads to
|
||||
the south.
|
||||
the south.
|
||||
~
|
||||
201 0 0 0 0 3
|
||||
D2
|
||||
@@ -38,46 +38,46 @@ T 20144
|
||||
On a Cliff by a Lighthouse~
|
||||
The cliff stands high from the sea below it, like a big giant at the edge of
|
||||
the coast. Grasses sprout randomly around the area. Looming from the west is
|
||||
an old lighthouse, and to the east a path leads towards a T-Junction.
|
||||
an old lighthouse, and to the east a path leads towards a T-Junction.
|
||||
~
|
||||
201 0 0 0 0 4
|
||||
D1
|
||||
The road splits into a T-junction.
|
||||
The road splits into a T-junction.
|
||||
~
|
||||
~
|
||||
0 20100 20103
|
||||
D3
|
||||
A lighthouse stands solemnly over the cliff, watching over the seas.
|
||||
A lighthouse stands solemnly over the cliff, watching over the seas.
|
||||
~
|
||||
door west~
|
||||
2 20199 20104
|
||||
E
|
||||
grasses grass~
|
||||
Tiny patches of green grass can be found growing randomly in this area.
|
||||
Tiny patches of green grass can be found growing randomly in this area.
|
||||
~
|
||||
S
|
||||
T 20101
|
||||
#20103
|
||||
At a T-Junction by a Slope~
|
||||
The path is covered with lots of dust, which leads to the north, west and the
|
||||
south. Northwards, the path leads to the entrance of a dark, ominous forest.
|
||||
south. Northwards, the path leads to the entrance of a dark, ominous forest.
|
||||
To the west, it continues to a silhouette of a tall building while to the south
|
||||
the path descends steeply to a sandy beach.
|
||||
the path descends steeply to a sandy beach.
|
||||
~
|
||||
201 4 0 0 0 2
|
||||
D0
|
||||
A narrow path leads to a gloomy looking forest.
|
||||
A narrow path leads to a gloomy looking forest.
|
||||
~
|
||||
~
|
||||
0 20100 20101
|
||||
D2
|
||||
A slope leads down to a small sandy beach.
|
||||
A slope leads down to a small sandy beach.
|
||||
~
|
||||
~
|
||||
0 20100 20105
|
||||
D3
|
||||
The gradient ascends towards an old lighthouse - worn down by weathering and
|
||||
age.
|
||||
age.
|
||||
~
|
||||
~
|
||||
0 20100 20102
|
||||
@@ -88,8 +88,8 @@ T 20144
|
||||
In a Lighthouse~
|
||||
The walls are made of rough granite and there are no windows at all, so light
|
||||
cannot enter this place. Thick layers of dust have settled on the floor, but
|
||||
fresh footprints proves that it might not be really abandoned after all.
|
||||
Please @RCLOSE DOOR@n after exiting to prevent players from entering.
|
||||
fresh footprints proves that it might not be really abandoned after all.
|
||||
Please @RCLOSE DOOR@n after exiting to prevent players from entering.
|
||||
~
|
||||
201 8 0 0 0 0
|
||||
D1
|
||||
@@ -104,18 +104,18 @@ door~
|
||||
0 20100 20100
|
||||
E
|
||||
footprints prints foot~
|
||||
The footprints are still fresh.
|
||||
The footprints are still fresh.
|
||||
~
|
||||
E
|
||||
dust~
|
||||
It is powdery-looking and grey in colour.
|
||||
It is powdery-looking and grey in colour.
|
||||
~
|
||||
S
|
||||
#20105
|
||||
On the Coast of Konolua Beach @Y[DIG]@n~
|
||||
The beach begins here - filled with grains and grains of coarse, dry sand.
|
||||
The beach begins here - filled with grains and grains of coarse, dry sand.
|
||||
To the north is an upward going slope that ascends sharply. To the west you can
|
||||
see the shore and to the south and east the coast continues on.
|
||||
see the shore and to the south and east the coast continues on.
|
||||
~
|
||||
201 0 0 0 0 2
|
||||
D0
|
||||
@@ -141,7 +141,7 @@ Konolua Seashore
|
||||
E
|
||||
sand grain grains~
|
||||
Coarse grains of sand fills this beach. They are a rich yellow colour and
|
||||
are rough in texture.
|
||||
are rough in texture.
|
||||
~
|
||||
S
|
||||
T 20101
|
||||
@@ -151,7 +151,7 @@ On a Sandy Shore @Y[DIG]@n~
|
||||
Here is the edge of the beach, where the shore merges with the shallow
|
||||
waters. The beach stretches all the way to the east, while to the west and
|
||||
south the water eventually leads to the sea. A cliff stands tall as an obstacle
|
||||
to the North.
|
||||
to the North.
|
||||
~
|
||||
201 0 0 0 0 2
|
||||
D1
|
||||
@@ -174,11 +174,11 @@ T 20102
|
||||
T 20128
|
||||
#20107
|
||||
In Shallow Waters @B[DIVE]@n~
|
||||
Beyond the shore, the waters are a clear green with a tinge of ocean blue.
|
||||
Beyond the shore, the waters are a clear green with a tinge of ocean blue.
|
||||
Floating pieces of broken wood swims lazily here, moving to the rhythm of the
|
||||
waves. The beach lies to the east, while the deeper waters are generally to the
|
||||
west and south. A solid, sturdy rock cliff prevents movement to the north and
|
||||
west.
|
||||
west.
|
||||
~
|
||||
201 4 0 0 0 6
|
||||
D1
|
||||
@@ -194,7 +194,7 @@ In the Deep Ocean
|
||||
E
|
||||
wood~
|
||||
Broken pieces of wood, dark-brown in texture from having soaked in the water
|
||||
for too long, floats around here.
|
||||
for too long, floats around here.
|
||||
~
|
||||
S
|
||||
T 20104
|
||||
@@ -205,11 +205,11 @@ Konolua Seacoast @Y[DIG]@n~
|
||||
Some trees scatter around the beach, swaying occasionally in the breeze. To
|
||||
the north is a cliff, densely covered with vines and other form of parasitic
|
||||
plants. Against it is a small delapidated house - its windows are near falling
|
||||
apart. To the south the beach gently descends to the shore.
|
||||
apart. To the south the beach gently descends to the shore.
|
||||
~
|
||||
201 0 0 0 0 2
|
||||
D0
|
||||
A small house has been built here.
|
||||
A small house has been built here.
|
||||
~
|
||||
door~
|
||||
2 20113 20150
|
||||
@@ -231,13 +231,13 @@ Konolua Beach
|
||||
E
|
||||
tree trees~
|
||||
The trees have broad leaves that can provide shade from the sun in the
|
||||
morning.
|
||||
morning.
|
||||
~
|
||||
E
|
||||
cliff~
|
||||
The cliff stands tall at a good 45 feet skywards. Covered with plenty of
|
||||
vegetation, it looks like a guards standing the coast protecting the shores from
|
||||
danger.
|
||||
danger.
|
||||
~
|
||||
S
|
||||
T 20103
|
||||
@@ -248,7 +248,7 @@ Konolua Seacoast @Y[DIG] @G[CLIMB]@n~
|
||||
The smooth sandy beach terminates to the east, where a collection of rocks
|
||||
and scree litters the area. Continuing to the west and south, the beach
|
||||
continues on. To the north a cliff stands firm, hindering any movement in that
|
||||
direction.
|
||||
direction.
|
||||
~
|
||||
201 0 0 0 0 2
|
||||
D1
|
||||
@@ -270,7 +270,7 @@ E
|
||||
cliff~
|
||||
The cliff stands tall at a good 45 feet skywards. Covered with plenty of
|
||||
vegetation, it looks like a guards standing the coast protecting the shores from
|
||||
danger.
|
||||
danger.
|
||||
~
|
||||
S
|
||||
T 20103
|
||||
@@ -283,7 +283,7 @@ On a Rocky Part of Konolua Seacoast @Y[DIG]@n~
|
||||
that had came of the nearby cliff are left here. Because of this, lots of crabs
|
||||
and other creatures had made their home under the rocks where predators such as
|
||||
seagulls cannot find them. A small trial free of rocks leads to the west and
|
||||
south.
|
||||
south.
|
||||
~
|
||||
201 0 0 0 0 5
|
||||
D2
|
||||
@@ -304,7 +304,7 @@ T 20144
|
||||
In Shallow Waters~
|
||||
The water is not deep here, and it is slightly greener than to the south,
|
||||
where it eventually leads to the wide ocean. Bubbles are formed when the waves
|
||||
retreat from the shore, and bob non-chalantly on the waves.
|
||||
retreat from the shore, and bob non-chalantly on the waves.
|
||||
~
|
||||
201 4 0 0 0 6
|
||||
D0
|
||||
@@ -330,7 +330,7 @@ In the Deep Ocean
|
||||
E
|
||||
bubbles bubble~
|
||||
Tiny bubbles are trapped in the foam created when the waves hit the shore and
|
||||
retreat.
|
||||
retreat.
|
||||
~
|
||||
S
|
||||
T 20101
|
||||
@@ -339,7 +339,7 @@ T 20104
|
||||
By the Seashore @Y[DIG]@n~
|
||||
Soft, white sand lines the shore, forming a clear line between the deserted
|
||||
beach and the azure, blue sea. The beach extends to the north and east, while
|
||||
to the west and south shoal water merges the land and the sea together.
|
||||
to the west and south shoal water merges the land and the sea together.
|
||||
~
|
||||
201 0 0 0 0 2
|
||||
D0
|
||||
@@ -368,9 +368,9 @@ T 20101
|
||||
T 20128
|
||||
#20113
|
||||
By the Seashore @Y[DIG]@n~
|
||||
The elongated beach stretches to the far east and to the north and west.
|
||||
The elongated beach stretches to the far east and to the north and west.
|
||||
Being closer to the sea, the winds are generally stronger here. Sand dunes line
|
||||
the beach, forming adjacent to the direction of the wind.
|
||||
the beach, forming adjacent to the direction of the wind.
|
||||
~
|
||||
201 0 0 0 0 2
|
||||
D0
|
||||
@@ -401,7 +401,7 @@ T 20128
|
||||
By the Seashore @Y[DIG]@n~
|
||||
The empty shore holds nothing in sight accept for infinite grains of soft,
|
||||
white sand. Northwards takes you inland, while going east or west will take you
|
||||
to another shore of Konolua beach. Southwards takes you into the sea.
|
||||
to another shore of Konolua beach. Southwards takes you into the sea.
|
||||
~
|
||||
201 0 0 0 0 2
|
||||
D0
|
||||
@@ -431,7 +431,7 @@ T 20128
|
||||
By a Seashore @Y[DIG]@n~
|
||||
Narrowing to the east, where a tall arch stands like a gate, is a small sand
|
||||
path leading into the ocean. The beach continues north and west, and southwards
|
||||
leads to the beginning of the ocean.
|
||||
leads to the beginning of the ocean.
|
||||
~
|
||||
201 0 0 0 0 2
|
||||
D0
|
||||
@@ -458,7 +458,7 @@ E
|
||||
arch~
|
||||
The arch is connected to the cliff north of here. Standing outstretched like
|
||||
a large gate it leads to a narrow sandy path that seems to lead to an nearby
|
||||
island not far from Konolua beach.
|
||||
island not far from Konolua beach.
|
||||
~
|
||||
S
|
||||
T 20101
|
||||
@@ -468,7 +468,7 @@ In Shallow Waters~
|
||||
Greenish blue water symbolises shallow waters. It is clear, and the objects
|
||||
beneath the surface can be seen as wavering shapes. Northwards leads the way
|
||||
back to the shores of Konolua Beach, and to the west and south is the entrance
|
||||
to the ocean.
|
||||
to the ocean.
|
||||
~
|
||||
201 4 0 0 0 6
|
||||
D0
|
||||
@@ -497,7 +497,7 @@ T 20104
|
||||
In Shallow Waters~
|
||||
Beneath the surface of the ocean corals and seaweed sleeps. Water sprawls
|
||||
onto the beach before subsiding. Konolua beach is to the north,while to the
|
||||
south the waters lead you deeper into the ocean.
|
||||
south the waters lead you deeper into the ocean.
|
||||
~
|
||||
201 4 0 0 0 6
|
||||
D0
|
||||
@@ -527,7 +527,7 @@ T 20104
|
||||
In Shallow Waters~
|
||||
Shoal water links the shore north of here to the sea beyond the south, where
|
||||
it eventually leads to an open ocean. To the east and west are more are shallow
|
||||
waters, which lines the edge of Konolua beach.
|
||||
waters, which lines the edge of Konolua beach.
|
||||
~
|
||||
201 4 0 0 0 6
|
||||
D0
|
||||
@@ -556,7 +556,7 @@ T 20104
|
||||
In Shallow Waters~
|
||||
The skin of the water refracts light from the surface, forming illusions of
|
||||
light dancing on the sandbed. To the north is the shore of Konolua beach while
|
||||
going to the south will take you to the ocean.
|
||||
going to the south will take you to the ocean.
|
||||
~
|
||||
201 4 0 0 0 6
|
||||
D0
|
||||
@@ -586,7 +586,7 @@ T 20104
|
||||
In Shallow Waters~
|
||||
A soft wind blows as the waves meekly moves towards the shore. The water
|
||||
here is relatively deep, and currents are quite powerful here. To the north is
|
||||
the safety of the seashore.
|
||||
the safety of the seashore.
|
||||
~
|
||||
201 4 0 0 0 7
|
||||
D0
|
||||
@@ -616,7 +616,7 @@ T 20101
|
||||
In Deep Waters~
|
||||
The water is rather deep here, for the gradient of the ground plunges to
|
||||
great depths. Northwards leads to shallower waters, while to the southwest as a
|
||||
spread of ocean.
|
||||
spread of ocean.
|
||||
~
|
||||
201 4 0 0 0 7
|
||||
D0
|
||||
@@ -644,7 +644,7 @@ T 20105
|
||||
On a Sandy Path~
|
||||
The sandy path is made up of coarse sand, a deep yellow colour - wet from the
|
||||
waves coming from the east. To the north is a grey, solemn cliff guarding
|
||||
Konolua beach while the path continues south.
|
||||
Konolua beach while the path continues south.
|
||||
~
|
||||
201 4 0 0 0 2
|
||||
D1
|
||||
@@ -668,7 +668,7 @@ T 20103
|
||||
On a Sandy Path~
|
||||
Stranded in the middle of the sea is a small narrow path leading to the south
|
||||
and the north. To the east and west are bodies of water, where the waves are
|
||||
coming in and lapping at the pathway.
|
||||
coming in and lapping at the pathway.
|
||||
~
|
||||
201 4 0 0 0 2
|
||||
D0
|
||||
@@ -697,7 +697,7 @@ T 20101
|
||||
A Narrow Sandy Path~
|
||||
Here is a very distinct route, being a sandy path in the middle of the wide
|
||||
ocean leading to the north and the east. The waves lap teasingly at the road,
|
||||
as if they were going to swallow it up anytime.
|
||||
as if they were going to swallow it up anytime.
|
||||
~
|
||||
201 4 0 0 0 2
|
||||
D0
|
||||
@@ -726,7 +726,7 @@ T 20107
|
||||
On a Sandy Pathway~
|
||||
The waters around this area are strong and agressive, threatening to swallow
|
||||
the sandy pathway here which leads to the west and the south. Southwards, an
|
||||
arch stands like an entrance to a small island in the middle of the sea.
|
||||
arch stands like an entrance to a small island in the middle of the sea.
|
||||
~
|
||||
201 4 0 0 0 2
|
||||
D0
|
||||
@@ -756,7 +756,7 @@ A Small Island in the Sea~
|
||||
This island is surrounded by highly dangerous waves, pounding against the
|
||||
sides of the small island with utmost fury. To the north is a stone arch, where
|
||||
a route starts and ends at Konolua beach. To the south the the land twists and
|
||||
turns with ascending gradient.
|
||||
turns with ascending gradient.
|
||||
~
|
||||
201 0 0 0 0 2
|
||||
D0
|
||||
@@ -783,10 +783,10 @@ S
|
||||
T 20107
|
||||
#20127
|
||||
At the Base of a Small Cliff~
|
||||
The path twists to the east, where it leads to the peak of the island.
|
||||
The path twists to the east, where it leads to the peak of the island.
|
||||
Below the layers of stone of this area is a small cave, created by the constant
|
||||
erosion by the sea waves. To the north the route is less steep as it descends
|
||||
to the base of cliff.
|
||||
to the base of cliff.
|
||||
~
|
||||
201 0 0 0 0 2
|
||||
D0
|
||||
@@ -815,7 +815,7 @@ T 20107
|
||||
At the Peak of the Cliff~
|
||||
The wind is strong here, and below the waves are hungrily eroding the base of
|
||||
the cliff. Sleeping beneath the waters are lots of hidden reefs, and falling
|
||||
over the edge would mean instand death.
|
||||
over the edge would mean instand death.
|
||||
~
|
||||
201 4 0 0 0 5
|
||||
D3
|
||||
@@ -829,7 +829,7 @@ T 20108
|
||||
An Isolated Part of the Island~
|
||||
The island is deserted here, and the only things that could be found here are
|
||||
some logs - swept ashore by the waves. The land continues to the north, while
|
||||
to the other directions are bodies of water.
|
||||
to the other directions are bodies of water.
|
||||
~
|
||||
201 4 0 0 0 2
|
||||
D0
|
||||
@@ -865,7 +865,7 @@ S
|
||||
In the Deep Ocean~
|
||||
The waves here are strong, large bodies of water rising and sinking as if the
|
||||
ocean itself were breathing and alive. To the northeast are safer waters, while
|
||||
going south and west will take you deeper into the ocean.
|
||||
going south and west will take you deeper into the ocean.
|
||||
~
|
||||
201 0 0 0 0 7
|
||||
D0
|
||||
@@ -891,7 +891,7 @@ S
|
||||
T 20105
|
||||
#20132
|
||||
In the Middle of the Ocean~
|
||||
The ocean stretches as far as you can see, lying below the vast sky above.
|
||||
The ocean stretches as far as you can see, lying below the vast sky above.
|
||||
Giant waves reaches high up and comes crashing down upon you, forcing you
|
||||
beneath the ocean surface. Underwater currents tries to pull you under and the
|
||||
frigid cold wind merciless
|
||||
@@ -929,7 +929,7 @@ T 20126
|
||||
In the Deep Ocean~
|
||||
The wind whips the ocean until froth appears from the surface, and the waves
|
||||
retaliate by becoming more violent. Safe waters are to the east and north,
|
||||
while going south and west will only lead you deeper into the ocean.
|
||||
while going south and west will only lead you deeper into the ocean.
|
||||
~
|
||||
201 0 0 0 0 0
|
||||
D0
|
||||
@@ -959,7 +959,7 @@ In the Deep Waters~
|
||||
In the distance to the northeast is Konolua beach, a small island in the
|
||||
middle of the sea. Here, the waves are fierce and hungry, reaching out at you
|
||||
in an attempt you swallow you. To the north, are shallow waters, while
|
||||
everywhere else are large bodies of ocean.
|
||||
everywhere else are large bodies of ocean.
|
||||
~
|
||||
201 0 0 0 0 7
|
||||
D0
|
||||
@@ -987,7 +987,7 @@ T 20105
|
||||
In the Ocean~
|
||||
The ocean is a deep blue, and the waves here are strong. It is impossible to
|
||||
look into the depths of the ocean, for the shifting bodies of the sea makes it
|
||||
difficult to. To the north you can descry a small island.
|
||||
difficult to. To the north you can descry a small island.
|
||||
~
|
||||
201 0 0 0 0 7
|
||||
D0
|
||||
@@ -1016,7 +1016,7 @@ T 20105
|
||||
In the Ocean~
|
||||
The wind tears and howls, inflicting its wrath against you and the vast
|
||||
ocean. North are safer and much calmer waters, while to the other directions
|
||||
the ocean continues.
|
||||
the ocean continues.
|
||||
~
|
||||
201 0 0 0 0 7
|
||||
D0
|
||||
@@ -1045,7 +1045,7 @@ T 20105
|
||||
In the Ocean~
|
||||
The water is a deep blue color and looks threateningly deep. Howling winds
|
||||
come in all direction, invoking the rage of the waves. To the north the sea is
|
||||
calmer, while to the east, south and west the ocean continues.
|
||||
calmer, while to the east, south and west the ocean continues.
|
||||
~
|
||||
201 0 0 0 0 7
|
||||
D0
|
||||
@@ -1073,8 +1073,8 @@ T 20105
|
||||
Underwater~
|
||||
You are beneath the surface of the ocean. The currents under here are
|
||||
strong, pulling and forcing you to go deeper. The depths of the sea is great.
|
||||
It is deep, so deep that there is only inky darkness at the bottom.
|
||||
Surrounding you are nothing, just lots and lots of seawater...
|
||||
It is deep, so deep that there is only inky darkness at the bottom.
|
||||
Surrounding you are nothing, just lots and lots of seawater...
|
||||
~
|
||||
201 0 0 0 0 0
|
||||
D0
|
||||
@@ -1107,7 +1107,7 @@ T 20117
|
||||
T 20125
|
||||
#20140
|
||||
In the Middle of the Ocean~
|
||||
The ocean stretches as far as you can see, lying below the vast sky above.
|
||||
The ocean stretches as far as you can see, lying below the vast sky above.
|
||||
Giant waves reaches high up and comes crashing down upon you, forcing you
|
||||
beneath the ocean surface. Underwater currents tries to pull you under and the
|
||||
frigid cold wind merciless
|
||||
@@ -1140,7 +1140,7 @@ T 20124
|
||||
T 20126
|
||||
#20141
|
||||
In the Middle of the Ocean~
|
||||
The ocean stretches as far as you can see, lying below the vast sky above.
|
||||
The ocean stretches as far as you can see, lying below the vast sky above.
|
||||
Giant waves reaches high up and comes crashing down upon you, forcing you
|
||||
beneath the ocean surface. Underwater currents tries to pull you under and the
|
||||
frigid cold wind merciless
|
||||
@@ -1173,7 +1173,7 @@ T 20124
|
||||
T 20126
|
||||
#20142
|
||||
In the Middle of the Ocean~
|
||||
The ocean stretches as far as you can see, lying below the vast sky above.
|
||||
The ocean stretches as far as you can see, lying below the vast sky above.
|
||||
Giant waves reaches high up and comes crashing down upon you, forcing you
|
||||
beneath the ocean surface. Underwater currents tries to pull you under and the
|
||||
frigid cold wind merciless
|
||||
@@ -1208,8 +1208,8 @@ T 20126
|
||||
Underwater~
|
||||
You are beneath the surface of the ocean. The currents under here are
|
||||
strong, pulling and forcing you to go deeper. The depths of the sea is great.
|
||||
It is deep, so deep that there is only inky darkness at the bottom.
|
||||
Surrounding you are nothing, just lots and lots of seawater...
|
||||
It is deep, so deep that there is only inky darkness at the bottom.
|
||||
Surrounding you are nothing, just lots and lots of seawater...
|
||||
~
|
||||
201 0 0 0 0 0
|
||||
D0
|
||||
@@ -1244,8 +1244,8 @@ T 20117
|
||||
Underwater~
|
||||
You are beneath the surface of the ocean. The currents under here are
|
||||
strong, pulling and forcing you to go deeper. The depths of the sea is great.
|
||||
It is deep, so deep that there is only inky darkness at the bottom.
|
||||
Surrounding you are nothing, just lots and lots of seawater...
|
||||
It is deep, so deep that there is only inky darkness at the bottom.
|
||||
Surrounding you are nothing, just lots and lots of seawater...
|
||||
~
|
||||
201 0 0 0 0 0
|
||||
D0
|
||||
@@ -1280,8 +1280,8 @@ T 20117
|
||||
Underwater~
|
||||
You are beneath the surface of the ocean. The currents under here are
|
||||
strong, pulling and forcing you to go deeper. The depths of the sea is great.
|
||||
It is deep, so deep that there is only inky darkness at the bottom.
|
||||
Surrounding you are nothing, just lots and lots of seawater...
|
||||
It is deep, so deep that there is only inky darkness at the bottom.
|
||||
Surrounding you are nothing, just lots and lots of seawater...
|
||||
~
|
||||
201 0 0 0 0 0
|
||||
D0
|
||||
@@ -1314,9 +1314,9 @@ T 20125
|
||||
T 20117
|
||||
#20146
|
||||
In Oblivion~
|
||||
You are floating in unconsciousness... Your head hurts, your mind rears.
|
||||
You are floating in unconsciousness... Your head hurts, your mind rears.
|
||||
You try to move, your movements are hindered. Darkness surrounds you from all
|
||||
sides, and there appear to be nothing here.
|
||||
sides, and there appear to be nothing here.
|
||||
~
|
||||
201 1 0 0 0 0
|
||||
S
|
||||
@@ -1324,9 +1324,9 @@ T 20118
|
||||
T 20119
|
||||
#20147
|
||||
On a Sandy Bay~
|
||||
The bay is a coast wenched between two cliffs, sandwiched in the middle.
|
||||
The bay is a coast wenched between two cliffs, sandwiched in the middle.
|
||||
Covered with washed up pieces of broken wood and miscellaneous junk items dumped
|
||||
onto it, the area is fully of rubbish peeking out from the sand.
|
||||
onto it, the area is fully of rubbish peeking out from the sand.
|
||||
~
|
||||
201 0 0 0 0 2
|
||||
D0
|
||||
@@ -1342,7 +1342,7 @@ D3
|
||||
E
|
||||
wood junk~
|
||||
The litter the beach, making it unsightly. Several organic items are
|
||||
decaying already.
|
||||
decaying already.
|
||||
~
|
||||
S
|
||||
T 20104
|
||||
@@ -1352,7 +1352,7 @@ On a Sandy bay~
|
||||
The cliff are on three sides, and the only visible exit is to the south. It
|
||||
appears to be empty, and heavily populated by tropical plants and vicious vines.
|
||||
Speckles of broken rocks and stones lie here, and several marks are shown in the
|
||||
sand.
|
||||
sand.
|
||||
~
|
||||
201 0 0 0 0 2
|
||||
D2
|
||||
@@ -1362,12 +1362,12 @@ D2
|
||||
E
|
||||
sand marks~
|
||||
Lines leading to the area against the north cliff suggests that something has
|
||||
been dragged there.
|
||||
been dragged there.
|
||||
~
|
||||
E
|
||||
north cliff~
|
||||
Marks leading to the north cliff suggests that something has been dragged
|
||||
there. Perhaps @Rsearch@ning for something will uncover a treasure box?
|
||||
there. Perhaps @Rsearch@ning for something will uncover a treasure box?
|
||||
~
|
||||
S
|
||||
T 20121
|
||||
@@ -1377,7 +1377,7 @@ T 20144
|
||||
At the Scene of a Shipwreck~
|
||||
The shore ends here, prodding out of the sand are many jagged rocks. Broken
|
||||
wooden planks are here, as well as a ship, torn by ocean reefs and left
|
||||
discarded here.
|
||||
discarded here.
|
||||
~
|
||||
201 0 0 0 0 2
|
||||
D1
|
||||
@@ -1389,7 +1389,7 @@ E
|
||||
ship shipwreck~
|
||||
This ship did not survived the cruel test of the stormy seas and hiding
|
||||
reefs. Wrecked apart, the massive wooden structure is decaying, along with the
|
||||
stuff inside.
|
||||
stuff inside.
|
||||
~
|
||||
S
|
||||
T 20104
|
||||
@@ -1397,7 +1397,7 @@ T 20104
|
||||
In a Small Cozy House~
|
||||
The room is plain and simple without many furniture. Resting against the
|
||||
north wall is a sizeable bed, and beside it is a wooden cupboard. To the south
|
||||
a carpet has been carefully placed there.
|
||||
a carpet has been carefully placed there.
|
||||
~
|
||||
201 12 0 0 0 0
|
||||
D2
|
||||
@@ -1409,11 +1409,11 @@ S
|
||||
In a Small Underwater Tunnel @C[SURFACE]@n~
|
||||
Light filters from the surface, refracted to form ghostly figures that dance
|
||||
in the water. The only exit out is to surface, or to go deeper into the tunnel
|
||||
north.
|
||||
north.
|
||||
~
|
||||
201 360 0 0 0 9
|
||||
D0
|
||||
The circular tunnel leads north.
|
||||
The circular tunnel leads north.
|
||||
~
|
||||
~
|
||||
0 20100 20152
|
||||
@@ -1423,7 +1423,7 @@ T 20131
|
||||
In a Underwater Tunnel @C[SURFACE]@n~
|
||||
The tunnel is made out of granite, with tiny pieces of glowing stones that
|
||||
lights the way in this tunnel. It continues to the south, but it is possible to
|
||||
surface here.
|
||||
surface here.
|
||||
~
|
||||
201 360 0 0 0 0
|
||||
D2
|
||||
@@ -1436,7 +1436,7 @@ T 20132
|
||||
In a Secret Cove @B[DIVE]@n~
|
||||
This is the entrance and the exit of the hidden cove, naturally build within
|
||||
the cliff itself. There is a pool of water to the southern edge of the wall,
|
||||
and to the north the cove continues.
|
||||
and to the north the cove continues.
|
||||
~
|
||||
201 633 0 0 0 0
|
||||
D0
|
||||
@@ -1450,7 +1450,7 @@ In a Tunnel of A Cove~
|
||||
The sound of dripping water echoes in the tunnel of the cove. The walls here
|
||||
are nearly empty, with pieces of glowing minerals etched into them. The tunnel
|
||||
continues west - where you see a small room, upwards to another room and south
|
||||
to the exit/entrance of the cove.
|
||||
to the exit/entrance of the cove.
|
||||
~
|
||||
201 632 0 0 0 0
|
||||
D2
|
||||
@@ -1472,7 +1472,7 @@ S
|
||||
A Room in the Cliff~
|
||||
This room measures five feet high and eight feet wide, the walls bare except
|
||||
for glowing minerals in them. Hidden from the outside world and carefully
|
||||
concealed in a cliff, this place would make a great hideout.
|
||||
concealed in a cliff, this place would make a great hideout.
|
||||
~
|
||||
201 632 0 0 0 0
|
||||
D1
|
||||
@@ -1484,7 +1484,7 @@ S
|
||||
A Room in the Cliff~
|
||||
This room measures five feet high and eight feet wide, the walls bare except
|
||||
for glowing minerals in them. Hidden from the outside world and carefully
|
||||
concealed in a cliff, this place would make a great hideout.
|
||||
concealed in a cliff, this place would make a great hideout.
|
||||
~
|
||||
201 632 0 0 0 0
|
||||
D5
|
||||
@@ -1496,7 +1496,7 @@ S
|
||||
On top of a Cliff @G[CLIMB]@n~
|
||||
Tropical trees populates the cliff to the east and west, only a small dirt
|
||||
trial leads to the north towards a hut with no door. To get to base level you
|
||||
will have to @GCLIMB DOWN@n the vines to arrive on a beach.
|
||||
will have to @GCLIMB DOWN@n the vines to arrive on a beach.
|
||||
~
|
||||
201 0 0 0 0 0
|
||||
D0
|
||||
@@ -1512,7 +1512,7 @@ In a Small Wooden hut~
|
||||
The hut is made from different lengths and types of wood, and the roof -
|
||||
tropical, broad leaves attached in a circular shape. The floor is a carpet of
|
||||
nicely trimmed, green grass. Towards the south is a narrow dirt route which
|
||||
leads outside.
|
||||
leads outside.
|
||||
~
|
||||
201 0 0 0 0 0
|
||||
D2
|
||||
|
||||
@@ -2,16 +2,16 @@
|
||||
Parna's Tarot Zone Description Room~
|
||||
This area is trying to recreate the Tarot zone I built for Smaug. The
|
||||
purpose is to have a way of Tarot fortune-telling online. It has been repeated
|
||||
twice to allow different people to have their futures told at the same time.
|
||||
twice to allow different people to have their futures told at the same time.
|
||||
It's a specialized sort of area that, in my experience, most people will stay
|
||||
away from, some people will visit occasionally and a few people may visit
|
||||
constantly. There is, of course, no way of telling what the ratio will be on
|
||||
any given mud.
|
||||
|
||||
any given mud.
|
||||
|
||||
If you have diagonal exits, please remove the corner rooms and use the
|
||||
diagonal exits instead.
|
||||
|
||||
There are a lot of triggers to try to keep people from blocking the zone.
|
||||
There are a lot of triggers to try to keep people from blocking the zone.
|
||||
Please adjust these to your own mud.
|
||||
|
||||
The food and drink in room 21102 are self replicating. For each bokolyi or
|
||||
@@ -48,7 +48,7 @@ door~
|
||||
1 0 21102
|
||||
E
|
||||
fence picket~
|
||||
It's a normal-looking, pointed-slat fence covered with fresh white paint.
|
||||
It's a normal-looking, pointed-slat fence covered with fresh white paint.
|
||||
The entrance is an open, oval trellis, covered with red roses.
|
||||
~
|
||||
E
|
||||
@@ -67,9 +67,9 @@ flowerbeds.
|
||||
E
|
||||
sign brass bright~
|
||||
@w
|
||||
@w Sibyl, Esmerelda and Jaelle
|
||||
@w Sibyl, Esmerelda and Jaelle
|
||||
@w
|
||||
@w Tarot Readings
|
||||
@w Tarot Readings
|
||||
@n
|
||||
~
|
||||
S
|
||||
@@ -105,7 +105,7 @@ door~
|
||||
E
|
||||
paintings~
|
||||
These are the sort of pictures with a young woman standing, looking pensively
|
||||
at a forest, field or ocean. She wears a long dress that blows in the wind.
|
||||
at a forest, field or ocean. She wears a long dress that blows in the wind.
|
||||
Her long hair, covered with a floppy hat, blows around also.
|
||||
~
|
||||
E
|
||||
@@ -125,7 +125,7 @@ magazines ~
|
||||
magazines that you'd find in a doctor's office waiting room. There are issues
|
||||
Reader's Digest, Sports Illustrated, Entertainment Weekly and a few other
|
||||
familiar names. Are Time and Fortune here because they're popular or are they
|
||||
some sort of joke?
|
||||
some sort of joke?
|
||||
~
|
||||
S
|
||||
#21103
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
#2200
|
||||
Entrance~
|
||||
A huge tower rises above you, the once massive portcullis has rusted
|
||||
away. You wonder how this tower still stands after all these years. High
|
||||
above in the tower a light flashes. Do you dare enter? Words are chiseled
|
||||
into a tablet beside the entrance.
|
||||
A huge tower rises above you, the once massive portcullis has rusted
|
||||
away. You wonder how this tower still stands after all these years. High
|
||||
above in the tower a light flashes. Do you dare enter? Words are chiseled
|
||||
into a tablet beside the entrance.
|
||||
~
|
||||
22 4 0 0 0 0
|
||||
D0
|
||||
@@ -27,8 +27,8 @@ Objects : 23
|
||||
Shops : 2
|
||||
Triggers : 5
|
||||
Theme : A tower of the undead.
|
||||
Plot : An XP zone loaded with mobs. Several different levels with a
|
||||
hidden dungeon and captured princess.
|
||||
Plot : An XP zone loaded with mobs. Several different levels with a
|
||||
hidden dungeon and captured princess.
|
||||
Notes : My FIRST zone!
|
||||
Links : 00s
|
||||
~
|
||||
@@ -38,7 +38,7 @@ T 2203
|
||||
A Dark Hallway~
|
||||
The passage almost immediately starts to slope upwards, You see strange
|
||||
drawings and symbols carved into the stone walls. A sudden gust of wind
|
||||
carries the smell of rotting flesh to you.
|
||||
carries the smell of rotting flesh to you.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D1
|
||||
@@ -53,10 +53,10 @@ S
|
||||
T 2203
|
||||
#2202
|
||||
A Dark Hallway~
|
||||
The symbols and drawings continue along the stone wall, the dusty
|
||||
remains of what might have been paintings and tapestries cover the floor.
|
||||
The stench grows worse the deeper you enter, maybe you should turn back
|
||||
now.
|
||||
The symbols and drawings continue along the stone wall, the dusty
|
||||
remains of what might have been paintings and tapestries cover the floor.
|
||||
The stench grows worse the deeper you enter, maybe you should turn back
|
||||
now.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D1
|
||||
@@ -74,7 +74,7 @@ A Dark Hallway~
|
||||
More carvings symbols and even some crude drawings cover the stone block
|
||||
passageway top to bottom. If only you could understand them. The dark hallway
|
||||
curves to the east and south. The walls made from mortar and stone crumble at
|
||||
the touch and are covered in dust and grime.
|
||||
the touch and are covered in dust and grime.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D2
|
||||
@@ -120,9 +120,9 @@ D3
|
||||
S
|
||||
#2206
|
||||
A Dark Hallway~
|
||||
More bodies litter the floor as you delicately step your way over and
|
||||
around them. The smell is almost unbearable and you hardly even notice
|
||||
the symbols and carvings anymore.
|
||||
More bodies litter the floor as you delicately step your way over and
|
||||
around them. The smell is almost unbearable and you hardly even notice
|
||||
the symbols and carvings anymore.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D0
|
||||
@@ -140,10 +140,10 @@ D3
|
||||
S
|
||||
#2207
|
||||
A Dark Hallway~
|
||||
The hallway still climbs upward and it seems to be getting hotter the
|
||||
higher you go. You feel the walls starting to close in on you. You
|
||||
wonder whether or not it's a good idea to continue. Another hallway leads
|
||||
to the south.
|
||||
The hallway still climbs upward and it seems to be getting hotter the
|
||||
higher you go. You feel the walls starting to close in on you. You
|
||||
wonder whether or not it's a good idea to continue. Another hallway leads
|
||||
to the south.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D1
|
||||
@@ -161,9 +161,9 @@ D3
|
||||
S
|
||||
#2208
|
||||
A Dark Hallway~
|
||||
You stumble over yet another corpse and almost fall on a couple dozen
|
||||
rats having a feast on the unfortunate victim. Far off in the distance
|
||||
you hear screams. A passage also leads to the south.
|
||||
You stumble over yet another corpse and almost fall on a couple dozen
|
||||
rats having a feast on the unfortunate victim. Far off in the distance
|
||||
you hear screams. A passage also leads to the south.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D1
|
||||
@@ -181,11 +181,11 @@ D3
|
||||
S
|
||||
#2209
|
||||
A Dark Hallway~
|
||||
Whoever carved all these symbols must have had alot of time on his hands.
|
||||
Whoever carved all these symbols must have had alot of time on his hands.
|
||||
The screams you heard earlier seem to intensify. Upon closer examination those
|
||||
symbols don't seem to be carved, but scratched or clawed into the stone.
|
||||
symbols don't seem to be carved, but scratched or clawed into the stone.
|
||||
Chunks of flesh and fingernails can be seen in the scratches, all oozing with
|
||||
blood.
|
||||
blood.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D0
|
||||
@@ -205,7 +205,7 @@ S
|
||||
A Dark Hallway~
|
||||
Still climbing upwards you start to wonder what could possibly be worth
|
||||
climbing to the top of this tower. The screams stop with an unnatural
|
||||
abruptness.
|
||||
abruptness.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D0
|
||||
@@ -221,7 +221,7 @@ S
|
||||
A Dark Hallway~
|
||||
The heat seems to be getting even worse the higher you climb. Once again
|
||||
you hear screams, but a different voice this time. A hot breeze carries with
|
||||
it the smell of smoke and something even more unpleasant.
|
||||
it the smell of smoke and something even more unpleasant.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D0
|
||||
@@ -235,9 +235,9 @@ D2
|
||||
S
|
||||
#2212
|
||||
A Dark Hallway~
|
||||
A corpse that is in it's final state of decay tries reaching for your
|
||||
leg as you walk by. One swift kick and it's head goes rolling away, but
|
||||
the hand still reaches for you.
|
||||
A corpse that is in it's final state of decay tries reaching for your
|
||||
leg as you walk by. One swift kick and it's head goes rolling away, but
|
||||
the hand still reaches for you.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D1
|
||||
@@ -254,7 +254,7 @@ A Dark Hallway~
|
||||
The screams start up once again. It sounds like someone is getting
|
||||
tortured. That or they have simply gone mad. The walls, floor, and ceiling
|
||||
seem to be getting closer together. The darkness seems to deepen and cloak
|
||||
everything in shadows.
|
||||
everything in shadows.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D1
|
||||
@@ -270,7 +270,7 @@ S
|
||||
A Dark Hallway~
|
||||
A part of the wall has collapsed here and you see a small hole in the outer
|
||||
wall. Looking out you can see a city far below. A fog has set in about the
|
||||
tower and the shrouds the city enough so you cannot name it.
|
||||
tower and the shrouds the city enough so you cannot name it.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D2
|
||||
@@ -286,7 +286,7 @@ S
|
||||
Stairs~
|
||||
A set of steep stairs lead upward with no apparent end. The screams seem
|
||||
louder in that direction. The stone and mortar walls are damp and small
|
||||
trickles of water run down from somewhere above.
|
||||
trickles of water run down from somewhere above.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D0
|
||||
@@ -300,9 +300,9 @@ D4
|
||||
S
|
||||
#2216
|
||||
Hidden Room~
|
||||
You push aside a tapestry that is in your way and look at the room.
|
||||
Unlike the rest of this decrepit tower this room is in excellent shape
|
||||
and looks to be used as a study with books lining the walls.
|
||||
You push aside a tapestry that is in your way and look at the room.
|
||||
Unlike the rest of this decrepit tower this room is in excellent shape
|
||||
and looks to be used as a study with books lining the walls.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D2
|
||||
@@ -314,7 +314,7 @@ S
|
||||
Hidden Room~
|
||||
You push aside a tapestry and enter a room filled with scrolls, potions,
|
||||
books and other assorted items. The smell of rot and decay is not evident
|
||||
here. Instead, everything is covered in a fine layer of powdery dust.
|
||||
here. Instead, everything is covered in a fine layer of powdery dust.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D2
|
||||
@@ -326,7 +326,7 @@ S
|
||||
Red Hallway~
|
||||
Several corpses are burning on the floor around you. The smell is
|
||||
nauseating and your eyes water from the acrid smoke. You become disorientated
|
||||
and can barely see any exits through the smoke.
|
||||
and can barely see any exits through the smoke.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D1
|
||||
@@ -343,7 +343,7 @@ T 2202
|
||||
Red Hallway~
|
||||
Smoke fills this passage and you can only see a couple feet infront of you.
|
||||
The passage seems to glow a strange reddish color further to the west. The red
|
||||
glow is scattered by the smoke and seems to pulse with a life of its own.
|
||||
glow is scattered by the smoke and seems to pulse with a life of its own.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D1
|
||||
@@ -360,7 +360,7 @@ T 2202
|
||||
Red Hallway~
|
||||
The smoke clears slightly but the heat is unbearable, you hear strange
|
||||
noises to the south or you can walk through the smoke to the west. An eerie
|
||||
red glow is barely visible through the heavy smoke.
|
||||
red glow is barely visible through the heavy smoke.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D2
|
||||
@@ -375,9 +375,9 @@ S
|
||||
T 2202
|
||||
#2221
|
||||
Red Hallway~
|
||||
This is where all that heat is coming from. The walls are warm to the
|
||||
touch and you feel a hot draft pushing you to the north. You can continue
|
||||
into the heat to the south.
|
||||
This is where all that heat is coming from. The walls are warm to the
|
||||
touch and you feel a hot draft pushing you to the north. You can continue
|
||||
into the heat to the south.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D0
|
||||
@@ -392,8 +392,8 @@ S
|
||||
#2223
|
||||
A Green Hallway~
|
||||
Something is amiss. The walls are definitely alive and pulsing, you feel
|
||||
like you're being watched. Will you go up to the south or down to the east.
|
||||
Either way the hall looks dangerous.
|
||||
like you're being watched. Will you go up to the south or down to the east.
|
||||
Either way the hall looks dangerous.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D1
|
||||
@@ -409,7 +409,7 @@ S
|
||||
A Green Hallway~
|
||||
The algae covered walls seem to glow even brighter in this area. The
|
||||
Hallway continues east or west. Movement in your periphery makes you look for
|
||||
something that is no longer there.
|
||||
something that is no longer there.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D1
|
||||
@@ -426,7 +426,7 @@ A Green Hallway~
|
||||
The climb continues to the west or down to the south. The walls almost seem
|
||||
to pulse with a life of their own. The green fungus on the walls glows a
|
||||
strange lime-green color. The smell of fresh cut flowers seems ironic in a
|
||||
place like this.
|
||||
place like this.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D2
|
||||
@@ -442,7 +442,7 @@ S
|
||||
A Red Hallway~
|
||||
The stench of burnt flesh and hair assails your nostrils. You can continue
|
||||
north or go back south and flee this area. The heat is still bareable, but is
|
||||
getting even worse.
|
||||
getting even worse.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D0
|
||||
@@ -458,7 +458,7 @@ S
|
||||
Stairs~
|
||||
A hot breeze blows into this otherwise cool room. A set of stone stairs
|
||||
lead up to the next level of the tower. The exit to the east is the source of
|
||||
the hot breeze and also an eerie red glow.
|
||||
the hot breeze and also an eerie red glow.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D1
|
||||
@@ -475,7 +475,7 @@ A Red Hallway~
|
||||
The walls and floors glow from the heat they radiate. How could anything
|
||||
live here. You see a massive pile of bones against the wall. The bones appear
|
||||
to be humanoid, but are scorched and scattered apart so it is difficult to
|
||||
tell.
|
||||
tell.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D0
|
||||
@@ -497,7 +497,7 @@ A Red Hallway~
|
||||
Heat radiates from the stone hallway all around you. It continues to the
|
||||
south or you can flee from the heat to the north. A flickering glow that must
|
||||
come from an open flame somewhere further down the hall causes shadows to dance
|
||||
along the stone and mortar walls.
|
||||
along the stone and mortar walls.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D0
|
||||
@@ -511,9 +511,9 @@ D2
|
||||
S
|
||||
#2230
|
||||
A Green Hallway~
|
||||
The algae covered walls seem to glow and for the first time you can
|
||||
clearly see your surroundings. The passage climbs to the south or heads
|
||||
back down to the north.
|
||||
The algae covered walls seem to glow and for the first time you can
|
||||
clearly see your surroundings. The passage climbs to the south or heads
|
||||
back down to the north.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D0
|
||||
@@ -540,7 +540,7 @@ S
|
||||
Stairs~
|
||||
The strange glowing algae begins to recede here and you can begin to make
|
||||
out the stone walls, floor, and ceiling. A stone staircase leads up to the
|
||||
second level of the tower.
|
||||
second level of the tower.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D1
|
||||
@@ -556,7 +556,7 @@ S
|
||||
A Green Hallway~
|
||||
The hall continues up to the north or down to the south. There is also an
|
||||
exit west but you can't see where it leads. The slime of algea, fungus, and
|
||||
various other forms of mold make travel difficult and treacherous.
|
||||
various other forms of mold make travel difficult and treacherous.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D0
|
||||
@@ -576,7 +576,7 @@ S
|
||||
A Red Hallway~
|
||||
Small smokeless flames spurt from between cracks in the floor and walls. To
|
||||
the north the heat and flames seem to intensify. A cooler breeze to the east
|
||||
beckons you.
|
||||
beckons you.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D0
|
||||
@@ -592,7 +592,7 @@ S
|
||||
A Red Hallway~
|
||||
The heat is starting to become bothersome, making it hard to move and
|
||||
breathe. The red glow of what must be fire comes from the west. Back east
|
||||
awaits a cooler and safer haven.
|
||||
awaits a cooler and safer haven.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D1
|
||||
@@ -608,7 +608,7 @@ S
|
||||
A Red Hallway~
|
||||
The walls glow faintly and you see patches of fire to the west. You can
|
||||
also leave to the east. The strange fire does not seem to have any fuel and
|
||||
burns an even stranger blue green flame.
|
||||
burns an even stranger blue green flame.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D1
|
||||
@@ -622,9 +622,9 @@ D3
|
||||
S
|
||||
#2237
|
||||
A Red Hallway~
|
||||
The walls here are just starting to glow from the heat. You hurry on
|
||||
since standing still would probably get you burned. The heat continues
|
||||
from the west or you can get away from it to the north.
|
||||
The walls here are just starting to glow from the heat. You hurry on
|
||||
since standing still would probably get you burned. The heat continues
|
||||
from the west or you can get away from it to the north.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D0
|
||||
@@ -640,7 +640,7 @@ S
|
||||
A Green Hallway~
|
||||
A decomposing human skull floats by as you climb upward. You can continue
|
||||
up to the east or head back to the north. The sound of running water echoes
|
||||
off the walls.
|
||||
off the walls.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D0
|
||||
@@ -654,9 +654,9 @@ D1
|
||||
S
|
||||
#2239
|
||||
A Green Hallway~
|
||||
More corpses lie everywhere. Maybe it's your imagination but some of
|
||||
them seem to twitch or move slightly. You can continue up to the east
|
||||
or go down to the west.
|
||||
More corpses lie everywhere. Maybe it's your imagination but some of
|
||||
them seem to twitch or move slightly. You can continue up to the east
|
||||
or go down to the west.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D1
|
||||
@@ -673,7 +673,7 @@ A Green Hallway~
|
||||
A decomposing corpse suddenly stands up and walks by you. This is really
|
||||
unnerving. The story behind this tower and its inhabitants is still a mystery.
|
||||
It will take a thorough search to root out the evil that caused this pitiful
|
||||
downfall.
|
||||
downfall.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D1
|
||||
@@ -687,9 +687,9 @@ D3
|
||||
S
|
||||
#2241
|
||||
A Green Hallway~
|
||||
More and more of the corpses begin to move the higher you climb. You
|
||||
feel out of place with all of these undead creatures. The climb
|
||||
continues to the north or you can head down to the west.
|
||||
More and more of the corpses begin to move the higher you climb. You
|
||||
feel out of place with all of these undead creatures. The climb
|
||||
continues to the north or you can head down to the west.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D0
|
||||
@@ -705,7 +705,7 @@ S
|
||||
Bloody Stairs~
|
||||
Bodies are stacked along the walls and the floor is slick with blood. You
|
||||
hear screams and groans of pain coming from the south. Paintings line the
|
||||
stairwell, depicting scenes of a great battle with undead foes.
|
||||
stairwell, depicting scenes of a great battle with undead foes.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D2
|
||||
@@ -721,7 +721,7 @@ S
|
||||
Bloody Hallway~
|
||||
The floors are slick with blood and unidentifiable body parts. Screams come
|
||||
from both east and west or you can flee to the north and south. The once fine
|
||||
adornments to the hallway have all been torn down and shredded.
|
||||
adornments to the hallway have all been torn down and shredded.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D0
|
||||
@@ -743,9 +743,9 @@ D3
|
||||
S
|
||||
#2244
|
||||
Bloody Hallway~
|
||||
More prisoners are shackled everywhere. A fire burns in a hearth with
|
||||
hot irons laid into it. Various tools lay everywhere that make you cringe
|
||||
just thinking about their purpose.
|
||||
More prisoners are shackled everywhere. A fire burns in a hearth with
|
||||
hot irons laid into it. Various tools lay everywhere that make you cringe
|
||||
just thinking about their purpose.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D2
|
||||
@@ -755,9 +755,9 @@ D2
|
||||
S
|
||||
#2245
|
||||
Bloody Hallway~
|
||||
Prisoners are shackled to the walls all around you. Most of them seem
|
||||
dead or at least unconscious. Who could do such things? You hear a
|
||||
death cry to the north.
|
||||
Prisoners are shackled to the walls all around you. Most of them seem
|
||||
dead or at least unconscious. Who could do such things? You hear a
|
||||
death cry to the north.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D0
|
||||
@@ -773,7 +773,7 @@ S
|
||||
Bloody Hallway~
|
||||
Screams seem to be echoing off the walls from the north and south. Bodies
|
||||
are stacked everywhere continuing to the east and west. The smell of death
|
||||
fills this part of the hallway.
|
||||
fills this part of the hallway.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D0
|
||||
@@ -798,7 +798,7 @@ Torture Chamber~
|
||||
Prisoners are shackled against the wall and various tools of torture are
|
||||
laid negligently on the floor. You should leave back south. But, something
|
||||
compels you to stay and see the atrocities performed on the helpless souls
|
||||
within.
|
||||
within.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D2
|
||||
@@ -810,7 +810,7 @@ S
|
||||
Waiting Room~
|
||||
Dozens of prisoners are chained together, waiting for their turn. They all
|
||||
look broken and death lingers in their eyes. They look beyond hope and may as
|
||||
well already be dead.
|
||||
well already be dead.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D0
|
||||
@@ -822,7 +822,7 @@ S
|
||||
Torture Chamber~
|
||||
Prisoners are shackled against the walls. Most of them are dead. Your only
|
||||
choice is to head back south. Various body parts, intestines, and other
|
||||
unidentifiable body parts lay neatly at the prisoners feet.
|
||||
unidentifiable body parts lay neatly at the prisoners feet.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D2
|
||||
@@ -834,7 +834,7 @@ S
|
||||
Bloody Hallway~
|
||||
More bodies line the walls. Screams and moans of eternal pain come from the
|
||||
north or the bodies continue to the west. A once fine oaken table has been
|
||||
hacked to pieces and scattered about the room.
|
||||
hacked to pieces and scattered about the room.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D0
|
||||
@@ -848,9 +848,9 @@ D3
|
||||
S
|
||||
#2251
|
||||
Empty Hallway~
|
||||
The floor and walls are layered in dust without any sign of disturbance
|
||||
for what must have been years. You can exit north towards the screams or
|
||||
south into the abandoned hallway.
|
||||
The floor and walls are layered in dust without any sign of disturbance
|
||||
for what must have been years. You can exit north towards the screams or
|
||||
south into the abandoned hallway.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D0
|
||||
@@ -867,7 +867,7 @@ A Steel Ladder~
|
||||
A ladder goes straight up into blackness or you can go south into a dusty
|
||||
hallway. The ladder is sloped at a very slight angle and looks sturdy enough
|
||||
to hold one person at a time. The steel steps are extremely rusted, but very
|
||||
thick and wide.
|
||||
thick and wide.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D2
|
||||
@@ -882,9 +882,9 @@ S
|
||||
#2253
|
||||
A Wooden Ladder~
|
||||
A wooden later leads up into darkness. The rungs are dry and cracked, but
|
||||
still look strong. An empty hallway to the south is the only other exit.
|
||||
still look strong. An empty hallway to the south is the only other exit.
|
||||
Several paintings on the wall show the tower in its golden days. It has fallen
|
||||
a long ways since then.
|
||||
a long ways since then.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D2
|
||||
@@ -900,7 +900,7 @@ S
|
||||
Stairs~
|
||||
A constant draft of hot air rushes up the stairs. The spiral stone steps
|
||||
make it difficult to see very far ahead. An exit to the east opens into an
|
||||
empty hallway.
|
||||
empty hallway.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D1
|
||||
@@ -914,9 +914,9 @@ D5
|
||||
S
|
||||
#2255
|
||||
Empty Hallway~
|
||||
Nothing living has been in these halls for a long time, yet you still
|
||||
feel like someone is watching you. The hallway continues east and west
|
||||
or you can go north.
|
||||
Nothing living has been in these halls for a long time, yet you still
|
||||
feel like someone is watching you. The hallway continues east and west
|
||||
or you can go north.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D0
|
||||
@@ -936,7 +936,7 @@ S
|
||||
Empty Hallway~
|
||||
The dust is thick and the air stale. Nothing living has been through here
|
||||
in ages. You can exit north towards the screams or follow the passage east or
|
||||
west.
|
||||
west.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D0
|
||||
@@ -956,7 +956,7 @@ S
|
||||
Empty Hallway~
|
||||
The hallway continues east and west. The dust swirls up behind you as you
|
||||
walk, leaving a clear marking of your passage. A few other traces of passage
|
||||
are marked by the scattered dust.
|
||||
are marked by the scattered dust.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D1
|
||||
@@ -970,9 +970,9 @@ D3
|
||||
S
|
||||
#2258
|
||||
Empty Hallway~
|
||||
The dust kicked up by your passage seems to find its way into everything.
|
||||
The dust kicked up by your passage seems to find its way into everything.
|
||||
Your clothes have developed a fine layer of the dust and your throat, nose, and
|
||||
lungs seem filled with a chalky film.
|
||||
lungs seem filled with a chalky film.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D0
|
||||
@@ -992,7 +992,7 @@ S
|
||||
Stairs~
|
||||
A crumbling stairwell leads down into darkness. The steps are cracked and
|
||||
fall apart when you put any sizeable force upon them. They seem treacherous,
|
||||
but passable. An empty hallway to the west looks far more inviting.
|
||||
but passable. An empty hallway to the west looks far more inviting.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D3
|
||||
@@ -1008,7 +1008,7 @@ S
|
||||
A Dark Hallway~
|
||||
You try to look further ahead into the hallway but there is hardly any
|
||||
light. You think it continues to the east and south. The sound of echoing
|
||||
footsteps can be heard in the distance.
|
||||
footsteps can be heard in the distance.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D1
|
||||
@@ -1024,7 +1024,7 @@ S
|
||||
A Dark Hallway~
|
||||
More bodies litter the floors here. Strange they seem to be stacked neatly
|
||||
and inventoried. The hall continues south and west. You notice a small window
|
||||
in the east wall that looks out into a clouded valley.
|
||||
in the east wall that looks out into a clouded valley.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D2
|
||||
@@ -1040,7 +1040,7 @@ S
|
||||
A Lighted Hallway~
|
||||
The spotless hallway continues both east and south. A cold wind blows from
|
||||
the south. Strange how this hallway seems so clean compared to the rest of the
|
||||
tower. Maybe some life does exist within these walls.
|
||||
tower. Maybe some life does exist within these walls.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D1
|
||||
@@ -1057,7 +1057,7 @@ A Lighted Hallway~
|
||||
The floor and walls are spotless. A cold draft comes from the west or you
|
||||
can go south. The floor, walls, and ceilings are freshly cleaned. Not a speck
|
||||
of dust can be seen anywhere. A pristine white glow is reflected on every
|
||||
surface from an overhead lamp.
|
||||
surface from an overhead lamp.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D2
|
||||
@@ -1073,7 +1073,7 @@ S
|
||||
A Dark Hallway~
|
||||
The walls around you seem to absorb light and sound. Bodies are stacked
|
||||
neatly against both walls. The hall continues north and south. A small
|
||||
collapse in one of the walls shows nothing but darkness on the other side.
|
||||
collapse in one of the walls shows nothing but darkness on the other side.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D0
|
||||
@@ -1104,7 +1104,7 @@ S
|
||||
A Lighted Hallway~
|
||||
The clean and bright hallway continues north and south. A brisk breeze from
|
||||
the south seems very refreshing and out of place. Paintings along the wall
|
||||
display a gathering, most likely a feast, within the tower centuries ago.
|
||||
display a gathering, most likely a feast, within the tower centuries ago.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D0
|
||||
@@ -1118,9 +1118,9 @@ D2
|
||||
S
|
||||
#2267
|
||||
A Lighted Hallway~
|
||||
This is a change. Lamps line both walls and the floor is swept. But
|
||||
who in their right mind would live here? The hallway continues north and
|
||||
south.
|
||||
This is a change. Lamps line both walls and the floor is swept. But
|
||||
who in their right mind would live here? The hallway continues north and
|
||||
south.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D0
|
||||
@@ -1134,10 +1134,10 @@ D2
|
||||
S
|
||||
#2268
|
||||
Ladder~
|
||||
A ladder leads down into darkness and the hallway continues to the north.
|
||||
A ladder leads down into darkness and the hallway continues to the north.
|
||||
An entire section of the wall is missing and opens into a hidden inner wall of
|
||||
the tower. Their is neither a floor nor ceiling within, just a long drop to
|
||||
whatever lay below.
|
||||
whatever lay below.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D0
|
||||
@@ -1153,7 +1153,7 @@ S
|
||||
A Long Ramp~
|
||||
A long ramp leads up into the next level of the tower. A wheelbarrow holds
|
||||
several corpses in it off to one side. A hallway is to the north. The
|
||||
barrow's front wheel is broken, making it unuseable.
|
||||
barrow's front wheel is broken, making it unuseable.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D0
|
||||
@@ -1170,7 +1170,7 @@ Spiral Staircase~
|
||||
Before you is an intricate spiral staircase that winds up. A cold wind
|
||||
comes down from somewhere above. To the north is a hallway. The stairs are
|
||||
carved out of what appears to be granite and are still in excellent condition
|
||||
compared to the rest of the tower.
|
||||
compared to the rest of the tower.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D0
|
||||
@@ -1187,7 +1187,7 @@ A Wooden Ladder~
|
||||
A ladder leads down into darkness or you can exit north into a brightly lit
|
||||
hallway. An old wooden ladder leads down into the darkness. The remains of a
|
||||
stairway can be seen below. The ladder must have been a substitute after a
|
||||
recent collapse of the stairs.
|
||||
recent collapse of the stairs.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D0
|
||||
@@ -1203,7 +1203,7 @@ S
|
||||
A Hall of Corpses~
|
||||
The tracks continue to the south. To the east more bodies are piled high.
|
||||
The walls here are paneled with what used to be polished pine boards. Now they
|
||||
are warped and rotting, along with the rest of the tower.
|
||||
are warped and rotting, along with the rest of the tower.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D1
|
||||
@@ -1219,7 +1219,7 @@ S
|
||||
A Hall of Corpses~
|
||||
Wheelbarrow tracks weave around the bodies littering the floor towards the
|
||||
west. Several of the corpses occasionally twitch or try to rise. They seem to
|
||||
be transitioning from death to undeath.
|
||||
be transitioning from death to undeath.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D2
|
||||
@@ -1236,7 +1236,7 @@ A Cold Hallway~
|
||||
You feel like you're being watched and that just makes you shiver even more.
|
||||
The hall continues south or east. The feeling of unseen eyes comes from every
|
||||
direction. The wooden paneling in this part of the tower has collapsed leaving
|
||||
dozens of possible unseen hideouts. The hall continues south or east.
|
||||
dozens of possible unseen hideouts. The hall continues south or east.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D1
|
||||
@@ -1252,7 +1252,7 @@ S
|
||||
A Cold Hallway~
|
||||
You can't be sure but you think you hear someone singing to the south. You
|
||||
could also go west but that sounds like such a pretty voice. You seem to have
|
||||
heard stories about a tantalizing voice like this, but who cares.
|
||||
heard stories about a tantalizing voice like this, but who cares.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D2
|
||||
@@ -1268,7 +1268,7 @@ S
|
||||
Ramp~
|
||||
The tracks lead up a steep ramp into the next level of the tower. More
|
||||
bodies litter the floor and the hall to the north. The wooden ramp sags
|
||||
slightly as you walk over it.
|
||||
slightly as you walk over it.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D0
|
||||
@@ -1282,9 +1282,9 @@ D4
|
||||
S
|
||||
#2277
|
||||
A Hall of Corpses~
|
||||
Bodies line both walls and are piled almost to the ceiling. You see a
|
||||
trail of blood where someone must have used a wheelbarrow to move the
|
||||
corpses. The tracks lead north, higher into the tower.
|
||||
Bodies line both walls and are piled almost to the ceiling. You see a
|
||||
trail of blood where someone must have used a wheelbarrow to move the
|
||||
corpses. The tracks lead north, higher into the tower.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D0
|
||||
@@ -1300,7 +1300,7 @@ S
|
||||
A Cold Hallway~
|
||||
The wood panelled walls which were damp with dew are now covered in a light
|
||||
frost. The unnatural chill in this area is unnerving. The hallway continues
|
||||
north and south.
|
||||
north and south.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D0
|
||||
@@ -1315,8 +1315,8 @@ S
|
||||
#2279
|
||||
Ladder~
|
||||
A ladder leads up towards that beautiful singing. You almost lose your
|
||||
balance and fall as you climb two rungs at a time. Who cares where else
|
||||
you can go, just go up to that beautiful voice.
|
||||
balance and fall as you climb two rungs at a time. Who cares where else
|
||||
you can go, just go up to that beautiful voice.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D0
|
||||
@@ -1332,7 +1332,7 @@ S
|
||||
Ramp~
|
||||
More bodies litter this room. A ramp leads down or a corpse filled hallway
|
||||
is to the north. The ramp is about ready to collapse. The sagging wood creaks
|
||||
with the slightest pressure.
|
||||
with the slightest pressure.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D0
|
||||
@@ -1348,7 +1348,7 @@ S
|
||||
Staircase~
|
||||
The stairs wind down out of sight below you leaving the only other exit to
|
||||
the north. The wooden panels covering the stone walls has completely
|
||||
collapsed.
|
||||
collapsed.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D0
|
||||
@@ -1364,7 +1364,7 @@ S
|
||||
Hall of Rebirth~
|
||||
Wheelbarrow tracks lead to the east. The person pushing it must have been
|
||||
either drunk or incompetent. The tracks veer back and forth running into the
|
||||
walls in several places.
|
||||
walls in several places.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D1
|
||||
@@ -1379,8 +1379,8 @@ S
|
||||
#2283
|
||||
Hall of Rebirth~
|
||||
The wheelbarrow lays on it's side in front of you. It's contents dumped
|
||||
negligently to mix with the rest of the corpses that lay everywhere. You
|
||||
hear moaning and chanting to the south. You can't see past the bodies to
|
||||
negligently to mix with the rest of the corpses that lay everywhere. You
|
||||
hear moaning and chanting to the south. You can't see past the bodies to
|
||||
the north.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
@@ -1399,9 +1399,9 @@ D3
|
||||
S
|
||||
#2284
|
||||
A Hallway~
|
||||
The singing to the south brings tears to your eyes as it suddenly
|
||||
changes pitch to sorrow and grief. You charge on hardly even noticing
|
||||
another room to the north.
|
||||
The singing to the south brings tears to your eyes as it suddenly
|
||||
changes pitch to sorrow and grief. You charge on hardly even noticing
|
||||
another room to the north.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D0
|
||||
@@ -1436,7 +1436,7 @@ S
|
||||
Hall of Rebirth~
|
||||
A man dressed all in black has his back turned to you and is chanting
|
||||
strange words and making wild gestures. A corpse suddenly rises at his
|
||||
command. You should flee to the north.
|
||||
command. You should flee to the north.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D0
|
||||
@@ -1446,10 +1446,10 @@ D0
|
||||
S
|
||||
#2287
|
||||
A Damsel in Distress~
|
||||
Before you sits a long blonde-haired woman with her back turned to
|
||||
you. You kneel behind her and tell her your name and that you will rescue
|
||||
her. But then she turns towards you and you see the ugliest face to ever
|
||||
plague a human body.
|
||||
Before you sits a long blonde-haired woman with her back turned to
|
||||
you. You kneel behind her and tell her your name and that you will rescue
|
||||
her. But then she turns towards you and you see the ugliest face to ever
|
||||
plague a human body.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D0
|
||||
@@ -1459,9 +1459,9 @@ D0
|
||||
S
|
||||
#2288
|
||||
Spiral Staircase~
|
||||
A staircase leads up and winds out of view far above. You finally see
|
||||
A staircase leads up and winds out of view far above. You finally see
|
||||
that strange flickering light. You can go up to investigate or return
|
||||
south.
|
||||
south.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D2
|
||||
@@ -1477,7 +1477,7 @@ S
|
||||
A Collapsing Room~
|
||||
A strong wind blasts you as you enter an empty room. The wind comes from
|
||||
the east where the entire wall and half the floor has fallen to the ground
|
||||
below. This room is the highest in the tower that still remains.
|
||||
below. This room is the highest in the tower that still remains.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D2
|
||||
@@ -1488,9 +1488,9 @@ S
|
||||
#2290
|
||||
Vampires Lair~
|
||||
A massive chamber opens up before you, the walls lined with torches are
|
||||
flickering from the wind blowing in through a gaping hole in the east
|
||||
wall. A coffin lays in the middle of the room. You hear a fluttering of
|
||||
wings to the east.
|
||||
flickering from the wind blowing in through a gaping hole in the east
|
||||
wall. A coffin lays in the middle of the room. You hear a fluttering of
|
||||
wings to the east.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D5
|
||||
@@ -1501,8 +1501,8 @@ S
|
||||
#2291
|
||||
Rumbles Dungeon~
|
||||
You stare up at the ladder that was retracted and is now about 10 feet above
|
||||
your head. There is no turning back now. The hall continues east and west.
|
||||
A large cell fills the entire room just to the north.
|
||||
your head. There is no turning back now. The hall continues east and west.
|
||||
A large cell fills the entire room just to the north.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D1
|
||||
@@ -1516,9 +1516,9 @@ D3
|
||||
S
|
||||
#2292
|
||||
Rumbles Dungeon~
|
||||
Your footsteps echo off the walls as you plod along. This place is
|
||||
heavily guarded and looks to be impossible to escape from. What kind of
|
||||
prisoner could need this much protection.
|
||||
Your footsteps echo off the walls as you plod along. This place is
|
||||
heavily guarded and looks to be impossible to escape from. What kind of
|
||||
prisoner could need this much protection.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D0
|
||||
@@ -1534,7 +1534,7 @@ S
|
||||
Rumbles Dungeon~
|
||||
The smells of death and decay are not evident in the basement of the tower.
|
||||
This safe haven seems strangely peaceful, yet an evil presence can be detected
|
||||
through the cell to the east.
|
||||
through the cell to the east.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D0
|
||||
@@ -1550,7 +1550,7 @@ S
|
||||
Rumbles Dungeon~
|
||||
The walls here are newly reinforced by what appears to be a second layer of
|
||||
mortar and stone freshly laid. The passage is clean and well kept. Guards
|
||||
patrol these halls constantly.
|
||||
patrol these halls constantly.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D1
|
||||
@@ -1565,8 +1565,8 @@ S
|
||||
#2295
|
||||
Rumbles Dungeon~
|
||||
To the south is a huge metal door. A large lock and chains make it
|
||||
impossible to open. The door glows with a faint aura. There is also a
|
||||
sign here with crossed lightning bolts above it.
|
||||
impossible to open. The door glows with a faint aura. There is also a
|
||||
sign here with crossed lightning bolts above it.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D1
|
||||
@@ -1583,9 +1583,9 @@ D3
|
||||
0 0 2294
|
||||
E
|
||||
sign~
|
||||
Within this cell is the lord of this tower. His powers are almost
|
||||
equal to that of the God's. While within this warded room his powers
|
||||
are that of only a mortal. But Beware, DO NOT let him escape his cell.
|
||||
Within this cell is the lord of this tower. His powers are almost
|
||||
equal to that of the God's. While within this warded room his powers
|
||||
are that of only a mortal. But Beware, DO NOT let him escape his cell.
|
||||
RUMBLE
|
||||
~
|
||||
S
|
||||
@@ -1593,7 +1593,7 @@ S
|
||||
Rumbles Dungeon~
|
||||
An unnerving feeling of evil eminates from the cell to the southwest. A
|
||||
strange glow seems to be coming from within it. Some form of magical
|
||||
enchantment maybe. The walls are heavily reinforced and recently erected.
|
||||
enchantment maybe. The walls are heavily reinforced and recently erected.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D2
|
||||
@@ -1609,7 +1609,7 @@ S
|
||||
Rumbles Dungeon~
|
||||
To the west is a reinforced cell, with no door in evidence. The cell seems
|
||||
to be the only other structure in this hidden basement and must contain someone
|
||||
of great importance to be so heavily guarded.
|
||||
of great importance to be so heavily guarded.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D0
|
||||
@@ -1625,7 +1625,7 @@ S
|
||||
Rumbles Dungeon~
|
||||
Guards pace back and forth around the cell. Seemingly waiting for someone
|
||||
or something to break through those impenetrable walls. The guards are heavily
|
||||
armored and look well trained.
|
||||
armored and look well trained.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D0
|
||||
@@ -1640,8 +1640,8 @@ S
|
||||
#2299
|
||||
Dungeon Cell~
|
||||
The cell is made completely of metal, a soft aura also surrounds it, extra
|
||||
protection to hold those with special powers within. It looks impenetrable.
|
||||
The perfect prison for the worst type of prisoner.
|
||||
protection to hold those with special powers within. It looks impenetrable.
|
||||
The perfect prison for the worst type of prisoner.
|
||||
~
|
||||
22 136 0 0 0 0
|
||||
D0
|
||||
|
||||
@@ -7,14 +7,14 @@
|
||||
@WRooms@n : Approximately 24
|
||||
@WMobs@n : 9 unique mobs
|
||||
@WObjects@n : 4
|
||||
@WAlignment@n : All mobs will have a good alignment, except for the
|
||||
@WAlignment@n : All mobs will have a good alignment, except for the
|
||||
icemonster and Oreo the cat.
|
||||
@WTheme@n : Imagine a huge, giant-sized kitchen, in which utensils are
|
||||
about as tall as the average man. Its complete with a fridge
|
||||
@WTheme@n : Imagine a huge, giant-sized kitchen, in which utensils are
|
||||
about as tall as the average man. Its complete with a fridge
|
||||
and oven to explore, counters, and even a mouse hole.
|
||||
@WPlot@n : Snuffins the mouse is sick of being tormented by his rival,
|
||||
Oreo the cat. It's the player's job to help save Snuffins.
|
||||
Other than that, there isn't much. It's a big kitchen with
|
||||
@WPlot@n : Snuffins the mouse is sick of being tormented by his rival,
|
||||
Oreo the cat. It's the player's job to help save Snuffins.
|
||||
Other than that, there isn't much. It's a big kitchen with
|
||||
kitchen-like things. :)
|
||||
~
|
||||
220 520 0 0 0 0
|
||||
@@ -22,16 +22,16 @@ E
|
||||
theme~
|
||||
Imagine a huge, giant-sized kitchen, in which utensils are about as tall as
|
||||
the average man. Its complete with a fridge and oven to explore, counters, and
|
||||
even a mouse hole.
|
||||
even a mouse hole.
|
||||
~
|
||||
S
|
||||
#22001
|
||||
@WThe Open Doorway@n~
|
||||
@yThe gigantic door is, thankfully, already wide open. Smells
|
||||
wafting in from the north are highly @Gun@gpl@Gea@gsa@Gnt@y, and everything
|
||||
around is tremendous in size. The temperature is agreeable, though
|
||||
definitely on the @rwarm@y side. The cavernous room looks to be some
|
||||
sort of...@Wkitchen@y.@n
|
||||
@yThe gigantic door is, thankfully, already wide open. Smells
|
||||
wafting in from the north are highly @Gun@gpl@Gea@gsa@Gnt@y, and everything
|
||||
around is tremendous in size. The temperature is agreeable, though
|
||||
definitely on the @rwarm@y side. The cavernous room looks to be some
|
||||
sort of...@Wkitchen@y.@n
|
||||
~
|
||||
220 8 0 0 0 0
|
||||
D0
|
||||
@@ -42,10 +42,10 @@ D0
|
||||
S
|
||||
#22002
|
||||
@WBeneath the Big Chair@w~
|
||||
@yA gigantic chair with black, @Dsteel legs @ystands here. It is
|
||||
pulled away from the table slightly, and you can hardly see over
|
||||
the @cpale blue @ycushion. A refrigerator is visible to the east, as
|
||||
well as an enormous table to the north. Also, ominous clouds of
|
||||
@yA gigantic chair with black, @Dsteel legs @ystands here. It is
|
||||
pulled away from the table slightly, and you can hardly see over
|
||||
the @cpale blue @ycushion. A refrigerator is visible to the east, as
|
||||
well as an enormous table to the north. Also, ominous clouds of
|
||||
dust seem to stir, almost as if they were alive...@n
|
||||
~
|
||||
220 8 0 0 0 0
|
||||
@@ -78,16 +78,16 @@ staggering! @n
|
||||
E
|
||||
steel legs~
|
||||
There are colossal nailheads riveted into each of the four legs. If one was
|
||||
very, very careful, it looks as though he might be able to climb up...
|
||||
very, very careful, it looks as though he might be able to climb up...
|
||||
~
|
||||
S
|
||||
#22003
|
||||
@WUnderneath the Table@w~
|
||||
@yLooking up, the kitchen table forms a ceiling high above. It
|
||||
blocks all light, and even with a lantern, the strange shadows
|
||||
lurking about are scarcely visible. Whispers seem to come from
|
||||
all directions, while clouds of dust dance noxiously by. To the
|
||||
east, the oven door is left open. It looks like an easy climb
|
||||
@yLooking up, the kitchen table forms a ceiling high above. It
|
||||
blocks all light, and even with a lantern, the strange shadows
|
||||
lurking about are scarcely visible. Whispers seem to come from
|
||||
all directions, while clouds of dust dance noxiously by. To the
|
||||
east, the oven door is left open. It looks like an easy climb
|
||||
from here.@n
|
||||
~
|
||||
220 9 0 0 0 0
|
||||
@@ -106,15 +106,15 @@ D2
|
||||
S
|
||||
#22004
|
||||
@WOutside the Mouse Hole@w~
|
||||
@yAn over-sized mousetrap with a piece of @yrotted @Ycheese@y sits just
|
||||
outside a large hole about as tall as a human man. A tiny @wg@yl@Yo@Ww@y is
|
||||
coming from the inside, though it is impossible to make anything out.
|
||||
To the west, a monstrous looking cat watches the space you occupy
|
||||
@yAn over-sized mousetrap with a piece of @yrotted @Ycheese@y sits just
|
||||
outside a large hole about as tall as a human man. A tiny @wg@yl@Yo@Ww@y is
|
||||
coming from the inside, though it is impossible to make anything out.
|
||||
To the west, a monstrous looking cat watches the space you occupy
|
||||
intently, as if it were waiting for something or someone to appear.@n
|
||||
~
|
||||
220 8 0 0 0 0
|
||||
D0
|
||||
There is a flame dancing inside, but nothing else is visible.
|
||||
There is a flame dancing inside, but nothing else is visible.
|
||||
~
|
||||
~
|
||||
0 0 22005
|
||||
@@ -127,20 +127,20 @@ D2
|
||||
~
|
||||
0 0 22003
|
||||
D3
|
||||
A large cat prowls, guarding its space.
|
||||
A large cat prowls, guarding its space.
|
||||
~
|
||||
~
|
||||
0 0 22006
|
||||
S
|
||||
#22005
|
||||
@WSnuffins' Dwelling@n~
|
||||
@yEverything inside is, refreshingly, average-sized. A spartan
|
||||
twin bed covered in thick blankets is pushed to the side, while a
|
||||
large, cherrywood desk dominates most of the room. Candles burning
|
||||
atop it give off an aesthetic vanilla scent and just enough heat to
|
||||
keep the room at a comfortable temperature. One of the walls is
|
||||
decorated with family @Dphotos @yportraying a happy group of mice. The
|
||||
presence of numerous @Wbooks@y, @Ymaps @yand @gglobes @yhints at a person who
|
||||
@yEverything inside is, refreshingly, average-sized. A spartan
|
||||
twin bed covered in thick blankets is pushed to the side, while a
|
||||
large, cherrywood desk dominates most of the room. Candles burning
|
||||
atop it give off an aesthetic vanilla scent and just enough heat to
|
||||
keep the room at a comfortable temperature. One of the walls is
|
||||
decorated with family @Dphotos @yportraying a happy group of mice. The
|
||||
presence of numerous @Wbooks@y, @Ymaps @yand @gglobes @yhints at a person who
|
||||
enjoys travel.@n
|
||||
~
|
||||
220 24 0 0 0 0
|
||||
@@ -152,41 +152,41 @@ E
|
||||
books~
|
||||
The books laying around are all thick and ancient looking. Upon closer
|
||||
inspection, it seems like they're all books on history or geography. There are
|
||||
several atlases, as well.
|
||||
several atlases, as well.
|
||||
~
|
||||
E
|
||||
diary~
|
||||
@WDay @W39 : @n@n I am trapped. My punishment for leaving home so early to
|
||||
travel the world has come back to bite me in the butt. I had only planned to
|
||||
stay in this place for a night, merely to rest before I continued my journey,
|
||||
but it seems as if I've met my match in the devilcat named @DO@Wre@Do@n.
|
||||
but it seems as if I've met my match in the devilcat named @DO@Wre@Do@n.
|
||||
~
|
||||
E
|
||||
desk~
|
||||
This desk is cluttered with paperwads and chewed-up pens. A thick book is
|
||||
pulled open, and looks to be a kind of @Ddiary@n.
|
||||
pulled open, and looks to be a kind of @Ddiary@n.
|
||||
~
|
||||
E
|
||||
photos walls pictures~
|
||||
A happy mouse family is depicted in the many pictures along the walls. One
|
||||
of the most @Ceye-catching@n is the image of a young mouse at a theme park,
|
||||
wearing what looks to be a set of plastic @yhuman ears@n over his head.
|
||||
@WStr@wan@Dge@n...
|
||||
wearing what looks to be a set of plastic @yhuman ears@n over his head.
|
||||
@WStr@wan@Dge@n...
|
||||
~
|
||||
E
|
||||
maps globes~
|
||||
Several different-size globes sit around the room, and maps are spread out
|
||||
in various places. Comically large thumbtacks are placed on random locations
|
||||
over the world. Cities like @CVe@cni@Cce@n, @RNe@Ww Yo@Brk@n, @yR@Yom@ye@n and @GTo@gky@Go@n are circled in
|
||||
bold @Rred@n.
|
||||
bold @Rred@n.
|
||||
~
|
||||
S
|
||||
#22006
|
||||
@WThe Cat Corner@n~
|
||||
@yThis corner of the kitchen is littered with tell-tale furballs
|
||||
and pieces of kitty kibble. A plush @rred @Rcushion @ylies in the furthest
|
||||
corner of the room, and a collection of multi-colored jingle balls
|
||||
and squeaky toys are scattered around it. A food-and-water bowl
|
||||
@yThis corner of the kitchen is littered with tell-tale furballs
|
||||
and pieces of kitty kibble. A plush @rred @Rcushion @ylies in the furthest
|
||||
corner of the room, and a collection of multi-colored jingle balls
|
||||
and squeaky toys are scattered around it. A food-and-water bowl
|
||||
lies empty, @Gmold @ycreeping over it.@n
|
||||
~
|
||||
220 8 0 0 0 0
|
||||
@@ -196,16 +196,16 @@ D1
|
||||
0 0 22004
|
||||
E
|
||||
pendant collar~
|
||||
The name @DO@WRE@DO@n is engraved into a silver pendant.
|
||||
The name @DO@WRE@DO@n is engraved into a silver pendant.
|
||||
~
|
||||
S
|
||||
#22007
|
||||
@WThe Back Door@n~
|
||||
@yThe dust settled on the ground here is thick, so much that you can
|
||||
see deep paw prints smudged into the layer of muck. Pieces of kitty
|
||||
kibble are thrown randomly, and a ray of @Yl@yi@wg@ch@Ct@y falls curiously over this
|
||||
spot. A mousehole is nearby to the west. Paint peels off the door,
|
||||
which is blocked by a heavy @Dpackage@y.@n
|
||||
@yThe dust settled on the ground here is thick, so much that you can
|
||||
see deep paw prints smudged into the layer of muck. Pieces of kitty
|
||||
kibble are thrown randomly, and a ray of @Yl@yi@wg@ch@Ct@y falls curiously over this
|
||||
spot. A mousehole is nearby to the west. Paint peels off the door,
|
||||
which is blocked by a heavy @Dpackage@y.@n
|
||||
~
|
||||
220 8 0 0 0 0
|
||||
D2
|
||||
@@ -224,9 +224,9 @@ package~
|
||||
S
|
||||
#22008
|
||||
@WOn the Oven Door@n~
|
||||
@yThe oven door has been left open, and bits of @Dfilth @ycrawl along
|
||||
the steel. An unpleasant smell fills the stuffy air, and heat waves
|
||||
blow in from the east. A string of @Rspaghetti @yis dangling from the
|
||||
@yThe oven door has been left open, and bits of @Dfilth @ycrawl along
|
||||
the steel. An unpleasant smell fills the stuffy air, and heat waves
|
||||
blow in from the east. A string of @Rspaghetti @yis dangling from the
|
||||
top of the oven. @GGross!@n
|
||||
~
|
||||
220 8 0 0 0 0
|
||||
@@ -258,14 +258,14 @@ D4
|
||||
E
|
||||
spaghetti string~
|
||||
A wet spaghetti noodle swings back and forth. It is pretty thick, and
|
||||
doesn't look like it would break easily. Maybe it could be climbed...
|
||||
doesn't look like it would break easily. Maybe it could be climbed...
|
||||
~
|
||||
S
|
||||
#22009
|
||||
@WThe Phone@n~
|
||||
@yA tremendous phone seems to have fallen off the hook, and rests
|
||||
here on its side. The buttons are huge, each one as big as your head.
|
||||
A dial tone blares from one of the speakers, and a @RPOWER@y light blinks
|
||||
@yA tremendous phone seems to have fallen off the hook, and rests
|
||||
here on its side. The buttons are huge, each one as big as your head.
|
||||
A dial tone blares from one of the speakers, and a @RPOWER@y light blinks
|
||||
angrily. The @Wcord@y is very thick and spirals upward.@n
|
||||
~
|
||||
220 0 0 0 0 0
|
||||
@@ -282,15 +282,15 @@ D4
|
||||
E
|
||||
cord~
|
||||
The pale @Wwhite@n cord is thick and springy. If a person grabbed on, he
|
||||
could probably climb it fairly high.
|
||||
could probably climb it fairly high.
|
||||
~
|
||||
S
|
||||
#22010
|
||||
@WBefore the Fridge@w~
|
||||
@yMultiple @Dsticky notes @yand pictures are posted on the outside of
|
||||
the fridge door. It is cracked open, making it easy to see inside
|
||||
and climb up the racks on the inside of it. The smell of rotten
|
||||
food is thick and choking. A lightbulb high above you flickers
|
||||
@yMultiple @Dsticky notes @yand pictures are posted on the outside of
|
||||
the fridge door. It is cracked open, making it easy to see inside
|
||||
and climb up the racks on the inside of it. The smell of rotten
|
||||
food is thick and choking. A lightbulb high above you flickers
|
||||
incessantly, and there is some mumbling coming from up high.@n
|
||||
~
|
||||
220 8 0 0 0 0
|
||||
@@ -312,19 +312,19 @@ D4
|
||||
E
|
||||
sticky notes~
|
||||
A sticky note tacked onto the fridge reads @WDon't forget to take the cat
|
||||
out. Call mouse exterminator when you get home@n. Weird.
|
||||
out. Call mouse exterminator when you get home@n. Weird.
|
||||
~
|
||||
E
|
||||
photos~
|
||||
An autographed photo of @MBritney @CSpears@n reads @WTo Hank, love Britney
|
||||
xoxo@n.
|
||||
xoxo@n.
|
||||
~
|
||||
S
|
||||
#22011
|
||||
@WPile of Boxes@n~
|
||||
@yA pile of @Bmail @ypostmarked ages ago sits on the @cpale blue @ychair
|
||||
cushion. The packages are tall, brown and lumpy. The way they
|
||||
are situated seems ideal for climbing. The side of the cushion
|
||||
@yA pile of @Bmail @ypostmarked ages ago sits on the @cpale blue @ychair
|
||||
cushion. The packages are tall, brown and lumpy. The way they
|
||||
are situated seems ideal for climbing. The side of the cushion
|
||||
is torn, and fluff spills out of it.@n
|
||||
~
|
||||
220 8 0 0 0 0
|
||||
@@ -342,15 +342,15 @@ staggering! @n
|
||||
E
|
||||
packages mail~
|
||||
The lumpy, brown packages have angry, red circles surrounding the addresses.
|
||||
One has @BHappy Birthday @WHank@n written on it.
|
||||
One has @BHappy Birthday @WHank@n written on it.
|
||||
~
|
||||
S
|
||||
#22012
|
||||
@RInside the Oven@n~
|
||||
@yIt feels like a sauna in here! The temperature is uncomfortably
|
||||
@Rhot@y and @Rhumid@y, and heat waves @Db@wl@Wu@Dr@y your vision slightly. Thick
|
||||
layers of oven @Dscum@y, @ggrease@y and ancient @Gfood@y ingredients coat all
|
||||
four walls. To the back, pulsing heat rods glow a @Rvibrant @Yorange
|
||||
@yIt feels like a sauna in here! The temperature is uncomfortably
|
||||
@Rhot@y and @Rhumid@y, and heat waves @Db@wl@Wu@Dr@y your vision slightly. Thick
|
||||
layers of oven @Dscum@y, @ggrease@y and ancient @Gfood@y ingredients coat all
|
||||
four walls. To the back, pulsing heat rods glow a @Rvibrant @Yorange
|
||||
@ycolor, dimly lighting the oven. Steel beams form a baking rack above.@n
|
||||
~
|
||||
220 8 0 0 0 0
|
||||
@@ -362,10 +362,10 @@ D3
|
||||
S
|
||||
#22013
|
||||
@WOn the Counter@n~
|
||||
@yThe counterspace here is mostly taken up by a large, spiral
|
||||
datebook that is flipped open to a random @Dpage@y. A tall @Dpen@y is
|
||||
leaning precariously against one of the walls, though beads of ink
|
||||
stream down its sides. The corners of the counter are crawling
|
||||
@yThe counterspace here is mostly taken up by a large, spiral
|
||||
datebook that is flipped open to a random @Dpage@y. A tall @Dpen@y is
|
||||
leaning precariously against one of the walls, though beads of ink
|
||||
stream down its sides. The corners of the counter are crawling
|
||||
with dust and spiderwebs.@n
|
||||
~
|
||||
220 8 0 0 0 0
|
||||
@@ -382,21 +382,21 @@ D5
|
||||
E
|
||||
page datebook book spiral~
|
||||
A scribbled message reminds whoever it was meant for to take out the cat-
|
||||
but the date it is written on was at least two years ago!
|
||||
but the date it is written on was at least two years ago!
|
||||
~
|
||||
E
|
||||
pen~
|
||||
Visible through the rivulets of ink dripping down, the words @WHank's Auto
|
||||
Repair@n are painted onto the pen in small caps.
|
||||
Repair@n are painted onto the pen in small caps.
|
||||
~
|
||||
S
|
||||
#22014
|
||||
@WChopped Vegetables@n~
|
||||
@yThis place has an enormous cutting board, at least a foot high
|
||||
off the counter. A rather terrifying @DChef's knife@y is sunk halfway
|
||||
into a rotted @Rtomato@y, and carrot slices are piled into a tower on
|
||||
the corner of the cutting board. The stench from other @gvegetables@y
|
||||
make the area smell terrible. Looking @Ddown@y, a kitchen drawer is
|
||||
@yThis place has an enormous cutting board, at least a foot high
|
||||
off the counter. A rather terrifying @DChef's knife@y is sunk halfway
|
||||
into a rotted @Rtomato@y, and carrot slices are piled into a tower on
|
||||
the corner of the cutting board. The stench from other @gvegetables@y
|
||||
make the area smell terrible. Looking @Ddown@y, a kitchen drawer is
|
||||
slightly cracked open.@n
|
||||
~
|
||||
220 8 0 0 0 0
|
||||
@@ -418,19 +418,19 @@ it. @n
|
||||
0 0 22016
|
||||
E
|
||||
chef knife~
|
||||
This gigantic @DChef's knife@n is covered in rust and cobwebs.
|
||||
This gigantic @DChef's knife@n is covered in rust and cobwebs.
|
||||
~
|
||||
E
|
||||
other vegetables~
|
||||
@gMoldy@n bits of celery, piles of cheese gone bad and stinking potato
|
||||
slices appear to have been sitting for ages. They're hardly recognizable!
|
||||
slices appear to have been sitting for ages. They're hardly recognizable!
|
||||
~
|
||||
S
|
||||
#22015
|
||||
@WThe Sink@n~
|
||||
@yThe sink is filled halfway with smelly water. Capsized boats,
|
||||
plastic forks, spoons and thin saucers float around on the surface.
|
||||
There are metal utensils sunk to the bottom, though they are covered
|
||||
@yThe sink is filled halfway with smelly water. Capsized boats,
|
||||
plastic forks, spoons and thin saucers float around on the surface.
|
||||
There are metal utensils sunk to the bottom, though they are covered
|
||||
in @Ggreen @gmold@y. Unrecognizable chunks of food are also drifting past.@n
|
||||
~
|
||||
220 8 0 0 0 6
|
||||
@@ -442,10 +442,10 @@ D2
|
||||
S
|
||||
#22016
|
||||
@WInside of a Drawer@n~
|
||||
@yThis kitchen drawer has all the utensils. Heavy metal forks,
|
||||
knives and spoons are organized into a plastic brown tray. It
|
||||
smells musty, like it hasn't been aired out in a long time.
|
||||
Cobwebs are forming over the various utensils, and dust is building
|
||||
@yThis kitchen drawer has all the utensils. Heavy metal forks,
|
||||
knives and spoons are organized into a plastic brown tray. It
|
||||
smells musty, like it hasn't been aired out in a long time.
|
||||
Cobwebs are forming over the various utensils, and dust is building
|
||||
in the darker corners.@n
|
||||
~
|
||||
220 9 0 0 0 0
|
||||
@@ -456,11 +456,11 @@ D4
|
||||
S
|
||||
#22017
|
||||
@WInside the Fridge@w~
|
||||
@yA gallon-sized jug of @Wmilk@y dominates this space, though there
|
||||
are a bunch of boxes and jars in the space surrounding it.
|
||||
The colorful labels resemble towers to form a kind of city around the
|
||||
milk, with a main 'road' leading east to what lies behind. A jar
|
||||
of mustard has been knocked over and left as it is, so some places
|
||||
@yA gallon-sized jug of @Wmilk@y dominates this space, though there
|
||||
are a bunch of boxes and jars in the space surrounding it.
|
||||
The colorful labels resemble towers to form a kind of city around the
|
||||
milk, with a main 'road' leading east to what lies behind. A jar
|
||||
of mustard has been knocked over and left as it is, so some places
|
||||
are @Ggreen @ywhere there should be @Yyellow@y.@n
|
||||
~
|
||||
220 8 0 0 0 0
|
||||
@@ -481,20 +481,20 @@ D5
|
||||
0 0 22010
|
||||
E
|
||||
milk~
|
||||
Curiously, there seem to be creatures moving about inside the milk jug.
|
||||
Odd sounds are coming from it. Better keep away...
|
||||
Curiously, there seem to be creatures moving about inside the milk jug.
|
||||
Odd sounds are coming from it. Better keep away...
|
||||
~
|
||||
S
|
||||
#22018
|
||||
@WBehind the Milk@w~
|
||||
@yEverything just stops, and this area is mostly empty except
|
||||
for an upturned @Dlid@y in the corner. The flickering lightbulb is
|
||||
here, making the room warm and @Wblindingly @Ybright@y. A strong smell
|
||||
@yEverything just stops, and this area is mostly empty except
|
||||
for an upturned @Dlid@y in the corner. The flickering lightbulb is
|
||||
here, making the room warm and @Wblindingly @Ybright@y. A strong smell
|
||||
of generic @Ccleaner @ylingers in the air, much like a hospital.@n
|
||||
~
|
||||
220 24 0 0 0 0
|
||||
D3
|
||||
@DA city made out of pasta boxes, baking soda boxes and jelly jars lies west.
|
||||
@DA city made out of pasta boxes, baking soda boxes and jelly jars lies west.
|
||||
@n
|
||||
~
|
||||
~
|
||||
@@ -502,16 +502,16 @@ D3
|
||||
E
|
||||
lid~
|
||||
The tin lid reads @BCreamy@W-@BBrand @WMayo! @n A gray growth is forming on
|
||||
the rim.
|
||||
the rim.
|
||||
~
|
||||
S
|
||||
#22019
|
||||
@WThe @WF@Cr@ce@we@Dz@Ce@Wr@n~
|
||||
@yThis first part of the freezer is empty, for the most part. A
|
||||
thick layer of soft, spongy ice coats the floor and walls around
|
||||
you. Ominous tracks lead to the east, and you can hear a maddening
|
||||
@c-@Cdrip@c-@Wdrip@c-@Cdrip@c- @ysound coming from there. A half-eaten @Mpopsicle
|
||||
@ylies covered in torn wrapping to the side, a fine layer of ice
|
||||
@yThis first part of the freezer is empty, for the most part. A
|
||||
thick layer of soft, spongy ice coats the floor and walls around
|
||||
you. Ominous tracks lead to the east, and you can hear a maddening
|
||||
@c-@Cdrip@c-@Wdrip@c-@Cdrip@c- @ysound coming from there. A half-eaten @Mpopsicle
|
||||
@ylies covered in torn wrapping to the side, a fine layer of ice
|
||||
crawling over it.@n
|
||||
~
|
||||
220 8 0 0 0 0
|
||||
@@ -529,11 +529,11 @@ D5
|
||||
S
|
||||
#22020
|
||||
@WLair of the @CIce@Dm@Bo@Dn@Bs@Dt@Be@Dr@n~
|
||||
@yThe temperature is freezing, and even the icicles around you
|
||||
seem to shiver amidst the cold. @DBoxes @yof frozen dinners long past
|
||||
their expiration date are piled about, and an @Cice rack @ysits against
|
||||
one ice-covered wall. The floor is dangerously slippery here, as
|
||||
something liquid is leaking from the frosted ceiling high above. A
|
||||
@yThe temperature is freezing, and even the icicles around you
|
||||
seem to shiver amidst the cold. @DBoxes @yof frozen dinners long past
|
||||
their expiration date are piled about, and an @Cice rack @ysits against
|
||||
one ice-covered wall. The floor is dangerously slippery here, as
|
||||
something liquid is leaking from the frosted ceiling high above. A
|
||||
large bulb toward the back spreads plenty of @Ylight@y.@n
|
||||
~
|
||||
220 8 0 0 0 0
|
||||
@@ -548,25 +548,25 @@ liquid ceiling~
|
||||
Something up there is probably broken, because a steady drip of liquid is
|
||||
splattering onto the ground below and freezing almost immediately. As a
|
||||
result, a frozen stalactite from the ceiling reaches down to a stalagmite
|
||||
building on the floor.
|
||||
building on the floor.
|
||||
~
|
||||
E
|
||||
boxes frozen dinners~
|
||||
Boxes of frozen deserts, kids' meals and microwaveable lasagna form colorful
|
||||
towers. The expiration dates seem to all have been at least a year ago,
|
||||
sometimes more! The tempting pictures of a gigantic @Dfudge @ybrownie@n sure
|
||||
look tempting, though.
|
||||
look tempting, though.
|
||||
~
|
||||
E
|
||||
icerack rack~
|
||||
Huge cubes of ice fill in the squares of a @mpurple@n icerack. They're big
|
||||
enough to stand on or make cool ice sculptures out of.
|
||||
enough to stand on or make cool ice sculptures out of.
|
||||
~
|
||||
S
|
||||
#22021
|
||||
@WOn Top of the Stove: @RFirst Burner@n~
|
||||
@yA vast stove stretches out to the north and east. A coil is
|
||||
here, though it is rusted over and probably hasn't been used a
|
||||
@yA vast stove stretches out to the north and east. A coil is
|
||||
here, though it is rusted over and probably hasn't been used a
|
||||
long while. The steel top of the stove is coated in @Dgrime@y.@n
|
||||
~
|
||||
220 8 0 0 0 0
|
||||
@@ -587,9 +587,9 @@ D5
|
||||
S
|
||||
#22022
|
||||
@WOn Top of the Stove: @RSecond Burner@n~
|
||||
@RWhoa!! @yA glowing coil is here, so hot that it is almost melting
|
||||
in some places. Someone probably forgot to turn this burner off.
|
||||
The heat is completely overwhelming, and the air is very stuffy.
|
||||
@RWhoa!! @yA glowing coil is here, so hot that it is almost melting
|
||||
in some places. Someone probably forgot to turn this burner off.
|
||||
The heat is completely overwhelming, and the air is very stuffy.
|
||||
Thick spots of grossly cooked grime bubble close to the coil.@n
|
||||
~
|
||||
220 8 0 0 0 0
|
||||
@@ -607,9 +607,9 @@ S
|
||||
T 22004
|
||||
#22023
|
||||
@WOn Top of the Stove: @RThird Burner@n~
|
||||
@yRust crawls over an unused metal coil. This one is smaller
|
||||
than the rest and surrounded by thick layers of stove scum and
|
||||
grime. Chunks of molded food have fallen beneath the coil, and
|
||||
@yRust crawls over an unused metal coil. This one is smaller
|
||||
than the rest and surrounded by thick layers of stove scum and
|
||||
grime. Chunks of molded food have fallen beneath the coil, and
|
||||
a nasty smell pollutes the stuffy air here.@n
|
||||
~
|
||||
220 8 0 0 0 0
|
||||
@@ -624,10 +624,10 @@ D3
|
||||
S
|
||||
#22024
|
||||
@WOn Top of the Stove: @RFourth Burner@n~
|
||||
@yA @rrusted@y metal pot is sitting on the burner here. Thick,
|
||||
stinking liquid spills over the edge of the pot in @Gch@gu@Gnks@y, and
|
||||
the lid has fallen off. There are noises coming from within,
|
||||
strange, wet-sounding @Gglop@y-@gglop@y-@Dglops@y. The smell in this area
|
||||
@yA @rrusted@y metal pot is sitting on the burner here. Thick,
|
||||
stinking liquid spills over the edge of the pot in @Gch@gu@Gnks@y, and
|
||||
the lid has fallen off. There are noises coming from within,
|
||||
strange, wet-sounding @Gglop@y-@gglop@y-@Dglops@y. The smell in this area
|
||||
is rank and overpowering.@n
|
||||
~
|
||||
220 8 0 0 0 0
|
||||
@@ -658,13 +658,13 @@ D2
|
||||
E
|
||||
dinner set food~
|
||||
A mold-filled cup sits next to a plate, which is covered in spiderwebs and
|
||||
ants. The forks and knives sitting around it are completely rusted over.
|
||||
ants. The forks and knives sitting around it are completely rusted over.
|
||||
~
|
||||
E
|
||||
ants~
|
||||
A colony of ants appears to be feeding from this spot. The large creatures
|
||||
are all walking in strict, complex lines that lead on and off the table, to
|
||||
some unknown location.
|
||||
some unknown location.
|
||||
~
|
||||
S
|
||||
$~
|
||||
|
||||
@@ -38,9 +38,9 @@ Rooms : 84
|
||||
Mobs : 9
|
||||
Objects : 26
|
||||
Shops : 7
|
||||
Triggers :
|
||||
Theme :
|
||||
Plot :
|
||||
Triggers :
|
||||
Theme :
|
||||
Plot :
|
||||
Links : 18n, 31w, 43s
|
||||
~
|
||||
S
|
||||
@@ -49,7 +49,7 @@ Terringham road~
|
||||
You walk along a finely made road. The surface of the road is very smooth,
|
||||
it looks like someone took their time to make traveling easy. The smell of
|
||||
fresh baked bread seems to be coming from the north. To the west you see a
|
||||
large fountain.
|
||||
large fountain.
|
||||
~
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
@@ -70,7 +70,7 @@ Terringham road~
|
||||
This road travels east and west, it is so well built that it feels like you
|
||||
are walking on air. The buildings to the north and south have great Murals on
|
||||
them. You stand back to look at the lovely pictures and wonder where it all
|
||||
happened.
|
||||
happened.
|
||||
~
|
||||
232 0 0 0 0 1
|
||||
D1
|
||||
@@ -86,13 +86,13 @@ mural murals~
|
||||
You see pictures of great Dragons killing horrible monsters. You also see
|
||||
Warriors and Thieves killing monsters that attacked some town. The Wizards and
|
||||
Clerics are behind the warriors, casting their spells. They glow as they
|
||||
attempt to cast. You see in small writing, the words Bellau wood.
|
||||
attempt to cast. You see in small writing, the words Bellau wood.
|
||||
~
|
||||
S
|
||||
#23203
|
||||
Terringham road~
|
||||
This well pathed road seems to have a split in it. You can go east, west or
|
||||
south. To the north is a wall. You can see a gate to the far east.
|
||||
south. To the north is a wall. You can see a gate to the far east.
|
||||
~
|
||||
232 0 0 0 0 1
|
||||
D1
|
||||
@@ -111,7 +111,7 @@ S
|
||||
#23204
|
||||
Terringham road~
|
||||
You have come to a cross road. To the east you see a large gate. To the
|
||||
north, south and west you see a large stretch of road.
|
||||
north, south and west you see a large stretch of road.
|
||||
~
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
@@ -135,7 +135,7 @@ S
|
||||
East gate~
|
||||
You see a large gate here, with 2 guard shacks standing just inside of the
|
||||
gates. The guards here make it a point to keep mean old nasty mobs from coming
|
||||
inside.
|
||||
inside.
|
||||
~
|
||||
232 0 0 0 0 1
|
||||
D3
|
||||
@@ -163,7 +163,7 @@ S
|
||||
Star trail~
|
||||
You come to a T intersection. The north and south follow the eastern wall.
|
||||
You get an uneasy feeling from the west, but it somehow calls to you. The way
|
||||
west is well lit.
|
||||
west is well lit.
|
||||
~
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
@@ -183,7 +183,7 @@ S
|
||||
A clean alley~
|
||||
You enter an alley way which seems to be very clean. There are murals on the
|
||||
wall of Gang fights. The pictures are excellently done. You wonder if this is
|
||||
the place for you!
|
||||
the place for you!
|
||||
~
|
||||
232 148 0 0 0 0
|
||||
D0
|
||||
@@ -198,8 +198,8 @@ S
|
||||
#23209
|
||||
A clean alley~
|
||||
This room looks to be in great condition. It is hard to believe that an
|
||||
alley way would be kept up this well. Everything seems to be in its place.
|
||||
Even the lighting here is decent. You hear some noise coming from the north.
|
||||
alley way would be kept up this well. Everything seems to be in its place.
|
||||
Even the lighting here is decent. You hear some noise coming from the north.
|
||||
~
|
||||
232 64 0 0 0 0
|
||||
D0
|
||||
@@ -214,7 +214,7 @@ S
|
||||
#23210
|
||||
A ladder well going UP~
|
||||
In this room you see a large ladder leading up. The ladder looks very strong
|
||||
and is mounted sturdily in the wall. You wonder what could be above you.
|
||||
and is mounted sturdily in the wall. You wonder what could be above you.
|
||||
~
|
||||
232 192 0 0 0 0
|
||||
D2
|
||||
@@ -226,7 +226,7 @@ S
|
||||
Star trail~
|
||||
You are just past the mini crossroads. You can hear birds chirping and see
|
||||
cats roaming the streets looking for somthing to eat. There are only two exits
|
||||
that you can see one going north and the other going South.
|
||||
that you can see one going north and the other going South.
|
||||
~
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
@@ -240,7 +240,7 @@ D2
|
||||
S
|
||||
#23212
|
||||
Star trail~
|
||||
This small section of town is depicted with a mural of the towns history.
|
||||
This small section of town is depicted with a mural of the towns history.
|
||||
When you walk through the town you get a feeling of profound pride that your
|
||||
little town has done so well in the years since it was created. The only exits
|
||||
are North and South .
|
||||
@@ -258,7 +258,7 @@ S
|
||||
#23213
|
||||
Star trail~
|
||||
This is the northeastern corner of the city. It is very quiet here and has a
|
||||
drawing on the group. The only exits are West and South.
|
||||
drawing on the group. The only exits are West and South.
|
||||
~
|
||||
232 0 0 0 0 1
|
||||
D2
|
||||
@@ -291,7 +291,7 @@ Rumble road~
|
||||
You are walking down a long paved street. There are small pictures on the
|
||||
wall that looks like they have been drawn on by children. To the west you can
|
||||
hear the distant shouts of guards on duty. The only other exit that you can see
|
||||
is to the East.
|
||||
is to the East.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
D1
|
||||
@@ -307,7 +307,7 @@ S
|
||||
Rumble road~
|
||||
You see patrolmen walking down the long street watching for any infractions
|
||||
of the law. You can hear the steps of armored boots clinking on the ground to
|
||||
the West. The only other exit is to the East.
|
||||
the West. The only other exit is to the East.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
D1
|
||||
@@ -323,7 +323,7 @@ S
|
||||
Terringham avenue~
|
||||
You are walking down a street that is the bustel of activity. Guards patrol
|
||||
the street. To the North is the Nothern Gate. Other exits lead to the South,
|
||||
East and West.
|
||||
East and West.
|
||||
~
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
@@ -347,7 +347,7 @@ S
|
||||
North gate~
|
||||
You come to the northgate. There are two guard posts here protecting the
|
||||
entrance to the city. These guards look very strong and should not be messed
|
||||
with.
|
||||
with.
|
||||
~
|
||||
232 0 0 0 0 1
|
||||
D2
|
||||
@@ -359,7 +359,7 @@ S
|
||||
Rumble road~
|
||||
You can hear the sounds of guards barking orders and the sounds of opening
|
||||
gates to the north east. The only discenable exits are to the east and the
|
||||
west.
|
||||
west.
|
||||
~
|
||||
232 0 0 0 0 1
|
||||
D1
|
||||
@@ -375,7 +375,7 @@ S
|
||||
Rumble road~
|
||||
The granite paved street looks like it stretches on for miles. The walls to
|
||||
the north and south side looms in front of you with no way to leave except east
|
||||
or west.
|
||||
or west.
|
||||
~
|
||||
232 0 0 0 0 1
|
||||
D1
|
||||
@@ -390,7 +390,7 @@ S
|
||||
#23221
|
||||
Rumble road~
|
||||
The smooth paved street glides on towards the northwest corner of town. To
|
||||
the north you see a tall wall, while there are exits east, west and south.
|
||||
the north you see a tall wall, while there are exits east, west and south.
|
||||
~
|
||||
232 0 0 0 0 1
|
||||
D1
|
||||
@@ -410,7 +410,7 @@ S
|
||||
An Alley way~
|
||||
You have entered a well kept Alley way. You see no signs of rats, not even
|
||||
trash cans. This is not your average Alley way. The lighting here seems a bit
|
||||
mystical. You hear some chatter from the south.
|
||||
mystical. You hear some chatter from the south.
|
||||
~
|
||||
232 196 0 0 0 0
|
||||
D0
|
||||
@@ -426,7 +426,7 @@ S
|
||||
An Alley way~
|
||||
You see a beautifully decorated stair well leading up. You can hear noises
|
||||
coming from up above, as if a meeting is in order. You wonder what could be
|
||||
going on here.
|
||||
going on here.
|
||||
~
|
||||
232 192 0 0 0 0
|
||||
D0
|
||||
@@ -438,7 +438,7 @@ S
|
||||
Rumble road~
|
||||
This is the northwest corner of town. It looks well maintained for as little
|
||||
traffic as this street would normally have. To the south you can travel down
|
||||
the western wall and to the east you go towards the Northern gate.
|
||||
the western wall and to the east you go towards the Northern gate.
|
||||
~
|
||||
232 0 0 0 0 1
|
||||
D1
|
||||
@@ -453,7 +453,7 @@ S
|
||||
#23225
|
||||
West drive~
|
||||
You are walking along the west wall of the spectacular city. The walls are
|
||||
whitewashed and very smooth with no artistic talent to them at all.
|
||||
whitewashed and very smooth with no artistic talent to them at all.
|
||||
~
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
@@ -469,7 +469,7 @@ S
|
||||
West drive~
|
||||
This street is a simple granite street that is so smooth it feels like
|
||||
walking on air. The walls are very tall and have little on them that would not
|
||||
give you any indication of where you are located.
|
||||
give you any indication of where you are located.
|
||||
~
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
@@ -485,7 +485,7 @@ S
|
||||
West drive~
|
||||
The street here is rough and ragged, it looks like this isn't a very nice
|
||||
area of the street. The walls of the buildings have writing on it. The only
|
||||
exits are to the North and the South.
|
||||
exits are to the North and the South.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
D0
|
||||
@@ -502,7 +502,7 @@ West drive~
|
||||
The street is ragged looking as though it has had a lot of use lately. The
|
||||
walls are lined with magical figures of prominence. To the east is the Magic
|
||||
shop and to the South you hear some guards muttering, the only other discernable
|
||||
exit is to the North.
|
||||
exit is to the North.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
D0
|
||||
@@ -522,7 +522,7 @@ S
|
||||
Magic shop~
|
||||
This is a wizards dream shop. There are shelves of scrolls and potions all
|
||||
throughout this room. The items here are not limited to mages alone. A recall
|
||||
is recommended for everyone, so don't hesitate to buy them.
|
||||
is recommended for everyone, so don't hesitate to buy them.
|
||||
~
|
||||
232 8 0 0 0 1
|
||||
D3
|
||||
@@ -556,7 +556,7 @@ S
|
||||
#23231
|
||||
West gate~
|
||||
You have entered an area that is guarded well. There are two guard shacks
|
||||
here, just inside of the gate. The guards watch you suspiciously.
|
||||
here, just inside of the gate. The guards watch you suspiciously.
|
||||
~
|
||||
232 0 0 0 0 1
|
||||
D1
|
||||
@@ -568,7 +568,7 @@ S
|
||||
West drive~
|
||||
This is the southwestern corner of the city, the road appears to be
|
||||
untouched. There are no paintings and no wagons lining the streets. You can go
|
||||
East or North.
|
||||
East or North.
|
||||
~
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
@@ -583,7 +583,7 @@ S
|
||||
#23233
|
||||
West drive~
|
||||
You walk along a curvy street. The street reminds you very much like a maze
|
||||
that is hard to navigate through. The exits go West and South.
|
||||
that is hard to navigate through. The exits go West and South.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
D2
|
||||
@@ -599,7 +599,7 @@ S
|
||||
West drive~
|
||||
This is a continuation on the long maze. The walls are covered by branches
|
||||
that hang down in your face. It doesn't look like any caretakers come this way.
|
||||
The exits go North and West.
|
||||
The exits go North and West.
|
||||
~
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
@@ -616,7 +616,7 @@ West drive~
|
||||
This street is very confusing and you don't know where you are going. The
|
||||
street is paved with the same shiny surface as the rest of the town except here
|
||||
it looks more for the lower classes of civilians in the city. The exits are
|
||||
East and South.
|
||||
East and South.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
D1
|
||||
@@ -632,7 +632,7 @@ S
|
||||
West drive~
|
||||
The street continues turning in an unorthodoxed manner. Some branches hang
|
||||
down and some you must push out of the way. The only exits that you can see are
|
||||
North and East.
|
||||
North and East.
|
||||
~
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
@@ -647,7 +647,7 @@ S
|
||||
#23237
|
||||
South park~
|
||||
The road here seems to fade out. To the east you can see the road, and to
|
||||
the west you notice that a jungle or something starts to form.
|
||||
the west you notice that a jungle or something starts to form.
|
||||
~
|
||||
232 0 0 0 0 1
|
||||
D1
|
||||
@@ -663,7 +663,7 @@ S
|
||||
South park~
|
||||
This is a straight road with a few curves. The road doesn't look completely
|
||||
done, maybe it isn't. To the North you can hear some clanging. The only other
|
||||
exits are to the East and West.
|
||||
exits are to the East and West.
|
||||
~
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
@@ -683,7 +683,7 @@ S
|
||||
A side road~
|
||||
You hear alot of clanging to the north. Someone seems to be making
|
||||
something. You also hear the sound of someone chopping up wood.... Which is a
|
||||
weird sound to hear in the City.
|
||||
weird sound to hear in the City.
|
||||
~
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
@@ -698,7 +698,7 @@ S
|
||||
#23240
|
||||
Weapons Shop~
|
||||
You see many arms hung up along the wall. Some items glow and attract the
|
||||
attention of everyone. The prices are steep for the glowing items.
|
||||
attention of everyone. The prices are steep for the glowing items.
|
||||
~
|
||||
232 8 0 0 0 1
|
||||
D2
|
||||
@@ -710,7 +710,7 @@ S
|
||||
South park~
|
||||
This is a long stretch of highway. The pavement is cracking here under great
|
||||
strain. The sun seems to beat down more on this part of town than the others.
|
||||
Available exits are to the east and west.
|
||||
Available exits are to the east and west.
|
||||
~
|
||||
232 0 0 0 0 1
|
||||
D1
|
||||
@@ -725,8 +725,8 @@ S
|
||||
#23242
|
||||
Terringham way~
|
||||
This looks as though it is the main street with exits going all directions.
|
||||
To the South you hear boots clanging on the ground and orders being shouted.
|
||||
The other exits are to the East, West and South.
|
||||
To the South you hear boots clanging on the ground and orders being shouted.
|
||||
The other exits are to the East, West and South.
|
||||
~
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
@@ -761,7 +761,7 @@ S
|
||||
#23244
|
||||
South park~
|
||||
The long street continues. Both sides of the street are lined with small
|
||||
saplings recently planted. The only exits are to the East and the West.
|
||||
saplings recently planted. The only exits are to the East and the West.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
D1
|
||||
@@ -775,9 +775,9 @@ D3
|
||||
S
|
||||
#23245
|
||||
South park~
|
||||
The street widens here. There are room for 3 carts going by each other.
|
||||
The street widens here. There are room for 3 carts going by each other.
|
||||
The street is well maintained by a street worker that is here cleaning up the
|
||||
street. The only exits are to the East and the West.
|
||||
street. The only exits are to the East and the West.
|
||||
~
|
||||
232 0 0 0 0 1
|
||||
D1
|
||||
@@ -793,7 +793,7 @@ S
|
||||
South park~
|
||||
The street is cracked a bit here. Also the street has some red on it. It
|
||||
looks like there has been blood spilled here before and someone didn't do there
|
||||
job to clean it up. The other exits are East and West.
|
||||
job to clean it up. The other exits are East and West.
|
||||
~
|
||||
232 0 0 0 0 1
|
||||
D1
|
||||
@@ -808,7 +808,7 @@ S
|
||||
#23247
|
||||
South park~
|
||||
You are standing at the SouthEastern corner of the city. The walls are high
|
||||
and almost metallic smooth. The only exits you can see are North and West.
|
||||
and almost metallic smooth. The only exits you can see are North and West.
|
||||
~
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
@@ -824,7 +824,7 @@ S
|
||||
Star trail~
|
||||
The street is narrow and has no marks of travel on it. The building walls
|
||||
have pictures that stand out more than normal paintings do. The only exits you
|
||||
can see are North and South.
|
||||
can see are North and South.
|
||||
~
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
@@ -840,14 +840,14 @@ picture pictures mural~
|
||||
You see a great battle in a cathedral. At a closer glance, you can tell the
|
||||
battle was taken place in Midgaard. Drakkar the evil immortal seems to be
|
||||
standing on the alter and destroying everything in sight, with his minions
|
||||
standing at his side.
|
||||
standing at his side.
|
||||
~
|
||||
S
|
||||
#23249
|
||||
Star trail~
|
||||
There is a great wall which looks unpassable on the east. To the west you
|
||||
see some houses, but the access is blocked off to you. To the north you can see
|
||||
the main street leading from the east gate. To the south you see a trail.
|
||||
the main street leading from the east gate. To the south you see a trail.
|
||||
~
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
@@ -862,7 +862,7 @@ S
|
||||
#23250
|
||||
An alley~
|
||||
This is not your typical alley. This alley seems to be peaceful and glows
|
||||
with a brilliant blue. You notice a sign on a wall.
|
||||
with a brilliant blue. You notice a sign on a wall.
|
||||
~
|
||||
232 20 0 0 0 1
|
||||
D0
|
||||
@@ -882,7 +882,7 @@ S
|
||||
An alley~
|
||||
This place seems so peaceful. You seem to be able to rest here without any
|
||||
hassles. To the west is the don room, to the north is your exit back to the
|
||||
city.
|
||||
city.
|
||||
~
|
||||
232 16 0 0 0 1
|
||||
D0
|
||||
@@ -899,7 +899,7 @@ Don room~
|
||||
This where all the items come when players don the equipment they have. All
|
||||
items here are up for grabs. Feel free to take what you need. Please don't
|
||||
take everything, let the others get some equipment too. If there are 3 swords
|
||||
here.. Don't take all 3, you can't use 3 swords. Please be curtious.
|
||||
here.. Don't take all 3, you can't use 3 swords. Please be curtious.
|
||||
~
|
||||
232 20 0 0 0 1
|
||||
D1
|
||||
@@ -910,7 +910,7 @@ S
|
||||
#23253
|
||||
The board room~
|
||||
This is where the mortal board sits. Please read this board everyday. It
|
||||
may contain new information. Feel free to make notes on this board.
|
||||
may contain new information. Feel free to make notes on this board.
|
||||
~
|
||||
232 24 0 0 0 1
|
||||
D0
|
||||
@@ -923,7 +923,7 @@ Terringham way~
|
||||
You are standin in a small section of town just south of the fountain. The
|
||||
buildings to either side are quite striking as they have been painted with
|
||||
pictures of dragons fighting knights. The only noticeable exits are to the
|
||||
north and south.
|
||||
north and south.
|
||||
~
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
@@ -938,7 +938,7 @@ S
|
||||
#23255
|
||||
Terringham way~
|
||||
This is the main street. To the south is the gates. There is a crossroads
|
||||
which lead to one of the off streets. The last exit is North.
|
||||
which lead to one of the off streets. The last exit is North.
|
||||
~
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
@@ -958,7 +958,7 @@ S
|
||||
A side street~
|
||||
You hear the sound of clanging to the north, as if someone is making
|
||||
something. You notice that it seems very warm here. This definately would not
|
||||
be a good place to rest, if need be.
|
||||
be a good place to rest, if need be.
|
||||
~
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
@@ -974,7 +974,7 @@ S
|
||||
The armoury~
|
||||
You see manaquines wearing all different kinds of armour. They range from
|
||||
leather to full plate. If you need a special item, you have to ask for it. It
|
||||
is not displayed in the open.
|
||||
is not displayed in the open.
|
||||
~
|
||||
232 152 0 0 0 1
|
||||
D2
|
||||
@@ -985,8 +985,8 @@ S
|
||||
#23258
|
||||
Terringham street~
|
||||
This room has a certain glow about it, it seems to show it has some
|
||||
importance. To the South you see a sign over the exit that says Board room.
|
||||
You can see a large fountain to the east.
|
||||
importance. To the South you see a sign over the exit that says Board room.
|
||||
You can see a large fountain to the east.
|
||||
~
|
||||
232 0 0 0 0 1
|
||||
D1
|
||||
@@ -1005,7 +1005,7 @@ S
|
||||
#23259
|
||||
Terringham street~
|
||||
The road here leads east and west. The walls to the north and south, sport
|
||||
some fabulous pictures.
|
||||
some fabulous pictures.
|
||||
~
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
@@ -1024,14 +1024,14 @@ E
|
||||
wall picture~
|
||||
You see fabulous pictures of dragons in flight and a group of people in full
|
||||
armor gear. You notice some of these people.. You spot out Springfire,
|
||||
Gunthar, Buffy, Lilly, Angel, and Blaze.
|
||||
Gunthar, Buffy, Lilly, Angel, and Blaze.
|
||||
~
|
||||
S
|
||||
#23260
|
||||
Terringham street~
|
||||
The road here continues to the east and west. The walls seem to be
|
||||
untouched, and the lighting here seems to be a bit poor. It looks as if someone
|
||||
tried to rush their job.
|
||||
tried to rush their job.
|
||||
~
|
||||
232 0 0 0 0 1
|
||||
D1
|
||||
@@ -1047,7 +1047,7 @@ S
|
||||
Terringham avenue~
|
||||
This room glows with a brilliant bright light. The walls here have beautiful
|
||||
paintings on them. To the south you notice a large fountain. To the west you
|
||||
see the Bank of Terringham.
|
||||
see the Bank of Terringham.
|
||||
~
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
@@ -1066,14 +1066,14 @@ E
|
||||
wall walls paintings~
|
||||
The pictures here are of great warriors trying to guard a city from a band of
|
||||
orcs. The orcs out number the warriors, but the warriors are putting up a good
|
||||
fight.
|
||||
fight.
|
||||
~
|
||||
S
|
||||
#23262
|
||||
Terringham Bank~
|
||||
There is an Atm here where you can store your gold. The Gods recommend that
|
||||
you use this bank often. We would hate to see an accident and you rejoin the
|
||||
game with no money. The commands are easy. Dep $$$$. With $$$$. Or Bal.
|
||||
game with no money. The commands are easy. Dep $$$$. With $$$$. Or Bal.
|
||||
~
|
||||
232 12 0 0 0 1
|
||||
D1
|
||||
@@ -1104,7 +1104,7 @@ S
|
||||
#23264
|
||||
Terringham avenue~
|
||||
The smooth easy going road continues north to south. You notice exits to the
|
||||
east and west. Which path shall you take?
|
||||
east and west. Which path shall you take?
|
||||
~
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
@@ -1128,7 +1128,7 @@ S
|
||||
Terringham avenue~
|
||||
You are travelling down a granite paved street. The surrounding buildings
|
||||
have paintings of the towns greatest heros. The only visible exits are to the
|
||||
north and south.
|
||||
north and south.
|
||||
~
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
@@ -1142,8 +1142,8 @@ D2
|
||||
S
|
||||
#23266
|
||||
An Alley~
|
||||
You hear something moving behind you, but cannot see anything or anyone.
|
||||
You hear noises coming from the east.
|
||||
You hear something moving behind you, but cannot see anything or anyone.
|
||||
You hear noises coming from the east.
|
||||
~
|
||||
232 0 0 0 0 1
|
||||
D1
|
||||
@@ -1159,7 +1159,7 @@ S
|
||||
Guild row~
|
||||
You see a bright blue light coming from the north. There is emptiness coming
|
||||
from the south. You can guess that these are the cleric guilds and the thieves
|
||||
guild.
|
||||
guild.
|
||||
~
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
@@ -1179,7 +1179,7 @@ S
|
||||
Entrance to the Cleric Guild~
|
||||
The clerics may come here to practice thier skills when they have the need to
|
||||
expand their skills. The guildmaster awaits your arrival, please don't
|
||||
hesitate.
|
||||
hesitate.
|
||||
~
|
||||
232 0 0 0 0 1
|
||||
D2
|
||||
@@ -1195,7 +1195,7 @@ S
|
||||
Entrance to the Thieves Guild.~
|
||||
The Thieves may come here to practice thier skills when they have the need to
|
||||
expand their skills. The guildmaster awaits your arrival, please don't
|
||||
hesitate.
|
||||
hesitate.
|
||||
~
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
@@ -1210,7 +1210,7 @@ S
|
||||
#23270
|
||||
Guild row~
|
||||
You have found the path to the warriors guild and the mages guild. Which
|
||||
path do you take to reach your guildmaster?
|
||||
path do you take to reach your guildmaster?
|
||||
~
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
@@ -1230,7 +1230,7 @@ S
|
||||
Entrance to the Warriors Guild~
|
||||
The warriors may come here to practice thier skills when they have the need
|
||||
to expand their fighting skills and swordmanship. The guildmaster awaits your
|
||||
arrival, please don't hesitate.
|
||||
arrival, please don't hesitate.
|
||||
~
|
||||
232 0 0 0 0 1
|
||||
D2
|
||||
@@ -1246,7 +1246,7 @@ S
|
||||
Entrance to the Mage Guild~
|
||||
Mages may come here to practice thier skills when they have the need to
|
||||
expand their knowledge in the lores of Arcane. The guildmaster awaits your
|
||||
arrival, please don't hesitate.
|
||||
arrival, please don't hesitate.
|
||||
~
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
@@ -1262,7 +1262,7 @@ S
|
||||
Bread crumb road~
|
||||
Your mind is pulled away from the look of the granite street and is pulled to
|
||||
the east where you can smell the best baked goods you can remember. The only
|
||||
other way to go is to the south.
|
||||
other way to go is to the south.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
D1
|
||||
@@ -1278,7 +1278,7 @@ S
|
||||
The Bakery~
|
||||
You have entered the right room, if you are hungry. There is a large glass
|
||||
counter, surrounding this place. You see all sorts of breads, pies and cakes.
|
||||
Which would you like for your travel.
|
||||
Which would you like for your travel.
|
||||
~
|
||||
232 136 0 0 0 1
|
||||
D3
|
||||
@@ -1288,8 +1288,8 @@ D3
|
||||
S
|
||||
#23275
|
||||
An Alley~
|
||||
You enter a very clean alley. There is nothing here polluting the roads.
|
||||
You hear faint noises coming for the west. To the east is Terringham road.
|
||||
You enter a very clean alley. There is nothing here polluting the roads.
|
||||
You hear faint noises coming for the west. To the east is Terringham road.
|
||||
~
|
||||
232 0 0 0 0 1
|
||||
D1
|
||||
@@ -1304,7 +1304,7 @@ S
|
||||
#23276
|
||||
Clerics Guild~
|
||||
The Cleric Guildsmaster is here waiting to help you. This room has a very
|
||||
peaceful feeling about it. You feel enlightened when you enter here.
|
||||
peaceful feeling about it. You feel enlightened when you enter here.
|
||||
~
|
||||
232 156 0 0 0 1
|
||||
D5
|
||||
@@ -1316,7 +1316,7 @@ S
|
||||
Thieves Guild~
|
||||
You enter a room and notice it is empty. You walk around with caution,
|
||||
knowing that something is afoot. You listen carefully and Turn about real
|
||||
fast.... Your Guildmaster slips out of the Darkness.
|
||||
fast.... Your Guildmaster slips out of the Darkness.
|
||||
~
|
||||
232 28 0 0 0 1
|
||||
D5
|
||||
@@ -1329,7 +1329,7 @@ Warriors guild~
|
||||
There are alot of training dummies in this room. You see a very large
|
||||
warrior practicing on these dummies. He does not look like the type to be
|
||||
messed with. The Warrior stops his training and advances towards you with a
|
||||
friendly smile, "Fresh meat" he says calmly.
|
||||
friendly smile, "Fresh meat" he says calmly.
|
||||
~
|
||||
232 28 0 0 0 1
|
||||
D5
|
||||
@@ -1341,7 +1341,7 @@ S
|
||||
Mages Guild~
|
||||
This room is filled with books. The air smells of different reagants, and
|
||||
mixed components. This is a mage's dream house. Your guild master sits behind
|
||||
a large desk studying a book.
|
||||
a large desk studying a book.
|
||||
~
|
||||
232 28 0 0 0 1
|
||||
D5
|
||||
@@ -1353,7 +1353,7 @@ S
|
||||
General Store~
|
||||
Ahhh, this is a great place to be for everyone. Almost everything you need
|
||||
to go adventuring with is in here. You have your sacks and bags and lanterns
|
||||
all right here. Please come in and shop around.
|
||||
all right here. Please come in and shop around.
|
||||
~
|
||||
232 8 0 0 0 1
|
||||
D3
|
||||
@@ -1365,7 +1365,7 @@ S
|
||||
The Pet shop~
|
||||
This room is full of different animals and beasts. They range from all
|
||||
different sizes and prices. All the pets seem to be very well trained. A large
|
||||
muscular man is going around feeding all of the pets.
|
||||
muscular man is going around feeding all of the pets.
|
||||
~
|
||||
232 156 0 0 0 0
|
||||
D2
|
||||
|
||||
@@ -3,7 +3,7 @@ Dragon Plains~
|
||||
A huge outstretch of sand is before you. You notice a few scattered trees
|
||||
and plants that should have been dead long ago. A lot of the leaves on the
|
||||
trees are missing. They appear to have been torn off. Several large foot
|
||||
prints linger in the sand.
|
||||
prints linger in the sand.
|
||||
~
|
||||
233 132 0 0 0 2
|
||||
D1
|
||||
@@ -12,7 +12,7 @@ D1
|
||||
0 0 23301
|
||||
E
|
||||
credits info~
|
||||
Builder :
|
||||
Builder :
|
||||
Zone : 233 Dragon Plains
|
||||
Began : 1998
|
||||
Player Level : 15-17
|
||||
@@ -21,8 +21,8 @@ Mobs : 24
|
||||
Objects : 28
|
||||
Shops : 0
|
||||
Triggers : 0
|
||||
Theme :
|
||||
Plot :
|
||||
Theme :
|
||||
Plot :
|
||||
Links : 00
|
||||
Map : 02
|
||||
~
|
||||
@@ -31,7 +31,7 @@ S
|
||||
Dragon Plains~
|
||||
As you continue walking through the dry plains, you feel your feet sinking
|
||||
into the sand, making it difficult for you to walk. You can see a small stream
|
||||
to the south. But is it really there, or is it a mirage?
|
||||
to the south. But is it really there, or is it a mirage?
|
||||
~
|
||||
233 64 0 0 0 2
|
||||
D1
|
||||
@@ -52,7 +52,7 @@ A Small Stream~
|
||||
You have come to a small stream filled with crystal blue water. You look
|
||||
into the water and see several small pebbles drifting through the current of
|
||||
the stream. You look ahead to see where the stream ends, and notice that it
|
||||
disappears into the ground.
|
||||
disappears into the ground.
|
||||
~
|
||||
233 256 0 0 0 7
|
||||
D0
|
||||
@@ -65,7 +65,7 @@ Dragon Plains~
|
||||
You hear a few twigs crunch under your feet. You look down just in time to
|
||||
see the sand swallow the wood. There is a slight incline here, causing some
|
||||
drifts of sand to roll across your feet. You feel the wind pick up as you
|
||||
continue on your way.
|
||||
continue on your way.
|
||||
~
|
||||
233 0 0 0 0 2
|
||||
D0
|
||||
@@ -86,7 +86,7 @@ A Huge Footprint~
|
||||
You have stepped inside the footprint of a very large creature! You see
|
||||
sand begin to fill in the large hole, threatening to trap you inside. The
|
||||
sides of the huge hole are sturdy enough to climb out of, but you'd better
|
||||
hurry before you get burried alive.
|
||||
hurry before you get burried alive.
|
||||
~
|
||||
233 64 0 0 0 2
|
||||
D2
|
||||
@@ -98,7 +98,7 @@ S
|
||||
Sand Drift~
|
||||
You find yourself standing on a small sand drift. It's almost as big as a
|
||||
hill, but not as steep. Some dried up leaves lay at your feet, waiting to be
|
||||
blown away in the wind. You hear some birds singing in the distance.
|
||||
blown away in the wind. You hear some birds singing in the distance.
|
||||
~
|
||||
233 4 0 0 0 2
|
||||
D1
|
||||
@@ -118,7 +118,7 @@ S
|
||||
Dragon Plains~
|
||||
Sand dances around before you, almost hypnotizing you. You feel some grains
|
||||
blow through your hair, making your head tingle with relaxation. There is a
|
||||
large tumbleweed being blown around by the breeze.
|
||||
large tumbleweed being blown around by the breeze.
|
||||
~
|
||||
233 0 0 0 0 2
|
||||
D0
|
||||
@@ -134,7 +134,7 @@ S
|
||||
Dragon Plains~
|
||||
You feel a light mist of sand hit your face. You close your eyes, shielding
|
||||
yourself from the flying grains. You notice some small footprints in the sand.
|
||||
They are much too small to be ones of a dragon. What could they be from?
|
||||
They are much too small to be ones of a dragon. What could they be from?
|
||||
~
|
||||
233 128 0 0 0 2
|
||||
D1
|
||||
@@ -150,7 +150,7 @@ S
|
||||
Skeleton Shack~
|
||||
You have come to a small shack made from bones of several creatures that are
|
||||
long dead. The smell of decay fills your nostrils, almost making you gag. A
|
||||
light covering of animal skin is on the the roof to help keep the rain out.
|
||||
light covering of animal skin is on the the roof to help keep the rain out.
|
||||
~
|
||||
233 0 0 0 0 2
|
||||
D0
|
||||
@@ -164,10 +164,10 @@ D1
|
||||
S
|
||||
#23309
|
||||
Skeleton Shack~
|
||||
As you enter the horrid smelling shack, you look at your surroundings.
|
||||
As you enter the horrid smelling shack, you look at your surroundings.
|
||||
There is not much here to look at. Just some broken furniture and scattered
|
||||
bones laying about the floor. There are no windows, just beams of light
|
||||
creeping in through the cracks between the bones.
|
||||
creeping in through the cracks between the bones.
|
||||
~
|
||||
233 320 0 0 0 0
|
||||
D3
|
||||
@@ -179,7 +179,7 @@ S
|
||||
An Abandoned Well~
|
||||
An old rusted up well stands before you. There is no possible way that you
|
||||
could get any water out of here, not that anyone would want to. The bottom of
|
||||
the well is crawling with large black beetles. Watch out, one might escape!
|
||||
the well is crawling with large black beetles. Watch out, one might escape!
|
||||
~
|
||||
233 0 0 0 0 2
|
||||
D1
|
||||
@@ -195,7 +195,7 @@ S
|
||||
Dragonscale Tunnel~
|
||||
You have entered a straight tunnel made from the scales of a dragon. The
|
||||
tunnel holds in a lot of heat, making it difficult for you to breathe. The
|
||||
tunnel continues to the east.
|
||||
tunnel continues to the east.
|
||||
~
|
||||
233 4 0 0 0 0
|
||||
D1
|
||||
@@ -212,7 +212,7 @@ Dragonscale Tunnel~
|
||||
As you step further into the tunnel, the smell of mildew fills your lungs.
|
||||
The stench almost knocks you over. You look down at your feet and notice that
|
||||
you are walking on hollowed out skulls. They crunch and crackle under your
|
||||
weight.
|
||||
weight.
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
D1
|
||||
@@ -228,7 +228,7 @@ S
|
||||
Dragonscale Tunnel~
|
||||
The feeling of death creeps over you as you continue walking on the skull
|
||||
path through the hot, sticky tunnel. Sweat begins to drip off your face. A
|
||||
tall glass of water would be great right about now.
|
||||
tall glass of water would be great right about now.
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
D1
|
||||
@@ -244,7 +244,7 @@ S
|
||||
Dragonscale Tunnel~
|
||||
As you continue walking, horrible images fill your mind. You look around at
|
||||
all the bones around you and you begin to wonder how all these creatures died,
|
||||
and if any of them were human. The tunnel continues to the east.
|
||||
and if any of them were human. The tunnel continues to the east.
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
D1
|
||||
@@ -260,7 +260,7 @@ S
|
||||
Dragonscale Tunnel~
|
||||
You can see the end of the tunnel just up ahead to the east. You feel a bit
|
||||
relieved as you feel the temperature begin to drop, and you are able to breathe
|
||||
once again.
|
||||
once again.
|
||||
~
|
||||
233 64 0 0 0 0
|
||||
D1
|
||||
@@ -276,7 +276,7 @@ S
|
||||
Dragonscale Tunnel~
|
||||
You have reached the end of the tunnel. Feeling a bit overwhelmed, you
|
||||
stumble out of the tunnel and fall onto the sand. You feel your body begin to
|
||||
sink into the sand. Struggling would do you no good.
|
||||
sink into the sand. Struggling would do you no good.
|
||||
~
|
||||
233 0 0 0 0 2
|
||||
D2
|
||||
@@ -292,7 +292,7 @@ S
|
||||
Sand Warp~
|
||||
You begin to feel your body falling through the sand. Numerous sticks
|
||||
scratch at you, leaving swelling marks on your skin. Grains of sand slip
|
||||
through your fingers, giving you nothing to hold on to.
|
||||
through your fingers, giving you nothing to hold on to.
|
||||
~
|
||||
233 320 0 0 0 0
|
||||
D0
|
||||
@@ -308,7 +308,7 @@ S
|
||||
Sand Warp~
|
||||
As your helpless body continues to fall, images of death scream through your
|
||||
mind. You begin to wonder whats at the end of the sand warp. Dust from the
|
||||
sand fills your lungs, almost choking you.
|
||||
sand fills your lungs, almost choking you.
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
D0
|
||||
@@ -324,7 +324,7 @@ S
|
||||
Sand Warp~
|
||||
You're falling through the air at a tremendous speed. All of a sudden you
|
||||
begin to slow down. You feel yourself hit a hard metal floor. A very loud
|
||||
banging sound echos throughout the room. Where could you have gone?
|
||||
banging sound echos throughout the room. Where could you have gone?
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
D0
|
||||
@@ -340,7 +340,7 @@ S
|
||||
Dragon Cave~
|
||||
As you stand up and brush layers of sand off yourself, you look around at
|
||||
your surroundings. You appear to be in some sort of cave. You'd better be
|
||||
careful.
|
||||
careful.
|
||||
~
|
||||
233 64 0 0 0 0
|
||||
D1
|
||||
@@ -356,7 +356,7 @@ S
|
||||
Dragon Cave~
|
||||
Several small lights have been attatched to the cold stone walls, enabling
|
||||
you to see. The floor at your feet is damp, making you feel cold. You begin
|
||||
to feel that you're not alone.
|
||||
to feel that you're not alone.
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
D1
|
||||
@@ -373,7 +373,7 @@ Dragon Cave~
|
||||
As you continue making your way through the cave, you begin hearing
|
||||
scratching noises coming from a narrow tunnel in the ceiling. Several images
|
||||
pass through your mind as you wonder whats causing the loud scratching sound.
|
||||
|
||||
|
||||
~
|
||||
233 128 0 0 0 0
|
||||
D0
|
||||
@@ -388,8 +388,8 @@ S
|
||||
#23323
|
||||
Dragon Cave~
|
||||
An enormous nest of spiders blocks your way! They cover the ceiling and
|
||||
walls. As you look up at the tunnel you se more spiders entering the cave.
|
||||
Maybe you'd better turn back while you still can.
|
||||
walls. As you look up at the tunnel you se more spiders entering the cave.
|
||||
Maybe you'd better turn back while you still can.
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
D1
|
||||
@@ -405,7 +405,7 @@ S
|
||||
Dragon Cave~
|
||||
One getting past the nest, you breathe a sigh of relief. That was a close
|
||||
call. Maybe it would be wise to turn around and leave before you get killed.
|
||||
Only the bravest of adventurers dare go on from here.
|
||||
Only the bravest of adventurers dare go on from here.
|
||||
~
|
||||
233 256 0 0 0 0
|
||||
D0
|
||||
@@ -421,7 +421,7 @@ S
|
||||
Dragon Cave~
|
||||
The light before you slowly starts to fade. Your shadow dances on the wall
|
||||
around you, making you look somewhat deformed. You hear a soft ticking noise
|
||||
to the south.
|
||||
to the south.
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
D0
|
||||
@@ -437,7 +437,7 @@ S
|
||||
Dragon Cave~
|
||||
As the ticking noise gets louder, you being searching for an exit out the
|
||||
cave. Maybe you shouldn't have come here. A cold chill rushes down your back,
|
||||
almost paralyzing you.
|
||||
almost paralyzing you.
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
D0
|
||||
@@ -453,7 +453,7 @@ S
|
||||
Dragon Cave~
|
||||
You're standing on the bottom of an old crumbling staircase. There isn't
|
||||
much light here, so be careful. The stairs lead up into the darkness. Who
|
||||
knows whats lurking up there, waiting to attack you.
|
||||
knows whats lurking up there, waiting to attack you.
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
D0
|
||||
@@ -469,7 +469,7 @@ S
|
||||
Crumbling Staircase~
|
||||
You begin walking up the crumbling staircase. Theres an old rotted railing
|
||||
here, but it most likely wouldn't support your weight. Everything around you
|
||||
suddenly goes quiet. Maybe too quiet.
|
||||
suddenly goes quiet. Maybe too quiet.
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
D2
|
||||
@@ -485,7 +485,7 @@ S
|
||||
Crumbling Staircase~
|
||||
Flickering lights dance over the walls all around you, making you feel like
|
||||
you're in a dream. The soft ticking noise that once left has returned. The
|
||||
ticking sound fills your ears. A strange coldness comes over your body.
|
||||
ticking sound fills your ears. A strange coldness comes over your body.
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
D0
|
||||
@@ -502,7 +502,7 @@ An Empty Room~
|
||||
As you reach the top of the stairs, you look around to find yourself in a
|
||||
small room. Several inches of sand covers the ground, making the room very
|
||||
dusty. You see a small beam of light coming from a narrow hole in the floor.
|
||||
It may be big enough for you to fall through. Watch your step.
|
||||
It may be big enough for you to fall through. Watch your step.
|
||||
~
|
||||
233 64 0 0 0 0
|
||||
D2
|
||||
@@ -518,7 +518,7 @@ S
|
||||
A Hole~
|
||||
Oops! You obviously weren't watching where you were going. You have fallen
|
||||
into the hole! Shards of wood poke at your sides, causing you to freeze in
|
||||
pain. A large cloud of dust looms over your head.
|
||||
pain. A large cloud of dust looms over your head.
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
D1
|
||||
@@ -534,7 +534,7 @@ S
|
||||
A Hole~
|
||||
You stand up, struggling to get out of the hole. You're able to grab onto a
|
||||
large board and pull yourself out. Maybe from now on you'll pay closer
|
||||
attention to where you're walking.
|
||||
attention to where you're walking.
|
||||
~
|
||||
233 256 0 0 0 0
|
||||
D1
|
||||
@@ -550,7 +550,7 @@ S
|
||||
Secret Passage~
|
||||
You found a secret passageway tucked into a wall. You push on the door,
|
||||
allowing it to open. You see a narrow set of wooden steps leading downwards.
|
||||
You wonder where they go. Theres only one way to find out.
|
||||
You wonder where they go. Theres only one way to find out.
|
||||
~
|
||||
233 64 0 0 0 0
|
||||
D0
|
||||
@@ -566,7 +566,7 @@ S
|
||||
Secret Passage~
|
||||
You begin decending down the rickety stairs, hoping you don't fall through
|
||||
some of the rotted wood. You can see your breath in front of you, but for some
|
||||
odd reason, the air doesnt feel the slightest bit cold.
|
||||
odd reason, the air doesnt feel the slightest bit cold.
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
D0
|
||||
@@ -580,10 +580,10 @@ D3
|
||||
S
|
||||
#23335
|
||||
Secret Passage~
|
||||
As you step off the last step, you look around at your surroundings.
|
||||
As you step off the last step, you look around at your surroundings.
|
||||
Everything is covered in a thick layer of dust. You see a broken table stashed
|
||||
away under the stairs. The only things its good for now is the fire. There is
|
||||
a small walkway to the west.
|
||||
a small walkway to the west.
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
D1
|
||||
@@ -597,10 +597,10 @@ D3
|
||||
S
|
||||
#23336
|
||||
A Narrow Walkway~
|
||||
The walkway is just barely big enough for one person to squeeze through.
|
||||
The walkway is just barely big enough for one person to squeeze through.
|
||||
As you push yourself through the narrow opening, a small pile of dust falls
|
||||
into your hair and around your face, making you sneeze. You seem to have
|
||||
entered a long hallway, but where does it lead?
|
||||
entered a long hallway, but where does it lead?
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
D1
|
||||
@@ -616,8 +616,8 @@ S
|
||||
Hall of Lost Souls~
|
||||
As you step into the hallway, a weird feeling takes over your body. You are
|
||||
suddenly frozen in terror as your ears are filled with screams. Just ahead of
|
||||
you, you begin to see an apparition appear. You can see right through it.
|
||||
Maybe you are imagining its presence.
|
||||
you, you begin to see an apparition appear. You can see right through it.
|
||||
Maybe you are imagining its presence.
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
D1
|
||||
@@ -633,7 +633,7 @@ S
|
||||
Hall of Lost Souls~
|
||||
Several images fill your mind. You begin to wonder where all the screaming
|
||||
is coming from, or if its really even there. You can hear the echo of your
|
||||
footsteps ricochetting down the long hallway.
|
||||
footsteps ricochetting down the long hallway.
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
D0
|
||||
@@ -649,7 +649,7 @@ S
|
||||
Hall of Lost Souls~
|
||||
As you step down into the hard floor, you hear a splashing sound. You look
|
||||
down and see that you are standing in a puddle, but it doesn't look like water.
|
||||
It almost looks like blood. You suddenly feel disgusted.
|
||||
It almost looks like blood. You suddenly feel disgusted.
|
||||
~
|
||||
233 64 0 0 0 0
|
||||
D0
|
||||
@@ -665,7 +665,7 @@ S
|
||||
Hall of Lost Souls~
|
||||
You sense that the hall will soon come to an end. The thick dark puddle
|
||||
remains on the floor, sticking to your feet. You pick up the pace and start
|
||||
walking a little faster, in a hurry the leave this horrid place.
|
||||
walking a little faster, in a hurry the leave this horrid place.
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
D0
|
||||
@@ -681,7 +681,7 @@ S
|
||||
Hall of Lost Souls~
|
||||
As you had expected, the hall comes to an end here. You stand at yet
|
||||
another stairway leading down. As you look down the stairs, you see some
|
||||
torches attached to the wall. A few of them look about ready to burn out.
|
||||
torches attached to the wall. A few of them look about ready to burn out.
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
D0
|
||||
@@ -699,7 +699,7 @@ A Darkened Stairwell~
|
||||
nothing for you to hold onto if the stairs decided to give way. There are
|
||||
several cobwebs above you, some getting into your hair. The stairs moan under
|
||||
your weight. You'd better move a little faster unless you want to fall to your
|
||||
death.
|
||||
death.
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
D2
|
||||
@@ -717,7 +717,7 @@ A Darkened Stairwell~
|
||||
nothing for you to hold onto if the stairs decided to give way. There are
|
||||
several cobwebs above you, some getting into your hair. The stairs moan under
|
||||
your weight. You'd better move a little faster unless you want to fall to your
|
||||
death.
|
||||
death.
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
D0
|
||||
@@ -733,7 +733,7 @@ S
|
||||
A Darkened Stairwell~
|
||||
As you continue walking down the stairs, you begin feeling the temperature
|
||||
drop. You can see your breath in front of you, then watch it disappear into
|
||||
the darkness. You begin to wonder if you're all alone in here.
|
||||
the darkness. You begin to wonder if you're all alone in here.
|
||||
~
|
||||
233 320 0 0 0 0
|
||||
D0
|
||||
@@ -749,7 +749,7 @@ S
|
||||
A Darkened Stairwell~
|
||||
As you get closer to the bottom of the stairs you notice there is a large
|
||||
gap in the stairwell. You might be able to jump across it, but if for some
|
||||
reason you don't make the jump, you might not survive to try again.
|
||||
reason you don't make the jump, you might not survive to try again.
|
||||
~
|
||||
233 64 0 0 0 0
|
||||
D1
|
||||
@@ -765,7 +765,7 @@ S
|
||||
A Darkened Stairwell~
|
||||
As you get closer to the bottom of the stairs you notice there is a large
|
||||
gap in the stairwell. You might be able to jump across it, but if for some
|
||||
reason you don't make the jump, you might not survive to try again.
|
||||
reason you don't make the jump, you might not survive to try again.
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
D1
|
||||
@@ -781,7 +781,7 @@ S
|
||||
A Hole in the Stairs~
|
||||
You have come to a large hole in the stairwell. There seems to be atleast
|
||||
six steps missing. You look into the hole, but see the darkness that awaits
|
||||
your arrival. You take a deep breath and get ready for the jump.
|
||||
your arrival. You take a deep breath and get ready for the jump.
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
D1
|
||||
@@ -796,8 +796,8 @@ S
|
||||
#23348
|
||||
A Hole in the Stairs~
|
||||
As you begin feeling yourself flying through the air, you keep your eyes on
|
||||
the bottom section of the stairs. They are slowly coming closer to you.
|
||||
Maybe you'll make the jump after all!
|
||||
the bottom section of the stairs. They are slowly coming closer to you.
|
||||
Maybe you'll make the jump after all!
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
D1
|
||||
@@ -814,7 +814,7 @@ A Hole in the Stairs~
|
||||
You feel your body crash onto the first step that comes into view. Your
|
||||
legs fall from the stairwell and hang in the emptiness below you. You feel
|
||||
your heart pounding in your chest as you struggle to pull yourself up. The
|
||||
step your holding onto begins to move!
|
||||
step your holding onto begins to move!
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
D1
|
||||
@@ -834,7 +834,7 @@ S
|
||||
Darkness~
|
||||
You feel your fingers slipping away from the board as your helpless body
|
||||
begins falling through the air. You are too frozen by terror to scream. Is
|
||||
this the end?
|
||||
this the end?
|
||||
~
|
||||
233 64 0 0 0 0
|
||||
D0
|
||||
@@ -850,7 +850,7 @@ S
|
||||
A Darkened Stairwell~
|
||||
You made the jump! Your head spins, making you feel quite dizzy. Maybe it
|
||||
would be wise to sit here for a moment and rest. A strange noise fills the
|
||||
room as if a swarm of insects is nearby.
|
||||
room as if a swarm of insects is nearby.
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
D1
|
||||
@@ -868,7 +868,7 @@ Darkness~
|
||||
bunch of cobwebs surround you, almost swallowing you. A light suddenly comes
|
||||
on, showing you your surroundings. The walls around you are made from
|
||||
skeletons. Not just humans, but creatures as well. You begin feeling sick to
|
||||
your stomach, wishing you never would have come here.
|
||||
your stomach, wishing you never would have come here.
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
D0
|
||||
@@ -884,7 +884,7 @@ S
|
||||
A Large Empty Room~
|
||||
As you take your last step off the stairwell you find yourself standing in a
|
||||
large empty room with nothing inside of it. You scratch your head in
|
||||
confusion, wondering why you havent seen anyone else around.
|
||||
confusion, wondering why you havent seen anyone else around.
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
D0
|
||||
@@ -900,7 +900,7 @@ S
|
||||
A Large Empty Room~
|
||||
You walk deeper into the room, looking for any sign of life. You see
|
||||
nothing but dust. It's remarkable how large this room is. You see a small
|
||||
walkway to the east.
|
||||
walkway to the east.
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
D0
|
||||
@@ -917,7 +917,7 @@ Skeleton Tunnel~
|
||||
As your body is gently set onto the ground, you find yourself standing in a
|
||||
small skeleton tunnel. Several lights shine through the empty eye sockets of
|
||||
the creatures that once were. You take a deep breath and continue on your way.
|
||||
|
||||
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
D1
|
||||
@@ -933,7 +933,7 @@ S
|
||||
Skeleton Tunnel~
|
||||
Some small bones line the floor beneath you. You hear them snap and crackle
|
||||
under your weight. You begin to shiver from the cold. Maybe if you could find
|
||||
a torch, you could use it to warm yourself up.
|
||||
a torch, you could use it to warm yourself up.
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
D1
|
||||
@@ -949,7 +949,7 @@ S
|
||||
A Large Empty Room~
|
||||
You walk deeper into the room, looking for any sign of life. You see
|
||||
nothing but dust. It's remarkable how large this room is. You see a small
|
||||
walkway to the east.
|
||||
walkway to the east.
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
D1
|
||||
@@ -965,7 +965,7 @@ S
|
||||
A Small Walkway~
|
||||
The walkway is very well lit. You can see that it leads back out into the
|
||||
plains. You suddenly feel relieved, knowing you made it out of the cave alive.
|
||||
|
||||
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
D1
|
||||
@@ -979,9 +979,9 @@ D3
|
||||
S
|
||||
#23359
|
||||
Skeleton Tunnel~
|
||||
As you continue walking through the tunnel, you notice a small window.
|
||||
As you continue walking through the tunnel, you notice a small window.
|
||||
It's barely large enough for a small child to squeeze through. The light of
|
||||
the day streams down into the tunnel, showing you more of whats ahead.
|
||||
the day streams down into the tunnel, showing you more of whats ahead.
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
D1
|
||||
@@ -997,7 +997,7 @@ S
|
||||
A Small Walkway~
|
||||
The walkway is very well lit. You can see that it leads back out into the
|
||||
plains. You suddenly feel relieved, knowing you made it out of the cave alive.
|
||||
|
||||
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
D2
|
||||
@@ -1013,7 +1013,7 @@ S
|
||||
Skeleton Tunnel~
|
||||
Some small bones line the floor beneath you. You hear them snap and crackle
|
||||
under your weight. You begin to shiver from the cold. Maybe if you could find
|
||||
a torch, you could use it to warm yourself up.
|
||||
a torch, you could use it to warm yourself up.
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
D1
|
||||
@@ -1029,7 +1029,7 @@ S
|
||||
Skeleton Tunnel~
|
||||
You have come to the end of the tunnel. It was much shorter than you had
|
||||
expected it to be. There is a small door way to the south. It appears to be
|
||||
leading outside.
|
||||
leading outside.
|
||||
~
|
||||
233 0 0 0 0 0
|
||||
D1
|
||||
@@ -1045,7 +1045,7 @@ S
|
||||
Dragon Plains~
|
||||
You find yourself back in the plains. Numerous sticks are scattered around
|
||||
in the dirt here. There might be enough to gather and make a small fire. It
|
||||
even looks as if other travellers have camped out here before.
|
||||
even looks as if other travellers have camped out here before.
|
||||
~
|
||||
233 0 0 0 0 2
|
||||
D0
|
||||
@@ -1061,7 +1061,7 @@ S
|
||||
Dragon Plains~
|
||||
Miles of sand stretch out before you. You see several small trees that
|
||||
should have been dead long ago. The land here is very dry and humid. You
|
||||
begin to wonder how anything could possibly grow here.
|
||||
begin to wonder how anything could possibly grow here.
|
||||
~
|
||||
233 128 0 0 0 2
|
||||
D0
|
||||
@@ -1077,7 +1077,7 @@ S
|
||||
Dragon Plains~
|
||||
Miles of sand stretch out before you. You see several small trees that
|
||||
should have been dead long ago. The land here is very dry and humid. You
|
||||
begin to wonder how anything could possibly grow here.
|
||||
begin to wonder how anything could possibly grow here.
|
||||
~
|
||||
233 0 0 0 0 2
|
||||
D0
|
||||
@@ -1093,7 +1093,7 @@ S
|
||||
Dragon Plains~
|
||||
Miles of sand stretch out before you. You see several small trees that
|
||||
should have been dead long ago. The land here is very dry and humid. You
|
||||
begin to wonder how anything could possibly grow here.
|
||||
begin to wonder how anything could possibly grow here.
|
||||
~
|
||||
233 0 0 0 0 2
|
||||
D0
|
||||
@@ -1109,7 +1109,7 @@ S
|
||||
Dragon Plains~
|
||||
Miles of sand stretch out before you. You see several small trees that
|
||||
should have been dead long ago. The land here is very dry and humid. You
|
||||
begin to wonder how anything could possibly grow here.
|
||||
begin to wonder how anything could possibly grow here.
|
||||
~
|
||||
233 0 0 0 0 2
|
||||
D0
|
||||
@@ -1125,7 +1125,7 @@ S
|
||||
Dragon Plains~
|
||||
The plains seems to stretch out forever. You begin to wonder if the endless
|
||||
amounts of sand will ever cease. You feel a small breeeze pick up, threatening
|
||||
to blow some sand in your eyes.
|
||||
to blow some sand in your eyes.
|
||||
~
|
||||
233 0 0 0 0 2
|
||||
D1
|
||||
@@ -1141,7 +1141,7 @@ S
|
||||
Sand Drift~
|
||||
You have stepped into a rather large drift of sand. The pile comes up to
|
||||
your knees, making it very difficult for you to walk. It will take a bit of a
|
||||
struggle to get free.
|
||||
struggle to get free.
|
||||
~
|
||||
233 0 0 0 0 2
|
||||
D1
|
||||
@@ -1157,7 +1157,7 @@ S
|
||||
Sand Drift~
|
||||
You continue tredging through the rather large drift. Inching along, you
|
||||
feel your legs begin to itch. Your feet seem to be going deeper into the sand.
|
||||
How is that possible?
|
||||
How is that possible?
|
||||
~
|
||||
233 0 0 0 0 2
|
||||
D0
|
||||
@@ -1173,7 +1173,7 @@ S
|
||||
A Small Path~
|
||||
The path leads into a doorway that is almost completely buried in the sand.
|
||||
No tracks are visible along the beaten path and there is nothing but sand as
|
||||
far as the eye can see.
|
||||
far as the eye can see.
|
||||
~
|
||||
233 0 0 0 0 2
|
||||
D0
|
||||
@@ -1189,7 +1189,7 @@ S
|
||||
A Small Path~
|
||||
The path begins to narrow, making it difficult to keep your footing. Maybe
|
||||
you would be better off walking through the sand. The sand on both sides is
|
||||
very fine and makes strange sounds as you walk on it.
|
||||
very fine and makes strange sounds as you walk on it.
|
||||
~
|
||||
233 0 0 0 0 2
|
||||
D0
|
||||
@@ -1205,7 +1205,7 @@ S
|
||||
A Small Path~
|
||||
There are several sticks on the ground beneath your feet. You hear many of
|
||||
them snapping and crunching under your weight. Many of the sticks have large
|
||||
thorns that look dangerous. Be careful not to fall.
|
||||
thorns that look dangerous. Be careful not to fall.
|
||||
~
|
||||
233 0 0 0 0 2
|
||||
D1
|
||||
@@ -1221,7 +1221,7 @@ S
|
||||
A Small Path~
|
||||
You have come to a small path in the sand. It doesn't appaear to lead
|
||||
anywhere special, but it sure beats walking through the sand. The path is out
|
||||
of place amongst the sand dunes.
|
||||
of place amongst the sand dunes.
|
||||
~
|
||||
233 0 0 0 0 2
|
||||
D1
|
||||
@@ -1237,7 +1237,7 @@ S
|
||||
Dragon Plains~
|
||||
The sand seems to find its way into everything. The small grains seem to
|
||||
vary in color and texture from almost white to a light brown. Strange bits of
|
||||
scales seem to be intermixed.
|
||||
scales seem to be intermixed.
|
||||
~
|
||||
233 0 0 0 0 2
|
||||
D1
|
||||
@@ -1258,7 +1258,7 @@ Sand Drift~
|
||||
As you make your way through the last of the drift, you lose your balance
|
||||
and fall to the ground. Grains of sand get shoved into your teeth, making you
|
||||
feel sick to your stomach. Maybe you should start watching where you're
|
||||
walking.
|
||||
walking.
|
||||
~
|
||||
233 0 0 0 0 2
|
||||
D1
|
||||
@@ -1274,7 +1274,7 @@ S
|
||||
Sand Drift~
|
||||
You continue tredging through the rather large drift. Inching along, you
|
||||
feel your legs begin to itch. Your feet seem to be going deeper into the sand.
|
||||
How is that possible?
|
||||
How is that possible?
|
||||
~
|
||||
233 0 0 0 0 2
|
||||
D1
|
||||
@@ -1290,7 +1290,7 @@ S
|
||||
Dragon Plains~
|
||||
You decide to start heading in a new direction, in hopes to find other
|
||||
beings, like yourself, creeping around. It would be easy to become lost or
|
||||
disoriented.
|
||||
disoriented.
|
||||
~
|
||||
233 0 0 0 0 2
|
||||
D0
|
||||
@@ -1306,7 +1306,7 @@ S
|
||||
Dragon Plains~
|
||||
As you continue walking, you begin to see some sand lifting up from the
|
||||
ground, swirling around in the wind. It appears to be almost dancing. The
|
||||
rumors about dust devils may be true.
|
||||
rumors about dust devils may be true.
|
||||
~
|
||||
233 0 0 0 0 2
|
||||
D0
|
||||
@@ -1321,8 +1321,8 @@ S
|
||||
#23380
|
||||
Dragon Plains~
|
||||
The sand feels squishy under your feet. The heat seems to penetrate
|
||||
everything to its core. The parched and dreary land is barren and scarred.
|
||||
It hardly seems able to support any life.
|
||||
everything to its core. The parched and dreary land is barren and scarred.
|
||||
It hardly seems able to support any life.
|
||||
~
|
||||
233 0 0 0 0 2
|
||||
D2
|
||||
@@ -1334,7 +1334,7 @@ S
|
||||
Dragon Plains~
|
||||
As you continue walking through the plains, you look around at your
|
||||
surroundings. To the west you can see some sort of burial ground. Maybe you
|
||||
should go have a look.
|
||||
should go have a look.
|
||||
~
|
||||
233 0 0 0 0 2
|
||||
D1
|
||||
@@ -1350,7 +1350,7 @@ S
|
||||
Indian Burial Ground~
|
||||
You have entered an old indian burial ground. You suddenly feel light
|
||||
headed and not quite yourself. Many small pebbles are on the ground, marking
|
||||
grave sites. Be careful not to step on one!
|
||||
grave sites. Be careful not to step on one!
|
||||
~
|
||||
233 0 0 0 0 2
|
||||
D1
|
||||
@@ -1367,7 +1367,7 @@ Indian Burial Ground~
|
||||
As you walk deeper into the grounds, you begin seeing several scattered
|
||||
bones lying around. You wonder how they could have gotten here. You begin
|
||||
looking around, then you see the reason. Numerous footprints from several
|
||||
large dragons have been smashed into the dirt, crushing some of the graves.
|
||||
large dragons have been smashed into the dirt, crushing some of the graves.
|
||||
~
|
||||
233 0 0 0 0 2
|
||||
D1
|
||||
@@ -1383,7 +1383,7 @@ S
|
||||
Indian Burial Ground~
|
||||
You begin to feel like your no longer alone. In the distance you can hear
|
||||
the thundering footsteps of a very large dragon. Maybe it would be best to
|
||||
leave before you turn into someones lunch.
|
||||
leave before you turn into someones lunch.
|
||||
~
|
||||
233 0 0 0 0 2
|
||||
D0
|
||||
@@ -1399,7 +1399,7 @@ S
|
||||
Indian Burial Ground~
|
||||
You are coming towards the exit of the burial grounds. You begin to wonder
|
||||
where all the dragons are. The exit is coming up to the east. Strange piers
|
||||
and poles stick up out of the ground in the distance.
|
||||
and poles stick up out of the ground in the distance.
|
||||
~
|
||||
233 0 0 0 0 2
|
||||
D1
|
||||
@@ -1414,8 +1414,8 @@ S
|
||||
#23386
|
||||
Gates leading out of the Burial Grounds~
|
||||
You have come to the exit of the burial grounds. Just up ahead to the east
|
||||
you can see a large water hole. You begin to wonder if its really there.
|
||||
Stories of mirages abound in the taverns.
|
||||
you can see a large water hole. You begin to wonder if its really there.
|
||||
Stories of mirages abound in the taverns.
|
||||
~
|
||||
233 0 0 0 0 2
|
||||
D1
|
||||
@@ -1431,7 +1431,7 @@ S
|
||||
Dragon Plains~
|
||||
You once again find yourself walking through the plains. Just up ahead to
|
||||
the east you can see a fairly large water hole. Maybe you could get a drink
|
||||
there.
|
||||
there.
|
||||
~
|
||||
233 0 0 0 0 2
|
||||
D0
|
||||
@@ -1451,7 +1451,7 @@ S
|
||||
Water Hole~
|
||||
You have come to a large water hole. It's almost the size of a small pond.
|
||||
The water looks clean and drinkable. Sparse vegetation surrounds the limited
|
||||
water supply.
|
||||
water supply.
|
||||
~
|
||||
233 0 0 0 0 2
|
||||
D2
|
||||
@@ -1467,7 +1467,7 @@ S
|
||||
Water Hole~
|
||||
As you stand at the side of the water hole, you look into the depths of the
|
||||
water thinking about yout long lost childhood. So many old memories flood your
|
||||
mind, making you feel light headed.
|
||||
mind, making you feel light headed.
|
||||
~
|
||||
233 0 0 0 0 2
|
||||
D0
|
||||
@@ -1483,7 +1483,7 @@ S
|
||||
Water Hole~
|
||||
You have come to the end of the water hole. The water on this end looks
|
||||
rather murky and wouldn't be very good for drinking. Something must have
|
||||
stirred it up recently.
|
||||
stirred it up recently.
|
||||
~
|
||||
233 0 0 0 0 2
|
||||
D1
|
||||
@@ -1498,8 +1498,8 @@ S
|
||||
#23391
|
||||
Dragon Plains~
|
||||
As you walk away from the hole, you look around at your surroundings. In
|
||||
the distance you can see a few buildings. What are buildings doing here?
|
||||
They appear to have been destroyed.
|
||||
the distance you can see a few buildings. What are buildings doing here?
|
||||
They appear to have been destroyed.
|
||||
~
|
||||
233 0 0 0 0 2
|
||||
D0
|
||||
@@ -1515,7 +1515,7 @@ S
|
||||
Dragon Plains~
|
||||
You continue making your way through the plains. To the north you can see
|
||||
the remains of a ransacked village. Wisps of smoke still rise up from the
|
||||
charred remains of what must have been houses.
|
||||
charred remains of what must have been houses.
|
||||
~
|
||||
233 0 0 0 0 2
|
||||
D0
|
||||
@@ -1530,9 +1530,9 @@ S
|
||||
#23393
|
||||
Ransacked Village~
|
||||
As you enter the remains of a village, you look around at the damage. You
|
||||
can see several large footprints in the dirt, most likely from a dragon.
|
||||
can see several large footprints in the dirt, most likely from a dragon.
|
||||
Piles of rubble are everywhere. You can see a skeleton under one of the piles.
|
||||
|
||||
|
||||
~
|
||||
233 0 0 0 0 2
|
||||
D0
|
||||
@@ -1549,7 +1549,7 @@ Ransacked Village~
|
||||
As you continue walking through the remains of the village, horrid visions
|
||||
race through your mind. You see several people, probably ones who lived in
|
||||
this village, being eaten by the dragons. You begin feeling sick to your
|
||||
stomach.
|
||||
stomach.
|
||||
~
|
||||
233 0 0 0 0 2
|
||||
D1
|
||||
@@ -1563,9 +1563,9 @@ D2
|
||||
S
|
||||
#23395
|
||||
Ransacked Village~
|
||||
You walk past several small buildings that have been smashed into dust.
|
||||
You walk past several small buildings that have been smashed into dust.
|
||||
You feel that you're at the end of the village. You can see the plains to the
|
||||
east.
|
||||
east.
|
||||
~
|
||||
233 0 0 0 0 2
|
||||
D1
|
||||
@@ -1581,7 +1581,7 @@ S
|
||||
Dragon Plains~
|
||||
Feeling exhausted from your long journey, you begin day dreaming. Thoughts
|
||||
of battles that took place here fill your mind. You realize how lucky you are
|
||||
to still be alive.
|
||||
to still be alive.
|
||||
~
|
||||
233 0 0 0 0 2
|
||||
D1
|
||||
@@ -1597,7 +1597,7 @@ S
|
||||
Dragon Plains~
|
||||
You see some small footprints in the sand by your feet. Maybe you are not
|
||||
here alone. No other signs of life exist and the footprints are quickly being
|
||||
covered by the blowing sand.
|
||||
covered by the blowing sand.
|
||||
~
|
||||
233 0 0 0 0 2
|
||||
D2
|
||||
@@ -1613,7 +1613,7 @@ S
|
||||
Dragon Plains~
|
||||
The plains seem to be ending and the sand a sparse grass is now broken by
|
||||
small trees and shrubs. The heat seems to lessen and a cooler breeze rustles
|
||||
through the vegetation.
|
||||
through the vegetation.
|
||||
~
|
||||
233 0 0 0 0 2
|
||||
D0
|
||||
@@ -1629,7 +1629,7 @@ S
|
||||
Dragon Plains~
|
||||
As you enter the last bit of the plains, you turn around and look at how far
|
||||
you've come. You feel a great sense of accomplishment. Maybe the journey
|
||||
wasn't so bad after all.
|
||||
wasn't so bad after all.
|
||||
~
|
||||
233 0 0 0 0 2
|
||||
D0
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Newbie School~
|
||||
Welcome. We hope you have alot of fun here. Please go down to start your
|
||||
training. When you have finished the school, you can go down, and fight in the
|
||||
combat arena. Good Luck!
|
||||
combat arena. Good Luck!
|
||||
~
|
||||
234 152 0 0 0 0
|
||||
D5
|
||||
@@ -20,8 +20,8 @@ Mobs : 12
|
||||
Objects : 36
|
||||
Shops : 2
|
||||
Triggers : 3
|
||||
Theme :
|
||||
Plot :
|
||||
Theme :
|
||||
Plot :
|
||||
Links : 00, 72u
|
||||
Map : 30
|
||||
~
|
||||
@@ -30,7 +30,7 @@ S
|
||||
Newbie School~
|
||||
Following these halls will lead you to rooms that will teach you some of the
|
||||
basics commands that will be very useful for your journeys here in the realm of
|
||||
Time Warp. Please continue East.
|
||||
Time Warp. Please continue East.
|
||||
~
|
||||
234 152 0 0 0 0
|
||||
D1
|
||||
@@ -47,7 +47,7 @@ Newbie School~
|
||||
Typing @RLOOK@n either in small case, upper case, or mixed will allow you to
|
||||
see the Room name and Room Description also any players or Monsters or items.
|
||||
You also can just type @RL@n to view the room. Please continue North or South
|
||||
to read more on commands. After you are done, continue East.
|
||||
to read more on commands. After you are done, continue East.
|
||||
~
|
||||
234 152 0 0 0 0
|
||||
D0
|
||||
@@ -73,7 +73,7 @@ Newbie School~
|
||||
type Look, you can see the available exits. Closed Doors or Gates will not
|
||||
display an exit, until you open them. Read the room descriptions for hints in
|
||||
finding hidden exits. There is a curtain on the north wall swaying slightly as
|
||||
if air is flowing in from somewhere.
|
||||
if air is flowing in from somewhere.
|
||||
~
|
||||
234 152 0 0 0 0
|
||||
D0
|
||||
@@ -86,7 +86,7 @@ D2
|
||||
0 0 23402
|
||||
E
|
||||
curtain~
|
||||
A beautiful set of curtains is blocking your view to the north.
|
||||
A beautiful set of curtains is blocking your view to the north.
|
||||
~
|
||||
S
|
||||
#23404
|
||||
@@ -95,7 +95,7 @@ Newbie School~
|
||||
game, and can help you easily identify certain things like, boards, atms, mobs,
|
||||
corpses, you bleeding... Etc etc. You can also talk in different colors and
|
||||
make your title colorful. Type @RHELP ANSI@n @nto view how to do this, and to
|
||||
get a list of the colors.
|
||||
get a list of the colors.
|
||||
~
|
||||
234 152 0 0 0 0
|
||||
D0
|
||||
@@ -109,7 +109,7 @@ Newbie School~
|
||||
you a display of both the Visible immortals and Mortals. It will also tell you
|
||||
the class and race of a player and if they belong to a guild or clan. It will
|
||||
also let you know if a player is currently away from thier PC. Typing @R AFK
|
||||
@n will toggle this Display.
|
||||
@n will toggle this Display.
|
||||
~
|
||||
234 152 0 0 0 0
|
||||
D1
|
||||
@@ -123,9 +123,9 @@ D3
|
||||
S
|
||||
#23406
|
||||
Newbie School~
|
||||
@RCommands @nwill bring up a list of available commands that you can use.
|
||||
@RCommands @nwill bring up a list of available commands that you can use.
|
||||
This will show game commands, typing @RSocials @nwill show you actions that you
|
||||
can use.
|
||||
can use.
|
||||
~
|
||||
234 152 0 0 0 0
|
||||
D0
|
||||
@@ -154,7 +154,7 @@ only the gold from the defeated mobs. Autoloot overrides autogold, so you will
|
||||
still take items. @RAutosplit @nwill split your gold from a defeated mob and
|
||||
disperse it to all the people within your group. All these commands are
|
||||
toggles, so you can turn them on or off at will. Type @RTOGGLE @nto see all
|
||||
the available toggles that you can turn on or off.
|
||||
the available toggles that you can turn on or off.
|
||||
~
|
||||
234 152 0 0 0 0
|
||||
D2
|
||||
@@ -169,7 +169,7 @@ the set wimpy. For example if you type wimpy 10 you will flee from combat if
|
||||
you fall below 10 hitpoints. Flee is not guaranteed. You can fail from
|
||||
fleeing, but it will continue to flee if possible. Make sure you keep an eye
|
||||
on your hitpoints. A scroll of Recall will save you if you feel your wimpy
|
||||
won't.
|
||||
won't.
|
||||
~
|
||||
234 152 0 0 0 0
|
||||
D0
|
||||
@@ -187,7 +187,7 @@ as well as all other channels that you belong to. You can also do more
|
||||
commands that sleeping will not allow you to do, but some commands require you
|
||||
to be standing. Resting does not heal hitpoints as fast as sleeping, but will
|
||||
restore movement points just as fast. Being Drunk and sleeping increases the
|
||||
Rate of Mana point rejuvenation.
|
||||
Rate of Mana point rejuvenation.
|
||||
~
|
||||
234 152 0 0 0 0
|
||||
D3
|
||||
@@ -205,7 +205,7 @@ Newbie School~
|
||||
show you mobs in rooms within two paces of the room you are in. It will not
|
||||
show you mobs in a room with a closed door. Scan will also let you see if a
|
||||
Player is within 2 spaces of you. Scan will not work around corners, it only
|
||||
works in a straight line.
|
||||
works in a straight line.
|
||||
~
|
||||
234 152 0 0 0 0
|
||||
D3
|
||||
@@ -220,7 +220,7 @@ S
|
||||
#23411
|
||||
Newbie School~
|
||||
@RWhere@n will display all players that are currently in your zone. It will
|
||||
not tell you where they are, just that they are within the same zone as you.
|
||||
not tell you where they are, just that they are within the same zone as you.
|
||||
~
|
||||
234 152 0 0 0 0
|
||||
D0
|
||||
@@ -246,7 +246,7 @@ Newbie School~
|
||||
@nputs armour on the appropriate body part. @RHold @nlets you hold onto a
|
||||
light, as well as some weapons. @RWield @nequips your main weapon. Shields
|
||||
will be considered a wearable. To unequip items just @RRemove @nthe item you
|
||||
want, use specific names such as remove sword.
|
||||
want, use specific names such as remove sword.
|
||||
~
|
||||
234 152 0 0 0 0
|
||||
D2
|
||||
@@ -272,7 +272,7 @@ Newbie School~
|
||||
@REmote @ncommand. For example emote hops about happily. Will display
|
||||
yourname hops about happily to everyone in the same room as you. @RGemote
|
||||
@nwill allow you to send socials to the entire game. For example Gemote
|
||||
smiles, displays Gossip yourname smiles happily, to the entire mud.
|
||||
smiles, displays Gossip yourname smiles happily, to the entire mud.
|
||||
~
|
||||
234 152 0 0 0 0
|
||||
D1
|
||||
@@ -289,7 +289,7 @@ Newbie School~
|
||||
In some instances you may need to know what time of day it is. For example
|
||||
buying items from a store that has only day time hours, and/or gates that lock
|
||||
at nightfall, and unlock at sunrise. To view the time and date, type @RTime@n.
|
||||
|
||||
|
||||
~
|
||||
234 152 0 0 0 0
|
||||
D0
|
||||
@@ -314,7 +314,7 @@ Newbie School~
|
||||
You can send any items you do not want to a specified place, known as a
|
||||
donation room. Please @RDonate @n any unwanted items. The short name for this
|
||||
is @RDon@n. Not all items will make it to the donation room so don't use it
|
||||
for a storage place.
|
||||
for a storage place.
|
||||
~
|
||||
234 152 0 0 0 0
|
||||
D2
|
||||
@@ -327,7 +327,7 @@ Newbie School~
|
||||
We have enabled @RAuctions @non this mud. You can auction any item you have
|
||||
in your inventory. This will send a message to all players stating what item
|
||||
and price you are auctioning off. This auctioneer will give three chances for
|
||||
someone to bid on the item. Then the auction will be complete.
|
||||
someone to bid on the item. Then the auction will be complete.
|
||||
~
|
||||
234 152 0 0 0 0
|
||||
D0
|
||||
@@ -343,7 +343,7 @@ contain important information, code changes that will effect you, or maybe
|
||||
upcoming quests. Another feature for you to view is the @RMOTD@n. You can
|
||||
type MOTD or can view it when you log onto the game. This part is automatic,
|
||||
but you can view it at any time. If you have any problems Please type @RBUG@n
|
||||
and your message so we may correct the problem.
|
||||
and your message so we may correct the problem.
|
||||
~
|
||||
234 152 0 0 0 0
|
||||
D1
|
||||
@@ -362,7 +362,7 @@ the Mob. The @RConsider@n command will let you know how well matched you are
|
||||
to the mob. Typing @RCon@n mobname will display this info. You can consider
|
||||
another player, especially if you are not in town and you are wondering if you
|
||||
can take on another player. Pkilling is not allowed in Town or in the newbie
|
||||
school/zone area.
|
||||
school/zone area.
|
||||
~
|
||||
234 152 0 0 0 0
|
||||
D0
|
||||
@@ -382,7 +382,7 @@ group. To follow someone, type @RFollow Playername@n or you can type @RFol
|
||||
Playername@n. If you enable Autoassist, you will automatically fight when your
|
||||
partner fights. However this won't work if a spell is cast first. To view the
|
||||
stats of your party, type @RGroup@n this will display level, hit/mana/movement
|
||||
points. To talk to your party so noone else can hear you, type @RGT@n.
|
||||
points. To talk to your party so noone else can hear you, type @RGT@n.
|
||||
~
|
||||
234 152 0 0 0 0
|
||||
D0
|
||||
@@ -397,10 +397,10 @@ S
|
||||
#23421
|
||||
Newbie School~
|
||||
@REQ@n lets you see what you have equipped. To see what you have in your
|
||||
Inventory type @Rinv@n. This will be useful if you want to sell some items.
|
||||
Inventory type @Rinv@n. This will be useful if you want to sell some items.
|
||||
The @RScore@n allows you to check your stats, ac, class, money, time you have
|
||||
spent in the game and also what you are affected by, such as a strength, bless,
|
||||
armor spell. The short cut for this is @RSC@n.
|
||||
armor spell. The short cut for this is @RSC@n.
|
||||
~
|
||||
234 152 0 0 0 0
|
||||
D0
|
||||
@@ -427,9 +427,9 @@ you find the guildmaster that supports your class, you will find that he can
|
||||
train you. To see how you can be trained, type @RPractice@n. This will give
|
||||
you a list of skills and/or spells that you can learn. This will also tell you
|
||||
how many practice points you have. Train as much as you can until you cannot
|
||||
train anymore for that Skill/spell, this will make your fail rate decrease.
|
||||
train anymore for that Skill/spell, this will make your fail rate decrease.
|
||||
You gain Practice Points when you level, but you may not gain skills/spells
|
||||
each level.
|
||||
each level.
|
||||
~
|
||||
234 152 0 0 0 0
|
||||
D3
|
||||
@@ -443,7 +443,7 @@ Newbie Shop~
|
||||
@RList@n. To buy an item type @RBuy #1@n. Or you can use the Item name, if
|
||||
there is multiple items with the same name, use the # method. To buy multiple
|
||||
items such as 5 rations of food, you would type @RBuy 5 #2@n. To sell items in
|
||||
your inventory just type @RSell item@n.
|
||||
your inventory just type @RSell item@n.
|
||||
~
|
||||
234 152 0 0 0 0
|
||||
D1
|
||||
@@ -461,7 +461,7 @@ message, go to the postmaster and type @RMail recipient@n. If I wanted to send
|
||||
mail to Rumble, I would type @RMail Rumble@n. Just type your massage in, and
|
||||
then on a new line type /s to save and send the mail. To receive mail, go to
|
||||
the postmaster and type @RReceive mail@n. Sending mail will cost you 150 gold.
|
||||
|
||||
|
||||
~
|
||||
234 152 0 0 0 0
|
||||
D0
|
||||
@@ -479,7 +479,7 @@ Newbie School~
|
||||
put your knowledge to the test. To the east and west are some practice mobs
|
||||
for you test your skills and commands. Going down will send you down into the
|
||||
Newbie zone, which was designed for you to hone your skills and make your way
|
||||
to the next experience level. Good Luck!
|
||||
to the next experience level. Good Luck!
|
||||
~
|
||||
234 156 0 0 0 0
|
||||
D1
|
||||
@@ -503,7 +503,7 @@ S
|
||||
The Fight~
|
||||
Here are some simple mobs for you to fight and to learn your basic skills.
|
||||
They should not be difficult. But, be sure to set your wimpy and be ready to
|
||||
flee.
|
||||
flee.
|
||||
~
|
||||
234 8 0 0 0 0
|
||||
D3
|
||||
@@ -515,7 +515,7 @@ S
|
||||
The Fight~
|
||||
A few pathetic mobs are here to practice on. Be sure to consider all mobs
|
||||
before attacking them. This way you will know how likely it is you will win or
|
||||
flee.
|
||||
flee.
|
||||
~
|
||||
234 8 0 0 0 0
|
||||
D1
|
||||
@@ -529,7 +529,7 @@ Arena~
|
||||
looking forward to a good fight. Remember to CON the mobs.. Some mobs may be
|
||||
a bit too tough for you. Fighting in here until you are level 5 is
|
||||
recommended, however you can roam around anytime you like. Be careful though,
|
||||
because outside of this zone, some mobs will attack you!
|
||||
because outside of this zone, some mobs will attack you!
|
||||
~
|
||||
234 8 0 0 0 0
|
||||
D1
|
||||
@@ -553,7 +553,7 @@ S
|
||||
Arena~
|
||||
Here is a fountain that you can fill up your Goatskin. The water is crystal
|
||||
clear, but the surrounding walls are very musky. The fountain looks clean and
|
||||
safe to drink from.
|
||||
safe to drink from.
|
||||
~
|
||||
234 8 0 0 0 0
|
||||
D1
|
||||
@@ -569,7 +569,7 @@ S
|
||||
Arena~
|
||||
The smell of death is all around you. You can hear tiny pitter patter of
|
||||
footsteps to the east, west and south. You could be mistaken, but you think
|
||||
you see little red eyes watching you.
|
||||
you see little red eyes watching you.
|
||||
~
|
||||
234 8 0 0 0 0
|
||||
D1
|
||||
@@ -587,14 +587,14 @@ D3
|
||||
E
|
||||
eyes~
|
||||
When you lean over to try to see the eyes, you hear something scurry off, and
|
||||
tiny squeek of laughter.
|
||||
tiny squeek of laughter.
|
||||
~
|
||||
S
|
||||
#23431
|
||||
Arena~
|
||||
Little footprints head in all directions. A small mouse hole is in the base
|
||||
of the northern wall. The sounds of little footsteps echo throughout the
|
||||
arena.
|
||||
arena.
|
||||
~
|
||||
234 8 0 0 0 0
|
||||
D1
|
||||
@@ -614,7 +614,7 @@ S
|
||||
Arena~
|
||||
The stench here seems to be of a different origin... As if it was human
|
||||
instead of creature. Did someone you know, not make it far enough? They
|
||||
probably didn't use the CON command!
|
||||
probably didn't use the CON command!
|
||||
~
|
||||
234 8 0 0 0 0
|
||||
D1
|
||||
@@ -633,7 +633,7 @@ S
|
||||
#23433
|
||||
Arena~
|
||||
A loud wailing can be heard to the distant south. It sounds almost like an
|
||||
animal crying. The arena continues in all directions except to the north.
|
||||
animal crying. The arena continues in all directions except to the north.
|
||||
~
|
||||
234 8 0 0 0 0
|
||||
D1
|
||||
@@ -653,7 +653,7 @@ S
|
||||
Arena~
|
||||
This room has a peaceful feeling. You feel as though you can rest here
|
||||
without anything bothering you. You feel refreshed in this room. Safe rooms
|
||||
are a blessing to troubled adventurers.
|
||||
are a blessing to troubled adventurers.
|
||||
~
|
||||
234 24 0 0 0 0
|
||||
D2
|
||||
@@ -669,7 +669,7 @@ S
|
||||
Arena~
|
||||
The sounds of battle echo through out the hall. The air is thin within this
|
||||
arena, maybe it gives the creatures an advantage in combat??? A knocked over
|
||||
sign is lying here.
|
||||
sign is lying here.
|
||||
~
|
||||
234 8 0 0 0 0
|
||||
D0
|
||||
@@ -688,14 +688,14 @@ E
|
||||
sign~
|
||||
Be courteous to other players. If there is a player in a room and there are
|
||||
mobs. Do not attack the mobs, unless you ask the player, or the player is
|
||||
asleep. Offenders will be punished.
|
||||
asleep. Offenders will be punished.
|
||||
~
|
||||
S
|
||||
#23436
|
||||
Arena~
|
||||
This room seems to be darker than the rest of the arena. You can make out
|
||||
little red eyes following your every movement. They seem to stay just far
|
||||
enough away to hide themselves from view.
|
||||
enough away to hide themselves from view.
|
||||
~
|
||||
234 9 0 0 0 0
|
||||
D0
|
||||
@@ -719,7 +719,7 @@ S
|
||||
Arena~
|
||||
Everything echo's in this room, the clanging of swords, ring through your
|
||||
head.. The clanging of armor is continuous. Not a good place to be if you
|
||||
have a headache.
|
||||
have a headache.
|
||||
~
|
||||
234 8 0 0 0 0
|
||||
D0
|
||||
@@ -743,7 +743,7 @@ S
|
||||
Arena~
|
||||
The ground here seems to be really soft. A closer examination, suggests
|
||||
that there are creatures that live underground. The holes are too small for
|
||||
you to enter.
|
||||
you to enter.
|
||||
~
|
||||
234 8 0 0 0 0
|
||||
D0
|
||||
@@ -766,7 +766,7 @@ S
|
||||
#23439
|
||||
Arena~
|
||||
This is an odd room, it has a tree growing in the center. This is the only
|
||||
tree in the arena, and it looks to be in good health. How can this be so?
|
||||
tree in the arena, and it looks to be in good health. How can this be so?
|
||||
~
|
||||
234 8 0 0 0 0
|
||||
D0
|
||||
@@ -788,14 +788,14 @@ D3
|
||||
E
|
||||
tree~
|
||||
This Tree is magical. The fallen leaves off of this tree provides some
|
||||
nourishment.
|
||||
nourishment.
|
||||
~
|
||||
S
|
||||
#23440
|
||||
Arena~
|
||||
This is a typical room in the arena. It is clear of everything except the
|
||||
occasional wandering mob. The air has a stench of death and blood is
|
||||
splattered everywhere.
|
||||
splattered everywhere.
|
||||
~
|
||||
234 8 0 0 0 0
|
||||
D0
|
||||
@@ -819,7 +819,7 @@ S
|
||||
Arena~
|
||||
The wall here has something scratched into it. You also see a small stone
|
||||
sticking out of the wall, the rest of the wall is smooth. To the north you
|
||||
notice a fountain. Nothing else of interest is here.
|
||||
notice a fountain. Nothing else of interest is here.
|
||||
~
|
||||
234 8 0 0 0 0
|
||||
D0
|
||||
@@ -836,7 +836,7 @@ D2
|
||||
0 0 23442
|
||||
E
|
||||
wall scratched stone~
|
||||
The little stone screams, Push the button.
|
||||
The little stone screams, Push the button.
|
||||
~
|
||||
S
|
||||
T 23400
|
||||
@@ -844,7 +844,7 @@ T 23400
|
||||
Arena~
|
||||
The ground seems a bit grainy here. It is like wet sand. Wet from blood.
|
||||
How would the inside of an Arena get sand in it? This is obviously not a
|
||||
normal area.
|
||||
normal area.
|
||||
~
|
||||
234 8 0 0 0 0
|
||||
D0
|
||||
@@ -864,7 +864,7 @@ S
|
||||
Arena~
|
||||
A grainy wet sand sticks to everything. It is a dark, almost red, brown
|
||||
from the blood that is pooled about the room. The amount of death involved has
|
||||
left a lingering smell.
|
||||
left a lingering smell.
|
||||
~
|
||||
234 8 0 0 0 0
|
||||
D0
|
||||
@@ -888,7 +888,7 @@ S
|
||||
Arena~
|
||||
The temperature in this room seems to have increased. There is no cool wind
|
||||
at all. You can hear the hissing of mobs all around you. Their beady eyes are
|
||||
all that is visible as they circle in the darkness.
|
||||
all that is visible as they circle in the darkness.
|
||||
~
|
||||
234 8 0 0 0 0
|
||||
D0
|
||||
@@ -912,7 +912,7 @@ S
|
||||
Arena~
|
||||
The sand sticks to the bottom of your feet and smells metallic. The sand is
|
||||
scattered and piled in various ways as if people have struggled in a fight
|
||||
here.
|
||||
here.
|
||||
~
|
||||
234 8 0 0 0 0
|
||||
D0
|
||||
@@ -936,7 +936,7 @@ S
|
||||
Arena~
|
||||
The sand covers a few dismembered body parts. A few bleached white bones
|
||||
stick out a odd angles as if someone was trying to create a design. They seem
|
||||
to have failed.
|
||||
to have failed.
|
||||
~
|
||||
234 8 0 0 0 0
|
||||
D0
|
||||
@@ -960,7 +960,7 @@ S
|
||||
Arena~
|
||||
The ground here is sandy, but very firm. You can hear the sound of water to
|
||||
the south west. The sand seems to give way to a more solid rock floor that
|
||||
slopes up.
|
||||
slopes up.
|
||||
~
|
||||
234 8 0 0 0 0
|
||||
D0
|
||||
@@ -984,7 +984,7 @@ S
|
||||
Arena~
|
||||
The musky smell seems to be very light in this section of the arena. The
|
||||
whole atmosphere seems to have changed. The wall here seems to be in better
|
||||
shape than the rest of the Arena. How odd.
|
||||
shape than the rest of the Arena. How odd.
|
||||
~
|
||||
234 8 0 0 0 0
|
||||
D0
|
||||
@@ -1004,7 +1004,7 @@ S
|
||||
Inside Lake~
|
||||
You enter some shallow water. You barely splash around as you move. The
|
||||
water level barely covers the bottom of your feet. You can see some ripples
|
||||
forming in the southwest.
|
||||
forming in the southwest.
|
||||
~
|
||||
234 8 0 0 0 7
|
||||
D0
|
||||
@@ -1024,7 +1024,7 @@ S
|
||||
Inside Lake~
|
||||
You sink knee deep into water. This will make it hard for you to flee
|
||||
rapidly. There are some wakes coming from the south. You wonder if you
|
||||
disturbed something.
|
||||
disturbed something.
|
||||
~
|
||||
234 8 0 0 0 7
|
||||
D0
|
||||
@@ -1046,9 +1046,9 @@ D3
|
||||
S
|
||||
#23451
|
||||
Inside Lake~
|
||||
The water in this lake seems oddly warm. It is almost as if.............
|
||||
The water in this lake seems oddly warm. It is almost as if.............
|
||||
The color of this @Ylake@n is undeterminable. However, you do notice a small
|
||||
wake coming from the south east.
|
||||
wake coming from the south east.
|
||||
~
|
||||
234 8 0 0 0 7
|
||||
D0
|
||||
@@ -1072,7 +1072,7 @@ S
|
||||
Indoor Lake~
|
||||
You splash into some water. It seems as if there is a lake within this
|
||||
arena. How did this Lake get here? It must have been made by someone or
|
||||
something. This is definately not natural.
|
||||
something. This is definately not natural.
|
||||
~
|
||||
234 8 0 0 0 7
|
||||
D0
|
||||
@@ -1096,7 +1096,7 @@ S
|
||||
Arena~
|
||||
You seem to be on a bank of a cavern lake. The path here is somewhat
|
||||
narrow. You almost have to walk sideways. Looking down the cliff you can see
|
||||
little nests.
|
||||
little nests.
|
||||
~
|
||||
234 8 0 0 0 0
|
||||
D0
|
||||
@@ -1117,15 +1117,15 @@ D3
|
||||
0 0 23454
|
||||
E
|
||||
nest~
|
||||
These nests are snug in the dirt. Trying to remove them seems impossible.
|
||||
This looks like a breeding ground.
|
||||
These nests are snug in the dirt. Trying to remove them seems impossible.
|
||||
This looks like a breeding ground.
|
||||
~
|
||||
S
|
||||
#23454
|
||||
Arena~
|
||||
The terrain here is rocky and a tad bit sandy. To the east there is a large
|
||||
rigged boulder which almost blocks your way. The rock is slick from water and
|
||||
blood.
|
||||
blood.
|
||||
~
|
||||
234 8 0 0 0 0
|
||||
D0
|
||||
@@ -1149,7 +1149,7 @@ S
|
||||
Arena~
|
||||
There is nothing here but sand and some bones. You cannot make out what
|
||||
type of creature they come from. It could be human, a really short and
|
||||
deformed one.
|
||||
deformed one.
|
||||
~
|
||||
234 8 0 0 0 0
|
||||
D0
|
||||
@@ -1170,7 +1170,7 @@ Arena~
|
||||
Crunch, Crunch, Crunch. You cannot take a step without stepping on some
|
||||
bones. The bones break everytime you step on them. Some of these bones seem
|
||||
to have been here for a very long time. Some of them are beneath the large
|
||||
rocks that occupy this space also.
|
||||
rocks that occupy this space also.
|
||||
~
|
||||
234 8 0 0 0 0
|
||||
D0
|
||||
@@ -1191,7 +1191,7 @@ Arena~
|
||||
The beach and the rocks merge together here. You can see that the rocks
|
||||
form a breaking point for the water. During a high tide, the water seems to
|
||||
come up to this point. Hopefully you won't be in the middle of combat when it
|
||||
rises.
|
||||
rises.
|
||||
~
|
||||
234 8 0 0 0 0
|
||||
D0
|
||||
@@ -1215,7 +1215,7 @@ S
|
||||
Arena~
|
||||
The path here leads north and gets very narrow. There is water coming from
|
||||
the east. The bank here is very travel worn, you can't make out a single set
|
||||
of tracks.
|
||||
of tracks.
|
||||
~
|
||||
234 8 0 0 0 0
|
||||
D0
|
||||
@@ -1239,7 +1239,7 @@ S
|
||||
Indoor Lake~
|
||||
You sink down in the water to your chest. It is a little bit difficult to
|
||||
move here. Fighting here would be a bad mistake. The current of the water is
|
||||
coming from the east.
|
||||
coming from the east.
|
||||
~
|
||||
234 8 0 0 0 0
|
||||
D0
|
||||
@@ -1263,7 +1263,7 @@ S
|
||||
Inside Lake~
|
||||
The waters current is coming from the east. It is almost as if something is
|
||||
trying to force the water in every direction you walk. You can hear a faint
|
||||
splash coming from the east.
|
||||
splash coming from the east.
|
||||
~
|
||||
234 8 0 0 0 0
|
||||
D0
|
||||
@@ -1287,7 +1287,7 @@ S
|
||||
The Source~
|
||||
You see ripples generating here in the center of this lake. This leads you
|
||||
to believe that there must be something alive in here. You hear an odd noise.
|
||||
|
||||
|
||||
~
|
||||
234 8 0 0 0 7
|
||||
D0
|
||||
@@ -1311,7 +1311,7 @@ S
|
||||
In the Lake~
|
||||
You fall waist deep into the water. You can feel a small current trying to
|
||||
push you to the east. A rock wall to the east is worn smooth from years of
|
||||
erosion.
|
||||
erosion.
|
||||
~
|
||||
234 8 0 0 0 0
|
||||
D0
|
||||
@@ -1331,7 +1331,7 @@ S
|
||||
Arena~
|
||||
You sink down into water that is about 6 feet deep. You have a wall to your
|
||||
east and south. You could swear that something moved passed your leg. You can
|
||||
see green moss floating all around you.
|
||||
see green moss floating all around you.
|
||||
~
|
||||
234 8 0 0 0 0
|
||||
D0
|
||||
@@ -1347,7 +1347,7 @@ S
|
||||
Arena~
|
||||
This room is about half sand and half water. There seems to be quite a lot
|
||||
of ripples coming from the north. It is a lot for an indoor lake. If you
|
||||
concentrate close enough, you could swear the ground is moving.
|
||||
concentrate close enough, you could swear the ground is moving.
|
||||
~
|
||||
234 8 0 0 0 0
|
||||
D0
|
||||
@@ -1369,7 +1369,7 @@ Arena~
|
||||
the grass, but does not seem to drown the grass. The grass however has been
|
||||
trampled on, many of times. This is a good sign that something lives around
|
||||
here. You see a large rope dangling from the ceiling. It looks strong enough
|
||||
to support you.
|
||||
to support you.
|
||||
~
|
||||
234 8 0 0 0 0
|
||||
D0
|
||||
@@ -1393,7 +1393,7 @@ S
|
||||
Arena~
|
||||
You wade up to your ankles in water. The inside lake seems to get its
|
||||
source from the south. A small trickle of water seems to come from underneath
|
||||
the wall.
|
||||
the wall.
|
||||
~
|
||||
234 8 0 0 0 0
|
||||
D0
|
||||
@@ -1412,9 +1412,9 @@ S
|
||||
#23467
|
||||
Arena~
|
||||
A trail here leads right into the wall. How strange, there is no way to go
|
||||
through the wall. It is as if someone forgot to finish building in here.
|
||||
through the wall. It is as if someone forgot to finish building in here.
|
||||
None the less, this room has 3 other exits and is big enough to be in combat.
|
||||
|
||||
|
||||
~
|
||||
234 8 0 0 0 0
|
||||
D0
|
||||
@@ -1434,7 +1434,7 @@ S
|
||||
Arena~
|
||||
The rock here is very flat, smooth and shiny. It seems to be made from a
|
||||
fine polished marble. Something here catches the light and reflects back at
|
||||
you.
|
||||
you.
|
||||
~
|
||||
234 8 0 0 0 0
|
||||
D0
|
||||
@@ -1454,7 +1454,7 @@ S
|
||||
Arena~
|
||||
A pool of blood fills the center of the room. The scent of death is in the
|
||||
air. Hopefully you can overcome the sensation and fight your way to victory
|
||||
and fame.
|
||||
and fame.
|
||||
~
|
||||
234 8 0 0 0 0
|
||||
D0
|
||||
@@ -1470,7 +1470,7 @@ S
|
||||
A Hidden Room~
|
||||
Congratulations, you have found the Hidden room. Always be on the look out
|
||||
for key phrases or words that may be further explored. Please continue back to
|
||||
the main Hallway.
|
||||
the main Hallway.
|
||||
~
|
||||
234 152 0 0 0 0
|
||||
D2
|
||||
@@ -1481,7 +1481,7 @@ S
|
||||
#23471
|
||||
A Hidden Store~
|
||||
You enter a small, cluttered room which is filled with shelves of boots and
|
||||
pants. There are various types of items ranging from leather to plate mail.
|
||||
pants. There are various types of items ranging from leather to plate mail.
|
||||
~
|
||||
234 152 0 0 0 0
|
||||
D1
|
||||
@@ -1493,9 +1493,9 @@ T 23401
|
||||
T 23402
|
||||
#23472
|
||||
A Small Room~
|
||||
The room ends abruptly with no way out except back down into the arena.
|
||||
The room ends abruptly with no way out except back down into the arena.
|
||||
High overhead, out of reach, a trapdoor to leads to freedom out of this newbie
|
||||
training nightmare.
|
||||
training nightmare.
|
||||
~
|
||||
234 12 0 0 0 0
|
||||
D5
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Mine Entrance~
|
||||
You step into the entrance of the mine. Everything around you is dusty and
|
||||
smells of mildew. Some large boulders line the entrance, making you crawl over
|
||||
them. The inside of the mine looks dark and dangerous.
|
||||
them. The inside of the mine looks dark and dangerous.
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D2
|
||||
@@ -11,7 +11,7 @@ D2
|
||||
0 0 23501
|
||||
E
|
||||
info credits~
|
||||
Builder :
|
||||
Builder :
|
||||
Zone : 235 Dwarven Mines
|
||||
Began : 1998
|
||||
Player Level : 10-14
|
||||
@@ -20,8 +20,8 @@ Mobs : 12
|
||||
Objects : 12
|
||||
Shops : 0
|
||||
Triggers : 2
|
||||
Theme :
|
||||
Plot :
|
||||
Theme :
|
||||
Plot :
|
||||
Links : 00, 99
|
||||
Map : 01
|
||||
~
|
||||
@@ -30,7 +30,7 @@ S
|
||||
Dwarven Mines~
|
||||
As you enter the mine, you notice several dwarves hard at work. They look
|
||||
at you with narrow eyes as you walk past them. The dust in here is extremely
|
||||
thick, making it difficult for you to breathe.
|
||||
thick, making it difficult for you to breathe.
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D0
|
||||
@@ -45,7 +45,7 @@ S
|
||||
#23502
|
||||
Dwarven Mines~
|
||||
The dust seems to go get thicker here as it threatens to choke the life out
|
||||
of you. You stumble over a large boulder, almost falling flat on your face!
|
||||
of you. You stumble over a large boulder, almost falling flat on your face!
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D1
|
||||
@@ -65,7 +65,7 @@ S
|
||||
Cove~
|
||||
You find yourself standing in a small cove. It's quite dusty here, but the
|
||||
air is much more breatheable. Someone could easily hide in here and perhaps
|
||||
never be found.
|
||||
never be found.
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D0
|
||||
@@ -77,7 +77,7 @@ S
|
||||
Dwarven Mines~
|
||||
The air seems a lot lighter as you walk deeper into the cold mines. You
|
||||
reach out and feel the walls at your sides. They are cold and damp, but where
|
||||
could the water be coming from?
|
||||
could the water be coming from?
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D1
|
||||
@@ -93,7 +93,7 @@ S
|
||||
Dwarven Mines~
|
||||
The air seems a lot lighter as you walk deeper into the cold mines. You
|
||||
reach out and feel the walls at your sides. They are cold and damp, but where
|
||||
could the water be coming from?
|
||||
could the water be coming from?
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D1
|
||||
@@ -109,7 +109,7 @@ S
|
||||
Dwarven Mines~
|
||||
The temperature seems to drop quite a few degrees as you get deeper into the
|
||||
mine. You can hear some water dripping onto the ground before you. It's most
|
||||
likely leaking from the roof.
|
||||
likely leaking from the roof.
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D0
|
||||
@@ -125,7 +125,7 @@ S
|
||||
Dwarven Mines~
|
||||
You feel your feet sink into a small puddle, but it doesn't feel like water.
|
||||
It's much to thick. As you look more closely, you see that you have stepped
|
||||
into a puddle of blood! How gross!
|
||||
into a puddle of blood! How gross!
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D2
|
||||
@@ -142,7 +142,7 @@ Dwarven Mines~
|
||||
As you step out of the gooey puddle, you continue making your way through
|
||||
the mines. As you look to your left you can see small streaks of gold running
|
||||
through the rocks. If someone tried chipping out the gold, they would most
|
||||
likely cause an avalanche.
|
||||
likely cause an avalanche.
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D1
|
||||
@@ -156,9 +156,9 @@ D3
|
||||
S
|
||||
#23509
|
||||
Dwarven Mines~
|
||||
The mine seems to expand here, allowing more travelers to pass through.
|
||||
The mine seems to expand here, allowing more travelers to pass through.
|
||||
There are several small pebbles lying about the ground. Be careful not to trip
|
||||
over one!
|
||||
over one!
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D1
|
||||
@@ -172,9 +172,9 @@ D2
|
||||
S
|
||||
#23510
|
||||
Dwarven Mines~
|
||||
You feel your feet suddenly get drenched as you step into a small stream.
|
||||
You feel your feet suddenly get drenched as you step into a small stream.
|
||||
What a funny place to have a stream! How could it have gotten here? Maybe the
|
||||
mine workers built it so they can drink from it.
|
||||
mine workers built it so they can drink from it.
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D0
|
||||
@@ -190,7 +190,7 @@ S
|
||||
Stream~
|
||||
The stream gets a little deeper here, causing the water to rise to your
|
||||
ankles. You feel a chill rush through your entire body, then continue on your
|
||||
way.
|
||||
way.
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D0
|
||||
@@ -206,7 +206,7 @@ S
|
||||
Stream~
|
||||
The stream comes to an end here, leaving you on dry ground. As you look at
|
||||
the end of the stream, you notice that it disappears into the wall. How could
|
||||
that be? It couldn't have just vanished into the stones!
|
||||
that be? It couldn't have just vanished into the stones!
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D1
|
||||
@@ -221,8 +221,8 @@ S
|
||||
#23513
|
||||
Dwarven Mines~
|
||||
The mine seems to bend here, heading off towards the south. Huge chunks of
|
||||
rock are lying on the ground. Probably left there from some of the workers.
|
||||
How messy these little people are!
|
||||
rock are lying on the ground. Probably left there from some of the workers.
|
||||
How messy these little people are!
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D0
|
||||
@@ -238,7 +238,7 @@ S
|
||||
Dwarven Mines~
|
||||
You begin feeling alone as you get deeper into the mines. Everything around
|
||||
you is terribly quiet. Maybe too quiet. You suddenly get the feeling like
|
||||
you're being watched.
|
||||
you're being watched.
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D0
|
||||
@@ -269,7 +269,7 @@ S
|
||||
Dwarven Mines~
|
||||
The smell and haze of coal engulfs your senses, almost making you choke and
|
||||
stinging your eyes. The air is very thick and dirty, almost black. But how
|
||||
could the air be black?
|
||||
could the air be black?
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D1
|
||||
@@ -289,7 +289,7 @@ S
|
||||
Dwarven Mines~
|
||||
Chicken! You took the easy way out. You'd better hope your friends don't
|
||||
find out or else you may never live it down. Flee and run away, yet live
|
||||
another day.
|
||||
another day.
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D0
|
||||
@@ -305,7 +305,7 @@ S
|
||||
Dark Tunnel~
|
||||
You have stepped into what appears to be a tunnel. There is no light here.
|
||||
The only way a person would be able to see to get through this jungle would be
|
||||
with a torch or some other light source.
|
||||
with a torch or some other light source.
|
||||
~
|
||||
235 1 0 0 0 0
|
||||
D1
|
||||
@@ -320,8 +320,8 @@ S
|
||||
#23519
|
||||
Dark Tunnel~
|
||||
Several large boulders cover the ground. As you look closely, you can see a
|
||||
smashed skeleton. The dwarf must have gotten killed during an avalanche.
|
||||
Don't let the same thing happen to you.
|
||||
smashed skeleton. The dwarf must have gotten killed during an avalanche.
|
||||
Don't let the same thing happen to you.
|
||||
~
|
||||
235 1 0 0 0 0
|
||||
D1
|
||||
@@ -337,7 +337,7 @@ S
|
||||
Dark Tunnel~
|
||||
As you continue making your way through the dirty little tunnel, you notice
|
||||
several smears of blood on the walls. Most likely from past adventurers that
|
||||
were not lucky enough to survive.
|
||||
were not lucky enough to survive.
|
||||
~
|
||||
235 1 0 0 0 0
|
||||
D1
|
||||
@@ -353,7 +353,7 @@ S
|
||||
Dark Tunnel~
|
||||
You can see the end of the tunnel just up ahead to the east. You suddenly
|
||||
feel relieved. You made it through alive! That's something to be very proud
|
||||
of.
|
||||
of.
|
||||
~
|
||||
235 1 0 0 0 0
|
||||
D1
|
||||
@@ -368,8 +368,8 @@ S
|
||||
#23522
|
||||
Dark Tunnel~
|
||||
You're standing at the end of the tunnel. The mine takes a turn here
|
||||
heading towards the south. The conditions ahead look much more promising.
|
||||
Perhaps you will have an easier journey now. But then again, maybe not.
|
||||
heading towards the south. The conditions ahead look much more promising.
|
||||
Perhaps you will have an easier journey now. But then again, maybe not.
|
||||
~
|
||||
235 1 0 0 0 0
|
||||
D2
|
||||
@@ -386,7 +386,7 @@ Dwarven Mines~
|
||||
The mine is actually quite clean here. The smell could be better, but it's
|
||||
not the worst you have smelled, so why complain? To the north you can see a
|
||||
dark tunnel. Perhaps you should stay away from it. It's only for the bravest
|
||||
of souls.
|
||||
of souls.
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D0
|
||||
@@ -406,7 +406,7 @@ S
|
||||
Dead End~
|
||||
Oops! You have ran into a dead end! If you had been looking before you
|
||||
moved ahead you never would have ended up here! If you don't start paying
|
||||
closer attention to where you're going, you won't be likely to survive.
|
||||
closer attention to where you're going, you won't be likely to survive.
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D3
|
||||
@@ -418,7 +418,7 @@ S
|
||||
Dwarven Mines~
|
||||
The rocks from the ceiling begin to crumble and fall all around you. You
|
||||
feel some dust and small pebbles hit your head and a few larger rocks crash
|
||||
down around you. You'd better get out of here!
|
||||
down around you. You'd better get out of here!
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D0
|
||||
@@ -434,7 +434,7 @@ S
|
||||
Dwarven Mines~
|
||||
Run! Huge boulders are falling all around you. If you stick around, you're
|
||||
sure to be killed. The dust and debris is starting to grow thick. Waiting
|
||||
around could be fatal.
|
||||
around could be fatal.
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D1
|
||||
@@ -450,7 +450,7 @@ S
|
||||
Dwarven Mines~
|
||||
Whew! That was a close call. One more minute in that rock slide and you
|
||||
would be dead meat. The path ahead of you seems pretty clear. Theres a few
|
||||
sticks lying on the ground. What would sticks be doing in a mine?
|
||||
sticks lying on the ground. What would sticks be doing in a mine?
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D0
|
||||
@@ -464,10 +464,10 @@ D3
|
||||
S
|
||||
#23528
|
||||
Dwarven Mines~
|
||||
As you continue walking, you feel the temperature begin to slowly rise.
|
||||
As you continue walking, you feel the temperature begin to slowly rise.
|
||||
Little beads of sweat form on your forehead, making you wish you had a cool
|
||||
cloth. The air around you is getting harder to breathe, most likely do to the
|
||||
increase in the temperature.
|
||||
increase in the temperature.
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D1
|
||||
@@ -487,7 +487,7 @@ S
|
||||
Dwarven Mines~
|
||||
You begin panting heavily as you continue making your way through the mines.
|
||||
How could anyone survive in these temperatures? The rock walls that surround
|
||||
you are bone dry. You notice that a few of them are giving off steam.
|
||||
you are bone dry. You notice that a few of them are giving off steam.
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D0
|
||||
@@ -504,7 +504,7 @@ Dwarven Mines~
|
||||
You start to get the feeling that you have been walking through these dirty
|
||||
mines forever. Everything is begining to look the same. All the rocks have
|
||||
the same formation and seem to be moving towards you. Is this really happening
|
||||
or is it a mirage?
|
||||
or is it a mirage?
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D1
|
||||
@@ -520,7 +520,7 @@ S
|
||||
Dwarven Mines~
|
||||
There is a torch here, hanging from the wall. It gives off just enough
|
||||
light to let you see where the walls are. The mine continues to the east and
|
||||
west.
|
||||
west.
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D1
|
||||
@@ -536,7 +536,7 @@ S
|
||||
Dwarven Mines~
|
||||
The mine curves here, heading off towards the north. The ground at your
|
||||
feet is very rough. A person could easily fall and get hurt if they weren't
|
||||
watching where they were going.
|
||||
watching where they were going.
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D0
|
||||
@@ -552,7 +552,7 @@ S
|
||||
Dwarven Mines~
|
||||
Darkness is ahead of you. As you look at the walls surrounding you, you
|
||||
notice your shadow dancing on the rocks. You look much larger and tougher this
|
||||
way.
|
||||
way.
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D0
|
||||
@@ -568,7 +568,7 @@ S
|
||||
Narrow Path~
|
||||
You have come to a narrow path burried deep within the mines. The path is
|
||||
only big enough for one person to go through at a time. If you dare enter,
|
||||
you'd better be prepared.
|
||||
you'd better be prepared.
|
||||
~
|
||||
235 256 0 0 0 0
|
||||
D0
|
||||
@@ -584,7 +584,7 @@ S
|
||||
Narrow Path~
|
||||
A sense of dread creeps over you as you step deeper onto the path. Some
|
||||
loose pebbles wiggle around under your feet, threatening to trip you. Be
|
||||
careful not to fall!
|
||||
careful not to fall!
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D1
|
||||
@@ -600,7 +600,7 @@ S
|
||||
Narrow Path~
|
||||
The rocks at your sides have moved closer together, making it almost
|
||||
impossible for you to get through. There is a small opening you could force
|
||||
yourself through if you're feeling lucky.
|
||||
yourself through if you're feeling lucky.
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D1
|
||||
@@ -620,7 +620,7 @@ S
|
||||
Dusty Room~
|
||||
Your body pushes through the narrow opening and falls on the floor in a
|
||||
large dusty room. There is no way out of here, except to turn around and go
|
||||
back through the narrow hole.
|
||||
back through the narrow hole.
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D3
|
||||
@@ -632,7 +632,7 @@ S
|
||||
Narrow Path~
|
||||
The path curves here, bending around some large boulders. Some of the
|
||||
boulders have been split in half, others have large chip marks from where other
|
||||
adventurers have tried to break them up. Maybe that isn't such a good idea.
|
||||
adventurers have tried to break them up. Maybe that isn't such a good idea.
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D0
|
||||
@@ -648,7 +648,7 @@ S
|
||||
Narrow Path~
|
||||
The path comes to an abrupt end here. To the west you can see a large pile
|
||||
of boulders which you will have to either climb over, or turn around and go
|
||||
back.
|
||||
back.
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D0
|
||||
@@ -664,7 +664,7 @@ S
|
||||
Boulder Heap~
|
||||
You begin making your way up the enormous pile. Will there even be a way
|
||||
out past this pile? Guess you'll have to take that chance and find out the
|
||||
hard way.
|
||||
hard way.
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D1
|
||||
@@ -680,7 +680,7 @@ S
|
||||
Boulder Heap~
|
||||
The large rocks shift under your weight. Be careful! The last thing this
|
||||
mine needs is another corpse. The entire cave seems to be close to collapse.
|
||||
|
||||
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D1
|
||||
@@ -695,7 +695,7 @@ S
|
||||
#23542
|
||||
Boulder Heap~
|
||||
The boulders seem to be getting smaller, but less sturdy. Don't look down
|
||||
or you might lose your balance and fall. The fall does not look survivable.
|
||||
or you might lose your balance and fall. The fall does not look survivable.
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D0
|
||||
@@ -716,7 +716,7 @@ Boulder Heap~
|
||||
You find yourself standing at the top of the heap, looking down into the
|
||||
mines. You feel like you're playing king of the mountain. Just like you did
|
||||
when you were a child. There is a narrow passageway to the west. Maybe you
|
||||
can squeeze through it.
|
||||
can squeeze through it.
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D2
|
||||
@@ -732,7 +732,7 @@ S
|
||||
Narrow Passageway~
|
||||
You have come to a small passageway. It doesn't look like you could fit
|
||||
through here, but you could try. Maybe with enough squeezing you could slide
|
||||
through.
|
||||
through.
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D0
|
||||
@@ -748,7 +748,7 @@ S
|
||||
Narrow Passageway~
|
||||
You begin forcing yourself through the hole. Rocks are scratching at your
|
||||
sides, and dust is falling into your hair and eyes. Is this really worth all
|
||||
this trouble?
|
||||
this trouble?
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D2
|
||||
@@ -765,7 +765,7 @@ Dwarven Mines~
|
||||
Your body falls out from the passageway and lands on the floor with a loud
|
||||
*THUD*. Your sides ache from the scratches you encountered. You made it
|
||||
through though, maybe thats a good thing. But then again, it could mean
|
||||
trouble.
|
||||
trouble.
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D1
|
||||
@@ -781,7 +781,7 @@ S
|
||||
Dwarven Mines~
|
||||
As you continue making your way through the mines, you begin hearing the
|
||||
sound of rushing water coming from the west. The air seems moist and fresh
|
||||
with a cool breeze.
|
||||
with a cool breeze.
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D1
|
||||
@@ -818,7 +818,7 @@ S
|
||||
Waterfall Slide~
|
||||
The current of the water starts pulling you down the large slide. You
|
||||
notice some small lights attatched to the ceiling, allowing you to see water
|
||||
gushing past you at a tremendous speed.
|
||||
gushing past you at a tremendous speed.
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D0
|
||||
@@ -834,7 +834,7 @@ S
|
||||
Waterfall Slide~
|
||||
A light spray of mist hits your face as you continue traveling down the
|
||||
waterfall. The temperature seems to be dropping, causing the water to become
|
||||
colder. Maybe this ride wasn't such a good idea after all.
|
||||
colder. Maybe this ride wasn't such a good idea after all.
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D2
|
||||
@@ -850,7 +850,7 @@ S
|
||||
Waterfall Slide~
|
||||
There is a sharp bend here. You feel your drenched body suddenly get jerked
|
||||
towards the west. You feel your rear end starting to get sore from the rocky
|
||||
bottom of the waterfall.
|
||||
bottom of the waterfall.
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D3
|
||||
@@ -866,7 +866,7 @@ S
|
||||
Drop Off~
|
||||
AHHHHH!!! You feel your helpless body falling through the air, passing
|
||||
large rocks that have been against the walls for some time. You look down and
|
||||
see the end is near. There is a large pile of rocks just below!
|
||||
see the end is near. There is a large pile of rocks just below!
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D1
|
||||
@@ -880,9 +880,9 @@ D5
|
||||
S
|
||||
#23553
|
||||
Pile of Illusions~
|
||||
The rocks below you seem to fade away and show the waterfall once again.
|
||||
The rocks below you seem to fade away and show the waterfall once again.
|
||||
You feel your heart pounding heavily in your chest. That was too close for
|
||||
comfort!
|
||||
comfort!
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D2
|
||||
@@ -896,9 +896,9 @@ D4
|
||||
S
|
||||
#23554
|
||||
Watefall Slide~
|
||||
The end of the waterfall is near. You can see an exit to the south.
|
||||
The end of the waterfall is near. You can see an exit to the south.
|
||||
You're clothes begin drying off, leaving you feeling cold and just about dead.
|
||||
Maybe next time you should take the whimps way out.
|
||||
Maybe next time you should take the whimps way out.
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D0
|
||||
@@ -914,7 +914,7 @@ S
|
||||
Exit from the Waterfall~
|
||||
As you get to the end of the waterfall, you look back at the death trap and
|
||||
thank your lucky stars that you're still alive. The mines seem to continue to
|
||||
the south from here.
|
||||
the south from here.
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D0
|
||||
@@ -930,7 +930,7 @@ S
|
||||
Dwarven Mines~
|
||||
You begin walking away from the waterfall, looking at your surroundings
|
||||
ahead of you. The mines continue to the east. Just up ahead you can see a
|
||||
small intersection. Which path will you choose?
|
||||
small intersection. Which path will you choose?
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D0
|
||||
@@ -946,7 +946,7 @@ S
|
||||
Dwarven Mines~
|
||||
Everything around you seems to quiet down, making you feel like you're all
|
||||
alone in these dusty mines. The walls are in bad need of repair. If they
|
||||
don't get fixed soon they might collapse and kill someone, maybe you!
|
||||
don't get fixed soon they might collapse and kill someone, maybe you!
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D1
|
||||
@@ -963,7 +963,7 @@ Intersection~
|
||||
You're standing in the middle of a small intersection. The ground at your
|
||||
feet is slick and very worn. To the northwest you can see a waterfall, what a
|
||||
beautiful sight! What is south from here is uncertain. Guess you will have to
|
||||
explore and find out.
|
||||
explore and find out.
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D0
|
||||
@@ -983,7 +983,7 @@ S
|
||||
Dwarven Mines~
|
||||
You skip down a few stairs and walk deeper into the mines. The dust here is
|
||||
awful! It's so thick you can barely breathe. A thin layer of dust is covering
|
||||
the walls and floor.
|
||||
the walls and floor.
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D1
|
||||
@@ -999,7 +999,7 @@ S
|
||||
Hole in the Floor~
|
||||
There is a large hole in the floor here. You could easily climb down into
|
||||
it. You notice a ladder suspended from the floor. Apparently you aren't the
|
||||
only one who's thought of making that trip. The mines continue to the east.
|
||||
only one who's thought of making that trip. The mines continue to the east.
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D1
|
||||
@@ -1017,9 +1017,9 @@ D5
|
||||
S
|
||||
#23561
|
||||
Dwarven Mines~
|
||||
You sneak down the side of the boulder heap. Make sure no one sees you.
|
||||
You sneak down the side of the boulder heap. Make sure no one sees you.
|
||||
You see an enormous hole in the ground to the west. Maybe you could hide in
|
||||
there.
|
||||
there.
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D1
|
||||
@@ -1035,7 +1035,7 @@ S
|
||||
Cove~
|
||||
You find yourself standing in a small abandoned cove. There isn't much here
|
||||
to look at, just a few stray cobwebs dangling from the dirty walls. You notice
|
||||
a few scattered pebbles lying about the floor.
|
||||
a few scattered pebbles lying about the floor.
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D0
|
||||
@@ -1047,7 +1047,7 @@ S
|
||||
Hole in the Floor~
|
||||
You begin climbing down through the floor. Darkness surrounds you, making
|
||||
you feel alone. The ladder you're holding onto is made from rope and some old
|
||||
rotted boards. It could easily break, so be careful!
|
||||
rotted boards. It could easily break, so be careful!
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D4
|
||||
@@ -1064,7 +1064,7 @@ Hole in the Floor~
|
||||
The ladder comes to a sudden end. You are forced to jump the rest of the
|
||||
way down. As you land on the ground, you feel a shooting pain rush up your
|
||||
legs. The dust that was looming in the air seems to have vanished. Don't
|
||||
complain.
|
||||
complain.
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D1
|
||||
@@ -1088,7 +1088,7 @@ S
|
||||
Tunnel~
|
||||
You're walking through a narrow tunnel. In the distance to the east you can
|
||||
hear the shouts of several dwarves training for battle. You must be close to
|
||||
the battlefield.
|
||||
the battlefield.
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D1
|
||||
@@ -1104,7 +1104,7 @@ S
|
||||
Tunnel~
|
||||
You find yourself standing in a small intersection. To the east you can see
|
||||
the dwarven battlefield. Blood stains the tunnel ahead. To your south you can
|
||||
see more of the mines.
|
||||
see more of the mines.
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D1
|
||||
@@ -1124,7 +1124,7 @@ S
|
||||
Dwarven Mines~
|
||||
As you continue walking through the mines, you can hear the shouts of
|
||||
dwarven soilders preparing for battle. To the north is a small intersection.
|
||||
The mines continue to the south.
|
||||
The mines continue to the south.
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D0
|
||||
@@ -1138,7 +1138,7 @@ Dwarven Battlefield~
|
||||
you. This must be just a practice battlefield. You notice that the floor is
|
||||
made from concrete and it's heavily stained with blood. There are several
|
||||
torches hanging from the wall, illuminating the room with a soft glow. The
|
||||
soilders barracks are to the south.
|
||||
soilders barracks are to the south.
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D0
|
||||
@@ -1156,7 +1156,7 @@ Battlefield Gates~
|
||||
ceiling, and are perhaps the best part of the mines. By far the most
|
||||
beautiful. By the looks of it, the gate has never been closed. You can hear
|
||||
men shouting and grunting inside. There is an aide room to the east. The
|
||||
battlefield is to the south. Enter with care.
|
||||
battlefield is to the south. Enter with care.
|
||||
~
|
||||
235 128 0 0 0 0
|
||||
D1
|
||||
@@ -1177,7 +1177,7 @@ Aide Room~
|
||||
This is where the dwarven soilders come for aide when they are hurt in
|
||||
battle. There is a long shelf up against the southern wall piles high with
|
||||
bandages and splints. There is a faint odor of blood in here. It almost makes
|
||||
you gag.
|
||||
you gag.
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D3
|
||||
@@ -1224,7 +1224,7 @@ Stairwell~
|
||||
A small stone stairwell stands before you, covered in dust. You notice some
|
||||
fresh footprints on the steps. Doesn't anyone clean in here? The stairs look
|
||||
fairly sturdy, but are extrememly uneven. Someone could easily fall and break
|
||||
their neck.
|
||||
their neck.
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D1
|
||||
@@ -1236,7 +1236,7 @@ S
|
||||
Enormous Hole~
|
||||
There is an emormous hole before you. It's not very deep, but you would
|
||||
most likely get hurt if you attempted to walk through it. The mines continue
|
||||
to the north, west, and south.
|
||||
to the north, west, and south.
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D0
|
||||
@@ -1251,7 +1251,7 @@ S
|
||||
#23584
|
||||
Dwarven Mines~
|
||||
You begin to feel very lost. The only sounds you hear are those of your own
|
||||
footsteps. To the south is a large hole. The mines continue to the north.
|
||||
footsteps. To the south is a large hole. The mines continue to the north.
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D0
|
||||
@@ -1265,9 +1265,9 @@ D2
|
||||
S
|
||||
#23585
|
||||
Barracks~
|
||||
You're standing in the soilders barracks. Several bunks line the walls.
|
||||
You're standing in the soilders barracks. Several bunks line the walls.
|
||||
There is a thin layer of dust on the floor. All the bunks are made, but you
|
||||
wonder when this room was last swept. The training room is to the south.
|
||||
wonder when this room was last swept. The training room is to the south.
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D0
|
||||
@@ -1282,8 +1282,8 @@ S
|
||||
#23586
|
||||
Soilders Training Room~
|
||||
This room is quite large. It would have to be to hold all of the soilders.
|
||||
There are numerous torches dangling from the stone walls, lighting the room.
|
||||
There is a small passageway to the south. Where could it lead?
|
||||
There are numerous torches dangling from the stone walls, lighting the room.
|
||||
There is a small passageway to the south. Where could it lead?
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D0
|
||||
@@ -1301,9 +1301,9 @@ D2
|
||||
S
|
||||
#23587
|
||||
Battlefield Entrance~
|
||||
You're standing in the doorway leading out onto the dwarven battlefield.
|
||||
You're standing in the doorway leading out onto the dwarven battlefield.
|
||||
You see numerous soldiers fighting and training. There are small pools of
|
||||
blood on the ground. You suddenly feel sick to your stomach.
|
||||
blood on the ground. You suddenly feel sick to your stomach.
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D0
|
||||
@@ -1319,7 +1319,7 @@ S
|
||||
Battlefield~
|
||||
As you step out into the battlefield, you notice everyone turn and look at
|
||||
you. Perhaps coming here was a bad idea. Now you might not make it back out
|
||||
alive.
|
||||
alive.
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D1
|
||||
@@ -1335,7 +1335,7 @@ S
|
||||
Battlefield~
|
||||
You're standing in the middle of the battlefield, looking around at
|
||||
everything around you. The ground at your feet is solid, but it's not concrete
|
||||
anymore. It looks like dirt heavily stained with blood. How gross!
|
||||
anymore. It looks like dirt heavily stained with blood. How gross!
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D2
|
||||
@@ -1351,7 +1351,7 @@ S
|
||||
Battlefield~
|
||||
You have come to the end of the battlefield. You feel a bit relieved
|
||||
knowing that you made it out alive. There is a small path to the south. It
|
||||
looks like it's leading towards the end of the mines.
|
||||
looks like it's leading towards the end of the mines.
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D0
|
||||
@@ -1367,7 +1367,7 @@ S
|
||||
Marble Path~
|
||||
As your feet step down on to the marble path, everything around you gets
|
||||
quiet. The only sound you hear is the sound of your footsteps crunching along
|
||||
on the path. The path continues to the south.
|
||||
on the path. The path continues to the south.
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D0
|
||||
@@ -1384,7 +1384,7 @@ Marble Path~
|
||||
You begin to feel like you're walking on a chess board. The marble at your
|
||||
feet is white and swirled with shades of grey. Some are so dark they look
|
||||
black. The swirls almost hypnotize you. The path continues to the north and
|
||||
west.
|
||||
west.
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D0
|
||||
@@ -1400,7 +1400,7 @@ S
|
||||
Marble Path~
|
||||
As you continue walking along the path, you begin remembering past
|
||||
adventures you've had. You realize how lucky you are to be alive. You can see
|
||||
the exit to the mines to the west.
|
||||
the exit to the mines to the west.
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D1
|
||||
@@ -1415,8 +1415,8 @@ S
|
||||
#23595
|
||||
Marble Path~
|
||||
There is a small intersection here. To the north there is a small
|
||||
passageway. Where could it lead? To the west is the exit out of the mines.
|
||||
Which path will you choose?
|
||||
passageway. Where could it lead? To the west is the exit out of the mines.
|
||||
Which path will you choose?
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D0
|
||||
@@ -1437,7 +1437,7 @@ Passageway~
|
||||
As you step into the small passageway, you notice there are paths leading in
|
||||
all sorts of directions. To the southwest you can see the ending of the mines.
|
||||
To the southeast is the dwarven battlefield. The shouts of the soilders fill
|
||||
your ears. To the south is a tunnel leading out of the mines.
|
||||
your ears. To the south is a tunnel leading out of the mines.
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D0
|
||||
@@ -1457,7 +1457,7 @@ S
|
||||
Dwarven Mines~
|
||||
You come to an abrupt hault. There is an enormous hole in the floor to the
|
||||
north. You will have to jump over it. You see a small passageway to the east.
|
||||
Where could it lead?
|
||||
Where could it lead?
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D0
|
||||
@@ -1474,7 +1474,7 @@ Stairwell~
|
||||
You have come to the end of the marble path and find yourself standing at
|
||||
the bottom of a wooden stairwell. Half of the wood looks rotted and should
|
||||
have fallen apart years ago. Be careful! The exit is just up ahead to the
|
||||
west.
|
||||
west.
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D1
|
||||
@@ -1491,7 +1491,7 @@ Exit out of the Mines~
|
||||
You're standing at the back of the mines in a narrow doorway. The air here
|
||||
is rather musty smelling. The smell just about makes you gag. You notice some
|
||||
burned out torches hanging from the wall. They are covered in dust. They must
|
||||
not have been used in a while.
|
||||
not have been used in a while.
|
||||
~
|
||||
235 0 0 0 0 0
|
||||
D5
|
||||
|
||||
@@ -10,8 +10,8 @@ Mobs : 28
|
||||
Objects : 42
|
||||
Shops : 6
|
||||
Triggers : 17
|
||||
Theme :
|
||||
Plot :
|
||||
Theme :
|
||||
Plot :
|
||||
Links : 00, 99
|
||||
Map : 00
|
||||
Zone 236 is linked to the following zones:
|
||||
@@ -24,7 +24,7 @@ Entrance to the Tradehalls~
|
||||
You're standing in front of a large gateway into the mountain. The portal
|
||||
is large enough for several carriages to go through it at once. It's very nice
|
||||
masonry work and you can't help thinking about how old it looks. A sign has
|
||||
been posted near the entrance.
|
||||
been posted near the entrance.
|
||||
~
|
||||
236 0 0 0 0 5
|
||||
D0
|
||||
@@ -51,7 +51,7 @@ sign~
|
||||
| | |
|
||||
| WP--+--+# WP = Weaponsmith |
|
||||
| | |
|
||||
| SW--+-TR SW = Stonewright |
|
||||
| SW--+-TR SW = Stonewright |
|
||||
| | |
|
||||
| + TR = Travellers rest |
|
||||
| |
|
||||
@@ -86,7 +86,7 @@ D1
|
||||
0 0 23603
|
||||
D2
|
||||
A large stone portal, rising from the cave floor and in a wide arch above
|
||||
you. In the middle the arch is more than 20' high.
|
||||
you. In the middle the arch is more than 20' high.
|
||||
~
|
||||
portal~
|
||||
1 0 23601
|
||||
@@ -100,7 +100,7 @@ Travellers rest.~
|
||||
This corner is a quiet resting spot, where a couple of bunks makes for
|
||||
complimentary meds. You feel quite safe here, and expect to get a good rest.
|
||||
To your west the tradehalls extend, and north you see a narrow platform,
|
||||
inaccesible from here.
|
||||
inaccesible from here.
|
||||
~
|
||||
236 12 0 0 0 0
|
||||
D3
|
||||
@@ -114,7 +114,7 @@ The stonewrights stall~
|
||||
rock, have benn spread evenly. Behind a particularly large and square block,
|
||||
the stonewrights' assistant has set up a stall, selling large rocks for
|
||||
headstones and the like. He also has a selection of smaller stones, refined
|
||||
into fine jewelry. To the east you can go back in the main trading hall.
|
||||
into fine jewelry. To the east you can go back in the main trading hall.
|
||||
~
|
||||
236 8 0 0 0 0
|
||||
D1
|
||||
@@ -124,14 +124,14 @@ D1
|
||||
E
|
||||
blocks block stone rock~
|
||||
It doesn't look like the bloacks of rock come from these walls. They seem to
|
||||
have been moved here with might.
|
||||
have been moved here with might.
|
||||
~
|
||||
S
|
||||
#23605
|
||||
The weaponsmiths stall~
|
||||
The weaponsmiths assistant has set up a stall here, selling the weaponsmiths
|
||||
produce. He offers a selection of blunt and edged weapons, making sure you
|
||||
leave before you use them. You can leave to the east.
|
||||
leave before you use them. You can leave to the east.
|
||||
~
|
||||
236 8 0 0 0 0
|
||||
D1
|
||||
@@ -145,7 +145,7 @@ The Armourers Stall~
|
||||
trade area. In this, the farthest corner from the entrance, some shining armour
|
||||
has been laid out on an old sack. Behind it, the assistant to the armoursmith
|
||||
is getting ready to display his merchandise to you. To get back to the center
|
||||
of the trade halls, you must go south.
|
||||
of the trade halls, you must go south.
|
||||
~
|
||||
236 8 0 0 0 0
|
||||
D2
|
||||
@@ -156,7 +156,7 @@ E
|
||||
sack armour armor~
|
||||
The different pieces of armour have been strewed all over the ground here,
|
||||
but it might be an unwise idea to try to just pick it up. Theft is not looked
|
||||
lightly upon in the dwarven kingdom.
|
||||
lightly upon in the dwarven kingdom.
|
||||
~
|
||||
S
|
||||
#23607
|
||||
@@ -167,7 +167,7 @@ certain the ceiling high above you have been touched by a dwarfs pickaxe in the
|
||||
past. The floor is rock, and there is rock above and around you. You are also
|
||||
certain the dwarfs can monitor you here from hidden holes in the rockface. To
|
||||
your west and north there are stalls set up by the traders, while to the east
|
||||
you can try to enter the dwarven city itself. You can leave to the south.
|
||||
you can try to enter the dwarven city itself. You can leave to the south.
|
||||
~
|
||||
236 8 0 0 0 0
|
||||
D0
|
||||
@@ -192,10 +192,10 @@ On a narrow platform~
|
||||
You are standing on a narrow platform outside a wooden door. The platform
|
||||
has been hewn out of the rock in the northeastern corner of the cave. There is
|
||||
only one way onto the platform, and that is from the center of the trade halls.
|
||||
You feel very exposed as you walk the last couple of feet towards the door.
|
||||
You feel very exposed as you walk the last couple of feet towards the door.
|
||||
The door itself is about ten feet wide and fifteen feet tall, making it a huge
|
||||
portal to the dwarves. However it is still quite easy to defend, and you
|
||||
realize they might not want you inside.
|
||||
realize they might not want you inside.
|
||||
~
|
||||
236 264 0 0 0 0
|
||||
D1
|
||||
@@ -210,17 +210,17 @@ D3
|
||||
S
|
||||
#23610
|
||||
Entrance to Aldin, City of the Dwarves~
|
||||
You are standing in a domed cave, which obviously serves as a portcullis.
|
||||
You are standing in a domed cave, which obviously serves as a portcullis.
|
||||
To your west, a rather large gate opens to the trade halls, and to your east a
|
||||
smaller stone door blocks your entry into the heart of Aldin. This cave
|
||||
obviously has been set up, so the guards have a place to check people before
|
||||
they leave the trade halls and enter the city itself. You realise with sudden
|
||||
brutality the guards are stopping anyone who isn't dwarven...
|
||||
brutality the guards are stopping anyone who isn't dwarven...
|
||||
~
|
||||
236 8 0 0 0 0
|
||||
D1
|
||||
This small runed door is made of stone, and it seems to have been there forever.
|
||||
|
||||
|
||||
~
|
||||
door stone~
|
||||
1 23642 23611
|
||||
@@ -237,7 +237,7 @@ almost deafened by the sounds from the nearby workshops. It seems all of the
|
||||
things traded in the trade halls come from these workshops. To your south the
|
||||
weaponsmith is working and east of here the armor smith is preparing more
|
||||
armours for sale. You can leave the city by going west from here, or go deeper
|
||||
into it by heading north.
|
||||
into it by heading north.
|
||||
~
|
||||
236 8 0 0 0 0
|
||||
D0
|
||||
@@ -266,7 +266,7 @@ different metals have been laid on shelves along the south wall, ready to go
|
||||
into the forge. The forege itself has been set in the east wall, accesible
|
||||
from both here and the armourers smithy just north and east of here. The walls
|
||||
are blackened wth soot from many years of smoke from the large forge. A
|
||||
strange contraption makes sure the bellows keep the heat at its peak.
|
||||
strange contraption makes sure the bellows keep the heat at its peak.
|
||||
~
|
||||
236 8 0 0 0 0
|
||||
D0
|
||||
@@ -280,13 +280,13 @@ eastern wall. A small stream in the corner makes a small milling wheel turn,
|
||||
which in turn makes the bellows blow. It is obvious to you that the reason for
|
||||
putting the forge here is that small stream. It runs from a hole in the cave
|
||||
wall about three feet up, into a hole in the corner. A small basin suggests the
|
||||
stream is used to temper the steel in, too.
|
||||
stream is used to temper the steel in, too.
|
||||
~
|
||||
E
|
||||
rods metal~
|
||||
Long rods of differently alloyed metal hang here. On the floor next to them,
|
||||
bars of lead have been lain down. Also a barrel sits here, full to the edge
|
||||
with leather strips for handles.
|
||||
with leather strips for handles.
|
||||
~
|
||||
S
|
||||
#23613
|
||||
@@ -296,12 +296,12 @@ mountain. The walls around you are made with some of the finest masonry you
|
||||
have ever witnessed. To your south you can hear the clanging of iron against
|
||||
iron from the forges, and from your east comes the crisp sound of chisel
|
||||
against rock. It sounds if someone is making gravestones. To the north a
|
||||
small portal shields the living areas from the noise of the workshops.
|
||||
small portal shields the living areas from the noise of the workshops.
|
||||
~
|
||||
236 8 0 0 0 0
|
||||
D0
|
||||
A small arched doorway, not much more than four feet across, and about 6 feet
|
||||
tall leads into the dwarven city.
|
||||
tall leads into the dwarven city.
|
||||
~
|
||||
portal~
|
||||
0 0 23617
|
||||
@@ -316,7 +316,7 @@ D2
|
||||
E
|
||||
portal~
|
||||
A small, arched doorway, not much more than four feet across and about 6 feet
|
||||
tall, leads into the dwarven city.
|
||||
tall, leads into the dwarven city.
|
||||
~
|
||||
S
|
||||
#23614
|
||||
@@ -327,7 +327,7 @@ perfectly, that you wouldn't be able to put even the tip of your knife between
|
||||
two stones. Every three feet a torch lights up the corridor and the light
|
||||
helps you to not think of the terrible weight of the mountain above you. The
|
||||
hallway turns a perfect right angle turn to the north and east here. Perfect
|
||||
walls block your progress to the west and south.
|
||||
walls block your progress to the west and south.
|
||||
~
|
||||
236 8 0 0 0 1
|
||||
D0
|
||||
@@ -349,7 +349,7 @@ struck by Ralf, they make about as much noise, as a churchbell. The forge is
|
||||
set in the south wall, and on the northern and eastern wall, several
|
||||
half-finished armours have been lain on shelves. In a crate near the eastern
|
||||
wall, different straps and thongs of leather are stored - nothing of use until
|
||||
they've been applied to an armour.
|
||||
they've been applied to an armour.
|
||||
~
|
||||
236 8 0 0 0 0
|
||||
D3
|
||||
@@ -359,20 +359,20 @@ D3
|
||||
E
|
||||
crate~
|
||||
A wooden crate about one by two feet. It contains strips of leather used for
|
||||
the armours made here.
|
||||
the armours made here.
|
||||
~
|
||||
E
|
||||
forge~
|
||||
The forge has been set in sotnes and is extremely hot. On the other side of
|
||||
the fire, you notice the weaponsmiths' smithy.
|
||||
the fire, you notice the weaponsmiths' smithy.
|
||||
~
|
||||
S
|
||||
#23616
|
||||
At the stonewrights.~
|
||||
Large rocks, the size of headstones sit on the ground in nice rows. A
|
||||
sudden realisation grabs you, as you see them for what they really are.
|
||||
sudden realisation grabs you, as you see them for what they really are.
|
||||
Tombstones. And many of them too. But there's also a shelf with some much
|
||||
finer art.
|
||||
finer art.
|
||||
~
|
||||
236 8 0 0 0 0
|
||||
D3
|
||||
@@ -397,7 +397,7 @@ shelf~
|
||||
A wide shelf has been made from the stone wall. And you notice it has been
|
||||
made by removing the surrounding rock piece by piece. A labour with no end, it
|
||||
seems. On it a couple of small gemstones have been laid, along with a
|
||||
handwritten sign: HANDS OFF!
|
||||
handwritten sign: HANDS OFF!
|
||||
~
|
||||
S
|
||||
#23617
|
||||
@@ -418,7 +418,7 @@ The hallway continues.
|
||||
0 0 23619
|
||||
D2
|
||||
A small arched doorway, not much more than four feet across, and about 6 feet
|
||||
tall leads out of the dwarven city, towards the trade halls.
|
||||
tall leads out of the dwarven city, towards the trade halls.
|
||||
~
|
||||
portal~
|
||||
0 0 23613
|
||||
@@ -430,7 +430,7 @@ The hallway continues.
|
||||
E
|
||||
portal~
|
||||
A small arched doorway, not much more than four feet across, and about 6 feet
|
||||
tall leads out of the dwarven city, towards the trade halls.
|
||||
tall leads out of the dwarven city, towards the trade halls.
|
||||
~
|
||||
S
|
||||
#23618
|
||||
@@ -441,7 +441,7 @@ perfectly, that you wouldn't be able to put even the tip of your knife between
|
||||
two stones. Every three feet a torch lights up the corridor and the light
|
||||
helps you to not think of the terrible weight of the mountain above you. The
|
||||
hallway splits here and branches north, east and west. To your south another
|
||||
perfect wall blocks passage.
|
||||
perfect wall blocks passage.
|
||||
~
|
||||
236 8 0 0 0 1
|
||||
D0
|
||||
@@ -468,7 +468,7 @@ perfectly, that you wouldn't be able to put even the tip of your knife between
|
||||
two stones. Every three feet a torch lights up the corridor and the light
|
||||
helps you to not think of the terrible weight of the mountain above you. The
|
||||
hallway leads west and east here. Perfect walls block your progress north and
|
||||
south.
|
||||
south.
|
||||
~
|
||||
236 8 0 0 0 0
|
||||
D1
|
||||
@@ -490,7 +490,7 @@ perfectly, that you wouldn't be able to put even the tip of your knife between
|
||||
two stones. Every three feet a torch lights up the corridor and the light
|
||||
helps you to not think of the terrible weight of the mountain above you. The
|
||||
hallway turns a perfect right angle turn to the north and west here. Perfect
|
||||
walls block your progress to the east and south.
|
||||
walls block your progress to the east and south.
|
||||
~
|
||||
236 8 0 0 0 1
|
||||
D0
|
||||
@@ -512,7 +512,7 @@ perfectly, that you wouldn't be able to put even the tip of your knife between
|
||||
two stones. Every three feet a torch lights up the corridor and the light
|
||||
helps you to not think of the terrible weight of the mountain above you. The
|
||||
hallway leads north and south here. Perfect walls block your progress west and
|
||||
east.
|
||||
east.
|
||||
~
|
||||
236 8 0 0 0 1
|
||||
D0
|
||||
@@ -534,11 +534,11 @@ surrounding rock, and you immidiately realise you're standing on the edge of
|
||||
the dwarven mines. Also the large hole in the floor, with ladders leading into
|
||||
darkness might have given you a clue. To your north a wooden door with a
|
||||
sturdy lock blocks your exit, while you may descend into the mines by going
|
||||
down. A large crane has a very large basket hanging from it over the hole here.
|
||||
down. A large crane has a very large basket hanging from it over the hole here.
|
||||
~
|
||||
236 8 0 0 0 5
|
||||
D0
|
||||
A wooden door, almost always closed to keep the noise from the mines in.
|
||||
A wooden door, almost always closed to keep the noise from the mines in.
|
||||
~
|
||||
door wooden~
|
||||
1 23626 23629
|
||||
@@ -551,18 +551,18 @@ E
|
||||
walls~
|
||||
The walls are the same rock as the surrounding city. You notice, however,
|
||||
that these walls doesn't consist of blocks of stone. The room's more likely
|
||||
been dug out of the mountain.
|
||||
been dug out of the mountain.
|
||||
~
|
||||
E
|
||||
crane large~
|
||||
A large crane made from wood, seemingly made to hoist large amounts of ore
|
||||
and stone from the mine. You think you might be able to fit in the basket
|
||||
currently hanging here.
|
||||
currently hanging here.
|
||||
~
|
||||
E
|
||||
basket~
|
||||
A large basket, it looks sturdy enough to carry a ton of rock at once. It
|
||||
should be able to carry you with all your belongings without any problems.
|
||||
should be able to carry you with all your belongings without any problems.
|
||||
~
|
||||
S
|
||||
T 23606
|
||||
@@ -595,7 +595,7 @@ have spent very little time decorating their dwellings. In this, for dwarven
|
||||
measures quite large home, a bed has been set along one wall, a table with two
|
||||
small chairs by another, and a small stove in the farthest corner. To the east
|
||||
a small portal, about three feet tall, leads into darkness, and north of here a
|
||||
wooden door leads out to the hallway.
|
||||
wooden door leads out to the hallway.
|
||||
~
|
||||
236 8 0 0 0 1
|
||||
D0
|
||||
@@ -605,7 +605,7 @@ door~
|
||||
1 0 23631
|
||||
D1
|
||||
A small portal leads into total darkness. You might be able to squeeze your
|
||||
way through.
|
||||
way through.
|
||||
~
|
||||
portal~
|
||||
0 0 23625
|
||||
@@ -615,7 +615,7 @@ In a closet~
|
||||
Wow, do you feel stupid now. You've only just managed to crawl through the
|
||||
portal before you realise the place you've fought so hard to get into is
|
||||
nothing but a wardrobe for the dwarfs living in this home. The only way out
|
||||
is back west.
|
||||
is back west.
|
||||
~
|
||||
236 521 0 0 0 1
|
||||
D3
|
||||
@@ -630,11 +630,11 @@ The dwarven city~
|
||||
spring halfway up the south wall into a masonry basin. What the basin can't
|
||||
hold runs over the edge and through a hole in the floor. You pause once again
|
||||
to marvel at the cleverness of the stonewright who made this once upon a time.
|
||||
You can leave the well by going north.
|
||||
You can leave the well by going north.
|
||||
~
|
||||
236 8 0 0 0 1
|
||||
D0
|
||||
Up north you see the nice, but also quite boring masonry of the hallways.
|
||||
Up north you see the nice, but also quite boring masonry of the hallways.
|
||||
~
|
||||
~
|
||||
0 0 23632
|
||||
@@ -647,7 +647,7 @@ perfectly, that you wouldn't be able to put even the tip of your knife between
|
||||
two stones. Every three feet a torch lights up the corridor and the light
|
||||
helps you to not think of the terrible weight of the mountain above you. The
|
||||
hallway leads north and south here. Perfect walls block your progress west and
|
||||
east. From your northeast you hear the sound of bubbling water.
|
||||
east. From your northeast you hear the sound of bubbling water.
|
||||
~
|
||||
236 8 0 0 0 1
|
||||
D0
|
||||
@@ -669,7 +669,7 @@ perfectly, that you wouldn't be able to put even the tip of your knife between
|
||||
two stones. Every three feet a torch lights up the corridor and the light
|
||||
helps you to not think of the terrible weight of the mountain above you. To
|
||||
your east the tunnel widens and looks more used than the ones to the south and
|
||||
north. Another perfect wall blocks the way west.
|
||||
north. Another perfect wall blocks the way west.
|
||||
~
|
||||
236 8 0 0 0 1
|
||||
D0
|
||||
@@ -696,7 +696,7 @@ perfectly, that you wouldn't be able to put even the tip of your knife between
|
||||
two stones. Every three feet a torch lights up the corridor and the light
|
||||
helps you to read the sign above the door to the south. It says 'Beware Of
|
||||
Falling Rocks - Use Helmets In The Mine' The wide hallway continues to the west
|
||||
and east, and from behind the door to the south you can hear miners at work.
|
||||
and east, and from behind the door to the south you can hear miners at work.
|
||||
~
|
||||
236 8 0 0 0 1
|
||||
D1
|
||||
@@ -723,7 +723,7 @@ perfectly, that you wouldn't be able to put even the tip of your knife between
|
||||
two stones. Every three feet a torch lights up the corridor and the light
|
||||
makes you feel safe. To the east and west the wide hallway continues, to the
|
||||
south narrows down a little, and to the north a perfect wall blocks your
|
||||
progress.
|
||||
progress.
|
||||
~
|
||||
236 8 0 0 0 1
|
||||
D1
|
||||
@@ -750,7 +750,7 @@ walls are a show of fine masonry, and the grey marble rocks have been worked so
|
||||
perfectly, that you wouldn't be able to put even the tip of your knife between
|
||||
two stones. Every three feet a torch lights up the corridor and the light
|
||||
makes you feel safe. The wide hallway continues in all directions except
|
||||
south, where you see a wooden door.
|
||||
south, where you see a wooden door.
|
||||
~
|
||||
236 8 0 0 0 1
|
||||
D0
|
||||
@@ -811,7 +811,7 @@ two stones. Every three feet a torch lights up the corridor and the light
|
||||
helps you to not think of the terrible weight of the mountain above you. The
|
||||
hallway continues north and south here and a somewhat wider hallway leads west.
|
||||
A perfect wall blocks your progress to the east. West of here you hear the
|
||||
sound of bubbling water.
|
||||
sound of bubbling water.
|
||||
~
|
||||
236 8 0 0 0 1
|
||||
D0
|
||||
@@ -838,7 +838,7 @@ perfectly, that you wouldn't be able to put even the tip of your knife between
|
||||
two stones. Every three feet a torch lights up the corridor and the light
|
||||
helps you to not think of the terrible weight of the mountain above you. The
|
||||
hallway leads north and south here. Perfect walls block your progress west and
|
||||
east.
|
||||
east.
|
||||
~
|
||||
236 8 0 0 0 1
|
||||
D0
|
||||
@@ -856,7 +856,7 @@ S
|
||||
A dwarven home~
|
||||
A truly unremarkable room, a bed in one corner, and a portal leading back to
|
||||
the living area to the east is all that's here. The floor, walls, and ceiling
|
||||
are also unremarkable.
|
||||
are also unremarkable.
|
||||
~
|
||||
236 8 0 0 0 1
|
||||
D1
|
||||
@@ -872,7 +872,7 @@ portal open up to the west, letting you peek into the sleeping chamber, whaile
|
||||
this living area is barren a devoid of anything that might have given you a
|
||||
clue about who lives here. You guess, however, from the size of the furniture,
|
||||
that you've once again entered a dwarven home. A wooden door leads north from
|
||||
here.
|
||||
here.
|
||||
~
|
||||
236 0 0 0 0 0
|
||||
D0
|
||||
@@ -894,7 +894,7 @@ walls are a show of fine masonry, and the grey marble rocks have been worked so
|
||||
perfectly, that you wouldn't be able to put even the tip of your knife between
|
||||
two stones. Every three feet a torch lights up the corridor and the light
|
||||
makes you feel safe. The wide hallway continues north and south, the east and
|
||||
west being blocked by perfect walls.
|
||||
west being blocked by perfect walls.
|
||||
~
|
||||
236 8 0 0 0 1
|
||||
D0
|
||||
@@ -914,7 +914,7 @@ A dwarven home~
|
||||
stone ceiling. A small bed has been set in one corner, and a table with small
|
||||
chairs around it in another. Judging from the smell, the dwarf who lives here
|
||||
doesn't care too much for water, not for taking baths, anyway.. A wooden door
|
||||
leads north from here.
|
||||
leads north from here.
|
||||
~
|
||||
236 8 0 0 0 1
|
||||
D0
|
||||
@@ -929,7 +929,7 @@ A dwarven home~
|
||||
ceiling. A small bed has been set in one corner, and a table with small chairs
|
||||
around it in another. Judging from the smell, the dwarf who lives here doesn't
|
||||
care too much for water, not for taking baths, anyway.. A wooden door leads
|
||||
north from here.
|
||||
north from here.
|
||||
~
|
||||
236 8 0 0 0 1
|
||||
D0
|
||||
@@ -946,7 +946,7 @@ perfectly, that you wouldn't be able to put even the tip of your knife between
|
||||
two stones. Every three feet a torch lights up the corridor and the light
|
||||
helps you to not think of the terrible weight of the mountain above you. The
|
||||
hallway leads north and south here. Perfect walls block your progress west and
|
||||
east.
|
||||
east.
|
||||
~
|
||||
236 8 0 0 0 1
|
||||
D0
|
||||
@@ -968,7 +968,7 @@ perfectly, that you wouldn't be able to put even the tip of your knife between
|
||||
two stones. Every three feet a torch lights up the corridor and the light
|
||||
helps you to not think of the terrible weight of the mountain above you. The
|
||||
hallway turns a perfect right angle turn to the south and east here. Perfect
|
||||
walls block your progress to the west and north.
|
||||
walls block your progress to the west and north.
|
||||
~
|
||||
236 8 0 0 0 1
|
||||
D1
|
||||
@@ -990,7 +990,7 @@ perfectly, that you wouldn't be able to put even the tip of your knife between
|
||||
two stones. Every three feet a torch lights up the corridor and the light
|
||||
helps you to not think of the terrible weight of the mountain above you. The
|
||||
hallway leads east and west here. Perfect walls block your progress north and
|
||||
south.
|
||||
south.
|
||||
~
|
||||
236 8 0 0 0 1
|
||||
D1
|
||||
@@ -1012,7 +1012,7 @@ walls are a show of fine masonry, and the grey marble rocks have been worked so
|
||||
perfectly, that you wouldn't be able to put even the tip of your knife between
|
||||
two stones. Every three feet a torch lights up the corridor and the light
|
||||
makes you feel safe. The wide hallway continues north and east of here, and a
|
||||
somewhat narrower hallway leads west. To the south you see a wooden door.
|
||||
somewhat narrower hallway leads west. To the south you see a wooden door.
|
||||
~
|
||||
236 8 0 0 0 1
|
||||
D0
|
||||
@@ -1044,7 +1044,7 @@ walls are a show of fine masonry, and the grey marble rocks have been worked so
|
||||
perfectly, that you wouldn't be able to put even the tip of your knife between
|
||||
two stones. Every three feet a torch lights up the corridor and the light
|
||||
makes you feel safe. East of here, the hallway narrows down a bit, but
|
||||
continues to the west and north. A perfect wall stops you from going north.
|
||||
continues to the west and north. A perfect wall stops you from going north.
|
||||
~
|
||||
236 8 0 0 0 1
|
||||
D1
|
||||
@@ -1071,7 +1071,7 @@ perfectly, that you wouldn't be able to put even the tip of your knife between
|
||||
two stones. Every three feet a torch lights up the corridor and the light
|
||||
helps you to not think of the terrible weight of the mountain above you. The
|
||||
hallway continues to the east, and widens a bit to the west. North and south
|
||||
are wooden doors.
|
||||
are wooden doors.
|
||||
~
|
||||
236 8 0 0 0 1
|
||||
D0
|
||||
@@ -1103,7 +1103,7 @@ perfectly, that you wouldn't be able to put even the tip of your knife between
|
||||
two stones. Every three feet a torch lights up the corridor and the light
|
||||
helps you to not think of the terrible weight of the mountain above you. The
|
||||
hallway leads east and west here, and to the south you see a wooden door, while
|
||||
north a perfect wall blocks your progress.
|
||||
north a perfect wall blocks your progress.
|
||||
~
|
||||
236 8 0 0 0 1
|
||||
D1
|
||||
@@ -1131,12 +1131,12 @@ two stones. Every three feet a torch lights up the corridor and the light
|
||||
helps you to not think of the terrible weight of the mountain above you. The
|
||||
hallway turns a perfect right angle turn to the west and south here. A perfect
|
||||
wall blocks your progress to the east. You could, on the other hand, go north
|
||||
into a small dark opening in the north wall.
|
||||
into a small dark opening in the north wall.
|
||||
~
|
||||
236 8 0 0 0 1
|
||||
D0
|
||||
You can't see much inthere, but you realise you'll have to crawl on your hands
|
||||
and knees to get through.
|
||||
and knees to get through.
|
||||
~
|
||||
opening~
|
||||
0 0 23654
|
||||
@@ -1153,7 +1153,7 @@ The hallway continues.
|
||||
E
|
||||
opening dark wall~
|
||||
You can't see much inthere, but you realise you'll have to crawl on your
|
||||
hands and knees to get through.
|
||||
hands and knees to get through.
|
||||
~
|
||||
S
|
||||
#23648
|
||||
@@ -1165,7 +1165,7 @@ perfectly, that you wouldn't be able to put even the tip of your knife between
|
||||
two stones. Every three feet a torch lights up the corridor and the light
|
||||
makes you feel safe. To your west a block of pure white marble blocks the
|
||||
hallway. A short inspection reveals it to be a thick magical doorway. A light
|
||||
push makes it turn aside. You can also follow the wide hallway to the east.
|
||||
push makes it turn aside. You can also follow the wide hallway to the east.
|
||||
~
|
||||
236 8 0 0 0 1
|
||||
D1
|
||||
@@ -1176,7 +1176,7 @@ The wide hallway continues.
|
||||
D3
|
||||
A large white marble block, obviously magically enchanted, opens to let people
|
||||
through. You're quite certain, though, that if your intent is to destry the
|
||||
kingdom, the doors would remain shut... Letting noone in.
|
||||
kingdom, the doors would remain shut... Letting noone in.
|
||||
~
|
||||
marble~
|
||||
2 0 23655
|
||||
@@ -1189,7 +1189,7 @@ walls are a show of fine masonry, and the grey marble rocks have been worked so
|
||||
perfectly, that you wouldn't be able to put even the tip of your knife between
|
||||
two stones. Every three feet a torch lights up the corridor and the light
|
||||
makes you feel safe. The wide hallway continues to your west and east, while
|
||||
to the north and south perfect walls block your path.
|
||||
to the north and south perfect walls block your path.
|
||||
~
|
||||
236 8 0 0 0 1
|
||||
D1
|
||||
@@ -1211,7 +1211,7 @@ walls are a show of fine masonry, and the grey marble rocks have been worked so
|
||||
perfectly, that you wouldn't be able to put even the tip of your knife between
|
||||
two stones. Every three feet a torch lights up the corridor and the light
|
||||
makes you feel safe. The wide tunnel turns a perfect right angle here, going
|
||||
west and south. Perfect walls block your path to the north and east.
|
||||
west and south. Perfect walls block your path to the north and east.
|
||||
~
|
||||
236 8 0 0 0 1
|
||||
D2
|
||||
@@ -1229,7 +1229,7 @@ S
|
||||
A dwarven nobles' home~
|
||||
You're standing in the sleeping room of a dwarven noble. So much is obvious
|
||||
from the rich decoration of the walls, the larger than average bed and the
|
||||
large ironbound chest in the corner.
|
||||
large ironbound chest in the corner.
|
||||
~
|
||||
236 8 0 0 0 1
|
||||
D1
|
||||
@@ -1246,7 +1246,7 @@ and the furniture looks almost comfortable. After dwarven standards this is
|
||||
very luxurious - some might even call it ostentatious, had it been part of the
|
||||
general vocabulary of the dwarves. Since it isn't, they simply refer to it as
|
||||
'the ministers house'. A portal leads to the sleeping room to the west, while a
|
||||
wooden door leads back south.
|
||||
wooden door leads back south.
|
||||
~
|
||||
236 8 0 0 0 1
|
||||
D2
|
||||
@@ -1266,7 +1266,7 @@ The tool shed.~
|
||||
every single tool and every single piece of furniture is covered by dust. It
|
||||
seems the small door to the east only blocks the worst of the wind, not the
|
||||
dust or the insects. You don't see anything of value, but at least you are out
|
||||
of the terrible draft from the tunnel outside.
|
||||
of the terrible draft from the tunnel outside.
|
||||
~
|
||||
236 73 0 0 0 1
|
||||
D1
|
||||
@@ -1284,7 +1284,7 @@ city. You seem to be in one of the tunnels the dwarves had to make to permit
|
||||
enough air to enter their city for them to breathe. The walls are smooth as
|
||||
only the dwarves can make them, and a strong wind pushes at you from the north.
|
||||
In the west wall a small wooden door leads to what you guess must be the
|
||||
dwarves' best suggestion of a tool shed.
|
||||
dwarves' best suggestion of a tool shed.
|
||||
~
|
||||
236 265 0 0 0 1
|
||||
D0
|
||||
@@ -1294,13 +1294,13 @@ You might be able to fight the wind, and move further north into the tunnel.
|
||||
0 0 23669
|
||||
D2
|
||||
You can see the lights of the dwarven city. They all burn on the air let in
|
||||
through this hole.
|
||||
through this hole.
|
||||
~
|
||||
~
|
||||
0 0 23647
|
||||
D3
|
||||
A wooden door leads into some old store room you think could contain old junk,
|
||||
the dwarves just wanted to forget.
|
||||
the dwarves just wanted to forget.
|
||||
~
|
||||
door wooden~
|
||||
1 0 23653
|
||||
@@ -1314,7 +1314,7 @@ against him, since he alone controls the trade of iron and gold from the
|
||||
dwarven kingdom. So right now you're standing at the gate to the dwarven
|
||||
court, waiting to be inspected by the kings' watch. To your east a large white
|
||||
marble block serves as a gate and to the east a just as large black granite
|
||||
slap serves the same purpose.
|
||||
slap serves the same purpose.
|
||||
~
|
||||
236 8 0 0 0 1
|
||||
D0
|
||||
@@ -1325,7 +1325,7 @@ You see the guards' barracks.
|
||||
D1
|
||||
A large white marble block, obviously magically enchanted, opens to let people
|
||||
through. You're quite certain, though, that if your intent is to destry the
|
||||
kingdom, the doors would remain shut... Letting noone in.
|
||||
kingdom, the doors would remain shut... Letting noone in.
|
||||
~
|
||||
marble white~
|
||||
2 0 23648
|
||||
@@ -1336,7 +1336,7 @@ You see the guards' barracks.
|
||||
0 0 23658
|
||||
D3
|
||||
A large black granite slab, which seem to function as a gate, can be pushed
|
||||
aside here.
|
||||
aside here.
|
||||
~
|
||||
granite black~
|
||||
2 0 23660
|
||||
@@ -1347,7 +1347,7 @@ The barracks~
|
||||
time. The smell of dwarven sweat hangs in the air in these rooms, thick as a
|
||||
curtain. The line of beds along the west wall and the small boxes set in front
|
||||
bears witness of strong disciplin. This is a place for the best of the
|
||||
fighters among the dwarves - The kings' guard.
|
||||
fighters among the dwarves - The kings' guard.
|
||||
~
|
||||
236 8 0 0 0 1
|
||||
D0
|
||||
@@ -1367,7 +1367,7 @@ The barracks~
|
||||
time. The smell of dwarven sweat hangs in the air in these rooms, thick as a
|
||||
curtain. The line of beds along the west wall and the small boxes set in front
|
||||
bears witness of strong disciplin. This is a place for the best of the
|
||||
fighters among the dwarves - The kings' guard.
|
||||
fighters among the dwarves - The kings' guard.
|
||||
~
|
||||
236 8 0 0 0 1
|
||||
D2
|
||||
@@ -1382,7 +1382,7 @@ The barracks~
|
||||
time. The smell of dwarven sweat hangs in the air in these rooms, thick as a
|
||||
curtain. The line of beds along the west wall and the small boxes set in front
|
||||
bears witness of strong disciplin. This is a place for the best of the
|
||||
fighters among the dwarves - The kings' guard.
|
||||
fighters among the dwarves - The kings' guard.
|
||||
~
|
||||
236 8 0 0 0 1
|
||||
D0
|
||||
@@ -1402,7 +1402,7 @@ The barracks~
|
||||
time. The smell of dwarven sweat hangs in the air in these rooms, thick as a
|
||||
curtain. The line of beds along the west wall and the small boxes set in front
|
||||
bears witness of strong disciplin. This is a place for the best of the
|
||||
fighters among the dwarves - The kings' guard.
|
||||
fighters among the dwarves - The kings' guard.
|
||||
~
|
||||
236 8 0 0 0 1
|
||||
D0
|
||||
@@ -1417,12 +1417,12 @@ At the court~
|
||||
granite slab magically bars the exit, and while a light touch currently makes
|
||||
it turn aside, you realise quickly that the door can be sealed airtight by
|
||||
removing the spells from the slab To your west a brightly lit corridor with
|
||||
intricant decoration leads towards the throne room.
|
||||
intricant decoration leads towards the throne room.
|
||||
~
|
||||
236 8 0 0 0 1
|
||||
D1
|
||||
A large granite slab, black as night, blocks your path. It seems to be
|
||||
hovering just barely of the ground, making it easy to turn aside.
|
||||
hovering just barely of the ground, making it easy to turn aside.
|
||||
~
|
||||
granite black~
|
||||
2 0 23655
|
||||
@@ -1437,7 +1437,7 @@ At the court~
|
||||
You're standing before a decorated wooden door to the west. South and east
|
||||
of here the corridor continues, but to the north a very nicely decorated wall
|
||||
blacks you path. The door to your west is ajar, and through it you can see the
|
||||
sleeping room of the royal dwarven family.
|
||||
sleeping room of the royal dwarven family.
|
||||
~
|
||||
236 8 0 0 0 1
|
||||
D1
|
||||
@@ -1460,7 +1460,7 @@ S
|
||||
Royal sleeping room~
|
||||
You are in a room, about twenty by thirty feet, which is totally dominated
|
||||
by s couple of very large beds. This obviously is where the royal family
|
||||
sleep, when they sleep. A wooden door leads back east.
|
||||
sleep, when they sleep. A wooden door leads back east.
|
||||
~
|
||||
236 8 0 0 0 1
|
||||
D1
|
||||
@@ -1474,7 +1474,7 @@ At the court~
|
||||
The intricantly carved tunnel leads south and north here. To your west a
|
||||
wooden and very nice door leads to the ministery of trade, the most important
|
||||
part of the dwarven kingdom. To your east a portal open up to the shrine of
|
||||
Welcor, the dwarven deity. South you spot the throne room.
|
||||
Welcor, the dwarven deity. South you spot the throne room.
|
||||
~
|
||||
236 8 0 0 0 1
|
||||
D0
|
||||
@@ -1503,7 +1503,7 @@ Ministry of trade~
|
||||
The office of the minister of trade is a comfortable one. Some of the
|
||||
funrniture is mansized, enabling both parts to sit back and relax when the
|
||||
important trade regulations are being discussed. Currently, though no great
|
||||
discussion is taking place and nothing of much interest can be found here.
|
||||
discussion is taking place and nothing of much interest can be found here.
|
||||
~
|
||||
236 8 0 0 0 1
|
||||
D1
|
||||
@@ -1519,7 +1519,7 @@ you think it's marble. The colour of the stone makes you think it is a large
|
||||
fire, changed into solid rock. The altar is square, but even as you watch it,
|
||||
the colours seem to shift a bit, as if the stone were made from suspended
|
||||
flames. In front of a the altar a silver chain shows just how near you're
|
||||
supposed to go.
|
||||
supposed to go.
|
||||
~
|
||||
236 8 0 0 0 1
|
||||
D3
|
||||
@@ -1529,16 +1529,16 @@ portal~
|
||||
0 0 23663
|
||||
E
|
||||
chain silver~
|
||||
A thin silver chain seems to enter the rock on both sides of the altar.
|
||||
A thin silver chain seems to enter the rock on both sides of the altar.
|
||||
There are no hooks or rings, the chain simply continues into the rock. A strong
|
||||
magical field protects the chain, and no matter how you try, you can't seem to
|
||||
cross it.
|
||||
cross it.
|
||||
~
|
||||
E
|
||||
altar marble fire~
|
||||
Tha altar is about 3' tall, 6' wide and 2' deep. It's just out of reach on
|
||||
the other side of the silver chain, and on it, an extremely beautiful hammer has
|
||||
been put.
|
||||
been put.
|
||||
~
|
||||
S
|
||||
#23667
|
||||
@@ -1548,7 +1548,7 @@ rich tapestries hang, the only extravagant thing in the whole complex. In
|
||||
front of you, the throne has been set up, with steps leading up to a seat in
|
||||
about the height if your chest. You realise the throne has the obvious
|
||||
consequence that everyone has to look up, and consequently feel very small,
|
||||
when adressing the king.
|
||||
when adressing the king.
|
||||
~
|
||||
236 8 0 0 0 1
|
||||
D0
|
||||
@@ -1558,22 +1558,22 @@ The court continues.
|
||||
0 0 23663
|
||||
E
|
||||
tapestries~
|
||||
You wonder, could there be anything behind these heavy tapestries?
|
||||
You wonder, could there be anything behind these heavy tapestries?
|
||||
~
|
||||
E
|
||||
throne chair seat dwarven~
|
||||
The Throne has been cut of black marble, and decorated with jade. In the
|
||||
seat the king seem almost divine.
|
||||
seat the king seem almost divine.
|
||||
~
|
||||
S
|
||||
T 23603
|
||||
T 23602
|
||||
#23668
|
||||
The dwarven treasury~
|
||||
The fabled dwarven treasury is at your feet. Gold, platinum and silver.
|
||||
The fabled dwarven treasury is at your feet. Gold, platinum and silver.
|
||||
Gemstones of different fashion, different kinds. The loot is so large you
|
||||
can't grasp it all, ad decide to concentrate on the nearest corner to get an
|
||||
overview. This is what you think can be translated into real money later.
|
||||
overview. This is what you think can be translated into real money later.
|
||||
~
|
||||
236 8 0 0 0 1
|
||||
D3
|
||||
@@ -1588,7 +1588,7 @@ In a drafty tunnel~
|
||||
city, or the other way. North the opening to the outside is very close, while
|
||||
to the south you can barely make out the light from the torches within the
|
||||
dwarven city. A strong draft tries to push you deeper into the tunnel,
|
||||
pressing on from the north.
|
||||
pressing on from the north.
|
||||
~
|
||||
236 265 0 0 0 1
|
||||
D0
|
||||
@@ -1609,7 +1609,7 @@ down there are. The echoes from below you suggest, however, that you are
|
||||
perched about halfway up (or down) a drop of several hundred feet. Around you,
|
||||
large wooden bracers, probably made from oak, support the mountain walls,
|
||||
making the journey downwards safe from falling stone. You may continue up or
|
||||
down the ladder.
|
||||
down the ladder.
|
||||
~
|
||||
236 265 0 0 0 0
|
||||
D4
|
||||
@@ -1628,7 +1628,7 @@ In the mines~
|
||||
The ladders continue, both up and down. Once in a while baskets are lowered
|
||||
past you into the mine. Always when one goes down, another goes up, past you.
|
||||
You stare downwards, hoping to make out some sort of bottom below you. You
|
||||
have no such luck.
|
||||
have no such luck.
|
||||
~
|
||||
236 9 0 0 0 5
|
||||
D4
|
||||
@@ -1647,7 +1647,7 @@ In the mines~
|
||||
You are getting weary. This ladder seems to go on forever. Looking up, you
|
||||
see nothing but darkness, and looking down, nothing more can be seen. It seems
|
||||
the ladders aren't so used anymore, since the baskets that are lowered into the
|
||||
mine can carry more than just gold and rocks.
|
||||
mine can carry more than just gold and rocks.
|
||||
~
|
||||
236 841 0 0 0 5
|
||||
D4
|
||||
@@ -1669,7 +1669,7 @@ seem to have supported thier mine well. Wooden bracers, the size of your leg
|
||||
support the walls around you. This helps comfort you a bit, however you are
|
||||
certain there is a long walk to get to the top of this ladder. But a very
|
||||
brief fall to the bottom. Baskets pass you by sometimes, some with metals,
|
||||
others with people in them.
|
||||
others with people in them.
|
||||
~
|
||||
236 841 0 0 0 5
|
||||
D4
|
||||
@@ -1690,7 +1690,7 @@ leads up through a large hole in the ceiling. From the same hole a large
|
||||
basket is hanging from a thick rope. Around you is the uneven rockface, you
|
||||
can't avoid when mining after precious metals. A ragged opening in the
|
||||
northern wall leads into the darkness of the mines. An extremely large basket
|
||||
is hanging from a rope through the opening in the ceiling.
|
||||
is hanging from a rope through the opening in the ceiling.
|
||||
~
|
||||
236 9 0 0 0 5
|
||||
D0
|
||||
@@ -1706,7 +1706,7 @@ The ladder stretches farther than you can see.
|
||||
E
|
||||
basket crane~
|
||||
A large basket, it looks sturdy enough to carry a ton of rock at once. It
|
||||
should be able to carry you with all your belongings without any problems.
|
||||
should be able to carry you with all your belongings without any problems.
|
||||
~
|
||||
S
|
||||
T 23606
|
||||
@@ -1716,13 +1716,13 @@ In the mines~
|
||||
stone walls and wooden bracers. However, at this point you have to be careful.
|
||||
Just north of here, a deep hole leads into deepest darkness, leaving no doubt
|
||||
you'd die if you fell in. A small shelf along the east wall lets you walk
|
||||
past it, but walk carefully. The slightest slip would cost you your life.
|
||||
You may also go south from here.
|
||||
past it, but walk carefully. The slightest slip would cost you your life.
|
||||
You may also go south from here.
|
||||
~
|
||||
236 9 0 0 0 5
|
||||
D0
|
||||
You may be able to cross the pit to the north by walking along the eastern
|
||||
wall. But be careful - a fall into the darkness would surely kill you.
|
||||
wall. But be careful - a fall into the darkness would surely kill you.
|
||||
~
|
||||
~
|
||||
0 0 23676
|
||||
@@ -1751,9 +1751,9 @@ The mines stretch into darkness.
|
||||
~
|
||||
0 0 23675
|
||||
D5
|
||||
You throw a small stone into the pit and wait to hear it strike. And wait.
|
||||
You throw a small stone into the pit and wait to hear it strike. And wait.
|
||||
And wait. Carefully you choose another rock, a bit larger this time, and throw
|
||||
it in. Again you wait. This pit is DEEP. Don't go there.
|
||||
it in. Again you wait. This pit is DEEP. Don't go there.
|
||||
~
|
||||
~
|
||||
0 0 23684
|
||||
@@ -1763,7 +1763,7 @@ In the mines~
|
||||
The mine walls has been supported by large wooden bracers here, and as far
|
||||
as you can see, the dwarves has struck another vein of ore, leading east from
|
||||
here. The original tunnel continues north and south from here, while a side
|
||||
tunnel branches off, following the new vein eastwards.
|
||||
tunnel branches off, following the new vein eastwards.
|
||||
~
|
||||
236 9 0 0 0 5
|
||||
D0
|
||||
@@ -1788,7 +1788,7 @@ In the mines~
|
||||
themselves. The mine tunnel in which you're standing has been supported by
|
||||
bracers made from solid oak. The face of the rock bears the markings of many a
|
||||
pick, and the mine continues northward, following the vein deeper into the
|
||||
mountain. You may go south too, but tread carefully.
|
||||
mountain. You may go south too, but tread carefully.
|
||||
~
|
||||
236 265 0 0 0 5
|
||||
D0
|
||||
@@ -1807,7 +1807,7 @@ At a dead end in the mines.~
|
||||
The mine tunnel ends here. The ore vein can be seen as a glimmering
|
||||
vertical stripe at about chest height. Various mining tools and drills suggest
|
||||
you've just arrived at a bad time, seeing no one mining the ore. The tunnel
|
||||
continues south from here.
|
||||
continues south from here.
|
||||
~
|
||||
236 9 0 0 0 5
|
||||
D2
|
||||
@@ -1821,7 +1821,7 @@ In the side tunnels~
|
||||
This side tunnel isn't as large as the main mine tunnel just west of here.
|
||||
Also it twists and turns to follow the ore vein. The reddish-brown and silvery
|
||||
white color on the walls suggest an ore with both titanium and iron. The
|
||||
tunnel continue south and west from here you see the main tunnel.
|
||||
tunnel continue south and west from here you see the main tunnel.
|
||||
~
|
||||
236 9 0 0 0 5
|
||||
D2
|
||||
@@ -1840,7 +1840,7 @@ In the side tunnels~
|
||||
The mine tunnel splits here, going east, north and south. This part of the
|
||||
tunnel is unsupported and you feel a little unsafe, considering the chance of a
|
||||
cave-in. All over the mine floor large rocksa have been left where they fell,
|
||||
and you feel moreare about to fall down.
|
||||
and you feel moreare about to fall down.
|
||||
~
|
||||
236 9 0 0 0 5
|
||||
D0
|
||||
@@ -1867,7 +1867,7 @@ tools used, and on the arms swinging the picks. Currently no one is mining,
|
||||
but you think it is just a question of time before someone shows up. A small
|
||||
bell has been connected to the small pile of ore that's stacked here. You
|
||||
immidiately realize that as soon as you touch the pile, the miners will be on
|
||||
your neck. The tunnel leads north from here.
|
||||
your neck. The tunnel leads north from here.
|
||||
~
|
||||
236 9 0 0 0 5
|
||||
D0
|
||||
@@ -1881,7 +1881,7 @@ In the side tunnels~
|
||||
This is where the dwarves get thir iron for the tempered steel plate armours
|
||||
you saw at the armourers stall in the trade halls. The ore is so fine you can
|
||||
actually see the glimmer of iron, not just the reddish lump you see everywhere
|
||||
else. The tunnel leads west from here.
|
||||
else. The tunnel leads west from here.
|
||||
~
|
||||
236 9 0 0 0 5
|
||||
D3
|
||||
@@ -1906,9 +1906,9 @@ Falling......~
|
||||
G
|
||||
H
|
||||
H
|
||||
|
||||
|
||||
Your scream is stopped suddenly, as you hit the side of the pit,
|
||||
|
||||
|
||||
Your scream is stopped suddenly, as you hit the side of the pit,
|
||||
smashing your skull. Your body continues to fall, for several minutes,
|
||||
hitting the sides of the pit, until it is reduced to a bloody pulp,
|
||||
bearing no resemblance to a person.
|
||||
@@ -1920,12 +1920,12 @@ T 23617
|
||||
At the end of the tunnel~
|
||||
Standing on the edge of a ledge, high above a ragged ravine, you realise you
|
||||
have nowhere to go except back through the tunnel. The only other option is to
|
||||
jump...
|
||||
jump...
|
||||
~
|
||||
236 64 0 0 0 5
|
||||
D2
|
||||
A small tunnel opens up in the side of the mountain. The walls are perfectly
|
||||
smooth and a strong draft at the entrance makes you onder where it all goes.
|
||||
smooth and a strong draft at the entrance makes you onder where it all goes.
|
||||
~
|
||||
~
|
||||
0 0 23669
|
||||
|
||||
@@ -6,7 +6,7 @@ afraid to fall to the depths beyond its edge. There isn't much chance of that,
|
||||
however, since the road is being repaired whereever it is needed as soon as it
|
||||
is needed. The dwarves are interested in trade, and without roads there will
|
||||
be no trade. The road continues southward, while north of here you see a cave
|
||||
opening.
|
||||
opening.
|
||||
~
|
||||
237 0 0 0 0 5
|
||||
D0
|
||||
@@ -29,10 +29,10 @@ Mobs : 12
|
||||
Objects : 20
|
||||
Shops : 0
|
||||
Triggers : 11
|
||||
Theme :
|
||||
Plot :
|
||||
Links : 24, 26, 29
|
||||
|
||||
Theme :
|
||||
Plot :
|
||||
Links : 24, 26, 29
|
||||
|
||||
Zone 237 is linked to the following zones:
|
||||
236 Aldin at 23700 (north) ---> 23601
|
||||
~
|
||||
@@ -40,7 +40,7 @@ E
|
||||
view east~
|
||||
The view is excellent from uphere. You have a splendid view over the
|
||||
mountains, and you think they're sooo beautiful... They do, however get boring
|
||||
eventually.
|
||||
eventually.
|
||||
~
|
||||
S
|
||||
#23701
|
||||
@@ -49,7 +49,7 @@ On a well used road through the mountains~
|
||||
east a steep mountainside blocks any view, while to the west a just as steep
|
||||
drop leads into certain death. The road is quite wide and heavily used by
|
||||
carridges, soldiers and the occasional road worker. North from here you see
|
||||
some sort of opening in the mountain.
|
||||
some sort of opening in the mountain.
|
||||
~
|
||||
237 0 0 0 0 5
|
||||
D0
|
||||
@@ -68,7 +68,7 @@ down on what was once the road just south of here. The road has been
|
||||
reconstructed, leading around the boulder. A vertical rock wall to your east
|
||||
keeps you from going that way. However a set of steps has been hacked into the
|
||||
stone of the boulder to the south, allowing you to get to the small wooden
|
||||
building on top of it.
|
||||
building on top of it.
|
||||
~
|
||||
237 0 0 0 0 5
|
||||
D0
|
||||
@@ -91,7 +91,7 @@ leads east and south from here. It is about fifteen feet wide here, but just
|
||||
north and est of here there is nothing, except empty air. To your southeast
|
||||
you see the reason for going so near the edge; A colossal rock has once tumbled
|
||||
down the mountain, and hit the road where it lay once - close to the side of
|
||||
the mountain.
|
||||
the mountain.
|
||||
~
|
||||
237 0 0 0 0 5
|
||||
D1
|
||||
@@ -108,7 +108,7 @@ A well used road near certain death.~
|
||||
The road leads north and south from here. To your east a colossal rock has
|
||||
dropped where the road once were. This part of the road has been made around
|
||||
it, and is therefore a little narrower. This also means you are walking
|
||||
dangerously close to the edge of a cliff, several hundred feet high.
|
||||
dangerously close to the edge of a cliff, several hundred feet high.
|
||||
~
|
||||
237 32768 0 0 0 5
|
||||
D0
|
||||
@@ -128,7 +128,7 @@ edge - so close in fact, that if you were to walk on the outer stones, you
|
||||
would surely fall to your death if you slipped. To your northeast you see an
|
||||
enourmous boulder, about the size of a house which totally blocks the road
|
||||
where it once were, near the side of the cliff. The road continues north and
|
||||
east around the boulder.
|
||||
east around the boulder.
|
||||
~
|
||||
237 32768 0 0 0 5
|
||||
D0
|
||||
@@ -149,7 +149,7 @@ of here, totally obstructing the path. It seems the dwarves has decided to
|
||||
make the road go around the boulder rather than to take it apart. On the top
|
||||
of the boulder you can see a small wooden building, which seem to house some
|
||||
kind of lookout post. The rockface to both north and east is smooth, and
|
||||
cannot be climbed here, though.
|
||||
cannot be climbed here, though.
|
||||
~
|
||||
237 32768 0 0 0 5
|
||||
D2
|
||||
@@ -169,7 +169,7 @@ shelves, or an occasional turn eastwards. This is where the dwarven lookout is
|
||||
doing just that, keeping an eye out for orc raiding parties, or others trying
|
||||
to invade the city of the dwarves. Not only does the lookout have a good view.
|
||||
He alos has some switches on the northern wall of the cabin. From what you can
|
||||
decpiher of the labels, they set off different traps on the road below.
|
||||
decpiher of the labels, they set off different traps on the road below.
|
||||
~
|
||||
237 8 0 0 0 0
|
||||
D5
|
||||
@@ -193,7 +193,7 @@ On the stone stairs.~
|
||||
These steps have been made for dwarven hands and feet, and you are slipping
|
||||
several times. As you raise your eyes, you see the small wooden cabin, the
|
||||
dwarves has built on top of the boulder. Just below you, the road is ready to
|
||||
accept the offer of your falling body, should you slip.
|
||||
accept the offer of your falling body, should you slip.
|
||||
~
|
||||
237 0 0 0 0 0
|
||||
D4
|
||||
@@ -213,7 +213,7 @@ To your east a smooth stone wall blocks any movement, while to your west a just
|
||||
as smooth fall lets you move very fast - for a short while. High on the
|
||||
eastern cliffwall, some logs have been fastened with boards and a thick rope
|
||||
leads northward from here. You hope noone pulls the rope while you're standing
|
||||
here.
|
||||
here.
|
||||
~
|
||||
237 32768 0 0 0 5
|
||||
D0
|
||||
@@ -230,12 +230,12 @@ On a road in the mountains.~
|
||||
The road has started getting steeper. You are walking on a paved road in a
|
||||
montain area - This can only be dwarf work. And it is, of course. The road has
|
||||
obviously been built to facilitate trade between the dwarves and the men of the
|
||||
realm. Also it has been built to keep those not welcome to the dwarves out.
|
||||
realm. Also it has been built to keep those not welcome to the dwarves out.
|
||||
Several rocks has been set behind a plank high on the smooth rock wall to your
|
||||
east. A thick rope leads northwards, so whoever pulls the rope starts a
|
||||
rockslide onto YOU! And you can't even escape westwards, without falling a
|
||||
hundred feet to the valley below. You'd better move on, north ar south from
|
||||
here.
|
||||
here.
|
||||
~
|
||||
237 32768 0 0 0 5
|
||||
D0
|
||||
@@ -253,7 +253,7 @@ On a road in the mountains.~
|
||||
north and south from here, and rises somewhat to the north. East of here a
|
||||
smooth rock wall blocks any access, while west the road stops at the edge of
|
||||
the shelf along the mountain, letting you fall several hundred feet to the
|
||||
bottom, should you go outthere.
|
||||
bottom, should you go outthere.
|
||||
~
|
||||
237 32768 0 0 0 5
|
||||
D0
|
||||
@@ -272,7 +272,7 @@ north and south from here, and rises somewhat to the north. East of here a
|
||||
smooth rock wall blocks any access, while west the road stops at the edge of
|
||||
the shelf along the mountain, letting you fall several hundred feet to the
|
||||
bottom, should you go outthere. South of here a promontory from the main
|
||||
mountain makes the road turn.
|
||||
mountain makes the road turn.
|
||||
~
|
||||
237 32768 0 0 0 5
|
||||
D0
|
||||
@@ -290,7 +290,7 @@ On a road passing the promontory.~
|
||||
around a promontory just east of here, while letting you fall to your death if
|
||||
you step one step off the ledge south or west of here. This also means that
|
||||
you can go into the foothills of the promontory, by leaving east or continue
|
||||
into the mountains by going north.
|
||||
into the mountains by going north.
|
||||
~
|
||||
237 32768 0 0 0 5
|
||||
D0
|
||||
@@ -310,7 +310,7 @@ magnificent. The road has climbed above the foothils below you and you can see
|
||||
as far as the eastern highway, where it twists through the fields and forests.
|
||||
You figure you must be high indeed as you know the distance to be nearly a days
|
||||
travel. The well-tended road is impossible close to the edge here, and you
|
||||
watch your step carefully, so as to not fall from the ledge.
|
||||
watch your step carefully, so as to not fall from the ledge.
|
||||
~
|
||||
237 32768 0 0 0 5
|
||||
D1
|
||||
@@ -330,7 +330,7 @@ comfortably, while making the horses' hooves get a grip too. It leads east and
|
||||
west from here, rising sharply to the west, and falling just as sharply to the
|
||||
east from here. All thoughts of leaving the path are forgotten as you look
|
||||
over the southern edge into a deep valley and north a blank rock wall blocks
|
||||
your progress. The road is obviously the only way ahead.
|
||||
your progress. The road is obviously the only way ahead.
|
||||
~
|
||||
237 32768 0 0 0 5
|
||||
D1
|
||||
@@ -349,7 +349,7 @@ through foothills, while to the west it rises sharply and follows the side of
|
||||
the cliff. The path once continued east too, but that path has been buried by
|
||||
a landslide. Though the way looks unstable and dangerous, it should still be
|
||||
passable. The road itself has been seen to recently, and not a single stone is
|
||||
out of place.
|
||||
out of place.
|
||||
~
|
||||
237 32768 0 0 0 5
|
||||
D1
|
||||
@@ -371,7 +371,7 @@ On a paved road through foothills~
|
||||
chest laid down side by side over the hills, that seem to grow steadily to the
|
||||
north. The road is well-tended, not a single bit of grass peeks out from the
|
||||
cracks. The road leads north and south here, and being the only interesting
|
||||
thing around here, you decide to stick to it.
|
||||
thing around here, you decide to stick to it.
|
||||
~
|
||||
237 32768 0 0 0 4
|
||||
D0
|
||||
@@ -391,7 +391,7 @@ all the signs of decomposition and breakdown caused by frostbite. The road is
|
||||
free from that and also cleared of leaves and large rocks. The Dwarves have
|
||||
long ago learned to be meticulous about their work, making a name in the stone
|
||||
and steel business. You decide to stay on the north and south leading road,
|
||||
while watching the scenery around from a distance.
|
||||
while watching the scenery around from a distance.
|
||||
~
|
||||
237 32768 0 0 0 4
|
||||
D0
|
||||
@@ -409,7 +409,7 @@ On a paved road through low foothills~
|
||||
cross from the forested area to your south and towards the timber line. The
|
||||
road is rising slightly towards the north, heading into the mountain range you
|
||||
can see to your far north. The road leaves no doubt about its origin, made
|
||||
from granite, and tended beyond belief, it's a masterpiece in itself.
|
||||
from granite, and tended beyond belief, it's a masterpiece in itself.
|
||||
~
|
||||
237 32768 0 0 0 4
|
||||
D0
|
||||
@@ -423,12 +423,12 @@ D2
|
||||
S
|
||||
#23721
|
||||
On a paved road through low foothills~
|
||||
The paved road you're currently on continues south and north from here.
|
||||
The paved road you're currently on continues south and north from here.
|
||||
Far in the distance to your north you see the granite slabs cut a path through
|
||||
the green grass of the foothills before ascending the mountains, while to the
|
||||
south it continues over a hill toward the eastern highway. The road itself is
|
||||
an exhibition of engineering in itself. Totally smooth, and perfectly
|
||||
straight. Just what any dwarf would want to show off with.
|
||||
straight. Just what any dwarf would want to show off with.
|
||||
~
|
||||
237 32768 0 0 0 4
|
||||
D0
|
||||
@@ -447,7 +447,7 @@ north of here. South of here however, the road leads through open, flat
|
||||
grassland towards the Eastern highway. If you focus hard, you are able to see
|
||||
the T-crossing where the trade route meets the Highway. The granite road feels
|
||||
comfortably smooth to walk on, so you are certain the hills to your north are
|
||||
easily crossed with this kind of foundation.
|
||||
easily crossed with this kind of foundation.
|
||||
~
|
||||
237 32768 0 0 0 4
|
||||
D0
|
||||
@@ -461,12 +461,12 @@ D2
|
||||
S
|
||||
#23723
|
||||
On a paved road through grasslands.~
|
||||
The road stretches for miles and miles northward, but only few southward.
|
||||
The road stretches for miles and miles northward, but only few southward.
|
||||
Some hills just north of here block your view, but you are certain the road
|
||||
will continue in a just as straight line beyond this false horizon as it does
|
||||
southward, across the plains. The grasslands around you are unsafe, as several
|
||||
places quicksand is hidden under a thin layer of grass. After a short
|
||||
consideration you decide to stay on the road.
|
||||
consideration you decide to stay on the road.
|
||||
~
|
||||
237 32768 0 0 0 2
|
||||
D0
|
||||
@@ -481,13 +481,13 @@ S
|
||||
#23724
|
||||
On a paved road through grasslands.~
|
||||
You take an extra look as you step out on this road. Obviously built and
|
||||
tended for by dwarves, the road is like nothing you have ever seen before.
|
||||
tended for by dwarves, the road is like nothing you have ever seen before.
|
||||
Granite slabs lined up so perfectly that not even a single straw of grass grows
|
||||
between any two slabs, and all smooth like a rock from the sea. And the road
|
||||
continues in a perfectly straight line north from here, towards the kingdom of
|
||||
the dwarves and the capital Aldin. The occasional trader comes here, and some
|
||||
hide a smile as they see your amazement. South of here the man-made eastern
|
||||
highway leads towards a city.
|
||||
highway leads towards a city.
|
||||
~
|
||||
237 32768 0 0 0 2
|
||||
D0
|
||||
@@ -497,11 +497,11 @@ D0
|
||||
S
|
||||
#23725
|
||||
Crossing the Landslide~
|
||||
The loose rock, gravel, and sand makes travelling extremely treacherous.
|
||||
The loose rock, gravel, and sand makes travelling extremely treacherous.
|
||||
Large boulders jut out erradicately between patches of sand loose gravel. The
|
||||
possibility of another landslide seems imminent. The landslide slopes
|
||||
downwards to the east. Leading towards a deep chasm. To the north the
|
||||
landslide rises steeply above you, looking almost impossible to climb.
|
||||
landslide rises steeply above you, looking almost impossible to climb.
|
||||
~
|
||||
237 4 0 0 0 0
|
||||
D0
|
||||
@@ -519,9 +519,9 @@ D3
|
||||
S
|
||||
#23726
|
||||
Crossing the Landslide~
|
||||
The remains of the landslide empty into a deep chasm further to the east.
|
||||
The remains of the landslide empty into a deep chasm further to the east.
|
||||
The sheer walls of granite from the chasm begin to block out portions of the
|
||||
sky. The further east you travel the deeper into the chasm you will be.
|
||||
sky. The further east you travel the deeper into the chasm you will be.
|
||||
~
|
||||
237 0 0 0 0 0
|
||||
D3
|
||||
@@ -531,9 +531,9 @@ D3
|
||||
S
|
||||
#23727
|
||||
Climbing Up the Landslide~
|
||||
The perilous task of climbing up the landslide may actually be worth it.
|
||||
The perilous task of climbing up the landslide may actually be worth it.
|
||||
Just to the north, at the top, you can see some old ruins uncovered by the
|
||||
recent avalanche. Now if you can only find the footing to climb up to it.
|
||||
recent avalanche. Now if you can only find the footing to climb up to it.
|
||||
~
|
||||
237 0 0 0 0 0
|
||||
D0
|
||||
@@ -550,7 +550,7 @@ Nearing the Top of the Landslide~
|
||||
From here you have an excellent view of the realm. You can catch a glimpse
|
||||
of a desert to the south, the city of Eldorado to the southeast. To the west
|
||||
you can vaguely catch glimpses of the plains through a jagged mountain range.
|
||||
North and east a fresh wind blows in off from the ocean.
|
||||
North and east a fresh wind blows in off from the ocean.
|
||||
~
|
||||
237 0 0 0 0 0
|
||||
D0
|
||||
@@ -566,7 +566,7 @@ S
|
||||
The Top of the Landslide~
|
||||
Finally at the top. The loose rock, dirt, and sand has given way, revealing
|
||||
a strange doorway made of ancient stone. Strange symbols, almost worn away
|
||||
with age, decorate the door and walls. The door is cracked open slightly.
|
||||
with age, decorate the door and walls. The door is cracked open slightly.
|
||||
Unidentifiable tracks, made from blood, lead down into the passageway
|
||||
~
|
||||
237 0 0 0 0 0
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -3,7 +3,7 @@ The Southern Gate of Dun Maura~
|
||||
As you walk into the shadows between the large steel gates you realize how
|
||||
insignificant you must look. Minotaurs walk past, most several feet taller
|
||||
than you. The guards here seem to be looking for an excuse to kill something,
|
||||
or someone.
|
||||
or someone.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
@@ -23,7 +23,7 @@ Shops : 1
|
||||
Triggers : 10
|
||||
Theme : A city of proud minotaurs.
|
||||
Links : 00s, 37w, 47e, 84n
|
||||
|
||||
|
||||
Zone: 240 was linked to the following zones:
|
||||
100 The Northern Highway at: 24000 (south) ---> 10096
|
||||
86 Duke Kalithorn's Keep at: 24084 (north) ---> 8660
|
||||
@@ -33,7 +33,7 @@ gate~
|
||||
The large gates are made of wood, but are so heavily reinforced with stell
|
||||
that The large gates are made of wood, but are so heavily reinforced with steel
|
||||
that you can hardly tell. It would take someone of inhuman strength to close
|
||||
them.
|
||||
them.
|
||||
~
|
||||
S
|
||||
#24001
|
||||
@@ -41,7 +41,7 @@ Zyanya Way~
|
||||
You have heard stories that minotaurs like large buildings and open spaces
|
||||
which can accommodate their extended families. They tend to get on well with
|
||||
anyone displaying similar qualities to their own. You hope they will get along
|
||||
with you.
|
||||
with you.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
@@ -57,7 +57,7 @@ S
|
||||
Zyanya Way~
|
||||
The minotaur is one of the most powerful races. Some growing over eight
|
||||
feet tall. Stories of minotaurs killing humans for sport abound. But they
|
||||
were all just stories, right?
|
||||
were all just stories, right?
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
@@ -76,9 +76,9 @@ S
|
||||
#24003
|
||||
Zyanya Way~
|
||||
You carefully work your way along the small side street. Trying to stay out
|
||||
of the way of the minotaurs. Their bodies are covered in a short dark fur.
|
||||
of the way of the minotaurs. Their bodies are covered in a short dark fur.
|
||||
Minotaurs are not considered one of the smarter races, and tend be viewed as a
|
||||
race of bullies.
|
||||
race of bullies.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D1
|
||||
@@ -94,7 +94,7 @@ S
|
||||
Zyanya Way~
|
||||
The minotaur is a tall muscular race. Most Minotaurs average about 8 feet
|
||||
tall, and weigh in excess of 400 pounds. You follow a small street along the
|
||||
southern wall. To the north you see a large structure.
|
||||
southern wall. To the north you see a large structure.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
@@ -140,7 +140,7 @@ Zyanya Way~
|
||||
You have heard stories that minotaurs like large buildings and open spaces
|
||||
which can accommodate their extended families. They tend to get on well with
|
||||
anyone displaying similar qualities to their own. You hope they will get along
|
||||
with you.
|
||||
with you.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D1
|
||||
@@ -154,9 +154,9 @@ D3
|
||||
S
|
||||
#24007
|
||||
Zyanya Way~
|
||||
Minotaurs are ancient creatures, dating back to the beginning of time.
|
||||
Minotaurs are ancient creatures, dating back to the beginning of time.
|
||||
Human in body, these creatures have the heads of bulls, making them not very
|
||||
well suited towards beautypageants.
|
||||
well suited towards beautypageants.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D1
|
||||
@@ -172,7 +172,7 @@ S
|
||||
Zyanya Way~
|
||||
You remember the horrible stories about how a minotaur can become greatly
|
||||
enraged and wreak havoc if provoked. You remind yourself to be very careful
|
||||
around these juggernauts.
|
||||
around these juggernauts.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D1
|
||||
@@ -188,7 +188,7 @@ S
|
||||
Zyanaya Way~
|
||||
The average Minotaur tends to wear very little clothing because their fur
|
||||
provides quite a bit of warmth. They trample past you with a certain
|
||||
determination that makes you feel uneasy. They all look so... Confident.
|
||||
determination that makes you feel uneasy. They all look so... Confident.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
@@ -203,9 +203,9 @@ S
|
||||
#24010
|
||||
Whits Lane~
|
||||
Minotaurs are a very honorable race. Unfortunately, they are also a violent
|
||||
race because of how they value strength. This makes them very seclusive.
|
||||
race because of how they value strength. This makes them very seclusive.
|
||||
Very rarely will a minotaur ever bee seen outside of the city. Unless they are
|
||||
on a mission.
|
||||
on a mission.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
@@ -221,7 +221,7 @@ S
|
||||
Minotaur Home~
|
||||
A large room lined with bunks stacked three high. Several large tables are
|
||||
in the middle of the room without any chairs. This must be where the minotaurs
|
||||
come to sleep and eat. They must live a very mundane and dull life.
|
||||
come to sleep and eat. They must live a very mundane and dull life.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D2
|
||||
@@ -235,7 +235,7 @@ D4
|
||||
E
|
||||
table~
|
||||
The table is bare and in pretty rough shape. Scratches mar the once smooth
|
||||
top.
|
||||
top.
|
||||
~
|
||||
S
|
||||
#24012
|
||||
@@ -256,7 +256,7 @@ Minotaur Home~
|
||||
This is where the minotaurs sleep and eat. That is all. A large table sits
|
||||
in the middle of the room and bunks line all the walls. They have no need for
|
||||
luxuries. A large family must live in this house. A small staircase winds its
|
||||
way to the second floor.
|
||||
way to the second floor.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D2
|
||||
@@ -270,7 +270,7 @@ D4
|
||||
E
|
||||
table~
|
||||
The table spans about three quarters of the room. Enough to seat at least
|
||||
30 minotaurs. Too bad there are no chairs.
|
||||
30 minotaurs. Too bad there are no chairs.
|
||||
~
|
||||
S
|
||||
#24014
|
||||
@@ -278,7 +278,7 @@ Vassar Road~
|
||||
From their birth, minotaurs are trained for strength, cunning, and
|
||||
intelligence. They believe that the weak should perish and that might proves
|
||||
right. It is to them, the natural process of life. The street continues north
|
||||
and south.
|
||||
and south.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
@@ -294,7 +294,7 @@ S
|
||||
Training Grounds~
|
||||
You remember the tales of battle how the Minotaurs fought ferociously and
|
||||
showed no mercy to their fallen adversaries, often stampeding over the dead and
|
||||
dying bodies to pursue a new enemy.
|
||||
dying bodies to pursue a new enemy.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
@@ -310,7 +310,7 @@ S
|
||||
Training Grounds~
|
||||
Minotaurs view surrender as an admission of weakness, and are likely to
|
||||
fight to the death regardless of the circumstances. Several minotaurs are here
|
||||
sparring with their deadly look axes and pole arms.
|
||||
sparring with their deadly look axes and pole arms.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
@@ -331,7 +331,7 @@ Training Grounds~
|
||||
Minotaurs are powerfully built and tower more than eight feet in height,
|
||||
with the head of a bull and the body of a human male. Minotaurs revere
|
||||
physical strength above all else, and they believe that the strong should
|
||||
naturally rule the weak.
|
||||
naturally rule the weak.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
@@ -347,7 +347,7 @@ S
|
||||
Wasatch Lane~
|
||||
Minotaurs grow up in secluded towns only with other Minotaurs. The city
|
||||
seems to be very chaotic and barbaric. But, this is not the case. They just
|
||||
have a very different way of approaching law enforcement and society.
|
||||
have a very different way of approaching law enforcement and society.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
@@ -363,7 +363,7 @@ S
|
||||
Whits Lane~
|
||||
The stories you hear of the minotaurs are not always good ones, you remember
|
||||
one specifically. Minotaurs believe themselves to be the "Master Race. " They
|
||||
believe the gods chose them to control the weak and dishonorable.
|
||||
believe the gods chose them to control the weak and dishonorable.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
@@ -380,7 +380,7 @@ Market Street~
|
||||
You recall the story how when provoked, these awesome warriors will
|
||||
fearlessly charge headlong into their foes, seeking to spill entrails with
|
||||
their devastating horns. This power makes Minotaurs respected and revered
|
||||
fighters throughout all of the realm.
|
||||
fighters throughout all of the realm.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
@@ -396,7 +396,7 @@ S
|
||||
Market Street~
|
||||
The city around you is a wondrous city of buildings and cobblestone streets.
|
||||
Though crude and utilitarian. Inhabited solely by minotaurs, it is ruled by
|
||||
Zarn, the minotaur Grand Master.
|
||||
Zarn, the minotaur Grand Master.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D1
|
||||
@@ -417,7 +417,7 @@ Market Street~
|
||||
Many minotaurs are brutal savages, but they are not always mindless killers.
|
||||
They are ruthless, harsh, and stubborn, but they can be surprisingly
|
||||
intelligent. As you enter the marketplace, you realize they are a society just
|
||||
like any other.
|
||||
like any other.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
@@ -463,7 +463,7 @@ Training Grounds~
|
||||
You have entered into the minotaurs training area. Here minotaurs practice
|
||||
their various fighting styles. You could probably learn a thing or two by
|
||||
watching. Because of their legendary stamina and massive builds most Minotaurs
|
||||
pursue a life of military service.
|
||||
pursue a life of military service.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
@@ -485,11 +485,11 @@ D3
|
||||
S
|
||||
#24025
|
||||
Training Grounds~
|
||||
Adventurer knows better then to get on the wrong side of a Minotaur.
|
||||
Adventurer knows better then to get on the wrong side of a Minotaur.
|
||||
Minotaurs are a large strong race well known for their abillty to work days at
|
||||
a time with very little rest. Though they are not among the smartest of races,
|
||||
they are regarded for their warrior skills and even the novice adventurer knows
|
||||
better then to get on the wrong side of a Minotaur.
|
||||
better then to get on the wrong side of a Minotaur.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
@@ -513,7 +513,7 @@ S
|
||||
Training Grounds~
|
||||
Minotaurs are great fighters, but they are limited in the other occupations.
|
||||
They mostly keep to themselves because of their superior beliefs except during
|
||||
war. If you ever had to go to war, this would be who you want as any ally.
|
||||
war. If you ever had to go to war, this would be who you want as any ally.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
@@ -534,7 +534,7 @@ Wasatch Lane~
|
||||
Minotaurs frequently prize strength and prowess, and tend to prefer simple,
|
||||
direct solutions to problems. The majority of Minotaurs despise laziness and
|
||||
injustice. You wonder exactly at what their definition of laziness and
|
||||
injustice would be.
|
||||
injustice would be.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
@@ -551,7 +551,7 @@ Whits Lane~
|
||||
The small lane continues north and south from here. You recall even more of
|
||||
the stories of the minotaur way of life. The family is the blood of the
|
||||
culture. Without a family a Minotaur has no source for nobility, honor, or
|
||||
pride.
|
||||
pride.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
@@ -565,9 +565,9 @@ D2
|
||||
S
|
||||
#24029
|
||||
Specialty Shop~
|
||||
This small shop has exotic items only made by minotaurs, for minotaurs.
|
||||
This small shop has exotic items only made by minotaurs, for minotaurs.
|
||||
You have heard stories of some people being able to get these items through
|
||||
other hands, but no minotaur ever gives up these special items willingly.
|
||||
other hands, but no minotaur ever gives up these special items willingly.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D2
|
||||
@@ -580,7 +580,7 @@ Minotaur House~
|
||||
There is something strange about this house. You can't quite figure it out,
|
||||
but something disturbs you. A staircase leads up. The street is to the north.
|
||||
A large rug covers most of the floor here. It is the first luxury you have
|
||||
seen in any minotuar home.
|
||||
seen in any minotuar home.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
@@ -598,11 +598,11 @@ Grate~
|
||||
E
|
||||
rug~
|
||||
The rug seems to be covering a large grate in the floor. You wonder if you
|
||||
could lift that heavy metal grate.
|
||||
could lift that heavy metal grate.
|
||||
~
|
||||
E
|
||||
grate~
|
||||
A small grate is partially hidden under some dirt and blankets.
|
||||
A small grate is partially hidden under some dirt and blankets.
|
||||
~
|
||||
S
|
||||
#24031
|
||||
@@ -610,7 +610,7 @@ Supplies store~
|
||||
Shelves are everywhere in this small shope. Crowded to overflowing, items
|
||||
lean against the walls, are stacked on the floor, and are even hanging from the
|
||||
ceiling. You wonder what kinds of things might be for sale to you. Most
|
||||
minotaurs only trade with their own kind.
|
||||
minotaurs only trade with their own kind.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D2
|
||||
@@ -623,7 +623,7 @@ Vassar Road~
|
||||
Few other races are respected or feared more than the minotaurs of Dun
|
||||
Maura. Their minds and bodies are powerful, and they radiate auras of command
|
||||
and authority. No one in their right mind comes to this city with evil
|
||||
intentions.
|
||||
intentions.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
@@ -637,11 +637,11 @@ D2
|
||||
S
|
||||
#24033
|
||||
Training Grounds~
|
||||
You stare at the minotaurs honrs, you start to feel sick to your stomach.
|
||||
You stare at the minotaurs honrs, you start to feel sick to your stomach.
|
||||
Could you imagine what it would be like to be impaled by a minotaur? The
|
||||
minotaurs ivory-coloured horns reach up to two feet in length. They adorn
|
||||
thier horns with gold rings which represent the number of combats won in the
|
||||
Arena.
|
||||
Arena.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D1
|
||||
@@ -658,7 +658,7 @@ Training Grounds~
|
||||
Minotaurs are incredibly strong and powerful. Their thick hide can take a
|
||||
strong beating in battle. Due to their nature, they are disliked by many other
|
||||
races but are tolerated because of their fierce warlike attitudes. Minotaurs
|
||||
make superb warriors.
|
||||
make superb warriors.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D1
|
||||
@@ -676,10 +676,10 @@ D3
|
||||
S
|
||||
#24035
|
||||
Training Grounds~
|
||||
Minotaurs are the largest of the races, ranging from 7-9 feet in height.
|
||||
They are stronger than any other race, and almost as durable as the dwarves.
|
||||
Minotaurs are the largest of the races, ranging from 7-9 feet in height.
|
||||
They are stronger than any other race, and almost as durable as the dwarves.
|
||||
Minotaurs are very versatile. They prefer to be what they were born to be: a
|
||||
Warrior!
|
||||
Warrior!
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D2
|
||||
@@ -696,7 +696,7 @@ Wasatch Lane~
|
||||
Minotaurs do not look down on other races, but they rarely understand the
|
||||
likes of the "higher", "civilized" species. They are a very brusque and direct
|
||||
people and don't particularly enjoy the likes of those races that rely on
|
||||
diplomacy and subterfuge to exist.
|
||||
diplomacy and subterfuge to exist.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
@@ -712,7 +712,7 @@ S
|
||||
The Western Gate of Dun Maura~
|
||||
This gate is rarely open. Only the Southern and Eastern gates are kept open
|
||||
to allow travel between the city of the centaurs and the Capital. The
|
||||
wilderness beyond these gate is wild and untamed.
|
||||
wilderness beyond these gate is wild and untamed.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D1
|
||||
@@ -725,7 +725,7 @@ Whits Lane~
|
||||
You arrive at the intersection before the west gate. The minotaurs around
|
||||
you have heads that are shaped like that of a bull and their bodies are covered
|
||||
with fur and their feet are cleft hooves. They have horns that grow 3-24
|
||||
inches.
|
||||
inches.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
@@ -750,7 +750,7 @@ VaQuero Road~
|
||||
Few other races are respected or feared more than the minotaurs of Dun
|
||||
Maura. Their minds and bodies are powerful, and they radiate auras of command
|
||||
and authority. No one in their right mind comes to this city with evil
|
||||
intentions.
|
||||
intentions.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D1
|
||||
@@ -766,7 +766,7 @@ S
|
||||
VaQuero Road~
|
||||
To the north you see a large, crude building. It seems that alot of
|
||||
important minotaurs must reside there. It must be where the city is run from.
|
||||
To the south a small stone building is heavily guarded.
|
||||
To the south a small stone building is heavily guarded.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
@@ -790,7 +790,7 @@ S
|
||||
VaQuero Road~
|
||||
The physical presence of a minotaur is awe-inspiring. Powerful, eight-foot
|
||||
tall humanoids with the horned head of a bull, minotaurs have fur all over
|
||||
their bodies, ranging in colour from red to brown and even black.
|
||||
their bodies, ranging in colour from red to brown and even black.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D1
|
||||
@@ -807,7 +807,7 @@ The Center of Dun Maura~
|
||||
You find yourself in the heart of the city. Minotaurs are everywhere. It
|
||||
seem like this city is overflowing, you wonder how so many can live in such a
|
||||
small city. They seem oblivious to your presence, you are not sure if that is
|
||||
good or bad.
|
||||
good or bad.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
@@ -829,11 +829,11 @@ D3
|
||||
S
|
||||
#24043
|
||||
VaQuero Road~
|
||||
You stare at the minotaurs honrs, you start to feel sick to your stomach.
|
||||
You stare at the minotaurs honrs, you start to feel sick to your stomach.
|
||||
Could you imagine what it would be like to be impaled by a minotaur? The
|
||||
minotaurs ivory-coloured horns reach up to two feet in length. They adorn
|
||||
thier horns with gold rings which represent the number of combats won in the
|
||||
Arena.
|
||||
Arena.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D1
|
||||
@@ -850,7 +850,7 @@ VaQuero Road~
|
||||
Minotaurs are incredibly strong and powerful. Their thick hide can take a
|
||||
strong beating in battle. Due to their nature, they are disliked by many other
|
||||
races but are tolerated because of their fierce warlike attitudes. Minotaurs
|
||||
make superb warriors.
|
||||
make superb warriors.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D1
|
||||
@@ -864,10 +864,10 @@ D3
|
||||
S
|
||||
#24045
|
||||
VaQuero Way~
|
||||
Minotaurs are the largest of the races, ranging from 7-9 feet in height.
|
||||
They are stronger than any other race, and almost as durable as the dwarves.
|
||||
Minotaurs are the largest of the races, ranging from 7-9 feet in height.
|
||||
They are stronger than any other race, and almost as durable as the dwarves.
|
||||
Minotaurs are very versatile. They prefer to be what they were born to be: a
|
||||
Warrior!
|
||||
Warrior!
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D1
|
||||
@@ -884,7 +884,7 @@ Wasatch Lane~
|
||||
You arrive at the intersection before the east gate. The minotaurs around
|
||||
you have heads that are shaped like that of a bull and their bodies are covered
|
||||
with fur and their feet are cleft hooves. They have horns that grow 3-24
|
||||
inches.
|
||||
inches.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
@@ -909,7 +909,7 @@ The Eastern Gate of Dun Maura~
|
||||
This gate is heavily guarded by the minotaurs. You can remember the huge
|
||||
battles between the minotaurs and centaurs. Some of the greatest fighters ever
|
||||
to clash in the great wars. Now a temporary truce has stopped the war, but how
|
||||
long will it last?
|
||||
long will it last?
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D3
|
||||
@@ -920,9 +920,9 @@ S
|
||||
#24048
|
||||
Whits Lane~
|
||||
Minotaurs are a very honorable race. Unfortunately, they are also a violent
|
||||
race because of how they value strength. This makes them very seclusive.
|
||||
race because of how they value strength. This makes them very seclusive.
|
||||
Very rarely will a minotaur ever bee seen outside of the city. Unless they are
|
||||
on a mission.
|
||||
on a mission.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
@@ -938,7 +938,7 @@ S
|
||||
Hall of Vardis~
|
||||
Despite their brutal appearance, Minotaurs possess good-natured dispositions
|
||||
and strive to uphold justice in the name of the Glorious Vardis, their only
|
||||
god.
|
||||
god.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
@@ -954,7 +954,7 @@ S
|
||||
Hall of Vardis~
|
||||
You stand in a massive stone building. The hall continues north. This
|
||||
seems to be some kind of place of worship. A large statue dominates the center
|
||||
of the room. It must be the minotuars sole god.
|
||||
of the room. It must be the minotuars sole god.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
@@ -978,7 +978,7 @@ S
|
||||
Hall of Vardis~
|
||||
Minotaurs are a secluded race and are fervently religious toward their god,
|
||||
Vardis. Minotaurs possess good-natured dispositions and strive to uphold
|
||||
justice in the name of Glorious Vardis.
|
||||
justice in the name of Glorious Vardis.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
@@ -994,7 +994,7 @@ S
|
||||
Vassar Road~
|
||||
The physical presence of a minotaur is awe-inspiring. Powerful, eight-foot
|
||||
tall humanoids with the horned head of a bull, minotaurs have fur all over
|
||||
their bodies, ranging in colour from red to brown and even black.
|
||||
their bodies, ranging in colour from red to brown and even black.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
@@ -1010,7 +1010,7 @@ S
|
||||
Vorn Estate~
|
||||
This is the estate of the famous minotaur Vorn. He is in charge of the
|
||||
cities economic stature and has supposedly been doing a great job for over 30
|
||||
years. But, few minotaurs seem to respect him. You wonder why.
|
||||
years. But, few minotaurs seem to respect him. You wonder why.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
@@ -1028,9 +1028,9 @@ D4
|
||||
S
|
||||
#24054
|
||||
Main Chamber~
|
||||
You stand in a massive room, marble pillars support a high ceiling.
|
||||
You stand in a massive room, marble pillars support a high ceiling.
|
||||
Skylights and windows are carved intricately into the walls. This estate is a
|
||||
relief compared to the crude buildings in the rest of the city.
|
||||
relief compared to the crude buildings in the rest of the city.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
@@ -1050,7 +1050,7 @@ S
|
||||
Waiting Room~
|
||||
This is where anyone seeking an audience with Vorn must wait until called
|
||||
upon. The room is surprisingly empty. Either Vorn runs a tight ship or the
|
||||
population must be scared of him. The main chamber is to the west.
|
||||
population must be scared of him. The main chamber is to the west.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D3
|
||||
@@ -1063,7 +1063,7 @@ Wasatch Lane~
|
||||
Minotaurs live by a Code of Honor. A Minotaur would never break his word or
|
||||
cause dishonor to himself. Minotaurs believe that "Might makes right. " All
|
||||
legal cases are settled in the Arena. The Arena is the heart of their culture.
|
||||
|
||||
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
@@ -1095,7 +1095,7 @@ S
|
||||
Hall of Vardis~
|
||||
Minotaurs are a secluded race and are fervently religious toward their god,
|
||||
Vardis. Minotaurs possess good-natured dispositions and strive to uphold
|
||||
justice in the name of Glorious Vardis.
|
||||
justice in the name of Glorious Vardis.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D1
|
||||
@@ -1110,9 +1110,9 @@ S
|
||||
#24059
|
||||
Hall of Vardis~
|
||||
A huge statue dominates the center of this room. Vardis, the god of
|
||||
minotaurs has been known by many names. The god of war, death, or justice.
|
||||
minotaurs has been known by many names. The god of war, death, or justice.
|
||||
All minotaurs revere him and wait for his return to finally overthrow the
|
||||
centaurs to the east.
|
||||
centaurs to the east.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
@@ -1135,14 +1135,14 @@ E
|
||||
statue vardis~
|
||||
The statue depicts a giant centaur with horns covered with golden rings to
|
||||
portray an undefeated rein in the arena. He holds a massive war axe and seems
|
||||
to be standing over the remains of a centaur.
|
||||
to be standing over the remains of a centaur.
|
||||
~
|
||||
S
|
||||
#24060
|
||||
Hall of Vardis~
|
||||
Despite their brutal appearance, Minotaurs possess good-natured dispositions
|
||||
and strive to uphold justice in the name of the Glorious Vardis, their only
|
||||
god.
|
||||
god.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D2
|
||||
@@ -1159,7 +1159,7 @@ Vassar Road~
|
||||
To the east the entrance to a large fancy building is wide open. You
|
||||
remember more of the minotuar history. They are intensely proud creatures,
|
||||
half-human and half-cow, "bovine" is just about the worst insult anyone can
|
||||
hurl at a minotaur.
|
||||
hurl at a minotaur.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
@@ -1180,7 +1180,7 @@ Vorn Estate~
|
||||
Though most minotaurs would rather lead a life of battle and honor some have
|
||||
been persuaded by the ways of other races to live a more fertile and luxurious
|
||||
life. This is frowned on by the society, but allowed by the Grand Master to
|
||||
allow for trade.
|
||||
allow for trade.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
@@ -1204,7 +1204,7 @@ S
|
||||
The Main Chamber~
|
||||
You work your way into the center of this fancy estate. The exit seems to
|
||||
be to the west while Vorn himself should be in the audience chamber to the
|
||||
east. This massive chamber continues north and south.
|
||||
east. This massive chamber continues north and south.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
@@ -1229,7 +1229,7 @@ Audience Chamber~
|
||||
It is here that the cities financial matters are taken care of. Vorn
|
||||
himself usually sits on top of a small platform at the back of the room to
|
||||
listen to anyone who has a reason to petition. The room is lavishly decorated
|
||||
with curtains and a fine rug.
|
||||
with curtains and a fine rug.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D3
|
||||
@@ -1246,7 +1246,7 @@ Wasatch Lane~
|
||||
The small lane continues north and south from here. You recall even more of
|
||||
the stories of the minotaur way of life. The family is the blood of the
|
||||
culture. Without a family a Minotaur has no source for nobility, honor, or
|
||||
pride.
|
||||
pride.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
@@ -1263,7 +1263,7 @@ Whits Lane~
|
||||
Minotaurs do not look down on other races, but they rarely understand the
|
||||
likes of the "higher", "civilized" species. They are a very brusque and direct
|
||||
towards people and don't particularly enjoy the likes of those races that rely
|
||||
on diplomacy and subterfuge to exist.
|
||||
on diplomacy and subterfuge to exist.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
@@ -1279,7 +1279,7 @@ S
|
||||
Zarn's Estate~
|
||||
Stairs lead up to the Grand Masters rooms. He is the supreme power in the
|
||||
city. Everyone except the War Master answer to him and him alone. Only in the
|
||||
time of war can his word be overran by the War Master.
|
||||
time of war can his word be overran by the War Master.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D1
|
||||
@@ -1296,7 +1296,7 @@ Zarn's Estate~
|
||||
You enter another small building attached to the end of Vardis Hall. This
|
||||
is where the government, if you could call it that, of the minotaurs resides.
|
||||
Their is only one position. The Grand Master. He is the final say in all
|
||||
matters of the city.
|
||||
matters of the city.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D1
|
||||
@@ -1316,7 +1316,7 @@ S
|
||||
Zarn's Estate~
|
||||
Stairs lead up to Zarn's rooms where he runs the city. The Grand Master is
|
||||
almost always accompanied by the War Master and a few advisors that help him
|
||||
make all the decisions for the city.
|
||||
make all the decisions for the city.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D3
|
||||
@@ -1333,7 +1333,7 @@ Vassar Road~
|
||||
From their birth, minotaurs are trained for strength, cunning, and
|
||||
intelligence. They believe that the weak should perish and that might proves
|
||||
right. It is to them, the natural process of life. The street continues north
|
||||
and south.
|
||||
and south.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
@@ -1349,7 +1349,7 @@ S
|
||||
Vorn Estate~
|
||||
Several minotaurs are actually wearing robes and some type of sandals here.
|
||||
They seem to have given up the normal minotaur life in order to pursue a more
|
||||
monetary lifestyle. A spiral stairway leads up.
|
||||
monetary lifestyle. A spiral stairway leads up.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D1
|
||||
@@ -1369,7 +1369,7 @@ S
|
||||
Vorn Estate~
|
||||
You wonder how even a race of warriors must trade and have some sort of
|
||||
monetary system to keep the city healthy. The occupants of this small estate
|
||||
must be in charge of all trade with the outsiders.
|
||||
must be in charge of all trade with the outsiders.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D1
|
||||
@@ -1389,7 +1389,7 @@ S
|
||||
Vorn Estate~
|
||||
This Vorn, the guy who owns this place must be rich. You have heard that he
|
||||
controls all trade with the other cities. He is well known as a conniving
|
||||
salesman who always gets the best of any deal.
|
||||
salesman who always gets the best of any deal.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D3
|
||||
@@ -1401,7 +1401,7 @@ S
|
||||
Wasatch Lane~
|
||||
The stories you hear of the minotaurs are not always good ones, you remember
|
||||
one specifically. Minotaurs believe themselves to be the "Master Race. " They
|
||||
believe the gods chose them to control the weak and dishonorable.
|
||||
believe the gods chose them to control the weak and dishonorable.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
@@ -1413,20 +1413,20 @@ D2
|
||||
~
|
||||
0 0 24065
|
||||
D5
|
||||
A large metal cover blocks the entrance to the sewers below the city.
|
||||
A large metal cover blocks the entrance to the sewers below the city.
|
||||
~
|
||||
sewer cover~
|
||||
1 0 24099
|
||||
E
|
||||
sewer cover~
|
||||
A large metal sewer cover is partially open.
|
||||
A large metal sewer cover is partially open.
|
||||
~
|
||||
S
|
||||
#24075
|
||||
Zoa Way~
|
||||
You remember the horrible stories about how a minotaur can become greatly
|
||||
enraged and wreak havoc if provoked. You remind yourself to be very careful
|
||||
around these juggernauts. The road continues west or south.
|
||||
around these juggernauts. The road continues west or south.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D1
|
||||
@@ -1440,9 +1440,9 @@ D2
|
||||
S
|
||||
#24076
|
||||
Zoa Way~
|
||||
Minotaurs are ancient creatures, dating back to the beginning of time.
|
||||
Minotaurs are ancient creatures, dating back to the beginning of time.
|
||||
Human in body, these creatures have the heads of bulls, making them not very
|
||||
well suited towards beautypageants.
|
||||
well suited towards beautypageants.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D1
|
||||
@@ -1459,7 +1459,7 @@ Zoa Way~
|
||||
You have heard stories that minotaurs like large buildings and open spaces
|
||||
which can accommodate their extended families. They tend to get on well with
|
||||
anyone displaying similar qualities to their own. You hope they will get along
|
||||
with you.
|
||||
with you.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D1
|
||||
@@ -1474,9 +1474,9 @@ S
|
||||
#24078
|
||||
Zoa Way~
|
||||
You carefully work your way along the small side street. Trying to stay out
|
||||
of the way of the minotaurs. Their bodies are covered in a short dark fur.
|
||||
of the way of the minotaurs. Their bodies are covered in a short dark fur.
|
||||
Minotaurs are not considered one of the smarter races, and tend be viewed as a
|
||||
race of bullies.
|
||||
race of bullies.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D1
|
||||
@@ -1493,7 +1493,7 @@ Vassar Road~
|
||||
You stare around in amazement at this strange race, the Minotaur. You know
|
||||
the stories well. Generally sturdy, large and strong folk, they are mostly
|
||||
hard-working, assertive and uncompromising to the point of stubbornness, which
|
||||
can manifest as belligerence, boastful pride and a hot temper.
|
||||
can manifest as belligerence, boastful pride and a hot temper.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
@@ -1516,9 +1516,9 @@ S
|
||||
#24080
|
||||
Zoa Way~
|
||||
You carefully work your way along the small side street. Trying to stay out
|
||||
of the way of the minotaurs. Their bodies are covered in a short dark fur.
|
||||
of the way of the minotaurs. Their bodies are covered in a short dark fur.
|
||||
Minotaurs are not considered one of the smarter races, and tend be viewed as a
|
||||
race of bullies.
|
||||
race of bullies.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D1
|
||||
@@ -1534,7 +1534,7 @@ S
|
||||
Zoa Way~
|
||||
The average Minotaur tends to wear very little clothing because their fur
|
||||
provides quite a bit of warmth. They trample past you with a certain
|
||||
determination that makes you feel uneasy. They all look so... Confident.
|
||||
determination that makes you feel uneasy. They all look so... Confident.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D1
|
||||
@@ -1550,7 +1550,7 @@ S
|
||||
Zoa Way~
|
||||
Minotaurs grow up in secluded towns only with other Minotaurs. The city
|
||||
seems to be very chaotic and barbaric. But, this is not the case. They just
|
||||
have a very different way of approaching law enforcement and society.
|
||||
have a very different way of approaching law enforcement and society.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D1
|
||||
@@ -1570,7 +1570,7 @@ injustice. You wonder exactly at what their definition of laziness and
|
||||
injustice would be. Minotaurs frequently prize strength and prowess, and tend
|
||||
to prefer simple, direct solutions to problems. The majority of Minotaurs
|
||||
despise laziness and injustice. You wonder exactly what their definition of
|
||||
laziness and injustice would be.
|
||||
laziness and injustice would be.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D2
|
||||
@@ -1586,7 +1586,7 @@ S
|
||||
The Northern Gate of Dun Maura~
|
||||
The gate stands wide open and leads into a peaceful looking woods. A fresh
|
||||
breeze blows through the gate carrying with it the noise and smell of the
|
||||
forest. A small path leads into the woods to the north.
|
||||
forest. A small path leads into the woods to the north.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D2
|
||||
@@ -1598,7 +1598,7 @@ S
|
||||
Bunk Room~
|
||||
Nothing but bunks crowd this room to the max. Stacked one on top of the
|
||||
other you wonder how anyone could live in such cramped quarters. About a
|
||||
quarter of the population could probably live in this one house.
|
||||
quarter of the population could probably live in this one house.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D5
|
||||
@@ -1610,7 +1610,7 @@ S
|
||||
Bunk Room~
|
||||
Nothing but bunk after bunk lining the walls. They are actually built right
|
||||
into the walls. Three high, on right on top of the other. At least 20
|
||||
minotaurs could probably sleep in here. You see no personal items at all.
|
||||
minotaurs could probably sleep in here. You see no personal items at all.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D5
|
||||
@@ -1622,7 +1622,7 @@ S
|
||||
Bunk Room~
|
||||
This room also gives you a strange creepy feeling. Nothing unusual about it
|
||||
though. Just bunks lining the walls giving the minotaurs somewhere to sleep.
|
||||
The night shift is snoring, asleep until thier next watch.
|
||||
The night shift is snoring, asleep until thier next watch.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D5
|
||||
@@ -1635,11 +1635,11 @@ Hidden Room~
|
||||
You thought minotaurs were very unsecretive and incapable of any mischief.
|
||||
Various implements of torture lie about the room. This seems to be where the
|
||||
not so honorable minotaurs of the society reside. You wonder how a society of
|
||||
such strict honor could allow something like this to go on.
|
||||
such strict honor could allow something like this to go on.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
D4
|
||||
A small grate blocks the exit up.
|
||||
A small grate blocks the exit up.
|
||||
~
|
||||
grate~
|
||||
1 0 24030
|
||||
@@ -1648,7 +1648,7 @@ S
|
||||
Zarn's Hall~
|
||||
Stairs lead down or the hall continues to the east towards the meeting room.
|
||||
Where Zarn runs the city. The hierarchy of minatours is simple. Their God,
|
||||
the Grand Master, and finally the War Master.
|
||||
the Grand Master, and finally the War Master.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D1
|
||||
@@ -1664,7 +1664,7 @@ S
|
||||
Zarn's Hall~
|
||||
Stairs lead down or the hall continues to the west towards the meeting room.
|
||||
Where Zarn runs the city. The hierarchy of minatours is simple. Their God,
|
||||
the Grand Master, and finally the War Master.
|
||||
the Grand Master, and finally the War Master.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D3
|
||||
@@ -1681,7 +1681,7 @@ Zarn's Hall~
|
||||
Just to the south you can see the meeting room where the Grand Master
|
||||
resides. To the east and west are stairways leading down to the Hall of
|
||||
Vardis. Several minotaurs are lounging around, awaiting an audience with Zarn.
|
||||
|
||||
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D1
|
||||
@@ -1701,7 +1701,7 @@ S
|
||||
Advisors Room~
|
||||
Several bunks line the walls where the advisors to the Grand Master sleep.
|
||||
Always withing shouting distance they help Zarn run the city. To many Zarn is
|
||||
just a figurehead while the advisors are the real brains.
|
||||
just a figurehead while the advisors are the real brains.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D1
|
||||
@@ -1714,7 +1714,7 @@ Meeting Room of the Grand Master~
|
||||
You step into a large room with windows cut into the high ceiling to allow
|
||||
light, and pillars to keep the ceiling from crashing down on your head. In the
|
||||
center of the room is a pedestal where the grand master gives audience with his
|
||||
advisors.
|
||||
advisors.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
@@ -1739,7 +1739,7 @@ War Masters Chambers~
|
||||
Easily the most respected of all the minotaurs, the War Master is admired
|
||||
almost as much as the war god himself. The title War Master is the ultimate
|
||||
honor to be given to any minotaur. It can only be given to a minotaur who has
|
||||
been a war hero and undefeated in the arena.
|
||||
been a war hero and undefeated in the arena.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D3
|
||||
@@ -1751,7 +1751,7 @@ S
|
||||
Grand Masters Chamber~
|
||||
The Grand Master is the only political figure in the entire city. Some
|
||||
minotaurs even despise him because of this, but it was agreed that a figurehead
|
||||
is necessary in order to run the city and trade with the other races.
|
||||
is necessary in order to run the city and trade with the other races.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
@@ -1763,7 +1763,7 @@ S
|
||||
A Bedroom~
|
||||
This has to be one of the first liveable rooms you have seen in this city of
|
||||
stone. A large bed fills the room and even some small furniture is scattered
|
||||
haphazardly in the corners.
|
||||
haphazardly in the corners.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D5
|
||||
@@ -1787,7 +1787,7 @@ S
|
||||
Guest Room~
|
||||
This is where the special guests of the estate can stay if Vorn thinks it
|
||||
fit. Many people of different races and from across the realm travel to this
|
||||
fabled city. If they have the money Vorn is sure to swindle them out of it.
|
||||
fabled city. If they have the money Vorn is sure to swindle them out of it.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D5
|
||||
@@ -1799,11 +1799,11 @@ S
|
||||
The Sewers~
|
||||
Large Iron bars block any further entrance to the sewers. A small rusty
|
||||
ladder leads back up into the city. You guess the minotaurs did not want
|
||||
anyone wandering below them in their sewers.
|
||||
anyone wandering below them in their sewers.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
D4
|
||||
A sewer cover leading up to the city and fresh air.
|
||||
A sewer cover leading up to the city and fresh air.
|
||||
~
|
||||
sewer cover~
|
||||
1 0 24074
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,7 +1,7 @@
|
||||
#24200
|
||||
Wall Road~
|
||||
You are walking next to the western city wall. It is built from large
|
||||
grey rocks that have been fastened to each other with some kind of mortar.
|
||||
You are walking next to the western city wall. It is built from large
|
||||
grey rocks that have been fastened to each other with some kind of mortar.
|
||||
It is far too high to climb. People are walking past you, hurrying to
|
||||
their destinations. To the north, you see the western bridge.
|
||||
~
|
||||
@@ -30,22 +30,22 @@ credits info~
|
||||
-------------------------
|
||||
The Chain
|
||||
1. In 79.wld, find room 7914.
|
||||
2. Change the room leading down (D5) to 3135.
|
||||
2. Change the room leading down (D5) to 3135.
|
||||
The Southwestern Gate:
|
||||
1. In 35.wld, find room 3505. Change the room leading north (D0)
|
||||
1. In 35.wld, find room 3505. Change the room leading north (D0)
|
||||
to 3112.
|
||||
The Central Bridge/The Dump
|
||||
1. In 30.wld, find room 3025 (The Common Square). Change the room
|
||||
1. In 30.wld, find room 3025 (The Common Square). Change the room
|
||||
leading south (D2) to 3118.
|
||||
2. In 30.wld, find room 3030 (The Dump). Change the room leading
|
||||
north (D0) to 3044.
|
||||
3. In 30.wld, find room 3044 (Poor Alley). Add a room leading
|
||||
south (D2) to room 3030 (The Dump).
|
||||
south (D2) to room 3030 (The Dump).
|
||||
(You don't HAVE to make the above changes. They are just what I
|
||||
decided to do on my MUD. Place the zone wherever YOU want!)
|
||||
x---------------------------------------------------------------------x
|
||||
| Written entirely from scratch in WordPad. Feel |
|
||||
| free to edit, modify, and redistribute this zone! |
|
||||
| free to edit, modify, and redistribute this zone! |
|
||||
x---------------------------------------------------------------------x
|
||||
Builder : Crazyman
|
||||
Zone : 242 New Southern Midgaard
|
||||
@@ -61,31 +61,31 @@ credits info~
|
||||
E
|
||||
maps~
|
||||
SOUTHERN MIDGAARD
|
||||
To Wall Road To Central Square
|
||||
To Wall Road To Central Square
|
||||
| | Midgaard
|
||||
<=== [Bridge] =============[Central========== River =============>
|
||||
| Bridge]
|
||||
| Bridge]
|
||||
| | Newspaper Docks--Docks
|
||||
| Bank | Office | |
|
||||
| | | | | |
|
||||
+----------+-------Southern------+---------+------+
|
||||
+----------+-------Southern------+---------+------+
|
||||
| | Square | | |
|
||||
| Computer | Empty Clothing |
|
||||
(Wall Store | Store (Wall
|
||||
Road) | Road)
|
||||
| Garden | Theatre City Hall |
|
||||
| Garden | Theatre City Hall |
|
||||
| | | | | |
|
||||
+----------+--------Razor's------+---------+------+--Prison
|
||||
+----------+--------Razor's------+---------+------+--Prison
|
||||
| | Square | | |
|
||||
| Empty | Empty School |
|
||||
(Wall | (Wall
|
||||
Road) | Police Curling Road)
|
||||
(Wall | (Wall
|
||||
Road) | Police Curling Road)
|
||||
| Cafe | Station Club |
|
||||
| | | | | |
|
||||
+----------+-----(Wall Road)-----+---------+------+
|
||||
MIDGAARD CURLING CLUB
|
||||
Sheet 1----Sheet 2----Sheet 3
|
||||
3182 3185 3188
|
||||
Sheet 1----Sheet 2----Sheet 3
|
||||
3182 3185 3188
|
||||
| | |
|
||||
| | |
|
||||
Sheet 1----Sheet 2----Sheet 3
|
||||
@@ -93,11 +93,11 @@ MIDGAARD CURLING CLUB
|
||||
| | |
|
||||
| | |
|
||||
Sheet 1----Sheet 2----Sheet 3
|
||||
3180 3183 3186
|
||||
3180 3183 3186
|
||||
| |
|
||||
| |
|
||||
3177-------3178------3179
|
||||
|
|
||||
3177-------3178------3179
|
||||
|
|
||||
3172----Curling-----3174-----Curling-----Coffee
|
||||
| Club 3173 Club 3175 Shop 3176
|
||||
|
|
||||
@@ -109,23 +109,23 @@ Catwalks---Catwalks---Catwalks---Catwalks
|
||||
\
|
||||
\
|
||||
Ladder
|
||||
3166
|
||||
\
|
||||
\Back----Left----Centre----Right---Back---3164---Dressing
|
||||
Stage Stage Stage Stage Stage | Room 1 3165
|
||||
3166
|
||||
\
|
||||
\Back----Left----Centre----Right---Back---3164---Dressing
|
||||
Stage Stage Stage Stage Stage | Room 1 3165
|
||||
3159 3160 3161 3162 3163 |
|
||||
| | |
|
||||
3153--3154-(Seats)-3155---3156 3157---Dressing
|
||||
3153--3154-(Seats)-3155---3156 3157---Dressing
|
||||
| | | Room 2 3158
|
||||
| | |
|
||||
| | |
|
||||
3147--3148-(Seats)-3149---3150 3151---Dressing
|
||||
| | | Room 3 3152
|
||||
| | |
|
||||
| | |
|
||||
3141--3142-(Seats)-3143---3144 3145---Dressing
|
||||
| | | Room 4 3146
|
||||
| | |
|
||||
3137------Snack Booth-----3139----------3140
|
||||
3138
|
||||
3138
|
||||
|
|
||||
Theatre |
|
||||
Office 3136---Entrance
|
||||
@@ -134,8 +134,8 @@ S
|
||||
#24201
|
||||
Emerald Avenue~
|
||||
You are on Emerald Avenue. The road looks brand new, as do the shops
|
||||
and buildings that line the road. This is obviously the newer part of
|
||||
Midgaard. People are bustling about, while street vendors are trying hard
|
||||
and buildings that line the road. This is obviously the newer part of
|
||||
Midgaard. People are bustling about, while street vendors are trying hard
|
||||
to sell hotdogs and other less legal merchandise. Streetlights can be
|
||||
seen along the road, and you also notice the odd tree.
|
||||
~
|
||||
@@ -160,10 +160,10 @@ S
|
||||
#24202
|
||||
The Southern Square~
|
||||
You find yourself in the middle of the Southern Square. Tall buildings
|
||||
stand all around you, blocking out much of the sunlight. A twenty foot high
|
||||
stand all around you, blocking out much of the sunlight. A twenty foot high
|
||||
stone statue of a man stands here, surrounded by a ring of bushes and
|
||||
flowers. From all around you, you can hear the bustle of daily city life in
|
||||
Midgaard. The central bridge is north, leading to the old part of Midgaard.
|
||||
flowers. From all around you, you can hear the bustle of daily city life in
|
||||
Midgaard. The central bridge is north, leading to the old part of Midgaard.
|
||||
~
|
||||
242 0 0 0 0 1
|
||||
D0
|
||||
@@ -192,7 +192,7 @@ a plaque, which looks like this:
|
||||
| |
|
||||
| Completed on Friday, March 29, 2002. |
|
||||
| |
|
||||
| "The old south was a mess, |
|
||||
| "The old south was a mess, |
|
||||
| this one is the best!" |
|
||||
| . . |
|
||||
x-----------------------------------------------x
|
||||
@@ -201,8 +201,8 @@ S
|
||||
#24203
|
||||
Emerald Avenue~
|
||||
You are on Emerald Avenue. The road looks brand new, as do the shops
|
||||
and buildings that line the road. This is obviously the newer part of
|
||||
Midgaard. People are bustling about, while street vendors are trying hard
|
||||
and buildings that line the road. This is obviously the newer part of
|
||||
Midgaard. People are bustling about, while street vendors are trying hard
|
||||
to sell hotdogs and other less legal merchandise. Streetlights can be
|
||||
seen along the road, and you also notice the odd tree.
|
||||
~
|
||||
@@ -223,8 +223,8 @@ S
|
||||
#24204
|
||||
Emerald Avenue~
|
||||
You are on Emerald Avenue. The road looks brand new, as do the shops
|
||||
and buildings that line the road. This is obviously the newer part of
|
||||
Midgaard. People are bustling about, while street vendors are trying hard
|
||||
and buildings that line the road. This is obviously the newer part of
|
||||
Midgaard. People are bustling about, while street vendors are trying hard
|
||||
to sell hotdogs and other less legal merchandise. Streetlights can be
|
||||
seen along the road, and you also notice the odd tree. You can see the
|
||||
southern docks to the north.
|
||||
@@ -249,8 +249,8 @@ D3
|
||||
S
|
||||
#24205
|
||||
Wall Road~
|
||||
You are walking next to the eastern city wall. It is built from large
|
||||
grey rocks that have been fastened to each other with some kind of mortar.
|
||||
You are walking next to the eastern city wall. It is built from large
|
||||
grey rocks that have been fastened to each other with some kind of mortar.
|
||||
It is far too high to climb. People are walking past you, hurrying to
|
||||
their destinations. To the north, you can see the southern docks.
|
||||
~
|
||||
@@ -270,10 +270,10 @@ D3
|
||||
S
|
||||
#24206
|
||||
Wall Road~
|
||||
You are walking next to the western city wall. It is built from large
|
||||
grey rocks that have been fastened to each other with some kind of mortar.
|
||||
You are walking next to the western city wall. It is built from large
|
||||
grey rocks that have been fastened to each other with some kind of mortar.
|
||||
It is far too high to climb. People are walking past you, hurrying to
|
||||
their destinations.
|
||||
their destinations.
|
||||
~
|
||||
242 0 0 0 0 1
|
||||
D0
|
||||
@@ -292,8 +292,8 @@ S
|
||||
#24207
|
||||
Razor's Road~
|
||||
You are on Razor's Road. The road looks brand new, as do the shops
|
||||
and buildings that line the road. This is obviously the newer part of
|
||||
Midgaard. People are bustling about, while street vendors are trying hard
|
||||
and buildings that line the road. This is obviously the newer part of
|
||||
Midgaard. People are bustling about, while street vendors are trying hard
|
||||
to sell hotdogs and other less legal merchandise. Streetlights can be
|
||||
seen along the road, and you also notice the odd tree.
|
||||
~
|
||||
@@ -343,13 +343,13 @@ S
|
||||
#24209
|
||||
Razor's Road~
|
||||
You are on Razor's Road. The road looks brand new, as do the shops
|
||||
and buildings that line the road. This is obviously the newer part of
|
||||
Midgaard. People are bustling about, while street vendors are trying hard
|
||||
and buildings that line the road. This is obviously the newer part of
|
||||
Midgaard. People are bustling about, while street vendors are trying hard
|
||||
to sell hotdogs and other less legal merchandise. A portion of the
|
||||
roof juts out from the northern building, just above the door. The overhang
|
||||
sticks out about ten feet from the building, and is about twenty feet wide.
|
||||
All along the bottom edge of it are lightbulbs. A double glass door leads
|
||||
north, while a few signs have been set up here on the sidewalk. You
|
||||
north, while a few signs have been set up here on the sidewalk. You
|
||||
recognize this as the entrance to the Midgaard Theatre.
|
||||
~
|
||||
242 0 0 0 0 1
|
||||
@@ -393,7 +393,7 @@ sign signs~
|
||||
| |
|
||||
| Admission: Free |
|
||||
| |
|
||||
| Times: Hey, for a free play, we'll put it |
|
||||
| Times: Hey, for a free play, we'll put it |
|
||||
| on when WE want. Too bad if you |
|
||||
| miss it! |
|
||||
| |
|
||||
@@ -403,8 +403,8 @@ S
|
||||
#24210
|
||||
Razor's Road~
|
||||
You are on Razor's Road. The road looks brand new, as do the shops
|
||||
and buildings that line the road. This is obviously the newer part of
|
||||
Midgaard. People are bustling about, while street vendors are trying hard
|
||||
and buildings that line the road. This is obviously the newer part of
|
||||
Midgaard. People are bustling about, while street vendors are trying hard
|
||||
to sell hotdogs and other less legal merchandise. Streetlights can be
|
||||
seen along the road, and you also notice the odd tree.
|
||||
~
|
||||
@@ -428,10 +428,10 @@ D3
|
||||
S
|
||||
#24211
|
||||
Wall Road~
|
||||
You are walking next to the eastern city wall. It is built from large
|
||||
grey rocks that have been fastened to each other with some kind of mortar.
|
||||
You are walking next to the eastern city wall. It is built from large
|
||||
grey rocks that have been fastened to each other with some kind of mortar.
|
||||
You can see a large stone entrance leading into the wall here, leading
|
||||
east. People are walking past you, hurrying to their destinations.
|
||||
east. People are walking past you, hurrying to their destinations.
|
||||
~
|
||||
242 0 0 0 0 1
|
||||
D0
|
||||
@@ -449,7 +449,7 @@ D3
|
||||
S
|
||||
#24212
|
||||
Southwest Gate~
|
||||
You are walking next to the western city wall, at the southwest gate.
|
||||
You are walking next to the western city wall, at the southwest gate.
|
||||
The gate is currently up, allowing people to freely pass. A dusty path
|
||||
leads south to the forest of Miden'Nir (Goblinic for 'Green Blood').
|
||||
You can still see the city to the east, but if you go south, there is
|
||||
@@ -467,10 +467,10 @@ D1
|
||||
S
|
||||
#24213
|
||||
Wall Road~
|
||||
You are walking next to the southern city wall. It is built from large
|
||||
grey rocks that have been fastened to each other with some kind of mortar.
|
||||
You are walking next to the southern city wall. It is built from large
|
||||
grey rocks that have been fastened to each other with some kind of mortar.
|
||||
It is far too high to climb. People are walking past you, hurrying to
|
||||
their destinations.
|
||||
their destinations.
|
||||
~
|
||||
242 0 0 0 0 1
|
||||
D0
|
||||
@@ -488,10 +488,10 @@ D3
|
||||
S
|
||||
#24214
|
||||
Wall Road~
|
||||
You are walking next to the southern city wall. It is built from large
|
||||
grey rocks that have been fastened to each other with some kind of mortar.
|
||||
You are walking next to the southern city wall. It is built from large
|
||||
grey rocks that have been fastened to each other with some kind of mortar.
|
||||
It is far too high to climb. People are walking past you, hurrying to
|
||||
their destinations.
|
||||
their destinations.
|
||||
~
|
||||
242 0 0 0 0 1
|
||||
D0
|
||||
@@ -509,10 +509,10 @@ D3
|
||||
S
|
||||
#24215
|
||||
Wall Road~
|
||||
You are walking next to the southern city wall. It is built from large
|
||||
grey rocks that have been fastened to each other with some kind of mortar.
|
||||
You are walking next to the southern city wall. It is built from large
|
||||
grey rocks that have been fastened to each other with some kind of mortar.
|
||||
It is far too high to climb. People are walking past you, hurrying to
|
||||
their destinations.
|
||||
their destinations.
|
||||
~
|
||||
242 0 0 0 0 1
|
||||
D0
|
||||
@@ -530,10 +530,10 @@ D3
|
||||
S
|
||||
#24216
|
||||
Wall Road~
|
||||
You are walking next to the southern city wall. It is built from large
|
||||
grey rocks that have been fastened to each other with some kind of mortar.
|
||||
You are walking next to the southern city wall. It is built from large
|
||||
grey rocks that have been fastened to each other with some kind of mortar.
|
||||
It is far too high to climb. People are walking past you, hurrying to
|
||||
their destinations.
|
||||
their destinations.
|
||||
~
|
||||
242 0 0 0 0 1
|
||||
D0
|
||||
@@ -555,7 +555,7 @@ Southeast Gate~
|
||||
gate is closed and seems to have been that way for a long time. You are
|
||||
walking next to the western city wall, at the southeast gate. The gate is
|
||||
closed, blocking all passage and seems to have been that way for a long time.
|
||||
|
||||
|
||||
~
|
||||
242 0 0 0 0 1
|
||||
D0
|
||||
@@ -572,8 +572,8 @@ On the Central Bridge~
|
||||
The central bridge is the main connection between northern and southern
|
||||
Midgaard. The bridge is constructed from iron support beams and concrete.
|
||||
It looks very solid. From below, you can see the swiftly flowing river,
|
||||
leading east and west. The tall buildings of southern Midgaard dominate the
|
||||
southern skyline, while you can see the huge temple of Midgaard off in the
|
||||
leading east and west. The tall buildings of southern Midgaard dominate the
|
||||
southern skyline, while you can see the huge temple of Midgaard off in the
|
||||
north.
|
||||
~
|
||||
242 0 0 0 0 1
|
||||
@@ -651,7 +651,7 @@ S
|
||||
#24223
|
||||
The Computer Store~
|
||||
The computer store is the only one of its kind in Cooland. This store
|
||||
is very large, with very high ceilings and bright lights. Wide shelves,
|
||||
is very large, with very high ceilings and bright lights. Wide shelves,
|
||||
twenty feet high, run the entire length of the store. Aisles run in between
|
||||
them. Computer parts of all kinds are neatly stacked on the shelves. Several
|
||||
checkouts are located beside the door.
|
||||
@@ -664,7 +664,7 @@ D0
|
||||
S
|
||||
#24224
|
||||
Clothing Store~
|
||||
You're in the Midgaard clothing store. It's a fairly small shop, with
|
||||
You're in the Midgaard clothing store. It's a fairly small shop, with
|
||||
rather low ceilings. Racks of clothing totally fill the store, making it
|
||||
almost impossible to move. You can faintly hear some classical music being
|
||||
played.
|
||||
@@ -678,7 +678,7 @@ S
|
||||
#24225
|
||||
South Gardens~
|
||||
You leave the street and enter a beautiful garden. Tall trees of all
|
||||
kinds are growing here, and a winding gravel path leads to a set of benches
|
||||
kinds are growing here, and a winding gravel path leads to a set of benches
|
||||
in the middle. You can see flowers growing along the path. Even though
|
||||
you're in the middle of the city, you feel as though you're in a deep
|
||||
forest. As your eyes adjust to the lower light, you notice a rope softly
|
||||
@@ -698,7 +698,7 @@ S
|
||||
Midgaard Theatre~
|
||||
You find yourself inside the lobby of the Midgaard Theatre. A rich
|
||||
navy blue carpet covers the floor, while expensive looking wallpaper
|
||||
covers the walls. An elaborate chandelier hangs from the ceiling. A
|
||||
covers the walls. An elaborate chandelier hangs from the ceiling. A
|
||||
small ticket booth is located near the front door.
|
||||
~
|
||||
242 12 0 0 0 0
|
||||
@@ -719,7 +719,7 @@ S
|
||||
City Hall~
|
||||
You're inside the Midgaard City Hall. It's a large domed room, almost
|
||||
circular in shape, with a round skylight at the top, looking to the sky.
|
||||
The walls are all solid wood. A large U shaped desk sits in the middle
|
||||
The walls are all solid wood. A large U shaped desk sits in the middle
|
||||
of the room, where the secretary usually sits. A beautifully carved
|
||||
staircase leads up to the mayor's office.
|
||||
~
|
||||
@@ -737,7 +737,7 @@ S
|
||||
An Empty Room~
|
||||
You're inside a completely empty room. The walls are barren and the floor
|
||||
is covered in dust. A few small tracks, most likely from rodents or
|
||||
cockroaches, can be seen in the dust.
|
||||
cockroaches, can be seen in the dust.
|
||||
~
|
||||
242 8 0 0 0 0
|
||||
D0
|
||||
@@ -749,7 +749,7 @@ S
|
||||
An Empty Room~
|
||||
You're inside a completely empty room. The walls are barren and the floor
|
||||
is covered in dust. A few small tracks, most likely from rodents or
|
||||
cockroaches, can be seen in the dust.
|
||||
cockroaches, can be seen in the dust.
|
||||
~
|
||||
242 8 0 0 0 0
|
||||
D0
|
||||
@@ -759,7 +759,7 @@ D0
|
||||
S
|
||||
#24230
|
||||
Midgaard Public School~
|
||||
You're inside the main lobby of Cooland's only school (no, we're not
|
||||
You're inside the main lobby of Cooland's only school (no, we're not
|
||||
counting that monkey school in Ape Village). Everything looks neat and
|
||||
tidy, which is surprising for a public school. You notice the odd
|
||||
student walking past you, giving you funny looks.
|
||||
@@ -801,7 +801,7 @@ S
|
||||
The Bank of Midgaard - Vault~
|
||||
You find yourself inside the bank vault. Row upon row of stainless steel
|
||||
safety deposit boxes cover the walls. Three rows of extremely bright lights
|
||||
shine down on you, making everything completely visible. It would be
|
||||
shine down on you, making everything completely visible. It would be
|
||||
impossible to hide in here.
|
||||
~
|
||||
242 8 0 0 0 0
|
||||
@@ -814,7 +814,7 @@ S
|
||||
The top of the Tree~
|
||||
You climb the rope, and find yourself on a wooden platform at the top
|
||||
of the tree. From here, you have an excellent view of Midgaard. From out
|
||||
of nowhere, a thick chain falls out of the sky, right in front of your
|
||||
of nowhere, a thick chain falls out of the sky, right in front of your
|
||||
face. It leads up into the clouds above.
|
||||
~
|
||||
242 0 0 0 0 1
|
||||
@@ -839,8 +839,8 @@ D1
|
||||
S
|
||||
#24237
|
||||
Theatre Corridor~
|
||||
You're in the main theatre corridor. The walls and ceiling have been
|
||||
painted black, and the floor is also black. A dark wooden door leads south
|
||||
You're in the main theatre corridor. The walls and ceiling have been
|
||||
painted black, and the floor is also black. A dark wooden door leads south
|
||||
to the main part of the theatre.
|
||||
~
|
||||
242 12 0 0 0 0
|
||||
@@ -855,9 +855,9 @@ D1
|
||||
S
|
||||
#24238
|
||||
Snack Booth~
|
||||
You're in the main theatre corridor, at the snack booth. A bar has been
|
||||
built into the northern wall, and behind it a glass-doored fridge and a
|
||||
selection of snacks can been seen. In between scenes, audience members come
|
||||
You're in the main theatre corridor, at the snack booth. A bar has been
|
||||
built into the northern wall, and behind it a glass-doored fridge and a
|
||||
selection of snacks can been seen. In between scenes, audience members come
|
||||
here to get some food or a drink.
|
||||
~
|
||||
242 8 0 0 0 0
|
||||
@@ -876,9 +876,9 @@ D3
|
||||
S
|
||||
#24239
|
||||
Theatre Corridor~
|
||||
You're in the main theatre corridor. The walls and ceiling have been
|
||||
painted black, and the floor is also black. A dark wooden door leads south
|
||||
to the main part of the theatre. A set of stairs leads down the the dressing
|
||||
You're in the main theatre corridor. The walls and ceiling have been
|
||||
painted black, and the floor is also black. A dark wooden door leads south
|
||||
to the main part of the theatre. A set of stairs leads down the the dressing
|
||||
rooms.
|
||||
~
|
||||
242 12 0 0 0 0
|
||||
@@ -939,7 +939,7 @@ D2
|
||||
S
|
||||
#24242
|
||||
In the Seats~
|
||||
You're in the seats of the theatre. They're a dark red colour, and they
|
||||
You're in the seats of the theatre. They're a dark red colour, and they
|
||||
feel very soft. You can see the stage, far in front of you. Except for the
|
||||
lights of the stage, this area is totally dark.
|
||||
~
|
||||
@@ -955,7 +955,7 @@ D3
|
||||
S
|
||||
#24243
|
||||
In the Seats~
|
||||
You're in the seats of the theatre. They're a dark red colour, and they
|
||||
You're in the seats of the theatre. They're a dark red colour, and they
|
||||
feel very soft. You can see the stage, far in front of you. Except for the
|
||||
lights of the stage, this area is totally dark.
|
||||
~
|
||||
@@ -1047,7 +1047,7 @@ D2
|
||||
S
|
||||
#24248
|
||||
In the Seats~
|
||||
You're in the seats of the theatre. They're a dark red colour, and they
|
||||
You're in the seats of the theatre. They're a dark red colour, and they
|
||||
feel very soft. You can see the stage, far in front of you. Except for the
|
||||
lights of the stage, this area is totally dark.
|
||||
~
|
||||
@@ -1063,7 +1063,7 @@ D3
|
||||
S
|
||||
#24249
|
||||
In the Seats~
|
||||
You're in the seats of the theatre. They're a dark red colour, and they
|
||||
You're in the seats of the theatre. They're a dark red colour, and they
|
||||
feel very soft. You can see the stage, far in front of you. Except for the
|
||||
lights of the stage, this area is totally dark.
|
||||
~
|
||||
@@ -1154,7 +1154,7 @@ D4
|
||||
S
|
||||
#24254
|
||||
In the Seats~
|
||||
You're in the seats of the theatre. They're a dark red colour, and they
|
||||
You're in the seats of the theatre. They're a dark red colour, and they
|
||||
feel very soft. You can see the stage, just in front of you. Except for the
|
||||
lights of the stage, this area is totally dark.
|
||||
~
|
||||
@@ -1170,7 +1170,7 @@ D3
|
||||
S
|
||||
#24255
|
||||
In the Seats~
|
||||
You're in the seats of the theatre. They're a dark red colour, and they
|
||||
You're in the seats of the theatre. They're a dark red colour, and they
|
||||
feel very soft. You can see the stage, just in front of you. Except for the
|
||||
lights of the stage, this area is totally dark.
|
||||
~
|
||||
@@ -1228,8 +1228,8 @@ S
|
||||
Dressing Room Two~
|
||||
You're in dressing room number two. It's nicer than dressing rooms three and
|
||||
four, with a makeup counter along the northern wall, and a large comfortable
|
||||
looking couch along the eastern wall. A large mirror, completely surrounded by
|
||||
lightbulbs, sits against the wall behind the counter. A costume rack sits
|
||||
looking couch along the eastern wall. A large mirror, completely surrounded by
|
||||
lightbulbs, sits against the wall behind the counter. A costume rack sits
|
||||
beside the door, packed with different clothing and costumes.
|
||||
~
|
||||
242 8 0 0 0 0
|
||||
@@ -1242,9 +1242,9 @@ S
|
||||
Back Stage~
|
||||
You're standing backstage. The walls have been painted black, and you
|
||||
can see all sorts of cables and ropes leading up here. A large thick
|
||||
curtain hides most of the stage to the west. A few tools are scattered about
|
||||
here, things like mops, brooms, and a vacuum cleaner. A row of four chairs
|
||||
sits along the northern wall. You see a black ladder leading up to the
|
||||
curtain hides most of the stage to the west. A few tools are scattered about
|
||||
here, things like mops, brooms, and a vacuum cleaner. A row of four chairs
|
||||
sits along the northern wall. You see a black ladder leading up to the
|
||||
catwalk.
|
||||
You see a sign hanging beside the stage entrance.
|
||||
~
|
||||
@@ -1260,7 +1260,7 @@ D4
|
||||
E
|
||||
sign~
|
||||
The sign says:
|
||||
|
||||
|
||||
QUIET!
|
||||
~
|
||||
S
|
||||
@@ -1288,9 +1288,9 @@ D5
|
||||
S
|
||||
#24261
|
||||
Centre Stage~
|
||||
Lights shine down from above, partially blinding you. No sets are
|
||||
currently assembled, only a massive curtain hangs behind you. The floor is
|
||||
of solid wood, and makes a slight creaking sound as you walk. You can see
|
||||
Lights shine down from above, partially blinding you. No sets are
|
||||
currently assembled, only a massive curtain hangs behind you. The floor is
|
||||
of solid wood, and makes a slight creaking sound as you walk. You can see
|
||||
the entire theatre from here.
|
||||
~
|
||||
242 8 0 0 0 0
|
||||
@@ -1305,10 +1305,10 @@ D3
|
||||
S
|
||||
#24262
|
||||
Right Stage~
|
||||
You're on stage, at the right end. Lights shine down from above,
|
||||
partially blinding you. No sets are currently assembled, only a massive
|
||||
curtain hangs behind you. The floor is of solid wood, and makes a slight
|
||||
creaking sound as you walk. You can see the entire theatre from here. An
|
||||
You're on stage, at the right end. Lights shine down from above,
|
||||
partially blinding you. No sets are currently assembled, only a massive
|
||||
curtain hangs behind you. The floor is of solid wood, and makes a slight
|
||||
creaking sound as you walk. You can see the entire theatre from here. An
|
||||
opening in the curtain leads east, backstage.
|
||||
~
|
||||
242 8 0 0 0 0
|
||||
@@ -1327,11 +1327,11 @@ D5
|
||||
S
|
||||
#24263
|
||||
Back Stage~
|
||||
You're standing backstage. The walls have been painted black, and
|
||||
You're standing backstage. The walls have been painted black, and
|
||||
you can see all sorts of cables and ropes leading up here. A large thick
|
||||
curtain hides most of the stage to the west. A few tools are scattered about
|
||||
here, things like mops, brooms, and a vacuum cleaner. A large costume rack
|
||||
rests here, and costumes of kinds hang from its hangers. A door leads down
|
||||
curtain hides most of the stage to the west. A few tools are scattered about
|
||||
here, things like mops, brooms, and a vacuum cleaner. A large costume rack
|
||||
rests here, and costumes of kinds hang from its hangers. A door leads down
|
||||
to the dressing rooms.
|
||||
You notice a sign hanging near the stage entrance.
|
||||
~
|
||||
@@ -1347,7 +1347,7 @@ D5
|
||||
E
|
||||
sign~
|
||||
The sign says:
|
||||
|
||||
|
||||
QUIET!
|
||||
~
|
||||
S
|
||||
@@ -1373,7 +1373,7 @@ D4
|
||||
S
|
||||
#24265
|
||||
Dressing Room One~
|
||||
You're in dressing room number one. It's the largest and nicest of all of
|
||||
You're in dressing room number one. It's the largest and nicest of all of
|
||||
the dressing rooms. A beautifully carved wooden makeup counter stands against
|
||||
the eastern wall, with a gigantic mirror standing above it. A soft looking
|
||||
recliner sits by the door, with a rack of magazines sitting beside it. A
|
||||
@@ -1389,8 +1389,8 @@ S
|
||||
#24266
|
||||
Black Ladder~
|
||||
You are on a black metal ladder, leading up to the catwalks. The ladder
|
||||
rungs are slick with condensation and bits of rust break off in your hands.
|
||||
The rungs are almost ready to collapse.
|
||||
rungs are slick with condensation and bits of rust break off in your hands.
|
||||
The rungs are almost ready to collapse.
|
||||
~
|
||||
242 8 0 0 0 0
|
||||
D4
|
||||
@@ -1502,10 +1502,10 @@ D4
|
||||
S
|
||||
#24273
|
||||
Curling Club~
|
||||
You're inside the Midgaard Curling Club. A bar is located along the
|
||||
You're inside the Midgaard Curling Club. A bar is located along the
|
||||
western wall, and several large round tables are scattered around. Each
|
||||
table has an ash tray on it, filled with ashes and cigarette butts. A railing
|
||||
runs across the northern part of the room, and ten feet below it is the
|
||||
runs across the northern part of the room, and ten feet below it is the
|
||||
spectators area. The wall in front of the spectators area is an enormous
|
||||
window, looking out onto the curling rink. A small green safe with a beer
|
||||
sticker on it sits in front of the railing, by the stairs leading down
|
||||
@@ -1525,9 +1525,9 @@ S
|
||||
Curling Club~
|
||||
You're inside the Midgaard Curling Club. Directly behind you, on a table,
|
||||
sits a 60" TV. Several large round tables are scattered around, and an ash
|
||||
trays sit on each one. A railing runs across the northern part of the room,
|
||||
but it curves downwards here opening up to a staircase. The wall in front of
|
||||
the spectators area is an enormous window, looking out onto the curling rink.
|
||||
trays sit on each one. A railing runs across the northern part of the room,
|
||||
but it curves downwards here opening up to a staircase. The wall in front of
|
||||
the spectators area is an enormous window, looking out onto the curling rink.
|
||||
~
|
||||
242 8 0 0 0 0
|
||||
D1
|
||||
@@ -1545,11 +1545,11 @@ D5
|
||||
S
|
||||
#24275
|
||||
Curling Club~
|
||||
You're inside the Midgaard Curling Club. Several large round tables are
|
||||
scattered around. Each table has an ash tray on it, filled with ashes and
|
||||
cigarette butts. A railing runs across the northern part of the room, and ten
|
||||
feet below it is the spectators area. The wall in front of the spectators area
|
||||
is an enormous window, looking out onto the curling rink.
|
||||
You're inside the Midgaard Curling Club. Several large round tables are
|
||||
scattered around. Each table has an ash tray on it, filled with ashes and
|
||||
cigarette butts. A railing runs across the northern part of the room, and ten
|
||||
feet below it is the spectators area. The wall in front of the spectators area
|
||||
is an enormous window, looking out onto the curling rink.
|
||||
~
|
||||
242 8 0 0 0 0
|
||||
D1
|
||||
@@ -1567,7 +1567,7 @@ Curling Club Coffee Shop~
|
||||
wooden bar sits along the eastern wall, and behind it you see several
|
||||
tables covered with glasses, and a large stove. About a dozen tables are
|
||||
here, waiting for people to sit at them. Several thickly plated windows
|
||||
look out onto the street to the south. The actual building looks very
|
||||
look out onto the street to the south. The actual building looks very
|
||||
solid, as if it was made to withstand an earthquake.
|
||||
~
|
||||
242 8 0 0 0 0
|
||||
@@ -1601,7 +1601,7 @@ advertisements bulletin board posters~
|
||||
* CURLING RESULTS *
|
||||
* *
|
||||
* Friday, March 22, 2002 *
|
||||
* ____ *
|
||||
* ____ *
|
||||
* ___\\____ *
|
||||
* /_________\ *
|
||||
* |___________| *
|
||||
@@ -1611,7 +1611,7 @@ advertisements bulletin board posters~
|
||||
* *
|
||||
* Quote: "Nice take out P Diddy!" *
|
||||
* *
|
||||
*********************************************
|
||||
*********************************************
|
||||
~
|
||||
S
|
||||
#24278
|
||||
@@ -1665,7 +1665,7 @@ advertisements bulletin board posters~
|
||||
* *
|
||||
* Wednesday, March 27, 2002 *
|
||||
* *
|
||||
* ____ *
|
||||
* ____ *
|
||||
* ___\\____ *
|
||||
* /_________\ *
|
||||
* |___________| *
|
||||
@@ -1676,7 +1676,7 @@ advertisements bulletin board posters~
|
||||
* *
|
||||
* No drunken antics on the ice this time! *
|
||||
* *
|
||||
*********************************************
|
||||
*********************************************
|
||||
~
|
||||
S
|
||||
#24280
|
||||
|
||||
@@ -26,12 +26,12 @@ info credits~
|
||||
north of Midgaard. Later on, I decided to add a ski hill and under-
|
||||
ground temple. This zone contains about 100 rooms, 3 shops, 1 death
|
||||
trap, several new items, and a bunch of new mobs. In a small cave at
|
||||
the southernmost part of the zone is a locked room, guarded by a
|
||||
the southernmost part of the zone is a locked room, guarded by a
|
||||
mob. Inside the room is the "Belt of the Ancients", a good piece of
|
||||
equipment. You might want to check out the difficulty of the mob
|
||||
guarding the belt and ensure that he's strong enough for your MUD.
|
||||
equipment. You might want to check out the difficulty of the mob
|
||||
guarding the belt and ensure that he's strong enough for your MUD.
|
||||
You don't want players gettting good equipment too easily! :)
|
||||
|
||||
|
||||
Written entirely from scratch in WordPad. Feel free to edit, modify,
|
||||
and do what you want with this zone!
|
||||
x---------------------------------------------------------------------x
|
||||
@@ -50,11 +50,11 @@ S
|
||||
#24301
|
||||
The Great Field Of Midgaard~
|
||||
You are walking on a wide dirt path through the lush, green, fresh
|
||||
Midgaard countryside. You can see to the horizon to the east and west;
|
||||
Midgaard countryside. You can see to the horizon to the east and west;
|
||||
you can see some hills to the north. All around you is healthy green grass
|
||||
and an occasional large oak tree. The sun feels wonderful on your face and
|
||||
a pleasant wind blows through your hair. Birds chirp quietly to themselves
|
||||
and you can smell the faint scent of flowers and freshly cut grass. You
|
||||
and you can smell the faint scent of flowers and freshly cut grass. You
|
||||
feel like you could lie down in the grass and stay here forever, surrounded
|
||||
by powerful beauty in all directions. You can see a large sign on the left
|
||||
side of the road.
|
||||
@@ -76,14 +76,14 @@ sign~
|
||||
x------------------------------------------------x
|
||||
| |
|
||||
| <------ BigKing's Castle - West |
|
||||
| |
|
||||
| |
|
||||
x------------------------------------------------x
|
||||
~
|
||||
S
|
||||
#24302
|
||||
The Great Field Of Midgaard~
|
||||
You are walking on a wide dirt path through the lush, green, fresh
|
||||
Midgaard countryside. You can see to the horizon to the east and west;
|
||||
Midgaard countryside. You can see to the horizon to the east and west;
|
||||
you can see some hills to the north. The grass is no longer cut here, and
|
||||
you can feel a cold wind coming from the north. The hills up ahead have a
|
||||
bit of snow on them.
|
||||
@@ -121,8 +121,8 @@ S
|
||||
#24304
|
||||
The Great Field of Midgaard~
|
||||
You are walking on a wide dirt path through the lush, green, fresh
|
||||
Midgaard countryside. You can see to the horizon to the east and west.
|
||||
You find yourself at the base of a long hill that spans east and west.
|
||||
Midgaard countryside. You can see to the horizon to the east and west.
|
||||
You find yourself at the base of a long hill that spans east and west.
|
||||
The grass is no longer cut here, and you can feel a cold wind coming from
|
||||
the north.
|
||||
~
|
||||
@@ -141,8 +141,8 @@ S
|
||||
#24305
|
||||
The Great Field Of Midgaard~
|
||||
You are walking on a wide dirt path through the lush, green, fresh
|
||||
Midgaard countryside. You can see to the horizon to the east and west.
|
||||
You find yourself at the base of a long hill that spans east and west.
|
||||
Midgaard countryside. You can see to the horizon to the east and west.
|
||||
You find yourself at the base of a long hill that spans east and west.
|
||||
The grass is no longer cut here, and you can feel a cold wind coming from
|
||||
the north.
|
||||
~
|
||||
@@ -160,7 +160,7 @@ The field continues West.
|
||||
S
|
||||
#24306
|
||||
In the Hills~
|
||||
You find yourself on a narrow path in between two hills. A bit of
|
||||
You find yourself on a narrow path in between two hills. A bit of
|
||||
snow covers the ground here, as well as the two hills. To the north
|
||||
you can see a wide expanse of deep snow. You can see a very small
|
||||
hole leading into the eastern hill. A short wooden sign has been shoved
|
||||
@@ -186,9 +186,9 @@ E
|
||||
sign~
|
||||
The sign reads:
|
||||
x---------------------------------x
|
||||
| Beware of the strange beast |
|
||||
| Beware of the strange beast |
|
||||
| who lives inside this hole! |
|
||||
x---------------------------------x
|
||||
x---------------------------------x
|
||||
~
|
||||
S
|
||||
#24307
|
||||
@@ -282,9 +282,9 @@ The path continues South.
|
||||
S
|
||||
#24312
|
||||
A Snowy Path~
|
||||
You find yourself in the middle of a winter storm. It's snowing heavily,
|
||||
and a strong wind is blowing it all around. A huge drift of snow blocks your
|
||||
way west, but a very narrow path has been shoveled east. The path has
|
||||
You find yourself in the middle of a winter storm. It's snowing heavily,
|
||||
and a strong wind is blowing it all around. A huge drift of snow blocks your
|
||||
way west, but a very narrow path has been shoveled east. The path has
|
||||
several inches of snow covering it.
|
||||
~
|
||||
243 0 0 0 0 2
|
||||
@@ -306,8 +306,8 @@ The path continues South.
|
||||
S
|
||||
#24313
|
||||
A Snowy Trail~
|
||||
You find yourself in the middle of a winter storm. It's snowing heavily,
|
||||
and a strong wind is blowing it all around. Huge drifts of snow block your
|
||||
You find yourself in the middle of a winter storm. It's snowing heavily,
|
||||
and a strong wind is blowing it all around. Huge drifts of snow block your
|
||||
way north and south. You can see some old frozen steps leading up to a
|
||||
wooden shack to the east.
|
||||
~
|
||||
@@ -418,7 +418,7 @@ S
|
||||
Ski Hill Road~
|
||||
You're on a wide shovelled road. To the west you can see a fairly high
|
||||
hill, which must be the Cooland Ski Hill. To the east you can see a log
|
||||
cabin.
|
||||
cabin.
|
||||
~
|
||||
243 0 0 0 0 2
|
||||
D1
|
||||
@@ -454,8 +454,8 @@ The bar is West.
|
||||
S
|
||||
#24322
|
||||
A Snowy Path~
|
||||
You find yourself in the middle of a winter storm. It's snowing heavily,
|
||||
and a strong wind is blowing it all around. A huge drift of snow blocks your
|
||||
You find yourself in the middle of a winter storm. It's snowing heavily,
|
||||
and a strong wind is blowing it all around. A huge drift of snow blocks your
|
||||
way east, but a huge log cabin lies directly west. The path continues north.
|
||||
~
|
||||
243 4 0 0 0 2
|
||||
@@ -479,7 +479,7 @@ S
|
||||
A Snowy Path~
|
||||
You find yourself in the middle of a winter storm. It's snowing heavily, and
|
||||
a strong wind is blowing all around. Huge snow drifts block your way to the
|
||||
east, west and north.
|
||||
east, west and north.
|
||||
~
|
||||
243 0 0 0 0 2
|
||||
D2
|
||||
@@ -630,7 +630,7 @@ A cold room is West.
|
||||
S
|
||||
#24334
|
||||
A Cold Intersection~
|
||||
You're at the main intersection of the Underground Temple. Dark corridors
|
||||
You're at the main intersection of the Underground Temple. Dark corridors
|
||||
lead in all directions. The frost cracked walls are made from ancient granite
|
||||
stones. A thick frost covers many parts of the walls and ceiling. A darkened
|
||||
skeleton lies in the middle of the floor, obviously from someone who fell down
|
||||
@@ -943,10 +943,10 @@ The trail continues West.
|
||||
S
|
||||
#24352
|
||||
Start of the newbie ski trail~
|
||||
You find yourself at the top of a ski run. The freshly groomed slope
|
||||
isn't too steep, so this must be a newbie trail. You see the odd skier go
|
||||
by, but this trail is fairly empty. A thick forest blocks your way north
|
||||
and east. The chalet is to the southwest. A wide path (almost a road)
|
||||
You find yourself at the top of a ski run. The freshly groomed slope
|
||||
isn't too steep, so this must be a newbie trail. You see the odd skier go
|
||||
by, but this trail is fairly empty. A thick forest blocks your way north
|
||||
and east. The chalet is to the southwest. A wide path (almost a road)
|
||||
leads south to the ski hill's main entrance.
|
||||
~
|
||||
243 0 0 0 0 2
|
||||
@@ -1038,7 +1038,7 @@ The forest continues West.
|
||||
S
|
||||
#24356
|
||||
Lounge~
|
||||
You're in the chalet's lounge. Various couches and Lazyoy chairs are
|
||||
You're in the chalet's lounge. Various couches and Lazyoy chairs are
|
||||
scattered around the room. A pool table is against the western wall, and
|
||||
a couple dartboards are located beside it. A huge 60" TV sits on the floor
|
||||
against the northern wall. A large chandelier hangs from the high peaked
|
||||
@@ -1054,7 +1054,7 @@ The cafateria is Down.
|
||||
S
|
||||
#24357
|
||||
Main Path~
|
||||
You find yourself at the top of the ski hill on a wide path. The chalet
|
||||
You find yourself at the top of the ski hill on a wide path. The chalet
|
||||
blocks your way west, while a thick forest blocks your way east.
|
||||
~
|
||||
243 0 0 0 0 2
|
||||
@@ -1072,8 +1072,8 @@ S
|
||||
#24358
|
||||
Bottom of the Newbie ski trail~
|
||||
You find yourself at the bottom of a freshly groomed ski run. The run isn't
|
||||
too steep, so this must be a newbie trail. You see the odd skier go by, but
|
||||
thistrail is fairly empty. A thick forest blocks your way west and south.
|
||||
too steep, so this must be a newbie trail. You see the odd skier go by, but
|
||||
thistrail is fairly empty. A thick forest blocks your way west and south.
|
||||
Since there aren't any ski lifts at this hill, you'll have to walk back up.
|
||||
~
|
||||
243 0 0 0 0 2
|
||||
@@ -1091,7 +1091,7 @@ S
|
||||
#24359
|
||||
Forest~
|
||||
You're in a snowy forest. The vegetation isn't very thick, and you can
|
||||
see the newbie trail to the west. Since this place is more hidden than the
|
||||
see the newbie trail to the west. Since this place is more hidden than the
|
||||
open trails, snowboarders like to come here to smoke up.
|
||||
~
|
||||
243 0 0 0 0 2
|
||||
@@ -1120,7 +1120,7 @@ S
|
||||
Forest~
|
||||
You're in a snowy forest. The vegetation isn't very thick, and you can
|
||||
see the newbie trail to the west. The chalet blocks your way east. Since this
|
||||
place is more hidden than the open trails, snowboarders like to come here to
|
||||
place is more hidden than the open trails, snowboarders like to come here to
|
||||
smoke up.
|
||||
~
|
||||
243 0 0 0 0 2
|
||||
@@ -1142,11 +1142,11 @@ The forest continues West.
|
||||
S
|
||||
#24361
|
||||
Chalet Cafateria~
|
||||
Expensive wooden panelling and fancy carpet line the room. The ceiling is
|
||||
fairly low, giving off a cozy feeling to the room. A long glass countertop is
|
||||
Expensive wooden panelling and fancy carpet line the room. The ceiling is
|
||||
fairly low, giving off a cozy feeling to the room. A long glass countertop is
|
||||
against the western wall, where hamburgers, french fries, and potato chips are
|
||||
sold. Long, wide tables are lined up in the middle of the room, with about a
|
||||
dozen chairs around each one. A beautifully carved double width stairway leads
|
||||
sold. Long, wide tables are lined up in the middle of the room, with about a
|
||||
dozen chairs around each one. A beautifully carved double width stairway leads
|
||||
up to the lounge. Surprisingly, this place is fairly empty.
|
||||
~
|
||||
243 8 0 0 0 0
|
||||
@@ -1166,8 +1166,8 @@ Chalet~
|
||||
Expensive wooden panelling and fancy carpet line the room. The ceiling is
|
||||
fairly low, giving a cozy feeling to the room. An enourmous stone fireplace is
|
||||
roaring in the southern part of the room. Two couches are set against the door,
|
||||
and several chairs are arranged around the fireplace. Four large tables are
|
||||
lined up in the middle of the room, and you can see that the cafateria extends
|
||||
and several chairs are arranged around the fireplace. Four large tables are
|
||||
lined up in the middle of the room, and you can see that the cafateria extends
|
||||
west where you can buy your food. You can see the ski shop the north.
|
||||
~
|
||||
243 8 0 0 0 0
|
||||
@@ -1189,9 +1189,9 @@ The cafateria continues West.
|
||||
S
|
||||
#24363
|
||||
Main Path~
|
||||
You find yourself at the top of the ski hill on a wide path. A thick forest
|
||||
blocks your way east. A large wooden building is built right into the hill to
|
||||
the west. Several ski racks sit outside the door, and a huge chimney is
|
||||
You find yourself at the top of the ski hill on a wide path. A thick forest
|
||||
blocks your way east. A large wooden building is built right into the hill to
|
||||
the west. Several ski racks sit outside the door, and a huge chimney is
|
||||
billowing out smoke from the side of the chalet.
|
||||
~
|
||||
243 0 0 0 0 2
|
||||
@@ -1213,8 +1213,8 @@ The chalet is West.
|
||||
S
|
||||
#24364
|
||||
Forest~
|
||||
You're in a snowy forest. The vegetation isn't very thick, and you can see
|
||||
the intermediate trail to the south. Since this place is more hidden than the
|
||||
You're in a snowy forest. The vegetation isn't very thick, and you can see
|
||||
the intermediate trail to the south. Since this place is more hidden than the
|
||||
open trails, snowboarders like to come here to smoke up. The forest thickens
|
||||
and blocks your way west.
|
||||
~
|
||||
@@ -1237,9 +1237,9 @@ The intermediate trail is South.
|
||||
S
|
||||
#24365
|
||||
Forest~
|
||||
You're in a snowy forest. The vegetation isn't very thick, and you can see
|
||||
the intermediate trail to the south. Since this place is more hidden than the
|
||||
open trails, snowboarders like to come here to smoke up.
|
||||
You're in a snowy forest. The vegetation isn't very thick, and you can see
|
||||
the intermediate trail to the south. Since this place is more hidden than the
|
||||
open trails, snowboarders like to come here to smoke up.
|
||||
~
|
||||
243 0 0 0 0 2
|
||||
D0
|
||||
@@ -1266,8 +1266,8 @@ S
|
||||
#24366
|
||||
Forest~
|
||||
You're in a snowy forest. The vegetation isn't very thick, and you can
|
||||
see the newbie trail to the west. Since this place is more hidden than the
|
||||
open trails, snowboarders like to come here to smoke up. The chalet blocks
|
||||
see the newbie trail to the west. Since this place is more hidden than the
|
||||
open trails, snowboarders like to come here to smoke up. The chalet blocks
|
||||
your way north.
|
||||
~
|
||||
243 0 0 0 0 2
|
||||
@@ -1290,8 +1290,8 @@ S
|
||||
#24367
|
||||
Forest~
|
||||
You're in a snowy forest. The vegetation isn't very thick, and you can
|
||||
see the newbie trail to the west. Since this place is more hidden than the
|
||||
open trails, snowboarders like to come here to smoke up. The chalet blocks
|
||||
see the newbie trail to the west. Since this place is more hidden than the
|
||||
open trails, snowboarders like to come here to smoke up. The chalet blocks
|
||||
your way north, while you can see the main path east.
|
||||
~
|
||||
243 0 0 0 0 2
|
||||
@@ -1338,8 +1338,8 @@ S
|
||||
Intermediate ski trail~
|
||||
You're at the bottom of the intermediate ski trail. A thick forest blocks
|
||||
your way in all directions, wait, you think you can see a narrow trail leading
|
||||
west and down. except east where the trail leads up. The snow is rather deep
|
||||
here, and it isn't groomed. You can see large ape-like footprints in the snow.
|
||||
west and down. except east where the trail leads up. The snow is rather deep
|
||||
here, and it isn't groomed. You can see large ape-like footprints in the snow.
|
||||
You get the feeling no one comes down here very often.
|
||||
~
|
||||
243 0 0 0 0 2
|
||||
@@ -1382,7 +1382,7 @@ S
|
||||
Intermediate ski trail~
|
||||
You're on the intermediate ski trail. You can see the odd rock sticking
|
||||
up through the snow, and many moguls and bumps are all around. This trail is
|
||||
obviously made for better skiers and snowboarders.
|
||||
obviously made for better skiers and snowboarders.
|
||||
~
|
||||
243 0 0 0 0 2
|
||||
D0
|
||||
@@ -1410,7 +1410,7 @@ S
|
||||
Intermediate ski trail~
|
||||
You're on the intermediate ski trail. You can see the odd rock sticking
|
||||
up through the snow, and many moguls and bumps are all around. This trail is
|
||||
obviously made for better skiers and snowboarders.
|
||||
obviously made for better skiers and snowboarders.
|
||||
~
|
||||
243 0 0 0 0 2
|
||||
D0
|
||||
@@ -1438,7 +1438,7 @@ S
|
||||
Intermediate ski trail~
|
||||
You're on the intermediate ski trail. You can see the odd rock sticking
|
||||
up through the snow, and many moguls and bumps are all around. This trail is
|
||||
obviously made for better skiers and snowboarders.
|
||||
obviously made for better skiers and snowboarders.
|
||||
~
|
||||
243 0 0 0 0 2
|
||||
D0
|
||||
@@ -1466,7 +1466,7 @@ S
|
||||
Intermediate ski trail~
|
||||
You're on the intermediate ski trail. You can see the odd rock sticking
|
||||
up through the snow, and many moguls and bumps are all around. This trail is
|
||||
obviously made for better skiers and snowboarders.
|
||||
obviously made for better skiers and snowboarders.
|
||||
~
|
||||
243 0 0 0 0 2
|
||||
D0
|
||||
@@ -1518,7 +1518,7 @@ Dark Path~
|
||||
stand fully errect. The path is very narrow, again due to the thick
|
||||
branches. Clumps of hair can be seen all over. Now that your eyes have
|
||||
adjusted, you can see a low entry way into a cave to the south. Human
|
||||
bones are scattered around the entrance.
|
||||
bones are scattered around the entrance.
|
||||
~
|
||||
243 8 0 0 0 0
|
||||
D2
|
||||
@@ -1547,10 +1547,10 @@ A narrow trail is North.
|
||||
S
|
||||
#24380
|
||||
Forest~
|
||||
You're in a snowy forest. The vegetation isn't very thick, and you can see
|
||||
the intermediate trail to the north. Since this place is more hidden than the
|
||||
You're in a snowy forest. The vegetation isn't very thick, and you can see
|
||||
the intermediate trail to the north. Since this place is more hidden than the
|
||||
open trails, snowboarders like to come here to smoke up. The forest thickens
|
||||
and completely blocks your way west and south.
|
||||
and completely blocks your way west and south.
|
||||
~
|
||||
243 0 0 0 0 2
|
||||
D0
|
||||
@@ -1566,9 +1566,9 @@ The forest continues East.
|
||||
S
|
||||
#24381
|
||||
Forest~
|
||||
You're in a snowy forest. The vegetation isn't very thick, and you can see
|
||||
the intermediate trail to the north. Since this place is more hidden than the
|
||||
open trails, snowboarders like to come here to smoke up.
|
||||
You're in a snowy forest. The vegetation isn't very thick, and you can see
|
||||
the intermediate trail to the north. Since this place is more hidden than the
|
||||
open trails, snowboarders like to come here to smoke up.
|
||||
~
|
||||
243 0 0 0 0 2
|
||||
D0
|
||||
@@ -1594,9 +1594,9 @@ The forest continues West.
|
||||
S
|
||||
#24382
|
||||
Forest~
|
||||
You're in a snowy forest. The vegetation isn't very thick, and you can see
|
||||
the intermediate trail to the north. Since this place is more hidden than the
|
||||
open trails, snowboarders like to come here to smoke up.
|
||||
You're in a snowy forest. The vegetation isn't very thick, and you can see
|
||||
the intermediate trail to the north. Since this place is more hidden than the
|
||||
open trails, snowboarders like to come here to smoke up.
|
||||
~
|
||||
243 0 0 0 0 2
|
||||
D0
|
||||
@@ -1622,9 +1622,9 @@ The forest continues West.
|
||||
S
|
||||
#24383
|
||||
Forest~
|
||||
You're in a snowy forest. The vegetation isn't very thick, and you can see
|
||||
the intermediate trail to the north. Since this place is more hidden than the
|
||||
open trails, snowboarders like to come here to smoke up.
|
||||
You're in a snowy forest. The vegetation isn't very thick, and you can see
|
||||
the intermediate trail to the north. Since this place is more hidden than the
|
||||
open trails, snowboarders like to come here to smoke up.
|
||||
~
|
||||
243 0 0 0 0 2
|
||||
D0
|
||||
@@ -1650,9 +1650,9 @@ The forest continues West.
|
||||
S
|
||||
#24384
|
||||
Forest~
|
||||
You're in a snowy forest. The vegetation isn't very thick, and you can see
|
||||
the intermediate trail to the north. Since this place is more hidden than the
|
||||
open trails, snowboarders like to come here to smoke up.
|
||||
You're in a snowy forest. The vegetation isn't very thick, and you can see
|
||||
the intermediate trail to the north. Since this place is more hidden than the
|
||||
open trails, snowboarders like to come here to smoke up.
|
||||
~
|
||||
243 0 0 0 0 2
|
||||
D0
|
||||
@@ -1703,7 +1703,7 @@ Advanced ski trail~
|
||||
You're on the advanced ski trail. Icy patches abound, rocks stick out of the
|
||||
snow, and huge jumps and bumps sit right in the middle of the trail. The slope
|
||||
is very steep. This place is definitely not for beginners. A high cliff is
|
||||
directly south. A large sign sits on the left side of the trail. (You should
|
||||
directly south. A large sign sits on the left side of the trail. (You should
|
||||
read it!)
|
||||
~
|
||||
243 0 0 0 0 2
|
||||
@@ -1728,12 +1728,12 @@ sign~
|
||||
x---------------------------------------------------------x
|
||||
| <!> A MESSAGE FROM COOLAND SKI HILL <!> |
|
||||
| |
|
||||
| This cliff is only recommended for advanced skiers. The |
|
||||
| cliff is 75 feet high, and the edge can get very icy at |
|
||||
| times. Use at own risk! Again, let us remind you that |
|
||||
| we shall not be held liable for any injuries incurred |
|
||||
| This cliff is only recommended for advanced skiers. The |
|
||||
| cliff is 75 feet high, and the edge can get very icy at |
|
||||
| times. Use at own risk! Again, let us remind you that |
|
||||
| we shall not be held liable for any injuries incurred |
|
||||
| on this property. (The cliff is our property in case |
|
||||
| you were wondering.) |
|
||||
| you were wondering.) |
|
||||
x---------------------------------------------------------x
|
||||
~
|
||||
S
|
||||
@@ -1813,7 +1813,7 @@ S
|
||||
Start of the advanced ski trail~
|
||||
You're on the advanced ski trail. Icy patches abound, rocks stick out of the
|
||||
snow, and huge jumps and bumps sit right in the middle of the trail. The slope
|
||||
is very steep. This place is definitely not for beginners. A thick forest
|
||||
is very steep. This place is definitely not for beginners. A thick forest
|
||||
blocks your way west and south.
|
||||
~
|
||||
243 0 0 0 0 2
|
||||
@@ -1844,9 +1844,9 @@ Ski Hill Entrance~
|
||||
You're at the ski hill entrance. The snow is well packed down, and pine
|
||||
trees line the north and south sides of the road. A large plastic banner
|
||||
spans the entire width of the road exclaiming,
|
||||
"WELCOME TO THE COOLAND SKI HILL!"
|
||||
"WELCOME TO THE COOLAND SKI HILL!"
|
||||
A small booth stands here, where people must buy their lift tickets to get
|
||||
in. A small wooden sign has been nailed to the booth. A steel gate lies
|
||||
in. A small wooden sign has been nailed to the booth. A steel gate lies
|
||||
west.
|
||||
~
|
||||
243 68 0 0 0 2
|
||||
@@ -1871,7 +1871,7 @@ sign~
|
||||
| |
|
||||
| WE ARE NOT RESPONSIBLE FOR ANY INJURIES INCURRED ON |
|
||||
| THIS PROPERTY!!! USE AT OWN RISK!!! |
|
||||
x---------------------------------------------------------------x
|
||||
x---------------------------------------------------------------x
|
||||
~
|
||||
S
|
||||
#24393
|
||||
@@ -1895,7 +1895,7 @@ S
|
||||
#24399
|
||||
Ski Shop~
|
||||
You're in a small ski shop. Skis, snowboards, and assorted winter clothing
|
||||
are packed on hangers, shelves, walls, just about everywhere. A small glass
|
||||
are packed on hangers, shelves, walls, just about everywhere. A small glass
|
||||
countertop contains various pairs of expensive ski goggles and sun glasses.
|
||||
~
|
||||
243 8 0 0 0 0
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
#24400
|
||||
Cell A1~
|
||||
You're in a small, dark, prison cell. The dark stone walls look ancient,
|
||||
and are quite damp. The dirt covered floor is made of cement, and a small hole
|
||||
and are quite damp. The dirt covered floor is made of cement, and a small hole
|
||||
in the northwestern corner of the cell serves as a toilet. There is no bed,
|
||||
no chairs, and no lights. This place obviously isn't maintained anymore. A
|
||||
no chairs, and no lights. This place obviously isn't maintained anymore. A
|
||||
sturdy iron door leads south.
|
||||
A small notice has been engraved in the door.
|
||||
~
|
||||
@@ -37,27 +37,27 @@ credits info~
|
||||
| Written in 2002 by Crazyman |
|
||||
| www.nt.net/saarinen |
|
||||
x---------------------------------------------------------------------x
|
||||
This zone is the jail on my MUD. Although highly unlikely, it is
|
||||
possible to escape. On my MUD, I don't like throwing people into the
|
||||
icebox or freezing them. When this happens, the player has no control
|
||||
over anything. By putting them in a jail, the player has the
|
||||
opportunity to escape, giving them control of the situation. The
|
||||
locked jail cells can only be opened with a key found on the prison
|
||||
guards, and since they are inaccessible by someone in a cell, a GOD or
|
||||
IMP has to open the doors. Besides, a GOD or an IMP should visit the
|
||||
player in jail anyway to advise them of their situation. The cell room
|
||||
This zone is the jail on my MUD. Although highly unlikely, it is
|
||||
possible to escape. On my MUD, I don't like throwing people into the
|
||||
icebox or freezing them. When this happens, the player has no control
|
||||
over anything. By putting them in a jail, the player has the
|
||||
opportunity to escape, giving them control of the situation. The
|
||||
locked jail cells can only be opened with a key found on the prison
|
||||
guards, and since they are inaccessible by someone in a cell, a GOD or
|
||||
IMP has to open the doors. Besides, a GOD or an IMP should visit the
|
||||
player in jail anyway to advise them of their situation. The cell room
|
||||
numbers are as follows:
|
||||
Cell A1 - room #00 Cell A2 - room #08
|
||||
Cell B1 - room #01 Cell B2 - room #09 (death trap)
|
||||
Cell C1 - room #02 Cell C2 - room #10
|
||||
As you can see, there are five functional jail cells, as cell B2 is a
|
||||
death trap. If you need more than that, I think you're being pretty
|
||||
death trap. If you need more than that, I think you're being pretty
|
||||
mean to your players! :)
|
||||
Ensure that the entrance to the jail (I have mine attached to the;my New Southern Midgaard, room # 3111) is either locked or inaccessible,
|
||||
because you wouldn't want anyone to accidentally enter and be killed. I
|
||||
like making the jail door accessible to everyone, that way a player
|
||||
outside the jail has the chance to get in and rescue someone inside. I
|
||||
have a jail bulletin board set up in the cafeteria, so you'll have to
|
||||
Ensure that the entrance to the jail (I have mine attached to the;my New Southern Midgaard, room # 3111) is either locked or inaccessible,
|
||||
because you wouldn't want anyone to accidentally enter and be killed. I
|
||||
like making the jail door accessible to everyone, that way a player
|
||||
outside the jail has the chance to get in and rescue someone inside. I
|
||||
have a jail bulletin board set up in the cafeteria, so you'll have to
|
||||
remove it or add your own.
|
||||
Written entirely from scratch in WordPad. Feel free to edit, modify,
|
||||
and do what you want with this zone!
|
||||
@@ -69,15 +69,15 @@ Player Level : 30
|
||||
Rooms : 57
|
||||
Mobs : 2
|
||||
Objects : 1
|
||||
Links :
|
||||
Links :
|
||||
~
|
||||
S
|
||||
#24401
|
||||
Cell B1~
|
||||
You're in a small, dark, prison cell. The dark stone walls look ancient,
|
||||
and are quite damp. The dirt covered floor is made of cement, and a small hole
|
||||
and are quite damp. The dirt covered floor is made of cement, and a small hole
|
||||
in the northwestern corner of the cell serves as a toilet. There is no bed,
|
||||
no chairs, and no lights. This place obviously isn't maintained anymore. A
|
||||
no chairs, and no lights. This place obviously isn't maintained anymore. A
|
||||
sturdy iron door leads south.
|
||||
A small notice has been engraved in the door.
|
||||
~
|
||||
@@ -108,9 +108,9 @@ S
|
||||
#24402
|
||||
Cell C1~
|
||||
You're in a small, dark, prison cell. The dark stone walls look ancient,
|
||||
and are quite damp. The dirt covered floor is made of cement, and a small hole
|
||||
and are quite damp. The dirt covered floor is made of cement, and a small hole
|
||||
in the northwestern corner of the cell serves as a toilet. There is no bed,
|
||||
no chairs, and no lights. This place obviously isn't maintained anymore. A
|
||||
no chairs, and no lights. This place obviously isn't maintained anymore. A
|
||||
sturdy iron door leads south.
|
||||
A small notice has been engraved in the door.
|
||||
~
|
||||
@@ -140,8 +140,8 @@ sign notice door~
|
||||
S
|
||||
#24403
|
||||
Sprial Staircase~
|
||||
You're at the bottom of a cold metal spiral staircase. The main cell
|
||||
hallway is west, while darkness leads up. You can hear dripping water from
|
||||
You're at the bottom of a cold metal spiral staircase. The main cell
|
||||
hallway is west, while darkness leads up. You can hear dripping water from
|
||||
above you.
|
||||
~
|
||||
244 233 0 0 0 0
|
||||
@@ -218,11 +218,11 @@ The cell hallway is West.
|
||||
E
|
||||
words sign notice door~
|
||||
The scratchings look like this:
|
||||
_____ ______ _____ _____ _______ _____ _____
|
||||
| | / \ \ \ / \ |\ | | / \ / \
|
||||
| / | . | | \ \ | \ \ | | \ \
|
||||
|-----\ ____/ | | | | | \ | | | ___ | |
|
||||
| | / . | | | | | \ | | | \ | |
|
||||
_____ ______ _____ _____ _______ _____ _____
|
||||
| | / \ \ \ / \ |\ | | / \ / \
|
||||
| / | . | | \ \ | \ \ | | \ \
|
||||
|-----\ ____/ | | | | | \ | | | ___ | |
|
||||
| | / . | | | | | \ | | | \ | |
|
||||
|_____/ \______ |____/ \____/ | \| | \___/ \____/
|
||||
~
|
||||
S
|
||||
@@ -257,7 +257,7 @@ The cell hallway is West.
|
||||
S
|
||||
#24407
|
||||
Cafeteria~
|
||||
You're overwhelmed by the stink of rotting food. Several long wooden
|
||||
You're overwhelmed by the stink of rotting food. Several long wooden
|
||||
tables stretch the entire length of the room, with many half destroyed
|
||||
chairs scattered around. At the far end of the room is a food counter,
|
||||
and several stainless steel food bowls are sitting on it. That must be
|
||||
@@ -274,9 +274,9 @@ S
|
||||
#24408
|
||||
Cell A2~
|
||||
You're in a small, dark, prison cell. The dark stone walls look ancient,
|
||||
and are quite damp. The dirt covered floor is made of cement, and a small hole
|
||||
and are quite damp. The dirt covered floor is made of cement, and a small hole
|
||||
in the northwestern corner of the cell serves as a toilet. There is no bed,
|
||||
no chairs, and no lights. This place obviously isn't maintained anymore. A
|
||||
no chairs, and no lights. This place obviously isn't maintained anymore. A
|
||||
sturdy iron door leads south.
|
||||
A small notice has been engraved in the door.
|
||||
~
|
||||
@@ -307,7 +307,7 @@ S
|
||||
#24409
|
||||
Cell B2~
|
||||
As soon as you enter the cell, the floor collapses, and you feel yourself
|
||||
falling, falling deep into the ground. You finally land, and you feel both of
|
||||
falling, falling deep into the ground. You finally land, and you feel both of
|
||||
your legs snap under your weight. As you scream out in pain, the rest of the
|
||||
debris from the cement floor lands on you, crushing your body.
|
||||
~
|
||||
@@ -321,9 +321,9 @@ S
|
||||
#24410
|
||||
Cell C2~
|
||||
You're in a small, dark, prison cell. The dark stone walls look ancient,
|
||||
and are quite damp. The dirt covered floor is made of cement, and a small hole
|
||||
and are quite damp. The dirt covered floor is made of cement, and a small hole
|
||||
in the northwestern corner of the cell serves as a toilet. There is no bed,
|
||||
no chairs, and no lights. This place obviously isn't maintained anymore. A
|
||||
no chairs, and no lights. This place obviously isn't maintained anymore. A
|
||||
sturdy iron door leads south.
|
||||
A small notice has been engraved in the door.
|
||||
~
|
||||
@@ -353,7 +353,7 @@ sign notice door~
|
||||
S
|
||||
#24411
|
||||
A Warm Room~
|
||||
As soon as you step through the door, you fall about twenty feet and land
|
||||
As soon as you step through the door, you fall about twenty feet and land
|
||||
on a bed of red hot coals. Your body is engulfed in flames, and you quickly
|
||||
roast to death.
|
||||
~
|
||||
@@ -364,15 +364,15 @@ T 24400
|
||||
A Prison Corridor~
|
||||
You're in a dark corridor in the Cooland Prison. The walls are quite
|
||||
damp, and the dark grey paint is flaking. You notice large cracks in
|
||||
the old cement floor, and you wonder if can support you. You see a small
|
||||
greasy rat scuttle through a small hole in the wall, while a long burnt out
|
||||
the old cement floor, and you wonder if can support you. You see a small
|
||||
greasy rat scuttle through a small hole in the wall, while a long burnt out
|
||||
light bulb hangs from the ceiling. You can feel an intense heat coming from
|
||||
an iron door to the north, while you feel an extreme coldness coming from an
|
||||
iron door leading south.
|
||||
~
|
||||
244 233 0 0 0 0
|
||||
D0
|
||||
A hot room is North.
|
||||
A hot room is North.
|
||||
~
|
||||
door iron~
|
||||
1 -1 24411
|
||||
@@ -389,7 +389,7 @@ door iron~
|
||||
S
|
||||
#24413
|
||||
A Cold Room~
|
||||
As soon as you step through the door, you fall about twenty feet and land
|
||||
As soon as you step through the door, you fall about twenty feet and land
|
||||
hard on a sheet of ice. The room is extremely cold, and your body quickly freezes
|
||||
solid.
|
||||
~
|
||||
@@ -400,12 +400,12 @@ T 24400
|
||||
A Prison Corridor~
|
||||
You're in a dark corridor in the Cooland Prison. The walls are quite
|
||||
damp, and the dark grey paint is flaking. You notice large cracks in
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
light bulb hangs from the ceiling.
|
||||
~
|
||||
244 233 0 0 0 0
|
||||
D1
|
||||
The corridor continues East.
|
||||
The corridor continues East.
|
||||
~
|
||||
~
|
||||
0 -1 24415
|
||||
@@ -419,13 +419,13 @@ S
|
||||
A Prison Corridor at a Staircase~
|
||||
You're in a dark corridor in the Cooland Prison. The walls are quite
|
||||
damp, and the dark grey paint is flaking. You notice large cracks in
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
light bulb hangs from the ceiling. A steel spiral staircase leads down
|
||||
into darkness.
|
||||
~
|
||||
244 233 0 0 0 0
|
||||
D1
|
||||
The corridor continues East.
|
||||
The corridor continues East.
|
||||
~
|
||||
~
|
||||
0 -1 24416
|
||||
@@ -444,12 +444,12 @@ S
|
||||
A Prison Corridor~
|
||||
You're in a dark corridor in the Cooland Prison. The walls are quite
|
||||
damp, and the dark grey paint is flaking. You notice large cracks in
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
light bulb hangs from the ceiling.
|
||||
~
|
||||
244 233 0 0 0 0
|
||||
D1
|
||||
The corridor continues East.
|
||||
The corridor continues East.
|
||||
~
|
||||
~
|
||||
0 -1 24417
|
||||
@@ -463,7 +463,7 @@ S
|
||||
A Prison Corridor Intersection~
|
||||
You're at an intersection in the Cooland Prison. The walls are quite
|
||||
damp, and the dark grey paint is flaking. You notice large cracks in
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
light bulb hangs from the ceiling.
|
||||
~
|
||||
244 233 0 0 0 0
|
||||
@@ -473,7 +473,7 @@ The corridor continues North.
|
||||
~
|
||||
0 -1 24453
|
||||
D1
|
||||
The corridor continues East.
|
||||
The corridor continues East.
|
||||
~
|
||||
~
|
||||
0 -1 24418
|
||||
@@ -492,12 +492,12 @@ S
|
||||
A Prison Corridor~
|
||||
You're in a dark corridor in the Cooland Prison. The walls are quite
|
||||
damp, and the dark grey paint is flaking. You notice large cracks in
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
light bulb hangs from the ceiling.
|
||||
~
|
||||
244 233 0 0 0 0
|
||||
D1
|
||||
The corridor continues East.
|
||||
The corridor continues East.
|
||||
~
|
||||
~
|
||||
0 -1 24419
|
||||
@@ -511,12 +511,12 @@ S
|
||||
A Prison Corridor~
|
||||
You're in a dark corridor in the Cooland Prison. The walls are quite
|
||||
damp, and the dark grey paint is flaking. You notice large cracks in
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
light bulb hangs from the ceiling.
|
||||
~
|
||||
244 233 0 0 0 0
|
||||
D1
|
||||
The corridor continues East.
|
||||
The corridor continues East.
|
||||
~
|
||||
~
|
||||
0 -1 24420
|
||||
@@ -530,12 +530,12 @@ S
|
||||
A Prison Corridor~
|
||||
You're in a dark corridor in the Cooland Prison. The walls are quite
|
||||
damp, and the dark grey paint is flaking. You notice large cracks in
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
light bulb hangs from the ceiling.
|
||||
~
|
||||
244 233 0 0 0 0
|
||||
D1
|
||||
The corridor continues East.
|
||||
The corridor continues East.
|
||||
~
|
||||
~
|
||||
0 -1 24421
|
||||
@@ -549,12 +549,12 @@ S
|
||||
A Prison Corridor~
|
||||
You're in a dark corridor in the Cooland Prison. The walls are quite
|
||||
damp, and the dark grey paint is flaking. You notice large cracks in
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
light bulb hangs from the ceiling.
|
||||
~
|
||||
244 233 0 0 0 0
|
||||
D1
|
||||
The corridor continues East.
|
||||
The corridor continues East.
|
||||
~
|
||||
~
|
||||
0 -1 24422
|
||||
@@ -568,12 +568,12 @@ S
|
||||
A Prison Corridor~
|
||||
You're in a dark corridor in the Cooland Prison. The walls are quite
|
||||
damp, and the dark grey paint is flaking. You notice large cracks in
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
light bulb hangs from the ceiling.
|
||||
~
|
||||
244 233 0 0 0 0
|
||||
D1
|
||||
The corridor continues East.
|
||||
The corridor continues East.
|
||||
~
|
||||
~
|
||||
0 -1 24423
|
||||
@@ -587,7 +587,7 @@ S
|
||||
A Prison Corridor Intersection~
|
||||
You're at a dark intersection in the Cooland Prison. The walls are quite
|
||||
damp, and the dark grey paint is flaking. You notice large cracks in
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
light bulb hangs from the ceiling.
|
||||
~
|
||||
244 233 0 0 0 0
|
||||
@@ -597,7 +597,7 @@ The corridor leads North.
|
||||
~
|
||||
0 -1 24425
|
||||
D1
|
||||
The corridor continues East.
|
||||
The corridor continues East.
|
||||
~
|
||||
~
|
||||
0 -1 24424
|
||||
@@ -611,12 +611,12 @@ S
|
||||
A Prison Corridor~
|
||||
You're in a dark corridor in the Cooland Prison. The walls are quite
|
||||
damp, and the dark grey paint is flaking. You notice large cracks in
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
light bulb hangs from the ceiling.
|
||||
~
|
||||
244 233 0 0 0 0
|
||||
D1
|
||||
The corridor continues East.
|
||||
The corridor continues East.
|
||||
~
|
||||
~
|
||||
0 -1 24420
|
||||
@@ -630,12 +630,12 @@ S
|
||||
A Prison Corridor~
|
||||
You're in a dark corridor in the Cooland Prison. The walls are quite
|
||||
damp, and the dark grey paint is flaking. You notice large cracks in
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
light bulb hangs from the ceiling.
|
||||
~
|
||||
244 233 0 0 0 0
|
||||
D0
|
||||
The corridor continues North.
|
||||
The corridor continues North.
|
||||
~
|
||||
~
|
||||
0 -1 24426
|
||||
@@ -649,12 +649,12 @@ S
|
||||
A Prison Corridor~
|
||||
You're in a dark corridor in the Cooland Prison. The walls are quite
|
||||
damp, and the dark grey paint is flaking. You notice large cracks in
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
light bulb hangs from the ceiling.
|
||||
~
|
||||
244 233 0 0 0 0
|
||||
D0
|
||||
The corridor continues North.
|
||||
The corridor continues North.
|
||||
~
|
||||
~
|
||||
0 -1 24427
|
||||
@@ -668,12 +668,12 @@ S
|
||||
A Prison Corridor~
|
||||
You're in a dark corridor in the Cooland Prison. The walls are quite
|
||||
damp, and the dark grey paint is flaking. You notice large cracks in
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
light bulb hangs from the ceiling.
|
||||
~
|
||||
244 233 0 0 0 0
|
||||
D2
|
||||
The corridor continues South.
|
||||
The corridor continues South.
|
||||
~
|
||||
~
|
||||
0 -1 24426
|
||||
@@ -687,12 +687,12 @@ S
|
||||
A Prison Corridor~
|
||||
You're in a dark corridor in the Cooland Prison. The walls are quite
|
||||
damp, and the dark grey paint is flaking. You notice large cracks in
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
light bulb hangs from the ceiling.
|
||||
~
|
||||
244 233 0 0 0 0
|
||||
D1
|
||||
The corridor continues East.
|
||||
The corridor continues East.
|
||||
~
|
||||
~
|
||||
0 -1 24427
|
||||
@@ -706,12 +706,12 @@ S
|
||||
A Prison Corridor~
|
||||
You're in a dark corridor in the Cooland Prison. The walls are quite
|
||||
damp, and the dark grey paint is flaking. You notice large cracks in
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
light bulb hangs from the ceiling.
|
||||
~
|
||||
244 233 0 0 0 0
|
||||
D1
|
||||
The corridor continues East.
|
||||
The corridor continues East.
|
||||
~
|
||||
~
|
||||
0 -1 24428
|
||||
@@ -725,12 +725,12 @@ S
|
||||
A Prison Corridor~
|
||||
You're in a dark corridor in the Cooland Prison. The walls are quite
|
||||
damp, and the dark grey paint is flaking. You notice large cracks in
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
light bulb hangs from the ceiling.
|
||||
~
|
||||
244 233 0 0 0 0
|
||||
D0
|
||||
The corridor continues North.
|
||||
The corridor continues North.
|
||||
~
|
||||
~
|
||||
0 -1 24430
|
||||
@@ -744,12 +744,12 @@ S
|
||||
A Prison Corridor~
|
||||
You're in a dark corridor in the Cooland Prison. The walls are quite
|
||||
damp, and the dark grey paint is flaking. You notice large cracks in
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
light bulb hangs from the ceiling.
|
||||
~
|
||||
244 233 0 0 0 0
|
||||
D1
|
||||
The corridor continues East.
|
||||
The corridor continues East.
|
||||
~
|
||||
~
|
||||
0 -1 24431
|
||||
@@ -763,12 +763,12 @@ S
|
||||
A Prison Corridor~
|
||||
You're in a dark corridor in the Cooland Prison. The walls are quite
|
||||
damp, and the dark grey paint is flaking. You notice large cracks in
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
light bulb hangs from the ceiling.
|
||||
~
|
||||
244 233 0 0 0 0
|
||||
D1
|
||||
The corridor continues East.
|
||||
The corridor continues East.
|
||||
~
|
||||
~
|
||||
0 -1 24432
|
||||
@@ -791,12 +791,12 @@ S
|
||||
A Prison Corridor~
|
||||
You're in a dark corridor in the Cooland Prison. The walls are quite
|
||||
damp, and the dark grey paint is flaking. You notice large cracks in
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
light bulb hangs from the ceiling.
|
||||
~
|
||||
244 233 0 0 0 0
|
||||
D0
|
||||
The corridor continues North.
|
||||
The corridor continues North.
|
||||
~
|
||||
~
|
||||
0 -1 24417
|
||||
@@ -810,12 +810,12 @@ S
|
||||
A Prison Corridor~
|
||||
You're in a dark corridor in the Cooland Prison. The walls are quite
|
||||
damp, and the dark grey paint is flaking. You notice large cracks in
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
light bulb hangs from the ceiling.
|
||||
~
|
||||
244 233 0 0 0 0
|
||||
D0
|
||||
The corridor continues North.
|
||||
The corridor continues North.
|
||||
~
|
||||
~
|
||||
0 -1 24435
|
||||
@@ -829,12 +829,12 @@ S
|
||||
A Prison Corridor Intersection~
|
||||
You're at a dark intersection in the Cooland Prison. The walls are quite
|
||||
damp, and the dark grey paint is flaking. You notice large cracks in
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
light bulb hangs from the ceiling.
|
||||
~
|
||||
244 233 0 0 0 0
|
||||
D0
|
||||
The corridor continues North.
|
||||
The corridor continues North.
|
||||
~
|
||||
~
|
||||
0 -1 24436
|
||||
@@ -858,12 +858,12 @@ S
|
||||
A Prison Corridor~
|
||||
You're in a dark corridor in the Cooland Prison. The walls are quite
|
||||
damp, and the dark grey paint is flaking. You notice large cracks in
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
light bulb hangs from the ceiling.
|
||||
~
|
||||
244 233 0 0 0 0
|
||||
D0
|
||||
The corridor continues North.
|
||||
The corridor continues North.
|
||||
~
|
||||
~
|
||||
0 -1 24437
|
||||
@@ -877,12 +877,12 @@ S
|
||||
A Prison Corridor~
|
||||
You're in a dark corridor in the Cooland Prison. The walls are quite
|
||||
damp, and the dark grey paint is flaking. You notice large cracks in
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
light bulb hangs from the ceiling.
|
||||
~
|
||||
244 233 0 0 0 0
|
||||
D0
|
||||
The corridor continues North.
|
||||
The corridor continues North.
|
||||
~
|
||||
~
|
||||
0 -1 24438
|
||||
@@ -896,12 +896,12 @@ S
|
||||
A Prison Corridor~
|
||||
You're in a dark corridor in the Cooland Prison. The walls are quite
|
||||
damp, and the dark grey paint is flaking. You notice large cracks in
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
light bulb hangs from the ceiling.
|
||||
~
|
||||
244 233 0 0 0 0
|
||||
D0
|
||||
The corridor continues North.
|
||||
The corridor continues North.
|
||||
~
|
||||
~
|
||||
0 -1 24439
|
||||
@@ -935,12 +935,12 @@ T 24400
|
||||
A Prison Corridor~
|
||||
You're in a dark corridor in the Cooland Prison. The walls are quite
|
||||
damp, and the dark grey paint is flaking. You notice large cracks in
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
light bulb hangs from the ceiling.
|
||||
~
|
||||
244 233 0 0 0 0
|
||||
D1
|
||||
The corridor continues East.
|
||||
The corridor continues East.
|
||||
~
|
||||
~
|
||||
0 -1 24443
|
||||
@@ -954,12 +954,12 @@ S
|
||||
A Prison Corridor~
|
||||
You're in a dark corridor in the Cooland Prison. The walls are quite
|
||||
damp, and the dark grey paint is flaking. You notice large cracks in
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
light bulb hangs from the ceiling.
|
||||
~
|
||||
244 233 0 0 0 0
|
||||
D0
|
||||
The corridor continues North.
|
||||
The corridor continues North.
|
||||
~
|
||||
~
|
||||
0 -1 24444
|
||||
@@ -973,7 +973,7 @@ S
|
||||
A Prison Corridor at a Staircase~
|
||||
You're in a dark corridor in the Cooland Prison. The walls are quite
|
||||
damp, and the dark grey paint is flaking. You notice large cracks in
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
light bulb hangs from the ceiling. A steel spiral staircase leads up.
|
||||
~
|
||||
244 233 0 0 0 0
|
||||
@@ -992,12 +992,12 @@ S
|
||||
A Prison Corridor~
|
||||
You're in a dark corridor in the Cooland Prison. The walls are quite
|
||||
damp, and the dark grey paint is flaking. You notice large cracks in
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
light bulb hangs from the ceiling.
|
||||
~
|
||||
244 233 0 0 0 0
|
||||
D1
|
||||
The corridor continues East.
|
||||
The corridor continues East.
|
||||
~
|
||||
~
|
||||
0 -1 24446
|
||||
@@ -1011,12 +1011,12 @@ S
|
||||
A Prison Corridor~
|
||||
You're in a dark corridor in the Cooland Prison. The walls are quite
|
||||
damp, and the dark grey paint is flaking. You notice large cracks in
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
light bulb hangs from the ceiling.
|
||||
~
|
||||
244 233 0 0 0 0
|
||||
D0
|
||||
The corridor continues North.
|
||||
The corridor continues North.
|
||||
~
|
||||
~
|
||||
0 -1 24447
|
||||
@@ -1035,12 +1035,12 @@ S
|
||||
A Prison Corridor~
|
||||
You're in a dark corridor in the Cooland Prison. The walls are quite
|
||||
damp, and the dark grey paint is flaking. You notice large cracks in
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
light bulb hangs from the ceiling.
|
||||
~
|
||||
244 233 0 0 0 0
|
||||
D1
|
||||
The corridor continues East.
|
||||
The corridor continues East.
|
||||
~
|
||||
~
|
||||
0 -1 24448
|
||||
@@ -1064,12 +1064,12 @@ T 24400
|
||||
A Prison Corridor~
|
||||
You're in a dark corridor in the Cooland Prison. The walls are quite
|
||||
damp, and the dark grey paint is flaking. You notice large cracks in
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
light bulb hangs from the ceiling.
|
||||
~
|
||||
244 233 0 0 0 0
|
||||
D1
|
||||
The corridor continues East.
|
||||
The corridor continues East.
|
||||
~
|
||||
~
|
||||
0 -1 24437
|
||||
@@ -1083,12 +1083,12 @@ S
|
||||
A Prison Corridor~
|
||||
You're in a dark corridor in the Cooland Prison. The walls are quite
|
||||
damp, and the dark grey paint is flaking. You notice large cracks in
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
light bulb hangs from the ceiling.
|
||||
~
|
||||
244 233 0 0 0 0
|
||||
D1
|
||||
The corridor continues East.
|
||||
The corridor continues East.
|
||||
~
|
||||
~
|
||||
0 -1 24449
|
||||
@@ -1140,9 +1140,9 @@ S
|
||||
T 24400
|
||||
#24455
|
||||
Prison Upper Level~
|
||||
You're on the upper level of the Cooland Prison. A metal spiral staircase
|
||||
You're on the upper level of the Cooland Prison. A metal spiral staircase
|
||||
leads down into darkness. This is where the prisoners are kept.
|
||||
A sign written in red lettering is attached to the wall.
|
||||
A sign written in red lettering is attached to the wall.
|
||||
~
|
||||
244 8 0 0 0 0
|
||||
D3
|
||||
@@ -1172,7 +1172,7 @@ Prison Upper Level~
|
||||
You're on the upper level of the Cooland Prison. The walls are made of
|
||||
cinderblocks, and an immensely huge thick metal door leads west. This must
|
||||
be the main door that keeps the prisoners safely locked up. A small stool
|
||||
sits beside the door, which is where Joe the gateguard sits.
|
||||
sits beside the door, which is where Joe the gateguard sits.
|
||||
~
|
||||
244 8 0 0 0 0
|
||||
D1
|
||||
@@ -1191,10 +1191,10 @@ Cooland Prison~
|
||||
You're in the main entrance of the Cooland Prison. The walls are made
|
||||
of thick cinderblocks, and the floor looks like it could support a freight
|
||||
train. The three windows looking out onto Midgaard have thick bars across
|
||||
them. An immensely huge thick metal door leads east. This must be the main
|
||||
door that keeps the prisoners safely locked up. A large desk sits along the
|
||||
northern wall, but it looks empty. Maybe this prison isn't maintained
|
||||
anymore.
|
||||
them. An immensely huge thick metal door leads east. This must be the main
|
||||
door that keeps the prisoners safely locked up. A large desk sits along the
|
||||
northern wall, but it looks empty. Maybe this prison isn't maintained
|
||||
anymore.
|
||||
A sign has been attached to the wall beside the door.
|
||||
~
|
||||
244 8 0 0 0 0
|
||||
|
||||
@@ -4,9 +4,9 @@ Entry Chamber~
|
||||
granite forms the northern boundary of the area you stand upon, the wall rising
|
||||
high into darkness, the heights unfathomable. There is an eastern and western
|
||||
wall which enlose the rock upon which you stand, however to the south is nothing
|
||||
but dark, open air which - from this vantage point - appears to lead nowhere.
|
||||
but dark, open air which - from this vantage point - appears to lead nowhere.
|
||||
A steady drone from the south echoes up to you, a solid sound that sounds almost
|
||||
like a very large being letting loose a sigh that doesn't end.
|
||||
like a very large being letting loose a sigh that doesn't end.
|
||||
~
|
||||
245 105 0 0 0 0
|
||||
D1
|
||||
@@ -60,9 +60,9 @@ Entry Chamber~
|
||||
granite forms the northern boundary of the area you stand upon, the wall rising
|
||||
high into darkness, the heights unfathomable. There is an eastern and western
|
||||
wall which enlose the rock upon which you stand, however to the south is nothing
|
||||
but dark, open air which - from this vantage point - appears to lead nowhere.
|
||||
but dark, open air which - from this vantage point - appears to lead nowhere.
|
||||
A steady drone from the south echoes up to you, a solid sound that sounds almost
|
||||
like a very large being letting loose a sigh that doesn't end.
|
||||
like a very large being letting loose a sigh that doesn't end.
|
||||
~
|
||||
245 105 0 0 0 0
|
||||
D1
|
||||
@@ -84,9 +84,9 @@ Entry Chamber~
|
||||
granite forms the northern boundary of the area you stand upon, the wall rising
|
||||
high into darkness, the heights unfathomable. There is an eastern and western
|
||||
wall which enlose the rock upon which you stand, however to the south is nothing
|
||||
but dark, open air which - from this vantage point - appears to lead nowhere.
|
||||
but dark, open air which - from this vantage point - appears to lead nowhere.
|
||||
A steady drone from the south echoes up to you, a solid sound that sounds almost
|
||||
like a very large being letting loose a sigh that doesn't end.
|
||||
like a very large being letting loose a sigh that doesn't end.
|
||||
~
|
||||
245 105 0 0 0 0
|
||||
D1
|
||||
@@ -108,9 +108,9 @@ Entry Chamber~
|
||||
granite forms the northern boundary of the area you stand upon, the wall rising
|
||||
high into darkness, the heights unfathomable. There is an eastern and western
|
||||
wall which enlose the rock upon which you stand, however to the south is nothing
|
||||
but dark, open air which - from this vantage point - appears to lead nowhere.
|
||||
but dark, open air which - from this vantage point - appears to lead nowhere.
|
||||
A steady drone from the south echoes up to you, a solid sound that sounds almost
|
||||
like a very large being letting loose a sigh that doesn't end.
|
||||
like a very large being letting loose a sigh that doesn't end.
|
||||
~
|
||||
245 105 0 0 0 0
|
||||
D1
|
||||
@@ -132,9 +132,9 @@ Entry Chamber~
|
||||
granite forms the northern boundary of the area you stand upon, the wall rising
|
||||
high into darkness, the heights unfathomable. There is an eastern and western
|
||||
wall which enlose the rock upon which you stand, however to the south is nothing
|
||||
but dark, open air which - from this vantage point - appears to lead nowhere.
|
||||
but dark, open air which - from this vantage point - appears to lead nowhere.
|
||||
A steady drone from the south echoes up to you, a solid sound that sounds almost
|
||||
like a very large being letting loose a sigh that doesn't end.
|
||||
like a very large being letting loose a sigh that doesn't end.
|
||||
~
|
||||
245 105 0 0 0 0
|
||||
D2
|
||||
@@ -152,7 +152,7 @@ Entry Chamber~
|
||||
granite forms the northern boundary of the area you stand upon, the wall rising
|
||||
high into darkness, the heights unfathomable. The eastern wall angles a bit
|
||||
here, cutting off any movement to the south, however just east of here is a wide
|
||||
open area where the stone you stand upon simply drops away to nothing.
|
||||
open area where the stone you stand upon simply drops away to nothing.
|
||||
~
|
||||
245 105 0 0 0 0
|
||||
D0
|
||||
@@ -170,8 +170,8 @@ Entry Chamber~
|
||||
below. It is a straight drop, the only way down is by flying down through a
|
||||
host of flying beasts which seem all to eager to receive a visit. What lies
|
||||
below is mostly shadowed and dark, however movement can be seen all around the
|
||||
perimeter of the chamber - which itself is quite vast - and in the center...
|
||||
In the center lies nothing, only empty blackness.
|
||||
perimeter of the chamber - which itself is quite vast - and in the center...
|
||||
In the center lies nothing, only empty blackness.
|
||||
~
|
||||
245 105 0 0 0 0
|
||||
D0
|
||||
@@ -197,8 +197,8 @@ Entry Chamber~
|
||||
below. It is a straight drop, the only way down is by flying down through a
|
||||
host of flying beasts which seem all to eager to receive a visit. What lies
|
||||
below is mostly shadowed and dark, however movement can be seen all around the
|
||||
perimeter of the chamber - which itself is quite vast - and in the center...
|
||||
In the center lies nothing, only empty blackness.
|
||||
perimeter of the chamber - which itself is quite vast - and in the center...
|
||||
In the center lies nothing, only empty blackness.
|
||||
~
|
||||
245 105 0 0 0 0
|
||||
D0
|
||||
@@ -224,8 +224,8 @@ Entry Chamber~
|
||||
below. It is a straight drop, the only way down is by flying down through a
|
||||
host of flying beasts which seem all to eager to receive a visit. What lies
|
||||
below is mostly shadowed and dark, however movement can be seen all around the
|
||||
perimeter of the chamber - which itself is quite vast - and in the center...
|
||||
In the center lies nothing, only empty blackness.
|
||||
perimeter of the chamber - which itself is quite vast - and in the center...
|
||||
In the center lies nothing, only empty blackness.
|
||||
~
|
||||
245 105 0 0 0 0
|
||||
D0
|
||||
@@ -251,7 +251,7 @@ Entry Chamber~
|
||||
granite forms the northern boundary of the area you stand upon, the wall rising
|
||||
high into darkness, the heights unfathomable. The western wall angles a bit
|
||||
here, cutting off any movement to the south, however just west of here is a wide
|
||||
open area where the stone you stand upon simply drops away to nothing.
|
||||
open area where the stone you stand upon simply drops away to nothing.
|
||||
~
|
||||
245 105 0 0 0 0
|
||||
D0
|
||||
@@ -269,7 +269,7 @@ Descent Into Darkness~
|
||||
awe-inpsiring as to be terrifying. The Entry Chamber lies to the north,
|
||||
complete with its host of horrifying inhabitants who feed off the unlucky ones,
|
||||
much like yourself. Below you lies an open darkness, a chamber so wide that the
|
||||
north wall cannot be discerned - especially in this darkness.
|
||||
north wall cannot be discerned - especially in this darkness.
|
||||
~
|
||||
245 105 0 0 0 0
|
||||
D0
|
||||
@@ -291,7 +291,7 @@ Descent Into Darkness~
|
||||
awe-inpsiring as to be terrifying. The Entry Chamber lies to the north,
|
||||
complete with its host of horrifying inhabitants who feed off the unlucky ones,
|
||||
much like yourself. Below you lies an open darkness, a chamber so wide that the
|
||||
north wall cannot be discerned - especially in this darkness.
|
||||
north wall cannot be discerned - especially in this darkness.
|
||||
~
|
||||
245 105 0 0 0 0
|
||||
D0
|
||||
@@ -317,7 +317,7 @@ Descent Into Darkness~
|
||||
awe-inpsiring as to be terrifying. The Entry Chamber lies to the north,
|
||||
complete with its host of horrifying inhabitants who feed off the unlucky ones,
|
||||
much like yourself. Below you lies an open darkness, a chamber so wide that the
|
||||
north wall cannot be discerned - especially in this darkness.
|
||||
north wall cannot be discerned - especially in this darkness.
|
||||
~
|
||||
245 105 0 0 0 0
|
||||
D0
|
||||
@@ -675,7 +675,7 @@ The Gaping Darkness~
|
||||
being in this world or any other does not match up to what roils and writhes at
|
||||
your feet. You float above a mass of dark, swirling energy which swallows all
|
||||
light, all sound - everything that is anything is absorbed into this Maw of
|
||||
Darkness and corrupted to add to its own evil.
|
||||
Darkness and corrupted to add to its own evil.
|
||||
~
|
||||
245 109 0 0 0 0
|
||||
D0
|
||||
@@ -705,7 +705,7 @@ The Gaping Darkness~
|
||||
being in this world or any other does not match up to what roils and writhes at
|
||||
your feet. You float above a mass of dark, swirling energy which swallows all
|
||||
light, all sound - everything that is anything is absorbed into this Maw of
|
||||
Darkness and corrupted to add to its own evil.
|
||||
Darkness and corrupted to add to its own evil.
|
||||
~
|
||||
245 109 0 0 0 0
|
||||
D0
|
||||
@@ -735,7 +735,7 @@ The Gaping Darkness~
|
||||
being in this world or any other does not match up to what roils and writhes at
|
||||
your feet. You float above a mass of dark, swirling energy which swallows all
|
||||
light, all sound - everything that is anything is absorbed into this Maw of
|
||||
Darkness and corrupted to add to its own evil.
|
||||
Darkness and corrupted to add to its own evil.
|
||||
~
|
||||
245 109 0 0 0 0
|
||||
D0
|
||||
@@ -765,7 +765,7 @@ The Gaping Darkness~
|
||||
being in this world or any other does not match up to what roils and writhes at
|
||||
your feet. You float above a mass of dark, swirling energy which swallows all
|
||||
light, all sound - everything that is anything is absorbed into this Maw of
|
||||
Darkness and corrupted to add to its own evil.
|
||||
Darkness and corrupted to add to its own evil.
|
||||
~
|
||||
245 109 0 0 0 0
|
||||
D0
|
||||
@@ -795,7 +795,7 @@ The Gaping Darkness~
|
||||
being in this world or any other does not match up to what roils and writhes at
|
||||
your feet. You float above a mass of dark, swirling energy which swallows all
|
||||
light, all sound - everything that is anything is absorbed into this Maw of
|
||||
Darkness and corrupted to add to its own evil.
|
||||
Darkness and corrupted to add to its own evil.
|
||||
~
|
||||
245 109 0 0 0 0
|
||||
D0
|
||||
@@ -825,7 +825,7 @@ The Gaping Darkness~
|
||||
being in this world or any other does not match up to what roils and writhes at
|
||||
your feet. You float above a mass of dark, swirling energy which swallows all
|
||||
light, all sound - everything that is anything is absorbed into this Maw of
|
||||
Darkness and corrupted to add to its own evil.
|
||||
Darkness and corrupted to add to its own evil.
|
||||
~
|
||||
245 109 0 0 0 0
|
||||
D0
|
||||
@@ -855,7 +855,7 @@ The Gaping Darkness~
|
||||
being in this world or any other does not match up to what roils and writhes at
|
||||
your feet. You float above a mass of dark, swirling energy which swallows all
|
||||
light, all sound - everything that is anything is absorbed into this Maw of
|
||||
Darkness and corrupted to add to its own evil.
|
||||
Darkness and corrupted to add to its own evil.
|
||||
~
|
||||
245 109 0 0 0 0
|
||||
D0
|
||||
@@ -885,7 +885,7 @@ The Gaping Darkness~
|
||||
being in this world or any other does not match up to what roils and writhes at
|
||||
your feet. You float above a mass of dark, swirling energy which swallows all
|
||||
light, all sound - everything that is anything is absorbed into this Maw of
|
||||
Darkness and corrupted to add to its own evil.
|
||||
Darkness and corrupted to add to its own evil.
|
||||
~
|
||||
245 109 0 0 0 0
|
||||
D0
|
||||
@@ -915,7 +915,7 @@ The Gaping Darkness~
|
||||
being in this world or any other does not match up to what roils and writhes at
|
||||
your feet. You float above a mass of dark, swirling energy which swallows all
|
||||
light, all sound - everything that is anything is absorbed into this Maw of
|
||||
Darkness and corrupted to add to its own evil.
|
||||
Darkness and corrupted to add to its own evil.
|
||||
~
|
||||
245 109 0 0 0 0
|
||||
D0
|
||||
@@ -941,7 +941,7 @@ D5
|
||||
S
|
||||
#24538
|
||||
Within the Maw~
|
||||
You are surrounded by an impenetrable darkness...
|
||||
You are surrounded by an impenetrable darkness...
|
||||
~
|
||||
245 104 0 0 0 0
|
||||
D1
|
||||
@@ -963,7 +963,7 @@ D5
|
||||
S
|
||||
#24539
|
||||
Within the Maw~
|
||||
You are surrounded by an impenetrable darkness...
|
||||
You are surrounded by an impenetrable darkness...
|
||||
~
|
||||
245 104 0 0 0 0
|
||||
D1
|
||||
@@ -989,7 +989,7 @@ D5
|
||||
S
|
||||
#24540
|
||||
Within the Maw~
|
||||
You are surrounded by an impenetrable darkness...
|
||||
You are surrounded by an impenetrable darkness...
|
||||
~
|
||||
245 104 0 0 0 0
|
||||
D2
|
||||
@@ -1011,7 +1011,7 @@ D5
|
||||
S
|
||||
#24541
|
||||
Within the Maw~
|
||||
You are surrounded by an impenetrable darkness...
|
||||
You are surrounded by an impenetrable darkness...
|
||||
~
|
||||
245 104 0 0 0 0
|
||||
D0
|
||||
@@ -1037,7 +1037,7 @@ D5
|
||||
S
|
||||
#24542
|
||||
Within the Maw~
|
||||
You are surrounded by an impenetrable darkness...
|
||||
You are surrounded by an impenetrable darkness...
|
||||
~
|
||||
245 104 0 0 0 0
|
||||
D0
|
||||
@@ -1067,7 +1067,7 @@ D5
|
||||
S
|
||||
#24543
|
||||
Within the Maw~
|
||||
You are surrounded by an impenetrable darkness...
|
||||
You are surrounded by an impenetrable darkness...
|
||||
~
|
||||
245 104 0 0 0 0
|
||||
D0
|
||||
@@ -1093,7 +1093,7 @@ D5
|
||||
S
|
||||
#24544
|
||||
Within the Maw~
|
||||
You are surrounded by an impenetrable darkness...
|
||||
You are surrounded by an impenetrable darkness...
|
||||
~
|
||||
245 104 0 0 0 0
|
||||
D0
|
||||
@@ -1115,7 +1115,7 @@ D5
|
||||
S
|
||||
#24545
|
||||
Within the Maw~
|
||||
You are surrounded by an impenetrable darkness...
|
||||
You are surrounded by an impenetrable darkness...
|
||||
~
|
||||
245 104 0 0 0 0
|
||||
D0
|
||||
@@ -1141,7 +1141,7 @@ D5
|
||||
S
|
||||
#24546
|
||||
Within the Maw~
|
||||
You are surrounded by an impenetrable darkness...
|
||||
You are surrounded by an impenetrable darkness...
|
||||
~
|
||||
245 104 0 0 0 0
|
||||
D0
|
||||
@@ -1163,7 +1163,7 @@ D5
|
||||
S
|
||||
#24547
|
||||
Within the Maw~
|
||||
You are surrounded by an impenetrable darkness...
|
||||
You are surrounded by an impenetrable darkness...
|
||||
~
|
||||
245 104 0 0 0 0
|
||||
D1
|
||||
@@ -1185,7 +1185,7 @@ D5
|
||||
S
|
||||
#24548
|
||||
Within the Maw~
|
||||
You are surrounded by an impenetrable darkness...
|
||||
You are surrounded by an impenetrable darkness...
|
||||
~
|
||||
245 104 0 0 0 0
|
||||
D1
|
||||
@@ -1211,7 +1211,7 @@ D5
|
||||
S
|
||||
#24549
|
||||
Within the Maw~
|
||||
You are surrounded by an impenetrable darkness...
|
||||
You are surrounded by an impenetrable darkness...
|
||||
~
|
||||
245 104 0 0 0 0
|
||||
D2
|
||||
@@ -1233,7 +1233,7 @@ D5
|
||||
S
|
||||
#24550
|
||||
Within the Maw~
|
||||
You are surrounded by an impenetrable darkness...
|
||||
You are surrounded by an impenetrable darkness...
|
||||
~
|
||||
245 104 0 0 0 0
|
||||
D0
|
||||
@@ -1259,7 +1259,7 @@ D5
|
||||
S
|
||||
#24551
|
||||
Within the Maw~
|
||||
You are surrounded by an impenetrable darkness...
|
||||
You are surrounded by an impenetrable darkness...
|
||||
~
|
||||
245 104 0 0 0 0
|
||||
D0
|
||||
@@ -1289,7 +1289,7 @@ D5
|
||||
S
|
||||
#24552
|
||||
Within the Maw~
|
||||
You are surrounded by an impenetrable darkness...
|
||||
You are surrounded by an impenetrable darkness...
|
||||
~
|
||||
245 104 0 0 0 0
|
||||
D0
|
||||
@@ -1315,7 +1315,7 @@ D5
|
||||
S
|
||||
#24553
|
||||
Within the Maw~
|
||||
You are surrounded by an impenetrable darkness...
|
||||
You are surrounded by an impenetrable darkness...
|
||||
~
|
||||
245 104 0 0 0 0
|
||||
D0
|
||||
@@ -1337,7 +1337,7 @@ D5
|
||||
S
|
||||
#24554
|
||||
Within the Maw~
|
||||
You are surrounded by an impenetrable darkness...
|
||||
You are surrounded by an impenetrable darkness...
|
||||
~
|
||||
245 104 0 0 0 0
|
||||
D0
|
||||
@@ -1363,7 +1363,7 @@ D5
|
||||
S
|
||||
#24555
|
||||
Within the Maw~
|
||||
You are surrounded by an impenetrable darkness...
|
||||
You are surrounded by an impenetrable darkness...
|
||||
~
|
||||
245 104 0 0 0 0
|
||||
D0
|
||||
@@ -1385,7 +1385,7 @@ D5
|
||||
S
|
||||
#24556
|
||||
Within the Maw~
|
||||
You are surrounded by an impenetrable darkness...
|
||||
You are surrounded by an impenetrable darkness...
|
||||
~
|
||||
245 104 0 0 0 0
|
||||
D1
|
||||
@@ -1403,7 +1403,7 @@ D4
|
||||
S
|
||||
#24557
|
||||
Within the Maw~
|
||||
You are surrounded by an impenetrable darkness...
|
||||
You are surrounded by an impenetrable darkness...
|
||||
~
|
||||
245 104 0 0 0 0
|
||||
D1
|
||||
@@ -1425,7 +1425,7 @@ D4
|
||||
S
|
||||
#24558
|
||||
Within the Maw~
|
||||
You are surrounded by an impenetrable darkness...
|
||||
You are surrounded by an impenetrable darkness...
|
||||
~
|
||||
245 104 0 0 0 0
|
||||
D2
|
||||
@@ -1443,7 +1443,7 @@ D4
|
||||
S
|
||||
#24559
|
||||
Within the Maw~
|
||||
You are surrounded by an impenetrable darkness...
|
||||
You are surrounded by an impenetrable darkness...
|
||||
~
|
||||
245 104 0 0 0 0
|
||||
D0
|
||||
@@ -1465,7 +1465,7 @@ D4
|
||||
S
|
||||
#24560
|
||||
Within the Maw~
|
||||
You are surrounded by an impenetrable darkness...
|
||||
You are surrounded by an impenetrable darkness...
|
||||
~
|
||||
245 104 0 0 0 0
|
||||
D0
|
||||
@@ -1495,7 +1495,7 @@ D5
|
||||
S
|
||||
#24561
|
||||
Within the Maw~
|
||||
You are surrounded by an impenetrable darkness...
|
||||
You are surrounded by an impenetrable darkness...
|
||||
~
|
||||
245 104 0 0 0 0
|
||||
D0
|
||||
@@ -1517,7 +1517,7 @@ D4
|
||||
S
|
||||
#24562
|
||||
Within the Maw~
|
||||
You are surrounded by an impenetrable darkness...
|
||||
You are surrounded by an impenetrable darkness...
|
||||
~
|
||||
245 104 0 0 0 0
|
||||
D0
|
||||
@@ -1535,7 +1535,7 @@ D4
|
||||
S
|
||||
#24563
|
||||
Within the Maw~
|
||||
You are surrounded by an impenetrable darkness...
|
||||
You are surrounded by an impenetrable darkness...
|
||||
~
|
||||
245 104 0 0 0 0
|
||||
D0
|
||||
@@ -1557,7 +1557,7 @@ D4
|
||||
S
|
||||
#24564
|
||||
Within the Maw~
|
||||
You are surrounded by an impenetrable darkness...
|
||||
You are surrounded by an impenetrable darkness...
|
||||
~
|
||||
245 104 0 0 0 0
|
||||
D0
|
||||
@@ -1593,7 +1593,7 @@ to west as far as your eyes can fathom in the darkness of the chamber. A host
|
||||
of undead beings scratch and claw their way about the hall, searching for any
|
||||
scrap of living flesh they might chew upon. Looking about, you cannot find any
|
||||
sort of exit from this horrid chamber whatsoever. Its fight or become one with
|
||||
these awful creatures of darkness.
|
||||
these awful creatures of darkness.
|
||||
~
|
||||
245 105 0 0 0 0
|
||||
D0
|
||||
@@ -1616,7 +1616,7 @@ to west as far as your eyes can fathom in the darkness of the chamber. A host
|
||||
of undead beings scratch and claw their way about the hall, searching for any
|
||||
scrap of living flesh they might chew upon. Looking about, you cannot find any
|
||||
sort of exit from this horrid chamber whatsoever. Its fight or become one with
|
||||
these awful creatures of darkness.
|
||||
these awful creatures of darkness.
|
||||
~
|
||||
245 105 0 0 0 0
|
||||
D1
|
||||
@@ -1635,7 +1635,7 @@ to west as far as your eyes can fathom in the darkness of the chamber. A host
|
||||
of undead beings scratch and claw their way about the hall, searching for any
|
||||
scrap of living flesh they might chew upon. Looking about, you cannot find any
|
||||
sort of exit from this horrid chamber whatsoever. Its fight or become one with
|
||||
these awful creatures of darkness.
|
||||
these awful creatures of darkness.
|
||||
~
|
||||
245 105 0 0 0 0
|
||||
D0
|
||||
@@ -1654,7 +1654,7 @@ to west as far as your eyes can fathom in the darkness of the chamber. A host
|
||||
of undead beings scratch and claw their way about the hall, searching for any
|
||||
scrap of living flesh they might chew upon. Looking about, you cannot find any
|
||||
sort of exit from this horrid chamber whatsoever. Its fight or become one with
|
||||
these awful creatures of darkness.
|
||||
these awful creatures of darkness.
|
||||
~
|
||||
245 105 0 0 0 0
|
||||
D1
|
||||
@@ -1677,7 +1677,7 @@ to west as far as your eyes can fathom in the darkness of the chamber. A host
|
||||
of undead beings scratch and claw their way about the hall, searching for any
|
||||
scrap of living flesh they might chew upon. Looking about, you cannot find any
|
||||
sort of exit from this horrid chamber whatsoever. Its fight or become one with
|
||||
these awful creatures of darkness.
|
||||
these awful creatures of darkness.
|
||||
~
|
||||
245 105 0 0 0 0
|
||||
D0
|
||||
@@ -1704,7 +1704,7 @@ to west as far as your eyes can fathom in the darkness of the chamber. A host
|
||||
of undead beings scratch and claw their way about the hall, searching for any
|
||||
scrap of living flesh they might chew upon. Looking about, you cannot find any
|
||||
sort of exit from this horrid chamber whatsoever. Its fight or become one with
|
||||
these awful creatures of darkness.
|
||||
these awful creatures of darkness.
|
||||
~
|
||||
245 105 0 0 0 0
|
||||
D0
|
||||
@@ -1727,7 +1727,7 @@ to west as far as your eyes can fathom in the darkness of the chamber. A host
|
||||
of undead beings scratch and claw their way about the hall, searching for any
|
||||
scrap of living flesh they might chew upon. Looking about, you cannot find any
|
||||
sort of exit from this horrid chamber whatsoever. Its fight or become one with
|
||||
these awful creatures of darkness.
|
||||
these awful creatures of darkness.
|
||||
~
|
||||
245 105 0 0 0 0
|
||||
D1
|
||||
@@ -1750,7 +1750,7 @@ to west as far as your eyes can fathom in the darkness of the chamber. A host
|
||||
of undead beings scratch and claw their way about the hall, searching for any
|
||||
scrap of living flesh they might chew upon. Looking about, you cannot find any
|
||||
sort of exit from this horrid chamber whatsoever. Its fight or become one with
|
||||
these awful creatures of darkness.
|
||||
these awful creatures of darkness.
|
||||
~
|
||||
245 105 0 0 0 0
|
||||
D0
|
||||
@@ -1777,7 +1777,7 @@ to west as far as your eyes can fathom in the darkness of the chamber. A host
|
||||
of undead beings scratch and claw their way about the hall, searching for any
|
||||
scrap of living flesh they might chew upon. Looking about, you cannot find any
|
||||
sort of exit from this horrid chamber whatsoever. Its fight or become one with
|
||||
these awful creatures of darkness.
|
||||
these awful creatures of darkness.
|
||||
~
|
||||
245 105 0 0 0 0
|
||||
D0
|
||||
@@ -1800,7 +1800,7 @@ to west as far as your eyes can fathom in the darkness of the chamber. A host
|
||||
of undead beings scratch and claw their way about the hall, searching for any
|
||||
scrap of living flesh they might chew upon. Looking about, you cannot find any
|
||||
sort of exit from this horrid chamber whatsoever. Its fight or become one with
|
||||
these awful creatures of darkness.
|
||||
these awful creatures of darkness.
|
||||
~
|
||||
245 105 0 0 0 0
|
||||
D1
|
||||
@@ -1823,7 +1823,7 @@ to west as far as your eyes can fathom in the darkness of the chamber. A host
|
||||
of undead beings scratch and claw their way about the hall, searching for any
|
||||
scrap of living flesh they might chew upon. Looking about, you cannot find any
|
||||
sort of exit from this horrid chamber whatsoever. Its fight or become one with
|
||||
these awful creatures of darkness.
|
||||
these awful creatures of darkness.
|
||||
~
|
||||
245 105 0 0 0 0
|
||||
D0
|
||||
@@ -1850,7 +1850,7 @@ to west as far as your eyes can fathom in the darkness of the chamber. A host
|
||||
of undead beings scratch and claw their way about the hall, searching for any
|
||||
scrap of living flesh they might chew upon. Looking about, you cannot find any
|
||||
sort of exit from this horrid chamber whatsoever. Its fight or become one with
|
||||
these awful creatures of darkness.
|
||||
these awful creatures of darkness.
|
||||
~
|
||||
245 105 0 0 0 0
|
||||
D0
|
||||
@@ -1873,7 +1873,7 @@ to west as far as your eyes can fathom in the darkness of the chamber. A host
|
||||
of undead beings scratch and claw their way about the hall, searching for any
|
||||
scrap of living flesh they might chew upon. Looking about, you cannot find any
|
||||
sort of exit from this horrid chamber whatsoever. Its fight or become one with
|
||||
these awful creatures of darkness.
|
||||
these awful creatures of darkness.
|
||||
~
|
||||
245 105 0 0 0 0
|
||||
D1
|
||||
@@ -1896,7 +1896,7 @@ to west as far as your eyes can fathom in the darkness of the chamber. A host
|
||||
of undead beings scratch and claw their way about the hall, searching for any
|
||||
scrap of living flesh they might chew upon. Looking about, you cannot find any
|
||||
sort of exit from this horrid chamber whatsoever. Its fight or become one with
|
||||
these awful creatures of darkness.
|
||||
these awful creatures of darkness.
|
||||
~
|
||||
245 105 0 0 0 0
|
||||
D0
|
||||
@@ -1923,7 +1923,7 @@ to west as far as your eyes can fathom in the darkness of the chamber. A host
|
||||
of undead beings scratch and claw their way about the hall, searching for any
|
||||
scrap of living flesh they might chew upon. Looking about, you cannot find any
|
||||
sort of exit from this horrid chamber whatsoever. Its fight or become one with
|
||||
these awful creatures of darkness.
|
||||
these awful creatures of darkness.
|
||||
~
|
||||
245 105 0 0 0 0
|
||||
D0
|
||||
@@ -1946,7 +1946,7 @@ to west as far as your eyes can fathom in the darkness of the chamber. A host
|
||||
of undead beings scratch and claw their way about the hall, searching for any
|
||||
scrap of living flesh they might chew upon. Looking about, you cannot find any
|
||||
sort of exit from this horrid chamber whatsoever. Its fight or become one with
|
||||
these awful creatures of darkness.
|
||||
these awful creatures of darkness.
|
||||
~
|
||||
245 105 0 0 0 0
|
||||
D1
|
||||
@@ -1969,7 +1969,7 @@ to west as far as your eyes can fathom in the darkness of the chamber. A host
|
||||
of undead beings scratch and claw their way about the hall, searching for any
|
||||
scrap of living flesh they might chew upon. Looking about, you cannot find any
|
||||
sort of exit from this horrid chamber whatsoever. Its fight or become one with
|
||||
these awful creatures of darkness.
|
||||
these awful creatures of darkness.
|
||||
~
|
||||
245 105 0 0 0 0
|
||||
D0
|
||||
@@ -1996,7 +1996,7 @@ to west as far as your eyes can fathom in the darkness of the chamber. A host
|
||||
of undead beings scratch and claw their way about the hall, searching for any
|
||||
scrap of living flesh they might chew upon. Looking about, you cannot find any
|
||||
sort of exit from this horrid chamber whatsoever. Its fight or become one with
|
||||
these awful creatures of darkness.
|
||||
these awful creatures of darkness.
|
||||
~
|
||||
245 105 0 0 0 0
|
||||
D0
|
||||
@@ -2019,7 +2019,7 @@ to west as far as your eyes can fathom in the darkness of the chamber. A host
|
||||
of undead beings scratch and claw their way about the hall, searching for any
|
||||
scrap of living flesh they might chew upon. Looking about, you cannot find any
|
||||
sort of exit from this horrid chamber whatsoever. Its fight or become one with
|
||||
these awful creatures of darkness.
|
||||
these awful creatures of darkness.
|
||||
~
|
||||
245 105 0 0 0 0
|
||||
D1
|
||||
@@ -2042,7 +2042,7 @@ to west as far as your eyes can fathom in the darkness of the chamber. A host
|
||||
of undead beings scratch and claw their way about the hall, searching for any
|
||||
scrap of living flesh they might chew upon. Looking about, you cannot find any
|
||||
sort of exit from this horrid chamber whatsoever. Its fight or become one with
|
||||
these awful creatures of darkness.
|
||||
these awful creatures of darkness.
|
||||
~
|
||||
245 105 0 0 0 0
|
||||
D0
|
||||
@@ -2069,7 +2069,7 @@ to west as far as your eyes can fathom in the darkness of the chamber. A host
|
||||
of undead beings scratch and claw their way about the hall, searching for any
|
||||
scrap of living flesh they might chew upon. Looking about, you cannot find any
|
||||
sort of exit from this horrid chamber whatsoever. Its fight or become one with
|
||||
these awful creatures of darkness.
|
||||
these awful creatures of darkness.
|
||||
~
|
||||
245 105 0 0 0 0
|
||||
D0
|
||||
@@ -2092,7 +2092,7 @@ to west as far as your eyes can fathom in the darkness of the chamber. A host
|
||||
of undead beings scratch and claw their way about the hall, searching for any
|
||||
scrap of living flesh they might chew upon. Looking about, you cannot find any
|
||||
sort of exit from this horrid chamber whatsoever. Its fight or become one with
|
||||
these awful creatures of darkness.
|
||||
these awful creatures of darkness.
|
||||
~
|
||||
245 105 0 0 0 0
|
||||
D0
|
||||
@@ -2119,7 +2119,7 @@ to west as far as your eyes can fathom in the darkness of the chamber. A host
|
||||
of undead beings scratch and claw their way about the hall, searching for any
|
||||
scrap of living flesh they might chew upon. Looking about, you cannot find any
|
||||
sort of exit from this horrid chamber whatsoever. Its fight or become one with
|
||||
these awful creatures of darkness.
|
||||
these awful creatures of darkness.
|
||||
~
|
||||
245 105 0 0 0 0
|
||||
D0
|
||||
@@ -2146,7 +2146,7 @@ to west as far as your eyes can fathom in the darkness of the chamber. A host
|
||||
of undead beings scratch and claw their way about the hall, searching for any
|
||||
scrap of living flesh they might chew upon. Looking about, you cannot find any
|
||||
sort of exit from this horrid chamber whatsoever. Its fight or become one with
|
||||
these awful creatures of darkness.
|
||||
these awful creatures of darkness.
|
||||
~
|
||||
245 105 0 0 0 0
|
||||
D0
|
||||
@@ -2169,7 +2169,7 @@ to west as far as your eyes can fathom in the darkness of the chamber. A host
|
||||
of undead beings scratch and claw their way about the hall, searching for any
|
||||
scrap of living flesh they might chew upon. Looking about, you cannot find any
|
||||
sort of exit from this horrid chamber whatsoever. Its fight or become one with
|
||||
these awful creatures of darkness.
|
||||
these awful creatures of darkness.
|
||||
~
|
||||
245 105 0 0 0 0
|
||||
D1
|
||||
@@ -2192,7 +2192,7 @@ to west as far as your eyes can fathom in the darkness of the chamber. A host
|
||||
of undead beings scratch and claw their way about the hall, searching for any
|
||||
scrap of living flesh they might chew upon. Looking about, you cannot find any
|
||||
sort of exit from this horrid chamber whatsoever. Its fight or become one with
|
||||
these awful creatures of darkness.
|
||||
these awful creatures of darkness.
|
||||
~
|
||||
245 105 0 0 0 0
|
||||
D0
|
||||
@@ -2219,7 +2219,7 @@ to west as far as your eyes can fathom in the darkness of the chamber. A host
|
||||
of undead beings scratch and claw their way about the hall, searching for any
|
||||
scrap of living flesh they might chew upon. Looking about, you cannot find any
|
||||
sort of exit from this horrid chamber whatsoever. Its fight or become one with
|
||||
these awful creatures of darkness.
|
||||
these awful creatures of darkness.
|
||||
~
|
||||
245 105 0 0 0 0
|
||||
D0
|
||||
@@ -2242,7 +2242,7 @@ to west as far as your eyes can fathom in the darkness of the chamber. A host
|
||||
of undead beings scratch and claw their way about the hall, searching for any
|
||||
scrap of living flesh they might chew upon. Looking about, you cannot find any
|
||||
sort of exit from this horrid chamber whatsoever. Its fight or become one with
|
||||
these awful creatures of darkness.
|
||||
these awful creatures of darkness.
|
||||
~
|
||||
245 105 0 0 0 0
|
||||
D1
|
||||
@@ -2265,7 +2265,7 @@ to west as far as your eyes can fathom in the darkness of the chamber. A host
|
||||
of undead beings scratch and claw their way about the hall, searching for any
|
||||
scrap of living flesh they might chew upon. Looking about, you cannot find any
|
||||
sort of exit from this horrid chamber whatsoever. Its fight or become one with
|
||||
these awful creatures of darkness.
|
||||
these awful creatures of darkness.
|
||||
~
|
||||
245 105 0 0 0 0
|
||||
D0
|
||||
@@ -2292,7 +2292,7 @@ to west as far as your eyes can fathom in the darkness of the chamber. A host
|
||||
of undead beings scratch and claw their way about the hall, searching for any
|
||||
scrap of living flesh they might chew upon. Looking about, you cannot find any
|
||||
sort of exit from this horrid chamber whatsoever. Its fight or become one with
|
||||
these awful creatures of darkness.
|
||||
these awful creatures of darkness.
|
||||
~
|
||||
245 105 0 0 0 0
|
||||
D0
|
||||
@@ -2315,7 +2315,7 @@ to west as far as your eyes can fathom in the darkness of the chamber. A host
|
||||
of undead beings scratch and claw their way about the hall, searching for any
|
||||
scrap of living flesh they might chew upon. Looking about, you cannot find any
|
||||
sort of exit from this horrid chamber whatsoever. Its fight or become one with
|
||||
these awful creatures of darkness.
|
||||
these awful creatures of darkness.
|
||||
~
|
||||
245 105 0 0 0 0
|
||||
D2
|
||||
@@ -2334,7 +2334,7 @@ to west as far as your eyes can fathom in the darkness of the chamber. A host
|
||||
of undead beings scratch and claw their way about the hall, searching for any
|
||||
scrap of living flesh they might chew upon. Looking about, you cannot find any
|
||||
sort of exit from this horrid chamber whatsoever. Its fight or become one with
|
||||
these awful creatures of darkness.
|
||||
these awful creatures of darkness.
|
||||
~
|
||||
245 105 0 0 0 0
|
||||
D0
|
||||
@@ -2357,7 +2357,7 @@ to west as far as your eyes can fathom in the darkness of the chamber. A host
|
||||
of undead beings scratch and claw their way about the hall, searching for any
|
||||
scrap of living flesh they might chew upon. Looking about, you cannot find any
|
||||
sort of exit from this horrid chamber whatsoever. Its fight or become one with
|
||||
these awful creatures of darkness.
|
||||
these awful creatures of darkness.
|
||||
~
|
||||
245 105 0 0 0 0
|
||||
D0
|
||||
@@ -2371,7 +2371,7 @@ D3
|
||||
S
|
||||
#24599
|
||||
The Time of the Choosing~
|
||||
Hazy images waver and dance upon three of the four walls within this room.
|
||||
Hazy images waver and dance upon three of the four walls within this room.
|
||||
On the south wall is the image of the Hall of the Damned, the contorted visages
|
||||
of the creatures within searching for the place you vanished to - the scent of
|
||||
your blood still fresh in the air. On the north wall is the image of a dark
|
||||
@@ -2380,7 +2380,7 @@ their haunches upon the docks, mishappen figures of grotesque origin. On the
|
||||
east wall is the image of a green field, the grass blowing freely in the wind,
|
||||
with the spires of a very familiar city within sight. This is your last chance
|
||||
to escape the horrors of the Nether. You may be able to overcome the Nether
|
||||
Lord, however you must ask yourself - right now - will it be worth it?
|
||||
Lord, however you must ask yourself - right now - will it be worth it?
|
||||
~
|
||||
245 109 0 0 0 0
|
||||
D0
|
||||
|
||||
@@ -6,7 +6,7 @@ hemming it in so that the only direction to travel is out onto - or into - the
|
||||
Pool. Near the northern edge of the quay there is a strange purplish substance
|
||||
floating upon the water of the Pool, almost like a lillypad but more thick and
|
||||
almost spongey. It criss-crosses across the Pool's surface, leading east toward
|
||||
another smaller quay on the east side of the pool.
|
||||
another smaller quay on the east side of the pool.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -30,7 +30,7 @@ hemming it in so that the only direction to travel is out onto - or into - the
|
||||
Pool. Near the northern edge of the quay there is a strange purplish substance
|
||||
floating upon the water of the Pool, almost like a lillypad but more thick and
|
||||
almost spongey. It criss-crosses across the Pool's surface, leading east toward
|
||||
another smaller quay on the east side of the pool.
|
||||
another smaller quay on the east side of the pool.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -55,7 +55,7 @@ Pool. Near the northern edge of the quay there is a strange purplish substance
|
||||
floating upon the water of the Pool, almost like a lillypad but more thick and
|
||||
almost spongey. It criss-crosses across the Pool's surface, leading east toward
|
||||
another smaller quay on the east side of the pool. You stand at the edge of the
|
||||
dock, the blackish water lapping very near your feet.
|
||||
dock, the blackish water lapping very near your feet.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -75,7 +75,7 @@ hemming it in so that the only direction to travel is out onto - or into - the
|
||||
Pool. Near the northern edge of the quay there is a strange purplish substance
|
||||
floating upon the water of the Pool, almost like a lillypad but more thick and
|
||||
almost spongey. It criss-crosses across the Pool's surface, leading east toward
|
||||
another smaller quay on the east side of the pool.
|
||||
another smaller quay on the east side of the pool.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -99,7 +99,7 @@ hemming it in so that the only direction to travel is out onto - or into - the
|
||||
Pool. Near the northern edge of the quay there is a strange purplish substance
|
||||
floating upon the water of the Pool, almost like a lillypad but more thick and
|
||||
almost spongey. It criss-crosses across the Pool's surface, leading east toward
|
||||
another smaller quay on the east side of the pool.
|
||||
another smaller quay on the east side of the pool.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -128,7 +128,7 @@ Pool. Near the northern edge of the quay there is a strange purplish substance
|
||||
floating upon the water of the Pool, almost like a lillypad but more thick and
|
||||
almost spongey. It criss-crosses across the Pool's surface, leading east toward
|
||||
another smaller quay on the east side of the pool. You stand at the edge of the
|
||||
dock, the blackish water lapping very near your feet.
|
||||
dock, the blackish water lapping very near your feet.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -152,7 +152,7 @@ hemming it in so that the only direction to travel is out onto - or into - the
|
||||
Pool. Near the northern edge of the quay there is a strange purplish substance
|
||||
floating upon the water of the Pool, almost like a lillypad but more thick and
|
||||
almost spongey. It criss-crosses across the Pool's surface, leading east toward
|
||||
another smaller quay on the east side of the pool.
|
||||
another smaller quay on the east side of the pool.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -176,7 +176,7 @@ hemming it in so that the only direction to travel is out onto - or into - the
|
||||
Pool. Near the northern edge of the quay there is a strange purplish substance
|
||||
floating upon the water of the Pool, almost like a lillypad but more thick and
|
||||
almost spongey. It criss-crosses across the Pool's surface, leading east toward
|
||||
another smaller quay on the east side of the pool.
|
||||
another smaller quay on the east side of the pool.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -205,7 +205,7 @@ Pool. Near the northern edge of the quay there is a strange purplish substance
|
||||
floating upon the water of the Pool, almost like a lillypad but more thick and
|
||||
almost spongey. It criss-crosses across the Pool's surface, leading east toward
|
||||
another smaller quay on the east side of the pool. You stand at the edge of the
|
||||
dock, the blackish water lapping very near your feet.
|
||||
dock, the blackish water lapping very near your feet.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -229,7 +229,7 @@ hemming it in so that the only direction to travel is out onto - or into - the
|
||||
Pool. Near the northern edge of the quay there is a strange purplish substance
|
||||
floating upon the water of the Pool, almost like a lillypad but more thick and
|
||||
almost spongey. It criss-crosses across the Pool's surface, leading east toward
|
||||
another smaller quay on the east side of the pool.
|
||||
another smaller quay on the east side of the pool.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -253,7 +253,7 @@ hemming it in so that the only direction to travel is out onto - or into - the
|
||||
Pool. Near the northern edge of the quay there is a strange purplish substance
|
||||
floating upon the water of the Pool, almost like a lillypad but more thick and
|
||||
almost spongey. It criss-crosses across the Pool's surface, leading east toward
|
||||
another smaller quay on the east side of the pool.
|
||||
another smaller quay on the east side of the pool.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -282,7 +282,7 @@ Pool. Near the northern edge of the quay there is a strange purplish substance
|
||||
floating upon the water of the Pool, almost like a lillypad but more thick and
|
||||
almost spongey. It criss-crosses across the Pool's surface, leading east toward
|
||||
another smaller quay on the east side of the pool. You stand at the edge of the
|
||||
dock, the blackish water lapping very near your feet.
|
||||
dock, the blackish water lapping very near your feet.
|
||||
~
|
||||
246 361 0 0 0 0
|
||||
D0
|
||||
@@ -306,7 +306,7 @@ hemming it in so that the only direction to travel is out onto - or into - the
|
||||
Pool. Near the northern edge of the quay there is a strange purplish substance
|
||||
floating upon the water of the Pool, almost like a lillypad but more thick and
|
||||
almost spongey. It criss-crosses across the Pool's surface, leading east toward
|
||||
another smaller quay on the east side of the pool.
|
||||
another smaller quay on the east side of the pool.
|
||||
~
|
||||
246 361 0 0 0 0
|
||||
D0
|
||||
@@ -330,7 +330,7 @@ hemming it in so that the only direction to travel is out onto - or into - the
|
||||
Pool. Near the northern edge of the quay there is a strange purplish substance
|
||||
floating upon the water of the Pool, almost like a lillypad but more thick and
|
||||
almost spongey. It criss-crosses across the Pool's surface, leading east toward
|
||||
another smaller quay on the east side of the pool.
|
||||
another smaller quay on the east side of the pool.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -359,7 +359,7 @@ Pool. Near the northern edge of the quay there is a strange purplish substance
|
||||
floating upon the water of the Pool, almost like a lillypad but more thick and
|
||||
almost spongey. It criss-crosses across the Pool's surface, leading east toward
|
||||
another smaller quay on the east side of the pool. You stand at the edge of the
|
||||
dock, one of the strange purplish sponge-pads just to the east.
|
||||
dock, one of the strange purplish sponge-pads just to the east.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -387,7 +387,7 @@ hemming it in so that the only direction to travel is out onto - or into - the
|
||||
Pool. Near the northern edge of the quay there is a strange purplish substance
|
||||
floating upon the water of the Pool, almost like a lillypad but more thick and
|
||||
almost spongey. It criss-crosses across the Pool's surface, leading east toward
|
||||
another smaller quay on the east side of the pool.
|
||||
another smaller quay on the east side of the pool.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D1
|
||||
@@ -407,7 +407,7 @@ hemming it in so that the only direction to travel is out onto - or into - the
|
||||
Pool. Near the northern edge of the quay there is a strange purplish substance
|
||||
floating upon the water of the Pool, almost like a lillypad but more thick and
|
||||
almost spongey. It criss-crosses across the Pool's surface, leading east toward
|
||||
another smaller quay on the east side of the pool.
|
||||
another smaller quay on the east side of the pool.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D1
|
||||
@@ -432,7 +432,7 @@ Pool. Near the northern edge of the quay there is a strange purplish substance
|
||||
floating upon the water of the Pool, almost like a lillypad but more thick and
|
||||
almost spongey. It criss-crosses across the Pool's surface, leading east toward
|
||||
another smaller quay on the east side of the pool. You stand at the edge of the
|
||||
dock, the blackish water lapping very near your feet.
|
||||
dock, the blackish water lapping very near your feet.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D2
|
||||
@@ -451,7 +451,7 @@ murky water. The docks lie to the west, it should be easy enough to hoist
|
||||
yourself up onto them from here. The spongey padway which crosses the surface
|
||||
of the pool is right next to you, however it proves impossible to get a firm
|
||||
grip on the squishy sunstance of the pad to haul yourself up onto it. Did
|
||||
something just brush your leg under the water?
|
||||
something just brush your leg under the water?
|
||||
~
|
||||
246 109 0 0 0 0
|
||||
D4
|
||||
@@ -467,7 +467,7 @@ S
|
||||
On a Sponge Pad~
|
||||
Your feet sink into the purple substance, getting slightly wet from water
|
||||
seeping over the edges and yet still it holds your weight. The padway lead
|
||||
east, the docks lie to your west - blackish, smelly water surrounds you.
|
||||
east, the docks lie to your west - blackish, smelly water surrounds you.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -494,7 +494,7 @@ murky water. The docks lie to the west, it should be easy enough to hoist
|
||||
yourself up onto them from here. The spongey padway which crosses the surface
|
||||
of the pool is right next to you, however it proves impossible to get a firm
|
||||
grip on the squishy sunstance of the pad to haul yourself up onto it. Did
|
||||
something just brush your leg under the water?
|
||||
something just brush your leg under the water?
|
||||
~
|
||||
246 109 0 0 0 0
|
||||
D4
|
||||
@@ -511,7 +511,7 @@ Treading the Pool of the Innocents~
|
||||
You more splash than tread any sort of comfortable poise within this thick,
|
||||
murky water. The docks lie to the west, it should be easy enough to hoist
|
||||
yourself up onto them from here. Did something just brush your leg under the
|
||||
water?
|
||||
water?
|
||||
~
|
||||
246 109 0 0 0 0
|
||||
D4
|
||||
@@ -528,7 +528,7 @@ Treading the Pool of the Innocents~
|
||||
You more splash than tread any sort of comfortable poise within this thick,
|
||||
murky water. The docks lie to the west, it should be easy enough to hoist
|
||||
yourself up onto them from here. Did something just brush your leg under the
|
||||
water?
|
||||
water?
|
||||
~
|
||||
246 109 0 0 0 0
|
||||
D4
|
||||
@@ -545,7 +545,7 @@ Treading the Pool of the Innocents~
|
||||
You more splash than tread any sort of comfortable poise within this thick,
|
||||
murky water. The docks lie to the west, it should be easy enough to hoist
|
||||
yourself up onto them from here. Did something just brush your leg under the
|
||||
water?
|
||||
water?
|
||||
~
|
||||
246 109 0 0 0 0
|
||||
D4
|
||||
@@ -563,7 +563,7 @@ Treading the Pool of the Innocents~
|
||||
firm grip on the spongey substance of the padway which floats on the surface
|
||||
right near you. Trying to swim in any direction on the surface of the water
|
||||
only gets you tired - looks like you will have to take a deep breath and make a
|
||||
dive for it underwater. The Nether Docks lie to the west.
|
||||
dive for it underwater. The Nether Docks lie to the west.
|
||||
~
|
||||
246 109 0 0 0 0
|
||||
D5
|
||||
@@ -575,7 +575,7 @@ S
|
||||
On a Sponge Pad~
|
||||
Your feet sink into the purple substance, getting slightly wet from water
|
||||
seeping over the edges and yet still it holds your weight. The padway leads
|
||||
south and west - blackish, smelly water surrounds you.
|
||||
south and west - blackish, smelly water surrounds you.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -599,7 +599,7 @@ S
|
||||
On a Sponge Pad~
|
||||
Your feet sink into the purple substance, getting slightly wet from water
|
||||
seeping over the edges and yet still it holds your weight. The padway leads
|
||||
north and east - blackish, smelly water surrounds you.
|
||||
north and east - blackish, smelly water surrounds you.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -625,7 +625,7 @@ Treading the Pool of the Innocents~
|
||||
firm grip on the spongey substance of the padway which floats on the surface
|
||||
right near you. Trying to swim in any direction on the surface of the water
|
||||
only gets you tired - looks like you will have to take a deep breath and make a
|
||||
dive for it underwater. The Nether Docks lie to the west.
|
||||
dive for it underwater. The Nether Docks lie to the west.
|
||||
~
|
||||
246 109 0 0 0 0
|
||||
D5
|
||||
@@ -639,7 +639,7 @@ Treading the Pool of the Innocents~
|
||||
firm grip on the spongey substance of the padway which floats on the surface
|
||||
right near you. Trying to swim in any direction on the surface of the water
|
||||
only gets you tired - looks like you will have to take a deep breath and make a
|
||||
dive for it underwater. The Nether Docks lie to the west.
|
||||
dive for it underwater. The Nether Docks lie to the west.
|
||||
~
|
||||
246 109 0 0 0 0
|
||||
D5
|
||||
@@ -653,7 +653,7 @@ Treading the Pool of the Innocents~
|
||||
firm grip on the spongey substance of the padway which floats on the surface
|
||||
right near you. Trying to swim in any direction on the surface of the water
|
||||
only gets you tired - looks like you will have to take a deep breath and make a
|
||||
dive for it underwater. The Nether Docks lie to the west.
|
||||
dive for it underwater. The Nether Docks lie to the west.
|
||||
~
|
||||
246 109 0 0 0 0
|
||||
D5
|
||||
@@ -667,7 +667,7 @@ Treading the Pool of the Innocents~
|
||||
firm grip on the spongey substance of the padway which floats on the surface
|
||||
right near you. Trying to swim in any direction on the surface of the water
|
||||
only gets you tired - looks like you will have to take a deep breath and make a
|
||||
dive for it underwater. The Nether Docks lie to the west.
|
||||
dive for it underwater. The Nether Docks lie to the west.
|
||||
~
|
||||
246 109 0 0 0 0
|
||||
D5
|
||||
@@ -681,7 +681,7 @@ Treading the Pool of the Innocents~
|
||||
firm grip on the spongey substance of the padway which floats on the surface
|
||||
right near you. Trying to swim in any direction on the surface of the water
|
||||
only gets you tired - looks like you will have to take a deep breath and make a
|
||||
dive for it underwater. The Nether Docks lie to the west.
|
||||
dive for it underwater. The Nether Docks lie to the west.
|
||||
~
|
||||
246 109 0 0 0 0
|
||||
D5
|
||||
@@ -693,7 +693,7 @@ S
|
||||
On a Sponge Pad~
|
||||
Your feet sink into the purple substance, getting slightly wet from water
|
||||
seeping over the edges and yet still it holds your weight. The padway leads
|
||||
south and west - blackish, smelly water surrounds you.
|
||||
south and west - blackish, smelly water surrounds you.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -717,7 +717,7 @@ S
|
||||
On a Sponge Pad~
|
||||
Your feet sink into the purple substance, getting slightly wet from water
|
||||
seeping over the edges and yet still it holds your weight. The padway leads
|
||||
south and north - blackish, smelly water surrounds you.
|
||||
south and north - blackish, smelly water surrounds you.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -741,7 +741,7 @@ S
|
||||
On a Sponge Pad~
|
||||
Your feet sink into the purple substance, getting slightly wet from water
|
||||
seeping over the edges and yet still it holds your weight. The padway leads
|
||||
south and north - blackish, smelly water surrounds you.
|
||||
south and north - blackish, smelly water surrounds you.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -765,7 +765,7 @@ S
|
||||
On a Sponge Pad~
|
||||
Your feet sink into the purple substance, getting slightly wet from water
|
||||
seeping over the edges and yet still it holds your weight. The padway leads
|
||||
east and north - blackish, smelly water surrounds you.
|
||||
east and north - blackish, smelly water surrounds you.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -787,7 +787,7 @@ Treading the Pool of the Innocents~
|
||||
firm grip on the spongey substance of the padway which floats on the surface
|
||||
right near you. Trying to swim in any direction on the surface of the water
|
||||
only gets you tired - looks like you will have to take a deep breath and make a
|
||||
dive for it underwater. The Nether Docks lie to the west.
|
||||
dive for it underwater. The Nether Docks lie to the west.
|
||||
~
|
||||
246 109 0 0 0 0
|
||||
D5
|
||||
@@ -801,7 +801,7 @@ Treading the Pool of the Innocents~
|
||||
firm grip on the spongey substance of the padway which floats on the surface
|
||||
right near you. Trying to swim in any direction on the surface of the water
|
||||
only gets you tired - looks like you will have to take a deep breath and make a
|
||||
dive for it underwater. The Nether Docks lie to the west.
|
||||
dive for it underwater. The Nether Docks lie to the west.
|
||||
~
|
||||
246 109 0 0 0 0
|
||||
D5
|
||||
@@ -815,7 +815,7 @@ Treading the Pool of the Innocents~
|
||||
firm grip on the spongey substance of the padway which floats on the surface
|
||||
right near you. Trying to swim in any direction on the surface of the water
|
||||
only gets you tired - looks like you will have to take a deep breath and make a
|
||||
dive for it underwater. The Nether Docks lie to the west.
|
||||
dive for it underwater. The Nether Docks lie to the west.
|
||||
~
|
||||
246 109 0 0 0 0
|
||||
D5
|
||||
@@ -829,7 +829,7 @@ Treading the Pool of the Innocents~
|
||||
firm grip on the spongey substance of the padway which floats on the surface
|
||||
right near you. Trying to swim in any direction on the surface of the water
|
||||
only gets you tired - looks like you will have to take a deep breath and make a
|
||||
dive for it underwater. The Nether Docks lie to the west.
|
||||
dive for it underwater. The Nether Docks lie to the west.
|
||||
~
|
||||
246 109 0 0 0 0
|
||||
D5
|
||||
@@ -841,7 +841,7 @@ S
|
||||
On a Sponge Pad~
|
||||
Your feet sink into the purple substance, getting slightly wet from water
|
||||
seeping over the edges and yet still it holds your weight. The padway leads
|
||||
east and west - blackish, smelly water surrounds you.
|
||||
east and west - blackish, smelly water surrounds you.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -863,7 +863,7 @@ Treading the Pool of the Innocents~
|
||||
firm grip on the spongey substance of the padway which floats on the surface
|
||||
right near you. Trying to swim in any direction on the surface of the water
|
||||
only gets you tired - looks like you will have to take a deep breath and make a
|
||||
dive for it underwater. The Nether Docks lie to the west.
|
||||
dive for it underwater. The Nether Docks lie to the west.
|
||||
~
|
||||
246 109 0 0 0 0
|
||||
D5
|
||||
@@ -875,7 +875,7 @@ S
|
||||
On a Sponge Pad~
|
||||
Your feet sink into the purple substance, getting slightly wet from water
|
||||
seeping over the edges and yet still it holds your weight. The padway leads
|
||||
west, the docks lie to the east - blackish, smelly water surrounds you.
|
||||
west, the docks lie to the east - blackish, smelly water surrounds you.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -899,7 +899,7 @@ S
|
||||
On a Sponge Pad~
|
||||
Your feet sink into the purple substance, getting slightly wet from water
|
||||
seeping over the edges and yet still it holds your weight. The padway leads
|
||||
west, the docks lie to the east - blackish, smelly water surrounds you.
|
||||
west, the docks lie to the east - blackish, smelly water surrounds you.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -925,7 +925,7 @@ Treading the Pool of the Innocents~
|
||||
firm grip on the spongey substance of the padway which floats on the surface
|
||||
right near you. Trying to swim in any direction on the surface of the water
|
||||
only gets you tired - looks like you will have to take a deep breath and make a
|
||||
dive for it underwater. The Nether Docks lie to the west.
|
||||
dive for it underwater. The Nether Docks lie to the west.
|
||||
~
|
||||
246 109 0 0 0 0
|
||||
D5
|
||||
@@ -940,7 +940,7 @@ afterlife come here in supplication to the Nether Lord and his Matrons. This
|
||||
flat pad of stone holds hoardes of prostrate beings, all begging of the Matron
|
||||
for a chance to receive the blessing of the Lord so that they might gain the
|
||||
Eternal Rest. Do not seek to cut in on those closest to the Dias of the
|
||||
Matrons, you could end up one of these, begging for Eternal Rest.
|
||||
Matrons, you could end up one of these, begging for Eternal Rest.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D1
|
||||
@@ -963,7 +963,7 @@ afterlife come here in supplication to the Nether Lord and his Matrons. This
|
||||
flat pad of stone holds hoardes of prostrate beings, all begging of the Matron
|
||||
for a chance to receive the blessing of the Lord so that they might gain the
|
||||
Eternal Rest. Do not seek to cut in on those closest to the Dias of the
|
||||
Matrons, you could end up one of these, begging for Eternal Rest.
|
||||
Matrons, you could end up one of these, begging for Eternal Rest.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -990,7 +990,7 @@ afterlife come here in supplication to the Nether Lord and his Matrons. This
|
||||
flat pad of stone holds hoardes of prostrate beings, all begging of the Matron
|
||||
for a chance to receive the blessing of the Lord so that they might gain the
|
||||
Eternal Rest. Do not seek to cut in on those closest to the Dias of the
|
||||
Matrons, you could end up one of these, begging for Eternal Rest.
|
||||
Matrons, you could end up one of these, begging for Eternal Rest.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -1009,7 +1009,7 @@ afterlife come here in supplication to the Nether Lord and his Matrons. This
|
||||
flat pad of stone holds hoardes of prostrate beings, all begging of the Matron
|
||||
for a chance to receive the blessing of the Lord so that they might gain the
|
||||
Eternal Rest. Do not seek to cut in on those closest to the Dias of the
|
||||
Matrons, you could end up one of these, begging for Eternal Rest.
|
||||
Matrons, you could end up one of these, begging for Eternal Rest.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D2
|
||||
@@ -1032,7 +1032,7 @@ afterlife come here in supplication to the Nether Lord and his Matrons. This
|
||||
flat pad of stone holds hoardes of prostrate beings, all begging of the Matron
|
||||
for a chance to receive the blessing of the Lord so that they might gain the
|
||||
Eternal Rest. Do not seek to cut in on those closest to the Dias of the
|
||||
Matrons, you could end up one of these, begging for Eternal Rest.
|
||||
Matrons, you could end up one of these, begging for Eternal Rest.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -1059,7 +1059,7 @@ afterlife come here in supplication to the Nether Lord and his Matrons. This
|
||||
flat pad of stone holds hoardes of prostrate beings, all begging of the Matron
|
||||
for a chance to receive the blessing of the Lord so that they might gain the
|
||||
Eternal Rest. Do not seek to cut in on those closest to the Dias of the
|
||||
Matrons, you could end up one of these, begging for Eternal Rest.
|
||||
Matrons, you could end up one of these, begging for Eternal Rest.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -1083,7 +1083,7 @@ ladies' claims have ever been disproven they all stand watch against unwarranted
|
||||
intrusions. Some even say that it is possible that every one of these five
|
||||
ladies contributed to bringing the Nether Lord into being - that the Lord is
|
||||
somehow the spawn of all five of these things. The Lord's Throne lies dead
|
||||
center at the far east side of the Dias.
|
||||
center at the far east side of the Dias.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D1
|
||||
@@ -1107,7 +1107,7 @@ ladies' claims have ever been disproven they all stand watch against unwarranted
|
||||
intrusions. Some even say that it is possible that every one of these five
|
||||
ladies contributed to bringing the Nether Lord into being - that the Lord is
|
||||
somehow the spawn of all five of these things. The Lord's Throne lies dead
|
||||
center at the far east side of the Dias.
|
||||
center at the far east side of the Dias.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D2
|
||||
@@ -1127,7 +1127,7 @@ ladies' claims have ever been disproven they all stand watch against unwarranted
|
||||
intrusions. Some even say that it is possible that every one of these five
|
||||
ladies contributed to bringing the Nether Lord into being - that the Lord is
|
||||
somehow the spawn of all five of these things. The Lord's Throne lies dead
|
||||
center at the far east side of the Dias.
|
||||
center at the far east side of the Dias.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -1155,7 +1155,7 @@ ladies' claims have ever been disproven they all stand watch against unwarranted
|
||||
intrusions. Some even say that it is possible that every one of these five
|
||||
ladies contributed to bringing the Nether Lord into being - that the Lord is
|
||||
somehow the spawn of all five of these things. The Lord's Throne lies dead
|
||||
center at the far east side of the Dias.
|
||||
center at the far east side of the Dias.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -1183,7 +1183,7 @@ ladies' claims have ever been disproven they all stand watch against unwarranted
|
||||
intrusions. Some even say that it is possible that every one of these five
|
||||
ladies contributed to bringing the Nether Lord into being - that the Lord is
|
||||
somehow the spawn of all five of these things. The Lord's Throne lies dead
|
||||
center at the far east side of the Dias.
|
||||
center at the far east side of the Dias.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -1207,7 +1207,7 @@ ladies' claims have ever been disproven they all stand watch against unwarranted
|
||||
intrusions. Some even say that it is possible that every one of these five
|
||||
ladies contributed to bringing the Nether Lord into being - that the Lord is
|
||||
somehow the spawn of all five of these things. The Lord's Throne lies dead
|
||||
center at the far east side of the Dias.
|
||||
center at the far east side of the Dias.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -1226,7 +1226,7 @@ all its brilliance with the knowledge of all and none upon its seat. It sits
|
||||
slightly higher than the rest of the dias, backed into a niche in the stone of
|
||||
the cavern that surrounds the Dias, the Pool of Innocents and the Docks. It is
|
||||
truly the seat of power - power which must be conquered if ever you wish to
|
||||
leave this place.
|
||||
leave this place.
|
||||
~
|
||||
246 237 0 0 0 0
|
||||
D1
|
||||
@@ -1244,7 +1244,7 @@ The Way~
|
||||
achievements were those of fable or those of folly, only you can answer - but
|
||||
one thing is certain: To have entered into the Nether and returned alive is a
|
||||
feat that only few can lay claim to - and of those few, only a handful speak the
|
||||
truth. Be well, adventurer - may you flourish in the Realm of the Living.
|
||||
truth. Be well, adventurer - may you flourish in the Realm of the Living.
|
||||
~
|
||||
246 108 0 0 0 0
|
||||
S
|
||||
@@ -1252,7 +1252,7 @@ S
|
||||
The Pool of the Innocents~
|
||||
The thick black water of the Pool slides along your body, the feel of it an
|
||||
oozing, mucusish sensation. It is impossible to see any further than where you
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D1
|
||||
@@ -1272,7 +1272,7 @@ S
|
||||
The Pool of the Innocents~
|
||||
The thick black water of the Pool slides along your body, the feel of it an
|
||||
oozing, mucusish sensation. It is impossible to see any further than where you
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D1
|
||||
@@ -1296,7 +1296,7 @@ S
|
||||
The Pool of the Innocents~
|
||||
The thick black water of the Pool slides along your body, the feel of it an
|
||||
oozing, mucusish sensation. It is impossible to see any further than where you
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D2
|
||||
@@ -1316,7 +1316,7 @@ S
|
||||
The Pool of the Innocents~
|
||||
The thick black water of the Pool slides along your body, the feel of it an
|
||||
oozing, mucusish sensation. It is impossible to see any further than where you
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -1336,7 +1336,7 @@ S
|
||||
The Pool of the Innocents~
|
||||
The thick black water of the Pool slides along your body, the feel of it an
|
||||
oozing, mucusish sensation. It is impossible to see any further than where you
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -1360,7 +1360,7 @@ S
|
||||
The Pool of the Innocents~
|
||||
The thick black water of the Pool slides along your body, the feel of it an
|
||||
oozing, mucusish sensation. It is impossible to see any further than where you
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -1388,7 +1388,7 @@ S
|
||||
The Pool of the Innocents~
|
||||
The thick black water of the Pool slides along your body, the feel of it an
|
||||
oozing, mucusish sensation. It is impossible to see any further than where you
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D2
|
||||
@@ -1408,7 +1408,7 @@ S
|
||||
The Pool of the Innocents~
|
||||
The thick black water of the Pool slides along your body, the feel of it an
|
||||
oozing, mucusish sensation. It is impossible to see any further than where you
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -1432,7 +1432,7 @@ S
|
||||
The Pool of the Innocents~
|
||||
The thick black water of the Pool slides along your body, the feel of it an
|
||||
oozing, mucusish sensation. It is impossible to see any further than where you
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -1460,7 +1460,7 @@ S
|
||||
The Pool of the Innocents~
|
||||
The thick black water of the Pool slides along your body, the feel of it an
|
||||
oozing, mucusish sensation. It is impossible to see any further than where you
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -1488,7 +1488,7 @@ S
|
||||
The Pool of the Innocents~
|
||||
The thick black water of the Pool slides along your body, the feel of it an
|
||||
oozing, mucusish sensation. It is impossible to see any further than where you
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -1516,7 +1516,7 @@ S
|
||||
The Pool of the Innocents~
|
||||
The thick black water of the Pool slides along your body, the feel of it an
|
||||
oozing, mucusish sensation. It is impossible to see any further than where you
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -1540,7 +1540,7 @@ S
|
||||
The Pool of the Innocents~
|
||||
The thick black water of the Pool slides along your body, the feel of it an
|
||||
oozing, mucusish sensation. It is impossible to see any further than where you
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -1572,7 +1572,7 @@ S
|
||||
The Pool of the Innocents~
|
||||
The thick black water of the Pool slides along your body, the feel of it an
|
||||
oozing, mucusish sensation. It is impossible to see any further than where you
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -1600,7 +1600,7 @@ S
|
||||
The Pool of the Innocents~
|
||||
The thick black water of the Pool slides along your body, the feel of it an
|
||||
oozing, mucusish sensation. It is impossible to see any further than where you
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -1632,7 +1632,7 @@ S
|
||||
The Pool of the Innocents~
|
||||
The thick black water of the Pool slides along your body, the feel of it an
|
||||
oozing, mucusish sensation. It is impossible to see any further than where you
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D2
|
||||
@@ -1656,7 +1656,7 @@ S
|
||||
The Pool of the Innocents~
|
||||
The thick black water of the Pool slides along your body, the feel of it an
|
||||
oozing, mucusish sensation. It is impossible to see any further than where you
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -1680,7 +1680,7 @@ S
|
||||
The Pool of the Innocents~
|
||||
The thick black water of the Pool slides along your body, the feel of it an
|
||||
oozing, mucusish sensation. It is impossible to see any further than where you
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -1712,7 +1712,7 @@ S
|
||||
The Pool of the Innocents~
|
||||
The thick black water of the Pool slides along your body, the feel of it an
|
||||
oozing, mucusish sensation. It is impossible to see any further than where you
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -1740,7 +1740,7 @@ S
|
||||
The Pool of the Innocents~
|
||||
The thick black water of the Pool slides along your body, the feel of it an
|
||||
oozing, mucusish sensation. It is impossible to see any further than where you
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -1772,7 +1772,7 @@ S
|
||||
The Pool of the Innocents~
|
||||
The thick black water of the Pool slides along your body, the feel of it an
|
||||
oozing, mucusish sensation. It is impossible to see any further than where you
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -1796,7 +1796,7 @@ S
|
||||
The Pool of the Innocents~
|
||||
The thick black water of the Pool slides along your body, the feel of it an
|
||||
oozing, mucusish sensation. It is impossible to see any further than where you
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -1816,7 +1816,7 @@ S
|
||||
The Pool of the Innocents~
|
||||
The thick black water of the Pool slides along your body, the feel of it an
|
||||
oozing, mucusish sensation. It is impossible to see any further than where you
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -1840,7 +1840,7 @@ S
|
||||
The Pool of the Innocents~
|
||||
The thick black water of the Pool slides along your body, the feel of it an
|
||||
oozing, mucusish sensation. It is impossible to see any further than where you
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -1860,7 +1860,7 @@ S
|
||||
The Pool of the Innocents~
|
||||
The thick black water of the Pool slides along your body, the feel of it an
|
||||
oozing, mucusish sensation. It is impossible to see any further than where you
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -1880,7 +1880,7 @@ S
|
||||
The Pool of the Innocents~
|
||||
The thick black water of the Pool slides along your body, the feel of it an
|
||||
oozing, mucusish sensation. It is impossible to see any further than where you
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -1900,7 +1900,7 @@ S
|
||||
The Pool of the Innocents~
|
||||
The thick black water of the Pool slides along your body, the feel of it an
|
||||
oozing, mucusish sensation. It is impossible to see any further than where you
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -1920,7 +1920,7 @@ S
|
||||
Narrow Crevasse in the Pool of the Innocents~
|
||||
You can sense more than see that you are now in an enclosed crevasse in the
|
||||
rock floor of the Pool. The water swirls and curls about your body, the touch
|
||||
vaguely disgusting.
|
||||
vaguely disgusting.
|
||||
~
|
||||
246 109 0 0 0 0
|
||||
D2
|
||||
@@ -1936,7 +1936,7 @@ S
|
||||
Narrow Crevasse in the Pool of the Innocents~
|
||||
You can sense more than see that you are now in an enclosed crevasse in the
|
||||
rock floor of the Pool. The water swirls and curls about your body, the touch
|
||||
vaguely disgusting.
|
||||
vaguely disgusting.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -1952,7 +1952,7 @@ S
|
||||
Narrow Crevasse in the Pool of the Innocents~
|
||||
You can sense more than see that you are now in an enclosed crevasse in the
|
||||
rock floor of the Pool. The water swirls and curls about your body, the touch
|
||||
vaguely disgusting.
|
||||
vaguely disgusting.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -1964,7 +1964,7 @@ S
|
||||
The Pool of the Innocents~
|
||||
The thick black water of the Pool slides along your body, the feel of it an
|
||||
oozing, mucusish sensation. It is impossible to see any further than where you
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D1
|
||||
@@ -1984,7 +1984,7 @@ S
|
||||
The Pool of the Innocents~
|
||||
The thick black water of the Pool slides along your body, the feel of it an
|
||||
oozing, mucusish sensation. It is impossible to see any further than where you
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D1
|
||||
@@ -2008,7 +2008,7 @@ S
|
||||
The Pool of the Innocents~
|
||||
The thick black water of the Pool slides along your body, the feel of it an
|
||||
oozing, mucusish sensation. It is impossible to see any further than where you
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D2
|
||||
@@ -2028,7 +2028,7 @@ S
|
||||
The Pool of the Innocents~
|
||||
The thick black water of the Pool slides along your body, the feel of it an
|
||||
oozing, mucusish sensation. It is impossible to see any further than where you
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -2052,7 +2052,7 @@ S
|
||||
The Pool of the Innocents~
|
||||
The thick black water of the Pool slides along your body, the feel of it an
|
||||
oozing, mucusish sensation. It is impossible to see any further than where you
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -2080,7 +2080,7 @@ S
|
||||
The Pool of the Innocents~
|
||||
The thick black water of the Pool slides along your body, the feel of it an
|
||||
oozing, mucusish sensation. It is impossible to see any further than where you
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -2108,7 +2108,7 @@ S
|
||||
The Pool of the Innocents~
|
||||
The thick black water of the Pool slides along your body, the feel of it an
|
||||
oozing, mucusish sensation. It is impossible to see any further than where you
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -2128,7 +2128,7 @@ S
|
||||
The Pool of the Innocents~
|
||||
The thick black water of the Pool slides along your body, the feel of it an
|
||||
oozing, mucusish sensation. It is impossible to see any further than where you
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -2152,7 +2152,7 @@ S
|
||||
The Pool of the Innocents~
|
||||
The thick black water of the Pool slides along your body, the feel of it an
|
||||
oozing, mucusish sensation. It is impossible to see any further than where you
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -2176,7 +2176,7 @@ S
|
||||
The Pool of the Innocents~
|
||||
The thick black water of the Pool slides along your body, the feel of it an
|
||||
oozing, mucusish sensation. It is impossible to see any further than where you
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D2
|
||||
@@ -2196,7 +2196,7 @@ S
|
||||
The Pool of the Innocents~
|
||||
The thick black water of the Pool slides along your body, the feel of it an
|
||||
oozing, mucusish sensation. It is impossible to see any further than where you
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
A Gravel Road on the Graveyard~
|
||||
You are on a well-kept gravel road that leads north-south through the
|
||||
graveyard. On both sides of the road, grave markers poke up out of the ground.
|
||||
An iron grate is to the north.
|
||||
An iron grate is to the north.
|
||||
~
|
||||
247 0 0 0 0 1
|
||||
D1
|
||||
@@ -23,17 +23,17 @@ The tombstones to the west look a bit older than the ones to the east.
|
||||
E
|
||||
credits info~
|
||||
Graveyard by Rasta (Eric Pilcher) for KallistiMUD
|
||||
In spite of it being my first attempt at an area, it didn't turn out to bad.
|
||||
In fact, I was a bit shocked to receive praise now and then. The area connects
|
||||
to South Midgaard at the grate (sexton has key). It includes, although they
|
||||
are modified, the original path amongst the evergreens and chapel that is found
|
||||
In spite of it being my first attempt at an area, it didn't turn out to bad.
|
||||
In fact, I was a bit shocked to receive praise now and then. The area connects
|
||||
to South Midgaard at the grate (sexton has key). It includes, although they
|
||||
are modified, the original path amongst the evergreens and chapel that is found
|
||||
in stock diku.
|
||||
I recommend you do the following:
|
||||
Replace the name "Someone" on the tombstones (.wld file) with the names of some
|
||||
of your past players, gods, or your own creative names. On Kallisti, I used
|
||||
the Gods. The collesuim belonging to the Implementor. Vary the contents of the
|
||||
tombstones. These are containers you can put small items in. If you have a
|
||||
problem with key hoarders, consider a second entrance to the catacombs.
|
||||
Replace the name "Someone" on the tombstones (.wld file) with the names of some
|
||||
of your past players, gods, or your own creative names. On Kallisti, I used
|
||||
the Gods. The collesuim belonging to the Implementor. Vary the contents of the
|
||||
tombstones. These are containers you can put small items in. If you have a
|
||||
problem with key hoarders, consider a second entrance to the catacombs.
|
||||
Perhaps through the sewers. Most of all, enjoy!
|
||||
Builder : Rasta
|
||||
Zone : 247 Graveyard
|
||||
@@ -49,7 +49,7 @@ S
|
||||
A Gravel Road on the Graveyard~
|
||||
You are on a well-kept gravel road that leads north and south through the
|
||||
graveyard. Both sides of the road are lined with grave markers poking up out
|
||||
of the ground.
|
||||
of the ground.
|
||||
~
|
||||
247 0 0 0 0 1
|
||||
D0
|
||||
@@ -77,7 +77,7 @@ S
|
||||
A Gravel Road on the Graveyard~
|
||||
You are on a well-kept gravel road that leads north and south through the
|
||||
graveyard. Both sides of the road are lined with grave markers poking up out
|
||||
of the ground.
|
||||
of the ground.
|
||||
~
|
||||
247 0 0 0 0 1
|
||||
D0
|
||||
@@ -105,7 +105,7 @@ S
|
||||
A Gravel Road on the Graveyard~
|
||||
You are on a well-kept gravel road that leads north and south through the
|
||||
graveyard. Both sides of the road are lined with grave markers poking up out
|
||||
of the ground.
|
||||
of the ground.
|
||||
~
|
||||
247 0 0 0 0 1
|
||||
D0
|
||||
@@ -134,7 +134,7 @@ S
|
||||
In front of the Chapel~
|
||||
You are on an open space before a small chapel. A gravel road leads north
|
||||
through the graveyard and the chapel entrance is to the south. A few flowers
|
||||
have been trampled into the dirt.
|
||||
have been trampled into the dirt.
|
||||
~
|
||||
247 0 0 0 0 1
|
||||
D0
|
||||
@@ -161,18 +161,18 @@ door~
|
||||
1 -1 24704
|
||||
E
|
||||
benches rows~
|
||||
The benches are not of the comfortable kind.
|
||||
The benches are not of the comfortable kind.
|
||||
~
|
||||
E
|
||||
glass windows~
|
||||
The windows must be meant to be dark. At least they are completely clean.
|
||||
The windows must be meant to be dark. At least they are completely clean.
|
||||
~
|
||||
S
|
||||
#24706
|
||||
A Grave~
|
||||
This area of the cemetery is relatively new. The ground seems to settle
|
||||
beneath your feet and the smell of freshly dug dirt hits your nostrils. The
|
||||
gravel path is to the west and there are more graves to the east and south.
|
||||
gravel path is to the west and there are more graves to the east and south.
|
||||
~
|
||||
247 0 0 0 0 2
|
||||
D1
|
||||
@@ -192,14 +192,14 @@ The gravel path is to the west.
|
||||
0 -1 24700
|
||||
E
|
||||
grave stone~
|
||||
Here lies Someone. R. I. P.
|
||||
Here lies Someone. R. I. P.
|
||||
~
|
||||
S
|
||||
#24707
|
||||
A Grave~
|
||||
This area of the cemetery is relatively new. The ground seems to settle
|
||||
beneath your feet and the smell of freshly dug dirt hits your nostrils. The
|
||||
gravel path is to the west and there are more graves to the east and south.
|
||||
gravel path is to the west and there are more graves to the east and south.
|
||||
~
|
||||
247 0 0 0 0 2
|
||||
D1
|
||||
@@ -219,14 +219,14 @@ To the west lies another cemetery plot.
|
||||
0 -1 24706
|
||||
E
|
||||
grave stone~
|
||||
Here lies Someone. R. I. P.
|
||||
Here lies Someone. R. I. P.
|
||||
~
|
||||
S
|
||||
#24708
|
||||
The undertaker's cottage~
|
||||
This is a sparsely furnished run-down shack. There's not really much of
|
||||
anything here at all. Sections of the wall have been scarred by what appears
|
||||
to be someone trying to break out.
|
||||
to be someone trying to break out.
|
||||
~
|
||||
247 8 0 0 0 0
|
||||
D3
|
||||
@@ -239,7 +239,7 @@ S
|
||||
A Grave~
|
||||
The graves here are kept neatly tended. The groundskeeper must take pride
|
||||
in his work. The gravel path is to the west and more plots lie to the north,
|
||||
east and south.
|
||||
east and south.
|
||||
~
|
||||
247 0 0 0 0 2
|
||||
D0
|
||||
@@ -271,7 +271,7 @@ S
|
||||
A Grave~
|
||||
The graves here are kept neatly tended. The groundskeeper must take pride
|
||||
in his work. Dark evergreen trees grow to the east. More plots lie to the
|
||||
north, west and south.
|
||||
north, west and south.
|
||||
~
|
||||
247 0 0 0 0 2
|
||||
D0
|
||||
@@ -291,14 +291,14 @@ To the west lies another cemetery plot.
|
||||
0 -1 24709
|
||||
E
|
||||
grave stone~
|
||||
Here lies Someone. R. I. P.
|
||||
Here lies Someone. R. I. P.
|
||||
~
|
||||
S
|
||||
#24711
|
||||
A Grave~
|
||||
The graves here are kept neatly tended. The groundskeeper must take pride
|
||||
in his work. More plots lie to the north, east and south and the gravel path
|
||||
lies west.
|
||||
lies west.
|
||||
~
|
||||
247 0 0 0 0 2
|
||||
D0
|
||||
@@ -322,14 +322,14 @@ The gravel path is to the west.
|
||||
0 -1 24702
|
||||
E
|
||||
grave stone~
|
||||
Here lies Someone. R. I. P.
|
||||
Here lies Someone. R. I. P.
|
||||
~
|
||||
S
|
||||
#24712
|
||||
A Grave~
|
||||
The graves here are kept neatly tended. The groundskeeper must take pride
|
||||
in his work. Dark evergreen trees grow east of here. More plots lie to the
|
||||
north, west and south.
|
||||
north, west and south.
|
||||
~
|
||||
247 0 0 0 0 2
|
||||
D0
|
||||
@@ -349,14 +349,14 @@ To the west lies another cemetery plot.
|
||||
0 -1 24711
|
||||
E
|
||||
grave stone~
|
||||
Here lies Someone. R. I. P.
|
||||
Here lies Someone. R. I. P.
|
||||
~
|
||||
S
|
||||
#24713
|
||||
A Grave~
|
||||
The graves here are kept neatly tended. The groundskeeper must take pride
|
||||
in his work. Dark evergreen trees grow to the south. To the west is the
|
||||
gravel path and more plots lie to the north and east.
|
||||
gravel path and more plots lie to the north and east.
|
||||
~
|
||||
247 0 0 0 0 2
|
||||
D0
|
||||
@@ -376,7 +376,7 @@ The gravel path is to the west.
|
||||
0 -1 24703
|
||||
E
|
||||
grave stone~
|
||||
Here lies Someone. R. I. P.
|
||||
Here lies Someone. R. I. P.
|
||||
~
|
||||
S
|
||||
#24714
|
||||
@@ -386,7 +386,7 @@ dug it's way out from underneath. The grave stone itself has been knocked over
|
||||
and where once an epitaph appeared, there is now only claw marks. Dark
|
||||
evergreen trees grow to the south and east, although there is an opening to
|
||||
east where something has smashed through the tree limbs. More plots lie to the
|
||||
north and west.
|
||||
north and west.
|
||||
~
|
||||
247 0 0 0 0 2
|
||||
D0
|
||||
@@ -410,7 +410,7 @@ A makeshift trail~
|
||||
This trail seems to have been created recently. There are claw marks on the
|
||||
trees and broken branches litter the ground. Although the trail is dark, these
|
||||
markers clearly show you the path. The trail continues to the east, the
|
||||
cemetery lies west.
|
||||
cemetery lies west.
|
||||
~
|
||||
247 4 0 0 0 3
|
||||
D1
|
||||
@@ -431,7 +431,7 @@ A small clearing~
|
||||
all dead and bare earth covers the ground. Several of the trees have fallen
|
||||
over creating impassable deadfalls to the north and east. Similar dead trees
|
||||
have form what resembles a cave to the south. The nauseating stench of decay
|
||||
drifts from somewhere and you sense a powerful evil nearby.
|
||||
drifts from somewhere and you sense a powerful evil nearby.
|
||||
~
|
||||
247 0 0 0 0 2
|
||||
D2
|
||||
@@ -449,7 +449,7 @@ S
|
||||
The barrow~
|
||||
You have stumbled into the lair of a barrow wight and his ghoul followers.
|
||||
This place reeks of decay. Bones and decaying corpses are strewn about the
|
||||
place, and you really hope that you don't become part of this carnage.
|
||||
place, and you really hope that you don't become part of this carnage.
|
||||
~
|
||||
247 9 0 0 0 0
|
||||
D0
|
||||
@@ -463,7 +463,7 @@ A Grave~
|
||||
The graves here are slightly older than the ones to the east of the gravel
|
||||
path. A light fog seems to hang over this part of the cemetery and the mist
|
||||
sometimes seems to take humanoid forms as ghostly apparitions. The cemetery
|
||||
continues to the west and south. The gravel path is back to the east.
|
||||
continues to the west and south. The gravel path is back to the east.
|
||||
~
|
||||
247 0 0 0 0 2
|
||||
D1
|
||||
@@ -483,14 +483,14 @@ To the west lies another cemetery plot.
|
||||
0 -1 24719
|
||||
E
|
||||
grave stone~
|
||||
Here lies Someone. R. I. P.
|
||||
Here lies Someone. R. I. P.
|
||||
~
|
||||
S
|
||||
#24719
|
||||
A Grave~
|
||||
A light fog seems to hang over this part of the cemetery and the mist
|
||||
sometimes seems to take humanoid forms as ghostly apparitions. The cemetery
|
||||
continues to the west, south and east.
|
||||
continues to the west, south and east.
|
||||
~
|
||||
247 0 0 0 0 2
|
||||
D1
|
||||
@@ -510,14 +510,14 @@ To the west lies another cemetery plot.
|
||||
0 -1 24720
|
||||
E
|
||||
grave stone~
|
||||
Here lies Someone. R. I. P.
|
||||
Here lies Someone. R. I. P.
|
||||
~
|
||||
S
|
||||
#24720
|
||||
A Grave~
|
||||
A light fog seems to hang over this part of the cemetery and the mist
|
||||
sometimes seems to take humanoid forms as ghostly apparitions. The cemetery
|
||||
continues to the east, south and west.
|
||||
continues to the east, south and west.
|
||||
~
|
||||
247 0 0 0 0 2
|
||||
D1
|
||||
@@ -537,7 +537,7 @@ To the west lies another cemetery plot.
|
||||
0 -1 24762
|
||||
E
|
||||
grave stone~
|
||||
Here lies Someone. R. I. P.
|
||||
Here lies Someone. R. I. P.
|
||||
~
|
||||
S
|
||||
#24721
|
||||
@@ -546,7 +546,7 @@ A Grave~
|
||||
path. A light fog seems to hang over this part of the cemetery and the mist
|
||||
sometimes seems to take humanoid forms as ghostly apparitions. The cemetery
|
||||
continues to the north, west and south. The gravel path is back to the east.
|
||||
|
||||
|
||||
~
|
||||
247 0 0 0 0 2
|
||||
D0
|
||||
@@ -571,7 +571,7 @@ To the west lies another cemetery plot.
|
||||
0 -1 24722
|
||||
E
|
||||
grave stone~
|
||||
Here lies Someone. R. I. P.
|
||||
Here lies Someone. R. I. P.
|
||||
~
|
||||
S
|
||||
#24722
|
||||
@@ -579,7 +579,7 @@ A Grave~
|
||||
The fog is much more dense in this part of the cemetery and the mist seems
|
||||
to take humanoid forms as ghostly apparitions. You feel a rising power of some
|
||||
sort emanating from the southwest. The cemetery continues in all directions.
|
||||
|
||||
|
||||
~
|
||||
247 0 0 0 0 2
|
||||
D0
|
||||
@@ -604,14 +604,14 @@ To the west lies another cemetery plot.
|
||||
0 -1 24723
|
||||
E
|
||||
grave stone~
|
||||
Here lies Someone. R. I. P.
|
||||
Here lies Someone. R. I. P.
|
||||
~
|
||||
S
|
||||
#24723
|
||||
A Grave~
|
||||
The fog is much more dense in this part of the cemetery and the mist seems
|
||||
to take humanoid forms as ghostly apparitions. You feel a rising power
|
||||
emanating from the south. The cemetery continues in all directions.
|
||||
emanating from the south. The cemetery continues in all directions.
|
||||
~
|
||||
247 0 0 0 0 2
|
||||
D0
|
||||
@@ -636,7 +636,7 @@ To the west lies another cemetery plot.
|
||||
0 -1 24763
|
||||
E
|
||||
grave stone~
|
||||
Here lies Someone. R. I. P.
|
||||
Here lies Someone. R. I. P.
|
||||
~
|
||||
S
|
||||
#24724
|
||||
@@ -645,7 +645,7 @@ A Grave~
|
||||
path. A light fog seems to hang over this part of the cemetery and the mist
|
||||
sometimes seems to take humanoid forms as ghostly apparitions. The cemetery
|
||||
continues to the north, west and south. The gravel path is back to the east.
|
||||
|
||||
|
||||
~
|
||||
247 0 0 0 0 2
|
||||
D0
|
||||
@@ -670,14 +670,14 @@ To the west lies another cemetery plot.
|
||||
0 -1 24725
|
||||
E
|
||||
grave stone~
|
||||
Here lies Someone. R. I. P.
|
||||
Here lies Someone. R. I. P.
|
||||
~
|
||||
S
|
||||
#24725
|
||||
A Grave~
|
||||
The fog seems much heavier in this part of the cemetery and the mist seems
|
||||
to take humanoid forms as ghostly apparitions. You feel a rising power
|
||||
emanating from the west. The cemetery continues in all directions.
|
||||
emanating from the west. The cemetery continues in all directions.
|
||||
~
|
||||
247 0 0 0 0 2
|
||||
D0
|
||||
@@ -702,7 +702,7 @@ To the west lies another cemetery plot.
|
||||
0 -1 24726
|
||||
E
|
||||
grave stone~
|
||||
Here lies Someone. R. I. P.
|
||||
Here lies Someone. R. I. P.
|
||||
~
|
||||
S
|
||||
#24726
|
||||
@@ -710,7 +710,7 @@ A Grave~
|
||||
The fog seems to hang over this part of the cemetery and the mist seems to
|
||||
take humanoid forms as ghostly apparitions. There is a very strong power field
|
||||
of some sort emanating from a mausoleum to the west. The cemetery continues to
|
||||
the north, east and south.
|
||||
the north, east and south.
|
||||
~
|
||||
247 0 0 0 0 2
|
||||
D0
|
||||
@@ -740,7 +740,7 @@ door writing~
|
||||
~
|
||||
E
|
||||
grave stone~
|
||||
Here lies Someone. R. I. P.
|
||||
Here lies Someone. R. I. P.
|
||||
~
|
||||
S
|
||||
#24727
|
||||
@@ -749,7 +749,7 @@ A Grave~
|
||||
path. A light fog seems to hang over this part of the cemetery and the mist
|
||||
sometimes seems to take humanoid forms as ghostly apparitions. Dark evergreen
|
||||
trees grow to the south. The cemetery continues north and west. The gravel
|
||||
path is back to the east.
|
||||
path is back to the east.
|
||||
~
|
||||
247 0 0 0 0 2
|
||||
D0
|
||||
@@ -769,7 +769,7 @@ To the west lies another cemetery plot.
|
||||
0 -1 24728
|
||||
E
|
||||
grave stone~
|
||||
Here lies Someone. R. I. P.
|
||||
Here lies Someone. R. I. P.
|
||||
~
|
||||
S
|
||||
#24728
|
||||
@@ -777,7 +777,7 @@ A Grave~
|
||||
The fog seems to hang over this part of the cemetery and the mist seems to
|
||||
take humanoid forms as ghostly apparitions. A rising power emanates from the
|
||||
northwest. Dark evergreen trees grow to the south. The cemetery continues to
|
||||
the north, east and west.
|
||||
the north, east and west.
|
||||
~
|
||||
247 0 0 0 0 2
|
||||
D0
|
||||
@@ -797,14 +797,14 @@ To the west lies another cemetery plot.
|
||||
0 -1 24729
|
||||
E
|
||||
grave stone~
|
||||
Here lies Someone. R. I. P.
|
||||
Here lies Someone. R. I. P.
|
||||
~
|
||||
S
|
||||
#24729
|
||||
A Grave~
|
||||
The fog seems to hang over this part of the cemetery and the mist seems to
|
||||
take humanoid forms as ghostly apparitions. A rising power emanates from the
|
||||
north. The cemetery continues to the north, east and west.
|
||||
north. The cemetery continues to the north, east and west.
|
||||
~
|
||||
247 0 0 0 0 2
|
||||
D0
|
||||
@@ -824,14 +824,14 @@ To the west lies another cemetery plot.
|
||||
0 -1 24764
|
||||
E
|
||||
grave stone~
|
||||
Here lies Someone. R. I. P.
|
||||
Here lies Someone. R. I. P.
|
||||
~
|
||||
S
|
||||
#24730
|
||||
The Great Tomb~
|
||||
The mausoleum is made of smooth marble. It is quite cold in here but feels
|
||||
peaceful enough. The very walls seem to glow blue and it showers the room in a
|
||||
ghostly light. There is an iron vault embedded into the west wall.
|
||||
ghostly light. There is an iron vault embedded into the west wall.
|
||||
~
|
||||
247 8 0 0 0 0
|
||||
D1
|
||||
@@ -847,7 +847,7 @@ vault~
|
||||
E
|
||||
vault~
|
||||
It looks very solid. You'd probably need something like a crowbar to open
|
||||
it.
|
||||
it.
|
||||
~
|
||||
S
|
||||
#24731
|
||||
@@ -855,7 +855,7 @@ Inside the Vault~
|
||||
You climb inside the iron vault. It is a very tight squeeze in here. You
|
||||
rest your hand on the north wall of the vault for support, except that your
|
||||
hand disappears into the darkness. This north wall must be only a clever
|
||||
illusion and not really exist at all! You wonder what lies down there.
|
||||
illusion and not really exist at all! You wonder what lies down there.
|
||||
~
|
||||
247 13 0 0 0 0
|
||||
D0
|
||||
@@ -871,11 +871,11 @@ vault~
|
||||
S
|
||||
#24732
|
||||
A very dark room~
|
||||
Your feeble light source does little to penetrate the darkness in here.
|
||||
Your feeble light source does little to penetrate the darkness in here.
|
||||
Blackness surrounds you, you can't even see the walls in this room. Even the
|
||||
doorway behind you seems to have disappeared. Suddenly something occurs to you
|
||||
that sends chills up and down your spine. You get a bad feeling that you are
|
||||
not alone in here!
|
||||
not alone in here!
|
||||
~
|
||||
247 521 0 0 0 0
|
||||
D1
|
||||
@@ -890,7 +890,7 @@ Catacomb entrance~
|
||||
mausoleum. You wonder when it was built, and why. Small rodents (not worth
|
||||
killing) run around on the floor. There is a door to the west which is pitch
|
||||
black in color. The hallway continues to the east, you hear a faint moaning
|
||||
coming from that direction.
|
||||
coming from that direction.
|
||||
~
|
||||
247 9 0 0 0 0
|
||||
D1
|
||||
@@ -913,7 +913,7 @@ S
|
||||
The Catacombs~
|
||||
The corridor continues both east and west. It is very dirty in here,
|
||||
cobwebs hang from the ceiling corners and small bones litter the floor. A
|
||||
faint moaning is coming from the east.
|
||||
faint moaning is coming from the east.
|
||||
~
|
||||
247 9 0 0 0 0
|
||||
D1
|
||||
@@ -932,7 +932,7 @@ A Split in the Corridor~
|
||||
There is a triple junction here, with the corridor running both east, west
|
||||
and south. The passage way east looks as it hasn't been disturbed for some
|
||||
time and cobwebs seem to grow thick in that direction. A faint moaning sound
|
||||
can be heard to the south.
|
||||
can be heard to the south.
|
||||
~
|
||||
247 9 0 0 0 0
|
||||
D1
|
||||
@@ -955,7 +955,7 @@ S
|
||||
The Catacombs~
|
||||
The corridor continues both east and west. It is very dirty in here,
|
||||
cobwebs hang from the ceiling corners and small bones litter the floor. A
|
||||
faint moaning is coming from the west.
|
||||
faint moaning is coming from the west.
|
||||
~
|
||||
247 9 0 0 0 0
|
||||
D1
|
||||
@@ -974,7 +974,7 @@ The Catacombs~
|
||||
The corridor continues both east and west. It is very dirty in here,
|
||||
cobwebs are everywhere and seem to be getting thicker to the east. You have a
|
||||
feeling that it's been a very long time since anyone has been in this part of
|
||||
the catacombs.
|
||||
the catacombs.
|
||||
~
|
||||
247 9 0 0 0 0
|
||||
D1
|
||||
@@ -995,7 +995,7 @@ covered head to toe with cobwebs now. They seem to cling to your body like
|
||||
glue and it is impossible for you to avoid them. You've yet to notice a single
|
||||
spider, however. The northern wall is in ruins as if something has broken it's
|
||||
way through. Large blocks of stone litter the corridor. You could probably
|
||||
squeeze through the hole if you so desired.
|
||||
squeeze through the hole if you so desired.
|
||||
~
|
||||
247 13 0 0 0 0
|
||||
D1
|
||||
@@ -1012,10 +1012,10 @@ S
|
||||
#24740
|
||||
The Cobwebbed Catacomb~
|
||||
This area is almost solid cobwebs. You trudge through them, trying to clear
|
||||
a path. As you brush them aside you notice that you've come to a dead end.
|
||||
a path. As you brush them aside you notice that you've come to a dead end.
|
||||
Closer examination reveals an archway to the south. But so many cobwebs cover
|
||||
the archway that they've formed a completely opaque door. The corridor
|
||||
continues back to the west.
|
||||
continues back to the west.
|
||||
~
|
||||
247 9 0 0 0 0
|
||||
D2
|
||||
@@ -1034,7 +1034,7 @@ The Ancient Tomb~
|
||||
The air is very stale in here. Cobwebs cover the walls and ceiling, however
|
||||
the middle of the room is relatively clear of them. In each corner of this
|
||||
chamber, an ancient sarcophagus lies against the wall. There is a low grinding
|
||||
noise as they all start to open. The only exit is north.
|
||||
noise as they all start to open. The only exit is north.
|
||||
~
|
||||
247 520 0 0 0 0
|
||||
D0
|
||||
@@ -1047,7 +1047,7 @@ S
|
||||
The Catacombs~
|
||||
The corridor continues both north and south. The floor is littered with
|
||||
broken bits of bone and small scraps of burial wrappings. You hear a distinct
|
||||
moaning sound coming from the south.
|
||||
moaning sound coming from the south.
|
||||
~
|
||||
247 9 0 0 0 0
|
||||
D0
|
||||
@@ -1066,7 +1066,7 @@ The Catacombs~
|
||||
The corridor continues both north and east. The floor is littered with
|
||||
broken bits of bone and small scraps of burial wrappings. There is an iron
|
||||
door to the south and a loud moaning seems to be coming from the other side of
|
||||
it.
|
||||
it.
|
||||
~
|
||||
247 9 0 0 0 0
|
||||
D0
|
||||
@@ -1091,7 +1091,7 @@ The Chamber of Sorrow~
|
||||
They look very moth eaten and mildewed. A black sarcophagus lies on the floor
|
||||
in the center of the room, and leaning over it, sobbing deeply, rests a
|
||||
banshee. She seems to be too interested in crying and wailing than to notice
|
||||
you. The door stands to the north and there are no other exits.
|
||||
you. The door stands to the north and there are no other exits.
|
||||
~
|
||||
247 521 0 0 0 0
|
||||
D0
|
||||
@@ -1104,7 +1104,7 @@ S
|
||||
The Catacombs~
|
||||
The corridor continues both east and west. The floor is littered with
|
||||
broken bits of bone and small scraps of burial wrappings. A distinct moaning
|
||||
sound can be heard back to the west.
|
||||
sound can be heard back to the west.
|
||||
~
|
||||
247 9 0 0 0 0
|
||||
D1
|
||||
@@ -1123,7 +1123,7 @@ The Catacombs~
|
||||
The corridor bends here and continues to the west and south. A faint
|
||||
moaning sound can be heard to the west. The air is very stale in here. The
|
||||
floor is littered with the decaying corpses of small rodents and splinters of
|
||||
broken bones.
|
||||
broken bones.
|
||||
~
|
||||
247 9 0 0 0 0
|
||||
D2
|
||||
@@ -1141,7 +1141,7 @@ S
|
||||
The Catacombs~
|
||||
The corridor splits here leaving exits to the north, east and south. The
|
||||
air seems hot and dry and reeks of staleness. Splinters of broken bone litter
|
||||
the floor and a few cobwebs hang from the ceiling.
|
||||
the floor and a few cobwebs hang from the ceiling.
|
||||
~
|
||||
247 9 0 0 0 0
|
||||
D0
|
||||
@@ -1164,7 +1164,7 @@ S
|
||||
The Catacombs~
|
||||
The corridor here forms a small alcove with the passageway back to the west
|
||||
and a warped looking hardwood door to the east. You fell chills up and down
|
||||
your spine as you approach the door. You wonder what might lie behind it.
|
||||
your spine as you approach the door. You wonder what might lie behind it.
|
||||
~
|
||||
247 9 0 0 0 0
|
||||
D1
|
||||
@@ -1183,7 +1183,7 @@ The Coffers~
|
||||
The floor of this room is littered with coins. Many of which have tarnished
|
||||
with age throughout the centuries. There must be a fortune in here and you
|
||||
wonder who it once belonged to. Transparent figures guard this treasure and
|
||||
they don't look happy that you have found it.
|
||||
they don't look happy that you have found it.
|
||||
~
|
||||
247 521 0 0 0 0
|
||||
D3
|
||||
@@ -1196,7 +1196,7 @@ S
|
||||
The Catacombs~
|
||||
The corridor here continues north and south. The air here is very stale and
|
||||
the smell of decay and dry rot reeks heavily. You wonder where exactly these
|
||||
catacombs lead.
|
||||
catacombs lead.
|
||||
~
|
||||
247 9 0 0 0 0
|
||||
D0
|
||||
@@ -1215,7 +1215,7 @@ The Catacombs~
|
||||
The corridor here bends and takes off to the north and west. There is a
|
||||
golden door to the east with a flaming skull emblazoned on it. The air is cold
|
||||
here and there is sort of a light draft. The air seems to seep out from the
|
||||
cracks in the doorframe.
|
||||
cracks in the doorframe.
|
||||
~
|
||||
247 9 0 0 0 0
|
||||
D0
|
||||
@@ -1239,7 +1239,7 @@ The Catacombs~
|
||||
There is a slight breeze in this part of the corridor. You stand in a long
|
||||
hall running east to west. This corridor looks ancient. Chunks of ceiling
|
||||
have fallen to the floor and there are small scraps of leather, bone, cloth,
|
||||
and other such items strewn about.
|
||||
and other such items strewn about.
|
||||
~
|
||||
247 9 0 0 0 0
|
||||
D1
|
||||
@@ -1258,7 +1258,7 @@ The Catacombs~
|
||||
There is a gentle breeze in this part of the corridor. You stand in a long
|
||||
hall running east to west. This corridor looks ancient. Chunks of ceiling
|
||||
have fallen to the floor and there are small scraps of leather, bone, cloth,
|
||||
and other such items strewn about.
|
||||
and other such items strewn about.
|
||||
~
|
||||
247 9 0 0 0 0
|
||||
D1
|
||||
@@ -1277,7 +1277,7 @@ The Catacombs~
|
||||
There is a strong breeze in this part of the corridor. You stand in a long
|
||||
hall running east to west. This corridor looks ancient. Chunks of ceiling
|
||||
have fallen to the floor and there are small scraps of leather, bone, cloth,
|
||||
and other such items strewn about.
|
||||
and other such items strewn about.
|
||||
~
|
||||
247 9 0 0 0 0
|
||||
D1
|
||||
@@ -1297,7 +1297,7 @@ The Catacombs~
|
||||
hall running east to west. The west looks very dark ahead and you can no
|
||||
longer see the floor in that direction. There is another passageway to the
|
||||
north. The there are small cracks in the walls here and the floor is littered
|
||||
with debris from the ceiling.
|
||||
with debris from the ceiling.
|
||||
~
|
||||
247 9 0 0 0 0
|
||||
D0
|
||||
@@ -1322,20 +1322,20 @@ The Pit of Lost Souls~
|
||||
your feet. You are falling, and you think to yourself, "Oh, no, I hit a DT".
|
||||
However, moments before you would have splattered to your death, a decaying
|
||||
corpse breaks your fall. Looking around, you see that corpses fill this room.
|
||||
There are no exits.
|
||||
There are no exits.
|
||||
~
|
||||
247 653 0 0 0 0
|
||||
E
|
||||
corpse body~
|
||||
They look like they've been here a while. You hope you don't have to stay
|
||||
here with them much longer!
|
||||
here with them much longer!
|
||||
~
|
||||
S
|
||||
#24757
|
||||
The Catacombs~
|
||||
The corridor here stretches north to south. This area looks extremely old
|
||||
and the ceiling seems to want to cave in. There are larger and larger chunks
|
||||
of stone that have fallen in. You wonder just how save this passageway is.
|
||||
of stone that have fallen in. You wonder just how save this passageway is.
|
||||
~
|
||||
247 9 0 0 0 0
|
||||
D0
|
||||
@@ -1381,9 +1381,9 @@ The Ancient Tomb~
|
||||
You see before you an altar which rests on dais steps against the west wall.
|
||||
Upon the altar lies a skull on top of a pile of fine white dust. Two large
|
||||
rubies are placed within its eye sockets and its teeth glint of sparkling
|
||||
diamonds. You do not like the way it looks back at you and seems to grin.
|
||||
diamonds. You do not like the way it looks back at you and seems to grin.
|
||||
You feel a presence of great evil in this room and you feel that you should
|
||||
turn back, before something bad happens.
|
||||
turn back, before something bad happens.
|
||||
~
|
||||
247 521 0 0 0 0
|
||||
D1
|
||||
@@ -1396,7 +1396,7 @@ S
|
||||
The Guardian Chamber~
|
||||
You have entered what looks like a waiting room. There is a high vaulted
|
||||
ceiling here and an archway leads to the east. There is a faint red light
|
||||
coming from the east and you hear what sounds like high voltage electricity.
|
||||
coming from the east and you hear what sounds like high voltage electricity.
|
||||
~
|
||||
247 521 0 0 0 0
|
||||
D1
|
||||
@@ -1415,7 +1415,7 @@ The Death Master's Laboratory~
|
||||
You have entered the laboratory of the Death Master. He was once a high
|
||||
level cleric, but laughed in the face of the gods, so we put him down here for
|
||||
you to try and kill. Black candles provide light as the Death Master attempts
|
||||
to bring life back into a once dead corpse.
|
||||
to bring life back into a once dead corpse.
|
||||
~
|
||||
247 521 0 0 0 0
|
||||
D3
|
||||
@@ -1428,7 +1428,7 @@ S
|
||||
A Grave~
|
||||
The mist chills your bones as you enter this area, yet you feel a calm
|
||||
peace. Figures move through the swirling fog. The cemetery continues to the
|
||||
west east and south.
|
||||
west east and south.
|
||||
~
|
||||
247 0 0 0 0 2
|
||||
D1
|
||||
@@ -1448,7 +1448,7 @@ To the west lies another cemetery plot.
|
||||
0 -1 24768
|
||||
E
|
||||
grave stone~
|
||||
Here lies Someone. R. I. P.
|
||||
Here lies Someone. R. I. P.
|
||||
~
|
||||
S
|
||||
#24763
|
||||
@@ -1456,7 +1456,7 @@ A Grave~
|
||||
The mist chills your bones as you enter this area, yet you feel a calm
|
||||
peace. Figures move through the swirling fog. The smooth stone wall of a
|
||||
mausoleum is to the south. The cemetery continues to the north, east and west.
|
||||
|
||||
|
||||
~
|
||||
247 0 0 0 0 2
|
||||
D0
|
||||
@@ -1476,7 +1476,7 @@ To the west lies another cemetery plot.
|
||||
0 -1 24767
|
||||
E
|
||||
grave stone~
|
||||
Here lies Someone. R. I. P.
|
||||
Here lies Someone. R. I. P.
|
||||
~
|
||||
S
|
||||
#24764
|
||||
@@ -1485,7 +1485,7 @@ A Grave~
|
||||
exhale. The still calm put your thoughts at ease as you stare into the
|
||||
swirling fog. Dark evergreen trees grow to the south. The smooth stone wall
|
||||
of a mausoleum is to the north, and the cemetery continues to the east and
|
||||
west.
|
||||
west.
|
||||
~
|
||||
247 0 0 0 0 2
|
||||
D1
|
||||
@@ -1500,14 +1500,14 @@ To the west lies another cemetery plot.
|
||||
0 -1 24765
|
||||
E
|
||||
grave stone~
|
||||
Here lies Someone. R. I. P.
|
||||
Here lies Someone. R. I. P.
|
||||
~
|
||||
S
|
||||
#24765
|
||||
A Grave~
|
||||
Leaves crunch beneath your feet, your breath gently turns to mist as you
|
||||
exhale. The still clam put your thoughts at ease as you stare into the
|
||||
swirling fog. The cemetery continues to the west, north and east.
|
||||
swirling fog. The cemetery continues to the west, north and east.
|
||||
~
|
||||
247 0 0 0 0 2
|
||||
D0
|
||||
@@ -1527,7 +1527,7 @@ To the west lies another cemetery plot.
|
||||
0 -1 24769
|
||||
E
|
||||
grave stone~
|
||||
Here lies Someone. R. I. P.
|
||||
Here lies Someone. R. I. P.
|
||||
~
|
||||
S
|
||||
#24766
|
||||
@@ -1535,7 +1535,7 @@ A Grave~
|
||||
Leaves crunch beneath your feet, your breath gently turns to mist as you
|
||||
exhale. The still calm put your thoughts at ease as you stare into the
|
||||
swirling fog. The smooth stone wall of a mausoleum is to the east, and the
|
||||
cemetery continues to the north, south and west.
|
||||
cemetery continues to the north, south and west.
|
||||
~
|
||||
247 0 0 0 0 2
|
||||
D0
|
||||
@@ -1555,14 +1555,14 @@ To the west lies another cemetery plot.
|
||||
0 -1 24770
|
||||
E
|
||||
grave stone~
|
||||
Here lies Someone. R. I. P.
|
||||
Here lies Someone. R. I. P.
|
||||
~
|
||||
S
|
||||
#24767
|
||||
A Grave~
|
||||
Leaves crunch beneath your feet, your breath gently turns to mist as you
|
||||
exhale. The still calm put your thoughts at ease as you stare into the
|
||||
swirling fog. The cemetery continues in all directions.
|
||||
swirling fog. The cemetery continues in all directions.
|
||||
~
|
||||
247 0 0 0 0 2
|
||||
D0
|
||||
@@ -1587,7 +1587,7 @@ To the west lies another cemetery plot.
|
||||
0 -1 24771
|
||||
E
|
||||
grave stone~
|
||||
Here lies Someone. R. I. P.
|
||||
Here lies Someone. R. I. P.
|
||||
~
|
||||
S
|
||||
#24768
|
||||
@@ -1595,7 +1595,7 @@ A Grave~
|
||||
The cold earth and the light mist, and the pale moonlight mix to give you a
|
||||
cold clammy feel. A faint sweet smell of decay hangs in the air, yet you feel
|
||||
calm and at peace in this place. The cemetery continues to the west, east and
|
||||
south.
|
||||
south.
|
||||
~
|
||||
247 0 0 0 0 2
|
||||
D1
|
||||
@@ -1615,7 +1615,7 @@ To the west lies another cemetery plot.
|
||||
0 -1 24772
|
||||
E
|
||||
grave stone~
|
||||
Here lies Someone. R. I. P.
|
||||
Here lies Someone. R. I. P.
|
||||
~
|
||||
S
|
||||
#24769
|
||||
@@ -1623,7 +1623,7 @@ A cemetery plot~
|
||||
Leaves crunch beneath your feet, your breath gently turns to mist as you
|
||||
exhale. The still calm puts your thoughts at ease as you stare into the
|
||||
swirling fog. Dark evergreen trees grow to the south and west. The cemetery
|
||||
continues to the north and east.
|
||||
continues to the north and east.
|
||||
~
|
||||
247 0 0 0 0 2
|
||||
D0
|
||||
@@ -1638,7 +1638,7 @@ To the east lies another cemetery plot.
|
||||
0 -1 24765
|
||||
E
|
||||
grave stone~
|
||||
A blank stone rests here...... Maybe it will have your name on it.
|
||||
A blank stone rests here...... Maybe it will have your name on it.
|
||||
~
|
||||
S
|
||||
#24770
|
||||
@@ -1647,7 +1647,7 @@ A Grave~
|
||||
exhale. The still calm put your thoughts at ease as you stare into the
|
||||
swirling fog. Dark evergreen trees grow to the west. The smooth stone wall of
|
||||
a mausoleum is to the east, and the cemetery continues to the north and south.
|
||||
|
||||
|
||||
~
|
||||
247 0 0 0 0 2
|
||||
D0
|
||||
@@ -1667,7 +1667,7 @@ To the south lies another cemetery plot.
|
||||
0 -1 24769
|
||||
E
|
||||
grave stone~
|
||||
Here lies Someone. R. I. P.
|
||||
Here lies Someone. R. I. P.
|
||||
~
|
||||
S
|
||||
#24771
|
||||
@@ -1675,7 +1675,7 @@ A Grave~
|
||||
Leaves crunch beneath your feet, your breath gently turns to mist as you
|
||||
exhale. The still calm put your thoughts at ease as you stare into the
|
||||
swirling fog. Dark evergreen trees grow to the west. The cemetery continues
|
||||
to the north, east and south.
|
||||
to the north, east and south.
|
||||
~
|
||||
247 0 0 0 0 2
|
||||
D0
|
||||
@@ -1695,7 +1695,7 @@ To the south lies another cemetery plot.
|
||||
0 -1 24770
|
||||
E
|
||||
grave stone~
|
||||
Here lies Someone. R. I. P.
|
||||
Here lies Someone. R. I. P.
|
||||
~
|
||||
S
|
||||
#24772
|
||||
@@ -1703,7 +1703,7 @@ A Grave~
|
||||
The cold earth and the light mist, and the pale moonlight mix to give you a
|
||||
cold clammy feel. A faint sweet smell of decay hangs in the air, yet you feel
|
||||
calm and at peace in this place. Dark evergreen trees grow to the west and the
|
||||
cemetery continues to the east and south.
|
||||
cemetery continues to the east and south.
|
||||
~
|
||||
247 0 0 0 0 2
|
||||
D1
|
||||
@@ -1718,7 +1718,7 @@ To the south lies another cemetery plot.
|
||||
0 -1 24771
|
||||
E
|
||||
grave stone~
|
||||
Here lies Someone. R. I. P.
|
||||
Here lies Someone. R. I. P.
|
||||
~
|
||||
S
|
||||
$~
|
||||
|
||||
@@ -7,7 +7,7 @@ Please enjoy,
|
||||
Gbetz@gargamel.asms.state.k12.al.us
|
||||
Builder : Gbetz
|
||||
Zone : 248 Elven Woods
|
||||
Began :
|
||||
Began :
|
||||
Player Level : 15-17
|
||||
Rooms : 29
|
||||
Mobs : 10
|
||||
@@ -21,7 +21,7 @@ S
|
||||
Entrance to the Elven Forest~
|
||||
Trees tower above you blocking the majority of light with their expanse
|
||||
canopies. A large steel reinforced wooden gate is set into a wall of wood logs
|
||||
just to the north.
|
||||
just to the north.
|
||||
~
|
||||
248 0 0 0 0 3
|
||||
D0
|
||||
@@ -33,7 +33,7 @@ S
|
||||
Guarded Path Through the Forest~
|
||||
The path runs straight through the forest from south to north. You feel
|
||||
yourself observed by someone. To the east you see a wooden door in a large
|
||||
tree, and to the west you see a rope hanging down from a tree.
|
||||
tree, and to the west you see a rope hanging down from a tree.
|
||||
~
|
||||
248 0 0 0 0 3
|
||||
D0
|
||||
@@ -57,7 +57,7 @@ S
|
||||
A Guard Room~
|
||||
In the north-east corner of this dimly lit room stands a large round stone
|
||||
table. To the east and west you can see doors. The sound of footseps can be
|
||||
heard in the distance.
|
||||
heard in the distance.
|
||||
~
|
||||
248 8 0 0 0 3
|
||||
D1
|
||||
@@ -73,7 +73,7 @@ S
|
||||
A Guard Chief's Bedroom~
|
||||
This room is apparently the chief of the elven guards bedroom. Decorations
|
||||
and awards line the walls. In a corner stands a large bed and there is a door
|
||||
to the west.
|
||||
to the west.
|
||||
~
|
||||
248 8 0 0 0 3
|
||||
D3
|
||||
@@ -83,9 +83,9 @@ D3
|
||||
S
|
||||
#24805
|
||||
A Cellar~
|
||||
The damp earthen cellar is relatively cool. Shelves line all the walls.
|
||||
The damp earthen cellar is relatively cool. Shelves line all the walls.
|
||||
Filled, almost to the point of collapse, with various dried foods and storage
|
||||
containers.
|
||||
containers.
|
||||
~
|
||||
248 9 0 0 0 3
|
||||
D4
|
||||
@@ -97,7 +97,7 @@ S
|
||||
On the Platform~
|
||||
You are standing on a wooden platform above the beginning of the elven
|
||||
forest. From here, above the tree tops, the town of Thewston is visible in the
|
||||
distance.
|
||||
distance.
|
||||
~
|
||||
248 4 0 0 0 5
|
||||
D5
|
||||
@@ -109,7 +109,7 @@ S
|
||||
A Guarded Path Through the Forest~
|
||||
The path runs straight through the forest from south to north. The forest
|
||||
is in good condition and looks well kept. No dead branches or brush is visible
|
||||
between the trees.
|
||||
between the trees.
|
||||
~
|
||||
248 0 0 0 0 3
|
||||
D0
|
||||
@@ -125,7 +125,7 @@ S
|
||||
A Path Crossing~
|
||||
The path splits up into four here, one in every direction. In the middle of
|
||||
the crossing stands a gigantic stone obelisk with some runes engraved into it.
|
||||
|
||||
|
||||
~
|
||||
248 0 0 0 0 3
|
||||
D0
|
||||
@@ -139,14 +139,14 @@ D2
|
||||
E
|
||||
runes obelisk stone~
|
||||
If you had been an old elven sage you might have known what the runes told,
|
||||
but you are not, so this means nothing to you....
|
||||
but you are not, so this means nothing to you....
|
||||
~
|
||||
S
|
||||
#24809
|
||||
A Fine Path Through the Elven Forest~
|
||||
On both sides of this path is doors. Over the eastern door is a sign
|
||||
telling you this must be the weapon shop, and over the western door is a
|
||||
similar sign telling you it's the armoury.
|
||||
similar sign telling you it's the armoury.
|
||||
~
|
||||
248 0 0 0 0 3
|
||||
D0
|
||||
@@ -170,7 +170,7 @@ S
|
||||
The Elven Armoury~
|
||||
On the walls of this large room are fine elven armours hanging. A few other
|
||||
odds and ends lay about that are required for the bending and pounding of the
|
||||
armour.
|
||||
armour.
|
||||
~
|
||||
248 8 0 0 0 0
|
||||
D3
|
||||
@@ -182,7 +182,7 @@ S
|
||||
The Elven Weaponry~
|
||||
On the counter and upon the walls hang fine weapons of elven quality. In
|
||||
the back you can hear the roar of the furnace and the pumping of the billows.
|
||||
|
||||
|
||||
~
|
||||
248 8 0 0 0 0
|
||||
D1
|
||||
@@ -195,7 +195,7 @@ A Fine Path Through the Elven Forest~
|
||||
On both sides of this path are doors. Over the eastern door is a sign
|
||||
telling you this must be the magic shop of the elven village, and over the
|
||||
western door is a similar sign telling you it's Quintors fine shop. To the
|
||||
north the path continues.
|
||||
north the path continues.
|
||||
~
|
||||
248 0 0 0 0 3
|
||||
D0
|
||||
@@ -219,7 +219,7 @@ S
|
||||
Quintor's Fine Shop~
|
||||
In this fine room you can see all kinds of equipment. Everything from bags
|
||||
to torches can bee seen on the shelves. The items are of a fair quality and
|
||||
reasonably priced.
|
||||
reasonably priced.
|
||||
~
|
||||
248 8 0 0 0 0
|
||||
D1
|
||||
@@ -231,7 +231,7 @@ S
|
||||
The Elven Magic Shop~
|
||||
As you enter this store you feel a sensation in your stomach. There is
|
||||
something wrong here or is it just the powers of all magic in here? All around
|
||||
this room you see objects of different shapes and sizes.
|
||||
this room you see objects of different shapes and sizes.
|
||||
~
|
||||
248 8 0 0 0 0
|
||||
D3
|
||||
@@ -243,7 +243,7 @@ S
|
||||
The End of the Path~
|
||||
On both sides of this path are doors. Over the eastern door is a sign
|
||||
telling you this must be the tavern of the village, and to the north you see a
|
||||
large house, about two stores high.
|
||||
large house, about two stores high.
|
||||
~
|
||||
248 0 0 0 0 3
|
||||
D0
|
||||
@@ -264,7 +264,7 @@ The Tavern of Hope~
|
||||
You are standing in the bar of the Tavern. The bar is set against the
|
||||
northern wall, old elven writings, carvings and symbols cover its top. A
|
||||
fireplace is built into the eastern wall, and through the door in the western
|
||||
wall you se the fine path. This place really makes you feel at home.
|
||||
wall you se the fine path. This place really makes you feel at home.
|
||||
~
|
||||
248 8 0 0 0 0
|
||||
D3
|
||||
@@ -280,7 +280,7 @@ S
|
||||
Inside a Fine House~
|
||||
A large staircase leads into a foyer in front of the house. At the top of
|
||||
the stairs two doors lead to the east or west into the house. The house is
|
||||
well kept.
|
||||
well kept.
|
||||
~
|
||||
248 8 0 0 0 0
|
||||
D1
|
||||
@@ -304,7 +304,7 @@ S
|
||||
A Guard Room~
|
||||
A table with chairs scattered about fills the center of the room. Along the
|
||||
walls are several sets of beds. Items are scattered about the table and the
|
||||
room is a mess.
|
||||
room is a mess.
|
||||
~
|
||||
248 8 0 0 0 0
|
||||
D1
|
||||
@@ -316,7 +316,7 @@ S
|
||||
The Trophy Room of the Elven King~
|
||||
The walls are covered in trophies, tapestries, paintings, and other various
|
||||
gifts the King has acquired during his long life. All are exquisitely made and
|
||||
in good taste.
|
||||
in good taste.
|
||||
~
|
||||
248 8 0 0 0 0
|
||||
D3
|
||||
@@ -328,7 +328,7 @@ S
|
||||
The Grand Stairway~
|
||||
The stairs are wooden with a carpet running down the center. The carpet is
|
||||
plush, almost like a moss which its color resembles. The house seems to be
|
||||
another extension of the forest.
|
||||
another extension of the forest.
|
||||
~
|
||||
248 8 0 0 0 0
|
||||
D4
|
||||
@@ -344,7 +344,7 @@ S
|
||||
The Upper Floor of the House~
|
||||
The corridor is lined on both sides by doors. Everything is made of wood.
|
||||
From the floor to the ceiling it is all well polished. Small wooden stands
|
||||
break are scattered about the hall holding various flowers in vases.
|
||||
break are scattered about the hall holding various flowers in vases.
|
||||
~
|
||||
248 8 0 0 0 0
|
||||
D0
|
||||
@@ -368,7 +368,7 @@ S
|
||||
The Corridor~
|
||||
You are standing in a corridor with wooden floor and ceiling. Door are
|
||||
placed in the north and south walls. Further to the east the corridor ends at
|
||||
a window overlooking the forest.
|
||||
a window overlooking the forest.
|
||||
~
|
||||
248 8 0 0 0 0
|
||||
D0
|
||||
@@ -392,7 +392,7 @@ S
|
||||
The Library~
|
||||
Book shelves line the walls of this room. In the center of the room is a
|
||||
large desk and some chairs. The shelves are filled with books bound in leather
|
||||
and scrolls stacked high.
|
||||
and scrolls stacked high.
|
||||
~
|
||||
248 8 0 0 0 0
|
||||
D2
|
||||
@@ -404,7 +404,7 @@ S
|
||||
The Living Room~
|
||||
A set of large padded chairs face a roaring fireplace that fills the room
|
||||
with its radiant heat. The wooden logs in the fire crack and sputter as the
|
||||
flames consume them.
|
||||
flames consume them.
|
||||
~
|
||||
248 8 0 0 0 0
|
||||
D0
|
||||
@@ -416,7 +416,7 @@ S
|
||||
Falling ~
|
||||
That was a mistake. You are not a bird. You fall to the ground and splat!
|
||||
Like a bug on a windshield. Ask a wizard to get a spatula. Perhaps your
|
||||
remains will soften the fall for the next victim.
|
||||
remains will soften the fall for the next victim.
|
||||
~
|
||||
248 516 0 0 0 0
|
||||
S
|
||||
@@ -425,7 +425,7 @@ T 24800
|
||||
The Guards Bedroom~
|
||||
This looks like an ordinary bed room with about twenty beds in it. There
|
||||
are no other exits than the one to the south. The beds look uncomfortable and
|
||||
unkept.
|
||||
unkept.
|
||||
~
|
||||
248 8 0 0 0 0
|
||||
D2
|
||||
@@ -435,9 +435,9 @@ D2
|
||||
S
|
||||
#24827
|
||||
The Training Room~
|
||||
The middle of the room is filled with a rack of training equipment.
|
||||
The middle of the room is filled with a rack of training equipment.
|
||||
Everything from padding to wooden weapons. The floor is wooden with sawdust to
|
||||
help clean up any accidents.
|
||||
help clean up any accidents.
|
||||
~
|
||||
248 8 0 0 0 0
|
||||
D0
|
||||
@@ -449,7 +449,7 @@ S
|
||||
The Reception of the Tavern of Hope~
|
||||
A staircase leads down to the entrance hall. A conspicous sign hangs over
|
||||
the counter. All the noise and excitement seems to be coming from the entrance
|
||||
hall.
|
||||
hall.
|
||||
~
|
||||
248 12 0 0 0 0
|
||||
D5
|
||||
|
||||
@@ -2,12 +2,12 @@
|
||||
Jedi Zone Description Room~
|
||||
Builder : G.Threepwood
|
||||
Zone : 249 Jedi Clan House
|
||||
Began :
|
||||
Player Level :
|
||||
Began :
|
||||
Player Level :
|
||||
Rooms : 20
|
||||
Mobs : 1
|
||||
Objects : 2
|
||||
Links :
|
||||
Links :
|
||||
~
|
||||
249 0 0 0 0 0
|
||||
S
|
||||
@@ -34,12 +34,12 @@ sign~
|
||||
S
|
||||
#24902
|
||||
The Atrium~
|
||||
You see a great room with a wide opening in the ceiling, light
|
||||
floods the room. Huge marble pillars rise on either side of you and hold
|
||||
the ceiling. In the middle of the room you note a beautiful circular table
|
||||
made of marble. You perceive that the Jedi member come to here to expose
|
||||
their ideas. The walls are white with some inscriptions in it. You also
|
||||
see a Code of Laws where can be read the JEDI's rules. To the east you
|
||||
You see a great room with a wide opening in the ceiling, light
|
||||
floods the room. Huge marble pillars rise on either side of you and hold
|
||||
the ceiling. In the middle of the room you note a beautiful circular table
|
||||
made of marble. You perceive that the Jedi member come to here to expose
|
||||
their ideas. The walls are white with some inscriptions in it. You also
|
||||
see a Code of Laws where can be read the JEDI's rules. To the east you
|
||||
see the Library, to the west the Treasury.
|
||||
~
|
||||
249 72 0 0 0 0
|
||||
@@ -74,8 +74,8 @@ Obligations
|
||||
4 - Do not distribute clan's holy equipment;
|
||||
Rights
|
||||
1 - Have access to the Jedi HQ;
|
||||
2 - Pick up any eq found in the donation room or in the store;
|
||||
3 - Ask others members help;
|
||||
2 - Pick up any eq found in the donation room or in the store;
|
||||
3 - Ask others members help;
|
||||
Punishments
|
||||
1 - Desertors are punished with their lives;
|
||||
2 - Killing members of this brotherhood is punished with death;
|
||||
@@ -86,7 +86,7 @@ Punishments
|
||||
~
|
||||
E
|
||||
inscription wall~
|
||||
May the Force be with you.
|
||||
May the Force be with you.
|
||||
~
|
||||
S
|
||||
#24903
|
||||
@@ -105,13 +105,13 @@ You see the Atrium.
|
||||
0 -1 24902
|
||||
E
|
||||
note~
|
||||
Scribere scribendo, dicendo dicere disces.
|
||||
Scribere scribendo, dicendo dicere disces.
|
||||
~
|
||||
S
|
||||
#24904
|
||||
The Treasury~
|
||||
You are in a relatively small room. There are some benches and desks.
|
||||
You see a big bin that seems to be impossible to open. Here is protected
|
||||
You see a big bin that seems to be impossible to open. Here is protected
|
||||
the gold and the values of the JEDI members.
|
||||
To the east you get to the Atrium.
|
||||
~
|
||||
@@ -125,7 +125,7 @@ S
|
||||
#24905
|
||||
The Common Hall~
|
||||
You in a simple room with some pictures on the wall and on the floor.
|
||||
There is a big stair made of old good oak just in front of you.
|
||||
There is a big stair made of old good oak just in front of you.
|
||||
Where does it lead?, you inquire yourself.
|
||||
To the south you get to the Atrium.
|
||||
~
|
||||
@@ -148,9 +148,9 @@ You hear some voices and noises from there.
|
||||
S
|
||||
#24906
|
||||
The High Members Hall~
|
||||
You are in the middle of a well ardornated room. Many pictures were
|
||||
You are in the middle of a well ardornated room. Many pictures were
|
||||
drawn on the walls. Undoubtly, holy pictures. You note the existence of
|
||||
three rooms adjacents to this one. You see a yellow glow coming from the
|
||||
three rooms adjacents to this one. You see a yellow glow coming from the
|
||||
west room. What is there?
|
||||
~
|
||||
249 88 0 0 0 0
|
||||
@@ -177,9 +177,9 @@ You see the Kirian's Laboratory.
|
||||
S
|
||||
#24907
|
||||
The Upper Floor~
|
||||
You are in the upstairs. You are positive that here you will find many
|
||||
interesting things. The Force runs faster in your soul. You note a
|
||||
imposing statue of an Old Jedi situated in front of you.
|
||||
You are in the upstairs. You are positive that here you will find many
|
||||
interesting things. The Force runs faster in your soul. You note a
|
||||
imposing statue of an Old Jedi situated in front of you.
|
||||
To down you reach the downstairs, to the east there is a corridor,
|
||||
to the west you see the training center.
|
||||
~
|
||||
@@ -209,7 +209,7 @@ S
|
||||
The Corridor~
|
||||
You get to a wide corridor that becomes narrower as you walk through it.
|
||||
The Force is more powerful in you. You note that to the east the room become
|
||||
dark. There are paintings hanged on the wall. The light comes from a very
|
||||
dark. There are paintings hanged on the wall. The light comes from a very
|
||||
small hole in the ceiling.
|
||||
~
|
||||
249 72 0 0 0 0
|
||||
@@ -244,16 +244,16 @@ You see the corridor.
|
||||
0 0 24908
|
||||
E
|
||||
holy~
|
||||
You note that the force is stronger in the Holy Chamber.
|
||||
You note that the force is stronger in the Holy Chamber.
|
||||
~
|
||||
S
|
||||
#24910
|
||||
The Holy Chamber~
|
||||
You are in a mystical atmosphere here. Your soul is in real peace and
|
||||
you feel better than never before. The wall, the floor, everything is very
|
||||
clear and white. You see a great pedestal and some candeladra. There is a
|
||||
beautiful holy altar with a great ark on it. A Jedi Member get here to rise
|
||||
his spiritual status. You understand that religion is taken serious by
|
||||
You are in a mystical atmosphere here. Your soul is in real peace and
|
||||
you feel better than never before. The wall, the floor, everything is very
|
||||
clear and white. You see a great pedestal and some candeladra. There is a
|
||||
beautiful holy altar with a great ark on it. A Jedi Member get here to rise
|
||||
his spiritual status. You understand that religion is taken serious by
|
||||
the JEDI. A Jedi have his inicialization here during the Holy Ritual.
|
||||
~
|
||||
249 88 0 0 0 0
|
||||
@@ -264,7 +264,7 @@ You see the tunnel.
|
||||
0 0 24909
|
||||
E
|
||||
ark~
|
||||
It is so bright that you cannot perceive its details.
|
||||
It is so bright that you cannot perceive its details.
|
||||
~
|
||||
E
|
||||
rules~
|
||||
@@ -277,8 +277,8 @@ Obligations
|
||||
4 - Do not distribute clan's holy equipment;
|
||||
Rights
|
||||
1 - Have access to the Jedi HQ;
|
||||
2 - Pick up any eq found in the donation room or in the store;
|
||||
3 - Ask others members help;
|
||||
2 - Pick up any eq found in the donation room or in the store;
|
||||
3 - Ask others members help;
|
||||
Punishments
|
||||
1 - Desertors are punished with their lives;
|
||||
2 - Killing members of this brotherhood is punished with death;
|
||||
@@ -290,10 +290,10 @@ Punishments
|
||||
S
|
||||
#24911
|
||||
The JEDI's Donation Room~
|
||||
You see a large room with many things on it. There are on the ceiling
|
||||
some unknow, at least for you, hanging objects. The floor is covered with
|
||||
a white painting, with many symbols. Holy symbols? Here you find equipments
|
||||
and weapons that were donated by other members of the clan.
|
||||
You see a large room with many things on it. There are on the ceiling
|
||||
some unknow, at least for you, hanging objects. The floor is covered with
|
||||
a white painting, with many symbols. Holy symbols? Here you find equipments
|
||||
and weapons that were donated by other members of the clan.
|
||||
~
|
||||
249 72 0 0 0 0
|
||||
D2
|
||||
@@ -304,9 +304,9 @@ You see the Upper Floor.
|
||||
S
|
||||
#24912
|
||||
The Tablinum~
|
||||
The Upper Floor continues. But the walls become stronger. You almost
|
||||
feel in jail. There is on the floor a big soft carpet ornated this many
|
||||
geometric figures, you feel like stepping in a cloud. The walls are covered
|
||||
The Upper Floor continues. But the walls become stronger. You almost
|
||||
feel in jail. There is on the floor a big soft carpet ornated this many
|
||||
geometric figures, you feel like stepping in a cloud. The walls are covered
|
||||
with a special paint.
|
||||
~
|
||||
249 72 0 0 0 0
|
||||
@@ -332,9 +332,9 @@ D3
|
||||
S
|
||||
#24913
|
||||
The Store~
|
||||
You are in small room but it is full of things. There are many shelves
|
||||
filled with all sorts of boxes. You see many containers, crates and sacks
|
||||
everywhere. The Jedi members' equipment can be left here save from disasters.
|
||||
You are in small room but it is full of things. There are many shelves
|
||||
filled with all sorts of boxes. You see many containers, crates and sacks
|
||||
everywhere. The Jedi members' equipment can be left here save from disasters.
|
||||
Cool!!
|
||||
~
|
||||
249 0 0 0 0 0
|
||||
@@ -360,9 +360,9 @@ You see the Upper floor.
|
||||
S
|
||||
#24915
|
||||
The Trainning Center~
|
||||
The Jedi knight's legacy is the knowlegment. Here the Jedi passes their
|
||||
fighting experience to youngers. You hear some shouts and noises
|
||||
from the west. To the east you see the Upper Floor, and to the west
|
||||
The Jedi knight's legacy is the knowlegment. Here the Jedi passes their
|
||||
fighting experience to youngers. You hear some shouts and noises
|
||||
from the west. To the east you see the Upper Floor, and to the west
|
||||
the Jedi Arena.
|
||||
~
|
||||
249 72 0 0 0 0
|
||||
@@ -379,10 +379,10 @@ Wow! The Arena.
|
||||
S
|
||||
#24916
|
||||
The Jedi Arena~
|
||||
You see a very large circular area where fighters and gladiators
|
||||
exercise their physicals habilities. The ground is covered with sand,
|
||||
compacted sand. Outside the this area, there is a sitting in which
|
||||
people watch the trainment of the members.
|
||||
You see a very large circular area where fighters and gladiators
|
||||
exercise their physicals habilities. The ground is covered with sand,
|
||||
compacted sand. Outside the this area, there is a sitting in which
|
||||
people watch the trainment of the members.
|
||||
~
|
||||
249 0 0 0 0 0
|
||||
D1
|
||||
@@ -394,9 +394,9 @@ S
|
||||
#24917
|
||||
Kirian's Laboratory~
|
||||
You are standing in a simple adorned room, but you note your
|
||||
fine accomplishment. The walls and the floor are very smooth. In
|
||||
fine accomplishment. The walls and the floor are very smooth. In
|
||||
the middle of room you see two large marble tables. On the first many
|
||||
books of science an mystical arts. On the second, a collection of
|
||||
books of science an mystical arts. On the second, a collection of
|
||||
magic objects. On the corner you see a small desk with some scrolls.
|
||||
A floating magic light illumines the room. Surrounded by this magic
|
||||
atmosphere you realize that the FORCE is strong here.
|
||||
@@ -410,7 +410,7 @@ You see the High Members Hall.
|
||||
S
|
||||
#24918
|
||||
Sneaky's Room~
|
||||
Sneaky's room description must be setted here!!
|
||||
Sneaky's room description must be setted here!!
|
||||
~
|
||||
249 604 0 0 0 0
|
||||
D3
|
||||
@@ -421,13 +421,13 @@ You see the High Member Hall.
|
||||
S
|
||||
#24919
|
||||
Threepwood's Office~
|
||||
You entered in dark room. Shadows are everywhere. The shadows seem
|
||||
to move. You have the true impression that you are being beholded. You become
|
||||
nervous when you see an incredible collection of daggers. A bookcase holds
|
||||
many books of secret arts. You also perceive a big desk on where is found
|
||||
a lot of papers and a spot of blood... What!!!! You feel something touching
|
||||
your back. You turn around, and see nothing. Although the lack of
|
||||
illumination you can positively realize holy inscriptions written on the
|
||||
You entered in dark room. Shadows are everywhere. The shadows seem
|
||||
to move. You have the true impression that you are being beholded. You become
|
||||
nervous when you see an incredible collection of daggers. A bookcase holds
|
||||
many books of secret arts. You also perceive a big desk on where is found
|
||||
a lot of papers and a spot of blood... What!!!! You feel something touching
|
||||
your back. You turn around, and see nothing. Although the lack of
|
||||
illumination you can positively realize holy inscriptions written on the
|
||||
walls.
|
||||
~
|
||||
249 604 0 0 0 0
|
||||
@@ -438,19 +438,19 @@ You see the High Members Hall.
|
||||
0 0 24906
|
||||
E
|
||||
wall~
|
||||
Unum castigabis, centum emendabis.
|
||||
Unum castigabis, centum emendabis.
|
||||
~
|
||||
E
|
||||
collection~
|
||||
You have never seen so many daggers. And how sharp!! Ouch!
|
||||
You have never seen so many daggers. And how sharp!! Ouch!
|
||||
~
|
||||
E
|
||||
inscription~
|
||||
Qui spernit consilium, spernit auxilium.
|
||||
Qui spernit consilium, spernit auxilium.
|
||||
~
|
||||
E
|
||||
blood~
|
||||
My God!! This blood is still warm!!
|
||||
My God!! This blood is still warm!!
|
||||
~
|
||||
S
|
||||
$~
|
||||
|
||||
@@ -773,7 +773,7 @@ door wooden~
|
||||
1 -1 2531
|
||||
E
|
||||
mirror~
|
||||
Why, someone seems to be looking back at you from the other side!
|
||||
Why, someone seems to be looking back at you from the other side!
|
||||
~
|
||||
S
|
||||
#2537
|
||||
@@ -873,7 +873,7 @@ E
|
||||
window~
|
||||
Stretching out as far as the eye can see is a canopy of dark tree tops which
|
||||
can only be the Haon-Dor-Dark Forest. A faint light in the distance to the
|
||||
northeast marks what is probably the city of Midgaard.
|
||||
northeast marks what is probably the city of Midgaard.
|
||||
~
|
||||
S
|
||||
#2542
|
||||
|
||||
@@ -4,7 +4,7 @@ An Ancient Path through the dense forest~
|
||||
you have never noticed it was here before. That is until you look back and
|
||||
realize that the clay road is completely invisible to you from here. To the
|
||||
east, the path continues. It appears that the western opening you entered
|
||||
through is now impassible. You are here whether you like it or not....
|
||||
through is now impassible. You are here whether you like it or not....
|
||||
~
|
||||
250 0 0 0 0 3
|
||||
D1
|
||||
@@ -14,7 +14,7 @@ An Ancient Path through the dense forest
|
||||
0 0 25001
|
||||
E
|
||||
credits info~
|
||||
Builder :
|
||||
Builder :
|
||||
Zone : 250 Dragonspyre
|
||||
Player Level : 28-30
|
||||
Rooms : 100
|
||||
@@ -29,7 +29,7 @@ An Ancient Path through the dense forest~
|
||||
seem to reach out to strangle you. You feel like you are utterly alone, and,
|
||||
if not for the mountain you can now see in the distance, would probably just
|
||||
recall to Midgaard. But then again, who ever said that adventuring was easy?
|
||||
|
||||
|
||||
~
|
||||
250 0 0 0 0 3
|
||||
D1
|
||||
@@ -48,7 +48,7 @@ The End of the Ancient Path~
|
||||
You finally burst free from the grasp of the wood, only to find yourself at
|
||||
the foot of a path. The path leads north, to the mountain which has, until now
|
||||
been your only beacon. Now that you can better see the ominous mountain
|
||||
looming before you, you begin to rethink the idea of recalling to Midgaard.
|
||||
looming before you, you begin to rethink the idea of recalling to Midgaard.
|
||||
~
|
||||
250 0 0 0 0 3
|
||||
D0
|
||||
@@ -67,7 +67,7 @@ Path to the Mountain~
|
||||
You are on a small nondescript path leading northward to the mountain. The
|
||||
closer you get to the mountain, the worse you feel about the whole thing. You
|
||||
begin to remember hearing old stories about a hidden mountain, which was, for
|
||||
some unknown reason, named DragonSpyre.
|
||||
some unknown reason, named DragonSpyre.
|
||||
~
|
||||
250 0 0 0 0 3
|
||||
D0
|
||||
@@ -87,7 +87,7 @@ Path to the Mountain~
|
||||
closer you get to the mountain, the worse you feel about the whole thing. The
|
||||
deep stench of dragon is wafting through the air now, and you are starting to
|
||||
feel the first tinges of dragon fear stir within you. Maybe you should go back
|
||||
while you still have that option.
|
||||
while you still have that option.
|
||||
~
|
||||
250 0 0 0 0 3
|
||||
D0
|
||||
@@ -106,7 +106,7 @@ At the foot of the Mountain~
|
||||
You have reached the foot of the great mountain. Here, the dragon stench is
|
||||
almost strong enough to disable you. The only way you are able to stand it is
|
||||
by ripping of a piece of cloth, and covering your mouth and nose with it as you
|
||||
walk. Far above you, you see what must be the entrance to the cave.
|
||||
walk. Far above you, you see what must be the entrance to the cave.
|
||||
~
|
||||
250 0 0 0 0 3
|
||||
D2
|
||||
@@ -126,7 +126,7 @@ Climbing the Mountain~
|
||||
mountain, you are actually able to think more clearly. You have encountered
|
||||
dragons before, and vanquished them, why should these be any different. This
|
||||
thought continues rolling through your mind, but as you reach the next level of
|
||||
the cliff, it does little to ease your fear.
|
||||
the cliff, it does little to ease your fear.
|
||||
~
|
||||
250 0 0 0 0 5
|
||||
D4
|
||||
@@ -142,11 +142,11 @@ At the foot of the Mountain
|
||||
S
|
||||
#25007
|
||||
Climbing the Mountain~
|
||||
You are now close enough to the entrance to hear the sounds from within.
|
||||
You are now close enough to the entrance to hear the sounds from within.
|
||||
The first thing you are aware of is that the mountain itself seems to breathe.
|
||||
In and out goes its breath, constantly in and out. You suddenly hear footsteps
|
||||
approaching from all around you, and brace for combat. It takes you a few
|
||||
moments to realize that the sound was your heart beating.
|
||||
moments to realize that the sound was your heart beating.
|
||||
~
|
||||
250 0 0 0 0 5
|
||||
D4
|
||||
@@ -165,7 +165,7 @@ The ledge on the Mountain~
|
||||
You have reached a small ledge about one fourth of the way up the mountain.
|
||||
To the east is the entrance to what seems to be a small cave. The only hint as
|
||||
to the size of the cave are the screams that are echoing from within it, which
|
||||
seem to last an eternity.
|
||||
seem to last an eternity.
|
||||
~
|
||||
250 0 0 0 0 5
|
||||
D1
|
||||
@@ -185,7 +185,7 @@ Entrance to the Cave~
|
||||
around you are horrific sounds of death and fear. The walls are all stained
|
||||
with many differing shades of red or brown, with a few frost particles
|
||||
glittering on one of the walls. Even with the cloth, the smell of the dragons
|
||||
is almost unbearable.
|
||||
is almost unbearable.
|
||||
~
|
||||
250 8 0 0 0 0
|
||||
D1
|
||||
@@ -204,7 +204,7 @@ Walking through DragonSpyre~
|
||||
Within the realm of the DragonSpyres, everything seems different. The walls
|
||||
appear to reach out towards you, while the floor and ceiling struggle to crush
|
||||
the life from you. The further you proceed into the Mountain, the more you
|
||||
wish you hadn't come here in the first place.
|
||||
wish you hadn't come here in the first place.
|
||||
~
|
||||
250 8 0 0 0 0
|
||||
D1
|
||||
@@ -223,7 +223,7 @@ Walking through DragonSpyre~
|
||||
Within the realm of the DragonSpyres, everything seems different. The walls
|
||||
appear to reach out towards you, while the floor and ceiling struggle to crush
|
||||
the life from you. The further you proceed into the Mountain, the more you
|
||||
wish you hadn't come here in the first place.
|
||||
wish you hadn't come here in the first place.
|
||||
~
|
||||
250 8 0 0 0 0
|
||||
D1
|
||||
@@ -242,7 +242,7 @@ Walking through DragonSpyre~
|
||||
Within the realm of the DragonSpyres, everything seems different. The wall
|
||||
appear to reach out towards you, while the floor and ceiling struggle to crush
|
||||
the life from you. The further you proceed into the Mountain, the more you
|
||||
wish you hadn't come here in the first place.
|
||||
wish you hadn't come here in the first place.
|
||||
~
|
||||
250 8 0 0 0 0
|
||||
D1
|
||||
@@ -261,7 +261,7 @@ Walking through DragonSpyre~
|
||||
Within the realm of the DragonSpyres, everything seems different. The walls
|
||||
appear to reach out towards you, while the floor and ceiling struggle to crush
|
||||
the life from you. The further you proceed into the Mountain, the more you
|
||||
wish you hadn't come here in the first place.
|
||||
wish you hadn't come here in the first place.
|
||||
~
|
||||
250 8 0 0 0 0
|
||||
D1
|
||||
@@ -280,7 +280,7 @@ Walking through DragonSpyre~
|
||||
Within the realm of the DragonSpyres, everything seems different. The walls
|
||||
appear to reach out towards you, while the floor and ceiling struggle to crush
|
||||
the life from you. The further you proceed into the Mountain, the more you
|
||||
wish you hadn't come here in the first place.
|
||||
wish you hadn't come here in the first place.
|
||||
~
|
||||
250 8 0 0 0 0
|
||||
D1
|
||||
@@ -299,7 +299,7 @@ Walking through DragonSpyre~
|
||||
Within the realm of the DragonSpyres, everything seems different. The walls
|
||||
appear to reach out towards you, while the floor and ceiling struggle to crush
|
||||
the life from you. The further you proceed into the Mountain, the more you
|
||||
wish you hadn't come here in the first place.
|
||||
wish you hadn't come here in the first place.
|
||||
~
|
||||
250 8 0 0 0 0
|
||||
D0
|
||||
@@ -323,7 +323,7 @@ Walking through DragonSpyre~
|
||||
Within the realm of the DragonSpyres, everything seems different. The walls
|
||||
appear to reach out towards you, while the floor and ceiling struggle to crush
|
||||
the life from you. The further you proceed into the Mountain, the more you
|
||||
wish you hadn't come here in the first place.
|
||||
wish you hadn't come here in the first place.
|
||||
~
|
||||
250 8 0 0 0 0
|
||||
D0
|
||||
@@ -342,7 +342,7 @@ Walking through DragonSpyre~
|
||||
Within the realm of the DragonSpyres, everything seems different. The walls
|
||||
appear to reach out towards you, while the floor and ceiling struggle to crush
|
||||
the life from you. The further you proceed into the Mountain, the more you
|
||||
wish you hadn't come here in the first place.
|
||||
wish you hadn't come here in the first place.
|
||||
~
|
||||
250 8 0 0 0 0
|
||||
D0
|
||||
@@ -361,7 +361,7 @@ Walking through DragonSpyre~
|
||||
Within the realm of the DragonSpyres, everything seems different. The walls
|
||||
appear to reach out towards you, while the floor and ceiling struggle to crush
|
||||
the life from you. The further you proceed into the Mountain, the more you
|
||||
wish you hadn't come here in the first place.
|
||||
wish you hadn't come here in the first place.
|
||||
~
|
||||
250 8 0 0 0 0
|
||||
D0
|
||||
@@ -380,7 +380,7 @@ Walking through DragonSpyre~
|
||||
Within the realm of the DragonSpyres, everything seems different. The walls
|
||||
appear to reach out towards you, while the floor and ceiling struggle to crush
|
||||
the life from you. The further you proceed into the Mountain, the more you
|
||||
wish you hadn't come here in the first place.
|
||||
wish you hadn't come here in the first place.
|
||||
~
|
||||
250 8 0 0 0 0
|
||||
D0
|
||||
@@ -399,7 +399,7 @@ Walking through DragonSpyre~
|
||||
Within the realm of the DragonSpyres, everything seems different. The walls
|
||||
appear to reach out towards you, while the floor and ceiling struggle to crush
|
||||
the life from you. The further you proceed into the Mountain, the more you
|
||||
wish you hadn't come here in the first place.
|
||||
wish you hadn't come here in the first place.
|
||||
~
|
||||
250 8 0 0 0 0
|
||||
D1
|
||||
@@ -418,7 +418,7 @@ Walking through DragonSpyre~
|
||||
Within the realm of the DragonSpyres, everything seems different. The walls
|
||||
appear to reach out towards you, while the floor and ceiling struggle to crush
|
||||
the life from you. The further you proceed into the Mountain, the more you
|
||||
wish you hadn't come here in the first place.
|
||||
wish you hadn't come here in the first place.
|
||||
~
|
||||
250 8 0 0 0 0
|
||||
D1
|
||||
@@ -438,7 +438,7 @@ Walking through DragonSpyre~
|
||||
through DragonSpyre, the screams had been slowly dying off, and now they are no
|
||||
more. Normally the lack of death cries would be a welcome change, only now
|
||||
they have been replaced by a very eerie silence. You don't like this one bit.
|
||||
|
||||
|
||||
~
|
||||
250 8 0 0 0 0
|
||||
D0
|
||||
@@ -455,7 +455,7 @@ S
|
||||
#25023
|
||||
Walking through DragonSpyre~
|
||||
This cave is really starting to get on your nerves. With each new step, you
|
||||
hear what sounds like giggling coming from all sides, goading you onward.
|
||||
hear what sounds like giggling coming from all sides, goading you onward.
|
||||
Daring you to learn the secrets that DragonSpyre has held for the past three
|
||||
hundred years. "They are only dragons. "
|
||||
~
|
||||
@@ -474,9 +474,9 @@ S
|
||||
#25024
|
||||
Walking through DragonSpyre~
|
||||
This cave is really starting to get on your nerves. With each new step, you
|
||||
hear what sounds like giggling coming from all sides, goading you onward.
|
||||
hear what sounds like giggling coming from all sides, goading you onward.
|
||||
Daring you to learn the secrets that DragonSpyre has held for the past three
|
||||
hundred years. "They are only dragons. " To the north, the path forks.
|
||||
hundred years. "They are only dragons. " To the north, the path forks.
|
||||
~
|
||||
250 8 0 0 0 0
|
||||
D0
|
||||
@@ -678,7 +678,7 @@ S
|
||||
Walking through DragonSpyre~
|
||||
The ground is damp here, and the air is so thick that it is almost hard to
|
||||
breathe. It still is not to late to go back. Now that you are closer to the
|
||||
wall, you are sure that there is a door ahead and on the far eastern wall.
|
||||
wall, you are sure that there is a door ahead and on the far eastern wall.
|
||||
"They are only dragons. I have killed many dragons before! "
|
||||
~
|
||||
250 8 0 0 0 0
|
||||
@@ -697,7 +697,7 @@ S
|
||||
Walking through DragonSpyre~
|
||||
The ground is damp here, and the air is so thick that it is almost hard to
|
||||
breathe. It still is not to late to go back. Now that you are closer to the
|
||||
wall, you are sure that there is a door ahead and on the far eastern wall.
|
||||
wall, you are sure that there is a door ahead and on the far eastern wall.
|
||||
"They are only dragons. I have killed many dragons before! "
|
||||
~
|
||||
250 8 0 0 0 0
|
||||
@@ -716,7 +716,7 @@ S
|
||||
Walking through DragonSpyre~
|
||||
The ground is damp here, and the air is so thick that it is almost hard to
|
||||
breathe. It still is not to late to go back. Now that you are closer to the
|
||||
wall, you are sure that there is a door ahead and on the far eastern wall.
|
||||
wall, you are sure that there is a door ahead and on the far eastern wall.
|
||||
"They are only dragons. I have killed many dragons before! "
|
||||
~
|
||||
250 8 0 0 0 0
|
||||
@@ -753,7 +753,7 @@ S
|
||||
Walking through DragonSpyre~
|
||||
The ground is damp here, and the air is so thick that it is almost hard to
|
||||
breathe. It still is not to late to go back. On the western wall is a large
|
||||
oaken door. There is a ladder leading up here. "Dragons aren't THAT scary.
|
||||
oaken door. There is a ladder leading up here. "Dragons aren't THAT scary.
|
||||
"
|
||||
~
|
||||
250 8 0 0 0 0
|
||||
@@ -769,7 +769,7 @@ Walking through DragonSpyre~
|
||||
appear to reach out towards you, while the floor and ceiling struggle to crush
|
||||
the life from you. The further you proceed into the Mountain, the more you
|
||||
wish you hadn't come here in the first place. You can hear the sound of
|
||||
running water somewhere to the north.
|
||||
running water somewhere to the north.
|
||||
~
|
||||
250 0 0 0 0 0
|
||||
D0
|
||||
@@ -789,7 +789,7 @@ Walking through DragonSpyre~
|
||||
appear to reach out towards you, while the floor and ceiling struggle to crush
|
||||
the life from you. The further you proceed into the Mountain, the more you
|
||||
wish you hadn't come here in the first place. To the north, the sound of water
|
||||
flowing is quite loud.
|
||||
flowing is quite loud.
|
||||
~
|
||||
250 0 0 0 0 0
|
||||
D0
|
||||
@@ -810,7 +810,7 @@ appear to reach out towards you, while the floor and ceiling struggle to crush
|
||||
the life from you. The further you proceed into the Mountain, the more you
|
||||
wish you hadn't come here in the first place. To the east, there is room that
|
||||
is continually being flushed with boiling acid from one of the higher levels.
|
||||
|
||||
|
||||
~
|
||||
250 0 0 0 0 0
|
||||
D0
|
||||
@@ -833,7 +833,7 @@ S
|
||||
Walking through DragonSpyre~
|
||||
You should read room descriptions more often. The acid cascades over your
|
||||
body, and burns the skin from the muscle, then the muscle from the bone. You
|
||||
have never experienced this much pain in your entire life.
|
||||
have never experienced this much pain in your entire life.
|
||||
~
|
||||
250 525 0 0 0 0
|
||||
S
|
||||
@@ -843,7 +843,7 @@ Walking through DragonSpyre~
|
||||
You are at the end of the tunnel. The only exit other than the one you came
|
||||
in through is down. You probably shouldn't go down... It might be dangerous.
|
||||
But then again, you don't gain fame and fortune by being afraid of a little new
|
||||
challenge, now do you?
|
||||
challenge, now do you?
|
||||
~
|
||||
250 0 0 0 0 0
|
||||
D2
|
||||
@@ -854,11 +854,11 @@ door~
|
||||
S
|
||||
#25044
|
||||
Walking through DragonSpyre~
|
||||
You have made it passed the white dragon, the first of your challenges.
|
||||
You have made it passed the white dragon, the first of your challenges.
|
||||
Now, you are entitled to his treasure... If you can find it. The hallway here
|
||||
is colder than the rest of the cave. You assume that the white dragon made
|
||||
frequent passes through here to make sure his gold was still intact. You begin
|
||||
to hope that it wasn't a baby....
|
||||
to hope that it wasn't a baby....
|
||||
~
|
||||
250 0 0 0 0 0
|
||||
D1
|
||||
@@ -874,11 +874,11 @@ wall~
|
||||
S
|
||||
#25045
|
||||
Walking through DragonSpyre~
|
||||
You have made it passed the white dragon, the first of your challenges.
|
||||
You have made it passed the white dragon, the first of your challenges.
|
||||
Now, you are entitled to his treasure... If you can find it. The hallway here
|
||||
is colder than the rest of the cave. You assume that the white dragon made
|
||||
frequent passes through here to make sure his gold was still intact. You begin
|
||||
to hope that it wasn't a baby....
|
||||
to hope that it wasn't a baby....
|
||||
~
|
||||
250 0 0 0 0 0
|
||||
D1
|
||||
@@ -894,11 +894,11 @@ Walking through DragonSpyre
|
||||
S
|
||||
#25046
|
||||
Walking through DragonSpyre~
|
||||
You have made it passed the white dragon, the first of your challenges.
|
||||
You have made it passed the white dragon, the first of your challenges.
|
||||
Now, you are entitled to his treasure... If you can find it. The hallway here
|
||||
is colder than the rest of the cave. You assume that the white dragon made
|
||||
frequent passes through here to make sure his gold was still intact. You begin
|
||||
to hope that it wasn't a baby....
|
||||
to hope that it wasn't a baby....
|
||||
~
|
||||
250 0 0 0 0 0
|
||||
D1
|
||||
@@ -914,11 +914,11 @@ Walking through DragonSpyre
|
||||
S
|
||||
#25047
|
||||
Walking through DragonSpyre~
|
||||
You have made it passed the white dragon, the first of your challenges.
|
||||
You have made it passed the white dragon, the first of your challenges.
|
||||
Now, you are entitled to his treasure... If you can find it. The hallway here
|
||||
is colder than the rest of the cave. You assume that the white dragon made
|
||||
frequent passes through here to make sure his gold was still intact. You begin
|
||||
to hope that it wasn't a baby....
|
||||
to hope that it wasn't a baby....
|
||||
~
|
||||
250 0 0 0 0 0
|
||||
D0
|
||||
@@ -939,11 +939,11 @@ Walking through DragonSpyre
|
||||
S
|
||||
#25048
|
||||
Walking through DragonSpyre~
|
||||
You have made it passed the white dragon, the first of your challenges.
|
||||
You have made it passed the white dragon, the first of your challenges.
|
||||
Now, you are entitled to his treasure... If you can find it. The hallway here
|
||||
is colder than the rest of the cave. You assume that the white dragon made
|
||||
frequent passes through here to make sure his gold was still intact. You begin
|
||||
to hope that it wasn't a baby....
|
||||
to hope that it wasn't a baby....
|
||||
~
|
||||
250 0 0 0 0 0
|
||||
D0
|
||||
@@ -959,11 +959,11 @@ Treasure Room
|
||||
S
|
||||
#25049
|
||||
Walking through DragonSpyre~
|
||||
You have made it passed the white dragon, the first of your challenges.
|
||||
You have made it passed the white dragon, the first of your challenges.
|
||||
Now, you are entitled to his treasure... If you can find it. The hallway here
|
||||
is colder than the rest of the cave. You assume that the white dragon made
|
||||
frequent passes through here to make sure his gold was still intact. You begin
|
||||
to hope that it wasn't a baby....
|
||||
to hope that it wasn't a baby....
|
||||
~
|
||||
250 0 0 0 0 0
|
||||
D1
|
||||
@@ -983,7 +983,7 @@ Treasure Room~
|
||||
been collecting for quite some time. There are little bits of everything here,
|
||||
from broken swords, to the leg bone of a dracolich. The main thing that
|
||||
catches your eye is the large pile of gold resting all around the room. You
|
||||
are about to claim it as your own, when you are struck from behind...
|
||||
are about to claim it as your own, when you are struck from behind...
|
||||
~
|
||||
250 0 0 0 0 0
|
||||
D3
|
||||
@@ -998,7 +998,7 @@ Walking through DragonSpyre~
|
||||
you are entitled to his treasure... If you can find it. The hallway here is
|
||||
colder than the rest of the cave. You assume that the white dragon made
|
||||
frequent passes through here to make sure his gold was intact. You begin to
|
||||
hope that it wasn't a baby....
|
||||
hope that it wasn't a baby....
|
||||
~
|
||||
250 0 0 0 0 0
|
||||
D1
|
||||
@@ -1018,7 +1018,7 @@ Walking through DragonSpyre~
|
||||
you are entitled to his treasure... If you can find it. The hallway here is
|
||||
colder than the rest of the cave. You assume that the white dragon made
|
||||
frequent passes through here to make sure his gold was intact. You begin to
|
||||
hope that it wasn't a baby....
|
||||
hope that it wasn't a baby....
|
||||
~
|
||||
250 0 0 0 0 0
|
||||
D1
|
||||
@@ -1038,7 +1038,7 @@ Walking through DragonSpyre~
|
||||
you are entitled to his treasure... If you can find it. The hallway here is
|
||||
colder than the rest of the cave. You assume that the white dragon made
|
||||
frequent passes through here to make sure his gold was intact. You begin to
|
||||
hope that it wasn't a baby....
|
||||
hope that it wasn't a baby....
|
||||
~
|
||||
250 0 0 0 0 0
|
||||
D1
|
||||
@@ -1058,7 +1058,7 @@ Walking through DragonSpyre~
|
||||
you are entitled to his treasure... If you can find it. The hallway here is
|
||||
colder than the rest of the cave. You assume that the white dragon made
|
||||
frequent passes through here to make sure his gold was intact. You begin to
|
||||
hope that it wasn't a baby....
|
||||
hope that it wasn't a baby....
|
||||
~
|
||||
250 0 0 0 0 0
|
||||
D1
|
||||
@@ -1078,7 +1078,7 @@ Walking through DragonSpyre~
|
||||
you are entitled to his treasure... If you can find it. The hallway here is
|
||||
colder than the rest of the cave. You assume that the white dragon made
|
||||
frequent passes through here to make sure his gold was intact. You begin to
|
||||
hope that it wasn't a baby....
|
||||
hope that it wasn't a baby....
|
||||
~
|
||||
250 0 0 0 0 0
|
||||
D2
|
||||
@@ -1098,7 +1098,7 @@ Walking through DragonSpyre~
|
||||
walls look much more undeveloped than the last hallway you were in. It feels
|
||||
like time itself is slowing down. The hallway looks like it goes on for all
|
||||
eternity, but at the sluggish pace you are moving, eternity might not be that
|
||||
long of a distance.
|
||||
long of a distance.
|
||||
~
|
||||
250 0 0 0 0 5
|
||||
D0
|
||||
@@ -1118,7 +1118,7 @@ Walking through DragonSpyre~
|
||||
walls look much more undeveloped than the last hallway you were in. It feels
|
||||
like time itself is slowing down. The hallway looks like it goes on for all
|
||||
eternity, but at the sluggish pace you are moving, eternity might not be that
|
||||
long of a distance.
|
||||
long of a distance.
|
||||
~
|
||||
250 0 0 0 0 5
|
||||
D0
|
||||
@@ -1138,7 +1138,7 @@ Walking through DragonSpyre~
|
||||
walls look much more undeveloped than the last hallway you were in. It feels
|
||||
like time itself is slowing down. The hallway looks like it goes on for all
|
||||
eternity, but at the sluggish pace you are moving, eternity might not be that
|
||||
long of a distance.
|
||||
long of a distance.
|
||||
~
|
||||
250 0 0 0 0 5
|
||||
D0
|
||||
@@ -1158,7 +1158,7 @@ Walking through DragonSpyre~
|
||||
walls look much more undeveloped than the last hallway you were in. It feels
|
||||
like time itself is slowing down. The hallway looks like it goes on for all
|
||||
eternity, but at the sluggish pace you are moving, eternity might not be that
|
||||
long of a distance.
|
||||
long of a distance.
|
||||
~
|
||||
250 0 0 0 0 5
|
||||
D1
|
||||
@@ -1178,7 +1178,7 @@ Walking through DragonSpyre~
|
||||
walls look much more undeveloped than the last hallway you were in. It feels
|
||||
like time itself is slowing down. The hallway looks like it goes on for all
|
||||
eternity, but at the sluggish pace you are moving, eternity might not be that
|
||||
long of a distance.
|
||||
long of a distance.
|
||||
~
|
||||
250 0 0 0 0 5
|
||||
D1
|
||||
@@ -1198,7 +1198,7 @@ Walking through DragonSpyre~
|
||||
walls look much more undeveloped than the last hallway you were in. It feels
|
||||
like time itself is slowing down. The hallway looks like it goes on for all
|
||||
eternity, but at the sluggish pace you are moving, eternity might not be that
|
||||
long of a distance.
|
||||
long of a distance.
|
||||
~
|
||||
250 0 0 0 0 5
|
||||
D1
|
||||
@@ -1218,7 +1218,7 @@ Walking through DragonSpyre~
|
||||
walls look much more undeveloped than the last hallway you were in. It feels
|
||||
like time itself is slowing down. The hallway looks like it goes on for all
|
||||
eternity, but at the sluggish pace you are moving, eternity might not be that
|
||||
long of a distance.
|
||||
long of a distance.
|
||||
~
|
||||
250 0 0 0 0 5
|
||||
D0
|
||||
@@ -1238,7 +1238,7 @@ Walking through DragonSpyre~
|
||||
walls look much more undeveloped than the last hallway you were in. It feels
|
||||
like time itself is slowing down. The hallway looks like it goes on for all
|
||||
eternity, but at the sluggish pace you are moving, eternity might not be that
|
||||
long of a distance.
|
||||
long of a distance.
|
||||
~
|
||||
250 0 0 0 0 5
|
||||
D0
|
||||
@@ -1258,7 +1258,7 @@ Walking through DragonSpyre~
|
||||
walls look much more undeveloped than the last hallway you were in. It feels
|
||||
like time itself is slowing down. The hallway looks like it goes on for all
|
||||
eternity, but at the sluggish pace you are moving, eternity might not be that
|
||||
long of a distance.
|
||||
long of a distance.
|
||||
~
|
||||
250 0 0 0 0 5
|
||||
D1
|
||||
@@ -1278,7 +1278,7 @@ Walking through DragonSpyre~
|
||||
walls look much more undeveloped than the last hallway you were in. It feels
|
||||
like time itself is slowing down. The hallway looks like it goes on for all
|
||||
eternity, but at the sluggish pace you are moving, eternity might not be that
|
||||
long of a distance.
|
||||
long of a distance.
|
||||
~
|
||||
250 0 0 0 0 5
|
||||
D2
|
||||
@@ -1298,7 +1298,7 @@ Walking through DragonSpyre~
|
||||
walls look much more undeveloped than the last hallway you were in. It feels
|
||||
like time itself is slowing down. The hallway looks like it goes on for all
|
||||
eternity, but at the sluggish pace you are moving, eternity might not be that
|
||||
long of a distance.
|
||||
long of a distance.
|
||||
~
|
||||
250 0 0 0 0 5
|
||||
D0
|
||||
@@ -1318,7 +1318,7 @@ Walking through DragonSpyre~
|
||||
walls look much more undeveloped than the last hallway you were in. It feels
|
||||
like time itself is slowing down. The hallway looks like it goes on for all
|
||||
eternity, but at the sluggish pace you are moving, eternity might not be that
|
||||
long of a distance.
|
||||
long of a distance.
|
||||
~
|
||||
250 0 0 0 0 5
|
||||
D0
|
||||
@@ -1338,7 +1338,7 @@ Walking through DragonSpyre~
|
||||
walls look much more undeveloped than the last hallway you were in. It feels
|
||||
like time itself is slowing down. The hallway looks like it goes on for all
|
||||
eternity, but at the sluggish pace you are moving, eternity might not be that
|
||||
long of a distance.
|
||||
long of a distance.
|
||||
~
|
||||
250 0 0 0 0 5
|
||||
D0
|
||||
@@ -1358,7 +1358,7 @@ Walking through DragonSpyre~
|
||||
walls look much more undeveloped than the last hallway you were in. It feels
|
||||
like time itself is slowing down. The hallway looks like it goes on for all
|
||||
eternity, but at the sluggish pace you are moving, eternity might not be that
|
||||
long of a distance.
|
||||
long of a distance.
|
||||
~
|
||||
250 0 0 0 0 5
|
||||
D0
|
||||
@@ -1378,7 +1378,7 @@ Walking through DragonSpyre~
|
||||
walls look much more undeveloped than the last hallway you were in. It feels
|
||||
like time itself is slowing down. The hallway looks like it goes on for all
|
||||
eternity, but at the sluggish pace you are moving, eternity might not be that
|
||||
long of a distance. To the west is a large gate.
|
||||
long of a distance. To the west is a large gate.
|
||||
~
|
||||
250 0 0 0 0 5
|
||||
D0
|
||||
@@ -1403,7 +1403,7 @@ Walking through DragonSpyre~
|
||||
walls look much more undeveloped than the last hallway you were in. It feels
|
||||
like time itself is slowing down. The hallway looks like it goes on for all
|
||||
eternity, but at the sluggish pace you are moving, eternity might not be that
|
||||
long of a distance.
|
||||
long of a distance.
|
||||
~
|
||||
250 0 0 0 0 5
|
||||
D1
|
||||
@@ -1423,7 +1423,7 @@ Walking through DragonSpyre~
|
||||
walls look much more undeveloped than the last hallway you were in. It feels
|
||||
like time itself is slowing down. The hallway looks like it goes on for all
|
||||
eternity, but at the sluggish pace you are moving, eternity might not be that
|
||||
long of a distance.
|
||||
long of a distance.
|
||||
~
|
||||
250 0 0 0 0 5
|
||||
D1
|
||||
@@ -1443,7 +1443,7 @@ Lair of the Copper Dragon~
|
||||
movement, save for the large mass at the back of the room. Out of the corner
|
||||
of you eye, you manage to catch a glimpse of a droplet of water "falling" from
|
||||
a stalagtite... It appears to have been in the same position for the past
|
||||
century. You have no chance to move before the Dragon strikes.
|
||||
century. You have no chance to move before the Dragon strikes.
|
||||
~
|
||||
250 0 0 0 0 5
|
||||
D3
|
||||
@@ -1458,7 +1458,7 @@ Walking through DragonSpyre~
|
||||
walls look much more undeveloped than the last hallway you were in. It feels
|
||||
like time itself is slowing down. The hallway looks like it goes on for all
|
||||
eternity, but at the sluggish pace you are moving, eternity might not be that
|
||||
long of a distance. To the east is a large gate.
|
||||
long of a distance. To the east is a large gate.
|
||||
~
|
||||
250 0 0 0 0 5
|
||||
D1
|
||||
@@ -1478,7 +1478,7 @@ Walking through DragonSpyre~
|
||||
walls look much more undeveloped than the last hallway you were in. It feels
|
||||
like time itself is slowing down. The hallway looks like it goes on for all
|
||||
eternity, but at the sluggish pace you are moving, eternity might not be that
|
||||
long of a distance.
|
||||
long of a distance.
|
||||
~
|
||||
250 0 0 0 0 5
|
||||
D1
|
||||
@@ -1498,7 +1498,7 @@ Walking through DragonSpyre~
|
||||
walls look much more undeveloped than the last hallway you were in. It feels
|
||||
like time itself is slowing down. The hallway looks like it goes on for all
|
||||
eternity, but at the sluggish pace you are moving, eternity might not be that
|
||||
long of a distance.
|
||||
long of a distance.
|
||||
~
|
||||
250 0 0 0 0 5
|
||||
D1
|
||||
@@ -1523,7 +1523,7 @@ Walking through DragonSpyre~
|
||||
walls look much more undeveloped than the last hallway you were in. It feels
|
||||
like time itself is slowing down. The hallway looks like it goes on for all
|
||||
eternity, but at the sluggish pace you are moving, eternity might not be that
|
||||
long of a distance.
|
||||
long of a distance.
|
||||
~
|
||||
250 0 0 0 0 5
|
||||
D0
|
||||
@@ -1539,11 +1539,11 @@ door~
|
||||
S
|
||||
#25078
|
||||
Treasure Room~
|
||||
All about you are the untold fortunes of many generations of families.
|
||||
All about you are the untold fortunes of many generations of families.
|
||||
Nothing here seems to be touched by age, it is all in perfect condition. It
|
||||
has remained as it was many years ago when it was taken. Although the Dragon
|
||||
and the original families considered these items "treasure", you manage to find
|
||||
little of value beside a pile of gold coins you collect.
|
||||
little of value beside a pile of gold coins you collect.
|
||||
~
|
||||
250 0 0 0 0 5
|
||||
D0
|
||||
@@ -1563,7 +1563,7 @@ Walking through DragonSpyre~
|
||||
walls look much more undeveloped than the last hallway you were in. It feels
|
||||
like time itself is slowing down. The hallway looks like it goes on for all
|
||||
eternity, but at the sluggish pace you are moving, eternity might not be that
|
||||
long of a distance.
|
||||
long of a distance.
|
||||
~
|
||||
250 0 0 0 0 5
|
||||
D1
|
||||
@@ -1583,7 +1583,7 @@ Walking through DragonSpyre~
|
||||
walls look much more undeveloped than the last hallway you were in. It feels
|
||||
like time itself is slowing down. The hallway looks like it goes on for all
|
||||
eternity, but at the sluggish pace you are moving, eternity might not be that
|
||||
long of a distance.
|
||||
long of a distance.
|
||||
~
|
||||
250 0 0 0 0 5
|
||||
D1
|
||||
@@ -1603,7 +1603,7 @@ Walking through DragonSpyre~
|
||||
walls look much more undeveloped than the last hallway you were in. It feels
|
||||
like time itself is slowing down. The hallway looks like it goes on for all
|
||||
eternity, but at the sluggish pace you are moving, eternity might not be that
|
||||
long of a distance.
|
||||
long of a distance.
|
||||
~
|
||||
250 0 0 0 0 5
|
||||
D1
|
||||
@@ -1623,7 +1623,7 @@ Walking through DragonSpyre~
|
||||
walls look much more undeveloped than the last hallway you were in. It feels
|
||||
like time itself is slowing down. The hallway looks like it goes o for all
|
||||
eternity, but at the sluggish pace you are moving, eternity might not be that
|
||||
long of a distance. You have reached a dead end.
|
||||
long of a distance. You have reached a dead end.
|
||||
~
|
||||
250 0 0 0 0 5
|
||||
D0
|
||||
@@ -1638,7 +1638,7 @@ Walking through DragonSpyre~
|
||||
walls look much more undeveloped than the last hallway you were in. It feels
|
||||
like time itself is slowing down. The hallway looks like it goes on for all
|
||||
eternity, but at the sluggish pace you are moving, eternity might not be that
|
||||
long of a distance.
|
||||
long of a distance.
|
||||
~
|
||||
250 0 0 0 0 5
|
||||
D0
|
||||
@@ -1658,7 +1658,7 @@ Walking through DragonSpyre~
|
||||
walls look much more undeveloped than the last hallway you were in. It feels
|
||||
like time itself is slowing down. The hallway looks like it goes on for all
|
||||
eternity, but at the sluggish pace you are moving, eternity might not be that
|
||||
long of a distance.
|
||||
long of a distance.
|
||||
~
|
||||
250 0 0 0 0 5
|
||||
D0
|
||||
@@ -1678,7 +1678,7 @@ Walking through DragonSpyre~
|
||||
walls look much more undeveloped than the last hallway you were in. It feels
|
||||
like time itself is slowing down. The hallway looks like it goes on for all
|
||||
eternity, but at the sluggish pace you are moving, eternity might not be that
|
||||
long of a distance.
|
||||
long of a distance.
|
||||
~
|
||||
250 0 0 0 0 5
|
||||
D0
|
||||
@@ -1708,7 +1708,7 @@ Walking through DragonSpyre~
|
||||
walls look much more undeveloped than the last hallway you were i. It feels
|
||||
like time itself is slowing down. The hallway looks like it goes on for all
|
||||
eternity, but at the sluggish pace you are moving, eternity might not be that
|
||||
long of a distance.
|
||||
long of a distance.
|
||||
~
|
||||
250 0 0 0 0 5
|
||||
D1
|
||||
@@ -1728,7 +1728,7 @@ Walking through DragonSpyre~
|
||||
walls look much more undeveloped than the last hallway you were in. It feels
|
||||
like time itself is slowing down. The hallway looks like it goes on for all
|
||||
eternity, but at the sluggish pace you are moving, eternity might not be that
|
||||
long of a distance.
|
||||
long of a distance.
|
||||
~
|
||||
250 0 0 0 0 5
|
||||
D1
|
||||
@@ -1748,7 +1748,7 @@ Walking through DragonSpyre~
|
||||
walls look much more undeveloped than the last hallway you were in. It feels
|
||||
like time itself is slowing down. The hallway looks like it goes on for all
|
||||
eternity, but at the sluggish pace you are moving, eternity might not be that
|
||||
long of a distance.
|
||||
long of a distance.
|
||||
~
|
||||
250 0 0 0 0 5
|
||||
D1
|
||||
@@ -1768,7 +1768,7 @@ Walking through DragonSpyre~
|
||||
walls look much more undeveloped than the last hallway you were in. It feels
|
||||
like time itself is slowing down. The hallway looks like it goes on for all
|
||||
eternity, but at the sluggish pace you are moving, eternity might not be that
|
||||
long of a distance.
|
||||
long of a distance.
|
||||
~
|
||||
250 0 0 0 0 5
|
||||
D1
|
||||
@@ -1786,7 +1786,7 @@ S
|
||||
Pixie King's Bedroom~
|
||||
You have entered into the private quarters of the Pixie King. You can just
|
||||
imagine a horde of guards walking in on you, but luckily they never do. Even
|
||||
so, you better make your stay here a short one.
|
||||
so, you better make your stay here a short one.
|
||||
~
|
||||
250 0 0 0 0 5
|
||||
D1
|
||||
@@ -1801,7 +1801,7 @@ Walking through DragonSpyre~
|
||||
walls look much more undeveloped than the last hallway you were in. It feels
|
||||
like time itself is slowing down. The hallway looks like it goes on for all
|
||||
eternity, but at the sluggish pace you are moving, eternity might not be that
|
||||
long of a distance.
|
||||
long of a distance.
|
||||
~
|
||||
250 0 0 0 0 5
|
||||
D1
|
||||
@@ -1821,7 +1821,7 @@ Walking through DragonSpyre~
|
||||
walls look much more undeveloped than the last hallway you were in. It feels
|
||||
like time itself is slowing down. The hallway looks like it goes on for all
|
||||
eternity, but at the sluggish pace you are moving, eternity might not be that
|
||||
long of a distance.
|
||||
long of a distance.
|
||||
~
|
||||
250 0 0 0 0 5
|
||||
D1
|
||||
@@ -1841,7 +1841,7 @@ Walking through DragonSpyre~
|
||||
walls look much more undeveloped than the last hallway you were in. It feels
|
||||
like time itself is slowing down. The hallway looks like it goes on for all
|
||||
eternity, but at the sluggish pace you are moving, eternity might not be that
|
||||
long of a distance.
|
||||
long of a distance.
|
||||
~
|
||||
250 0 0 0 0 5
|
||||
D1
|
||||
@@ -1860,7 +1860,7 @@ Throne room of the Pixie King~
|
||||
The throne room is remarkably well kempt considering the anarchy of the
|
||||
Pixie hierarchy. The power of the time dragon does not seem to affect this
|
||||
room in the least bit. There is a humongous throne sitting at the far end of
|
||||
the room. There appears to be a Pixie engulfed in it.
|
||||
the room. There appears to be a Pixie engulfed in it.
|
||||
~
|
||||
250 0 0 0 0 5
|
||||
D3
|
||||
@@ -1875,7 +1875,7 @@ Walking through DragonSpyre~
|
||||
walls look much more undeveloped than the last hallway you were in. It feels
|
||||
like time itself is slowing down. The hallway looks like it goes on for all
|
||||
eternity, but at the sluggish pace you are moving, eternity might not be that
|
||||
long of a distance.
|
||||
long of a distance.
|
||||
~
|
||||
250 0 0 0 0 5
|
||||
D0
|
||||
@@ -1895,7 +1895,7 @@ Approaching the end of the Hallway~
|
||||
walls look much more undeveloped than the last hallway you were in. It feels
|
||||
like time itself is slowing down. The hallway looks like it goes on for all
|
||||
eternity, but at the sluggish pace you are moving, eternity might not be that
|
||||
long of a distance.
|
||||
long of a distance.
|
||||
~
|
||||
250 0 0 0 0 5
|
||||
D0
|
||||
@@ -1915,7 +1915,7 @@ Approaching the end of the Hallway~
|
||||
walls look much more undeveloped than the last hallway you were in. It feels
|
||||
like time itself is slowing down. The hallway looks like it goes on for all
|
||||
eternity, but at the sluggish pace you are moving, eternity might not be that
|
||||
long of a distance.
|
||||
long of a distance.
|
||||
~
|
||||
250 0 0 0 0 5
|
||||
D0
|
||||
@@ -1935,7 +1935,7 @@ Approaching the end of the Hallway~
|
||||
walls look much more undeveloped than the last hallway you were in. It feels
|
||||
like time itself is slowing down. The hallway looks like it goes on for all
|
||||
eternity, but at the sluggish pace you are moving, eternity might not be that
|
||||
long of a distance.
|
||||
long of a distance.
|
||||
~
|
||||
250 0 0 0 0 5
|
||||
D0
|
||||
@@ -1954,7 +1954,7 @@ The End of the Hallway~
|
||||
You have come to the end of the hallway. As you enter the room, you hear a
|
||||
slight rumbling coming from the eastern wall. You look, and see that the wall
|
||||
has opened to reveal a safe passage to the beginning of the cavern. There is
|
||||
also an exit to the north.
|
||||
also an exit to the north.
|
||||
~
|
||||
250 0 0 0 0 5
|
||||
D0
|
||||
|
||||
@@ -23,9 +23,9 @@ credits info~
|
||||
| Written in 2001 by Crazyman |
|
||||
x---------------------------------------------------------------------x
|
||||
This is the first zone I ever wrote. It's based on the original 1968
|
||||
Planet of the Apes movie. The zone is currently attached to the world
|
||||
Planet of the Apes movie. The zone is currently attached to the world
|
||||
north of room 6090, which is just before the forest west of Midgaard.
|
||||
|
||||
|
||||
Written entirely from scratch in WordPad. Feel free to edit, modify,
|
||||
and do what you want with this zone!
|
||||
x---------------------------------------------------------------------x
|
||||
@@ -66,7 +66,7 @@ S
|
||||
Grassy Field~
|
||||
You're on the southern edge of a large grasy field. Waist high
|
||||
grasses completely surround you. You can see the odd willow tree growing
|
||||
amongst the grass. A dense forest is to the south. A dirt path is to the
|
||||
amongst the grass. A dense forest is to the south. A dirt path is to the
|
||||
west.
|
||||
~
|
||||
251 0 0 0 0 2
|
||||
@@ -211,7 +211,7 @@ S
|
||||
Grassy Field~
|
||||
You're in a large grassy field. Waist high grasses completely surround you.
|
||||
You can see the odd willow tree growing amongst the grass. The wind
|
||||
occasionally sweeps across the field swaying the grass and willow gently.
|
||||
occasionally sweeps across the field swaying the grass and willow gently.
|
||||
~
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
@@ -343,7 +343,7 @@ S
|
||||
Grassy Field~
|
||||
You're in a large grassy field. Waist high grasses completely surround you.
|
||||
You can see the odd willow tree growing amongst the grass. The wind
|
||||
occasionally sweeps across the field swaying the grass and willow gently.
|
||||
occasionally sweeps across the field swaying the grass and willow gently.
|
||||
~
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
@@ -394,7 +394,7 @@ S
|
||||
#25115
|
||||
Grassy Field~
|
||||
You're on the northwestern edge of a large grassy field. Waist high
|
||||
grasses completely surround you. The back of a large sandy coloured
|
||||
grasses completely surround you. The back of a large sandy coloured
|
||||
building is directly north of you.
|
||||
~
|
||||
251 0 0 0 0 2
|
||||
@@ -442,7 +442,7 @@ S
|
||||
#25117
|
||||
Grassy Field~
|
||||
You're on the northern edge of a large grassy field. Waist high
|
||||
grasses completely surround you. The back of a large sandy coloured
|
||||
grasses completely surround you. The back of a large sandy coloured
|
||||
building is directly north of you.
|
||||
~
|
||||
251 0 0 0 0 2
|
||||
@@ -465,7 +465,7 @@ S
|
||||
#25118
|
||||
Grassy Field~
|
||||
You're on the northeastern edge of a large grassy field. Waist high
|
||||
grasses completely surround you. The back of a large sandy coloured
|
||||
grasses completely surround you. The back of a large sandy coloured
|
||||
building is directly north of you, and another sandy coloured building
|
||||
is east of you.
|
||||
~
|
||||
@@ -483,8 +483,8 @@ The field continues West.
|
||||
S
|
||||
#25119
|
||||
Ape Office~
|
||||
You're in a tidy office. Stacks of papers are neatly piled on a
|
||||
large wooden table, while bookshelves filled with books line the
|
||||
You're in a tidy office. Stacks of papers are neatly piled on a
|
||||
large wooden table, while bookshelves filled with books line the
|
||||
walls. A large shuttered window faces south onto the grassy plains.
|
||||
~
|
||||
251 8 0 0 0 0
|
||||
@@ -515,7 +515,7 @@ First Level of the Wax Museum is Down.
|
||||
S
|
||||
#25121
|
||||
Wax Museum~
|
||||
What a crazy place! Wax statues of cavemen line the walls, and some
|
||||
What a crazy place! Wax statues of cavemen line the walls, and some
|
||||
are even set up in battle scenes. A large circular dirt ramp leads up to a
|
||||
second story.
|
||||
~
|
||||
@@ -531,16 +531,16 @@ The Ape Village entrance is to the East.
|
||||
~
|
||||
0 -1 25122
|
||||
D4
|
||||
Ape Museum, Level 2
|
||||
Ape Museum, Level 2
|
||||
~
|
||||
~
|
||||
0 -1 25120
|
||||
S
|
||||
#25122
|
||||
Ape Road South~
|
||||
You are on a well worn dirt road, in between two sandy coloured
|
||||
You are on a well worn dirt road, in between two sandy coloured
|
||||
buildings. The Wax Museum lies to the west, and the Weapons Shop is
|
||||
to the east. The Town Square is to the north.
|
||||
to the east. The Town Square is to the north.
|
||||
~
|
||||
251 4 0 0 0 1
|
||||
D0
|
||||
@@ -566,7 +566,7 @@ The Wax Museum is to the West.
|
||||
S
|
||||
#25123
|
||||
Ape Weapons Shop~
|
||||
This building is filthy. The dirt floors have bits of straw and leaves
|
||||
This building is filthy. The dirt floors have bits of straw and leaves
|
||||
all over them, and old wooden barrels line the walls. A few "windows" (really
|
||||
just holes smashed into the walls) face the street to the north. A long
|
||||
counter spans the entire southern length of the room. Behind the counter
|
||||
@@ -587,9 +587,9 @@ Ape Road is to the West
|
||||
S
|
||||
#25124
|
||||
Ape Zoo~
|
||||
You're in the northern part of a small field. In the middle of the
|
||||
field is a huge bamboo cage. Inside this cage are several cavemen, who are
|
||||
all climbing, screaming, and fighting each other. The apes find this to be
|
||||
You're in the northern part of a small field. In the middle of the
|
||||
field is a huge bamboo cage. Inside this cage are several cavemen, who are
|
||||
all climbing, screaming, and fighting each other. The apes find this to be
|
||||
pretty exciting.
|
||||
~
|
||||
251 0 0 0 0 2
|
||||
@@ -625,7 +625,7 @@ The Hospital Office is to the South.
|
||||
S
|
||||
#25126
|
||||
Human Cage~
|
||||
You're in a large cage. The cage stinks of rotten food and urine. A narrow
|
||||
You're in a large cage. The cage stinks of rotten food and urine. A narrow
|
||||
window looks out onto the grassy plains to the east. Straw covers the stone
|
||||
floor.
|
||||
~
|
||||
@@ -652,7 +652,7 @@ S
|
||||
#25128
|
||||
Gorilla Training Centre~
|
||||
You find yourself in a large, well lit gym. Exercise machines and
|
||||
weight benches are scattered around the room. Several straw dummies are
|
||||
weight benches are scattered around the room. Several straw dummies are
|
||||
positioned against the southern walls, with arrows and spears stuck in them.
|
||||
The Gorilla Soldiers train here.
|
||||
~
|
||||
@@ -670,8 +670,8 @@ The Gorilla Bunkhouse is to the West.
|
||||
S
|
||||
#25129
|
||||
Western End of Ape Lane~
|
||||
Ape Lane is the main street of Ape Village. To the northwest is a
|
||||
large pond, which must be where the apes get their water. A small park
|
||||
Ape Lane is the main street of Ape Village. To the northwest is a
|
||||
large pond, which must be where the apes get their water. A small park
|
||||
lies North, and the Wax Museum is to the South.
|
||||
~
|
||||
251 0 0 0 0 1
|
||||
@@ -698,9 +698,9 @@ The Gorilla training ground is to the West.
|
||||
S
|
||||
#25130
|
||||
Ape Village Square~
|
||||
This is the Ape Village Town Square. A large stone statue of the
|
||||
greatest Ape to ever live, the Law Giver, stands in the centre of the
|
||||
square on a stone pedistal. The words "Ape will never kill ape!" are
|
||||
This is the Ape Village Town Square. A large stone statue of the
|
||||
greatest Ape to ever live, the Law Giver, stands in the centre of the
|
||||
square on a stone pedistal. The words "Ape will never kill ape!" are
|
||||
inscribed on the pedistal.
|
||||
~
|
||||
251 0 0 0 0 1
|
||||
@@ -729,7 +729,7 @@ S
|
||||
Ape Lane East~
|
||||
You're on Ape Lane East. Simian Public School is to the North, and the
|
||||
Weapons Shop is to the South. The place looks like a typical human town,
|
||||
except for the inhabitants.
|
||||
except for the inhabitants.
|
||||
~
|
||||
251 0 0 0 0 1
|
||||
D0
|
||||
@@ -808,7 +808,7 @@ S
|
||||
#25134
|
||||
Human Cage~
|
||||
You are in a large cage. The cage stinks of rotten food. A narrow window
|
||||
looks out onto the grassy plains to the east. Straw covers the stone floor.
|
||||
looks out onto the grassy plains to the east. Straw covers the stone floor.
|
||||
~
|
||||
251 8 0 0 0 0
|
||||
D3
|
||||
@@ -821,7 +821,7 @@ S
|
||||
Ape Pond~
|
||||
You are swimming in a large pond. The water is quite calm, and lilly pads
|
||||
are growing all around. To the north you can see a dangerous raging whirlpool.
|
||||
|
||||
|
||||
~
|
||||
251 4 0 0 0 6
|
||||
D0
|
||||
@@ -839,7 +839,7 @@ S
|
||||
Ape Pond~
|
||||
You find yourself wading in shallow water. The water seems clean enough,
|
||||
but you probably would not want to drink from it. To the east is a clearing
|
||||
leading to Ape Park.
|
||||
leading to Ape Park.
|
||||
~
|
||||
251 4 0 0 0 6
|
||||
D0
|
||||
@@ -862,7 +862,7 @@ S
|
||||
Ape Park~
|
||||
Ape Park is popular with the Apes. While here the Apes can swim or play
|
||||
games. A large pond is to the west in the middle of the large clearing for
|
||||
swimming.
|
||||
swimming.
|
||||
~
|
||||
251 0 0 0 0 2
|
||||
D1
|
||||
@@ -885,7 +885,7 @@ S
|
||||
Ape Road North~
|
||||
Ape Road North is the road that leads to the Forbidden Zone. To the west is
|
||||
the Ape Park and what looks like a lake. To the east is Simian Public School.
|
||||
|
||||
|
||||
~
|
||||
251 0 0 0 0 1
|
||||
D0
|
||||
@@ -929,8 +929,8 @@ Ape Road is to the West.
|
||||
S
|
||||
#25140
|
||||
Cornelius and Zira's House~
|
||||
This is actually a fairly tidy ape home. A large wooden table sits in
|
||||
the middle, and a large bed is at the back of the room. A large bookshelf
|
||||
This is actually a fairly tidy ape home. A large wooden table sits in
|
||||
the middle, and a large bed is at the back of the room. A large bookshelf
|
||||
contains hundreds of books dedicated to Archeology and Psychology.
|
||||
~
|
||||
251 8 0 0 0 0
|
||||
@@ -967,7 +967,7 @@ S
|
||||
Ape Pond~
|
||||
You are swimming in a large pond. The water is quite calm, and lilly pads
|
||||
are growing all around. To the west you can see a dangerous raging whirlpool.
|
||||
|
||||
|
||||
~
|
||||
251 4 0 0 0 6
|
||||
D0
|
||||
@@ -1018,7 +1018,7 @@ S
|
||||
Ape Road North~
|
||||
Ape Road North is the road that leads to the Forbidden Zone. To the west is
|
||||
a large pond and a park. To the east is the amphitheatre with a few apes
|
||||
walking in and out.
|
||||
walking in and out.
|
||||
~
|
||||
251 0 0 0 0 1
|
||||
D0
|
||||
@@ -1044,7 +1044,7 @@ A large pond is to the West.
|
||||
S
|
||||
#25145
|
||||
Ape Amphitheatre~
|
||||
You find yourself on the top level of a big amphitheatre. It's rounded,
|
||||
You find yourself on the top level of a big amphitheatre. It's rounded,
|
||||
with about 6 or 7 levels of seats. The bottom part is where Dr. Zaius and Ursus
|
||||
rally all the other apes.
|
||||
~
|
||||
@@ -1064,7 +1064,7 @@ S
|
||||
Ape Pond~
|
||||
You are swimming in a large pond. The water is quite calm, and lilly pads
|
||||
are growing all around. To the south you can see a dangerous raging whirlpool.
|
||||
|
||||
|
||||
~
|
||||
251 4 0 0 0 6
|
||||
D1
|
||||
@@ -1082,7 +1082,7 @@ S
|
||||
Ape Pond~
|
||||
You're swimming in a large pond. The water is quite calm, and lilly pads
|
||||
are growing all around. The water is clean and clear all the way to the
|
||||
bottom.
|
||||
bottom.
|
||||
~
|
||||
251 4 0 0 0 6
|
||||
D2
|
||||
@@ -1113,7 +1113,7 @@ S
|
||||
Ape Road North~
|
||||
Ape Road North is the road that leads to the Forbidden Zone. To the west
|
||||
Dr. Zaius's house, and to the east is Dr. Zaius's lab. The buildings look
|
||||
rather mundane.
|
||||
rather mundane.
|
||||
~
|
||||
251 0 0 0 0 1
|
||||
D0
|
||||
@@ -1141,7 +1141,7 @@ S
|
||||
Dr. Zaius's Lab~
|
||||
Dr. Zaius's Lab is fairly messy. Several rectangular tables are set
|
||||
against the walls, with test tubes and beakers littered all over. One of
|
||||
the tables appears to be used in surgery, as several medical tools can
|
||||
the tables appears to be used in surgery, as several medical tools can
|
||||
be seen on it. Dr. Zaius is fond of performing lobotomies, especially
|
||||
on humans.
|
||||
~
|
||||
@@ -1154,7 +1154,7 @@ Ape Road is to the West.
|
||||
S
|
||||
#25151
|
||||
Amphitheatre Stage~
|
||||
Two seats are mounted into the northern wall, where Dr. Zaius and
|
||||
Two seats are mounted into the northern wall, where Dr. Zaius and
|
||||
Ursus sit. You never noticed it before, but on the floor a small rounded
|
||||
trapdoor is barely visible beside the two seats.
|
||||
~
|
||||
@@ -1213,8 +1213,8 @@ S
|
||||
Underground Cavern~
|
||||
You're at a turn in the cave. The cave goes south into darkness. To
|
||||
the east you can see a cave entrance, and beyond that a sandy beach beside
|
||||
the ocean. You notice several wide holes in the ground, which look like
|
||||
they've recently been dug up. Several old artifacts can be seen half
|
||||
the ocean. You notice several wide holes in the ground, which look like
|
||||
they've recently been dug up. Several old artifacts can be seen half
|
||||
buried in the holes.
|
||||
~
|
||||
251 8 0 0 0 0
|
||||
@@ -1252,8 +1252,8 @@ S
|
||||
Forbidden Zone~
|
||||
You find yourself in the middle of a very hot desert. Sand dunes are
|
||||
scattered about, and you can see the odd dead shrub. A high cliff blocks
|
||||
your way west. The gusting winds blow sand all over you. You don't think
|
||||
anything could live out here.
|
||||
your way west. The gusting winds blow sand all over you. You don't think
|
||||
anything could live out here.
|
||||
~
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
@@ -1272,7 +1272,7 @@ Forbidden Zone~
|
||||
You find yourself in the middle of a very hot desert. Sand dunes are
|
||||
scattered about, and you can see the odd dead shrub. The gusting winds blow
|
||||
sand all over you. You don't think anything could live out here. You can see
|
||||
the Ape Village to the south.
|
||||
the Ape Village to the south.
|
||||
~
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
@@ -1294,10 +1294,10 @@ S
|
||||
#25158
|
||||
Forbidden Zone Entrance~
|
||||
This is the entrance to the desert wasteland known as the Forbidden Zone.
|
||||
Ape Law decrees it to be illegal to enter without permission from the Ape
|
||||
Ape Law decrees it to be illegal to enter without permission from the Ape
|
||||
Council. Sand dunes are scattered about, and you can see the odd dead shrub. A
|
||||
high cliff blocks your way to the east. The gusting winds blow sand all over
|
||||
you. You don't think anything could live out here. You can see the Ape Village
|
||||
high cliff blocks your way to the east. The gusting winds blow sand all over
|
||||
you. You don't think anything could live out here. You can see the Ape Village
|
||||
to the south.
|
||||
~
|
||||
251 4 0 0 0 2
|
||||
@@ -1322,7 +1322,7 @@ Forbidden Zone~
|
||||
You find yourself in the middle of a very hot desert. Sand dunes are
|
||||
scattered about, and you can see the odd dead shrub. A high cliff blocks your
|
||||
way west. The gusting winds blow sand all over you. You don't think anything
|
||||
could live out here.
|
||||
could live out here.
|
||||
~
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
@@ -1345,7 +1345,7 @@ S
|
||||
Forbidden Zone~
|
||||
You find yourself in the middle of a very hot desert. Sand dunes are
|
||||
scattered about, and you can see the odd dead shrub. The gusting winds blow
|
||||
sand all over you. You don't think anything could live out here.
|
||||
sand all over you. You don't think anything could live out here.
|
||||
~
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
@@ -1371,10 +1371,10 @@ The Forbidden Zone continues West.
|
||||
S
|
||||
#25161
|
||||
Forbidden Zone~
|
||||
You find yourself in the middle of a very hot desert. Sand dunes are
|
||||
scattered about, and you can see the odd dead shrub. A high cliff blocks
|
||||
your way to the east. The gusting winds blow sand all over you. You don't
|
||||
think anything could live out here.
|
||||
You find yourself in the middle of a very hot desert. Sand dunes are
|
||||
scattered about, and you can see the odd dead shrub. A high cliff blocks
|
||||
your way to the east. The gusting winds blow sand all over you. You don't
|
||||
think anything could live out here.
|
||||
~
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
@@ -1398,7 +1398,7 @@ Forbidden Zone~
|
||||
You find yourself in the middle of a very hot desert. Sand dunes are
|
||||
scattered about, and you can see the odd dead shrub. A high cliff blocks your
|
||||
way west. The gusting winds blow sand all over you. You don't think anything
|
||||
could live out here.
|
||||
could live out here.
|
||||
~
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
@@ -1421,7 +1421,7 @@ S
|
||||
Forbidden Zone~
|
||||
You find yourself in the middle of a very hot desert. Sand dunes are
|
||||
scattered about, and you can see the odd dead shrub. The gusting winds blow
|
||||
sand all over you. You don't think anything could live out here.
|
||||
sand all over you. You don't think anything could live out here.
|
||||
~
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
@@ -1447,10 +1447,10 @@ The Forbidden Zone continues West.
|
||||
S
|
||||
#25164
|
||||
Forbidden Zone~
|
||||
You find yourself in the middle of a very hot desert. Sand dunes are
|
||||
scattered about, and you can see the odd dead shrub. A high cliff blocks
|
||||
your way to the east. The gusting winds blow sand all over you. You don't
|
||||
think anything could live out here.
|
||||
You find yourself in the middle of a very hot desert. Sand dunes are
|
||||
scattered about, and you can see the odd dead shrub. A high cliff blocks
|
||||
your way to the east. The gusting winds blow sand all over you. You don't
|
||||
think anything could live out here.
|
||||
~
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
@@ -1474,7 +1474,7 @@ Forbidden Zone~
|
||||
You find yourself in the middle of a very hot desert. Sand dunes are
|
||||
scattered about, and you can see the odd dead shrub. A high cliff blocks your
|
||||
way west. The gusting winds blow sand all over you. You don't think anything
|
||||
could live out here.
|
||||
could live out here.
|
||||
~
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
@@ -1497,7 +1497,7 @@ S
|
||||
Forbidden Zone~
|
||||
You find yourself in the middle of a very hot desert. Sand dunes are
|
||||
scattered about, and you can see the odd dead shrub. The gusting winds blow
|
||||
sand all over you. You don't think anything could live out here.
|
||||
sand all over you. You don't think anything could live out here.
|
||||
~
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
@@ -1523,10 +1523,10 @@ The Forbidden Zone continues West.
|
||||
S
|
||||
#25167
|
||||
Forbidden Zone~
|
||||
You find yourself in the middle of a very hot desert. Sand dunes are
|
||||
scattered about, and you can see the odd dead shrub. A high cliff blocks
|
||||
your way to the east. The gusting winds blow sand all over you. You don't
|
||||
think anything could live out here.
|
||||
You find yourself in the middle of a very hot desert. Sand dunes are
|
||||
scattered about, and you can see the odd dead shrub. A high cliff blocks
|
||||
your way to the east. The gusting winds blow sand all over you. You don't
|
||||
think anything could live out here.
|
||||
~
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
@@ -1547,11 +1547,11 @@ The Forbidden Zone continues West.
|
||||
S
|
||||
#25168
|
||||
Forbidden Zone~
|
||||
You find yourself in the middle of a very hot desert. Sand dunes are
|
||||
scattered about, and you can see the odd dead shrub. High cliffs block
|
||||
You find yourself in the middle of a very hot desert. Sand dunes are
|
||||
scattered about, and you can see the odd dead shrub. High cliffs block
|
||||
your way east, west, and south, and they also stop some of the winds. You
|
||||
barely notice an old weather beaten stone table, which is mostly buried in
|
||||
sand. You don't think anything could live out here.
|
||||
sand. You don't think anything could live out here.
|
||||
~
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
@@ -1562,10 +1562,10 @@ The Forbidden Zone continues North.
|
||||
S
|
||||
#25169
|
||||
Forbidden Zone~
|
||||
You find yourself in the middle of a very hot desert. Sand dunes are
|
||||
scattered about, and you can see the odd dead shrub. A high cliff blocks
|
||||
You find yourself in the middle of a very hot desert. Sand dunes are
|
||||
scattered about, and you can see the odd dead shrub. A high cliff blocks
|
||||
your way to the east and west, and they also block some of the winds. You
|
||||
don't think anything could live out here.
|
||||
don't think anything could live out here.
|
||||
~
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
@@ -1584,7 +1584,7 @@ Forbidden Zone~
|
||||
You find yourself in the middle of a very hot desert. Sand dunes are
|
||||
scattered about, and you can see the odd dead shrub. A high cliff blocks your
|
||||
way west. The gusting winds blow sand all over you. You don't think anything
|
||||
could live out here.
|
||||
could live out here.
|
||||
~
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
@@ -1607,7 +1607,7 @@ S
|
||||
Forbidden Zone~
|
||||
You find yourself in the middle of a very hot desert. Sand dunes are
|
||||
scattered about, and you can see the odd dead shrub. The gusting winds blow
|
||||
sand all over you. You don't think anything could live out here.
|
||||
sand all over you. You don't think anything could live out here.
|
||||
~
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
@@ -1633,9 +1633,9 @@ The Forbidden Zone continues West.
|
||||
S
|
||||
#25172
|
||||
Forbidden Zone~
|
||||
You find yourself in the middle of a very hot desert. Sand dunes are
|
||||
scattered about, and you can see the odd dead shrub. The gusting winds
|
||||
blow sand all over you. You don't think anything could live out here.
|
||||
You find yourself in the middle of a very hot desert. Sand dunes are
|
||||
scattered about, and you can see the odd dead shrub. The gusting winds
|
||||
blow sand all over you. You don't think anything could live out here.
|
||||
~
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
@@ -1661,10 +1661,10 @@ The Forbidden Zone continues West.
|
||||
S
|
||||
#25173
|
||||
Forbidden Zone~
|
||||
You find yourself in the middle of a very hot desert. Sand dunes are
|
||||
You find yourself in the middle of a very hot desert. Sand dunes are
|
||||
scattered about, and you can see the odd dead shrub. A high cliff blocks
|
||||
your way to the south. The gusting winds blow sand all over you. You don't
|
||||
think anything could live out here.
|
||||
your way to the south. The gusting winds blow sand all over you. You don't
|
||||
think anything could live out here.
|
||||
~
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
@@ -1685,10 +1685,10 @@ The Forbidden Zone continues West.
|
||||
S
|
||||
#25174
|
||||
Forbidden Zone~
|
||||
You find yourself in the middle of a very hot desert. Sand dunes are
|
||||
You find yourself in the middle of a very hot desert. Sand dunes are
|
||||
scattered about, and you can see the odd dead shrub. A high cliff blocks
|
||||
your way to the east. The gusting winds blow sand all over you. You don't
|
||||
think anything could live out here.
|
||||
your way to the east. The gusting winds blow sand all over you. You don't
|
||||
think anything could live out here.
|
||||
~
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
@@ -1712,7 +1712,7 @@ Forbidden Zone~
|
||||
You find yourself in the middle of a very hot desert. Sand dunes are
|
||||
scattered about, and you can see the odd dead shrub. A high cliff blocks your
|
||||
way west. The gusting winds blow sand all over you. You don't think anything
|
||||
could live out here.
|
||||
could live out here.
|
||||
~
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
@@ -1735,7 +1735,7 @@ S
|
||||
Forbidden Zone~
|
||||
You find yourself in the middle of a very hot desert. Sand dunes are
|
||||
scattered about, and you can see the odd dead shrub. The gusting winds blow
|
||||
sand all over you. You don't think anything could live out here.
|
||||
sand all over you. You don't think anything could live out here.
|
||||
~
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
@@ -1761,9 +1761,9 @@ The Forbidden Zone continues West.
|
||||
S
|
||||
#25177
|
||||
Forbidden Zone~
|
||||
You find yourself in the middle of a very hot desert. Sand dunes are
|
||||
scattered about, and you can see the odd dead shrub. The gusting winds
|
||||
blow sand all over you. You don't think anything could live out here.
|
||||
You find yourself in the middle of a very hot desert. Sand dunes are
|
||||
scattered about, and you can see the odd dead shrub. The gusting winds
|
||||
blow sand all over you. You don't think anything could live out here.
|
||||
~
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
@@ -1789,9 +1789,9 @@ The Forbidden Zone continues West.
|
||||
S
|
||||
#25178
|
||||
Forbidden Zone~
|
||||
You find yourself in the middle of a very hot desert. Sand dunes are
|
||||
scattered about, and you can see the odd dead shrub. The gusting winds
|
||||
blow sand all over you. You don't think anything could live out here.
|
||||
You find yourself in the middle of a very hot desert. Sand dunes are
|
||||
scattered about, and you can see the odd dead shrub. The gusting winds
|
||||
blow sand all over you. You don't think anything could live out here.
|
||||
~
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
@@ -1817,10 +1817,10 @@ The Forbidden Zone continues West.
|
||||
S
|
||||
#25179
|
||||
Forbidden Zone~
|
||||
You find yourself in the middle of a very hot desert. Sand dunes are
|
||||
You find yourself in the middle of a very hot desert. Sand dunes are
|
||||
scattered about, and you can see the odd dead shrub. A high cliff blocks
|
||||
your way to the east. The gusting winds blow sand all over you. You don't
|
||||
think anything could live out here.
|
||||
your way to the east. The gusting winds blow sand all over you. You don't
|
||||
think anything could live out here.
|
||||
~
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
@@ -1844,7 +1844,7 @@ Forbidden Zone~
|
||||
You find yourself in the middle of a very hot desert. Sand dunes are
|
||||
scattered about, and you can see the odd dead shrub. A high cliff blocks your
|
||||
way west. The gusting winds blow sand all over you. You don't think anything
|
||||
could live out here.
|
||||
could live out here.
|
||||
~
|
||||
251 0 0 0 0 2
|
||||
D1
|
||||
@@ -1863,7 +1863,7 @@ Forbidden Zone~
|
||||
You find yourself in the middle of a very hot desert. Sand dunes are
|
||||
scattered about, and you can see the odd dead shrub. A high cliff blocks your
|
||||
way north. The gusting winds blow sand all over you. You don't think anything
|
||||
could live out here.
|
||||
could live out here.
|
||||
~
|
||||
251 0 0 0 0 2
|
||||
D1
|
||||
@@ -1884,10 +1884,10 @@ The Forbidden Zone continues West.
|
||||
S
|
||||
#25182
|
||||
Forbidden Zone~
|
||||
You find yourself in the middle of a very hot desert. Sand dunes are
|
||||
You find yourself in the middle of a very hot desert. Sand dunes are
|
||||
scattered about, and you can see the odd dead shrub. A high cliff blocks
|
||||
your way to the north. The gusting winds blow sand all over you. You don't
|
||||
think anything could live out here.
|
||||
your way to the north. The gusting winds blow sand all over you. You don't
|
||||
think anything could live out here.
|
||||
~
|
||||
251 0 0 0 0 2
|
||||
D1
|
||||
@@ -1908,10 +1908,10 @@ The Forbidden Zone continues West.
|
||||
S
|
||||
#25183
|
||||
Forbidden Zone~
|
||||
You find yourself in the middle of a very hot desert. Sand dunes are
|
||||
You find yourself in the middle of a very hot desert. Sand dunes are
|
||||
scattered about, and you can see the odd dead shrub. A high cliff blocks
|
||||
your way to the north. The gusting winds blow sand all over you. You don't
|
||||
think anything could live out here.
|
||||
your way to the north. The gusting winds blow sand all over you. You don't
|
||||
think anything could live out here.
|
||||
~
|
||||
251 0 0 0 0 2
|
||||
D1
|
||||
@@ -1932,10 +1932,10 @@ The Forbidden Zone continues West.
|
||||
S
|
||||
#25184
|
||||
Forbidden Zone~
|
||||
You find yourself in the middle of a very hot desert. Sand dunes are
|
||||
You find yourself in the middle of a very hot desert. Sand dunes are
|
||||
scattered about, and you can see the odd dead shrub. A high cliff blocks
|
||||
your way to the north. The gusting winds blow sand all over you. You don't
|
||||
think anything could live out here.
|
||||
your way to the north. The gusting winds blow sand all over you. You don't
|
||||
think anything could live out here.
|
||||
~
|
||||
251 0 0 0 0 2
|
||||
D1
|
||||
@@ -1956,9 +1956,9 @@ The Forbidden Zone continues West.
|
||||
S
|
||||
#25185
|
||||
Forbidden Zone~
|
||||
You find yourself in the middle of a very hot desert. Sand dunes are
|
||||
You find yourself in the middle of a very hot desert. Sand dunes are
|
||||
scattered about, and you can see the odd dead shrub. High cliffs block
|
||||
your way to the north and south. The gusting winds blow sand all over you.
|
||||
your way to the north and south. The gusting winds blow sand all over you.
|
||||
You don't think anything could live out here. You can see an ocean and a
|
||||
sandy beach to the east.
|
||||
~
|
||||
@@ -2005,8 +2005,8 @@ Sandy Beach~
|
||||
the coarse sand found in the Forbidden Zone. The ocean to the east
|
||||
stretches as far as the eye can see, and small waves gently lap on the
|
||||
shore. A high cliff blocks your way west. You notice a large statue
|
||||
located further north. Too bad the apes don't like swimming, because
|
||||
this place is perfect for it!
|
||||
located further north. Too bad the apes don't like swimming, because
|
||||
this place is perfect for it!
|
||||
~
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
@@ -2026,9 +2026,9 @@ Sandy Beach~
|
||||
the coarse sand found in the Forbidden Zone. The ocean to the east
|
||||
stretches as far as the eye can see, and small waves gently lap on the
|
||||
shore. A high cliff blocks your way west. A huge dark green statue is
|
||||
resting right on the side of the beach. It's a woman wearing a large
|
||||
resting right on the side of the beach. It's a woman wearing a large
|
||||
spikey crown holding a book, so it must be the ruins of the Statue of
|
||||
Liberty! Damn them all to hell!
|
||||
Liberty! Damn them all to hell!
|
||||
~
|
||||
251 4 0 0 0 2
|
||||
D2
|
||||
@@ -2047,8 +2047,8 @@ Sandy Beach~
|
||||
You're on a wide sandy beach. The soft sand seems much nicer than
|
||||
the coarse sand found in the Forbidden Zone. The ocean to the east
|
||||
stretches as far as the eye can see, and small waves gently lap on the
|
||||
shore. A high cliff blocks your way west and south. Too bad the apes
|
||||
don't like swimming, because this place is perfect for it!
|
||||
shore. A high cliff blocks your way west and south. Too bad the apes
|
||||
don't like swimming, because this place is perfect for it!
|
||||
~
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
@@ -2062,8 +2062,8 @@ Sandy Beach~
|
||||
You're on a wide sandy beach. The soft sand seems much nicer than
|
||||
the coarse sand found in the Forbidden Zone. The ocean to the east
|
||||
stretches as far as the eye can see, and small waves gently lap on the
|
||||
shore. A high cliff blocks your way west. Too bad the apes don't like
|
||||
swimming, because this place is perfect for it!
|
||||
shore. A high cliff blocks your way west. Too bad the apes don't like
|
||||
swimming, because this place is perfect for it!
|
||||
~
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
@@ -2082,8 +2082,8 @@ Sandy Beach~
|
||||
You're on a wide sandy beach. The soft sand seems much nicer than
|
||||
the coarse sand found in the Forbidden Zone. The ocean to the east
|
||||
stretches as far as the eye can see, and small waves gently lap on the
|
||||
shore. A low cave lead into the cliff to the west. Too bad the apes don't
|
||||
like swimming, because this place is perfect for it!
|
||||
shore. A low cave lead into the cliff to the west. Too bad the apes don't
|
||||
like swimming, because this place is perfect for it!
|
||||
~
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
@@ -2107,8 +2107,8 @@ Sandy Beach~
|
||||
You're on a wide sandy beach. The soft sand seems much nicer than
|
||||
the coarse sand found in the Forbidden Zone. The ocean to the east
|
||||
stretches as far as the eye can see, and small waves gently lap on the
|
||||
shore. A high cliff blocks your way west. Too bad the apes don't like
|
||||
swimming, because this place is perfect for it!
|
||||
shore. A high cliff blocks your way west. Too bad the apes don't like
|
||||
swimming, because this place is perfect for it!
|
||||
~
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
@@ -2127,8 +2127,8 @@ Sandy Beach~
|
||||
You're on a wide sandy beach. The soft sand seems much nicer than
|
||||
the coarse sand found in the Forbidden Zone. The ocean to the east
|
||||
stretches as far as the eye can see, and small waves gently lap on the
|
||||
shore. A high cliff blocks your way west. Too bad the apes don't like
|
||||
swimming, because this place is perfect for it!
|
||||
shore. A high cliff blocks your way west. Too bad the apes don't like
|
||||
swimming, because this place is perfect for it!
|
||||
~
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
@@ -2147,8 +2147,8 @@ Sandy Beach~
|
||||
You're on a wide sandy beach. The soft sand seems much nicer than
|
||||
the coarse sand found in the Forbidden Zone. The ocean to the east
|
||||
stretches as far as the eye can see, and small waves gently lap on the
|
||||
shore. A high cliff blocks your way west. Too bad the apes don't like
|
||||
swimming, because this place is perfect for it!
|
||||
shore. A high cliff blocks your way west. Too bad the apes don't like
|
||||
swimming, because this place is perfect for it!
|
||||
~
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
@@ -2167,8 +2167,8 @@ Sandy Beach~
|
||||
You're on a wide sandy beach. The soft sand seems much nicer than
|
||||
the coarse sand found in the Forbidden Zone. The ocean to the east
|
||||
stretches as far as the eye can see, and small waves gently lap on the
|
||||
shore. A high cliff blocks your way west. Too bad the apes don't like
|
||||
swimming, because this place is perfect for it!
|
||||
shore. A high cliff blocks your way west. Too bad the apes don't like
|
||||
swimming, because this place is perfect for it!
|
||||
~
|
||||
251 0 0 0 0 2
|
||||
D0
|
||||
@@ -2206,8 +2206,8 @@ Statue of Liberty Stairs~
|
||||
You're on a staircase leading up the Statue of Liberty. Back when
|
||||
this place wasn't wrecked, people used to come here to tour the
|
||||
statue and to get a nice view of New York. Now, the staircase is
|
||||
full of cobwebs and many large cracks can be seen along the walls.
|
||||
You can see the main observatory at the top of the stairs.
|
||||
full of cobwebs and many large cracks can be seen along the walls.
|
||||
You can see the main observatory at the top of the stairs.
|
||||
~
|
||||
251 0 0 0 0 0
|
||||
D4
|
||||
@@ -2224,7 +2224,7 @@ S
|
||||
#25198
|
||||
Statue of Liberty - Main Observatory~
|
||||
You're in the main observatory of the Statue of Liberty. Several
|
||||
sets of coin operated binoculars look out onto the ocean through
|
||||
sets of coin operated binoculars look out onto the ocean through
|
||||
the long broken windows. Dirt and grime covers all of the walls.
|
||||
A heap of rags is on the floor towards the northern part of the
|
||||
room, which looks like it may be a bed. An old staircase leading
|
||||
|
||||
@@ -7,7 +7,7 @@ way up to the entrance to the castle, hundreds of feet above you. You think you
|
||||
may see a bit of movement on the road, possibly a person or two up there, but
|
||||
from here you cannot be sure. Your choices seem to be quite limited. You can
|
||||
either head up the winding trail to the castle or head back into this terrible
|
||||
forest, taking your chances with the many monsters which roam the trees.
|
||||
forest, taking your chances with the many monsters which roam the trees.
|
||||
~
|
||||
252 1 0 0 0 3
|
||||
D0
|
||||
@@ -36,7 +36,7 @@ S
|
||||
A Winding Mountain Trail~
|
||||
The trail begins it's steep ascent, heading uphill toward the gates of the
|
||||
castle. You see no sign of light or life within. Possibly it is just an old
|
||||
empty abandoned castle that doesn't warrant a look around. Possibly.
|
||||
empty abandoned castle that doesn't warrant a look around. Possibly.
|
||||
~
|
||||
252 1 0 0 0 3
|
||||
D3
|
||||
@@ -52,9 +52,9 @@ S
|
||||
A Winding Mountain Trail~
|
||||
The trail heads west and uphill toward the castle above. You see a large
|
||||
turret rising high above the main entrance, it's rounded walls standing out from
|
||||
the rest of the castle. You see that the gates are closed, probably locked.
|
||||
the rest of the castle. You see that the gates are closed, probably locked.
|
||||
As you look up at the menacing castle above you, a shiver runs through your very
|
||||
soul. This whole place gives you a very bad feeling.
|
||||
soul. This whole place gives you a very bad feeling.
|
||||
~
|
||||
252 1 0 0 0 3
|
||||
D3
|
||||
@@ -70,7 +70,7 @@ S
|
||||
A Winding Mountain Trail~
|
||||
The trail heads steeply up yet again, always toward the looming castle above.
|
||||
You can now see the top of the turret, where bats circle constantly, as if
|
||||
watching, guarding for some unseen master.
|
||||
watching, guarding for some unseen master.
|
||||
~
|
||||
252 1 0 0 0 3
|
||||
D1
|
||||
@@ -87,7 +87,7 @@ A Winding Mountain Trail~
|
||||
The trail leads east toward the castle or down into the forest. You are now
|
||||
a good ways above the forest, high up on the trail. You see that the entire
|
||||
forest is enclosed by the mountains, forming a sort of prison in the form of a
|
||||
forest full of horrors. What an awful place you have come to!
|
||||
forest full of horrors. What an awful place you have come to!
|
||||
~
|
||||
252 1 0 0 0 3
|
||||
D1
|
||||
@@ -102,7 +102,7 @@ S
|
||||
#25205
|
||||
A Winding Mountain Trail~
|
||||
The trail heads and west - east toward the hellish castle and west toward the
|
||||
nightmarish forest. You are not really left with much a choice.
|
||||
nightmarish forest. You are not really left with much a choice.
|
||||
~
|
||||
252 1 0 0 0 3
|
||||
D1
|
||||
@@ -118,7 +118,7 @@ S
|
||||
A Winding Mountain Trail~
|
||||
The road heads steeply up again, curving and heading toward the front gates
|
||||
of the castle. You are now extremely high above the forest, looking over the
|
||||
tree tops. Not that you can all that far - it's pretty damn dark out there.
|
||||
tree tops. Not that you can all that far - it's pretty damn dark out there.
|
||||
~
|
||||
252 1 0 0 0 3
|
||||
D3
|
||||
@@ -135,7 +135,7 @@ A Winding Mountain Trail~
|
||||
The trail continues to climb toward the castle, which is just above you only
|
||||
a man's height or so. To the west is the base of a set of wide stone steps
|
||||
which lead directly up to the front gates of the castle. The trail also leads
|
||||
down from here toward the forest below.
|
||||
down from here toward the forest below.
|
||||
~
|
||||
252 1 0 0 0 3
|
||||
D3
|
||||
@@ -152,7 +152,7 @@ A Winding Mountain Trail~
|
||||
You have come to the top of the trail. A wide set of stone steps, steps
|
||||
built into the mountain itself, leads up to the main entrance to this evil
|
||||
looking place. The trail heads back east, winding it's way down to the forest
|
||||
below.
|
||||
below.
|
||||
~
|
||||
252 1 0 0 0 3
|
||||
D1
|
||||
@@ -168,7 +168,7 @@ S
|
||||
The Castle Gates~
|
||||
You stand before the gates to the castle, a set of huge, iron bound, oak
|
||||
doors which look strong enough to hold back an entire army. A set of wide stone
|
||||
steps lead down toward the trail which takes you down into the forest.
|
||||
steps lead down toward the trail which takes you down into the forest.
|
||||
~
|
||||
252 0 0 0 0 0
|
||||
D0
|
||||
@@ -187,7 +187,7 @@ way ahead. Your footsteps ring loudly, every step you take making you jump just
|
||||
a bit, so loud that it almost seems like you hear someone following behind you,
|
||||
someone who stops when you stop and walks when you walk, but looking around, you
|
||||
realize that you are just being foolish. The exit to this terrible, dead castle
|
||||
lies south.
|
||||
lies south.
|
||||
~
|
||||
252 9 0 0 0 0
|
||||
D0
|
||||
@@ -208,7 +208,7 @@ inhabited. The cobwebs which are strung through almost every archway, the dust
|
||||
on the floor, and the way all of the furnishings seem to have fallen into
|
||||
complete disrepair should give an impression of abandonment, however it seems
|
||||
just the opposite. High archways lead both east and west into large rooms, the
|
||||
hall continues north and south.
|
||||
hall continues north and south.
|
||||
~
|
||||
252 0 0 0 0 0
|
||||
D0
|
||||
@@ -233,7 +233,7 @@ Echoing Hallway~
|
||||
This long, gothic hallway runs north and south through the center of this
|
||||
wicked place. The ceiling, domed and sculptured rises high above you head,
|
||||
nearly out of sight. A small oak door lies off to you east, and wide archway
|
||||
opens to the west.
|
||||
opens to the west.
|
||||
~
|
||||
252 0 0 0 0 0
|
||||
D0
|
||||
@@ -260,7 +260,7 @@ castle's heights. This must be the way to the turret you saw from the outside.
|
||||
East of you, a small hallway with a low ceiling runs into darkness. Looking in
|
||||
that direction gives you the chills, although for what reason, you have no idea.
|
||||
The hallway runs north to the stairs or south toward the entrance (or exit) to
|
||||
the castle.
|
||||
the castle.
|
||||
~
|
||||
252 8 0 0 0 0
|
||||
D0
|
||||
@@ -280,7 +280,7 @@ S
|
||||
Base of Stairway~
|
||||
The stairway spirals upward, twisting out of sight and into darkness. You
|
||||
listen for any sounds that may come from the upper reaches, but all seems quiet
|
||||
for now. You may head up or go back south toward the Castle Gates.
|
||||
for now. You may head up or go back south toward the Castle Gates.
|
||||
~
|
||||
252 8 0 0 0 0
|
||||
D2
|
||||
@@ -297,7 +297,7 @@ A Side Hallway~
|
||||
This small, cramped passageway leads east to what appears to be a dead end.
|
||||
There really is only room enough for one person to squeeze through the passage,
|
||||
and the feeling you had earlier is only intensifying as you head deeper into
|
||||
this passage. Might it not be best to head back west?
|
||||
this passage. Might it not be best to head back west?
|
||||
~
|
||||
252 264 0 0 0 0
|
||||
D1
|
||||
@@ -313,7 +313,7 @@ S
|
||||
A Side Hallway~
|
||||
You have reached the end of this small hallway. There is no apparent exit in
|
||||
any direction except back west, the way you came. There is just enough room
|
||||
here for you to turn around.
|
||||
here for you to turn around.
|
||||
~
|
||||
252 264 0 0 0 0
|
||||
D2
|
||||
@@ -332,7 +332,7 @@ unused looking furniture. The walls, painted in what were obviously once
|
||||
bright, lifelike colors are now covered in such a layer of dust that it is hard
|
||||
to tell exactly what the paintings were of. It looks as if this room may have
|
||||
been used for entertaining guests at one time, in the castle's prime, but now it
|
||||
is like all the other sections of this place - dead and lifeless.
|
||||
is like all the other sections of this place - dead and lifeless.
|
||||
~
|
||||
252 8 0 0 0 0
|
||||
D3
|
||||
@@ -350,7 +350,7 @@ received from the very walls of the room. A large stone table, large enough to
|
||||
seat a dozen people, is centered on the floor, webbed silver candlesticks still
|
||||
with wax in them, rest in the center of the table. A balcony leads off to the
|
||||
south, the door to this balcony wide open. The only other exit out of here is
|
||||
to the east.
|
||||
to the east.
|
||||
~
|
||||
252 8 0 0 0 0
|
||||
D1
|
||||
@@ -369,7 +369,7 @@ out into the open air. The forest below you, still dark and mysterious as when
|
||||
you were in the thick of it, seems to waver and fade in and out of focus with
|
||||
the faint mist that clings to the treetops. There are no chairs or any other
|
||||
types of furniture here, only a wide open stretch of stone flooring. You may
|
||||
exit back into the Feasting Chamber, just north of here.
|
||||
exit back into the Feasting Chamber, just north of here.
|
||||
~
|
||||
252 8 0 0 0 0
|
||||
D0
|
||||
@@ -383,7 +383,7 @@ Empty Chamber~
|
||||
devoid of furnishings, decoration, or adornments of any kind. The walls have
|
||||
the same ancient paintings which seem to be the same in every part of this
|
||||
castle, but other than those old, faded scrawlings, there is nothing here. The
|
||||
exit lies east.
|
||||
exit lies east.
|
||||
~
|
||||
252 9 0 0 0 0
|
||||
D1
|
||||
@@ -399,7 +399,7 @@ side. The other side of the stairs opens into an enormous room which is
|
||||
littered with closed coffins, all lined in perfect order. The north wall of the
|
||||
chamber rises three stories, strange, small niches built into the wall. Those
|
||||
niches look a great deal like burial vaults. Maybe it would be a good idea to
|
||||
leave this room.
|
||||
leave this room.
|
||||
~
|
||||
252 9 0 0 0 0
|
||||
D0
|
||||
@@ -415,7 +415,7 @@ S
|
||||
Wide Stone Stairway~
|
||||
The stairs head down toward the huge room below, the room filled with
|
||||
coffins. There does not seem to anyone in the room, at least no one that you
|
||||
can see. That does not, however, mean that there is not anyone there.
|
||||
can see. That does not, however, mean that there is not anyone there.
|
||||
~
|
||||
252 9 0 0 0 0
|
||||
D4
|
||||
@@ -431,7 +431,7 @@ S
|
||||
Wide Stone Stairway~
|
||||
These stairs continue down just a little further, into the room below which
|
||||
seems to be some sort of burial vault or something. You get a very ominous
|
||||
feeling standing so close all those coffins. Very ominous indeed.
|
||||
feeling standing so close all those coffins. Very ominous indeed.
|
||||
~
|
||||
252 9 0 0 0 0
|
||||
D4
|
||||
@@ -448,7 +448,7 @@ Dark Stairwell~
|
||||
A dark, wet, narrow flight of stairs runs down into darkness. There is a
|
||||
sense of desperation about this section of the castle, a sense of lingering but
|
||||
desperate hope. Shining your light down the steps only confirms that they go
|
||||
downward farther than you can see and it is dark down there.
|
||||
downward farther than you can see and it is dark down there.
|
||||
~
|
||||
252 9 0 0 0 0
|
||||
D3
|
||||
@@ -464,7 +464,7 @@ S
|
||||
Vault~
|
||||
The coffins surround on all sides but the north side, where the wall filled
|
||||
with the crypts rises up toward the ceiling. This definately not the sort of
|
||||
room you would want to hang around in for too long, not for any reason.
|
||||
room you would want to hang around in for too long, not for any reason.
|
||||
~
|
||||
252 9 0 0 0 0
|
||||
D1
|
||||
@@ -482,7 +482,7 @@ Vault~
|
||||
ceiling, the higher reaches all obscured in shadows. You can't shake the
|
||||
feeling of being watched, no matter where in the room you stand. Strangely, it
|
||||
doesn't seem to come from the coffins which surround, but another, less obvious
|
||||
source.
|
||||
source.
|
||||
~
|
||||
252 9 0 0 0 0
|
||||
D2
|
||||
@@ -501,7 +501,7 @@ feel the need to hold your breath in this room. The north wall, full of the
|
||||
burial niches all the way to top, seems to stare at you malevolently, as if
|
||||
watching your every move, waiting for the right moment. A small passage leads
|
||||
south off the southeast corner of the room. A long, wide stairway leads up to a
|
||||
large oak door.
|
||||
large oak door.
|
||||
~
|
||||
252 9 0 0 0 0
|
||||
D0
|
||||
@@ -526,7 +526,7 @@ Vault~
|
||||
The vault seems almost too quiet, even for the fact that it is indeed a
|
||||
vault. The small, dark passageway seems to beckon you, it being south of your
|
||||
current locale. You think you may even see a flicker of light coming from the
|
||||
inner reaches of that passage.
|
||||
inner reaches of that passage.
|
||||
~
|
||||
252 9 0 0 0 0
|
||||
D0
|
||||
@@ -547,7 +547,7 @@ Vault~
|
||||
This huge burial vault does not give you the easy feeling you have been
|
||||
hoping to find ever since you entered the forests below this castle. The
|
||||
scattered coffins, the oppressing darkness only lend to the feeling that you
|
||||
have to get out of this place as soon as is possible, sooner even.
|
||||
have to get out of this place as soon as is possible, sooner even.
|
||||
~
|
||||
252 9 0 0 0 0
|
||||
D0
|
||||
@@ -567,7 +567,7 @@ up in full view now, and it is an impressive sight to beheld. The huge wall,
|
||||
dotted with niches the entire length up, must be at least three stories in
|
||||
height, possibly more, and the number of coffins which dot the floor number way
|
||||
over twenty. It really makes you wonder why you ever felt a need to enter this
|
||||
room.
|
||||
room.
|
||||
~
|
||||
252 9 0 0 0 0
|
||||
D0
|
||||
@@ -587,7 +587,7 @@ S
|
||||
Candle Lit Chamber~
|
||||
This small chamber holds nothing more than a few candles which burn in small
|
||||
iron wall sconces. This room is a joiner room to another, much larger room just
|
||||
south from here. The vault is to the north.
|
||||
south from here. The vault is to the north.
|
||||
~
|
||||
252 8 0 0 0 0
|
||||
D0
|
||||
@@ -602,12 +602,12 @@ S
|
||||
#25232
|
||||
The Lord's Chamber~
|
||||
This room is blacker than the blackest pitch, blacker than the blackest
|
||||
night. An ornate coffin lies against the east wall, raised up on a pedestal.
|
||||
night. An ornate coffin lies against the east wall, raised up on a pedestal.
|
||||
A large throne-like chair rests against the south wall, velvet upholstered and
|
||||
ancient by the look. Next to it is a small table, which might be used to hold
|
||||
drinks or other such trifles. Other than that, there appears to be no other
|
||||
objects in this room. The exit lies north through the small passage and back
|
||||
into the Vault.
|
||||
into the Vault.
|
||||
~
|
||||
252 9 0 0 0 0
|
||||
D0
|
||||
@@ -622,7 +622,7 @@ S
|
||||
#25233
|
||||
The Lord's Coffin~
|
||||
This plush velvet upholstered coffin sports a very fine looking pillow and
|
||||
headrest. It looks as if the Lord most probably sleeps very well here.
|
||||
headrest. It looks as if the Lord most probably sleeps very well here.
|
||||
~
|
||||
252 9 0 0 0 0
|
||||
D3
|
||||
@@ -635,7 +635,7 @@ Narrow Stair Passage~
|
||||
This narrow, stone and mortar passageway leads down a short distance further
|
||||
into a hallway. You can hear the sound of dripping water and the walls seem
|
||||
moist to the touch. This definately does not seem like one of the more
|
||||
luxurious sections of the castle.
|
||||
luxurious sections of the castle.
|
||||
~
|
||||
252 9 0 0 0 0
|
||||
D4
|
||||
@@ -651,7 +651,7 @@ S
|
||||
Dark Dripping Hallway~
|
||||
This narrow hallway smells of mold and mildew. There seems to be an end to
|
||||
the hallway just south of here. There is a heavy iron bound door at the hall's
|
||||
end.
|
||||
end.
|
||||
~
|
||||
252 9 0 0 0 0
|
||||
D2
|
||||
@@ -668,7 +668,7 @@ Dark Dripping Hallway~
|
||||
You stand before a large wooden door bound in iron straps. You can hear no
|
||||
sounds beyond the door, however that does not necessarily mean that there is
|
||||
nothing there. The nasty, wet hallway runs north to the set of stairs and up
|
||||
and out of this awful part of the castle.
|
||||
and out of this awful part of the castle.
|
||||
~
|
||||
252 9 0 0 0 0
|
||||
D0
|
||||
@@ -684,10 +684,10 @@ S
|
||||
Holding Cell~
|
||||
This cold, dank, hard stoned cell must have been quite a torture chamber in
|
||||
it's day. The old rusty chains hanging from the wall and the iron maiden which
|
||||
rests dead center give you all the indication you need to confirm that fact.
|
||||
rests dead center give you all the indication you need to confirm that fact.
|
||||
You run your fingers along the smooth wood of the iron maiden, marvelling at how
|
||||
well kept and clean it is. Well kept and clean? This stuff is still being
|
||||
used!
|
||||
used!
|
||||
~
|
||||
252 9 0 0 0 0
|
||||
D0
|
||||
@@ -698,7 +698,7 @@ S
|
||||
#25238
|
||||
Winding Stairs~
|
||||
The stairs wind around and around up toward the turret. The stone walls on
|
||||
either side serve as your railings.
|
||||
either side serve as your railings.
|
||||
~
|
||||
252 9 0 0 0 0
|
||||
D4
|
||||
@@ -713,7 +713,7 @@ S
|
||||
#25239
|
||||
Winding Stairs~
|
||||
The stairs wind around and around up toward the turret. The stone walls on
|
||||
either side serve as your railings.
|
||||
either side serve as your railings.
|
||||
~
|
||||
252 9 0 0 0 0
|
||||
D4
|
||||
@@ -728,7 +728,7 @@ S
|
||||
#25240
|
||||
Winding Stairs~
|
||||
The stairs wind around and around up toward the turret. The stone walls on
|
||||
either side serve as your railings.
|
||||
either side serve as your railings.
|
||||
~
|
||||
252 9 0 0 0 0
|
||||
D4
|
||||
@@ -749,7 +749,7 @@ darkness and death. As you stand here surveying the forest below, a strange
|
||||
feeling of power comes over you. You feel as if the entire forest below you
|
||||
were at your fingertips, all there and waiting for your bidding. You shake your
|
||||
head and get a more grip on yourself. You come back to the current situation
|
||||
you are in and reality. The fantasy was much better.
|
||||
you are in and reality. The fantasy was much better.
|
||||
~
|
||||
252 9 0 0 0 0
|
||||
D5
|
||||
|
||||
@@ -4,7 +4,7 @@ Main Room - Windmill~
|
||||
A broken chair lies mostly in pieces in one corner, and a table with three legs
|
||||
lays at an angle in the middle of the floor. Stairs lead up to the upper
|
||||
reaches where the wheel must have been maintained when this was in working
|
||||
order.
|
||||
order.
|
||||
~
|
||||
253 12 0 0 0 0
|
||||
D2
|
||||
@@ -34,7 +34,7 @@ is given to Reklan, an elf in the Elven zone, a player is rewarded. The
|
||||
Elven zone is not available for download on this page, however it can be
|
||||
downloaded on the CircleMud site, without Reklan - he was added by Dibrova
|
||||
after the download. If you would like a copy of the zone as we use it, please
|
||||
contact Kaan via mudmail or email and request it.
|
||||
contact Kaan via mudmail or email and request it.
|
||||
* note: This zone is intended to be a low level zone, tailored for players
|
||||
who are just into their 10's. The mobs here don't assist and aside
|
||||
from a script on two of the mobs that only runs 10% of the time
|
||||
@@ -46,7 +46,7 @@ S
|
||||
Upstairs - Windmill~
|
||||
This small room, more aptly called a platform because of it size (or lack
|
||||
thereof) has absolutely nothing of interest. Unless you are a dust collector.
|
||||
Or some kid bringing his best girl out here.
|
||||
Or some kid bringing his best girl out here.
|
||||
~
|
||||
253 8 0 0 0 0
|
||||
D5
|
||||
@@ -59,7 +59,7 @@ Guard Room~
|
||||
There is absolutely nothing in this room, not even dirt, except for the two
|
||||
well equipped men who stand waiting for innocent folk just like yourself to
|
||||
blunder into this room. A metal-made flight of stairs lead down into
|
||||
who-knows-where.
|
||||
who-knows-where.
|
||||
~
|
||||
253 4 0 0 0 0
|
||||
D1
|
||||
@@ -78,7 +78,7 @@ door waiting at the end. It could be something else, however, seeing as you are
|
||||
quite a ways from it. The walls around you, as well as the flooring you walk
|
||||
upon, are all completely made of steel. The effort and cost involved in the
|
||||
construction of a passage such as this is beyond your comprehension. What kind
|
||||
of person or people decorate their walls in steel?
|
||||
of person or people decorate their walls in steel?
|
||||
~
|
||||
253 264 0 0 0 0
|
||||
D4
|
||||
@@ -92,9 +92,9 @@ D5
|
||||
S
|
||||
#25304
|
||||
Steel Clad Flight of Stairs~
|
||||
The stairs continue down toward what is definately a door at the bottom.
|
||||
The stairs continue down toward what is definately a door at the bottom.
|
||||
The metal which covered the walls up from here continues along these same walls.
|
||||
The door ahead appears to be made of steel as well.
|
||||
The door ahead appears to be made of steel as well.
|
||||
~
|
||||
253 0 0 0 0 0
|
||||
D4
|
||||
@@ -111,7 +111,7 @@ Steel Clad Flight of Stairs~
|
||||
The stairs ends here at a metal door. Beyond is most probably the person or
|
||||
persons responsible for the construction of this passage. You may leave this
|
||||
whole strange place, back up the stairs to a more stable world, or open the
|
||||
door.
|
||||
door.
|
||||
~
|
||||
253 0 0 0 0 0
|
||||
D0
|
||||
@@ -130,7 +130,7 @@ walls, the spotless uniforms which the guards wear all give you the clues you
|
||||
need to put it together that this is a military installation of some sort. You
|
||||
see the letters 'MoS' emblazoned on the left breast of every guard's hauberk,
|
||||
but you have no clue what they signify, nor do you have much time ti think about
|
||||
as the guards attack.
|
||||
as the guards attack.
|
||||
~
|
||||
253 0 0 0 0 0
|
||||
D0
|
||||
@@ -146,7 +146,7 @@ S
|
||||
Steel Clad Passage~
|
||||
The metal walls do not stop with the Checkpoint, they continue all the way
|
||||
down this passage, and because you can't see the end of the passage you must
|
||||
assume it's quite large.
|
||||
assume it's quite large.
|
||||
~
|
||||
253 8 0 0 0 0
|
||||
D0
|
||||
@@ -162,7 +162,7 @@ S
|
||||
Steel Clad Passage~
|
||||
The passage continues north. There is a door on the east wall with the
|
||||
symbol of two swords crossed, points down on it. The letters 'MoS' are engraved
|
||||
under the swords.
|
||||
under the swords.
|
||||
~
|
||||
253 8 0 0 0 0
|
||||
D0
|
||||
@@ -182,7 +182,7 @@ S
|
||||
Steel Clad Passage~
|
||||
The passage runs north and south of you. There is a door on the east wall
|
||||
which has the symbol of the two swords crossed, point down and the 'MoS'
|
||||
engraved underneath.
|
||||
engraved underneath.
|
||||
~
|
||||
253 8 0 0 0 0
|
||||
D0
|
||||
@@ -201,7 +201,7 @@ S
|
||||
#25310
|
||||
Steel Clad Passage~
|
||||
The passage north and south from you. A door leads east from here with the
|
||||
sword sigil and the MoS under it.
|
||||
sword sigil and the MoS under it.
|
||||
~
|
||||
253 8 0 0 0 0
|
||||
D0
|
||||
@@ -221,7 +221,7 @@ S
|
||||
Steel Clad Passage~
|
||||
The passage runs north and south from here, steel walls and ceiling still
|
||||
gleaming as far as your eyes can see. Doors lead east and west from here, and
|
||||
just to the north a passage branches east.
|
||||
just to the north a passage branches east.
|
||||
~
|
||||
253 8 0 0 0 0
|
||||
D0
|
||||
@@ -244,7 +244,7 @@ S
|
||||
#25312
|
||||
Steel Clad Passage~
|
||||
The passage runs north and south from here. A smaller passage runs east from
|
||||
here, also clad in steel.
|
||||
here, also clad in steel.
|
||||
~
|
||||
253 8 0 0 0 0
|
||||
D0
|
||||
@@ -263,7 +263,7 @@ S
|
||||
#25313
|
||||
Steel Clad Passage~
|
||||
The passage still runs north to south here, no turns or bends visible for
|
||||
quite a ways. There is a door on the west wall here.
|
||||
quite a ways. There is a door on the west wall here.
|
||||
~
|
||||
253 0 0 0 0 0
|
||||
D0
|
||||
@@ -282,7 +282,7 @@ S
|
||||
#25314
|
||||
Steel Clad Passage~
|
||||
The passage runs north and south. You think that you may see the end of the
|
||||
hall to your north.
|
||||
hall to your north.
|
||||
~
|
||||
253 0 0 0 0 0
|
||||
D0
|
||||
@@ -297,7 +297,7 @@ S
|
||||
#25315
|
||||
Steel Clad Passage~
|
||||
The passage runs north and south, with doors on either side of you. The end
|
||||
of the corridor, in the form of a steel door, lies a ways north from here.
|
||||
of the corridor, in the form of a steel door, lies a ways north from here.
|
||||
~
|
||||
253 0 0 0 0 0
|
||||
D0
|
||||
@@ -320,7 +320,7 @@ S
|
||||
#25316
|
||||
Steel Clad Passage~
|
||||
The end of this long hallway lies just north of here. To the south, the
|
||||
hallway runs for a very long ways.
|
||||
hallway runs for a very long ways.
|
||||
~
|
||||
253 0 0 0 0 0
|
||||
D0
|
||||
@@ -335,7 +335,7 @@ S
|
||||
#25317
|
||||
Northern End of a Steel Clad Passage~
|
||||
A door lies north of you, while a steel-walled passage runs south as far as
|
||||
your eyes can see.
|
||||
your eyes can see.
|
||||
~
|
||||
253 0 0 0 0 0
|
||||
D0
|
||||
@@ -352,7 +352,7 @@ Steel Clad Passage~
|
||||
This passage, although smaller than the main passage, still is walled in
|
||||
steel. It ends to the east, a ways from where you stand, at a door. A door
|
||||
stands to your north, and to your immediate west, the main passage runs north
|
||||
and south.
|
||||
and south.
|
||||
~
|
||||
253 8 0 0 0 0
|
||||
D1
|
||||
@@ -367,7 +367,7 @@ S
|
||||
#25319
|
||||
Steel Clad Passage~
|
||||
The passage continues east toward a set of doors, or you may go back west to
|
||||
the main passage.
|
||||
the main passage.
|
||||
~
|
||||
253 8 0 0 0 0
|
||||
D1
|
||||
@@ -382,7 +382,7 @@ S
|
||||
#25320
|
||||
Steel Clad Passage~
|
||||
The passage ends just east of you at a door. Doors lie north and south of
|
||||
your present locale, while the passage runs west back to the main passage.
|
||||
your present locale, while the passage runs west back to the main passage.
|
||||
~
|
||||
253 0 0 0 0 0
|
||||
D0
|
||||
@@ -406,7 +406,7 @@ S
|
||||
Eastern End of a Steel Clad Passage~
|
||||
The passage ends here at a triple set of doors. West of you, the passage
|
||||
runs back toward the main area. North, south, and east of you are steel doors,
|
||||
all with the double sword insignia and the letters MoS.
|
||||
all with the double sword insignia and the letters MoS.
|
||||
~
|
||||
253 0 0 0 0 0
|
||||
D0
|
||||
@@ -432,7 +432,7 @@ Weapons Cache~
|
||||
swords. The etching underneath reveals the meaning of the letters you saw on
|
||||
the door. The etching reads; Militant Order of the Sword. So this is a
|
||||
military compound held by the Militant Order of the Sword, but who are they, and
|
||||
what is their purpose?
|
||||
what is their purpose?
|
||||
~
|
||||
253 8 0 0 0 0
|
||||
D3
|
||||
@@ -444,7 +444,7 @@ S
|
||||
Food Stores~
|
||||
All manner of dried goods lie on shelving which runs along most of the walls
|
||||
of this room. A door leads north from here, or you may exit into the passage
|
||||
through the west door.
|
||||
through the west door.
|
||||
~
|
||||
253 8 0 0 0 0
|
||||
D0
|
||||
@@ -458,10 +458,10 @@ door~
|
||||
S
|
||||
#25324
|
||||
Kitchen~
|
||||
This extremely basic kitchen houses a fireplace and a tub full of water.
|
||||
This extremely basic kitchen houses a fireplace and a tub full of water.
|
||||
There are only a few utensils lying on the one table, all utensils lined up
|
||||
perfectly. The one thing you can say positively about this kitchen is that it
|
||||
is immaculately clean.
|
||||
is immaculately clean.
|
||||
~
|
||||
253 8 0 0 0 0
|
||||
D0
|
||||
@@ -498,7 +498,7 @@ S
|
||||
The Head~
|
||||
This room, although used for the men of the Order to relieve, is nonetheless
|
||||
a clean, no spotless affair with a polished steel floor. Even the seats are
|
||||
polished steel which even you would feel comfortable sitting on.
|
||||
polished steel which even you would feel comfortable sitting on.
|
||||
~
|
||||
253 8 0 0 0 0
|
||||
D1
|
||||
@@ -523,7 +523,7 @@ S
|
||||
Bunk Room~
|
||||
You stand in a large, open room with nothing but lines of cots running along
|
||||
the north and south walls. Every bed is made perfectly, all the sheets and
|
||||
blankets on those beds are spotlessly clean.
|
||||
blankets on those beds are spotlessly clean.
|
||||
~
|
||||
253 0 0 0 0 0
|
||||
D1
|
||||
@@ -535,7 +535,7 @@ S
|
||||
Bunk Room~
|
||||
You stand in a large, open room with nothing but lines of cots running along
|
||||
the north and south walls. Every bed is made perfectly, all the sheets and
|
||||
blankets on those beds are spotlessly clean.
|
||||
blankets on those beds are spotlessly clean.
|
||||
~
|
||||
253 0 0 0 0 0
|
||||
D3
|
||||
@@ -547,7 +547,7 @@ S
|
||||
Captain's Room~
|
||||
This sparse room holds only a steel desk and a single bed, which incidentally
|
||||
looks very uncomfortable. It looks as if the only real advantage to having your
|
||||
own room is privacy.
|
||||
own room is privacy.
|
||||
~
|
||||
253 0 0 0 0 0
|
||||
D2
|
||||
@@ -558,7 +558,7 @@ S
|
||||
#25331
|
||||
Lieutenant's Room~
|
||||
This room holds only a bed and a foot locker. No pictures adorn the walls,
|
||||
of course there are no windows. How do these people live like this?
|
||||
of course there are no windows. How do these people live like this?
|
||||
~
|
||||
253 0 0 0 0 0
|
||||
D2
|
||||
@@ -571,7 +571,7 @@ Sergeant's Room~
|
||||
The only thing of interest in this room is the portrait on the wall of a
|
||||
scene in town circle. There is a gallows platform with townfolk all surrounding
|
||||
it cheering. The platform itself holds sixteen swinging bodies, all of them
|
||||
elven. The caption underneath reads "A Day of Reckoning will come".
|
||||
elven. The caption underneath reads "A Day of Reckoning will come".
|
||||
~
|
||||
253 0 0 0 0 0
|
||||
D0
|
||||
@@ -585,7 +585,7 @@ General's Room~
|
||||
sword insignia stands out most prominently, the MoS underneath, but there is an
|
||||
added touch. The caption underneath the symbol reads When Armageddon comes, the
|
||||
Human race will be the one to triumph and rule over all other races. How
|
||||
quaint.
|
||||
quaint.
|
||||
~
|
||||
253 0 0 0 0 0
|
||||
D0
|
||||
@@ -598,7 +598,7 @@ The Grand Knight's Room~
|
||||
The Grand Knight looks as if he may have it just a bit easier than the rest
|
||||
of his fellow brothers. Although this is 'Anti-Elf Deco', it still holds some
|
||||
wood furnishings, as well as a huge four posted feather bed. This guy must be
|
||||
old and tired...
|
||||
old and tired...
|
||||
~
|
||||
253 0 0 0 0 0
|
||||
D3
|
||||
|
||||
@@ -6,12 +6,12 @@ must have little or no money. Dogs with only three legs, chickens clucking to
|
||||
and fro, all of it just seems so... Well, poor and grubby. You only have a
|
||||
short time to register these facts, though, as you are suddenly surrounded by a
|
||||
group of heavily armed men and taken to a holding cell. Holding Cell You sit in
|
||||
a stinky, dirt floored holding cell, with no idea why you have been put here.
|
||||
a stinky, dirt floored holding cell, with no idea why you have been put here.
|
||||
Obviously this village is under some sort of militaristic control, and visitors
|
||||
are unwelcome. The only thing to keep you occupied is the fact that the small
|
||||
hole in the ground used for a toilet stinks so bad that you have to keep trying
|
||||
to hold your breath, and every time you take in air you have to cover your mouth
|
||||
with your arm and breath that way or else you'll gag.
|
||||
with your arm and breath that way or else you'll gag.
|
||||
~
|
||||
254 0 0 0 0 1
|
||||
D1
|
||||
@@ -41,7 +41,7 @@ S
|
||||
A Dirt Path~
|
||||
A worn dirt path leads east, north and south from here. To the north and
|
||||
south, you can see more holding cells, to the east you see a number of huts,
|
||||
tents, and outbuildings.
|
||||
tents, and outbuildings.
|
||||
~
|
||||
254 0 0 0 0 2
|
||||
D0
|
||||
@@ -66,7 +66,7 @@ A Dirt Path~
|
||||
This is the end of a path which leads to the camp prisoner's holding cells,
|
||||
one of which is directly west of you, currently closed. To the southwest, right
|
||||
next to the cell, is what appears to be an outhouse. To the northwest is
|
||||
another holding cell.
|
||||
another holding cell.
|
||||
~
|
||||
254 0 0 0 0 2
|
||||
D0
|
||||
@@ -86,7 +86,7 @@ S
|
||||
A Dirt Path~
|
||||
You stand at the end of a dirt path, or as Mordecai would have it, one of the
|
||||
'roads' in the village. A crude bamboo holding cell is directly west of you,
|
||||
with an outhouse just north of it. To the south are more cells.
|
||||
with an outhouse just north of it. To the south are more cells.
|
||||
~
|
||||
254 0 0 0 0 2
|
||||
D0
|
||||
@@ -110,7 +110,7 @@ reach through the bars and touch it is an outhouse. Actually, all you know for
|
||||
sure is that it is a small square building that smells like something out of a
|
||||
cheap 'B' horror movie. Just the same, you assume it's an outhouse. Another
|
||||
clue to the small building's capacity is the tepid trail, a mini stream, of
|
||||
urine which runs downhill right through the middle of this cell - EWWWWWW!
|
||||
urine which runs downhill right through the middle of this cell - EWWWWWW!
|
||||
~
|
||||
254 0 0 0 0 1
|
||||
D1
|
||||
@@ -122,7 +122,7 @@ S
|
||||
A Holding Cell~
|
||||
This cell seems about the same as the others outside. A small building,
|
||||
which looks as if it might be an outhouse, lies to the south, wedged right up
|
||||
against the side of the cell.
|
||||
against the side of the cell.
|
||||
~
|
||||
254 0 0 0 0 1
|
||||
D1
|
||||
@@ -137,7 +137,7 @@ cattle who haven't been outside for three months. This place smells BAD. Two
|
||||
holes dug in opposing corners offer incense to remember, your feet squish into
|
||||
the wet dirt floor, and although you consider yourself a relatively strong
|
||||
person, you find your gorge rising, and your inability to suppress it only
|
||||
validates the fact that this place REALLY STINKS.
|
||||
validates the fact that this place REALLY STINKS.
|
||||
~
|
||||
254 0 0 0 0 0
|
||||
D1
|
||||
@@ -148,10 +148,10 @@ S
|
||||
#25407
|
||||
An Outhouse~
|
||||
This outhouse, smelly by anyone's standards, but not that bad by outhouse
|
||||
standards, is a small 8x8 cubicle which allows relief to most of the village.
|
||||
standards, is a small 8x8 cubicle which allows relief to most of the village.
|
||||
Although it IS the public poop hole, it is relatively kept up and, against your
|
||||
better judgement, you find yourself wanting to try it out - just for the heck of
|
||||
it.
|
||||
it.
|
||||
~
|
||||
254 0 0 0 0 1
|
||||
D1
|
||||
@@ -162,7 +162,7 @@ S
|
||||
#25408
|
||||
A Dirt Path~
|
||||
This path leads north to a row of holding cells or west into a building which
|
||||
looks to be an outhouse.
|
||||
looks to be an outhouse.
|
||||
~
|
||||
254 0 0 0 0 1
|
||||
D0
|
||||
@@ -177,7 +177,7 @@ S
|
||||
#25409
|
||||
A Dirt Path~
|
||||
This path leads south to a row of holding cells or west into a building which
|
||||
smells SO bad, it MUST be an outhouse.
|
||||
smells SO bad, it MUST be an outhouse.
|
||||
~
|
||||
254 0 0 0 0 1
|
||||
D2
|
||||
@@ -193,7 +193,7 @@ S
|
||||
A Dirt Path~
|
||||
This path leads T's off to the west, leading to a row of holding cells, to
|
||||
the east you may enter the main section of the village, and directly north and
|
||||
south of you are long, low buildings which look a great deal like barracks.
|
||||
south of you are long, low buildings which look a great deal like barracks.
|
||||
~
|
||||
254 0 0 0 0 1
|
||||
D0
|
||||
@@ -216,7 +216,7 @@ S
|
||||
#25411
|
||||
A Dirt Path~
|
||||
This path leads east towards the main part of the village or west to a row of
|
||||
holding cells.
|
||||
holding cells.
|
||||
~
|
||||
254 0 0 0 0 1
|
||||
D1
|
||||
@@ -232,7 +232,7 @@ S
|
||||
Barracks~
|
||||
Long and low, this building houses all the single men and women who have
|
||||
chosen to fight for Mordecai's cause. Two rows of beds run the length of the
|
||||
walls, both east and west, all with a matching trunk next to it.
|
||||
walls, both east and west, all with a matching trunk next to it.
|
||||
~
|
||||
254 0 0 0 0 1
|
||||
D2
|
||||
@@ -244,7 +244,7 @@ S
|
||||
Barracks~
|
||||
This building houses all the single men and women who have chosen Mordecai as
|
||||
their savior and leader. Rows of beds line walls to either side, all complete
|
||||
with a foot locker next to each bed.
|
||||
with a foot locker next to each bed.
|
||||
~
|
||||
254 0 0 0 0 0
|
||||
D0
|
||||
@@ -255,7 +255,7 @@ S
|
||||
#25414
|
||||
A Dirt Path~
|
||||
This path leads east to a crossing of paths (possibly the center of the
|
||||
village) and west toward some low buildings and a row od holding cells.
|
||||
village) and west toward some low buildings and a row od holding cells.
|
||||
~
|
||||
254 0 0 0 0 1
|
||||
D1
|
||||
@@ -273,7 +273,7 @@ A Muddy Crossing~
|
||||
in the whole town. The mud here is up past you ankles, making travel difficult,
|
||||
and disgusting. You catch a faint odor breezing it's way from the north, and in
|
||||
looking in that direction, you see why. To the north is a barn, while to the
|
||||
south is a huge tent set up on a hill.
|
||||
south is a huge tent set up on a hill.
|
||||
~
|
||||
254 0 0 0 0 1
|
||||
D0
|
||||
@@ -297,7 +297,7 @@ S
|
||||
A Muddy Trail~
|
||||
The trail does not get any better here, the mud is still deep as hell and to
|
||||
make matters worse, it even is beginning to smell a bit. A ways north of you is
|
||||
a hay barn, to the northeast and northwest are chicken coops.
|
||||
a hay barn, to the northeast and northwest are chicken coops.
|
||||
~
|
||||
254 0 0 0 0 2
|
||||
D0
|
||||
@@ -313,7 +313,7 @@ S
|
||||
A Muddier Trail~
|
||||
Damn this mud is deep! To both the east and west you see chicken coops, both
|
||||
holding a few chickens. To the north is a hay barn, which seems to be stocked
|
||||
well.
|
||||
well.
|
||||
~
|
||||
254 0 0 0 0 2
|
||||
D0
|
||||
@@ -337,7 +337,7 @@ S
|
||||
Chicken Coop~
|
||||
You stand just inside a chicken coop, ankle deep in (no pun intended) chicken
|
||||
shit. Little cluckers run around you pecking here and pecking there, generally
|
||||
being a nuisance.
|
||||
being a nuisance.
|
||||
~
|
||||
254 0 0 0 0 1
|
||||
D1
|
||||
@@ -349,7 +349,7 @@ S
|
||||
Chicken Coop~
|
||||
You stand just inside a chicken coop, surrounded by a bunch of annoying
|
||||
chickens who seem to think you are the guy that's bringing the food. By the
|
||||
way, what's that on the bottom of your shoe?
|
||||
way, what's that on the bottom of your shoe?
|
||||
~
|
||||
254 0 0 0 0 1
|
||||
D3
|
||||
@@ -361,7 +361,7 @@ S
|
||||
Hay Barn~
|
||||
This open air structure holds what appears to be the entire supply of hay for
|
||||
the village. Bales upon bales fill this tin roofed building, alomost to the
|
||||
rafters.
|
||||
rafters.
|
||||
~
|
||||
254 0 0 0 0 1
|
||||
D0
|
||||
@@ -378,7 +378,7 @@ Cow Barn~
|
||||
This has got to be the smelliest place in Dibrova! Not even the pet shop in
|
||||
Jareth can compare to this. Stalls line the east wall, with a cow milling about
|
||||
in each one. The floor os covered in fecal matter, obviously from the cows in
|
||||
the stalls. Watch your step!
|
||||
the stalls. Watch your step!
|
||||
~
|
||||
254 0 0 0 0 1
|
||||
D0
|
||||
@@ -394,7 +394,7 @@ S
|
||||
Pasture~
|
||||
This small but lush and open plot of land provides food for the cows which
|
||||
graze here at this time. Fenced in, this pasture's only exit is south into the
|
||||
Stinky Barn.
|
||||
Stinky Barn.
|
||||
~
|
||||
254 0 0 0 0 1
|
||||
D2
|
||||
@@ -406,7 +406,7 @@ S
|
||||
A Dirt Trail~
|
||||
This trail leads south to a huge tent set upon a hill, to the southeast you
|
||||
see another structure, a more permanent looking place. To the north the trail
|
||||
gets very muddy.
|
||||
gets very muddy.
|
||||
~
|
||||
254 0 0 0 0 1
|
||||
D0
|
||||
@@ -423,7 +423,7 @@ A Dirt Trail~
|
||||
The trail continues it's way up the hill to the tent, but also branches off
|
||||
both to the east and west here. To the east you see a wooden building, not a
|
||||
lodging, but maybe some sort of storage structure. West the trail twists and
|
||||
turns, if it leads to anything, you cannot see what that might be.
|
||||
turns, if it leads to anything, you cannot see what that might be.
|
||||
~
|
||||
254 0 0 0 0 2
|
||||
D0
|
||||
@@ -461,7 +461,7 @@ Food Storage and Preparation~
|
||||
baskets filled with dried vegetables and grains line the walls, while skinned
|
||||
animals hang above them, collecting flies and who knows what else. An area near
|
||||
the rear of the building looks to be seignated as the prep area with a hand pump
|
||||
for water and many different kinds of spices and seasonings on shelves.
|
||||
for water and many different kinds of spices and seasonings on shelves.
|
||||
~
|
||||
254 0 0 0 0 2
|
||||
D3
|
||||
@@ -472,7 +472,7 @@ S
|
||||
#25427
|
||||
A Twisty Turning Trail~
|
||||
This trail heads through some trees to an unknown destination, but generally
|
||||
in an easterly direction.
|
||||
in an easterly direction.
|
||||
~
|
||||
254 0 0 0 0 1
|
||||
D1
|
||||
@@ -489,7 +489,7 @@ A Twisty Turning Trail~
|
||||
The trail ends here, at a small stone building. The entrance to the building
|
||||
is directly south of you, but it doesn't appear as if you will be getting in any
|
||||
time soon, since the door is oak bound in iron, and no apparent windows from
|
||||
where you stand.
|
||||
where you stand.
|
||||
~
|
||||
254 0 0 0 0 1
|
||||
D1
|
||||
@@ -504,7 +504,7 @@ S
|
||||
#25429
|
||||
Weapon Cache~
|
||||
Various implements of destruction are stored here, just waiting for some
|
||||
lucky soul to come along and abuse them.
|
||||
lucky soul to come along and abuse them.
|
||||
~
|
||||
254 9 0 0 0 0
|
||||
D0
|
||||
@@ -516,7 +516,7 @@ S
|
||||
A Dirt Path~
|
||||
The trail continues east toward the center of the village. You begin to see
|
||||
tents and huts the farther east you go, these must be the permanent residences
|
||||
of the village.
|
||||
of the village.
|
||||
~
|
||||
254 0 0 0 0 2
|
||||
D1
|
||||
@@ -531,7 +531,7 @@ S
|
||||
#25431
|
||||
A Dirt Trail~
|
||||
The trail heads east into the center of the village, to the north and south
|
||||
of you are tents, large enough to hold a family or at a few people.
|
||||
of you are tents, large enough to hold a family or at a few people.
|
||||
~
|
||||
254 0 0 0 0 2
|
||||
D1
|
||||
@@ -546,7 +546,7 @@ S
|
||||
#25432
|
||||
A Meeting of Two Trails~
|
||||
Here the two main trails in the village meet. One of them heads west and the
|
||||
other runs north to south.
|
||||
other runs north to south.
|
||||
~
|
||||
254 0 0 0 0 2
|
||||
D0
|
||||
@@ -567,7 +567,7 @@ Tent Dwelling~
|
||||
This tent, roughly 10x10, serves as the primary dwelling for one of the
|
||||
families under Mordecai's 'care'. Four cots sit side by side along one wall and
|
||||
a leather chest sits in a corner, holding what you assume would be all of their
|
||||
wordly belongings.
|
||||
wordly belongings.
|
||||
~
|
||||
254 0 0 0 0 0
|
||||
D1
|
||||
@@ -580,7 +580,7 @@ Tent Dwelling~
|
||||
This tent, roughly 10x10, serves as the primary dwelling for one of the
|
||||
families under Mordecai's 'care'. Four cots sit side by side along one wall and
|
||||
a leather chest sits in a corner holding what you assume would all of their
|
||||
worldy possessions.
|
||||
worldy possessions.
|
||||
~
|
||||
254 0 0 0 0 0
|
||||
D3
|
||||
@@ -593,7 +593,7 @@ Tent Dwelling~
|
||||
This tent, roughly 10x10, serves as the primary dwelling for one of the
|
||||
families under Mordecai's 'care'. Four cots sit side by side along one wall and
|
||||
a leather chest sits in a corner holding what you assume would be all of their
|
||||
worldly possessions.
|
||||
worldly possessions.
|
||||
~
|
||||
254 0 0 0 0 0
|
||||
D3
|
||||
@@ -606,7 +606,7 @@ Tent Dwelling~
|
||||
This tent, roughly 10x10, serves as the primary dwelling for one of the
|
||||
families under Mordecai's 'care'. Four cots sit side by side along one wall,
|
||||
and a leather chest sits in a corner, holding what you assume would be all of
|
||||
their worldly possessions.
|
||||
their worldly possessions.
|
||||
~
|
||||
254 0 0 0 0 0
|
||||
D1
|
||||
@@ -618,7 +618,7 @@ S
|
||||
Hut~
|
||||
Made of muddy claya and straw, this small hut serves as a permanent home to a
|
||||
family of four. In this cramped 8x8 area, four cots and a large chest all
|
||||
occupy what little living area there was.
|
||||
occupy what little living area there was.
|
||||
~
|
||||
254 0 0 0 0 0
|
||||
D3
|
||||
@@ -630,7 +630,7 @@ S
|
||||
Hut~
|
||||
Made of muddy clay and straw, this small hut serves as a permanent home to a
|
||||
family of four. In this cramped 8x8 area, four cots and a large chest all
|
||||
occupy what little living area there was.
|
||||
occupy what little living area there was.
|
||||
~
|
||||
254 0 0 0 0 0
|
||||
D3
|
||||
@@ -642,7 +642,7 @@ S
|
||||
Hut~
|
||||
Made of muddy clay and straw, this small hut serves as a permanent home to a
|
||||
family of four. In this cramped 8x8 area, four cots and a large chest all
|
||||
occupy what little living area there was.
|
||||
occupy what little living area there was.
|
||||
~
|
||||
254 0 0 0 0 0
|
||||
D1
|
||||
@@ -654,7 +654,7 @@ S
|
||||
Hut~
|
||||
Made of muddy clay and straw, this small hut serves as a permanent home to a
|
||||
family of four. In this cramped 8x8 area, four cots and a large chest all
|
||||
occupy what little living area there was.
|
||||
occupy what little living area there was.
|
||||
~
|
||||
254 0 0 0 0 1
|
||||
D1
|
||||
@@ -665,7 +665,7 @@ S
|
||||
#25441
|
||||
The Trail Out of Town~
|
||||
This trail leads south into the wilderness, leaving the village behind. To
|
||||
the north the trail leads into the main part of the village.
|
||||
the north the trail leads into the main part of the village.
|
||||
~
|
||||
254 0 0 0 0 1
|
||||
D0
|
||||
@@ -688,7 +688,7 @@ S
|
||||
#25442
|
||||
The Trail Out of Town~
|
||||
This trail leads south into the wilderness, even now the way becomes a bit
|
||||
more choked with trees. To the north you see the main part of the village.
|
||||
more choked with trees. To the north you see the main part of the village.
|
||||
~
|
||||
254 0 0 0 0 1
|
||||
D0
|
||||
@@ -707,7 +707,7 @@ S
|
||||
#25443
|
||||
The Trail Out of Town~
|
||||
You are now at the outskirts of the village. You may leave it to the south
|
||||
or go back into the main section to the north.
|
||||
or go back into the main section to the north.
|
||||
~
|
||||
254 0 0 0 0 3
|
||||
D0
|
||||
@@ -719,7 +719,7 @@ S
|
||||
A Dusty Trail~
|
||||
This trail north and south of you. South it leads to the meeting of this
|
||||
trail and another running west. To the north there are some tents and huts and
|
||||
farther north, upon a hill, you see a few more permanent looking structures.
|
||||
farther north, upon a hill, you see a few more permanent looking structures.
|
||||
~
|
||||
254 0 0 0 0 1
|
||||
D0
|
||||
@@ -741,7 +741,7 @@ D3
|
||||
S
|
||||
#25445
|
||||
A Dusty Trail~
|
||||
The trail leads north to south, huts and tents spaced out at intervals.
|
||||
The trail leads north to south, huts and tents spaced out at intervals.
|
||||
~
|
||||
254 0 0 0 0 2
|
||||
D0
|
||||
@@ -760,9 +760,9 @@ S
|
||||
#25446
|
||||
A Dusty Trail~
|
||||
The trail leads north and south from here. North you see what appear the
|
||||
main buildings for this village, possibly even Mordecai's place of dwelling.
|
||||
main buildings for this village, possibly even Mordecai's place of dwelling.
|
||||
South of you are the many huts and tents which serve as homes for Mordecai's
|
||||
people.
|
||||
people.
|
||||
~
|
||||
254 0 0 0 0 2
|
||||
D0
|
||||
@@ -787,7 +787,7 @@ A Dusty Trail~
|
||||
Here you stand at the top of a large sloping hill, which slopes downward to
|
||||
the east. It appears as if a temple or place of worship has been erected there,
|
||||
you may enter it to the east. North of you are the main buildings for Mordecai,
|
||||
south are the many huts and tents of the village people.
|
||||
south are the many huts and tents of the village people.
|
||||
~
|
||||
254 0 0 0 0 2
|
||||
D0
|
||||
@@ -808,7 +808,7 @@ The End of the Road~
|
||||
Directly north of you looms Mordecai's home, a tall stone structure with a
|
||||
sloping peaked roof. It appears that he fears none of his people, for the door
|
||||
to his home is wide open. To the east you see another stone house, this one a
|
||||
bit smaller than Mordecai's, and west of you is yet another stone house.
|
||||
bit smaller than Mordecai's, and west of you is yet another stone house.
|
||||
~
|
||||
254 0 0 0 0 2
|
||||
D0
|
||||
@@ -833,7 +833,7 @@ Outdoor Temple~
|
||||
This small basin, set in an almost tranquil setting, has been fashioned into
|
||||
a place of worship by the people of the village. Wooden benches serving as
|
||||
pughs have been set into side of the hill. At the bottom of the basin, a stage
|
||||
with a podium has been erected, obviously for Mordecai and his sermons.
|
||||
with a podium has been erected, obviously for Mordecai and his sermons.
|
||||
~
|
||||
254 0 0 0 0 3
|
||||
D3
|
||||
@@ -845,7 +845,7 @@ S
|
||||
Lieutenant Caspan's Home~
|
||||
Lieutenant Caspan, Mordecai's most trusted advisor and soldier, has been
|
||||
granted this home in recognition of his extreme loyalty, and he doesn't appear
|
||||
at all pleased to see that you have invaded his sanctuary.
|
||||
at all pleased to see that you have invaded his sanctuary.
|
||||
~
|
||||
254 0 0 0 0 1
|
||||
D3
|
||||
@@ -855,11 +855,11 @@ door~
|
||||
S
|
||||
#25451
|
||||
The Wives~
|
||||
The interior of this home smells of both stale perfume and rotten fish.
|
||||
The interior of this home smells of both stale perfume and rotten fish.
|
||||
Mordecai keeps his favorites for the month in this home, in apparent 'luxury',
|
||||
treating them well for the services they render. Heaps of stained bedding lie
|
||||
in disarray all over the floor. Pillows, torn and in some places, bloodstained,
|
||||
lie in heaped in different corners.
|
||||
lie in heaped in different corners.
|
||||
~
|
||||
254 8 0 0 0 0
|
||||
D1
|
||||
@@ -872,7 +872,7 @@ Mordecai's Home~
|
||||
This is the home of the Great Mordecai? One cot, one wash basin (dry and
|
||||
apparently unused for the most part), and a wardrobe on the east wall are all
|
||||
that occupy this place. One would think a man of Mordecai's stature would have
|
||||
just a bit more in the way of luxuries.
|
||||
just a bit more in the way of luxuries.
|
||||
~
|
||||
254 0 0 0 0 0
|
||||
D1
|
||||
@@ -888,7 +888,7 @@ S
|
||||
Penelope's Cell~
|
||||
Ah, the fair Penelope, daughter of the Lord of Jareth. Such a sight to
|
||||
behold, in all her beauty and majesty, such a wondrous vision. And so very well
|
||||
guarded!
|
||||
guarded!
|
||||
~
|
||||
254 0 0 0 0 0
|
||||
D2
|
||||
@@ -911,7 +911,7 @@ S
|
||||
#25455
|
||||
Dark and Gloomy Tunnel~
|
||||
This is the end of the tunnel. Above you, a faint light filters through
|
||||
cracks in a trap door.
|
||||
cracks in a trap door.
|
||||
~
|
||||
254 0 0 0 0 1
|
||||
D2
|
||||
@@ -926,7 +926,7 @@ S
|
||||
#25456
|
||||
A Dark and Gloomy Tunnel~
|
||||
The tunnel continues along it's dark and gloomy way heading in a direction
|
||||
only the maker of this place would know.
|
||||
only the maker of this place would know.
|
||||
~
|
||||
254 9 0 0 0 0
|
||||
D0
|
||||
@@ -940,7 +940,7 @@ D2
|
||||
S
|
||||
#25457
|
||||
A Dark and Gloomy Tunnel~
|
||||
Still dark. Still Gloomy. Still going.
|
||||
Still dark. Still Gloomy. Still going.
|
||||
~
|
||||
254 9 0 0 0 0
|
||||
D0
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#25500
|
||||
Old Sailor's Home~
|
||||
You enter into a small cavern about ten by ten in diameter. The flickering
|
||||
light you noticed earlier comes from a campfire in the center of the floor.
|
||||
light you noticed earlier comes from a campfire in the center of the floor.
|
||||
Crude furniture made from driftwood and rocks lies strewn about, and some
|
||||
raggety clothing hangs on a peg of wood jammed into a crack in the stone wall.
|
||||
~
|
||||
@@ -28,7 +28,7 @@ Skeleton Room~
|
||||
This room looks to have been used as a sort of holding cell for crew members
|
||||
who commited crimes or for unwanted stowaways. A pile of human bones sits in a
|
||||
corner, being the only thing in the room except, of course, for the ever
|
||||
lingering stale smell of death.
|
||||
lingering stale smell of death.
|
||||
~
|
||||
255 9 0 0 0 0
|
||||
D4
|
||||
@@ -37,7 +37,7 @@ D4
|
||||
0 0 25514
|
||||
E
|
||||
bones pile~
|
||||
They look like any other pile of bones you've looked through.
|
||||
They look like any other pile of bones you've looked through.
|
||||
~
|
||||
S
|
||||
#25507
|
||||
@@ -47,7 +47,7 @@ obscuring all except a foot or so below you. In fact, you can barely see your
|
||||
feet as they descend. The air around seems to much more damp than the air
|
||||
above, near the sea. You can hear a creaking noise, a noise made up of many
|
||||
different pitches, all blended into one, like a hundred grannies rocking in old
|
||||
chairs all at once.
|
||||
chairs all at once.
|
||||
~
|
||||
255 264 0 0 0 0
|
||||
D4
|
||||
@@ -84,7 +84,7 @@ Crow's Nest - Main Mast~
|
||||
You stand on a small round platform which encircles the top of the main mast.
|
||||
A set of small iron rungs lead down the mast to the deck at midships. Rigging
|
||||
surrounds you on all sides, but none of it looks too stable. The rope ladder
|
||||
ascends up through the mists.
|
||||
ascends up through the mists.
|
||||
~
|
||||
255 0 0 0 0 5
|
||||
D4
|
||||
@@ -102,7 +102,7 @@ Gangway - Midships~
|
||||
water beneath. You can hear no sound but that of the ship creaking beneath you,
|
||||
the crew that ran this proud ship must have long since deserted it or died
|
||||
trying to get it out of this cavern. The gangway runs north to south the length
|
||||
of the ship. The gunwales lies east and west of you.
|
||||
of the ship. The gunwales lies east and west of you.
|
||||
~
|
||||
255 0 0 0 0 5
|
||||
D0
|
||||
@@ -147,13 +147,13 @@ D5
|
||||
0 -1 25520
|
||||
E
|
||||
hatch~
|
||||
The hatch has a handle set into it. It does not appear to be locked.
|
||||
The hatch has a handle set into it. It does not appear to be locked.
|
||||
~
|
||||
S
|
||||
#25512
|
||||
Gangway at Foremast~
|
||||
The foremast raises from the deck here, rotted rigging still attached to
|
||||
tattered sails. The ganway continues on north and south of you.
|
||||
tattered sails. The ganway continues on north and south of you.
|
||||
~
|
||||
255 256 0 0 0 0
|
||||
D0
|
||||
@@ -171,7 +171,7 @@ Forecastle~
|
||||
staring you right in the face. You can now see how the ship got trapped in this
|
||||
cavern. It looks as if at one time this was a small cove with deep enough
|
||||
waters to harbor a ship. The northern wall, now a tremendous pile of rubble,
|
||||
must have come down, sealing the ship in.
|
||||
must have come down, sealing the ship in.
|
||||
~
|
||||
255 264 0 0 0 0
|
||||
D0
|
||||
@@ -186,7 +186,7 @@ S
|
||||
#25514
|
||||
Bow~
|
||||
You stand at the very front of the ship. There is a small square hole
|
||||
leading down from here or you may head south along the gangway.
|
||||
leading down from here or you may head south along the gangway.
|
||||
~
|
||||
255 264 0 0 0 0
|
||||
D2
|
||||
@@ -201,7 +201,7 @@ S
|
||||
#25515
|
||||
Poopdeck~
|
||||
You stand on the poop deck, the main section of the upper deck, where most of
|
||||
the sailing must have been done when this craft was seaworthy.
|
||||
the sailing must have been done when this craft was seaworthy.
|
||||
~
|
||||
255 264 0 0 0 0
|
||||
D0
|
||||
@@ -217,7 +217,7 @@ S
|
||||
At the Wheel~
|
||||
Here the huge wheel of the ship still rests in place, not a scratch or nick
|
||||
on it. A compass sits in its stand here as well, also still in fine condition.
|
||||
You may head north along the gangway or south to the stern.
|
||||
You may head north along the gangway or south to the stern.
|
||||
~
|
||||
255 264 0 0 0 0
|
||||
D0
|
||||
@@ -231,9 +231,9 @@ D2
|
||||
S
|
||||
#25517
|
||||
Stern~
|
||||
You stand at the back of the ship, which butts up against the cavern wall.
|
||||
You stand at the back of the ship, which butts up against the cavern wall.
|
||||
The floors here still seem to be free of any litter or debris, strange for a
|
||||
ship that appears to have been stuck in one place for so long.
|
||||
ship that appears to have been stuck in one place for so long.
|
||||
~
|
||||
255 264 0 0 0 0
|
||||
D0
|
||||
@@ -243,7 +243,7 @@ D0
|
||||
S
|
||||
#25518
|
||||
Port Gunwale~
|
||||
The sides of the ship are roughly 3 ft in height.
|
||||
The sides of the ship are roughly 3 ft in height.
|
||||
~
|
||||
255 8 0 0 0 0
|
||||
D1
|
||||
@@ -253,7 +253,7 @@ D1
|
||||
S
|
||||
#25519
|
||||
Starboard Gunwale~
|
||||
The sides of the ship are roughly 3 ft in height.
|
||||
The sides of the ship are roughly 3 ft in height.
|
||||
~
|
||||
255 0 0 0 0 0
|
||||
D3
|
||||
@@ -265,7 +265,7 @@ S
|
||||
In a Corridor - Lower Deck~
|
||||
You stand in a small, cramped corridor which runs north to south. You notice
|
||||
doors spaced at intervals in front and behind you, but none next to you. Doors
|
||||
stand closed at the end of the hall at both ends.
|
||||
stand closed at the end of the hall at both ends.
|
||||
~
|
||||
255 9 0 0 0 0
|
||||
D0
|
||||
@@ -284,7 +284,7 @@ S
|
||||
#25521
|
||||
In a Corridor - Lower Deck~
|
||||
The corridor ends just north of you at a door. Doors flank you on both east
|
||||
and west sides.
|
||||
and west sides.
|
||||
~
|
||||
255 9 0 0 0 0
|
||||
D0
|
||||
@@ -307,7 +307,7 @@ S
|
||||
#25522
|
||||
North End of Corridor~
|
||||
You stand in front of a closed door at the north end of the corridor. No
|
||||
markings or signs adorn the door, so it could lead anywhere.
|
||||
markings or signs adorn the door, so it could lead anywhere.
|
||||
~
|
||||
255 9 0 0 0 0
|
||||
D0
|
||||
@@ -324,7 +324,7 @@ S
|
||||
In a Corridor - Lower Deck~
|
||||
The corridor runs south and north from here, ending just south of you in a
|
||||
closed door. Doors flank either side of you, east and west, or you may go back
|
||||
north.
|
||||
north.
|
||||
~
|
||||
255 9 0 0 0 0
|
||||
D0
|
||||
@@ -347,7 +347,7 @@ S
|
||||
#25524
|
||||
South End of Corridor~
|
||||
You stand at the southern end of the corridor in front of a large oak door.
|
||||
You may go back north or try the door.
|
||||
You may go back north or try the door.
|
||||
~
|
||||
255 9 0 0 0 0
|
||||
D0
|
||||
@@ -365,7 +365,7 @@ Captain's Quarters~
|
||||
This is easily the biggest single room on the whole lower deck of the ship,
|
||||
not that that is saying too much. A large, quite comfortable looking bed rests
|
||||
against one wall, a desk, nailed to the floor, sits at another end with a stool
|
||||
similarly attached to floor.
|
||||
similarly attached to floor.
|
||||
~
|
||||
255 9 0 0 0 0
|
||||
D0
|
||||
@@ -378,7 +378,7 @@ Bunk Room~
|
||||
This room is where the majority of the crew must have slept. Bunks built
|
||||
into the walls of this room make small alcoves for each sailor. The cushions in
|
||||
each have long since rotted into decay, and even the wood which fashioned these
|
||||
walls looks now so rotted as not to be able hold any one man's weight.
|
||||
walls looks now so rotted as not to be able hold any one man's weight.
|
||||
~
|
||||
255 9 0 0 0 0
|
||||
D2
|
||||
@@ -390,7 +390,7 @@ S
|
||||
Galley and Mess Room~
|
||||
All food for the ship was prepared and eaten in this room. A small but
|
||||
servicable kitchen is set up at one end of the room, while a long table which
|
||||
benches lining either side is set up at the other side.
|
||||
benches lining either side is set up at the other side.
|
||||
~
|
||||
255 9 0 0 0 0
|
||||
D1
|
||||
@@ -402,7 +402,7 @@ S
|
||||
The Latrine~
|
||||
This room, although unused for who knows how long, still smells the same as
|
||||
it must have when in operation. A small, dirty basin sits in the center of the
|
||||
room, awaiting use, seeming almost to smile at you, daring you to use it.
|
||||
room, awaiting use, seeming almost to smile at you, daring you to use it.
|
||||
~
|
||||
255 9 0 0 0 0
|
||||
D3
|
||||
@@ -414,7 +414,7 @@ S
|
||||
Rowing Room - Starboard Side~
|
||||
This long room houses a set of rotted wooden benches, all deluxe with rotted
|
||||
oars to match. What a joy it must have been to be down here when there was no
|
||||
wind!
|
||||
wind!
|
||||
~
|
||||
255 9 0 0 0 0
|
||||
D3
|
||||
@@ -426,7 +426,7 @@ S
|
||||
Rowing Room - Port Side~
|
||||
This room houses a set of rotted wooden benches complete with rotted oars
|
||||
resting on each. You can smell the sweat still in the air from the men who must
|
||||
have worked their heart and soul to keep this vessel moving in calm waters.
|
||||
have worked their heart and soul to keep this vessel moving in calm waters.
|
||||
~
|
||||
255 9 0 0 0 0
|
||||
D1
|
||||
@@ -438,7 +438,7 @@ S
|
||||
Cave Entrance~
|
||||
You stand at the entrance to a cave half way down the cliff face. You see a
|
||||
flickering light inside which could be a campfire, could be a lantern. It also
|
||||
could be a cook fire - a cook fire to cook you!
|
||||
could be a cook fire - a cook fire to cook you!
|
||||
~
|
||||
255 256 0 0 0 5
|
||||
D1
|
||||
|
||||
@@ -9,14 +9,14 @@ abducted by Mordecai (another zone available) and now the Lord weeps in mourning
|
||||
for his beloved daughter. Save the daughter from Mordecai and bring her back in
|
||||
one piece to her father, get a large pile of gold. There is some mid- to
|
||||
upper-level eq and mobs here, as well as some fun areas to explore. This zone
|
||||
is meant to connect to Jareth.
|
||||
is meant to connect to Jareth.
|
||||
~
|
||||
256 512 0 0 0 0
|
||||
S
|
||||
#25601
|
||||
Cobbled Street~
|
||||
The street continues with parks and lush, well-kept grass on either side.
|
||||
To the north you see the Lord's Keep, to the south the city awaits.
|
||||
The street continues with parks and lush, well-kept grass on either side.
|
||||
To the north you see the Lord's Keep, to the south the city awaits.
|
||||
~
|
||||
256 0 0 0 0 1
|
||||
D0
|
||||
@@ -32,7 +32,7 @@ S
|
||||
Guard Tower~
|
||||
This small room serves as a break room for the Lord's Guards who patrol the
|
||||
upper ramparts of Lords Keep. A small, stone, spiral staircase leads up to the
|
||||
parapet from here, or you may leave through the door to the north.
|
||||
parapet from here, or you may leave through the door to the north.
|
||||
~
|
||||
256 8 0 0 0 0
|
||||
D0
|
||||
@@ -48,7 +48,7 @@ S
|
||||
Guard Tower~
|
||||
This small room serves as a break room for the Lord's Guards who patrol the
|
||||
upper ramparts of the Keep. A steep, stone, spiral staircase leads to the
|
||||
parapet from here, or you may leave through the door to the south.
|
||||
parapet from here, or you may leave through the door to the south.
|
||||
~
|
||||
256 8 0 0 0 0
|
||||
D2
|
||||
@@ -63,7 +63,7 @@ S
|
||||
#25604
|
||||
The Armoury~
|
||||
All weapons used by the Lord's Guards are made, stored, and maintained here.
|
||||
Racks of weapons and armor line the walls in various states of repair.
|
||||
Racks of weapons and armor line the walls in various states of repair.
|
||||
~
|
||||
256 8 0 0 0 0
|
||||
D0
|
||||
@@ -77,11 +77,11 @@ letter, unaddressed. The bits of text that aren't smudged, burnt, and smeared
|
||||
tell tale of the smith/mage Gabadiel's masterwork: a sword of unequalled power,
|
||||
and two swords that came before, discarded as 'Not quite what I was working
|
||||
towards'. Looking around, you notice a distinct lack of any swords. You think
|
||||
you may have a motive now...
|
||||
you may have a motive now...
|
||||
~
|
||||
E
|
||||
tracks dust~
|
||||
Three sets of prints lead out where the back door used to stand.
|
||||
Three sets of prints lead out where the back door used to stand.
|
||||
~
|
||||
S
|
||||
#25605
|
||||
@@ -89,7 +89,7 @@ Guest Room~
|
||||
This beautifully furnished room features all the amenities. A satin covered
|
||||
four poster feather bed, paintings done in lighter hues, and a full length
|
||||
mirroe are just some of the luxuries. A window set into the west wall offers a
|
||||
view of most of Jareth. Your only exit is to the east.
|
||||
view of most of Jareth. Your only exit is to the east.
|
||||
~
|
||||
256 8 0 0 0 0
|
||||
D1
|
||||
@@ -106,7 +106,7 @@ high on a dias perpendicular to the long table. This second table is most
|
||||
obviously the Lord's own dining table. An enormous, ornate fireplace commands
|
||||
the eastern wall, sufficient to heat the entire room and then some. You may
|
||||
leave through the main entrance to the north or through a set of swinging doors
|
||||
leading into the kitchen to the west.
|
||||
leading into the kitchen to the west.
|
||||
~
|
||||
256 8 0 0 0 0
|
||||
D0
|
||||
@@ -124,7 +124,7 @@ Guest Room~
|
||||
four poster faethered bed, delicate paintings of smiling, playing children and
|
||||
mountain streams, and a full length mirror are just some of the luxuries
|
||||
offered. A window in the west wall covered with silk drapes offers a view of
|
||||
most of Jareth. Your only exit is to the east.
|
||||
most of Jareth. Your only exit is to the east.
|
||||
~
|
||||
256 8 0 0 0 0
|
||||
D1
|
||||
@@ -137,8 +137,8 @@ Guest Room~
|
||||
This beautifully furnished room features all the amenities. A satin covered
|
||||
four poster feather bed, delicate hued paintings of flowers, sunsets, and wild
|
||||
animals, and a full length mirror are just some of the luxuries this room
|
||||
boasts. A window covered in silk drapes commands a view of most of Jareth.
|
||||
Your only exit is to the east.
|
||||
boasts. A window covered in silk drapes commands a view of most of Jareth.
|
||||
Your only exit is to the east.
|
||||
~
|
||||
256 8 0 0 0 0
|
||||
D1
|
||||
@@ -150,7 +150,7 @@ S
|
||||
The Lord's Stables~
|
||||
The main purpose of these stables is to house all of the Lord's fine mounts
|
||||
used by the Lord's Guard and by the Lord himself. Spaces are provided for any
|
||||
visitor's steeds as well, and a stablehand is on duty at all times.
|
||||
visitor's steeds as well, and a stablehand is on duty at all times.
|
||||
~
|
||||
256 8 0 0 0 0
|
||||
D2
|
||||
@@ -162,7 +162,7 @@ S
|
||||
Guest Room~
|
||||
This opulently furnished features all the amenities. A double feathered bed,
|
||||
dark oak dresser, and a water basin. A window set into the western wall offers
|
||||
a view of the Alquandon River and the northern reaches of Jareth.
|
||||
a view of the Alquandon River and the northern reaches of Jareth.
|
||||
~
|
||||
256 8 0 0 0 0
|
||||
D1
|
||||
@@ -175,7 +175,7 @@ Guest Room~
|
||||
This opulently furnished room features all the amenities. Double feathered
|
||||
bed, dark oak dresser, and a water basin for light washing. A window set into
|
||||
the eastern wall offers a view of the Alquandon River and the northern reaches
|
||||
of Jareth.
|
||||
of Jareth.
|
||||
~
|
||||
256 0 0 0 0 4
|
||||
D1
|
||||
@@ -188,7 +188,7 @@ Bath Room~
|
||||
Upon entering this room, the first thing you notice is the overwhelming
|
||||
botanical fragrance filling the air. Lines of bathing vessels line both north
|
||||
and south walls. A huge cauldron rests over a fire in the fireplace, being
|
||||
constantly tended by the girls on hand.
|
||||
constantly tended by the girls on hand.
|
||||
~
|
||||
256 8 0 0 0 0
|
||||
D1
|
||||
@@ -200,7 +200,7 @@ S
|
||||
Bath Room~
|
||||
This room features a double row of cast iron bathing vessels lining north and
|
||||
south walls. A huge fireplace set into the west wall constantly burns keeping
|
||||
an enormous kettle of water steaming hot. Have time for a bath?
|
||||
an enormous kettle of water steaming hot. Have time for a bath?
|
||||
~
|
||||
256 8 0 0 0 0
|
||||
D1
|
||||
@@ -213,7 +213,7 @@ Guest Room~
|
||||
This opulently furnished room offers all the amenities. Double feathered
|
||||
bed, dark oak dresser, and a water basin. A window set into the western-most
|
||||
wall offers a great view of the Alquandon River and some of the northern reaches
|
||||
of Jareth.
|
||||
of Jareth.
|
||||
~
|
||||
256 8 0 0 0 0
|
||||
D1
|
||||
@@ -225,7 +225,7 @@ S
|
||||
Hallway~
|
||||
You stand in a north-south running hallway which seems to run the length of
|
||||
the Keep. Doors line the west wall in both directions. A window set into the
|
||||
east wall provides a view of a fabulous garden.
|
||||
east wall provides a view of a fabulous garden.
|
||||
~
|
||||
256 8 0 0 0 0
|
||||
D0
|
||||
@@ -245,7 +245,7 @@ S
|
||||
Hallway~
|
||||
You stand in a north-south running hallway which seems to run the length of
|
||||
the Keep. Doors line the west wall in both directions. A window set into the
|
||||
east wall provides the view of a fabulous garden.
|
||||
east wall provides the view of a fabulous garden.
|
||||
~
|
||||
256 8 0 0 0 0
|
||||
D0
|
||||
@@ -264,7 +264,7 @@ S
|
||||
#25617
|
||||
Hallway~
|
||||
You stand in a north-south running hallway which seeems to run the length of
|
||||
the Keep. Doors line the west wall in both directions.
|
||||
the Keep. Doors line the west wall in both directions.
|
||||
~
|
||||
256 0 0 0 0 0
|
||||
D0
|
||||
@@ -285,7 +285,7 @@ Hallway~
|
||||
You stand in a north-south running hallway which appears to run the length of
|
||||
the Keep. Doors line the western wall beginning here and running north as far
|
||||
as your eyes allow. Another hallway branches off to the east, and from the
|
||||
smells coming from that direction, the kitchen must be that way.
|
||||
smells coming from that direction, the kitchen must be that way.
|
||||
~
|
||||
256 8 0 0 0 0
|
||||
D0
|
||||
@@ -310,7 +310,7 @@ Hallway~
|
||||
You stand at the beginning of a north-south hallway, which seems to run the
|
||||
length of the Keep. Directly north of you, doors line the west wall, leading to
|
||||
what you assume would be apartments. A door to the south leads into the Grand
|
||||
Reception Hall.
|
||||
Reception Hall.
|
||||
~
|
||||
256 8 0 0 0 0
|
||||
D0
|
||||
@@ -327,7 +327,7 @@ Grand Reception Hall~
|
||||
A continuance of the Grand Hall, this section continues to inspire feelings
|
||||
of strength and goodness. A dias sits at the far eastern end of the hall, used
|
||||
by the Lord to address new arrivals. Doors are available in the north, south,
|
||||
and east walls here, or you may leave to the west.
|
||||
and east walls here, or you may leave to the west.
|
||||
~
|
||||
256 8 0 0 0 0
|
||||
D0
|
||||
@@ -352,7 +352,7 @@ Hallway~
|
||||
You stand at the beginning of a north-south running hall that seems to go the
|
||||
enitire length of the Keep. Just south of you, a row of doors line the western
|
||||
walls to the end of the hall. A door to the north allows passage back into the
|
||||
main section of the Keep.
|
||||
main section of the Keep.
|
||||
~
|
||||
256 8 0 0 0 0
|
||||
D0
|
||||
@@ -367,7 +367,7 @@ S
|
||||
#25622
|
||||
Hallway~
|
||||
You stand in a north-south running hallway which seems to run the length of
|
||||
the Keep. Doors line the western wall the entire length of the hall.
|
||||
the Keep. Doors line the western wall the entire length of the hall.
|
||||
~
|
||||
256 8 0 0 0 0
|
||||
D0
|
||||
@@ -387,7 +387,7 @@ S
|
||||
Hallway~
|
||||
You stand in a north-south running hallway which seems to run the entire
|
||||
length of the Keep. Doors line the west wall the entire way. A door set into
|
||||
the eastern wall allows entrance to the courtyard.
|
||||
the eastern wall allows entrance to the courtyard.
|
||||
~
|
||||
256 8 0 0 0 0
|
||||
D0
|
||||
@@ -411,7 +411,7 @@ S
|
||||
Hallway~
|
||||
You stand in a north-south running hallway that seems to run the entire
|
||||
length of the Keep. Doors line the wall to the west, while to the east you can
|
||||
view the courtyard through a window set into the wall.
|
||||
view the courtyard through a window set into the wall.
|
||||
~
|
||||
256 8 0 0 0 0
|
||||
D0
|
||||
@@ -431,7 +431,7 @@ S
|
||||
Hallway~
|
||||
You stand in a north-south running hallway which seems to run the entire
|
||||
length of the Keep. Doors line the west wall and a door to the east allows
|
||||
entrance to the courtyard.
|
||||
entrance to the courtyard.
|
||||
~
|
||||
256 8 0 0 0 0
|
||||
D0
|
||||
@@ -455,8 +455,8 @@ S
|
||||
Courtyard~
|
||||
You stand in the Lord's Courtyard, a place of fun and merriment, open to all
|
||||
folk, be they Lord's guest or servant. Trees dot the yard, all in full bloom,
|
||||
with a walk way made from red wood chips showing the way through the trees.
|
||||
The path leads north, south and east, or you may enter the Keep to the west.
|
||||
with a walk way made from red wood chips showing the way through the trees.
|
||||
The path leads north, south and east, or you may enter the Keep to the west.
|
||||
~
|
||||
256 0 0 0 0 4
|
||||
D0
|
||||
@@ -481,7 +481,7 @@ Courtyard~
|
||||
You stand in the Lord's Courtyard, a place of fun and merriment, open to all
|
||||
folk, be they Lord's guest or servant. Beautiful trees dot the yard, all im
|
||||
full bloom, with a walk way made from red wood chips showing you the way through
|
||||
the trees.
|
||||
the trees.
|
||||
~
|
||||
256 0 0 0 0 4
|
||||
D0
|
||||
@@ -504,7 +504,7 @@ darkest night. You feel something skitter by you feet and give a small shudder
|
||||
at the thought of what it might be. The walls seem to have been man made, dug
|
||||
out of hard clay, without supports. You begin to feel a chill, and even a bit
|
||||
damp, although the walls themselves are not wet or even clammy, just cold. The
|
||||
tunnel heads east into darkness or you may climb back out into the gazebo.
|
||||
tunnel heads east into darkness or you may climb back out into the gazebo.
|
||||
~
|
||||
256 265 0 0 0 0
|
||||
D1
|
||||
@@ -522,7 +522,7 @@ Balcony~
|
||||
the lands which surround Jareth. Most of what you see is forest, but some, to
|
||||
the southwest is beautiful rolling hills. Looking down on the courtyard, you
|
||||
see guards on break, sweethearts strolling hand in hand, and common folk out
|
||||
enjoying the sunshine.
|
||||
enjoying the sunshine.
|
||||
~
|
||||
256 0 0 0 0 1
|
||||
D0
|
||||
@@ -535,7 +535,7 @@ Lord's Dining Room~
|
||||
A small table with six chairs, one at each head, and two on each side, sits
|
||||
in this room. The south wall, mostly glass, offers a fabulous view of the
|
||||
courtyard and much of the land south and east of the Keep's walls. You can exit
|
||||
south onto the balcony, or leave to the east into the bedroom.
|
||||
south onto the balcony, or leave to the east into the bedroom.
|
||||
~
|
||||
256 8 0 0 0 0
|
||||
D1
|
||||
@@ -555,7 +555,7 @@ him. A long mirror adorns the north wall, a small basin filled with water
|
||||
stands next to it, and a dust brush sits on a shelf next to the mirror. Lounge
|
||||
chairs are resting along the south wall, although from the grooves worn in the
|
||||
wood from centuries of nervous pacing, most people who enter this room don't use
|
||||
the chairs very often. Doors are to the east and west.
|
||||
the chairs very often. Doors are to the east and west.
|
||||
~
|
||||
256 8 0 0 0 0
|
||||
D1
|
||||
@@ -573,7 +573,7 @@ Kitchen~
|
||||
the Lord's guests and servants, and of course, the Lord himself. Pots and pans
|
||||
hang everywhere overhead, fireplaces abound, and servants scurry to and fro in a
|
||||
seemingly mad and mindless frenzy. A long table off to the side seats servants
|
||||
who are on their break, but currently there are none there.
|
||||
who are on their break, but currently there are none there.
|
||||
~
|
||||
256 8 0 0 0 0
|
||||
D0
|
||||
@@ -593,7 +593,7 @@ S
|
||||
Hallway~
|
||||
Not as well traveled as the hallway to your west, this short hall provides
|
||||
access to the Dining Hall, the Library, and the Tea Room. Doors lead north and
|
||||
south from here, and the hallway runs to the east and west.
|
||||
south from here, and the hallway runs to the east and west.
|
||||
~
|
||||
256 8 0 0 0 0
|
||||
D0
|
||||
@@ -615,11 +615,11 @@ D3
|
||||
S
|
||||
#25634
|
||||
The Tea Room~
|
||||
This room is used as an informal social room for any of the Lord's guests.
|
||||
This room is used as an informal social room for any of the Lord's guests.
|
||||
Comfortable divans and lounge chairs are scattered about the room, and a
|
||||
fireplace crackles warmly in the north wall. Books lie on end tables at easy
|
||||
arm's length and servants enter at intervals to ask if any refreshment is
|
||||
desired.
|
||||
desired.
|
||||
~
|
||||
256 8 0 0 0 0
|
||||
D1
|
||||
@@ -636,7 +636,7 @@ Lord's Garden~
|
||||
The beautiful flora surrounding you makes you feel so glad, so peaceful, you
|
||||
wish that you could stay in its embrace forever. Such care is given to these
|
||||
rows of life, the keeper of this garden must be almost fanactical in their
|
||||
attention. The winding path conitinues north and east from here.
|
||||
attention. The winding path conitinues north and east from here.
|
||||
~
|
||||
256 0 0 0 0 2
|
||||
D0
|
||||
@@ -656,7 +656,7 @@ the walls along with luxurious chairs. A fireplace crackles warmly in the
|
||||
eastern wall directly behind the Lord's desk. A small door in the south wall
|
||||
sits closed at present. Pleasantly surprised by the simplicity of this office,
|
||||
you feel that the Lord must be a kind and just man and deserves the priviledges
|
||||
his title offers. A door to the west allows exit.
|
||||
his title offers. A door to the west allows exit.
|
||||
~
|
||||
256 8 0 0 0 0
|
||||
D2
|
||||
@@ -674,7 +674,7 @@ Lord's Garden~
|
||||
regally in gowns of state. It almost seems life-like as you gaze upon it, such
|
||||
attention to detail the craftsmen put into it. The statue sits in the center of
|
||||
a fountain upon a dias. An inscription at the base reads; In loving memory The
|
||||
stone path continues to wend it's way north, south, and west.
|
||||
stone path continues to wend it's way north, south, and west.
|
||||
~
|
||||
256 0 0 0 0 2
|
||||
D0
|
||||
@@ -694,7 +694,7 @@ S
|
||||
Lord's Garden~
|
||||
The garden continues to awe and inspire you as you walk along it's well
|
||||
tended paths. Flowers of all shapes, size and color abound. The stone path
|
||||
meanders east, south, and north from here.
|
||||
meanders east, south, and north from here.
|
||||
~
|
||||
256 0 0 0 0 2
|
||||
D0
|
||||
@@ -718,7 +718,7 @@ Knowing that such wonders can exist in nature lends you the realization that
|
||||
although at many times the world appears to be flawed, there is a balance of
|
||||
perfection that gives those flaws their very reason for existance. A winding
|
||||
stone path wends it's way through the garden, heading north and west, and a door
|
||||
to your south allows entrance back into the keep.
|
||||
to your south allows entrance back into the keep.
|
||||
~
|
||||
256 0 0 0 0 2
|
||||
D0
|
||||
@@ -740,7 +740,7 @@ Library~
|
||||
working library for the Lord and his retainers. Dark oak shelves line all walls
|
||||
and two long tables sit side by side in the center of the room. The north wall,
|
||||
mostly glass with a door set into the center, boasts a view of the Lord's
|
||||
garden. You may leave to the south through the main door.
|
||||
garden. You may leave to the south through the main door.
|
||||
~
|
||||
256 8 0 0 0 0
|
||||
D0
|
||||
@@ -759,7 +759,7 @@ S
|
||||
#25641
|
||||
Hallway~
|
||||
The short hallway ends here, opening south into a spacious dining hall. A
|
||||
door to the north leads to the library, or you may go west into the hallway.
|
||||
door to the north leads to the library, or you may go west into the hallway.
|
||||
~
|
||||
256 8 0 0 0 0
|
||||
D0
|
||||
@@ -784,7 +784,7 @@ the room are a dresser, a small wardrobe, and, curiously, a portrait delicately
|
||||
painted in soft hues of the Keep, sitting high upon Lord's Hill, proudly flying
|
||||
the standard for Jareth. A closed door blocks the entrance to the south and an
|
||||
archway leading into the Lord's private dining room leads west, or you may exit
|
||||
the Lord's Suite to your north.
|
||||
the Lord's Suite to your north.
|
||||
~
|
||||
256 8 0 0 0 0
|
||||
D0
|
||||
@@ -805,7 +805,7 @@ Bathing Chambers~
|
||||
This private room is mostly one large pool of steaming water. No fires burn
|
||||
here, so the water must be either kept warm underneath the pool, or must be kept
|
||||
hot through magical means. Whatever the case, this hot tub looks more than
|
||||
inviting and if you have the guts, some casual bathing may be in order.
|
||||
inviting and if you have the guts, some casual bathing may be in order.
|
||||
~
|
||||
256 8 0 0 0 0
|
||||
D0
|
||||
@@ -818,7 +818,7 @@ Courtyard~
|
||||
You stand in the Lord's Courtyard, a place of fun and merriment, open to all
|
||||
folk, be they Lord's guest or servant. Trees dot the yard, all in full bloom,
|
||||
with a walk way made from red wood chips showing you the way through the trees
|
||||
to the west and south.
|
||||
to the west and south.
|
||||
~
|
||||
256 0 0 0 0 4
|
||||
D2
|
||||
@@ -835,7 +835,7 @@ Courtyard, at the pool~
|
||||
You stand in the Lord's Courtyard, a place of fun and merriment, open to all
|
||||
folk, be they Lord's guest or servant. A small man made pool of clear blue
|
||||
water is here, stocked with imported golden fish. A walk way made from red wood
|
||||
chips allows passage through the trees to the north, west and south.
|
||||
chips allows passage through the trees to the north, west and south.
|
||||
~
|
||||
256 0 0 0 0 4
|
||||
D0
|
||||
@@ -856,7 +856,7 @@ Courtyard~
|
||||
You stand in the Lord's Courtyard, a place of fun and merriment, open to all
|
||||
folk, be they Lord's guest or servant. Trees dot the yard, all in full bloom,
|
||||
with a walk way made from red wood chips showing you the way through the trees
|
||||
west, north, and south.
|
||||
west, north, and south.
|
||||
~
|
||||
256 0 0 0 0 4
|
||||
D0
|
||||
@@ -877,7 +877,7 @@ Guest Room~
|
||||
This beautifully furnished room features all the amenities. Satin bedcovers,
|
||||
beautiful paintings of angels and wildlife, and an armoir are just some of the
|
||||
luxuries. A window draped in silk curtains in the west wall allows a view of
|
||||
most of Jareth. Your only exit is to the east.
|
||||
most of Jareth. Your only exit is to the east.
|
||||
~
|
||||
256 8 0 0 0 0
|
||||
D1
|
||||
@@ -888,7 +888,7 @@ S
|
||||
#25648
|
||||
Hallway~
|
||||
You stand at the end of a north-south running hallway. Doors line the west
|
||||
wall, while a set of doors in the east wall allow entrance to the courtyard.
|
||||
wall, while a set of doors in the east wall allow entrance to the courtyard.
|
||||
~
|
||||
256 8 0 0 0 0
|
||||
D0
|
||||
@@ -909,7 +909,7 @@ Courtyard~
|
||||
You stand in the Lord's Courtyard, a place for fun and merriment, open to all
|
||||
folk, be they Lord's guest or servant. Beautiful trees dot the yard, all in
|
||||
full bloom. A trail made from wood chips wends its way through the trees and
|
||||
around benches.
|
||||
around benches.
|
||||
~
|
||||
256 0 0 0 0 1
|
||||
D0
|
||||
@@ -932,7 +932,7 @@ wood. A low bench runs around the entire inside of the gazebo, looking very
|
||||
comfortable. In the center of the gazebo is a piece of wood made in the shape
|
||||
of an octagon with long planks of flooring running outward from it like long
|
||||
spokes. This looks as if it would be a good place to rest, if that is your
|
||||
inclination. You may leave back into the courtyard to the west or north.
|
||||
inclination. You may leave back into the courtyard to the west or north.
|
||||
~
|
||||
256 0 0 0 0 4
|
||||
D0
|
||||
@@ -948,7 +948,7 @@ S
|
||||
Along the Parapet~
|
||||
You stand atop the parapet which runs east to west here connecting all the
|
||||
guard towers. This narrow stone walkway also provides a means for defense in
|
||||
times of war.
|
||||
times of war.
|
||||
~
|
||||
256 0 0 0 0 1
|
||||
D1
|
||||
@@ -964,10 +964,10 @@ D3
|
||||
S
|
||||
#25652
|
||||
Hallway~
|
||||
You stand at the northern end of a long hallway which runs north to south.
|
||||
Doors line the western wall, leading to what you assume would be apartments.
|
||||
You stand at the northern end of a long hallway which runs north to south.
|
||||
Doors line the western wall, leading to what you assume would be apartments.
|
||||
To you east, a window offers a great view of the most fantastic garden you have
|
||||
ever seen.
|
||||
ever seen.
|
||||
~
|
||||
256 8 0 0 0 0
|
||||
D2
|
||||
@@ -984,7 +984,7 @@ S
|
||||
Lord's Garden~
|
||||
The garden grows right to the Keep's outer walls and over. Vines covered in
|
||||
beautiful flowers wreath the wall, lending a timeless look to these already
|
||||
beautiful gardens. The stone path continues east and south from here.
|
||||
beautiful gardens. The stone path continues east and south from here.
|
||||
~
|
||||
256 0 0 0 0 2
|
||||
D1
|
||||
@@ -999,8 +999,8 @@ S
|
||||
#25654
|
||||
Lord's Garden~
|
||||
The garden continues straight to the outer wall of the Keep here. Looking up
|
||||
you can see the top of the wall where the Lord's Guard patrols the parapet.
|
||||
The winding stone path winds west and south here.
|
||||
you can see the top of the wall where the Lord's Guard patrols the parapet.
|
||||
The winding stone path winds west and south here.
|
||||
~
|
||||
256 0 0 0 0 2
|
||||
D2
|
||||
@@ -1017,7 +1017,7 @@ Courtyard~
|
||||
You stand in the Lord's Courtyard, a place of fun and merriment, open to all
|
||||
folk, be they Lord's guest or servant. Trees dot the yard, all in full bloom,
|
||||
with a walk way made from red wood chips showing you the way through the trees
|
||||
to the south and east, or you may enter the Keep to the west.
|
||||
to the south and east, or you may enter the Keep to the west.
|
||||
~
|
||||
256 0 0 0 0 4
|
||||
D1
|
||||
@@ -1039,7 +1039,7 @@ Stanneg Inn~
|
||||
arch to the west leads to a common room where food and drink can be ordered, and
|
||||
a set of rickety wooden stairs lead up to the rooms are. A thread- bare rug
|
||||
lies in the middle of the floor, evidently well- loved by a cat or two from the
|
||||
quantity of hair on it.
|
||||
quantity of hair on it.
|
||||
~
|
||||
256 8 0 0 0 0
|
||||
D2
|
||||
@@ -1052,7 +1052,7 @@ Guest Room~
|
||||
This opulently furnished room offers all the amenities. Double feathered
|
||||
bed, dark oak dresser, water basin, and even a mirror. A window on the western
|
||||
wall offers a view of the River Alquandon and some of the northern reaches of
|
||||
Jareth.
|
||||
Jareth.
|
||||
~
|
||||
256 8 0 0 0 0
|
||||
D1
|
||||
@@ -1067,7 +1067,7 @@ power you feel both awed and comforted. You feel that this was most probably a
|
||||
very proud and happy place, although for the life of you, you can't figure out
|
||||
what seems wrong now. To your east the Grand Reception Hall continues, to your
|
||||
north a stable is provided, south you see a wooden door bound in iron, and to
|
||||
your west you may leave to the outside.
|
||||
your west you may leave to the outside.
|
||||
~
|
||||
256 8 0 0 0 0
|
||||
D0
|
||||
@@ -1091,7 +1091,7 @@ S
|
||||
North Drawbridge Guard Tower~
|
||||
This is one of six guard towers which ring the upper ramparts of Lord's Keep.
|
||||
A parapet runs between each of the towers, encircling the Keep, and allowing for
|
||||
defense in times of war.
|
||||
defense in times of war.
|
||||
~
|
||||
256 8 0 0 0 0
|
||||
D0
|
||||
@@ -1107,7 +1107,7 @@ S
|
||||
Along the Parapet~
|
||||
You stand atop the parapet, which runs north to south here. This narrow
|
||||
walkway connects all the guard towers to one another and allows the Lord's Guard
|
||||
to defend their Lord's home.
|
||||
to defend their Lord's home.
|
||||
~
|
||||
256 0 0 0 0 1
|
||||
D0
|
||||
@@ -1123,7 +1123,7 @@ S
|
||||
Northeast Guard Tower~
|
||||
You stand in the northeast guard tower. A spectacular view of the forest can
|
||||
be seen through arrow holes in the north and east walls. The parapet continues
|
||||
here to the west and south.
|
||||
here to the west and south.
|
||||
~
|
||||
256 8 0 0 0 1
|
||||
D2
|
||||
@@ -1139,7 +1139,7 @@ S
|
||||
Along the Parapet~
|
||||
You stand atop the parapet, which runs north to south here. This narrow
|
||||
walkway connects all the guard towers to one another and provides a defendable
|
||||
position for the Lord's Guard in times of war.
|
||||
position for the Lord's Guard in times of war.
|
||||
~
|
||||
256 0 0 0 0 1
|
||||
D0
|
||||
@@ -1157,7 +1157,7 @@ Cobbled Street~
|
||||
begin at regular intervals along either side of the street. The grass is still
|
||||
well-kept here, but not as many people lounge on it here as there were closer to
|
||||
the city. Although not threatening in any way, the mood of this street seems to
|
||||
get a bit gloomier with each step you take toward the keep.
|
||||
get a bit gloomier with each step you take toward the keep.
|
||||
~
|
||||
256 0 0 0 0 1
|
||||
D0
|
||||
@@ -1174,7 +1174,7 @@ Cobbled Street~
|
||||
The street, wide enough now to fit five carriages side by side, continues
|
||||
north here toward the keep. Just north of here, you see that the street opens
|
||||
into a large court and turns to the east, where it enters the majestic halls of
|
||||
Lord's Keep. South of you the city awaits.
|
||||
Lord's Keep. South of you the city awaits.
|
||||
~
|
||||
256 0 0 0 0 1
|
||||
D0
|
||||
@@ -1190,7 +1190,7 @@ S
|
||||
Lord's Court~
|
||||
This court is an opulant place, reserved for the use of formally welcoming
|
||||
visiting royalty. Flags from all royal and noble houses fly bravely here,
|
||||
welcoming all to the splendor and majesty that is Jareth and Lord's Keep.
|
||||
welcoming all to the splendor and majesty that is Jareth and Lord's Keep.
|
||||
~
|
||||
256 0 0 0 0 1
|
||||
D1
|
||||
@@ -1211,7 +1211,7 @@ here. The guards standing at attention here are afraid to even look in any
|
||||
direction but straight ahead and from inside the castle you hear no sounds of
|
||||
merriment or laughter, as is usually the case in the entryway of the Lord's
|
||||
Keep. The Lord's Court lies west of you, while the twin guard towers flank your
|
||||
entry to the east into Lord's Keep.
|
||||
entry to the east into Lord's Keep.
|
||||
~
|
||||
256 0 0 0 0 1
|
||||
D1
|
||||
@@ -1230,7 +1230,7 @@ you see closed doorways which presumably lead into the guard towers. Above you,
|
||||
the spiked bottom of the portcullis peeks out from its resting position, seeming
|
||||
almost threatening. The Twin towers rising out of stone foundations as big as a
|
||||
house themselves seem to leer at you from their arrowholes inlaid in the walls.
|
||||
You can proceed into the Keep to the east or leave the Keep to the west.
|
||||
You can proceed into the Keep to the east or leave the Keep to the west.
|
||||
~
|
||||
256 8 0 0 0 0
|
||||
D0
|
||||
@@ -1254,7 +1254,7 @@ S
|
||||
Along the Parapet~
|
||||
You stand atop the parapet, which runs north to south here. This narrow
|
||||
walkway connects all the guard towers at Lord's Keep. It also provides a
|
||||
defndable position for the Lord's Guard in times of war.
|
||||
defndable position for the Lord's Guard in times of war.
|
||||
~
|
||||
256 0 0 0 0 1
|
||||
D0
|
||||
@@ -1269,8 +1269,8 @@ S
|
||||
#25669
|
||||
Northwest Guard Tower~
|
||||
You stand inside the northwest guard tower. Narrow slits provide the means
|
||||
to fire arrows from this height at any would be aggressors in times of war.
|
||||
The parapet continues along to the east and south from here.
|
||||
to fire arrows from this height at any would be aggressors in times of war.
|
||||
The parapet continues along to the east and south from here.
|
||||
~
|
||||
256 8 0 0 0 1
|
||||
D1
|
||||
@@ -1286,7 +1286,7 @@ S
|
||||
A Sloping Tunnel~
|
||||
The tunnels slopes up to the north deeper into the mountain. A rather gusty
|
||||
breeze riffles your clothing from ahead somewhere. The claw marks in the stone
|
||||
floor continue up the passage, through the darkness.
|
||||
floor continue up the passage, through the darkness.
|
||||
~
|
||||
256 585 0 0 0 0
|
||||
D0
|
||||
@@ -1302,8 +1302,8 @@ S
|
||||
A Sloping Tunnel~
|
||||
The tunnel continues its slope upwards, and the wind blows at you even
|
||||
stronger yet. The claw tracks in the stone stop abruptly here, where there
|
||||
seems to be a lot of unearthed dirt and stone around, heaped upon the floor.
|
||||
You feel uneasy about this place.
|
||||
seems to be a lot of unearthed dirt and stone around, heaped upon the floor.
|
||||
You feel uneasy about this place.
|
||||
~
|
||||
256 585 0 0 0 4
|
||||
D2
|
||||
@@ -1312,7 +1312,7 @@ D2
|
||||
0 -1 25674
|
||||
E
|
||||
dirt stone~
|
||||
It has been dug from somewhere, but where?
|
||||
It has been dug from somewhere, but where?
|
||||
~
|
||||
E
|
||||
claw claws track tracks mark marks~
|
||||
@@ -1321,7 +1321,7 @@ claw claws track tracks mark marks~
|
||||
E
|
||||
floor~
|
||||
The floor up ahead looks... Strange. You don't think going ahead would be a
|
||||
good idea.
|
||||
good idea.
|
||||
~
|
||||
S
|
||||
#25672
|
||||
@@ -1329,7 +1329,7 @@ Along the Parapet~
|
||||
You stand atop the parapet, which runs east to west here. The parapet runs
|
||||
the entire perimeter of Lord's Keep, connecting all the guard towers. It also
|
||||
supplies a defendable position for the Lord's Guard so that in times of war,
|
||||
they can protect their Lord and his home.
|
||||
they can protect their Lord and his home.
|
||||
~
|
||||
256 0 0 0 0 1
|
||||
D1
|
||||
@@ -1346,7 +1346,7 @@ A Sloping Tunnel~
|
||||
This tunnel slopes deep, down into the mountain's heart. The air feels still
|
||||
and uncomfortably warm, despite the closeness of the cave's entrance above you.
|
||||
There's a deep, musky odor in the air, and the giant claw marks continue
|
||||
downwards.
|
||||
downwards.
|
||||
~
|
||||
256 585 0 0 0 4
|
||||
D0
|
||||
@@ -1363,9 +1363,9 @@ A Sloping Tunnel~
|
||||
A bright light greets your eyes from the north, in direct contrast to the
|
||||
darkness of the tunnel overhead. You break out in a sweat due to the
|
||||
overwhelming warmth of the air. The musky odor has grown quite intense,
|
||||
drowning out everything else in the air and making it hard to breathe.
|
||||
drowning out everything else in the air and making it hard to breathe.
|
||||
Something in your gut begins squirming uncomfortably as you wonder what's
|
||||
ahead...
|
||||
ahead...
|
||||
~
|
||||
256 585 0 0 0 4
|
||||
D0
|
||||
@@ -1395,7 +1395,7 @@ S
|
||||
#25676
|
||||
Along the Parapet~
|
||||
The parapet runs north to south here, connecting the northeast guard tower
|
||||
and the southeast guard tower.
|
||||
and the southeast guard tower.
|
||||
~
|
||||
256 0 0 0 0 1
|
||||
D0
|
||||
@@ -1410,7 +1410,7 @@ S
|
||||
#25677
|
||||
Along the Parapet~
|
||||
The parapet runs north to south here, connecting the northeast guard tower to
|
||||
the southeast guard tower.
|
||||
the southeast guard tower.
|
||||
~
|
||||
256 0 0 0 0 1
|
||||
D0
|
||||
@@ -1425,7 +1425,7 @@ S
|
||||
#25678
|
||||
Along the Parapet~
|
||||
The parapet runs north to south here, connecting the northeast guard tower to
|
||||
the southeast guard tower.
|
||||
the southeast guard tower.
|
||||
~
|
||||
256 0 0 0 0 1
|
||||
D0
|
||||
@@ -1440,7 +1440,7 @@ S
|
||||
#25679
|
||||
Along the Parapet~
|
||||
The parapet runs north to south here, connecting the northeast guard tower to
|
||||
the south east guard tower.
|
||||
the south east guard tower.
|
||||
~
|
||||
256 0 0 0 0 1
|
||||
D0
|
||||
@@ -1455,7 +1455,7 @@ S
|
||||
#25680
|
||||
Along the Parapet~
|
||||
The parapet runs north to south here, connecting the northeast guard tower to
|
||||
the southeast guard tower.
|
||||
the southeast guard tower.
|
||||
~
|
||||
256 0 0 0 0 1
|
||||
D0
|
||||
@@ -1470,7 +1470,7 @@ S
|
||||
#25681
|
||||
Along the Parapet~
|
||||
The parapet runs north to south here, connecting the northeast guard tower
|
||||
and the southeast guard tower. The southeast tower is directly south of you.
|
||||
and the southeast guard tower. The southeast tower is directly south of you.
|
||||
~
|
||||
256 0 0 0 0 1
|
||||
D0
|
||||
@@ -1484,9 +1484,9 @@ D2
|
||||
S
|
||||
#25682
|
||||
Southeast Guard Tower~
|
||||
This guard tower looks as if it may have seen some action in times past.
|
||||
This guard tower looks as if it may have seen some action in times past.
|
||||
Small chunks of stone are missing around the arrow slits, and many nicks and
|
||||
chunks are missing from the walls themselves.
|
||||
chunks are missing from the walls themselves.
|
||||
~
|
||||
256 0 0 0 0 1
|
||||
D0
|
||||
@@ -1501,7 +1501,7 @@ S
|
||||
#25683
|
||||
Along the Parapet~
|
||||
The parpet runs east to west here, connecting the southeast guard tower to
|
||||
the southwest guard tower. The southeast tower is directly east of you.
|
||||
the southwest guard tower. The southeast tower is directly east of you.
|
||||
~
|
||||
256 0 0 0 0 1
|
||||
D1
|
||||
@@ -1516,7 +1516,7 @@ S
|
||||
#25684
|
||||
Along the Parapet~
|
||||
The parapet runs east to west here, connecting the southeastern guard tower
|
||||
to the southwestern guard tower.
|
||||
to the southwestern guard tower.
|
||||
~
|
||||
256 0 0 0 0 1
|
||||
D1
|
||||
@@ -1531,7 +1531,7 @@ S
|
||||
#25685
|
||||
Along the Parapet~
|
||||
The parapet runs east to west here, connecting the southeastern guard tower
|
||||
to the southwestern guard tower.
|
||||
to the southwestern guard tower.
|
||||
~
|
||||
256 0 0 0 0 1
|
||||
D1
|
||||
@@ -1546,8 +1546,8 @@ S
|
||||
#25686
|
||||
Southwestern Guard Tower~
|
||||
This looks more like a break room than a guard tower. A stack of old books
|
||||
are piled in one corner, and the remains of someone's lunch sits in another.
|
||||
The parapet continues to the east and to the north from here.
|
||||
are piled in one corner, and the remains of someone's lunch sits in another.
|
||||
The parapet continues to the east and to the north from here.
|
||||
~
|
||||
256 8 0 0 0 1
|
||||
D0
|
||||
@@ -1563,7 +1563,7 @@ S
|
||||
Along the Parapet~
|
||||
The parapet continues north to south here, connecting the southeastern guard
|
||||
tower to the southern bridge guard tower. The southeastern tower is directly
|
||||
south of you.
|
||||
south of you.
|
||||
~
|
||||
256 0 0 0 0 1
|
||||
D0
|
||||
@@ -1578,7 +1578,7 @@ S
|
||||
#25688
|
||||
Along the Parapet~
|
||||
The parapet continues north to south here, connecting the southeastern guard
|
||||
tower to the south bridge guard tower.
|
||||
tower to the south bridge guard tower.
|
||||
~
|
||||
256 0 0 0 0 1
|
||||
D0
|
||||
@@ -1594,7 +1594,7 @@ S
|
||||
Along the Parapet~
|
||||
The parapet runs north to south here, connecting the southeastern guard tower
|
||||
to the south bridge guard tower. The south bridge guard tower is directly north
|
||||
of you.
|
||||
of you.
|
||||
~
|
||||
256 0 0 0 0 1
|
||||
D0
|
||||
@@ -1608,9 +1608,9 @@ D2
|
||||
S
|
||||
#25690
|
||||
South Drawbridge Guard Tower~
|
||||
You stand atop a vantage point looking down upon the entrance to the Keep.
|
||||
You stand atop a vantage point looking down upon the entrance to the Keep.
|
||||
This is one of six towers which ring the Keep to allow for defense in times of
|
||||
war.
|
||||
war.
|
||||
~
|
||||
256 8 0 0 0 0
|
||||
D2
|
||||
@@ -1625,7 +1625,7 @@ S
|
||||
#25691
|
||||
Wine Cellar~
|
||||
This room, though as cob-webby and musty as is earthly possible, seems clean
|
||||
enough. The racks are dust free and the bottles are all tended.
|
||||
enough. The racks are dust free and the bottles are all tended.
|
||||
~
|
||||
256 8 0 0 0 0
|
||||
D1
|
||||
@@ -1636,7 +1636,7 @@ S
|
||||
#25692
|
||||
Musty Dusty Corrider~
|
||||
This short corrider leads into two different rooms, one to the east and one
|
||||
to the west.
|
||||
to the west.
|
||||
~
|
||||
256 8 0 0 0 0
|
||||
D1
|
||||
@@ -1655,7 +1655,7 @@ S
|
||||
#25693
|
||||
Root Cellar~
|
||||
All non-perishable foodstuffs for the Keep are kept in this room on shelves,
|
||||
in crates, and stacked on pallets.
|
||||
in crates, and stacked on pallets.
|
||||
~
|
||||
256 8 0 0 0 0
|
||||
D3
|
||||
|
||||
@@ -1,13 +1,13 @@
|
||||
#25700
|
||||
Maris' Armoury~
|
||||
You stand in Maris' Armoury, self proclaimed finest armoury in all Jareth.
|
||||
You stand in Maris' Armoury, self proclaimed finest armoury in all Jareth.
|
||||
An ornate but servicable looking counter makes an 'L' shape around a door which
|
||||
appears to lead into a rear service and holding area. Shields adorn the walls,
|
||||
all polished to a bright gleam, and a suit of armor stands attentively on a
|
||||
pedestal to the right of the counter. There is a plaque on the front of the
|
||||
pedestal labelling the suit to be the 'Authentic Armor worn by an Ionion Knight
|
||||
during the 2nd Crusade'. A sign on the front of the counter reads; Better to
|
||||
die on your feet than live on your knees.
|
||||
die on your feet than live on your knees.
|
||||
~
|
||||
257 8 0 0 0 0
|
||||
D1
|
||||
@@ -35,13 +35,13 @@ choose their hometown at the main menu and unfortunately most do not choose
|
||||
this wondrous metropolis.
|
||||
Please forgive if any objs or mobs are close to Midgaard's - in my defense
|
||||
I say that is WAS my first zone, and I was very in the dark on how a mud
|
||||
worked at all at the time.
|
||||
|
||||
worked at all at the time.
|
||||
|
||||
Zone 257 is linked to the following zones:
|
||||
258 Light Forest at 25729 (east ) ---> 25803
|
||||
263 Farmlands at 25756 (west ) ---> 26300
|
||||
33 Three of Swords at 25771 (north) ---> 3301
|
||||
|
||||
|
||||
Links: 13n
|
||||
Postmaster: 83
|
||||
~
|
||||
@@ -56,7 +56,7 @@ street meets another street of similar size and opens into a large sqare. To
|
||||
the east you see a weapons shop and to the west you see an armor shop. Quite
|
||||
convenient, wouldn't you say? Obviously, Maris the arms dealer thinks so, too,
|
||||
since his name is on both store fronts, proclaiming him the procurer of the
|
||||
finest armor and weapons in all of Jareth.
|
||||
finest armor and weapons in all of Jareth.
|
||||
~
|
||||
257 0 0 0 0 1
|
||||
D0
|
||||
@@ -87,7 +87,7 @@ manner of shops line both sides of the avenue. To the south you see Clariss'
|
||||
Concoctions, a brewery specializing in potions to aid the wandering adventurer.
|
||||
To the north you see The Bootery. It appears that to the east, the avenue opens
|
||||
into a large square of some kind, while to the west Floris Avenue runs
|
||||
uninterrupted.
|
||||
uninterrupted.
|
||||
~
|
||||
257 0 0 0 0 1
|
||||
D0
|
||||
@@ -113,10 +113,10 @@ Floris Ave opens into a square.
|
||||
S
|
||||
#25703
|
||||
Floris Ave~
|
||||
Floris Ave continues east and west, with the East Gate only a block away.
|
||||
Floris Ave continues east and west, with the East Gate only a block away.
|
||||
To the north you may enter the Constabulary, the main office and station of
|
||||
Jareth's law enforcemnt professionals. To the south begins Worship Way, the
|
||||
road leading to Jareth's famed Temple of All and None.
|
||||
road leading to Jareth's famed Temple of All and None.
|
||||
~
|
||||
257 0 0 0 0 1
|
||||
D0
|
||||
@@ -144,10 +144,10 @@ S
|
||||
Blood Bank~
|
||||
This small but servicable room houses the Blood Bank, a non-profit Jareth
|
||||
community service set up so that wayward adevnturers who get a bit too over-
|
||||
zealous in their wanderings can be treated properly in Jareth's hospital.
|
||||
zealous in their wanderings can be treated properly in Jareth's hospital.
|
||||
Because it is a non-profit service, the room is not designed for comfort but to
|
||||
accomplish it's purpose. A slightly reclined chair sits in the center of the
|
||||
room.
|
||||
room.
|
||||
~
|
||||
257 8 0 0 0 0
|
||||
D1
|
||||
@@ -163,7 +163,7 @@ Jareth City Proper~
|
||||
around you the hustle and bustle of city life carries on, paying no notice to
|
||||
you whatsoever. To the north, Bourbon street continues to a dead end at the
|
||||
river bank, to the south Bourbon St. Offers a slew of inns and taverns, and
|
||||
east and west Floris St lines itself with shops of every description.
|
||||
east and west Floris St lines itself with shops of every description.
|
||||
~
|
||||
257 0 0 0 0 1
|
||||
D0
|
||||
@@ -192,7 +192,7 @@ Floris Ave~
|
||||
Floris Ave continues unabated for as far as your sight will allow. To your
|
||||
north you see an entrance to Maris' Weapon Shop, and to your south lies an
|
||||
entrance to the Kitty-Kat Club, a local fine dining and entertainment
|
||||
establishment.
|
||||
establishment.
|
||||
~
|
||||
257 0 0 0 0 1
|
||||
D0
|
||||
@@ -223,7 +223,7 @@ looks to have been recently swept free of the usual clutter and debris you find
|
||||
on the streets of Jareth. The Jareth City Bank lies to the north, a beautiful
|
||||
building with worked stone, polished glass, and a great deal of copper trimming.
|
||||
To the south lies the entrance to the City Provisioner. Any and all foodstuffs
|
||||
needed can be purchased in his shop. East and west Floris Ave continues.
|
||||
needed can be purchased in his shop. East and west Floris Ave continues.
|
||||
~
|
||||
257 0 0 0 0 1
|
||||
D0
|
||||
@@ -251,7 +251,7 @@ S
|
||||
The Reception~
|
||||
You are standing in the reception. The staircase leads down to the entrance
|
||||
hall. An exit to the north leads to the Cryogenic Center. There is a small
|
||||
sign on the counter.
|
||||
sign on the counter.
|
||||
~
|
||||
257 8 0 0 0 0
|
||||
D0
|
||||
@@ -281,7 +281,7 @@ The Wellmaster~
|
||||
holding the cleanest, purest, and sweetest tasting water in Jareth. This is
|
||||
true, but mostly because it's the only shop in Jareth that sells purified water.
|
||||
The wellmaster stands in the center of his shop, hands on his ample belly,
|
||||
waiting for your pleasure.
|
||||
waiting for your pleasure.
|
||||
~
|
||||
257 8 0 0 0 0
|
||||
D1
|
||||
@@ -300,7 +300,7 @@ Polarinus. There are all manner of nets, buckets of tar, boxes of nails, and
|
||||
other paraphenalia for the repair of river and sea going vessels. A cot hangs
|
||||
in one corner, obviously Vulcevic's bed. There is no counter or area where one
|
||||
would expect to get helped, so you must just wait upon the Captain for his
|
||||
appearance.
|
||||
appearance.
|
||||
~
|
||||
257 8 0 0 0 0
|
||||
D3
|
||||
@@ -316,13 +316,13 @@ of an architect who takes great pride in his or her work. Stone pillars rise
|
||||
from four equidistant locations in the floor, tapering in the center while being
|
||||
wide as a full grown Gold Dragon on the tops and bottoms. The enormously high
|
||||
cathedral ceiling offers a beautiful stained glass rendition of the Holy Wars
|
||||
which Lord Krolar led those hundred years ago against the foul Goblin Hordes.
|
||||
which Lord Krolar led those hundred years ago against the foul Goblin Hordes.
|
||||
A line of tellers stand behind the main counter, a beautiful cherry oak work of
|
||||
art intricately carved and inlaid with what looks to be gold. A large iron door
|
||||
built into the northernmost door behind the tellers leads to what must be the
|
||||
vault, although this is only conjecture because at this time the door stands
|
||||
closed, and it looks as though it would take Dibrova's most skillful lockpick
|
||||
and the strength of ten giants to open it. South is the exit to Floris Ave.
|
||||
and the strength of ten giants to open it. South is the exit to Floris Ave.
|
||||
~
|
||||
257 136 0 0 0 0
|
||||
D2
|
||||
@@ -335,7 +335,7 @@ S
|
||||
River St~
|
||||
You stand on River St. To your north you can head south into the central
|
||||
part of Jareth, south is a Constable's Outpost. To the east is the Jeweler and
|
||||
to the west is the Mage's Guild.
|
||||
to the west is the Mage's Guild.
|
||||
~
|
||||
257 0 0 0 0 1
|
||||
D0
|
||||
@@ -366,7 +366,7 @@ east to west, with what looks to be the town square to the east and many shops
|
||||
to the west. To the north is the wall of a shop with murals of gallant knights
|
||||
in battle and damsels in distress waving white handkerchieves. To the south is
|
||||
the northernmost wall of Grainy's Tavern, famous for their malt liquor and great
|
||||
entertainment.
|
||||
entertainment.
|
||||
~
|
||||
257 0 0 0 0 1
|
||||
D1
|
||||
@@ -392,7 +392,7 @@ say has the best malt liquor in all of Dibrova, and to your east you see the
|
||||
Kitty-Kat club. The sign reads 'Fine Dining and a Great Night's Sleep! ', but
|
||||
from the look of the servers you can see through the windows, they serve more
|
||||
than bar burgers. To the south are more shops of ill repute, and the town
|
||||
square opens up to the north.
|
||||
square opens up to the north.
|
||||
~
|
||||
257 0 0 0 0 1
|
||||
D0
|
||||
@@ -427,7 +427,7 @@ the hourly sales on a large abacus. This is obviously the owner of the
|
||||
establishment, and the man you must speak to if you wish to enjoy a meal and/or
|
||||
'rest' at his fine establishment. To the south is an open doorway leading to
|
||||
the main dining area and a set of stairs lead upwards into what you assume would
|
||||
be the 'entertainers' quarters.
|
||||
be the 'entertainers' quarters.
|
||||
~
|
||||
257 8 0 0 0 0
|
||||
D0
|
||||
@@ -451,7 +451,7 @@ Town Provisioner~
|
||||
Arius the town provisioner stands smiling behind his desk as you enter,
|
||||
hoping to make a sale. Many shelves and racks stand all over this small shop
|
||||
waiting for your purchase. The only available exit is to the north, leading to
|
||||
Floris Ave.
|
||||
Floris Ave.
|
||||
~
|
||||
257 0 0 0 0 1
|
||||
D0
|
||||
@@ -470,7 +470,7 @@ Clariss' Concoctions~
|
||||
Here you can find all sorts of magic brews made specially by Clariss herself.
|
||||
There is only a small area for you to stand in, the rest is blocked off by a
|
||||
long counter which stretches the length of the shop. Shelves and drawers are
|
||||
built into the back wall with glass vials filling every nook and cranny.
|
||||
built into the back wall with glass vials filling every nook and cranny.
|
||||
~
|
||||
257 140 0 0 0 0
|
||||
D0
|
||||
@@ -516,7 +516,7 @@ curtains seperating the 'hostess' booths' tell you that unless you like your
|
||||
whiskey the old fashioned way and your woman slightly used, this is not your
|
||||
kind of place. Most of the patrons of Jahred's look as if they'd rather stick a
|
||||
knife in your back than let you buy them a drink, so a friendly game of cards is
|
||||
probably out of the question.
|
||||
probably out of the question.
|
||||
~
|
||||
257 8 0 0 0 0
|
||||
D3
|
||||
@@ -531,7 +531,7 @@ Granny's Quilt Shop~
|
||||
looking old ladu could make it in such a rough area of town, but from the look
|
||||
of all the inventory she carries, she must do quite well. New, used, drab,
|
||||
colorful, all sorts of quilts drape over racks and hang on the walls. Most are
|
||||
knit, but there are some patchwork and full length available.
|
||||
knit, but there are some patchwork and full length available.
|
||||
~
|
||||
257 24 0 0 0 0
|
||||
D0
|
||||
@@ -552,7 +552,7 @@ manner of steel work. Josef, the proprieter of this business, is reputed to do
|
||||
some of the best shoe work on horses and enjoys a good living from his
|
||||
reputation which has spread far beyond the boundaries of Jareth. He seems not
|
||||
to notice as you walk in, so intent on his work he seems, and almost startles
|
||||
you when he asks if he can help you, without looking up.
|
||||
you when he asks if he can help you, without looking up.
|
||||
~
|
||||
257 8 0 0 0 0
|
||||
D1
|
||||
@@ -568,7 +568,7 @@ your feet after a day of intense hiking through wet swamp mud nearly make you
|
||||
turn tail and run from this shop. You try and hold your breath, but that
|
||||
requires you to first take a deep breath, so that doesn't work. Instead, you
|
||||
decide to give in and inhale all the sights and sounds and soon you get so used
|
||||
the intense stench that you don't even notice it anymore.
|
||||
the intense stench that you don't even notice it anymore.
|
||||
~
|
||||
257 8 0 0 0 0
|
||||
D3
|
||||
@@ -596,9 +596,9 @@ The Bloated Goat~
|
||||
the usually accompanies a tavern such as this. There are plenty of customers
|
||||
here, which seems odd to you, because only the occasional murmur or low voice is
|
||||
what drifts over to you, and the more of those customers that notice your
|
||||
entrance into the Goat, the quieter it gets. Soon it is completely silent.
|
||||
entrance into the Goat, the quieter it gets. Soon it is completely silent.
|
||||
Everyone is looking at you. "What'll it be? ", the bartender growls at you
|
||||
from under his thick beard.
|
||||
from under his thick beard.
|
||||
~
|
||||
257 24 0 0 0 0
|
||||
D1
|
||||
@@ -621,7 +621,7 @@ road takes a turn to the west, just before what looks to be a ... Quilt shop?
|
||||
To your north the road continues toward the town square and other inns and bars.
|
||||
To your east you can peer through windows into the dining area of The Kitty-Kat
|
||||
club, and what you see is very enticing. To your west is The Bloated Goat, a
|
||||
tavern for wayward adventurers.
|
||||
tavern for wayward adventurers.
|
||||
~
|
||||
257 0 0 0 0 1
|
||||
D0
|
||||
@@ -649,7 +649,7 @@ far too far up for you to even catch a hint of it. The floor is not a floor at
|
||||
all anymore, but the dirt and loam of a forest. You give a small start as you
|
||||
realize that there is a man standing directly before you. How could you have
|
||||
missed him when you first walked in? There is a large tree to your east which
|
||||
looks to be hollow, and the exit into the reception room is north.
|
||||
looks to be hollow, and the exit into the reception room is north.
|
||||
~
|
||||
257 540 0 0 0 1
|
||||
D0
|
||||
@@ -687,7 +687,7 @@ S
|
||||
Floris Ave~
|
||||
Here Floris Ave allows passage out of town through the West Gate, directly
|
||||
east of here. To the west, the City of Jareth awaits your pleasure. North of
|
||||
you are the stables and south is the horse trader.
|
||||
you are the stables and south is the horse trader.
|
||||
~
|
||||
257 0 0 0 0 1
|
||||
D0
|
||||
@@ -720,7 +720,7 @@ class equality. All races are welcome here, no one is refused service in any
|
||||
establishment, or so it is said, and all forms of worship are respected. To
|
||||
leave the city, you need only to move east, but to enter it may prove to be a
|
||||
bit more difficult. Although Jareth does boast the title 'The Free City', it
|
||||
does have laws and they are enforced.
|
||||
does have laws and they are enforced.
|
||||
~
|
||||
257 0 0 0 0 1
|
||||
D1
|
||||
@@ -744,7 +744,7 @@ anything in the alley, mainly because of the curve it takes, but also because it
|
||||
seems to be very dark. To the south is Granny's Quilt Shop, a shop that,
|
||||
although in a rough part of town, has nevertheless perservered and even been
|
||||
able to thrive on a healthy chunk of business, or so it seems from the way the
|
||||
building is maintained.
|
||||
building is maintained.
|
||||
~
|
||||
257 0 0 0 0 1
|
||||
D0
|
||||
@@ -778,7 +778,7 @@ beautiful young woman wearing skirts which leave little to the imagination and
|
||||
tight blouses which leave even less. As your hostess shows you to your table,
|
||||
hands you your menu, and asks if you would like any drinks, you realize that if
|
||||
there is any other place in Jareth you would like to be more than where you are
|
||||
now, it really doesn't matter.
|
||||
now, it really doesn't matter.
|
||||
~
|
||||
257 8 0 0 0 0
|
||||
D0
|
||||
@@ -796,7 +796,7 @@ fashioned comraderie. There are three or four tables with card games in play,
|
||||
one with a group of happy drunks singing along with the bard who is plucking out
|
||||
all the wrong chords to a popular bar tune in the realm. A long bar to your
|
||||
left offers a wood stool to rest on and a cold drink to quench your thirst and
|
||||
you have the choice of half a dozen empty tables as well.
|
||||
you have the choice of half a dozen empty tables as well.
|
||||
~
|
||||
257 8 0 0 0 0
|
||||
D1
|
||||
@@ -809,7 +809,7 @@ S
|
||||
The Bootery~
|
||||
Entering this shop you immediately smell the wonderful scent of freshly
|
||||
worked leather and oils. Shelves line the walls to your left and right and
|
||||
boots of all size, make, and color await your eager feet.
|
||||
boots of all size, make, and color await your eager feet.
|
||||
~
|
||||
257 140 0 0 0 0
|
||||
D2
|
||||
@@ -821,8 +821,8 @@ S
|
||||
#25734
|
||||
Jeweler~
|
||||
Here you may purchase jewels of all sizes and shapes. A display case rests
|
||||
on the far wall displaying the many fine items for sale in this shop.
|
||||
Necklaces, earrings, rings, pendants, rough- and fine-cut stones abound.
|
||||
on the far wall displaying the many fine items for sale in this shop.
|
||||
Necklaces, earrings, rings, pendants, rough- and fine-cut stones abound.
|
||||
~
|
||||
257 0 0 0 0 0
|
||||
D3
|
||||
@@ -835,7 +835,7 @@ Scrolls and More~
|
||||
It seems the owner of this shop feels that a more psychedelic look will give
|
||||
the shop a bit of a mystical appeal. Pastels, mirrors, flashing lights all
|
||||
dazzle your eyes in an attempt to create a magical atmosphere. This must be in
|
||||
hopes that the crazy colors will build a desire in you to buy, buy, buy.
|
||||
hopes that the crazy colors will build a desire in you to buy, buy, buy.
|
||||
(scroll maker)
|
||||
~
|
||||
257 8 0 0 0 0
|
||||
@@ -850,7 +850,7 @@ Contracts, Ltd.~
|
||||
A small desk sits diagonal in the corner of the room, other than that there
|
||||
is nothing but dust. A sign hanging over the eastern doorway reads: No Refunds
|
||||
Given. This is Final! You may leave out onto Worship Way to the west or head
|
||||
east into the hire room.
|
||||
east into the hire room.
|
||||
~
|
||||
257 8 0 0 0 0
|
||||
D1
|
||||
@@ -869,7 +869,7 @@ seating, beautiful tapestries hung on every wall, and a refreshment stand for
|
||||
those waiting for friends to complete levels. Soft harp music comes from an
|
||||
unknown source, and although you may not be a big harp fan, the music is not
|
||||
unappealing. A doorway to the west leads to what must be the main guild area
|
||||
and the exit to River St. Is east.
|
||||
and the exit to River St. Is east.
|
||||
~
|
||||
257 8 0 0 0 0
|
||||
D1
|
||||
@@ -888,7 +888,7 @@ Practice & Reading Room~
|
||||
each and every spell and skill. Easy to follow directions make finding your way
|
||||
to the proper section for the spell or skill you would like to train in will be
|
||||
no problem. A partitioned off space has also been set aside for the studying of
|
||||
spells and magic.
|
||||
spells and magic.
|
||||
~
|
||||
257 8 0 0 0 0
|
||||
D0
|
||||
@@ -906,9 +906,9 @@ S
|
||||
Mage's Guild~
|
||||
This small cell has been set aside for the sole purpose of advancing those
|
||||
mages ready to continue with their education. An eight sided star has been
|
||||
etched into the floor here, with incense burning at each of the eight points.
|
||||
etched into the floor here, with incense burning at each of the eight points.
|
||||
At each point there reads a word which identifies one of the eight duties of all
|
||||
mages.
|
||||
mages.
|
||||
~
|
||||
257 540 0 0 0 0
|
||||
D2
|
||||
@@ -926,7 +926,7 @@ buildings which stretch out for some distance. To the north runs River St,
|
||||
which crosses over the Alquandon River and continues to the more affluent and
|
||||
entertaining side of town. To the south lies more of River St and what looks to
|
||||
be a number of shops, while to the east, Floris Ave offers a variety of shops
|
||||
which gradually give way to Jareth's city proper.
|
||||
which gradually give way to Jareth's city proper.
|
||||
~
|
||||
257 0 0 0 0 1
|
||||
D0
|
||||
@@ -957,7 +957,7 @@ temple in all Dibrova where all races and classes are welcome and all forms of
|
||||
worship are accepted and embraced. To the west you see the eastern wall of the
|
||||
Twon Provisioner's small shop, while to the east, you see the westren wall of
|
||||
the Cartwright's shop. North you can enter back into the hustle and bustle of
|
||||
regular city traffic on Floris Ave.
|
||||
regular city traffic on Floris Ave.
|
||||
~
|
||||
257 0 0 0 0 1
|
||||
D0
|
||||
@@ -989,7 +989,7 @@ the entrance to Scrolls and More, and scroll shop, obviously. To the east is
|
||||
Clariss' Concoctions, the local shop where potions are brewed to aid the
|
||||
wandering adventurer. North you see Floris Ave crossing River St and to the
|
||||
south, more shops and at a cul-de-sac where the road ends, a constable's
|
||||
outpost.
|
||||
outpost.
|
||||
~
|
||||
257 0 0 0 0 1
|
||||
D0
|
||||
@@ -1020,7 +1020,7 @@ await the arrival of anyone fool enough to enter their domicile. They seem
|
||||
almost exuberant in the way they check each other's loose armor fittings,
|
||||
exchange weapons for better killing power, and stretch out in anticipation of a
|
||||
good fight. You can't help but feel just a bit apprehensive as the group begins
|
||||
their approach.
|
||||
their approach.
|
||||
~
|
||||
257 1 0 0 0 1
|
||||
D0
|
||||
@@ -1057,7 +1057,7 @@ Ranger's Guild Hall~
|
||||
Here in the base of the tree, a ring of stones is set into the ground and a
|
||||
firepit in the center glows with hot coals. It seems the tree itself serves as
|
||||
a chimney for the smoke from the hot coals, but you cannot be certain of that,
|
||||
because looking up into the tree, you see only darkness.
|
||||
because looking up into the tree, you see only darkness.
|
||||
~
|
||||
257 540 0 0 0 1
|
||||
D3
|
||||
@@ -1070,7 +1070,7 @@ S
|
||||
Floris Ave~
|
||||
Floris Ave continues east to towards the East Gate and west into the center
|
||||
of the city. To the south is the Ranger Guild and to the north begins a
|
||||
cobblestone street which leads to Lord's Keep, home of the Lord of Jareth.
|
||||
cobblestone street which leads to Lord's Keep, home of the Lord of Jareth.
|
||||
~
|
||||
257 0 0 0 0 1
|
||||
D0
|
||||
@@ -1105,7 +1105,7 @@ unfortunately a dozen of the meanest looking street toughs you've ever seen are
|
||||
blocking the way. They mill about, unconcerned, knowing that their sheer
|
||||
numbers will prevent you from any advantages. Your only chance to run like hell
|
||||
is now, and although a cowardly way to deal with the situation, it is
|
||||
recommended.
|
||||
recommended.
|
||||
~
|
||||
257 1 0 0 0 1
|
||||
D1
|
||||
@@ -1128,7 +1128,7 @@ around you, the finest of all furniture and goods lay sattered haphazardly
|
||||
around, as if the owner of these items were not aware of their value. In one
|
||||
corner, a chest heaped with coins lays on it's side, while in another, a rack of
|
||||
glowing, golden armour and weapons sits propped against the wall. Your only
|
||||
exit is to the west.
|
||||
exit is to the west.
|
||||
~
|
||||
257 524 0 0 0 0
|
||||
D3
|
||||
@@ -1138,11 +1138,11 @@ door~
|
||||
E
|
||||
rack armor~
|
||||
The value of that armor must be twenty times the value of any other armor in
|
||||
all the land..
|
||||
all the land..
|
||||
~
|
||||
E
|
||||
chest coins~
|
||||
There could be as much as one million gold in that chest...
|
||||
There could be as much as one million gold in that chest...
|
||||
~
|
||||
S
|
||||
#25749
|
||||
@@ -1169,7 +1169,7 @@ Floris Ave~
|
||||
deeper into town. South is the entrance to the Cartwright, where one can buy
|
||||
mobile transportation enabling easier transport of larger and/or heavier loads
|
||||
over long distances. North is the windowless wall of the city jail, which can
|
||||
be entered through the Constabulary to the northwest.
|
||||
be entered through the Constabulary to the northwest.
|
||||
~
|
||||
257 0 0 0 0 1
|
||||
D1
|
||||
@@ -1193,7 +1193,7 @@ Boardwalk~
|
||||
The wooden Boardwalk continues east and west along the river. Fishermen line
|
||||
the river bank trying their luck while others relax on benches here enjoying the
|
||||
sights and sounds of the river. You can enter the Bait & Tackle to the north or
|
||||
continue along the Boardwalk.
|
||||
continue along the Boardwalk.
|
||||
~
|
||||
257 0 0 0 0 1
|
||||
D0
|
||||
@@ -1216,7 +1216,7 @@ S
|
||||
Floris Ave~
|
||||
You stand in Floris Ave, close to the west gate. The streets are a bit
|
||||
dirtier and worn the closer you get to the west gate. The paving is chipped,
|
||||
cracked, and in some places entirely gone, making the way somewhat bumpy.
|
||||
cracked, and in some places entirely gone, making the way somewhat bumpy.
|
||||
~
|
||||
257 0 0 0 0 1
|
||||
D1
|
||||
@@ -1236,7 +1236,7 @@ The Cartwright~
|
||||
your party who may slow you down for one reason or another. No actual models
|
||||
are inside for inspections, but many well drawn sketches of blueprints, load
|
||||
maximums, and actual pictures of what the product should look like are on the
|
||||
walls.
|
||||
walls.
|
||||
~
|
||||
257 8 0 0 0 0
|
||||
D0
|
||||
@@ -1257,9 +1257,9 @@ distance. To the north, you can hear the faint sound of water on the move,
|
||||
possibly a river or lake. To the south the road cotinues offering shops on
|
||||
either side. To your immediate west is the Wellmaster and to the east you see
|
||||
Dalston Outfitters, one of many in the ever growing chain of stores which
|
||||
Dalston the Wanderer began way back when he was still a strapping young man.
|
||||
Dalston the Wanderer began way back when he was still a strapping young man.
|
||||
It is said that now his children run the franchise, and the rumor is, they do a
|
||||
handsome business by being fair priced and always giving a quality product.
|
||||
handsome business by being fair priced and always giving a quality product.
|
||||
~
|
||||
257 0 0 0 0 1
|
||||
D1
|
||||
@@ -1284,7 +1284,7 @@ Dark Alley~
|
||||
under ANY circumstances. All of your instincts scream at you to head east and
|
||||
get the hell out of here! Three street toughs lounge against the alley wall,
|
||||
not moving, not talking, they just stare intently at you, as if waiting for some
|
||||
unseen signal.
|
||||
unseen signal.
|
||||
~
|
||||
257 1 0 0 0 1
|
||||
D1
|
||||
@@ -1304,9 +1304,9 @@ least the pride of all cities in the Known Lands. Jareth, known by some as 'The
|
||||
City of Freedom', was built on the auspice of racial and class equality. All
|
||||
races are welcome here, no one is refused service in any establishment, or so it
|
||||
is said, and all forms of worship are respected. To leave the city, you need
|
||||
only head west. Entering, however, may prove to be a bit more difficult.
|
||||
only head west. Entering, however, may prove to be a bit more difficult.
|
||||
Although Jareth does boast the title Free City, it does have laws and they are
|
||||
enforced.
|
||||
enforced.
|
||||
~
|
||||
257 0 0 0 0 1
|
||||
D1
|
||||
@@ -1325,9 +1325,9 @@ Constable's Outpost~
|
||||
main office in the center of town. Posters of known criminals hang from the
|
||||
walls, short descriptions of each criminal at the bottom of each. Knowing that
|
||||
Jareth is protected so well by these fine men and women of the City
|
||||
Constabulary, you feel much more at ease about walking the streets of Jareth.
|
||||
Constabulary, you feel much more at ease about walking the streets of Jareth.
|
||||
Whether that is because you feel you are better protected or you can better get
|
||||
away with what you would like to, well, that remains to be seen.
|
||||
away with what you would like to, well, that remains to be seen.
|
||||
~
|
||||
257 8 0 0 0 0
|
||||
D0
|
||||
@@ -1341,7 +1341,7 @@ Worship Way~
|
||||
This short street leads directly to the Temmple of All and None, the only
|
||||
temple in all Dibrova where all races and classes are welcome and all forms of
|
||||
worship are embraced. To the west you see the entrance to the blacksmith's and
|
||||
to the east is the pet shop.
|
||||
to the east is the pet shop.
|
||||
~
|
||||
257 0 0 0 0 1
|
||||
D0
|
||||
@@ -1399,7 +1399,7 @@ stand open to you to the south. To the west is the Blood Bank, where one may
|
||||
donate blood to the good people of Jareth in return for a small gratuity. To
|
||||
the east is Contracts, Ltd. , where one may offer gold in return for the
|
||||
service of a professional assassin. North is Worship Way and the many shops it
|
||||
offers.
|
||||
offers.
|
||||
~
|
||||
257 0 0 0 0 1
|
||||
D0
|
||||
@@ -1427,7 +1427,7 @@ S
|
||||
Assassin's Weaponry~
|
||||
Here you may purchase the many specialty weapons avaible only to the
|
||||
professional killing community. All manner of weapons hang on the walls, rest
|
||||
in glass display cases, and lay on shelves.
|
||||
in glass display cases, and lay on shelves.
|
||||
~
|
||||
257 524 0 0 0 0
|
||||
D0
|
||||
@@ -1447,7 +1447,7 @@ lanterns, pots and pans, you name it they have it hang on pegs on the wall or on
|
||||
shelves on display. Many tree-racks crowd the center of the store, in some
|
||||
places making pass-through impossible. You finally make it to the counter,
|
||||
behind which stands a clerk in a blue and green striped shirt with the Dalston
|
||||
logo emblazoned on the left breast. The only exit is to the west.
|
||||
logo emblazoned on the left breast. The only exit is to the west.
|
||||
~
|
||||
257 8 0 0 0 1
|
||||
D3
|
||||
@@ -1463,7 +1463,7 @@ blockish looking counter makes an 'L' shape around the entrance to a back where
|
||||
(it is said) Maris keeps his cache of weapons. Many ancient weapons hang from
|
||||
the ceiling and walls, giving the shop a look of both nostalgia and rugged
|
||||
strength. A sign over the doorway leading to the backroom reads; Better to be a
|
||||
Lion for a day than a sheep for a whole lifetime.
|
||||
Lion for a day than a sheep for a whole lifetime.
|
||||
~
|
||||
257 156 0 0 0 0
|
||||
D2
|
||||
@@ -1480,7 +1480,7 @@ S
|
||||
The Cryogenic Center~
|
||||
You are standing in an impossible white sterile room with cylindrical
|
||||
body-length canisters lined up against the walls. The Reception is to the
|
||||
south.
|
||||
south.
|
||||
~
|
||||
257 8 0 0 0 1
|
||||
D2
|
||||
@@ -1494,7 +1494,7 @@ Horse Trader~
|
||||
Only a small, 8 x 8 structure, this place of business sees probably more
|
||||
money pass through it's coffers than the Jareth City Bank. A small desk sits in
|
||||
corner of the room, and a small man sits behind it waiting for you to begin
|
||||
dealing on the steed of your choice.
|
||||
dealing on the steed of your choice.
|
||||
~
|
||||
257 0 0 0 0 0
|
||||
D0
|
||||
@@ -1510,11 +1510,11 @@ All furniture in the room has not been worked in any way, but allowed to keep
|
||||
it's natural shape. Obviously someone(s) went to great lengths to find these
|
||||
pieces which would allow comfort and rest without marring them in any way. You
|
||||
give a start as you realize that many of the seats in this room are already
|
||||
taken by people who blend so well into the seats as almost seem invisible.
|
||||
taken by people who blend so well into the seats as almost seem invisible.
|
||||
Many seem to be in meditation, while others simply relax, enjoying herbal drinks
|
||||
offered by others of the same kind. The entrance to the main Ranger Guild Hall
|
||||
lies south through an archway which shimmers with a light not unlike that of a
|
||||
warm spring day. North is the exit to Floris Ave.
|
||||
warm spring day. North is the exit to Floris Ave.
|
||||
~
|
||||
257 8 0 0 0 0
|
||||
D0
|
||||
@@ -1534,7 +1534,7 @@ place where those of the more... Shall we say free-lance? Profession may
|
||||
purchase the tools and tricks of the trade. The small, weasel-faced man sitting
|
||||
here looking bored makes you think that either he is a complete moron to be here
|
||||
alone selling wares, or he could simply be the baddest sonofabitch (in disguise)
|
||||
that you've ever laid eyes on. Take your pick. The exit is west.
|
||||
that you've ever laid eyes on. Take your pick. The exit is west.
|
||||
~
|
||||
257 0 0 0 0 1
|
||||
D3
|
||||
@@ -1553,7 +1553,7 @@ rag-bags of Jareth sleeping off their hangovers there now. To the north is a
|
||||
closed door. Mounted on the door is a plaque which labels the room beyond to be
|
||||
the Magistrate's Office. From the way voices are kept to a low murmur in this
|
||||
room, you figure the Magistrate must be a tough cookie, at least on his workers.
|
||||
The exit to Floris Ave is south.
|
||||
The exit to Floris Ave is south.
|
||||
~
|
||||
257 8 0 0 0 0
|
||||
D0
|
||||
@@ -1579,7 +1579,7 @@ your case. A low bench suspended from chains anchored into the wall runs along
|
||||
the south wall. Judging from the smell, the small hole in the northeast corner
|
||||
of the cell is intended for you to relieve yourself. West of you, beyond the
|
||||
bars, is the Constabulary, where a flurry of efficient activity goes on without
|
||||
intermission.
|
||||
intermission.
|
||||
~
|
||||
257 8 0 0 0 0
|
||||
D3
|
||||
@@ -1595,7 +1595,7 @@ impression that man who spends his time in this office is a man of efficiency,
|
||||
detail, and neatness. A map of Jareth covers most of the west wall while on the
|
||||
east wall hangs the many awards and plaques given to the Magistrate by the
|
||||
grateful people of Jareth. The north wall is mostly glass, a window offering a
|
||||
beautiful view of the Alquandon River and the boardwalk on the far side.
|
||||
beautiful view of the Alquandon River and the boardwalk on the far side.
|
||||
~
|
||||
257 8 0 0 0 0
|
||||
D2
|
||||
@@ -1620,7 +1620,7 @@ map wall~
|
||||
River St - Captain Wellmaster - Bourbon St. - Dalston
|
||||
| Vulcevic's | Outfitters
|
||||
| |
|
||||
Jareth City River St The Bootery Maris' - Bourbon St. - Maris'
|
||||
Jareth City River St The Bootery Maris' - Bourbon St. - Maris'
|
||||
Flats | | Armoury | Weaponry
|
||||
| | | | |
|
||||
< - - Floris Ave - Square - Floris Ave - Floris Ave - City Proper - Floris Ave...
|
||||
@@ -1644,7 +1644,7 @@ S
|
||||
Cobbled St~
|
||||
You stand on a cobbled street running north out of the town proper. To the
|
||||
east you may enter the stables, west is the windowless wall of the City Jail,
|
||||
and south is the hustle and bustle of Floris Ave.
|
||||
and south is the hustle and bustle of Floris Ave.
|
||||
~
|
||||
257 0 0 0 0 1
|
||||
D0
|
||||
@@ -1662,7 +1662,7 @@ Stables~
|
||||
Row upon row of stalls line this barn. Here you may leave your steed until
|
||||
your needs dictate otherwise. Great care is given to each and every animal,
|
||||
whether thoroughbread or jackass they receive the best of oats, a nightly sponge
|
||||
bath and rub down, and twice daily they are run in the yard for excercise.
|
||||
bath and rub down, and twice daily they are run in the yard for excercise.
|
||||
~
|
||||
257 8 0 0 0 0
|
||||
D2
|
||||
@@ -1676,7 +1676,7 @@ Grigor's Bait and Tackle~
|
||||
All manner of fishing paraphenalia line the walls and stack the racks here
|
||||
Grigor's. Grigor, being a fisherman by trade for most of his younger years,
|
||||
knows all the best spots on the river and all the best tackle to use. You may
|
||||
exit south to the Boardwalk.
|
||||
exit south to the Boardwalk.
|
||||
~
|
||||
257 8 0 0 0 0
|
||||
D2
|
||||
@@ -1694,7 +1694,7 @@ what your personal needs might be. A practice area, wide open to those seated
|
||||
at the tables, allows not a place for warriors to hone their abilities to a
|
||||
fine, cutting edge, but it also gives those seated some entertainment watching
|
||||
their peers make asses of themselves while practicing new moves not quite
|
||||
perfected.
|
||||
perfected.
|
||||
~
|
||||
257 520 0 0 0 0
|
||||
D3
|
||||
@@ -1711,7 +1711,7 @@ Warrior's Guild~
|
||||
A huge granite throne sits in the center of the room, with what you assume
|
||||
would be your guildmaster seated on it. Flanked by guards on either side, both
|
||||
carrying spears the size of a large tree, you can't help but feel just a bit
|
||||
intimidated.
|
||||
intimidated.
|
||||
~
|
||||
257 520 0 0 0 0
|
||||
D1
|
||||
@@ -1727,7 +1727,7 @@ hear seems almost like a dream. The temple, formed in the shape of a cross,
|
||||
allows worship at three of the four points of the cross, each devoted to an
|
||||
alignment, a following of belief. The fourth point is the entrance to the
|
||||
temple itself, which is north. A door in the wall near the temple exit allows
|
||||
access to the Cleric's Guild.
|
||||
access to the Cleric's Guild.
|
||||
~
|
||||
257 8 0 0 0 0
|
||||
D0
|
||||
@@ -1746,7 +1746,7 @@ Meditation and Prayer~
|
||||
inner peace before embarking upon adventures into the outside world. A row of
|
||||
kneeling pads line the floor along the north and south walls, allowing comfort
|
||||
while in prayer. A flight of stairs lead up to the Temple of All and None, and
|
||||
to the west, the High Priest of Jareth.
|
||||
to the west, the High Priest of Jareth.
|
||||
~
|
||||
257 536 0 0 0 0
|
||||
D3
|
||||
@@ -1762,7 +1762,7 @@ S
|
||||
Cleric's Guild~
|
||||
Candlebra hold scores of candles burning in devotion to the gods of Dibrova.
|
||||
Draped in red and purple silk tapestries, the room makes you feel both majestic
|
||||
and at peace.
|
||||
and at peace.
|
||||
~
|
||||
257 536 0 0 0 0
|
||||
D1
|
||||
@@ -1779,7 +1779,7 @@ inscription reads 'This bridge dedicated to the great and wonderful people who
|
||||
made the notion of a free city a reality. ' It is not signed, but such metal
|
||||
work could only be the work of the fabled dwarven metalsmiths at Krat. North of
|
||||
you the boardwalk begins, south is a square and most of Jareth, and you may
|
||||
enter the Alquandon River from a path leading down.
|
||||
enter the Alquandon River from a path leading down.
|
||||
~
|
||||
257 0 0 0 0 1
|
||||
D0
|
||||
@@ -1798,7 +1798,7 @@ River St~
|
||||
You stand on River St, north of town, entering the arts and entertainment
|
||||
district of Jareth. South of you is the Bridge, north the road makes a turn to
|
||||
the west before a Constable's Ouptost, and east begins the Boardwalk along the
|
||||
river.
|
||||
river.
|
||||
~
|
||||
257 0 0 0 0 1
|
||||
D0
|
||||
@@ -1821,7 +1821,7 @@ S
|
||||
Ulath Way~
|
||||
Here begins Ulath Way, the northernmost road in all Jareth. A Constable's
|
||||
Outpost is north of you, offering protection to any in need. To the east Ulath
|
||||
Way continues with the city wall to the north and River St to the south.
|
||||
Way continues with the city wall to the north and River St to the south.
|
||||
~
|
||||
257 0 0 0 0 1
|
||||
D0
|
||||
@@ -1848,7 +1848,7 @@ walls with a short description of each criminal at the bottom of each. Knowing
|
||||
Jareth is so well protected by the fine men and women of the City Constabulary,
|
||||
you feel much more at ease about walking the streets of Jareth. Whether that is
|
||||
because you feel that you are better protected, or simply more able to get away
|
||||
with whatever it is you would like, well, that remains to be seen.
|
||||
with whatever it is you would like, well, that remains to be seen.
|
||||
~
|
||||
257 8 0 0 0 0
|
||||
D2
|
||||
@@ -1861,7 +1861,7 @@ Post Office~
|
||||
This building houses a number of P.O. boxes, all lined against the east
|
||||
wall. Here you may post a message to any other player on the MUD or get any
|
||||
messages you may have waiting for you. A clerk, wearing a visor and a thumb
|
||||
rubber stands behind a desk.
|
||||
rubber stands behind a desk.
|
||||
~
|
||||
257 8 0 0 0 0
|
||||
D0
|
||||
@@ -1871,10 +1871,10 @@ D0
|
||||
S
|
||||
#25784
|
||||
Hospital~
|
||||
The city keeps an efficient staff hustling about in this one room clinic.
|
||||
The city keeps an efficient staff hustling about in this one room clinic.
|
||||
Cots line one wall, where a number of sick people lay, some resting peacefully,
|
||||
some moaning in pain. Here you may receive attention for any wounds you may
|
||||
have incurred or simply get a 'recharge'.
|
||||
have incurred or simply get a 'recharge'.
|
||||
~
|
||||
257 8 0 0 0 0
|
||||
D0
|
||||
@@ -1887,7 +1887,7 @@ Library~
|
||||
This long, low building houses some of the greatest works in the Known Lands,
|
||||
both fictional and nonfictional. An attendant is always on hand to help locate
|
||||
any works you may be looking for, and also to help those who have difficulty in
|
||||
reading.
|
||||
reading.
|
||||
~
|
||||
257 8 0 0 0 0
|
||||
D0
|
||||
@@ -1900,7 +1900,7 @@ Clothing Shop~
|
||||
This shop is considered to be the best in all Jareth where fashion is
|
||||
concerned. Franz, designer and operator of this establishment, takes a great
|
||||
deal of time in locating the finest materials for his garments. You see no sale
|
||||
signs, which means that Franz must deserve his reputation.
|
||||
signs, which means that Franz must deserve his reputation.
|
||||
~
|
||||
257 8 0 0 0 0
|
||||
D2
|
||||
@@ -1912,7 +1912,7 @@ S
|
||||
Training Hall~
|
||||
Many floor mats, weights, training dummies, and manuals lay about waiting to
|
||||
be used for training. All sorts of people train or work out in various places
|
||||
around you.
|
||||
around you.
|
||||
~
|
||||
257 8 0 0 0 0
|
||||
D0
|
||||
@@ -1927,7 +1927,7 @@ room. Lights dimmed to near-darkness, smoke in a cloud hanging low over the
|
||||
entire room, small tables with four chairs and a dealer at each are scattered
|
||||
about the room. Men in dark armor stand with their arms crossed at 3 foot
|
||||
intervals along the walls watching and making sure no one cheats. The exit is
|
||||
south, or you may sit down and try and win some fast cash.
|
||||
south, or you may sit down and try and win some fast cash.
|
||||
~
|
||||
257 8 0 0 0 0
|
||||
D2
|
||||
@@ -1943,7 +1943,7 @@ cut a rug with reckless abandon, and the music, so loud as to alomost deafen
|
||||
you, moves through your body and makes you want to join in. Low boothes line
|
||||
walls east and west, a long bar next to the bandstand offers drinks to your
|
||||
north, and the dance floor, smack dab in the center of the room, simply calls to
|
||||
you.
|
||||
you.
|
||||
~
|
||||
257 8 0 0 0 0
|
||||
D2
|
||||
@@ -1954,7 +1954,7 @@ S
|
||||
#25790
|
||||
Ulath Way~
|
||||
Ulath Way continues east and west along the north wall. To the south, you
|
||||
may enter the Post Office.
|
||||
may enter the Post Office.
|
||||
~
|
||||
257 0 0 0 0 1
|
||||
D1
|
||||
@@ -1976,7 +1976,7 @@ S
|
||||
#25791
|
||||
Ulath Way~
|
||||
The road continues east and west along the north wall. You may enter the
|
||||
Hospital to the south.
|
||||
Hospital to the south.
|
||||
~
|
||||
257 0 0 0 0 1
|
||||
D1
|
||||
@@ -1998,7 +1998,7 @@ S
|
||||
#25792
|
||||
Ulath Way~
|
||||
The road continues east and west here along the north wall. You may enter
|
||||
the Library to the south.
|
||||
the Library to the south.
|
||||
~
|
||||
257 0 0 0 0 1
|
||||
D1
|
||||
@@ -2021,7 +2021,7 @@ S
|
||||
Ulath Way~
|
||||
The road continues east and west here along the north wall. To the east you
|
||||
see that Ulath Way makes a turn south, onto the boardwalk. Directly south of
|
||||
you is the Training Hall.
|
||||
you is the Training Hall.
|
||||
~
|
||||
257 0 0 0 0 1
|
||||
D1
|
||||
@@ -2043,7 +2043,7 @@ S
|
||||
#25794
|
||||
Boardwalk~
|
||||
You stand on a wooden road which runs south along the river bank. To your
|
||||
west is Ulath Way, the northernmost road in Jareth.
|
||||
west is Ulath Way, the northernmost road in Jareth.
|
||||
~
|
||||
257 0 0 0 0 1
|
||||
D2
|
||||
@@ -2061,7 +2061,7 @@ S
|
||||
Boardwalk ~
|
||||
This short section of the boardwalk runs along the river where the Alquandon
|
||||
the Karafa meet. Fishermen line the bank, trying their luck, while others
|
||||
lounge on benches just enjoying the sights and sounds along the river.
|
||||
lounge on benches just enjoying the sights and sounds along the river.
|
||||
~
|
||||
257 0 0 0 0 1
|
||||
D0
|
||||
@@ -2080,7 +2080,7 @@ Boardwalk~
|
||||
The boardwalk makes a turn here, allowing traffic north and west, still
|
||||
following the course of the river. Fishermen line the river bank, trying their
|
||||
luck, while others just lounge on benches here, enjoying the sights and sounds
|
||||
of the river.
|
||||
of the river.
|
||||
~
|
||||
257 0 0 0 0 1
|
||||
D0
|
||||
@@ -2098,7 +2098,7 @@ S
|
||||
Boardwalk~
|
||||
The boardwalk runs east and west here along the Alqaundon, allowing fishing
|
||||
or relaxation, as you will. Les Franz, a well reknowned clothing shop in
|
||||
Jareth, is to your north.
|
||||
Jareth, is to your north.
|
||||
~
|
||||
257 0 0 0 0 1
|
||||
D0
|
||||
@@ -2123,7 +2123,7 @@ Boardwalk~
|
||||
Alquandon. Fishermen line the river bank, trying their luck, while others
|
||||
simply sit on benches here enjoying the sights and sounds of the river. Loud
|
||||
music can be heard to the north, coming from a bar and to your west you may
|
||||
enter onto River St.
|
||||
enter onto River St.
|
||||
~
|
||||
257 0 0 0 0 1
|
||||
D0
|
||||
@@ -2145,7 +2145,7 @@ S
|
||||
#25799
|
||||
The Boardwalk~
|
||||
The boardwalk runs east and west along the riverbank. There is a casino to
|
||||
the north and if one has the desire, on may try fishing here in the river.
|
||||
the north and if one has the desire, on may try fishing here in the river.
|
||||
~
|
||||
257 0 0 0 0 1
|
||||
D0
|
||||
|
||||
@@ -6,7 +6,7 @@ the road, getting more and more thick the farther east you go. A smaller road
|
||||
branches off to your north here, looking as if it is not a very popular road,
|
||||
probably made by some farmer or woodcutter who wanted easier access to his home.
|
||||
West you can see the walled city of Jareth, with majestic Lord's Keep sitting
|
||||
high atop the tallest hill, flying Jareth's standard proudly.
|
||||
high atop the tallest hill, flying Jareth's standard proudly.
|
||||
~
|
||||
258 0 0 0 0 2
|
||||
D0
|
||||
@@ -28,9 +28,9 @@ that, if you used this zone, take the mobs and junk them and make new
|
||||
ones. The ones in this zone suck pretty bad - it has been on my list to
|
||||
redo them, but I have never actually gotten around to it - always have
|
||||
an excuse to do something else ;-) Enjoy!
|
||||
|
||||
|
||||
Replace XXXX with a town name of your choosing.
|
||||
|
||||
|
||||
Zone 258 is linked to the following zones:
|
||||
257 Jareth Main City at 25803 (west ) ---> 25729
|
||||
289 Werith's Wayhouse at 25805 (south) ---> 28900
|
||||
@@ -45,7 +45,7 @@ Zone 258 is linked to the following zones:
|
||||
260 Grasslands at 25850 (west ) ---> 26080
|
||||
299 Abandoned Cathedral at 25872 (north) ---> 29955
|
||||
265 Beach & Lighthouse at 25874 (down ) ---> 26500
|
||||
|
||||
|
||||
TODO: several missing rooms/links from dibrova zone 35
|
||||
~
|
||||
S
|
||||
@@ -53,7 +53,7 @@ S
|
||||
A Shady Lane~
|
||||
This small two track leads into the woods from here, twisting and turning its
|
||||
way through the forest. To the south, you may enter onto a well travelled road
|
||||
which runs east and west.
|
||||
which runs east and west.
|
||||
~
|
||||
258 0 0 0 0 1
|
||||
D0
|
||||
@@ -69,7 +69,7 @@ S
|
||||
A Well Travelled Road~
|
||||
The main part of this road runs east to west, being wide enough to fit two
|
||||
carts abreast. It is obvious from the amount of cart and wagon tracks you see
|
||||
that this is one of the main roads in XXXX.
|
||||
that this is one of the main roads in XXXX.
|
||||
~
|
||||
258 0 0 0 0 2
|
||||
D1
|
||||
@@ -86,7 +86,7 @@ S
|
||||
The City Entrance~
|
||||
You stand at the eastern gate of Jareth. East leads you out into many
|
||||
uncharted and uncivilized lands, while to the west, the city awaits with all its
|
||||
splendor and majesty.
|
||||
splendor and majesty.
|
||||
~
|
||||
258 0 0 0 0 2
|
||||
D1
|
||||
@@ -100,9 +100,9 @@ D3
|
||||
S
|
||||
#25804
|
||||
A Shady Lane~
|
||||
You are standing on a small, dusty path leading north into the forest.
|
||||
You are standing on a small, dusty path leading north into the forest.
|
||||
South of you, the forest lightens and gives way to an open area, while to the
|
||||
north, the forest only gets deeper and darker.
|
||||
north, the forest only gets deeper and darker.
|
||||
~
|
||||
258 0 0 0 0 3
|
||||
D0
|
||||
@@ -124,7 +124,7 @@ S
|
||||
Dirt Road~
|
||||
The road runs east into the wilderness. Far off to the west you see the tops
|
||||
of the spires of the great city of Jareth. A large house lies south of the
|
||||
path. It looks very inviting.
|
||||
path. It looks very inviting.
|
||||
~
|
||||
258 0 0 0 0 3
|
||||
D1
|
||||
@@ -138,7 +138,7 @@ D2
|
||||
0 0 28900
|
||||
D3
|
||||
The Woodsman's Inn can be seen a short distance to the west, it appears
|
||||
to be the source of the smoke.
|
||||
to be the source of the smoke.
|
||||
~
|
||||
~
|
||||
0 -1 25804
|
||||
@@ -146,7 +146,7 @@ S
|
||||
#25806
|
||||
Dirt Road~
|
||||
The road runs east and west, with a branch going north as well. The forest
|
||||
here seems more peaceful, more relaxing than the forest to the west.
|
||||
here seems more peaceful, more relaxing than the forest to the west.
|
||||
~
|
||||
258 0 0 0 0 3
|
||||
D0
|
||||
@@ -167,7 +167,7 @@ S
|
||||
#25807
|
||||
Dirt Road~
|
||||
The road bends here, turning south. This road seems to branch in many
|
||||
places, leading to many different realms of XXXX.
|
||||
places, leading to many different realms of XXXX.
|
||||
~
|
||||
258 0 0 0 0 3
|
||||
D2
|
||||
@@ -185,7 +185,7 @@ S
|
||||
On a Wide Road~
|
||||
The section of road is a bit smaller and less travelled than the one you just
|
||||
left, but it is easily passable just the same. The forest around you seems
|
||||
alive with sound and motion. It is really quite enjoyable.
|
||||
alive with sound and motion. It is really quite enjoyable.
|
||||
~
|
||||
258 0 0 0 0 3
|
||||
D0
|
||||
@@ -201,7 +201,7 @@ S
|
||||
#25809
|
||||
Skirting the Clearing~
|
||||
The clearing still lies south of you, however the trail you follow leads away
|
||||
from clearing into deeper forest in an easterly direction.
|
||||
from clearing into deeper forest in an easterly direction.
|
||||
~
|
||||
258 0 0 0 0 3
|
||||
D1
|
||||
@@ -217,7 +217,7 @@ S
|
||||
#25810
|
||||
Edge of a Clearing~
|
||||
Just to the south of you, the forest opens up into a large grassy field, it's
|
||||
size undeterminable.
|
||||
size undeterminable.
|
||||
~
|
||||
258 0 0 0 0 3
|
||||
D0
|
||||
@@ -240,7 +240,7 @@ S
|
||||
A Forest Trail~
|
||||
You stand on what is now just a trail through the deep dark forest. You
|
||||
begin to hear the sound of animals making their way around you now that you are
|
||||
far away from any kind of civilization.
|
||||
far away from any kind of civilization.
|
||||
~
|
||||
258 0 0 0 0 3
|
||||
D0
|
||||
@@ -258,7 +258,7 @@ S
|
||||
On the River~
|
||||
The river runs east to west here, the forest trail runs to the south. To the
|
||||
north, you think you may see some sort of clearing, but no trail is visible form
|
||||
here. South lies nothing but deep forest.
|
||||
here. South lies nothing but deep forest.
|
||||
~
|
||||
258 0 0 0 0 7
|
||||
D2
|
||||
@@ -276,7 +276,7 @@ S
|
||||
A Dark and Gloomy Trail~
|
||||
The forest is dark, and becomes even darker the further you go in. You can
|
||||
hear the sound of running water to the south, possibly it leads to a place a bit
|
||||
more bright and cheery than this...?
|
||||
more bright and cheery than this...?
|
||||
~
|
||||
258 0 0 0 0 3
|
||||
D0
|
||||
@@ -294,7 +294,7 @@ On the River~
|
||||
It is quite dark here, with trees overhanging in many places. The river
|
||||
continues east and west, with a bit more light to the east. To the north, you
|
||||
think you may be able to see a trail, though from the looks of it, the trail is
|
||||
not used much at all.
|
||||
not used much at all.
|
||||
~
|
||||
258 0 0 0 0 7
|
||||
D0
|
||||
@@ -310,10 +310,10 @@ Lighter forest and mountains in the distance.
|
||||
S
|
||||
#25815
|
||||
On a Wide Road~
|
||||
The road continues north and south, the traffic seeming much heavier here.
|
||||
The road continues north and south, the traffic seeming much heavier here.
|
||||
You feel no menace to your surroundings whatsoever, as people walk by and wave
|
||||
cheerily at you. Even all the little forest animals seem undisturbed and
|
||||
unafraid.
|
||||
unafraid.
|
||||
~
|
||||
258 0 0 0 0 3
|
||||
D0
|
||||
@@ -331,7 +331,7 @@ S
|
||||
On a Wide Road~
|
||||
The road makes a bend here, heading east and south. The forest around you
|
||||
has been neatly cleared away from the path, all manner of obstruction removed.
|
||||
You must be near a large city.
|
||||
You must be near a large city.
|
||||
~
|
||||
258 0 0 0 0 3
|
||||
D1
|
||||
@@ -349,7 +349,7 @@ S
|
||||
A Wide Bend~
|
||||
The road bends west, with another bend directly following. It also heads
|
||||
north for quite some distance. The road seems to be very well-kept, which makes
|
||||
the travelling light and enjoyable.
|
||||
the travelling light and enjoyable.
|
||||
~
|
||||
258 0 0 0 0 3
|
||||
D0
|
||||
@@ -367,7 +367,7 @@ S
|
||||
A Wide Road~
|
||||
The road heads straight north and south from here. People pass you by almost
|
||||
constantly, a flurry of activity now that you near XXXX. In fact, you can begin
|
||||
to see the spires of the city to northeast.
|
||||
to see the spires of the city to northeast.
|
||||
~
|
||||
258 0 0 0 0 3
|
||||
D0
|
||||
@@ -386,7 +386,7 @@ Large Field~
|
||||
You stand in a huge field of tall, brown grass. The trail, still very
|
||||
discernable, heads in a southerly direction. To the north, a large forest
|
||||
begins. Under your feet, the road is very hard-packed, as if many heavy feet
|
||||
pass this way regularly.
|
||||
pass this way regularly.
|
||||
~
|
||||
258 0 0 0 0 2
|
||||
D0
|
||||
@@ -413,7 +413,7 @@ The Dark Forest~
|
||||
You stomp your way through the underbrush. The dark forest gets pretty thick
|
||||
here, and the branches high above your head are so thick that they block out all
|
||||
direct sunlight. While it is much too thick to go further east, you might be
|
||||
able to make your way though the forest to the south and west.
|
||||
able to make your way though the forest to the south and west.
|
||||
~
|
||||
258 0 0 0 0 3
|
||||
D1
|
||||
@@ -430,7 +430,7 @@ S
|
||||
Old Stone Road~
|
||||
The forest trail runs north to south here, a much more travelled road to the
|
||||
south. Under the dirt and loose gravel you think you may be able to see some
|
||||
old stones which might have formed a well used road long ago.
|
||||
old stones which might have formed a well used road long ago.
|
||||
~
|
||||
258 1 0 0 0 3
|
||||
D0
|
||||
@@ -444,16 +444,16 @@ D2
|
||||
0 0 25852
|
||||
E
|
||||
carcass body corpse carcasses bodies corpses~
|
||||
The corpses looked as if they have been pierced by a large, jagged spear.
|
||||
The corpses looked as if they have been pierced by a large, jagged spear.
|
||||
The damage these people sustained is simply amazing. Worse, the lips on the
|
||||
bodies are a light shade of blue, hinting at poison in their systems.
|
||||
bodies are a light shade of blue, hinting at poison in their systems.
|
||||
~
|
||||
S
|
||||
#25822
|
||||
Deep in the Forest~
|
||||
There is a sickening stench here. It smells of blood and death. To the
|
||||
north, you catch glimpses of daylight. To the east, you simply cannot see.
|
||||
The trees are close and stifling.
|
||||
north, you catch glimpses of daylight. To the east, you simply cannot see.
|
||||
The trees are close and stifling.
|
||||
~
|
||||
258 0 0 0 0 3
|
||||
D2
|
||||
@@ -468,7 +468,7 @@ S
|
||||
#25823
|
||||
Grassy Field~
|
||||
This field seems to go on forever. The trail continues north and south of
|
||||
here.
|
||||
here.
|
||||
~
|
||||
258 0 0 0 0 2
|
||||
D0
|
||||
@@ -495,7 +495,7 @@ Along the Cliff~
|
||||
extremely well-travelled trail, so much that it could more correctly be called a
|
||||
road. Most of the tracks seem to head east, so you must assume that there is
|
||||
something of interest in that direction, however it is hard to see over the hill
|
||||
which you are slowly climbing.
|
||||
which you are slowly climbing.
|
||||
~
|
||||
258 0 0 0 0 5
|
||||
D1
|
||||
@@ -512,9 +512,9 @@ Near the Bridges~
|
||||
Your trek has brought you just west of the twin bridges which lead over the
|
||||
ocean into the great city so near. You hear the sounds of a large city quite
|
||||
clearly from where you stand. It seems almost out of place, standing here in
|
||||
the outdoor setting, hearing all the hustle and bustle of the city so near.
|
||||
the outdoor setting, hearing all the hustle and bustle of the city so near.
|
||||
You may head to the toll booths just east of here, or leave to the west into the
|
||||
wilderness.
|
||||
wilderness.
|
||||
~
|
||||
258 0 0 0 0 4
|
||||
D1
|
||||
@@ -531,7 +531,7 @@ Toll Booth~
|
||||
You stand at the first of two toll booths which block the way onto the
|
||||
bridges leading into McGintey Cove. The second, just east of you, looks just as
|
||||
busy as this one. If you are not sure what to do next, possibly reading the
|
||||
sign on the outside of the booth may give you some idea.
|
||||
sign on the outside of the booth may give you some idea.
|
||||
~
|
||||
258 0 0 0 0 4
|
||||
D1
|
||||
@@ -552,7 +552,7 @@ Between the Booths~
|
||||
You stand between two toll booths, both of which block the way into the city.
|
||||
Take your pick, east or west. There also seems to be some sort of park to the
|
||||
south, and to the north is an enormous stable, where alll steeds are kept, since
|
||||
none are allowed in the city.
|
||||
none are allowed in the city.
|
||||
~
|
||||
258 0 0 0 0 4
|
||||
D0
|
||||
@@ -576,7 +576,7 @@ S
|
||||
Eastern Toll Booth~
|
||||
You stand at the easternmost toll booth which allows access to the great
|
||||
seaport city, McGintey Cove. If you are not quite sure how to gain access, just
|
||||
read the sign posted on the outer wall of the booth.
|
||||
read the sign posted on the outer wall of the booth.
|
||||
~
|
||||
258 0 0 0 0 4
|
||||
D1
|
||||
@@ -597,7 +597,7 @@ Stables~
|
||||
This building is so large, has so many rows of stalls running back into it's
|
||||
depths, you cannot imagine trying to find any one particular within this
|
||||
building. A sign is posted to your left, explaining the stable rules. The exit
|
||||
is to your south.
|
||||
is to your south.
|
||||
~
|
||||
258 8 0 0 0 0
|
||||
D2
|
||||
@@ -611,7 +611,7 @@ Memorial Park~
|
||||
vantage point from which to admire the city. The grass is extremely well kept,
|
||||
the benches all freshly painted and clean. A large sign dedicates this park to
|
||||
the founder of the city. You may enter back onto McGintey Road to the north, or
|
||||
rest here for a while before continuing on your way.
|
||||
rest here for a while before continuing on your way.
|
||||
~
|
||||
258 8 0 0 0 0
|
||||
D0
|
||||
@@ -624,7 +624,7 @@ A Fork in the Road~
|
||||
You may head east, west, or north along trails that all look to be about the
|
||||
same in terms of ease of travel. There looks to be a bit more traffic to the
|
||||
north, however the trails leading east and west don't exactly look unused
|
||||
themselves.
|
||||
themselves.
|
||||
~
|
||||
258 0 0 0 0 3
|
||||
D0
|
||||
@@ -643,8 +643,8 @@ S
|
||||
#25832
|
||||
Forest Road~
|
||||
The road runs east into thick, green woodlands where it seems the trees are
|
||||
almost alive from the way the playful breeze ruffles through their branches.
|
||||
To the west the road splits to the north or continues its way west.
|
||||
almost alive from the way the playful breeze ruffles through their branches.
|
||||
To the west the road splits to the north or continues its way west.
|
||||
~
|
||||
258 0 0 0 0 3
|
||||
D3
|
||||
@@ -655,7 +655,7 @@ S
|
||||
#25833
|
||||
A Wide Road~
|
||||
The road turns here heading east and south. It seems to run quite some way
|
||||
to the east, however to the south it makes another turn.
|
||||
to the east, however to the south it makes another turn.
|
||||
~
|
||||
258 0 0 0 0 3
|
||||
D1
|
||||
@@ -672,7 +672,7 @@ Near a Cliff~
|
||||
You still stand in the grassy field, however directly south of you the world
|
||||
seems to end! It looks as if there may be a large cliff to your south, and from
|
||||
the smell of things, it must lead down to the sea. To the north, the field runs
|
||||
for some distance until reaching a far-off forest.
|
||||
for some distance until reaching a far-off forest.
|
||||
~
|
||||
258 0 0 0 0 2
|
||||
D0
|
||||
@@ -697,7 +697,7 @@ S
|
||||
A Wide Road Near the City~
|
||||
XXXX lies just northeast of you, a hop, skip, and jump away. To the south is
|
||||
a long, wide road which is filled with traffic at all ours of the day and night,
|
||||
it being the main route from XXXX to Jareth, the Free City.
|
||||
it being the main route from XXXX to Jareth, the Free City.
|
||||
~
|
||||
258 1 0 0 0 3
|
||||
D0
|
||||
@@ -714,7 +714,7 @@ S
|
||||
Just West of XXXX~
|
||||
Just east of you lie the gates to the city of XXXX. To the south begins the
|
||||
way down a long, wide, and extremely well traveled road. To the north you see a
|
||||
road made from aged cobblestones.
|
||||
road made from aged cobblestones.
|
||||
~
|
||||
258 0 0 0 0 1
|
||||
D0
|
||||
@@ -731,7 +731,7 @@ S
|
||||
A Tunnel In The Mountains~
|
||||
The tunnel gets lighter to the north, presumably leading out, while to the
|
||||
south the passage gets smaller and smaller. A small alcove has been carved into
|
||||
the east wall.
|
||||
the east wall.
|
||||
~
|
||||
258 1 0 0 0 1
|
||||
D0
|
||||
@@ -749,7 +749,7 @@ S
|
||||
Diminishing Trail~
|
||||
The trail looks like it may be bending here, however with the way all the
|
||||
vegetation is growing in on the trail, it is hard to tell. It looks like the
|
||||
trail may head east and north from here.
|
||||
trail may head east and north from here.
|
||||
~
|
||||
258 0 0 0 0 3
|
||||
D0
|
||||
@@ -763,14 +763,14 @@ D1
|
||||
E
|
||||
twigs leaves bead~
|
||||
The twigs and leaves have all been piled together as a makeshift bed for some
|
||||
small humanoid.
|
||||
small humanoid.
|
||||
~
|
||||
S
|
||||
#25855
|
||||
Faint Trail~
|
||||
The trail is so faint now that you can barely see it. You almost have to
|
||||
hope you are heading in the right direction, through openings in trees and such,
|
||||
so faint is the trail.
|
||||
so faint is the trail.
|
||||
~
|
||||
258 0 0 0 0 3
|
||||
D1
|
||||
@@ -786,7 +786,7 @@ S
|
||||
Nearing the Maze~
|
||||
The trail leads east into a huge maze made of shrubbery easily 10 feet high.
|
||||
It runs north and south of the path you stand on as far as your eyes can see in
|
||||
either direction. Looks like a fellow could get lost in there pretty easily.
|
||||
either direction. Looks like a fellow could get lost in there pretty easily.
|
||||
~
|
||||
258 0 0 0 0 3
|
||||
D1
|
||||
@@ -801,7 +801,7 @@ S
|
||||
#25870
|
||||
Old Stone Road~
|
||||
The road runs north and south still. There is a large gate, closed, way off
|
||||
to the north, a large building just beyond the gates.
|
||||
to the north, a large building just beyond the gates.
|
||||
~
|
||||
258 0 0 0 0 3
|
||||
D0
|
||||
@@ -823,7 +823,7 @@ S
|
||||
Cliff's Edge~
|
||||
The trail still runs east to west here along the rim of the drop off, but in
|
||||
looking south over the edge, you see the someone has made some crude steps that
|
||||
run along the wall of the cliff.
|
||||
run along the wall of the cliff.
|
||||
~
|
||||
258 0 0 0 0 2
|
||||
D1
|
||||
@@ -843,7 +843,7 @@ S
|
||||
Old Stone Road~
|
||||
The road runs north up to a large iron gate, a gate which closes the way to
|
||||
what appears to be an old cathedral or church. To the south the road heads back
|
||||
toward the main forest trail.
|
||||
toward the main forest trail.
|
||||
~
|
||||
258 0 0 0 0 3
|
||||
D0
|
||||
@@ -860,7 +860,7 @@ Cliff's Edge~
|
||||
The trail runs right up to the edge of the cliff and T's off, running east
|
||||
and west from here. Looking down and over the edge of the cliff, you find that
|
||||
you were right about what lies at the bottom of the cliff, the sea! To the
|
||||
north the trail cuts through a huge grassy field.
|
||||
north the trail cuts through a huge grassy field.
|
||||
~
|
||||
258 0 0 0 0 2
|
||||
D0
|
||||
@@ -882,7 +882,7 @@ S
|
||||
On a Rock Landing~
|
||||
This rudely carved rock landing marks the start of a long flight of steps
|
||||
leading down to the sea shore. The footing looks to be treacherous at best, so
|
||||
be careful!
|
||||
be careful!
|
||||
~
|
||||
258 0 0 0 0 5
|
||||
D0
|
||||
@@ -899,7 +899,7 @@ The Ambush Point~
|
||||
This is a overgrown foot-trail west of the Inn. It leads west, but you would
|
||||
be hard pressed to follow it far. A number of bushes are trampled on and some
|
||||
medium sized branches have been knocked down. Obviously there has been a battle
|
||||
here rather recently.
|
||||
here rather recently.
|
||||
~
|
||||
258 0 0 0 0 3
|
||||
D1
|
||||
@@ -916,7 +916,7 @@ S
|
||||
The Bar~
|
||||
This is where people use to come and enjoy the food, drink and hospitality of
|
||||
the Innkeeper, but as of late, he only serves the few adventurers that manage to
|
||||
survive a trip through the forest.
|
||||
survive a trip through the forest.
|
||||
~
|
||||
258 40 0 0 0 1
|
||||
D1
|
||||
@@ -928,7 +928,7 @@ S
|
||||
Along the Cliff~
|
||||
Heading east, the trail tops a large rise, continuing it's way toward
|
||||
whatever lies in that direction. To the west, the trail heads it way along, not
|
||||
really seeming to head anywhere.
|
||||
really seeming to head anywhere.
|
||||
~
|
||||
258 0 0 0 0 5
|
||||
D1
|
||||
@@ -948,7 +948,7 @@ you currently stand. Just east of you, sitting proudly on a large rock, almost
|
||||
a plateau, is the huge seaport town of McGintey Cove. The twin bridges which
|
||||
lead from the edge of the cliff to the city gate are the only entrance or exit
|
||||
from the town. The trail also runs west far into the distance, skirting the
|
||||
southern edge of a huge field, which seems to go on forever.
|
||||
southern edge of a huge field, which seems to go on forever.
|
||||
~
|
||||
258 0 0 0 0 4
|
||||
D1
|
||||
@@ -963,7 +963,7 @@ S
|
||||
#25881
|
||||
West of Town~
|
||||
The road runs east toward the huge seaport atop the plateau and west, topping
|
||||
a tall hill.
|
||||
a tall hill.
|
||||
~
|
||||
258 0 0 0 0 4
|
||||
D1
|
||||
@@ -980,7 +980,7 @@ S
|
||||
A Dark and Gloomy Trail~
|
||||
The forest around you is so thick now that there is not enough light to see
|
||||
by. The birds you heard singing before are now quiet, all you can hear now is
|
||||
the sound of your own heavy breathing.
|
||||
the sound of your own heavy breathing.
|
||||
~
|
||||
258 1 0 0 0 3
|
||||
D0
|
||||
@@ -998,7 +998,7 @@ A Dark and Gloomy Trail~
|
||||
Impenetrable is the only word you could use to describe the darkness
|
||||
surrounding you. Trees brush against you on either side, feeling almost like
|
||||
they tug at your clothing. The trail seems to continue north, although it seems
|
||||
much more sensible to go south.
|
||||
much more sensible to go south.
|
||||
~
|
||||
258 1 0 0 0 3
|
||||
D0
|
||||
@@ -1015,7 +1015,7 @@ S
|
||||
A Dead End Trail~
|
||||
The path comes to an abrupt end here, as the trees close around you and make
|
||||
any further exploration impossible. It does seem strange, though, that a trail
|
||||
through the woods would end so abruptly.
|
||||
through the woods would end so abruptly.
|
||||
~
|
||||
258 1 0 0 0 3
|
||||
D2
|
||||
@@ -1025,9 +1025,9 @@ D2
|
||||
S
|
||||
#25885
|
||||
Entrance to the Maze~
|
||||
You stand at the entrance to a hedge maze with walls twenty feet high.
|
||||
You stand at the entrance to a hedge maze with walls twenty feet high.
|
||||
These walls run north and south from where you stand farther than you can see in
|
||||
either direction.
|
||||
either direction.
|
||||
~
|
||||
258 0 0 0 0 4
|
||||
D3
|
||||
|
||||
@@ -5,7 +5,7 @@ huge house. It appears that this place must once have been a very elegant
|
||||
place, possibly even the home of a socialite, but why a socialite would build a
|
||||
home in the midst of a forest such as this is beyond your comprehension. Be
|
||||
careful on those steps, they are old and gray and appear to be rotted in many
|
||||
places.
|
||||
places.
|
||||
~
|
||||
259 0 0 0 0 3
|
||||
D0
|
||||
@@ -34,7 +34,7 @@ This is a zone geared toward experience gain - the objs are minimal, in fact
|
||||
I do not believe I even included the objs file since there really wasn't
|
||||
anything to offer, just a two junk eqs. The exp for the mobs is jacked up
|
||||
to compensate for the lack of eq, as well as the gold the mobs carry.
|
||||
|
||||
|
||||
Links: 00e, 02n, 04w, 06s, 07
|
||||
~
|
||||
S
|
||||
@@ -42,7 +42,7 @@ S
|
||||
Northeast Corner of the House~
|
||||
The steps leading up to the front door lie just south of you, old wooden
|
||||
things that appear to be just about to fall into decay. Listening for any sound
|
||||
from within the house reveals nothing, it appears that it may be deserted.
|
||||
from within the house reveals nothing, it appears that it may be deserted.
|
||||
~
|
||||
259 0 0 0 0 3
|
||||
D2
|
||||
@@ -60,7 +60,7 @@ North Side of the House~
|
||||
cold feeling of dread. Every indication you get tells you that the place must
|
||||
be deserted, however you still have the sensation of being watched. You cannot
|
||||
see any sort of entrance from here, save the windows, and just in case someone
|
||||
does live here, it would be best to leave those windows intact.
|
||||
does live here, it would be best to leave those windows intact.
|
||||
~
|
||||
259 0 0 0 0 3
|
||||
D0
|
||||
@@ -80,7 +80,7 @@ S
|
||||
Northwest Corner of the House~
|
||||
You can see a set of doors laying on the ground just south of you - those
|
||||
must be the doors that lead into the cellar. No other entrances are visible to
|
||||
you from your current vantage point.
|
||||
you from your current vantage point.
|
||||
~
|
||||
259 0 0 0 0 3
|
||||
D1
|
||||
@@ -98,7 +98,7 @@ West Side of the House - Cellar Entrance~
|
||||
your feet, doors that you assume would lead to the cellar. The paint now has
|
||||
mostly chipped or worn away, leaving the doors a sort of dirty, brown and white
|
||||
and gray combo color. Leaves blow past you, the breeze which carries them
|
||||
smelling of something familiar - almost like blood.
|
||||
smelling of something familiar - almost like blood.
|
||||
~
|
||||
259 0 0 0 0 3
|
||||
D0
|
||||
@@ -123,7 +123,7 @@ Southwest Corner of the House~
|
||||
To the north you can see the double doors which lead the way into the cellar.
|
||||
The walls of the house are of chipped wood siding, the paint that once covered
|
||||
the walls flaking and peeling,completely gone even in some places. You cannot
|
||||
see any other ways into the house from here except the cellar.
|
||||
see any other ways into the house from here except the cellar.
|
||||
~
|
||||
259 0 0 0 0 3
|
||||
D0
|
||||
@@ -141,7 +141,7 @@ South Side of the House~
|
||||
of a wood such as this. This home was very obviously once a very fine home, the
|
||||
type which is built for politicians or persons of extreme wealth. It has long
|
||||
since fallen into decay - a crumbling, wasted ruin. There could be no chance
|
||||
that anyone might still live here - could there?
|
||||
that anyone might still live here - could there?
|
||||
~
|
||||
259 0 0 0 0 3
|
||||
D1
|
||||
@@ -162,8 +162,8 @@ Southeast Corner of the House~
|
||||
To the north, you can see the rickety steps which lead up to the front doors
|
||||
of this home. You have to wonder to yourself, though... Do you really wish to
|
||||
enter into this place? There is obviously no one living here anymore - at least
|
||||
it seems that way. You hear a small skittering and a thump from within.
|
||||
Probably just a rat or a squirrel.
|
||||
it seems that way. You hear a small skittering and a thump from within.
|
||||
Probably just a rat or a squirrel.
|
||||
~
|
||||
259 0 0 0 0 3
|
||||
D0
|
||||
@@ -203,7 +203,7 @@ fallen along the floor, dirt and grime accumulated through the years all over
|
||||
the surface of the once-fine crystal. The place would be quite impressive were
|
||||
it not for the fact that the signs of abandonment were so clear. There is a
|
||||
small coat closet to the north, the main living through an entryway to the
|
||||
south.
|
||||
south.
|
||||
~
|
||||
259 0 0 0 0 0
|
||||
D0
|
||||
@@ -230,7 +230,7 @@ during social functions. This was a place the butler could keep most of his
|
||||
serving tools and extra linens, and maybe the occasional nip of brandy when the
|
||||
master had his back turned. Now the shelves and racks which would have held the
|
||||
coats has long since fallen into ruin, a crumbling mass of splintered, rotted
|
||||
wood falling in on itself.
|
||||
wood falling in on itself.
|
||||
~
|
||||
259 1 0 0 0 0
|
||||
D2
|
||||
@@ -245,7 +245,7 @@ finding their way into this large room. Business deals larger than most kings
|
||||
make in a year were made in this room, newlyweds made their vows and new years
|
||||
were brought in in this room. The torn wallpaper, the broken chandeliers, and
|
||||
the rotted furniture gives you a terrible feeling of sadness, a feeling of
|
||||
immense regret.
|
||||
immense regret.
|
||||
~
|
||||
259 0 0 0 0 0
|
||||
D0
|
||||
@@ -268,7 +268,7 @@ that even with that dogleg, you can see most areas of the room from anywhere you
|
||||
might be standing. The floor, made of hard cherry wood is eaten away and rotted
|
||||
in many places - the footing here quite treacherous. There seems to be nothing
|
||||
of value left in this place, only a lingering feeling of overwhelming loss and
|
||||
sadness.
|
||||
sadness.
|
||||
~
|
||||
259 0 0 0 0 0
|
||||
D0
|
||||
@@ -285,7 +285,7 @@ Main Living and Social Gathering Room~
|
||||
The large dining room just to the north and more of this once-opulent room to
|
||||
the east, your choices are basically the same. Too much ruin, too much lost,
|
||||
you can understand why the old occupants of this home might never ever want to
|
||||
leave. But what purpose would they serve - staying here for all eternity?
|
||||
leave. But what purpose would they serve - staying here for all eternity?
|
||||
~
|
||||
259 0 0 0 0 0
|
||||
D0
|
||||
@@ -305,7 +305,7 @@ sort. The candelabra that decorated this fine table, along with the linen has
|
||||
slid to the ground in a heap just next to the table. Another of the beautiful
|
||||
chandeliers that you are finding typical of this place hangs above the table,
|
||||
long trails of cobwebs streaming down from its decor. The main room is to the
|
||||
east and south, the hallway to the north.
|
||||
east and south, the hallway to the north.
|
||||
~
|
||||
259 0 0 0 0 0
|
||||
D0
|
||||
@@ -329,7 +329,7 @@ fine oil paintings and sipping their brandy or whiskey, as the bright light of
|
||||
the chandeliers above lit the room as if it were high noon in the sun, no matter
|
||||
what the time of day or night. Just north of you lies a swinging door,
|
||||
presumably to the kitchen, for through an open way to the south lies the dining
|
||||
room.
|
||||
room.
|
||||
~
|
||||
259 0 0 0 0 0
|
||||
D0
|
||||
@@ -355,9 +355,9 @@ Kitchen~
|
||||
and the wild animals of the surrounding forest is the thick wooden carving table
|
||||
which sits dead center of this room. It is filthy, covered in rat droppings and
|
||||
cobwebbing so thick that you wouldn't know it was made of wood were it not for
|
||||
the holes drilled deep into the far side of it where the knives were to go.
|
||||
the holes drilled deep into the far side of it where the knives were to go.
|
||||
Steel tables line most of the walls, an old broken down cooler resting in the
|
||||
northwest corner.
|
||||
northwest corner.
|
||||
~
|
||||
259 0 0 0 0 0
|
||||
D2
|
||||
@@ -367,12 +367,12 @@ D2
|
||||
S
|
||||
#25917
|
||||
Stair Landing~
|
||||
The hall in the upper level seems much more dark than the lower reaches.
|
||||
The hall in the upper level seems much more dark than the lower reaches.
|
||||
Maybe it is the size of the lower halls - with so much room, there would be more
|
||||
space for the light to travel, making things seem brighter. A neutrally
|
||||
flowered wallpaper lines the walls here, with the same type of sconces set into
|
||||
the walls as downstairs. Doors lead off from this hallway at inetrvals,
|
||||
presumably into bedrooms.
|
||||
presumably into bedrooms.
|
||||
~
|
||||
259 0 0 0 0 0
|
||||
D2
|
||||
@@ -389,9 +389,9 @@ Narrow Hallway~
|
||||
The stairs seem solid enough, through the dust and grime which covers most of
|
||||
the old ratty carpeting you can see where the holes in the wood are and how few
|
||||
there are. Nothing is visible from here in the upper reaches, just a short
|
||||
staircase and a landing at the top where a hallway heads off into darkness.
|
||||
staircase and a landing at the top where a hallway heads off into darkness.
|
||||
You have an uneasy feeling, peering into that darkness, as if you were violating
|
||||
someone's private sanctuary no matter how long ago they passed away.
|
||||
someone's private sanctuary no matter how long ago they passed away.
|
||||
~
|
||||
259 1 0 0 0 0
|
||||
D2
|
||||
@@ -410,7 +410,7 @@ being on such a wide hall as the one just south of here. There was once a plush
|
||||
carpet lining this hall, which you can see leads to a set of stairs, probably
|
||||
the way to the living quarters. The carpet is still robust in some spots, but
|
||||
wet and mottled, with what sort of substance it is probably best that you do not
|
||||
investigate all too much.
|
||||
investigate all too much.
|
||||
~
|
||||
259 1 0 0 0 0
|
||||
D0
|
||||
@@ -429,7 +429,7 @@ an optical illusion rendered by the fact that there are open exit leading south
|
||||
and north from here. The entire southern wall has opened into what was a gaming
|
||||
room, where the men could take leave of their women in order to find a bit of
|
||||
sport in competing with each other. To the north is a narrow hallway leading
|
||||
off in darkness.
|
||||
off in darkness.
|
||||
~
|
||||
259 0 0 0 0 0
|
||||
D0
|
||||
@@ -455,7 +455,7 @@ Gaming Room~
|
||||
room, its surface torn to shreds by the forest vermin. A dicing table has
|
||||
fallen into wooden clumps after having its legs all rot our from beneath it. A
|
||||
dart board lays against the wall on the floor, askew and broken in the center
|
||||
most probably by its fall from the wall where it must have hung.
|
||||
most probably by its fall from the wall where it must have hung.
|
||||
~
|
||||
259 0 0 0 0 0
|
||||
D0
|
||||
@@ -470,7 +470,7 @@ ending but more flowing into the Grand Ballroom just west of here. The way into
|
||||
the ballroom is strewn over withe spider webs so thick that you will certainly
|
||||
have to cut through them with a blade so as not to get them stuck to your
|
||||
clothing. A set of wooden double doors rest closed against the north wall and
|
||||
to the south is a short alcove, a closed door against its west wall.
|
||||
to the south is a short alcove, a closed door against its west wall.
|
||||
~
|
||||
259 0 0 0 0 0
|
||||
D0
|
||||
@@ -498,7 +498,7 @@ well kept library. Astonished, you look around at a study which has somehow
|
||||
preserved itself where the rest of the house has fallen prey to time and the
|
||||
elements . A layer of thick dust covers the desk and the shelves which line the
|
||||
walls, books seem a bit crisp but other than that it all seems in perfect shape!
|
||||
How astonishing!
|
||||
How astonishing!
|
||||
~
|
||||
259 0 0 0 0 0
|
||||
D2
|
||||
@@ -511,7 +511,7 @@ Alcove~
|
||||
The small in the west wall seems so unobtrusive as to ask to not be noticed,
|
||||
in fact it almost seems out of place. The area you stand in is only wide enough
|
||||
for one person to stand, almost too small to turn around in. This door
|
||||
obviously leads somewhere private.
|
||||
obviously leads somewhere private.
|
||||
~
|
||||
259 0 0 0 0 0
|
||||
D0
|
||||
@@ -527,7 +527,7 @@ from the tops of these six foot high windows, ragged and stained from countless
|
||||
years of grit and grime. The same immense chandeliers that line the ceiling in
|
||||
the outer hallway also ring this chamber, with an extremely large oen directly
|
||||
in the center. The lights in this room must have been fantastic when they were
|
||||
all lit during a ball or masquerade.
|
||||
all lit during a ball or masquerade.
|
||||
~
|
||||
259 0 0 0 0 0
|
||||
D1
|
||||
@@ -541,10 +541,10 @@ Darkened Hall~
|
||||
even soothing to the eye as one traveled down this hall to their room where they
|
||||
might sleep or love another. It is now tattered and stained by time, the
|
||||
flowers appearing wilted and sick, as if a plague has infested this home and
|
||||
found its way into the wallpaper and into those flowers in that wallpaper.
|
||||
found its way into the wallpaper and into those flowers in that wallpaper.
|
||||
Attempting to shine your light east and west down the hall reveals nothing
|
||||
except the fact that you still cannot see farther than the ten feet your light
|
||||
illuminates.
|
||||
illuminates.
|
||||
~
|
||||
259 1 0 0 0 0
|
||||
D0
|
||||
@@ -568,7 +568,7 @@ as far as your outstretched arm. It gives you an uneasy sensation that anyone
|
||||
could be ahead or behind, watching and waiting for the perfect moment to assault
|
||||
you, to stab you in your back. For that matter, anyone could now be downstairs
|
||||
in the main hall, listening as your steps creak down this old hall. There is a
|
||||
closed door to the north.
|
||||
closed door to the north.
|
||||
~
|
||||
259 1 0 0 0 0
|
||||
D0
|
||||
@@ -592,7 +592,7 @@ color that so much of this building has adopted over the time since it was left
|
||||
deserted. Two sconces are set into the wall on either side of the doors,
|
||||
marking this a bedroom fo importance, possibly even the Master Bedroom. There
|
||||
is a door to the south, slightly cracked open but certainly not inviting by the
|
||||
looks of the darkness beyond.
|
||||
looks of the darkness beyond.
|
||||
~
|
||||
259 1 0 0 0 0
|
||||
D1
|
||||
@@ -611,7 +611,7 @@ E
|
||||
sconces~
|
||||
These old tarnished remnants remind that at one time this place was a very
|
||||
fine place, not the dirty ruin you see today. How old could this place actually
|
||||
be?
|
||||
be?
|
||||
~
|
||||
S
|
||||
#25929
|
||||
@@ -619,7 +619,7 @@ East End of the Hall~
|
||||
The short jaunt that the hall made in this direction has ended at a set of
|
||||
doors. One lies just south, one lies north, and one lies to the east. The only
|
||||
one which has its door open is the one to the south. You hear a muffled banging
|
||||
to the north - could it be that someone still lives here?!?
|
||||
to the north - could it be that someone still lives here?!?
|
||||
~
|
||||
259 1 0 0 0 0
|
||||
D0
|
||||
@@ -644,7 +644,7 @@ Front Steps~
|
||||
Looking at the way these wooden slats bow under your weight and feeling the
|
||||
way the entire structure sways beneath you as you climb to the front door, you
|
||||
wonder if maybe this wasn't a bad idea. Better hurry up that front door and get
|
||||
inside before the whole thing collapses!
|
||||
inside before the whole thing collapses!
|
||||
~
|
||||
259 0 0 0 0 3
|
||||
D4
|
||||
@@ -660,7 +660,7 @@ S
|
||||
Top of the Steps at the Front Door~
|
||||
The doors lie just ahead, very large and very imposing. The steps still
|
||||
creak and groan under your weight, swaying with every step that you take no
|
||||
matter how careful you are.
|
||||
matter how careful you are.
|
||||
~
|
||||
259 4 0 0 0 3
|
||||
D3
|
||||
@@ -679,7 +679,7 @@ allow an acquaintance to spend the evening. The decor does not look as if it
|
||||
were cheap by any means, but certainly very neutral and without any taste in one
|
||||
direction or another. The tattered wastes of a down comforter lie all around
|
||||
the bed, its mattress torn to shreds. The dresser still seems intact for the
|
||||
most part, but filthy from the dirty feet of rodents scurrying about on it.
|
||||
most part, but filthy from the dirty feet of rodents scurrying about on it.
|
||||
~
|
||||
259 1 0 0 0 0
|
||||
D2
|
||||
@@ -692,7 +692,7 @@ Bedroom~
|
||||
Because the door has been propped open for who knows how long, this room is a
|
||||
bit more run down than many of the others on this level. There is vitually
|
||||
nothing left of the bed which used to occupy the room, only some torn bits of
|
||||
cloth and some timber which the bedframe was made from.
|
||||
cloth and some timber which the bedframe was made from.
|
||||
~
|
||||
259 1 0 0 0 0
|
||||
D0
|
||||
@@ -708,7 +708,7 @@ alabaster bathing vessel and along the north wall, a beautiful marble fireplace.
|
||||
The bed is, of course, in tattered ruins now, the marble fireplace stained
|
||||
almost beyond recognition besides the fact that it once was a fireplace and the
|
||||
bath tub is so stained with rot and grime that it is almost impossible to
|
||||
believe that someone may have once gotten clean in it all.
|
||||
believe that someone may have once gotten clean in it all.
|
||||
~
|
||||
259 1 0 0 0 0
|
||||
D1
|
||||
@@ -723,7 +723,7 @@ master of this house, but instead find a broken window with a shutter which
|
||||
bangs incessantly against the wall outside. With the window open, the sound is
|
||||
amplified to the point of hurting your ears. This bedroom looks much like any
|
||||
of the other rooms on this level, quite a disaster with no hope of any type of
|
||||
remod.
|
||||
remod.
|
||||
~
|
||||
259 1 0 0 0 0
|
||||
D2
|
||||
@@ -736,9 +736,9 @@ The Nursery~
|
||||
You can still see a bit of the baby blue wallpaper that covered this room,
|
||||
the broken ribbing of a crib or playpen lies in the southwest corner. You
|
||||
suddenly feel such an immense surge of pity and regret at the fact that the
|
||||
people of this home must have been either torn from or killed in this home.
|
||||
people of this home must have been either torn from or killed in this home.
|
||||
They must have enjoyed a tremendous happiness while here and to have it taken
|
||||
away... Such a pity.
|
||||
away... Such a pity.
|
||||
~
|
||||
259 1 0 0 0 0
|
||||
D0
|
||||
@@ -753,7 +753,7 @@ just as quickly you decide that it was most probably nothing. This must have
|
||||
been the room that the more important guests stayed their nights, as this room
|
||||
boasts its own bathing vessel and a larger bed than most of the other rooms. A
|
||||
large fireplace lies in the northeast corner, an amenity that all the other
|
||||
rooms on this level lack, excepting the master bedroom, of course.
|
||||
rooms on this level lack, excepting the master bedroom, of course.
|
||||
~
|
||||
259 1 0 0 0 0
|
||||
D3
|
||||
@@ -765,10 +765,10 @@ S
|
||||
Cellar Steps~
|
||||
You stand just inside the entrance to the cellar, your head still above
|
||||
ground, your lower body inside the darkness of the cellar. The smell that wafts
|
||||
out from the area below is strong with mold, mildew, and the scent of blood.
|
||||
out from the area below is strong with mold, mildew, and the scent of blood.
|
||||
It must be told that many an adventurer has turned from this cellar in fear,
|
||||
without humiliation or any feelings of inadequacies - this is not a pleasant
|
||||
place.
|
||||
place.
|
||||
~
|
||||
259 4 0 0 0 3
|
||||
D4
|
||||
@@ -789,7 +789,7 @@ standing within were afraid, and has been for an eternity. Shining your light
|
||||
does not do anything to give you a clue as to what lies in any of the directions
|
||||
you may travel in. All you can see is the dirt wall on the west side with solid
|
||||
wooden support beams running up the walls to the ceiling, holding this old home
|
||||
up.
|
||||
up.
|
||||
~
|
||||
259 1 0 0 0 0
|
||||
D0
|
||||
@@ -815,7 +815,7 @@ Cellar~
|
||||
all that strong looking. The wall which it is built into is made of loose
|
||||
mortar and stone, roughly hewn as most cellar walls tend to be. The west wall
|
||||
is dirt, marking it as the west end of the cellar - you may continue no farther
|
||||
west in this damp place.
|
||||
west in this damp place.
|
||||
~
|
||||
259 1 0 0 0 0
|
||||
D0
|
||||
@@ -837,7 +837,7 @@ Cellar~
|
||||
around you. The smell of blood and putrid decay still surrounds you, in fact it
|
||||
is as strong as you have noticed it to be at any place in this cellar. An
|
||||
unshakeable feeling of being watched by some malevolent presence also forces its
|
||||
way into your conciousness, but your limited sight tells you nothing.
|
||||
way into your conciousness, but your limited sight tells you nothing.
|
||||
~
|
||||
259 1 0 0 0 0
|
||||
D0
|
||||
@@ -858,7 +858,7 @@ Near the Wine Rack~
|
||||
The way south is completely blocked by a long wooden wine rack, still
|
||||
partially stocked with old, dirty bottles. You can see that the cellar
|
||||
continues south past the rack, but the only thing you can see past the rack is
|
||||
darkness - quite complete darkness.
|
||||
darkness - quite complete darkness.
|
||||
~
|
||||
259 1 0 0 0 0
|
||||
D0
|
||||
@@ -877,7 +877,7 @@ some filled, some not - from floor to ceiling. The wood the shelves were built
|
||||
from seems to have stood the tests of time, bowing a bit in the center from the
|
||||
weight of the jars, but not rotting away like so much else in this house. You
|
||||
can attempt to chow on some of the goods in those jars, but it isn't recommended
|
||||
by the general staff here at Dibrova...
|
||||
by the general staff here at Dibrova...
|
||||
~
|
||||
259 1 0 0 0 0
|
||||
D2
|
||||
@@ -894,7 +894,7 @@ Dry Storage~
|
||||
This appears to be a root cellar, a small room with a dirt floor where
|
||||
foodstuffs such as potatoes and beets were kept. There are, of course, no such
|
||||
kinds of food left here, only a few dried out huskes that could once have been
|
||||
potato skins but are so hard and crusty that they would be inedible.
|
||||
potato skins but are so hard and crusty that they would be inedible.
|
||||
~
|
||||
259 1 0 0 0 0
|
||||
D2
|
||||
@@ -907,7 +907,7 @@ Cellar~
|
||||
You nearly trip over a pile of old trunks which were piled here for use when
|
||||
the master of the house went traveling. There appears to be an open area just
|
||||
south of here - further travel eastward is cut off by the dirt wall of the
|
||||
cellar.
|
||||
cellar.
|
||||
~
|
||||
259 1 0 0 0 0
|
||||
D0
|
||||
@@ -928,7 +928,7 @@ Cellar~
|
||||
There is a small area just west of here behind the wine rack that appears to
|
||||
have been used as a workshop of sorts by either the master of the house or -more
|
||||
likely- the servants of the place. The feeling of death, the smell of blood, is
|
||||
strong as ever - its still not too late to turn back.
|
||||
strong as ever - its still not too late to turn back.
|
||||
~
|
||||
259 1 0 0 0 0
|
||||
D0
|
||||
@@ -945,7 +945,7 @@ Cellar Workshop~
|
||||
A thick oak table was used for puttering around and because it was made with
|
||||
such sturdy materials, it still remains on all four legs against the south wall
|
||||
of the room. A few small tools were left on the table, most of which are
|
||||
useless now.
|
||||
useless now.
|
||||
~
|
||||
259 1 0 0 0 0
|
||||
D1
|
||||
|
||||
@@ -1395,7 +1395,7 @@ D3
|
||||
0 -1 2679
|
||||
E
|
||||
throne~
|
||||
The giant emerald is flawless, and must be incredibly valuable.
|
||||
The giant emerald is flawless, and must be incredibly valuable.
|
||||
~
|
||||
S
|
||||
#2678
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Grasslands~
|
||||
Tall, brown grass grows all around you. These grasslands must respresent the
|
||||
largest open area in all of Dibrova. You can the propellor of a windmill high
|
||||
above the grass off to the northwest.
|
||||
above the grass off to the northwest.
|
||||
~
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
@@ -34,16 +34,16 @@ you desire to use the Light Forest zone as well. There is a windmill
|
||||
in the northwest quadrant of this zone, also a zone available to download.
|
||||
No objs are included with this zone as it is strictly meant as a filler
|
||||
zone made for good exp.
|
||||
|
||||
|
||||
Replace XXXX with a town name of your choosing.
|
||||
|
||||
|
||||
Links: 91w
|
||||
~
|
||||
S
|
||||
#26001
|
||||
Grasslands~
|
||||
Tall, brown grass grows all around you. These grasslands must respresent the
|
||||
largest open area in all of Dibrova.
|
||||
largest open area in all of Dibrova.
|
||||
~
|
||||
260 64 0 0 0 2
|
||||
D1
|
||||
@@ -63,7 +63,7 @@ S
|
||||
Grasslands~
|
||||
Tall, brown grass grows all around you. These grasslands must respresent the
|
||||
largest open area in all of Dibrova. You can see what looks to be a tall
|
||||
windmill way off to the northeast.
|
||||
windmill way off to the northeast.
|
||||
~
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
@@ -89,7 +89,7 @@ S
|
||||
#26003
|
||||
Grasslands~
|
||||
Tall, brown grass grows all around you. These grasslands must respresent the
|
||||
largest open area in all of Dibrova.
|
||||
largest open area in all of Dibrova.
|
||||
~
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
@@ -138,7 +138,7 @@ Grasslands~
|
||||
Tall, brown grass grows all around you. These grasslands must respresent the
|
||||
largest open area in all of Dibrova. You can see the top of a windmill far off
|
||||
in the distance to the southeast. The shimmering dome to the north envolopes
|
||||
the sacred city of XXXX.
|
||||
the sacred city of XXXX.
|
||||
~
|
||||
260 64 0 0 0 2
|
||||
D1
|
||||
@@ -159,7 +159,7 @@ S
|
||||
#26006
|
||||
Grasslands~
|
||||
Tall, brown grass grows all around you. These grasslands must respresent the
|
||||
largest open area in all of Dibrova.
|
||||
largest open area in all of Dibrova.
|
||||
~
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
@@ -186,7 +186,7 @@ Grasslands~
|
||||
Tall, brown grass grows all around you. These grasslands must respresent the
|
||||
largest open area in all of Dibrova. The shimmering dome to the north envolopes
|
||||
the sacred city of XXXX. To the north through the dome you can see the southern
|
||||
wall protecting the city.
|
||||
wall protecting the city.
|
||||
~
|
||||
260 64 0 0 0 2
|
||||
D1
|
||||
@@ -201,7 +201,7 @@ S
|
||||
#26008
|
||||
Grasslands~
|
||||
Tall, brown grass grows all around you. These grasslands must respresent the
|
||||
largest open area in all of Dibrova.
|
||||
largest open area in all of Dibrova.
|
||||
~
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
@@ -222,7 +222,7 @@ S
|
||||
#26009
|
||||
Grasslands~
|
||||
Tall, brown grass grows all around you. These grasslands must respresent the
|
||||
largest open area in all of Dibrova.
|
||||
largest open area in all of Dibrova.
|
||||
~
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
@@ -244,7 +244,7 @@ S
|
||||
Grasslands~
|
||||
The long blades of grass seem to go on forever, making long, graceful waves
|
||||
in the breeze. You see the topmost section of windmill way far off to the
|
||||
northwest.
|
||||
northwest.
|
||||
~
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
@@ -270,7 +270,7 @@ S
|
||||
#26011
|
||||
Grasslands~
|
||||
The long blades of grass seem to go on forever, making long, graceful waves
|
||||
in the breeze.
|
||||
in the breeze.
|
||||
~
|
||||
260 64 0 0 0 2
|
||||
D1
|
||||
@@ -291,7 +291,7 @@ S
|
||||
#26012
|
||||
Grasslands~
|
||||
The long blades of grass seem to go on forever, making long, graceful waves
|
||||
in the breeze. You can see a windmill far off to the northeast.
|
||||
in the breeze. You can see a windmill far off to the northeast.
|
||||
~
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
@@ -314,7 +314,7 @@ S
|
||||
#26013
|
||||
Grasslands~
|
||||
The long blades of grass seem to go on forever, making long, graceful waves
|
||||
in the breeze.
|
||||
in the breeze.
|
||||
~
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
@@ -341,7 +341,7 @@ Grasslands~
|
||||
The long blades of grass seem to go on forever, making long, graceful waves
|
||||
in the breeze. What looks to be a windmill lies far off to the southwest. The
|
||||
shimmering dome to the north envolopes the sacred city of XXXX. To the north
|
||||
through the dome you can see the southern wall protecting the city.
|
||||
through the dome you can see the southern wall protecting the city.
|
||||
~
|
||||
260 64 0 0 0 2
|
||||
D1
|
||||
@@ -364,7 +364,7 @@ Grasslands~
|
||||
The long blades of grass seem to go on forever, making long, graceful waves
|
||||
in the breeze. You see the windmill directly southeast. The shimmering dome to
|
||||
the north envelopes the entire city of XXXX. Just to the north you can see the
|
||||
southern gate of the city.
|
||||
southern gate of the city.
|
||||
~
|
||||
260 64 0 0 0 2
|
||||
D1
|
||||
@@ -386,7 +386,7 @@ S
|
||||
#26016
|
||||
Grasslands~
|
||||
The long blades of grass seem to go on forever, making long, graceful waves
|
||||
in the breeze.
|
||||
in the breeze.
|
||||
~
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
@@ -412,7 +412,7 @@ Grasslands~
|
||||
The long blades of grass seem to go on forever, making long, graceful waves
|
||||
in the breeze. The shimmering dome to the north envolopes the sacred city of
|
||||
XXXX. To the north through the dome you can see the southern wall protecting
|
||||
the city.
|
||||
the city.
|
||||
~
|
||||
260 64 0 0 0 2
|
||||
D1
|
||||
@@ -433,7 +433,7 @@ S
|
||||
#26018
|
||||
Grasslands~
|
||||
The long blades of grass seem to go on forever, making long, graceful waves
|
||||
in the breeze.
|
||||
in the breeze.
|
||||
~
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
@@ -458,7 +458,7 @@ S
|
||||
#26019
|
||||
Grasslands~
|
||||
The long blades of grass seem to go on forever, making long, graceful waves
|
||||
in the breeze.
|
||||
in the breeze.
|
||||
~
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
@@ -483,7 +483,7 @@ S
|
||||
#26020
|
||||
Grasslands~
|
||||
Tufts of grass as high as your waist brush against you as you traverse this
|
||||
vast grassland area, which must be hundreds of miles in length.
|
||||
vast grassland area, which must be hundreds of miles in length.
|
||||
~
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
@@ -526,7 +526,7 @@ S
|
||||
Grasslands~
|
||||
Tufts of grass as high as your waist brush against you as you traverse this
|
||||
vast grassland area, which must be hundreds of miles in length. You see a
|
||||
windmill far off the north.
|
||||
windmill far off the north.
|
||||
~
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
@@ -550,7 +550,7 @@ S
|
||||
#26023
|
||||
Grasslands~
|
||||
Tufts of grass as high as your waist brush against you as you traverse this
|
||||
vast grassland area, which must be hundreds of miles in length.
|
||||
vast grassland area, which must be hundreds of miles in length.
|
||||
~
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
@@ -574,7 +574,7 @@ Grasslands~
|
||||
Tufts of grass as high as your waist brush against you as you traverse this
|
||||
vast grassland area, which must be hundreds of miles in length. The shimmering
|
||||
dome to the north envolopes the sacred city of XXXX. To the north through the
|
||||
dome you can see the southern wall protecting the city.
|
||||
dome you can see the southern wall protecting the city.
|
||||
~
|
||||
260 64 0 0 0 2
|
||||
D3
|
||||
@@ -588,7 +588,7 @@ Grasslands~
|
||||
Tufts of grass as high as your waist brush against you as you traverse this
|
||||
vast grassland area, which must be hundreds of miles in length. You see a
|
||||
windmill directly south of you. The shimmering dome to the north envolopes the
|
||||
sacred city of XXXX.
|
||||
sacred city of XXXX.
|
||||
~
|
||||
260 64 0 0 0 2
|
||||
D1
|
||||
@@ -608,7 +608,7 @@ S
|
||||
#26026
|
||||
Grasslands~
|
||||
Tufts of grass as high as your waist brush against you as you traverse this
|
||||
vast grassland area, which must be hundreds of miles in length.
|
||||
vast grassland area, which must be hundreds of miles in length.
|
||||
~
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
@@ -634,7 +634,7 @@ S
|
||||
Grasslands~
|
||||
Tufts of grass as high as your waist brush against you as you traverse this
|
||||
vast grassland area, which must be hundreds of miles in length. The shimmering
|
||||
dome to the north envolopes the sacred city of XXXX.
|
||||
dome to the north envolopes the sacred city of XXXX.
|
||||
~
|
||||
260 64 0 0 0 2
|
||||
D1
|
||||
@@ -654,7 +654,7 @@ S
|
||||
#26028
|
||||
Grasslands~
|
||||
Tufts of grass as high as your waist brush against you as you traverse this
|
||||
vast grassland area, which must be hundreds of miles in length.
|
||||
vast grassland area, which must be hundreds of miles in length.
|
||||
~
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
@@ -680,7 +680,7 @@ S
|
||||
#26029
|
||||
Grasslands~
|
||||
Tufts of grass as high as your waist brush against you as you traverse this
|
||||
vast grassland area, which must be hundreds of miles in length.
|
||||
vast grassland area, which must be hundreds of miles in length.
|
||||
~
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
@@ -706,7 +706,7 @@ S
|
||||
Grasslands~
|
||||
These long tufts of grass would give you a great opportunity to hide and
|
||||
sneak up on someone, if that were something you wanted to do. Now that you
|
||||
think about it, it may be wise to watch your step.
|
||||
think about it, it may be wise to watch your step.
|
||||
~
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
@@ -731,7 +731,7 @@ S
|
||||
Grasslands~
|
||||
These long tufts of grass would give you a great opportunity to hide and
|
||||
sneak up on someone, if that were something you wanted to do. Now that you
|
||||
think about it, it may be wise to watch your step.
|
||||
think about it, it may be wise to watch your step.
|
||||
~
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
@@ -756,7 +756,7 @@ S
|
||||
Grasslands~
|
||||
These long tufts of grass would give you a great opportunity to hide and
|
||||
sneak up on someone, if that were something you wanted to do. Now that you
|
||||
think about it, it may be wise to watch your step.
|
||||
think about it, it may be wise to watch your step.
|
||||
~
|
||||
260 0 0 0 0 0
|
||||
D0
|
||||
@@ -780,7 +780,7 @@ S
|
||||
Grasslands~
|
||||
These long tufts of grass would give you a great opportunity to hide and
|
||||
sneak up on someone, if that were something you wanted to do. Now that you
|
||||
think about it, it may be wise to watch your step.
|
||||
think about it, it may be wise to watch your step.
|
||||
~
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
@@ -805,7 +805,7 @@ Grasslands~
|
||||
These long tufts of grass would give you a great opportunity to hide and
|
||||
sneak up on someone, if that were something you wanted to do. Now that you
|
||||
think about it, it may be wise to watch your step. A windmill lies directly
|
||||
west of you.
|
||||
west of you.
|
||||
~
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
@@ -830,7 +830,7 @@ Grasslands~
|
||||
These long tufts of grass would give you a great opportunity to hide and
|
||||
sneak up on someone, if that were something you wanted to do. Now that you
|
||||
think about it, it may be wise to watch your step. A windmill lies far off to
|
||||
the east from here.
|
||||
the east from here.
|
||||
~
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
@@ -856,7 +856,7 @@ S
|
||||
Grasslands~
|
||||
These long tufts of grass would give you a great opportunity to hide and
|
||||
sneak up on someone, if that were something you wanted to do. Now that you
|
||||
think about it, it may be wise to watch your step.
|
||||
think about it, it may be wise to watch your step.
|
||||
~
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
@@ -881,7 +881,7 @@ S
|
||||
Grasslands~
|
||||
These long tufts of grass would give you a great opportunity to hide and
|
||||
sneak up on someone, if that were something you wanted to do. Now that you
|
||||
think about it, it may be wise to watch your step.
|
||||
think about it, it may be wise to watch your step.
|
||||
~
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
@@ -902,7 +902,7 @@ S
|
||||
Grasslands~
|
||||
These long tufts of grass would give you a great opportunity to hide and
|
||||
sneak up on someone, if that were something you wanted to do. Now that you
|
||||
think about it, it may be wise to watch your step.
|
||||
think about it, it may be wise to watch your step.
|
||||
~
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
@@ -928,7 +928,7 @@ S
|
||||
Grasslands~
|
||||
These long tufts of grass would give you a great opportunity to hide and
|
||||
sneak up on someone, if that were something you wanted to do. Now that you
|
||||
think about it, it may be wise to watch your step.
|
||||
think about it, it may be wise to watch your step.
|
||||
~
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
@@ -953,7 +953,7 @@ S
|
||||
#26040
|
||||
Grasslands~
|
||||
All the way to the horizon the grasslands stretch, ending in forest to the
|
||||
north, east and west. To the south, you cannot see their end.
|
||||
north, east and west. To the south, you cannot see their end.
|
||||
~
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
@@ -976,7 +976,7 @@ S
|
||||
#26041
|
||||
Grasslands~
|
||||
All the way to the horizon the grasslands stretch, ending in forest to the
|
||||
north, east and west. To the south, you cannot see their end.
|
||||
north, east and west. To the south, you cannot see their end.
|
||||
~
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
@@ -999,7 +999,7 @@ S
|
||||
#26042
|
||||
Grasslands~
|
||||
All the way to the horizon the grasslands stretch, ending in forest to the
|
||||
north, east and west. To the south, you cannot see their end.
|
||||
north, east and west. To the south, you cannot see their end.
|
||||
~
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
@@ -1022,7 +1022,7 @@ S
|
||||
#26043
|
||||
Grasslands~
|
||||
All the way to the horizon the grasslands stretch, ending in forest to the
|
||||
north, east and west. To the south, you cannot see their end.
|
||||
north, east and west. To the south, you cannot see their end.
|
||||
~
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
@@ -1046,7 +1046,7 @@ S
|
||||
Grasslands~
|
||||
All the way to the horizon the grasslands stretch, ending in forest to the
|
||||
north, east and west. To the south, you cannot see their end. A windmill lies
|
||||
far off to the west from here.
|
||||
far off to the west from here.
|
||||
~
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
@@ -1066,7 +1066,7 @@ S
|
||||
Grasslands~
|
||||
All the way to the horizon the grasslands stretch, ending in forest to the
|
||||
north, east and west. To the south, you cannot see their end. The windmill
|
||||
lies directly east from you.
|
||||
lies directly east from you.
|
||||
~
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
@@ -1089,7 +1089,7 @@ S
|
||||
#26046
|
||||
Grasslands~
|
||||
All the way to the horizon the grasslands stretch, ending in forest to the
|
||||
north, east and west. To the south, you cannot see their end.
|
||||
north, east and west. To the south, you cannot see their end.
|
||||
~
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
@@ -1112,7 +1112,7 @@ S
|
||||
#26047
|
||||
Grasslands~
|
||||
All the way to the horizon the grasslands stretch, ending in forest to the
|
||||
north, east and west. To the south, you cannot see their end.
|
||||
north, east and west. To the south, you cannot see their end.
|
||||
~
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
@@ -1135,7 +1135,7 @@ S
|
||||
#26048
|
||||
Grasslands~
|
||||
All the way to the horizon the grasslands stretch, ending in forest to the
|
||||
north, east and west. To the south, you cannot see their end.
|
||||
north, east and west. To the south, you cannot see their end.
|
||||
~
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
@@ -1154,7 +1154,7 @@ S
|
||||
#26049
|
||||
Grasslands~
|
||||
All the way to the horizon the grasslands stretch, ending in forest to the
|
||||
north, east and west. To the south, you cannot see their end.
|
||||
north, east and west. To the south, you cannot see their end.
|
||||
~
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
@@ -1173,7 +1173,7 @@ S
|
||||
#26050
|
||||
Grasslands~
|
||||
You have any direction which you can choose to travel - any way that you wish
|
||||
to go is wide open grasslands.
|
||||
to go is wide open grasslands.
|
||||
~
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
@@ -1198,7 +1198,7 @@ S
|
||||
#26051
|
||||
Grasslands~
|
||||
You have any direction which you can choose to travel - any way that you wish
|
||||
to go is wide open grasslands.
|
||||
to go is wide open grasslands.
|
||||
~
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
@@ -1218,7 +1218,7 @@ S
|
||||
#26052
|
||||
Grasslands~
|
||||
You have any direction which you can choose to travel - any way that you wish
|
||||
to go is wide open grasslands.
|
||||
to go is wide open grasslands.
|
||||
~
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
@@ -1243,7 +1243,7 @@ S
|
||||
#26053
|
||||
Grasslands~
|
||||
You have any direction which you can choose to travel - any way that you wish
|
||||
to go is wide open grasslands.
|
||||
to go is wide open grasslands.
|
||||
~
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
@@ -1264,7 +1264,7 @@ S
|
||||
#26054
|
||||
Grasslands~
|
||||
You have any direction which you can choose to travel - any way that you wish
|
||||
to go is wide open grasslands.
|
||||
to go is wide open grasslands.
|
||||
~
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
@@ -1281,7 +1281,7 @@ S
|
||||
#26055
|
||||
Grasslands~
|
||||
You have any direction which you can choose to travel - any way that you wish
|
||||
to go is wide open grasslands.
|
||||
to go is wide open grasslands.
|
||||
~
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
@@ -1302,7 +1302,7 @@ S
|
||||
#26056
|
||||
Grasslands~
|
||||
You have any direction which you can choose to travel - any way that you wish
|
||||
to go is wide open grasslands.
|
||||
to go is wide open grasslands.
|
||||
~
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
@@ -1327,7 +1327,7 @@ S
|
||||
#26057
|
||||
Grasslands~
|
||||
You have any direction which you can choose to travel - any way that you wish
|
||||
to go is wide open grasslands.
|
||||
to go is wide open grasslands.
|
||||
~
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
@@ -1352,7 +1352,7 @@ S
|
||||
#26058
|
||||
Grasslands~
|
||||
You have any direction which you can choose to travel - any way that you wish
|
||||
to go is wide open grasslands.
|
||||
to go is wide open grasslands.
|
||||
~
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
@@ -1377,7 +1377,7 @@ S
|
||||
#26059
|
||||
Grasslands~
|
||||
You have any direction which you can choose to travel - any way that you wish
|
||||
to go is wide open grasslands.
|
||||
to go is wide open grasslands.
|
||||
~
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
@@ -1398,7 +1398,7 @@ S
|
||||
#26060
|
||||
Grasslands~
|
||||
A more peaceful setting could not be imagined. The breeze blowing through
|
||||
this beautiful field, birds singing. The calm before the storm, eh?
|
||||
this beautiful field, birds singing. The calm before the storm, eh?
|
||||
~
|
||||
260 9 0 0 0 3
|
||||
D0
|
||||
@@ -1421,7 +1421,7 @@ S
|
||||
#26061
|
||||
Grasslands~
|
||||
A more peaceful setting could not be imagined. The breeze blowing through
|
||||
this beautiful field, birds singing. The calm before the storm, eh?
|
||||
this beautiful field, birds singing. The calm before the storm, eh?
|
||||
~
|
||||
260 9 0 0 0 3
|
||||
D0
|
||||
@@ -1440,7 +1440,7 @@ S
|
||||
#26062
|
||||
Grasslands~
|
||||
A more peaceful setting could not be imagined. The breeze blowing through
|
||||
this beautiful field, birds singing. The calm before the storm, eh?
|
||||
this beautiful field, birds singing. The calm before the storm, eh?
|
||||
~
|
||||
260 9 0 0 0 3
|
||||
D0
|
||||
@@ -1463,7 +1463,7 @@ S
|
||||
#26063
|
||||
Grasslands~
|
||||
A more peaceful setting could not be imagined. The breeze blowing through
|
||||
this beautiful field, birds singing. The calm before the storm, eh?
|
||||
this beautiful field, birds singing. The calm before the storm, eh?
|
||||
~
|
||||
260 9 0 0 0 3
|
||||
D0
|
||||
@@ -1483,7 +1483,7 @@ S
|
||||
Grasslands~
|
||||
A more peaceful setting could not be imagined. The breeze blowing through
|
||||
this beautiful field, birds singing. The calm before the storm, eh? The
|
||||
windmill lies directly northwest from here.
|
||||
windmill lies directly northwest from here.
|
||||
~
|
||||
260 9 0 0 0 3
|
||||
D0
|
||||
@@ -1507,7 +1507,7 @@ S
|
||||
Grasslands~
|
||||
A more peaceful setting could not be imagined. The breeze blowing through
|
||||
this beautiful field, birds singing. The calm before the storm, eh? There is a
|
||||
windmill way off to the northeast.
|
||||
windmill way off to the northeast.
|
||||
~
|
||||
260 64 0 0 0 3
|
||||
D0
|
||||
@@ -1530,7 +1530,7 @@ S
|
||||
#26066
|
||||
Grasslands~
|
||||
A more peaceful setting could not be imagined. The breeze blowing through
|
||||
this beautiful field, birds singing. The calm before the storm, eh?
|
||||
this beautiful field, birds singing. The calm before the storm, eh?
|
||||
~
|
||||
260 9 0 0 0 3
|
||||
D0
|
||||
@@ -1550,7 +1550,7 @@ S
|
||||
Grasslands~
|
||||
A more peaceful setting could not be imagined. The breeze blowing through
|
||||
this beautiful field, birds singing. The calm before the storm, eh? A small
|
||||
path leads west into the woods.
|
||||
path leads west into the woods.
|
||||
~
|
||||
260 9 0 0 0 3
|
||||
D0
|
||||
@@ -1573,7 +1573,7 @@ S
|
||||
#26068
|
||||
Grasslands~
|
||||
A more peaceful setting could not be imagined. The breeze blowing through
|
||||
this beautiful field, birds singing. The calm before the storm, eh?
|
||||
this beautiful field, birds singing. The calm before the storm, eh?
|
||||
~
|
||||
260 9 0 0 0 3
|
||||
D0
|
||||
@@ -1592,7 +1592,7 @@ S
|
||||
#26069
|
||||
Grasslands~
|
||||
A more peaceful setting could not be imagined. The breeze blowing through
|
||||
this beautiful field, birds singing. The calm before the storm, eh?
|
||||
this beautiful field, birds singing. The calm before the storm, eh?
|
||||
~
|
||||
260 9 0 0 0 3
|
||||
D0
|
||||
@@ -1616,7 +1616,7 @@ S
|
||||
Grasslands~
|
||||
The only thing you can see above the waving grass in any direction is a
|
||||
Windmill far in the distance and the forest trees which surround the area on
|
||||
three sides.
|
||||
three sides.
|
||||
~
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
@@ -1640,7 +1640,7 @@ S
|
||||
Grasslands~
|
||||
The only thing you can see above the waving grass in any direction is a
|
||||
Windmill far in the distance and the forest trees which surround the area on
|
||||
three sides.
|
||||
three sides.
|
||||
~
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
@@ -1660,7 +1660,7 @@ S
|
||||
Grasslands~
|
||||
The only thing you can see above the waving grass in any direction is a
|
||||
Windmill far in the distance and the forest trees which surround the area on
|
||||
three sides.
|
||||
three sides.
|
||||
~
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
@@ -1684,7 +1684,7 @@ S
|
||||
Grasslands~
|
||||
The only thing you can see above the waving grass in any direction is a
|
||||
Windmill far in the distance and the forest trees which surround the area on
|
||||
three sides.
|
||||
three sides.
|
||||
~
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
@@ -1704,7 +1704,7 @@ S
|
||||
Grasslands~
|
||||
The only thing you can see above the waving grass in any direction is a
|
||||
Windmill far in the distance and the forest trees which surround the area on
|
||||
three sides. A windmill lies way off to the northwest.
|
||||
three sides. A windmill lies way off to the northwest.
|
||||
~
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
@@ -1728,7 +1728,7 @@ S
|
||||
Grasslands~
|
||||
The only thing you can see above the waving grass in any direction is a
|
||||
Windmill far in the distance and the forest trees which surround the area on
|
||||
three sides. The windmill lies directly northeast of you.
|
||||
three sides. The windmill lies directly northeast of you.
|
||||
~
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
@@ -1752,7 +1752,7 @@ S
|
||||
Grasslands~
|
||||
The only thing you can see above the waving grass in any direction is a
|
||||
Windmill far in the distance and the forest trees which surround the area on
|
||||
three sides.
|
||||
three sides.
|
||||
~
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
@@ -1772,7 +1772,7 @@ S
|
||||
Grasslands~
|
||||
The only thing you can see above the waving grass in any direction is a
|
||||
Windmill far in the distance and the forest trees which surround the area on
|
||||
three sides.
|
||||
three sides.
|
||||
~
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
@@ -1796,7 +1796,7 @@ S
|
||||
Grasslands~
|
||||
The only thing you can see above the waving grass in any direction is a
|
||||
Windmill far in the distance and the forest trees which surround the area on
|
||||
three sides.
|
||||
three sides.
|
||||
~
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
@@ -1820,7 +1820,7 @@ S
|
||||
Grasslands~
|
||||
The only thing you can see above the waving grass in any direction is a
|
||||
Windmill far in the distance and the forest trees which surround the area on
|
||||
three sides.
|
||||
three sides.
|
||||
~
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
@@ -1839,7 +1839,7 @@ S
|
||||
#26080
|
||||
Grasslands~
|
||||
Brown grass is everywhere, all around you. You may go in any direction you
|
||||
please.
|
||||
please.
|
||||
~
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
@@ -1862,7 +1862,7 @@ S
|
||||
#26081
|
||||
Grasslands~
|
||||
Brown grass is everywhere, all around you. You may go in any direction you
|
||||
please.
|
||||
please.
|
||||
~
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
@@ -1877,7 +1877,7 @@ S
|
||||
#26082
|
||||
Grasslands~
|
||||
Brown grass is everywhere, all around you. You may go in any direction you
|
||||
please.
|
||||
please.
|
||||
~
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
@@ -1900,7 +1900,7 @@ S
|
||||
#26083
|
||||
Grasslands~
|
||||
Brown grass is everywhere, all around you. You may go in any direction you
|
||||
please.
|
||||
please.
|
||||
~
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
@@ -1915,7 +1915,7 @@ S
|
||||
#26084
|
||||
Grasslands~
|
||||
Brown grass is everywhere, all around you. You may go in any direction you
|
||||
please.
|
||||
please.
|
||||
~
|
||||
260 64 0 0 0 2
|
||||
D2
|
||||
@@ -1930,7 +1930,7 @@ S
|
||||
#26085
|
||||
Grasslands~
|
||||
Brown grass is everywhere, all around you. You may go in any direction you
|
||||
please. The windmill lies directly north of you.
|
||||
please. The windmill lies directly north of you.
|
||||
~
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
@@ -1953,7 +1953,7 @@ S
|
||||
#26086
|
||||
Grasslands~
|
||||
Brown grass is everywhere, all around you. You may go in any direction you
|
||||
please.
|
||||
please.
|
||||
~
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
@@ -1972,7 +1972,7 @@ S
|
||||
#26087
|
||||
Grasslands~
|
||||
Brown grass is everywhere, all around you. You may go in any direction you
|
||||
please.
|
||||
please.
|
||||
~
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
@@ -1995,7 +1995,7 @@ S
|
||||
#26088
|
||||
Grasslands~
|
||||
Brown grass is everywhere, all around you. You may go in any direction you
|
||||
please.
|
||||
please.
|
||||
~
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
@@ -2018,7 +2018,7 @@ S
|
||||
#26089
|
||||
Grasslands~
|
||||
Brown grass is everywhere, all around you. You may go in any direction you
|
||||
please.
|
||||
please.
|
||||
~
|
||||
260 64 0 0 0 2
|
||||
D0
|
||||
@@ -2036,7 +2036,7 @@ Obscure Path~
|
||||
west of here, you could not tell that. It seems that the continuing brush you
|
||||
thought was a large field is actually tree tops! The path continues east,
|
||||
becoming more and more enclosed as you move in that direction. To the west the
|
||||
path heads uphill into a huge grassy field.
|
||||
path heads uphill into a huge grassy field.
|
||||
~
|
||||
260 0 0 0 0 3
|
||||
D1
|
||||
@@ -2052,7 +2052,7 @@ S
|
||||
Obscure Path~
|
||||
The path continues downhill at a steep angle to the east, uphill to the west.
|
||||
Just east of you, you think you may see some sort of break in the trees, as the
|
||||
forest you entered into seems to have come upon you quite suddenly.
|
||||
forest you entered into seems to have come upon you quite suddenly.
|
||||
~
|
||||
260 0 0 0 0 3
|
||||
D3
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
#26100
|
||||
Foyer~
|
||||
You stand at the entrance to a large home, a home almost large enough to be
|
||||
called a castle. To the west a hallway runs into the interior of the castle.
|
||||
North of you is a door which looks to house a coat closet.
|
||||
called a castle. To the west a hallway runs into the interior of the castle.
|
||||
North of you is a door which looks to house a coat closet.
|
||||
~
|
||||
261 8 0 0 0 0
|
||||
D0
|
||||
@@ -37,7 +37,7 @@ S
|
||||
Closet~
|
||||
Upon entering the closet, you immediately notice that it is much larger than
|
||||
you first thought it to be. In fact, it is immense. You cannot see the walls
|
||||
in any direction, nor the ceiling.
|
||||
in any direction, nor the ceiling.
|
||||
~
|
||||
261 8 0 0 0 0
|
||||
D2
|
||||
@@ -52,7 +52,7 @@ looked to be a hallway, turns out to be a large room which has exits in all
|
||||
directions. A hallway runs east from here, there are open doorways to the north
|
||||
and south, and west there is a closed door. There is even a large, grand
|
||||
staircase leading to a higher level, not to mention a set of stairs leading
|
||||
downward into the basement.
|
||||
downward into the basement.
|
||||
~
|
||||
261 8 0 0 0 0
|
||||
D0
|
||||
@@ -87,7 +87,7 @@ looked to be a hallway, turns out to be a large room which has exits in all
|
||||
directions. A hallway runs east from here, there are open doorways to the north
|
||||
and south, and west there is a closed door. There is even a large, grand
|
||||
staircase leading to a higher level, not to mention a set of stairs leading
|
||||
downward into the basement.
|
||||
downward into the basement.
|
||||
~
|
||||
261 8 0 0 0 0
|
||||
D0
|
||||
@@ -122,7 +122,7 @@ looked to be a hallway, turns out to be a large room which has exits in all
|
||||
directions. A hallway runs east from here, there are open doorways to the north
|
||||
and south, and west there is a closed door. There is even a large, grand
|
||||
staircase leading to a higher level, not to mention a set of stairs leading
|
||||
downward into the basement.
|
||||
downward into the basement.
|
||||
~
|
||||
261 8 0 0 0 0
|
||||
D0
|
||||
@@ -157,7 +157,7 @@ looked to be a hallway, turns out to be a large room which has exits in all
|
||||
directions. A hallway runs east from here, there are open doorways to the north
|
||||
and south, and west there is a closed door. There is even a large, grand
|
||||
staircase leading to a higher level, not to mention a set of stairs leading
|
||||
downward into the basement.
|
||||
downward into the basement.
|
||||
~
|
||||
261 8 0 0 0 0
|
||||
D0
|
||||
@@ -192,7 +192,7 @@ looked to be a hallway, turns out to be a large room which has exits in all
|
||||
directions. A hallway runs east from here, there are open doorways to the north
|
||||
and south, and west there is a closed door. There is even a large, grand
|
||||
staircase leading to a higher level, not to mention a set of stairs leading
|
||||
downward into the basement.
|
||||
downward into the basement.
|
||||
~
|
||||
261 8 0 0 0 0
|
||||
D0
|
||||
@@ -227,7 +227,7 @@ looked to be a hallway, turns out to be a large room which has exits in all
|
||||
directions. A hallway runs east from here, there are open doorways to the north
|
||||
and south, and west there is a closed door. There is even a large, grand
|
||||
staircase leading to a higher level, not to mention a set of stairs leading
|
||||
downward into the basement.
|
||||
downward into the basement.
|
||||
~
|
||||
261 8 0 0 0 0
|
||||
D0
|
||||
@@ -262,7 +262,7 @@ looked to be a hallway, turns out to be a large room which has exits in all
|
||||
directions. A hallway runs east from here, there are open doorways to the north
|
||||
and south, and west there is a closed door. There is even a large, grand
|
||||
staircase leading to a higher level, not to mention a set of stairs leading
|
||||
downward into the basement.
|
||||
downward into the basement.
|
||||
~
|
||||
261 8 0 0 0 0
|
||||
D0
|
||||
@@ -292,7 +292,7 @@ D5
|
||||
E
|
||||
linen shelf shelves~
|
||||
White sheets, pillow-cases, etc. Not really anything that you need, but
|
||||
interesting.
|
||||
interesting.
|
||||
~
|
||||
S
|
||||
#26109
|
||||
@@ -302,7 +302,7 @@ looked to be a hallway, turns out to be a large room which has exits in all
|
||||
directions. A hallway runs east from here, there are open doorways to the north
|
||||
and south, and west there is a closed door. There is even a large, grand
|
||||
staircase leading to a higher level, not to mention a set of stairs leading
|
||||
downward into the basement.
|
||||
downward into the basement.
|
||||
~
|
||||
261 8 0 0 0 0
|
||||
D0
|
||||
@@ -334,7 +334,7 @@ S
|
||||
Sitting Room~
|
||||
This large room looks to be the main room for entertaining guests. Tables
|
||||
are scattered throughout the room, people seated here and there, enjoying the
|
||||
day, chatting away about everything and nothing.
|
||||
day, chatting away about everything and nothing.
|
||||
~
|
||||
261 8 0 0 0 0
|
||||
D0
|
||||
@@ -355,7 +355,7 @@ Kitchen~
|
||||
You have entered into a very well-equipped kitchen, one which seems so well
|
||||
stocked a whole town could eat here for a month and never have to get any more
|
||||
food. It seems strange that only one cook would be on staff for such a large
|
||||
facility.
|
||||
facility.
|
||||
~
|
||||
261 8 0 0 0 0
|
||||
D0
|
||||
@@ -372,17 +372,17 @@ D3
|
||||
0 0 26113
|
||||
E
|
||||
closet~
|
||||
Nice clothes, but not your size at all.
|
||||
Nice clothes, but not your size at all.
|
||||
~
|
||||
E
|
||||
desk~
|
||||
The desk is basically uninteresting, as are the papers on top of it...
|
||||
The desk is basically uninteresting, as are the papers on top of it...
|
||||
~
|
||||
S
|
||||
#26112
|
||||
Pantry~
|
||||
This small space is cramped enough without this huge woman stuffing her face
|
||||
full of anything edible she can get her hands on.
|
||||
full of anything edible she can get her hands on.
|
||||
~
|
||||
261 9 0 0 0 0
|
||||
D2
|
||||
@@ -391,13 +391,13 @@ D2
|
||||
0 0 26111
|
||||
E
|
||||
book books~
|
||||
There are lots of books about everything here!
|
||||
There are lots of books about everything here!
|
||||
~
|
||||
S
|
||||
#26113
|
||||
Dining Room~
|
||||
A table laden with food lies in the center of this room, inviting any and all
|
||||
to partake of this great bounty.
|
||||
to partake of this great bounty.
|
||||
~
|
||||
261 8 0 0 0 0
|
||||
D1
|
||||
@@ -411,9 +411,9 @@ D2
|
||||
S
|
||||
#26114
|
||||
Portrait Studio~
|
||||
This room is filled with portaits of every size and shape imaginable.
|
||||
This room is filled with portaits of every size and shape imaginable.
|
||||
Hanging from every angle, every height, you can't help but stop and peruse all
|
||||
of this fine art. A staircase leads up from here to another level.
|
||||
of this fine art. A staircase leads up from here to another level.
|
||||
~
|
||||
261 8 0 0 0 0
|
||||
D0
|
||||
@@ -432,7 +432,7 @@ S
|
||||
#26115
|
||||
A Stairwell~
|
||||
This stairwell continues up or down, you see no end or landing in your
|
||||
immediate line of sight.
|
||||
immediate line of sight.
|
||||
~
|
||||
261 8 0 0 0 0
|
||||
D4
|
||||
@@ -448,7 +448,7 @@ S
|
||||
Stairwell~
|
||||
This stairwell still continues up and down as far as your line of sight
|
||||
allows. Strange, this building didn't seem this tall when you saw it from the
|
||||
outside.
|
||||
outside.
|
||||
~
|
||||
261 8 0 0 0 0
|
||||
D4
|
||||
@@ -463,7 +463,7 @@ S
|
||||
#26117
|
||||
Stairwell~
|
||||
Still you climb, up and up, or down and down, whichever as it may be in
|
||||
relation to the direction you're heading.
|
||||
relation to the direction you're heading.
|
||||
~
|
||||
261 8 0 0 0 0
|
||||
D4
|
||||
@@ -477,9 +477,9 @@ D5
|
||||
S
|
||||
#26118
|
||||
Stairwell~
|
||||
The stairs do not seem to end, nor do they ever seem as if they will end.
|
||||
The stairs do not seem to end, nor do they ever seem as if they will end.
|
||||
You must be in a tower on the backside of the building and that's why you never
|
||||
noticed this immense height from outside.
|
||||
noticed this immense height from outside.
|
||||
~
|
||||
261 8 0 0 0 0
|
||||
D1
|
||||
@@ -498,7 +498,7 @@ S
|
||||
#26119
|
||||
Stairwell~
|
||||
The gray stone and motar walls are getting just a bit old now. Myabe if
|
||||
called out for help, or just sat and waited for someone to come along...?
|
||||
called out for help, or just sat and waited for someone to come along...?
|
||||
~
|
||||
261 8 0 0 0 0
|
||||
D4
|
||||
@@ -514,7 +514,7 @@ S
|
||||
Stairwell~
|
||||
The stairwell still goes up as far as you can see. It also still goes down
|
||||
as far as you can see. It's been going up forever. It's been going down
|
||||
forever. Where is the top? Where is the bottom? Where?!
|
||||
forever. Where is the top? Where is the bottom? Where?!
|
||||
~
|
||||
261 8 0 0 0 0
|
||||
D4
|
||||
@@ -542,7 +542,7 @@ Bedroom~
|
||||
the middle of an opulent bedroom. It's a darn good thing you landed on the bed
|
||||
and not on the floor, or it might've hurt! The only bad thing about this
|
||||
experience is that the man and woman who were in the bed seem to be just a bit
|
||||
perturbed that landed on them, too.
|
||||
perturbed that landed on them, too.
|
||||
~
|
||||
261 8 0 0 0 0
|
||||
D3
|
||||
@@ -557,7 +557,7 @@ short ways. At the western end of the hallway there is a door and on the north
|
||||
and south sides there are doors spaced evenly apart three in each row. >From
|
||||
some unknown source, a soft but bright light keeps this place lit up, and from
|
||||
the same source, soft orchestra music plays quietly. The walls here are white
|
||||
as any you've ever seen, with not a mark or mar upon them.
|
||||
as any you've ever seen, with not a mark or mar upon them.
|
||||
~
|
||||
261 8 0 0 0 0
|
||||
D0
|
||||
@@ -575,13 +575,13 @@ D3
|
||||
E
|
||||
tapestry tapestries painting paintings~
|
||||
Many of these show scenes of high magic and heroism. Just like almost every
|
||||
tapestry and painting you've seen.
|
||||
tapestry and painting you've seen.
|
||||
~
|
||||
S
|
||||
#26124
|
||||
Hallway~
|
||||
The walls still glisten white, doors still line those walls, and the music
|
||||
plays on and on in accompaniment to the soft light all around you.
|
||||
plays on and on in accompaniment to the soft light all around you.
|
||||
~
|
||||
261 8 0 0 0 0
|
||||
D0
|
||||
@@ -605,7 +605,7 @@ S
|
||||
Spotless White Hallway~
|
||||
You are at the western end of this spotlessly clean hallway. The music
|
||||
really is getting on your nerves now, it sounds to be the same song being played
|
||||
over and over and over... Who ARE these people who live here?
|
||||
over and over and over... Who ARE these people who live here?
|
||||
~
|
||||
261 8 0 0 0 0
|
||||
D0
|
||||
@@ -629,7 +629,7 @@ S
|
||||
Bathroom~
|
||||
You stand in a room whose only function is to house a shower stall. Seems
|
||||
normal enough. The only out-of-the-ordinary thing about there being a shower is
|
||||
the shower itself and the occupant within.
|
||||
the shower itself and the occupant within.
|
||||
~
|
||||
261 8 0 0 0 0
|
||||
D2
|
||||
@@ -638,7 +638,7 @@ door~
|
||||
1 -1 26125
|
||||
E
|
||||
cell cells~
|
||||
It is open, empty, and uninteresting.
|
||||
It is open, empty, and uninteresting.
|
||||
~
|
||||
S
|
||||
#26127
|
||||
@@ -646,7 +646,7 @@ Dragon's Lair~
|
||||
You have to give a bit of a double-take as you enter into this room. The
|
||||
spotlessly clean hallways you just left are replaced by cold grey walls of
|
||||
stone. The chamber itself could easily house a full grown dragon, it is so big.
|
||||
As a matter of fact, it does house a full grown dragon.
|
||||
As a matter of fact, it does house a full grown dragon.
|
||||
~
|
||||
261 9 0 0 0 5
|
||||
D1
|
||||
@@ -655,12 +655,12 @@ door~
|
||||
1 0 26125
|
||||
E
|
||||
cell cells~
|
||||
It is open, empty, and uninteresting.
|
||||
It is open, empty, and uninteresting.
|
||||
~
|
||||
S
|
||||
#26128
|
||||
A Dark Room~
|
||||
It is pitch black...
|
||||
It is pitch black...
|
||||
~
|
||||
261 9 0 0 0 0
|
||||
D0
|
||||
@@ -672,7 +672,7 @@ S
|
||||
The Bar~
|
||||
Now this is your kind of place! Neon lights light your way past the band to
|
||||
the Bar. All your favorite drinks are on hand, anything you want, just ask Old
|
||||
Marty, the bartender, who is always more than happy to get you what you need.
|
||||
Marty, the bartender, who is always more than happy to get you what you need.
|
||||
~
|
||||
261 8 0 0 0 0
|
||||
D0
|
||||
@@ -684,7 +684,7 @@ S
|
||||
Martin's Rest~
|
||||
This room is completely empty save the man hanging by his neck from a rope
|
||||
tied to a support in the ceiling and the over-turned chair which you assume is
|
||||
the very chair he must have used to get himself into his current situation.
|
||||
the very chair he must have used to get himself into his current situation.
|
||||
~
|
||||
261 8 0 0 0 0
|
||||
D0
|
||||
@@ -697,7 +697,7 @@ Butler's Quarters~
|
||||
This must be the only normal room in the whole castle! A tidy place, as only
|
||||
a butler's room could be, with the bed made without a wrinkle, clothing all hung
|
||||
neatly in a closet alcove. Inna and Igor are lucky to have this man, this
|
||||
beacon of normalcy, on staff.
|
||||
beacon of normalcy, on staff.
|
||||
~
|
||||
261 9 0 0 0 0
|
||||
D1
|
||||
@@ -712,7 +712,7 @@ S
|
||||
#26132
|
||||
Ma & Pa's Home~
|
||||
This is a simply furnished room, with a fire crackling merrily in the
|
||||
fireplace, keeping time with Ma's knitting needles and Pa's wittlin' knife.
|
||||
fireplace, keeping time with Ma's knitting needles and Pa's wittlin' knife.
|
||||
~
|
||||
261 12 0 0 0 0
|
||||
D2
|
||||
@@ -724,7 +724,7 @@ S
|
||||
Waiting Room~
|
||||
This smallish room has two comfortable looking couches to wait on. A small
|
||||
end table holds literature to read while passing time waiting for an audience
|
||||
with the master and mistress of this place.
|
||||
with the master and mistress of this place.
|
||||
~
|
||||
261 8 0 0 0 0
|
||||
D0
|
||||
@@ -740,7 +740,7 @@ S
|
||||
A Hallway~
|
||||
This small hallway runs north-south. To the south is the waiting room that
|
||||
you came from. To the north the hallway continues on, eventually opening up
|
||||
into a large room.
|
||||
into a large room.
|
||||
~
|
||||
261 8 0 0 0 0
|
||||
D0
|
||||
@@ -756,7 +756,7 @@ S
|
||||
A Hallway~
|
||||
The small hallway continues here, north to south. The waiting room lies a
|
||||
ways south of you and what you presume to be Inna and Igor's office or reception
|
||||
room lies north.
|
||||
room lies north.
|
||||
~
|
||||
261 8 0 0 0 0
|
||||
D0
|
||||
@@ -777,13 +777,13 @@ wall~
|
||||
1 0 26138
|
||||
E
|
||||
sculpture tapestry sculptures tapestries~
|
||||
They look nice, but aren't very valuable.
|
||||
They look nice, but aren't very valuable.
|
||||
~
|
||||
S
|
||||
#26136
|
||||
A Hallway~
|
||||
The entance to a large room lies just north of you, while the length of the
|
||||
hallway runs south into the waiting room.
|
||||
hallway runs south into the waiting room.
|
||||
~
|
||||
261 8 0 0 0 0
|
||||
D0
|
||||
@@ -809,7 +809,7 @@ Den~
|
||||
fireplace. The fire is currently lit, giving you warmth and comfort, even in
|
||||
this strange castle. Pictures line the mantle of the fireplace, awards hang on
|
||||
the walls from various mage academies. These people seem to have been
|
||||
socialites in their time.
|
||||
socialites in their time.
|
||||
~
|
||||
261 8 0 0 0 0
|
||||
D2
|
||||
@@ -832,7 +832,7 @@ Igor's Office~
|
||||
laying about, a couple of simple games on the shelves. A great many books line
|
||||
the southern wall, but for the most part, they look as if they are usually
|
||||
unread. Seems strange that a famous illiusionist would have these sorts of
|
||||
things on his office...
|
||||
things on his office...
|
||||
~
|
||||
261 9 0 0 0 0
|
||||
D1
|
||||
@@ -845,7 +845,7 @@ Inna's Office~
|
||||
This quaintly decorated room holds nothing more than a small desk and a
|
||||
chair. Book shelves line the walls both to the south and the north. A small
|
||||
window in the eastern wall affords a view of the forest outside. Strangely
|
||||
enough, it seems you are still on the ground floor.
|
||||
enough, it seems you are still on the ground floor.
|
||||
~
|
||||
261 8 0 0 0 0
|
||||
D3
|
||||
@@ -857,7 +857,7 @@ S
|
||||
Inna & Igor's Bedroom~
|
||||
This seems to be your usual dark toned, wooden, old-person's bedroom set up.
|
||||
Lots of lace on the bed covers, pictures on the dressers of Ma and Pa, the whole
|
||||
normal old person's place. Maybe these guys aren't so weird after all...
|
||||
normal old person's place. Maybe these guys aren't so weird after all...
|
||||
~
|
||||
261 8 0 0 0 0
|
||||
D1
|
||||
@@ -870,7 +870,7 @@ The Laboratory~
|
||||
This laboratory has lots of stuff in it. Beakers, flasks, burners, tongs,
|
||||
mortars and pestles, jars filled with normal things, jars filled with abnormal
|
||||
things, jars filled with things you'd rather not think about... A search could
|
||||
reveal many things... Inna and Igor both seem surprised to see you.
|
||||
reveal many things... Inna and Igor both seem surprised to see you.
|
||||
~
|
||||
261 8 0 0 0 0
|
||||
D3
|
||||
@@ -879,18 +879,18 @@ door~
|
||||
1 0 26135
|
||||
E
|
||||
mortar mortars pestle pestles jar jars~
|
||||
Looks like normal, fragile lab equipment to you.
|
||||
Looks like normal, fragile lab equipment to you.
|
||||
~
|
||||
E
|
||||
beaker beakers flask flasks burner burners tong tongs~
|
||||
Looks like normal, fragile lab equipment to you.
|
||||
Looks like normal, fragile lab equipment to you.
|
||||
~
|
||||
S
|
||||
#26142
|
||||
Entrance to a Large Home~
|
||||
You stand at the entrance to a home that is not precisely huge, but
|
||||
definately large by most standards. The door lies directly west of you or you
|
||||
may head back along the path through the forest to the grasslands.
|
||||
may head back along the path through the forest to the grasslands.
|
||||
~
|
||||
261 0 0 0 0 1
|
||||
D1
|
||||
@@ -922,7 +922,7 @@ S
|
||||
Twisty Path~
|
||||
The path heads through this jumbled forest, not really seeming to lead
|
||||
anywhere. There are a great many leaves strewn in the path, giving you the
|
||||
impression that not many people travel this way very often.
|
||||
impression that not many people travel this way very often.
|
||||
~
|
||||
261 0 0 0 0 3
|
||||
D1
|
||||
@@ -937,7 +937,7 @@ S
|
||||
#26145
|
||||
Start of a Twisty Path~
|
||||
You stand at the edge of the field and the edge of a forest. The way to the
|
||||
forest is west, and the grasslands spread out to your east.
|
||||
forest is west, and the grasslands spread out to your east.
|
||||
~
|
||||
261 0 0 0 0 3
|
||||
D1
|
||||
|
||||
@@ -3,10 +3,10 @@ Forest Trails Zone Description Room By Kaan~
|
||||
*The Forest Trails *Modified by Kaan for Dibrova This is the same Forest that
|
||||
is available on the CircleMud site, a lump of same descrip rooms which work as
|
||||
an extremely effective connector zone off of any city. I added some mobs and eq
|
||||
which are not part of the package you receive from the CircleMud download.
|
||||
which are not part of the package you receive from the CircleMud download.
|
||||
Apologies to the original builder if I have offended at all by reposting this
|
||||
zone on my webpage, just thought that others might appreciate the mobs and eq as
|
||||
well.
|
||||
well.
|
||||
Links: 17s, 18se, 20e, 45n, 56esw
|
||||
26233 west to 3053
|
||||
26239 east to silverthorne
|
||||
@@ -18,7 +18,7 @@ Woods~
|
||||
As your eyes get used to the dimness, you can see a little way to either
|
||||
side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
||||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 3
|
||||
D1
|
||||
@@ -37,7 +37,7 @@ Woods~
|
||||
As your eyes get used to the dimness, you can see a little way to either
|
||||
side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
||||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 3
|
||||
D2
|
||||
@@ -58,7 +58,7 @@ side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
||||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath. To the
|
||||
north you can see the spires of a huge castle rising high above the forest
|
||||
around you.
|
||||
around you.
|
||||
~
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
@@ -76,7 +76,7 @@ Woods~
|
||||
As your eyes get used to the dimness, you can see a little way to either
|
||||
side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
||||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 3
|
||||
D1
|
||||
@@ -95,7 +95,7 @@ Woods~
|
||||
As your eyes get used to the dimness, you can see a little way to either
|
||||
side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
||||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
@@ -124,7 +124,7 @@ Woods~
|
||||
As your eyes get used to the dimness, you can see a little way to either
|
||||
side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
||||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
@@ -153,7 +153,7 @@ Woods~
|
||||
As your eyes get used to the dimness, you can see a little way to either
|
||||
side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
||||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 3
|
||||
D2
|
||||
@@ -172,7 +172,7 @@ Woods~
|
||||
As your eyes get used to the dimness, you can see a little way to either
|
||||
side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
||||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
@@ -196,7 +196,7 @@ Woods~
|
||||
As your eyes get used to the dimness, you can see a little way to either
|
||||
side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
||||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
@@ -220,7 +220,7 @@ Woods~
|
||||
As your eyes get used to the dimness, you can see a little way to either
|
||||
side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
||||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
@@ -249,7 +249,7 @@ Woods~
|
||||
As your eyes get used to the dimness, you can see a little way to either
|
||||
side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
||||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
@@ -278,7 +278,7 @@ Woods~
|
||||
As your eyes get used to the dimness, you can see a little way to either
|
||||
side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
||||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
@@ -307,7 +307,7 @@ Woods~
|
||||
As your eyes get used to the dimness, you can see a little way to either
|
||||
side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
||||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 3
|
||||
D2
|
||||
@@ -326,7 +326,7 @@ Woods~
|
||||
As your eyes get used to the dimness, you can see a little way to either
|
||||
side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
||||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
@@ -350,7 +350,7 @@ Woods~
|
||||
As your eyes get used to the dimness, you can see a little way to either
|
||||
side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
||||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
@@ -379,7 +379,7 @@ Woods~
|
||||
As your eyes get used to the dimness, you can see a little way to either
|
||||
side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
||||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
@@ -408,7 +408,7 @@ Woods~
|
||||
As your eyes get used to the dimness, you can see a little way to either
|
||||
side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
||||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
@@ -432,7 +432,7 @@ Woods~
|
||||
As your eyes get used to the dimness, you can see a little way to either
|
||||
side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
||||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
@@ -451,7 +451,7 @@ Woods~
|
||||
As your eyes get used to the dimness, you can see a little way to either
|
||||
side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
||||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
@@ -475,7 +475,7 @@ Woods~
|
||||
As your eyes get used to the dimness, you can see a little way to either
|
||||
side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
||||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
@@ -499,7 +499,7 @@ Woods~
|
||||
As your eyes get used to the dimness, you can see a little way to either
|
||||
side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
||||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 3
|
||||
D1
|
||||
@@ -518,7 +518,7 @@ Woods~
|
||||
As your eyes get used to the dimness, you can see a little way to either
|
||||
side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
||||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 3
|
||||
D1
|
||||
@@ -542,7 +542,7 @@ Woods~
|
||||
As your eyes get used to the dimness, you can see a little way to either
|
||||
side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
||||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 3
|
||||
D1
|
||||
@@ -561,7 +561,7 @@ Woods~
|
||||
As your eyes get used to the dimness, you can see a little way to either
|
||||
side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
||||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
@@ -590,7 +590,7 @@ Woods~
|
||||
As your eyes get used to the dimness, you can see a little way to either
|
||||
side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
||||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
@@ -619,7 +619,7 @@ Woods~
|
||||
As your eyes get used to the dimness, you can see a little way to either
|
||||
side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
||||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
@@ -643,7 +643,7 @@ Woods~
|
||||
As your eyes get used to the dimness, you can see a little way to either
|
||||
side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
||||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 3
|
||||
D1
|
||||
@@ -662,7 +662,7 @@ Woods~
|
||||
As your eyes get used to the dimness, you can see a little way to either
|
||||
side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
||||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
@@ -691,7 +691,7 @@ Woods~
|
||||
As your eyes get used to the dimness, you can see a little way to either
|
||||
side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
||||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
@@ -720,7 +720,7 @@ Woods~
|
||||
As your eyes get used to the dimness, you can see a little way to either
|
||||
side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
||||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
@@ -749,7 +749,7 @@ Woods~
|
||||
As your eyes get used to the dimness, you can see a little way to either
|
||||
side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
||||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
@@ -778,7 +778,7 @@ Woods~
|
||||
As your eyes get used to the dimness, you can see a little way to either
|
||||
side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
||||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 3
|
||||
D2
|
||||
@@ -797,7 +797,7 @@ Woods~
|
||||
As your eyes get used to the dimness, you can see a little way to either
|
||||
side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
||||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
@@ -816,7 +816,7 @@ Woods~
|
||||
As your eyes get used to the dimness, you can see a little way to either
|
||||
side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
||||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
@@ -840,7 +840,7 @@ Woods~
|
||||
As your eyes get used to the dimness, you can see a little way to either
|
||||
side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
||||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
@@ -869,7 +869,7 @@ Woods~
|
||||
As your eyes get used to the dimness, you can see a little way to either
|
||||
side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
||||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
@@ -898,7 +898,7 @@ Woods~
|
||||
As your eyes get used to the dimness, you can see a little way to either
|
||||
side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
||||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
@@ -927,7 +927,7 @@ Woods~
|
||||
As your eyes get used to the dimness, you can see a little way to either
|
||||
side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
||||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
@@ -956,7 +956,7 @@ Woods~
|
||||
As your eyes get used to the dimness, you can see a little way to either
|
||||
side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
||||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 3
|
||||
D2
|
||||
@@ -975,7 +975,7 @@ Woods~
|
||||
As your eyes get used to the dimness, you can see a little way to either
|
||||
side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
||||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
@@ -994,7 +994,7 @@ Woods~
|
||||
As your eyes get used to the dimness, you can see a little way to either
|
||||
side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
||||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
@@ -1018,7 +1018,7 @@ Woods~
|
||||
As your eyes get used to the dimness, you can see a little way to either
|
||||
side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
||||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
@@ -1047,7 +1047,7 @@ Woods~
|
||||
As your eyes get used to the dimness, you can see a little way to either
|
||||
side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
||||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
@@ -1071,7 +1071,7 @@ Woods~
|
||||
As your eyes get used to the dimness, you can see a little way to either
|
||||
side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
||||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 3
|
||||
D2
|
||||
@@ -1090,7 +1090,7 @@ Woods~
|
||||
As your eyes get used to the dimness, you can see a little way to either
|
||||
side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
||||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
@@ -1119,7 +1119,7 @@ Woods~
|
||||
As your eyes get used to the dimness, you can see a little way to either
|
||||
side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
||||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
@@ -1148,7 +1148,7 @@ Woods~
|
||||
As your eyes get used to the dimness, you can see a little way to either
|
||||
side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
||||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 3
|
||||
D2
|
||||
@@ -1167,7 +1167,7 @@ Woods~
|
||||
As your eyes get used to the dimness, you can see a little way to either
|
||||
side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
||||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
@@ -1191,7 +1191,7 @@ Woods~
|
||||
As your eyes get used to the dimness, you can see a little way to either
|
||||
side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
||||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 3
|
||||
D2
|
||||
@@ -1210,7 +1210,7 @@ Woods~
|
||||
side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
||||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath. A
|
||||
large keep lies just west of here.
|
||||
large keep lies just west of here.
|
||||
~
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
@@ -1229,7 +1229,7 @@ Woods~
|
||||
As your eyes get used to the dimness, you can see a little way to either
|
||||
side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
||||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
@@ -1258,7 +1258,7 @@ Woods~
|
||||
As your eyes get used to the dimness, you can see a little way to either
|
||||
side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
||||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
@@ -1287,7 +1287,7 @@ Woods~
|
||||
As your eyes get used to the dimness, you can see a little way to either
|
||||
side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
||||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
@@ -1316,7 +1316,7 @@ Woods~
|
||||
As your eyes get used to the dimness, you can see a little way to either
|
||||
side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
||||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 3
|
||||
D2
|
||||
@@ -1335,7 +1335,7 @@ Woods~
|
||||
As your eyes get used to the dimness, you can see a little way to either
|
||||
side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
||||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
@@ -1349,7 +1349,7 @@ Woods~
|
||||
As your eyes get used to the dimness, you can see a little way to either
|
||||
side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
||||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
@@ -1368,7 +1368,7 @@ Woods~
|
||||
As your eyes get used to the dimness, you can see a little way to either
|
||||
side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
||||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
@@ -1387,7 +1387,7 @@ Woods~
|
||||
As your eyes get used to the dimness, you can see a little way to either
|
||||
side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
||||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
@@ -1411,7 +1411,7 @@ Woods~
|
||||
As your eyes get used to the dimness, you can see a little way to either
|
||||
side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
||||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
@@ -1435,7 +1435,7 @@ Woods~
|
||||
As your eyes get used to the dimness, you can see a little way to either
|
||||
side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
||||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
@@ -1459,7 +1459,7 @@ Woods~
|
||||
As your eyes get used to the dimness, you can see a little way to either
|
||||
side, a sort of darkend green glimmer. Ocassionally a slender beam of sun has
|
||||
the luck to slip in through some opening in the leaves far above, and still more
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
luck in not being caught in the tangled boughs and matted twigs beneath.
|
||||
~
|
||||
262 32768 0 0 0 3
|
||||
D0
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Outside the West Gate~
|
||||
You stand just outside the west gate of Jareth, fabled city of freedom and
|
||||
equality. The Western Road runs west from here into farmlands. To the north is
|
||||
a deep, tangled forest.
|
||||
a deep, tangled forest.
|
||||
~
|
||||
263 0 0 0 0 2
|
||||
D1
|
||||
@@ -28,7 +28,7 @@ S
|
||||
#26301
|
||||
Western Road~
|
||||
Just west of you is a fork in the road, which splits northwest and southwest
|
||||
from the main road. East of you is the entrance to the city of Jareth.
|
||||
from the main road. East of you is the entrance to the city of Jareth.
|
||||
~
|
||||
263 0 0 0 0 2
|
||||
D1
|
||||
@@ -45,7 +45,7 @@ Western Fork~
|
||||
The road forks here, heading north and south, both directions turning west
|
||||
again immediately. It looks as if the northern path heads toward the mountains
|
||||
and some deep forest, while the southern road heads deep into the farmlands
|
||||
outside Jareth. East is the entrance to the city.
|
||||
outside Jareth. East is the entrance to the city.
|
||||
~
|
||||
263 0 0 0 0 0
|
||||
D0
|
||||
@@ -63,7 +63,7 @@ D2
|
||||
S
|
||||
#26303
|
||||
DragonTooth Road~
|
||||
Currently under construction - comr bsck soon!
|
||||
Currently under construction - comr bsck soon!
|
||||
~
|
||||
263 0 0 0 0 0
|
||||
D2
|
||||
@@ -75,7 +75,7 @@ S
|
||||
Western Road~
|
||||
The road heads west into the farmlands which feed most of Jareth. Northeast
|
||||
from here, you see the gates to the city of Jareth. To the south begins a long,
|
||||
dusty trail which heads out into a very desolate looking plains area.
|
||||
dusty trail which heads out into a very desolate looking plains area.
|
||||
~
|
||||
263 0 0 0 0 2
|
||||
D0
|
||||
@@ -89,12 +89,12 @@ D3
|
||||
S
|
||||
#26305
|
||||
Western Road~
|
||||
The road runs east and west from here, with farmsteads lying to the west.
|
||||
The road runs east and west from here, with farmsteads lying to the west.
|
||||
It seems that this road must be a well policed area, judging from the traffic
|
||||
passing you by, all with almost no regard for their safety, as if the last thing
|
||||
on their mind would be that they might be waylaid or attacked. Northeast from
|
||||
here, you see the gates to Jareth, west the road continues toward a large lake
|
||||
and the many farms of this area.
|
||||
and the many farms of this area.
|
||||
~
|
||||
263 0 0 0 0 2
|
||||
D1
|
||||
@@ -109,7 +109,7 @@ S
|
||||
#26306
|
||||
Western Road~
|
||||
The road runs east and west from here. To the north, a small farm lies
|
||||
nestled in a large pasture. From the smell of it, it must be a dairy farm.
|
||||
nestled in a large pasture. From the smell of it, it must be a dairy farm.
|
||||
~
|
||||
263 0 0 0 0 2
|
||||
D0
|
||||
@@ -130,7 +130,7 @@ Dairy Farm~
|
||||
As you enter through the wood gates which keeps the cows from running away,
|
||||
you realize that if you plan to stay here for any length of time, you will need
|
||||
to watch your step very carefully. A barn lies to your north, to the south is
|
||||
the main Western Road.
|
||||
the main Western Road.
|
||||
~
|
||||
263 0 0 0 0 0
|
||||
D0
|
||||
@@ -146,7 +146,7 @@ S
|
||||
Hay Barn~
|
||||
Aaaahhh-Chooo! The hay from this place makes your eyes itch and your nose
|
||||
run. A few stalls lie along the east wall for milking, and a ladder leads up
|
||||
into the loft.
|
||||
into the loft.
|
||||
~
|
||||
263 0 0 0 0 0
|
||||
D2
|
||||
@@ -162,7 +162,7 @@ S
|
||||
Hay Loft~
|
||||
The hay and dust and heat of this room makes it almost hard for you to
|
||||
breathe. Hay lies stacked neatly on the west side of this room, ready to feed
|
||||
the cows with.
|
||||
the cows with.
|
||||
~
|
||||
263 0 0 0 0 0
|
||||
D5
|
||||
@@ -174,7 +174,7 @@ S
|
||||
Western Road~
|
||||
The roads runs east and west throught the many farmsteads of this area. To
|
||||
the west, you see a large lake, and to the south a dirt driveway leads to a
|
||||
large farmhouse.
|
||||
large farmhouse.
|
||||
~
|
||||
263 0 0 0 0 2
|
||||
D1
|
||||
@@ -194,7 +194,7 @@ S
|
||||
Driveway~
|
||||
This dirt drive leads south to a huge horse farm. This must be where all the
|
||||
horses for the city are raised, bred and sold at market. The drive leads south
|
||||
to the farm itself or you may head north onto the Western Road.
|
||||
to the farm itself or you may head north onto the Western Road.
|
||||
~
|
||||
263 0 0 0 0 0
|
||||
D0
|
||||
@@ -210,7 +210,7 @@ S
|
||||
Driveway~
|
||||
The drive leads south to a large dirt court in front of the home and barn of
|
||||
Girschwyn the Horseman. To the north drive continues until it T's off on the
|
||||
Western Road.
|
||||
Western Road.
|
||||
~
|
||||
263 0 0 0 0 0
|
||||
D0
|
||||
@@ -226,7 +226,7 @@ S
|
||||
Dirt Court~
|
||||
This dirt court is used mainly for the loading and unloading of the many fine
|
||||
steeds Girschwyn sells to his customers. A large barn lies to the north,
|
||||
Girschwyn's home lies to the west and the fields lie directly south.
|
||||
Girschwyn's home lies to the west and the fields lie directly south.
|
||||
~
|
||||
263 0 0 0 0 0
|
||||
D0
|
||||
@@ -250,7 +250,7 @@ S
|
||||
Barn~
|
||||
This huge edifice holds stall upon stall for the many horses Girschwyn and
|
||||
his team of professional stablemen raise and train. To the south is the
|
||||
entrance to the fields, and west leads out into the dirt court.
|
||||
entrance to the fields, and west leads out into the dirt court.
|
||||
~
|
||||
263 8 0 0 0 0
|
||||
D2
|
||||
@@ -268,7 +268,7 @@ Pasture~
|
||||
almost all of them seem to be of fine, quality stock. Better watch out, though,
|
||||
if Farmer Girschwyn finds you here, he may get the wrong idea. To the east is a
|
||||
huge field of corn which you may enter into. Be careful, though, it looks like
|
||||
it would be pretty easy to get lost in there.
|
||||
it would be pretty easy to get lost in there.
|
||||
~
|
||||
263 0 0 0 0 2
|
||||
D0
|
||||
@@ -284,7 +284,7 @@ S
|
||||
Pasture~
|
||||
This field is so immense, you cannot see the end of it to the south. Horses
|
||||
graze or sleep everywhere and anywhere. To the north is the dirt court, and
|
||||
east is more field.
|
||||
east is more field.
|
||||
~
|
||||
263 0 0 0 0 2
|
||||
D0
|
||||
@@ -301,7 +301,7 @@ Girschwyn's Home~
|
||||
This house is not the opulent horse baron's house you would have expected
|
||||
from a rich horse trader like Girschwyn. Instead, it is a comfortable country
|
||||
home, complete with worn couches and an old fireplace, which is currently not
|
||||
lit. The exit from this fine home is to the east.
|
||||
lit. The exit from this fine home is to the east.
|
||||
~
|
||||
263 8 0 0 0 0
|
||||
D1
|
||||
@@ -310,14 +310,14 @@ D1
|
||||
0 0 26313
|
||||
E
|
||||
play~
|
||||
You punch out an old tune about a boy named Johnny B Good. You rock!
|
||||
You punch out an old tune about a boy named Johnny B Good. You rock!
|
||||
~
|
||||
S
|
||||
#26318
|
||||
Western Road~
|
||||
The road heads east through the many farms of Jareth city limits. To the
|
||||
west is the shore of a huge lake. The path seems to split, heading around the
|
||||
lake in both directions.
|
||||
lake in both directions.
|
||||
~
|
||||
263 0 0 0 0 2
|
||||
D1
|
||||
@@ -333,7 +333,7 @@ S
|
||||
Lake's Edge~
|
||||
The road splits off here, going it's separate ways around the lake, one split
|
||||
heading north, one heading south. The trail also heads east through the fertile
|
||||
farmlands of Jareth.
|
||||
farmlands of Jareth.
|
||||
~
|
||||
263 0 0 0 0 2
|
||||
D0
|
||||
@@ -352,7 +352,7 @@ S
|
||||
#26320
|
||||
Lake's Edge~
|
||||
The road heads west and north from here, around the lake. You see a farm to
|
||||
the southwest.
|
||||
the southwest.
|
||||
~
|
||||
263 0 0 0 0 2
|
||||
D0
|
||||
@@ -368,7 +368,7 @@ S
|
||||
Lake's Edge~
|
||||
The road heads east and west from here. Just west of you, a dock juts out
|
||||
into the lake. Across the road from the dock is farmstead, with rows upon rows
|
||||
of wheat and corn growing in the fields just south of here.
|
||||
of wheat and corn growing in the fields just south of here.
|
||||
~
|
||||
263 0 0 0 0 2
|
||||
D1
|
||||
@@ -384,7 +384,7 @@ S
|
||||
Lake's Edge at the Dock~
|
||||
A dock runs out into the water just north of you, most probably used for
|
||||
fishing. Just south of you is a moderate-sized farmstead. The road runs east
|
||||
and west from here.
|
||||
and west from here.
|
||||
~
|
||||
263 0 0 0 0 2
|
||||
D0
|
||||
@@ -408,7 +408,7 @@ S
|
||||
Dock~
|
||||
This small wooden dock seems just a bit too rickety for you to feel all that
|
||||
comfortable. Doesn't seem to bother Erik, though, the little guy seems
|
||||
perfectly content here, swaying on this old construct.
|
||||
perfectly content here, swaying on this old construct.
|
||||
~
|
||||
263 0 0 0 0 2
|
||||
D2
|
||||
@@ -420,8 +420,8 @@ S
|
||||
Farmstead~
|
||||
This average sized, fenced-in farm yard holds the machinery and animals
|
||||
needed to plow, plant, mow the fields which this farm is responsible for
|
||||
maintaining. South and east of you are wheat and corn fields, respectively.
|
||||
Just west of you is a house. The road is just north of you.
|
||||
maintaining. South and east of you are wheat and corn fields, respectively.
|
||||
Just west of you is a house. The road is just north of you.
|
||||
~
|
||||
263 0 0 0 0 2
|
||||
D0
|
||||
@@ -444,7 +444,7 @@ S
|
||||
#26325
|
||||
Corn Field~
|
||||
Row upon row of corn surrounds you. The leaves tickle you as you brush by
|
||||
them, the stalks swaying gently with the breeze.
|
||||
them, the stalks swaying gently with the breeze.
|
||||
~
|
||||
263 0 0 0 0 2
|
||||
D3
|
||||
@@ -456,7 +456,7 @@ S
|
||||
Wheat Field~
|
||||
Looks as is the wheat crop has already been harvested for this year. The
|
||||
ground, strewn with mud and leaves, looks as if it has seen some large machinery
|
||||
come through lately.
|
||||
come through lately.
|
||||
~
|
||||
263 0 0 0 0 2
|
||||
D0
|
||||
@@ -468,7 +468,7 @@ S
|
||||
Farm House~
|
||||
This single story, one room home holds the main dining table, bunks, and
|
||||
cooking facilities for Krandle and all of his farmhands. Looks as if the wheat
|
||||
and corn industry may not be the most profitable one in Jareth.
|
||||
and corn industry may not be the most profitable one in Jareth.
|
||||
~
|
||||
263 8 0 0 0 0
|
||||
D1
|
||||
@@ -494,7 +494,7 @@ S
|
||||
#26329
|
||||
Lake's Edge~
|
||||
The road turns here, heading north and east around the lake. Just north of
|
||||
here, the road splits off from the lake and heads west into the farmlands.
|
||||
here, the road splits off from the lake and heads west into the farmlands.
|
||||
~
|
||||
263 0 0 0 0 2
|
||||
D0
|
||||
@@ -509,7 +509,7 @@ S
|
||||
#26330
|
||||
Lake's Edge~
|
||||
The road splits here, heading north and south around the lake, but also
|
||||
heading off west into more farmland.
|
||||
heading off west into more farmland.
|
||||
~
|
||||
263 0 0 0 0 2
|
||||
D0
|
||||
@@ -529,7 +529,7 @@ S
|
||||
Lake's Edge~
|
||||
The road makes a turn, following the lake shore, heading east and south. To
|
||||
the south you see that the road splits away from it's course around the lake and
|
||||
heads west out into farmland.
|
||||
heads west out into farmland.
|
||||
~
|
||||
263 0 0 0 0 2
|
||||
D1
|
||||
@@ -546,7 +546,7 @@ Lake's Edge~
|
||||
The road continues to twist and turn it's way around the lake shore. You may
|
||||
continue north and west from here. Strangely enough, a path seems to lead right
|
||||
into the water, and it looks as if the path continues on into the depths of the
|
||||
lake.
|
||||
lake.
|
||||
~
|
||||
263 0 0 0 0 2
|
||||
D0
|
||||
@@ -561,7 +561,7 @@ S
|
||||
#26333
|
||||
Lake's Edge~
|
||||
The road turns again, running along the lake's edge. You may head east or
|
||||
south from your current locale.
|
||||
south from your current locale.
|
||||
~
|
||||
263 0 0 0 0 2
|
||||
D1
|
||||
@@ -577,7 +577,7 @@ S
|
||||
Lake's Edge~
|
||||
The road makes another turn here, allowing passage west and south from here.
|
||||
You think you may see a small path leading north throught the high grass and
|
||||
into the forest, but you can't be sure.
|
||||
into the forest, but you can't be sure.
|
||||
~
|
||||
263 0 0 0 0 2
|
||||
D0
|
||||
@@ -598,7 +598,7 @@ Lake's Edge~
|
||||
The road turns again, heading north and east. The lake you are following
|
||||
along seems quite large, and across on the opposite shore, you think you may see
|
||||
a bit of aqueduct work. This lake is most probably the water source for most of
|
||||
the farmers in the area.
|
||||
the farmers in the area.
|
||||
~
|
||||
263 0 0 0 0 2
|
||||
D0
|
||||
@@ -615,7 +615,7 @@ Lake's Edge~
|
||||
The road follows the shore of this large lake, twisting and turning as the
|
||||
lake's edge demands. You may head west or south from here. To the south, you
|
||||
see that the road splits away from it's travels around the lake and heads east
|
||||
into the country.
|
||||
into the country.
|
||||
~
|
||||
263 0 0 0 0 2
|
||||
D2
|
||||
@@ -630,9 +630,9 @@ S
|
||||
#26337
|
||||
Western Road~
|
||||
The road runs west, heading out of the farmlands and into a more damp climate
|
||||
region. East of you, the road splits, following around a large lake's edge.
|
||||
region. East of you, the road splits, following around a large lake's edge.
|
||||
To the north, you see the last farmstead on this western edge of Jareth's City
|
||||
Limits.
|
||||
Limits.
|
||||
~
|
||||
263 0 0 0 0 2
|
||||
D0
|
||||
@@ -652,8 +652,8 @@ S
|
||||
Farm~
|
||||
The rickety, unpainted wooden fence surrounding this yard looks as if it has
|
||||
seen better days, assuredly. The yard is littered with debris, some of which
|
||||
you probably should not even try guessing it's origin, and the smell - whoa.
|
||||
There is a barn north of here, it's rickety walls barely standing.
|
||||
you probably should not even try guessing it's origin, and the smell - whoa.
|
||||
There is a barn north of here, it's rickety walls barely standing.
|
||||
~
|
||||
263 0 0 0 0 2
|
||||
D0
|
||||
@@ -670,7 +670,7 @@ Smelly Barn~
|
||||
Better hope you didn't wear you blue suede shoes, pal, because they are now
|
||||
black suede shoes if you did. The amount of excrement piled everywhere in this
|
||||
barn makes keeping your feet clean an impossibility. West of you is a pig yard
|
||||
and east is the chicken yard. South exits into open, clean air.
|
||||
and east is the chicken yard. South exits into open, clean air.
|
||||
~
|
||||
263 0 0 0 0 2
|
||||
D1
|
||||
@@ -690,7 +690,7 @@ S
|
||||
Chicken Yard~
|
||||
The yard here is so cluttered with chickens clucking around your feet, you
|
||||
almost trip and fall. All the chickens cluster around you, waiting for you to
|
||||
throw them some seeds.
|
||||
throw them some seeds.
|
||||
~
|
||||
263 0 0 0 0 2
|
||||
D3
|
||||
@@ -700,9 +700,9 @@ D3
|
||||
S
|
||||
#26341
|
||||
Pig Wallows~
|
||||
This disgusting, soupy mess that is called a pig's home is beyond gross.
|
||||
The pigs here roll on their back in shallow puddles, looking as pigs in...
|
||||
Well, you know. Kind of makes you glad you never decided to be a farmer, eh?
|
||||
This disgusting, soupy mess that is called a pig's home is beyond gross.
|
||||
The pigs here roll on their back in shallow puddles, looking as pigs in...
|
||||
Well, you know. Kind of makes you glad you never decided to be a farmer, eh?
|
||||
~
|
||||
263 0 0 0 0 2
|
||||
D1
|
||||
@@ -713,9 +713,9 @@ S
|
||||
#26342
|
||||
Western Road~
|
||||
The road heads east and west. To your east, Jareth's many farmlands can be
|
||||
entered, leading eventually the city itself. West of you the unknown begins.
|
||||
entered, leading eventually the city itself. West of you the unknown begins.
|
||||
The land on either side of the road seems to be getting a bit more soft and wet,
|
||||
as if you may be coming into a swampy region.
|
||||
as if you may be coming into a swampy region.
|
||||
~
|
||||
263 0 0 0 0 2
|
||||
D1
|
||||
@@ -734,7 +734,7 @@ S
|
||||
#26343
|
||||
Western Road~
|
||||
The road still heads to the east and west from here, however there is a small
|
||||
path leading through some twisty, gnarled trees to your north.
|
||||
path leading through some twisty, gnarled trees to your north.
|
||||
~
|
||||
263 0 0 0 0 2
|
||||
D0
|
||||
@@ -755,7 +755,7 @@ Western Road~
|
||||
The road runs east to west from you. To the east you can see a few
|
||||
farmsteads dotting the countryside, where the land flattens out and allows for
|
||||
that sort of work to be done. The way west leads toward the ever-present Dragon
|
||||
Tooth Mountains, which seem to surround this whole land.
|
||||
Tooth Mountains, which seem to surround this whole land.
|
||||
~
|
||||
263 0 0 0 0 2
|
||||
D1
|
||||
@@ -772,7 +772,7 @@ Murky Path~
|
||||
This path does not seem all too dry or friendly, nor do the trees which begin
|
||||
to be more prevalent the farther north you go. The way becomes darker from the
|
||||
trees that seem to close in around the path and your senses scream at you to go
|
||||
back.
|
||||
back.
|
||||
~
|
||||
263 0 0 0 0 3
|
||||
D2
|
||||
@@ -785,7 +785,7 @@ Western Road~
|
||||
Further and further into the mountains you travel, the maples and oaks of the
|
||||
farmlands giving way to evergreens and more versatile shrubbery. The path
|
||||
continues it's way west and east from you and a small offshoot heads south as
|
||||
well.
|
||||
well.
|
||||
~
|
||||
263 0 0 0 0 5
|
||||
D1
|
||||
@@ -803,7 +803,7 @@ D3
|
||||
S
|
||||
#26347
|
||||
Gnarled and Twisty Path~
|
||||
This zone not yet complete - come again soon!
|
||||
This zone not yet complete - come again soon!
|
||||
~
|
||||
263 0 0 0 0 3
|
||||
D2
|
||||
@@ -816,7 +816,7 @@ Small Dark Path~
|
||||
The path immediately leaves behind the cheery farmland and lake area to the
|
||||
south, becoming completely enclosed by trees and tall growth. It heads north
|
||||
deeper into the dark forest, but a word to the wise, south looks much more safe
|
||||
and inviting.
|
||||
and inviting.
|
||||
~
|
||||
263 65 0 0 0 3
|
||||
D2
|
||||
@@ -832,7 +832,7 @@ feeling in your gut, one that can only be described as terror, the kind of
|
||||
terror that only nameless, faceless unknowns can inspire. Your gut tells you
|
||||
that ahead lies trouble, pain, and possibly death. The lake and the farmlands
|
||||
south of you begin to look very friendly through the trees, now. This is your
|
||||
chance to turn back...
|
||||
chance to turn back...
|
||||
~
|
||||
263 0 0 0 0 3
|
||||
D2
|
||||
@@ -846,7 +846,7 @@ Rocky Path~
|
||||
through the jumble of rocks and boulder which litter the way. Just south of you
|
||||
it looks as if the path may come to a dead end. The mountain wall rises
|
||||
alongside you to the east high into the clouds. There is a crack in the
|
||||
mountain face just east of here.
|
||||
mountain face just east of here.
|
||||
~
|
||||
263 0 0 0 0 5
|
||||
D0
|
||||
@@ -885,7 +885,7 @@ you travel. The road is now more loose stones and pebbles scattered over large
|
||||
rocks and boulders rather than the hard packed dirt that was the road back in
|
||||
the farmlands. You see that the road crosses a natural bridge to the west, both
|
||||
sides of the road sloping steeply down in forestlands. There have been no rails
|
||||
erected so you probably should watch your step. And watch for loose gravel!
|
||||
erected so you probably should watch your step. And watch for loose gravel!
|
||||
~
|
||||
263 0 0 0 0 5
|
||||
D1
|
||||
@@ -902,7 +902,7 @@ Western Road~
|
||||
You stand at the eastern end of the long natural bridge that spans either
|
||||
side of a deep, dark forest. A forest who's floor lies close to five hundred
|
||||
feet below where you now stand. The way to the west looks precarious, at best,
|
||||
the east looks much more safe. Do you REALLY think you need to go west?
|
||||
the east looks much more safe. Do you REALLY think you need to go west?
|
||||
~
|
||||
263 0 0 0 0 5
|
||||
D1
|
||||
@@ -923,7 +923,7 @@ kilter. Of course, most of the terror you feel is in your head, you have a good
|
||||
three feet of width, you still feel very uneasy about your current location and
|
||||
situation. Amazingly, you see that there is some sort of trail leading down the
|
||||
north and south sides of the cliff, way down deep into the dark forests below.
|
||||
You would have to be insane to try and climb down that 'trail'!
|
||||
You would have to be insane to try and climb down that 'trail'!
|
||||
~
|
||||
263 0 0 0 0 5
|
||||
D0
|
||||
@@ -943,9 +943,9 @@ S
|
||||
Western Road~
|
||||
You stand high above the rest of the world, or so it seems, standing here on
|
||||
this jut of rock that rises up from the forests below. To the east the rock
|
||||
walkway heads toward safe, lush ground which heads toward Jareth's farmlands.
|
||||
walkway heads toward safe, lush ground which heads toward Jareth's farmlands.
|
||||
To the west the walkway leads you deeper into a mountainous region, a region
|
||||
which is, to your knowledge, largely unexplored.
|
||||
which is, to your knowledge, largely unexplored.
|
||||
~
|
||||
263 0 0 0 0 0
|
||||
D1
|
||||
@@ -967,7 +967,7 @@ face, which you stand very close to now, seems to be the exact opposite of the
|
||||
eastern face. Jumbled rock and scree litter the ground near the walkway's
|
||||
start, but no trace of greenery can you see anywhere. Looking down, you see
|
||||
that the walkway spans over very large and very dark forests, one on either
|
||||
side. Caution might be advised when crossing this bridge.
|
||||
side. Caution might be advised when crossing this bridge.
|
||||
~
|
||||
263 0 0 0 0 5
|
||||
D1
|
||||
@@ -984,7 +984,7 @@ Western Road~
|
||||
You stand at the western-most end of a narrow rock walkway which spans the
|
||||
length of a huge dark forest, miles beneath it's top. It looks safe enough for
|
||||
crossing, but caution might be a good idea when attempting to traverse this
|
||||
precarious bridge.
|
||||
precarious bridge.
|
||||
~
|
||||
263 0 0 0 0 5
|
||||
D1
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
On a Forest Slope~
|
||||
Not much here. The forest slopes downward into am even darker region of
|
||||
forest which at this point is not in sight. To the east is a more level section
|
||||
of forest where you at least have a better fighting chance.
|
||||
of forest where you at least have a better fighting chance.
|
||||
~
|
||||
264 1 0 0 0 3
|
||||
D0
|
||||
@@ -26,10 +26,10 @@ credits info~
|
||||
*Banshide - by Kaan for Dibrova
|
||||
This zone was written using a smattering of information found on various
|
||||
websites regarding the mysterious Banshee and their traditional home, Banshide.
|
||||
We implemented a new attack type for the mobs in this zone called EMBRACE since
|
||||
We implemented a new attack type for the mobs in this zone called EMBRACE since
|
||||
a banshee's way of killing their victim is to embrace them and drain their life.
|
||||
There is some kick ass eq in there that shouldn't be easy to get and a Fountain
|
||||
of Eternal Life that we made to contain a neverending supply of healing water -
|
||||
of Eternal Life that we made to contain a neverending supply of healing water -
|
||||
water that cast cure light with every drink. By making the village so difficult
|
||||
to find, we felt it would keep this fountain from being abused.
|
||||
Entrance/Exit: 00E, 28N
|
||||
@@ -39,7 +39,7 @@ S
|
||||
On a Forest Slope~
|
||||
The forest slopes gently downhill toward an unknown destination, if there
|
||||
even is one at the bottom of this hill. You realize that although you haven't
|
||||
been in the forest that long, you are hopelessly lost.
|
||||
been in the forest that long, you are hopelessly lost.
|
||||
~
|
||||
264 0 0 0 0 3
|
||||
D0
|
||||
@@ -63,7 +63,7 @@ S
|
||||
In a Quiet Forest~
|
||||
All around you the forest leans in and forces you to be aware of it's size
|
||||
and strength - it's immensity. Not a bird calls, not a creature skitters, just
|
||||
the wind, creaking through the dark branches overhead.
|
||||
the wind, creaking through the dark branches overhead.
|
||||
~
|
||||
264 0 0 0 0 3
|
||||
D0
|
||||
@@ -87,7 +87,7 @@ S
|
||||
In a Quiet Forest~
|
||||
All around you the forest leans in and forces you to be aware of it's size
|
||||
and strength - it's immensity. Not a bird calls, not a creature skitters, just
|
||||
the wind, creaking through the dark branches overhead.
|
||||
the wind, creaking through the dark branches overhead.
|
||||
~
|
||||
264 0 0 0 0 3
|
||||
D0
|
||||
@@ -111,7 +111,7 @@ S
|
||||
Downhill in a Forest~
|
||||
The hill now towers high above you, while still continuing for a very long
|
||||
distance down as well. All around you, the darkness prohibits any kind of sight
|
||||
distance. Makes it kind of spooky.
|
||||
distance. Makes it kind of spooky.
|
||||
~
|
||||
264 1 0 0 0 3
|
||||
D0
|
||||
@@ -136,7 +136,7 @@ In a Quiet Section of the Forest~
|
||||
The quiet of this part of the forest gives you the creeps. At least in the
|
||||
level part of the forest you could hear the occassional skitter of a squirrel,
|
||||
the squak of a buzzard, even the cry of a Demon Dog was better than this
|
||||
complete silence.
|
||||
complete silence.
|
||||
~
|
||||
264 1 0 0 0 3
|
||||
D0
|
||||
@@ -161,7 +161,7 @@ In a Quiet Section of the Forest~
|
||||
The quiet of this part of the forest gives you the creeps. At least in the
|
||||
level part of the forest you could hear the occassional skitter of a squirrel,
|
||||
the squak of a buzzard, even the cry of a Demon Dog was better than this
|
||||
complete silence.
|
||||
complete silence.
|
||||
~
|
||||
264 1 0 0 0 3
|
||||
D0
|
||||
@@ -186,7 +186,7 @@ In a Quiet Section of the Forest~
|
||||
The quiet of this part of the forest gives you the creeps. At least in the
|
||||
level part of the forest you could hear the occassional skitter of a squirrel,
|
||||
the squak of a buzzard, even the cry of a Demon Dog was better than this
|
||||
complete silence.
|
||||
complete silence.
|
||||
~
|
||||
264 1 0 0 0 3
|
||||
D0
|
||||
@@ -212,7 +212,7 @@ At the Base of a Huge Tree~
|
||||
wrap your arms halfway around it's trunk. It soars high into the darkness of
|
||||
the forest roof and beyond, still as thick as four men at that point. You hold
|
||||
your light a little closer to the tree and see that it has some sort of markings
|
||||
on it. Off to the west, you can see some sort of glow.
|
||||
on it. Off to the west, you can see some sort of glow.
|
||||
~
|
||||
264 1 0 0 0 3
|
||||
D0
|
||||
@@ -244,7 +244,7 @@ On Some Tangled Roots~
|
||||
You stand atop a large tangle of roots which extend out from a gigantic tree,
|
||||
one which looks to be the oldest in this forest, if size is any indicator. You
|
||||
look down into the vines. It almost looks as if something is moving down there.
|
||||
In fact, it appears that something is glowing to the south.
|
||||
In fact, it appears that something is glowing to the south.
|
||||
~
|
||||
264 1 0 0 0 3
|
||||
D0
|
||||
@@ -269,7 +269,7 @@ Across a Log~
|
||||
This log traverses a deep ditch, one that looks like would prevent you from
|
||||
further travel in any direction. Down in the ditch, you see something small and
|
||||
shiny, although from here you cannot see exactly what the item is. Is that some
|
||||
sort of glow to the east?
|
||||
sort of glow to the east?
|
||||
~
|
||||
264 1 0 0 0 3
|
||||
D0
|
||||
@@ -294,7 +294,7 @@ Through the Tree Roots~
|
||||
You are now deep in the roots of the giant tree. All around you, thick roots
|
||||
dig into the soil of the forest feeding out it's life. Shining your light
|
||||
ahead, you think you may see furtive movement behind one of the vines. You may
|
||||
even see some kind of light off to the north.
|
||||
even see some kind of light off to the north.
|
||||
~
|
||||
264 1 0 0 0 3
|
||||
D0
|
||||
@@ -317,7 +317,7 @@ S
|
||||
#26412
|
||||
Heading Downhill~
|
||||
The forest still heads downhill into the fell, the depths of which contain
|
||||
only the devil knows what.
|
||||
only the devil knows what.
|
||||
~
|
||||
264 1 0 0 0 3
|
||||
D0
|
||||
@@ -342,7 +342,7 @@ Near a Fox's Den~
|
||||
You stand near a small hole dug into the hillside. It appears that there is
|
||||
no one home right now, or if there is anyone home, they are being very quiet and
|
||||
very still. Looking around you, you realize that you may be just a little lost.
|
||||
Make that a lot lost.
|
||||
Make that a lot lost.
|
||||
~
|
||||
264 1 0 0 0 3
|
||||
D0
|
||||
@@ -366,7 +366,7 @@ S
|
||||
Lost in the Forest~
|
||||
You turn slowly in a long circle, trying to locate something, antything that
|
||||
gives some sort of reminder to you where you are, but all you can see in any
|
||||
direction is dark, twisted trees and the hill, always leading down.
|
||||
direction is dark, twisted trees and the hill, always leading down.
|
||||
~
|
||||
264 1 0 0 0 3
|
||||
D0
|
||||
@@ -390,7 +390,7 @@ S
|
||||
A Faint Path~
|
||||
Finally! Through the darkness and the cover of leaves which coat the entire
|
||||
floor of this forest, you think you see some sort of trail. It appears that the
|
||||
trail leads east and west, toward something...
|
||||
trail leads east and west, toward something...
|
||||
~
|
||||
264 1 0 0 0 3
|
||||
D0
|
||||
@@ -415,7 +415,7 @@ Near a Stand of Evergreens~
|
||||
This small stand of pine trees seems to be the only trees here that boast any
|
||||
sort of life. Although the greenery is only needles, it still gives you pause
|
||||
and makes you glad that at least in one part of this awful place, something
|
||||
lives in accordance with nature.
|
||||
lives in accordance with nature.
|
||||
~
|
||||
264 1 0 0 0 3
|
||||
D0
|
||||
@@ -441,7 +441,7 @@ On a Large Boulder~
|
||||
It reminds you that just west of you is the cliff face which leads up to where
|
||||
the sun is still shining, where you do not have to fear for your life every step
|
||||
of the way. It is easy to forget there are still places like that - at least
|
||||
while you are down here.
|
||||
while you are down here.
|
||||
~
|
||||
264 1 0 0 0 3
|
||||
D0
|
||||
@@ -466,7 +466,7 @@ Just Below a Large Boulder~
|
||||
A large boulder rises up out of the ground, high into the air. It seems that
|
||||
if you could get up on the boulder, you might get a good view of the way
|
||||
downhill. The only other option is to just continue down hill and hope for the
|
||||
best.
|
||||
best.
|
||||
~
|
||||
264 1 0 0 0 3
|
||||
D0
|
||||
@@ -491,7 +491,7 @@ Hanging Vines~
|
||||
These thick, brown, peeling vines hang down from the tree limbs high above
|
||||
your head. You notice that although they are peeling quite badly, the peeling
|
||||
seems to have been scuffed or pulled off in some spots. What kind of animal
|
||||
could climb vines that high and that thin?
|
||||
could climb vines that high and that thin?
|
||||
~
|
||||
264 1 0 0 0 3
|
||||
D0
|
||||
@@ -514,8 +514,8 @@ S
|
||||
#26420
|
||||
A Quiet Section of the Forest~
|
||||
This dead calm that surrounds you does not give you an kind of easy or even
|
||||
easier feeling than the parts that were noisy. In fact, it creeps you out.
|
||||
Where are all the animals?
|
||||
easier feeling than the parts that were noisy. In fact, it creeps you out.
|
||||
Where are all the animals?
|
||||
~
|
||||
264 1 0 0 0 3
|
||||
D0
|
||||
@@ -539,7 +539,7 @@ S
|
||||
Near a Rabbit Hole~
|
||||
This small hole in the ground appears to be a rabbit's home, but you never
|
||||
know. Seems strange that a rabbit could survive in a place like this, with the
|
||||
lack of greenery anywhere.
|
||||
lack of greenery anywhere.
|
||||
~
|
||||
264 1 0 0 0 3
|
||||
D0
|
||||
@@ -564,7 +564,7 @@ A Lightning Blasted Tree~
|
||||
This large tree looks to have struck by lightning right dead in it's center.
|
||||
The huge trunk is blasted in half about twenty feet above your head. The tree
|
||||
was so large that when it fell, one of it's branches fell to make a natural
|
||||
bridge across a large ditch.
|
||||
bridge across a large ditch.
|
||||
~
|
||||
264 1 0 0 0 3
|
||||
D0
|
||||
@@ -588,7 +588,7 @@ S
|
||||
Leaf Strewn Slope~
|
||||
The forest slopes downhill into the hollow. Leaves cover the forest floor
|
||||
every inch of the way, making it impossible for you to move quietly at all. So
|
||||
much for remaining inconspicuous.
|
||||
much for remaining inconspicuous.
|
||||
~
|
||||
264 1 0 0 0 3
|
||||
D0
|
||||
@@ -612,7 +612,7 @@ S
|
||||
Leaf Strewn Slope~
|
||||
The forest slopes downhill into the hollow. Leaves cover the forest floor
|
||||
every inch of the way, making it impossible for you to move quietly at all. So
|
||||
much for remaining inconspicuous.
|
||||
much for remaining inconspicuous.
|
||||
~
|
||||
264 1 0 0 0 3
|
||||
D0
|
||||
@@ -636,7 +636,7 @@ S
|
||||
An Abandoned Campsite on the Hillside~
|
||||
There is a small pile of stones circled around a cold set of ashes that must
|
||||
have at one time been a firepit for someone or a group of someones. Or a group
|
||||
of its.
|
||||
of its.
|
||||
~
|
||||
264 1 0 0 0 3
|
||||
D0
|
||||
@@ -662,7 +662,7 @@ The Dark Forest~
|
||||
what was your foolhardy reason for making the trek down that cliff face in the
|
||||
first place. Most people with some shred of common sense wouldn't even have
|
||||
given it a second thought when they saw those rungs in the stone, they would've
|
||||
turned right around. Maybe you should've, too.
|
||||
turned right around. Maybe you should've, too.
|
||||
~
|
||||
264 1 0 0 0 3
|
||||
D0
|
||||
@@ -688,7 +688,7 @@ The Dark Forest~
|
||||
what was your foolhardy reason for making the trek down that cliff face in the
|
||||
first place. Most people with some shred of common sense wouldn't even have
|
||||
given it a second thought when they saw those rungs in the stone, they would've
|
||||
turned right around. Maybe you should've, too.
|
||||
turned right around. Maybe you should've, too.
|
||||
~
|
||||
264 1 0 0 0 3
|
||||
D0
|
||||
@@ -712,7 +712,7 @@ S
|
||||
Heading Down a Leaf Strewn Slope~
|
||||
The forest slopes continually downhill, heading into the depths of this deep
|
||||
valley. Whatever is down there, it can't be all that appealing, having to hide
|
||||
away like this from the rest of the world.
|
||||
away like this from the rest of the world.
|
||||
~
|
||||
264 1 0 0 0 3
|
||||
D0
|
||||
@@ -736,7 +736,7 @@ S
|
||||
On a Hill in the Forest~
|
||||
The forest slopes continually downhill, heading into the depths of this deep
|
||||
valley. Whatever is down there, it can't be all that appealing, having to hide
|
||||
away like this from the rest of the world.
|
||||
away like this from the rest of the world.
|
||||
~
|
||||
264 1 0 0 0 3
|
||||
D0
|
||||
@@ -764,7 +764,7 @@ low, stone and mortar homes. The source of the glow you saw from back in the
|
||||
forest is a small street lantern mounted on a post. Although it's light would
|
||||
be considered meager at best out in the world above, here it seems to burn with
|
||||
a fierce light, one that makes you squint. You see that all along the lane
|
||||
there are similiar lanterns on posts as well.
|
||||
there are similiar lanterns on posts as well.
|
||||
~
|
||||
264 1 0 0 0 3
|
||||
D0
|
||||
@@ -785,7 +785,7 @@ Voce Lane~
|
||||
The lane stretches south into the village, past many low homes. You peer out
|
||||
along the street, but try as you might, you cannot see a single business or
|
||||
tavern of any sort. Strange that a village, even one in the middle of nowhere,
|
||||
would not have an inn or something.
|
||||
would not have an inn or something.
|
||||
~
|
||||
264 1 0 0 0 2
|
||||
D0
|
||||
@@ -805,7 +805,7 @@ S
|
||||
Voce Lane~
|
||||
The lane continues south through the village past many low stone homes .
|
||||
There is one, in fact, just east of you now. To the north is a small bit of the
|
||||
lane that leads back out into the forest and back up the hill.
|
||||
lane that leads back out into the forest and back up the hill.
|
||||
~
|
||||
264 1 0 0 0 2
|
||||
D0
|
||||
@@ -825,7 +825,7 @@ S
|
||||
Voce Lane~
|
||||
You travel through this strange village, past all the homes and wonder what
|
||||
sort of folk could live in such seclusion. You think you may hear a bit of
|
||||
singing off to the southwest.
|
||||
singing off to the southwest.
|
||||
~
|
||||
264 1 0 0 0 2
|
||||
D0
|
||||
@@ -842,7 +842,7 @@ Voce Lane~
|
||||
A smaller lane branches off to the east, one that leads to the largest
|
||||
building you have seen thus far in this village. The singing you have been
|
||||
hearing comes from that building, or at least from that general direction. The
|
||||
road runs north and south from you as well.
|
||||
road runs north and south from you as well.
|
||||
~
|
||||
264 1 0 0 0 2
|
||||
D0
|
||||
@@ -863,7 +863,7 @@ Voce Lane~
|
||||
The lane runs north and south through the village. A strange, singing sound
|
||||
comes from the northwest. It would be quite a beautiful sound were it not
|
||||
coming from somewhere in this dark and gloomy village deep in this dark and
|
||||
sinister forest.
|
||||
sinister forest.
|
||||
~
|
||||
264 1 0 0 0 2
|
||||
D0
|
||||
@@ -879,7 +879,7 @@ S
|
||||
Voce Lane~
|
||||
You stand near the southern end of the lane, a low stone home to your east.
|
||||
To the north the lane runs through the center of the village, south the lane
|
||||
leads out into the forest, sloping upward out of this hollow.
|
||||
leads out into the forest, sloping upward out of this hollow.
|
||||
~
|
||||
264 1 0 0 0 2
|
||||
D0
|
||||
@@ -901,7 +901,7 @@ Voce Lane~
|
||||
main part. There is a small sign here, one which catches your eye. You look
|
||||
ahead into the village and notice, to your alarm, that there seems to be no inn
|
||||
or tavern of any kind. Strange that a village, even a small one like this,
|
||||
would have no place to rest.
|
||||
would have no place to rest.
|
||||
~
|
||||
264 1 0 0 0 2
|
||||
D0
|
||||
@@ -924,7 +924,7 @@ of this hollow. The strange glow you saw from the forest was a small lantern
|
||||
mounted on a post which, although by normal standards, would be considered dim
|
||||
at best, seems to blaze with light down here in the darkest realms of the
|
||||
forest. You may climb back up the slope or investigate this small forest
|
||||
village.
|
||||
village.
|
||||
~
|
||||
264 1 0 0 0 2
|
||||
D0
|
||||
@@ -945,7 +945,7 @@ Inner Hallway~
|
||||
You stand just inside the front door to this stone dwelling. A short hallway
|
||||
leads west from you. A door is set in the south wall right next to you and
|
||||
another door is set in the north wall just west from here. You may depart the
|
||||
building to the east.
|
||||
building to the east.
|
||||
~
|
||||
264 1 0 0 0 0
|
||||
D1
|
||||
@@ -965,7 +965,7 @@ S
|
||||
Inner Hallway~
|
||||
You are at the end of this small, cramped hallway. A door leads north from
|
||||
you, but it is currently closed. To the east is the rest of the hallway and the
|
||||
door which leads out into the lane.
|
||||
door which leads out into the lane.
|
||||
~
|
||||
264 1 0 0 0 0
|
||||
D0
|
||||
@@ -981,7 +981,7 @@ S
|
||||
A Small Apartment~
|
||||
This small, one room apartment is furnished extremely conservatively, only
|
||||
filled with the necessities, and even less than that, it seems. What kind of
|
||||
being lives without a bed in their home?
|
||||
being lives without a bed in their home?
|
||||
~
|
||||
264 0 0 0 0 0
|
||||
D1
|
||||
@@ -997,7 +997,7 @@ S
|
||||
A Small Apartment~
|
||||
This small, one room apartment is furnished extremely conservatively, only
|
||||
filled with the necessities, and even less than that, it seems. What kind of
|
||||
being lives without a bed in their home?
|
||||
being lives without a bed in their home?
|
||||
~
|
||||
264 0 0 0 0 0
|
||||
D3
|
||||
@@ -1009,7 +1009,7 @@ S
|
||||
A Small Apartment~
|
||||
This small, one room apartment is furnished extremely conservatively, only
|
||||
filled with the necessities, and even less than that, it seems. What kind of
|
||||
being lives without a bed in their home?
|
||||
being lives without a bed in their home?
|
||||
~
|
||||
264 0 0 0 0 0
|
||||
D1
|
||||
@@ -1021,7 +1021,7 @@ S
|
||||
A Small Apartment~
|
||||
This small, one room apartment is furnished extremely conservatively, only
|
||||
filled with the necessities, and even less than that, it seems. What kind of
|
||||
being lives without a bed in their home?
|
||||
being lives without a bed in their home?
|
||||
~
|
||||
264 0 0 0 0 0
|
||||
D3
|
||||
@@ -1034,7 +1034,7 @@ Inner Hallway~
|
||||
You stand just inside this low stone building in a short, cramped hallway
|
||||
which leads east, but only for a short distance. There are doors, one to your
|
||||
south, right next to you, and one to the north which is just east of here. The
|
||||
exit out into the lane is west.
|
||||
exit out into the lane is west.
|
||||
~
|
||||
264 1 0 0 0 0
|
||||
D1
|
||||
@@ -1054,7 +1054,7 @@ S
|
||||
Inner Hallway~
|
||||
You are at the end of this stuffy, cramped hallway. There is a small door
|
||||
just north of you and another one south and west from you. The door leading out
|
||||
into the lane is a short distance west from here.
|
||||
into the lane is a short distance west from here.
|
||||
~
|
||||
264 1 0 0 0 0
|
||||
D0
|
||||
@@ -1070,7 +1070,7 @@ S
|
||||
A Small Apartment~
|
||||
This small, one room apartment is furnished extremely conservatively, only
|
||||
filled with the necessities, and even less than that, it seems. What kind of
|
||||
being lives without a bed in their home?
|
||||
being lives without a bed in their home?
|
||||
~
|
||||
264 0 0 0 0 0
|
||||
D1
|
||||
@@ -1082,7 +1082,7 @@ S
|
||||
A Small Apartment~
|
||||
This small, one room apartment is furnished extremely conservatively, only
|
||||
filled with the necessities, and even less than that, it seems. What kind of
|
||||
being lives without a bed in their home?
|
||||
being lives without a bed in their home?
|
||||
~
|
||||
264 0 0 0 0 0
|
||||
D2
|
||||
@@ -1098,7 +1098,7 @@ S
|
||||
A Small Apartment~
|
||||
This small, one room apartment is furnished extremely conservatively, only
|
||||
filled with the necessities, and even less than that, it seems. What kind of
|
||||
being lives without a bed in their home?
|
||||
being lives without a bed in their home?
|
||||
~
|
||||
264 0 0 0 0 0
|
||||
D0
|
||||
@@ -1114,7 +1114,7 @@ S
|
||||
A Small Apartment~
|
||||
This small, one room apartment is furnished extremely conservatively, only
|
||||
filled with the necessities, and even less than that, it seems. What kind of
|
||||
being lives without a bed in their home?
|
||||
being lives without a bed in their home?
|
||||
~
|
||||
264 0 0 0 0 0
|
||||
D3
|
||||
@@ -1126,7 +1126,7 @@ S
|
||||
A Small Apartment~
|
||||
This small, one room apartment is furnished extremely conservatively, only
|
||||
filled with the necessities, and even less than that, it seems. What kind of
|
||||
being lives without a bed in their home?
|
||||
being lives without a bed in their home?
|
||||
~
|
||||
264 0 0 0 0 0
|
||||
D0
|
||||
@@ -1142,7 +1142,7 @@ S
|
||||
Inner Hallway~
|
||||
You are at the end of this stuffy, cramped hallway. There is a small door
|
||||
just north of you and another one south and west from you. The door leading out
|
||||
into the lane is a short distance west from here.
|
||||
into the lane is a short distance west from here.
|
||||
~
|
||||
264 1 0 0 0 0
|
||||
D0
|
||||
@@ -1158,7 +1158,7 @@ S
|
||||
A Small Apartment~
|
||||
This small, one room apartment is furnished extremely conservatively, only
|
||||
filled with the necessities, and even less than that, it seems. What kind of
|
||||
being lives without a bed in their home?
|
||||
being lives without a bed in their home?
|
||||
~
|
||||
264 0 0 0 0 0
|
||||
D2
|
||||
@@ -1174,7 +1174,7 @@ S
|
||||
A Small Apartment~
|
||||
This small, one room apartment is furnished extremely conservatively, only
|
||||
filled with the necessities, and even less than that, it seems. What kind of
|
||||
being lives without a bed in their home?
|
||||
being lives without a bed in their home?
|
||||
~
|
||||
264 0 0 0 0 0
|
||||
D1
|
||||
@@ -1187,7 +1187,7 @@ Inner Hallway~
|
||||
You stand just inside this low stone building in a short, cramped hallway
|
||||
which leads east, but only for a short distance. There are doors, one to your
|
||||
south, right next to you, and one to the north which is just east of here. The
|
||||
exit out into the lane is west.
|
||||
exit out into the lane is west.
|
||||
~
|
||||
264 1 0 0 0 0
|
||||
D1
|
||||
@@ -1207,7 +1207,7 @@ S
|
||||
A Small Apartment~
|
||||
This small, one room apartment is furnished extremely conservatively, only
|
||||
filled with the necessities, and even less than that, it seems. What kind of
|
||||
being lives without a bed in their home?
|
||||
being lives without a bed in their home?
|
||||
~
|
||||
264 0 0 0 0 0
|
||||
D3
|
||||
@@ -1220,7 +1220,7 @@ Inner Hallway~
|
||||
You stand just inside the front door to this stone dwelling. A short hallway
|
||||
leads west from you. A door is set in the south wall right next to you and
|
||||
another door is set in the north wall just west from here. You may depart the
|
||||
building to the east.
|
||||
building to the east.
|
||||
~
|
||||
264 1 0 0 0 0
|
||||
D1
|
||||
@@ -1240,7 +1240,7 @@ S
|
||||
Inner Hallway~
|
||||
You are at the end of this small, cramped hallway. A door leads north from
|
||||
you, but it is currently closed. To the east is the rest of the hallway and the
|
||||
door which leads out into the lane.
|
||||
door which leads out into the lane.
|
||||
~
|
||||
264 1 0 0 0 0
|
||||
D0
|
||||
@@ -1256,7 +1256,7 @@ S
|
||||
A Small Apartment~
|
||||
This small, one room apartment is furnished extremely conservatively, only
|
||||
filled with the necessities, and even less than that, it seems. What kind of a
|
||||
being lives without a bed in their home?
|
||||
being lives without a bed in their home?
|
||||
~
|
||||
264 0 0 0 0 0
|
||||
D1
|
||||
@@ -1272,7 +1272,7 @@ S
|
||||
A Small Apartment~
|
||||
This small, one room apartment is furnished extremely conservatively, only
|
||||
filled with the necessities, and even less than that, it seems. What kind of a
|
||||
being lives without a bed in their home?
|
||||
being lives without a bed in their home?
|
||||
~
|
||||
264 0 0 0 0 0
|
||||
D3
|
||||
@@ -1284,7 +1284,7 @@ S
|
||||
A Small Apartment~
|
||||
This small, one room apartment is furnished extremely conservatively, only
|
||||
filled with the necessities, and even less than that, it seems. What kind of a
|
||||
being lives without a bed in their home?
|
||||
being lives without a bed in their home?
|
||||
~
|
||||
264 0 0 0 0 0
|
||||
D0
|
||||
@@ -1300,7 +1300,7 @@ S
|
||||
A Small Apartment~
|
||||
This small, one room apartment is furnished extremely conservatively, only
|
||||
filled with the necessities, and even less than that, it seems. What kind of a
|
||||
being lives without a bed in their home?
|
||||
being lives without a bed in their home?
|
||||
~
|
||||
264 0 0 0 0 0
|
||||
D1
|
||||
@@ -1314,7 +1314,7 @@ The Temple Blvd~
|
||||
melody can be heard, softly soothing your tired muscles and relaxing your guard.
|
||||
To the northwest there is another large building of some sort, it almost looks
|
||||
to be a temple itself. Voce Lane, the main street through the village, is just
|
||||
east of you.
|
||||
east of you.
|
||||
~
|
||||
264 1 0 0 0 2
|
||||
D1
|
||||
@@ -1329,11 +1329,11 @@ S
|
||||
#26464
|
||||
The Temple Blvd~
|
||||
You stand before the large doors to the temple. The song from within seems
|
||||
so calming, so loving, that you almost tear the doors open without a thought.
|
||||
so calming, so loving, that you almost tear the doors open without a thought.
|
||||
But then you think - why in the world would anyone come through a terrible and
|
||||
evil forest, almost get killed, search their way into this village through the
|
||||
hollow, and then start singing? Maybe it would be best not to open those doors,
|
||||
after all.
|
||||
after all.
|
||||
~
|
||||
264 1 0 0 0 2
|
||||
D0
|
||||
@@ -1356,7 +1356,7 @@ which holds a huge four posted bed, which dominates most of the space the room
|
||||
offers. Thin, white sheets enclose the bed and it's occupants, however the
|
||||
sheets are so thin that you can see that they are lying perfectly still, hands
|
||||
clasped over their breast, eyes open and staring into space. The exit lies
|
||||
south.
|
||||
south.
|
||||
~
|
||||
264 0 0 0 0 0
|
||||
D2
|
||||
@@ -1369,10 +1369,10 @@ Temple of the Voce~
|
||||
This large, open room is one huge set of stands with progressly get higher
|
||||
and higher until they touch the far wall. A great many banshee, many of
|
||||
differing disciplines, come together here to sing for the Father, the Mother,
|
||||
and the Goddess Cathari, who sits on her throne here, enjoying the music.
|
||||
and the Goddess Cathari, who sits on her throne here, enjoying the music.
|
||||
Although most of the banshee here seem to notice your presence, none of them
|
||||
seem at all threathened or even bothered by your presence in their temple.
|
||||
Some even smile kindly at you. What the Hell is going on here?
|
||||
seem at all threathened or even bothered by your presence in their temple.
|
||||
Some even smile kindly at you. What the Hell is going on here?
|
||||
~
|
||||
264 0 0 0 0 0
|
||||
D1
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Steps Leading Down to the Sea~
|
||||
You are on a long flight of steps cut into a cliff face. Just above you, the
|
||||
top of the steps looms, while below you, the steps continue for what seems an
|
||||
eternity.
|
||||
eternity.
|
||||
~
|
||||
265 0 0 0 0 0
|
||||
D4
|
||||
@@ -30,7 +30,7 @@ S
|
||||
Down the Cliff-Face~
|
||||
The steps continue down toward the sea, or up to the crest of the cliff,
|
||||
depending on the way you're heading. It looks as if there may be some sort of
|
||||
cave down from here.
|
||||
cave down from here.
|
||||
~
|
||||
265 0 0 0 0 0
|
||||
D4
|
||||
@@ -47,7 +47,7 @@ On the Cliff Face~
|
||||
The stairs continue, however you are much closer to the bottom than the top
|
||||
now. There appears to be an opening in the rock to your east. Inside you can
|
||||
only see darkness, so it is possible that it is simply a natural fissure, but
|
||||
then again, who knows?
|
||||
then again, who knows?
|
||||
~
|
||||
265 0 0 0 0 0
|
||||
D1
|
||||
@@ -67,7 +67,7 @@ S
|
||||
On the Steps~
|
||||
Nearing the bottom, you really begin to get a good whiff of the clean sea air
|
||||
as a breeze ruffles your clothing. You begin to feel a bit better about your
|
||||
day - the sea can do that to a person.
|
||||
day - the sea can do that to a person.
|
||||
~
|
||||
265 0 0 0 0 0
|
||||
D4
|
||||
@@ -82,7 +82,7 @@ S
|
||||
#26504
|
||||
The Base of the Steps~
|
||||
You stand at the bottom of a set of steps cut into the face of the cliff
|
||||
here. The beach runs along east to west here as far as you can see.
|
||||
here. The beach runs along east to west here as far as you can see.
|
||||
~
|
||||
265 0 0 0 0 0
|
||||
D1
|
||||
@@ -103,7 +103,7 @@ Along the Beach~
|
||||
You stand on a beach which stretches east and west from here. The waves, not
|
||||
very large at this time, lap gently near your, making patterns in the fine sand.
|
||||
To the west you see a few rocks jutting from the sand and sea. East is flat
|
||||
beach to the horizon.
|
||||
beach to the horizon.
|
||||
~
|
||||
265 0 0 0 0 0
|
||||
D1
|
||||
@@ -120,7 +120,7 @@ Along the Beach~
|
||||
You stand on a beach which stretches east to west for as far as your eyes can
|
||||
see. Jumbles of rock and scree litter the way here, making it so you must watch
|
||||
your step. You notice a bit of wood, partially buried in the sand of the beach
|
||||
here. West is more rocky beach, while east the way gets a bit more flat.
|
||||
here. West is more rocky beach, while east the way gets a bit more flat.
|
||||
~
|
||||
265 0 0 0 0 0
|
||||
D1
|
||||
@@ -142,7 +142,7 @@ Sandy Beach~
|
||||
east you can just barely make out the rooftops of a large city which sits
|
||||
nestled in a cove on the shore of the ocean. To your west you see that the
|
||||
beach gets a bit rockier than where you currently stand. A set of steps lead up
|
||||
the cliff face just to the west of you.
|
||||
the cliff face just to the west of you.
|
||||
~
|
||||
265 0 0 0 0 0
|
||||
D1
|
||||
@@ -159,7 +159,7 @@ Sandy Beach~
|
||||
The beach continues it's way east toward what appears to be a large coastal
|
||||
town. A large pier juts out into the sea, ships dot the horizon as far out to
|
||||
sea as you can see from the city. To your west you may continue along the
|
||||
beach.
|
||||
beach.
|
||||
~
|
||||
265 0 0 0 0 0
|
||||
D1
|
||||
@@ -177,7 +177,7 @@ Sandy Beach~
|
||||
sits on a huge plateau. You can now hear the sounds of a great many voices
|
||||
coming from that direction, however traffic along this beach is at a bare
|
||||
minimum, which is to say not at all. There must be another entrance into the
|
||||
city somewhere. To your west, the beach continues into the western horizon.
|
||||
city somewhere. To your west, the beach continues into the western horizon.
|
||||
~
|
||||
265 0 0 0 0 0
|
||||
D1
|
||||
@@ -196,7 +196,7 @@ could be described (sort of) as a plateau rising up out if the ocean floor and
|
||||
holding a massive walled city atop it. To the north is the cliff face you have
|
||||
been following, which happens to put an end to this path just a little ways
|
||||
northeast from your current position. West the path heads along the beach for
|
||||
quite a long distance.
|
||||
quite a long distance.
|
||||
~
|
||||
265 0 0 0 0 0
|
||||
D0
|
||||
@@ -212,7 +212,7 @@ S
|
||||
Along a Rocky Beach~
|
||||
The way gets much too rocky here for you to continue along the water any
|
||||
further. You do however, notice a trail through the rocks which heads
|
||||
southwest.
|
||||
southwest.
|
||||
~
|
||||
265 0 0 0 0 0
|
||||
D1
|
||||
@@ -229,7 +229,7 @@ S
|
||||
Rocky Path~
|
||||
The path meanders it's way through the rocks on this littered beach. In the
|
||||
distance, you can see a lighthouse out at the end of a jetty, it's gentle light
|
||||
guiding sailors safely past this rocky area.
|
||||
guiding sailors safely past this rocky area.
|
||||
~
|
||||
265 0 0 0 0 0
|
||||
D1
|
||||
@@ -244,7 +244,7 @@ S
|
||||
#26513
|
||||
Rocky Path~
|
||||
The path continues it's way in a southwesterly direction toward the
|
||||
lighthouse, or you may head northeast toward a less cluttered-looking beach.
|
||||
lighthouse, or you may head northeast toward a less cluttered-looking beach.
|
||||
~
|
||||
265 0 0 0 0 0
|
||||
D0
|
||||
@@ -260,7 +260,7 @@ S
|
||||
Rocky Path~
|
||||
The path runs east to west over jumbled rock and fine beach sand. Just to
|
||||
your west, you see a jetty running out into the ocean, a lighthouse at it's end.
|
||||
To the east the path curves it's way along the beach.
|
||||
To the east the path curves it's way along the beach.
|
||||
~
|
||||
265 0 0 0 0 0
|
||||
D1
|
||||
@@ -276,7 +276,7 @@ S
|
||||
Rocky Path at Takker's Jetty~
|
||||
The path continues east or west from you, depending which way you are
|
||||
heading. A jetty runs out into the sea to your south, a strong, bold lighthouse
|
||||
at it's end.
|
||||
at it's end.
|
||||
~
|
||||
265 0 0 0 0 0
|
||||
D1
|
||||
@@ -296,7 +296,7 @@ S
|
||||
Rocky Path~
|
||||
The path, still rocky and hard to navigate, continues along to the east and
|
||||
west. Directly east of you begins a jetty which hosts a lighthouse at it's end.
|
||||
West seems only to host more rocks and possibly a cave or two.
|
||||
West seems only to host more rocks and possibly a cave or two.
|
||||
~
|
||||
265 0 0 0 0 0
|
||||
D1
|
||||
@@ -311,7 +311,7 @@ S
|
||||
#26517
|
||||
Takker's Jetty~
|
||||
The jetty heads south into the sea ending at a lighthouse. All along the
|
||||
way, fishermen try their luck.
|
||||
way, fishermen try their luck.
|
||||
~
|
||||
265 0 0 0 0 0
|
||||
D0
|
||||
@@ -342,7 +342,7 @@ S
|
||||
#26519
|
||||
Takker's Jetty at the Lighthouse~
|
||||
You stand at the entrance to the lighthouse, a solid oak door set back into
|
||||
the rounded wall. To your north, the jetty leads you back to dry land.
|
||||
the rounded wall. To your north, the jetty leads you back to dry land.
|
||||
~
|
||||
265 0 0 0 0 0
|
||||
D0
|
||||
@@ -356,11 +356,11 @@ door~
|
||||
S
|
||||
#26520
|
||||
Entryway - Lighthouse~
|
||||
You stand in a small chamber just inside the front door of the lighthouse.
|
||||
You stand in a small chamber just inside the front door of the lighthouse.
|
||||
Just south of these cramped stucco walls is the main living room of the
|
||||
lighthouse. You can hear and smell a crackling, warm fire in the fireplace, a
|
||||
dog's contented panting, and the sound of a young lady's laughter from the next
|
||||
room.
|
||||
room.
|
||||
~
|
||||
265 0 0 0 0 0
|
||||
D0
|
||||
@@ -381,7 +381,7 @@ course, Max would always be around to play catch or get his ears scratched. To
|
||||
the east, you see what looks to be one of the family's bedrooms, the same to the
|
||||
west. Both have doors, but both doors are wide open. A spiral stairway leads
|
||||
up into the lighthouse top, where the Keeper must spend a great deal of his
|
||||
time.
|
||||
time.
|
||||
~
|
||||
265 0 0 0 0 0
|
||||
D0
|
||||
@@ -405,7 +405,7 @@ S
|
||||
Lighthouse Keeper's Bedroom~
|
||||
A huge plush king size bed, four posted with satin drapes. A mahoganey
|
||||
dresser with a matching vanity desk and mirror. This lighthouse keeper must be
|
||||
one heck of a guy!
|
||||
one heck of a guy!
|
||||
~
|
||||
265 0 0 0 0 0
|
||||
D3
|
||||
@@ -423,7 +423,7 @@ Light Room~
|
||||
houses the light. A narrow walkway encircles the light, so that regular
|
||||
maintenance can be performed. Some shelves on the walls hold tools and oils
|
||||
which keep the machinery in fine tune so that no ships run afoul of the many
|
||||
rocks in this part of the ocean.
|
||||
rocks in this part of the ocean.
|
||||
~
|
||||
265 0 0 0 0 0
|
||||
D5
|
||||
@@ -435,7 +435,7 @@ S
|
||||
Lighthouse Keeper's Daughter's Bedroom~
|
||||
What a cute little room! Twin bed with a pink down comforter, a doll
|
||||
collection which even impresses you, and many other assorted toys sit on
|
||||
shelves, all neatly stacked and color-coordinated.
|
||||
shelves, all neatly stacked and color-coordinated.
|
||||
~
|
||||
265 0 0 0 0 0
|
||||
D1
|
||||
@@ -452,7 +452,7 @@ you. Looking almost like a medieval torture chamber, you see a room all in
|
||||
stone, a deep cavernous hole in the center of it. What looks to be am operating
|
||||
table is set to one side with tables covered in instruments of dissection and
|
||||
bubbling vials close by. Do you really wish to descend into that room and visit
|
||||
with the 'good' Lighthouse Keeper?
|
||||
with the 'good' Lighthouse Keeper?
|
||||
~
|
||||
265 0 0 0 0 0
|
||||
D4
|
||||
@@ -471,7 +471,7 @@ Lighthouse Keeper's Operating Room~
|
||||
all cardinal directions, each with a whimpering human subject in it! Diagrams
|
||||
cover the walls, notes jotted on many of them, all dealing with one goal in mind
|
||||
- the creation of the perfect sexual companion! It seems the 'good Lighthouse
|
||||
Keeper' may be a bit more than everyone believes him to be...
|
||||
Keeper' may be a bit more than everyone believes him to be...
|
||||
~
|
||||
265 0 0 0 0 0
|
||||
D0
|
||||
@@ -500,7 +500,7 @@ Keeper's Playroom~
|
||||
This small ten by ten room once was a simple like the others which connect to
|
||||
the Operating Room, however because of the nature of the specimen which abides
|
||||
in this space, it has been spruced up just a bit. A huge bed dominates the
|
||||
ENTIRE room, pillows strewn everywhere with lace and frills and all.
|
||||
ENTIRE room, pillows strewn everywhere with lace and frills and all.
|
||||
~
|
||||
265 0 0 0 0 0
|
||||
D2
|
||||
@@ -511,7 +511,7 @@ S
|
||||
#26528
|
||||
Cell~
|
||||
This bleak cell hosts only an uncomfortable looking cot and small hole in one
|
||||
corner for necessary functions.
|
||||
corner for necessary functions.
|
||||
~
|
||||
265 0 0 0 0 0
|
||||
D3
|
||||
@@ -522,7 +522,7 @@ S
|
||||
#26529
|
||||
Cell~
|
||||
This bleak cell hosts only an uncomfortable looking cot and small hole in one
|
||||
corner for necessary functions.
|
||||
corner for necessary functions.
|
||||
~
|
||||
265 0 0 0 0 0
|
||||
D0
|
||||
@@ -533,7 +533,7 @@ S
|
||||
#26530
|
||||
Cell~
|
||||
This bleak cell hosts only an uncomfortable looking cot and small hole in one
|
||||
corner for necessary functions.
|
||||
corner for necessary functions.
|
||||
~
|
||||
265 0 0 0 0 0
|
||||
D1
|
||||
@@ -544,7 +544,7 @@ S
|
||||
#26531
|
||||
Rocky Path~
|
||||
The path continues along the beach, over rocks and scree. Your options are
|
||||
east or west.
|
||||
east or west.
|
||||
~
|
||||
265 0 0 0 0 0
|
||||
D1
|
||||
@@ -561,7 +561,7 @@ Rocky Path~
|
||||
You stand on a rocky beach path near the mouth of a cave. The entrance to
|
||||
the cave must be at least thirty feet high and just as wide. It doesn't look as
|
||||
if anything could live there, as the water from the sea laps right inside the
|
||||
cave, but then, you never know.
|
||||
cave, but then, you never know.
|
||||
~
|
||||
265 0 0 0 0 0
|
||||
D0
|
||||
@@ -582,7 +582,7 @@ Cave Entrance~
|
||||
You realize that if you wish to explore the confines of this cave, you will
|
||||
have to get wet. As you stand looking into the cold, wet, darkness of the cave,
|
||||
the idea of jumping into that water just for the sake of exploring does seem a
|
||||
bit nutty.
|
||||
bit nutty.
|
||||
~
|
||||
265 0 0 0 0 0
|
||||
D0
|
||||
@@ -598,7 +598,7 @@ S
|
||||
In the Kracken's Den~
|
||||
Something seems wrong here, very wrong. Something makes the water move and
|
||||
not just in a small spot, ALL of the water is moving from some kind of monstrous
|
||||
movement under the water.
|
||||
movement under the water.
|
||||
~
|
||||
265 0 0 0 0 0
|
||||
D2
|
||||
@@ -610,7 +610,7 @@ S
|
||||
End of the Rocky Path~
|
||||
You have come to the end of the rocky path you've been following along the
|
||||
sea. South of you is the open sea, west is a moss- covered rock face, and to
|
||||
the north the way is impassable.
|
||||
the north the way is impassable.
|
||||
~
|
||||
265 0 0 0 0 0
|
||||
D1
|
||||
@@ -623,7 +623,7 @@ End of the Path~
|
||||
The path can go no farther. The cliff face runs directly into the sea from
|
||||
here, no longer leaving the little bit of beach that you have been enjoying just
|
||||
west and south and here. Strange that a path would end so abruptly at a cliff
|
||||
without leading anywhere... Oh well!
|
||||
without leading anywhere... Oh well!
|
||||
~
|
||||
265 0 0 0 0 0
|
||||
D0
|
||||
@@ -637,7 +637,7 @@ D2
|
||||
E
|
||||
cliff~
|
||||
You think you may see a faint outline of some sort of entryway in the cliff.
|
||||
Maybe if you tried OPENing it...?
|
||||
Maybe if you tried OPENing it...?
|
||||
~
|
||||
S
|
||||
$~
|
||||
|
||||
@@ -4,10 +4,10 @@ Edge of the Walkway~
|
||||
good look at what lies below. Way below. The 'path' that you thought might
|
||||
lead down in a zig zag or perhaps in steps is actually a set of stone rungs
|
||||
notched into the cliff face. The forest, so far below where you stand looking
|
||||
down upon it, seems strangely dark, strangely forbidding and very far away.
|
||||
down upon it, seems strangely dark, strangely forbidding and very far away.
|
||||
Maybe it would just be best to forget climbing this ledge. After all, isn't
|
||||
Thursday? Seems like Grainy's in Jareth had a really good dinner special on
|
||||
Thursdays... Yeah, that's it.
|
||||
Thursdays... Yeah, that's it.
|
||||
~
|
||||
266 0 0 0 0 5
|
||||
D2
|
||||
@@ -24,17 +24,17 @@ credits info~
|
||||
aka The Dark and Sinister Forest
|
||||
This is a forest zone surrounded on all four sides by an unscalable cliff
|
||||
face. It is meant to hold four zones Banshide, the Haunted House and the
|
||||
Castle of the Vampyre. This is an extremely high level zone, meant for
|
||||
groups, the mobs are often aggro, Lord Ankou himself drives a band of
|
||||
spectral minions before his cart which he rides throught the forest, so
|
||||
players not only have to contend with Ankou as the highest level mob, but
|
||||
also his minions who will fight for their Lord to the death. The code for
|
||||
the minions to follow Ankou can be found on the snippets page. This was
|
||||
originally intended to connect to the farmlands, at their western-most side
|
||||
at the chasm. The lack of a way out of this zone is intentional, just a
|
||||
little thing to get players stark raving mad when visiting here if they forget
|
||||
Castle of the Vampyre. This is an extremely high level zone, meant for
|
||||
groups, the mobs are often aggro, Lord Ankou himself drives a band of
|
||||
spectral minions before his cart which he rides throught the forest, so
|
||||
players not only have to contend with Ankou as the highest level mob, but
|
||||
also his minions who will fight for their Lord to the death. The code for
|
||||
the minions to follow Ankou can be found on the snippets page. This was
|
||||
originally intended to connect to the farmlands, at their western-most side
|
||||
at the chasm. The lack of a way out of this zone is intentional, just a
|
||||
little thing to get players stark raving mad when visiting here if they forget
|
||||
to bring a recall.
|
||||
|
||||
|
||||
Zone 266 is linked to the following zones:
|
||||
263 Farmlands at 26600 (south) ---> 26354
|
||||
252 Castle of the Vampyre at 26633 (east ) ---> 25200
|
||||
@@ -58,9 +58,9 @@ Climbing down the Cliff~
|
||||
realize what a follhearty decision this was to climb this rocky face. You can
|
||||
see birds playing below you, almost DIRECTLY below you in the treetops of the
|
||||
forest so far beneath your feet. One wrong step, one slip of the hand on the
|
||||
tenuous handhold you already maintain, and you are birdfeed in the treetops.
|
||||
tenuous handhold you already maintain, and you are birdfeed in the treetops.
|
||||
Maybe you should just climb up one more step, get off this walkway and call it
|
||||
all good.
|
||||
all good.
|
||||
~
|
||||
266 0 0 0 0 5
|
||||
D4
|
||||
@@ -77,7 +77,7 @@ Climbing down the Cliff~
|
||||
This climb is going to take forever! You are still not even halfway down the
|
||||
cliff and it seems like the closer to the forest you get, the darker and more
|
||||
forboding it gets. Not to mention every time you look down, a wave of nausea
|
||||
racks your body, making you almost lose your grip on the rungs.
|
||||
racks your body, making you almost lose your grip on the rungs.
|
||||
~
|
||||
266 0 0 0 0 0
|
||||
D4
|
||||
@@ -91,11 +91,11 @@ D5
|
||||
S
|
||||
#26603
|
||||
Halfway down a 'Trail'~
|
||||
Well, here you are - halfway up or down depending on how you look at it.
|
||||
Well, here you are - halfway up or down depending on how you look at it.
|
||||
Your situation has improved a little bit. It looks like if you fell now, you
|
||||
would only break a great many bones, rather than just die. Of course, maybe
|
||||
dying would be preferable. You see that the trees below are twisted and
|
||||
gnarled, all of them seeming more dead than alive. Sure is encouraging.
|
||||
gnarled, all of them seeming more dead than alive. Sure is encouraging.
|
||||
~
|
||||
266 0 0 0 0 5
|
||||
D4
|
||||
@@ -113,7 +113,7 @@ Nearing the Forest Floor~
|
||||
that the birds you saw from up above playing in the treetops were actually
|
||||
buzzards which seem to constantly circle the treetops everywhere, fighting each
|
||||
other and anything that trys to get past them. Looking up, you realize that the
|
||||
climb ahead would be a real bitch, maybe even impossible.
|
||||
climb ahead would be a real bitch, maybe even impossible.
|
||||
~
|
||||
266 0 0 0 0 0
|
||||
D4
|
||||
@@ -130,10 +130,10 @@ Tree Top Level - Almost to the Ground~
|
||||
The trees that you have begun to descend through seem to try to grab your
|
||||
feet as you climb down the cliff. The branches all snag your clothing, sharp
|
||||
and piercing as you climb down. The buzzards won't seem to leave you alone and
|
||||
fighting here is just not what you had in mind when you began your descent.
|
||||
fighting here is just not what you had in mind when you began your descent.
|
||||
The forest floor below you, all covered in shadows and mystery, is just a long
|
||||
jump down, but still a far enough jump that a broken leg or ankle would almost
|
||||
certainly result in a jumping attempt.
|
||||
certainly result in a jumping attempt.
|
||||
~
|
||||
266 0 0 0 0 5
|
||||
D4
|
||||
@@ -153,7 +153,7 @@ you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight. The cliff face runs along to
|
||||
your south, the forest growing right up to the edge and up the edge in some
|
||||
spots. There is a set of rungs grooved into the cliff face here. It looks as
|
||||
if you may be able to climb up!
|
||||
if you may be able to climb up!
|
||||
~
|
||||
266 5 0 0 0 3
|
||||
D0
|
||||
@@ -178,7 +178,7 @@ Dark and Sinister Forest~
|
||||
The forest around you seems dead, all the trees and their branches seem
|
||||
withered and brittle. Strangely enough, with all the lingering death around
|
||||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
@@ -203,7 +203,7 @@ Dark and Sinister Forest~
|
||||
The forest around you seems dead, all the trees and their branches seem
|
||||
withered and brittle. Strangely enough, with all the lingering death around
|
||||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
@@ -228,7 +228,7 @@ Dark and Sinister Forest~
|
||||
The forest around you seems dead, all the trees and their branches seem
|
||||
withered and brittle. Strangely enough, with all the lingering death around
|
||||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
@@ -253,7 +253,7 @@ Dark and Sinister Forest~
|
||||
The forest around you seems dead, all the trees and their branches seem
|
||||
withered and brittle. Strangely enough, with all the lingering death around
|
||||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
@@ -278,7 +278,7 @@ Dark and Sinister Forest~
|
||||
The forest around you seems dead, all the trees and their branches seem
|
||||
withered and brittle. Strangely enough, with all the lingering death around
|
||||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
@@ -303,7 +303,7 @@ Dark and Sinister Forest~
|
||||
The forest around you seems dead, all the trees and their branches seem
|
||||
withered and brittle. Strangely enough, with all the lingering death around
|
||||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
@@ -328,7 +328,7 @@ Dark and Sinister Forest~
|
||||
The forest around you seems dead, all the trees and their branches seem
|
||||
withered and brittle. Strangely enough, with all the lingering death around
|
||||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
@@ -353,7 +353,7 @@ Dark and Sinister Forest~
|
||||
The forest around you seems dead, all the trees and their branches seem
|
||||
withered and brittle. Strangely enough, with all the lingering death around
|
||||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
@@ -378,7 +378,7 @@ Dark and Sinister Forest~
|
||||
The forest around you seems dead, all the trees and their branches seem
|
||||
withered and brittle. Strangely enough, with all the lingering death around
|
||||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
@@ -403,7 +403,7 @@ Dark and Sinister Forest~
|
||||
The forest around you seems dead, all the trees and their branches seem
|
||||
withered and brittle. Strangely enough, with all the lingering death around
|
||||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
@@ -428,7 +428,7 @@ Dark and Sinister Forest~
|
||||
The forest around you seems dead, all the trees and their branches seem
|
||||
withered and brittle. Strangely enough, with all the lingering death around
|
||||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
@@ -453,7 +453,7 @@ Dark and Sinister Forest~
|
||||
The forest around you seems dead, all the trees and their branches seem
|
||||
withered and brittle. Strangely enough, with all the lingering death around
|
||||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
@@ -480,7 +480,7 @@ withered and brittle. Strangely enough, with all the lingering death around
|
||||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight. The cliff face runs along to
|
||||
your south, the forest growing right up to the edge and up the edge in some
|
||||
spots.
|
||||
spots.
|
||||
~
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
@@ -503,7 +503,7 @@ withered and brittle. Strangely enough, with all the lingering death around
|
||||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight. The cliff face runs along to
|
||||
your south, the forest growing right up to the edge and up the edge in some
|
||||
spots.
|
||||
spots.
|
||||
~
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
@@ -524,7 +524,7 @@ Dark and Sinister Forest~
|
||||
The forest around you seems dead, all the trees and their branches seem
|
||||
withered and brittle. Strangely enough, with all the lingering death around
|
||||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
@@ -549,7 +549,7 @@ Dark and Sinister Forest~
|
||||
The forest around you seems dead, all the trees and their branches seem
|
||||
withered and brittle. Strangely enough, with all the lingering death around
|
||||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
@@ -574,7 +574,7 @@ Dark and Sinister Forest~
|
||||
The forest around you seems dead, all the trees and their branches seem
|
||||
withered and brittle. Strangely enough, with all the lingering death around
|
||||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
@@ -599,7 +599,7 @@ Dark and Sinister Forest~
|
||||
The forest around you seems dead, all the trees and their branches seem
|
||||
withered and brittle. Strangely enough, with all the lingering death around
|
||||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
@@ -624,7 +624,7 @@ Dark and Sinister Forest~
|
||||
The forest around you seems dead, all the trees and their branches seem
|
||||
withered and brittle. Strangely enough, with all the lingering death around
|
||||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
@@ -649,7 +649,7 @@ Dark and Sinister Forest~
|
||||
The forest around you seems dead, all the trees and their branches seem
|
||||
withered and brittle. Strangely enough, with all the lingering death around
|
||||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
@@ -674,7 +674,7 @@ Dark and Sinister Forest~
|
||||
The forest around you seems dead, all the trees and their branches seem
|
||||
withered and brittle. Strangely enough, with all the lingering death around
|
||||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
@@ -700,7 +700,7 @@ Dark and Sinister Forest~
|
||||
withered and brittle. Strangely enough, with all the lingering death around
|
||||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight. Off to the east is a deep
|
||||
hollow, dark and foreboding.
|
||||
hollow, dark and foreboding.
|
||||
~
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
@@ -721,7 +721,7 @@ Dark and Sinister Forest~
|
||||
The forest around you seems dead, all the trees and their branches seem
|
||||
withered and brittle. Strangely enough, with all the lingering death around
|
||||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
@@ -746,7 +746,7 @@ Dark and Sinister Forest~
|
||||
The forest around you seems dead, all the trees and their branches seem
|
||||
withered and brittle. Strangely enough, with all the lingering death around
|
||||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
@@ -771,7 +771,7 @@ Dark and Sinister Forest~
|
||||
The forest around you seems dead, all the trees and their branches seem
|
||||
withered and brittle. Strangely enough, with all the lingering death around
|
||||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
@@ -796,7 +796,7 @@ Dark and Sinister Forest~
|
||||
The forest around you seems dead, all the trees and their branches seem
|
||||
withered and brittle. Strangely enough, with all the lingering death around
|
||||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 0 0 0 0 3
|
||||
D0
|
||||
@@ -824,7 +824,7 @@ you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight. The cliff face runs along to
|
||||
your south, the forest growing right up to the edge and up the edge in some
|
||||
spots. To the east there is some sort of break in the forest, maybe a clearing
|
||||
or something, although it doesn't look like it gets any lighter...
|
||||
or something, although it doesn't look like it gets any lighter...
|
||||
~
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
@@ -872,7 +872,7 @@ Dark and Sinister Forest~
|
||||
The forest around you seems dead, all the trees and their branches seem
|
||||
withered and brittle. Strangely enough, with all the lingering death around
|
||||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
@@ -897,7 +897,7 @@ Dark and Sinister Forest~
|
||||
The forest around you seems dead, all the trees and their branches seem
|
||||
withered and brittle. Strangely enough, with all the lingering death around
|
||||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
@@ -923,7 +923,7 @@ Dark and Sinister Forest~
|
||||
withered and brittle. Strangely enough, with all the lingering death around
|
||||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight. North is a deep hollow, one
|
||||
which looks to hold a great many dark secrets.
|
||||
which looks to hold a great many dark secrets.
|
||||
~
|
||||
266 1 0 0 0 3
|
||||
D1
|
||||
@@ -945,7 +945,7 @@ Dark and Sinister Forest~
|
||||
withered and brittle. Strangely enough, with all the lingering death around
|
||||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight. To the south the forest
|
||||
slopes steepy downhill into a deep valley or hollow.
|
||||
slopes steepy downhill into a deep valley or hollow.
|
||||
~
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
@@ -967,7 +967,7 @@ Dark and Sinister Forest~
|
||||
withered and brittle. Strangely enough, with all the lingering death around
|
||||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight. The cliff face runs along
|
||||
beside you on the south, hemming you into the forest.
|
||||
beside you on the south, hemming you into the forest.
|
||||
~
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
@@ -988,7 +988,7 @@ Dark and Sinister Forest~
|
||||
The forest around you seems dead, all the trees and their branches seem
|
||||
withered and brittle. Strangely enough, with all the lingering death around
|
||||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
@@ -1013,7 +1013,7 @@ Dark and Sinister Forest~
|
||||
The forest around you seems dead, all the trees and their branches seem
|
||||
withered and brittle. Strangely enough, with all the lingering death around
|
||||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
@@ -1038,7 +1038,7 @@ Dark and Sinister Forest~
|
||||
The forest around you seems dead, all the trees and their branches seem
|
||||
withered and brittle. Strangely enough, with all the lingering death around
|
||||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
@@ -1065,7 +1065,7 @@ withered and brittle. Strangely enough, with all the lingering death around
|
||||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight. Towering high above the
|
||||
trees to your west is a huge, wood sided house which seems to lean to one side.
|
||||
It looks very old and very unsafe.
|
||||
It looks very old and very unsafe.
|
||||
~
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
@@ -1090,7 +1090,7 @@ Dark and Sinister Forest~
|
||||
The forest around you seems dead, all the trees and their branches seem
|
||||
withered and brittle. Strangely enough, with all the lingering death around
|
||||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
@@ -1115,7 +1115,7 @@ Dark and Sinister Forest~
|
||||
The forest around you seems dead, all the trees and their branches seem
|
||||
withered and brittle. Strangely enough, with all the lingering death around
|
||||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
@@ -1140,7 +1140,7 @@ Dark and Sinister Forest~
|
||||
The forest around you seems dead, all the trees and their branches seem
|
||||
withered and brittle. Strangely enough, with all the lingering death around
|
||||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
@@ -1167,7 +1167,7 @@ withered and brittle. Strangely enough, with all the lingering death around
|
||||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight. South of you a large house
|
||||
rises from the forest floor, it's top floor higher than the towering trees all
|
||||
around you. The house looks very old and very unsafe. Also uninviting.
|
||||
around you. The house looks very old and very unsafe. Also uninviting.
|
||||
~
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
@@ -1193,7 +1193,7 @@ Dark and Sinister Forest~
|
||||
withered and brittle. Strangely enough, with all the lingering death around
|
||||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight. To the west is the cliff
|
||||
face, solid and unyielding, penning you into this awful place.
|
||||
face, solid and unyielding, penning you into this awful place.
|
||||
~
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
@@ -1215,7 +1215,7 @@ Dark and Sinister Forest~
|
||||
withered and brittle. Strangely enough, with all the lingering death around
|
||||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight. To the north is a huge
|
||||
house, very old and ugly. There are no lights of any kind coming from it.
|
||||
house, very old and ugly. There are no lights of any kind coming from it.
|
||||
~
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
@@ -1240,7 +1240,7 @@ Dark and Sinister Forest~
|
||||
The forest around you seems dead, all the trees and their branches seem
|
||||
withered and brittle. Strangely enough, with all the lingering death around
|
||||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
@@ -1265,7 +1265,7 @@ Dark and Sinister Forest~
|
||||
The forest around you seems dead, all the trees and their branches seem
|
||||
withered and brittle. Strangely enough, with all the lingering death around
|
||||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
@@ -1291,7 +1291,7 @@ Dark and Sinister Forest~
|
||||
withered and brittle. Strangely enough, with all the lingering death around
|
||||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight. The cliff face runs along
|
||||
beside you on the south, hemming you into the forest.
|
||||
beside you on the south, hemming you into the forest.
|
||||
~
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
@@ -1313,7 +1313,7 @@ Dark and Sinister Forest~
|
||||
withered and brittle. Strangely enough, with all the lingering death around
|
||||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight. The cliff face runs along
|
||||
beside you on the south, hemming you into the forest.
|
||||
beside you on the south, hemming you into the forest.
|
||||
~
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
@@ -1334,7 +1334,7 @@ Dark and Sinister Forest~
|
||||
The forest around you seems dead, all the trees and their branches seem
|
||||
withered and brittle. Strangely enough, with all the lingering death around
|
||||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
@@ -1361,7 +1361,7 @@ withered and brittle. Strangely enough, with all the lingering death around
|
||||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight. To the west is some sort of
|
||||
deep fell or hollow where the forest slopes downward out of sight toward the
|
||||
rocky cliff far to the west.
|
||||
rocky cliff far to the west.
|
||||
~
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
@@ -1386,7 +1386,7 @@ Dark and Sinister Forest~
|
||||
The forest around you seems dead, all the trees and their branches seem
|
||||
withered and brittle. Strangely enough, with all the lingering death around
|
||||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
@@ -1412,9 +1412,9 @@ Dark and Sinister Forest~
|
||||
withered and brittle. Strangely enough, with all the lingering death around
|
||||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight. There is a large wood sided
|
||||
house to your east, one that stands extremely tall in this monstrous forest.
|
||||
house to your east, one that stands extremely tall in this monstrous forest.
|
||||
The house looks to be in deplorable condition, it leans to one side looking as
|
||||
if it might fall over at any time.
|
||||
if it might fall over at any time.
|
||||
~
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
@@ -1439,7 +1439,7 @@ Dark and Sinister Forest~
|
||||
The forest around you seems dead, all the trees and their branches seem
|
||||
withered and brittle. Strangely enough, with all the lingering death around
|
||||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
@@ -1464,7 +1464,7 @@ Dark and Sinister Forest~
|
||||
The forest around you seems dead, all the trees and their branches seem
|
||||
withered and brittle. Strangely enough, with all the lingering death around
|
||||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
@@ -1489,7 +1489,7 @@ Halfway Up a 'Trail'~
|
||||
You find your arms are getting way too tired to keep up the climbing the way
|
||||
you've been. The top of the cliff still seems miles away from where you are
|
||||
now, and there is no spot on this cliff to just stop and take a break. It might
|
||||
be a good idea to climb back down, and take your chances in the forest.
|
||||
be a good idea to climb back down, and take your chances in the forest.
|
||||
~
|
||||
266 0 0 0 0 0
|
||||
D4
|
||||
@@ -1523,7 +1523,7 @@ Dark and Sinister Forest~
|
||||
withered and brittle. Strangely enough, with all the lingering death around
|
||||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight. To the west is the cliff
|
||||
face, solid and unyielding, penning you into this awful place.
|
||||
face, solid and unyielding, penning you into this awful place.
|
||||
~
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
@@ -1545,7 +1545,7 @@ Dark and Sinister Forest~
|
||||
withered and brittle. Strangely enough, with all the lingering death around
|
||||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight. The rocky cliff runs along
|
||||
beside you on the west.
|
||||
beside you on the west.
|
||||
~
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
@@ -1568,7 +1568,7 @@ withered and brittle. Strangely enough, with all the lingering death around
|
||||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight. The cliff face is to the
|
||||
west, hemming you into this evil forest. To the south is some sort of hollow
|
||||
which leads downhill into territory that you cannot see from here.
|
||||
which leads downhill into territory that you cannot see from here.
|
||||
~
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
@@ -1592,7 +1592,7 @@ you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight. The cliff runs along your
|
||||
west side, an ever present reminder that you are trapped in this valley. To the
|
||||
north there is some sort of hollow, or slope that leads downward into deeper
|
||||
forest. Looks very ominous, caution is advised.
|
||||
forest. Looks very ominous, caution is advised.
|
||||
~
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
@@ -1616,7 +1616,7 @@ you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight. The cliff face makes an
|
||||
abrupt turn here, curving itself north and east, running along your south and
|
||||
west sides. It looks as if this forest may be completely enclosed by this
|
||||
strange rock formation.
|
||||
strange rock formation.
|
||||
~
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
@@ -1634,7 +1634,7 @@ Dark and Sinister Forest~
|
||||
withered and brittle. Strangely enough, with all the lingering death around
|
||||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight. The rocky cliff makes a turn
|
||||
heading north and west, blocking you movement in that direction.
|
||||
heading north and west, blocking you movement in that direction.
|
||||
~
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
@@ -1651,7 +1651,7 @@ Dark and Sinister Forest~
|
||||
The forest around you seems dead, all the trees and their branches seem
|
||||
withered and brittle. Strangely enough, with all the lingering death around
|
||||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
@@ -1677,7 +1677,7 @@ Dark and Sinister Forest~
|
||||
withered and brittle. Strangely enough, with all the lingering death around
|
||||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight. The rocky cliff makes a turn
|
||||
heading north and west, blocking you movement in that direction.
|
||||
heading north and west, blocking you movement in that direction.
|
||||
~
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
@@ -1694,7 +1694,7 @@ Dark and Sinister Forest~
|
||||
The forest around you seems dead, all the trees and their branches seem
|
||||
withered and brittle. Strangely enough, with all the lingering death around
|
||||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
@@ -1719,7 +1719,7 @@ Dark and Sinister Forest~
|
||||
The forest around you seems dead, all the trees and their branches seem
|
||||
withered and brittle. Strangely enough, with all the lingering death around
|
||||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight.
|
||||
the corner of your eye. Always just out of sight.
|
||||
~
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
@@ -1767,7 +1767,7 @@ Dark and Sinister Forest~
|
||||
withered and brittle. Strangely enough, with all the lingering death around
|
||||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight. To the north the forest runs
|
||||
downhill into a deep fell.
|
||||
downhill into a deep fell.
|
||||
~
|
||||
266 1 0 0 0 3
|
||||
D1
|
||||
@@ -1790,7 +1790,7 @@ withered and brittle. Strangely enough, with all the lingering death around
|
||||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight. To the south is a deep
|
||||
hollow, many miles across and quite deep from the looks of it. Of course, it is
|
||||
hard to tell by looks since it is so dark here.
|
||||
hard to tell by looks since it is so dark here.
|
||||
~
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
@@ -1814,7 +1814,7 @@ you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight. The rock wall on your north
|
||||
is such a presence, such a large obstacle, you feel that this valley must have
|
||||
been created on purpose by some god, some higher power, to punish the
|
||||
inhabitants for wrongdoings. Or something.
|
||||
inhabitants for wrongdoings. Or something.
|
||||
~
|
||||
266 1 0 0 0 3
|
||||
D1
|
||||
@@ -1836,7 +1836,7 @@ Dark and Sinister Forest~
|
||||
withered and brittle. Strangely enough, with all the lingering death around
|
||||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight. The rocky wall still runs
|
||||
along on the north side. You feel like a caged animal.
|
||||
along on the north side. You feel like a caged animal.
|
||||
~
|
||||
266 1 0 0 0 3
|
||||
D1
|
||||
@@ -1858,7 +1858,7 @@ Dark and Sinister Forest~
|
||||
withered and brittle. Strangely enough, with all the lingering death around
|
||||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight. There is some sort of inner
|
||||
valley to the south, one that looks very deep and very dark.
|
||||
valley to the south, one that looks very deep and very dark.
|
||||
~
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
@@ -1880,7 +1880,7 @@ Dark and Sinister Forest~
|
||||
withered and brittle. Strangely enough, with all the lingering death around
|
||||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight. The rocky face runs along
|
||||
north of you preventing any further movement in that direction.
|
||||
north of you preventing any further movement in that direction.
|
||||
~
|
||||
266 1 0 0 0 3
|
||||
D1
|
||||
@@ -1902,7 +1902,7 @@ Dark and Sinister Forest~
|
||||
withered and brittle. Strangely enough, with all the lingering death around
|
||||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight. The rocky face runs along
|
||||
north of you preventing any further movement in that direction.
|
||||
north of you preventing any further movement in that direction.
|
||||
~
|
||||
266 1 0 0 0 3
|
||||
D1
|
||||
@@ -1924,7 +1924,7 @@ Dark and Sinister Forest~
|
||||
withered and brittle. Strangely enough, with all the lingering death around
|
||||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight. The rocky face runs along
|
||||
north of you preventing any further movement in that direction.
|
||||
north of you preventing any further movement in that direction.
|
||||
~
|
||||
266 1 0 0 0 3
|
||||
D1
|
||||
@@ -1946,7 +1946,7 @@ Dark and Sinister Forest~
|
||||
withered and brittle. Strangely enough, with all the lingering death around
|
||||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight. The rocky face runs along
|
||||
north of you preventing any further movement in that direction.
|
||||
north of you preventing any further movement in that direction.
|
||||
~
|
||||
266 1 0 0 0 3
|
||||
D1
|
||||
@@ -1968,7 +1968,7 @@ Dark and Sinister Forest~
|
||||
withered and brittle. Strangely enough, with all the lingering death around
|
||||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight. The rocky face runs along
|
||||
north of you preventing any further movement in that direction.
|
||||
north of you preventing any further movement in that direction.
|
||||
~
|
||||
266 1 0 0 0 3
|
||||
D1
|
||||
@@ -1990,7 +1990,7 @@ Dark and Sinister Forest~
|
||||
withered and brittle. Strangely enough, with all the lingering death around
|
||||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight. The rocky face runs along
|
||||
north of you preventing any further movement in that direction.
|
||||
north of you preventing any further movement in that direction.
|
||||
~
|
||||
266 1 0 0 0 3
|
||||
D1
|
||||
@@ -2012,7 +2012,7 @@ Dark and Sinister Forest~
|
||||
withered and brittle. Strangely enough, with all the lingering death around
|
||||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight. The rocky face runs along
|
||||
north of you preventing any further movement in that direction.
|
||||
north of you preventing any further movement in that direction.
|
||||
~
|
||||
266 1 0 0 0 3
|
||||
D1
|
||||
@@ -2054,7 +2054,7 @@ you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight. The rock wall makes a curve
|
||||
here, hemming you in and hindering any movement east or north. Over time, rocks
|
||||
have fallen off from the cliffsides and piled up at the base. A set of small
|
||||
tracks seem to come and go from beneath two large rocks.
|
||||
tracks seem to come and go from beneath two large rocks.
|
||||
~
|
||||
266 1 0 0 0 3
|
||||
D2
|
||||
@@ -2076,7 +2076,7 @@ Dark and Sinister Forest~
|
||||
withered and brittle. Strangely enough, with all the lingering death around
|
||||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight. The rock wall runs along to
|
||||
the east.
|
||||
the east.
|
||||
~
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
@@ -2100,7 +2100,7 @@ you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight. The rock wall prevents any
|
||||
movement to the east. To the west is a deep hollow, a very large one from the
|
||||
looks of it although it is hard to tell for sure in this darkness. Looks almost
|
||||
like a valley inside this valley.
|
||||
like a valley inside this valley.
|
||||
~
|
||||
266 0 0 0 0 3
|
||||
D0
|
||||
@@ -2118,7 +2118,7 @@ Dark and Sinister Forest~
|
||||
withered and brittle. Strangely enough, with all the lingering death around
|
||||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight. To the east is the rocky
|
||||
wall that holds you captive in this God-Forsaken forest.
|
||||
wall that holds you captive in this God-Forsaken forest.
|
||||
~
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
@@ -2140,7 +2140,7 @@ Dark and Sinister Forest~
|
||||
withered and brittle. Strangely enough, with all the lingering death around
|
||||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight. The rocky cliff makes a turn
|
||||
heading north and west, blocking you movement in that direction.
|
||||
heading north and west, blocking you movement in that direction.
|
||||
~
|
||||
266 1 0 0 0 3
|
||||
D0
|
||||
@@ -2158,7 +2158,7 @@ Dark and Sinister Forest~
|
||||
withered and brittle. Strangely enough, with all the lingering death around
|
||||
you, there seems to be a great deal of movement around you, but always out of
|
||||
the corner of your eye. Always just out of sight. The rocky face runs along
|
||||
north of you preventing any further movement in that direction.
|
||||
north of you preventing any further movement in that direction.
|
||||
~
|
||||
266 1 0 0 0 3
|
||||
D1
|
||||
@@ -2181,7 +2181,7 @@ out of the cliff rockbed. A feeling in your gut tells you that this tunnel was
|
||||
not made by ordinary creatures. Little tracks lead to and from a crude nest
|
||||
near the tunnel entrance. A sudden movement catches your eye and you see the
|
||||
fleeing form of some small creature dashing outside through the rockfall. You
|
||||
can explore the tunnel more to the north or head back outside.
|
||||
can explore the tunnel more to the north or head back outside.
|
||||
~
|
||||
266 325 0 0 0 0
|
||||
D0
|
||||
@@ -2198,7 +2198,7 @@ Dark Tunnel~
|
||||
A think layer of dust covers the hewn floor. The undisturbed state of things
|
||||
in the tunnel show that no one has passed through this way in ages. The stone
|
||||
walls become more polished and smoother as one progresses northwards. A faint
|
||||
odor of incense and spices lingers in the air.
|
||||
odor of incense and spices lingers in the air.
|
||||
~
|
||||
266 321 0 0 0 0
|
||||
D0
|
||||
@@ -2219,7 +2219,7 @@ runes adorn the stone slab. A faded trail of blood upon the slab catches your
|
||||
eye and you follow the trail to the floor. There you see that you are standing
|
||||
in the middle of a pentagram inscribed into the stone floor. Repressing a
|
||||
feeling of dread, you get on your knees to study a small indentation in the
|
||||
middle of the pentagram....
|
||||
middle of the pentagram....
|
||||
~
|
||||
266 73 0 0 0 0
|
||||
D2
|
||||
@@ -2232,13 +2232,13 @@ pentagram~
|
||||
1 0 26695
|
||||
E
|
||||
slab~
|
||||
It is encrypted with strange runes.
|
||||
It is encrypted with strange runes.
|
||||
~
|
||||
E
|
||||
runes~
|
||||
The runes depict what appears to be the very same stone slab that they are
|
||||
inscribed upon. The runes show a manlike being standing before the runes, the
|
||||
runes glowing fiercely, and then the man gone.
|
||||
runes glowing fiercely, and then the man gone.
|
||||
~
|
||||
S
|
||||
#26695
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -2,7 +2,7 @@
|
||||
Blindingly lit hallway~
|
||||
This east-west hallway is so brightly lit that you can barely see anything.
|
||||
You have to shield your eyes just to see in front of you. It appears to be
|
||||
made from the same metal as the entrance to the building does.
|
||||
made from the same metal as the entrance to the building does.
|
||||
~
|
||||
268 8 0 0 0 0
|
||||
D0
|
||||
@@ -22,21 +22,21 @@ You see the blindingly bright hallway.
|
||||
0 0 26798
|
||||
E
|
||||
credits~
|
||||
Vice Island is an evil-only area. It's rather large for a medium-sized MUD
|
||||
Vice Island is an evil-only area. It's rather large for a medium-sized MUD
|
||||
and is intended to be used in concurrence with Oceania.
|
||||
This area is intended to be part 1 of 4 subareas I have in mind for Oceania.
|
||||
It has mainly evil mobs, and almost all of the equipment in it is evil only.
|
||||
---------------------------------------------------------------------------
|
||||
I make no legal claim on Vice Island save this: You MUST give me credit for
|
||||
I make no legal claim on Vice Island save this: You MUST give me credit for
|
||||
its design SOMEPLACE in your mud. You can hide it if you want, but I want
|
||||
some credit somewhere for it. :) I spent 6 months making Oceania and Vice
|
||||
some credit somewhere for it. :) I spent 6 months making Oceania and Vice
|
||||
Island, and I feel some need to have it known that my work is appreciated.
|
||||
---------------------------------------------------------------------------
|
||||
Builder : Questor
|
||||
Zone : 268 Vice Island II
|
||||
Player Level : 20-25
|
||||
Rooms : 5
|
||||
Links :
|
||||
Links :
|
||||
Zone 268 is linked to the following zones:
|
||||
267 Vice Island at 26800 (west ) ---> 26798
|
||||
267 Vice Island at 26804 (east ) ---> 26797
|
||||
@@ -49,7 +49,7 @@ Deadly Iron Maiden~
|
||||
and the bars of the coffin-like structure start to close. You try to run out,
|
||||
but before you can, the door snaps shut. You feel the spikes pierce your skin
|
||||
as you are about to lose consciousness the closing walls stop and you wonder at
|
||||
the luck you seem to have of late.
|
||||
the luck you seem to have of late.
|
||||
~
|
||||
268 516 0 0 0 0
|
||||
S
|
||||
@@ -60,7 +60,7 @@ Blindingly lit hallway~
|
||||
You have to shield your eyes just to see in front of you. It appears to be
|
||||
made from the same metal as the entrance to the building does. Openings to
|
||||
your north and south look like they need to be examined closely before you even
|
||||
think about going those ways. The Grand Temple of Terror is to your east.
|
||||
think about going those ways. The Grand Temple of Terror is to your east.
|
||||
~
|
||||
268 8 0 0 0 0
|
||||
D0
|
||||
@@ -76,8 +76,8 @@ You can see the grand temple of terror.
|
||||
~
|
||||
0 0 26804
|
||||
D2
|
||||
You can see what looks to be an iron maiden in the southern room--however,
|
||||
it fits every part of that room...and looks like it's just about to snap
|
||||
You can see what looks to be an iron maiden in the southern room--however,
|
||||
it fits every part of that room...and looks like it's just about to snap
|
||||
shut. It looks like you'd be very dumb to attempt entrance.
|
||||
~
|
||||
~
|
||||
@@ -91,8 +91,8 @@ S
|
||||
#26803
|
||||
The HellFire Room~
|
||||
You should really be more careful in your adventures. The gods favor you
|
||||
this day. This used to be a death trap. Next time read the descriptions.
|
||||
The Gods are not always forgiving.
|
||||
this day. This used to be a death trap. Next time read the descriptions.
|
||||
The Gods are not always forgiving.
|
||||
~
|
||||
268 516 0 0 0 0
|
||||
D2
|
||||
@@ -107,7 +107,7 @@ Grand Temple of Terror~
|
||||
drawings all around the room depict one terrifying act after another. The
|
||||
light is so bright that even though you close your eyes to hide the awful
|
||||
sights, you can still see them! You want to run, but are mesmerized by the
|
||||
utter horror of this place.
|
||||
utter horror of this place.
|
||||
~
|
||||
268 8 0 0 0 0
|
||||
D1
|
||||
@@ -122,7 +122,7 @@ You see, strangely enough, a way to the High Priest of Terror's office.
|
||||
0 0 26792
|
||||
E
|
||||
drawings~
|
||||
Don't look at them any more closely than you have to!
|
||||
Don't look at them any more closely than you have to!
|
||||
~
|
||||
S
|
||||
$~
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#26900
|
||||
The Beginning Of The Southern Desert~
|
||||
This path marks the beginning of the long road to the southern
|
||||
This path marks the beginning of the long road to the southern
|
||||
part of the world. There are several rumors as to where it leads,
|
||||
but no one knows for sure. Looking south, you gaze into a panorama
|
||||
of a rocky, cactus-dotted land, shimmering in the heat of the day.
|
||||
@@ -20,7 +20,7 @@ Began : 12/30/95
|
||||
Player Level : 17-20
|
||||
Rooms : 68
|
||||
Mobiles : 13
|
||||
Objects : 10
|
||||
Objects : 10
|
||||
Triggers : 1
|
||||
Links : 00, 24, 15
|
||||
~
|
||||
@@ -37,15 +37,15 @@ D0
|
||||
~
|
||||
0 -1 26900
|
||||
D2
|
||||
The heat makes the desert to the south shimmer.
|
||||
The heat makes the desert to the south shimmer.
|
||||
~
|
||||
~
|
||||
0 -1 26902
|
||||
S
|
||||
#26902
|
||||
The Southern Desert~
|
||||
Heat waves make the world shimmer, as you trod through
|
||||
what feels like an oven. Plants of all sorts cling to the dry
|
||||
Heat waves make the world shimmer, as you trod through
|
||||
what feels like an oven. Plants of all sorts cling to the dry
|
||||
ground here, barely surviving the dry heat. The only
|
||||
sound is the low whisper of hot wind, and the small
|
||||
rustling of rodents fleeing from your presence.
|
||||
@@ -80,11 +80,11 @@ There is a mesa near to the south.
|
||||
S
|
||||
#26904
|
||||
A Fork In The Path~
|
||||
The small footpath you have been following splits here;
|
||||
one part leading off to the east where it disappears into the
|
||||
sagebrush. To the south the path continues, getting
|
||||
more and more overgrown as it goes. Near to the south
|
||||
the northern edge of the large mesa looms up, a black wall
|
||||
The small footpath you have been following splits here;
|
||||
one part leading off to the east where it disappears into the
|
||||
sagebrush. To the south the path continues, getting
|
||||
more and more overgrown as it goes. Near to the south
|
||||
the northern edge of the large mesa looms up, a black wall
|
||||
against the sky.
|
||||
~
|
||||
269 0 0 0 0 0
|
||||
@@ -108,7 +108,7 @@ S
|
||||
A Choked Footpath~
|
||||
The footpath here leads east and west, nearly choked in parts
|
||||
with sagebrush anc cacti. Up ahead you see...can it be true?
|
||||
is that a Taco Bell you see?
|
||||
is that a Taco Bell you see?
|
||||
~
|
||||
269 0 0 0 0 0
|
||||
D2
|
||||
@@ -128,7 +128,7 @@ The Mirage~
|
||||
of the Taco Bell. (or is it Taco Hell? ) Stumbling through the weeds, you
|
||||
suddenly realize that this is all some deadly trick of the desert. The mirage
|
||||
quivers, and disappears before your bloodshot eyes. The path here leads east
|
||||
and west.
|
||||
and west.
|
||||
~
|
||||
269 0 0 0 0 0
|
||||
D2
|
||||
@@ -145,7 +145,7 @@ S
|
||||
#26907
|
||||
A Curve In The Path~
|
||||
The small path you have been carefully following turns to the
|
||||
south, and runs off to the west. The sage here now begins to irritate
|
||||
south, and runs off to the west. The sage here now begins to irritate
|
||||
you, as it is spreading little burrs under your clothing. You are now
|
||||
hoping that soon one of the oasis you see will be real.
|
||||
~
|
||||
@@ -163,8 +163,8 @@ The west doesn't seem as glorious as it does in all those old movies.
|
||||
S
|
||||
#26908
|
||||
The Large Mesa~
|
||||
To the south a great, impassable rock wall looms high above
|
||||
you. It seems to sneer at you, puny compared to its enormous
|
||||
To the south a great, impassable rock wall looms high above
|
||||
you. It seems to sneer at you, puny compared to its enormous
|
||||
size. a small footpath leads north from here.
|
||||
~
|
||||
269 0 0 0 0 0
|
||||
@@ -181,7 +181,7 @@ S
|
||||
#26909
|
||||
Another Split In The Path~
|
||||
The path splits here, one part leading off to the east and
|
||||
the other continuing to the south. Scanning the horizon, you see
|
||||
the other continuing to the south. Scanning the horizon, you see
|
||||
nothing but dry, dull, weeds, and the occasional stately Saguaro
|
||||
cactus. You wonder how the world got to be so darn ugly.
|
||||
~
|
||||
@@ -206,7 +206,7 @@ S
|
||||
Lonely Desert Mountains~
|
||||
Here you stand in the foothills of the mountains to the
|
||||
east. The vegetation dies around you, as the insects sing their
|
||||
lonesome song.
|
||||
lonesome song.
|
||||
~
|
||||
269 0 0 0 0 0
|
||||
D1
|
||||
@@ -223,9 +223,9 @@ S
|
||||
#26911
|
||||
The Desert Mountains~
|
||||
Here the ground has risen up, forcing you to exert yourself
|
||||
harder. Those precious movement points slip away as you trod
|
||||
harder. Those precious movement points slip away as you trod
|
||||
over the now rocky road. Stray critters scamper about, praying
|
||||
to their critter gods that you will quickly leave the area.
|
||||
to their critter gods that you will quickly leave the area.
|
||||
The road here curves to the south.
|
||||
~
|
||||
269 0 0 0 0 5
|
||||
@@ -242,8 +242,8 @@ The rocky path leads west.
|
||||
S
|
||||
#26912
|
||||
The Desert Foothills~
|
||||
Here the desert forbids your life to get any easier, and
|
||||
you are forced to exert yourself to travel uphill. Cursing
|
||||
Here the desert forbids your life to get any easier, and
|
||||
you are forced to exert yourself to travel uphill. Cursing
|
||||
mother nature, you ignore your thirst and plod onward.
|
||||
To the south the mountains rise up out of the earth like
|
||||
an ill specter.
|
||||
@@ -263,8 +263,8 @@ S
|
||||
#26913
|
||||
A Fork In The Rocky Road~
|
||||
Here you really have to be careful as you travel. The number
|
||||
of rocks and dust particles in the path seems to rise with
|
||||
the number of steps you take. A trail leads off to the east,
|
||||
of rocks and dust particles in the path seems to rise with
|
||||
the number of steps you take. A trail leads off to the east,
|
||||
and the path continues south.
|
||||
~
|
||||
269 0 0 0 0 5
|
||||
@@ -286,11 +286,11 @@ To the south the road leads through the mountains.
|
||||
S
|
||||
#26914
|
||||
The Disappearing Path~
|
||||
Here you stop, and gaze of into the panoramic view to the east.
|
||||
The path here has ceased to exist, due to the severe drop down to
|
||||
the rest of the desert far below you. Off in the distance you see
|
||||
a huge landmark, that looks strikingly similar to an enormous
|
||||
crater.
|
||||
Here you stop, and gaze of into the panoramic view to the east.
|
||||
The path here has ceased to exist, due to the severe drop down to
|
||||
the rest of the desert far below you. Off in the distance you see
|
||||
a huge landmark, that looks strikingly similar to an enormous
|
||||
crater.
|
||||
~
|
||||
269 0 0 0 0 5
|
||||
D1
|
||||
@@ -321,9 +321,9 @@ You see a bend up ahead.
|
||||
S
|
||||
#26916
|
||||
The Foothills~
|
||||
With the worst of the mountains to the north, the trail here
|
||||
With the worst of the mountains to the north, the trail here
|
||||
becomes easier. Far off to the east you think you see blue.
|
||||
to the south the dusty road continues.
|
||||
to the south the dusty road continues.
|
||||
~
|
||||
269 0 0 0 0 4
|
||||
D0
|
||||
@@ -332,7 +332,7 @@ The road leads north into the Southern Desert.
|
||||
~
|
||||
0 -1 26913
|
||||
D2
|
||||
The road to the south ends in a 'T'.
|
||||
The road to the south ends in a 'T'.
|
||||
~
|
||||
~
|
||||
0 -1 26919
|
||||
@@ -340,7 +340,7 @@ S
|
||||
#26917
|
||||
A Bend In The Fading Road~
|
||||
Here the road bends, on end leads north and the other leads east.
|
||||
You are surrounded by sage brush, and heat. You can barely make out
|
||||
You are surrounded by sage brush, and heat. You can barely make out
|
||||
a path to the south.
|
||||
~
|
||||
269 0 0 0 0 2
|
||||
@@ -362,7 +362,7 @@ A Dusty Road~
|
||||
~
|
||||
269 0 0 0 0 2
|
||||
D1
|
||||
You see a 'T' in the road to the east.
|
||||
You see a 'T' in the road to the east.
|
||||
~
|
||||
~
|
||||
0 -1 26919
|
||||
@@ -391,7 +391,7 @@ Off to the west you see more desert.
|
||||
S
|
||||
#26920
|
||||
The Southern Desert~
|
||||
The desert stretches out in every direction, a rugged terrain
|
||||
The desert stretches out in every direction, a rugged terrain
|
||||
reminding you of the moon.
|
||||
~
|
||||
269 0 0 0 0 2
|
||||
@@ -406,8 +406,8 @@ D2
|
||||
S
|
||||
#26921
|
||||
The Southern Desert~
|
||||
The desert stretches out in every direction, a rugged terrain
|
||||
reminding you of the moon. You can barely see mountains on the east
|
||||
The desert stretches out in every direction, a rugged terrain
|
||||
reminding you of the moon. You can barely see mountains on the east
|
||||
horizon.
|
||||
~
|
||||
269 0 0 0 0 2
|
||||
@@ -422,8 +422,8 @@ D3
|
||||
S
|
||||
#26922
|
||||
The Southern Desert~
|
||||
The desert stretches out in every direction, a rugged terrain
|
||||
reminding you of the moon. You can barely see mountains on the east
|
||||
The desert stretches out in every direction, a rugged terrain
|
||||
reminding you of the moon. You can barely see mountains on the east
|
||||
horizon.
|
||||
~
|
||||
269 0 0 0 0 2
|
||||
@@ -438,7 +438,7 @@ D3
|
||||
S
|
||||
#26923
|
||||
The Southern Desert~
|
||||
The desert stretches out in every direction, a rugged terrain
|
||||
The desert stretches out in every direction, a rugged terrain
|
||||
reminding you of the moon. The mountains to the east are snow-capped,
|
||||
and rocky.
|
||||
~
|
||||
@@ -467,7 +467,7 @@ The Southern desert stretches out to the western horizon.
|
||||
S
|
||||
#26925
|
||||
An Overgrown Trail~
|
||||
You are walking down a trail, overgrown with cactus and other dry
|
||||
You are walking down a trail, overgrown with cactus and other dry
|
||||
plants.
|
||||
~
|
||||
269 0 0 0 0 2
|
||||
@@ -499,7 +499,7 @@ D2
|
||||
S
|
||||
#26927
|
||||
An Overgrown Trail~
|
||||
You are walking down a trail, overgrown with cactus and other dry
|
||||
You are walking down a trail, overgrown with cactus and other dry
|
||||
plants.
|
||||
A path leads east from here, off into the distance.
|
||||
~
|
||||
@@ -520,8 +520,8 @@ D2
|
||||
S
|
||||
#26928
|
||||
A Faded Footpath~
|
||||
The heat is wearing on you, as you stumble along here.
|
||||
The trail leads south, east, and west with no obvious intent
|
||||
The heat is wearing on you, as you stumble along here.
|
||||
The trail leads south, east, and west with no obvious intent
|
||||
or purpose.
|
||||
~
|
||||
269 0 0 0 0 2
|
||||
@@ -540,7 +540,7 @@ D3
|
||||
S
|
||||
#26929
|
||||
Way Out In The Desert~
|
||||
You have travelled out so far now that you have almost forgotten
|
||||
You have travelled out so far now that you have almost forgotten
|
||||
what water looks and tastes like.
|
||||
~
|
||||
269 0 0 0 0 2
|
||||
@@ -575,8 +575,8 @@ D3
|
||||
S
|
||||
#26931
|
||||
The Southern Desert~
|
||||
The desert stretches out in every direction, a rugged terrain
|
||||
reminding you of the moon. Far off to the south-west you can
|
||||
The desert stretches out in every direction, a rugged terrain
|
||||
reminding you of the moon. Far off to the south-west you can
|
||||
barely see a mesa, sitting on the horizon.
|
||||
~
|
||||
269 0 0 0 0 2
|
||||
@@ -591,8 +591,8 @@ D2
|
||||
S
|
||||
#26932
|
||||
The Southern Desert~
|
||||
The desert stretches out in every direction, a rugged terrain
|
||||
reminding you of the moon. Off to the south you can
|
||||
The desert stretches out in every direction, a rugged terrain
|
||||
reminding you of the moon. Off to the south you can
|
||||
see a mesa, rising up from the horizon.
|
||||
~
|
||||
269 0 0 0 0 2
|
||||
@@ -608,8 +608,8 @@ A rocky mesa lies to the south.
|
||||
S
|
||||
#26933
|
||||
The Southern Desert~
|
||||
The desert stretches out in every direction, a rugged terrain
|
||||
reminding you of the moon. Off to the south-west you can
|
||||
The desert stretches out in every direction, a rugged terrain
|
||||
reminding you of the moon. Off to the south-west you can
|
||||
see a mesa, sitting on the horizon.
|
||||
~
|
||||
269 0 0 0 0 2
|
||||
@@ -624,8 +624,8 @@ D3
|
||||
S
|
||||
#26934
|
||||
The Southern Desert~
|
||||
The desert stretches out in every direction, a rugged terrain
|
||||
reminding you of the moon. A way off to the south-west you can
|
||||
The desert stretches out in every direction, a rugged terrain
|
||||
reminding you of the moon. A way off to the south-west you can
|
||||
just see a mesa, sitting on the horizon.
|
||||
~
|
||||
269 0 0 0 0 2
|
||||
@@ -640,8 +640,8 @@ D3
|
||||
S
|
||||
#26935
|
||||
The Southern Desert~
|
||||
The desert stretches out in every direction, a rugged terrain
|
||||
reminding you of the moon. Quite a way off to the south-west you can
|
||||
The desert stretches out in every direction, a rugged terrain
|
||||
reminding you of the moon. Quite a way off to the south-west you can
|
||||
just see a mesa, sitting on the horizon.
|
||||
~
|
||||
269 0 0 0 0 2
|
||||
@@ -656,8 +656,8 @@ D3
|
||||
S
|
||||
#26936
|
||||
The Southern Desert~
|
||||
The desert stretches out in every direction, a rugged terrain
|
||||
reminding you of the moon. Far off to the south-west you can
|
||||
The desert stretches out in every direction, a rugged terrain
|
||||
reminding you of the moon. Far off to the south-west you can
|
||||
barely see a mesa, sitting on the horizon.
|
||||
~
|
||||
269 0 0 0 0 2
|
||||
@@ -736,7 +736,7 @@ D3
|
||||
S
|
||||
#26940
|
||||
Near A Rocky Mesa~
|
||||
The desert stretches out in every direction, a rugged terrain
|
||||
The desert stretches out in every direction, a rugged terrain
|
||||
reminding you of the moon. To the south the mesa looms nearer,
|
||||
you think you can hear strange singing blowing in the wind.
|
||||
~
|
||||
@@ -769,7 +769,7 @@ The trail continues to the south, through the desert weeds.
|
||||
S
|
||||
#26942
|
||||
North Of A Rocky Mesa~
|
||||
Here the going becomes more rugged, as outcroppings of rock
|
||||
Here the going becomes more rugged, as outcroppings of rock
|
||||
jut up through the desert floor.
|
||||
The mesa to the south seems ominously silent...
|
||||
~
|
||||
@@ -807,7 +807,7 @@ D2
|
||||
S
|
||||
#26944
|
||||
In The Brush~
|
||||
You are completely surrounded by tumbleweeds now, and
|
||||
You are completely surrounded by tumbleweeds now, and
|
||||
the world is deathly silent.
|
||||
~
|
||||
269 0 0 0 0 4
|
||||
@@ -822,7 +822,7 @@ You see more brush to the east.
|
||||
~
|
||||
0 -1 26945
|
||||
D2
|
||||
You see more brush to the south.
|
||||
You see more brush to the south.
|
||||
~
|
||||
~
|
||||
0 -1 26944
|
||||
@@ -834,7 +834,7 @@ You see more brush to the west.
|
||||
S
|
||||
#26945
|
||||
In The Brush~
|
||||
Here you decide not to go any further, due to the increasing
|
||||
Here you decide not to go any further, due to the increasing
|
||||
number of brambles getting caught in your clothes.
|
||||
~
|
||||
269 0 0 0 0 4
|
||||
@@ -849,7 +849,7 @@ You see more brush to the east.
|
||||
~
|
||||
0 -1 26944
|
||||
D2
|
||||
You see more brush to the south.
|
||||
You see more brush to the south.
|
||||
~
|
||||
~
|
||||
0 -1 26944
|
||||
@@ -877,7 +877,7 @@ rock boulder stone~
|
||||
1 -1 26966
|
||||
E
|
||||
rock boulder stone~
|
||||
It looks as if it is movable...
|
||||
It looks as if it is movable...
|
||||
~
|
||||
S
|
||||
#26947
|
||||
@@ -939,7 +939,7 @@ S
|
||||
#26950
|
||||
The Southern Desert~
|
||||
The small trail you have been painstakingly following
|
||||
leads to the north and south, with no end in sight.
|
||||
leads to the north and south, with no end in sight.
|
||||
~
|
||||
269 0 0 0 0 2
|
||||
D0
|
||||
@@ -953,7 +953,7 @@ D2
|
||||
S
|
||||
#26951
|
||||
Cactus Land~
|
||||
You wander between large cacti and jagged rocks, trying to
|
||||
You wander between large cacti and jagged rocks, trying to
|
||||
stay away from all the pricks.
|
||||
The trail leads east and south from here.
|
||||
~
|
||||
@@ -991,7 +991,7 @@ A small trail goes west from here.
|
||||
S
|
||||
#26953
|
||||
A Cactus-Infested Area~
|
||||
You wander between large cacti and jagged rocks, trying to
|
||||
You wander between large cacti and jagged rocks, trying to
|
||||
stay away from all the pricks.
|
||||
The trail leads north and south from here.
|
||||
~
|
||||
@@ -1007,7 +1007,7 @@ D2
|
||||
S
|
||||
#26954
|
||||
A Cactus-Infested Area~
|
||||
You wander between large cacti and jagged rocks, trying to
|
||||
You wander between large cacti and jagged rocks, trying to
|
||||
stay away from all those darn pricks.
|
||||
The trail leads north and east from here.
|
||||
~
|
||||
@@ -1172,7 +1172,7 @@ D3
|
||||
S
|
||||
#26963
|
||||
A Brush-Filled Trail~
|
||||
The desert stretches out in every direction, and you can no
|
||||
The desert stretches out in every direction, and you can no
|
||||
longer make out a path.
|
||||
~
|
||||
269 0 0 0 0 2
|
||||
@@ -1199,7 +1199,7 @@ You see the desert...
|
||||
S
|
||||
#26964
|
||||
A Clearer Trail~
|
||||
The trail here is clearing a little, you carefully notice
|
||||
The trail here is clearing a little, you carefully notice
|
||||
broken twigs and brush-marks on the desert floor.
|
||||
~
|
||||
269 0 0 0 0 2
|
||||
@@ -1226,12 +1226,12 @@ You see more brush to the west.
|
||||
S
|
||||
#26965
|
||||
A Small Clearing~
|
||||
You have arrived at what seems to be the uttermost southern
|
||||
You have arrived at what seems to be the uttermost southern
|
||||
point of the Earth. to the east there is what seems to you to be a
|
||||
large Indian-style dwelling of some sort, made of a dark quartz-like
|
||||
large Indian-style dwelling of some sort, made of a dark quartz-like
|
||||
stone.
|
||||
About half way up it you can see the outlines of a sealed door.
|
||||
Looking about, you wonder why you begin to
|
||||
Looking about, you wonder why you begin to
|
||||
hear noises...
|
||||
~
|
||||
269 0 0 0 0 2
|
||||
@@ -1248,14 +1248,14 @@ You see Brush to the west.
|
||||
E
|
||||
door stone~
|
||||
There is a slight depression in the stone dwelling to your east, making a
|
||||
circle that seems to be the only entrance to it.
|
||||
circle that seems to be the only entrance to it.
|
||||
~
|
||||
S
|
||||
#26966
|
||||
A Small Cave~
|
||||
As your eyes begin to adjust, you can make out scattered bits
|
||||
of bone and broken pottery strewn across the floor. To one corner
|
||||
you see the remains of what looks like a campfire. Feeling
|
||||
of bone and broken pottery strewn across the floor. To one corner
|
||||
you see the remains of what looks like a campfire. Feeling
|
||||
claustrophobic, you suddenly feel the urge to leave!
|
||||
~
|
||||
269 0 0 0 0 0
|
||||
@@ -1266,15 +1266,15 @@ boulder rock stone~
|
||||
1 -1 26946
|
||||
E
|
||||
rock boulder stone~
|
||||
It looks as if it is movable...
|
||||
It looks as if it is movable...
|
||||
~
|
||||
S
|
||||
#26967
|
||||
Inside A Small Stone Dwelling~
|
||||
It is very dark in here, and you shiver despite the heat
|
||||
of the desert outside. A circle of stones lies in the dust,
|
||||
looking magical in placement. the walls around you are covered
|
||||
with paintings of what could be identified as scenes from the
|
||||
of the desert outside. A circle of stones lies in the dust,
|
||||
looking magical in placement. the walls around you are covered
|
||||
with paintings of what could be identified as scenes from the
|
||||
beginning of the world.
|
||||
~
|
||||
269 0 0 0 0 0
|
||||
@@ -1286,12 +1286,12 @@ door stone~
|
||||
E
|
||||
wall painting paintings walls~
|
||||
The paintings you see are very beautiful, and magic seems to emanate from
|
||||
them.
|
||||
them.
|
||||
~
|
||||
E
|
||||
door stone~
|
||||
There is a slight depression in the stone dwelling to your east, making a
|
||||
circle that seems to be the only entrance to it.
|
||||
circle that seems to be the only entrance to it.
|
||||
~
|
||||
S
|
||||
$~
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -2,14 +2,14 @@
|
||||
AsA's Zone Description Room~
|
||||
I hereby present the wasteland area, availiable to those concerned. I have,
|
||||
deliberately, written short long_descriptions. Because I consider them more
|
||||
useful that way, since most DIKU's are not inclined towards questing.
|
||||
useful that way, since most DIKU's are not inclined towards questing.
|
||||
Builder : AsA
|
||||
Zone : 270 Wasteland
|
||||
Player Level : 12-15
|
||||
Rooms : 58
|
||||
Mobiles : 13
|
||||
Objects : 12
|
||||
Links :
|
||||
Objects : 12
|
||||
Links :
|
||||
~
|
||||
270 0 0 0 0 0
|
||||
S
|
||||
@@ -29,7 +29,7 @@ D2
|
||||
S
|
||||
#27002
|
||||
The Foothills~
|
||||
You stand in the foothills of the Icy-Mountain. The mountain
|
||||
You stand in the foothills of the Icy-Mountain. The mountain
|
||||
rises high towards the sky immediately south of here.
|
||||
~
|
||||
270 0 0 0 0 4
|
||||
@@ -44,7 +44,7 @@ D3
|
||||
S
|
||||
#27003
|
||||
The Foothills~
|
||||
You stand in the foothills of the Icy-Mountain. The mountain
|
||||
You stand in the foothills of the Icy-Mountain. The mountain
|
||||
rises high towards the sky immediately south of here.
|
||||
~
|
||||
270 0 0 0 0 4
|
||||
@@ -59,7 +59,7 @@ D3
|
||||
S
|
||||
#27004
|
||||
The Foothills~
|
||||
You stand in the foothills of the Icy-Mountain. The mountain
|
||||
You stand in the foothills of the Icy-Mountain. The mountain
|
||||
rises high towards the sky immediately south and west of here.
|
||||
~
|
||||
270 0 0 0 0 4
|
||||
@@ -74,7 +74,7 @@ D3
|
||||
S
|
||||
#27005
|
||||
The Icy-Mountain~
|
||||
The mountain trail ends here just beneath the top.
|
||||
The mountain trail ends here just beneath the top.
|
||||
~
|
||||
270 0 0 0 0 5
|
||||
D2
|
||||
@@ -84,10 +84,10 @@ D2
|
||||
S
|
||||
#27006
|
||||
The Ice Cave~
|
||||
You are inside the ice cave. Some droppings, not too nice
|
||||
You are inside the ice cave. Some droppings, not too nice
|
||||
looking nor smelling, have been spilled in the centre of the cave.
|
||||
Your basic knowlege of ichtyology tells you that this excrement
|
||||
does not relate to the elusive Otopharynx lithobates, but to
|
||||
Your basic knowlege of ichtyology tells you that this excrement
|
||||
does not relate to the elusive Otopharynx lithobates, but to
|
||||
something completely different.
|
||||
~
|
||||
270 8 0 0 0 0
|
||||
@@ -98,7 +98,7 @@ D2
|
||||
S
|
||||
#27007
|
||||
The Foothills~
|
||||
You stand in the foothills of the Icy-Mountain. The mountain
|
||||
You stand in the foothills of the Icy-Mountain. The mountain
|
||||
rises high towards the sky immediately east of here.
|
||||
~
|
||||
270 0 0 0 0 4
|
||||
@@ -169,7 +169,7 @@ D3
|
||||
S
|
||||
#27012
|
||||
The Icy Mountain~
|
||||
You are on a trail in the mountain. North of here is a
|
||||
You are on a trail in the mountain. North of here is a
|
||||
cavern, which might lead to a cave.
|
||||
~
|
||||
270 0 0 0 0 5
|
||||
@@ -184,7 +184,7 @@ D3
|
||||
S
|
||||
#27013
|
||||
The Foothills~
|
||||
You are in the foothills surrounding the Icy-mountain, which
|
||||
You are in the foothills surrounding the Icy-mountain, which
|
||||
rises towards the sky just west of you.
|
||||
~
|
||||
270 0 0 0 0 4
|
||||
@@ -250,8 +250,8 @@ D4
|
||||
S
|
||||
#27017
|
||||
The Foothills~
|
||||
You are in the foothills surrounding the Icy-mountain. There
|
||||
is a mountain trail leading up along the side of the mountain
|
||||
You are in the foothills surrounding the Icy-mountain. There
|
||||
is a mountain trail leading up along the side of the mountain
|
||||
east of you.
|
||||
~
|
||||
270 0 0 0 0 4
|
||||
@@ -288,7 +288,7 @@ D3
|
||||
S
|
||||
#27019
|
||||
The Icy Mountain~
|
||||
You are on a mountain trail leading up along the side of the
|
||||
You are on a mountain trail leading up along the side of the
|
||||
mountain.
|
||||
~
|
||||
270 0 0 0 0 5
|
||||
@@ -367,7 +367,7 @@ D2
|
||||
S
|
||||
#27024
|
||||
The Foothills~
|
||||
You are in the foothills. There is a mountain rising to your
|
||||
You are in the foothills. There is a mountain rising to your
|
||||
easthand side.
|
||||
~
|
||||
270 0 0 0 0 4
|
||||
@@ -382,7 +382,7 @@ D1
|
||||
S
|
||||
#27025
|
||||
The Foothills~
|
||||
You are in the foothills surrounding the Icy-mountain. There
|
||||
You are in the foothills surrounding the Icy-mountain. There
|
||||
is a trail leading up the montain north of here.
|
||||
~
|
||||
270 0 0 0 0 4
|
||||
@@ -405,7 +405,7 @@ D3
|
||||
S
|
||||
#27026
|
||||
The Foothills~
|
||||
You are in the foothills surrounding the Icy-mountain. There
|
||||
You are in the foothills surrounding the Icy-mountain. There
|
||||
is a path leading up along the mountainside north of you.
|
||||
~
|
||||
270 0 0 0 0 4
|
||||
@@ -484,7 +484,7 @@ D2
|
||||
S
|
||||
#27031
|
||||
The Wasteland Hills~
|
||||
You are in some completely wasted, tiresome, boring and
|
||||
You are in some completely wasted, tiresome, boring and
|
||||
totally ugly hills. There are some droppings left here.
|
||||
~
|
||||
270 0 0 0 0 4
|
||||
@@ -502,13 +502,13 @@ D2
|
||||
0 -1 27038
|
||||
E
|
||||
droppings~
|
||||
Looks pretty messy.
|
||||
Looks pretty messy.
|
||||
~
|
||||
S
|
||||
#27032
|
||||
The Wasteland Hills~
|
||||
You are on a path leading through the wasted hills. To the
|
||||
north you barely make out the contours of a pointy mountain and
|
||||
You are on a path leading through the wasted hills. To the
|
||||
north you barely make out the contours of a pointy mountain and
|
||||
its foothills.
|
||||
~
|
||||
270 0 0 0 0 4
|
||||
@@ -523,7 +523,7 @@ D2
|
||||
S
|
||||
#27033
|
||||
The Wasteland Hills~
|
||||
You are on a path in the hills. Apart from down to the south
|
||||
You are on a path in the hills. Apart from down to the south
|
||||
there is nothing but brown, dull and wasted hills surrounding you.
|
||||
~
|
||||
270 0 0 0 0 4
|
||||
@@ -581,7 +581,7 @@ D3
|
||||
S
|
||||
#27036
|
||||
The Icy Mountain~
|
||||
You are on a trail leading up the moutain. There is some loose
|
||||
You are on a trail leading up the moutain. There is some loose
|
||||
crabble lying on the ground.
|
||||
~
|
||||
270 0 0 0 0 5
|
||||
@@ -595,7 +595,7 @@ D2
|
||||
0 -1 27043
|
||||
E
|
||||
crabble~
|
||||
Yes it is just lying there of absolutely no use at all.
|
||||
Yes it is just lying there of absolutely no use at all.
|
||||
~
|
||||
S
|
||||
#27037
|
||||
@@ -614,12 +614,12 @@ D2
|
||||
0 -1 27044
|
||||
E
|
||||
claymore~
|
||||
The more you look at it the more it vanishes, to your desperate grief.
|
||||
The more you look at it the more it vanishes, to your desperate grief.
|
||||
~
|
||||
S
|
||||
#27038
|
||||
The Wasteland Hills~
|
||||
You are surrounded by smooth hills right in the middle of
|
||||
You are surrounded by smooth hills right in the middle of
|
||||
absolute nowhere.
|
||||
~
|
||||
270 0 0 0 0 4
|
||||
@@ -634,7 +634,7 @@ D1
|
||||
S
|
||||
#27039
|
||||
The Wasteland hills~
|
||||
You are on a little path leaing through the smooth, brown hills
|
||||
You are on a little path leaing through the smooth, brown hills
|
||||
of complete waste. Right beneath you is some wasteland fields.
|
||||
~
|
||||
270 0 0 0 0 4
|
||||
@@ -667,7 +667,7 @@ D4
|
||||
S
|
||||
#27041
|
||||
The Wasteland Fields~
|
||||
You are on the vast, wasted fields in the middle of nowhere.
|
||||
You are on the vast, wasted fields in the middle of nowhere.
|
||||
Above you is quite clearly some hills.
|
||||
~
|
||||
270 0 0 0 0 2
|
||||
@@ -701,7 +701,7 @@ D1
|
||||
S
|
||||
#27043
|
||||
The Foothills~
|
||||
You are in the foothills. North of here a small path is finding
|
||||
You are in the foothills. North of here a small path is finding
|
||||
its way up along the Icy-mountain.
|
||||
~
|
||||
270 0 0 0 0 4
|
||||
@@ -794,7 +794,7 @@ D1
|
||||
S
|
||||
#27049
|
||||
The Wasteland Fields~
|
||||
You are on a large field, which as you clearly can tell is
|
||||
You are on a large field, which as you clearly can tell is
|
||||
nothing but waste.
|
||||
~
|
||||
270 0 0 0 0 2
|
||||
@@ -827,7 +827,7 @@ D3
|
||||
0 -1 27049
|
||||
E
|
||||
wheat stalk~
|
||||
Looks lonely doesn't it.
|
||||
Looks lonely doesn't it.
|
||||
~
|
||||
S
|
||||
#27051
|
||||
@@ -892,7 +892,7 @@ D3
|
||||
S
|
||||
#27055
|
||||
The Wasteland Fields~
|
||||
You are in the middle of a large, brown field, not nice
|
||||
You are in the middle of a large, brown field, not nice
|
||||
looking, but it just isn't.
|
||||
~
|
||||
270 0 0 0 0 2
|
||||
@@ -903,8 +903,8 @@ D1
|
||||
S
|
||||
#27056
|
||||
The Wasteland Fields~
|
||||
You are on a large, windy field. Everything around you is laid
|
||||
in complete waste. Only some aufwuchs on a stone seem to be able
|
||||
You are on a large, windy field. Everything around you is laid
|
||||
in complete waste. Only some aufwuchs on a stone seem to be able
|
||||
to exist here.
|
||||
~
|
||||
270 0 0 0 0 2
|
||||
@@ -918,14 +918,14 @@ D3
|
||||
0 -1 27055
|
||||
E
|
||||
aufwuchs~
|
||||
They look green and slimy.
|
||||
They look green and slimy.
|
||||
~
|
||||
S
|
||||
#27057
|
||||
Close To The Wasteland Fields~
|
||||
You are on a field. The wind is smoothly sweeping across the
|
||||
ground with the sound of a soft howl. The vegetation seem to have
|
||||
lost the battle to some greater force as it gradually disappears
|
||||
You are on a field. The wind is smoothly sweeping across the
|
||||
ground with the sound of a soft howl. The vegetation seem to have
|
||||
lost the battle to some greater force as it gradually disappears
|
||||
towards the east.
|
||||
~
|
||||
270 0 0 0 0 2
|
||||
|
||||
@@ -4,7 +4,7 @@ The Sunken Temple Courtyard~
|
||||
courtyard, together with the amber glow of standing torches. Many citizens of
|
||||
the town of Sundhaven find it their pleasure to lounge here. The dark marble
|
||||
temple rises like a shadow to the north, the vivid colors of roses eastwards,
|
||||
and the library lies to the west. There is a stone arch to the south.
|
||||
and the library lies to the west. There is a stone arch to the south.
|
||||
~
|
||||
271 0 0 0 0 1
|
||||
D0
|
||||
@@ -32,7 +32,7 @@ credits info~
|
||||
Rooms : 64
|
||||
Mobiles : 67
|
||||
Objects : 100
|
||||
Shops : 9
|
||||
Shops : 9
|
||||
Zone 271 is linked to the following zones:
|
||||
272 Sundhaven II at 27118 (south) ---> 27255
|
||||
272 Sundhaven II at 27121 (down ) ---> 27245
|
||||
@@ -50,7 +50,7 @@ Zone 271 is linked to the following zones:
|
||||
272 Sundhaven II at 27152 (west ) ---> 27250
|
||||
272 Sundhaven II at 27161 (down ) ---> 27270
|
||||
272 Sundhaven II at 27162 (south) ---> 27253
|
||||
|
||||
|
||||
SPECS:
|
||||
cityguard: 01,59,60
|
||||
postmaster: 64
|
||||
@@ -67,8 +67,8 @@ The Temple of Mercy~
|
||||
black-domed temple. This is where all adventurers of human ilk must begin
|
||||
their trials of danger and discovery. You stand in a cast of rosy-gold light,
|
||||
stretching along the floor from a stained glass window that serves as your
|
||||
first sight of the known world. The unknown world awaits you with open..
|
||||
Jaws. There is an inscription in the north wall.
|
||||
first sight of the known world. The unknown world awaits you with open..
|
||||
Jaws. There is an inscription in the north wall.
|
||||
~
|
||||
271 24 0 0 0 0
|
||||
D0
|
||||
@@ -106,7 +106,7 @@ The alms room~
|
||||
are outlined several dark silhouettes. Under some scrutiny you can trace a
|
||||
basilisk, a chimera, and a dragon circling a deity, a dusty red cloak about her
|
||||
neck. Homage and sacrifice to this human deity are paid here by the other
|
||||
citizens of the realm.
|
||||
citizens of the realm.
|
||||
~
|
||||
271 28 0 0 0 0
|
||||
D3
|
||||
@@ -118,7 +118,7 @@ S
|
||||
At the altar~
|
||||
You stand in a quiet room garbed on all sides by black drapery, save for the
|
||||
south wall, on which is painted a stellar calendar with symbols difficult to
|
||||
interpret. Reverance to the elusive human deity is paid here.
|
||||
interpret. Reverance to the elusive human deity is paid here.
|
||||
~
|
||||
271 24 0 0 0 0
|
||||
D1
|
||||
@@ -133,7 +133,7 @@ E
|
||||
calendar~
|
||||
The circular diagram shows symbols for what appear to be the days of the week
|
||||
and the month, and how they correspond to the slow treks of the stars, and
|
||||
perhaps, some inner meanings known only to the local priesthood.
|
||||
perhaps, some inner meanings known only to the local priesthood.
|
||||
~
|
||||
S
|
||||
#27104
|
||||
@@ -141,7 +141,7 @@ A narrow terrace north of the temple~
|
||||
You stand on a thin stone terrace before the temple. Southwards the dome of
|
||||
the temple rises among the town smoke, and a set of steps to the north leads up
|
||||
to the northern square before the cliffs edge. Black willows grow in small
|
||||
clusters to the east and west.
|
||||
clusters to the east and west.
|
||||
~
|
||||
271 0 0 0 0 1
|
||||
D2
|
||||
@@ -157,7 +157,7 @@ S
|
||||
The town library~
|
||||
Silence reigns here. On two walls are painted the black and gold arcs of
|
||||
mural designs; bands twisted into knotlike patterns and borders. Travellers
|
||||
and citizens may post information on the board hung here.
|
||||
and citizens may post information on the board hung here.
|
||||
~
|
||||
271 44 0 0 0 0
|
||||
D1
|
||||
@@ -168,7 +168,7 @@ S
|
||||
#27106
|
||||
The temple garden~
|
||||
An impressionistic splash of red, black and gold meets the eye, accompanied
|
||||
by the intoxicating fragrance of roses growing nearly wild in this garden.
|
||||
by the intoxicating fragrance of roses growing nearly wild in this garden.
|
||||
~
|
||||
271 0 0 0 0 1
|
||||
D3
|
||||
@@ -181,7 +181,7 @@ A stone arch~
|
||||
An imposing arch of the grey-white stone of the cliffs arcs over your head,
|
||||
half grown over with dark green ivy. Before you to the south are the stone
|
||||
steps leading up to the town gallows, and northwards lies the courtyard of the
|
||||
temple.
|
||||
temple.
|
||||
~
|
||||
271 0 0 0 0 1
|
||||
D0
|
||||
@@ -199,7 +199,7 @@ Sundhaven square~
|
||||
trodden down and the scents of animals, smoke and exotic perfumes hangs in the
|
||||
air. The cliffs and the northern gate of the town lie north of here, the lane
|
||||
paralleling the cliffs runs east and west, and the entrance to the temple is
|
||||
southwards.
|
||||
southwards.
|
||||
~
|
||||
271 0 0 0 0 1
|
||||
D0
|
||||
@@ -226,12 +226,12 @@ behind and the world opens out before you. You are standing atop a highland
|
||||
cliff, lined with mosses, lichen and purple heather, and looking out over a
|
||||
foggy wetland. The graveyard for the dead of Sundhaven lies near the foot of
|
||||
the cliffs, and in the far distance you can make out the blue line of the sea
|
||||
closing the horizon.
|
||||
closing the horizon.
|
||||
~
|
||||
271 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
gate
|
||||
gate
|
||||
~
|
||||
1 27179 27158
|
||||
D2
|
||||
@@ -243,7 +243,7 @@ S
|
||||
A lane bordering the cliffs~
|
||||
The wind from the northern sea finds its way over the rooftops of shops and
|
||||
fills the heavily trafficked lane with a salty scent. The path is lined with a
|
||||
few oaks, and shops lie to the north and south.
|
||||
few oaks, and shops lie to the north and south.
|
||||
~
|
||||
271 0 0 0 0 1
|
||||
D0
|
||||
@@ -268,7 +268,7 @@ The alchemy shop~
|
||||
Vials and bottles of all shapes and sizes line the cluttered shelves of this
|
||||
small shop. On a window in the north wall sits a bizarre golden squid-like
|
||||
creature in a jar, glinting in the sun. You wonder what oddities could be
|
||||
found in storage.
|
||||
found in storage.
|
||||
~
|
||||
271 156 0 0 0 0
|
||||
D2
|
||||
@@ -281,7 +281,7 @@ The House of Sorcery~
|
||||
You stand in a small, well-lit shop of cobblestone and mortar, entirely
|
||||
cluttered with scrolls, glowing wands, odd regents and components. The place
|
||||
has an unmistakable scent of sulfur that makes you wonder, but the sorceress
|
||||
seems knowledgeable.
|
||||
seems knowledgeable.
|
||||
~
|
||||
271 156 0 0 0 0
|
||||
D0
|
||||
@@ -294,7 +294,7 @@ A lane bordering the cliffs~
|
||||
You have come to a crossroads of sorts. A park lies to the north, from
|
||||
which a pleasant scent is drifting, and the road continues, narrowing, to the
|
||||
west towards the homes of the residents. Eastwards lies shops and the northern
|
||||
gate; a shaded lane travels to the south.
|
||||
gate; a shaded lane travels to the south.
|
||||
~
|
||||
271 0 0 0 0 1
|
||||
D0
|
||||
@@ -320,7 +320,7 @@ Wisteria park~
|
||||
purple-flowering wisteria vine, forming in leafy clumps at the bottoms. The
|
||||
park is a quiet, relaxing place, with the exception of the occasional explosion
|
||||
coming from a pale tower rising to the northwest, accompanied by a brilliant
|
||||
flash of light.
|
||||
flash of light.
|
||||
~
|
||||
271 1 0 0 0 2
|
||||
D2
|
||||
@@ -338,7 +338,7 @@ Wisteria park~
|
||||
flowering wisteria vine which slowly ambles up the town walls. To the south,
|
||||
the cliff lane runs east-west. An occasional explosion from a pale stone tower
|
||||
to the north startles you, and piques your curiousity about that strange place.
|
||||
|
||||
|
||||
~
|
||||
271 1 0 0 0 2
|
||||
D0
|
||||
@@ -360,7 +360,7 @@ The Tower of Sorcery~
|
||||
the tower of the local wizards, winding towards the ceiling in a sloping
|
||||
spiral. A stairwell has its foot at the north wall, rickety but presumably
|
||||
stable enough to support you. A dim violet faerie glow illuminates the room.
|
||||
|
||||
|
||||
~
|
||||
271 12 0 0 0 0
|
||||
D2
|
||||
@@ -377,7 +377,7 @@ A dark spiral staircase~
|
||||
The immobile stone faces of gargoyles regard you with cold stares from the
|
||||
walls of the darkened stairwell. At each turn in the spiral steps a more
|
||||
mangled face than the last confronts you, drawing closer to the laboratory
|
||||
above. What is the sculptor implying about the study of magic?
|
||||
above. What is the sculptor implying about the study of magic?
|
||||
~
|
||||
271 13 0 0 0 0
|
||||
D4
|
||||
@@ -396,7 +396,7 @@ by narrow black lab tables cluttered with a chaotic mess of bubbling vials,
|
||||
shattered beakers, and miscellaneous spell components. The latest experiment
|
||||
in familiars, a leathery-skinned fork-tailed creature, hops knavishly from
|
||||
shoulder to shoulder among the mages at work here. If you need practice in the
|
||||
magic arts, this would be a good place to start.
|
||||
magic arts, this would be a good place to start.
|
||||
~
|
||||
271 28 0 0 0 0
|
||||
D0
|
||||
@@ -420,7 +420,7 @@ none of the blood that has been shed here, but the legends of the dead live on
|
||||
in tales and nightmares. The executions still take place at irregular
|
||||
intervals, to the joy of hidden enemies and law-abiding citizens. You note
|
||||
there is plenty of room for spectators. Besides the east-west road, a stone
|
||||
arch stands to the north, and a well-travelled path leads southwards.
|
||||
arch stands to the north, and a well-travelled path leads southwards.
|
||||
~
|
||||
271 0 0 0 0 1
|
||||
D1
|
||||
@@ -445,7 +445,7 @@ On a weathered stone terrace~
|
||||
This seems to be a plaza of sorts, but is so worn and cracked with age the
|
||||
stone is barely holding together. Moss and weeds have all but overgrown the
|
||||
rock-strewn surface. Balmy, roguish scents are drifting out of a dark,
|
||||
ivy-clothed building to the east.
|
||||
ivy-clothed building to the east.
|
||||
~
|
||||
271 0 0 0 0 1
|
||||
D0
|
||||
@@ -467,7 +467,7 @@ Nightbreak Cafe~
|
||||
secret themselves away in hideouts by day. The place is well-known to be run
|
||||
by the local assassins guild, and it is common to witness conversations here
|
||||
spoken in whispers as deals are cut and bounties arranged. The rules of
|
||||
conduct are etched on the back wall.
|
||||
conduct are etched on the back wall.
|
||||
~
|
||||
271 8 0 0 0 0
|
||||
D3
|
||||
@@ -476,7 +476,7 @@ D3
|
||||
0 -1 27120
|
||||
D5
|
||||
~
|
||||
trapdoor
|
||||
trapdoor
|
||||
~
|
||||
1 27181 27245
|
||||
E
|
||||
@@ -493,7 +493,7 @@ S
|
||||
The southern path~
|
||||
A well-trodden dirt path heads southwards, bordered by dense clumps of
|
||||
black-tipped grass. By night the moths gather by a fatal instinct round the
|
||||
glow of torches lining the way, beating their wings heavily.
|
||||
glow of torches lining the way, beating their wings heavily.
|
||||
~
|
||||
271 0 0 0 0 1
|
||||
D0
|
||||
@@ -508,9 +508,9 @@ S
|
||||
#27123
|
||||
The southern path~
|
||||
The green grass and firm soil of the path begin to give way to mud strewn
|
||||
with traces of human filth as you pass into the poorer section of Sundhaven.
|
||||
with traces of human filth as you pass into the poorer section of Sundhaven.
|
||||
The shanties and town dump add a mild stench to the air, and attest to the
|
||||
virtual burglaries of the poor by the rich.. And often by the poor.
|
||||
virtual burglaries of the poor by the rich.. And often by the poor.
|
||||
~
|
||||
271 0 0 0 0 1
|
||||
D0
|
||||
@@ -535,7 +535,7 @@ A withered shanty~
|
||||
The splintered plankings that make the walls of this room are sodden with
|
||||
rain and leaking water, light and a chilling wind in to its inhabitants, who
|
||||
look sick from poverty. A rat scurries nonchalantly by your toes, then pauses
|
||||
to debate their merits as food. The mud floor is littered with debris.
|
||||
to debate their merits as food. The mud floor is littered with debris.
|
||||
~
|
||||
271 12 0 0 0 0
|
||||
D3
|
||||
@@ -546,8 +546,8 @@ S
|
||||
#27125
|
||||
The town dump~
|
||||
The foul stench of rotting food and other miscellaneous goods creates an
|
||||
almost visible brown haze among the heaps of trash, clouding your senses.
|
||||
Those who call it home certainly smell as decayed as it does.
|
||||
almost visible brown haze among the heaps of trash, clouding your senses.
|
||||
Those who call it home certainly smell as decayed as it does.
|
||||
~
|
||||
271 0 0 0 0 1
|
||||
D1
|
||||
@@ -560,7 +560,7 @@ D2
|
||||
0 -1 27126
|
||||
D5
|
||||
~
|
||||
rubble
|
||||
rubble
|
||||
~
|
||||
2 23 27236
|
||||
S
|
||||
@@ -569,7 +569,7 @@ T 27109
|
||||
The town dump~
|
||||
You wander amid heaps of trash that smell of disease, famine, and other
|
||||
pleasantries... Suffice it to say that very little that should be alive here
|
||||
is, and vice-versa.
|
||||
is, and vice-versa.
|
||||
~
|
||||
271 0 0 0 0 1
|
||||
D0
|
||||
@@ -588,7 +588,7 @@ The southern path~
|
||||
you in slightly with each step. A rotten stench is filtering in from the west,
|
||||
repelling you in another direction automatically such that it takes a great
|
||||
conscious effort for you to turn that way. The path heads north into the
|
||||
town's mainstream, and south closer to the wildlands beyond it.
|
||||
town's mainstream, and south closer to the wildlands beyond it.
|
||||
~
|
||||
271 0 0 0 0 1
|
||||
D0
|
||||
@@ -609,7 +609,7 @@ A black sand road~
|
||||
The black sand of the road absorbs heat and feels pleasant to those without
|
||||
coverings on their feet, attracting all sorts of loafers and siteseers who come
|
||||
on days off to relax and watch the festivities at the gallows. A bloody trail
|
||||
leads into a building to the south.
|
||||
leads into a building to the south.
|
||||
~
|
||||
271 0 0 0 0 1
|
||||
D1
|
||||
@@ -627,15 +627,15 @@ D3
|
||||
E
|
||||
trail bloody~
|
||||
Sand has been shuffled over most of it, but it is obviously from a recent
|
||||
kill. The sign on the building reads 'The House of the Butcher and Friends'.
|
||||
It appears the fellow has a quirky sense of humor.
|
||||
kill. The sign on the building reads 'The House of the Butcher and Friends'.
|
||||
It appears the fellow has a quirky sense of humor.
|
||||
~
|
||||
S
|
||||
#27130
|
||||
A sandy bend before the east gate~
|
||||
The wide road comes to a crossroads close to the eastern gate, which appears
|
||||
to be forged from some heavy metal and painted white. The ground is a mix of
|
||||
shuffled black and gold sand where the two roads meet.
|
||||
shuffled black and gold sand where the two roads meet.
|
||||
~
|
||||
271 0 0 0 0 1
|
||||
D0
|
||||
@@ -656,7 +656,7 @@ A gold sand road~
|
||||
A thick stone and mortar building with small windows stands to the east, but
|
||||
no entrance can be seen from here, and the black stone of the weapons shop is
|
||||
westwards. The road is treeless and wide, the air laiden with smoke and the
|
||||
shouts of bartering.
|
||||
shouts of bartering.
|
||||
~
|
||||
271 0 0 0 0 1
|
||||
D0
|
||||
@@ -677,7 +677,7 @@ A gold sand road~
|
||||
The sand road continues north and south, crowded with citizens going about
|
||||
their business. The armoury stands to the west, emitting heat from the fires
|
||||
of the forge. Occasional drunken shouts and laughter can be heard from a
|
||||
smoking lodge to the east.
|
||||
smoking lodge to the east.
|
||||
~
|
||||
271 0 0 0 0 1
|
||||
D0
|
||||
@@ -702,7 +702,7 @@ A gold sand road~
|
||||
Sand of pale gold has been carted in from the desert lands to cover this
|
||||
road, reducing the sinking effect of mud during the rains. The air here is
|
||||
heavy with the smell of delicious food, fresh bread baking, and something
|
||||
spicier, to the east.
|
||||
spicier, to the east.
|
||||
~
|
||||
271 0 0 0 0 1
|
||||
D0
|
||||
@@ -726,7 +726,7 @@ S
|
||||
A bend in the road~
|
||||
You have come to a narrow bend, and can feel the faint heat of a fire from a
|
||||
small, blackened stone structure to the north. Patches of gold sand are
|
||||
scattered about.
|
||||
scattered about.
|
||||
~
|
||||
271 0 0 0 0 1
|
||||
D0
|
||||
@@ -750,7 +750,7 @@ S
|
||||
A lane bordering the cliffs~
|
||||
This narrow lane, sometimes dimmed with fog from the sea and forests,
|
||||
travels east and west paralleling the cliffs just around the shops to the
|
||||
north. Faint bird cries are issuing from the building to the south.
|
||||
north. Faint bird cries are issuing from the building to the south.
|
||||
~
|
||||
271 0 0 0 0 1
|
||||
D0
|
||||
@@ -775,7 +775,7 @@ A shaded lane~
|
||||
Loose leaves blow in tiny spirals along the surface of the wooded road as
|
||||
summer fades to autumn. Between the trees to the west, something sparkles
|
||||
tauntingly from the dark doorway of a small shop. Eastwards the dome of the
|
||||
temple can be seen rising.
|
||||
temple can be seen rising.
|
||||
~
|
||||
271 0 0 0 0 1
|
||||
D0
|
||||
@@ -797,7 +797,7 @@ A shaded lane~
|
||||
place bustling with activity, including the occasional attentions of a
|
||||
pickpocket or two, for the lane is broad and the shadows of the trees leave
|
||||
plenty of hiding places. However, the frequent presence of guards gives a
|
||||
feeling of security.
|
||||
feeling of security.
|
||||
~
|
||||
271 0 0 0 0 1
|
||||
D0
|
||||
@@ -818,7 +818,7 @@ A shaded lane~
|
||||
The bent limbs of ash and oak trees lining the lane casts a pattern of
|
||||
dappled light on the ground, which shifts languidly back and forth in the
|
||||
breeze. To the west stands the old post office, and the lane continues north
|
||||
and south.
|
||||
and south.
|
||||
~
|
||||
271 0 0 0 0 1
|
||||
D0
|
||||
@@ -840,7 +840,7 @@ A cluster of trees before the west gate~
|
||||
oaks trellised with ivy. The wind brushes the leaves, but this sound is dulled
|
||||
by the din of the town going about its daily business. The ornate west gate
|
||||
lies just to the west, a road paved with black sand runs east and north is a
|
||||
lane shaded by oak and ash trees.
|
||||
lane shaded by oak and ash trees.
|
||||
~
|
||||
271 0 0 0 0 1
|
||||
D0
|
||||
@@ -861,7 +861,7 @@ A black sand road~
|
||||
Black sand has been hauled up the steep cliffs from the beaches to reduce
|
||||
the unpleasant affects of copious mud during the frequent rains and heavy fogs
|
||||
of the region. The road is so heavily travelled it has almost been packed down
|
||||
into a hard surface.
|
||||
into a hard surface.
|
||||
~
|
||||
271 0 0 0 0 1
|
||||
D1
|
||||
@@ -880,11 +880,11 @@ S
|
||||
#27142
|
||||
The butcher shop~
|
||||
You are enclosed in a poorly lit, stuffy room that smells of blood, salted
|
||||
meat and strange preservatives you didn't think existed in this time period.
|
||||
meat and strange preservatives you didn't think existed in this time period.
|
||||
Pewter cases filled with ice give off wisps of steam near a roasting fire at
|
||||
the east wall. You might wonder why this place is situated so proximate to the
|
||||
gallows, but the butcher nonchalantly claims all his goods died peaceably, then
|
||||
turns away to stifle a chuckle.
|
||||
turns away to stifle a chuckle.
|
||||
~
|
||||
271 136 0 0 0 0
|
||||
D0
|
||||
@@ -897,7 +897,7 @@ The stables~
|
||||
No whinnies issue from the darkened stalls of this place; the horses are as
|
||||
yet untamed and the stables lie empty. It is not unusual for a vagrant to make
|
||||
his home here, however, before being moved on by the guards or attacked by the
|
||||
barn owls.
|
||||
barn owls.
|
||||
~
|
||||
271 9 0 0 0 0
|
||||
D0
|
||||
@@ -909,12 +909,12 @@ S
|
||||
The east gate of Sundhaven~
|
||||
You stand on the eastern border of Sundhaven, before a heavy gate forged
|
||||
from iron and painted bone-white. A hot desert wind blows through the grating
|
||||
sporadically, giving hint to the vast regions beyond.
|
||||
sporadically, giving hint to the vast regions beyond.
|
||||
~
|
||||
271 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
gate
|
||||
gate
|
||||
~
|
||||
1 27179 27260
|
||||
D3
|
||||
@@ -927,7 +927,7 @@ The west gate of Sundhaven~
|
||||
An ornate gate, heavy and wrought from black iron, hangs on ancient hinges
|
||||
to the west, bordered by slender elms. The ivy so plentiful in the town is
|
||||
twined and braided about its intricate coils and carvings, which consist
|
||||
largely of prowling cats and eclipsed circle designs.
|
||||
largely of prowling cats and eclipsed circle designs.
|
||||
~
|
||||
271 0 0 0 0 1
|
||||
D1
|
||||
@@ -947,7 +947,7 @@ display on the stone and mortar walls. A single window admits virtually no
|
||||
light, so filled with the webs and dust of neglect is it.. Obviously the
|
||||
shopowner prefers to seclude himself to the obsessive labors of his work. You
|
||||
wonder if he ever makes anything new, so fanatical he is about sharpening and
|
||||
re-sharpening the old.
|
||||
re-sharpening the old.
|
||||
~
|
||||
271 156 0 0 0 0
|
||||
D1
|
||||
@@ -960,7 +960,7 @@ The Silver Scale~
|
||||
You pass into a shop whose walls are gleaming dully, hung with various armor
|
||||
reflecting the firelight spawning from the forge. Goods of defensive metal may
|
||||
be bought and sold here, at nearly reasonable prices. Use 'list' to peruse the
|
||||
options.
|
||||
options.
|
||||
~
|
||||
271 156 0 0 0 0
|
||||
D1
|
||||
@@ -975,7 +975,7 @@ bounty hunting atmosphere of the Nightbreak Cafe. Your feet are hard put to
|
||||
find a purchase on the slippery floor of spilled ale and cracked, sodden wood.
|
||||
This is the meeting place of those of a fighting bent, accordingly the blood
|
||||
from last night's brawls has barely dried on the walls before tonight's is
|
||||
shed, be wary.
|
||||
shed, be wary.
|
||||
~
|
||||
271 8 0 0 0 0
|
||||
D2
|
||||
@@ -995,7 +995,7 @@ S
|
||||
Along the bar counter~
|
||||
You have entered a loud and boisterous corner in the alehouse, where
|
||||
adventurers tell their tales of fact and fable.. Perhaps there are things to
|
||||
be learned here of the lands beyond the thin walls of the city.
|
||||
be learned here of the lands beyond the thin walls of the city.
|
||||
~
|
||||
271 8 0 0 0 0
|
||||
D0
|
||||
@@ -1012,7 +1012,7 @@ Mekala's Thai Kitchen~
|
||||
A large room crowded with ornamental porcelain elephants, incense dishes and
|
||||
silkscreen dividers encloses you, the blur of spicy scents from the kitchen
|
||||
bringing a flush of red to your face. A steep, narrow stairwell rises up the
|
||||
east wall.
|
||||
east wall.
|
||||
~
|
||||
271 156 0 0 0 0
|
||||
D3
|
||||
@@ -1027,8 +1027,8 @@ S
|
||||
#27151
|
||||
The rooftop at Mekala's~
|
||||
The open, moist air gives some relief from the heat below. Wild birds
|
||||
circle about above your head, curious about the food but too shy to descend.
|
||||
A few tables stand adorned with simple white tablecloths and red candles.
|
||||
circle about above your head, curious about the food but too shy to descend.
|
||||
A few tables stand adorned with simple white tablecloths and red candles.
|
||||
~
|
||||
271 0 0 0 0 1
|
||||
D5
|
||||
@@ -1042,7 +1042,7 @@ The sparring hall~
|
||||
sparring room, gleaming with human pride. While not being overly promiscuous,
|
||||
the heads of foes are noticeably stacked one atop the other on a pole of
|
||||
polished wood in the corner. If you are looking to improve your skills in the
|
||||
art of battle, this might be a good place to start.
|
||||
art of battle, this might be a good place to start.
|
||||
~
|
||||
271 24 0 0 0 0
|
||||
D1
|
||||
@@ -1058,7 +1058,7 @@ S
|
||||
The Bread Basket~
|
||||
You pass into an unusually humble dwelling and shop for the town, built from
|
||||
baked clay and hot from the cumbersome bread ovens projecting partially out of
|
||||
the far wall. The smell of fresh bread is mouth-watering.
|
||||
the far wall. The smell of fresh bread is mouth-watering.
|
||||
~
|
||||
271 156 0 0 0 0
|
||||
D1
|
||||
@@ -1070,7 +1070,7 @@ S
|
||||
The blacksmiths~
|
||||
The orange glow of the forge brightens an otherwise black, windowless room.
|
||||
This is the blacksmith's home and workplace; a humble cot rests very close to
|
||||
the fire.
|
||||
the fire.
|
||||
~
|
||||
271 8 0 0 0 0
|
||||
D2
|
||||
@@ -1083,7 +1083,7 @@ The aviary~
|
||||
Shrill and murmuring bird calls alike assail your ears. The aviary is
|
||||
crowded with bird cages holding the trained variety of species for sale, and
|
||||
something like aspirin is available on a small, high-standing round table by
|
||||
the door.
|
||||
the door.
|
||||
~
|
||||
271 156 0 0 0 0
|
||||
D0
|
||||
@@ -1112,7 +1112,7 @@ underway in here - what would be a strike if this wasn't before unions - among
|
||||
the numerous disgruntled postal workers conglomerated. Shining silver letter-
|
||||
openers flash in the light as they heedlessly try to backstab anyone in sight.
|
||||
It's a droll scene. You decide it prudent to mail your wares and be on your
|
||||
way. There is a sign posted on the north wall.
|
||||
way. There is a sign posted on the north wall.
|
||||
~
|
||||
271 12 0 0 0 0
|
||||
D1
|
||||
@@ -1123,7 +1123,7 @@ E
|
||||
sign~
|
||||
A few instructions have been meticulously printed in small letters. Send
|
||||
(item) (playername) will function to mail something to someone. Receive will
|
||||
allow you to collect your mail. Thank you and have a nice day.
|
||||
allow you to collect your mail. Thank you and have a nice day.
|
||||
~
|
||||
S
|
||||
#27158
|
||||
@@ -1131,22 +1131,22 @@ Standing at the brink~
|
||||
A sea of light, floating fog opens up before you, swallowing most of the
|
||||
cliff and the lands beyond in its pale jaws. Far beyond the whiteness opens
|
||||
out to reveal a welcome azure that is the mantle of the sea. A trail
|
||||
disappears downwards into the mist.
|
||||
disappears downwards into the mist.
|
||||
~
|
||||
271 0 0 0 0 4
|
||||
D2
|
||||
~
|
||||
gate
|
||||
gate
|
||||
~
|
||||
1 27179 27109
|
||||
S
|
||||
#27160
|
||||
A balcony of the tower~
|
||||
This high point on the northern edge of Sundhaven boasts quite a view.
|
||||
This high point on the northern edge of Sundhaven boasts quite a view.
|
||||
When fog is not seen rolling about the balcony's railing, one can see the
|
||||
graveyard near the foot of the cliff to the north, and beyond it, the pearl
|
||||
blue sea, clothing the far horizon. The mages have made this a favored place
|
||||
for recreational studies.
|
||||
for recreational studies.
|
||||
~
|
||||
271 0 0 0 0 1
|
||||
D2
|
||||
@@ -1160,7 +1160,7 @@ A silvery-lit landing~
|
||||
and silent about you as a curtain of falling snow, though there is a chanting
|
||||
taking place, seemingly miles away, in the chamber to the west. Lamps mounted
|
||||
on the walls give off a silver glow reminiscent of saints and martyrs, whether
|
||||
they died for the cause of good, or for evil.
|
||||
they died for the cause of good, or for evil.
|
||||
~
|
||||
271 8 0 0 0 0
|
||||
D3
|
||||
@@ -1183,7 +1183,7 @@ illumined in airless, black glass cabinets, their twinkling golden and silver
|
||||
chasings catching your eye with mocking immortality. Urns of demon ash line
|
||||
polished amberwood shelves, and a small, simple altar edged in ivory stands
|
||||
against the north wall. This is the sanctum of the ministry. Those of a pious
|
||||
bent would do well to begin studies here.
|
||||
bent would do well to begin studies here.
|
||||
~
|
||||
271 28 0 0 0 0
|
||||
D1
|
||||
@@ -1205,7 +1205,7 @@ The chamber of sacrifice~
|
||||
retaining shadows that seem to flicker in the recesses of the room. It appears
|
||||
a sacrifice to the matron deity of Sundhaven is scheduled to take place. You
|
||||
may watch, but be warned there are times set aside for the sacrifice of those
|
||||
who interfere.
|
||||
who interfere.
|
||||
~
|
||||
271 9 0 0 0 0
|
||||
D4
|
||||
@@ -1218,7 +1218,7 @@ At a swinging wooden gate~
|
||||
You pass through a creaking gate of weathered wood, swinging idly in the
|
||||
wind. To the west rise the bluffs and gardens of the homes of Sundhaven's
|
||||
varied people; citizens can also be seen passing eastwards into the town
|
||||
itself.
|
||||
itself.
|
||||
~
|
||||
271 0 0 0 0 1
|
||||
D0
|
||||
@@ -1231,7 +1231,7 @@ D1
|
||||
0 -1 27113
|
||||
D3
|
||||
~
|
||||
gate
|
||||
gate
|
||||
~
|
||||
2 23 27165
|
||||
S
|
||||
@@ -1240,12 +1240,12 @@ A windy cliffside lane~
|
||||
A damp and chilly wind wafts over the homes of the clifftop moors. About
|
||||
you bluffs rise, pale grey and dark sandstone, smooth from the sculpturing of
|
||||
winds, and dotted with purple heather and green mosses. A path strays through
|
||||
the clifftop hills.
|
||||
the clifftop hills.
|
||||
~
|
||||
271 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
gate
|
||||
gate
|
||||
~
|
||||
2 23 27164
|
||||
D3
|
||||
@@ -1258,7 +1258,7 @@ A windy cliffside lane~
|
||||
A damp and chilly wind wafts over the homes of the clifftop moors. About
|
||||
you bluffs rise, pale grey and dark sandstone, smooth from the sculpturing of
|
||||
winds, and dotted with purple heather and green mosses. A path strays through
|
||||
the clifftop hills.
|
||||
the clifftop hills.
|
||||
~
|
||||
271 0 0 0 0 2
|
||||
D1
|
||||
|
||||
@@ -4,7 +4,7 @@ A short rockslide~
|
||||
ebony. A pale hawk circles overhead, uttering a shivering cry. It is
|
||||
impossible to continue downwards without meeting an untimely (? ) death. A
|
||||
few homes have been hidden here in the cliff face, a bit of a hike from any
|
||||
civilization.
|
||||
civilization.
|
||||
~
|
||||
272 0 0 0 0 5
|
||||
D1
|
||||
@@ -24,7 +24,7 @@ credits info~
|
||||
Sundhaven is designed to be a newbie starting town, essentially
|
||||
an alternative to a time-worn Midgaard. It is complete with the guilds
|
||||
of the four basic classes, shops, bank, post office, and several
|
||||
connecting points which make it easy to link to any world.
|
||||
connecting points which make it easy to link to any world.
|
||||
SPECS:
|
||||
guilds: {CLASS_WARRIOR, 6757, SCMD_WEST},
|
||||
{CLASS_THIEF, 6740, SCMD_EAST},
|
||||
@@ -39,7 +39,7 @@ equipment loading with new players:
|
||||
obj 6607 to clerics (mace).
|
||||
obj 6608 to warriors (short sword).
|
||||
I hope you find the zone useful.
|
||||
|
||||
|
||||
Zone 272 is linked to the following zones:
|
||||
271 Sundhaven at 27221 (east ) ---> 27145
|
||||
271 Sundhaven at 27233 (north) ---> 27127
|
||||
@@ -90,7 +90,7 @@ S
|
||||
A path of black grass~
|
||||
A little trail picks its way among small ill-anchored stones and patches of
|
||||
black, wiry grass, that at first site gives the place a ravaged, charred look.
|
||||
However, the vegetation is living, just endowed with a dark hue.
|
||||
However, the vegetation is living, just endowed with a dark hue.
|
||||
~
|
||||
272 0 0 0 0 2
|
||||
D1
|
||||
@@ -111,7 +111,7 @@ A small haunted grove~
|
||||
With the exception of the inexplicable darkness permeating this grove, there
|
||||
is little way to explain the odd feeling of foreboding about this place. No
|
||||
birds sing, no rat scurries in the open, the leaves rustle barely enough to
|
||||
break the silence. Yet an odd presence makes itself felt.
|
||||
break the silence. Yet an odd presence makes itself felt.
|
||||
~
|
||||
272 1 0 0 0 3
|
||||
D0
|
||||
@@ -172,7 +172,7 @@ S
|
||||
A dwelling perched precariously on the edge~
|
||||
This home is so tenuously held to the brink of stone and mud that you have
|
||||
to wonder how long before the rains carry it over the edge. However, if a god
|
||||
assures you it is safe, it must be.... Right? You trust us, don't you?
|
||||
assures you it is safe, it must be.... Right? You trust us, don't you?
|
||||
~
|
||||
272 8 0 0 0 0
|
||||
D3
|
||||
@@ -185,7 +185,7 @@ A black stone dwelling~
|
||||
You stand in a quiet, empty dwelling of sturdy black sandstone. Occupied
|
||||
now by only a few spiders, it looks like it could be a comfortable place to
|
||||
live with a little work. With enough gold, perhaps one of the higher gods
|
||||
might sell it to you?
|
||||
might sell it to you?
|
||||
~
|
||||
272 8 0 0 0 0
|
||||
D1
|
||||
@@ -198,7 +198,7 @@ A garden of wild rosethorn~
|
||||
Dense bushes of rosethorn, growing wild, fill the garden with splashes of
|
||||
white and red colors. There is a grassy space in the center, circled by smooth
|
||||
grey stones, where children play and older residents of the town picnic and
|
||||
enjoy themselves.
|
||||
enjoy themselves.
|
||||
~
|
||||
272 0 0 0 0 2
|
||||
D1
|
||||
@@ -219,7 +219,7 @@ A black stone dwelling~
|
||||
You stand in a quiet, empty dwelling of sturdy black sandstone. Occupied
|
||||
now by only a few spiders, it looks like it could be a comfortable place to
|
||||
live with a little work. With enough gold, perhaps one of the higher gods
|
||||
might sell it to you?
|
||||
might sell it to you?
|
||||
~
|
||||
272 8 0 0 0 0
|
||||
D0
|
||||
@@ -232,7 +232,7 @@ A black stone dwelling~
|
||||
You stand in a quiet, empty dwelling of sturdy black sandstone. Occupied
|
||||
now by only a few spiders, it looks like it could be a comfortable place to
|
||||
live with a little work. With enough gold, perhaps one of the higher gods
|
||||
might sell it to you?
|
||||
might sell it to you?
|
||||
~
|
||||
272 8 0 0 0 0
|
||||
D3
|
||||
@@ -245,7 +245,7 @@ A black stone dwelling~
|
||||
You stand in a quiet, empty dwelling of sturdy black sandstone. Occupied
|
||||
now by only a few spiders, it looks like it could be a comfortable place to
|
||||
live with a little work. With enough gold, perhaps one of the higher gods
|
||||
might sell it to you?
|
||||
might sell it to you?
|
||||
~
|
||||
272 8 0 0 0 0
|
||||
D1
|
||||
@@ -258,7 +258,7 @@ A red stone dwelling~
|
||||
You stand in a quiet dwelling of mortar and rose-colored stone. Occupied
|
||||
now by only a few spiders, it looks like it could be a comfortable place to
|
||||
live, with a little work. And gold, of course. Perhaps it may be bought from
|
||||
one of the gods.
|
||||
one of the gods.
|
||||
~
|
||||
272 8 0 0 0 0
|
||||
D1
|
||||
@@ -270,7 +270,7 @@ S
|
||||
Passing through a vine-wreathed gate~
|
||||
A gate swathed in green, fruitless vine lies open, but the path looks
|
||||
little-travelling. You wonder if there is anything of use to you out this
|
||||
remote way, apparently passing out of the residential area.
|
||||
remote way, apparently passing out of the residential area.
|
||||
~
|
||||
272 0 0 0 0 2
|
||||
D0
|
||||
@@ -291,7 +291,7 @@ A black stone dwelling~
|
||||
You stand in a quiet, empty dwelling of sturdy black sandstone. Occupied
|
||||
now by only a few spiders, it looks like it could be a comfortable place to
|
||||
live with a little work. With enough gold, perhaps one of the higher gods
|
||||
might sell it to you?
|
||||
might sell it to you?
|
||||
~
|
||||
272 8 0 0 0 0
|
||||
D2
|
||||
@@ -304,7 +304,7 @@ A path hung with golden lanterns~
|
||||
A wide path of chalky-white cobblestone leads to southwards towards some
|
||||
dense illumination. Here the lane is lined with poles hung with lanterns
|
||||
giving off a mild golden glow, swinging in the breeze. The wind passes more
|
||||
strongly along a lane to the north.
|
||||
strongly along a lane to the north.
|
||||
~
|
||||
272 0 0 0 0 2
|
||||
D0
|
||||
@@ -321,7 +321,7 @@ A circle of golden lanterns~
|
||||
The path fades into a broad circular clearing, ringed with white stones and
|
||||
hanging golden lanterns that provide a bright radiance. A few white stone
|
||||
houses, small but cozy-looking, lie just east and west, enjoying the
|
||||
luminescence.
|
||||
luminescence.
|
||||
~
|
||||
272 0 0 0 0 2
|
||||
D1
|
||||
@@ -341,7 +341,7 @@ S
|
||||
A white stone dwelling~
|
||||
A small dwelling has been fashioned from chalky-white stones and grey
|
||||
mortar. It is empty of signs of habitation. You feel, nevertheless, that this
|
||||
could be a comfortable place to live, if bought from the gods of the realm.
|
||||
could be a comfortable place to live, if bought from the gods of the realm.
|
||||
~
|
||||
272 8 0 0 0 0
|
||||
D1
|
||||
@@ -353,7 +353,7 @@ S
|
||||
A white stone dwelling~
|
||||
A small dwelling has been fashioned from chalky-white stones and grey mortar.
|
||||
It is empty of signs of habitation. You feel, nevertheless, that this could be
|
||||
a comfortable place to live, if bought from the gods of the realm.
|
||||
a comfortable place to live, if bought from the gods of the realm.
|
||||
~
|
||||
272 8 0 0 0 0
|
||||
D3
|
||||
@@ -365,7 +365,7 @@ S
|
||||
A wide cart path~
|
||||
The road outside the town of Sundhaven is well-travelled by vehicles of
|
||||
trade.... Is it a path for wide carts, or a wide path for carts? Westwards, a
|
||||
dense forest is blurred with low-hanging clouds.
|
||||
dense forest is blurred with low-hanging clouds.
|
||||
~
|
||||
272 0 0 0 0 2
|
||||
D1
|
||||
@@ -381,7 +381,7 @@ S
|
||||
An untravelled path~
|
||||
A thin line of soil barely resembling a path threads its lonesome way
|
||||
between the dull grey stones. You can only wonder if there is much of note out
|
||||
this direction, as a sense of barrenness is prominent.
|
||||
this direction, as a sense of barrenness is prominent.
|
||||
~
|
||||
272 0 0 0 0 2
|
||||
D0
|
||||
@@ -401,7 +401,7 @@ S
|
||||
An untravelled path~
|
||||
A thin line of soil barely resembling a path threads its lonesome way
|
||||
between the dull grey stones. You can only wonder if there is much of note out
|
||||
this direction, as a sense of barrenness is prominent.
|
||||
this direction, as a sense of barrenness is prominent.
|
||||
~
|
||||
272 0 0 0 0 2
|
||||
D0
|
||||
@@ -417,7 +417,7 @@ S
|
||||
An untravelled path~
|
||||
A thin line of soil barely resembling a path threads its lonesome way
|
||||
between the dull grey stones. You can only wonder if there is much of note out
|
||||
this direction, as a sense of barrenness is prominent.
|
||||
this direction, as a sense of barrenness is prominent.
|
||||
~
|
||||
272 0 0 0 0 2
|
||||
D2
|
||||
@@ -435,7 +435,7 @@ Climbing a small bluff~
|
||||
eastward arcs. There is little that is extraordinary about this place. It is
|
||||
deserted, it is lonely, yet a particularly green bluff forms a plateau just
|
||||
above you. It calls to you in an eerie way, yet emits a chaotic aura that
|
||||
might be best left alone.
|
||||
might be best left alone.
|
||||
~
|
||||
272 0 0 0 0 4
|
||||
D4
|
||||
@@ -452,7 +452,7 @@ Blind Man's Bluff~
|
||||
The lonely hilltop is blanketed in a strange, rich green grass-cover, and
|
||||
the only sound is that of the wind whistling over the moors. A haunting,
|
||||
otherworldly presence has made this bluff its home, casting what malevolence it
|
||||
yet can on the mortal world, and giving the bluff its name.
|
||||
yet can on the mortal world, and giving the bluff its name.
|
||||
~
|
||||
272 0 0 0 0 2
|
||||
D5
|
||||
@@ -465,7 +465,7 @@ A clearing circled by oaks and maples~
|
||||
The stone-rimmed path opens out to a clearing of dirt, encircled by broad
|
||||
oaks and maples with leaves the color of honey. To the north a black gate is
|
||||
closed against the clamor of the world, and the road continues east to town,
|
||||
and west where it vanishes into a fog banked forest.
|
||||
and west where it vanishes into a fog banked forest.
|
||||
~
|
||||
272 0 0 0 0 3
|
||||
D0
|
||||
@@ -485,7 +485,7 @@ S
|
||||
The black orchard gate~
|
||||
A small gate wrought with black iron flowers and arches swings loosely in
|
||||
the shallow wind. Beyond, rows of brambles are stretching past the range of
|
||||
your vision.
|
||||
your vision.
|
||||
~
|
||||
272 0 0 0 0 2
|
||||
D0
|
||||
@@ -523,7 +523,7 @@ Under an oak dark and wet with rain~
|
||||
A broad oak, knotted with the eons it has seen, stands amidst a circle of
|
||||
blackberry shrubs that seem to form a protective shroud of thorns about the
|
||||
area. Ivy vines hang loose from its many-cornered limbs. Some images have
|
||||
been carved into the oak.
|
||||
been carved into the oak.
|
||||
~
|
||||
272 0 0 0 0 2
|
||||
D0
|
||||
@@ -540,7 +540,7 @@ D3
|
||||
0 -1 27231
|
||||
E
|
||||
oak~
|
||||
The giant oak is covered in thick blue-green mosses and dark swaying ivy.
|
||||
The giant oak is covered in thick blue-green mosses and dark swaying ivy.
|
||||
Some images have been carved and charred in by a fiery touch, a sternly
|
||||
beautiful woman with a ruby dagger sheathed at her waist stands beside a man
|
||||
with the robe of the priesthood. The cold wind of the sea blows the sails of
|
||||
@@ -548,7 +548,7 @@ the rocking ship they ride upon. The rogue woman is imploring a second man to
|
||||
destroy a beast far too great for his strength, a cruel smile playing upon her
|
||||
lips. The image is frozen upon the bark, immobile, yet it is apparent she is
|
||||
winning the battle. Beneath the picture are engraved the words "Know thy
|
||||
limits".
|
||||
limits".
|
||||
~
|
||||
S
|
||||
#27231
|
||||
@@ -595,7 +595,7 @@ The southern path~
|
||||
you in slightly with each step. A rotten stench is filtering in from the west,
|
||||
repelling you in another direction automatically such that it takes a great
|
||||
conscious effort for you to turn that way. The path heads north into the
|
||||
town's mainstream, and south closer to the wildlands beyond it.
|
||||
town's mainstream, and south closer to the wildlands beyond it.
|
||||
~
|
||||
272 0 0 0 0 1
|
||||
D0
|
||||
@@ -608,7 +608,7 @@ D2
|
||||
0 -1 27235
|
||||
D5
|
||||
~
|
||||
stone
|
||||
stone
|
||||
~
|
||||
2 23 27234
|
||||
S
|
||||
@@ -619,12 +619,12 @@ ceiling of this supply house of witchcraft. Ingredients for the hexes of hags
|
||||
and the poisons of roguish assassins bubble and float in jars crowded onto
|
||||
shelves, and tinkling against each other from strings around the stone doorway.
|
||||
A voodoo doll pinned to one wall seems to be eyeing you. Let's hope you are
|
||||
not already earmarked for demise by someone.
|
||||
not already earmarked for demise by someone.
|
||||
~
|
||||
272 13 0 0 0 0
|
||||
D4
|
||||
~
|
||||
stone
|
||||
stone
|
||||
~
|
||||
2 23 27233
|
||||
S
|
||||
@@ -633,7 +633,7 @@ The southern gate~
|
||||
You stand before the southern gate,forged into ornaments of the triskelion
|
||||
in black iron and covered with ivy. Beyond it, days distant, the mountains of
|
||||
black glass rise shrouded in permanent night. Northwards lies the spread of
|
||||
the town of Sundhaven, hooded in wreaths of cooking smoke.
|
||||
the town of Sundhaven, hooded in wreaths of cooking smoke.
|
||||
~
|
||||
272 0 0 0 0 1
|
||||
D0
|
||||
@@ -650,7 +650,7 @@ A foul staircase~
|
||||
A staircase littered with rubble descends into a passageway crawling with
|
||||
rats and smelling of.. Your imagination needs no assistance here. The place
|
||||
gives you the creeps, particularly since there seem to be faint traces of
|
||||
recent footfalls outlined in the slime on the soiled floor..
|
||||
recent footfalls outlined in the slime on the soiled floor..
|
||||
~
|
||||
272 9 0 0 0 0
|
||||
D0
|
||||
@@ -659,7 +659,7 @@ D0
|
||||
0 -1 27237
|
||||
D4
|
||||
~
|
||||
rubble
|
||||
rubble
|
||||
~
|
||||
2 23 27125
|
||||
S
|
||||
@@ -669,7 +669,7 @@ A dark passageway~
|
||||
roomy enough for a large rat.. Or something.. To pass through with ease, and
|
||||
are not just down by the ground but up near the ceiling. A fetid stench rolls
|
||||
over you from within the holes. The passage continues south and east into
|
||||
black.
|
||||
black.
|
||||
~
|
||||
272 9 0 0 0 0
|
||||
D1
|
||||
@@ -685,7 +685,7 @@ S
|
||||
A dark passageway~
|
||||
Your foot slides as your boot sinks into some unpleasant substance on the
|
||||
muddy floor.. Mold? Only inspection in better light will tell. Eastwards the
|
||||
passage slants into a dark pool, and disappears to the west into blackness.
|
||||
passage slants into a dark pool, and disappears to the west into blackness.
|
||||
~
|
||||
272 9 0 0 0 0
|
||||
D1
|
||||
@@ -702,7 +702,7 @@ Trudging through a pool of slime~
|
||||
The dark passage slopes into a pool of drainage from the roads of town,
|
||||
seeping in through cracks above you and wetting your hair with slime. There is
|
||||
an eerie feeling about this place, as if only the few and priviledged are
|
||||
welcome here.
|
||||
welcome here.
|
||||
~
|
||||
272 9 0 0 0 0
|
||||
D1
|
||||
@@ -723,12 +723,12 @@ A doorway hung with daggers~
|
||||
The dark hall of the underground ends here before a tall, narrow door of
|
||||
sturdy oak, scarred with daggerpoints. The soil is wet with some dark fluid..
|
||||
Slime from the boots of passersby? Of course. A circular emblem is etched
|
||||
into the door.
|
||||
into the door.
|
||||
~
|
||||
272 8 0 0 0 0
|
||||
D1
|
||||
~
|
||||
door
|
||||
door
|
||||
~
|
||||
2 23 27241
|
||||
D3
|
||||
@@ -738,10 +738,10 @@ D3
|
||||
E
|
||||
emblem~
|
||||
An emblem of a black naga chasing its tail is engraved in a crimson border on
|
||||
the thick oaken door. Beneath, something has been scrawled by daggerpoint.
|
||||
the thick oaken door. Beneath, something has been scrawled by daggerpoint.
|
||||
... Round the gallows, one-armed and bland We dance and dance, the devil's own
|
||||
band Of wary highwaymen. Let no rogue fail to keep his head. This is no
|
||||
monastery here, I say, you dead. ...
|
||||
monastery here, I say, you dead. ...
|
||||
~
|
||||
S
|
||||
#27241
|
||||
@@ -749,7 +749,7 @@ A hall in the Assassins Guild~
|
||||
You stand in a wide, dark hallway of the Assassins Guild. On the ceiling
|
||||
spreads a gigantic mural of the black serpentlike naga, a model of stealth and
|
||||
intelligence, in muted blue and black. An elegant table stands against the
|
||||
wall, laid with a simple black cloth and a few daggers.
|
||||
wall, laid with a simple black cloth and a few daggers.
|
||||
~
|
||||
272 8 0 0 0 0
|
||||
D0
|
||||
@@ -762,12 +762,12 @@ D1
|
||||
0 -1 27242
|
||||
D3
|
||||
~
|
||||
door
|
||||
door
|
||||
~
|
||||
2 23 27240
|
||||
D5
|
||||
~
|
||||
rug
|
||||
rug
|
||||
~
|
||||
1 27181 27243
|
||||
S
|
||||
@@ -779,7 +779,7 @@ which bounties can be split and repose taken by a warm fireplace hung with
|
||||
guild daggers, skillfully tapered and too hot from the flames to steal. A bar
|
||||
sunken into the far stone wall assists your dexterity.. So it is said.. And
|
||||
bunks are layer the area to the east, hung with stolen tapestries and sheets.
|
||||
|
||||
|
||||
~
|
||||
272 8 0 0 0 0
|
||||
D0
|
||||
@@ -797,7 +797,7 @@ A secret hideaway~
|
||||
dugout hidden from the lawful population and furnished with kick-back chairs
|
||||
and half-full bottles of wine. No bounty hunter could find a lounging thief
|
||||
here, sheltered away from the executioners of town. No hunter, that is, except
|
||||
a rogue like yourself.
|
||||
a rogue like yourself.
|
||||
~
|
||||
272 9 0 0 0 0
|
||||
D4
|
||||
@@ -812,7 +812,7 @@ of the trade. A hanging row of the spines of previous victims covers the east
|
||||
wall, scarred with the dagger twists of countless thieves perfecting their
|
||||
backstab. You may have to travel far in search of more fine-tuned skills, but
|
||||
the guildmistress is willing to give newcomers their start in the art of
|
||||
fiends.
|
||||
fiends.
|
||||
~
|
||||
272 24 0 0 0 0
|
||||
D2
|
||||
@@ -826,12 +826,12 @@ Slippery stone steps~
|
||||
sounds of slime creeping down the walls is barely detectable beneath the sounds
|
||||
of your own breathing. There seems to be tracks of footfalls in the slime
|
||||
coating the steps.. Evidently this serves as a secret passageway, regularly
|
||||
used, for some individuals of a shady nature.
|
||||
used, for some individuals of a shady nature.
|
||||
~
|
||||
272 9 0 0 0 0
|
||||
D4
|
||||
~
|
||||
trapdoor
|
||||
trapdoor
|
||||
~
|
||||
1 27181 27121
|
||||
D5
|
||||
@@ -869,7 +869,7 @@ S
|
||||
A wide cart path~
|
||||
The road outside the town of Sundhaven is well-travelled by vehicles of
|
||||
trade.... Is it a path for wide carts, or a wide path for carts? Westwards, a
|
||||
dense forest is blurred with low-hanging clouds.
|
||||
dense forest is blurred with low-hanging clouds.
|
||||
~
|
||||
272 0 0 0 0 2
|
||||
D1
|
||||
@@ -882,7 +882,7 @@ A dark corner of the tavern~
|
||||
The loners of Sundhaven gather here (figure *that* one out) to mourn their
|
||||
losses over gallons of liquid spirits. Occasionally, one can be seen passed
|
||||
out on the floor, robbed by some thief slipping in from the Nightbreak, but
|
||||
generally the livers here are stout from long and weary experiences.
|
||||
generally the livers here are stout from long and weary experiences.
|
||||
~
|
||||
272 9 0 0 0 0
|
||||
D3
|
||||
@@ -896,7 +896,7 @@ The Lodge of Wrath~
|
||||
with a thick, hardy rug of a red so dark as to almost be black, beds shelved in
|
||||
bunks of hearty oak, a roaring fireplace in the corner. Several large chairs
|
||||
stuffed with coarse wool are situated round the fire for the rowdy telling of
|
||||
tales over inebriating brews.
|
||||
tales over inebriating brews.
|
||||
~
|
||||
272 24 0 0 0 0
|
||||
D0
|
||||
@@ -913,7 +913,7 @@ A red portal~
|
||||
You stand in the shimmering glow of a portal of deep red light. This is the
|
||||
gift of the Archmage to the warriors guild, in return for other favors, of
|
||||
course. Beyond the glare is a vision of the temple courtyard, the center of
|
||||
town, to the west.
|
||||
town, to the west.
|
||||
~
|
||||
272 8 0 0 0 0
|
||||
D2
|
||||
@@ -929,9 +929,9 @@ S
|
||||
A black portal~
|
||||
You stand in the shimmering glow of a portal of rogue-black light. This is
|
||||
the gift of the Archmage to the assassin's guild, in return for a few bounties
|
||||
performed, of course. Ever wonder who put the Earl of Sundhaven in power?..
|
||||
performed, of course. Ever wonder who put the Earl of Sundhaven in power?..
|
||||
Nevermind. Beyond the dark glare is a vision of the temple courtyard, the
|
||||
center of town, above you.
|
||||
center of town, above you.
|
||||
~
|
||||
272 8 0 0 0 0
|
||||
D2
|
||||
@@ -949,9 +949,9 @@ The Sanctuary~
|
||||
seemingly rounded and blurred by a muted pale light that seems to come from
|
||||
nowhere. It is perhaps a product of the combined faiths of those who live
|
||||
here.. Dark, alabaster, and every shade in between. All beliefs are accepted
|
||||
here, provided they are not discussed too often, lest blood should be spilt.
|
||||
here, provided they are not discussed too often, lest blood should be spilt.
|
||||
There are several bookshelves of varying religious works, an altar without
|
||||
ornament, and numerous cots for clerics to take their rest in.
|
||||
ornament, and numerous cots for clerics to take their rest in.
|
||||
~
|
||||
272 24 0 0 0 0
|
||||
D0
|
||||
@@ -968,7 +968,7 @@ A white portal~
|
||||
You stand bathed in the glow of a portal of white light. This is the gift
|
||||
of the Archmage to the guild of the ministry, in return for certain blessings,
|
||||
of course. Beyond the pale glare is a vision of the temple courtyard, the
|
||||
center of town, below you.
|
||||
center of town, below you.
|
||||
~
|
||||
272 8 0 0 0 0
|
||||
D3
|
||||
@@ -983,11 +983,11 @@ S
|
||||
#27255
|
||||
The Den of Sorcery~
|
||||
The den of sorcery for mages and witches and wizards is a comfortable place,
|
||||
well-lit by magical rose and violet faerie fires for the reading of tomes.
|
||||
well-lit by magical rose and violet faerie fires for the reading of tomes.
|
||||
There is a rug in guild colors of blue and violet which spans the stone floor,
|
||||
and hammocks hang in rows along the walls, where the mages take their repose.
|
||||
A series of bookshelves provide ample guild literature, and an oak coffee table
|
||||
before a couch dominates the room.
|
||||
before a couch dominates the room.
|
||||
~
|
||||
272 24 0 0 0 0
|
||||
D0
|
||||
@@ -1005,7 +1005,7 @@ A blue portal~
|
||||
the gift of the previous Archmage upon his own guild. He went on to fashion
|
||||
further portals all leading all over the known world, before the Lady Assassin
|
||||
extinguished his life. Beyond the blue glare is a vision of the temple
|
||||
courtyard, the center of town.
|
||||
courtyard, the center of town.
|
||||
~
|
||||
272 8 0 0 0 0
|
||||
D2
|
||||
@@ -1021,7 +1021,7 @@ S
|
||||
Some battered stone steps~
|
||||
Broad, shallow stairs of dark stone descend into a hallway warm with the
|
||||
heat of sparring warriors. Above you the sounds of the alehouse distract you
|
||||
with bawdy laughter. A doorway is west, bruised with sword-points.
|
||||
with bawdy laughter. A doorway is west, bruised with sword-points.
|
||||
~
|
||||
272 8 0 0 0 0
|
||||
D3
|
||||
@@ -1038,7 +1038,7 @@ The town treasury~
|
||||
With the exception of a few portraits of the founders of you-don't-
|
||||
know-what, the room is quite drab, and could benefit from some fresh air. A
|
||||
huge pile of the town's wealth lies on the tile floor, guarded from your
|
||||
meddling by a protective amber shield.
|
||||
meddling by a protective amber shield.
|
||||
~
|
||||
272 12 0 0 0 0
|
||||
D1
|
||||
@@ -1048,20 +1048,20 @@ D1
|
||||
E
|
||||
gold~
|
||||
You can't get near it. On attempting to reach in and partake of the wealth,
|
||||
a protective amber shield balks your hand as if it were a wall of steel.
|
||||
a protective amber shield balks your hand as if it were a wall of steel.
|
||||
However, you can create your own account by depositing some money. If you want
|
||||
to know your balance, typing balance will do the job. If you'd care to see it
|
||||
again, type withdraw (amount). Then please put it back again. Your support is
|
||||
appreciated, we know the town's security rests with you. Have a nice day.
|
||||
appreciated, we know the town's security rests with you. Have a nice day.
|
||||
~
|
||||
E
|
||||
pile~
|
||||
You can't get near it. On attempting to reach in and partake of the wealth,
|
||||
a protective amber shield balks your hand as if it were a wall of steel.
|
||||
a protective amber shield balks your hand as if it were a wall of steel.
|
||||
However, you can create your own account by depositing some money. If you want
|
||||
to know your balance, typing balance will do the job. If you'd care to see it
|
||||
again, type withdraw (amount). Then please put it back again. Your support is
|
||||
appreciated, we know the town's security rests with you. Have a nice day.
|
||||
appreciated, we know the town's security rests with you. Have a nice day.
|
||||
~
|
||||
S
|
||||
#27259
|
||||
@@ -1069,7 +1069,7 @@ The Tiger's Eye~
|
||||
Three cases, locked and faced in glass, reveal their glittering contents
|
||||
along the walls. These selfsame jewels perhaps attracted you from the
|
||||
street... Clouded pearls, white and blue diamonds, amethyst and golden tigers
|
||||
eyes. Using 'list' will allow you to peruse the goods available.
|
||||
eyes. Using 'list' will allow you to peruse the goods available.
|
||||
~
|
||||
272 12 0 0 0 0
|
||||
D1
|
||||
@@ -1081,11 +1081,11 @@ S
|
||||
A stone path~
|
||||
You stand just outside the eastern gate of the town of Sundhaven. Fresh
|
||||
bread and cool drink await those within who are willing to pay for the service,
|
||||
and about the city, other willing merchants may also be found in abundance.
|
||||
and about the city, other willing merchants may also be found in abundance.
|
||||
Eastwards the land stretches in unmarred wilderness to the far horizon, and to
|
||||
the southeast you think you can catch glimpses of the thatched roofs of yet
|
||||
another village, this one smaller and more humble. A trail south along the
|
||||
cobblestone wall seems to head in that direction.
|
||||
cobblestone wall seems to head in that direction.
|
||||
~
|
||||
272 0 0 0 0 2
|
||||
D2
|
||||
@@ -1102,7 +1102,7 @@ Along the town wall~
|
||||
You follow the thick wall of grey cobblestone that marks the outer border of
|
||||
Sundhaven. Moss, nourished by frequent rainfall, hides portions of the wall
|
||||
under its green tendrils. A stony path can be made out to the north, and the
|
||||
wall makes its way southwards to a corner.
|
||||
wall makes its way southwards to a corner.
|
||||
~
|
||||
272 0 0 0 0 2
|
||||
D0
|
||||
@@ -1119,7 +1119,7 @@ Along the town wall~
|
||||
You reach a bend in the town wall, and the trail follows it on both sides to
|
||||
the north and west. Ivy growing along the wall here brushes your arm as you
|
||||
pass. Dense shrubbery lining the path to the east renders that way
|
||||
unnavigable.
|
||||
unnavigable.
|
||||
~
|
||||
272 0 0 0 0 2
|
||||
D0
|
||||
@@ -1136,7 +1136,7 @@ Along the town wall~
|
||||
A small path lined with broad trees breaks off to the south from the
|
||||
cobblestone wall of Sundhaven, which runs eastwards to a corner. The gate of
|
||||
the town must be somewhere near. You can make out the buzz of city life,
|
||||
hushed by the stone barrier, from the north.
|
||||
hushed by the stone barrier, from the north.
|
||||
~
|
||||
272 0 0 0 0 2
|
||||
D1
|
||||
@@ -1153,7 +1153,7 @@ A path hung with moss~
|
||||
A narrow path bordered with ancient, broad-trunked trees leads north to the
|
||||
town wall of Sundhaven and southwards to a short drop. Moss completely covers
|
||||
and overflows from the oaks, brushing the hair and helms of all but the
|
||||
shortest races of beings.
|
||||
shortest races of beings.
|
||||
~
|
||||
272 1 0 0 0 3
|
||||
D0
|
||||
@@ -1171,7 +1171,7 @@ A short mossy cliff~
|
||||
with tall bending trees, is easily scaled by handy footholds in the rock. The
|
||||
place looks well-travelled by some hardy population of small-footed creatures.
|
||||
One path continues in a north-south vein over the cliff, another breaks off and
|
||||
leads east.
|
||||
leads east.
|
||||
~
|
||||
272 1 0 0 0 3
|
||||
D2
|
||||
@@ -1188,7 +1188,7 @@ A path hung with moss~
|
||||
The slender trail winds its way north-south through bending trees laiden
|
||||
with spanish moss. (Except this was before Spain. ) It comes to an end before
|
||||
the bubbling ebbs of a tiny stream, pouring gently forth from a hole in the
|
||||
rock on which you are poised, and flows southward.
|
||||
rock on which you are poised, and flows southward.
|
||||
~
|
||||
272 1 0 0 0 3
|
||||
D0
|
||||
@@ -1205,7 +1205,7 @@ A stream~
|
||||
A quietly flowing stream drifts down a slim riverbed, leading south from a
|
||||
small hole in the rock to the north. The water is clear and pure, and seems
|
||||
entirely empty of creatures.. It may be true this stream was taxed by heavy
|
||||
fishing long ago that long since cleaned it of all life.
|
||||
fishing long ago that long since cleaned it of all life.
|
||||
~
|
||||
272 1 0 0 0 7
|
||||
D2
|
||||
@@ -1222,7 +1222,7 @@ A stream~
|
||||
The clear waters begin to shift and curl and the current increase slightly.
|
||||
Tiny brown reeds on the banks lean downstream, sending the dragonflies airborne
|
||||
from their stalks. A wind whistles in the leaves of the trees above and no
|
||||
sound can be made out from ahead.
|
||||
sound can be made out from ahead.
|
||||
~
|
||||
272 1 0 0 0 7
|
||||
D0
|
||||
@@ -1240,7 +1240,7 @@ A whirlpool~
|
||||
and without breath. The tree-darkened sky disappears in a circular motion
|
||||
above your eyes as the world turns to water, and you cannot help but feel that
|
||||
what goes down, must continue down.. The waters engulf you and suck you
|
||||
downwards, where you awake with stars circling before your eyes.
|
||||
downwards, where you awake with stars circling before your eyes.
|
||||
~
|
||||
272 1 0 0 0 8
|
||||
D0
|
||||
@@ -1254,7 +1254,7 @@ A stairwell~
|
||||
abandoned recesses of the golden temple. It seems few have reason to travel
|
||||
this way. The dust that coats the steps lies mostly undisturbed, and an aura
|
||||
of desertion hangs about the place. Whoever does traverse these ancient halls
|
||||
may or may not have the light of goodness in their motivations.
|
||||
may or may not have the light of goodness in their motivations.
|
||||
~
|
||||
272 13 0 0 0 0
|
||||
D1
|
||||
@@ -1270,7 +1270,7 @@ S
|
||||
A stairwell~
|
||||
The old stairwell completes its descent here, and a single passage, shadowed
|
||||
in darkness black as ink, leads east. The stairs, floor, and walls are all
|
||||
wooden.
|
||||
wooden.
|
||||
~
|
||||
272 9 0 0 0 0
|
||||
D1
|
||||
@@ -1287,7 +1287,7 @@ A dark landing~
|
||||
A seatless landing creates a pause in the stairwell before its final
|
||||
descent. Angular shapes of lighter areas on the walls indicate this place may
|
||||
have once been hung with numerous paintings or tapestries, possibly
|
||||
comemorating the priests and gods of the past.
|
||||
comemorating the priests and gods of the past.
|
||||
~
|
||||
272 9 0 0 0 0
|
||||
D3
|
||||
@@ -1306,7 +1306,7 @@ clambering over one another before the approach of your footfalls, yet
|
||||
everything seems to indicate to you that this is not the sort of fun fairy-tale
|
||||
niche your mother liked to tell tales about by the fireside of your ancient
|
||||
home. Do you continue, or turn back? Sometimes shadows may form a bluff of
|
||||
great danger in the recesses of your imagination.
|
||||
great danger in the recesses of your imagination.
|
||||
~
|
||||
272 9 0 0 0 0
|
||||
D1
|
||||
@@ -1322,12 +1322,12 @@ S
|
||||
A dark corridor~
|
||||
The hallway bends sharply, leading off to the south and west. No light
|
||||
penetrates either one, so as always the question of where you want to go
|
||||
depends on where you've been.
|
||||
depends on where you've been.
|
||||
~
|
||||
272 9 0 0 0 0
|
||||
D0
|
||||
~
|
||||
stone
|
||||
stone
|
||||
~
|
||||
2 27217 27284
|
||||
D2
|
||||
@@ -1345,7 +1345,7 @@ A dark corridor~
|
||||
water shivers and shimmers, black against black. The pool is nearly still,
|
||||
only an occasional ripple moving across the surface gives any indication of
|
||||
life, or life in death, within. Northwards the hall disappears into the dark.
|
||||
|
||||
|
||||
~
|
||||
272 9 0 0 0 0
|
||||
D0
|
||||
@@ -1362,7 +1362,7 @@ Edge of a black-bottom pool~
|
||||
You wade ankle-deep into the murky waters of a black-bottom pool. It
|
||||
appears this pool was once a nice pleasure bath for the priests and their
|
||||
guests, but has fallen into decay from recent lack of use. Who knows what
|
||||
creatures make their home beneath the dark surface.
|
||||
creatures make their home beneath the dark surface.
|
||||
~
|
||||
272 13 0 0 0 6
|
||||
D2
|
||||
@@ -1380,7 +1380,7 @@ A black-bottom pool~
|
||||
every limb, each movement sending a chill coursing through from ears to toes.
|
||||
The smooth, dark bottom of the pool shows traces of faded ornamental designs,
|
||||
now mostly hidden and eroded with moss and algae. Few can pin a name on the
|
||||
grotesque underwater creatures that now make this their home.
|
||||
grotesque underwater creatures that now make this their home.
|
||||
~
|
||||
272 9 0 0 0 8
|
||||
D0
|
||||
@@ -1398,7 +1398,7 @@ A black-bottom pool~
|
||||
every limb, each movement sending a chill coursing through from ears to toes.
|
||||
The smooth, dark bottom of the pool shows traces of faded ornamental designs,
|
||||
now mostly hidden and eroded with moss and algae. Few can pin a name on the
|
||||
grotesque underwater creatures that now make this their home.
|
||||
grotesque underwater creatures that now make this their home.
|
||||
~
|
||||
272 9 0 0 0 8
|
||||
D0
|
||||
@@ -1420,7 +1420,7 @@ A black-bottom pool~
|
||||
every limb, each movement sending a chill coursing through from ears to toes.
|
||||
The smooth, dark bottom of the pool shows traces of faded ornamental designs,
|
||||
now mostly hidden and eroded with moss and algae. Few can pin a name on the
|
||||
grotesque underwater creatures that now make this their home.
|
||||
grotesque underwater creatures that now make this their home.
|
||||
~
|
||||
272 9 0 0 0 8
|
||||
D0
|
||||
@@ -1438,7 +1438,7 @@ A black-bottom pool~
|
||||
every limb, each movement sending a chill coursing through from ears to toes.
|
||||
The smooth, dark bottom of the pool shows traces of faded ornamental designs,
|
||||
now mostly hidden and eroded with moss and algae. Few can pin a name on the
|
||||
grotesque underwater creatures that now make this their home.
|
||||
grotesque underwater creatures that now make this their home.
|
||||
~
|
||||
272 9 0 0 0 8
|
||||
D2
|
||||
@@ -1455,7 +1455,7 @@ The cartographers~
|
||||
You are in a closely walled-in room with little air and much light; a
|
||||
glass-fronted bookcase displays a variety of map parchments, though as they are
|
||||
curled and bound with colored ribbon, it is difficult to discern their
|
||||
contents.
|
||||
contents.
|
||||
~
|
||||
272 156 0 0 0 0
|
||||
D2
|
||||
@@ -1468,7 +1468,7 @@ The corner store~
|
||||
You enter a small, wooden-planked shop, in sore need of some repairs, but
|
||||
essentially kept very tidy by someone with little else to do but revel in her
|
||||
senility. A few crowded shelves hold items that may be of use to you in
|
||||
everyday living.
|
||||
everyday living.
|
||||
~
|
||||
272 8 0 0 0 0
|
||||
D3
|
||||
@@ -1482,7 +1482,7 @@ A cobblestone road~
|
||||
high enough to keep the town secure, and ringed with tendrils of lush green
|
||||
ivy. The busy murmur of citylife can be heard from beyond. Southwards, the
|
||||
cobblestone road crosses a meadow of sorts before disappearing into a line of
|
||||
dark woods.
|
||||
dark woods.
|
||||
~
|
||||
272 0 0 0 0 2
|
||||
D0
|
||||
@@ -1494,12 +1494,12 @@ S
|
||||
A crawlspace~
|
||||
You slip into someone's private domain. Better leave without a trace before
|
||||
long, it could be dangerous to remain, should the dweller of this place return
|
||||
and claim what is theirs.
|
||||
and claim what is theirs.
|
||||
~
|
||||
272 524 0 0 0 0
|
||||
D2
|
||||
~
|
||||
stone
|
||||
stone
|
||||
~
|
||||
2 27217 27274
|
||||
D4
|
||||
|
||||
@@ -2,10 +2,10 @@
|
||||
The Bridge~
|
||||
You have reached the Bridge, the central nervous system for Space Station
|
||||
Alpha. All around you are flashing screens a ndlights. Status reports and
|
||||
damage reports are scrolling o ffthe screen faster than you can read them.
|
||||
damage reports are scrolling o ffthe screen faster than you can read them.
|
||||
The gravity is ve rylight in this room. You can see blood staining the crash
|
||||
couch of what was probably the Computer Systems Officer. There are dozens of
|
||||
egg pods here!
|
||||
egg pods here!
|
||||
~
|
||||
273 137 0 0 0 0
|
||||
D4
|
||||
@@ -17,44 +17,44 @@ credits info~
|
||||
Hi, just a quick explanation of Space Station Alpha.
|
||||
Esentially this area is a Sci-fi based area. A space station has been in orbit
|
||||
around your planet and something has gone terribly wrong. Predator aliens and
|
||||
introduced Alien aliens into the station to hunt along with the humans! The
|
||||
introduced Alien aliens into the station to hunt along with the humans! The
|
||||
station is completely infested and the crew of Space Station Alpha is doing
|
||||
their best to hold out and clear the station. Too bad the captain has snapped
|
||||
and more than half the crew has been killed or committed suicide.
|
||||
Room #61 is a space shuttle that is the entrance to the station from the rest
|
||||
of the world. Edit it to fit in yours.
|
||||
and more than half the crew has been killed or committed suicide.
|
||||
Room #61 is a space shuttle that is the entrance to the station from the rest
|
||||
of the world. Edit it to fit in yours.
|
||||
Other than that it should be pretty much plug and play. It contains 1 deathtrap,
|
||||
a room that has been sealed off that the players will definately have to ignore
|
||||
all the warnings to get killed in. It will serve them right if they are dumb
|
||||
enough to walk into a sealed room that has a hull breach and no pressure!
|
||||
This area is nasty. Not for people who are simply hack & slash. It will take
|
||||
some thinking to clear. Best not to go alone too.
|
||||
2 or 3 higher level characters should be able to clear it if they follow a
|
||||
hit and run campaign. Since all but a few of the rooms are no magic spell
|
||||
This area is nasty. Not for people who are simply hack & slash. It will take
|
||||
some thinking to clear. Best not to go alone too.
|
||||
2 or 3 higher level characters should be able to clear it if they follow a
|
||||
hit and run campaign. Since all but a few of the rooms are no magic spell
|
||||
casters should map out which rooms magic will work in and cast protection spells
|
||||
there or before they enter the station. Magic works in the hangars and a few
|
||||
other rooms. Best bet is to set up a base camp in the main hagar and clear the
|
||||
immeadiate area of wandering aliens. Then heal up in the hangar and explore until
|
||||
the next battle. Then drop back, heal up and head back out into it. Pick the
|
||||
mobs off one at a time if possible. You really don't want to go into a combat
|
||||
wounded. Plus fleeing here can get you killed too.
|
||||
mobs off one at a time if possible. You really don't want to go into a combat
|
||||
wounded. Plus fleeing here can get you killed too.
|
||||
I recommend setting the zone reset bit so that it doesn't reload while
|
||||
players are in the station. I don't think I have it set that way as the
|
||||
default.
|
||||
Anyway, enjoy.
|
||||
players are in the station. I don't think I have it set that way as the
|
||||
default.
|
||||
Anyway, enjoy.
|
||||
Magnus/Stan Rohrer
|
||||
magnus@@ix.netcom.com
|
||||
~
|
||||
E
|
||||
egg eggs pod~
|
||||
Yes, your presence in this room has been noticed by the proto-aliens in the
|
||||
pods!
|
||||
pods!
|
||||
~
|
||||
S
|
||||
#27301
|
||||
Weapon Storage Chamber~
|
||||
You have located the weapons storage chamber. Unfortunatelyit is empty.
|
||||
Apparently the crewmembers had a chance to get to the weapons.
|
||||
You have located the weapons storage chamber. Unfortunatelyit is empty.
|
||||
Apparently the crewmembers had a chance to get to the weapons.
|
||||
~
|
||||
273 137 0 0 0 0
|
||||
D1
|
||||
@@ -70,7 +70,7 @@ S
|
||||
Officer's Mess~
|
||||
This is where the officers of Space Station Alpha take their meals. It
|
||||
looks as if the room is being used as a staging area for alien hunting
|
||||
Predators!
|
||||
Predators!
|
||||
~
|
||||
273 137 0 0 0 0
|
||||
D1
|
||||
@@ -86,7 +86,7 @@ S
|
||||
Systems Officer's Quarters~
|
||||
These are the quarters of the Systems Officer. What is left of her is
|
||||
scattered all about the room. The grate over the ventilation shaft has been
|
||||
torn off.
|
||||
torn off.
|
||||
~
|
||||
273 137 0 0 0 0
|
||||
D1
|
||||
@@ -101,7 +101,7 @@ S
|
||||
#27304
|
||||
Communications Officer's Quarters~
|
||||
These are the quarters of Lt. Oshura, communications officer of the
|
||||
station. There is no sign of Oshura here.
|
||||
station. There is no sign of Oshura here.
|
||||
~
|
||||
273 137 0 0 0 0
|
||||
D2
|
||||
@@ -117,7 +117,7 @@ S
|
||||
Captain's Quarters~
|
||||
These are the quarters of Captain Vance Marshal. They look recently
|
||||
occupied but Captain Marshal is not in the room. A steel plate has been
|
||||
hastily welded over the ventilation shaft.
|
||||
hastily welded over the ventilation shaft.
|
||||
~
|
||||
273 137 0 0 0 0
|
||||
D0
|
||||
@@ -137,7 +137,7 @@ S
|
||||
Main Axis Transportation Column~
|
||||
You are in the main transportation column. There are some burn marks here
|
||||
on the walls and the rungs directly above you have been corroded away by acid.
|
||||
|
||||
|
||||
~
|
||||
273 137 0 0 0 0
|
||||
D1
|
||||
@@ -162,7 +162,7 @@ Science Officer's Quarters~
|
||||
These are the quarters of the stations Science Officer. The room is in
|
||||
complete dissaray. A vent cover in the ceiling has been forcibly removed from
|
||||
the inside. There are burn marks and signs of acid corrosion on the floor
|
||||
below the vent.
|
||||
below the vent.
|
||||
~
|
||||
273 137 0 0 0 0
|
||||
D0
|
||||
@@ -182,7 +182,7 @@ S
|
||||
Recreation Room~
|
||||
You have found the recreation room. It looks like there was some strenuous
|
||||
activity going on here recently judging by the human body parts. Where is the
|
||||
skull though?
|
||||
skull though?
|
||||
~
|
||||
273 137 0 0 0 0
|
||||
D0
|
||||
@@ -198,7 +198,7 @@ S
|
||||
The Latrine~
|
||||
You have found the latrine. The fixtures have been torn off the floor and
|
||||
smashed by something with great strength. Part of a dead adult stage alien is
|
||||
here.
|
||||
here.
|
||||
~
|
||||
273 137 0 0 0 0
|
||||
D1
|
||||
@@ -213,7 +213,7 @@ S
|
||||
#27310
|
||||
A Storage Room~
|
||||
This room stored various replacement parts for the spacestation. Boxes are
|
||||
tossed randomly about.
|
||||
tossed randomly about.
|
||||
~
|
||||
273 137 0 0 0 0
|
||||
D1
|
||||
@@ -228,7 +228,7 @@ S
|
||||
#27311
|
||||
Food Storage~
|
||||
This was where the dry rations for the station were stored. Most packages
|
||||
have been ripped open.
|
||||
have been ripped open.
|
||||
~
|
||||
273 137 0 0 0 0
|
||||
D0
|
||||
@@ -242,7 +242,7 @@ hatch~
|
||||
S
|
||||
#27312
|
||||
Storage Room~
|
||||
This room is stored with huge metal barrels.
|
||||
This room is stored with huge metal barrels.
|
||||
~
|
||||
273 137 0 0 0 0
|
||||
D1
|
||||
@@ -258,7 +258,7 @@ S
|
||||
Bio Lab~
|
||||
This room is full of high tech equipment for disection and analisis of
|
||||
biological specimens. There is a naked human on an examination table here. A
|
||||
facehugger is firmly attached to him.
|
||||
facehugger is firmly attached to him.
|
||||
~
|
||||
273 137 0 0 0 0
|
||||
D1
|
||||
@@ -274,7 +274,7 @@ S
|
||||
Cryo Storage~
|
||||
This room is bitterly cold. There are some large glass tubes here
|
||||
containing frozen humanbeings. Other containers house suspended alien life
|
||||
forms.
|
||||
forms.
|
||||
~
|
||||
273 137 0 0 0 0
|
||||
D1
|
||||
@@ -289,7 +289,7 @@ S
|
||||
#27315
|
||||
An Empty Stateroom~
|
||||
There are a couple neately made beds here. Nothing else is out of the
|
||||
ordingary.
|
||||
ordingary.
|
||||
~
|
||||
273 8 0 0 0 0
|
||||
D2
|
||||
@@ -304,7 +304,7 @@ S
|
||||
#27316
|
||||
Hangar #1~
|
||||
You are in Hangar #1 on Space Station Alpha. A suttlecraft is waiting here
|
||||
to transport you to the planet's surface.
|
||||
to transport you to the planet's surface.
|
||||
~
|
||||
273 8 0 0 0 0
|
||||
D1
|
||||
@@ -321,7 +321,7 @@ S
|
||||
#27317
|
||||
Air Lock #1~
|
||||
This room has especially thick hatches to it with a large control pannel
|
||||
mounted next to the hatch to the west.
|
||||
mounted next to the hatch to the west.
|
||||
~
|
||||
273 8 0 0 0 0
|
||||
D0
|
||||
@@ -345,7 +345,7 @@ S
|
||||
Main Axis Transportation Column~
|
||||
You are in the main transportation column. There are some burn marks on the
|
||||
walls here. What's that!????? A part of a human face?! Something isn't right
|
||||
here!
|
||||
here!
|
||||
~
|
||||
273 137 0 0 0 0
|
||||
D1
|
||||
@@ -368,7 +368,7 @@ S
|
||||
#27319
|
||||
Airlock #2~
|
||||
This room has especially thick hatches to it with a large control pannel
|
||||
mounted next to the hatch to the east.
|
||||
mounted next to the hatch to the east.
|
||||
~
|
||||
273 137 0 0 0 0
|
||||
D0
|
||||
@@ -391,7 +391,7 @@ S
|
||||
#27320
|
||||
Hanger #2~
|
||||
This is a rather large room, similar to the room you entered the station
|
||||
from. There is no other space craft here however.
|
||||
from. There is no other space craft here however.
|
||||
~
|
||||
273 137 0 0 0 0
|
||||
D3
|
||||
@@ -402,7 +402,7 @@ S
|
||||
#27321
|
||||
Preparation Room #1~
|
||||
This room contains a number of vacum suits and other equipment for walking
|
||||
out side the hull of the station.
|
||||
out side the hull of the station.
|
||||
~
|
||||
273 8 0 0 0 0
|
||||
D0
|
||||
@@ -417,7 +417,7 @@ S
|
||||
#27322
|
||||
Repair Shop~
|
||||
This room is obviously a repairshop of some sort. There is a half assembled
|
||||
robot on a table here along with some weapons that are recharging.
|
||||
robot on a table here along with some weapons that are recharging.
|
||||
~
|
||||
273 137 0 0 0 0
|
||||
D1
|
||||
@@ -432,7 +432,7 @@ S
|
||||
#27323
|
||||
A Storage Room~
|
||||
Spare parts are stacked to the ceiling in this room. There are a few
|
||||
overturned boxes but otherwise this room is intact.
|
||||
overturned boxes but otherwise this room is intact.
|
||||
~
|
||||
273 137 0 0 0 0
|
||||
D1
|
||||
@@ -447,7 +447,7 @@ S
|
||||
#27324
|
||||
Preparation Room #2~
|
||||
This room is full of vacum suits and equipment for space walking out side
|
||||
the hull of the ship.
|
||||
the hull of the ship.
|
||||
~
|
||||
273 137 0 0 0 0
|
||||
D0
|
||||
@@ -462,7 +462,7 @@ S
|
||||
#27325
|
||||
A Kitchen~
|
||||
This is a small kitchen used for making snacks for the crew. The place has
|
||||
been ransacked!
|
||||
been ransacked!
|
||||
~
|
||||
273 137 0 0 0 0
|
||||
D1
|
||||
@@ -477,7 +477,7 @@ S
|
||||
#27326
|
||||
A Crew Stateroom~
|
||||
The room was until recently occupied by a memeber of the space station's
|
||||
crew.
|
||||
crew.
|
||||
~
|
||||
273 8 0 0 0 0
|
||||
D1
|
||||
@@ -492,7 +492,7 @@ S
|
||||
#27327
|
||||
A Crew Stateroom~
|
||||
The room was until recently occupied by a memeber of the space station's
|
||||
crew.
|
||||
crew.
|
||||
~
|
||||
273 137 0 0 0 0
|
||||
D1
|
||||
@@ -508,7 +508,7 @@ S
|
||||
A Crew Stateroom~
|
||||
The room was until recently occupied by a memeber of the space station's
|
||||
crew. The bed in this room is soaked with blood from the poor slob on the
|
||||
floor. The corpse has a gaping hole in its chest.
|
||||
floor. The corpse has a gaping hole in its chest.
|
||||
~
|
||||
273 137 0 0 0 0
|
||||
D2
|
||||
@@ -523,9 +523,9 @@ S
|
||||
#27329
|
||||
Video Room~
|
||||
This room contains a dozen comfortable looking reclining couches each
|
||||
equiped with thier own video screen on a swivel are attached to the couch.
|
||||
equiped with thier own video screen on a swivel are attached to the couch.
|
||||
One of the video couches is occupied by a corpse with a large hole it his
|
||||
chest.
|
||||
chest.
|
||||
~
|
||||
273 137 0 0 0 0
|
||||
D0
|
||||
@@ -544,7 +544,7 @@ S
|
||||
#27330
|
||||
Main Axis Transportation Column~
|
||||
You are in the main transportation column. There are some burn marks here
|
||||
on the walls and blood covers most of the shaft here.
|
||||
on the walls and blood covers most of the shaft here.
|
||||
~
|
||||
273 137 0 0 0 0
|
||||
D1
|
||||
@@ -567,7 +567,7 @@ S
|
||||
#27331
|
||||
Crew Stateroom~
|
||||
This room was recently occupied by one of the crew members of the
|
||||
spacestation. There is a hastily scribbled note laying on the desk here.
|
||||
spacestation. There is a hastily scribbled note laying on the desk here.
|
||||
~
|
||||
273 137 0 0 0 0
|
||||
D0
|
||||
@@ -588,7 +588,7 @@ Sceen of a Battle~
|
||||
It is hard to say what this room once was. Everything has been destroyed.
|
||||
There are burn marks and holes everywhere. It looks like some eventually
|
||||
tossed in a fragmentation grenade and closed the door. Bits of alien flesh
|
||||
cling to the walls and ceiling. Score one up for the crew!
|
||||
cling to the walls and ceiling. Score one up for the crew!
|
||||
~
|
||||
273 137 0 0 0 0
|
||||
D0
|
||||
@@ -604,8 +604,8 @@ S
|
||||
A Crew Stateroom~
|
||||
A corpse lies slumped over a small metal desk against the far wall of
|
||||
thisroom. As you lift the head up to have a better look you notice the
|
||||
singleperfectly round hole through the right temple and out the other side.
|
||||
This crewmenber took the easy way out.
|
||||
singleperfectly round hole through the right temple and out the other side.
|
||||
This crewmenber took the easy way out.
|
||||
~
|
||||
273 137 0 0 0 0
|
||||
D1
|
||||
@@ -622,7 +622,7 @@ A Small Theater~
|
||||
This is a small theater. One entire wall is a huge viewing screen for
|
||||
moviesand entertainment views. Unfortunately the screen has been damaged by
|
||||
splattered alien blood. A translucent alien arm lays on the floor just
|
||||
inchesfrom your feet. Looks like the crew didn't do so badly after all.
|
||||
inchesfrom your feet. Looks like the crew didn't do so badly after all.
|
||||
~
|
||||
273 137 0 0 0 0
|
||||
D1
|
||||
@@ -639,7 +639,7 @@ Observation Room~
|
||||
The external wall of this room is completely transparent. There are a
|
||||
numberof comfortable chairs here for simply sitting and staring out into space.
|
||||
You could stare at the stars forever, just like the dead crewman to your right
|
||||
with the huge gaping hole in his chest!
|
||||
with the huge gaping hole in his chest!
|
||||
~
|
||||
273 8 0 0 0 0
|
||||
D0
|
||||
@@ -655,7 +655,7 @@ S
|
||||
Agrodome #1~
|
||||
This room is full of lush plant life that has been designed to live in
|
||||
lowgravity environments such as are found on orbiting space platforms. The
|
||||
foliage offers great cover. This room is a veritable jungle in space!
|
||||
foliage offers great cover. This room is a veritable jungle in space!
|
||||
~
|
||||
273 8 0 0 0 0
|
||||
D1
|
||||
@@ -672,7 +672,7 @@ Agrodome #2~
|
||||
This room is full of row after row of editable plant life. There are
|
||||
gainttomatoes, two foot long cucumbers, carrots, and other vegetables. They
|
||||
haveno doubt been geneticaly altered to grow in the light gravity of a
|
||||
spacestation.
|
||||
spacestation.
|
||||
~
|
||||
273 137 0 0 0 0
|
||||
D1
|
||||
@@ -692,7 +692,7 @@ Agrodome #3~
|
||||
It was a BIG mistake to open that hatch! The hull of the station has been
|
||||
breached here! Anything that wasn't nailed down has been sucked out of this
|
||||
room... Including you! Should have paid more attention to that little light
|
||||
on the hatch console now shouldn't you?
|
||||
on the hatch console now shouldn't you?
|
||||
~
|
||||
273 100 0 0 0 0
|
||||
D1
|
||||
@@ -708,9 +708,9 @@ hatch~
|
||||
S
|
||||
#27339
|
||||
Agrodome #4~
|
||||
All the plantlife in this room has been destroyed by energy weapon fire.
|
||||
Someone apparently got spookedand just started opening up at radom here.
|
||||
Either thator they simply went nuts! Maybe both.
|
||||
All the plantlife in this room has been destroyed by energy weapon fire.
|
||||
Someone apparently got spookedand just started opening up at radom here.
|
||||
Either thator they simply went nuts! Maybe both.
|
||||
~
|
||||
273 137 0 0 0 0
|
||||
D2
|
||||
@@ -718,8 +718,8 @@ D2
|
||||
hatch~
|
||||
2 27315 27343
|
||||
D3
|
||||
The hatch to Agrodome #3 is closed. The control pannel onthe door
|
||||
has a red flashing light on it.
|
||||
The hatch to Agrodome #3 is closed. The control pannel onthe door
|
||||
has a red flashing light on it.
|
||||
The LCD reads:
|
||||
** NO PRESSURE **
|
||||
~
|
||||
@@ -731,7 +731,7 @@ Hangar Delta~
|
||||
This is another space hangar. The shuttle in this hangar has been destroyed
|
||||
by a powerful blast. Parts from four or five aliens are lying here on the
|
||||
floor, most of the hangar deck had been corroded away and it looks unsafe to
|
||||
walk here.
|
||||
walk here.
|
||||
~
|
||||
273 8 0 0 0 0
|
||||
D1
|
||||
@@ -742,7 +742,7 @@ S
|
||||
#27341
|
||||
Preparation Room~
|
||||
This is a equipment preparation room for crew memebers who will be walking
|
||||
outside the ship or taking a flight in one of the shuttles.
|
||||
outside the ship or taking a flight in one of the shuttles.
|
||||
~
|
||||
273 137 0 0 0 0
|
||||
D0
|
||||
@@ -765,7 +765,7 @@ S
|
||||
#27342
|
||||
Main Axis Transportation Column~
|
||||
You are in the main transportation column. There are more burn marks on the
|
||||
walls here.
|
||||
walls here.
|
||||
~
|
||||
273 137 0 0 0 0
|
||||
D1
|
||||
@@ -789,7 +789,7 @@ S
|
||||
Predator Remote Command Facility~
|
||||
This room has been converted over from its former function to serve as a
|
||||
Predator remote comand and control base. You get the feeling you are being
|
||||
watched!
|
||||
watched!
|
||||
~
|
||||
273 137 0 0 0 0
|
||||
D0
|
||||
@@ -813,7 +813,7 @@ S
|
||||
Hangar Gamma~
|
||||
This hangar is occupied by and extreamly strange looking spacecraft. The
|
||||
markings on the hull are not human in origin. A large access hatch is open on
|
||||
the alien craft.
|
||||
the alien craft.
|
||||
~
|
||||
273 137 0 0 0 0
|
||||
D1
|
||||
@@ -829,7 +829,7 @@ S
|
||||
#27345
|
||||
A Storage Room~
|
||||
Strange markings have been crudely painted on the wall here in what appears
|
||||
to be Predator blood!
|
||||
to be Predator blood!
|
||||
~
|
||||
273 137 0 0 0 0
|
||||
D0
|
||||
@@ -843,7 +843,7 @@ hatch~
|
||||
S
|
||||
#27346
|
||||
A Passageway~
|
||||
The passage continues east and west.
|
||||
The passage continues east and west.
|
||||
~
|
||||
273 137 0 0 0 0
|
||||
D1
|
||||
@@ -857,7 +857,7 @@ hatch~
|
||||
S
|
||||
#27347
|
||||
Cleaning Room~
|
||||
Cleaning supplies are stored in this room. Mops, sponges etc.
|
||||
Cleaning supplies are stored in this room. Mops, sponges etc.
|
||||
~
|
||||
273 137 0 0 0 0
|
||||
D1
|
||||
@@ -873,7 +873,7 @@ S
|
||||
The Sickbay~
|
||||
This is the hospital for the station. There are 10 beds, one of which is
|
||||
totaly soaked in blood. The others are empty. A corpse lies on the floor of
|
||||
the bloodstained bed with a gaping hole in her chest.
|
||||
the bloodstained bed with a gaping hole in her chest.
|
||||
~
|
||||
273 137 0 0 0 0
|
||||
D0
|
||||
@@ -888,7 +888,7 @@ S
|
||||
#27349
|
||||
Surgery~
|
||||
This is the surgery room of the station. Most of the equipment has been
|
||||
badly damaged here. Smashed readouts broken glass, a major mess.
|
||||
badly damaged here. Smashed readouts broken glass, a major mess.
|
||||
~
|
||||
273 137 0 0 0 0
|
||||
D1
|
||||
@@ -903,7 +903,7 @@ S
|
||||
#27350
|
||||
A Crew Stateroom~
|
||||
This room has been left pretty much intact. The bed is still made and there
|
||||
is no sign of anything out of the ordinary.
|
||||
is no sign of anything out of the ordinary.
|
||||
~
|
||||
273 137 0 0 0 0
|
||||
D1
|
||||
@@ -917,7 +917,7 @@ hatch~
|
||||
S
|
||||
#27351
|
||||
A Passageway~
|
||||
The passage continues east and west.
|
||||
The passage continues east and west.
|
||||
~
|
||||
273 137 0 0 0 0
|
||||
D1
|
||||
@@ -931,7 +931,7 @@ hatch~
|
||||
S
|
||||
#27352
|
||||
A Passageway~
|
||||
The passage continues south and west.
|
||||
The passage continues south and west.
|
||||
~
|
||||
273 137 0 0 0 0
|
||||
D2
|
||||
@@ -945,7 +945,7 @@ hatch~
|
||||
S
|
||||
#27353
|
||||
A Passageway~
|
||||
The passage continues south, east, and north.
|
||||
The passage continues south, east, and north.
|
||||
~
|
||||
273 137 0 0 0 0
|
||||
D0
|
||||
@@ -963,7 +963,7 @@ hatch~
|
||||
S
|
||||
#27354
|
||||
Main Axis Transportation Column~
|
||||
You are in the main transportation tube.
|
||||
You are in the main transportation tube.
|
||||
~
|
||||
273 137 0 0 0 0
|
||||
D1
|
||||
@@ -985,7 +985,7 @@ green hatch~
|
||||
S
|
||||
#27355
|
||||
A Passageway~
|
||||
The passage continues south, west, and north.
|
||||
The passage continues south, west, and north.
|
||||
~
|
||||
273 137 0 0 0 0
|
||||
D0
|
||||
@@ -1003,7 +1003,7 @@ D3
|
||||
S
|
||||
#27356
|
||||
A Passageway~
|
||||
The passage continues north and east.
|
||||
The passage continues north and east.
|
||||
~
|
||||
273 137 0 0 0 0
|
||||
D0
|
||||
@@ -1017,7 +1017,7 @@ hatch~
|
||||
S
|
||||
#27357
|
||||
A Passageway~
|
||||
The passage continues east and west.
|
||||
The passage continues east and west.
|
||||
~
|
||||
273 137 0 0 0 0
|
||||
D1
|
||||
@@ -1031,7 +1031,7 @@ hatch~
|
||||
S
|
||||
#27358
|
||||
A Passageway~
|
||||
The passage continues east and west.
|
||||
The passage continues east and west.
|
||||
~
|
||||
273 137 0 0 0 0
|
||||
D1
|
||||
@@ -1045,7 +1045,7 @@ hatch~
|
||||
S
|
||||
#27359
|
||||
A Passageway~
|
||||
The passage continues north and west.
|
||||
The passage continues north and west.
|
||||
~
|
||||
273 137 0 0 0 0
|
||||
D0
|
||||
@@ -1062,7 +1062,7 @@ Reactor Room~
|
||||
The main reactors that power the station are here. There is a pannel on the
|
||||
main reactor that looks as if a code has been partially entred. Suddenly you
|
||||
are surprized by Captain Marshal! The man is obviously insane and screams "I
|
||||
must destroy the station! " as he aims his weapon at your head!
|
||||
must destroy the station! " as he aims his weapon at your head!
|
||||
~
|
||||
273 137 0 0 0 0
|
||||
D5
|
||||
@@ -1073,7 +1073,7 @@ S
|
||||
#27361
|
||||
Space Shuttle Galeleo~
|
||||
You have entered the strange looking craft and you search it for signs of
|
||||
life. There are none. What you do find is a button marked 'Return'.
|
||||
life. There are none. What you do find is a button marked 'Return'.
|
||||
~
|
||||
273 137 0 0 0 0
|
||||
D4
|
||||
@@ -1084,9 +1084,9 @@ Pressing the 'Return' button launches the ship.
|
||||
S
|
||||
#27362
|
||||
The Bridge of the Predator Craft~
|
||||
You stand on the mist shrouded bridge of the Predator aliean spacecraft.
|
||||
You stand on the mist shrouded bridge of the Predator aliean spacecraft.
|
||||
Strange glowing controls hypnotically flash and change color. Occasionally a
|
||||
strange spiting-hissing sound comes over what must be an intercom speaker.
|
||||
strange spiting-hissing sound comes over what must be an intercom speaker.
|
||||
~
|
||||
273 8 0 0 0 0
|
||||
D1
|
||||
@@ -1103,7 +1103,7 @@ S
|
||||
Trophy Room~
|
||||
You have entered the main hold and trophy room of the Predator ship. There
|
||||
are skulls of all sorts on trophy stands along the walls. These monsters have
|
||||
killed a lot of men, and other things in their travels!
|
||||
killed a lot of men, and other things in their travels!
|
||||
~
|
||||
273 168 0 0 0 0
|
||||
D1
|
||||
@@ -1122,7 +1122,7 @@ Predator Engine Room~
|
||||
Somehow you have managed to get all the way to the main engine room ofthe
|
||||
Peredator's ship! Too bad the technology here is so alien you can find nothing
|
||||
of use. Strange machinery hums and glows. The same thick mist that covers
|
||||
most of the ship is on the floor here too.
|
||||
most of the ship is on the floor here too.
|
||||
~
|
||||
273 233 0 0 0 0
|
||||
D3
|
||||
|
||||
@@ -4,7 +4,7 @@ Inside Southern Gate~
|
||||
it leads off into the village. It is a street of dirt with a few stray cobbles,
|
||||
dating back when the Roman's conquered this land. There are buildings on each
|
||||
side of the street. A guard gate post is to the east here, where it is manned
|
||||
twenty-four by seven days a week.
|
||||
twenty-four by seven days a week.
|
||||
~
|
||||
274 20 0 0 0 1
|
||||
D0
|
||||
@@ -24,8 +24,8 @@ gate~
|
||||
E
|
||||
credits~
|
||||
This Zone was created by Brett Lynnes and Andy McLeod We're just some bored
|
||||
college students from Montana... So you don't need to credit us for it.
|
||||
Besides, I sorta stole the idea off of a mud I played a while back.
|
||||
college students from Montana... So you don't need to credit us for it.
|
||||
Besides, I sorta stole the idea off of a mud I played a while back.
|
||||
Smurfville is an anooying place with lots of do-gooder smurfs and (of course)
|
||||
Gargamel's castle. ** added bonus- Barney's playland I made the entrance on
|
||||
wld ##00
|
||||
@@ -37,7 +37,7 @@ Inside Southern Gate~
|
||||
southern most village and free town of the realm knwon as Adria. The street is
|
||||
dirt here, mud when it rains, but it continues to the north deeper into the
|
||||
small village. To the east is a guard gate here and south is the gate itself
|
||||
that leaves this place.
|
||||
that leaves this place.
|
||||
~
|
||||
274 0 0 0 0 1
|
||||
D1
|
||||
@@ -49,7 +49,7 @@ S
|
||||
Inside Guard Gate~
|
||||
The inside of the guard gate is empty, except for a desk, a lantern or two to
|
||||
light it at night and a chair. There is a small cot in the corner for the guard
|
||||
to sleep, usually this is a two man job to guard the gates here.
|
||||
to sleep, usually this is a two man job to guard the gates here.
|
||||
~
|
||||
274 264 0 0 0 0
|
||||
D3
|
||||
@@ -62,7 +62,7 @@ Southern End of Saint Brigid~
|
||||
Walking up a north-south street, the street continues toward what appears to
|
||||
be a town square in the distance to the the north. The gate to the south
|
||||
clearly visible to the south. A residence is to the east, and the Saint Brigid
|
||||
Bank is to the west.
|
||||
Bank is to the west.
|
||||
~
|
||||
274 0 0 0 0 1
|
||||
D0
|
||||
@@ -85,8 +85,8 @@ S
|
||||
#27404
|
||||
Southern End of Saint Brigid~
|
||||
This is a north-south street, at the edge of a townsquare to the north. It
|
||||
continues on to the south toward a gate in the distance or enters the square.
|
||||
There is a residence here to the east or the church entry to the west.
|
||||
continues on to the south toward a gate in the distance or enters the square.
|
||||
There is a residence here to the east or the church entry to the west.
|
||||
~
|
||||
274 0 0 0 0 1
|
||||
D0
|
||||
@@ -135,7 +135,7 @@ S
|
||||
On Western Side of Saint Brigid~
|
||||
This is a east-west street, at the edge of a townsquare to the east. It
|
||||
continues on to the west toward a gate in the distance or enters the square. A
|
||||
residence is to the south and the Apothecary is to the north.
|
||||
residence is to the south and the Apothecary is to the north.
|
||||
~
|
||||
274 0 0 0 0 1
|
||||
D0
|
||||
@@ -159,7 +159,7 @@ S
|
||||
On Western Side of Saint Brigid~
|
||||
The street continues to the east and west, the smell of deicious bread makes
|
||||
it well known that you are outsie the Saint Brigid Bakery to the south. North a
|
||||
residence is there too.
|
||||
residence is there too.
|
||||
~
|
||||
274 0 0 0 0 1
|
||||
D0
|
||||
@@ -201,7 +201,7 @@ On Western Side of Saint Brigid.~
|
||||
The street continues to the west and east here. There is an entry to what
|
||||
appears to be a heavily fortified building that makes up the Saint Brigid
|
||||
Jeweler and a residence to the south. The street has a mud puddle here from a
|
||||
recent rain, making it a mud bath for those to cross.
|
||||
recent rain, making it a mud bath for those to cross.
|
||||
~
|
||||
274 0 0 0 0 0
|
||||
D0
|
||||
@@ -223,7 +223,7 @@ D3
|
||||
S
|
||||
#27410
|
||||
Inside Western Gate~
|
||||
This is the inside of the Western Gate. The street begins or ends here.
|
||||
This is the inside of the Western Gate. The street begins or ends here.
|
||||
Leading to the town square to the east in the distance. There is a guard gate
|
||||
to the north here. The gate is a simple one, attached to a six foot wall to
|
||||
partially fortify the village.
|
||||
@@ -247,9 +247,9 @@ S
|
||||
#27411
|
||||
On Eastern Side of Saint Brigid~
|
||||
This is a east-west street, at the edge of a townsquare to the west. It
|
||||
continues on to the east toward a gate in the distance or enters the square.
|
||||
continues on to the east toward a gate in the distance or enters the square.
|
||||
The Saint Brigid Training Center is to the north and a path to the Belltower
|
||||
which is the main alarm for the village.
|
||||
which is the main alarm for the village.
|
||||
~
|
||||
274 0 0 0 0 1
|
||||
D0
|
||||
@@ -273,7 +273,7 @@ S
|
||||
On Eastern Side of Saint Brigid~
|
||||
The street continues over a small hill here, to the west and east. It is a
|
||||
bit narrow here but there is a way past. The General Store is to the north and
|
||||
a residence is to the south.
|
||||
a residence is to the south.
|
||||
~
|
||||
274 0 0 0 0 1
|
||||
D0
|
||||
@@ -295,10 +295,10 @@ D3
|
||||
S
|
||||
#27413
|
||||
Inside Eastern Gate~
|
||||
This is the inside of the Eastern Gate. The street begins or ends here.
|
||||
This is the inside of the Eastern Gate. The street begins or ends here.
|
||||
Leading to the town square to the west in the distance. There is a guard gate
|
||||
to the north here. The gate is a simple one, attached to a six foot wall to
|
||||
partially fortify the village.
|
||||
partially fortify the village.
|
||||
~
|
||||
274 20 0 0 0 1
|
||||
D0
|
||||
@@ -322,7 +322,7 @@ Outside Eastern Gate~
|
||||
southeast. There is Malvern Forest's edge to the north and the road stays clear
|
||||
of it as it leaves the edge at this point. There is a junction to the east,
|
||||
where a path breaks away and goes into the forest. The Eastern Gate is to the
|
||||
west.
|
||||
west.
|
||||
~
|
||||
274 0 0 0 0 3
|
||||
D1
|
||||
@@ -331,7 +331,7 @@ D1
|
||||
0 0 27426
|
||||
D3
|
||||
The gate is forged of iron, and it has spikes on the outside making it
|
||||
formidable as it is attached to the six foot wall.
|
||||
formidable as it is attached to the six foot wall.
|
||||
~
|
||||
gate~
|
||||
1 0 27413
|
||||
@@ -339,7 +339,7 @@ S
|
||||
#27415
|
||||
On Northern Side of Saint Brigid~
|
||||
This is a north-south street, at the edge of a townsquare to the south. It
|
||||
continues on to the south toward a gate in the distance or enters the square.
|
||||
continues on to the south toward a gate in the distance or enters the square.
|
||||
A residence is to the east and Broderick's Tavern is to the west.
|
||||
~
|
||||
274 0 0 0 0 1
|
||||
@@ -364,7 +364,7 @@ S
|
||||
On Bridge Crossing Rhillion River~
|
||||
Standing on the bridge above the rushing wild river waters of the Rhillion
|
||||
River as it flows from the Aleser Mountains. The bridge crosses safely over it
|
||||
and the street continues to the north and south.
|
||||
and the street continues to the north and south.
|
||||
~
|
||||
274 0 0 0 0 1
|
||||
D0
|
||||
@@ -382,7 +382,7 @@ On Northern Side of Saint Brigid~
|
||||
are outside the Saint Brigid Blacksmithe Shoppe. The reverb of the hammer
|
||||
strikes can be felt as one stands outside to the west. East is the Armory in
|
||||
which all items from the Blacksmithe are sent to be sold. The street cointinues
|
||||
onto the north and south. North the gate can be seen in the distance.
|
||||
onto the north and south. North the gate can be seen in the distance.
|
||||
~
|
||||
274 0 0 0 0 1
|
||||
D0
|
||||
@@ -453,7 +453,7 @@ S
|
||||
Outside Northern Gate~
|
||||
You stand on the outside of the wall and the gate of Saint Brigid. From here
|
||||
it is nothing more than forest that runs off to the north as the road snakes off
|
||||
through it. The main gate is south.
|
||||
through it. The main gate is south.
|
||||
~
|
||||
274 0 0 0 0 1
|
||||
D0
|
||||
@@ -472,7 +472,7 @@ Beginning/End of Malvern Road~
|
||||
As you step into the forest, the ominous silence echoes around you with the
|
||||
form of rustling in the undergrowth, birds chirping, and even the occasional
|
||||
snap of the twig. The road snakes onward north and south it comes to a clearing
|
||||
among the forest to civilization in the form of Saint Brigid.
|
||||
among the forest to civilization in the form of Saint Brigid.
|
||||
~
|
||||
274 0 0 0 0 3
|
||||
D2
|
||||
@@ -509,7 +509,7 @@ Outside the Western Gate ~
|
||||
wood and the gate is a huge wooden gate that is fortified with sentery posts on
|
||||
top and arrow slits on the sides of the gate, all built over the roaring
|
||||
Rhillion River that seems run from underground into the open air. The street
|
||||
continues east through the gate to the east or west into the mountains.
|
||||
continues east through the gate to the east or west into the mountains.
|
||||
~
|
||||
274 0 0 0 0 5
|
||||
D1
|
||||
@@ -557,7 +557,7 @@ Saint Brigid-Furze Road~
|
||||
to the north into the forest from the road. And looking closer you can see the
|
||||
remains of what was a house build there. It seems there was a road to it but it
|
||||
got overgrown through the years of lack of use. The road continues east or the
|
||||
west top the Western Saint Brigid Gate.
|
||||
west top the Western Saint Brigid Gate.
|
||||
~
|
||||
274 0 0 0 0 2
|
||||
D0
|
||||
@@ -579,7 +579,7 @@ Saint Brigid-Furze Road~
|
||||
the edge of the forest to the north through meadows and groves of trees where
|
||||
the forest spreads out across the land like a snake with a thick emerald green
|
||||
folage. The road seems to go west too toward civilization and toward a gate
|
||||
nearby.
|
||||
nearby.
|
||||
~
|
||||
274 0 0 0 0 3
|
||||
D3
|
||||
@@ -591,7 +591,7 @@ S
|
||||
Narrow Forest Path~
|
||||
The path is pretty narrow but you manage to squeak through the trees and
|
||||
undergrowth to the north through the foliage toward the structure. The only way
|
||||
back to the road is to the south.
|
||||
back to the road is to the south.
|
||||
~
|
||||
274 0 0 0 0 3
|
||||
D0
|
||||
@@ -664,7 +664,7 @@ A Residence~
|
||||
The residences are simple shacks with a large cooking area on one end and a
|
||||
sleeping arragement of folding beds on the other, the shacks are dingy with dirt
|
||||
floors, and have a warm stone hearth in the center of it to heat it. The only
|
||||
exit is south onto the street.
|
||||
exit is south onto the street.
|
||||
~
|
||||
274 8 0 0 0 0
|
||||
D2
|
||||
@@ -696,7 +696,7 @@ the shop keeper who works behind her counter on the north wall, where her
|
||||
assistants work behind a cauldron that brew some sort of noxious potion. They
|
||||
sell water here, and you wonder if it was could be tained from all the chemicals
|
||||
they used in these awful potions. The only exit out of the smell is to the
|
||||
south onto the street.
|
||||
south onto the street.
|
||||
~
|
||||
274 28 0 0 0 0
|
||||
D2
|
||||
@@ -734,7 +734,7 @@ S
|
||||
Bottom of Belltower~
|
||||
Standing at the bottom of the narrow tower that makes up the belltower. The
|
||||
only way is to the north to the main street or climbing the ladder to the top of
|
||||
the tower itself.
|
||||
the tower itself.
|
||||
~
|
||||
274 0 0 0 0 1
|
||||
D0
|
||||
@@ -778,7 +778,7 @@ Top of Bell Tower~
|
||||
This is the top of the bell-tower. You stand inside the large massive bell
|
||||
that now hangs here and covered by the roof over it which makes up the steeple
|
||||
of the tower. The only way down is the ladder to the bottom. From here is a
|
||||
pretty good view of everything around the village in the distance.
|
||||
pretty good view of everything around the village in the distance.
|
||||
~
|
||||
274 301 0 0 0 1
|
||||
D5
|
||||
@@ -794,7 +794,7 @@ a staircase here leading upward to the upper floor that is open and can look
|
||||
down over the main hall. It is where the Hotel bedrooms and the working girls
|
||||
are located. The exit to the street is to the east. The foyer here is dity and
|
||||
dusty and barren of any furnishings because of the many fights that break out
|
||||
usually outside the Inn. A dangerous place here.
|
||||
usually outside the Inn. A dangerous place here.
|
||||
~
|
||||
274 12 0 0 0 0
|
||||
D1
|
||||
@@ -828,7 +828,7 @@ Francis' Blacksmith Shoppe/Forge~
|
||||
The forge area is very hot here, an array of vices, benches, tools, presses,
|
||||
andother tools that are setup throughout the whole room. His main fire forge
|
||||
dominates the center of the room with a stack going up through the planked
|
||||
ceiling of wood that covers it. The only exit is east into the open street.
|
||||
ceiling of wood that covers it. The only exit is east into the open street.
|
||||
~
|
||||
274 24 0 0 0 0
|
||||
D1
|
||||
@@ -907,7 +907,7 @@ Foyer of Saint Brigid Church~
|
||||
the west and south from the entry/exit point. It has tiled floor here and
|
||||
paneled walls, with artwork, sculptures of wood and marble, and art that depict
|
||||
many events in religous history. Two main doors to the south look like the main
|
||||
entry point to the chapel as it continues on.
|
||||
entry point to the chapel as it continues on.
|
||||
~
|
||||
274 8 0 0 0 0
|
||||
D1
|
||||
@@ -954,7 +954,7 @@ D2
|
||||
D3
|
||||
A set of double doors made of oak are here, and they have stained glass in
|
||||
the center of them. They have huge bronze hinges holding them to the wall and
|
||||
bronze handles to allow them to be opened.
|
||||
bronze handles to allow them to be opened.
|
||||
|
||||
~
|
||||
door~
|
||||
@@ -967,7 +967,7 @@ Inside Main Chapel~
|
||||
side doors to the north and south exiting out into side halls. It is not like
|
||||
any Chapel you have seen, instead of pews there are simple wood benches. There
|
||||
are relics and statues and art lining the walls but that is all. Main door to
|
||||
the east exit to the main hallway exit.
|
||||
the east exit to the main hallway exit.
|
||||
~
|
||||
274 220 0 0 0 0
|
||||
D0
|
||||
@@ -994,8 +994,8 @@ S
|
||||
#27454
|
||||
In Front of Altar~
|
||||
At the main altar, here a podium stands for the the Cure to speak and do his
|
||||
sermons in front of a sinister altar made of marble, trimmed in oak and gold.
|
||||
Simple steps lead east down to the audience level here.
|
||||
sermons in front of a sinister altar made of marble, trimmed in oak and gold.
|
||||
Simple steps lead east down to the audience level here.
|
||||
~
|
||||
274 12 0 0 0 0
|
||||
D5
|
||||
@@ -1025,7 +1025,7 @@ Small Alcove~
|
||||
Inside a small alcove the hallway ends into a circular chamber. It is here
|
||||
that you can sit and pray, or just relax as light from a skylight lets the light
|
||||
from the outside shine down into the room, The hallway returns to the east/north
|
||||
or a door north leads into the main chapel.
|
||||
or a door north leads into the main chapel.
|
||||
~
|
||||
274 8 0 0 0 0
|
||||
D0
|
||||
@@ -1044,7 +1044,7 @@ Small Alcove~
|
||||
Inside a small alcove the hallway ends into a circular chamber. It is here
|
||||
that you can sit and pray, or just relax as light from a skylight lets the light
|
||||
from the outside shine down into the room, The hallway returns to the east to
|
||||
the foyer or south into the main chapel.
|
||||
the foyer or south into the main chapel.
|
||||
~
|
||||
274 8 0 0 0 0
|
||||
D1
|
||||
@@ -1053,7 +1053,7 @@ D1
|
||||
0 0 27450
|
||||
D2
|
||||
An oak door is here with bronze hinges and fixtures. It seems to be a side
|
||||
door into the main chapel.
|
||||
door into the main chapel.
|
||||
~
|
||||
door~
|
||||
1 0 27453
|
||||
@@ -1063,7 +1063,7 @@ Main Hall~
|
||||
This is the main hall where many tables lie throughout, crammed with many
|
||||
unwashed bodies of adventurers who seek fortune and glory. There is a bar to
|
||||
the west that spreads along the western wall and east is the exit. A bandstand
|
||||
seems to be to the north where live entertainment plays.
|
||||
seems to be to the north where live entertainment plays.
|
||||
~
|
||||
274 8 0 0 0 0
|
||||
D0
|
||||
@@ -1084,7 +1084,7 @@ At the Bar~
|
||||
The bar here dominates the western wall and serves the patrons of the tavern.
|
||||
It has a long counter here made of oak and behind it is a large display that
|
||||
show many bottles of booze which is served here. The display also has a mirror
|
||||
that reflects your image there. The main hall is to the east.
|
||||
that reflects your image there. The main hall is to the east.
|
||||
~
|
||||
274 8 0 0 0 0
|
||||
D1
|
||||
@@ -1097,12 +1097,12 @@ Upper Floor~
|
||||
Standing on the top of the narrow staircase that leads down to the foyer
|
||||
below. The open hallway continues to the west, passing the many bedrooms that
|
||||
are located in this hall for the working girls to do business with the
|
||||
adventurers who pass through here.
|
||||
adventurers who pass through here.
|
||||
~
|
||||
274 8 0 0 0 0
|
||||
D1
|
||||
An oak door with bronze hinges and fixtures are here. On the door is the
|
||||
number 'One' nailed here.
|
||||
number 'One' nailed here.
|
||||
~
|
||||
door~
|
||||
1 0 27464
|
||||
@@ -1136,7 +1136,7 @@ D1
|
||||
0 0 27460
|
||||
D2
|
||||
An oak door with bronze hinges and fixtures are here. On the door, the
|
||||
number 'Three' is nailed here.
|
||||
number 'Three' is nailed here.
|
||||
~
|
||||
door~
|
||||
1 0 27466
|
||||
@@ -1179,7 +1179,7 @@ Upper Floor~
|
||||
The hall ends here. You stand outside the Madam's room to the north who
|
||||
takes an active participation in working with the adventurers too. The hallway
|
||||
returns to the south passing the bedrooms as before. Below it is is harder to
|
||||
see the hall but you can see enough, and hear it all.
|
||||
see the hall but you can see enough, and hear it all.
|
||||
~
|
||||
274 8 0 0 0 0
|
||||
D0
|
||||
@@ -1274,7 +1274,7 @@ Bedroom Six~
|
||||
The bedroom here is a simple one, with a large bed in the middle and that of
|
||||
a dresser with a mirror to one side. It has a fireplace in the corner that when
|
||||
used warms the entire room. Otherwise it is relatively empty. The only exit is
|
||||
a door to the east.
|
||||
a door to the east.
|
||||
~
|
||||
274 8 0 0 0 0
|
||||
D0
|
||||
@@ -1292,11 +1292,11 @@ Madam Guineveer's Room~
|
||||
Inside the Madam's room, it is a sinister red lighted room with lanterns
|
||||
throughout covered in red parchment to make it that color. A bed seems to be in
|
||||
the center of the room, shaped in the form of a heart and it is covered with a
|
||||
hand-sewn comforter over the rough looking thin sheets that are under it.
|
||||
hand-sewn comforter over the rough looking thin sheets that are under it.
|
||||
Large pillows are sitting on the top near the headboard made of ash wood and the
|
||||
foot also made of ash wood. There is a dresser on the left side of this large
|
||||
room and what appears to be mirrors throughout. Kinky... The only exit is
|
||||
south through the door into the hall.
|
||||
south through the door into the hall.
|
||||
~
|
||||
274 8 0 0 0 0
|
||||
D2
|
||||
@@ -1322,7 +1322,7 @@ Bandstand~
|
||||
An empty bandstand is here, half cluttered with broken chairs and tables
|
||||
after the many fights that break out in this rough establishment. It probably
|
||||
was once used but when the place got rough it was not able to be used the way it
|
||||
was intended. The main hall is to the south.
|
||||
was intended. The main hall is to the south.
|
||||
~
|
||||
274 8 0 0 0 0
|
||||
D2
|
||||
@@ -1334,7 +1334,7 @@ S
|
||||
Town Square~
|
||||
The townsquare is circular and it goes off in all directions to each section
|
||||
of the village. It is empty right now, usually it is hopping with vendors and
|
||||
sellers of sorts but not right now for some reason.
|
||||
sellers of sorts but not right now for some reason.
|
||||
~
|
||||
274 0 0 0 0 0
|
||||
D0
|
||||
@@ -1409,7 +1409,7 @@ S
|
||||
Inside Cornfield~
|
||||
At the edge of the cornfield. The road is adjacent to the east and leaves
|
||||
and ears of corn can be seen to the west. You can just carely force your way
|
||||
through the stalks.
|
||||
through the stalks.
|
||||
~
|
||||
274 0 0 0 0 0
|
||||
D1
|
||||
@@ -1469,7 +1469,7 @@ S
|
||||
Edge of Cornfield~
|
||||
A large ditch makes it impssible to cross to the south and the fences to the
|
||||
west and north to cross any further out of this field. The only way it seems is
|
||||
to the east deeper into the field.
|
||||
to the east deeper into the field.
|
||||
~
|
||||
274 0 0 0 0 0
|
||||
D1
|
||||
@@ -1481,7 +1481,7 @@ S
|
||||
Edge of Cotton Patch~
|
||||
You stand at the edge of a cotton path, with thick growth of the plants here
|
||||
and thick tufts of white from the cotton plants plainly visible here. The patch
|
||||
continues east and south. West is the road.
|
||||
continues east and south. West is the road.
|
||||
~
|
||||
274 0 0 0 0 2
|
||||
D1
|
||||
@@ -1540,7 +1540,7 @@ S
|
||||
#27483
|
||||
Edge of Cotton Patch~
|
||||
The north east fence line is here, the patch continues to the west and south
|
||||
through the thick growth, and wisps of cotton.
|
||||
through the thick growth, and wisps of cotton.
|
||||
~
|
||||
274 0 0 0 0 2
|
||||
D2
|
||||
@@ -1621,7 +1621,7 @@ S
|
||||
#27487
|
||||
Edge of Cornfield~
|
||||
Walking along a fence you can continue to the north, south or east in which
|
||||
you gcan easily ghet lost inside the cornfield itself.
|
||||
you gcan easily ghet lost inside the cornfield itself.
|
||||
~
|
||||
274 0 0 0 0 0
|
||||
D0
|
||||
@@ -1661,7 +1661,7 @@ S
|
||||
Middle of Cotton Patch~
|
||||
The middle of the cotton patch is disorienting, but you are thankfully able
|
||||
to see to the west the road that runs between the fields. Field runs off in
|
||||
three directions, north, west, and east.
|
||||
three directions, north, west, and east.
|
||||
~
|
||||
274 0 0 0 0 2
|
||||
D0
|
||||
@@ -1704,7 +1704,7 @@ S
|
||||
#27491
|
||||
Edge of Cotton Patch~
|
||||
This is the eastern end of the fence. The only way back is north, south or
|
||||
west to the road that runs between the patch of cotton and corn fields.
|
||||
west to the road that runs between the patch of cotton and corn fields.
|
||||
~
|
||||
274 0 0 0 0 2
|
||||
D0
|
||||
@@ -1745,7 +1745,7 @@ S
|
||||
Inside Cornfield~
|
||||
You are lost in a corn field, the surroundings are do disorientating that
|
||||
each direction seems like the same and you struggle to orient yourself. You can
|
||||
go off in all directions.
|
||||
go off in all directions.
|
||||
~
|
||||
274 0 0 0 0 0
|
||||
D0
|
||||
@@ -1798,7 +1798,7 @@ S
|
||||
Edge of Cotton Patch~
|
||||
You stand at the edge of a cotton path, with thick growth of the plants here
|
||||
and thick tufts of white from the cotton plants plainly visible here. The patch
|
||||
continues to the north and east, west is the road.
|
||||
continues to the north and east, west is the road.
|
||||
|
||||
~
|
||||
274 0 0 0 0 2
|
||||
@@ -1818,7 +1818,7 @@ S
|
||||
#27497
|
||||
Edge of Cotton Patch~
|
||||
This is the edge of the cotton path at the fence. There is no other way to
|
||||
go here through the plants than west, north or east.
|
||||
go here through the plants than west, north or east.
|
||||
~
|
||||
274 0 0 0 0 2
|
||||
D0
|
||||
@@ -1837,7 +1837,7 @@ S
|
||||
#27498
|
||||
Edge of Cotton Patch~
|
||||
This is the edge of the cotton path at the fence. There is no other way to
|
||||
go here than west, east or north through the wisps of cotton.
|
||||
go here than west, east or north through the wisps of cotton.
|
||||
~
|
||||
274 0 0 0 0 2
|
||||
D0
|
||||
@@ -1856,7 +1856,7 @@ S
|
||||
#27499
|
||||
Edge of Cotton Patch~
|
||||
This is the southeastern end and fence of the Cotton Field. There is no way
|
||||
to go from here than north or west through the wisps of cotton.
|
||||
to go from here than north or west through the wisps of cotton.
|
||||
~
|
||||
274 0 0 0 0 2
|
||||
D0
|
||||
|
||||
@@ -16,7 +16,7 @@ S
|
||||
#27501
|
||||
The Port Of New Sparta~
|
||||
You stare in astonishment at the modern metropolis of New Sparta...
|
||||
After examining the sky for a few minutes, you realize an old sailor has
|
||||
After examining the sky for a few minutes, you realize an old sailor has
|
||||
been staring at you the whole time. As you gaze down at him, you notice
|
||||
a strange aura around him. When you finally decide to speak, the strange
|
||||
sailor points to the city and says "With technology comes power and with
|
||||
@@ -38,7 +38,7 @@ Central Harbourplace~
|
||||
up to you and push their cheap wares with inflated prices. When they
|
||||
see you have no intention of buying any of their goods, they disappear
|
||||
as suddenly as they appeared.
|
||||
The harbourplace continues to the east and west. To the north you
|
||||
The harbourplace continues to the east and west. To the north you
|
||||
see the downtown section of New Sparta.
|
||||
~
|
||||
275 0 0 0 0 1
|
||||
@@ -69,7 +69,7 @@ Broadway~
|
||||
line the sides of the street as far as you can see. You are impressed
|
||||
by the modern technology and the sheer size of the buildings. You are
|
||||
confident that this city is at least 1000 times better than Midgaard.
|
||||
To the east lies the Fishery. The west leads to the Tin Can Alley,
|
||||
To the east lies the Fishery. The west leads to the Tin Can Alley,
|
||||
the economically challenged neighborhood (note the PC terminology).
|
||||
Broadway continues to the north.
|
||||
~
|
||||
@@ -98,7 +98,7 @@ S
|
||||
#27504
|
||||
Harbourplace East~
|
||||
You are now in the eastern section of the harbour. There are less
|
||||
of those annoying salespeople here, but there are more and more foreign
|
||||
of those annoying salespeople here, but there are more and more foreign
|
||||
tourists flashing their cameras.
|
||||
The harbour continues to the south and west.
|
||||
~
|
||||
@@ -194,7 +194,7 @@ You see Broadway.
|
||||
~
|
||||
0 -1 27503
|
||||
D2
|
||||
A chill runs through your spine as you gaze upon the entrance
|
||||
A chill runs through your spine as you gaze upon the entrance
|
||||
to the thieves guild.
|
||||
~
|
||||
~
|
||||
@@ -223,7 +223,7 @@ By The Shore~
|
||||
You are standing on a small public beach (unfortunately, it is NOT
|
||||
a topless beach) overlooking the river. The Swedish Bikini Team is
|
||||
here shooting an Old Midgaard beer commercial (It is REALLY too bad
|
||||
it is not a topless beach!).
|
||||
it is not a topless beach!).
|
||||
To the north is the west end of the harbourplace.
|
||||
~
|
||||
275 0 0 0 0 1
|
||||
@@ -236,7 +236,7 @@ S
|
||||
#27511
|
||||
Broadway~
|
||||
You are on the 300 block of Broadway, though you wouldn't be able
|
||||
to tell that because someone has stolen the street sign (probably
|
||||
to tell that because someone has stolen the street sign (probably
|
||||
a bunch of bored college students).
|
||||
To the east is the Weapons Shop, and to the west is the Seven-
|
||||
Eleven. Broadway continues north and south of here.
|
||||
@@ -275,7 +275,7 @@ corner.
|
||||
~
|
||||
275 8 0 0 0 0
|
||||
D3
|
||||
You can make out Broadway through the mass of bodies between
|
||||
You can make out Broadway through the mass of bodies between
|
||||
you and the door.
|
||||
~
|
||||
~
|
||||
@@ -341,8 +341,8 @@ More Tin Can Alley.
|
||||
S
|
||||
#27516
|
||||
The Intersection Of First And Broadway~
|
||||
Here Broadway crosses with another main street, First Avenue,
|
||||
which runs east and west through the city. It is not as large as
|
||||
Here Broadway crosses with another main street, First Avenue,
|
||||
which runs east and west through the city. It is not as large as
|
||||
Broadway, but leads both to Hell's Kitchen and to the new sports
|
||||
stadium.
|
||||
Broadway continues north and south; First Avenue extends west
|
||||
@@ -373,7 +373,7 @@ S
|
||||
#27517
|
||||
The Weapons Shop~
|
||||
The Weapons Shop is self-explanatory -- this is a place to buy
|
||||
and sell weapons (what else would you expect?).
|
||||
and sell weapons (what else would you expect?).
|
||||
The Warriors' Guild is to the east and Broadway is to the west.
|
||||
~
|
||||
275 8 0 0 0 0
|
||||
@@ -391,7 +391,7 @@ S
|
||||
#27518
|
||||
The Seven-Eleven~
|
||||
Much to your surprise, there IS a friendly neighbourhood 7-11 in
|
||||
New Sparta. Much like any other 7-11, here you can purchase many
|
||||
New Sparta. Much like any other 7-11, here you can purchase many
|
||||
necessities at inflated prices all hours of the night. And what
|
||||
would a 7-11 be without a foreign clerk with a funny accent?
|
||||
~
|
||||
@@ -405,7 +405,7 @@ S
|
||||
#27519
|
||||
The Entrance To The Clerics' Guild~
|
||||
The entrance hall is a small modest room, reflecting the true nature
|
||||
of the Clerics.
|
||||
of the Clerics.
|
||||
Harry's Pharmacy is to the east and the bar is to the west.
|
||||
~
|
||||
275 8 0 0 0 0
|
||||
@@ -456,7 +456,7 @@ Tin Can Alley~
|
||||
The longer you stay in the alley, the more you realize that you don't
|
||||
want to be here. Then you remember all the better things you have seen
|
||||
in New Sparta (like the public beach) and how much you'd rather be there!
|
||||
To the south is Baltimore Ave. and Tin Can Alley continues east
|
||||
To the south is Baltimore Ave. and Tin Can Alley continues east
|
||||
towards Broadway.
|
||||
~
|
||||
275 0 0 0 0 1
|
||||
@@ -473,9 +473,9 @@ You see Baltimore Avenue, the famed red light district.
|
||||
S
|
||||
#27523
|
||||
The Entrance To The Guild Of Swordsmen~
|
||||
This is the entrance to the Guild of Swordsmen, a place where
|
||||
This is the entrance to the Guild of Swordsmen, a place where
|
||||
one has to be careful not to say something wrong (or right).
|
||||
The Swordsmens' Bar is to the south and the Weapons Shop is to
|
||||
The Swordsmens' Bar is to the south and the Weapons Shop is to
|
||||
the west.
|
||||
~
|
||||
275 8 0 0 0 0
|
||||
@@ -492,10 +492,10 @@ You see the Weapons Shop.
|
||||
S
|
||||
#27524
|
||||
The Bar Of Swordsmen~
|
||||
The Bar of Swordsmen was once upon a time beautifully furnished,
|
||||
but now the furniture is all around you in small pieces (kind of like
|
||||
The Bar of Swordsmen was once upon a time beautifully furnished,
|
||||
but now the furniture is all around you in small pieces (kind of like
|
||||
a Frat House).
|
||||
To the south you see the Tournament and Practice Yard and to the
|
||||
To the south you see the Tournament and Practice Yard and to the
|
||||
north is the Entrance to the Guild of Swordsmen.
|
||||
~
|
||||
275 8 0 0 0 0
|
||||
@@ -526,7 +526,7 @@ Baltimore Avenue~
|
||||
You are in the famed red light district of New Sparta (hey, every
|
||||
town has one), a wonderful place to spend your money on a rainy day
|
||||
(an even better reason for learning Control Weather).
|
||||
To the east is Pee Wee's Peep Show and to the south, Baltimore
|
||||
To the east is Pee Wee's Peep Show and to the south, Baltimore
|
||||
Avenue continues.
|
||||
~
|
||||
275 0 0 0 0 1
|
||||
@@ -548,16 +548,16 @@ You see more of Baltimore Avenue.
|
||||
S
|
||||
#27527
|
||||
Pee Wee's Peep Show~
|
||||
Upon entering, your eyes immediately fixate upon the gorgeous
|
||||
Upon entering, your eyes immediately fixate upon the gorgeous
|
||||
dancers who are here for your amusement. Pee Wee is busy in the
|
||||
corner doing something you would rather not think about. Good
|
||||
thing there are no police here!
|
||||
thing there are no police here!
|
||||
Baltimore Avenue is to the west.
|
||||
~
|
||||
275 8 0 0 0 0
|
||||
D3
|
||||
Had you succeeded in removing your gaze from the gyrating women in front
|
||||
of you, you would have seen that Baltimore Avenue lies to the west.
|
||||
of you, you would have seen that Baltimore Avenue lies to the west.
|
||||
~
|
||||
~
|
||||
0 -1 27526
|
||||
@@ -582,7 +582,7 @@ You see some graffiti that reads: Try Peggy at Pee Wee's, She's da Best!
|
||||
0 -1 -1
|
||||
E
|
||||
graffiti~
|
||||
Try Peggy at Pee Wee's, She's da Best!
|
||||
Try Peggy at Pee Wee's, She's da Best!
|
||||
~
|
||||
S
|
||||
#27529
|
||||
@@ -701,7 +701,7 @@ You see the southwest corner of WarDome.
|
||||
S
|
||||
#27533
|
||||
The West Stands~
|
||||
You are standing in the West Stands, the general admission
|
||||
You are standing in the West Stands, the general admission
|
||||
section of WarDome. Various spectators are here, viewing the
|
||||
game. The stands overlook New Sparta's defensive zone.
|
||||
The West Stands continue north and south.
|
||||
@@ -782,7 +782,7 @@ S
|
||||
The West Stands~
|
||||
You are standing in the northern-most end of the West Stands.
|
||||
This is probably the worst location in WarDome to view the game,
|
||||
but the best place to eye the hometown cheerleaders.
|
||||
but the best place to eye the hometown cheerleaders.
|
||||
The West Stands continue to the south, to the north is the
|
||||
northwest corner of WarDome.
|
||||
~
|
||||
@@ -806,7 +806,7 @@ E
|
||||
cheerleaders~
|
||||
This group of blondes, brunettes, and redheads is one of the most stunning
|
||||
you have ever seen. These are the best that New Sparta has to offer. It is
|
||||
just too bad you can't get a closer look (at least not from here).
|
||||
just too bad you can't get a closer look (at least not from here).
|
||||
~
|
||||
S
|
||||
#27537
|
||||
@@ -831,7 +831,7 @@ You see the West Stands.
|
||||
S
|
||||
#27538
|
||||
Behind WarVision~
|
||||
You stand, thoughtfully gazing at the incredible mass of
|
||||
You stand, thoughtfully gazing at the incredible mass of
|
||||
electronic equipment composing WarVision, even though you are
|
||||
clueless to what any of it does. To your north, you see the
|
||||
Home Locker room, which has been closed off to the public.
|
||||
@@ -851,7 +851,7 @@ The concourse continues.
|
||||
~
|
||||
0 -1 27539
|
||||
D2
|
||||
You see the intricate circuits of WarVision. You realize you probably
|
||||
You see the intricate circuits of WarVision. You realize you probably
|
||||
shouldn't touch them.
|
||||
~
|
||||
~
|
||||
@@ -889,7 +889,7 @@ The End of the Concourse~
|
||||
As you come to the end of the concourse, you find the entrance
|
||||
to the East Stands of WarDome -- the SuperBoxes. Unfortunately,
|
||||
you are not permitted to go in as these are reserved for the very
|
||||
elite. There is a sign on the door to the SuperBoxes.
|
||||
elite. There is a sign on the door to the SuperBoxes.
|
||||
After getting over your disappointment (you always wanted to
|
||||
see the inside of a SuperBox), you notice that someone has rather
|
||||
carelessly left open the door to the Visitor's Locker room, just
|
||||
@@ -921,7 +921,7 @@ The concourse continues.
|
||||
E
|
||||
sign~
|
||||
******************************************
|
||||
* *
|
||||
* *
|
||||
* WarDome SuperBoxes *
|
||||
* ------------------ *
|
||||
* SuperBoxes reserved for only the *
|
||||
@@ -991,7 +991,7 @@ The Blue Seats~
|
||||
inhabited by the most loyal, die-hard fans you'll ever want to
|
||||
not meet. Vile, sweaty, lewd, rude, crude, and usually drunk --
|
||||
this is not the place to be for the faint of heart.
|
||||
The Blue Seats continue to the east, to the west is the exit
|
||||
The Blue Seats continue to the east, to the west is the exit
|
||||
from WarDome.
|
||||
~
|
||||
275 8 0 0 0 1
|
||||
@@ -1013,9 +1013,9 @@ You see the exit from WarDome.
|
||||
S
|
||||
#27544
|
||||
The Blue Seats~
|
||||
You are in the middle of the Blue Seats--definitely dangerous
|
||||
You are in the middle of the Blue Seats--definitely dangerous
|
||||
territory. But if you feel up for more of a challenge, you can
|
||||
climb down the steps leading towards the playing field.
|
||||
climb down the steps leading towards the playing field.
|
||||
The Blue Seats continue east and west, stairs go down to the
|
||||
field level.
|
||||
~
|
||||
@@ -1042,12 +1042,12 @@ Steps lead down to the playing level.
|
||||
0 -1 27547
|
||||
E
|
||||
steps~
|
||||
Many have ventured down these steps... Not as many have returned.
|
||||
Many have ventured down these steps... Not as many have returned.
|
||||
~
|
||||
S
|
||||
#27545
|
||||
The Blue Seats~
|
||||
You are standing in one of the raunchiest set of bleachers
|
||||
You are standing in one of the raunchiest set of bleachers
|
||||
anyone has ever seen or heard. You Clerics had better cover
|
||||
your ears.
|
||||
The Blue Seats continue west.
|
||||
@@ -1091,8 +1091,8 @@ The Tunnel~
|
||||
You stand at the end of a long tunnel, the long walk where the
|
||||
fearless gladiators collect their final thoughts before entering the
|
||||
battle zone. There is a light at the end of the tunnel, beckoning
|
||||
you to enter. You hear the roar of the crowd, and begin to feel your
|
||||
animalistic instincts rise inside of you. Can you take that
|
||||
you to enter. You hear the roar of the crowd, and begin to feel your
|
||||
animalistic instincts rise inside of you. Can you take that
|
||||
long walk...?
|
||||
Above you are the stands, to your north is the playing field.
|
||||
~
|
||||
@@ -1182,7 +1182,7 @@ S
|
||||
#27551
|
||||
The Warriors' Zone~
|
||||
You are in the Warriors' defensive zone. To the north Centre-
|
||||
field, to the south is the end zone. The field also continues east
|
||||
field, to the south is the end zone. The field also continues east
|
||||
and west.
|
||||
~
|
||||
275 8 0 0 0 1
|
||||
@@ -1212,7 +1212,7 @@ The Warriors' End Zone~
|
||||
You are in the Warriors' end zone, the sacred ground of their
|
||||
team. It is decoratively painted in the club's colors and their
|
||||
logo, a fierce warrior.
|
||||
The end zone continues to the east and west. To the north is
|
||||
The end zone continues to the east and west. To the north is
|
||||
the Warriors' defensive zone, to the south is the tunnel.
|
||||
~
|
||||
275 8 0 0 0 1
|
||||
@@ -1573,7 +1573,7 @@ S
|
||||
#27570
|
||||
Intersection of Broadway and Second Avenue~
|
||||
This is the intersection of Second Avenue and Broadway. Second
|
||||
Avenue leads west to the dump and east to the church and fire station.
|
||||
Avenue leads west to the dump and east to the church and fire station.
|
||||
Broadway runs north-south and Second Avenue runs east-west.
|
||||
~
|
||||
275 0 0 0 0 1
|
||||
@@ -1600,7 +1600,7 @@ You see Second Avenue.
|
||||
S
|
||||
#27571
|
||||
Broadway~
|
||||
You are on the 600 block of Broadway and by the condition
|
||||
You are on the 600 block of Broadway and by the condition
|
||||
of the buildings, you can tell that you just crossed into the
|
||||
upper class neighborhood of New Sparta.
|
||||
Broadway continues to the north and south. To the east is
|
||||
@@ -1632,10 +1632,10 @@ S
|
||||
#27572
|
||||
The Museum Of National History~
|
||||
You are standing in the cavernous lobby of the Museum of National
|
||||
History. During your examination of the lobby, you are startled by the
|
||||
museum curator. The curator whines to you about how the museum is still
|
||||
under renovations and how the lack of funds from the city is slowing the
|
||||
the museum's progress. After a long and boring story, you jump at the
|
||||
History. During your examination of the lobby, you are startled by the
|
||||
museum curator. The curator whines to you about how the museum is still
|
||||
under renovations and how the lack of funds from the city is slowing the
|
||||
the museum's progress. After a long and boring story, you jump at the
|
||||
chance to make a polite exit and quickly make your departure.
|
||||
Broadway is to the west.
|
||||
~
|
||||
@@ -1648,7 +1648,7 @@ You see Broadway.
|
||||
S
|
||||
#27573
|
||||
The Lobby Of The Waldorf Astoria~
|
||||
This is one of the most luxurious hotels you have ever seen. It
|
||||
This is one of the most luxurious hotels you have ever seen. It
|
||||
makes the inn at Midgaard look like the Bates' Motel. Pillars of gold
|
||||
tower above you to both your left and right. You try to chip a piece
|
||||
off the towers, but you think twice when you see the large guards who
|
||||
@@ -1698,7 +1698,7 @@ You see the happy place of the Cheers Bar (est. 1898 B.C.)
|
||||
S
|
||||
#27575
|
||||
The Entrance To The Mages' Guild~
|
||||
The entrance is a small, poor lighted room.
|
||||
The entrance is a small, poor lighted room.
|
||||
~
|
||||
275 8 0 0 0 0
|
||||
D0
|
||||
@@ -1732,11 +1732,11 @@ You see the Entrance to the Mages' Guild.
|
||||
S
|
||||
#27577
|
||||
The Mages' Laboratory~
|
||||
This is the Magical Experiments Laboratory. Dark smoke-stained
|
||||
This is the Magical Experiments Laboratory. Dark smoke-stained
|
||||
stones arch over numerous huge oaken tables, most of these cluttered
|
||||
with strange and even weirder symbols, and a blackboard in a dark
|
||||
corner has only been partially cleaned, some painful-looking letters
|
||||
are faintly visible.
|
||||
are faintly visible.
|
||||
~
|
||||
275 8 0 0 0 0
|
||||
D3
|
||||
@@ -1762,7 +1762,7 @@ You see Broadway.
|
||||
S
|
||||
#27580
|
||||
Broadway~
|
||||
You are on the 800 block of Broadway. This end of Broadway also
|
||||
You are on the 800 block of Broadway. This end of Broadway also
|
||||
doubles as the entrance to the park. You see the park to the north,
|
||||
Broadway to the south, a department store to the west and the City
|
||||
Hall of New Sparta is to the east.
|
||||
@@ -1831,9 +1831,9 @@ You see Woody, waiting to serve you.
|
||||
S
|
||||
#27583
|
||||
The Main Bar~
|
||||
You step up to the bar and absorb the atmosphere of an old
|
||||
You step up to the bar and absorb the atmosphere of an old
|
||||
neighborhood tavern. You're always certain to find a friendly
|
||||
face here.
|
||||
face here.
|
||||
The bar continues north and west. To the south are the stairs
|
||||
to Melville's, to the east is the exit.
|
||||
~
|
||||
@@ -1959,7 +1959,7 @@ Inside The Bar~
|
||||
a very old player piano. On the wall you see a picture of Geronimo,
|
||||
hung here in loving memory of Coach Ernie Pantuzzo.
|
||||
To the north are the bar stools, to the west is the Office to
|
||||
Cheers, behind a door. To the east, you see the stairs to Melville's
|
||||
Cheers, behind a door. To the east, you see the stairs to Melville's
|
||||
Restaurant.
|
||||
~
|
||||
275 8 0 0 0 0
|
||||
@@ -1981,7 +1981,7 @@ door~
|
||||
E
|
||||
picture~
|
||||
You see a picture of the famous Indian, Geronimo. An inscription says in
|
||||
loving memory of Coach.
|
||||
loving memory of Coach.
|
||||
~
|
||||
S
|
||||
#27589
|
||||
@@ -2023,7 +2023,7 @@ You see Cheers Bar (wow!).
|
||||
S
|
||||
#27591
|
||||
Rebecca's Office~
|
||||
As you enter the office, the first thing you notice is a very
|
||||
As you enter the office, the first thing you notice is a very
|
||||
comfortable couch and you realize that it has been used for more
|
||||
than midday naps. You also infer from the couch that the desk has
|
||||
been used for more than business work (well, maybe it's been used
|
||||
@@ -2038,11 +2038,11 @@ door~
|
||||
1 -1 27588
|
||||
E
|
||||
couch~
|
||||
This is one comfortable couch.
|
||||
This is one comfortable couch.
|
||||
~
|
||||
E
|
||||
desk~
|
||||
This is a large desk, good for doing many various things.
|
||||
This is a large desk, good for doing many various things.
|
||||
~
|
||||
S
|
||||
#27592
|
||||
@@ -2067,7 +2067,7 @@ S
|
||||
#27593
|
||||
Mayor Abe's Office~
|
||||
This is the residence of one of the most uninspired and uninterested
|
||||
mayors since Maryon Barry (sorry, he's in the jail at the moment!). The
|
||||
mayors since Maryon Barry (sorry, he's in the jail at the moment!). The
|
||||
office makes you feel like your being watched and then you recall all the
|
||||
rumors you heard about the mayor's link to Satan himself (which would
|
||||
explain him damning everyone).
|
||||
@@ -2096,8 +2096,8 @@ You see the lobby.
|
||||
S
|
||||
#27595
|
||||
The Rogues' Bar~
|
||||
This is a dark room full of shadows, but as a thief, it is just
|
||||
the way you like it. This is the perfect place to hide from the local
|
||||
This is a dark room full of shadows, but as a thief, it is just
|
||||
the way you like it. This is the perfect place to hide from the local
|
||||
authorities or any other persons who are after your head!
|
||||
The Entrance to the Thieves' Guild is to the north and the Secret
|
||||
Yard is to the west.
|
||||
@@ -2160,7 +2160,7 @@ You see the intersection of Broadway and Second Avenue.
|
||||
S
|
||||
#27599
|
||||
The East End Of Second Avenue~
|
||||
This is the east end of the very short Second Avenue. The Church
|
||||
This is the east end of the very short Second Avenue. The Church
|
||||
is to the north and the fire station is to the south.
|
||||
~
|
||||
275 0 0 0 0 1
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#27600
|
||||
The Church~
|
||||
Looking at the condition of the church, you wonder what kind of
|
||||
Looking at the condition of the church, you wonder what kind of
|
||||
bishop would allow a church's condition to get so bad. As you look
|
||||
around, you notice a sign that reads Church of the Pythons. After a
|
||||
moment of pondering, you realize that this is the home of the famed
|
||||
@@ -16,7 +16,7 @@ You see Second Avenue.
|
||||
E
|
||||
sign~
|
||||
The sign reads Church of the Pythons. Like you didn't already know that,
|
||||
duh!
|
||||
duh!
|
||||
~
|
||||
E
|
||||
credits info~
|
||||
@@ -34,7 +34,7 @@ S
|
||||
Fire Station~
|
||||
This is the place where the firemen spend most of their time,
|
||||
free or otherwise. Because they hardly ever see their wives, they
|
||||
particularly enjoy sliding down the pole to the fire engines.
|
||||
particularly enjoy sliding down the pole to the fire engines.
|
||||
Stairs lead up to the firemen's quarters, Second Avenue is to
|
||||
the north, and to the south is Fire Marshall Bob's office.
|
||||
~
|
||||
@@ -84,14 +84,14 @@ You see the station.
|
||||
0 -1 27601
|
||||
E
|
||||
objects~
|
||||
They seem to be some kind of used contraceptive device.
|
||||
They seem to be some kind of used contraceptive device.
|
||||
~
|
||||
S
|
||||
#27604
|
||||
Second Avenue~
|
||||
Nothing here... you can go now. The construction workers still haven't
|
||||
started building on this section of the road.
|
||||
To the east is the intersection of Broadway and Second Ave and to the
|
||||
To the east is the intersection of Broadway and Second Ave and to the
|
||||
west you smell something bad.
|
||||
~
|
||||
276 0 0 0 0 1
|
||||
@@ -139,7 +139,7 @@ S
|
||||
The Pound~
|
||||
Yes, as a favour to newbies everywhere, we created the pound full of fidos
|
||||
and cats for quick experience. Go to town on them. Second Avenue is to the
|
||||
south.
|
||||
south.
|
||||
~
|
||||
276 8 0 0 0 0
|
||||
D2
|
||||
@@ -154,7 +154,7 @@ The Police Station~
|
||||
tidbits of evidence looking for answers to all the killings and murders
|
||||
in New Sparta. Watch out, they might even have your name!
|
||||
Second Avenue is to the north, the Chief's office is to the south,
|
||||
and the jail is to the west.
|
||||
and the jail is to the west.
|
||||
~
|
||||
276 8 0 0 0 0
|
||||
D0
|
||||
@@ -192,7 +192,7 @@ T 27600
|
||||
The Chief's Office~
|
||||
Here you are in the office of New Sparta's new Chief of Police,
|
||||
Chief O'Hara, who just transferred from the Gotham Police Force. His
|
||||
office is neatly decorated with bat paraphranalia on one wall, and a
|
||||
office is neatly decorated with bat paraphranalia on one wall, and a
|
||||
fully stocked bar on the other.
|
||||
A door to the north leads to the rest of the station.
|
||||
~
|
||||
@@ -277,12 +277,12 @@ E
|
||||
statue goethe~
|
||||
You witness in front of yourself a monolith of manhood, a guru of grandiosity
|
||||
a plethora of poetic prowess, an epitome of elegance, the sultan of sonnets, the
|
||||
champion of chivalry, an embodyment of empathy, and the zenith of...
|
||||
champion of chivalry, an embodyment of empathy, and the zenith of...
|
||||
Something. It is Goethe! The statue of Goethe looms before you. He is mounted
|
||||
on his favorite steed, the trusty Nessumsar. As always the sweet essence of his
|
||||
poetry is dripping off his tongue. His all-knowing eyes seem to pierce through
|
||||
you. You can't help but fell embarrassed about all your shortcomings as you
|
||||
stand beside this solemn stud (not the horse silly, the man-stud Goethe! ).
|
||||
stand beside this solemn stud (not the horse silly, the man-stud Goethe! ).
|
||||
~
|
||||
S
|
||||
#27614
|
||||
@@ -315,7 +315,7 @@ afford lights. You sense the tremendous evil that lurks within and
|
||||
decide that your personal safety is more important than exploring...
|
||||
besides you can think of at least of a dozen better places you'd
|
||||
rather be than in Hell's Kitchen.
|
||||
You decide that the only real exit is to First Avenue which is
|
||||
You decide that the only real exit is to First Avenue which is
|
||||
to the east.
|
||||
~
|
||||
276 1 0 0 0 1
|
||||
@@ -341,20 +341,20 @@ You see a doorway that leads to Broadway.
|
||||
E
|
||||
sign~
|
||||
The sign reads:
|
||||
|
||||
|
||||
Use 'List' to see the available pets.
|
||||
Use 'Buy <pet>' to buy yourself a pet.
|
||||
|
||||
|
||||
Instructions for having pets:
|
||||
|
||||
|
||||
You can use 'order <pet> <instructions>' to order your pets around.
|
||||
If you abuse your pet, it will no longer regard you as its master.
|
||||
If you have several pets you may use 'order followers <instructions>'
|
||||
|
||||
|
||||
You can name the pet you buy as : "buy <pet> <name>"
|
||||
|
||||
|
||||
Regards,
|
||||
|
||||
|
||||
The Shopkeeper
|
||||
~
|
||||
S
|
||||
|
||||
@@ -17,7 +17,7 @@ credits info~
|
||||
QQ18 13 5 15 1 17 150 50 0 23 shopkeeper
|
||||
QQ19 13 5 15 1 17 150 50 0 23 grocer
|
||||
QQ20 9 5 0 0 0 150 50 0 23 blacksmith
|
||||
QQ30 17 0 0 0 0 150 50 0 23 innkeeper
|
||||
QQ30 17 0 0 0 0 150 50 0 23 innkeeper
|
||||
0
|
||||
#SPECIALS (in merc format)
|
||||
M QQ00 spec_cast_mage Wizard
|
||||
@@ -32,7 +32,7 @@ M QQ22 spec_thief youth
|
||||
M QQ32 spec_guard shiriff
|
||||
S
|
||||
This is the classic Shire area. It is in a mixed format, part Merc 2.2, part standard Diku.
|
||||
Links
|
||||
Links
|
||||
50u
|
||||
~
|
||||
S
|
||||
@@ -41,7 +41,7 @@ A Dimly Lit Path~
|
||||
This little winding path is not lit very well, dim shadows looming from the
|
||||
deep, dark forest all around. The bustling sounds of people and the workings of
|
||||
a little village can be heard coming from the north, the light shining brighter
|
||||
from that direction.
|
||||
from that direction.
|
||||
~
|
||||
277 0 0 0 0 3
|
||||
D0
|
||||
@@ -59,7 +59,7 @@ S
|
||||
A Dimly Lit Path~
|
||||
The forest seems fairly sparse here, growing denser to the south and less so
|
||||
to the north. Waving shadows dance across the ongoing path, growing less and
|
||||
less noticeable as the radiating light from the northern village increases.
|
||||
less noticeable as the radiating light from the northern village increases.
|
||||
~
|
||||
277 0 0 0 0 3
|
||||
D0
|
||||
@@ -77,8 +77,8 @@ S
|
||||
Entrance to the Shire~
|
||||
The green Shire looms ahead, little halflings scurrying here and there
|
||||
amongst peaceful animals and gently waving crops. Lush grasses thrive here,
|
||||
wisps of smoke unfurling from the tiny embedded chimneys in the hillsides.
|
||||
Bywater road can be seen travelling from east to west.
|
||||
wisps of smoke unfurling from the tiny embedded chimneys in the hillsides.
|
||||
Bywater road can be seen travelling from east to west.
|
||||
~
|
||||
277 0 0 0 0 1
|
||||
D1
|
||||
@@ -102,7 +102,7 @@ Bywater Road~
|
||||
This road continues on to the east, the busiest street in all of Shiredom,
|
||||
well evidenced by the worn surface, smoothed by the constant travels of hobbit
|
||||
feet. Much of the lush, flourishing Shire stretches to the west, and a little
|
||||
general store stands to the north.
|
||||
general store stands to the north.
|
||||
~
|
||||
277 0 0 0 0 1
|
||||
D0
|
||||
@@ -126,7 +126,7 @@ The General Store~
|
||||
This is the general store of the Shire, the many wooden shelves stacked full
|
||||
with various items of usefulness and other goodies. The smell of pipeweed
|
||||
lingers warmly in the air, along with miscellaneous spices from some nearby
|
||||
cooking. The only exit is to the south.
|
||||
cooking. The only exit is to the south.
|
||||
~
|
||||
277 8 0 0 0 0
|
||||
D2
|
||||
@@ -140,7 +140,7 @@ Bywater Road~
|
||||
Bywater Road continues peacefully on to both the east and west, murmuring
|
||||
sounds of Shire life breaking the quietness. A few wooden steps lead to the
|
||||
north and a little blacksmith's shop there, while to the south lies a pleasant
|
||||
looking nursery.
|
||||
looking nursery.
|
||||
~
|
||||
277 0 0 0 0 1
|
||||
D0
|
||||
@@ -169,7 +169,7 @@ The House of Arms~
|
||||
Here is the finest weapons and armour shop in all of Shiredom, many fine
|
||||
daggers and other blades displayed proudly along the walls and within various
|
||||
cabinets. A few humble pieces of armour can be seen, most in fine shape
|
||||
although they look rarely used.
|
||||
although they look rarely used.
|
||||
~
|
||||
277 8 0 0 0 0
|
||||
D2
|
||||
@@ -184,7 +184,7 @@ Kid'n Keep~
|
||||
leave their children in safekeeping. The sounds of children's giggling fills
|
||||
the air while the nursemaids can be heard sighing in exasperation. Little
|
||||
wooden toys scattered across the floor where little feet have kicked them in
|
||||
their haste to run around and play.
|
||||
their haste to run around and play.
|
||||
~
|
||||
277 8 0 0 0 0
|
||||
D0
|
||||
@@ -198,7 +198,7 @@ A Bend in the Road~
|
||||
Bywater Road curves around from the west to the south, tall crops and various
|
||||
orchard trees filling the air with the scent of plant life, as well as the
|
||||
buzzing of various bees about their work. A large, imposing building lies to
|
||||
the east and a homey looking Inn stands further to the south.
|
||||
the east and a homey looking Inn stands further to the south.
|
||||
~
|
||||
277 0 0 0 0 1
|
||||
D0
|
||||
@@ -226,7 +226,7 @@ Shiriff Post of the Eastern Shire~
|
||||
This formally furnished building is the Shiriff Post which acts as the
|
||||
nucleus for the three shiriffs of the Eastern Shire. Rich, warm hues of
|
||||
polished wood make the place seem welcoming, despite its stern purpose of
|
||||
keeping the local law in place. A door offers passage to the east.
|
||||
keeping the local law in place. A door offers passage to the east.
|
||||
~
|
||||
277 8 0 0 0 0
|
||||
D1
|
||||
@@ -246,7 +246,7 @@ Thain's Office~
|
||||
Brightly lit, and well built from the finest rich woods, this building has an
|
||||
air of importance and respect not common to hobbit dwellings. An open window
|
||||
allows fresh green-scented air to flow in, a door to the west leading the way to
|
||||
the Shiriff Post.
|
||||
the Shiriff Post.
|
||||
~
|
||||
277 8 0 0 0 0
|
||||
D3
|
||||
@@ -261,7 +261,7 @@ Bywater Road~
|
||||
air wafts lazily about, carrying golden scents of honeysuckle and luscious ripe
|
||||
fruits. Bright pollen sparkles here and there like tiny fireflies dancing in
|
||||
the breeze. The sounds of an instructor's monotone voice can be heard faintly,
|
||||
perhaps from the grounds to the east.
|
||||
perhaps from the grounds to the east.
|
||||
~
|
||||
277 0 0 0 0 1
|
||||
D0
|
||||
@@ -285,7 +285,7 @@ Bywater Road~
|
||||
Stretching lazily to the north, Bywater Road continues on, offering easy
|
||||
passage through much of Shiredom. Strong smells of baking and frying mushrooms
|
||||
permeate the air from the residences to the east and west. To the south, the
|
||||
Ivy Bush inn stands, much fabled for its hospitality and services.
|
||||
Ivy Bush inn stands, much fabled for its hospitality and services.
|
||||
~
|
||||
277 0 0 0 0 1
|
||||
D0
|
||||
@@ -315,7 +315,7 @@ A Smial~
|
||||
This humble smial is basically a hole in the ground which serves as the
|
||||
proper dwelling place for halflings. Little round windows allow a view of the
|
||||
green Shirelands outside, the curving walls and gentle colours making this home
|
||||
a very restful place to be in.
|
||||
a very restful place to be in.
|
||||
~
|
||||
277 8 0 0 0 0
|
||||
D1
|
||||
@@ -329,7 +329,7 @@ A Smial~
|
||||
This little round hobbit dwelling is warm and cozy, welcoming colours and
|
||||
comfortably padded wooden furniture making it a most hospitable place. Gentle
|
||||
heat wafts from a flickering fireplace, the smells of some savoury stew filling
|
||||
the room deliciously.
|
||||
the room deliciously.
|
||||
~
|
||||
277 8 0 0 0 0
|
||||
D3
|
||||
@@ -343,7 +343,7 @@ The Ivy Bush~
|
||||
This is the much loved Ivy Bush, one of the most famous inns in all of
|
||||
Shiredom. Local folk and seasoned travelers alike fill the confines of the room
|
||||
with gay and lively talk. Hearty laughter echoes off the rounded walls, and the
|
||||
high notes of inebriated hobbits singing from time to time.
|
||||
high notes of inebriated hobbits singing from time to time.
|
||||
~
|
||||
277 8 0 0 0 0
|
||||
D0
|
||||
@@ -355,9 +355,9 @@ S
|
||||
#27717
|
||||
Shiriff Training Grounds~
|
||||
The sounds of mock battle and feigned death cries echo loudly around this
|
||||
place, clanging of weapons and scuffling as young halflings train in defence.
|
||||
place, clanging of weapons and scuffling as young halflings train in defence.
|
||||
The ground is grassless and muddy where grappling hobbits have worn away the
|
||||
grass, the air saturated with the smell of sweat.
|
||||
grass, the air saturated with the smell of sweat.
|
||||
~
|
||||
277 0 0 0 0 0
|
||||
D3
|
||||
@@ -371,7 +371,7 @@ Bywater Road~
|
||||
This long dusty road continues unbroken to the east and to the west,
|
||||
straggling bits of grass and plantlife gradually pushing at the borders as they
|
||||
flourish. Cattle can be seen grazing lazily amongst the fields, small rabbits
|
||||
and other creatures scurrying about obliviously.
|
||||
and other creatures scurrying about obliviously.
|
||||
~
|
||||
277 0 0 0 0 1
|
||||
D1
|
||||
@@ -395,7 +395,7 @@ Shiriff Post of the Bridge~
|
||||
This old looking building is made with darkly-stained wood, several small
|
||||
windows allowing an unblocked watch of the road for the Shiriffs on duty. The
|
||||
clear Brandywine River can be seen gurgling smoothly past, tall reeds swaying
|
||||
gently beside it.
|
||||
gently beside it.
|
||||
~
|
||||
277 8 0 0 0 0
|
||||
D0
|
||||
@@ -409,7 +409,7 @@ Bywater Road~
|
||||
A little stone bridge lies to the north, intersecting with this long east to
|
||||
west road. The ruts of wagon wheels line the path here as though this section
|
||||
is well travelled, a small grocery shop to the south catering to hungry
|
||||
venturers.
|
||||
venturers.
|
||||
~
|
||||
277 0 0 0 0 1
|
||||
D0
|
||||
@@ -439,7 +439,7 @@ The Grocer's Delight~
|
||||
and vegetables glistening in neatly lined baskets. Various dried meats hang on
|
||||
metal hooks against the wall, salted pork and beef jerky amongst them. A small
|
||||
section is set aside for the locally made treats; apple tarts and hard toffees
|
||||
set just high enough to escape little hobbit childrens reach.
|
||||
set just high enough to escape little hobbit childrens reach.
|
||||
~
|
||||
277 8 0 0 0 0
|
||||
D0
|
||||
@@ -453,7 +453,7 @@ Bywater Road~
|
||||
A gentle green hill can be seen rising to the west, the crystal blue
|
||||
Brandywine River winding through the land to the north. The air is crisp and
|
||||
slightly moist, the only sounds the babbling river and louder trickling from a
|
||||
southern watermill.
|
||||
southern watermill.
|
||||
~
|
||||
277 0 0 0 0 1
|
||||
D1
|
||||
@@ -477,7 +477,7 @@ Entrance to a Watermill~
|
||||
This large watermill seems quite busy, sounds of bustling workers and the
|
||||
creaking of the mill itself breaking the characteristic serenity of this place.
|
||||
Rough, red stones make up the majority of the structure, emanating a cool
|
||||
dampness.
|
||||
dampness.
|
||||
~
|
||||
277 0 0 0 0 0
|
||||
D0
|
||||
@@ -496,7 +496,7 @@ The Watermill~
|
||||
Slightly messy with scattered objects and tools in use, this part of the mill
|
||||
is loud with the sound of scurrying workers and the splashing of continuously
|
||||
churning water. The air is cold and wet, a slight film of moisture clinging to
|
||||
most of the stone surfaces.
|
||||
most of the stone surfaces.
|
||||
~
|
||||
277 8 0 0 0 0
|
||||
D0
|
||||
@@ -515,7 +515,7 @@ Back of the Watermill~
|
||||
This damp, dimly let room is quite chilled, mildew and various moulds
|
||||
staining the curving stony walls. The place is slightly grimy where water has
|
||||
mixed with dust, the sound of miserable dripping echoing in the empty space,
|
||||
apparently abandoned for the most part.
|
||||
apparently abandoned for the most part.
|
||||
~
|
||||
277 8 0 0 0 0
|
||||
D0
|
||||
@@ -536,7 +536,7 @@ green and sparkling with fresh floating pollen. Clear water trickles lazily by,
|
||||
small animals scurrying past to lap at the pure Brandwine water, larger cattle
|
||||
and deer peacefully grazing in the far stretching fields. Sounds of joyful
|
||||
celebration can be heard coming from the west, wisps of smoke unfurling like
|
||||
banners on the horizon.
|
||||
banners on the horizon.
|
||||
~
|
||||
277 0 0 0 0 4
|
||||
D1
|
||||
@@ -555,7 +555,7 @@ Northern End of a Grassy Field~
|
||||
Green grasses ripple gently like the waves of an ocean as the breeze flows
|
||||
serenly past. Splashes of white and yellow stand out brightly where patches of
|
||||
clover and daisies grow, puffy dandelion heads explode into seedlings, sending
|
||||
miniature twirling parachutes through the air.
|
||||
miniature twirling parachutes through the air.
|
||||
~
|
||||
277 0 0 0 0 2
|
||||
D2
|
||||
@@ -569,7 +569,7 @@ A Grassy Field~
|
||||
This large field is festively decorated, great tables of food spread out and
|
||||
colourful banners strewn about the trees. It seems to be a birthday party
|
||||
judging by the joyful chants and songs that spontaneously erupt, filling the air
|
||||
with the sound of laughter and merriment.
|
||||
with the sound of laughter and merriment.
|
||||
~
|
||||
277 0 0 0 0 2
|
||||
D0
|
||||
@@ -598,7 +598,7 @@ Southern End of a Grassy Field~
|
||||
Little flowers and grasses flourish peacefully here, the sounds of music and
|
||||
clapping coming from the north. Little pieces of coloured party confetti floats
|
||||
in the breeze along with the seedlings, smells of fresh cooking and baking
|
||||
saturating the air.
|
||||
saturating the air.
|
||||
~
|
||||
277 0 0 0 0 2
|
||||
D0
|
||||
@@ -612,7 +612,7 @@ Western End of a Grassy Field~
|
||||
Glistening green grass is dotted here and there with splashes of yellow
|
||||
clover and vibrant red poppies dancing in the breeze. The sounds of partying
|
||||
and joyful shouts fill the air, several tables laid out to the east and the
|
||||
smell of all sorts of food wafting temptingly.
|
||||
smell of all sorts of food wafting temptingly.
|
||||
~
|
||||
277 0 0 0 0 2
|
||||
D1
|
||||
@@ -627,7 +627,7 @@ Brandywine Bridge~
|
||||
bridge, bright coloured fish swiming with the current. The cool water looks
|
||||
invitingly refreshing, pale smooth pebbles lining the ground beneath and tall
|
||||
reeds bending in the breeze, caressing the water as it rushes past. Delving
|
||||
Lane extends to the north, while Bywater Road can be seen to the south.
|
||||
Lane extends to the north, while Bywater Road can be seen to the south.
|
||||
~
|
||||
277 0 0 0 0 1
|
||||
D0
|
||||
@@ -647,7 +647,7 @@ Delving Lane~
|
||||
south stands Brandywine Bridge. The Green Dragon, the undisputed leader in the
|
||||
art of innkeeping, offers rest and comfort to the east. Little fireflies dance
|
||||
in clusters here beneath the larger trees, glowing lights winking in and out of
|
||||
exis tance from the shadows.
|
||||
exis tance from the shadows.
|
||||
~
|
||||
277 0 0 0 0 1
|
||||
D0
|
||||
@@ -671,7 +671,7 @@ Delving Lane~
|
||||
Delving Lane continues from north to south, a large building lying to the
|
||||
east. The road is gently paved here, cobbled stone carefully laid to ease the
|
||||
passage of riders and wagons. An unpleasant smell lingers in the air of various
|
||||
farm animals, the sounds of braying and mooing coming from the west.
|
||||
farm animals, the sounds of braying and mooing coming from the west.
|
||||
~
|
||||
277 0 0 0 0 1
|
||||
D0
|
||||
@@ -700,7 +700,7 @@ Delving Lane~
|
||||
Stretching to the north and the south, Delving Lane is well-tended, beautiful
|
||||
flowers of various colours blooming on either side, and large trees lining the
|
||||
path, shading it with long graceful branches. Little sunflower seeds lie
|
||||
scattered around, as if some traveller stopped for a brief snack.
|
||||
scattered around, as if some traveller stopped for a brief snack.
|
||||
~
|
||||
277 0 0 0 0 1
|
||||
D0
|
||||
@@ -720,7 +720,7 @@ Bag End~
|
||||
This home looks comfortable and well-furnished, a palace by humble halfling
|
||||
standards. On the wall, a banner reads "Home Sweet Home", and various drawings
|
||||
of maps can be seen pinned here and there. A solid oak door to the east leads
|
||||
to a pantry, while a cozy bedroom lies to the west.
|
||||
to a pantry, while a cozy bedroom lies to the west.
|
||||
~
|
||||
277 8 0 0 0 0
|
||||
D1
|
||||
@@ -745,7 +745,7 @@ Bedroom~
|
||||
owner is one of considerable wealth. There are two beds to the side, neither of
|
||||
which are made, and portraits of halflings hang on the wall, apparently the
|
||||
likenesses of a long family line of distinguished hobbits. A cozy flame
|
||||
flickers in the stone fireplace, keeping the room warm and comfortable.
|
||||
flickers in the stone fireplace, keeping the room warm and comfortable.
|
||||
~
|
||||
277 8 0 0 0 0
|
||||
D1
|
||||
@@ -760,7 +760,7 @@ Pantry~
|
||||
sides, substantial amounts even for a halfling to eat. There is an eerie
|
||||
feeling of some unnatural magic in this part of the house, a slight chill to the
|
||||
atmosphere, and occasionally it seems as though the floor creaks of its own
|
||||
accord.
|
||||
accord.
|
||||
~
|
||||
277 8 0 0 0 0
|
||||
D3
|
||||
@@ -803,7 +803,7 @@ Pig Pen~
|
||||
The ground here is thick and muddy, sticking slickly to everything it
|
||||
touches. Various slops and leftovers have been spilt on the ground, being
|
||||
scavenged and trodden into the mud by the resident farm animals, their smell
|
||||
hanging rankly in the air.
|
||||
hanging rankly in the air.
|
||||
~
|
||||
277 0 0 0 0 1
|
||||
D0
|
||||
@@ -822,7 +822,7 @@ A Stony Path~
|
||||
Little coloured pebbles have been embedded in this bumpy little path that
|
||||
winds through the grass. A small residence can be seen at the northern end of
|
||||
the trail. The rest of the land seemingly left to the farm animals, the noisy
|
||||
din of pigs grunting and scuffling coming from the east.
|
||||
din of pigs grunting and scuffling coming from the east.
|
||||
~
|
||||
277 0 0 0 0 1
|
||||
D0
|
||||
@@ -841,7 +841,7 @@ Gamgee Residence~
|
||||
This modest home appears to be the house of whomever owns the surrounding
|
||||
lands. The air is somewhat musty and the smell is reminiscent of a stable. In
|
||||
fact, in comparison to the urban riches of the Shire proper, this is little more
|
||||
than a shack.
|
||||
than a shack.
|
||||
~
|
||||
277 8 0 0 0 0
|
||||
D2
|
||||
@@ -855,7 +855,7 @@ A Barn~
|
||||
This cozy barn is warm with the heat of the resident animals here, although
|
||||
unfortunately the smell lingers along with them. The atmosphere is restful and
|
||||
feels very safe, as though nothing bad in the world could touch these
|
||||
garden-like lands.
|
||||
garden-like lands.
|
||||
~
|
||||
277 8 0 0 0 0
|
||||
D0
|
||||
@@ -874,7 +874,7 @@ A Chicken Coop~
|
||||
This moderately sized coop is filled with wafting white feathers and the
|
||||
scattered corn for the feeding chickens. The sound of clucking and claws
|
||||
scratching at ground can be heard continuously as the resident animals go about
|
||||
their normal living.
|
||||
their normal living.
|
||||
~
|
||||
277 8 0 0 0 0
|
||||
D2
|
||||
@@ -890,7 +890,7 @@ innkeeping. The air is filled with the sounds of clinking glasses and laughter,
|
||||
animated conversations and tales of great and seasoned adventurers mix with the
|
||||
constant murmur of local gossip. A flickering fire lights the place with a
|
||||
gentle glow, warming it cozily and providing a center of gathering for the
|
||||
joyful storytellers.
|
||||
joyful storytellers.
|
||||
~
|
||||
277 8 0 0 0 0
|
||||
D3
|
||||
@@ -923,7 +923,7 @@ A Dark Tunnel~
|
||||
This cramped underground tunnel is dark and stifling, the miserable sound of
|
||||
dripping echoes along the stoney walls, and perhaps the sound of faint
|
||||
whipsering. Bone-chillingly cold, this passage seems to actively discourage
|
||||
travellers from continuing further.
|
||||
travellers from continuing further.
|
||||
~
|
||||
277 9 0 0 0 0
|
||||
D1
|
||||
@@ -942,7 +942,7 @@ Smuggler's Storage~
|
||||
The cavern opens widely here, allowing room for the many storage materials
|
||||
that lie scattered around. The place seems to echo with random scuffling and
|
||||
scurrying sounds, as it would if infested with rats; although the noises are
|
||||
somewhat too loud.
|
||||
somewhat too loud.
|
||||
~
|
||||
277 9 0 0 0 0
|
||||
D1
|
||||
@@ -960,7 +960,7 @@ S
|
||||
Smuggler's Storage~
|
||||
The jagged walls lean closely in, dark shadows flickering subtly in the thin
|
||||
beams of light that pierce from the west. Rivulets of cold water trickle lazily
|
||||
along the stone, mixing with the dust to create a layer of slippery mud.
|
||||
along the stone, mixing with the dust to create a layer of slippery mud.
|
||||
~
|
||||
277 9 0 0 0 0
|
||||
D1
|
||||
@@ -978,7 +978,7 @@ S
|
||||
A Three-way Intersection~
|
||||
In the darkness, three yawning openings can be seen, each looking as damp and
|
||||
cold as the others, although the sounds of scurrying seem to grow louder to the
|
||||
north, the path perhaps a little lighter to the west.
|
||||
north, the path perhaps a little lighter to the west.
|
||||
~
|
||||
277 9 0 0 0 0
|
||||
D0
|
||||
@@ -1002,7 +1002,7 @@ End of a Dark Tunnel~
|
||||
The cavernous tunnel comes abruptly to an end, this small room cloaked in
|
||||
almost absolute darkness and musty with dampness and age. The black floor is
|
||||
slick with mud and various slimes, sticky cobwebs clinging to every dreary
|
||||
surface.
|
||||
surface.
|
||||
~
|
||||
277 9 0 0 0 0
|
||||
D3
|
||||
@@ -1042,7 +1042,7 @@ Above a great oak door you see a sign which reads 'Shirriff Post'.
|
||||
S
|
||||
#27752
|
||||
A dark tunnel~
|
||||
You stand inside a small underground tunnel. The ceiling is so low that
|
||||
You stand inside a small underground tunnel. The ceiling is so low that
|
||||
you must crouch to avoid hitting your head. The tunnel continues north and
|
||||
south. To the west lies a small home. All you can see is darkness.
|
||||
~
|
||||
@@ -1065,7 +1065,7 @@ You see a halfling hole.
|
||||
S
|
||||
#27753
|
||||
Shiriff Post of the Lower Shire~
|
||||
You are in the shiriff Post which acts as the nucleus for the three shiriffs
|
||||
You are in the shiriff Post which acts as the nucleus for the three shiriffs
|
||||
of the Lower Shire. As you examine the shiriffs on duty, you come to realize
|
||||
that the halflings of the Shire are not to be reckoned with. You cower with
|
||||
awe. The only exit is to the east.
|
||||
@@ -1122,8 +1122,8 @@ A trapdoor on the ceiling reveals a passageway.
|
||||
S
|
||||
#27757
|
||||
The Inn of the Green Dragon~
|
||||
You are standing in the Inn of the Green dragon. Large paintings of
|
||||
halflings at work, and halflings at play adorn the walls. Comfortable
|
||||
You are standing in the Inn of the Green dragon. Large paintings of
|
||||
halflings at work, and halflings at play adorn the walls. Comfortable
|
||||
benches and seats line the walls. A stairway leads down.
|
||||
~
|
||||
277 24 0 0 0 0
|
||||
@@ -1138,7 +1138,7 @@ The Tailor's~
|
||||
examples of handsewn gowns and garments hanging from the ceiling or modelled by
|
||||
wooden stick figures. Baskets of different coloured threads and ribbons sit on
|
||||
a table in the center of the room, allowing the buyer to choose exactly what
|
||||
they want.
|
||||
they want.
|
||||
~
|
||||
277 8 0 0 0 0
|
||||
D2
|
||||
|
||||
@@ -4,7 +4,7 @@ Ocean Pier~
|
||||
portation, however, it is seldom used. Stacks of lobster crates and fishnets
|
||||
lie along the walk, and the cutting, salty smell of the ocean stings your nose.
|
||||
You feel a sense of rejuvenation as you stare out into the sea. You know many
|
||||
adventures lie ahead.
|
||||
adventures lie ahead.
|
||||
~
|
||||
278 0 0 0 0 1
|
||||
D0
|
||||
@@ -20,20 +20,20 @@ To your west you can see a dark alley with a fishery.
|
||||
E
|
||||
fishnets nets~
|
||||
The fishnets are old and are turning into dust; large holes open to the
|
||||
sides. They don't look sturdy enough to use.
|
||||
sides. They don't look sturdy enough to use.
|
||||
~
|
||||
E
|
||||
lobster crates~
|
||||
The lobster crates are old and rotting; they look as if they couldn't hold a
|
||||
sardine.
|
||||
sardine.
|
||||
~
|
||||
E
|
||||
credits info~
|
||||
This is Oceania Proper, part one of a 5-part area called Oceania General. I
|
||||
have completed 2 pars of this area, and am giving itto the general public. All
|
||||
This is Oceania Proper, part one of a 5-part area called Oceania General. I
|
||||
have completed 2 pars of this area, and am giving itto the general public. All
|
||||
I ask is that you give me proper credit
|
||||
you may make any changes you feel are
|
||||
necessary, but try to keep it in the general theme I gave it. :) I'm giving it
|
||||
you may make any changes you feel are
|
||||
necessary, but try to keep it in the general theme I gave it. :) I'm giving it
|
||||
to you to use, not to copy.
|
||||
Questor, Lord of Water, StrangeMUD, sleepy.cc.utexas.edu 9332
|
||||
Kenneth Cavness.
|
||||
@@ -45,11 +45,11 @@ S
|
||||
#27801
|
||||
In the Ocean~
|
||||
You are on the ocean. Large waves rock the boat, and you have a hard time
|
||||
keeping it from going off-course. You realize that this will be hard work.
|
||||
keeping it from going off-course. You realize that this will be hard work.
|
||||
Seagulls chirp above, and whales spurt water far off into the horizon. The
|
||||
wind blows constantly here. You can go your south. To your north, you notice
|
||||
a small island with a ship that appears to have been moored. It looks board-
|
||||
able.
|
||||
able.
|
||||
~
|
||||
278 0 0 0 0 7
|
||||
D0
|
||||
@@ -68,7 +68,7 @@ In the ocean by the Ocean Pier~
|
||||
You are on the ocean. Large waves rock the boat, and you have a hard time
|
||||
keeping it from off-course. You realize this will be hard work. Seagulls
|
||||
chirp above, and wales spurt water far off into the horizon. The wind blows
|
||||
const- antly here. The current keeps you from going west.
|
||||
const- antly here. The current keeps you from going west.
|
||||
~
|
||||
278 0 0 0 0 7
|
||||
D0
|
||||
@@ -92,7 +92,7 @@ In the Ocean~
|
||||
You are on the ocean. Large waves rock the boat, and you have a hard time
|
||||
keeping it from off-course. You realize this will be hard work. Seagulls
|
||||
chirp above, and wales spurt water far off into the horizon. The wind blows
|
||||
constantly here. You can only go south and west.
|
||||
constantly here. You can only go south and west.
|
||||
~
|
||||
278 0 0 0 0 7
|
||||
D2
|
||||
@@ -112,7 +112,7 @@ In the Ocean~
|
||||
keeping it from off-course. You realize this will be hard work. Seagulls
|
||||
chirp above, and wales spurt water far off into the horizon. The wind blows
|
||||
const- antly here. The current allows passage only to the north and the south.
|
||||
|
||||
|
||||
~
|
||||
278 0 0 0 0 7
|
||||
D0
|
||||
@@ -131,7 +131,7 @@ At a bend in the current on the ocean.~
|
||||
You are on the ocean. Large waves rock the boat, and you have a hard time
|
||||
keeping it from off-course. You realize this will be hard work. Seagulls
|
||||
chirp above, and wales spurt water far off into the horizon. The wind blows
|
||||
constant- ly here. The current allows you to go north or east.
|
||||
constant- ly here. The current allows you to go north or east.
|
||||
~
|
||||
278 0 0 0 0 7
|
||||
D0
|
||||
@@ -150,7 +150,7 @@ At another bend in the current on the ocean~
|
||||
You are on the ocean. Large waves rock the boat, and you have a hard time
|
||||
keeping it from off-course. You realize this will be hard work. Seagulls
|
||||
chirp above, and wales spurt water far off into the horizon. The wind blows
|
||||
constant- ly here. The current allows passage to the west and south.
|
||||
constant- ly here. The current allows passage to the west and south.
|
||||
~
|
||||
278 0 0 0 0 7
|
||||
D2
|
||||
@@ -193,7 +193,7 @@ S
|
||||
The Impassible Current~
|
||||
Oh my! The current here is dragging the boat extremely hard. No matter
|
||||
what you try to do, it won't stop churning! Oh NO! The current drags you and
|
||||
the boat down.
|
||||
the boat down.
|
||||
~
|
||||
278 516 0 0 0 1
|
||||
S
|
||||
@@ -203,7 +203,7 @@ In the ocean~
|
||||
keeping it from off-course. You realize this will be hard work. Seagulls
|
||||
chirp above, and wales spurt water far off into the horizon. The wind blows
|
||||
constant- ly here. The current bends to your south. The only other way
|
||||
available is west.
|
||||
available is west.
|
||||
~
|
||||
278 0 0 0 0 7
|
||||
D2
|
||||
@@ -223,7 +223,7 @@ At cross-currents in the deep, wide ocean~
|
||||
keeping it from off-course. You realize this will be hard work. Seagulls
|
||||
chirp above, and wales spurt water far off into the horizon. The wind blows
|
||||
constant- ly here. You can go every direction but south. To your southeast
|
||||
you can see a huge island.
|
||||
you can see a huge island.
|
||||
~
|
||||
278 0 0 0 0 7
|
||||
D0
|
||||
@@ -244,7 +244,7 @@ To your west you can see the deep, wide ocean.
|
||||
E
|
||||
southeast island~
|
||||
To your southeast you see a dark island with a blindingly brightly white sand
|
||||
beach. The island looks very interesting; perhaps you should visit it?
|
||||
beach. The island looks very interesting; perhaps you should visit it?
|
||||
~
|
||||
S
|
||||
#27811
|
||||
@@ -252,7 +252,7 @@ At a sharp turn in the current~
|
||||
You are on the ocean. Large waves rock the boat, and you have a hard time
|
||||
keeping it from off-course. You realize this will be hard work. Seagulls
|
||||
chirp above, and wales spurt water far off into the horizon. The wind blows
|
||||
constant- ly here. The current allowes passage only to the east and south.
|
||||
constant- ly here. The current allowes passage only to the east and south.
|
||||
~
|
||||
278 0 0 0 0 7
|
||||
D1
|
||||
@@ -272,7 +272,7 @@ At a sharp turn in the current~
|
||||
keeping it from off-course. You realize this will be hard work. Seagulls
|
||||
chirp above, and wales spurt water far off into the horizon. The wind blows
|
||||
constant- ly here. The current is too strong to go to the north, and a huge
|
||||
island lies to your east.
|
||||
island lies to your east.
|
||||
~
|
||||
278 0 0 0 0 7
|
||||
D0
|
||||
@@ -292,7 +292,7 @@ In front of a pier at an island~
|
||||
keeping it from off-course. You realize this will be hard work. Seagulls
|
||||
chirp above, and wales spurt water far off into the horizon. The wind blows
|
||||
constant- ly here. A huge island lies to your east, and the current continues
|
||||
to your south and west.
|
||||
to your south and west.
|
||||
~
|
||||
278 0 0 0 0 7
|
||||
D1
|
||||
@@ -317,7 +317,7 @@ At the beginning of a strong east-west current~
|
||||
keeping it from off-course. You realize this will be hard work. Seagulls
|
||||
chirp above, and wales spurt water far off into the horizon. The wind blows
|
||||
constant- ly here. You see a huge island to your northeast; the current allows
|
||||
passage to the north and east.
|
||||
passage to the north and east.
|
||||
~
|
||||
278 0 0 0 0 7
|
||||
D0
|
||||
@@ -336,7 +336,7 @@ On a strong east-west current~
|
||||
You are on the ocean. Large waves rock the boat, and you have a hard time
|
||||
keeping it from off-course. You realize this will be hard work. Seagulls
|
||||
chirp above, and wales spurt water far off into the horizon. The wind blows
|
||||
constant- ly here. The current goes east and west.
|
||||
constant- ly here. The current goes east and west.
|
||||
~
|
||||
278 0 0 0 0 7
|
||||
D1
|
||||
@@ -356,7 +356,7 @@ At a cross-currents~
|
||||
keeping it from off-course. You realize this will be hard work. Seagulls
|
||||
chirp above, and wales spurt water far off into the horizon. The wind blows
|
||||
constant- ly here. The current continues east and west, and looks passable to
|
||||
the north.
|
||||
the north.
|
||||
~
|
||||
278 0 0 0 0 7
|
||||
D0
|
||||
@@ -378,10 +378,10 @@ S
|
||||
#27818
|
||||
In front of an island port~
|
||||
You are on the ocean. Large waves rock the boat, and you have a hard time
|
||||
keeping it from off-course. You realize that this will be hard work.
|
||||
keeping it from off-course. You realize that this will be hard work.
|
||||
Seagulls chirp above, and wales spurt water far off into the horizon. The wind
|
||||
blows constantly here. To your north you can make out a pier high in the
|
||||
trees; the current continues to your north and west.
|
||||
trees; the current continues to your north and west.
|
||||
~
|
||||
278 0 0 0 0 7
|
||||
D0
|
||||
@@ -406,7 +406,7 @@ At a north-south current in the ocean~
|
||||
You are on the ocean. Large waves rock the boat, and you have a hard time
|
||||
keeping it from off-course. You realize this will be hard work. Seagulls
|
||||
chirp above, and wales spurt water far off into the horizon. The wind blows
|
||||
constant- ly here.
|
||||
constant- ly here.
|
||||
~
|
||||
278 0 0 0 0 7
|
||||
D0
|
||||
@@ -425,7 +425,7 @@ At a north-south current in the ocean~
|
||||
You are on the ocean. Large waves rock the boat, and you have a hard time
|
||||
keeping it from off-course. You realize this will be hard work. Seagulls
|
||||
chirp above, and wales spurt water far off into the horizon. The wind blows
|
||||
constant- ly here.
|
||||
constant- ly here.
|
||||
~
|
||||
278 0 0 0 0 7
|
||||
D0
|
||||
@@ -444,7 +444,7 @@ At a north-south current in the ocean~
|
||||
You are on the ocean. Large waves rock the boat, and you have a hard time
|
||||
keeping it from off-course. You realize this will be hard work. Seagulls
|
||||
chirp above, and wales spurt water far off into the horizon. The wind blows
|
||||
constant- ly here.
|
||||
constant- ly here.
|
||||
~
|
||||
278 0 0 0 0 7
|
||||
D0
|
||||
@@ -463,7 +463,7 @@ At cross-currents in the ocean~
|
||||
You are on the ocean. Large waves rock the boat, and you have a hard time
|
||||
keeping it from off-course. You realize this will be hard work. Seagulls
|
||||
chirp above, and wales spurt water far off into the horizon. The wind blows
|
||||
constant- ly here. The current keeps you from going west.
|
||||
constant- ly here. The current keeps you from going west.
|
||||
~
|
||||
278 0 0 0 0 7
|
||||
D0
|
||||
@@ -487,7 +487,7 @@ At a sharp turn in the current~
|
||||
You are on the ocean. Large waves rock the boat, and you have a hard time
|
||||
keeping it from off-course. You realize this will be hard work. Seagulls
|
||||
chirp above, and wales spurt water far off into the horizon. The wind blows
|
||||
constant- ly here. The current allowes passage only to the east and south.
|
||||
constant- ly here. The current allowes passage only to the east and south.
|
||||
~
|
||||
278 0 0 0 0 7
|
||||
D1
|
||||
@@ -506,7 +506,7 @@ At a bend in the current~
|
||||
You are on the ocean. Large waves rock the boat, and you have a hard time
|
||||
keeping it from off-course. You realize this will be hard work. Seagulls
|
||||
chirp above, and wales spurt water far off into the horizon. The wind blows
|
||||
constant- ly here. You can go to your north or your east.
|
||||
constant- ly here. You can go to your north or your east.
|
||||
~
|
||||
278 0 0 0 0 7
|
||||
D0
|
||||
@@ -526,7 +526,7 @@ At a cross-currents~
|
||||
keeping it from off-course. You realize this will be hard work. Seagulls
|
||||
chirp above, and wales spurt water far off into the horizon. The wind blows
|
||||
constant- ly here. The current looks passable to the west and north. A huge,
|
||||
churning whirlpool lies directly to your east.
|
||||
churning whirlpool lies directly to your east.
|
||||
~
|
||||
278 0 0 0 0 7
|
||||
D0
|
||||
@@ -535,7 +535,7 @@ To your north you can see the deep, wide ocean.
|
||||
~
|
||||
0 0 27826
|
||||
D1
|
||||
To your east is a huge, churning whirlpool. Not even the biggest ship in the
|
||||
To your east is a huge, churning whirlpool. Not even the biggest ship in the
|
||||
world could survive this one.~
|
||||
~
|
||||
0 0 27850
|
||||
@@ -550,7 +550,7 @@ At cross-currents in the ocean~
|
||||
You are on the ocean. Large waves rock the boat, and you have a hard time
|
||||
keeping it from off-course. You realize this will be hard work. Seagulls
|
||||
chirp above, and wales spurt water far off into the horizon. The wind blows
|
||||
constant- ly here. The current keeps you from going west.
|
||||
constant- ly here. The current keeps you from going west.
|
||||
~
|
||||
278 0 0 0 0 7
|
||||
D0
|
||||
@@ -575,7 +575,7 @@ In the ocean~
|
||||
keeping it from off-course. You realize this will be hard work. Seagulls
|
||||
chirp above, and wales spurt water far off into the horizon. The wind blows
|
||||
constant- ly here. The current bends to your south. The only other way
|
||||
available is west.
|
||||
available is west.
|
||||
~
|
||||
278 0 0 0 0 7
|
||||
D2
|
||||
@@ -595,7 +595,7 @@ At a cross-currents~
|
||||
keeping it from off-course. You realize this will be hard work. Seagulls
|
||||
chirp above, and wales spurt water far off into the horizon. The wind blows
|
||||
constant- ly here. The current continues east and west, and looks passable to
|
||||
the north.
|
||||
the north.
|
||||
~
|
||||
278 0 0 0 0 7
|
||||
D0
|
||||
@@ -620,7 +620,7 @@ In the ocean~
|
||||
keeping it from off-course. You realize this will be hard work. Seagulls
|
||||
chirp above, and wales spurt water far off into the horizon. The wind blows
|
||||
constant- ly here. The current bends to your south. The only other way
|
||||
available is west.
|
||||
available is west.
|
||||
~
|
||||
278 0 0 0 0 7
|
||||
D2
|
||||
@@ -639,7 +639,7 @@ At cross-currents in the ocean~
|
||||
You are on the ocean. Large waves rock the boat, and you have a hard time
|
||||
keeping it from off-course. You realize this will be hard work. Seagulls
|
||||
chirp above, and wales spurt water far off into the horizon. The wind blows
|
||||
constant- ly here. The current keeps you from going east.
|
||||
constant- ly here. The current keeps you from going east.
|
||||
~
|
||||
278 0 0 0 0 7
|
||||
D0
|
||||
@@ -663,7 +663,7 @@ At a north-south current in the ocean~
|
||||
You are on the ocean. Large waves rock the boat, and you have a hard time
|
||||
keeping it from off-course. You realize this will be hard work. Seagulls
|
||||
chirp above, and wales spurt water far off into the horizon. The wind blows
|
||||
constant- ly here.
|
||||
constant- ly here.
|
||||
~
|
||||
278 0 0 0 0 7
|
||||
D0
|
||||
@@ -682,7 +682,7 @@ At cross-currents in the ocean~
|
||||
You are on the ocean. Large waves rock the boat, and you have a hard time
|
||||
keeping it from off-course. You realize this will be hard work. Seagulls
|
||||
chirp above, and wales spurt water far off into the horizon. The wind blows
|
||||
constant- ly here. The current keeps you from going east.
|
||||
constant- ly here. The current keeps you from going east.
|
||||
~
|
||||
278 0 0 0 0 7
|
||||
D0
|
||||
@@ -706,7 +706,7 @@ At a north-south current in the ocean~
|
||||
You are on the ocean. Large waves rock the boat, and you have a hard time
|
||||
keeping it from off-course. You realize this will be hard work. Seagulls
|
||||
chirp above, and wales spurt water far off into the horizon. The wind blows
|
||||
constant- ly here.
|
||||
constant- ly here.
|
||||
~
|
||||
278 0 0 0 0 7
|
||||
D0
|
||||
@@ -726,7 +726,7 @@ In the ocean~
|
||||
keeping it from off-course. You realize this will be hard work. Seagulls
|
||||
chirp above, and wales spurt water far off into the horizon. The wind blows
|
||||
constant- ly here. The current bends to your south. The only other way
|
||||
available is west.
|
||||
available is west.
|
||||
~
|
||||
278 0 0 0 0 7
|
||||
D2
|
||||
@@ -747,7 +747,7 @@ At cross-currents in the ocean~
|
||||
You are on the ocean. Large waves rock the boat, and you have a hard time
|
||||
keeping it from off-course. You realize this will be hard work. Seagulls
|
||||
chirp above, and wales spurt water far off into the horizon. The wind blows
|
||||
constant- ly here. The current keeps you from going west.
|
||||
constant- ly here. The current keeps you from going west.
|
||||
~
|
||||
278 0 0 0 0 7
|
||||
D0
|
||||
@@ -769,9 +769,9 @@ S
|
||||
#27836
|
||||
At a bend in the current~
|
||||
You are on the ocean. Large waves rock the boat, and you have a hard time
|
||||
keeping it from going off-course. You realize this will be hard work.
|
||||
keeping it from going off-course. You realize this will be hard work.
|
||||
Seagulls chirp above, and whales spurt water far off into the horizon. The
|
||||
wind blows constantly here. The current bends to your west and north.
|
||||
wind blows constantly here. The current bends to your west and north.
|
||||
~
|
||||
278 0 0 0 0 7
|
||||
D0
|
||||
@@ -790,7 +790,7 @@ At a sharp turn in the current~
|
||||
You are on the ocean. Large waves rock the boat, and you have a hard time
|
||||
keeping it from off-course. You realize this will be hard work. Seagulls
|
||||
chirp above, and wales spurt water far off into the horizon. The wind blows
|
||||
constant- ly here. The current allowes passage only to the east and south.
|
||||
constant- ly here. The current allowes passage only to the east and south.
|
||||
~
|
||||
278 0 0 0 0 7
|
||||
D1
|
||||
@@ -807,9 +807,9 @@ S
|
||||
#27838
|
||||
At a bend in the current~
|
||||
You are on the ocean. Large waves rock the boat, and you have a hard time
|
||||
keeping it from going off-course. You realize this will be hard work.
|
||||
keeping it from going off-course. You realize this will be hard work.
|
||||
Seagulls chirp above, and whales spurt water far off into the horizon. The
|
||||
wind blows constantly here. The current bends to your west and north.
|
||||
wind blows constantly here. The current bends to your west and north.
|
||||
~
|
||||
278 0 0 0 0 7
|
||||
D0
|
||||
@@ -828,7 +828,7 @@ At the harbor to Timeless Island~
|
||||
You are on the ocean. Large waves rock the boat, and you have a hard time
|
||||
keeping it from off-course. You realize this will be hard work. Seagulls
|
||||
chirp above, and wales spurt water far off into the horizon. The wind blows
|
||||
constant- ly here, and you can see a beautiful island to your south.
|
||||
constant- ly here, and you can see a beautiful island to your south.
|
||||
~
|
||||
278 0 0 0 0 7
|
||||
D0
|
||||
@@ -837,7 +837,7 @@ To your north you can see the deep, wide ocean.
|
||||
~
|
||||
0 0 27840
|
||||
D2
|
||||
To your south you can see the beautiful Timeless Island with its rose bushes.
|
||||
To your south you can see the beautiful Timeless Island with its rose bushes.
|
||||
Perhaps you should come back when it's completed.
|
||||
~
|
||||
~
|
||||
@@ -848,7 +848,7 @@ At a north-south current in the ocean~
|
||||
You are on the ocean. Large waves rock the boat, and you have a hard time
|
||||
keeping it from off-course. You realize this will be hard work. Seagulls
|
||||
chirp above, and wales spurt water far off into the horizon. The wind blows
|
||||
constant- ly here.
|
||||
constant- ly here.
|
||||
~
|
||||
278 0 0 0 0 7
|
||||
D0
|
||||
@@ -867,7 +867,7 @@ At a sharp turn in the current~
|
||||
You are on the ocean. Large waves rock the boat, and you have a hard time
|
||||
keeping it from off-course. You realize this will be hard work. Seagulls
|
||||
chirp above, and wales spurt water far off into the horizon. The wind blows
|
||||
constant- ly here. The current allowes passage only to the east and south.
|
||||
constant- ly here. The current allowes passage only to the east and south.
|
||||
~
|
||||
278 0 0 0 0 7
|
||||
D1
|
||||
@@ -885,12 +885,12 @@ S
|
||||
At the entrance to a harbor~
|
||||
You are in calmer waters here, as you see land as far as you can look. A
|
||||
huge mountain rises to your north, and the harbor seems to end at a huge cave
|
||||
in the mountain. It appears as if you have found a new continent.
|
||||
in the mountain. It appears as if you have found a new continent.
|
||||
~
|
||||
278 0 0 0 0 7
|
||||
D0
|
||||
It would be hard to enter an unconstructed area. You might want to try again
|
||||
when it is. Riddle Mountain and the New Continent to be delivered in about a
|
||||
It would be hard to enter an unconstructed area. You might want to try again
|
||||
when it is. Riddle Mountain and the New Continent to be delivered in about a
|
||||
month.
|
||||
~
|
||||
~
|
||||
@@ -911,7 +911,7 @@ At a north-south current in the ocean~
|
||||
You are on the ocean. Large waves rock the boat, and you have a hard time
|
||||
keeping it from off-course. You realize this will be hard work. Seagulls
|
||||
chirp above, and wales spurt water far off into the horizon. The wind blows
|
||||
constant- ly here.
|
||||
constant- ly here.
|
||||
~
|
||||
278 0 0 0 0 7
|
||||
D0
|
||||
@@ -928,10 +928,10 @@ S
|
||||
#27844
|
||||
Going around an island~
|
||||
You are on the ocean. Large waves rock the boat, and you have a hard time
|
||||
keeping it from going off-course. You realize this will be hard work.
|
||||
keeping it from going off-course. You realize this will be hard work.
|
||||
Seagulls chirp above, and whales spurt water far off into the horizon. The
|
||||
wind blows constantly here. The current appears to be winding around a large
|
||||
island to your north.
|
||||
island to your north.
|
||||
~
|
||||
278 0 0 0 0 7
|
||||
D2
|
||||
@@ -948,10 +948,10 @@ S
|
||||
#27845
|
||||
Going around an island~
|
||||
You are on the ocean. Large waves rock the boat, and you have a hard time
|
||||
keeping it from going off-course. You realize this will be hard work.
|
||||
keeping it from going off-course. You realize this will be hard work.
|
||||
Seagulls chirp above, and whales spurt water far off into the horizon. The
|
||||
wind blows constantly here. The current appears to be winding around a large
|
||||
island to your northeast.
|
||||
island to your northeast.
|
||||
~
|
||||
278 0 0 0 0 7
|
||||
D0
|
||||
@@ -967,16 +967,16 @@ To your east you can see the deep, wide ocean.
|
||||
E
|
||||
northeast island~
|
||||
This is a very plain-looking island; a large mountain forms the northern half
|
||||
of it.
|
||||
of it.
|
||||
~
|
||||
S
|
||||
#27846
|
||||
Going around an island~
|
||||
You are on the ocean. Large waves rock the boat, and you have a hard time
|
||||
keeping it from going off-course. You realize this will be hard work.
|
||||
keeping it from going off-course. You realize this will be hard work.
|
||||
Seagulls chirp above, and whales spurt water far off into the horizon. The
|
||||
wind blows constantly here. The current appears to be winding around a large
|
||||
island to your southeast.
|
||||
island to your southeast.
|
||||
~
|
||||
278 0 0 0 0 7
|
||||
D1
|
||||
@@ -992,16 +992,16 @@ To your south you can see the deep, wide ocean.
|
||||
E
|
||||
southeast island~
|
||||
This is a very plain-looking island; a large mountain forms the northern half
|
||||
of it.
|
||||
of it.
|
||||
~
|
||||
S
|
||||
#27847
|
||||
Going around an island~
|
||||
You are on the ocean. Large waves rock the boat, and you have a hard time
|
||||
keeping it from going off-course. You realize this will be hard work.
|
||||
keeping it from going off-course. You realize this will be hard work.
|
||||
Seagulls chirp above, and whales spurt water far off into the horizon. The
|
||||
wind blows constantly here. The current appears to be winding around a large
|
||||
island to your south.
|
||||
island to your south.
|
||||
~
|
||||
278 0 0 0 0 7
|
||||
D1
|
||||
@@ -1017,16 +1017,16 @@ To your west you can see the deep, wide ocean.
|
||||
E
|
||||
southern island~
|
||||
This is a very plain-looking island; a large mountain forms the northern half
|
||||
of it.
|
||||
of it.
|
||||
~
|
||||
S
|
||||
#27848
|
||||
Going around an island~
|
||||
You are on the ocean. Large waves rock the boat, and you have a hard time
|
||||
keeping it from going off-course. You realize this will be hard work.
|
||||
keeping it from going off-course. You realize this will be hard work.
|
||||
Seagulls chirp above, and whales spurt water far off into the horizon. The
|
||||
wind blows constantly here. The current appears to be winding around a large
|
||||
island to your southwest.
|
||||
island to your southwest.
|
||||
~
|
||||
278 0 0 0 0 7
|
||||
D2
|
||||
@@ -1042,16 +1042,16 @@ To your west you can see the deep, wide ocean.
|
||||
E
|
||||
southwest island~
|
||||
This is a very plain-looking island; a large mountain forms the northern half
|
||||
of it.
|
||||
of it.
|
||||
~
|
||||
S
|
||||
#27849
|
||||
In front of an island pier~
|
||||
You are on the ocean. Large waves rock the boat, and you have a hard time
|
||||
keeping it from going off-course. You realize this will be hard work.
|
||||
keeping it from going off-course. You realize this will be hard work.
|
||||
Seagulls chirp above, and whales spurt water far off into the horizon. The
|
||||
wind blows constantly here. The current appears to be winding around a large
|
||||
island to your west. An island pier lies to your west.
|
||||
island to your west. An island pier lies to your west.
|
||||
~
|
||||
278 0 0 0 0 7
|
||||
D0
|
||||
@@ -1067,13 +1067,13 @@ Sorry, but the Island of Chaos is still under construction.
|
||||
E
|
||||
western island pier~
|
||||
This is a very plain-looking island; a large mountain forms the northern half
|
||||
of it.
|
||||
of it.
|
||||
~
|
||||
S
|
||||
#27850
|
||||
Schylla's Trap~
|
||||
The water here swirls into a churning whirlpool. Try as you might, you
|
||||
cannot escape the boiling mass of water--Schylla has got you.
|
||||
cannot escape the boiling mass of water--Schylla has got you.
|
||||
~
|
||||
278 516 0 0 0 1
|
||||
S
|
||||
|
||||
@@ -4,7 +4,7 @@ The Entrance to France~
|
||||
high lamps, the flickering glow adding an air of romance to the atmosphere. A
|
||||
large sign reminds visitors to be sure to visit the cathedral of Paris here.
|
||||
The street continues on to the east, the Champs Elysees lies to the north, and
|
||||
off to the south the town of Lyon can be seen.
|
||||
off to the south the town of Lyon can be seen.
|
||||
~
|
||||
279 4 0 0 0 1
|
||||
D0
|
||||
@@ -23,7 +23,7 @@ E
|
||||
credits info~
|
||||
An area based on the Notre Dame Cathedral in Paris and the Three Musketeers.
|
||||
By Apollo (modified by Detta)
|
||||
Links: 96-98ns portals
|
||||
Links: 96-98ns portals
|
||||
~
|
||||
S
|
||||
#27901
|
||||
@@ -31,7 +31,7 @@ The Beginning of Notre Dame Street~
|
||||
This beautiful street has been decorated with blossoming flowers and
|
||||
branching trees that grow on either side. Delicate flower petals drift lazily
|
||||
in the air, partially obscuring the more distant views of this continuing east
|
||||
to west path.
|
||||
to west path.
|
||||
~
|
||||
279 0 0 0 0 1
|
||||
D1
|
||||
@@ -48,7 +48,7 @@ Notre Dame Street~
|
||||
This flower-strewn paved street continues on to either the east or the
|
||||
west. At the side an immense stone wall can be seen, a massive steeple rising
|
||||
from above it. No ordinary structure, it is beautifully designed and carefully
|
||||
decorated, obviously belonging to a very important cathedral of Paris.
|
||||
decorated, obviously belonging to a very important cathedral of Paris.
|
||||
~
|
||||
279 0 0 0 0 1
|
||||
D1
|
||||
@@ -66,7 +66,7 @@ The Entrance to the Cathedral~
|
||||
beautifully ornamented and decorated with representations of the four
|
||||
evangelists. Above the door is a breathtakingly huge rose window, alight with
|
||||
flickering candlefire from the streets below. The street continues on to the
|
||||
east and the west, the southern way leading into the cathedral.
|
||||
east and the west, the southern way leading into the cathedral.
|
||||
~
|
||||
279 0 0 0 0 1
|
||||
D1
|
||||
@@ -86,7 +86,7 @@ S
|
||||
The End of Notre Dame Street~
|
||||
The street comes abruptly to a dead end, nothing but rising stone walls all
|
||||
around except for the large steeple visible to the east. Everything is still
|
||||
and quiet here, seemingly a way not travelled very often.
|
||||
and quiet here, seemingly a way not travelled very often.
|
||||
~
|
||||
279 0 0 0 0 1
|
||||
D3
|
||||
@@ -100,7 +100,7 @@ The Atrium of the Cathedral~
|
||||
spared no expense. The high ceiling has been gilded and patterned with gold,
|
||||
imposing stone walls home to various carved statues, and the grand marble floor
|
||||
polished so that it shimmers with the surrounding candleglow. Two columns of
|
||||
doric design stand like guardians either side of the entranceway to the north.
|
||||
doric design stand like guardians either side of the entranceway to the north.
|
||||
~
|
||||
279 12 0 0 0 0
|
||||
D0
|
||||
@@ -125,7 +125,7 @@ The Atrium of Notre Dame~
|
||||
This is the western side of the atrium, the intimidatingly large stone
|
||||
walls carved here and there into statues, golden representations of angels
|
||||
embedded along the bejewelled ceiling. Dazzlingly white, the smooth floor is
|
||||
made of pale marble, stretching like untouched snow off into the east.
|
||||
made of pale marble, stretching like untouched snow off into the east.
|
||||
~
|
||||
279 8 0 0 0 0
|
||||
D1
|
||||
@@ -153,7 +153,7 @@ The Central Corridor~
|
||||
rising from the marble floor to the south. Several wooden benches stand at
|
||||
either side of the corridor, places for people to sit and listen to the
|
||||
preachings of the Cardinal. A chapel lies to the east, and to the west, a
|
||||
corridor to the second floor.
|
||||
corridor to the second floor.
|
||||
~
|
||||
279 8 0 0 0 0
|
||||
D0
|
||||
@@ -177,7 +177,7 @@ S
|
||||
The Eastern Corridor~
|
||||
This corridor continues on to the east, a chapel visible ahead. Several
|
||||
carved benches lie to the left and right, the sounds of people's hushed
|
||||
whispering echoing along the walls like the murmurings of a subtle breeze.
|
||||
whispering echoing along the walls like the murmurings of a subtle breeze.
|
||||
~
|
||||
279 8 0 0 0 0
|
||||
D1
|
||||
@@ -249,7 +249,7 @@ A Small Room~
|
||||
This small stone room is cramped and covered with a layer of grime and
|
||||
dust, evidently no one has come here for a long time. There is hardly any light
|
||||
penetrating the grey darkness here, but what little there is allows for the
|
||||
sight of a small ladder within the northern room.
|
||||
sight of a small ladder within the northern room.
|
||||
~
|
||||
279 8 0 0 0 0
|
||||
D0
|
||||
@@ -266,7 +266,7 @@ The Way to the Steeple~
|
||||
Dark and sombre chill hanging heavy in the air, only the feeble flickerings
|
||||
of a single torch add a hue of warmth to these surroundings. A very old wooden
|
||||
ladder descends into the blackness below, patches of rot and decay fuelling
|
||||
obvious doubt as to its sturdiness.
|
||||
obvious doubt as to its sturdiness.
|
||||
~
|
||||
279 13 0 0 0 0
|
||||
D2
|
||||
@@ -283,7 +283,7 @@ Western Aisle~
|
||||
This long aisle lies to the western side of the cathedral, rays of natural
|
||||
light splaying through the large coloured window, passages from the bible
|
||||
carefully scrawled into the glass, along with a representation of Christ's
|
||||
birthday; green pastures filled with shepherds and their flocks.
|
||||
birthday; green pastures filled with shepherds and their flocks.
|
||||
~
|
||||
279 8 0 0 0 0
|
||||
D0
|
||||
@@ -304,7 +304,7 @@ The Central Nave~
|
||||
Here, the glory of the surrounding cathedral seems to give way to a sombre
|
||||
grey cold, the veins of gold in the ceiling yielding to the bareness of stone,
|
||||
grave concrete walls bleak and unyielding. Even the warm wooden hues of the
|
||||
many benches have been dulled with time and dust.
|
||||
many benches have been dulled with time and dust.
|
||||
~
|
||||
279 8 0 0 0 0
|
||||
D0
|
||||
@@ -372,7 +372,7 @@ The Central Nave~
|
||||
carpet, seemingly dividing the medium class from the upper class society of
|
||||
France, the benches beyond the carpet more polished and padded. The roof looms
|
||||
far overhead, peaking in the middle so that it seems it must surely pierce the
|
||||
clouds.
|
||||
clouds.
|
||||
~
|
||||
279 8 0 0 0 0
|
||||
D0
|
||||
@@ -397,7 +397,7 @@ The Western Aisle~
|
||||
Lengthy and sombre with the hushed murmurings of visitors, this corridor is
|
||||
lined with the standard wooden benches that are prevalent in such cathedrals. A
|
||||
beautifully sculpted glass window shows the scene of Christ's debate with the
|
||||
powerful Scribes and Pharisees of the Sanhedrin.
|
||||
powerful Scribes and Pharisees of the Sanhedrin.
|
||||
~
|
||||
279 8 0 0 0 0
|
||||
D0
|
||||
@@ -435,7 +435,7 @@ The Nave~
|
||||
This appears to be the principal nave of the cathedral, a massive domed
|
||||
roof rising above the glorious stone altar that rises from the floor here. The
|
||||
most intricate ornamentations and gildings line the walls here, cushioned
|
||||
benches and lush carpetting catering to the upper class visitors of France.
|
||||
benches and lush carpetting catering to the upper class visitors of France.
|
||||
~
|
||||
279 8 0 0 0 0
|
||||
D0
|
||||
@@ -460,7 +460,7 @@ Eastern Aisle~
|
||||
This seems to be the end of the eastern aisle, a luminous glass window
|
||||
flickering with candleglow, golden hues revealing the resurrection of Christ
|
||||
surrounded by depictions of heavenly creatures; holy angels and archangels in a
|
||||
state of joyous celebration and worship.
|
||||
state of joyous celebration and worship.
|
||||
~
|
||||
279 8 0 0 0 0
|
||||
D0
|
||||
@@ -477,7 +477,7 @@ The Cathedral Altar~
|
||||
Here lies the altar of Notre Dame, a massive cold table of green stone
|
||||
lined with glimmering blue marble. This is the place where the Cardinal of
|
||||
Paris gives mass, life-like statues of Mary and Joseph standing either side of
|
||||
the altar, and above it a carving of Christ crucified upon the cross.
|
||||
the altar, and above it a carving of Christ crucified upon the cross.
|
||||
~
|
||||
279 8 0 0 0 0
|
||||
D0
|
||||
@@ -512,7 +512,7 @@ The Cathedral Steeple~
|
||||
bars holding the many bronze bells that chime out the church calls. Only the
|
||||
rustling of resident birds and bats stirs the present silence, cold, crisp air
|
||||
blowing from the east and a glorious view of beautiful Paris lying
|
||||
breathtakingly below.
|
||||
breathtakingly below.
|
||||
~
|
||||
279 72 0 0 0 0
|
||||
D5
|
||||
@@ -524,7 +524,7 @@ S
|
||||
A Corridor~
|
||||
This corridor lies completely open to outdoor temperatures and weather, no
|
||||
walls present at all. Only rows upon rows of doric columns supporting the
|
||||
weight of the ceiling, standing like watchful troops of stone sentinels.
|
||||
weight of the ceiling, standing like watchful troops of stone sentinels.
|
||||
~
|
||||
279 8 0 0 0 0
|
||||
D1
|
||||
@@ -568,7 +568,7 @@ The Room of Quasimodo~
|
||||
figurines lie across the floor; the forms of different people. A little
|
||||
sculpture of the Cardinal is visible here, along with the carefully crafted
|
||||
figure of a dancing gypsy woman. Cold, crisp air hushes lazily around the
|
||||
place, wafting from a large arched window to the east.
|
||||
place, wafting from a large arched window to the east.
|
||||
~
|
||||
279 8 0 0 0 0
|
||||
D3
|
||||
@@ -581,7 +581,7 @@ The Central Corridor of the Second Floor~
|
||||
The cold is harsh and biting here, wind moaning as it whips through the
|
||||
stone pillars of the open corridor. The grey stone seems to absorb any traces
|
||||
of heat, actively chilling the place and making it seem even more eerie and
|
||||
deserted than it already is.
|
||||
deserted than it already is.
|
||||
~
|
||||
279 8 0 0 0 0
|
||||
D0
|
||||
@@ -623,7 +623,7 @@ The End of a Corridor~
|
||||
The corridor comes to an end here, many carriages passing through the
|
||||
street to the north, so many so that it appears to be a station of some sort;
|
||||
the sounds of people walking and chattering echoing down the walls. Another
|
||||
corridor stretches to the east, and a dark room opens to the west.
|
||||
corridor stretches to the east, and a dark room opens to the west.
|
||||
~
|
||||
279 8 0 0 0 0
|
||||
D0
|
||||
@@ -644,7 +644,7 @@ The End of the Central Corridor~
|
||||
Here the corridor comes to an abrupt end, a vast mountain landscape
|
||||
stretching far to the north, snowy peaks glistening along the horizon. It looks
|
||||
as though a ladder once led the way down here, but it has been removed, leaving
|
||||
only a sheer drop... one that surely would prove fatal.
|
||||
only a sheer drop... one that surely would prove fatal.
|
||||
~
|
||||
279 8 0 0 0 0
|
||||
D0
|
||||
@@ -671,7 +671,7 @@ standing between where ordinarily there would be walls. A vast city spreads
|
||||
below, though it does not appear to be Paris, the dress of the bustling people
|
||||
being completely different than what one would expect to find. Open breezes
|
||||
send a chill through this place, stone demons and snarling gargoyles leering
|
||||
from the darker corners.
|
||||
from the darker corners.
|
||||
~
|
||||
279 72 0 0 0 0
|
||||
D3
|
||||
@@ -681,7 +681,7 @@ D3
|
||||
S
|
||||
#27935
|
||||
A Trap in Notre Dame~
|
||||
You should watch where you are going.
|
||||
You should watch where you are going.
|
||||
~
|
||||
279 4 0 0 0 0
|
||||
S
|
||||
@@ -690,7 +690,7 @@ The Western Room of the Second Floor~
|
||||
This large room opens freely to the outside, no doors or walls shielding it
|
||||
from the outdoors. A large menacing statue of a winged demon hangs from the
|
||||
wall with fearsome stone claws. A view of the city lies below, partially
|
||||
obscured by the green canopy of a large southern forest.
|
||||
obscured by the green canopy of a large southern forest.
|
||||
~
|
||||
279 72 0 0 0 0
|
||||
D1
|
||||
@@ -703,7 +703,7 @@ A Bridge In France~
|
||||
This graceful stone bridge is supported with slender curved arches, crystal
|
||||
waters rippling leisurely below. The river of Cena stretches lazily either side
|
||||
of the bridge, the water so calm and clean that it mirrors the surroundings
|
||||
perfectly. A large crossroads sign stands prominently here.
|
||||
perfectly. A large crossroads sign stands prominently here.
|
||||
~
|
||||
279 0 0 0 0 1
|
||||
D0
|
||||
@@ -743,7 +743,7 @@ The Principal Street of Lyon~
|
||||
rows either side of the street, and a little green park lying to the west.
|
||||
People continue quietly about their normal daily living, working at their trade
|
||||
or simply bustling about on some errand. The heart of the city seems to stretch
|
||||
to the south, and the city of Paris lies to the north.
|
||||
to the south, and the city of Paris lies to the north.
|
||||
~
|
||||
279 0 0 0 0 1
|
||||
D0
|
||||
@@ -768,7 +768,7 @@ A Lyon House~
|
||||
This little house is simply designed and furnished, the basic wooden
|
||||
structure ornamented and hung with various pictures. The ceiling is thatched
|
||||
carefully with golden straw, a wooden bed lies tucked against the western wall,
|
||||
and a writing desk to the east.
|
||||
and a writing desk to the east.
|
||||
~
|
||||
279 8 0 0 0 0
|
||||
D3
|
||||
@@ -782,7 +782,7 @@ The Lyon Park~
|
||||
up for the local children, benches for the parents and lazily strolling
|
||||
dogwalkers. Fragile flowers sway in the breezes, filling the atmosphere with a
|
||||
heady perfumed aroma and tall, leafy trees stand around, somewhat shielding
|
||||
this little grassy area from the paving and concrete of the city around.
|
||||
this little grassy area from the paving and concrete of the city around.
|
||||
~
|
||||
279 0 0 0 0 3
|
||||
D1
|
||||
@@ -796,7 +796,7 @@ Downtown~
|
||||
advertising the various shops here. The lazy babbling of a fountain can be
|
||||
heard, along with the mellow sounds of chattering people. To the east a small
|
||||
magic shop displays its wares in the window, and to the west is a small
|
||||
miscellaneous shop.
|
||||
miscellaneous shop.
|
||||
~
|
||||
279 0 0 0 0 1
|
||||
D0
|
||||
@@ -833,7 +833,7 @@ S
|
||||
The End of the Principal Street~
|
||||
The street comes to an end here, houses of Lyon standing off to the east
|
||||
and the west. The clattering sound of carriages can be heard from the station
|
||||
that lies to the south, advertising trips to any city of France.
|
||||
that lies to the south, advertising trips to any city of France.
|
||||
~
|
||||
279 0 0 0 0 1
|
||||
D0
|
||||
@@ -859,7 +859,7 @@ A Lyon Cabin~
|
||||
the air. Various paintings are hung around the walls, the scrawled signature
|
||||
'Van Gogh' unobtrusively displayed in each corner. A wooden desk stands in the
|
||||
corner, covered with scattered papers and blots of ink, and a cool breeze flows
|
||||
through a broken glass window to the east.
|
||||
through a broken glass window to the east.
|
||||
~
|
||||
279 8 0 0 0 0
|
||||
D3
|
||||
@@ -873,7 +873,7 @@ A House of Lyon~
|
||||
made of warmly-hued wood, thatched straw making up the ceiling. Pretty
|
||||
paintings and sketches decorate the walls, a wooden table surrounded by
|
||||
artistically carved chairs. The smell of recently baked bread fills the air,
|
||||
along with crisp floral scents from the outdoors.
|
||||
along with crisp floral scents from the outdoors.
|
||||
~
|
||||
279 8 0 0 0 0
|
||||
D1
|
||||
@@ -909,7 +909,7 @@ A Dark Tunnel~
|
||||
This long tunnel is dark and smells horrendous enough to make anyone lose
|
||||
their breakfast. Damp and cold, the menacing shadows look like the perfect
|
||||
place for ambushers. Little rodents run here and there, beady eyes glistening
|
||||
in the dark, the ground wet and mushy with goodness knows what.
|
||||
in the dark, the ground wet and mushy with goodness knows what.
|
||||
~
|
||||
279 297 0 0 0 0
|
||||
D1
|
||||
@@ -926,7 +926,7 @@ A Dead End~
|
||||
The tunnel comes to a black and filthy end, subtle murmurings from the
|
||||
shadows giving the impression that thieves and criminals are plotting an
|
||||
imminent attack. The smell too, is overpowering, stagnating in this airless
|
||||
part of the tunnel and decaying into an even fouler stench.
|
||||
part of the tunnel and decaying into an even fouler stench.
|
||||
~
|
||||
279 361 0 0 0 0
|
||||
D3
|
||||
@@ -941,7 +941,7 @@ of Paris. The tranquil singing of birds permeates the air, and the peaceful
|
||||
hush of the air passing through the leafy branches. The trees are so tall that
|
||||
their tops can hardly be seen, gigantic trunks planted in the ground like the
|
||||
columns of a grand hall. To the north lies a golden gate, a prominent notice
|
||||
fixed to the bars.
|
||||
fixed to the bars.
|
||||
~
|
||||
279 4 0 0 0 3
|
||||
D0
|
||||
@@ -965,7 +965,7 @@ Champs Elysees~
|
||||
covers this place. The chittering of squirrels and birds can be heard in the
|
||||
rustling overhead leaves, cold droplets of moisture glistening on every surface
|
||||
like dew. All around, everything appears the same, tall dark trunks and leafy
|
||||
plant life fading into darker shadows.
|
||||
plant life fading into darker shadows.
|
||||
~
|
||||
279 1 0 0 0 3
|
||||
D0
|
||||
@@ -1121,7 +1121,7 @@ An Encampment of Gypsies~
|
||||
encampment, the subdued talking and chattering of people can be heard within,
|
||||
high children's voices giggling and playing. Flickering fire lights the area,
|
||||
casting the surrounding dark trees of Champs Elysees in a welcoming, almost
|
||||
protective glow.
|
||||
protective glow.
|
||||
~
|
||||
279 0 0 0 0 2
|
||||
D2
|
||||
@@ -1190,7 +1190,7 @@ The Historical Center of France~
|
||||
A vast monument rises from the ground here, a depiction of Louie XIV
|
||||
grounded centrally before the plaza of the concorde that lies to the north.
|
||||
This is the entrance to the historical center of the city of Paris, where the
|
||||
revolution of France started in the XVIII century.
|
||||
revolution of France started in the XVIII century.
|
||||
~
|
||||
279 4 0 0 0 2
|
||||
D0
|
||||
@@ -1208,7 +1208,7 @@ The Entrance to the Plaza Louis XIV~
|
||||
flowers carefully pruned and sculpted. Slender trees whisper quietly amongst
|
||||
themselves, cool leafy branches fanning the air as they sway. Two wooden
|
||||
benches stand either side of the square, painted a pale white, a little note
|
||||
pinned to each.
|
||||
pinned to each.
|
||||
~
|
||||
279 0 0 0 0 1
|
||||
D0
|
||||
@@ -1229,7 +1229,7 @@ D3
|
||||
0 27900 27963
|
||||
E
|
||||
read note~
|
||||
The Plaza Louis XIV will soon be renamed to the Plaza of the Revolution.
|
||||
The Plaza Louis XIV will soon be renamed to the Plaza of the Revolution.
|
||||
-Robespierre
|
||||
~
|
||||
S
|
||||
@@ -1255,7 +1255,7 @@ Plaza Louis XIV~
|
||||
here although there is an uneasy, almost angry stirring in the air, as if the
|
||||
people's anger toward the monarchy was expressing itself in the atmosphere.
|
||||
Fluttering of wings breaks the silence every now and again, pigeons landing to
|
||||
gobble dropped seeds before hurrying away.
|
||||
gobble dropped seeds before hurrying away.
|
||||
~
|
||||
279 0 0 0 0 1
|
||||
D0
|
||||
@@ -1272,7 +1272,7 @@ Concorde Plaza~
|
||||
Tall candlelit lamps illuminate the granite paving here, scattered seeds
|
||||
and crumbs obviously left for the abundant bird population. Patches of neatly
|
||||
gardened grass lie here and there, sprinkled with droplets of moisture and
|
||||
vibrantly green.
|
||||
vibrantly green.
|
||||
~
|
||||
279 0 0 0 0 1
|
||||
D0
|
||||
@@ -1293,7 +1293,7 @@ The Center of the Plaza~
|
||||
This main center of the plaza is sombre and dark, as though even the light
|
||||
from nearby candles avoids it. A huge statue of the king stands proudly here,
|
||||
its once smooth surface worn with the scratchings of birds, one or two nests
|
||||
visible in the higher nooks and crannies.
|
||||
visible in the higher nooks and crannies.
|
||||
~
|
||||
279 0 0 0 0 1
|
||||
D0
|
||||
@@ -1318,7 +1318,7 @@ Concorde Plaza~
|
||||
Metal benches stand either side of this large plaza, cold and shiny with a
|
||||
layer of perpetual moisture from the air. The grey granite paving adds to the
|
||||
feeling of discontent and misery that hangs in the air, flickering light from
|
||||
the candle lamps casting everything in dancing shadows.
|
||||
the candle lamps casting everything in dancing shadows.
|
||||
~
|
||||
279 0 0 0 0 1
|
||||
D0
|
||||
@@ -1341,7 +1341,7 @@ prominent sign displays the notice 'Closed for remodelling, sorry for the
|
||||
inconvienience.' Tufts of grass sprout stubbornly here and there amongst the
|
||||
stone ground, creepings of moss beginning to grow like dark green veins along
|
||||
the paving. To the west stands a large building, apparently a large
|
||||
headquarters or school.
|
||||
headquarters or school.
|
||||
~
|
||||
279 0 0 0 0 1
|
||||
D1
|
||||
@@ -1361,7 +1361,7 @@ S
|
||||
The Entrance to Musketeer H.Q.~
|
||||
This area seems fairly deserted, the surrounding atmosphere very quiet and
|
||||
still. There appears to be no security at all, much of the place open to public
|
||||
exploration, a little unguarded door lies to the north.
|
||||
exploration, a little unguarded door lies to the north.
|
||||
~
|
||||
279 0 0 0 0 1
|
||||
D0
|
||||
@@ -1386,7 +1386,7 @@ Revolution Plaza~
|
||||
This seems to be the western end of the plaza, an old building with large
|
||||
windows looming from the horizon to the east. Blossoming flowers and shrubbery
|
||||
border the paving here, natural hues of grassy green and the colourful splashes
|
||||
of red and purple blooms brightening the place.
|
||||
of red and purple blooms brightening the place.
|
||||
~
|
||||
279 0 0 0 0 1
|
||||
D1
|
||||
@@ -1425,7 +1425,7 @@ The French Cafeteria~
|
||||
Little round tables stand scattered throughout this cafeteria, carved white
|
||||
chairs standing around each. It appears this place caters to many patrons,
|
||||
being of ideal location for the soldiers of the king to pause and relax in
|
||||
before going to work.
|
||||
before going to work.
|
||||
~
|
||||
279 152 0 0 0 0
|
||||
D3
|
||||
@@ -1438,7 +1438,7 @@ A Hall in the H.Q.~
|
||||
This large hall continues to the north, a roped chain blocking any passage
|
||||
forward however. A green marble sculpture here functions as a waterfall, lazy
|
||||
trickling water filling the place with tranquil echoes. A long corridor passes
|
||||
from the east to the west, the open entrance lying to the south.
|
||||
from the east to the west, the open entrance lying to the south.
|
||||
~
|
||||
279 8 0 0 0 0
|
||||
D1
|
||||
@@ -1458,7 +1458,7 @@ S
|
||||
The Eastern Passage~
|
||||
This lengthy eastern passage is liberally decorated with French artwork,
|
||||
beautiful and talented paintings adorning the walls. A large patio lies to the
|
||||
east but it has been closed off for some reason, prohibiting any access.
|
||||
east but it has been closed off for some reason, prohibiting any access.
|
||||
~
|
||||
279 8 0 0 0 0
|
||||
D0
|
||||
@@ -1475,7 +1475,7 @@ The Eastern Passage~
|
||||
Dim and silent, this place appears to have hardly any windows at all, the
|
||||
long corridor almost completely shut off from the outside world. Despite this
|
||||
shelter, it is breathtakingly cold, the air crisp and biting as though the
|
||||
stone walls were breathing chill into the place.
|
||||
stone walls were breathing chill into the place.
|
||||
~
|
||||
279 8 0 0 0 0
|
||||
D0
|
||||
@@ -1491,7 +1491,7 @@ S
|
||||
The Eastern Intersection~
|
||||
Three long passageways meet here at this intersection, each way looking as
|
||||
dark and cold as the other. Drab and dreary, only the occasional floral
|
||||
painting adding a touch of colur and warmth to the grey surroundings.
|
||||
painting adding a touch of colur and warmth to the grey surroundings.
|
||||
~
|
||||
279 8 0 0 0 0
|
||||
D1
|
||||
@@ -1512,7 +1512,7 @@ The Eastern Corridor~
|
||||
Formidable stone walls loom massively either side of this corridor, giving
|
||||
the impression that at one time this place could have been a fortress of the
|
||||
dark ages. Chilly air wafts continuously, though no windows are to be seen, as
|
||||
though invisible ghosts walked silently about stirring it.
|
||||
though invisible ghosts walked silently about stirring it.
|
||||
~
|
||||
279 8 0 0 0 0
|
||||
D1
|
||||
@@ -1529,7 +1529,7 @@ The Eastern End Of The Corridor~
|
||||
The corridor comes to a halt here, grey stone walls and ceiling yielding to
|
||||
the brighter hues of a large northern room. A massive arched window lies to the
|
||||
east, offering a spectacular view of the spread city below, curls of smoke
|
||||
rising into the air from distant flickering fires.
|
||||
rising into the air from distant flickering fires.
|
||||
~
|
||||
279 12 0 0 0 0
|
||||
D0
|
||||
@@ -1547,7 +1547,7 @@ The Musketeer's Room~
|
||||
long day's work. Several chairs and beds stand throughout the room and against
|
||||
the walls, and a big wooden table holds a scattered deck of playing cards. Lush
|
||||
red carpeting pads the floor, and many colourful Van Gogh paintings decorate
|
||||
the walls.
|
||||
the walls.
|
||||
~
|
||||
279 8 0 0 0 0
|
||||
D1
|
||||
@@ -1564,7 +1564,7 @@ A Hall in the H.Q.~
|
||||
Long and dreary, this hall ends in a cold metal door; presumably the way to
|
||||
the dungeon where the thieves and revolutionaries rot in their cells. Dusty
|
||||
cobwebs flutter silently in the cool drafts here, the sound of hollow dripping
|
||||
echoing from far away.
|
||||
echoing from far away.
|
||||
~
|
||||
279 8 0 0 0 0
|
||||
D0
|
||||
@@ -1585,7 +1585,7 @@ A Way to the Dungeon~
|
||||
This small room is damp and freezing, tufts of dust scurrying here and
|
||||
there over the grey concrete floor. A ladder descends down into the darkness,
|
||||
leading to the many cells, in these times probably more filled with
|
||||
revolutionaries than criminals.
|
||||
revolutionaries than criminals.
|
||||
~
|
||||
279 12 0 0 0 0
|
||||
D2
|
||||
@@ -1621,7 +1621,7 @@ S
|
||||
The Western Corridor~
|
||||
The dreary grey walls seem to stretch endlessly in either direction, damp
|
||||
and oozing with various fungal slimes, the clicking of insect legs can be heard
|
||||
wandering along the dark corners of the floor.
|
||||
wandering along the dark corners of the floor.
|
||||
~
|
||||
279 8 0 0 0 0
|
||||
D1
|
||||
@@ -1637,7 +1637,7 @@ S
|
||||
The Western End of the Corridor~
|
||||
The corridor comes to an abrupt end, a single arched window letting in
|
||||
streams of natural light and a refreshing breath of outside air. To the north,
|
||||
a long tower extends up into the ceiling, most likely leading into the tower.
|
||||
a long tower extends up into the ceiling, most likely leading into the tower.
|
||||
~
|
||||
279 8 0 0 0 0
|
||||
D0
|
||||
@@ -1671,7 +1671,7 @@ The Western Passage~
|
||||
The sound of trickling water echoes down this corridor, an open room
|
||||
visible to the west but blocked off with a roped chain. A feeling of dampness
|
||||
pervades the air, moisture condensing on the chilly grey walls and running in
|
||||
rivulets onto the floor.
|
||||
rivulets onto the floor.
|
||||
~
|
||||
279 8 0 0 0 0
|
||||
D0
|
||||
@@ -1709,7 +1709,7 @@ A French Stable~
|
||||
This must be the stable for the horses of the Musketeers, piles of velvety
|
||||
grass lying about for the horses to chew. An overpowering scent fills the air,
|
||||
of horses and sweat and rotting manure. Growing patches of black mould linger
|
||||
in the corners, adding to the lingering smell.
|
||||
in the corners, adding to the lingering smell.
|
||||
~
|
||||
279 8 0 0 0 0
|
||||
D1
|
||||
@@ -1723,7 +1723,7 @@ A French Hotel~
|
||||
beautiful candelabrums hanging from the ceiling, formed from pure gold. However
|
||||
the structure is in a sorry state of disrepair, pieces of rubble scattered on
|
||||
the floor where the walls and ceiling are beginning to crumble, a layer of dirt
|
||||
covering everything.
|
||||
covering everything.
|
||||
~
|
||||
279 8 0 0 0 0
|
||||
D3
|
||||
@@ -1735,7 +1735,7 @@ S
|
||||
A Corridor to the Cells~
|
||||
This dark corridor is wet and melancholy, black puddles collecting in the
|
||||
dips of the stone floor. This seems to lead deeper into the holding cell area,
|
||||
probably where the most dangerous of the revolutionaries are jailed.
|
||||
probably where the most dangerous of the revolutionaries are jailed.
|
||||
~
|
||||
279 169 0 0 0 0
|
||||
D2
|
||||
@@ -1769,7 +1769,7 @@ At the End of the Dungeon Corridor~
|
||||
Grey walls stand impassably here, marking the end of the corridor.
|
||||
Unnatural cold fills the place, the stone seeming to the strange ability to
|
||||
absorb both sound and magical arts alike, more than likely to hinder the escape
|
||||
of prisoners and those who would aid them.
|
||||
of prisoners and those who would aid them.
|
||||
~
|
||||
279 169 0 0 0 0
|
||||
D0
|
||||
@@ -1794,7 +1794,7 @@ A Cell in the Dungeon~
|
||||
This forlorn little cell drips miserably with muddy water, fungi sprouting
|
||||
in the damp rat-fertilized corners. Cold stone and iron bars are all there are
|
||||
to be seen, dank air growing stagnant here, aging with the unfortunate
|
||||
prisoners that occupy these places.
|
||||
prisoners that occupy these places.
|
||||
~
|
||||
279 169 0 0 0 0
|
||||
D3
|
||||
@@ -1806,7 +1806,7 @@ S
|
||||
A Tomb-Like Cell~
|
||||
This cell is apparently maximum security, the door instantly closing upon
|
||||
entry with a loud clang. Nothing is left to observe but the sound of echoing
|
||||
dripping water and the scurrying of rat claws upon jagged concrete.
|
||||
dripping water and the scurrying of rat claws upon jagged concrete.
|
||||
~
|
||||
279 169 0 0 0 0
|
||||
S
|
||||
@@ -1815,7 +1815,7 @@ A Cell in the Dungeon~
|
||||
Iron bars stand like long black shadows at the end of this cell, probably
|
||||
the last thing many of the occupants here ever saw. Dripping water collects in
|
||||
filthy little puddles, the husky shells of long dead insects decaying in the
|
||||
corners like everything else that rots here.
|
||||
corners like everything else that rots here.
|
||||
~
|
||||
279 137 0 0 0 0
|
||||
D0
|
||||
@@ -1829,7 +1829,7 @@ A Tower in the H.Q.~
|
||||
beautiful view of the city to the east and the plaza to the south. Cool breezes
|
||||
rush in from every direction, stirring the stagnant air from below and rocking
|
||||
the little oil lamp that hangs here, providing the only light for the night
|
||||
guards.
|
||||
guards.
|
||||
~
|
||||
279 8 0 0 0 0
|
||||
D5
|
||||
@@ -1842,7 +1842,7 @@ A Strange Passage~
|
||||
An eerie feeling fills this small corridor, a bright light illuminating the
|
||||
place although there are no candles or torches to be seen. To the north and
|
||||
south, swirling magical portals can be seen, probably leading to some strange
|
||||
place, though where cannot be guessed.
|
||||
place, though where cannot be guessed.
|
||||
~
|
||||
279 104 0 0 0 0
|
||||
D1
|
||||
@@ -1859,7 +1859,7 @@ A Strange Passage~
|
||||
An eerie feeling fills this small corridor, a bright light illuminating the
|
||||
place although there are no candles or torches to be seen. To the north and
|
||||
south, swirling magical portals can be seen, probably leading to some strange
|
||||
place, though where cannot be guessed.
|
||||
place, though where cannot be guessed.
|
||||
~
|
||||
279 104 0 0 0 0
|
||||
D1
|
||||
@@ -1876,7 +1876,7 @@ A Small Miscellaneous Shop~
|
||||
Dark wooden walls support the thickly thatched roof of this little shop,
|
||||
various pieces of equipment and weapons hanging upon the walls. A long glass
|
||||
counter stands at the northern end, displaying various articles of clothing and
|
||||
jewellry.
|
||||
jewellry.
|
||||
~
|
||||
279 152 0 0 0 0
|
||||
D1
|
||||
@@ -1890,7 +1890,7 @@ Royal Hall~
|
||||
can usually be found. Gold ornaments and many bejewelled sculptures decorate
|
||||
the place, fine marble flooring polished and gleaming. Bright streams of light
|
||||
illuminate the place, cast from elegant candelabrums of gold suspended from the
|
||||
ceiling.
|
||||
ceiling.
|
||||
~
|
||||
279 72 0 0 0 0
|
||||
D3
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Entrance to Mudschool:~
|
||||
To enter mudschool, type <n> followed by ENTER or RETURN.
|
||||
You would just type ----> n <--- and then ENTER...
|
||||
|
||||
|
||||
To go back to the Capital, go through the portal to your east.
|
||||
~
|
||||
28 60 0 0 0 0
|
||||
@@ -28,20 +28,20 @@ S
|
||||
#2801
|
||||
Mudschool 1st Lesson: Finding your way around.~
|
||||
In this context <xxx> means, type xxx and then ENTER or RETURN.
|
||||
|
||||
|
||||
As you might already have noticed, you move around in the world by
|
||||
going <east>, <west>, <north>, <south>, <up> or <down>.
|
||||
|
||||
All of these can, like most mud commands, be abbreviated to one
|
||||
going <east>, <west>, <north>, <south>, <up> or <down>.
|
||||
|
||||
All of these can, like most mud commands, be abbreviated to one
|
||||
letter : <e>,<w>,<n>,<s>,<u> and <d>.
|
||||
Throughout this tutorial, you'll be told which direction to continue.
|
||||
|
||||
If at any point this text should scroll off your screen,
|
||||
|
||||
If at any point this text should scroll off your screen,
|
||||
type <look> or <l>, to redisplay it. Try this now.
|
||||
|
||||
|
||||
Many questions can also be helped by the command <help xxx>, where xxx
|
||||
is the command you are in doubt about.
|
||||
|
||||
|
||||
Now, go <east> (<e> for short).
|
||||
~
|
||||
28 60 0 0 0 0
|
||||
@@ -57,22 +57,22 @@ S
|
||||
#2802
|
||||
Mudschool 2nd Lesson: Finders Keepers~
|
||||
Under this text, you should see a line much like the following:
|
||||
|
||||
A purse has been dropped on the floor here.
|
||||
|
||||
|
||||
A purse has been dropped on the floor here.
|
||||
|
||||
To pick up an item, like this pouch, type <get purse>.
|
||||
|
||||
The purse is now no longer on the floor - check that with <look>
|
||||
|
||||
The purse is now no longer on the floor - check that with <look>
|
||||
- but in your <inventory> (<i> for short). This is where every item you
|
||||
pick up will be. Once carried, several options are available to you;
|
||||
|
||||
pick up will be. Once carried, several options are available to you;
|
||||
|
||||
To peek inside the purse, type <look in purse> or <examine purse>.
|
||||
|
||||
And to get the coins out of the purse, <get all purse> or
|
||||
|
||||
And to get the coins out of the purse, <get all purse> or
|
||||
<get coins purse> will do the trick.
|
||||
|
||||
|
||||
Having done that, go <north>
|
||||
|
||||
|
||||
~
|
||||
28 60 0 0 0 0
|
||||
D0
|
||||
@@ -88,17 +88,17 @@ S
|
||||
Mudschool 3rd Lesson: Money talks.~
|
||||
You know now, you're carrying a purse with a few coins about. It is
|
||||
time to spend some. In this room you're not alone anymore; a shopkeeper
|
||||
has set up his booth, ready to trade with you.
|
||||
|
||||
has set up his booth, ready to trade with you.
|
||||
|
||||
To see what he has for sale, type <list>
|
||||
|
||||
|
||||
To buy stuff, type <buy xxx>, where xxx is the thing you want to buy.
|
||||
|
||||
|
||||
For now, <buy whip>, <buy cloak> and <buy canteen>.
|
||||
|
||||
And you won't need the purse again, so <value purse> to see what the
|
||||
|
||||
And you won't need the purse again, so <value purse> to see what the
|
||||
shopkeeper will give you for it. If the price is right, <sell purse>.
|
||||
|
||||
|
||||
Then, proceed east.
|
||||
~
|
||||
28 156 0 0 0 0
|
||||
@@ -115,23 +115,23 @@ S
|
||||
Mudschool 4th Lesson: How to not go through life naked!~
|
||||
If you check your inventory, you can see that your have two cloaks,
|
||||
a whip and a canteen.
|
||||
|
||||
|
||||
To start using your stuff, you need to <wear> it. The command <wear all> will
|
||||
make you attempt to <wear> all you're carrying.
|
||||
|
||||
|
||||
For now, type <wear cloak> twice to wear the cloaks.
|
||||
|
||||
The command <equipment> (<eq> for short) will show you what you are
|
||||
|
||||
The command <equipment> (<eq> for short) will show you what you are
|
||||
currently using. It is not possible to have more then one item equipped
|
||||
in one 'slot' at any one time - except the neck, where there actually are
|
||||
two slots. This is why you can wear both cloaks.
|
||||
|
||||
To take the cloaks off again, you must use the <remove> command -
|
||||
|
||||
To take the cloaks off again, you must use the <remove> command -
|
||||
<remove cloak>
|
||||
|
||||
To use a weapon, you must <wield> it. Try <wield whip> and see
|
||||
|
||||
To use a weapon, you must <wield> it. Try <wield whip> and see
|
||||
your <equipment>.
|
||||
|
||||
|
||||
Then go north.
|
||||
~
|
||||
28 188 0 0 0 0
|
||||
@@ -148,15 +148,15 @@ S
|
||||
Mudschool 5th Lesson: Preparing for battle.~
|
||||
Now you're wearing just a little armor (the cloak) and a weapon (the whip),
|
||||
and you are almost ready to fight your first battle. In the next room there
|
||||
is a small monster, asleep and very easy to kill.
|
||||
|
||||
is a small monster, asleep and very easy to kill.
|
||||
|
||||
You should go east, then <consider piglet>.
|
||||
|
||||
|
||||
The game will then inform you about how strong you are compared to the piglet.
|
||||
|
||||
|
||||
This first monster is so small, you should have no problems killing it.
|
||||
Just type <kill piglet> to start fighting it.
|
||||
|
||||
|
||||
You can go east now.
|
||||
~
|
||||
28 60 0 0 0 0
|
||||
@@ -174,13 +174,13 @@ Mudschool 6th Lesson: The end of poor piglet.~
|
||||
First type <consider piglet>, then <kill piglet> to start fighting
|
||||
the piglet. If it is not here, wait a couple of minutes, then <look> to
|
||||
see if it has come back.
|
||||
|
||||
|
||||
After you kill the piglet, you might want to see if it was carrying
|
||||
anything. To do this type <examine corpse>. You'll find a couple of
|
||||
porkchops in the corpse. To pick them up, type <get all corpse>.
|
||||
|
||||
|
||||
When you are sure you have all you need from the corpse you may choose
|
||||
to <sacrifice corpse> for a reward if you are lucky.
|
||||
to <sacrifice corpse> for a reward if you are lucky.
|
||||
Then go <north>
|
||||
~
|
||||
28 44 0 0 0 0
|
||||
@@ -197,17 +197,17 @@ S
|
||||
Mudschool 7th Lesson: Lunch break.~
|
||||
So.. You might be getting hungry and thirsty by now. Luckily the piglet
|
||||
had some pork chops for you, and you've bought a canteen full of water.
|
||||
|
||||
|
||||
To drink the water : <drink canteen>
|
||||
|
||||
|
||||
To eat the pork chops : <eat pork>
|
||||
|
||||
|
||||
You might want to repeat one or both of these commands, until you're
|
||||
full. This can easily be done with the <!> command, which will repeat
|
||||
the last typed command. Thus, to eat two pork chops :
|
||||
|
||||
|
||||
type <eat pork> <!>
|
||||
|
||||
|
||||
Lunch break over, time to go to class. See the teacher to the east.
|
||||
~
|
||||
28 60 0 0 0 0
|
||||
@@ -227,9 +227,9 @@ through the same texts, had to deal with the same monster. Here however,
|
||||
The paths separate. A bunch of signs have been set up on the wall here.
|
||||
A teacher stands in front of them, and will teach you your classes' special
|
||||
abilities.
|
||||
|
||||
|
||||
The signs have large Titles: WARRIOR, MAGE, THIEF and CLERIC.
|
||||
|
||||
|
||||
To read a sign type <look xxx> where xxx is one of the above.
|
||||
When you are done here, go north.
|
||||
~
|
||||
@@ -244,7 +244,7 @@ D3
|
||||
0 0 2807
|
||||
E
|
||||
warrior~
|
||||
The only skill you can learn on this low level is a kick,
|
||||
The only skill you can learn on this low level is a kick,
|
||||
which will do a little damage to your enemy - if you hit.
|
||||
To get better at this, type <practice kick>
|
||||
If you just want to see what you can learn, type <practice>.
|
||||
@@ -252,15 +252,15 @@ Later, you can use the skill in combat by typing <kick>.
|
||||
~
|
||||
E
|
||||
mage magic user~
|
||||
The only spell you can learn on this low level is a 'magic missile',
|
||||
The only spell you can learn on this low level is a 'magic missile',
|
||||
which will do a little damage to your enemy - if you have mana to cast it.
|
||||
|
||||
|
||||
To get better at this, type <practice magic>
|
||||
|
||||
|
||||
If you just want to see what you can learn, type <practice>.
|
||||
|
||||
Later, you can use the skill in combat by typing
|
||||
<cast 'magic missile' xxx>.
|
||||
|
||||
Later, you can use the skill in combat by typing
|
||||
<cast 'magic missile' xxx>.
|
||||
~
|
||||
E
|
||||
thief~
|
||||
@@ -269,44 +269,44 @@ A backstab is, as the name suggests, a way of getting behind
|
||||
your enemy, and stab him/her/it in the back.
|
||||
To get better at this, type <practice backstab>
|
||||
If you just want to see what you can learn, type <practice>
|
||||
Later, you can use the skill by typing <backstab> instead
|
||||
Later, you can use the skill by typing <backstab> instead
|
||||
of <kill> to initiate combat. Note, though that you need
|
||||
to use a pointed weapon to be able to backstab.
|
||||
~
|
||||
E
|
||||
cleric~
|
||||
You may choose to learn two spells :
|
||||
|
||||
|
||||
'armor' which will protect yourself or others.
|
||||
'cure light' which will cure a small amount of hitpoints.
|
||||
|
||||
|
||||
To get better at any one of these, type
|
||||
|
||||
|
||||
<practice armor>
|
||||
or
|
||||
<practice cure light>
|
||||
|
||||
|
||||
to use the spells later, type
|
||||
<cast 'armor' xxx> and <cast 'cure light' xxx>
|
||||
<cast 'armor' xxx> and <cast 'cure light' xxx>
|
||||
where xxx is the name of your target.
|
||||
|
||||
|
||||
~
|
||||
S
|
||||
#2809
|
||||
Mudschool 9th Lesson: Who Am I - really ?~
|
||||
To get some statistics on yourself type <score>.
|
||||
|
||||
|
||||
You will then get an overview of your current condition:
|
||||
Your age is in the first line.
|
||||
|
||||
|
||||
The display of hitpoints, mana and move shows you how much you have
|
||||
right now, and your current maximum in the ()'s.
|
||||
|
||||
|
||||
Your AC is next. It is best if it's low, as monsters hit you less often then.
|
||||
After that is your alignment. 1000 being pure good, -1000 being pure evil.
|
||||
After that is your alignment. 1000 being pure good, -1000 being pure evil.
|
||||
Next is your experience and gold followed by how long you have been playing.
|
||||
Lastly you are informed of your level and current position.
|
||||
|
||||
|
||||
Now continue north.
|
||||
~
|
||||
28 44 0 0 0 0
|
||||
@@ -322,19 +322,19 @@ S
|
||||
#2810
|
||||
Mudschool 10th Lesson: Shortcuts~
|
||||
To avoid typing <score> all the time, the game has a small shortcut:
|
||||
|
||||
By now you will have noticed the > that keeps appearing every time, you enter
|
||||
a command. This is your prompt, and it can be set to display various
|
||||
|
||||
By now you will have noticed the > that keeps appearing every time, you enter
|
||||
a command. This is your prompt, and it can be set to display various
|
||||
characteristics of your character. Right now type <prompt all>.
|
||||
|
||||
|
||||
A line looking something like this will appear as your prompt:
|
||||
12H 8M 31V >
|
||||
The numbers are the same as the ones in <score>. Current hitpoints (H), mana
|
||||
12H 8M 31V >
|
||||
The numbers are the same as the ones in <score>. Current hitpoints (H), mana
|
||||
(M), and move (V).
|
||||
|
||||
Remember: All commands can be abbreviated, to some extend.
|
||||
|
||||
Remember: All commands can be abbreviated, to some extend.
|
||||
Example : <pr all> will work just as good as <prompt all>
|
||||
|
||||
|
||||
Now move east for some basic manouvres.
|
||||
~
|
||||
28 60 0 0 0 0
|
||||
@@ -350,16 +350,16 @@ S
|
||||
#2811
|
||||
Mudschool 11th Lesson : Doors - a menace to free movement.~
|
||||
In this room a door blocks your way east.
|
||||
|
||||
|
||||
To get past it you'll have to <open door>.
|
||||
|
||||
|
||||
If for any reason you'd wish to stop others from doing the same,
|
||||
the command <close door> will do the trick. If you happen to carry
|
||||
the right key, you may also <lock door> and <unlock door>.
|
||||
|
||||
Thieves may also try to unlock a locked door by <pick>ing it,
|
||||
|
||||
Thieves may also try to unlock a locked door by <pick>ing it,
|
||||
if they know the skill.
|
||||
|
||||
|
||||
Right now, <open door> and proceed east.
|
||||
~
|
||||
28 0 0 0 0 0
|
||||
@@ -376,22 +376,22 @@ S
|
||||
#2812
|
||||
Mudschool 12th Lesson : Socialising~
|
||||
The world might seem a little boring if you don't know how to communicate.
|
||||
|
||||
|
||||
You may <say> things, so others in the same room as you can hear you. Try
|
||||
<say Hello>
|
||||
|
||||
|
||||
Others in the room would see the results as
|
||||
Yourname says, 'Hello'
|
||||
|
||||
|
||||
Another important command is <tell>. It is used like this:
|
||||
|
||||
<tell xxx yyy>, where xxx is the person you'd like to talk to, and
|
||||
|
||||
<tell xxx yyy>, where xxx is the person you'd like to talk to, and
|
||||
yyy is what you have to say.
|
||||
|
||||
Later on, you can use commands like gossip, yell, holler and shout, to
|
||||
|
||||
Later on, you can use commands like gossip, yell, holler and shout, to
|
||||
communicate with everybody on the mud, in your local area, and so forth.
|
||||
More info on those by typing <help subject>.
|
||||
|
||||
|
||||
You're almost done with Mudschool, just hurry south.
|
||||
~
|
||||
28 0 0 0 0 0
|
||||
@@ -407,14 +407,14 @@ door~
|
||||
S
|
||||
#2813
|
||||
Mudschool 14th Lesson : What NOT to do :)~
|
||||
To get an overview of the do's and dont's, type <policy>. These are a few
|
||||
rules, which must be abided by for you to be allowed to stay.
|
||||
|
||||
We try to keep them short and to the point.
|
||||
|
||||
To get an overview of the do's and dont's, type <policy>. These are a few
|
||||
rules, which must be abided by for you to be allowed to stay.
|
||||
|
||||
We try to keep them short and to the point.
|
||||
|
||||
The last command you'll learn is <recall>. This will transport you
|
||||
to the main chamber of the temple, as long as you are still a newbie.
|
||||
|
||||
|
||||
To leave Mudschool, type <recall>.
|
||||
~
|
||||
28 0 0 0 0 0
|
||||
@@ -426,10 +426,10 @@ S
|
||||
#2814
|
||||
Mudschool 13th Lesson : Getting the game on your side.~
|
||||
To liven up the world with colors, type <color complete>
|
||||
|
||||
If in doubt about any command, type <help xxx> to get help on the command
|
||||
|
||||
If in doubt about any command, type <help xxx> to get help on the command
|
||||
in question.
|
||||
|
||||
|
||||
Now go east for the final lesson.
|
||||
~
|
||||
28 0 0 0 0 0
|
||||
@@ -444,14 +444,14 @@ D1
|
||||
S
|
||||
#2815
|
||||
Welcors ~~~ ~~~ furnace~
|
||||
You seem to be standing in a cave of some sort. A rather large cave.
|
||||
You seem to be standing in a cave of some sort. A rather large cave.
|
||||
Actually the cave is so large you think you could just as well be standing
|
||||
outside. The ceiling is so high above you, you can't really make out the
|
||||
contours of it. The sides of the cave are burning. Had you not felt so
|
||||
comfortable, you could easily think you were inside a gigantic fire, looking
|
||||
out through the flames. You realise, with a sudden stab of fear, that you've
|
||||
unwittingly stumbled into the home of Welcor, God of Fiery Justice. You've
|
||||
better not be here when he gets back...
|
||||
better not be here when he gets back...
|
||||
~
|
||||
28 8 0 0 0 0
|
||||
E
|
||||
@@ -462,7 +462,7 @@ several burn marks on your hand
|
||||
~
|
||||
E
|
||||
Welcor~
|
||||
Even when not here, you sense his presence.
|
||||
Even when not here, you sense his presence.
|
||||
~
|
||||
S
|
||||
$~
|
||||
|
||||
@@ -5,7 +5,7 @@ prismatic mist swirls about, as if it was alive. A myriad of colors slowly
|
||||
phases in and out of the mist. What seems to be below you, is a massive
|
||||
computer motherboard. It must be close to a thousand times normal size. You
|
||||
can see the SIMM slots, the PCI slots, the cpu, and various other things found
|
||||
on most motherboards.
|
||||
on most motherboards.
|
||||
~
|
||||
280 8 0 0 0 0
|
||||
D5
|
||||
@@ -18,9 +18,9 @@ credits info~
|
||||
Living Motherboard by Ryan Kelley(Kinesthesia of BlueMageMUD) rkelley@@exis.net
|
||||
******************************************************************************
|
||||
I have left plenty of room in the .wld file for you to build a way to the zone.
|
||||
Other than that, I ask that you don't modify the original rooms. The .mob file
|
||||
Other than that, I ask that you don't modify the original rooms. The .mob file
|
||||
and .zon file, and if you so choose to make one, the .obj file can be edited to
|
||||
suit your particular MUD.
|
||||
suit your particular MUD.
|
||||
This is my first zone I have released publicaly, and I hope you all enjoy
|
||||
it. E-mail me with any comments or suggestions. All that said, enjoy!
|
||||
Links: 00 portal
|
||||
@@ -28,19 +28,19 @@ Links: 00 portal
|
||||
E
|
||||
portal~
|
||||
This portal has been fashioned from some sort of metal. The portal itself
|
||||
looks very futuristic, lights flash all about the portal, and things beep.
|
||||
looks very futuristic, lights flash all about the portal, and things beep.
|
||||
This portal is probably the work of some ancient Technomancer(computer
|
||||
geek/wizard).
|
||||
geek/wizard).
|
||||
~
|
||||
S
|
||||
#28001
|
||||
The corner of the motherboard.~
|
||||
You are standing in the northwestern corner of this huge silicon wonder.
|
||||
You are standing in the northwestern corner of this huge silicon wonder.
|
||||
The motherboard looks like any other, except for the fact that's a few thousand
|
||||
times larger. As you gaze about, you can see electrons zipping back and forth,
|
||||
telling things what to do and when. The circuitry beneath your feet is truly
|
||||
amazing to behold. Possible miles upon miles of high capacity circuits run
|
||||
under your feet. You can feel the pulse of electricity through them.
|
||||
under your feet. You can feel the pulse of electricity through them.
|
||||
~
|
||||
280 8 0 0 0 0
|
||||
D1
|
||||
@@ -61,7 +61,7 @@ feature of this area is the larger number of microchips that have been built
|
||||
onto the motherboard. The large black chips look like buildings now, and they
|
||||
radiate an aura of power, as electrons race in and out of them. You are also
|
||||
on the western edge of the board. Looking over, you get queasy, as the edge
|
||||
just drops off into sheer nothingness.
|
||||
just drops off into sheer nothingness.
|
||||
~
|
||||
280 8 0 0 0 0
|
||||
D0
|
||||
@@ -85,9 +85,9 @@ An expanse of motherboard.~
|
||||
You are standing on a rather bare spot of the motherboard. The usual is
|
||||
here, circuits, and more circuits. The odd thing is, the motherboard seems to
|
||||
be growing, or something is coming up from under it. Under the surface, you
|
||||
can see large black masses moving up closer to the surface, ever so slowly.
|
||||
can see large black masses moving up closer to the surface, ever so slowly.
|
||||
You wonder what it could be. After watching the black objects for a bit, you
|
||||
get bored, and decide to search for something new.
|
||||
get bored, and decide to search for something new.
|
||||
~
|
||||
280 8 0 0 0 0
|
||||
D0
|
||||
@@ -112,7 +112,7 @@ A warped section of motherboard.~
|
||||
circuits here, criss-crossing each other. The amount of power surging through
|
||||
this area is probably tremendous. The section of the motherboard seems to have
|
||||
been misshapen from the large amount of heat, it's stretching out towards the
|
||||
west. Why it went that way, instead of sloping downwards, you have no idea.
|
||||
west. Why it went that way, instead of sloping downwards, you have no idea.
|
||||
~
|
||||
280 8 0 0 0 0
|
||||
D0
|
||||
@@ -141,7 +141,7 @@ flies through your sword, but the hilt wrapping, and your gloves manage to
|
||||
absorb most of it. The odd thing is, that the circuit isn't shooting sparks
|
||||
all over the place, it seemed to fuse itself back together, like clotting
|
||||
blood. The creature is not dead, nor was it ever there, it must've been some
|
||||
weird illusion caused by all the electromagnetism going on here.
|
||||
weird illusion caused by all the electromagnetism going on here.
|
||||
~
|
||||
280 8 0 0 0 0
|
||||
D0
|
||||
@@ -164,7 +164,7 @@ S
|
||||
Another warped area.~
|
||||
This area is much like the previous area of warped motherboard. It also is
|
||||
stretching to the west, instead of sloping downwards. You *know* there's
|
||||
gravity here, or else you'd be floating around.
|
||||
gravity here, or else you'd be floating around.
|
||||
~
|
||||
280 8 0 0 0 0
|
||||
D0
|
||||
@@ -188,7 +188,7 @@ Some jumpers.~
|
||||
You are standing on another expansion of the massive motherboard. This area
|
||||
is dominated by jumpers, which are about your size. The massive plastic covers
|
||||
look quite odd, and the pins that are uncovered, in their massive size, look
|
||||
quite sharp, and would probably make a formidable spear.
|
||||
quite sharp, and would probably make a formidable spear.
|
||||
~
|
||||
280 8 0 0 0 0
|
||||
D0
|
||||
@@ -202,7 +202,7 @@ You can sense a massive amount of power to the east.
|
||||
~
|
||||
0 -1 28014
|
||||
D2
|
||||
More $%# ! microchips.
|
||||
More $%# ! microchips.
|
||||
~
|
||||
~
|
||||
0 -1 28008
|
||||
@@ -212,7 +212,7 @@ More $%#@! microchips.~
|
||||
You never new that a mother board neeed this many $%#@! Microchips. At
|
||||
least ten chips are here, and they are massive. You wonder why the motherboard
|
||||
requires so many of these things, it's not like they're nerve centers or
|
||||
anything.
|
||||
anything.
|
||||
~
|
||||
280 8 0 0 0 0
|
||||
D0
|
||||
@@ -241,7 +241,7 @@ As you're getting up, you feel a slight lurch, and the motherboard has
|
||||
stretched further out to the west. A sudden look of mixed horror and surprise
|
||||
comes across your face, and you find yourself short of breath. "Great gods
|
||||
above.... " you mutter. "This thing is.... Alive.... " you say to no one in
|
||||
particular.
|
||||
particular.
|
||||
~
|
||||
280 8 0 0 0 0
|
||||
D0
|
||||
@@ -262,9 +262,9 @@ The south-western edge of the motherboard.
|
||||
S
|
||||
#28010
|
||||
The SouthWestern edge of the motherboard.~
|
||||
You are standing in the southwestern edge of this massive motherboard.
|
||||
You are standing in the southwestern edge of this massive motherboard.
|
||||
This area is pretty much featureless, circuits and a few microchips dot the
|
||||
silicon landscape.
|
||||
silicon landscape.
|
||||
~
|
||||
280 8 0 0 0 0
|
||||
D0
|
||||
@@ -282,7 +282,7 @@ S
|
||||
The edge of the motherboard.~
|
||||
You are standing on the southern edge of the motherboard. This is pretty
|
||||
much the same as all the rest of the motherboard, cicruits all over the place,
|
||||
the occasional microchip or transistor.
|
||||
the occasional microchip or transistor.
|
||||
~
|
||||
280 8 0 0 0 0
|
||||
D0
|
||||
@@ -305,7 +305,7 @@ S
|
||||
A silicon expanse.~
|
||||
You are standing on a massive expanse of silicon. There are high numbers of
|
||||
circuits, chips and electrons here. The electrons seem to be heading east at
|
||||
high speeds, something important must be in that direction.
|
||||
high speeds, something important must be in that direction.
|
||||
~
|
||||
280 8 0 0 0 0
|
||||
D0
|
||||
@@ -335,7 +335,7 @@ An exposed circuit.~
|
||||
electricity courses up your legs and into your body. The first second or so,
|
||||
you feel a tingling sensation, then it grows into a massive shock, as thousands
|
||||
of volts of electricity course through your body, causing your nerves to go
|
||||
into overload.
|
||||
into overload.
|
||||
~
|
||||
280 12 0 0 0 0
|
||||
S
|
||||
@@ -343,7 +343,7 @@ S
|
||||
A power outlet.~
|
||||
You are standing on some odd form of power outlet. There is a massive
|
||||
opening in the motherboard, where all the circuits converge, and electrons fly
|
||||
in and out of the tube, zipping to some odd destination.
|
||||
in and out of the tube, zipping to some odd destination.
|
||||
~
|
||||
280 8 0 0 0 0
|
||||
D0
|
||||
@@ -395,7 +395,7 @@ S
|
||||
Mo' motherboard.~
|
||||
You are standing on one of many areas of the motherboard. The circuits
|
||||
criss cross randomly, and the occasional chip dots the surface. Looking down,
|
||||
you can see more of the black masses moving slowly towards the surface.
|
||||
you can see more of the black masses moving slowly towards the surface.
|
||||
~
|
||||
280 8 0 0 0 0
|
||||
D0
|
||||
@@ -423,7 +423,7 @@ make out what the black blobs were. Coming out of the motherboard, are large
|
||||
black blobs. As they break the surface, they slowly harden, and form the giant
|
||||
microchips that you see dotting the landscape. "Heh.... This thing can grow,
|
||||
and repair damaged areas. A true silicon based life form... " you utter to no
|
||||
one in particular.
|
||||
one in particular.
|
||||
~
|
||||
280 8 0 0 0 0
|
||||
D0
|
||||
@@ -447,7 +447,7 @@ S
|
||||
A barren area of the motherboard.~
|
||||
You are standing in another barren area of the motherboard. There is none
|
||||
of the typical circuitry running through here, this must be a badly damaged
|
||||
area.
|
||||
area.
|
||||
~
|
||||
280 8 0 0 0 0
|
||||
D0
|
||||
@@ -471,7 +471,7 @@ S
|
||||
Transistors.~
|
||||
You are standing in area COVERED with transistors. All around, huge
|
||||
multi-colored transistors are fused to the motherboard, and the power running
|
||||
into them is awesome.
|
||||
into them is awesome.
|
||||
~
|
||||
280 8 0 0 0 0
|
||||
D0
|
||||
@@ -495,7 +495,7 @@ S
|
||||
The northern edge of the motherboard.~
|
||||
You are standing on the northern edge of the motherboard. This area is
|
||||
pretty much like the rest of the motherboard, except that one false step to
|
||||
your north would kill you.
|
||||
your north would kill you.
|
||||
~
|
||||
280 8 0 0 0 0
|
||||
D0
|
||||
@@ -520,7 +520,7 @@ S
|
||||
#28021
|
||||
More Jumpers.~
|
||||
You are standing amongst more jumpers. Looking about, you can see jumpers
|
||||
labeled "Cache", "VRAM" and one that worries you "Kill MUDders".
|
||||
labeled "Cache", "VRAM" and one that worries you "Kill MUDders".
|
||||
~
|
||||
280 8 0 0 0 0
|
||||
D1
|
||||
@@ -541,7 +541,7 @@ S
|
||||
The motherboard.~
|
||||
You are standing on another part of the motherboard. This is pretty much
|
||||
the exact same as the rest of the motherboard, except there's a higher amount
|
||||
of circuits fused into the board here.
|
||||
of circuits fused into the board here.
|
||||
~
|
||||
280 8 0 0 0 0
|
||||
D0
|
||||
@@ -567,7 +567,7 @@ Another power outlet.~
|
||||
You are standing near another one of the power outlets found on this
|
||||
motherboard. The electrons here seem to be going to the north and the east a
|
||||
lot more, you guess the SIMM slots or something such as that are located over
|
||||
that direction.
|
||||
that direction.
|
||||
~
|
||||
280 8 0 0 0 0
|
||||
D0
|
||||
@@ -591,7 +591,7 @@ S
|
||||
#28024
|
||||
The manufacturer's label.~
|
||||
Here, pasted to the surface of the motherboard, is a huge sticker showing
|
||||
the name of the manufacturer of this motherboard.
|
||||
the name of the manufacturer of this motherboard.
|
||||
~
|
||||
280 8 0 0 0 0
|
||||
D0
|
||||
@@ -613,7 +613,7 @@ D3
|
||||
E
|
||||
credits info sticker~
|
||||
This motherboard was manufactured by:
|
||||
|
||||
|
||||
Ryan Kelley(rkelley@@exis.net)
|
||||
E-mail with suggestions or comments, or for a listing of other products
|
||||
available.
|
||||
@@ -622,7 +622,7 @@ S
|
||||
#28025
|
||||
Guess.~
|
||||
All about you, transistors tower above you, and microchips perform various
|
||||
microchip functions, emitting an odd electrical hum.
|
||||
microchip functions, emitting an odd electrical hum.
|
||||
~
|
||||
280 8 0 0 0 0
|
||||
D0
|
||||
@@ -646,7 +646,7 @@ S
|
||||
A blasted space.~
|
||||
You are standing in a blasted space of the motherboard. The silicon has
|
||||
been charred black, and the circuits have been fused closed. This area is
|
||||
probably never going to be used again.
|
||||
probably never going to be used again.
|
||||
~
|
||||
280 8 0 0 0 0
|
||||
D0
|
||||
@@ -669,7 +669,7 @@ S
|
||||
#28027
|
||||
A very busy area.~
|
||||
You are standing in a very busy area of the motherboard. Electrons dart to
|
||||
and fro, and circuits hum with energy.
|
||||
and fro, and circuits hum with energy.
|
||||
~
|
||||
280 8 0 0 0 0
|
||||
D0
|
||||
@@ -692,7 +692,7 @@ S
|
||||
#28028
|
||||
Before the FPU.~
|
||||
You are standing before the FPU. Directly south lies the coprocessor of
|
||||
this creature.
|
||||
this creature.
|
||||
~
|
||||
280 8 0 0 0 0
|
||||
D0
|
||||
@@ -718,7 +718,7 @@ S
|
||||
The FPU socket.~
|
||||
Here is the massive socket for the FPU of this creature. It's fused
|
||||
directly(or grew from) the motherboard. Electrons are constantly darting in
|
||||
and out, delivering messages to the FPU.
|
||||
and out, delivering messages to the FPU.
|
||||
~
|
||||
280 8 0 0 0 0
|
||||
D0
|
||||
@@ -743,7 +743,7 @@ S
|
||||
#28030
|
||||
Southern Edge.~
|
||||
You are standing on the southern edge of this massive creature. To your
|
||||
east and west, more silicon landscape, to your north, the FPU.
|
||||
east and west, more silicon landscape, to your north, the FPU.
|
||||
~
|
||||
280 8 0 0 0 0
|
||||
D0
|
||||
@@ -764,7 +764,7 @@ S
|
||||
The southern edge of the motherboard.~
|
||||
You are standing on the southern edge of the motherboard. To your west,
|
||||
silicon. To the north is the CPU. And, to your east is the south-eastern edge
|
||||
of this creature.
|
||||
of this creature.
|
||||
~
|
||||
280 8 0 0 0 0
|
||||
D0
|
||||
@@ -786,7 +786,7 @@ S
|
||||
The CPU socket.~
|
||||
You are standing before this massive CPU socket. Each of the pin-holes can
|
||||
easily fit a man-sized pin, and tons of circuits lead into the socket, powering
|
||||
the massive CPU.
|
||||
the massive CPU.
|
||||
~
|
||||
280 8 0 0 0 0
|
||||
D0
|
||||
@@ -811,7 +811,7 @@ S
|
||||
A silicon landscape.~
|
||||
You are standing on yet another silicon landscape. Silicon, for as far as
|
||||
the eyes can see, dotted by the occasional microchip or various other
|
||||
motherboard component.
|
||||
motherboard component.
|
||||
~
|
||||
280 8 0 0 0 0
|
||||
D0
|
||||
@@ -836,7 +836,7 @@ S
|
||||
A burned out socket.~
|
||||
You are standing near an old burned out socket on this massive motherboard.
|
||||
The socket itself is charred black, the silicon has been melted and bubbled up.
|
||||
Their is also an odd smell from the melted silicon.
|
||||
Their is also an odd smell from the melted silicon.
|
||||
~
|
||||
280 8 0 0 0 0
|
||||
D0
|
||||
@@ -861,7 +861,7 @@ S
|
||||
Jumpers.~
|
||||
You are standing around some more jumpers. These have no apparent
|
||||
indications as to what they do, so they're probably not used anymore, the
|
||||
motherboard having outgrown them or something.
|
||||
motherboard having outgrown them or something.
|
||||
~
|
||||
280 8 0 0 0 0
|
||||
D0
|
||||
@@ -885,7 +885,7 @@ S
|
||||
#28036
|
||||
An open socket.~
|
||||
You are standing near an open socket. It looks pretty clean, so something
|
||||
must be going to be placed in there soon.
|
||||
must be going to be placed in there soon.
|
||||
~
|
||||
280 8 0 0 0 0
|
||||
D0
|
||||
@@ -909,7 +909,7 @@ S
|
||||
#28037
|
||||
Another area of the motherboard.~
|
||||
You are standing in another area of the motherboard. There are lots of
|
||||
electrons zooming off to the north. You wonder why.
|
||||
electrons zooming off to the north. You wonder why.
|
||||
~
|
||||
280 8 0 0 0 0
|
||||
D0
|
||||
@@ -934,7 +934,7 @@ S
|
||||
#28038
|
||||
SIMM bank 0.~
|
||||
You are standing near a massive SIMM slot. There are five other slots much
|
||||
like this one.
|
||||
like this one.
|
||||
~
|
||||
280 8 0 0 0 0
|
||||
D0
|
||||
@@ -959,7 +959,7 @@ S
|
||||
#28039
|
||||
SIMM bank 1.~
|
||||
This is one of the 6 SIMM slots on this motherboard. The SIMM chips in this
|
||||
thing are huge.
|
||||
thing are huge.
|
||||
~
|
||||
280 8 0 0 0 0
|
||||
D0
|
||||
@@ -984,7 +984,7 @@ D3
|
||||
S
|
||||
#28040
|
||||
SIMM bank 2.~
|
||||
This is the third SIMM bank on the motherboard.
|
||||
This is the third SIMM bank on the motherboard.
|
||||
~
|
||||
280 8 0 0 0 0
|
||||
D1
|
||||
@@ -1005,7 +1005,7 @@ S
|
||||
#28041
|
||||
SIMM bank 3.~
|
||||
This is SIMM bank 3. This is also the north eastern corner of the
|
||||
motherboard.
|
||||
motherboard.
|
||||
~
|
||||
280 8 0 0 0 0
|
||||
D2
|
||||
@@ -1021,7 +1021,7 @@ SIMM bank 2.
|
||||
S
|
||||
#28042
|
||||
SIMM bank 4.~
|
||||
This is SIMM bank 4.
|
||||
This is SIMM bank 4.
|
||||
~
|
||||
280 8 0 0 0 0
|
||||
D0
|
||||
@@ -1042,7 +1042,7 @@ SIMM bank 1.
|
||||
S
|
||||
#28043
|
||||
SIMM bank 5.~
|
||||
This is SIMM bank 5.
|
||||
This is SIMM bank 5.
|
||||
~
|
||||
280 8 0 0 0 0
|
||||
D0
|
||||
@@ -1064,7 +1064,7 @@ S
|
||||
#28044
|
||||
A PCI slot.~
|
||||
This is your typical PCI slot, except a lot larger. You can see the metal
|
||||
connectors for the card, whatever would go there.
|
||||
connectors for the card, whatever would go there.
|
||||
~
|
||||
280 8 0 0 0 0
|
||||
D0
|
||||
@@ -1084,7 +1084,7 @@ D3
|
||||
S
|
||||
#28045
|
||||
The second the PCI slot.~
|
||||
This is the second PCI slot found on this motherboard.
|
||||
This is the second PCI slot found on this motherboard.
|
||||
~
|
||||
280 8 0 0 0 0
|
||||
D0
|
||||
@@ -1104,7 +1104,7 @@ D3
|
||||
S
|
||||
#28046
|
||||
Another PCI slot.~
|
||||
You are standing near another one of the PCI slots.
|
||||
You are standing near another one of the PCI slots.
|
||||
~
|
||||
280 8 0 0 0 0
|
||||
D0
|
||||
@@ -1124,7 +1124,7 @@ D3
|
||||
S
|
||||
#28047
|
||||
The last PCI slot.~
|
||||
This is the last PCI slot on the motherboard.
|
||||
This is the last PCI slot on the motherboard.
|
||||
~
|
||||
280 8 0 0 0 0
|
||||
D0
|
||||
@@ -1144,7 +1144,7 @@ S
|
||||
#28048
|
||||
Another area of the motherboard.~
|
||||
You are standing on the eastern edge of the motherboard. To the east, you
|
||||
can see an eerie glow, which seems to be getting smaller over time.
|
||||
can see an eerie glow, which seems to be getting smaller over time.
|
||||
~
|
||||
280 8 0 0 0 0
|
||||
D0
|
||||
@@ -1164,7 +1164,7 @@ S
|
||||
#28049
|
||||
The eastern edge.~
|
||||
You are standing on the eastern edge of the massive motherboard. You can
|
||||
still see the eerie light to the east.
|
||||
still see the eerie light to the east.
|
||||
~
|
||||
280 8 0 0 0 0
|
||||
D0
|
||||
@@ -1185,7 +1185,7 @@ S
|
||||
#28050
|
||||
The south-eastern edge.~
|
||||
You are standing near the south-eastern edge of the motherboard. This is
|
||||
much like the other areas of the motherboard.
|
||||
much like the other areas of the motherboard.
|
||||
~
|
||||
280 8 0 0 0 0
|
||||
D1
|
||||
@@ -1205,7 +1205,7 @@ Off the edge of the motherboard.~
|
||||
you're all high and fucking mighty, well guess what, YOU'RE NOT. As you fall,
|
||||
and fall, and fall, into the depths, you look up and see the motherboard flying
|
||||
away at high speeds. You look down, and see nothing but mist. You're probably
|
||||
going to be falling forever.
|
||||
going to be falling forever.
|
||||
~
|
||||
280 8 0 0 0 0
|
||||
D3
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#28100
|
||||
A paved path~
|
||||
You are standing at the edge of the city. From here, a short,
|
||||
paved path leads toward the east. To the northeast is a large building,
|
||||
You are standing at the edge of the city. From here, a short,
|
||||
paved path leads toward the east. To the northeast is a large building,
|
||||
its yard lined by an old fence of stone.
|
||||
~
|
||||
281 4 0 0 0 1
|
||||
@@ -14,7 +14,7 @@ credits info~
|
||||
This is a modest zone with about 65 rooms. It is a little forest,
|
||||
maybe east of Midgaard. The area was originally written for low-level
|
||||
(say 1-10) players.
|
||||
|
||||
|
||||
-Methem
|
||||
(mputkone@@rieska.oulu.fi)
|
||||
Replace XXXX with a town name of your choosing.
|
||||
@@ -68,7 +68,7 @@ You see the yard.
|
||||
S
|
||||
#28103
|
||||
On the lawn~
|
||||
You step on the lawn. An old, large tree lines the track, and its
|
||||
You step on the lawn. An old, large tree lines the track, and its
|
||||
foliage covers the yard in massive shadows. The corner of the tavern is
|
||||
close to the west.
|
||||
~
|
||||
@@ -81,8 +81,8 @@ You see the yard before the tavern.
|
||||
S
|
||||
#28104
|
||||
By the side of the tavern~
|
||||
You are standing close to the western fence of the yard. The city
|
||||
can be seen further to the west - masses of people and clamour. To the
|
||||
You are standing close to the western fence of the yard. The city
|
||||
can be seen further to the west - masses of people and clamour. To the
|
||||
is a small, wooden, and cell-like building, obviously a lavatory.
|
||||
~
|
||||
281 0 0 0 0 1
|
||||
@@ -99,7 +99,7 @@ You see the yard.
|
||||
S
|
||||
#28105
|
||||
The lavatory~
|
||||
The lavatory is quite cramped and the smell around exactly what it
|
||||
The lavatory is quite cramped and the smell around exactly what it
|
||||
uses to be in places like this. However the inside is very tidy, see-
|
||||
mingly taken care often. Anyway, you are ready to leave now...
|
||||
~
|
||||
@@ -112,10 +112,10 @@ door wooden~
|
||||
S
|
||||
#28106
|
||||
Inside the tavern~
|
||||
The walls here are paneled in some wood of various deep brown
|
||||
The walls here are paneled in some wood of various deep brown
|
||||
tints. A large, wooden chandelier lits the room, making it very ho-
|
||||
mely. The furniture is dominated by a tall desk close to the north
|
||||
wall. Behind it there stands a large, impressive cupboard. To the
|
||||
mely. The furniture is dominated by a tall desk close to the north
|
||||
wall. Behind it there stands a large, impressive cupboard. To the
|
||||
west is a high, arched doorway, above which a huge bearhead has been
|
||||
fastened, welcoming the customers in.
|
||||
Broad stairs lead up.
|
||||
@@ -141,16 +141,16 @@ cupboard impressive~
|
||||
The cupboard is of some lacquered wood and the handicraft appears excellent.
|
||||
The doubledoors of it are covered in a big painted picture, presenting a march
|
||||
of an ancient fully equipped army. There are also two large handles of pronze,
|
||||
formed in interesting spiral.
|
||||
formed in interesting spiral.
|
||||
~
|
||||
S
|
||||
#28107
|
||||
A smoky drawing-room~
|
||||
You have arrived at a large drawing-room where quite an amount of
|
||||
tobacco smoke hovers about, forcing you to cough loudly. Heavy chairs
|
||||
and tables can be seen all around. The room is full of people, youngsters
|
||||
You have arrived at a large drawing-room where quite an amount of
|
||||
tobacco smoke hovers about, forcing you to cough loudly. Heavy chairs
|
||||
and tables can be seen all around. The room is full of people, youngsters
|
||||
and elders, riches and poors, all from the different social classes.
|
||||
There is a wide collection of various hunting weapons on the western
|
||||
There is a wide collection of various hunting weapons on the western
|
||||
wall. The room is warmed up by a massive fireplace.
|
||||
~
|
||||
281 8 0 0 0 0
|
||||
@@ -162,9 +162,9 @@ You see the tavern.
|
||||
S
|
||||
#28108
|
||||
On the top floor~
|
||||
This north- and south-directed corridor is where the local guest
|
||||
rooms are located at. The walls are paneled in some fine wood, and
|
||||
there hang deep green tapestries with some white decorations on them.
|
||||
This north- and south-directed corridor is where the local guest
|
||||
rooms are located at. The walls are paneled in some fine wood, and
|
||||
there hang deep green tapestries with some white decorations on them.
|
||||
Torches cast soft light into the space.
|
||||
~
|
||||
281 8 0 0 0 0
|
||||
@@ -186,10 +186,10 @@ You see the stairs leading down.
|
||||
S
|
||||
#28109
|
||||
A dusty room~
|
||||
The room has been furnished by a small elegant table, a strong
|
||||
The room has been furnished by a small elegant table, a strong
|
||||
bed, an old bookcase, and a chest of drawers. Somehow you feel that
|
||||
it won't be hired out so often, although it seems that no one has
|
||||
been here in a few weeks. But no doubt, there is someone's property
|
||||
it won't be hired out so often, although it seems that no one has
|
||||
been here in a few weeks. But no doubt, there is someone's property
|
||||
around...
|
||||
~
|
||||
281 1 0 0 0 0
|
||||
@@ -200,7 +200,7 @@ door oaken~
|
||||
S
|
||||
#28110
|
||||
On the top floor~
|
||||
You walk on the corridor. A door to the west is ajar and you
|
||||
You walk on the corridor. A door to the west is ajar and you
|
||||
wonder if you heard some voices from behind it...
|
||||
~
|
||||
281 8 0 0 0 0
|
||||
@@ -271,8 +271,8 @@ door wooden~
|
||||
S
|
||||
#28114
|
||||
At the forest edge~
|
||||
You are walking on a brownish path that leads towards a light
|
||||
forest to the east, and begins to wriggle its way there. A mild
|
||||
You are walking on a brownish path that leads towards a light
|
||||
forest to the east, and begins to wriggle its way there. A mild
|
||||
chirping can be heard from somewhere nearby.
|
||||
The city of XXXX is further away to the west.
|
||||
~
|
||||
@@ -290,9 +290,9 @@ You see the paved path.
|
||||
S
|
||||
#28115
|
||||
A path~
|
||||
As the path finds its way through the forest it sometimes becomes
|
||||
very narrow, wriggling by the side of some large stones. Passing by
|
||||
a wagon of any kind would be impossible. To the east grows dense
|
||||
As the path finds its way through the forest it sometimes becomes
|
||||
very narrow, wriggling by the side of some large stones. Passing by
|
||||
a wagon of any kind would be impossible. To the east grows dense
|
||||
thicket.
|
||||
~
|
||||
281 4 0 0 0 2
|
||||
@@ -314,7 +314,7 @@ You see the forest edge.
|
||||
S
|
||||
#28116
|
||||
A path~
|
||||
The path seems to descend toward the east where you can make out
|
||||
The path seems to descend toward the east where you can make out
|
||||
some sandy ground. Also, from the same direction was heard something
|
||||
that sounded peculiar talk...
|
||||
~
|
||||
@@ -332,8 +332,8 @@ You see the forest.
|
||||
S
|
||||
#28117
|
||||
A small dell~
|
||||
You descend onto a sandy dell where you notice some old marks of
|
||||
water, approximately flown here a few months ago. The path continues to
|
||||
You descend onto a sandy dell where you notice some old marks of
|
||||
water, approximately flown here a few months ago. The path continues to
|
||||
the east, climbing over great roots.
|
||||
~
|
||||
281 0 0 0 0 2
|
||||
@@ -350,8 +350,8 @@ You see the forest.
|
||||
S
|
||||
#28118
|
||||
An intersection of paths~
|
||||
You are standing at a small square from where trails lead north, west,
|
||||
and east. Since the foliage dominates your vision more or less, only the
|
||||
You are standing at a small square from where trails lead north, west,
|
||||
and east. Since the foliage dominates your vision more or less, only the
|
||||
highest of Towers of Midgaard can be seen farther to the west.
|
||||
~
|
||||
281 0 0 0 0 2
|
||||
@@ -375,7 +375,7 @@ S
|
||||
A grassy path~
|
||||
A grassy but quite a wide path leads here. According a few deep
|
||||
grooves that are yet visible on it, this way was probably used much, a
|
||||
long time ago.
|
||||
long time ago.
|
||||
Leaning against a greyish tree, there is a rottening, wooden sign.
|
||||
~
|
||||
281 0 0 0 0 2
|
||||
@@ -392,16 +392,16 @@ You see a small intersection of trails.
|
||||
E
|
||||
sign wooden~
|
||||
This is about what you detect:
|
||||
|
||||
|
||||
%he ++n o- G%%d i l
|
||||
|
||||
20* m _ e
|
||||
|
||||
20* m _ e
|
||||
~
|
||||
S
|
||||
#28120
|
||||
A low hillside~
|
||||
This is a low, bush-growing hillside. The path appears to be leading
|
||||
toward what looks a small marshland down there. For some reason it does
|
||||
toward what looks a small marshland down there. For some reason it does
|
||||
not look very fascinating.
|
||||
~
|
||||
281 4 0 0 0 4
|
||||
@@ -418,11 +418,11 @@ You see a marshland.
|
||||
S
|
||||
#28121
|
||||
The marshland~
|
||||
As you reach the marshland, the clouds of insects catch you
|
||||
in their unpleasant embrace, penetrating your very equipment. You
|
||||
move on quickly, over the damp hummocks and over the small pools of
|
||||
black disgusting water, to escape those tiny winged beasts. Further
|
||||
away to the north seems to be an another hillside, growing high trees.
|
||||
As you reach the marshland, the clouds of insects catch you
|
||||
in their unpleasant embrace, penetrating your very equipment. You
|
||||
move on quickly, over the damp hummocks and over the small pools of
|
||||
black disgusting water, to escape those tiny winged beasts. Further
|
||||
away to the north seems to be an another hillside, growing high trees.
|
||||
Remainders of a bridge-like structure still lie here, leading
|
||||
across the marsh.
|
||||
~
|
||||
@@ -445,9 +445,9 @@ You see the low hillside.
|
||||
S
|
||||
#28122
|
||||
Stepping on some hammocks~
|
||||
The most sturdiest hammocks here resist your weight easily, and
|
||||
The most sturdiest hammocks here resist your weight easily, and
|
||||
thus you are able to move on. Close to the east grows a large, somewhat
|
||||
peculiar bush that covers your vision quite totally.
|
||||
peculiar bush that covers your vision quite totally.
|
||||
~
|
||||
281 0 0 0 0 3
|
||||
D3
|
||||
@@ -463,7 +463,7 @@ You see something black.
|
||||
E
|
||||
bush large peculiar~
|
||||
It appears old and greyish. It looks as if there were something dark behind
|
||||
it... Perhaps.
|
||||
it... Perhaps.
|
||||
~
|
||||
S
|
||||
#28123
|
||||
@@ -482,9 +482,9 @@ You see some hammocks ...*burb*.
|
||||
S
|
||||
#28124
|
||||
The marshland~
|
||||
You are walking at the northern part of the marshland. Just to
|
||||
the north is an another hillside, high and much more steeper than the
|
||||
one you just descended. It grows some deep brown hay and tall birches.
|
||||
You are walking at the northern part of the marshland. Just to
|
||||
the north is an another hillside, high and much more steeper than the
|
||||
one you just descended. It grows some deep brown hay and tall birches.
|
||||
A faint trail climbs on it.
|
||||
~
|
||||
281 0 0 0 0 3
|
||||
@@ -501,8 +501,8 @@ You see a steep hillside.
|
||||
S
|
||||
#28125
|
||||
A steep hillside~
|
||||
You ascend the hillside, struggling between the trees and their
|
||||
twisted branches. A figure of grey building begins to discern slowly
|
||||
You ascend the hillside, struggling between the trees and their
|
||||
twisted branches. A figure of grey building begins to discern slowly
|
||||
to the northwest.
|
||||
~
|
||||
281 4 0 0 0 4
|
||||
@@ -519,10 +519,10 @@ You see the marshland down there.
|
||||
S
|
||||
#28126
|
||||
Before a decayed building~
|
||||
You are standing at a grass-covered yard. Just to the west lies
|
||||
what may have been an inn of some kind years ago. Now its roof and many
|
||||
of the other wooden parts are mostly gone, and the greyish walls break
|
||||
off so badly that you somewhat wonder how the building still stands. An
|
||||
You are standing at a grass-covered yard. Just to the west lies
|
||||
what may have been an inn of some kind years ago. Now its roof and many
|
||||
of the other wooden parts are mostly gone, and the greyish walls break
|
||||
off so badly that you somewhat wonder how the building still stands. An
|
||||
open doorway gives passage inside. To the north lies an old pen.
|
||||
~
|
||||
281 0 0 0 0 1
|
||||
@@ -544,7 +544,7 @@ You see the decayed building.
|
||||
S
|
||||
#28127
|
||||
Inside an old pen~
|
||||
The muddy ground here is covered in wooden fragments and old junk,
|
||||
The muddy ground here is covered in wooden fragments and old junk,
|
||||
nothing of interest. To the north the forest gets thicker.
|
||||
~
|
||||
281 0 0 0 0 1
|
||||
@@ -556,10 +556,10 @@ You see the yard of the building.
|
||||
S
|
||||
#28128
|
||||
An empty vestibule~
|
||||
You find yourself standing inside a dark vestibule, where the walls
|
||||
are covered in vast cobwebs and some strange smears. The wind blows in
|
||||
from the holes of the walls, almost sounding as if there were a few small
|
||||
spirits howling their regret. To the north is a door, blackened but still
|
||||
You find yourself standing inside a dark vestibule, where the walls
|
||||
are covered in vast cobwebs and some strange smears. The wind blows in
|
||||
from the holes of the walls, almost sounding as if there were a few small
|
||||
spirits howling their regret. To the north is a door, blackened but still
|
||||
in existence. Rather dangerous looking stairs lead upwards.
|
||||
~
|
||||
281 4 0 0 0 0
|
||||
@@ -581,7 +581,7 @@ You see stairs leading up.
|
||||
S
|
||||
#28129
|
||||
A chaotic room~
|
||||
The room is in chaotic order. Parts of the upper floor have fallen
|
||||
The room is in chaotic order. Parts of the upper floor have fallen
|
||||
down here, and the former furniture is now more or less buried under them.
|
||||
At the corners there lie several rottening books, bedraggled tapestries,
|
||||
and broken vessels. Besides, the room appears partially burned.
|
||||
@@ -595,8 +595,8 @@ door blackened~
|
||||
S
|
||||
#28130
|
||||
The top of the stairs~
|
||||
You are standing at the second floor of these ruins which seem to
|
||||
swing every time you take a move. There is no go to the north. Once
|
||||
You are standing at the second floor of these ruins which seem to
|
||||
swing every time you take a move. There is no go to the north. Once
|
||||
apparently so elegant passage has vanished, totally rottened, and col-
|
||||
lapsed away.
|
||||
~
|
||||
@@ -604,9 +604,9 @@ lapsed away.
|
||||
S
|
||||
#28131
|
||||
A weak trail~
|
||||
The forest appears thicker now. Massive trees tower around, making
|
||||
The forest appears thicker now. Massive trees tower around, making
|
||||
you feel yourself tiny and pitiful compared to those old giants. The trail
|
||||
here is quite narrow.
|
||||
here is quite narrow.
|
||||
~
|
||||
281 4 0 0 0 2
|
||||
D1
|
||||
@@ -649,7 +649,7 @@ You see more forest.
|
||||
S
|
||||
#28133
|
||||
A weak trail~
|
||||
You have arrived at a bend. From here the trail turns to the north,
|
||||
You have arrived at a bend. From here the trail turns to the north,
|
||||
leading through the dark green arch of the gigantic trees. To the south
|
||||
lies a small grove.
|
||||
~
|
||||
@@ -672,8 +672,8 @@ You see more forest.
|
||||
S
|
||||
#28134
|
||||
A square of mushrooms~
|
||||
You are standing at a small square, surrounded by tall trees. Dozens
|
||||
of deep brown mushrooms grow here, seemingly alluring the animals of the
|
||||
You are standing at a small square, surrounded by tall trees. Dozens
|
||||
of deep brown mushrooms grow here, seemingly alluring the animals of the
|
||||
forest, for many of them appear munched. The trail lies to the southeast.
|
||||
~
|
||||
281 0 0 0 0 2
|
||||
@@ -690,8 +690,8 @@ You see more forest.
|
||||
S
|
||||
#28135
|
||||
A weak trail~
|
||||
You are walking on a narrow trail. The trees are getting more
|
||||
apart slowly, and you hear birds singing here and there. Way farther
|
||||
You are walking on a narrow trail. The trees are getting more
|
||||
apart slowly, and you hear birds singing here and there. Way farther
|
||||
to the north raises a tremendous, grey figure, the mountainside of
|
||||
Great Aesarthwe.
|
||||
~
|
||||
@@ -714,8 +714,8 @@ You see the square.
|
||||
S
|
||||
#28136
|
||||
A weak trail~
|
||||
The forest is clearly more lighter now, and you sense gentle sunshine
|
||||
on your cheeks. The trail leads north toward the mountain, and west, into
|
||||
The forest is clearly more lighter now, and you sense gentle sunshine
|
||||
on your cheeks. The trail leads north toward the mountain, and west, into
|
||||
the deeper forest.
|
||||
~
|
||||
281 0 0 0 0 2
|
||||
@@ -728,7 +728,7 @@ S
|
||||
#28137
|
||||
A lighter forest~
|
||||
You are approaching the edge of the forest from where a stony mountain-
|
||||
side begins to ascend, very gentle at first. Rippling of water can be heard
|
||||
side begins to ascend, very gentle at first. Rippling of water can be heard
|
||||
from nearby.
|
||||
~
|
||||
281 0 0 0 0 2
|
||||
@@ -745,7 +745,7 @@ You see the forest.
|
||||
S
|
||||
#28138
|
||||
A small brook~
|
||||
This small brook streams somewhere from the highest summits of the
|
||||
This small brook streams somewhere from the highest summits of the
|
||||
mountain. Its water is clear and very refreshive, and you can see the
|
||||
sunshine make it sparkle splendid at the upper course of the brook where
|
||||
lies a picturesque waterfall.
|
||||
@@ -764,7 +764,7 @@ You see the edge of the forest.
|
||||
S
|
||||
#28139
|
||||
Walking on stony soil~
|
||||
As you walk on, the mountainside begins to change much more steeper
|
||||
As you walk on, the mountainside begins to change much more steeper
|
||||
before you. However it seems that you can advance easily enough.
|
||||
~
|
||||
281 4 0 0 0 4
|
||||
@@ -781,9 +781,9 @@ You see the mountainside.
|
||||
S
|
||||
#28140
|
||||
Climbing on the mountainside~
|
||||
You ascend a narrow split and arrive at a small plateau that
|
||||
You ascend a narrow split and arrive at a small plateau that
|
||||
continues both north and west. Dark fungus appears to grow profuse
|
||||
here.
|
||||
here.
|
||||
~
|
||||
281 4 0 0 0 5
|
||||
D0
|
||||
@@ -810,7 +810,7 @@ S
|
||||
#28141
|
||||
Before a gigantic boulder~
|
||||
Wedged in at the ancient times, the massive boulder projects here
|
||||
before you. It is black all over and partly of some glasslike material.
|
||||
before you. It is black all over and partly of some glasslike material.
|
||||
Some remnants lie under it. The plateau extends to the east.
|
||||
~
|
||||
281 0 0 0 0 5
|
||||
@@ -821,13 +821,13 @@ You see the plateau.
|
||||
0 -1 28140
|
||||
E
|
||||
remnants~
|
||||
You see what mainly are small bones.
|
||||
You see what mainly are small bones.
|
||||
~
|
||||
S
|
||||
#28142
|
||||
At the midst of some edges~
|
||||
You are walking between some edges. Since most of them seem to
|
||||
be quite sharp, it is wise to be careful, this is not the day to get
|
||||
You are walking between some edges. Since most of them seem to
|
||||
be quite sharp, it is wise to be careful, this is not the day to get
|
||||
impaled. To the north is what appears a brink. Also, the mountain-
|
||||
side above remains climbable.
|
||||
~
|
||||
@@ -845,9 +845,9 @@ You see more mountainside.
|
||||
S
|
||||
#28143
|
||||
The brink of a gorge~
|
||||
You are standing on the brink of a deep, deep gorge. Its walls are
|
||||
You are standing on the brink of a deep, deep gorge. Its walls are
|
||||
very smooth and rush straight down, where nothing but a jet-black empti-
|
||||
ness can be seen.
|
||||
ness can be seen.
|
||||
~
|
||||
281 0 0 0 0 5
|
||||
D2
|
||||
@@ -858,10 +858,10 @@ You see some edges.
|
||||
S
|
||||
#28144
|
||||
Higher up~
|
||||
Conducted by a gentle wind you climb the mountainside and reach
|
||||
some space to rest on. Taking a look at the sky you see a small eagle
|
||||
flying round the summit and vanishing into the canyons. You can still
|
||||
continue to the north but it seems difficult to ascend the hillside any
|
||||
Conducted by a gentle wind you climb the mountainside and reach
|
||||
some space to rest on. Taking a look at the sky you see a small eagle
|
||||
flying round the summit and vanishing into the canyons. You can still
|
||||
continue to the north but it seems difficult to ascend the hillside any
|
||||
higher...
|
||||
~
|
||||
281 0 0 0 0 5
|
||||
@@ -878,8 +878,8 @@ You see more mountainside.
|
||||
S
|
||||
#28145
|
||||
On the mountainside~
|
||||
Climbing changes more and more difficult as you struggle on.
|
||||
It would take a long time to find a reasonable way to climb forward.
|
||||
Climbing changes more and more difficult as you struggle on.
|
||||
It would take a long time to find a reasonable way to climb forward.
|
||||
And if one existed it would still be very arduous at all events.
|
||||
~
|
||||
281 0 0 0 0 5
|
||||
@@ -892,8 +892,8 @@ S
|
||||
#28146
|
||||
An Underground Dwelling~
|
||||
The space is a small, round chamber, lit by an extraordinary chan-
|
||||
delier made of the rhizome of a tree standing above there. All around
|
||||
lie small pieces of furniture, most of which you probably could not use,
|
||||
delier made of the rhizome of a tree standing above there. All around
|
||||
lie small pieces of furniture, most of which you probably could not use,
|
||||
for they are rather tiny. However, they are skillfully constructed,
|
||||
revealing both the artistic and practical abilities of whoever was the
|
||||
maker. A thick, multicolorous carpet covers the floor.
|
||||
@@ -908,9 +908,9 @@ door wooden~
|
||||
S
|
||||
#28147
|
||||
Under a brown dome~
|
||||
You are standing inside a brownish chamber, under some massive
|
||||
roots, from which various fibres with soil still hang down. There
|
||||
are small footprints on the ground. While an improvised ladder leads
|
||||
You are standing inside a brownish chamber, under some massive
|
||||
roots, from which various fibres with soil still hang down. There
|
||||
are small footprints on the ground. While an improvised ladder leads
|
||||
up, there is a small, wooden door the east.
|
||||
~
|
||||
281 5 0 0 0 1
|
||||
@@ -927,8 +927,8 @@ You see the hollow tree.
|
||||
S
|
||||
#28148
|
||||
Inside the hollow trunk~
|
||||
As you crawl through a small hole you notice that the huge tree is
|
||||
completely hollow, and enables you to move about. Some kind of ladder
|
||||
As you crawl through a small hole you notice that the huge tree is
|
||||
completely hollow, and enables you to move about. Some kind of ladder
|
||||
leads down from here.
|
||||
~
|
||||
281 4 0 0 0 1
|
||||
@@ -945,9 +945,9 @@ You see a dark chamber..
|
||||
S
|
||||
#28149
|
||||
Before an ancient poplar~
|
||||
You are standing at a grove. Just before you is a large poplar, which
|
||||
foliage spreads in every direction like a gigantic green ball. Its trunk
|
||||
is gnarled and carries the scars of hundreds of years. A small hole appears
|
||||
You are standing at a grove. Just before you is a large poplar, which
|
||||
foliage spreads in every direction like a gigantic green ball. Its trunk
|
||||
is gnarled and carries the scars of hundreds of years. A small hole appears
|
||||
to penetrate into the pith of the tree.
|
||||
~
|
||||
281 0 0 0 0 1
|
||||
@@ -975,7 +975,7 @@ S
|
||||
#28150
|
||||
On the hill~
|
||||
You are standing on a low and barren hill. There are several foot-
|
||||
prints on it. There is a small grove to the north.
|
||||
prints on it. There is a small grove to the north.
|
||||
~
|
||||
281 0 0 0 0 2
|
||||
D0
|
||||
@@ -986,10 +986,10 @@ You see the grove.
|
||||
S
|
||||
#28151
|
||||
A small grove~
|
||||
You are standing at a peaceful grove, surrounded by those
|
||||
evergrowing trees and various flowers which all look so beautiful,
|
||||
but also somewhat sad.
|
||||
There is a large ant hill, and as a contrast to the grove it
|
||||
You are standing at a peaceful grove, surrounded by those
|
||||
evergrowing trees and various flowers which all look so beautiful,
|
||||
but also somewhat sad.
|
||||
There is a large ant hill, and as a contrast to the grove it
|
||||
nearly swarms life. A faint track leads to the north, and to the
|
||||
west there lies a ditch.
|
||||
~
|
||||
@@ -1012,8 +1012,8 @@ You see a small ditch.
|
||||
S
|
||||
#28152
|
||||
A grassy ditch~
|
||||
You are standing on a grassy bottom of the ditch, seemingly trampled.
|
||||
Low bushes grow around. The ditch leads west, while there is a grove to
|
||||
You are standing on a grassy bottom of the ditch, seemingly trampled.
|
||||
Low bushes grow around. The ditch leads west, while there is a grove to
|
||||
the east.
|
||||
~
|
||||
281 4 0 0 0 3
|
||||
@@ -1030,8 +1030,8 @@ You see the ditch.
|
||||
S
|
||||
#28153
|
||||
Walking in the ditch~
|
||||
You walk on the bottom of the ditch. As the bushes vanish in the
|
||||
south you can see a grassy hillside, on where a narrow path descends.
|
||||
You walk on the bottom of the ditch. As the bushes vanish in the
|
||||
south you can see a grassy hillside, on where a narrow path descends.
|
||||
The ditch leads west and east.
|
||||
~
|
||||
281 0 0 0 0 3
|
||||
@@ -1053,7 +1053,7 @@ You see the ditch.
|
||||
S
|
||||
#28154
|
||||
A grassy ditch~
|
||||
You are standing on the bottom of a small and grassy ditch. There
|
||||
You are standing on the bottom of a small and grassy ditch. There
|
||||
is some thicket growing around. The ditch leads to the east.
|
||||
~
|
||||
281 0 0 0 0 3
|
||||
@@ -1070,8 +1070,8 @@ You see the ditch.
|
||||
S
|
||||
#28155
|
||||
Through some bushes~
|
||||
You are struggling at a thicket, disturbed by several multicolorous
|
||||
spiders and gadflies. Most of these bushes are unusually tough, lashing
|
||||
You are struggling at a thicket, disturbed by several multicolorous
|
||||
spiders and gadflies. Most of these bushes are unusually tough, lashing
|
||||
your face with an unpleasant force. There is a small ditch to the south.
|
||||
~
|
||||
281 0 0 0 0 3
|
||||
@@ -1088,7 +1088,7 @@ You see the forest edge nearby.
|
||||
S
|
||||
#28156
|
||||
The brink of the grassy hillside~
|
||||
You are standing on the brink of the grassy hillside that begins
|
||||
You are standing on the brink of the grassy hillside that begins
|
||||
to descend gently. Below there lies what appears very dense forest.
|
||||
To the north is a ditch.
|
||||
~
|
||||
@@ -1106,8 +1106,8 @@ You see the hillside.
|
||||
S
|
||||
#28157
|
||||
Descending the hillside~
|
||||
You start climbing down a small worn-out path on the hillside. Despite
|
||||
the fresh footprints all around, the way doesn't appear very busy.
|
||||
You start climbing down a small worn-out path on the hillside. Despite
|
||||
the fresh footprints all around, the way doesn't appear very busy.
|
||||
~
|
||||
281 0 0 0 0 4
|
||||
D4
|
||||
@@ -1123,8 +1123,8 @@ You see the bottom of the hillside.
|
||||
S
|
||||
#28158
|
||||
On a grey trunk~
|
||||
Reaching the foot of the hillside you notice a large greyish trunk,
|
||||
penetrating into the forest as if it were a straight bridge. You begin
|
||||
Reaching the foot of the hillside you notice a large greyish trunk,
|
||||
penetrating into the forest as if it were a straight bridge. You begin
|
||||
to walk on it.
|
||||
~
|
||||
281 0 0 0 0 1
|
||||
@@ -1141,10 +1141,10 @@ You see the hillside.
|
||||
S
|
||||
#28159
|
||||
Walking on the trunk~
|
||||
You move forward, keeping your balance quite easily since the trunk
|
||||
is so broad. It seems that many smaller trees remained under when this
|
||||
You move forward, keeping your balance quite easily since the trunk
|
||||
is so broad. It seems that many smaller trees remained under when this
|
||||
giant overturned years ago.
|
||||
Now, there lies the rhizome. The roots appear to give passage to
|
||||
Now, there lies the rhizome. The roots appear to give passage to
|
||||
the south.
|
||||
~
|
||||
281 0 0 0 0 1
|
||||
@@ -1161,10 +1161,10 @@ You see the trunk.
|
||||
S
|
||||
#28160
|
||||
A narrow path~
|
||||
You step on a narrow path, engraved deep in the ground. Several
|
||||
stones make your walking quite difficult, and you are worried about
|
||||
your feet. The foliages form a green and inpenetrable "wall" around
|
||||
the path which seems to descend to the east.
|
||||
You step on a narrow path, engraved deep in the ground. Several
|
||||
stones make your walking quite difficult, and you are worried about
|
||||
your feet. The foliages form a green and inpenetrable "wall" around
|
||||
the path which seems to descend to the east.
|
||||
~
|
||||
281 0 0 0 0 2
|
||||
D0
|
||||
@@ -1180,7 +1180,7 @@ You see the path leading under some roots.
|
||||
S
|
||||
#28161
|
||||
Under some massive roots~
|
||||
Here the path goes very deep in the ground, almost as if it were
|
||||
Here the path goes very deep in the ground, almost as if it were
|
||||
an ancient trench. Tremendous, gnarled roots from some brown and black
|
||||
arches above. The path leads both to the west and east.
|
||||
~
|
||||
@@ -1198,8 +1198,8 @@ You see the path.
|
||||
S
|
||||
#28162
|
||||
A small meadow~
|
||||
You arrive at a small meadow that grows tall yellowish hay, swaying
|
||||
slowly in the wind. The path leads towards the north, where you make out
|
||||
You arrive at a small meadow that grows tall yellowish hay, swaying
|
||||
slowly in the wind. The path leads towards the north, where you make out
|
||||
some high osiers.
|
||||
~
|
||||
281 0 0 0 0 2
|
||||
@@ -1216,8 +1216,8 @@ You see the path leading under the roots.
|
||||
S
|
||||
#28163
|
||||
On a trail through high osiers~
|
||||
Despite the thickness of these bushes you still detect the path and
|
||||
walk on it easily. Now your trip begins to wind downwards, from where you
|
||||
Despite the thickness of these bushes you still detect the path and
|
||||
walk on it easily. Now your trip begins to wind downwards, from where you
|
||||
can hear some voices.
|
||||
~
|
||||
281 0 0 0 0 3
|
||||
@@ -1234,12 +1234,12 @@ You see a crater.
|
||||
S
|
||||
#28164
|
||||
An ancient crater~
|
||||
You find yourself standing at a vast and deep pit, obviously an
|
||||
ancient crater with a diameter of 30 metres, at least. The bottom is
|
||||
covered in brownish grass and there are several rough boulders around,
|
||||
most of them black. Also you notice that the crater is full of small
|
||||
folk, everyone directing towards a structure of some kind further away
|
||||
to the east.
|
||||
You find yourself standing at a vast and deep pit, obviously an
|
||||
ancient crater with a diameter of 30 metres, at least. The bottom is
|
||||
covered in brownish grass and there are several rough boulders around,
|
||||
most of them black. Also you notice that the crater is full of small
|
||||
folk, everyone directing towards a structure of some kind further away
|
||||
to the east.
|
||||
~
|
||||
281 4 0 0 0 2
|
||||
D1
|
||||
@@ -1256,10 +1256,10 @@ S
|
||||
#28165
|
||||
At the crater~
|
||||
With the brownies you start approaching the structure as well.
|
||||
It looks like a wooden dais, on where a couple of beings are sitting,
|
||||
deep in their discussion. Behind them there stands what could be a
|
||||
totem or a statue of some kind. Yet you do not know what this all is
|
||||
about, but no doubt this place must be of great importance and sanctity
|
||||
It looks like a wooden dais, on where a couple of beings are sitting,
|
||||
deep in their discussion. Behind them there stands what could be a
|
||||
totem or a statue of some kind. Yet you do not know what this all is
|
||||
about, but no doubt this place must be of great importance and sanctity
|
||||
for these people.
|
||||
~
|
||||
281 0 0 0 0 2
|
||||
@@ -1281,7 +1281,7 @@ You see the crater.
|
||||
S
|
||||
#28166
|
||||
Before the wooden steps~
|
||||
Just before you lie firm, wooden steps, ascending onto the dias.
|
||||
Just before you lie firm, wooden steps, ascending onto the dias.
|
||||
Simple, but elegant symbols have been encarved on them.
|
||||
~
|
||||
281 0 0 0 0 2
|
||||
@@ -1298,7 +1298,7 @@ You see a wooden plateau.
|
||||
S
|
||||
#28167
|
||||
Before the wooden steps~
|
||||
Just before you lie firm, wooden steps, ascending onto the dias.
|
||||
Just before you lie firm, wooden steps, ascending onto the dias.
|
||||
Simple, but elegant symbols have been encarved on them.
|
||||
~
|
||||
281 0 0 0 0 2
|
||||
@@ -1315,10 +1315,10 @@ You see a wooden plateau.
|
||||
S
|
||||
#28168
|
||||
The Ceremony Plateau~
|
||||
The dais has been grinded very smooth. Four green pictures cover
|
||||
The dais has been grinded very smooth. Four green pictures cover
|
||||
its surface, representing fine trees. Each picture points to the sepa-
|
||||
rate cardinal direction. In the middle of the dais stands a tall, wooden
|
||||
statue, resembling an impressive woman, clad in clothes made of large
|
||||
rate cardinal direction. In the middle of the dais stands a tall, wooden
|
||||
statue, resembling an impressive woman, clad in clothes made of large
|
||||
leaves and garments.
|
||||
The brownies assemble to the foot of the dais and you feel the
|
||||
atmosphere running high.
|
||||
@@ -1340,7 +1340,7 @@ statue woman~
|
||||
presents has a tall lenght of straight hair almost reaching her legs. Worn on
|
||||
her head is a crown made of the most beautiful flowers, barely found in every
|
||||
forest. Couple of small birds are sitting on her shoulders, seemingly listening
|
||||
earnestly. This must be the Queen of the forest herself.
|
||||
earnestly. This must be the Queen of the forest herself.
|
||||
~
|
||||
S
|
||||
#28169
|
||||
|
||||
@@ -2,8 +2,8 @@
|
||||
The pit of Kerjim~
|
||||
You stand at the edge of a pit, you can hear screams of death, violence that
|
||||
make your blood curdle. This is the pit of Kerjim, an ancient demon able to
|
||||
slay any mortal. It is pitch black, and there are prying eyes all around.
|
||||
There is an engraving on the wall here.
|
||||
slay any mortal. It is pitch black, and there are prying eyes all around.
|
||||
There is an engraving on the wall here.
|
||||
~
|
||||
282 0 0 0 0 0
|
||||
D2
|
||||
@@ -20,18 +20,18 @@ credits info~
|
||||
The Infernal Pit of Kerjim
|
||||
------------------------------------------------------------------------------
|
||||
By: Raf & Blizzard
|
||||
|
||||
|
||||
Description:
|
||||
Kerjim is an evil monster who has been trapped far beneath the Earth's
|
||||
surface for centuries. Now, his demonic minions have burrowed a tunnel
|
||||
up into our world, causing chaos where ever they are encountered.
|
||||
|
||||
up into our world, causing chaos where ever they are encountered.
|
||||
|
||||
Requirments for using this area:
|
||||
[1] You include the authors in your HELP ZONE files, or the equivilant
|
||||
[2] You send an email to Raf (picard@@indigo.ie), saying you use this,
|
||||
what your mud is, etc.
|
||||
==============================================================================
|
||||
|
||||
|
||||
The Authors can be reached at their email addresses quoted below, or on
|
||||
Burning MUD - burning.stacken.kth.se 4000
|
||||
--Raf --Blizzard
|
||||
@@ -43,8 +43,8 @@ E
|
||||
engraving wall~
|
||||
**********************************
|
||||
* BEWARE!!! *
|
||||
* Here Dwells Kerajim, *
|
||||
* King of the Balrogs. *
|
||||
* Here Dwells Kerajim, *
|
||||
* King of the Balrogs. *
|
||||
* Die at your own risk, *
|
||||
* We very much doubt the chances *
|
||||
* of any Corpse Retrieval *
|
||||
@@ -56,7 +56,7 @@ S
|
||||
#28201
|
||||
In the pit~
|
||||
Smells of blood saunter through the air, making your stomach turn. Fear
|
||||
creeps through you as you climb down the side of this endless pit.
|
||||
creeps through you as you climb down the side of this endless pit.
|
||||
~
|
||||
282 0 0 0 0 0
|
||||
D4
|
||||
@@ -71,7 +71,7 @@ S
|
||||
#28202
|
||||
In the pit~
|
||||
The ashfrom the side of the rock wall dismays you and irritates your skin.
|
||||
You can sense the presence of pure evil as you climb down.
|
||||
You can sense the presence of pure evil as you climb down.
|
||||
~
|
||||
282 0 0 0 0 0
|
||||
D4
|
||||
@@ -86,7 +86,7 @@ S
|
||||
#28203
|
||||
In the pit~
|
||||
You are in the center of the chasme, the screams and desperate cries of loss
|
||||
cause an avalance to fall. There is no longer an escape upwards.
|
||||
cause an avalance to fall. There is no longer an escape upwards.
|
||||
~
|
||||
282 0 0 0 0 0
|
||||
D5
|
||||
@@ -97,7 +97,7 @@ S
|
||||
#28204
|
||||
Nearing the bottom~
|
||||
The pit is nearing the bottom, you can see a large throne down below. It is
|
||||
made with fine obsidian, and bejeweled with golden stones.
|
||||
made with fine obsidian, and bejeweled with golden stones.
|
||||
~
|
||||
282 0 0 0 0 0
|
||||
D4
|
||||
@@ -112,7 +112,7 @@ S
|
||||
#28205
|
||||
Nearing the bottom~
|
||||
The base of the pit is close, your hands tremble and make it hard for you
|
||||
too get a good grip of the firm stone side.
|
||||
too get a good grip of the firm stone side.
|
||||
~
|
||||
282 0 0 0 0 0
|
||||
D4
|
||||
@@ -129,7 +129,7 @@ Nearing the bottom~
|
||||
You have made it past most of the dreaded creatures, but more still awaits
|
||||
you at the bottom. Odd looking creatures surrond you, wielding anything from
|
||||
daggers to stone clubs. Fear sweeps the eye of the enemy it looks as if they
|
||||
have been under an enchantement.
|
||||
have been under an enchantement.
|
||||
~
|
||||
282 0 0 0 0 0
|
||||
D4
|
||||
@@ -146,7 +146,7 @@ At the base of the pit~
|
||||
A large throne scales the room, it's black obsidian laced with golden jewels
|
||||
adds an enchanting and soothing affect to the murky hell hole. In the throne
|
||||
sits Kerjim, the ancient demon, king to the Balrogs. The power he wields
|
||||
overwhelmes you.
|
||||
overwhelmes you.
|
||||
~
|
||||
282 0 0 0 0 0
|
||||
D0
|
||||
@@ -173,7 +173,7 @@ S
|
||||
#28208
|
||||
A cavern~
|
||||
A long cavern continues to the west, at the end of it is a bright glowing
|
||||
statue, you can not make out any of it's features but it looks magnificent.
|
||||
statue, you can not make out any of it's features but it looks magnificent.
|
||||
~
|
||||
282 0 0 0 0 0
|
||||
D0
|
||||
@@ -197,7 +197,7 @@ S
|
||||
Nearing the statue~
|
||||
You can beging to make out the features on it, it is made of solid opal
|
||||
which is gleaming in the light. It appears to be a statue of some great god or
|
||||
creature.
|
||||
creature.
|
||||
~
|
||||
282 0 0 0 0 0
|
||||
D1
|
||||
@@ -213,7 +213,7 @@ S
|
||||
Upon the heathe~
|
||||
The floor of the cavern quickly fades into a muddy liquid and the surronding
|
||||
walls beging to melt. You are in a swampy cavern, a heathe. The statue is in
|
||||
the middle of the heathe, on a standing platform.
|
||||
the middle of the heathe, on a standing platform.
|
||||
~
|
||||
282 0 0 0 0 0
|
||||
D1
|
||||
@@ -229,7 +229,7 @@ S
|
||||
A fathomless room~
|
||||
This most be the biggest room you have ever seen, it appears to be a type of
|
||||
barracks where the creatures sleep. There are cots all over the ground, and an
|
||||
oil lamp hanging on the wall.
|
||||
oil lamp hanging on the wall.
|
||||
~
|
||||
282 0 0 0 0 0
|
||||
D0
|
||||
@@ -252,7 +252,7 @@ S
|
||||
#28212
|
||||
A fathomless room~
|
||||
There barracks continues, there are more cots lined up on the marshy ground.
|
||||
The room smells of dead corpses and other foul smelling things.
|
||||
The room smells of dead corpses and other foul smelling things.
|
||||
~
|
||||
282 0 0 0 0 0
|
||||
D0
|
||||
@@ -267,7 +267,7 @@ S
|
||||
#28213
|
||||
A fathomless room~
|
||||
A murky dust fills the air and makes it hard for you to breath, and the ash
|
||||
off the walls makes your eyes squint.
|
||||
off the walls makes your eyes squint.
|
||||
~
|
||||
282 0 0 0 0 0
|
||||
D0
|
||||
@@ -283,7 +283,7 @@ S
|
||||
A fathomless room~
|
||||
The longer you stay down here, the more you wish to see the sun and the
|
||||
clouds once again, but gloom rests upon your soul and makes sorrow fill your
|
||||
emotions.
|
||||
emotions.
|
||||
~
|
||||
282 0 0 0 0 0
|
||||
D1
|
||||
@@ -294,7 +294,7 @@ S
|
||||
#28215
|
||||
A fathomless room~
|
||||
A demonic presence states this territory, you have the urge to run and
|
||||
scream, but your better judgement prevents that from happening.
|
||||
scream, but your better judgement prevents that from happening.
|
||||
~
|
||||
282 0 0 0 0 0
|
||||
D3
|
||||
@@ -305,14 +305,14 @@ S
|
||||
#28216
|
||||
A fathomless room~
|
||||
Gloom clouds your better judgement and you begin to saunter around the room.
|
||||
It slowly drives you insane.
|
||||
It slowly drives you insane.
|
||||
~
|
||||
282 0 0 0 0 0
|
||||
S
|
||||
#28217
|
||||
A tight cavern~
|
||||
This cavern is very tight, you can barely fit inside it. It doesn't appear
|
||||
to be leading anywhere special. It just continues to the north.
|
||||
to be leading anywhere special. It just continues to the north.
|
||||
~
|
||||
282 0 0 0 0 0
|
||||
D0
|
||||
@@ -327,7 +327,7 @@ S
|
||||
#28218
|
||||
A tight cavern~
|
||||
The cavern keeps going north, and keeps getting tighter and tighter. This
|
||||
tunnel might have been caused by an underground earthquake.
|
||||
tunnel might have been caused by an underground earthquake.
|
||||
~
|
||||
282 0 0 0 0 0
|
||||
D0
|
||||
@@ -342,7 +342,7 @@ S
|
||||
#28219
|
||||
A tight cavern~
|
||||
You are almost at the end of the cavern. A hazy mist surrounds you, maybe
|
||||
this cavern is going somewhere improtant.
|
||||
this cavern is going somewhere improtant.
|
||||
~
|
||||
282 0 0 0 0 0
|
||||
D0
|
||||
@@ -359,7 +359,7 @@ A small temple~
|
||||
This is a small temple, there is a table in the center of the room covered
|
||||
with plates and utensils. Everything here is black, there is are curtains all
|
||||
around covering the burnt walls. The floor has runes encrusted into them, you
|
||||
can make out some of them, they are markings of the devil.
|
||||
can make out some of them, they are markings of the devil.
|
||||
~
|
||||
282 0 0 0 0 0
|
||||
D2
|
||||
@@ -370,7 +370,7 @@ S
|
||||
#28221
|
||||
A trail of blood~
|
||||
A small pebble trail leads into the inpending darkness, it is covered with
|
||||
blood. The trail leads on into the darkness.
|
||||
blood. The trail leads on into the darkness.
|
||||
~
|
||||
282 0 0 0 0 0
|
||||
D1
|
||||
@@ -385,7 +385,7 @@ S
|
||||
#28222
|
||||
A bend in the trail~
|
||||
There is blood leaking off the trail, there seems to have been alot of
|
||||
combat in this area, the trail winds now to the north.
|
||||
combat in this area, the trail winds now to the north.
|
||||
~
|
||||
282 0 0 0 0 0
|
||||
D0
|
||||
@@ -400,7 +400,7 @@ S
|
||||
#28223
|
||||
Another bend in the trail~
|
||||
This tunnel seems to have alot of twists and turns to it. It makes another
|
||||
sharp turn to the east and continues onward.
|
||||
sharp turn to the east and continues onward.
|
||||
~
|
||||
282 0 0 0 0 0
|
||||
D1
|
||||
@@ -416,7 +416,7 @@ S
|
||||
A straight path~
|
||||
The path continues to the east without any turns, you can not see very far
|
||||
in for it is so dark. The blood is now around your ankles and still climbing.
|
||||
|
||||
|
||||
~
|
||||
282 0 0 0 0 0
|
||||
D1
|
||||
@@ -431,7 +431,7 @@ S
|
||||
#28225
|
||||
A straight path~
|
||||
The path is nearing an end, the blood is no longer a dark red color, but
|
||||
instead has become a light blueish color, perhaps he blood of a Balrog.
|
||||
instead has become a light blueish color, perhaps he blood of a Balrog.
|
||||
~
|
||||
282 0 0 0 0 0
|
||||
D1
|
||||
@@ -447,7 +447,7 @@ S
|
||||
The end of the path~
|
||||
The long tunnel has finally ended, corpses are lying dead on the surronding
|
||||
gravel, both human and balrog. Smells of blood fill your nostrils and make you
|
||||
sick.
|
||||
sick.
|
||||
~
|
||||
282 0 0 0 0 0
|
||||
D0
|
||||
@@ -462,7 +462,7 @@ S
|
||||
#28227
|
||||
A cavern~
|
||||
A cavern continues along north, leading to a small pit used for burial
|
||||
reasons. A putrid smell fills the clean air.
|
||||
reasons. A putrid smell fills the clean air.
|
||||
~
|
||||
282 0 0 0 0 0
|
||||
D0
|
||||
@@ -477,7 +477,7 @@ S
|
||||
#28228
|
||||
Beside the burial pit~
|
||||
The things you see inside the pit are, obscene and horrid. It is disgusting
|
||||
how they treat there dead, all piled up to be burnt in a whole.
|
||||
how they treat there dead, all piled up to be burnt in a whole.
|
||||
~
|
||||
282 0 0 0 0 0
|
||||
D0
|
||||
@@ -492,7 +492,7 @@ S
|
||||
#28229
|
||||
In the burial pit~
|
||||
You are amongst a pile of dead bodies, flees and other deseases are swarming
|
||||
around, attracted to the smell of the dead.
|
||||
around, attracted to the smell of the dead.
|
||||
~
|
||||
282 0 0 0 0 0
|
||||
D2
|
||||
@@ -503,7 +503,7 @@ S
|
||||
#28230
|
||||
A secret chamber~
|
||||
You are in a chamber filled with howling balrogs. There are many different
|
||||
items of toture here, the rack, the vise and others.
|
||||
items of toture here, the rack, the vise and others.
|
||||
~
|
||||
282 0 0 0 0 0
|
||||
D0
|
||||
@@ -515,7 +515,7 @@ S
|
||||
In the heathe~
|
||||
The marshy swamp fills the cavern, mud is up to your knees. The top of the
|
||||
cavern is made of dirt and looks like it could fall at anytime. Small chunks
|
||||
of weeds moss float through the mud ever so slowly.
|
||||
of weeds moss float through the mud ever so slowly.
|
||||
~
|
||||
282 0 0 0 0 0
|
||||
D0
|
||||
@@ -530,7 +530,7 @@ S
|
||||
#28232
|
||||
In the heathe~
|
||||
The underground heathe continues to the east, filled with small winged
|
||||
creatures that flutter around for the sole purpose of annoyance.
|
||||
creatures that flutter around for the sole purpose of annoyance.
|
||||
~
|
||||
282 0 0 0 0 0
|
||||
D1
|
||||
@@ -546,7 +546,7 @@ S
|
||||
The end of the heathe~
|
||||
You have reached the end of the heathe, you can here an insane cackle coming
|
||||
from within the walls. The heathe conjures magic that can elude the mind,
|
||||
turning one, insane.
|
||||
turning one, insane.
|
||||
~
|
||||
282 0 0 0 0 0
|
||||
D3
|
||||
@@ -557,7 +557,7 @@ S
|
||||
#28235
|
||||
The maze of Kerjim~
|
||||
You stand at the entrance to an enormous maze, in the distance you can hear
|
||||
footsteps. The maze is made of stone walls and has alot of twists to it.
|
||||
footsteps. The maze is made of stone walls and has alot of twists to it.
|
||||
~
|
||||
282 0 0 0 0 0
|
||||
D0
|
||||
@@ -572,7 +572,7 @@ S
|
||||
#28236
|
||||
In the maze~
|
||||
The maze is an enourmous labrynth of rooms all connected together, it
|
||||
continues on to the west and east.
|
||||
continues on to the west and east.
|
||||
~
|
||||
282 0 0 0 0 0
|
||||
D2
|
||||
@@ -587,7 +587,7 @@ S
|
||||
#28237
|
||||
Dead end of the maze~
|
||||
This part of the maze goes no further, it is a dead end. The only exit out
|
||||
is east.
|
||||
is east.
|
||||
~
|
||||
282 0 0 0 0 0
|
||||
D1
|
||||
@@ -598,7 +598,7 @@ S
|
||||
#28238
|
||||
In the maze~
|
||||
The maze continues further into the darkness of the east. You can hear some
|
||||
sort of music being played, it is very faint yet very enchanting.
|
||||
sort of music being played, it is very faint yet very enchanting.
|
||||
~
|
||||
282 0 0 0 0 0
|
||||
D1
|
||||
@@ -614,7 +614,7 @@ S
|
||||
In the maze~
|
||||
The sounds of music sooth your body, making you shiver with delight. You
|
||||
forget all your worries and fade into a different reality. The music stops and
|
||||
you feel the harsh realities of the world once again.
|
||||
you feel the harsh realities of the world once again.
|
||||
~
|
||||
282 0 0 0 0 0
|
||||
D0
|
||||
@@ -629,7 +629,7 @@ S
|
||||
#28240
|
||||
In the maze~
|
||||
The maze continues, the darkness makes your soul cringe in terror. There
|
||||
are exits to the north, west and south.
|
||||
are exits to the north, west and south.
|
||||
~
|
||||
282 0 0 0 0 0
|
||||
D0
|
||||
@@ -648,7 +648,7 @@ S
|
||||
#28241
|
||||
Dead end in the maze~
|
||||
There is a large pile of rubble blocking your way, you cannot journey any
|
||||
further. The only way back out is to the south.
|
||||
further. The only way back out is to the south.
|
||||
~
|
||||
282 0 0 0 0 0
|
||||
D2
|
||||
@@ -660,7 +660,7 @@ S
|
||||
In the maze~
|
||||
The maze continues onward to the west and east, the enchanting music has
|
||||
begun playing again. You cannot make out the melody, but it sounds like it is
|
||||
a harp.
|
||||
a harp.
|
||||
~
|
||||
282 0 0 0 0 0
|
||||
D1
|
||||
@@ -676,7 +676,7 @@ S
|
||||
Turn in the maze~
|
||||
The maze makes a sharp turn to the north and continues on. The music seems
|
||||
to make you saunter slowly towards it, almost as if you were drawn to the
|
||||
sound.
|
||||
sound.
|
||||
~
|
||||
282 0 0 0 0 0
|
||||
D0
|
||||
@@ -691,7 +691,7 @@ S
|
||||
#28244
|
||||
In the maze~
|
||||
The maze continues along, leading to the south and east. The smell of
|
||||
lucious fruits and roasted meat accompanies the music.
|
||||
lucious fruits and roasted meat accompanies the music.
|
||||
~
|
||||
282 0 0 0 0 0
|
||||
D1
|
||||
@@ -706,7 +706,7 @@ S
|
||||
#28245
|
||||
In the maze~
|
||||
The maze seems to last forever, it continues to the south and north, and the
|
||||
west.
|
||||
west.
|
||||
~
|
||||
282 0 0 0 0 0
|
||||
D0
|
||||
@@ -726,7 +726,7 @@ S
|
||||
In the maze~
|
||||
The sweat and fresh smells of gormey foods fill the air, cleansing your
|
||||
lungs and making your emotions turn to happiness, the beautifully strummed harp
|
||||
makes all the hatred and disgust of the Lair of Kerjim go away.
|
||||
makes all the hatred and disgust of the Lair of Kerjim go away.
|
||||
~
|
||||
282 0 0 0 0 0
|
||||
D0
|
||||
@@ -741,7 +741,7 @@ S
|
||||
#28247
|
||||
A three exit junction~
|
||||
There are three exits, your can go every direction but north. There seems
|
||||
to have been a cave in to the north, and you can no longer enter there.
|
||||
to have been a cave in to the north, and you can no longer enter there.
|
||||
~
|
||||
282 0 0 0 0 0
|
||||
D1
|
||||
@@ -760,7 +760,7 @@ S
|
||||
#28248
|
||||
In the maze~
|
||||
The music fades away into the distance, as does the smells. It seems that
|
||||
you are walking away from the direction intended.
|
||||
you are walking away from the direction intended.
|
||||
~
|
||||
282 0 0 0 0 0
|
||||
D0
|
||||
@@ -779,7 +779,7 @@ S
|
||||
#28249
|
||||
Another dead end in the maze~
|
||||
This maze must be ancient, there have been so many caved in spots. The only
|
||||
exit is back to the south.
|
||||
exit is back to the south.
|
||||
~
|
||||
282 0 0 0 0 0
|
||||
D2
|
||||
@@ -790,7 +790,7 @@ S
|
||||
#28250
|
||||
Another dead end in the maze~
|
||||
Another cave in blocks the original path to the west, the only way back is
|
||||
to go east.
|
||||
to go east.
|
||||
~
|
||||
282 0 0 0 0 0
|
||||
D1
|
||||
@@ -801,7 +801,7 @@ S
|
||||
#28251
|
||||
Another turn in the maze~
|
||||
The maze now routes off to the north and south, and there is an exit to the
|
||||
west.
|
||||
west.
|
||||
~
|
||||
282 0 0 0 0 0
|
||||
D0
|
||||
@@ -819,7 +819,7 @@ D3
|
||||
S
|
||||
#28252
|
||||
Nearing a dead end in the maze~
|
||||
You make a sharp turn and look around, to the east is another dead end.
|
||||
You make a sharp turn and look around, to the east is another dead end.
|
||||
~
|
||||
282 0 0 0 0 0
|
||||
D0
|
||||
@@ -847,7 +847,7 @@ In the maze~
|
||||
Of all the corridors, rooms and turns in the maze, this room has to be the
|
||||
strangest. It seems that the walls have been pasted over with some sort of
|
||||
eligant plaster that has peeled off in places. The ground is cold, and your
|
||||
feet freeze, it seems to made of a thick titanium substance.
|
||||
feet freeze, it seems to made of a thick titanium substance.
|
||||
~
|
||||
282 0 0 0 0 0
|
||||
D1
|
||||
@@ -861,8 +861,8 @@ D2
|
||||
S
|
||||
#28255
|
||||
Another junction in the maze~
|
||||
The music that was once heard no longer exists, every thing is silent.
|
||||
There are exits to the east, west and north.
|
||||
The music that was once heard no longer exists, every thing is silent.
|
||||
There are exits to the east, west and north.
|
||||
~
|
||||
282 0 0 0 0 0
|
||||
D0
|
||||
@@ -881,7 +881,7 @@ S
|
||||
#28256
|
||||
A dead end in the maze~
|
||||
This dead end is blocked off by an enormous statue of a warrior balrog
|
||||
gripping a scythe covered in blood.
|
||||
gripping a scythe covered in blood.
|
||||
~
|
||||
282 0 0 0 0 0
|
||||
D3
|
||||
@@ -892,7 +892,7 @@ S
|
||||
#28257
|
||||
Nearing a large door~
|
||||
In the distance you can see an enourmous door swept with the finest emeralds
|
||||
and bejeweled with gold.
|
||||
and bejeweled with gold.
|
||||
~
|
||||
282 0 0 0 0 0
|
||||
D0
|
||||
@@ -908,7 +908,7 @@ S
|
||||
At the door~
|
||||
You stand infront of a collosel door. Its covered with emeralds and gold.
|
||||
From within you can here the faint sound of music, and the smell of great good.
|
||||
|
||||
|
||||
~
|
||||
282 0 0 0 0 0
|
||||
D0
|
||||
@@ -926,7 +926,7 @@ The temple of Lilith~
|
||||
bejeweled with the finest of emeralds, opals, sapphires and more. The table is
|
||||
covered with fresh fruits, vegetables, loaves of wholesome wheat bread and the
|
||||
smell if magnificent. At the head of the table is a large chair encrusted with
|
||||
the name Lilith. In it sits a beautiful woman covered in solemn clothing.
|
||||
the name Lilith. In it sits a beautiful woman covered in solemn clothing.
|
||||
~
|
||||
282 0 0 0 0 0
|
||||
D0
|
||||
@@ -940,11 +940,11 @@ D2
|
||||
S
|
||||
#28260
|
||||
The bedroom of Lilith~
|
||||
There is a large sized bed in the center of the room with green curtains.
|
||||
There is a large sized bed in the center of the room with green curtains.
|
||||
On the left side of the room is a small table, and on it a lamp. Lilith was
|
||||
the prisoner of Kerjim, he loved her. She was forced to be locked in this room
|
||||
until she agreed to bewed him. She has reached immortality and spends all of
|
||||
eternity in this room.
|
||||
eternity in this room.
|
||||
~
|
||||
282 0 0 0 0 0
|
||||
D2
|
||||
|
||||
@@ -4,7 +4,7 @@ Up a Twisting Path~
|
||||
mountain stands high above you, and you have no knowledge of what lies at the
|
||||
end of the path. It is a very stormy night, with rain pouring down and
|
||||
lightning striking in the distance. Thunder claps and booms as you head up the
|
||||
path hoping for a place to stay until the storm passes over.
|
||||
path hoping for a place to stay until the storm passes over.
|
||||
~
|
||||
283 196 0 0 0 5
|
||||
D1
|
||||
@@ -17,21 +17,21 @@ credits info~
|
||||
Haunted House
|
||||
**********************************
|
||||
This is a zone of a haunted house. I would first just like to say that I would
|
||||
like everybody to download this. This was the first successful zone done
|
||||
offline by me. I really liked doing this zone even though it was hard work.
|
||||
|
||||
like everybody to download this. This was the first successful zone done
|
||||
offline by me. I really liked doing this zone even though it was hard work.
|
||||
|
||||
This zone was created for high level players or for groups of players. It's an
|
||||
evil-aligned zone totally. It's a small zone, but hey, what can I say. It's a
|
||||
house type zone. I tried to make it as large as I could. It's a hard zone, but
|
||||
evil-aligned zone totally. It's a small zone, but hey, what can I say. It's a
|
||||
house type zone. I tried to make it as large as I could. It's a hard zone, but
|
||||
in return for being hard it has great objects and good mobs to fight. It has no
|
||||
special spec procs or no spells used other than the ones that come with circle.
|
||||
I did that so that no one would have to waste their time changing it back,
|
||||
special spec procs or no spells used other than the ones that come with circle.
|
||||
I did that so that no one would have to waste their time changing it back,
|
||||
because I know that most people hate doing that:). There are two good places to
|
||||
connect this zone to your mud. The use of both spots is suggested.
|
||||
|
||||
Total...Rooms: 62 Objects: 34 Mobiles: 23
|
||||
|
||||
If you have any questions, comments, typos, or anything else I will be glad to
|
||||
|
||||
Total...Rooms: 62 Objects: 34 Mobiles: 23
|
||||
|
||||
If you have any questions, comments, typos, or anything else I will be glad to
|
||||
hear from you. You can reach me at: Maddog@@prolog.net
|
||||
Thank you and enjoy my zone:) Matt
|
||||
~
|
||||
@@ -41,11 +41,11 @@ Farther Up the Mountain~
|
||||
This path is getting muddier than ever! You are now running through mud
|
||||
puddles, and places where the path is practically gone. By now all of your
|
||||
clothes are soaked, and most of your legs are all muddy. Ewwwwwwwwwwww!! If
|
||||
you don't get somewhere soon, you're going to catch a cold!
|
||||
you don't get somewhere soon, you're going to catch a cold!
|
||||
~
|
||||
283 192 0 0 0 5
|
||||
D3
|
||||
You're soaked with muddy water, and are caught in a HUGE thunderstorm.
|
||||
You're soaked with muddy water, and are caught in a HUGE thunderstorm.
|
||||
Do you really feel like looking back?
|
||||
~
|
||||
~
|
||||
@@ -61,10 +61,10 @@ At the Top of the Mountain~
|
||||
Finally you are standing high above the ground, on top of the dreaded
|
||||
mountain in the pouring rain. Up ahead looks to be an old house, and by now,
|
||||
you don't care what kind of shelter you seek. You begin sprinting to the front
|
||||
door, exhausted from traveling up the long path, and soaked with mud.
|
||||
Suddenly, lightning strikes only a few feet away from where you were.
|
||||
door, exhausted from traveling up the long path, and soaked with mud.
|
||||
Suddenly, lightning strikes only a few feet away from where you were.
|
||||
Unprepared, you almost fall to the mud. Now you are running as fast as one can
|
||||
go.
|
||||
go.
|
||||
~
|
||||
283 192 0 0 0 5
|
||||
D0
|
||||
@@ -84,7 +84,7 @@ At the Front Door~
|
||||
open the door, or not. This house looks to be centuries old, as the porch that
|
||||
you walk on is creaking with every step, and the shudders and the walls look
|
||||
chipped, and just bent out of shape. Well, going inside would be better than
|
||||
staying out here in the rain all night, wouldn't it?
|
||||
staying out here in the rain all night, wouldn't it?
|
||||
~
|
||||
283 192 0 0 0 1
|
||||
D0
|
||||
@@ -103,7 +103,7 @@ Inside The Dark and Creepy House~
|
||||
You are inside of the very dark and damp old house, which is frightening you
|
||||
very much now. Noises appear from nowhere, and small shadows lurk on the
|
||||
walls. Rodent problem, maybe. Every so often lightning strikes and lights up
|
||||
the house for a split second, and then the thunder booms loudly.
|
||||
the house for a split second, and then the thunder booms loudly.
|
||||
~
|
||||
283 9 0 0 0 0
|
||||
D0
|
||||
@@ -133,7 +133,7 @@ The Beginning of a Hallway~
|
||||
ceiling is right above your head. This is a small tunnel-like hallway leading
|
||||
east to somewhere. It is very dark in here, and if you look back you can
|
||||
barely catch a glimpse of the quick flashes of light flickering through the
|
||||
windows. The hallway leads farther east.
|
||||
windows. The hallway leads farther east.
|
||||
~
|
||||
283 9 0 0 0 0
|
||||
D1
|
||||
@@ -152,7 +152,7 @@ In the Eastern Hallway~
|
||||
You are walking east through a very dark hallway, heading to a place that
|
||||
you cannot see because it's totally black inside here. If you would look back
|
||||
now, you can't even see the flashes of lightning. Up ahead to the east you are
|
||||
now beginning to make out something...
|
||||
now beginning to make out something...
|
||||
~
|
||||
283 9 0 0 0 0
|
||||
D1
|
||||
@@ -171,7 +171,7 @@ The Top of the Basement Stairs~
|
||||
You are now at the top of the basement stairs, which can now be made out
|
||||
perfectly even though you stand in darkness. Every little detail can be seen
|
||||
strangely. You're not sure that if you go down you would be entering a
|
||||
nightmare. Be brave, and go find out!
|
||||
nightmare. Be brave, and go find out!
|
||||
~
|
||||
283 13 0 0 0 0
|
||||
D3
|
||||
@@ -189,9 +189,9 @@ S
|
||||
The Basement of the House~
|
||||
You are in the icky basement of this darkened house, with little things
|
||||
crawling around and rubbing against your ankles. You should have a light to
|
||||
come down here, you know. It is very damp down here, and also very cool.
|
||||
come down here, you know. It is very damp down here, and also very cool.
|
||||
Well you could chicken out and go back upstairs, or face your fears and explore
|
||||
down here.
|
||||
down here.
|
||||
~
|
||||
283 9 0 0 0 0
|
||||
D0
|
||||
@@ -211,7 +211,7 @@ A Small Tunnel~
|
||||
torch burning on the wall. The torch is bright enough to just be able to see
|
||||
the tunnel, and what you see amazes you. The tunnel is rounded at the top,
|
||||
with dirt as the ground. Bugs and other living things crawl all around inside
|
||||
of the tunnel, bothering you to the point where you're going crazy.
|
||||
of the tunnel, bothering you to the point where you're going crazy.
|
||||
~
|
||||
283 72 0 0 0 0
|
||||
D2
|
||||
@@ -229,7 +229,7 @@ S
|
||||
At the End of the Tunnel~
|
||||
You are at the end of the tunnel, inside a now lit up room. The dim light
|
||||
comes from torches on either side of you, and from up ahead on both sides. Up
|
||||
ahead looks to be a dungeon-type place. Kind of spooky, don't you think?
|
||||
ahead looks to be a dungeon-type place. Kind of spooky, don't you think?
|
||||
~
|
||||
283 72 0 0 0 0
|
||||
D1
|
||||
@@ -249,7 +249,7 @@ Into the Dungeon~
|
||||
in the basement of an old spooky house. Wait a minute... That kind of goes
|
||||
together. Anyway, there are cells to the north and south, with a torch on both
|
||||
sides of you, making the dungeon light up, like someone, or something, has been
|
||||
around recently...
|
||||
around recently...
|
||||
~
|
||||
283 72 0 0 0 0
|
||||
D0
|
||||
@@ -276,9 +276,9 @@ S
|
||||
#28312
|
||||
A Cell~
|
||||
This is one of the cells of the dungeon in the basement of the old, creepy
|
||||
house. There is blood on the walls, and on the floor lies a pool of blood.
|
||||
house. There is blood on the walls, and on the floor lies a pool of blood.
|
||||
Bones are hanging on the walls and on the floor, with blood constantly dripping
|
||||
off of the ones hanging.
|
||||
off of the ones hanging.
|
||||
~
|
||||
283 104 0 0 0 0
|
||||
D2
|
||||
@@ -293,7 +293,7 @@ A Cell~
|
||||
spooky house. There are bloodstains everywhere, and pools of blood lie on the
|
||||
floor. Bones hang off the walls, and lay in piles on the floor, with blood
|
||||
smeared all over them and blood is even dripping off of the hanging skeletons.
|
||||
|
||||
|
||||
~
|
||||
283 104 0 0 0 0
|
||||
D0
|
||||
@@ -307,7 +307,7 @@ The Dungeon~
|
||||
You are inside of the dungeon in the basement of the house. Blood marks can
|
||||
be found almost everywhere, as torches light up the rooms from their spot on
|
||||
the walls. Sometimes shadows can be seen on the walls, making this a very
|
||||
frightening place.
|
||||
frightening place.
|
||||
~
|
||||
283 8 0 0 0 0
|
||||
D0
|
||||
@@ -336,7 +336,7 @@ Another Cell~
|
||||
You are inside of another cell, nothing different from anything you've seen
|
||||
so far. Blood drenches the cell, and the bones stand out so much you could
|
||||
have seen them from the tunnel. Oh well, better get out of here anyway. No
|
||||
sense in staying here your whole life.
|
||||
sense in staying here your whole life.
|
||||
~
|
||||
283 104 0 0 0 0
|
||||
D2
|
||||
@@ -350,7 +350,7 @@ A Bloody Cell~
|
||||
This cell is bloodier than ever! Blood drenches the walls, and there is
|
||||
blood all over the floor, making you slip and lose your balance. Lucky you
|
||||
didn't fall in that mess! Yuck! Red bones lie in a corner, their color
|
||||
changed as an effect to the blood.
|
||||
changed as an effect to the blood.
|
||||
~
|
||||
283 104 0 0 0 0
|
||||
D0
|
||||
@@ -363,7 +363,7 @@ S
|
||||
The Entrance to the Death Chambers~
|
||||
You are now in a room which leads you to three other rooms. They don't look
|
||||
to be the most happenin' places either. A skull lies in front of you with a
|
||||
rat crawling inside of it. A small sign sticks up from the ground here.
|
||||
rat crawling inside of it. A small sign sticks up from the ground here.
|
||||
~
|
||||
283 232 0 0 0 0
|
||||
D0
|
||||
@@ -390,7 +390,7 @@ E
|
||||
sign~
|
||||
*****************North = The Slow-Death Room************
|
||||
********************South = Quick-Death*******************
|
||||
********************West = The Dungeon Ruler's Lair**********
|
||||
********************West = The Dungeon Ruler's Lair**********
|
||||
*******BE WARNED: UNPREPARED INTRUDERS WILL DIE*******
|
||||
~
|
||||
S
|
||||
@@ -400,7 +400,7 @@ The Slow-Death Room~
|
||||
and are surrounded in darkness. You turn only to realize that the exit has
|
||||
disappeared behind you. You are trapped inside this room now. This room must
|
||||
be used to kill prisoners slowly, as you see a pair of evil-looking yellow eyes
|
||||
staring at you...
|
||||
staring at you...
|
||||
~
|
||||
283 745 0 0 0 0
|
||||
D0
|
||||
@@ -412,7 +412,7 @@ S
|
||||
#28319
|
||||
Stepping into the Pit~
|
||||
Not realizing what you've just done, you step off of the ground, and plunge
|
||||
into a pit.
|
||||
into a pit.
|
||||
~
|
||||
283 745 0 0 0 0
|
||||
S
|
||||
@@ -421,7 +421,7 @@ The Lair of the Dungeon Ruler~
|
||||
This is the room of the dungeon ruler. He is covered with shadows as he
|
||||
sits in his huge chair watching your every move and tapping his unbelievably
|
||||
long claws. His red eyes seem to penetrate yours, telling you to leave this
|
||||
moment...
|
||||
moment...
|
||||
~
|
||||
283 745 0 0 0 0
|
||||
D1
|
||||
@@ -440,7 +440,7 @@ Near the Deck~
|
||||
You are now near the back deck, which looks to be battered and banged up
|
||||
from time. Lightning still flashes outside of the house, as you can barely see
|
||||
anything except for when the light flashes in. To the east looks to be a
|
||||
bookshelf with a door near it, and north is the deck.
|
||||
bookshelf with a door near it, and north is the deck.
|
||||
~
|
||||
283 73 0 0 0 0
|
||||
D0
|
||||
@@ -470,7 +470,7 @@ The Southwestern Corner~
|
||||
before. The furniture has white clothes hanging over them, making them look
|
||||
hidden. You can barely see anything, but the flashes of lightning sure do help
|
||||
with the total darkness in here. Rain hits the windows and is constantly
|
||||
making a sound, which gets a little annoying after a while.
|
||||
making a sound, which gets a little annoying after a while.
|
||||
~
|
||||
283 9 0 0 0 0
|
||||
D0
|
||||
@@ -489,7 +489,7 @@ A Room in the House~
|
||||
This is just a plain old room in this awful house, which doesn't attract
|
||||
much of your attention. There are sheets draped over the furniture in this
|
||||
room, just like all of the rooms. To the west you can just make out a
|
||||
staircase leading up, and to the east the back door is seen.
|
||||
staircase leading up, and to the east the back door is seen.
|
||||
~
|
||||
283 9 0 0 0 0
|
||||
D1
|
||||
@@ -513,7 +513,7 @@ The Second Floor Stairs~
|
||||
Here are the stairs leading you to the next scary floor of this house. The
|
||||
stairs are an accident waiting to happen. They look so old and so unsteady,
|
||||
that even a mouse might break them. The wood used for them is chipped and in
|
||||
some spots cut, but this is the only way to the next floor.
|
||||
some spots cut, but this is the only way to the next floor.
|
||||
~
|
||||
283 73 0 0 0 0
|
||||
D1
|
||||
@@ -532,7 +532,7 @@ The Back Deck~
|
||||
This is the back deck of the house. It starts to make creaking sounds as
|
||||
you walk on it, and then it starts to get louder. The stairs lead down to the
|
||||
ground. When you look over the side you can see a path, and then in the
|
||||
distance a small outhouse.
|
||||
distance a small outhouse.
|
||||
~
|
||||
283 69 0 0 0 1
|
||||
D2
|
||||
@@ -551,7 +551,7 @@ Back on the Ground~
|
||||
You are on the ground now, as a small path forms at your feet and heads
|
||||
north to the outhouse. A path leads east from here too, which doesn't look to
|
||||
be going anywhere. The lightning is still striking, and therefore the thunder
|
||||
is still hurting your ears.
|
||||
is still hurting your ears.
|
||||
~
|
||||
283 69 0 0 0 2
|
||||
D0
|
||||
@@ -575,7 +575,7 @@ The Path to the Outhouse~
|
||||
This is the path to the outhouse, which you can obviously smell by now. It
|
||||
really stinks. The path is getting you all muddy again, as the rain pours down
|
||||
harder than before. The outhouse is north and another path breaks off this one
|
||||
and heads east.
|
||||
and heads east.
|
||||
~
|
||||
283 69 0 0 0 2
|
||||
D0
|
||||
@@ -603,7 +603,7 @@ S
|
||||
The Outhouse~
|
||||
This outhouse really stinks! Why did you come in here anyway? You should
|
||||
have just went into the spooky old house. The smell is beginning to get to you
|
||||
now. Get out of here before you faint!
|
||||
now. Get out of here before you faint!
|
||||
~
|
||||
283 761 0 0 0 0
|
||||
D2
|
||||
@@ -618,7 +618,7 @@ Outside the Secret~
|
||||
dreaded house. You can barely see anything, with all of this rain distracting
|
||||
your eyes. It is very dark outside, and lightning flashes nearby. Thunder
|
||||
shortly follows, making a very loud "BOOM". To the east is where the stairs
|
||||
lead up to the back deck.
|
||||
lead up to the back deck.
|
||||
~
|
||||
283 69 0 0 0 2
|
||||
D1
|
||||
@@ -643,7 +643,7 @@ The Path East~
|
||||
making you wish you had stayed home tonight. A gigantic thunderstorm is still
|
||||
in this area and it's raining pretty hard now. Suddenly, lightning strikes a
|
||||
tree, which makes a loud noise before falling to the ground with a loud "THUD".
|
||||
|
||||
|
||||
~
|
||||
283 65 0 0 0 2
|
||||
D1
|
||||
@@ -661,7 +661,7 @@ S
|
||||
A Path Through the Forest~
|
||||
You are on a path leading through a forest on a dark and very stormy night.
|
||||
Winds blow around leaves and other small objects, as lightning and thunder do
|
||||
their work. Rain pours down on you, getting you all wet and very cold.
|
||||
their work. Rain pours down on you, getting you all wet and very cold.
|
||||
~
|
||||
283 69 0 0 0 2
|
||||
D3
|
||||
@@ -673,8 +673,8 @@ S
|
||||
#28332
|
||||
At the Bookshelf~
|
||||
You are now in a room with a bookshelf at the northern wall. The bookshelf
|
||||
contains very old books, which look to be ruined from the affects of time.
|
||||
There is a door to the east, which is probably a closet.
|
||||
contains very old books, which look to be ruined from the affects of time.
|
||||
There is a door to the east, which is probably a closet.
|
||||
~
|
||||
283 9 0 0 0 0
|
||||
D0
|
||||
@@ -697,7 +697,7 @@ S
|
||||
A Closet~
|
||||
This is a closet of the old house, which has a few pieces of clothing
|
||||
hanging in it, with nothing else there. It is very dark inside here, making it
|
||||
a very frightening place to be in.
|
||||
a very frightening place to be in.
|
||||
~
|
||||
283 745 0 0 0 0
|
||||
D3
|
||||
@@ -711,7 +711,7 @@ A Secret Room~
|
||||
This must be a secret room! You pushed back the bookshelf, and it revealed
|
||||
this room. There is nothing in here actually, except for a pile of coins in
|
||||
the corner which will be nice in their new home: your pocket. Everything else
|
||||
is just plain.
|
||||
is just plain.
|
||||
~
|
||||
283 765 0 0 0 0
|
||||
D2
|
||||
@@ -722,10 +722,10 @@ bookshelf~
|
||||
S
|
||||
#28335
|
||||
The Second Floor~
|
||||
You are now standing at the top of the stairs that brought you up here.
|
||||
You are now standing at the top of the stairs that brought you up here.
|
||||
You're sure glad to be off of those stairs, you could have broken through them
|
||||
at any moment. It's not much different then downstairs up here, very dark,
|
||||
with flashes of light sometimes showing through the few small windows.
|
||||
with flashes of light sometimes showing through the few small windows.
|
||||
~
|
||||
283 73 0 0 0 0
|
||||
D1
|
||||
@@ -744,7 +744,7 @@ The Hallway~
|
||||
You are walking down a hallway heading east. The hallway leads a little
|
||||
more to the east until it stops with a door to the north and east, and another
|
||||
hallway south. There are no windows at all in this passageway, making it very
|
||||
dark and scary. The stairs are to the west.
|
||||
dark and scary. The stairs are to the west.
|
||||
~
|
||||
283 73 0 0 0 0
|
||||
D1
|
||||
@@ -762,7 +762,7 @@ S
|
||||
Before the Porch~
|
||||
You are now before a porch, which is north of you through the glass doors.
|
||||
The glass looks to be scratched, and the porch is very tiny. There is a closet
|
||||
to the east through another door, and a dark hallway heads south of here.
|
||||
to the east through another door, and a dark hallway heads south of here.
|
||||
~
|
||||
283 9 0 0 0 0
|
||||
D0
|
||||
@@ -790,7 +790,7 @@ S
|
||||
The Closet~
|
||||
You are in a closet which is very dark, but as you light your light, you can
|
||||
see that it is bare except for a huge pile of clothes and other things laying
|
||||
in the corner. Oh well, what did you expect?
|
||||
in the corner. Oh well, what did you expect?
|
||||
~
|
||||
283 745 0 0 0 0
|
||||
D3
|
||||
@@ -809,7 +809,7 @@ S
|
||||
The Southern Hallway~
|
||||
This is a hallway on the second floor heading south. It is very dark inside
|
||||
here, just like everywhere else you've been. There are doors on either side of
|
||||
you, probably rooms. The hallway continues south.
|
||||
you, probably rooms. The hallway continues south.
|
||||
~
|
||||
283 9 0 0 0 0
|
||||
D0
|
||||
@@ -838,7 +838,7 @@ A Plain Old Room~
|
||||
You have now entered a room of this house, which doesn't have too much
|
||||
inside of it. The walls are without decorations, and there is some furniture
|
||||
and a large bed near the walls. Some of the things are even covered in spider
|
||||
webs. Looks like no one has been around here for ages.
|
||||
webs. Looks like no one has been around here for ages.
|
||||
~
|
||||
283 105 0 0 0 0
|
||||
D1
|
||||
@@ -852,7 +852,7 @@ A Room in the House~
|
||||
You are in another room of the old house where there really isn't anything.
|
||||
A small bed lies in the corner near a large window, and a clock hangs on the
|
||||
wall, busted from time. Flashes of light shine through the window for a half
|
||||
second and then stop.
|
||||
second and then stop.
|
||||
~
|
||||
283 105 0 0 0 0
|
||||
D3
|
||||
@@ -865,7 +865,7 @@ S
|
||||
More of the Hallway~
|
||||
You are walking down more of the hallway, trying to decide which room to
|
||||
enter. The rooms are on your west and east as before, and the doors to them
|
||||
are shut except for the one on your east. The hallway goes farther south.
|
||||
are shut except for the one on your east. The hallway goes farther south.
|
||||
~
|
||||
283 9 0 0 0 0
|
||||
D0
|
||||
@@ -884,7 +884,7 @@ The hallway goes south.
|
||||
~
|
||||
0 -1 28346
|
||||
D3
|
||||
You see a room to the west.
|
||||
You see a room to the west.
|
||||
~
|
||||
door~
|
||||
1 -1 28344
|
||||
@@ -894,7 +894,7 @@ A Room in the House~
|
||||
The floor boards creak and groan as you pass over them. The room is covered
|
||||
in dust and cobwebs. The walls are stained and rotting. The ceiling and floor
|
||||
look ready to collapse. The creaking and groaning seems to be escalating
|
||||
towards snapping and cracking.
|
||||
towards snapping and cracking.
|
||||
~
|
||||
283 109 0 0 0 0
|
||||
D3
|
||||
@@ -909,7 +909,7 @@ A Room~
|
||||
here, and you can just see with the light you have. There is a bed laying
|
||||
turned over in the corner, and boxes have been thrown in another. The walls
|
||||
are scratched up like some animal went through here. A sword sticks into the
|
||||
wall nearest you.
|
||||
wall nearest you.
|
||||
~
|
||||
283 105 0 0 0 0
|
||||
D1
|
||||
@@ -922,7 +922,7 @@ S
|
||||
The Room of the Golden Lance~
|
||||
You are in a room with a golden lance sticking up in the middle of it. The
|
||||
weapon looks rather nice, and would do you greatly. Pick it up and get out of
|
||||
here fast.
|
||||
here fast.
|
||||
~
|
||||
283 505 0 0 0 0
|
||||
D1
|
||||
@@ -936,7 +936,7 @@ Nearing the End of the Hall~
|
||||
You are now walking through this hallway, nearing the end of it which is now
|
||||
south of you a little bit. There are no doors anywhere in this part of the
|
||||
hallway, but the ones north look pretty interesting. South is the end of the
|
||||
hallway.
|
||||
hallway.
|
||||
~
|
||||
283 9 0 0 0 0
|
||||
D0
|
||||
@@ -955,7 +955,7 @@ The End of the Hallway~
|
||||
This is the end of the hallway of the second floor. The rooms are back to
|
||||
the north if you feel like exploring them again, and a closet lies to the south
|
||||
with a small door closed. More stairs are to the east, climbing way up to the
|
||||
attic.
|
||||
attic.
|
||||
~
|
||||
283 9 0 0 0 0
|
||||
D0
|
||||
@@ -978,7 +978,7 @@ S
|
||||
Stairs to the Attic~
|
||||
You are now looking at small, narrow stairs made of rotten old wood leading
|
||||
up. They look very unstable, like they would break at any moment. Other than
|
||||
that this room is bare.
|
||||
that this room is bare.
|
||||
~
|
||||
283 9 0 0 0 0
|
||||
D1
|
||||
@@ -1003,7 +1003,7 @@ Inside the Attic~
|
||||
wouldn't like to find out how old and unstable the wooden boards are up this
|
||||
high. The attic has lots of old junk in it, mostly covered in old white
|
||||
sheets, some of them torn. Spider webs drape the corners of the rooms and hang
|
||||
over some of the stuff laying around.
|
||||
over some of the stuff laying around.
|
||||
~
|
||||
283 713 0 0 0 0
|
||||
D3
|
||||
@@ -1022,7 +1022,7 @@ On the Roof~
|
||||
You are now on the roof of the old house. The attic must have had a secret
|
||||
passage leading out here. The night is still very stormy, as you try to walk
|
||||
as carefully as you can without fatally falling off. That might hurt a little,
|
||||
don't you agree?
|
||||
don't you agree?
|
||||
~
|
||||
283 193 0 0 0 1
|
||||
D0
|
||||
@@ -1041,7 +1041,7 @@ Walking the Roof~
|
||||
This is another part of the roof of the house. The wind makes you feel like
|
||||
you are going to be picked up and thrown into the ground at any moment, so you
|
||||
try to move slowly and steadily. Carefully you make your way around a section
|
||||
of the roof that is unfinished, and try to head north.
|
||||
of the roof that is unfinished, and try to head north.
|
||||
~
|
||||
283 192 0 0 0 1
|
||||
D0
|
||||
@@ -1061,7 +1061,7 @@ The Roof~
|
||||
towards the ground. The ground looks so far away, but you'll do anything to
|
||||
escape from this nightmare. The roof ends by the looks of it... North of
|
||||
here. The rain is making it very slippery up here, as you can barely walk
|
||||
without slipping a little.
|
||||
without slipping a little.
|
||||
~
|
||||
283 129 0 0 0 1
|
||||
D0
|
||||
@@ -1085,7 +1085,7 @@ The End of the Roof~
|
||||
You are now at the end of the roof, or what once was the roof. The shingles
|
||||
here have been washed away from the rain, making it look bare. It's beginning
|
||||
to get very slipper up here. By the looks of it, there seems to be nowhere to
|
||||
go from here. A small chimney is directly east of you.
|
||||
go from here. A small chimney is directly east of you.
|
||||
~
|
||||
283 65 0 0 0 1
|
||||
D2
|
||||
@@ -1104,7 +1104,7 @@ At the Top of the Chimney~
|
||||
This is the top of a chimney that you're at now. The chimney seems to be
|
||||
big enough for one to fit in it. It is made of big red bricks which are also
|
||||
chipped. All over. No smoke is coming up, so why not check out where it
|
||||
leads?
|
||||
leads?
|
||||
~
|
||||
283 449 0 0 0 1
|
||||
D1
|
||||
@@ -1123,7 +1123,7 @@ The Second Floor Balcony~
|
||||
This is the second floor porch. The rain beats down hard against the house
|
||||
and the ground, as the lightning flashes and the thunder booms. The porch is
|
||||
made of wood just like everything else in this dumb old house. There is a
|
||||
small railing lining the outside of the balcony, so people don't fall off.
|
||||
small railing lining the outside of the balcony, so people don't fall off.
|
||||
~
|
||||
283 709 0 0 0 1
|
||||
D2
|
||||
@@ -1136,7 +1136,7 @@ S
|
||||
The Closet~
|
||||
You are now in a closet of this mysterious house. There is barely anything
|
||||
in here that you can see, it's very dark inside here. A few pieces of clothing
|
||||
and that is about it.
|
||||
and that is about it.
|
||||
~
|
||||
283 745 0 0 0 0
|
||||
D1
|
||||
@@ -1151,7 +1151,7 @@ The Secret Den of the Owner~
|
||||
watching your every move. Blood marks paint the wall along with deep
|
||||
scratches. The old woman looks to be very old, as in centuries! You try to
|
||||
smile, but she stands up and releases venom from her huge fangs! Get out of
|
||||
here and fast!!
|
||||
here and fast!!
|
||||
~
|
||||
283 745 0 0 0 0
|
||||
D4
|
||||
@@ -1163,7 +1163,7 @@ S
|
||||
#28358
|
||||
Behind the Stairs~
|
||||
You are strangely behind the stairs to the attic. This room is bare. It's
|
||||
completely empty. No prizes or rewards or anything.
|
||||
completely empty. No prizes or rewards or anything.
|
||||
~
|
||||
283 745 0 0 0 0
|
||||
D3
|
||||
@@ -1176,7 +1176,7 @@ S
|
||||
Oops!~
|
||||
You are climbing down the ladder to the ground when all of a sudden a large
|
||||
gust of wind comes along and hits you hard. Unprepared, you lose your grip on
|
||||
the very wet ropes, and fly head first into the ground below you. OUCH!!!!!
|
||||
the very wet ropes, and fly head first into the ground below you. OUCH!!!!!
|
||||
~
|
||||
283 741 0 0 0 1
|
||||
D4
|
||||
@@ -1188,7 +1188,7 @@ S
|
||||
#28360
|
||||
At the Well~
|
||||
You are now standing at a well in the back yard of the house. The
|
||||
thunderstorm still rocks on as you examine the well.
|
||||
thunderstorm still rocks on as you examine the well.
|
||||
~
|
||||
283 577 0 0 0 2
|
||||
D1
|
||||
@@ -1201,7 +1201,7 @@ S
|
||||
The Storm Cellar~
|
||||
You are inside of the small storm cellar below the ground. It looks like it
|
||||
would hold up to a huge storm. In fact, it is. Right now. Boxes of small
|
||||
foods and drinks are in the one corner, along with a bench in another.
|
||||
foods and drinks are in the one corner, along with a bench in another.
|
||||
~
|
||||
283 761 0 0 0 0
|
||||
D4
|
||||
@@ -1213,9 +1213,9 @@ S
|
||||
#28362
|
||||
In a Very Dark Room~
|
||||
You stand in a very minute and dim-lit room. Above you is a small ladder
|
||||
used to get you through the trapdoor and down to where you are right now.
|
||||
used to get you through the trapdoor and down to where you are right now.
|
||||
There is a small, strange vent in the corner of the room, where sounds and
|
||||
strange shadows pop out of. This is a very spooky place...
|
||||
strange shadows pop out of. This is a very spooky place...
|
||||
~
|
||||
283 617 0 0 0 0
|
||||
D4
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
#28400
|
||||
A barrow mound.~
|
||||
You are standing atop a barrow mound which is about 15 feet in diameter.
|
||||
You are standing atop a barrow mound which is about 15 feet in diameter.
|
||||
There is no vegetation inside the circle, strangely enough. A low cumulous of
|
||||
swirling mist engulfs you from the knees down, making it look as though you are
|
||||
partially buried.
|
||||
partially buried.
|
||||
~
|
||||
284 5 0 0 0 3
|
||||
D5
|
||||
@@ -25,7 +25,7 @@ City limits of Ghenna.~
|
||||
town, it is now a haven for the evil which it bred over long years under the
|
||||
rule of the hubristic Lord Suzerain. In virtually every corner you see ruins
|
||||
of some sort or another intermingled with old, age-whitened bones from all
|
||||
manner of beasts. Exits lead in all cardinal directions.
|
||||
manner of beasts. Exits lead in all cardinal directions.
|
||||
~
|
||||
284 1 0 0 0 1
|
||||
D0
|
||||
@@ -59,7 +59,7 @@ A fountain of tears.~
|
||||
A large fountain containing the tears of those slain within the city limits
|
||||
has been erected here, abutting the east wall of the city - it looks quite deep
|
||||
and wide. The water is a crystaline blue which exudes holiness, something
|
||||
quite strange for such an evil city. Exits lead West, North and South.
|
||||
quite strange for such an evil city. Exits lead West, North and South.
|
||||
~
|
||||
284 1 0 0 0 1
|
||||
D0
|
||||
@@ -84,7 +84,7 @@ The smell of death.~
|
||||
need to bury the dead, so the corpses are just strewn about in no particular
|
||||
order. And the smell, oh boy! It's all you can do to keep from losing your
|
||||
lunch right now. The corpses are stacked too high to exit East, but you can
|
||||
pass North, South or West.
|
||||
pass North, South or West.
|
||||
~
|
||||
284 1 0 0 0 1
|
||||
D0
|
||||
@@ -109,7 +109,7 @@ S
|
||||
A culdesac~
|
||||
You are standing on a cobblestone circle of a small culdesac. To the East
|
||||
is a large fountain, and a door lies to the North, beneath a large tavern sign
|
||||
depicting the unspeakable.
|
||||
depicting the unspeakable.
|
||||
~
|
||||
284 1 0 0 0 1
|
||||
D0
|
||||
@@ -124,8 +124,8 @@ Too dark to tell.
|
||||
S
|
||||
#28405
|
||||
The twisting hedges.~
|
||||
You are standing amongst a row of twisting hedges about 7 feet tall.
|
||||
Pathways through the hedges lead in all cardinal directions.
|
||||
You are standing amongst a row of twisting hedges about 7 feet tall.
|
||||
Pathways through the hedges lead in all cardinal directions.
|
||||
~
|
||||
284 5 0 0 0 1
|
||||
D0
|
||||
@@ -147,8 +147,8 @@ The twisting hedges.~
|
||||
S
|
||||
#28406
|
||||
The twisting hedges.~
|
||||
You are standing amongst a row of twisting hedges about 7 feet tall.
|
||||
Pathways through the hedges lead in all cardinal directions.
|
||||
You are standing amongst a row of twisting hedges about 7 feet tall.
|
||||
Pathways through the hedges lead in all cardinal directions.
|
||||
~
|
||||
284 1 0 0 0 1
|
||||
D0
|
||||
@@ -174,8 +174,8 @@ secret~
|
||||
S
|
||||
#28407
|
||||
The twisting hedges.~
|
||||
You are standing amongst a row of twisting hedges about 7 feet tall.
|
||||
Pathways through the hedges lead in all cardinal directions.
|
||||
You are standing amongst a row of twisting hedges about 7 feet tall.
|
||||
Pathways through the hedges lead in all cardinal directions.
|
||||
~
|
||||
284 1 0 0 0 1
|
||||
D0
|
||||
@@ -201,8 +201,8 @@ door~
|
||||
S
|
||||
#28408
|
||||
The twisting hedges.~
|
||||
You are standing amongst a row of twisting hedges about 7 feet tall.
|
||||
Pathways through the hedges lead in all cardinal directions.
|
||||
You are standing amongst a row of twisting hedges about 7 feet tall.
|
||||
Pathways through the hedges lead in all cardinal directions.
|
||||
~
|
||||
284 1 0 0 0 1
|
||||
D0
|
||||
@@ -224,8 +224,8 @@ The twisting hedges.~
|
||||
S
|
||||
#28409
|
||||
The twisting hedges.~
|
||||
You are standing amongst a row of twisting hedges about 7 feet tall.
|
||||
Pathways through the hedges lead in all cardinal directions.
|
||||
You are standing amongst a row of twisting hedges about 7 feet tall.
|
||||
Pathways through the hedges lead in all cardinal directions.
|
||||
~
|
||||
284 1 0 0 0 1
|
||||
D0
|
||||
@@ -250,7 +250,7 @@ The realm of the hopeless.~
|
||||
The incessant wailing of souls in torment causes visible shivers up and down
|
||||
your spine. The walls, floor and ceiling are a viscous, blood-red mass that
|
||||
eludes description. A rift in the ceiling above you causes a slight breeze to
|
||||
ruffle your hair. A magic portal stands south, leading into the unknown.
|
||||
ruffle your hair. A magic portal stands south, leading into the unknown.
|
||||
~
|
||||
284 1 0 0 0 1
|
||||
D0
|
||||
@@ -273,8 +273,8 @@ S
|
||||
An undulating room.~
|
||||
This room undulates with an aura of incredible evil. The shifting floor
|
||||
causes you to stagger uncontrollably, while the ceiling rhythmically pumps
|
||||
upwards and downwards. You can feel the lifeblood draining from your body.
|
||||
To stay here long would surely mean the end of you.
|
||||
upwards and downwards. You can feel the lifeblood draining from your body.
|
||||
To stay here long would surely mean the end of you.
|
||||
~
|
||||
284 16389 0 0 0 1
|
||||
D0
|
||||
@@ -303,8 +303,8 @@ Too dark to tell.
|
||||
S
|
||||
#28412
|
||||
The bottomless pit.~
|
||||
You start
|
||||
|
||||
You start
|
||||
|
||||
|| F ||
|
||||
|| A ||
|
||||
|| L ||
|
||||
@@ -354,8 +354,8 @@ D5
|
||||
S
|
||||
#28413
|
||||
Isnt this fun!??~
|
||||
You start
|
||||
|
||||
You start
|
||||
|
||||
|| F ||
|
||||
|| A ||
|
||||
|| L ||
|
||||
@@ -406,7 +406,7 @@ S
|
||||
#28414
|
||||
The streets of Ghenna.~
|
||||
You are standing on a non-descript city street in Ghenna. The road
|
||||
continues East and West, rolling gently over a dale.
|
||||
continues East and West, rolling gently over a dale.
|
||||
~
|
||||
284 1 0 0 0 1
|
||||
D1
|
||||
@@ -426,7 +426,7 @@ Blood Tavern.~
|
||||
sight. The parquet floor creaks under the weight of an odd looking bar to the
|
||||
north which seems to be moving somehow. Next to the bar a stairwell disappears
|
||||
into blackness above. The ceiling is vaulted, and sports three candeled
|
||||
chandeliers, which hang like victims above you.
|
||||
chandeliers, which hang like victims above you.
|
||||
~
|
||||
284 1 0 0 0 1
|
||||
D0
|
||||
@@ -450,7 +450,7 @@ At the undead bar.~
|
||||
made of human flesh sewn together with the hair of various beasts. Although
|
||||
sturdy, the bar is very pliant to the touch, and it seems to be MOVING ever so
|
||||
slightly, as if it were ALIVE! A stairwell is here, leading upwards into
|
||||
blackness.
|
||||
blackness.
|
||||
~
|
||||
284 1 0 0 0 1
|
||||
D2
|
||||
@@ -469,7 +469,7 @@ The card table.~
|
||||
A card table constructed from the skeleton of an odd quadroped sits here,
|
||||
with a few unplayed hands left sitting upon it... Wonder where the rest of the
|
||||
poor souls' bodies are. The tavern door lies east of here, while to the north
|
||||
is a bar made of what appears to be human skin.
|
||||
is a bar made of what appears to be human skin.
|
||||
~
|
||||
284 9 0 0 0 0
|
||||
D0
|
||||
@@ -487,7 +487,7 @@ S
|
||||
The top of the stairs.~
|
||||
You are standing at the top of the stairs in Blood Tavern. Darkness
|
||||
prevails in the small hallway which runs east to west. Below you is the bar of
|
||||
human skin.
|
||||
human skin.
|
||||
~
|
||||
284 9 0 0 0 0
|
||||
D1
|
||||
@@ -510,7 +510,7 @@ S
|
||||
An upstairs hallway.~
|
||||
You are in a small upstairs hallway. To the West is the top of the stairs
|
||||
while to the North there lies a door, behind which you can hear some faint
|
||||
singing... The dusky voice sounds almost feminine.
|
||||
singing... The dusky voice sounds almost feminine.
|
||||
~
|
||||
284 9 0 0 0 0
|
||||
D0
|
||||
@@ -528,7 +528,7 @@ S
|
||||
A messy bedroom.~
|
||||
You are stainding inside a messy bedroom furnished with a VERY stained bed
|
||||
and a simple roll top desk. A window stands to the north overlooking darkness
|
||||
beyond.
|
||||
beyond.
|
||||
~
|
||||
284 9 0 0 0 0
|
||||
D2
|
||||
@@ -540,7 +540,7 @@ S
|
||||
#28421
|
||||
An upstairs hallway.~
|
||||
You are standing in an upstairs hallway in Blood Tavern. A door lies South,
|
||||
while to the East is the top of the stairs.
|
||||
while to the East is the top of the stairs.
|
||||
~
|
||||
284 9 0 0 0 0
|
||||
D1
|
||||
@@ -558,7 +558,7 @@ S
|
||||
The master suite.~
|
||||
This is the master suite inside Blood Tavern. A liquor cabinet stands
|
||||
against one wall, filled with dusty old bottles, while a king sized bed stands
|
||||
opposite. A half opened door to the West leads into a bathroom.
|
||||
opposite. A half opened door to the West leads into a bathroom.
|
||||
~
|
||||
284 8 0 0 0 0
|
||||
D0
|
||||
@@ -576,7 +576,7 @@ S
|
||||
The bathroom.~
|
||||
Boy, the smell of feces here is awful!! There is a hole in the floor which
|
||||
serves as the toilet - pretty primitive. A washbasin sits on the floor, filled
|
||||
with bloodied water, and a dirty mirror reflects your image.
|
||||
with bloodied water, and a dirty mirror reflects your image.
|
||||
~
|
||||
284 8 0 0 0 0
|
||||
D0
|
||||
@@ -594,7 +594,7 @@ S
|
||||
A wrinkle in the fabric of time.~
|
||||
You are caught in a swirling vortex of time, which is very nauseating. You
|
||||
spin and spin, unsure of which way is which. It seems as though you could end
|
||||
up in any of several different places by choosing an exit.
|
||||
up in any of several different places by choosing an exit.
|
||||
~
|
||||
284 5 0 0 0 0
|
||||
D0
|
||||
@@ -632,7 +632,7 @@ S
|
||||
A labyrinth of bodies.~
|
||||
You are standing within a labyrinth created from bodies which are stacked 10
|
||||
feet high. It seems that some of the bodies are still warm, and an occasional
|
||||
cry of despair comes from the mass.
|
||||
cry of despair comes from the mass.
|
||||
~
|
||||
284 17 0 0 0 0
|
||||
D0
|
||||
@@ -656,7 +656,7 @@ S
|
||||
A labyrinth of bodies.~
|
||||
You are standing within a labyrinth created from bodies which are stacked 10
|
||||
feet high. It seems that some of the bodies are still warm, and an occasional
|
||||
moan or cry of despair comes from the mass.
|
||||
moan or cry of despair comes from the mass.
|
||||
~
|
||||
284 17 0 0 0 0
|
||||
D0
|
||||
@@ -680,7 +680,7 @@ S
|
||||
A labyrinth of bodies.~
|
||||
You are standing within a labyrinth created from bodies which are stacked 10
|
||||
feet high. It seems that some of the bodies are still warm, and an occasional
|
||||
moan of despair comes from the mass.
|
||||
moan of despair comes from the mass.
|
||||
~
|
||||
284 17 0 0 0 0
|
||||
D0
|
||||
@@ -704,7 +704,7 @@ S
|
||||
A labyrinth of bodies.~
|
||||
You are standing within a labyrinth created from bodies which are stacked 10
|
||||
feet high. It seems that some of the bodies are still warm, and an occasional
|
||||
muffled scream comes from the mass.
|
||||
muffled scream comes from the mass.
|
||||
~
|
||||
284 17 0 0 0 0
|
||||
D0
|
||||
@@ -728,7 +728,7 @@ S
|
||||
A labyrinth of bodies.~
|
||||
You are standing within a labyrinth created from bodies which are stacked 10
|
||||
feet high. It seems that some of the bodies are still warm, and an occasional
|
||||
plea for aid comes from the mass.
|
||||
plea for aid comes from the mass.
|
||||
~
|
||||
284 17 0 0 0 0
|
||||
D0
|
||||
@@ -752,7 +752,7 @@ S
|
||||
A labyrinth of bodies.~
|
||||
You are standing within a labyrinth created from bodies which are stacked 10
|
||||
feet high. It seems that some of the bodies are still warm, and an occasional
|
||||
gurgling cry of despair comes from the mass.
|
||||
gurgling cry of despair comes from the mass.
|
||||
~
|
||||
284 17 0 0 0 0
|
||||
D0
|
||||
@@ -776,7 +776,7 @@ S
|
||||
A labyrinth of bodies.~
|
||||
You are standing within a labyrinth created from bodies which are stacked 10
|
||||
feet high. It seems that some of the bodies are still warm, and an occasional
|
||||
shriek of horror comes from the mass.
|
||||
shriek of horror comes from the mass.
|
||||
~
|
||||
284 17 0 0 0 0
|
||||
D0
|
||||
@@ -800,7 +800,7 @@ S
|
||||
A labyrinth of bodies.~
|
||||
You are standing within a labyrinth created from bodies which are stacked 10
|
||||
feet high. It seems that some of the bodies are still warm, and an occasional
|
||||
cry of despair comes from the mass.
|
||||
cry of despair comes from the mass.
|
||||
~
|
||||
284 17 0 0 0 0
|
||||
D0
|
||||
@@ -824,7 +824,7 @@ S
|
||||
The mouth of a large cave.~
|
||||
Out of the labyrinth at last! But whats this? You are standing at the
|
||||
mouth of a large cave about 100 feet in diameter. A steady trickle of blood
|
||||
runs down the stone steps which lead upwards - Dare you enter?
|
||||
runs down the stone steps which lead upwards - Dare you enter?
|
||||
~
|
||||
284 1 0 0 0 1
|
||||
D0
|
||||
@@ -857,7 +857,7 @@ Inside the cave entrance.~
|
||||
You are standing inside the cave entrance, where a strong smell of sulfur
|
||||
makes you gag. Large stone steps lead back downward to where a labyrinth of
|
||||
bodies can be seen. A steady stream of blood seems to be trickling from
|
||||
somewhere up north, where a sound similar to a giant bellows can be heard.
|
||||
somewhere up north, where a sound similar to a giant bellows can be heard.
|
||||
~
|
||||
284 5 0 0 0 0
|
||||
D0
|
||||
@@ -879,7 +879,7 @@ Eaten to death.~
|
||||
werent bad enough, there are about a hundred horribly disfigured corpses laying
|
||||
here. It looks as though the flesh was eaten off of their living bodies as
|
||||
they writhed in agony. The stream of blood you witnessed at the entrance is
|
||||
much larger here, apparently you are onto something.
|
||||
much larger here, apparently you are onto something.
|
||||
~
|
||||
284 9 0 0 0 0
|
||||
D0
|
||||
@@ -921,7 +921,7 @@ who made the mistake of entering here. Corpses, corpses, everywhere. At least
|
||||
you finally found the source of that horrific sulfur smell. A black, steaming
|
||||
substance is smeared all over the walls emitting the funk. As if this werent
|
||||
bad enough, you suddenly have the feeling that your life is about to end soon.
|
||||
---> HASTA LA VISTA!
|
||||
---> HASTA LA VISTA!
|
||||
~
|
||||
284 9 0 0 0 0
|
||||
D4
|
||||
@@ -938,7 +938,7 @@ S
|
||||
A cramped grotto.~
|
||||
You are in a cramped grotto over the cave entrance. Even if you arent
|
||||
claustrophobic this place can surely make you that way. A crawlspace leads
|
||||
West. Watch your head.
|
||||
West. Watch your head.
|
||||
~
|
||||
284 9 0 0 0 0
|
||||
D3
|
||||
@@ -954,9 +954,9 @@ Too dark to tell.
|
||||
S
|
||||
#28439
|
||||
The adit.~
|
||||
The grotto opens up into an adit big enough for you to stand upright.
|
||||
The grotto opens up into an adit big enough for you to stand upright.
|
||||
Stalagmites and stalactites alike jut from the floor and ceiling. There are
|
||||
exits East, North and West.
|
||||
exits East, North and West.
|
||||
~
|
||||
284 9 0 0 0 0
|
||||
D0
|
||||
@@ -979,7 +979,7 @@ S
|
||||
A crawlspace.~
|
||||
You are in a crawlspace that is just barely passable. There is a bend to
|
||||
the right, but you cannot possibly tell where it leads. It is so tight here
|
||||
that there is no way you can return south.
|
||||
that there is no way you can return south.
|
||||
~
|
||||
284 9 0 0 0 0
|
||||
D1
|
||||
@@ -994,7 +994,7 @@ Abode of the Efreeti.~
|
||||
motif, this room glimmers with all the amenities one could want. Pillows, rugs
|
||||
and candelabra are everywhere. This definitely looks like the lap of luxury.
|
||||
To the North lies the forbidden treasure room, to enter it is to ask for
|
||||
certain death.
|
||||
certain death.
|
||||
~
|
||||
284 9 0 0 0 0
|
||||
D0
|
||||
@@ -1031,7 +1031,7 @@ S
|
||||
#28443
|
||||
A musty area behind the wall.~
|
||||
You are in a musty, hidden area behind the wall of the bathroom. A very
|
||||
narrow granite staircase leads downward, into darkness.
|
||||
narrow granite staircase leads downward, into darkness.
|
||||
~
|
||||
284 9 0 0 0 0
|
||||
D2
|
||||
@@ -1051,7 +1051,7 @@ The bottom of the granite staircase.~
|
||||
the basement of Blood Tavern. A hole in the ceiling which is stained with
|
||||
excrement hovers above an enormous mountain of feces (how nice). Walls stand
|
||||
to the west, north and south - but the way is passable towards the East, around
|
||||
the dungheap.
|
||||
the dungheap.
|
||||
~
|
||||
284 9 0 0 0 0
|
||||
D1
|
||||
@@ -1068,7 +1068,7 @@ S
|
||||
#28445
|
||||
The granite staircase.~
|
||||
You are standing on a narrow granite staircase which spirals gently
|
||||
downward. You may ascend, or descend at will.
|
||||
downward. You may ascend, or descend at will.
|
||||
~
|
||||
284 9 0 0 0 0
|
||||
D4
|
||||
@@ -1085,7 +1085,7 @@ S
|
||||
#28446
|
||||
On the stairs~
|
||||
You are standing on a narrow granite staircase which spirals gently
|
||||
downward. You may ascend, or descend at will.
|
||||
downward. You may ascend, or descend at will.
|
||||
~
|
||||
284 9 0 0 0 0
|
||||
D4
|
||||
@@ -1104,7 +1104,7 @@ A backwall niche.~
|
||||
This backwall niche is dank, dark and dusty. The brick walls show the
|
||||
telltale signs of decay - red and black flakes, which lay on the floor. An old
|
||||
cask of port wine lies broken in one corner, a relic from happier times. The
|
||||
only apparent exit is back to the West.
|
||||
only apparent exit is back to the West.
|
||||
~
|
||||
284 9 0 0 0 0
|
||||
D2
|
||||
@@ -1152,7 +1152,7 @@ Surrounded by flames.~
|
||||
of it. Flames dance on the walls, causing the light to play tricks on your
|
||||
eyes. You can just barely make out a dark figure to the north. There is
|
||||
absolutely no way you can return the way you came. You can, however, exit
|
||||
towards the East, West, and North.
|
||||
towards the East, West, and North.
|
||||
~
|
||||
284 9 0 0 0 0
|
||||
D0
|
||||
@@ -1174,7 +1174,7 @@ S
|
||||
A makeshift bedroom.~
|
||||
A cot lies against the far wall of this little alcove, directly beneath an
|
||||
inverted pentagram scribed in blood. A bound footlocker stands opposite. The
|
||||
only exit is back towards the West.
|
||||
only exit is back towards the West.
|
||||
~
|
||||
284 9 0 0 0 0
|
||||
D3
|
||||
@@ -1186,7 +1186,7 @@ S
|
||||
#28451
|
||||
The streets of Ghenna.~
|
||||
You are standing on a city street in Ghenna. Paved with cobble- stones, the
|
||||
road is slick with the blood of many a wayward adventurer. Watch your step!
|
||||
road is slick with the blood of many a wayward adventurer. Watch your step!
|
||||
~
|
||||
284 1 0 0 0 1
|
||||
D1
|
||||
@@ -1205,7 +1205,7 @@ The seat of power.~
|
||||
Fire, fire, everywhere. A black, marble dais sits amidst the flames
|
||||
supporting a black, marble chair which is conspicuously empty. This looks to
|
||||
be a throne of some sort. The flames make every way impassable except the way
|
||||
you came, and the way of the holy.
|
||||
you came, and the way of the holy.
|
||||
~
|
||||
284 1 0 0 0 0
|
||||
D2
|
||||
@@ -1223,7 +1223,7 @@ S
|
||||
Under the bones.~
|
||||
You are under a pile of loosely stacked bones. The night sky shows through
|
||||
the vacant eye socket of a human skull above you. With a minimal amount of
|
||||
effort, you could free yourself.
|
||||
effort, you could free yourself.
|
||||
~
|
||||
284 5 0 0 0 0
|
||||
D4
|
||||
@@ -1235,7 +1235,7 @@ S
|
||||
#28454
|
||||
The streets of Ghenna.~
|
||||
You are standing on of the many streets in Ghenna. A high wall blocks the
|
||||
passage westward, but you may exit North, South or East.
|
||||
passage westward, but you may exit North, South or East.
|
||||
~
|
||||
284 1 0 0 0 1
|
||||
D0
|
||||
@@ -1259,7 +1259,7 @@ The streets of Ghenna.~
|
||||
You are standing on a North-South running street. The cobblestone pavement
|
||||
batters your feet unmercifully. To the west is the city wall, while a
|
||||
burnedout building is East of you, barely capable of standing in the slight
|
||||
breeze which whips through here.
|
||||
breeze which whips through here.
|
||||
~
|
||||
284 1 0 0 0 1
|
||||
D0
|
||||
@@ -1283,7 +1283,7 @@ A burned out building.~
|
||||
Charred rubble fills this room, and a fallen beam lays accross a skeleton
|
||||
that is bleached white with age. To the West you can see the cobblestone
|
||||
streets of Ghenna. You might want to exit this building soon, as it could
|
||||
crumble at any moment.
|
||||
crumble at any moment.
|
||||
~
|
||||
284 1 0 0 0 1
|
||||
D3
|
||||
@@ -1294,7 +1294,7 @@ S
|
||||
#28457
|
||||
The streets of Ghenna.~
|
||||
You are standing on a corner street in Ghenna. To the west lies the city
|
||||
wall while to the North is a door. The street continues South, and East.
|
||||
wall while to the North is a door. The street continues South, and East.
|
||||
~
|
||||
284 1 0 0 0 1
|
||||
D0
|
||||
@@ -1314,9 +1314,9 @@ Too dark to tell.
|
||||
S
|
||||
#28458
|
||||
The dominatrix's abode.~
|
||||
This room is filled with all manner of black, silver studded leather.
|
||||
This room is filled with all manner of black, silver studded leather.
|
||||
Whips, chains and handcuffs are displayed prominently on each of the 3 walls.
|
||||
A position chair sits in the middle of the room for your hedonistic desires.
|
||||
A position chair sits in the middle of the room for your hedonistic desires.
|
||||
~
|
||||
284 1 0 0 0 1
|
||||
D2
|
||||
@@ -1329,7 +1329,7 @@ S
|
||||
A street in Ghenna.~
|
||||
This narrow, dimly lit street leads East into darkness, and West towards the
|
||||
city entrance. The rubble from fallen buildings has made any other exits
|
||||
impossible.
|
||||
impossible.
|
||||
~
|
||||
284 1 0 0 0 1
|
||||
D1
|
||||
@@ -1349,7 +1349,7 @@ A city street in Ghenna.~
|
||||
around it. The outline of a doorframe is all that remains of the building to
|
||||
the South. The building to the North, however, looks a bit more intact. The
|
||||
street ends towards the East, near a mountain of rubble. To the West, the
|
||||
street goes on for some distance.
|
||||
street goes on for some distance.
|
||||
~
|
||||
284 1 0 0 0 1
|
||||
D0
|
||||
@@ -1377,7 +1377,7 @@ The trading post.~
|
||||
You are standing in what was once the trading post. A dais stands in the
|
||||
nothernmost end of the room with a toppled podium upon it. Wooden benches lie
|
||||
tipped over in virtually every reach of this auditorium sized room. The city
|
||||
streets of Ghenna lie South of here.
|
||||
streets of Ghenna lie South of here.
|
||||
~
|
||||
284 9 0 0 0 0
|
||||
D2
|
||||
@@ -1390,7 +1390,7 @@ S
|
||||
A trashed abode.~
|
||||
This place looks as though it was once a lovely home. The furniture which
|
||||
is completely trashed is reminiscent of a victorian styled era. A rickety
|
||||
stairwell leads upward, but doesnt look too stable. Better watch your step.
|
||||
stairwell leads upward, but doesnt look too stable. Better watch your step.
|
||||
~
|
||||
284 1 0 0 0 0
|
||||
D0
|
||||
@@ -1408,7 +1408,7 @@ S
|
||||
Upstairs in a trashed home.~
|
||||
Things dont look much better up here. The ceiling has caved in on both
|
||||
sides, blocking the exits east and west. Some foul smelling mildew has grown
|
||||
over most of the debris. A door hangs by one hinge toward the North.
|
||||
over most of the debris. A door hangs by one hinge toward the North.
|
||||
~
|
||||
284 9 0 0 0 0
|
||||
D0
|
||||
@@ -1427,7 +1427,7 @@ A child's room.~
|
||||
This was evidently a child's room. Toys (most of them broken) lie scattered
|
||||
around the place. A mattress leans against the far wall, completely slashed
|
||||
down the middle, its stuffing in a heap on the floor. One of the dolls here
|
||||
seems strangely lifelike... Bizarre!
|
||||
seems strangely lifelike... Bizarre!
|
||||
~
|
||||
284 1 0 0 0 0
|
||||
D2
|
||||
@@ -1445,7 +1445,7 @@ S
|
||||
A vandalized closet.~
|
||||
You are standing in a small, walk-in closet. Children's clothes, and shoe
|
||||
boxes lie about, stinking of mildew. There appears to be only one exit - East.
|
||||
|
||||
|
||||
~
|
||||
284 9 0 0 0 0
|
||||
D1
|
||||
@@ -1462,7 +1462,7 @@ S
|
||||
A city street in Ghenna.~
|
||||
You are standing on a street in Ghenna. The city wall lies east, blocking
|
||||
your exit. You may leave North, South and West. Be careful not to trip over
|
||||
the many corpses that line these streets.
|
||||
the many corpses that line these streets.
|
||||
~
|
||||
284 1 0 0 0 1
|
||||
D0
|
||||
@@ -1484,7 +1484,7 @@ S
|
||||
#28467
|
||||
A road in Ghenna.~
|
||||
This road is quite narrow, but seems to open up towards the South. A fallen
|
||||
building stands to the West, and the city wall blocks the exit north.
|
||||
building stands to the West, and the city wall blocks the exit north.
|
||||
~
|
||||
284 1 0 0 0 1
|
||||
D1
|
||||
@@ -1501,7 +1501,7 @@ S
|
||||
#28468
|
||||
A north-south street in Ghenna.~
|
||||
This narrow lane runs North to South. The city wall towers above you to the
|
||||
east, and a door lies West, beneath a glowing red light.
|
||||
east, and a door lies West, beneath a glowing red light.
|
||||
~
|
||||
284 1 0 0 0 1
|
||||
D0
|
||||
@@ -1523,7 +1523,7 @@ S
|
||||
#28469
|
||||
A bend in the road.~
|
||||
You are at a bend in the road. The city wall lies north, and east of you
|
||||
prohibiting exits in those directions. A narrow lane leads Westward.
|
||||
prohibiting exits in those directions. A narrow lane leads Westward.
|
||||
~
|
||||
284 1 0 0 0 1
|
||||
D2
|
||||
@@ -1542,7 +1542,7 @@ The best little whorehouse in Ghenna.~
|
||||
This room is lit by the glow of several red lights. Lingerie, and various
|
||||
pleasure toys litter the floor, which is carpeted in a lovely mauve shag. To
|
||||
the south is a waiting room where you can see a couch sitting behind a glass
|
||||
coffee table.
|
||||
coffee table.
|
||||
~
|
||||
284 9 0 0 0 0
|
||||
D1
|
||||
@@ -1560,7 +1560,7 @@ The waiting room.~
|
||||
This is a quaint little waiting room where the customers to this brothel can
|
||||
relax and kick back at will. A lovely floral couch is sitting here before a
|
||||
solid glass coffee table littered with lingerie magazines. To the West is a
|
||||
staircase.
|
||||
staircase.
|
||||
~
|
||||
284 9 0 0 0 0
|
||||
D0
|
||||
@@ -1575,8 +1575,8 @@ The bottom of the stairs.~
|
||||
S
|
||||
#28472
|
||||
The bottom of the stairs.~
|
||||
A staircase is here, a crusty pair of panties stuck to the bannister.
|
||||
Nasty! To the East is the waiting room.
|
||||
A staircase is here, a crusty pair of panties stuck to the bannister.
|
||||
Nasty! To the East is the waiting room.
|
||||
~
|
||||
284 9 0 0 0 0
|
||||
D1
|
||||
@@ -1593,7 +1593,7 @@ S
|
||||
The top of the stairs.~
|
||||
Apparently the hookers who work here are pretty slovenly. There are all
|
||||
manner of clothing on the floor - most of it soiled quite badly. A hallway
|
||||
leads towards the West, lit by a single red lightbulb.
|
||||
leads towards the West, lit by a single red lightbulb.
|
||||
~
|
||||
284 8 0 0 0 0
|
||||
D3
|
||||
@@ -1609,7 +1609,7 @@ S
|
||||
#28474
|
||||
An upstairs hallway.~
|
||||
The hallway continues towards the East and West, while to the North a door
|
||||
stands ajar, a "Do Not Disturb" sign hanging from the knob.
|
||||
stands ajar, a "Do Not Disturb" sign hanging from the knob.
|
||||
~
|
||||
284 8 0 0 0 0
|
||||
D0
|
||||
@@ -1630,7 +1630,7 @@ A scummy bedroom.~
|
||||
Well, if you had amorous intentions I am sure they have all dis- appeared at
|
||||
the sight of this room. A bed is here with a big wet spot marring the middle.
|
||||
Grease stains are smeared on the wall near the head of the bed, apparently from
|
||||
someone leaning against it. The floor is sticky - you can guess why.
|
||||
someone leaning against it. The floor is sticky - you can guess why.
|
||||
~
|
||||
284 9 0 0 0 0
|
||||
D2
|
||||
@@ -1641,7 +1641,7 @@ S
|
||||
#28476
|
||||
The end of the hallway.~
|
||||
You have reached the end of the hallway. A door towards the South stands
|
||||
ajar, while the hallway continues Eastward, back where you came.
|
||||
ajar, while the hallway continues Eastward, back where you came.
|
||||
~
|
||||
284 1 0 0 0 0
|
||||
D1
|
||||
@@ -1659,7 +1659,7 @@ The madame's room.~
|
||||
This is the madame's room. A large bed stands against the opposite wall,
|
||||
under a ceiling made entirely of mirrors. The two lamps that are located on
|
||||
either side of the bed are draped with a gauzy red material which casts an
|
||||
eerie glow on an array of dildos which are mounted on the wall like trophys.
|
||||
eerie glow on an array of dildos which are mounted on the wall like trophys.
|
||||
~
|
||||
284 8 0 0 0 0
|
||||
D0
|
||||
@@ -1670,7 +1670,7 @@ S
|
||||
#28478
|
||||
A covered walkway.~
|
||||
This is a covered walkway which leads Downward, into darkness. The air is
|
||||
so humid here that you can see it. North of you the way is open as well.
|
||||
so humid here that you can see it. North of you the way is open as well.
|
||||
~
|
||||
284 1 0 0 0 0
|
||||
D0
|
||||
@@ -1688,7 +1688,7 @@ S
|
||||
A slimey footpath.~
|
||||
What the hell?! This footpath is covered with a slimey substance akin to
|
||||
ectoplasm - its really gross. The path is so slippery that you cant ascend to
|
||||
where there is a covered walkway above you. Your only option is to go West.
|
||||
where there is a covered walkway above you. Your only option is to go West.
|
||||
~
|
||||
284 5 0 0 0 1
|
||||
D3
|
||||
@@ -1701,7 +1701,7 @@ S
|
||||
A slimey footpath.~
|
||||
The slime just keeps getting thicker as you walk along. There are many dead
|
||||
animals that apparently became bogged down here. There are exits to the North,
|
||||
and East.
|
||||
and East.
|
||||
~
|
||||
284 1 0 0 0 1
|
||||
D0
|
||||
@@ -1719,7 +1719,7 @@ S
|
||||
A slimey footpath.~
|
||||
Slime, slime, everywhere. A wounded Dwarf is laying here, half immersed in
|
||||
the red slime. Maybe this wasn't such a good idea... You can exit towards the
|
||||
West, or to the South.
|
||||
West, or to the South.
|
||||
~
|
||||
284 1 0 0 0 1
|
||||
D2
|
||||
@@ -1736,7 +1736,7 @@ S
|
||||
#28482
|
||||
A slimey footpath.~
|
||||
The slime seems to be lessening a bit here, though the way is still as
|
||||
slippery as can be. A clearing can be seen to the South.
|
||||
slippery as can be. A clearing can be seen to the South.
|
||||
~
|
||||
284 1 0 0 0 1
|
||||
D1
|
||||
@@ -1754,7 +1754,7 @@ A small clearing.~
|
||||
There is virtually none of that ectoplasmic crap here. This clearing
|
||||
consists of red clay dirt, with a few boulders lying around you. Apparently it
|
||||
is a primitive pathway of some sort, for to the South you can see what appears
|
||||
to be the mouth of a cave.
|
||||
to be the mouth of a cave.
|
||||
~
|
||||
284 1 0 0 0 1
|
||||
D0
|
||||
@@ -1771,7 +1771,7 @@ S
|
||||
The mouth of a small cave.~
|
||||
You have arrived at the mouth of a small cave, which is cut into a tall
|
||||
promontory. A rough hewn staircase leads Downwards, while to the North is a
|
||||
small clearing.
|
||||
small clearing.
|
||||
~
|
||||
284 1 0 0 0 1
|
||||
D0
|
||||
@@ -1788,7 +1788,7 @@ S
|
||||
An underground cavern.~
|
||||
This small underground cavern is the most humid place you have ever been in.
|
||||
Moisture trickles down the smooth rock walls in large rivulets, and water drips
|
||||
on your head from the ceiling above. A passageway leads South.
|
||||
on your head from the ceiling above. A passageway leads South.
|
||||
~
|
||||
284 9 0 0 0 1
|
||||
D2
|
||||
@@ -1804,9 +1804,9 @@ Too dark to tell.
|
||||
S
|
||||
#28486
|
||||
A long sloping tunnel.~
|
||||
You are in a long tunnel which slopes ever so slightly toward the South.
|
||||
You are in a long tunnel which slopes ever so slightly toward the South.
|
||||
The smooth rock walls look like they are sweating - there is SO much moisture.
|
||||
|
||||
|
||||
~
|
||||
284 9 0 0 0 0
|
||||
D0
|
||||
@@ -1822,9 +1822,9 @@ Too dark to tell.
|
||||
S
|
||||
#28487
|
||||
A long sloping tunnel.~
|
||||
You are in a long tunnel which slopes ever so slightly toward the South.
|
||||
You are in a long tunnel which slopes ever so slightly toward the South.
|
||||
The smooth rock walls look like they are sweating - there is SO much moisture.
|
||||
|
||||
|
||||
~
|
||||
284 9 0 0 0 0
|
||||
D0
|
||||
@@ -1840,9 +1840,9 @@ Too dark to tell.
|
||||
S
|
||||
#28488
|
||||
A long sloping tunnel.~
|
||||
You are in a long tunnel which slopes ever so slightly toward the South.
|
||||
You are in a long tunnel which slopes ever so slightly toward the South.
|
||||
The smooth rock walls look like they are sweating - there is SO much moisture.
|
||||
|
||||
|
||||
~
|
||||
284 9 0 0 0 0
|
||||
D0
|
||||
@@ -1860,7 +1860,7 @@ S
|
||||
Tunnel's end.~
|
||||
The tunnel opens up into a T shape here, affording exits East and West and
|
||||
of course, North, back the way you came. The cavern is vaulted, looming about
|
||||
25 feet over your head... Looks pretty dark up there.
|
||||
25 feet over your head... Looks pretty dark up there.
|
||||
~
|
||||
284 9 0 0 0 0
|
||||
D0
|
||||
@@ -1883,7 +1883,7 @@ S
|
||||
An east-west tunnel.~
|
||||
This tunnel is only about 5 feet high, much to your chagrin. Moss- like
|
||||
lichens hang from the ceiling, brushing past your face from time to time. The
|
||||
tunnel continues East and West.
|
||||
tunnel continues East and West.
|
||||
~
|
||||
284 9 0 0 0 0
|
||||
D1
|
||||
@@ -1900,7 +1900,7 @@ S
|
||||
#28491
|
||||
An east-west tunnel.~
|
||||
This cramped little tunnel dead ends here at a huge boulder. The only
|
||||
apparent exit seems to be back the way you came.
|
||||
apparent exit seems to be back the way you came.
|
||||
~
|
||||
284 13 0 0 0 0
|
||||
D1
|
||||
@@ -1917,7 +1917,7 @@ S
|
||||
A wide tunnel.~
|
||||
This tunnel is a little broader, and easier to maneuver in. However, you
|
||||
have become confused... Which way is which? There is a hole in the wall to
|
||||
the North, and another path leads South.
|
||||
the North, and another path leads South.
|
||||
~
|
||||
284 9 0 0 0 0
|
||||
D0
|
||||
@@ -1940,13 +1940,13 @@ S
|
||||
Crawlspace.~
|
||||
You crawl into the hole, which is infested with bugs that crunch under your
|
||||
weight - GROSS! You can continue Southward this way, if the bugs dont bother
|
||||
you too much, or you can back out into the tunnel to the North.
|
||||
you too much, or you can back out into the tunnel to the North.
|
||||
~
|
||||
284 9 0 0 0 0
|
||||
D0
|
||||
Too dark to tell.
|
||||
~
|
||||
|
||||
|
||||
~
|
||||
0 0 28492
|
||||
D2
|
||||
@@ -1960,7 +1960,7 @@ Crawlspace.~
|
||||
The crawlspace opens up into a 10 foot square room filled with all manner of
|
||||
insects, most of them HUGE. Hope you aren't arachnophobic, cause if you are,
|
||||
this place would surely scare you to death. Exits lead in all cardinal
|
||||
directions.
|
||||
directions.
|
||||
~
|
||||
284 9 0 0 0 0
|
||||
D0
|
||||
@@ -1988,7 +1988,7 @@ S
|
||||
A quivering jaunt.~
|
||||
You have entered a quivering jaunt. It feels like you are in the belly of a
|
||||
giant beast. The mucuslike walls are a deep red color that thrums with energy.
|
||||
The only exit is North.
|
||||
The only exit is North.
|
||||
~
|
||||
284 9 0 0 0 0
|
||||
D0
|
||||
@@ -2002,7 +2002,7 @@ A quivering jaunt.~
|
||||
This room moves so much that you have a hard time keeping your feet. The
|
||||
red mucus is hanging from the walls and ceiling in tenebrous strings that look
|
||||
quite sickening. A dark spot on the West wall hints at the only possible exit.
|
||||
|
||||
|
||||
~
|
||||
284 9 0 0 0 0
|
||||
D3
|
||||
@@ -2016,7 +2016,7 @@ The lair of the Deepspawn.~
|
||||
You have entered a 20 foot square opening that appears to be a lair of some
|
||||
sort. Bones lie strewn about in every corner - most of them appear to be human
|
||||
bones. A big pile of treasure sits in the center of the room covered with the
|
||||
red mucus that lines the walls here. Exits lead in all cardinal directions.
|
||||
red mucus that lines the walls here. Exits lead in all cardinal directions.
|
||||
~
|
||||
284 9 0 0 0 0
|
||||
D0
|
||||
@@ -2043,7 +2043,7 @@ S
|
||||
#28498
|
||||
A dead end.~
|
||||
The street dead ends here in a twisted mass of brambles. A high city wall
|
||||
looms over you to the West. It seems the only exit is North.
|
||||
looms over you to the West. It seems the only exit is North.
|
||||
~
|
||||
284 9 0 0 0 1
|
||||
D0
|
||||
@@ -2058,18 +2058,18 @@ bramble~
|
||||
S
|
||||
#28499
|
||||
A pit of jutting spears.~
|
||||
You
|
||||
You
|
||||
F
|
||||
A
|
||||
L
|
||||
L
|
||||
|
||||
|
||||
and almost die, as you are impaled by several steel spikes.
|
||||
|
||||
^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^
|
||||
| ^ | ^ | ^ | ^ | ^ | ^ | ^ | ^ | ^ | ^ | ^ | ^ | ^ | ^
|
||||
| | | | | | | | | | | | | | | | | | | | | | | | | | | |
|
||||
| | | | | | | | | | | | | | | | | | | | | | | | | | | |
|
||||
|
||||
^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^
|
||||
| ^ | ^ | ^ | ^ | ^ | ^ | ^ | ^ | ^ | ^ | ^ | ^ | ^ | ^
|
||||
| | | | | | | | | | | | | | | | | | | | | | | | | | | |
|
||||
| | | | | | | | | | | | | | | | | | | | | | | | | | | |
|
||||
~
|
||||
284 4 0 0 0 0
|
||||
S
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Administration of Hell~
|
||||
This is the entrance to the Administration offices of Hell. The secretary's
|
||||
desk sits quietly in the middle of the room. To the south is a metal door
|
||||
labeled, 'Authorized Personnel Only'. To the west is a large glass door.
|
||||
labeled, 'Authorized Personnel Only'. To the west is a large glass door.
|
||||
There is a stairway down on the opposite side of the room. There is a sign
|
||||
posted next to the stairs.
|
||||
~
|
||||
@@ -30,7 +30,7 @@ stairway~
|
||||
E
|
||||
sign~
|
||||
****ATTENTION***
|
||||
The Abyss is CLOSED for construction.
|
||||
The Abyss is CLOSED for construction.
|
||||
|
||||
We will open for your painful pleasures
|
||||
soon....
|
||||
@@ -58,7 +58,7 @@ Halls of Judgement~
|
||||
contain different methods of torture, each more grotesque than the one before
|
||||
it. On the wall a plaque reads, 'If you are here...You are Guilty...You
|
||||
have been judged...sound fair? Too bad...' The hall continues to the east.
|
||||
The Courtroom is to the south.
|
||||
The Courtroom is to the south.
|
||||
~
|
||||
285 9 0 0 0 0
|
||||
D1
|
||||
@@ -77,7 +77,7 @@ Halls of Judgement~
|
||||
You are standing in the Halls of Judgement. There are many alcoves which
|
||||
contain different methods of torture, each more grotesque than the one before
|
||||
it. The hall continues to the east and west. The hall of records is to the
|
||||
north.
|
||||
north.
|
||||
~
|
||||
285 9 0 0 0 0
|
||||
D0
|
||||
@@ -101,7 +101,7 @@ Halls of Judgement~
|
||||
You are standing in the Halls of Judgement. There are many alcoves which
|
||||
contain different methods of torture, each more grotesque than the one before
|
||||
it. The hall continues to the east and west. The Office of Complaints is to
|
||||
the south.
|
||||
the south.
|
||||
~
|
||||
285 9 0 0 0 0
|
||||
D1
|
||||
@@ -124,7 +124,7 @@ S
|
||||
Halls of Judgement~
|
||||
You are standing in the Halls of Judgement. There are many alcoves which
|
||||
contain different methods of torture, each more grotesque than the one before
|
||||
it. The hall continues to the east and west.
|
||||
it. The hall continues to the east and west.
|
||||
~
|
||||
285 9 0 0 0 0
|
||||
D1
|
||||
@@ -142,7 +142,7 @@ S
|
||||
Halls of Judgement~
|
||||
You are standing in the Halls of Judgement. There are many alcoves which
|
||||
contain different methods of torture, each more grotesque than the one before
|
||||
it. The hall continues to the east and west.
|
||||
it. The hall continues to the east and west.
|
||||
~
|
||||
285 9 0 0 0 0
|
||||
D1
|
||||
@@ -161,7 +161,7 @@ Blackened Hall~
|
||||
This hall looks as if it was burned out recently. The walls are charred and
|
||||
smoking. Ashes and bits of burnt timber crunch under your feet as you walk
|
||||
down the hall. A sign on the wall reads, 'No Non-smoking Please'. There are
|
||||
exits in all directions.
|
||||
exits in all directions.
|
||||
~
|
||||
285 9 0 0 0 0
|
||||
D0
|
||||
@@ -190,7 +190,7 @@ Blackened Hall~
|
||||
This hall looks as if it was burned out recently. The walls are charred and
|
||||
smoking. Ashes and bits of burnt timber crunch under your feet as you walk
|
||||
down the hall. A sign on the wall reads, 'No Non-smoking Please'. The hallway
|
||||
continues to the east and west.
|
||||
continues to the east and west.
|
||||
~
|
||||
285 9 0 0 0 0
|
||||
D1
|
||||
@@ -209,7 +209,7 @@ Blackened Hall~
|
||||
This hall looks as if it was burned out recently. The walls are charred and
|
||||
smoking. Ashes and bits of burnt timber crunch under your feet as you walk
|
||||
down the hall. A sign on the wall reads, 'No Non-smoking Please'. The hallway
|
||||
continues to the north and west.
|
||||
continues to the north and west.
|
||||
~
|
||||
285 9 0 0 0 0
|
||||
D0
|
||||
@@ -240,7 +240,7 @@ S
|
||||
Maintenance Walkway~
|
||||
This is a maintence accessway. You walk on a metal catwalk hundreds of feet
|
||||
above the floor. The catwalk sways unsteadily as you walk on it. The catwalk
|
||||
continues to the south. To the north is a steel door.
|
||||
continues to the south. To the north is a steel door.
|
||||
~
|
||||
285 9 0 0 0 0
|
||||
D0
|
||||
@@ -282,7 +282,7 @@ you know you are in Hell.... Everything in this office seems to be made of
|
||||
snakeskin. This is the only lawyer's office in hell, so if you don't like them
|
||||
you're out of luck. But then again...if you are in hell...you must've run out
|
||||
of luck a while ago. To the east is the Office of Complaints. To the south
|
||||
you see a courtyard.
|
||||
you see a courtyard.
|
||||
~
|
||||
285 9 0 0 0 0
|
||||
D1
|
||||
@@ -337,7 +337,7 @@ Hallway of The Mall from Hell~
|
||||
This is definitely the Mall from Hell...there are no stores! Only in Hell
|
||||
would they have a mall with no stores. To the east you see the Mall from Hell.
|
||||
To the west you see Hiramoto's Buy & Sell. The hall continues to the east and
|
||||
south.
|
||||
south.
|
||||
~
|
||||
285 9 0 0 0 0
|
||||
D1
|
||||
@@ -361,7 +361,7 @@ Hallway of The Mall from Hell~
|
||||
This is definitely the Mall from Hell...there are no stores! Only in Hell
|
||||
would they have a mall with no stores. To the north you see a blackened
|
||||
hallway. To the east you see the office of Big Mouth. The hallway continues
|
||||
to the west.
|
||||
to the west.
|
||||
~
|
||||
285 9 0 0 0 0
|
||||
D0
|
||||
@@ -385,7 +385,7 @@ The Office of Big Mouth~
|
||||
This is the office of Big Mouth, head demon of Hell's Administration. The
|
||||
room is decorated posters of naked women and autographed pictures of famous
|
||||
tortured souls. Behind a large oaken desk sleeps Big Mouth. This mouth looks
|
||||
large enough to step into if it were open. You wonder what this guy eats...
|
||||
large enough to step into if it were open. You wonder what this guy eats...
|
||||
~
|
||||
285 9 0 0 0 0
|
||||
D3
|
||||
@@ -416,7 +416,7 @@ S
|
||||
Maintenance Walkway~
|
||||
This is a maintence accessway. You walk on a metal catwalk hundreds of feet
|
||||
above the floor. The catwalk sways unsteadily as you walk on it. The catwalk
|
||||
continues to the east and south.
|
||||
continues to the east and south.
|
||||
~
|
||||
285 9 0 0 0 0
|
||||
D1
|
||||
@@ -434,7 +434,7 @@ S
|
||||
Maintenance Walkway~
|
||||
This is a maintence accessway. You walk on a metal catwalk hundreds of feet
|
||||
above the floor. The catwalk sways unsteadily as you walk on it. The catwalk
|
||||
continues to the north and west.
|
||||
continues to the north and west.
|
||||
~
|
||||
285 9 0 0 0 0
|
||||
D0
|
||||
@@ -490,7 +490,7 @@ Courtyard~
|
||||
This courtyard is barren and neglected. Small weeds grow between the
|
||||
concrete slabs. An old defunct fountain sputters with a grey-brown ooze. The
|
||||
courtyard continues to the west and south. Stanley's Magical Steeds is to the
|
||||
east.
|
||||
east.
|
||||
~
|
||||
285 9 0 0 0 0
|
||||
D1
|
||||
@@ -534,7 +534,7 @@ S
|
||||
Hallway of The Mall from Hell~
|
||||
This is definitely the Mall from Hell...there are no stores! Only in Hell
|
||||
would they have a mall with no stores. The hallway continues to the north and
|
||||
south.
|
||||
south.
|
||||
~
|
||||
285 9 0 0 0 0
|
||||
D0
|
||||
@@ -552,7 +552,7 @@ S
|
||||
Inside Big Mouth's Stomach~
|
||||
You are standing inside Big Mouth's stomach. It is roomy in here. Small
|
||||
animals and other odds and ends lie about the stomach. Is that a dragon you
|
||||
see? Nah...couldn't be...
|
||||
see? Nah...couldn't be...
|
||||
~
|
||||
285 9 0 0 0 0
|
||||
D4
|
||||
@@ -600,7 +600,7 @@ Maintenance Room~
|
||||
shapes and sizes are neatly hung on the walls, each with its own painted-on
|
||||
silhouette behind it. To the west is the reactor control room. To the east is
|
||||
the break room. To the north is a maintenance walkway. To the south is the
|
||||
secondary control room.
|
||||
secondary control room.
|
||||
~
|
||||
285 9 0 0 0 0
|
||||
D0
|
||||
@@ -646,9 +646,9 @@ S
|
||||
#28531
|
||||
Hell's Kitchen~
|
||||
Welcome to Hell's kitchen, where everything is delicious...you just can't
|
||||
have any... This is where the many foods of the world of Farside are made.
|
||||
have any... This is where the many foods of the world of Farside are made.
|
||||
The chefs are usually very busy, but they always have extra time to torture a
|
||||
guest... To the east is a courtyard.
|
||||
guest... To the east is a courtyard.
|
||||
~
|
||||
285 9 0 0 0 0
|
||||
D1
|
||||
@@ -661,7 +661,7 @@ S
|
||||
Courtyard~
|
||||
This courtyard is barren and neglected. Small weeds grow between the
|
||||
concrete slabs. An old defunct fountain sputters with a grey-brown ooze. The
|
||||
courtyard continues to the north and east. You see a kitchen to the west.
|
||||
courtyard continues to the north and east. You see a kitchen to the west.
|
||||
~
|
||||
285 9 0 0 0 0
|
||||
D0
|
||||
@@ -684,7 +684,7 @@ S
|
||||
Courtyard~
|
||||
This courtyard is barren and neglected. Small weeds grow between the
|
||||
concrete slabs. An old defunct fountain sputters with a grey-brown ooze. The
|
||||
courtyard continues to the north and west.
|
||||
courtyard continues to the north and west.
|
||||
~
|
||||
285 9 0 0 0 0
|
||||
D0
|
||||
@@ -701,8 +701,8 @@ S
|
||||
#28534
|
||||
Hallway of The Mall from Hell~
|
||||
This is definitely the Mall from Hell...there are no stores! Only in Hell
|
||||
would they have a mall with no stores. The hallway continues to the east.
|
||||
Stanely's magic steeds are to the north.
|
||||
would they have a mall with no stores. The hallway continues to the east.
|
||||
Stanely's magic steeds are to the north.
|
||||
~
|
||||
285 9 0 0 0 0
|
||||
D0
|
||||
@@ -720,7 +720,7 @@ S
|
||||
Hallway of The Mall from Hell~
|
||||
This is definitely the Mall from Hell...there are no stores! Only in Hell
|
||||
would they have a mall with no stores. The hallway continues to the north and
|
||||
west.
|
||||
west.
|
||||
~
|
||||
285 9 0 0 0 0
|
||||
D0
|
||||
@@ -739,8 +739,8 @@ Stairs to the Abyss~
|
||||
These dark stairs are made out of the bones of the damned. They rattle
|
||||
softly as you tread upon them as if to cry out in protest. The air is filled
|
||||
with the wailing of lost souls and the blood curdling screams of the punished.
|
||||
You can't seem to find the Abyss...you seem to recall seeing a sign...now
|
||||
what did it say again?...
|
||||
You can't seem to find the Abyss...you seem to recall seeing a sign...now
|
||||
what did it say again?...
|
||||
~
|
||||
285 9 0 0 0 0
|
||||
S
|
||||
@@ -750,7 +750,7 @@ Inside the Reactor Core~
|
||||
floating in the plasma energy of the reactor. You can see the core chamber
|
||||
fall off into the distance as it seems to be bottomless. Nuclear particles and
|
||||
other strange things whiz by you at blinding speeds. You see a maintenance
|
||||
hatch to the east.
|
||||
hatch to the east.
|
||||
~
|
||||
285 9 0 0 0 0
|
||||
D1
|
||||
@@ -766,7 +766,7 @@ pulses rhythmically as it generates the heat and power for the entire region of
|
||||
Hell. Many workers in orange jumpsuits run frantically around with geiger
|
||||
counters and plasma torches fixing breaches in the core. You see a reactor
|
||||
core maintenance hatch to the west. A stairway to the control room is to the
|
||||
north.
|
||||
north.
|
||||
~
|
||||
285 9 0 0 0 0
|
||||
D0
|
||||
@@ -785,7 +785,7 @@ Secondary Control Room~
|
||||
This is the secondary control room for the reactor core. It is usually used
|
||||
in emergencies when the primary control room is contaminated or damaged. It
|
||||
isn't used very often since the primary control room is in perfect working
|
||||
order.
|
||||
order.
|
||||
~
|
||||
285 9 0 0 0 0
|
||||
D0
|
||||
@@ -813,7 +813,7 @@ S
|
||||
Ice Room~
|
||||
You are standing in a room of ice. Icicles of every size hang from the
|
||||
ceiling. Some shake with every sound. Your reflection off the ice walls seems
|
||||
to dance and wiggle as you move about.
|
||||
to dance and wiggle as you move about.
|
||||
~
|
||||
285 9 0 0 0 0
|
||||
D1
|
||||
|
||||
@@ -18,7 +18,7 @@ S
|
||||
Stone Archway~
|
||||
This is a ancient stone archway. Various faces of demons and other grim
|
||||
pictures are painted onto it. Stone gargoyles and demons glare down at you
|
||||
from atop the arch. There is a bronze plaque above the archway.
|
||||
from atop the arch. There is a bronze plaque above the archway.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D3
|
||||
@@ -41,7 +41,7 @@ Ancient Room~
|
||||
You are standing in a large stone room. Feels like a crypt. Ancient murals
|
||||
of Hell and punishment cover the walls. In the middle of the room are stairs
|
||||
that lead down in to the darkness. From the stairway you can smell brimstone
|
||||
and sulfur. To the west it looks as if there is a shrine.
|
||||
and sulfur. To the west it looks as if there is a shrine.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D1
|
||||
@@ -63,9 +63,9 @@ S
|
||||
#28603
|
||||
Dark Stairway~
|
||||
You are standing at the bottom of long dark stairway. The smells of
|
||||
brimstone and sulfur choke you. Screams of pain and terror fill the air.
|
||||
brimstone and sulfur choke you. Screams of pain and terror fill the air.
|
||||
Stone faces carved into the walls seem to laugh at you. Maybe this is not such
|
||||
a good idea after all...
|
||||
a good idea after all...
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D3
|
||||
@@ -102,7 +102,7 @@ E
|
||||
gates~
|
||||
These black iron gates are covered with grotesque faces and creatures in
|
||||
various poses and acts of violence and lust. The gates seem to make your blood
|
||||
run cold...
|
||||
run cold...
|
||||
~
|
||||
S
|
||||
#28605
|
||||
@@ -110,7 +110,7 @@ Gateway to Hell~
|
||||
You stand next to the very gateway of Hell. You are surrounded by the sounds
|
||||
of torture and pain. Screams pierce the air and rattle your nerves. Displays
|
||||
of the treats of Hell are in all directions. Large black iron gates tower over
|
||||
you to the east.
|
||||
you to the east.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D0
|
||||
@@ -137,7 +137,7 @@ E
|
||||
gates~
|
||||
These black iron gates are covered with grotesque faces and creatures in
|
||||
various poses and acts of violence and lust. The gates seem to make your blood
|
||||
run cold...
|
||||
run cold...
|
||||
~
|
||||
S
|
||||
#28606
|
||||
@@ -145,7 +145,7 @@ Hall of the Damned~
|
||||
This hallway is a monument to the millions of damned souls in hell. The
|
||||
walls are made up of various body parts and other unidentifiable things. Many
|
||||
of the faces that make up the wall scream out to you for help. Their arms
|
||||
desperately grasp at your clothing as you pass.
|
||||
desperately grasp at your clothing as you pass.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D0
|
||||
@@ -174,7 +174,7 @@ Hall of the Damned~
|
||||
This hallway is a monument to the millions of damned souls in hell. The
|
||||
walls are made up of various body parts and other unidentifiable things. Many
|
||||
of the faces that make up the wall scream out to you for help. Their arms
|
||||
desperately grasp at your clothing as you pass.
|
||||
desperately grasp at your clothing as you pass.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D0
|
||||
@@ -203,7 +203,7 @@ Hall of the Damned~
|
||||
This hallway is a monument to the millions of damned souls in hell. The
|
||||
walls are made up of various body parts and other unidentifiable things. Many
|
||||
of the faces that make up the wall scream out to you for help. Their arms
|
||||
desperately grasp at your clothing as you pass.
|
||||
desperately grasp at your clothing as you pass.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D0
|
||||
@@ -232,7 +232,7 @@ Hall of the Damned~
|
||||
This hallway is a monument to the millions of damned souls in hell. The
|
||||
walls are made up of various body parts and other unidentifiable things. Many
|
||||
of the faces that make up the wall scream out to you for help. Their arms
|
||||
desperately grasp at your clothing as you pass.
|
||||
desperately grasp at your clothing as you pass.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D0
|
||||
@@ -266,7 +266,7 @@ Hall of the Damned~
|
||||
This hallway is a monument to the millions of damned souls in hell. The
|
||||
walls are made up of various body parts and other unidentifiable things. Many
|
||||
of the faces that make up the wall scream out to you for help. Their arms
|
||||
desperately grasp at your clothing as you pass.
|
||||
desperately grasp at your clothing as you pass.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D0
|
||||
@@ -284,7 +284,7 @@ S
|
||||
Mural of the Dead~
|
||||
You stand before a large mural. The mural depicts mountains of dead bodies
|
||||
piled up to the sky. The mural covers the whole north wall from floor to
|
||||
ceiling. You can almost smell the stench of decaying flesh.
|
||||
ceiling. You can almost smell the stench of decaying flesh.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D1
|
||||
@@ -302,7 +302,7 @@ S
|
||||
Living Walls~
|
||||
The walls here actually consist of greying and sinewy flesh - faces, hands,
|
||||
broken bones, feet and toes jutting from the surface. You hear low moans of
|
||||
horror, pain and sorrow issuing from the walls.
|
||||
horror, pain and sorrow issuing from the walls.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D1
|
||||
@@ -395,9 +395,9 @@ S
|
||||
#28616
|
||||
Greed~
|
||||
What luck! A room full of treasure. Gold, diamonds, riches beyond
|
||||
imagination! Wait! You suddenly feel as if it is all slowly disappearing.
|
||||
imagination! Wait! You suddenly feel as if it is all slowly disappearing.
|
||||
Someone is taking your treasure. They have no right! It is yours! You found
|
||||
it first. Let them go get their own treasures! You see a door to the east.
|
||||
it first. Let them go get their own treasures! You see a door to the east.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D1
|
||||
@@ -421,7 +421,7 @@ Bedroom~
|
||||
This is a small bedroom. It is well furnished and a drastic change from the
|
||||
room you just stepped out of. A bed stands against the far wall. Upon the
|
||||
headboard of the bed are carved two cherubic looking figures, with the words
|
||||
'DEE & DEE' written below them. The door to the bedroom is to the west.
|
||||
'DEE & DEE' written below them. The door to the bedroom is to the west.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D3
|
||||
@@ -469,7 +469,7 @@ S
|
||||
Fountain of Blood~
|
||||
This room is made of a rough black stone. The walls seem to ooze black
|
||||
sludge. In the middle of the room stands a stone fountain of a demon spitting
|
||||
blood.
|
||||
blood.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D2
|
||||
@@ -488,7 +488,7 @@ Bloody Stairway~
|
||||
You are standing on a very slippery stairway. The walls and stairs are
|
||||
covered with blood and gore. Pieces of goo and ooze drip from the ceiling
|
||||
overhead. You almost slip a couple times on the stairway. The stench here is
|
||||
overwhelming.
|
||||
overwhelming.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D4
|
||||
@@ -505,7 +505,7 @@ S
|
||||
#28622
|
||||
Ancient Room~
|
||||
This is a very old and dusty room. It looks empty except for a few shards
|
||||
of bone and flesh.
|
||||
of bone and flesh.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D0
|
||||
@@ -522,9 +522,9 @@ S
|
||||
#28623
|
||||
Room of Lost Souls~
|
||||
This looks like a waiting room of sorts. Dust and cobwebs are everywhere.
|
||||
Wooden benches line the walls. A digital number sign is posted on the wall.
|
||||
Wooden benches line the walls. A digital number sign is posted on the wall.
|
||||
It currently reads, 'Now Serving Number 1'. A ticket dispenser is bolted to
|
||||
the wall.
|
||||
the wall.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D0
|
||||
@@ -544,15 +544,15 @@ It is too dark to see.
|
||||
0 -1 28622
|
||||
E
|
||||
dispenser~
|
||||
This is one of those red ticket dispensers that never seem to work right.
|
||||
This is one of those red ticket dispensers that never seem to work right.
|
||||
~
|
||||
S
|
||||
#28624
|
||||
Room of Lost Souls~
|
||||
This looks like a waiting room of sorts. Dust and cobwebs are everywhere.
|
||||
Wooden benches line the walls. A digital number sign is posted on the wall.
|
||||
Wooden benches line the walls. A digital number sign is posted on the wall.
|
||||
It currently reads, 'Now Serving Number 1'. A ticket dispenser is bolted to
|
||||
the wall.
|
||||
the wall.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D0
|
||||
@@ -572,7 +572,7 @@ It is too dark to see.
|
||||
0 -1 28623
|
||||
E
|
||||
dispenser~
|
||||
This is one of those red ticket dispensers that never seem to work right.
|
||||
This is one of those red ticket dispensers that never seem to work right.
|
||||
~
|
||||
S
|
||||
#28625
|
||||
@@ -602,7 +602,7 @@ S
|
||||
#28626
|
||||
Blackened Hallway~
|
||||
This dark hallway looks as if it was made by a lavaworm... All the surfaces
|
||||
in it are melted and burnt. The smell of brimstone and sulfur fills the air.
|
||||
in it are melted and burnt. The smell of brimstone and sulfur fills the air.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D0
|
||||
@@ -624,7 +624,7 @@ S
|
||||
#28627
|
||||
Blackened Hallway~
|
||||
This dark hallway looks as if it was made by a lavaworm... All the surfaces
|
||||
in it are melted and burnt. The smell of brimstone and sulfur fills the air.
|
||||
in it are melted and burnt. The smell of brimstone and sulfur fills the air.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D1
|
||||
@@ -642,7 +642,7 @@ S
|
||||
Blood Room~
|
||||
You enter the room and are immediately assaulted by the smell of rotting
|
||||
flesh and blood. The walls are covered with the crimson fluid as it runs down
|
||||
from the ceiling.
|
||||
from the ceiling.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D1
|
||||
@@ -660,7 +660,7 @@ S
|
||||
Living Walls~
|
||||
The walls here actually consist of greying and sinewy flesh - faces, hands,
|
||||
broken bones, feet and toes jutting from the surface. You hear low moans of
|
||||
horror, pain and sorrow issuing from the walls.
|
||||
horror, pain and sorrow issuing from the walls.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D0
|
||||
@@ -703,7 +703,7 @@ Bottom of Stairway~
|
||||
You are standing at the bottom of a bloody stairway. Or at least you thought
|
||||
it was a stairway. It seems to be just a painting on the wall. This is a
|
||||
roughly carved room with evil runes carved in to the stone floor. There is a
|
||||
hallway to the east.
|
||||
hallway to the east.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D1
|
||||
@@ -717,7 +717,7 @@ Stone Hall~
|
||||
This is a roughly carved hallway. The air here is damp and musty. You hear
|
||||
the sound of something dripping in the distance. Your footsteps echo down the
|
||||
hall as you walk. There is a strange and deathly silence that fills these
|
||||
halls... The hall continues to the south and the west.
|
||||
halls... The hall continues to the south and the west.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D2
|
||||
@@ -735,7 +735,7 @@ S
|
||||
Cell~
|
||||
The cell is very damp and very musty. The walls are covered with moisture
|
||||
and dirt. The smell of urine is very potent here. The steel bars to the cell
|
||||
are to the south.
|
||||
are to the south.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D2
|
||||
@@ -749,7 +749,7 @@ Stone Hall~
|
||||
This is a roughly carved hallway. The air here is damp and musty. You hear
|
||||
the sound of something dripping in the distance. Your footsteps echo down the
|
||||
hall as you walk. There is a strange and deathly silence that fills these
|
||||
halls... The hallway continues to the east and the south.
|
||||
halls... The hallway continues to the east and the south.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D1
|
||||
@@ -768,7 +768,7 @@ Stone Hall~
|
||||
This is a roughly carved hallway. The air here is damp and musty. You hear
|
||||
the sound of something dripping in the distance. Your footsteps echo down the
|
||||
hall as you walk. There is a strange and deathly silence that fills these
|
||||
halls... To the south you see the steel bars of a cell.
|
||||
halls... To the south you see the steel bars of a cell.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D1
|
||||
@@ -792,7 +792,7 @@ Stone Hall~
|
||||
This is a roughly carved hallway. The air here is damp and musty. You hear
|
||||
the sound of something dripping in the distance. Your footsteps echo down the
|
||||
hall as you walk. There is a strange and deathly silence that fills these
|
||||
halls... The hallway contines to the south and the west.
|
||||
halls... The hallway contines to the south and the west.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D2
|
||||
@@ -810,7 +810,7 @@ S
|
||||
Cell~
|
||||
The cell is very damp and very musty. The walls are covered with moisture
|
||||
and dirt. The smell of urine is very potent here. The steel bars to the cell
|
||||
are to the south.
|
||||
are to the south.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D2
|
||||
@@ -824,7 +824,7 @@ Stone Hall~
|
||||
This is a roughly carved hallway. The air here is damp and musty. You hear
|
||||
the sound of something dripping in the distance. Your footsteps echo down the
|
||||
hall as you walk. There is a strange and deathly silence that fills these
|
||||
halls... The hallway contines to the south and the east.
|
||||
halls... The hallway contines to the south and the east.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D1
|
||||
@@ -843,7 +843,7 @@ Stone Hall~
|
||||
This is a roughly carved hallway. The air here is damp and musty. You hear
|
||||
the sound of something dripping in the distance. Your footsteps echo down the
|
||||
hall as you walk. There is a strange and deathly silence that fills these
|
||||
halls... The hallway contines to the west.
|
||||
halls... The hallway contines to the west.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D1
|
||||
@@ -871,7 +871,7 @@ S
|
||||
Cell~
|
||||
The cell is very damp and very musty. The walls are covered with moisture
|
||||
and dirt. The smell of urine is very potent here. The steel bars to the cell
|
||||
are to the west.
|
||||
are to the west.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D3
|
||||
@@ -898,7 +898,7 @@ Stone Hall~
|
||||
This is a roughly carved hallway. The air here is damp and musty. You hear
|
||||
the sound of something dripping in the distance. Your footsteps echo down the
|
||||
hall as you walk. There is a strange and deathly silence that fills these
|
||||
halls... The hallway contines to the north and east.
|
||||
halls... The hallway contines to the north and east.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D0
|
||||
@@ -918,7 +918,7 @@ Stone Hall~
|
||||
the sound of something dripping in the distance. Your footsteps echo down the
|
||||
hall as you walk. There is a strange and deathly silence that fills these
|
||||
halls... The hallway contines to the east and west. The bars to a cell are to
|
||||
the north.
|
||||
the north.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D0
|
||||
@@ -942,7 +942,7 @@ Stone Hall~
|
||||
This is a roughly carved hallway. The air here is damp and musty. You hear
|
||||
the sound of something dripping in the distance. Your footsteps echo down the
|
||||
hall as you walk. There is a strange and deathly silence that fills these
|
||||
halls... The hallway contines to the north and west.
|
||||
halls... The hallway contines to the north and west.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D0
|
||||
@@ -960,7 +960,7 @@ S
|
||||
Cell~
|
||||
The cell is very damp and very musty. The walls are covered with moisture
|
||||
and dirt. The smell of urine is very potent here. The steel bars to the cell
|
||||
are to the north.
|
||||
are to the north.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D0
|
||||
@@ -974,7 +974,7 @@ Stone Hall~
|
||||
This is a roughly carved hallway. The air here is damp and musty. You hear
|
||||
the sound of something dripping in the distance. Your footsteps echo down the
|
||||
hall as you walk. There is a strange and deathly silence that fills these
|
||||
halls... The hallway contines to the north and east.
|
||||
halls... The hallway contines to the north and east.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D0
|
||||
@@ -994,7 +994,7 @@ Stone Hall~
|
||||
the sound of something dripping in the distance. Your footsteps echo down the
|
||||
hall as you walk. There is a strange and deathly silence that fills these
|
||||
halls... The hallway contines to the east and west. You see bars to a cell to
|
||||
the north.
|
||||
the north.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D0
|
||||
@@ -1018,7 +1018,7 @@ Stone Hall~
|
||||
This is a roughly carved hallway. The air here is damp and musty. You hear
|
||||
the sound of something dripping in the distance. Your footsteps echo down the
|
||||
hall as you walk. There is a strange and deathly silence that fills these
|
||||
halls... The hallway contines to the north and west.
|
||||
halls... The hallway contines to the north and west.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D0
|
||||
@@ -1036,7 +1036,7 @@ S
|
||||
Cell~
|
||||
The cell is very damp and very musty. The walls are covered with moisture
|
||||
and dirt. The smell of urine is very potent here. The steel bars to the cell
|
||||
are to the north.
|
||||
are to the north.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D0
|
||||
@@ -1050,7 +1050,7 @@ Hot Stairs~
|
||||
You are standing on a long stairway. The air around you is heavy and hot.
|
||||
The stone walls are hot to the touch and your sweat sizzles as it hits the
|
||||
ground. Cool air flows out from a crack in the wall to the east. The smell of
|
||||
brimstone and smoke is all around you. The stairs continue down.
|
||||
brimstone and smoke is all around you. The stairs continue down.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D4
|
||||
@@ -1068,8 +1068,8 @@ S
|
||||
Crack in Wall~
|
||||
This is a rather large crack in the wall. On closer inspection it appears
|
||||
to be a passageway that was closed off long ago. It was probably reopened by
|
||||
an earthquake or something. An ancient passageway continues to the north.
|
||||
Hot gusts of air come from the west.
|
||||
an earthquake or something. An ancient passageway continues to the north.
|
||||
Hot gusts of air come from the west.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D0
|
||||
@@ -1089,7 +1089,7 @@ Stone Arch~
|
||||
cannot decifer. It looks as though it has been closed up for a long time. To
|
||||
the east is a hallway of fire. To the south you see a large metal door with
|
||||
the words, 'FOREMAN' written on the door. There is a dark stairway down in the
|
||||
corner of the room.
|
||||
corner of the room.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D1
|
||||
@@ -1113,7 +1113,7 @@ Hall of Fire~
|
||||
You are standing in a hallway made of fire. The walls are ablaze with
|
||||
yellow and blue flames. The smell of the hot air and sulfur burns your lungs as
|
||||
you inhale, and dry your mouth as you exhale. The stone floor burns at your
|
||||
feet and hungrily drinks up every drop of sweat as they fall from your body.
|
||||
feet and hungrily drinks up every drop of sweat as they fall from your body.
|
||||
The hall of fire continues to the east. You see a stone archway to the west.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
@@ -1133,8 +1133,8 @@ Hall of Fire~
|
||||
You are standing in a hallway made of fire. The walls are ablaze with
|
||||
yellow and blue flames. The smell of the hot air and sulfur burns your lungs as
|
||||
you inhale, and dry your mouth as you exhale. The stone floor burns at your
|
||||
feet and hungrily drinks up every drop of sweat as they fall from your body.
|
||||
The hall of fire continues to the south and west.
|
||||
feet and hungrily drinks up every drop of sweat as they fall from your body.
|
||||
The hall of fire continues to the south and west.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D2
|
||||
@@ -1154,7 +1154,7 @@ Construction Area~
|
||||
replacing what look like various gas mains and other pipework. You can see
|
||||
many gas lines and electrical conduits within the dismantled walls. Partially
|
||||
hidden fire sprinklers are being installed in the ceilings. You see more
|
||||
contruction to the east and south.
|
||||
contruction to the east and south.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D1
|
||||
@@ -1174,7 +1174,7 @@ Construction Area~
|
||||
replacing what look like various gas mains and other pipework. You can see
|
||||
many gas lines and electrical conduits within the dismantled walls. Partially
|
||||
hidden fire sprinklers are being installed in the ceilings. You see more
|
||||
contruction to the east and west.
|
||||
contruction to the east and west.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D1
|
||||
@@ -1194,7 +1194,7 @@ Construction Area~
|
||||
replacing what look like various gas mains and other pipework. You can see
|
||||
many gas lines and electrical conduits within the dismantled walls. Partially
|
||||
hidden fire sprinklers are being installed in the ceilings. You see more
|
||||
contruction to the south and west.
|
||||
contruction to the south and west.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D2
|
||||
@@ -1213,8 +1213,8 @@ Hall of Fire~
|
||||
You are standing in a hallway made of fire. The walls are ablaze with
|
||||
yellow and blue flames. The smell of the hot air and sulfur burns your lungs as
|
||||
you inhale, and dry your mouth as you exhale. The stone floor burns at your
|
||||
feet and hungrily drinks up every drop of sweat as they fall from your body.
|
||||
The hall of fire continues to the east and south.
|
||||
feet and hungrily drinks up every drop of sweat as they fall from your body.
|
||||
The hall of fire continues to the east and south.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D1
|
||||
@@ -1235,7 +1235,7 @@ and blue flames. The smell of the hot air and sulfur burns your lungs as you
|
||||
inhale, and dry your mouth as you exhale. The stone floor burns at your feet
|
||||
and hungrily drinks up every drop of sweat as they fall from your body. The
|
||||
hall of fire continues to the west. A room full of fire pits lies to the east.
|
||||
A wall of fire crackles merrily to the south.
|
||||
A wall of fire crackles merrily to the south.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D1
|
||||
@@ -1259,7 +1259,7 @@ Fire Pits of Hades~
|
||||
This room is filled with many small fire pits. Countless damned souls are
|
||||
being burnt and roasted within the white flames that erupt from the many pits.
|
||||
Wailing and screams of pain chill your bones in this hot room. To the south you
|
||||
see a lake of fire. A fire hall lies to the west.
|
||||
see a lake of fire. A fire hall lies to the west.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D2
|
||||
@@ -1281,7 +1281,7 @@ hot blues are enphasized throughout the mural. As you stare at it, the
|
||||
characters within it seem to move and struggle in pain. The hot air around you
|
||||
smells of sulfur and methane. To the south you see a stone hallway. Hot air
|
||||
blows in at you from the doorway. The air stirs up the methane and steals your
|
||||
breath. You choke and gag...
|
||||
breath. You choke and gag...
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D2
|
||||
@@ -1327,8 +1327,8 @@ Hall of Fire~
|
||||
You are standing in a hallway made of fire. The walls are ablaze with
|
||||
yellow and blue flames. The smell of the hot air and sulfur burns your lungs as
|
||||
you inhale, and dry your mouth as you exhale. The stone floor burns at your
|
||||
feet and hungrily drinks up every drop of sweat as they fall from your body.
|
||||
The hall of fire continues to the north and east.
|
||||
feet and hungrily drinks up every drop of sweat as they fall from your body.
|
||||
The hall of fire continues to the north and east.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D0
|
||||
@@ -1348,7 +1348,7 @@ Construction Area~
|
||||
replacing what look like various gas mains and other pipework. You can see
|
||||
many gas lines and electrical conduits within the dismantled walls. Partially
|
||||
hidden fire sprinklers are being installed in the ceilings. You see more
|
||||
contruction to the north and east. A hall of fire is to the west.
|
||||
contruction to the north and east. A hall of fire is to the west.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D0
|
||||
@@ -1373,7 +1373,7 @@ Construction Area~
|
||||
replacing what look like various gas mains and other pipework. You can see
|
||||
many gas lines and electrical conduits within the dismantled walls. Partially
|
||||
hidden fire sprinklers are being installed in the ceilings. You see more
|
||||
contruction to the east and west.
|
||||
contruction to the east and west.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D1
|
||||
@@ -1393,7 +1393,7 @@ Construction Area~
|
||||
replacing what look like various gas mains and other pipework. You can see
|
||||
many gas lines and electrical conduits within the dismantled walls. Partially
|
||||
hidden fire sprinklers are being installed in the ceilings. You see more
|
||||
contruction to the north and west. A hall of fire lies to the east.
|
||||
contruction to the north and west. A hall of fire lies to the east.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D0
|
||||
@@ -1417,9 +1417,9 @@ Hall of Fire~
|
||||
You are standing in a hallway made of fire. The walls are ablaze with
|
||||
yellow and blue flames. The smell of the hot air and sulfur burns your lungs as
|
||||
you inhale, and dry your mouth as you exhale. The stone floor burns at your
|
||||
feet and hungrily drinks up every drop of sweat as they fall from your body.
|
||||
feet and hungrily drinks up every drop of sweat as they fall from your body.
|
||||
The hall of fire continues to the north. There are loud noises of contruction
|
||||
to the west.
|
||||
to the west.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D0
|
||||
@@ -1437,7 +1437,7 @@ S
|
||||
Wall of Fire~
|
||||
This large room is cut into sections by small walls of fire. The walls seem
|
||||
to move slowly, changing the layout of the room. As you examine the room
|
||||
further you notice various posts around the room to which people are chained.
|
||||
further you notice various posts around the room to which people are chained.
|
||||
The firewalls seem to move in patterns that leave the poor people directly in
|
||||
the path of the oncoming fire. The walls seem to creep ever so slowly towards
|
||||
them. The people blister and scream as the fire gets closer. Their deaths seem
|
||||
@@ -1483,7 +1483,7 @@ S
|
||||
#28671
|
||||
Hot Hall~
|
||||
The stone floor below you heats your feet uncomfortably. The ceiling and
|
||||
walls glow a dull red and you sweat uncomfortably under the heat.
|
||||
walls glow a dull red and you sweat uncomfortably under the heat.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D0
|
||||
@@ -1502,7 +1502,7 @@ Icy Landing~
|
||||
This landing is made entirely of ice. Its walls bear carvings of battle and
|
||||
hunting scenes in bas-relief. These carved scenes show ice devils slaying
|
||||
angels, hunting mortals and other gruesome pictures. To the east you see a
|
||||
room of ice.
|
||||
room of ice.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D1
|
||||
@@ -1516,7 +1516,7 @@ Ice Room~
|
||||
You are standing in a room of ice. Icicles of every size hang from the
|
||||
ceiling. Some shake with every sound. Your reflection off the ice walls seems
|
||||
to dance and wiggle as you move about. To the south you see more of the frozen
|
||||
room. To the west you see an Icy landing.
|
||||
room. To the west you see an Icy landing.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D2
|
||||
@@ -1536,7 +1536,7 @@ Meat Locker~
|
||||
meats hang from large steel hooks. You also notice that many of the things
|
||||
hanging from the hooks are corpses of people. They reach out to you as you
|
||||
pass them as if to plead for help from their frozen mouths. The meat locker
|
||||
continues to the east and south.
|
||||
continues to the east and south.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D1
|
||||
@@ -1556,7 +1556,7 @@ Meat Locker~
|
||||
many of the things hanging from the hooks are corpses of people. They reach
|
||||
out to you as you pass them as if to plead for help from their frozen mouths.
|
||||
The meat locker continues to the south and west. There is a freezer door to
|
||||
the east.
|
||||
the east.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D1
|
||||
@@ -1576,7 +1576,7 @@ Penguin Room~
|
||||
the room pecking at many poor souls half trapped in the icy floor. You seem to
|
||||
be outside, as the walls are painted to seem as if you are standing on a vast
|
||||
icy slab with nothing but ocean around you. The iceberg continues to the south
|
||||
and east. There is a freezer door to the west.
|
||||
and east. There is a freezer door to the west.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D1
|
||||
@@ -1601,7 +1601,7 @@ Penguin Room~
|
||||
the room pecking at many poor souls half trapped in the icy floor. You seem to
|
||||
be outside, as the walls are painted to seem as if you are standing on a vast
|
||||
icy slab with nothing but ocean around you. The iceberg continues to the south
|
||||
and east. There is a freezer door to the west.
|
||||
and east. There is a freezer door to the west.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D2
|
||||
@@ -1619,7 +1619,7 @@ S
|
||||
Ice-Creamery~
|
||||
You appear to be standing in a ice-creamery. Many ice-cream workers run
|
||||
frantically around tending to the various machines. The factory continues to
|
||||
the east and south.
|
||||
the east and south.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D1
|
||||
@@ -1638,7 +1638,7 @@ Ice-Creamery~
|
||||
You appear to be standing in a ice-creamery. There seems to be a group of
|
||||
people here shouting into containers and then quickly covering them. How
|
||||
odd... The factory continues to the south and west. There is a steel door to
|
||||
the east.
|
||||
the east.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D1
|
||||
@@ -1661,7 +1661,7 @@ S
|
||||
White Marble Hall~
|
||||
You are standing in a white marble hallway. It is dry and clean. Many
|
||||
portraits of demons and devils in business suits adorn the walls on either side
|
||||
of you. The hall continues to the south. To the west is a steel door.
|
||||
of you. The hall continues to the south. To the west is a steel door.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D2
|
||||
@@ -1678,7 +1678,7 @@ S
|
||||
#28681
|
||||
Refrigerator Room~
|
||||
This room is filled with giant refrigerators. All of them have no doors and
|
||||
their contents have spilled onto the floor. The only exit is east.
|
||||
their contents have spilled onto the floor. The only exit is east.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D1
|
||||
@@ -1692,7 +1692,7 @@ Ice Room~
|
||||
You are standing in a room of ice. Icicles of every size hang from the
|
||||
ceiling. Some shake with every sound. Your reflection off the ice walls seems
|
||||
to dance and wiggle as you move about. To the north and east you see more of
|
||||
the frozen room. To the west you see a room full of refrigerators.
|
||||
the frozen room. To the west you see a room full of refrigerators.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D0
|
||||
@@ -1716,7 +1716,7 @@ Ice Room~
|
||||
You are standing in a room of ice. Icicles of every size hang from the
|
||||
ceiling. Some shake with every sound. Your reflection off the ice walls seems
|
||||
to dance and wiggle as you move about. To the north and west you see more of
|
||||
the frozen room. To the east you see a freezer door.
|
||||
the frozen room. To the east you see a freezer door.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D0
|
||||
@@ -1740,7 +1740,7 @@ Meat Locker~
|
||||
You stand in a large meat locker. Chunks of meat hang on the wall and
|
||||
larger corpses hang from steel hooks. Frozen blood and other unrecognizable
|
||||
pieces are littered on the floor. The meat locker continues to the north and
|
||||
east. There is a freezer door to the west.
|
||||
east. There is a freezer door to the west.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D0
|
||||
@@ -1762,7 +1762,7 @@ S
|
||||
#28685
|
||||
Meat Locker~
|
||||
Rows of beef and other meats hang from large steel hooks. The meat locker
|
||||
continues to the north and west.
|
||||
continues to the north and west.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D0
|
||||
@@ -1782,7 +1782,7 @@ Penguin Room~
|
||||
the room pecking at many poor souls half trapped in the icy floor. You seem to
|
||||
be outside, as the walls are painted to seem as if you are standing on a vast
|
||||
icy slab with nothing but ocean around you. The iceberg continues to the north
|
||||
and east.
|
||||
and east.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D0
|
||||
@@ -1802,7 +1802,7 @@ Penguin Room~
|
||||
the room pecking at many poor souls half trapped in the icy floor. You seem to
|
||||
be outside, as the walls are painted to seem as if you are standing on a vast
|
||||
icy slab with nothing but ocean around you. The iceberg continues to the north
|
||||
and west. You can hear sounds of machinery to the east.
|
||||
and west. You can hear sounds of machinery to the east.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D0
|
||||
@@ -1821,7 +1821,7 @@ Ice-Creamery~
|
||||
You walk into part of an ice-cream factory. Many different types of
|
||||
ice-cream and other deserts are made by these machines. Above one of the
|
||||
machines a sign reads, 'Eye Splean I Screamery'. The factory continues to the
|
||||
north and east. You can hear sounds of penguins to the west.
|
||||
north and east. You can hear sounds of penguins to the west.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D0
|
||||
@@ -1844,7 +1844,7 @@ S
|
||||
Ice-Creamery~
|
||||
You stand amidst dozens of ice-cream machines. Workers rush about for
|
||||
machine to machine, adjusting dials and checking gauges. The factory continues
|
||||
to the north and west.
|
||||
to the north and west.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D0
|
||||
@@ -1862,7 +1862,7 @@ S
|
||||
Marble Hall~
|
||||
You are walking down a white marble hallway. Large portraits of demons and
|
||||
devils adorn the walls on either side of you. As you look again you realize
|
||||
that they aren't demons and devils after all, but lawyers...well ok...depends
|
||||
that they aren't demons and devils after all, but lawyers...well ok...depends
|
||||
on your point of view... The hallway continues to the north. There is an
|
||||
office to the south.
|
||||
~
|
||||
@@ -1952,9 +1952,9 @@ S
|
||||
#28695
|
||||
Small Altar~
|
||||
This is the private prayer room of the high priest. A small altar stands
|
||||
against the west wall. Evil symbols and pictures are plastered everywhere.
|
||||
against the west wall. Evil symbols and pictures are plastered everywhere.
|
||||
The new propaganda posters for Hell are posted behind the altar. You see a
|
||||
blackened hall to the east.
|
||||
blackened hall to the east.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D1
|
||||
@@ -1964,7 +1964,7 @@ You see a blackened hallway.
|
||||
0 -1 28696
|
||||
E
|
||||
poster~
|
||||
Don't go to heaven.... They're boring....
|
||||
Don't go to heaven.... They're boring....
|
||||
|
||||
***GO TO HELL!!! ****
|
||||
|
||||
@@ -1977,7 +1977,7 @@ Blackened Hall~
|
||||
smoking. Ashes and bits of burnt timber crunch under your feet as you walk
|
||||
down the hall. A sign on the wall reads, 'No Non-smoking Please'. The hall
|
||||
continues to the south. There is a stone door to the east and a prayer room to
|
||||
the west.
|
||||
the west.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D1
|
||||
@@ -2001,7 +2001,7 @@ Office of the High Priest~
|
||||
This is the office of the High Priest of Hell. A black stone desk stands
|
||||
before you. The office is lavishly furnished with gold, gems and many antiques.
|
||||
A large portrait of a demon's face is on the wall behind his desk. You see a
|
||||
stone door to the west.
|
||||
stone door to the west.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D3
|
||||
@@ -2015,7 +2015,7 @@ Blackened Hall~
|
||||
This hall looks as if it was burned out recently. The walls are charred and
|
||||
smoking. Ashes and bits of burnt timber crunch under your feet as you walk
|
||||
down the hall. A sign on the wall reads, 'No Non-smoking Please'. The hall
|
||||
continues to the east and south.
|
||||
continues to the east and south.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D1
|
||||
@@ -2034,7 +2034,7 @@ Blackened Hall~
|
||||
This hall looks as if it was burned out recently. The walls are charred and
|
||||
smoking. Ashes and bits of burnt timber crunch under your feet as you walk
|
||||
down the hall. A sign on the wall reads, 'No Non-smoking Please'. The hall
|
||||
continues to the west. A glass door is to the east.
|
||||
continues to the west. A glass door is to the east.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D1
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,27 +1,27 @@
|
||||
#28800
|
||||
Doctor's Zone Description Room~
|
||||
Galaxy by Doctor of EnvyMUD.
|
||||
To use this zone, make sure that SOMEWHERE in the zone, near the begining, the
|
||||
To use this zone, make sure that SOMEWHERE in the zone, near the begining, the
|
||||
authors name is visible to the players, a sign or edesc in a room will be fine.
|
||||
|
||||
|
||||
Include the area and the author (perhaps the EnvyMUD name also) in your
|
||||
help file for areas. And even a small mention in your credits file would
|
||||
be nice.
|
||||
I myself need no mention, as the work I did was very minimal, and quite
|
||||
truthfully, selfish in nature *8). Many thanks to the EnvyMUD people for
|
||||
be nice.
|
||||
I myself need no mention, as the work I did was very minimal, and quite
|
||||
truthfully, selfish in nature *8). Many thanks to the EnvyMUD people for
|
||||
allowing this to be shared.
|
||||
|
||||
|
||||
Ghost Shaidan, IMP of Questionable Sanity, agis.ag.net (204.164.158.2) 4000
|
||||
|
||||
|
||||
#SPECIALS
|
||||
M 28801 spec_thief
|
||||
M 28813/14 spec_breath_fire
|
||||
M 28815/16/17/18/19/20/21/22/23/24/25/26/27/28/29 spec_cast_cleric
|
||||
M 28830/31 spec_cast_mage
|
||||
M 28832 spec_breath_acid
|
||||
|
||||
I do not think that the cleric spec they are talking about is a friendly
|
||||
healing others one, so you will need to work that one out yourself (maybe
|
||||
|
||||
I do not think that the cleric spec they are talking about is a friendly
|
||||
healing others one, so you will need to work that one out yourself (maybe
|
||||
the mage one will do in a pinch)
|
||||
Links: 01w, 30d
|
||||
|
||||
@@ -34,21 +34,21 @@ changelog~
|
||||
Changelog:
|
||||
Entry has been changed to a trig. To change it back, remove the two items in
|
||||
28801 and add a door down to 28802. Remember to replace the credit info.
|
||||
Removed entrance from 28803 to 28802.
|
||||
Removed entrance from 28803 to 28802.
|
||||
Added nomob to 28825. Some muds have people who often go in there to kill
|
||||
all mobs with an areaspell but in a small mud where nobody goes in, all the
|
||||
all mobs with an areaspell but in a small mud where nobody goes in, all the
|
||||
mobs on that floor will end up there, sooner or later.
|
||||
All season doors were locked both sides on the original but Ghost Shaidan
|
||||
seems to have only locked one side and I left it that way.
|
||||
Added near-deathtrap prog (almost dead) to 28830. Original was a deathtrap,
|
||||
port was a non-deathtrap.
|
||||
Added trigger functions to cover the spec_cast functions mentioned in room
|
||||
Added trigger functions to cover the spec_cast functions mentioned in room
|
||||
28800. These were partly written by me, mostly by Fizban. If the damages I
|
||||
used seem a bit light, just adjust them. Saves have not been written in.
|
||||
Added nomob to various rooms, to keep mobs in their sections.
|
||||
Added nomob to various rooms, to keep mobs in their sections.
|
||||
Fixed various typos, grammatical errors, changed some room descs to fit the
|
||||
changes.
|
||||
|
||||
|
||||
Parna-TBAmud-November 2009
|
||||
~
|
||||
S
|
||||
@@ -58,7 +58,7 @@ Inside a Tavern~
|
||||
uncomfortable. In front of you stands a mysterious gypsy. She whispers, 'Your
|
||||
fate and destiny lie beyond this world.' You are still wondering what she means
|
||||
when you suddenly notice the crystal ball ... It glows fiercely and displays
|
||||
the Universe!
|
||||
the Universe!
|
||||
~
|
||||
288 8 0 0 0 0
|
||||
S
|
||||
@@ -66,7 +66,7 @@ S
|
||||
Inside the Crystal Ball~
|
||||
You have touched the crystal ball and find that you have gone inside it: a
|
||||
world of stars and wonders! As you look around, you figure out there is no
|
||||
choice but to go forward.
|
||||
choice but to go forward.
|
||||
~
|
||||
288 0 0 0 0 2
|
||||
D0
|
||||
@@ -98,7 +98,7 @@ S
|
||||
#28804
|
||||
On an InterGalactic Walkway~
|
||||
You are on a well-paved path which seems to have been made deliberately for
|
||||
visitors like you. The walkway continues north and a small exit lies west.
|
||||
visitors like you. The walkway continues north and a small exit lies west.
|
||||
~
|
||||
288 0 0 0 0 1
|
||||
D0
|
||||
@@ -117,8 +117,8 @@ S
|
||||
#28805
|
||||
End of the InterGalactic Walkway~
|
||||
You notice the walkway has come to an abrupt end and you wonder why. You
|
||||
see that there is still a small path which leads north and one to the west.
|
||||
To the east lies a bridge.
|
||||
see that there is still a small path which leads north and one to the west.
|
||||
To the east lies a bridge.
|
||||
~
|
||||
288 0 0 0 0 1
|
||||
D0
|
||||
@@ -141,7 +141,7 @@ S
|
||||
#28806
|
||||
At the Undeveloped Part of the Galaxy~
|
||||
This place looks deserted, covered with space debris. Not a sign of life is
|
||||
around.
|
||||
around.
|
||||
~
|
||||
288 0 0 0 0 1
|
||||
D2
|
||||
@@ -158,7 +158,7 @@ On the Bridge of Stars~
|
||||
This bridge has been made by the stars to honour their ancestors. The
|
||||
bridge itself shines brightly and makes you feel that you are walking on a path
|
||||
of light. An entrance to an ancient building lies north and to the east lies
|
||||
the Milky Way.
|
||||
the Milky Way.
|
||||
~
|
||||
288 0 0 0 0 1
|
||||
D0
|
||||
@@ -178,7 +178,7 @@ S
|
||||
On the Bridge of Nebulae~
|
||||
This bridge, like the other, was made as a memorial. The nebulae had to
|
||||
make one just to show that they are as capable as the stars. North lies a
|
||||
throne room.
|
||||
throne room.
|
||||
~
|
||||
288 1 0 0 0 1
|
||||
D0
|
||||
@@ -198,7 +198,7 @@ S
|
||||
The Throne Room of the Nebula King~
|
||||
You can only faintly make out that it is a throne room as it is too dark in
|
||||
here. In the middle is an empty throne. You wonder where the King has gone,
|
||||
maybe he is hiding from you?
|
||||
maybe he is hiding from you?
|
||||
~
|
||||
288 9 0 0 0 0
|
||||
D2
|
||||
@@ -210,7 +210,7 @@ S
|
||||
At the Start of the Milky Way~
|
||||
It is here that the famous old Milky Way starts flowing. You are surrounded
|
||||
by streams of mist the moment you tread on it. You can't see well in here ...
|
||||
Luckily you haven't fallen yet!
|
||||
Luckily you haven't fallen yet!
|
||||
~
|
||||
288 0 0 0 0 4
|
||||
D0
|
||||
@@ -225,7 +225,7 @@ S
|
||||
#28813
|
||||
Along the Milky Way~
|
||||
You are still travelling inside this path of mist. You notice a small
|
||||
opening to the east.
|
||||
opening to the east.
|
||||
~
|
||||
288 0 0 0 0 4
|
||||
D0
|
||||
@@ -244,7 +244,7 @@ S
|
||||
#28814
|
||||
At the End of the Milky Way~
|
||||
Just as you started enjoying this journey inside the mist, you have come to
|
||||
the end of it. West leads to a bridge and east leads to somewhere else.
|
||||
the end of it. West leads to a bridge and east leads to somewhere else.
|
||||
~
|
||||
288 0 0 0 0 4
|
||||
D1
|
||||
@@ -263,7 +263,7 @@ S
|
||||
#28817
|
||||
A Small Clearing~
|
||||
You are inside a small clearing. You can see that there are signs of a
|
||||
living creature nearby.
|
||||
living creature nearby.
|
||||
~
|
||||
288 0 0 0 0 2
|
||||
D0
|
||||
@@ -278,7 +278,7 @@ S
|
||||
#28818
|
||||
An Edge of the Galaxy~
|
||||
You are on the very edge of the galaxy. Nothing is here except that there
|
||||
is a path which leads down.
|
||||
is a path which leads down.
|
||||
~
|
||||
288 0 0 0 0 1
|
||||
D2
|
||||
@@ -298,7 +298,7 @@ S
|
||||
Very Near to a Gigantic Star~
|
||||
You are very near to a gigantic red star. While you are still fascinated by
|
||||
its beauty, the star keeps on growing ... Suddenly you realize that you'd
|
||||
better leave.
|
||||
better leave.
|
||||
~
|
||||
288 4 0 0 0 1
|
||||
D0
|
||||
@@ -322,7 +322,7 @@ S
|
||||
Too Bright to Tell~
|
||||
Indeed it is too bright to tell. Because what you are witnessing is the
|
||||
rare event of a Supernova, how a star explodes itself into galactic dust. You
|
||||
may find yourself lucky to witness this rare event and still live.
|
||||
may find yourself lucky to witness this rare event and still live.
|
||||
~
|
||||
288 4 0 0 0 0
|
||||
S
|
||||
@@ -330,7 +330,7 @@ T 28820
|
||||
#28821
|
||||
The Star Cluster~
|
||||
You are inside the home of the stars. All you can see around you are stars
|
||||
and nothing else. Your eyes become pretty hurt as you look at them.
|
||||
and nothing else. Your eyes become pretty hurt as you look at them.
|
||||
~
|
||||
288 8 0 0 0 1
|
||||
D0
|
||||
@@ -364,7 +364,7 @@ S
|
||||
#28823
|
||||
Corner of the Galaxy~
|
||||
You wonder why the galaxy is limited. All you have done in Astronomy
|
||||
courses now prove worthless. Well, who told you to take one at the start?
|
||||
courses now prove worthless. Well, who told you to take one at the start?
|
||||
~
|
||||
288 0 0 0 0 1
|
||||
D0
|
||||
@@ -383,7 +383,7 @@ S
|
||||
#28824
|
||||
Lost in Space~
|
||||
You are now lost in space. Compasses don't work here, sorry. What's more
|
||||
you can sense darkness engulfing you. You'd better get out quick.
|
||||
you can sense darkness engulfing you. You'd better get out quick.
|
||||
~
|
||||
288 1 0 0 0 2
|
||||
D0
|
||||
@@ -402,14 +402,14 @@ S
|
||||
#28825
|
||||
Black Hole~
|
||||
Well you have chosen the wrong path, sorry. Nothing can escape from this
|
||||
monster, not even light. PANIC! You can't escape!
|
||||
monster, not even light. PANIC! You can't escape!
|
||||
~
|
||||
288 4 0 0 0 0
|
||||
S
|
||||
#28826
|
||||
The Homes of the Pleiades~
|
||||
This is where the famous Seven Sisters live. You'd better not disturb them.
|
||||
|
||||
|
||||
~
|
||||
288 0 0 0 0 1
|
||||
D1
|
||||
@@ -424,7 +424,7 @@ S
|
||||
#28827
|
||||
Western Side of the Temple~
|
||||
You are still wandering around this temple. You notice exits lie in all
|
||||
directions except west.
|
||||
directions except west.
|
||||
~
|
||||
288 0 0 0 0 1
|
||||
D0
|
||||
@@ -443,7 +443,7 @@ S
|
||||
#28828
|
||||
Orion's Hunting Lodge~
|
||||
This is dedicated to the Great Hunter of all time -- Orion. Scattered on
|
||||
the floor is the famous hunting equipment used by him.
|
||||
the floor is the famous hunting equipment used by him.
|
||||
~
|
||||
288 0 0 0 0 1
|
||||
D0
|
||||
@@ -458,7 +458,7 @@ S
|
||||
#28829
|
||||
Northern Side of the Temple~
|
||||
You are still wandering around this temple. You notice exits lie in all
|
||||
directions except north.
|
||||
directions except north.
|
||||
~
|
||||
288 0 0 0 0 1
|
||||
D1
|
||||
@@ -478,7 +478,7 @@ S
|
||||
The Offering Chamber~
|
||||
This is the sacred offering chamber in which sacrifices are made. You see a
|
||||
young girl here, chained to the wall, as if she is waiting for execution. You
|
||||
look up and realize the chains are sent down directly from above.
|
||||
look up and realize the chains are sent down directly from above.
|
||||
~
|
||||
288 0 0 0 0 1
|
||||
D0
|
||||
@@ -506,7 +506,7 @@ S
|
||||
The Entrance of the Ancient Temple~
|
||||
You have entered into this old temple, which was built originally for the
|
||||
gods in Mount Olympia, but it is now deserted as someone took over this part of
|
||||
the Universe.
|
||||
the Universe.
|
||||
~
|
||||
288 0 0 0 0 1
|
||||
D0
|
||||
@@ -529,7 +529,7 @@ S
|
||||
#28832
|
||||
Hercules' Mighty Throne~
|
||||
You stand before the throne of a long-forgotten hero. It is full of bounty
|
||||
that he got from the Ten Labours.
|
||||
that he got from the Ten Labours.
|
||||
~
|
||||
288 0 0 0 0 1
|
||||
D2
|
||||
@@ -544,7 +544,7 @@ S
|
||||
#28833
|
||||
Eastern Side of the Temple~
|
||||
You are still wandering around this temple. You notice exits lie in all
|
||||
directions except east.
|
||||
directions except east.
|
||||
~
|
||||
288 0 0 0 0 1
|
||||
D0
|
||||
@@ -563,7 +563,7 @@ S
|
||||
#28834
|
||||
Perseus' Chamber~
|
||||
It is the chamber of the prince, Perseus. However, he seems not to be here.
|
||||
Maybe he has gone to get Pegasus to save Andromeda?
|
||||
Maybe he has gone to get Pegasus to save Andromeda?
|
||||
~
|
||||
288 0 0 0 0 1
|
||||
D0
|
||||
@@ -577,9 +577,9 @@ D3
|
||||
S
|
||||
#28839
|
||||
On the Mystic Chains~
|
||||
You are dangling on the chains. You notice exits lie in all directions.
|
||||
You are dangling on the chains. You notice exits lie in all directions.
|
||||
Up above you see the chains continue upwards. But a forcefield prevents you
|
||||
from going further upwards.
|
||||
from going further upwards.
|
||||
~
|
||||
288 4 0 0 0 5
|
||||
D0
|
||||
@@ -611,7 +611,7 @@ S
|
||||
#28842
|
||||
On a Hill~
|
||||
Suddenly you find yourself on a hillside. As you look around, you notice
|
||||
that Spring has descended upon you.
|
||||
that Spring has descended upon you.
|
||||
~
|
||||
288 0 0 0 0 4
|
||||
D0
|
||||
@@ -630,7 +630,7 @@ S
|
||||
#28843
|
||||
Inside a Spanish Bull-Ring~
|
||||
You are inside what used to be a ground for bull fighting. But you notice
|
||||
there are no Matadors around. Maybe they are all dead?
|
||||
there are no Matadors around. Maybe they are all dead?
|
||||
~
|
||||
288 0 0 0 0 2
|
||||
D1
|
||||
@@ -646,7 +646,7 @@ S
|
||||
Inside a study~
|
||||
This is a strange study. Besides the desks and chairs you also see a large
|
||||
mirror in the middle. So, you wonder, is this how you make a Gemini into two
|
||||
Gemini?
|
||||
Gemini?
|
||||
~
|
||||
288 0 0 0 0 0
|
||||
D1
|
||||
@@ -657,7 +657,7 @@ S
|
||||
#28845
|
||||
Along the seashore~
|
||||
You start to feel the heat of Summer. Amongst the rocky beach you notice
|
||||
hidden forms which could be camouflaged crabs.
|
||||
hidden forms which could be camouflaged crabs.
|
||||
~
|
||||
288 0 0 0 0 2
|
||||
D1
|
||||
@@ -672,7 +672,7 @@ S
|
||||
#28846
|
||||
Within the Deep Jungle~
|
||||
Nearby you can hear the roar of an animal. Peering through the dense
|
||||
overgrowth you think you glimpse a pair of menacing eyes.
|
||||
overgrowth you think you glimpse a pair of menacing eyes.
|
||||
~
|
||||
288 0 0 0 0 3
|
||||
D1
|
||||
@@ -682,7 +682,7 @@ D1
|
||||
S
|
||||
#28847
|
||||
Inside a Luxurious Bedroom~
|
||||
A peaceful feeling overtakes you. You see a magnificent four-poster bed.
|
||||
A peaceful feeling overtakes you. You see a magnificent four-poster bed.
|
||||
It's a double bed and there is only room for one more! Well, what now ... ?
|
||||
~
|
||||
288 8 0 0 0 1
|
||||
@@ -695,7 +695,7 @@ S
|
||||
The Supreme Court~
|
||||
You are standing inside the dock of a court. You feel an overwhelming sense
|
||||
of guilt and you want to protest your innocence! You fear retribution and feel
|
||||
yourself exposed, just like the trees in Autumn.
|
||||
yourself exposed, just like the trees in Autumn.
|
||||
~
|
||||
288 8 0 0 0 1
|
||||
D2
|
||||
@@ -710,7 +710,7 @@ S
|
||||
#28849
|
||||
In the Dry Desert~
|
||||
You are confused by the shifting sands around you. Through the shimmering
|
||||
heat you see the hazy outline of a giant scorpion ... Is this a mirage?
|
||||
heat you see the hazy outline of a giant scorpion ... Is this a mirage?
|
||||
~
|
||||
288 0 0 0 0 2
|
||||
D1
|
||||
@@ -725,7 +725,7 @@ S
|
||||
#28850
|
||||
In the Woods~
|
||||
You find yourself in the center of a Centaurion hunting party. You'd better
|
||||
hide yourself before you become the 'center attraction'!
|
||||
hide yourself before you become the 'center attraction'!
|
||||
~
|
||||
288 0 0 0 0 3
|
||||
D1
|
||||
@@ -736,7 +736,7 @@ S
|
||||
#28851
|
||||
On a Mountain Peak~
|
||||
You are on the highest peak of the Universe. You look around and notice
|
||||
clouds below you. One of the clouds resembles a goat-like form.
|
||||
clouds below you. One of the clouds resembles a goat-like form.
|
||||
~
|
||||
288 0 0 0 0 5
|
||||
D1
|
||||
@@ -751,7 +751,7 @@ S
|
||||
#28852
|
||||
Inside a Waterfall~
|
||||
The noise is deafening. You are about to take a drink when you realize that
|
||||
the water is being poured out of a vessel of mind-boggling proportions!
|
||||
the water is being poured out of a vessel of mind-boggling proportions!
|
||||
~
|
||||
288 0 0 0 0 5
|
||||
D3
|
||||
@@ -762,7 +762,7 @@ S
|
||||
#28853
|
||||
Inside a Gigantic Clam~
|
||||
You feel uneasy here as if some evil magic is being cast on you. You
|
||||
suspect something fishy is going on in here.
|
||||
suspect something fishy is going on in here.
|
||||
~
|
||||
288 0 0 0 0 5
|
||||
D3
|
||||
@@ -774,7 +774,7 @@ S
|
||||
End of the Mystic Chains~
|
||||
You have reached the end of the mystic chains. Looking up, you notice a
|
||||
small landing on which you can climb. However, there seems to be another
|
||||
forcefield blocking your way.
|
||||
forcefield blocking your way.
|
||||
~
|
||||
288 4 0 0 0 5
|
||||
D4
|
||||
@@ -791,7 +791,7 @@ S
|
||||
#28855
|
||||
On the Draco~
|
||||
You realize you are standing on scaly ground. As you wonder what the ground
|
||||
is made of, you feel the ground move.
|
||||
is made of, you feel the ground move.
|
||||
~
|
||||
288 1 0 0 0 4
|
||||
D0
|
||||
@@ -807,7 +807,7 @@ S
|
||||
Tail of the Draco~
|
||||
At last you realize that you are on a giant snake-like dragon called the
|
||||
Draco, the guardian of the inner galaxy. You realize that the Draco is
|
||||
actually flying now!
|
||||
actually flying now!
|
||||
~
|
||||
288 1 0 0 0 4
|
||||
D0
|
||||
@@ -822,7 +822,7 @@ S
|
||||
#28857
|
||||
Path of the Draco~
|
||||
As you struggle along this scaly creature you realize that the only way you
|
||||
can reach to the inner galaxy is by going all the way to the head.
|
||||
can reach to the inner galaxy is by going all the way to the head.
|
||||
~
|
||||
288 1 0 0 0 4
|
||||
D0
|
||||
@@ -838,7 +838,7 @@ S
|
||||
Near the Legs of Draco~
|
||||
You are approaching the leg part of this creature. You look around and see
|
||||
that the surrounding is all dark except for some faint lights from the distant
|
||||
stars.
|
||||
stars.
|
||||
~
|
||||
288 1 0 0 0 4
|
||||
D0
|
||||
@@ -853,7 +853,7 @@ S
|
||||
#28859
|
||||
On the Back of Draco~
|
||||
At last you are half way through this long, weary journey. You can see the
|
||||
wings are to the east but it seems that another forcefield is in the way.
|
||||
wings are to the east but it seems that another forcefield is in the way.
|
||||
~
|
||||
288 1 0 0 0 4
|
||||
D1
|
||||
@@ -869,7 +869,7 @@ S
|
||||
#28860
|
||||
Between the Wings of Draco~
|
||||
You hear some giant flapping sounds nearby. You desperately try to get hold
|
||||
of something as the forceful gusts sweep you away.
|
||||
of something as the forceful gusts sweep you away.
|
||||
~
|
||||
288 1 0 0 0 4
|
||||
D1
|
||||
@@ -884,7 +884,7 @@ S
|
||||
#28861
|
||||
Near the Arms of Draco~
|
||||
From above you can faintly make out the gigantic arms which extend far
|
||||
beyond into the darkness.
|
||||
beyond into the darkness.
|
||||
~
|
||||
288 1 0 0 0 4
|
||||
D2
|
||||
@@ -899,7 +899,7 @@ S
|
||||
#28862
|
||||
On the Neck of Draco~
|
||||
Your journey is now approaching the end. However, this neck seems to be
|
||||
endless.
|
||||
endless.
|
||||
~
|
||||
288 1 0 0 0 4
|
||||
D0
|
||||
@@ -915,7 +915,7 @@ S
|
||||
Approaching the Head of Draco~
|
||||
You have come to the end of Draco, but you can't find the head! You see a
|
||||
forcefield to the south, some distance away, beyond reach. If only the head
|
||||
were here ...
|
||||
were here ...
|
||||
~
|
||||
288 0 0 0 0 4
|
||||
D1
|
||||
@@ -932,7 +932,7 @@ S
|
||||
At the Entrance of the Great Dipper~
|
||||
Now you are in the innermost part of the galaxy. What you are walking on
|
||||
now is the path of the Great Dipper or the Plough. You notice that there are
|
||||
seven rooms in this zone, representing the seven stars of the Dipper.
|
||||
seven rooms in this zone, representing the seven stars of the Dipper.
|
||||
~
|
||||
288 0 0 0 0 1
|
||||
D0
|
||||
@@ -951,7 +951,7 @@ S
|
||||
#28865
|
||||
Cassiopeia's Throne~
|
||||
This is the Throne room of the Queen of the Universe. From here you can see
|
||||
every star and constellation in the Universe.
|
||||
every star and constellation in the Universe.
|
||||
~
|
||||
288 0 0 0 0 1
|
||||
D0
|
||||
@@ -981,7 +981,7 @@ S
|
||||
#28867
|
||||
Cepheus' Throne~
|
||||
This is the Throne room of the King of the Universe. From here you can see
|
||||
every star and constellation in the Universe.
|
||||
every star and constellation in the Universe.
|
||||
~
|
||||
288 0 0 0 0 1
|
||||
D0
|
||||
@@ -1031,7 +1031,7 @@ S
|
||||
End of the Dipper~
|
||||
You have finished the path of the Dipper. Here, the most prominent feature
|
||||
is a set of claw-marks. You also notice a room to the south; it looks as if
|
||||
Polaris could lie here.
|
||||
Polaris could lie here.
|
||||
~
|
||||
288 0 0 0 0 1
|
||||
D0
|
||||
@@ -1047,8 +1047,8 @@ S
|
||||
The Polar Star~
|
||||
You have entered the private chamber of Polaris. This is a room of great
|
||||
significance. You can see a powerful telescope pointing down towards the
|
||||
Universe (SNOOPING! ). It is from here that Polaris commands the Universe.
|
||||
You feel you have come to end of your search in this galaxy ...
|
||||
Universe (SNOOPING! ). It is from here that Polaris commands the Universe.
|
||||
You feel you have come to end of your search in this galaxy ...
|
||||
~
|
||||
288 0 0 0 0 1
|
||||
D0
|
||||
|
||||
@@ -5,7 +5,7 @@ Wayhouse' on a brightly lettered sign out front. You hear laughing and revelry
|
||||
from inside -- sounds like a lively place. The main doors are directly south
|
||||
of you, and small paths lead east and west around the building. Eastward is
|
||||
another smaller building; obviously a stable. Northward is the main road,
|
||||
providing all the traffic and customers for this establishment.
|
||||
providing all the traffic and customers for this establishment.
|
||||
~
|
||||
289 4 0 0 0 2
|
||||
D0
|
||||
@@ -29,42 +29,42 @@ credits info~
|
||||
Werith's Wayhouse by Builder_5
|
||||
Copyright 1993 by Curious Areas Workshop
|
||||
*
|
||||
'Werith's Wayhouse' is a high-mob population area, with 40 rooms, 19
|
||||
different types of mobs and objects. It was meant to be placed
|
||||
somewhere between two widely used towns as a rest stop area. We hope
|
||||
you like it.
|
||||
'Werith's Wayhouse' is a high-mob population area, with 40 rooms, 19
|
||||
different types of mobs and objects. It was meant to be placed
|
||||
somewhere between two widely used towns as a rest stop area. We hope
|
||||
you like it.
|
||||
*
|
||||
#00 -- add entrance/exit to the north.
|
||||
The north exit is #00.
|
||||
A receptionist can be added to the upstairs area: around #30 would
|
||||
A receptionist can be added to the upstairs area: around #30 would
|
||||
probably be the best area.
|
||||
Mob ##04 should have the standard spellcaster routine.
|
||||
*
|
||||
Credits
|
||||
A Big Thanks to Builder_5 for supporting C.A.W. Also, kudos to Tarkin
|
||||
of VieMud (viemud.org 4000) for allowing us to use his mud for
|
||||
pre-release testing. This area was built with the aid of George
|
||||
of VieMud (viemud.org 4000) for allowing us to use his mud for
|
||||
pre-release testing. This area was built with the aid of George
|
||||
Essl's Dikued program. We would like to thank Mr. Essl for his time
|
||||
and determination to create and support Dikued. The following people
|
||||
have aided C.A.W. and Builder_5 in numerous ways, and all receive our
|
||||
and determination to create and support Dikued. The following people
|
||||
have aided C.A.W. and Builder_5 in numerous ways, and all receive our
|
||||
deepest gratitude: Shane Finkel, Josh 'Champion of Bagels' Megerman,
|
||||
John D. Horner, and the System Adminstrators of ODU
|
||||
*
|
||||
Additionally, Builder_5 would like thank the following people. These
|
||||
people played several of the mobs included in this area in various
|
||||
Additionally, Builder_5 would like thank the following people. These
|
||||
people played several of the mobs included in this area in various
|
||||
role-playing games that Builder_5 participated in:
|
||||
John D. Horner: Desslok, Michael Goodwin: Airden (the Wanderer),
|
||||
David "Big Guy" Burke: Seemie, Jordo, Chris Grove: Drogo, 'd.'
|
||||
David "Big Guy" Burke: Seemie, Jordo, Chris Grove: Drogo, 'd.'
|
||||
Page: Eshiay, Farlenian (and Koofy!), Aaron Barrs: Alerka
|
||||
~
|
||||
E
|
||||
sign~
|
||||
It says,
|
||||
"WERITH'S WAYHOUSE"
|
||||
"WERITH'S WAYHOUSE"
|
||||
~
|
||||
E
|
||||
stable~
|
||||
A place to keep your horses while you enjoy yourself inside...
|
||||
A place to keep your horses while you enjoy yourself inside...
|
||||
~
|
||||
E
|
||||
path paths~
|
||||
@@ -78,7 +78,7 @@ used, possibly because there's nothing really over here. The trees crowd in
|
||||
towards the clearing, making the general area seem rather eerie somehow. The
|
||||
voices coming from inside are clearly audible, and by listening hard you can
|
||||
almost make out the words. The path around the building continues to the west
|
||||
and south.
|
||||
and south.
|
||||
~
|
||||
289 0 0 0 0 2
|
||||
D1
|
||||
@@ -95,7 +95,7 @@ Near a Large Building~
|
||||
You are standing on the path that runs around the Wayhouse to the west. A
|
||||
window spills light onto the trees that block out all available light overhead.
|
||||
You hear general merryment and alcoholism from inside, and wonder if being
|
||||
inside would be more fun than walking around outside...
|
||||
inside would be more fun than walking around outside...
|
||||
~
|
||||
289 0 0 0 0 2
|
||||
D0
|
||||
@@ -112,7 +112,7 @@ Near a Large Building~
|
||||
You are south-west of the main structure of the Wayhouse. A lone rain
|
||||
barrel catches run-off from the roof eaves by the corner of the building, and
|
||||
you spy a small white fence cordoning off an herb garden nearby. The path
|
||||
around the building leads to the north and east.
|
||||
around the building leads to the north and east.
|
||||
~
|
||||
289 0 0 0 0 2
|
||||
D0
|
||||
@@ -130,7 +130,7 @@ Outside the Wayhouse~
|
||||
entrance is. A well trodden path leads east, towards a small shack that is
|
||||
unmistakeably an outhouse. You hear the unmistakeable sound of clanging pots
|
||||
and pans from the inside, the warning of an upcoming meal. The path around the
|
||||
building here runs east, and west.
|
||||
building here runs east, and west.
|
||||
~
|
||||
289 4 0 0 0 2
|
||||
D0
|
||||
@@ -152,7 +152,7 @@ Near a Large Building~
|
||||
facility's outhouse to the south. The wooden planks of the stable form an
|
||||
alley to the north, with the path leading right in-between. Westwards is the
|
||||
kitchen entrance to the Wayhouse, kept wide open to let the heat inside escape.
|
||||
|
||||
|
||||
~
|
||||
289 0 0 0 0 2
|
||||
D0
|
||||
@@ -172,7 +172,7 @@ S
|
||||
Near a Large Building~
|
||||
This is a small, outdoors 'alley' formed by the Wayhouse's stone walls to
|
||||
the west, and the wooden planked walls of the stable to the east. The path
|
||||
around the building leads north and south of here.
|
||||
around the building leads north and south of here.
|
||||
~
|
||||
289 0 0 0 0 2
|
||||
D0
|
||||
@@ -188,7 +188,7 @@ S
|
||||
Near a Large Building~
|
||||
You are on a small, well-travelled path that leads between Werith's Wayhouse
|
||||
to the west, and the stables to the east. Another path breaks off to the
|
||||
south, between the two buildings, towards what appears to be an outhouse.
|
||||
south, between the two buildings, towards what appears to be an outhouse.
|
||||
~
|
||||
289 0 0 0 0 2
|
||||
D1
|
||||
@@ -209,7 +209,7 @@ Just Outside the Stable~
|
||||
The stable of the Wayhouse is just south of you, its wooden doors spread
|
||||
open and inviting. Inside you can hear the snorting of horses, and the
|
||||
occasional hoof scraping against the ground. The path leads to the west,
|
||||
towards the Wayhouse.
|
||||
towards the Wayhouse.
|
||||
~
|
||||
289 4 0 0 0 2
|
||||
D2
|
||||
@@ -226,7 +226,7 @@ Inside the Stable~
|
||||
You are standing inside the dusty confines of the stable. Stalls line the
|
||||
aisle, some with horses, some empty. A pail filled with water and a stack of
|
||||
grain are heaped up against the interior wall, dimly illuminated by a lantern
|
||||
hanging from a rafter. Seems rather quiet in here...
|
||||
hanging from a rafter. Seems rather quiet in here...
|
||||
~
|
||||
289 8 0 0 0 2
|
||||
D0
|
||||
@@ -247,7 +247,7 @@ Inside the Stable~
|
||||
You are standing inside the dusty confines of the stable. Stalls line the
|
||||
aisle, some with horses, some empty. A pail filled with water and a stack of
|
||||
grain are heaped up against the interior wall, dimly illuminated by a lantern
|
||||
hanging from a rafter. Seems rather quiet in here...
|
||||
hanging from a rafter. Seems rather quiet in here...
|
||||
~
|
||||
289 8 0 0 0 1
|
||||
D0
|
||||
@@ -264,7 +264,7 @@ Inside the Stable~
|
||||
You are standing inside the dusty confines of the stable. Stalls line the
|
||||
aisle, some with horses, some empty. A pail filled with water and a stack of
|
||||
grain are heaped up against the interior wall, dimly illuminated by a lantern
|
||||
hanging from a rafter. Seems rather quiet in here...
|
||||
hanging from a rafter. Seems rather quiet in here...
|
||||
~
|
||||
289 8 0 0 0 1
|
||||
D0
|
||||
@@ -281,7 +281,7 @@ Inside the Stable~
|
||||
You are standing inside the dusty confines of the stable. Stalls line the
|
||||
aisle, some with horses, some empty. A pail filled with water and a stack of
|
||||
grain are heaped up against the interior wall, dimly illuminated by a lantern
|
||||
hanging from a rafter. Seems rather quiet in here...
|
||||
hanging from a rafter. Seems rather quiet in here...
|
||||
~
|
||||
289 8 0 0 0 1
|
||||
D2
|
||||
@@ -297,9 +297,9 @@ S
|
||||
Main Room~
|
||||
The bar runs south here all along the western wall. A few smaller tables
|
||||
here are set up with various board games, ready to play. There's also a shelf
|
||||
along the wall, lined with a few popular books; light reading all of them.
|
||||
along the wall, lined with a few popular books; light reading all of them.
|
||||
The patrons here seem to be a bit quieter than the rowdy bunch in the rest of
|
||||
the building.
|
||||
the building.
|
||||
~
|
||||
289 8 0 0 0 0
|
||||
D1
|
||||
@@ -312,7 +312,7 @@ D2
|
||||
0 0 28920
|
||||
E
|
||||
board games~
|
||||
Chess, checkers, stomp-the-orc... That sort of thing.
|
||||
Chess, checkers, stomp-the-orc... That sort of thing.
|
||||
~
|
||||
S
|
||||
#28914
|
||||
@@ -322,7 +322,7 @@ it is inside. Tables filled with laughing customers eat and drink and
|
||||
generally be merry, not caring what the weather is like, and probably not even
|
||||
knowing. There's a general sense of joy in the room; the joy of still being
|
||||
alive in such a dangerous world as this one. For a moment, you feel like
|
||||
joining them...
|
||||
joining them...
|
||||
~
|
||||
289 8 0 0 0 0
|
||||
D1
|
||||
@@ -341,10 +341,10 @@ S
|
||||
#28915
|
||||
Main Room~
|
||||
You stand just inside the Main Room of Werith's Wayhouse. The whole place
|
||||
stretches out all around you, a conglomeration of people, food, and alcohol.
|
||||
stretches out all around you, a conglomeration of people, food, and alcohol.
|
||||
The sheer chatter and roar of conversation makes your ears hurt a little, and
|
||||
then you suddenly notice you're smiling. Yes, this place might do for
|
||||
awhile...
|
||||
awhile...
|
||||
~
|
||||
289 8 0 0 0 0
|
||||
D0
|
||||
@@ -369,7 +369,7 @@ Main Room~
|
||||
The giant fireplace here sends a great amount of heat throughout the room.
|
||||
The sheer massiveness of the stone edifice and the literal bonfire inside makes
|
||||
you give the area a clear way. A few of the older and less human residents of
|
||||
the inn seem to be enjoying these tables, however.
|
||||
the inn seem to be enjoying these tables, however.
|
||||
~
|
||||
289 8 0 0 0 0
|
||||
D2
|
||||
@@ -386,7 +386,7 @@ Main Room~
|
||||
Several dart boards line the wall to the south, and darts are scattered all
|
||||
about on the tables and stuck in the wall. The people coming up and down the
|
||||
stairs to the east carefully walk by the wall to avoid being pin-cushioned
|
||||
involuntarily, and you think it would be a good idea to do the same.
|
||||
involuntarily, and you think it would be a good idea to do the same.
|
||||
~
|
||||
289 8 0 0 0 0
|
||||
D0
|
||||
@@ -409,7 +409,7 @@ in and out of the kitchen through the archway to the south. Waiters and
|
||||
waitresses march in and out with empty plates and sumptuous platters, hardly
|
||||
stopping to breathe in their business. You hear the distant clank of a pot
|
||||
banging against something -- the chefs are busy too it seems. Your stomach
|
||||
growls... Are you hungry at all?
|
||||
growls... Are you hungry at all?
|
||||
~
|
||||
289 8 0 0 0 0
|
||||
D0
|
||||
@@ -434,7 +434,7 @@ Main Room~
|
||||
This seems to be a central part of the room, where many people congregate to
|
||||
talk or sing or dance or whatever they feel like at that exact moment. The
|
||||
people seem just on the edge of being completely carried away at every moment,
|
||||
and you wonder if it would be beneath your dignity to join them.
|
||||
and you wonder if it would be beneath your dignity to join them.
|
||||
~
|
||||
289 8 0 0 0 0
|
||||
D0
|
||||
@@ -457,10 +457,10 @@ S
|
||||
#28920
|
||||
Main Room~
|
||||
The wooden bar runs along the length of the western wall, just in front of
|
||||
the many shelves of different colored alcohol in different shaped bottles.
|
||||
the many shelves of different colored alcohol in different shaped bottles.
|
||||
You espy drunkards and waitresses, adventurers and farmers althroughout the
|
||||
building from this vantage point, and guess that this establishment is turning
|
||||
a pretty penny in profits. Nice.
|
||||
a pretty penny in profits. Nice.
|
||||
~
|
||||
289 8 0 0 0 0
|
||||
D0
|
||||
@@ -484,7 +484,7 @@ collection evidently. The tables nearby seem mostly filled with people and
|
||||
food, the bar appears at times to be either packed, or merely elbow-to- elbow.
|
||||
A lantern hanging from a rafter overhead casts shadows among the beerstains on
|
||||
the floor and gives the complexion of everyone around a sort of glow. You
|
||||
feel... Comfortable here.
|
||||
feel... Comfortable here.
|
||||
~
|
||||
289 8 0 0 0 0
|
||||
D0
|
||||
@@ -505,7 +505,7 @@ Main Room~
|
||||
In the clutter of the main room of the Wayhouse, is a path leading out from
|
||||
the kitchen to the east. A wide archway allows admittance to the back room,
|
||||
from which you hear the distant clank of a pan hitting another. There aren't
|
||||
very many tables here, due to the amount of traffic coming in and out.
|
||||
very many tables here, due to the amount of traffic coming in and out.
|
||||
~
|
||||
289 8 0 0 0 0
|
||||
D0
|
||||
@@ -531,7 +531,7 @@ Kitchen~
|
||||
and exit point from the main room of the wayhouse, one north, one west. The
|
||||
kitchen is a room roughly thirty feet by thirty feet, extending from the south
|
||||
and east from here. You see many pots on the stove bubbling away and hear the
|
||||
whistle of a kettle somewhere off to the left... Business must be good.
|
||||
whistle of a kettle somewhere off to the left... Business must be good.
|
||||
~
|
||||
289 8 0 0 0 0
|
||||
D0
|
||||
@@ -557,7 +557,7 @@ Kitchen~
|
||||
of flour, grain and meats are kept. The kitchen extends south and west from
|
||||
here; that's where the main clutter seems to be. A steady thump-thump-thump
|
||||
from the north wall reminds you that the main room is where are the fun and
|
||||
action seems to be...
|
||||
action seems to be...
|
||||
~
|
||||
289 8 0 0 0 0
|
||||
D2
|
||||
@@ -576,7 +576,7 @@ activity! The entire area is comprised of cooking surfaces and ovens; enough
|
||||
to keep a massive amount of food ready at any one time. The aisles are large,
|
||||
allowing room for frantic chefs and waiters to hurtle through the kitchen with
|
||||
only a small amount of collisions. Seems hectic, yet efficient. The rest of
|
||||
the kitchen is to the north and west from here.
|
||||
the kitchen is to the north and west from here.
|
||||
~
|
||||
289 8 0 0 0 0
|
||||
D0
|
||||
@@ -593,9 +593,9 @@ Kitchen~
|
||||
This is the back entranceway to the kitchen, where the door is kept
|
||||
seasonally open to allow the hot air to escape. Some trash is piled up near
|
||||
the door, waiting to be taken out. The main area of the kitchen extends to the
|
||||
north and east from here, a hodge-podge of business and insanity in motion.
|
||||
north and east from here, a hodge-podge of business and insanity in motion.
|
||||
Looking at the general cleanliness, however, you think this would be a good
|
||||
place to eat.
|
||||
place to eat.
|
||||
~
|
||||
289 8 0 0 0 0
|
||||
D0
|
||||
@@ -617,7 +617,7 @@ Main Room~
|
||||
lantern here on purpose. You feel a chill, probably due to your distance from
|
||||
the fire, and rub your arms absently. There's a table set near the corner, a
|
||||
single chair behind it in the shadowy of shadows. You get the cliche'd feeling
|
||||
someone in robes should be sitting there.
|
||||
someone in robes should be sitting there.
|
||||
~
|
||||
289 8 0 0 0 0
|
||||
D0
|
||||
@@ -635,7 +635,7 @@ Main Room~
|
||||
all customers with impunity. A few tables are empty here in the southern part
|
||||
of the wayhouse, but the whole place still has that 'mostly filled' air to it.
|
||||
The dull roar of conversation and the warm air from the fire makes you feel at
|
||||
home somehow, makes you want to have a seat.
|
||||
home somehow, makes you want to have a seat.
|
||||
~
|
||||
289 8 0 0 0 0
|
||||
D0
|
||||
@@ -652,7 +652,7 @@ Stairwell~
|
||||
Some sturdy wooden stairs lead up to the second floor of the wayhouse, where
|
||||
there are a few rooms for rent. A lonely lantern lights the way up, glinting
|
||||
off the polished handrail. An arch to the east opens up into the main room...
|
||||
Where the noise informs you that the revelry hasn't stopped yet.
|
||||
Where the noise informs you that the revelry hasn't stopped yet.
|
||||
~
|
||||
289 8 0 0 0 0
|
||||
D3
|
||||
@@ -670,7 +670,7 @@ Stairwell~
|
||||
wayhouse. A hallway leads east along the second floor here, lined with doors
|
||||
to private bedrooms. The floors, stairs, and walls are all made with sturdy
|
||||
oak in contrast of the heavy stone of the exterior walls. A light at the top
|
||||
of the stairs throws illumination down the hall.
|
||||
of the stairs throws illumination down the hall.
|
||||
~
|
||||
289 8 0 0 0 0
|
||||
D3
|
||||
@@ -688,7 +688,7 @@ Hallway~
|
||||
the east, and the hall continues to the west. On either side to the north and
|
||||
south are doors to private rooms. You can hear a dull roar coming from below
|
||||
in the main room, but the thick wooden floorboards do a good job of blocking
|
||||
the majority of the noise out.
|
||||
the majority of the noise out.
|
||||
~
|
||||
289 8 0 0 0 0
|
||||
D0
|
||||
@@ -714,7 +714,7 @@ Hallway~
|
||||
down the hall to the east, and westwards the hall continues. On either side to
|
||||
the north and south are doors to private rooms. You can hear a dull roar
|
||||
coming from below in the main room, but the thick wooden floorboards do a good
|
||||
job of blocking the majority of the noise out.
|
||||
job of blocking the majority of the noise out.
|
||||
~
|
||||
289 8 0 0 0 0
|
||||
D0
|
||||
@@ -740,7 +740,7 @@ Hallway~
|
||||
east, all the way down to where the stairs are. On either side to the north
|
||||
and south are doors to private rooms. You can hear a dull roar coming from
|
||||
below in the main room, but the thick wooden floorboards do a good job of
|
||||
blocking the majority of the noise out.
|
||||
blocking the majority of the noise out.
|
||||
~
|
||||
289 8 0 0 0 0
|
||||
D0
|
||||
@@ -760,7 +760,7 @@ S
|
||||
Private Room~
|
||||
This is a smallish private room, with an adequate bed with clean sheets, a
|
||||
rather beat-up-but-serviceable clothes chest, and a table and chair. Plain and
|
||||
simple, yet nice in a strange sort of way.
|
||||
simple, yet nice in a strange sort of way.
|
||||
~
|
||||
289 8 0 0 0 0
|
||||
D2
|
||||
@@ -772,7 +772,7 @@ S
|
||||
Private Room~
|
||||
This is a smallish private room, with an adequate bed with clean sheets, a
|
||||
rather beat-up-but-serviceable clothes chest, and a table and chair. Plain and
|
||||
simple, yet nice in a strange sort of way.
|
||||
simple, yet nice in a strange sort of way.
|
||||
~
|
||||
289 8 0 0 0 0
|
||||
D0
|
||||
@@ -784,7 +784,7 @@ S
|
||||
Private Room~
|
||||
This is a smallish private room, with an adequate bed with clean sheets, a
|
||||
rather beat-up-but-serviceable clothes chest, and a table and chair. Plain and
|
||||
simple, yet nice in a strange sort of way.
|
||||
simple, yet nice in a strange sort of way.
|
||||
~
|
||||
289 8 0 0 0 0
|
||||
D2
|
||||
@@ -794,9 +794,9 @@ door south wooden~
|
||||
S
|
||||
#28937
|
||||
Private Room~
|
||||
This is a smallish private room, with an adequate bed with clean sheets,.
|
||||
This is a smallish private room, with an adequate bed with clean sheets,.
|
||||
A rather beat-up-but-serviceable clothes chest, and a table and chair. Plain
|
||||
and simple, yet nice in a strange sort of way.
|
||||
and simple, yet nice in a strange sort of way.
|
||||
~
|
||||
289 8 0 0 0 0
|
||||
D0
|
||||
@@ -808,7 +808,7 @@ S
|
||||
Private Room~
|
||||
This is a smallish private room, with an adequate bed with clean sheets, a
|
||||
rather beat-up-but-serviceable clothes chest, and a table and chair. Plain and
|
||||
simple, yet nice in a strange sort of way.
|
||||
simple, yet nice in a strange sort of way.
|
||||
~
|
||||
289 8 0 0 0 0
|
||||
D2
|
||||
@@ -820,7 +820,7 @@ S
|
||||
Private Room~
|
||||
This is a smallish private room, with an adequate bed with clean sheets, a
|
||||
rather beat-up-but-serviceable clothes chest, and a table and chair. Plain and
|
||||
simple, yet nice in a strange sort of way.
|
||||
simple, yet nice in a strange sort of way.
|
||||
~
|
||||
289 8 0 0 0 0
|
||||
D0
|
||||
@@ -834,7 +834,7 @@ Outhouse~
|
||||
There's a wooden plank with a few 'convenient' holes cut in it for service, and
|
||||
several curtains hung up for privacy. A bowl with a large cake of soap next to
|
||||
it serve as sanitary measures. Otherwise, there's not too much here that you
|
||||
take an interest in...
|
||||
take an interest in...
|
||||
~
|
||||
289 8 0 0 0 0
|
||||
D0
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
#29000
|
||||
The Entrance To The Lizard Lair Safari~
|
||||
This is the opulent entrance to the exciting Lizard Lair Safari Park.
|
||||
This is the opulent entrance to the exciting Lizard Lair Safari Park.
|
||||
Around you stand many other adventurers awaiting their chance to try their luck
|
||||
in the quest set before them. And you. This quest consists of the recovery of
|
||||
the Golden treasure in the depths of the lair of the lizardmen. If you wish to
|
||||
test your luck, you can push your way through the exit to the south... If not,
|
||||
you can leave the Safari Park to the east. There is a large sign here.
|
||||
you can leave the Safari Park to the east. There is a large sign here.
|
||||
~
|
||||
290 12 0 0 0 4
|
||||
D1
|
||||
@@ -21,15 +21,15 @@ The quest begins to the south.
|
||||
E
|
||||
sign large~
|
||||
The sign reads as follows:
|
||||
|
||||
|
||||
This area is not suggested if your character is less than 15th level
|
||||
since there are several tough aggressive monsters. There are one or
|
||||
two essential skills to have... either a knock spell or item, or the
|
||||
ability to pick locks. If you are LUCKY you might find
|
||||
an item to open locks....
|
||||
|
||||
|
||||
Matrix
|
||||
|
||||
|
||||
~
|
||||
E
|
||||
credits info~
|
||||
@@ -38,19 +38,19 @@ by Matrix and The Wandering Bard
|
||||
*
|
||||
Copyright 1994 by Curious Areas Workshop
|
||||
*
|
||||
The Lizard Lair Safari was originally merely the example area
|
||||
included with the Builders' Handbook, but since so many people
|
||||
use it, it was decided to release the area in its own right.
|
||||
The Lizard Lair Safari was originally merely the example area
|
||||
included with the Builders' Handbook, but since so many people
|
||||
use it, it was decided to release the area in its own right.
|
||||
*
|
||||
The lair consists of 18 rooms. Edit the following room:
|
||||
#17 (exit north to the rest of the world)
|
||||
*
|
||||
The mobs in this area were built on a -100 (good) to 100 (bad) armor
|
||||
The mobs in this area were built on a -100 (good) to 100 (bad) armor
|
||||
class range. Remove the extra '0' if you don't need/want it.
|
||||
*
|
||||
Credits
|
||||
THANKS TO: C.A.W. for examples of areas. Builder_5 for the original
|
||||
Diku Builders' Handbook. VieMud (viemud.org 4000) for giving us a
|
||||
THANKS TO: C.A.W. for examples of areas. Builder_5 for the original
|
||||
Diku Builders' Handbook. VieMud (viemud.org 4000) for giving us a
|
||||
chance, and another, and...
|
||||
Links: 17
|
||||
~
|
||||
@@ -63,7 +63,7 @@ you see that the exit to the north has disappeared and you are left with only
|
||||
the one exit down... Into the water. As you ready yourself to begin the
|
||||
quest, the guide gives you a potion and tells you to quaff it. You do so and
|
||||
feel like your movements are easier, and much more free. The guide suddenly
|
||||
vanishes and you begin the quest.
|
||||
vanishes and you begin the quest.
|
||||
~
|
||||
290 12 0 0 0 0
|
||||
D5
|
||||
@@ -76,7 +76,7 @@ S
|
||||
A Tunnel~
|
||||
This tunnel is filled with water and your light sheds all of the light that
|
||||
gives you visibility here. There are two exits. One is to the east and one
|
||||
above you.
|
||||
above you.
|
||||
~
|
||||
290 9 0 0 0 6
|
||||
D0
|
||||
@@ -97,8 +97,8 @@ The quest preparation room is above you.
|
||||
S
|
||||
#29003
|
||||
A Tunnel~
|
||||
This tunnel is filled with water. There are exits to the east and west.
|
||||
The tunnel stretches off in both directions.
|
||||
This tunnel is filled with water. There are exits to the east and west.
|
||||
The tunnel stretches off in both directions.
|
||||
~
|
||||
290 9 0 0 0 6
|
||||
D1
|
||||
@@ -116,7 +116,7 @@ S
|
||||
A Tunnel~
|
||||
The tunnel comes to an abrupt end as there is a rock wall right in front of
|
||||
you. Fortunately, there are two exits, one to the west and one through a hole
|
||||
in the floor.
|
||||
in the floor.
|
||||
~
|
||||
290 9 0 0 0 6
|
||||
D3
|
||||
@@ -131,13 +131,13 @@ There is a hole in the floor leading down.
|
||||
0 -1 29005
|
||||
E
|
||||
hole~
|
||||
The hole leads down.
|
||||
The hole leads down.
|
||||
~
|
||||
S
|
||||
#29005
|
||||
Tunnel End~
|
||||
The tunnel ends here. There is a hole in the ceiling and a large door to
|
||||
the west.
|
||||
the west.
|
||||
~
|
||||
290 9 0 0 0 6
|
||||
D3
|
||||
@@ -152,11 +152,11 @@ There is a hole in the ceiling leading up.
|
||||
0 -1 29004
|
||||
E
|
||||
hole~
|
||||
The hole leads up. Big surprise since you've already seen it.
|
||||
The hole leads up. Big surprise since you've already seen it.
|
||||
~
|
||||
E
|
||||
door~
|
||||
You have to be able to Pick or Knock this door open, unless you got LUCKY.
|
||||
You have to be able to Pick or Knock this door open, unless you got LUCKY.
|
||||
~
|
||||
S
|
||||
#29006
|
||||
@@ -164,7 +164,7 @@ The Conjuring Chamber~
|
||||
This large room is dominated by a whirlpool. There are two exits. To the
|
||||
east you can see a door and to the west you can see a waterfilled hallway
|
||||
stretching off. The whirlpool is threatening to pull you down, but you are
|
||||
certain that you would drown in it.
|
||||
certain that you would drown in it.
|
||||
~
|
||||
290 9 0 0 0 6
|
||||
D0
|
||||
@@ -191,16 +191,16 @@ The whirlpool is threatening to pull you down to your death.
|
||||
0 -1 29007
|
||||
E
|
||||
door~
|
||||
This is a big door, but not as big as it looked from the other side.
|
||||
This is a big door, but not as big as it looked from the other side.
|
||||
~
|
||||
E
|
||||
whirlpool~
|
||||
This just looks scary and EXTREMELY dangerous.
|
||||
This just looks scary and EXTREMELY dangerous.
|
||||
~
|
||||
S
|
||||
#29007
|
||||
The Whirlpool~
|
||||
It was not a good idea to come here.
|
||||
It was not a good idea to come here.
|
||||
~
|
||||
290 8 0 0 0 0
|
||||
D4
|
||||
@@ -211,7 +211,7 @@ S
|
||||
#29008
|
||||
A Hallway~
|
||||
The hallway naturally twists so that is seems to head east and down, but the
|
||||
hallway doesn't seem to be curved or bent in any way.
|
||||
hallway doesn't seem to be curved or bent in any way.
|
||||
~
|
||||
290 9 0 0 0 6
|
||||
D1
|
||||
@@ -227,12 +227,12 @@ The hallway continues to the south... er... below.
|
||||
E
|
||||
hallway hall~
|
||||
It is dead straight but it goes down and east... M. C. Escher has struck
|
||||
again!
|
||||
again!
|
||||
~
|
||||
S
|
||||
#29009
|
||||
A Hallway~
|
||||
The hallway here is bent in a big way. It goes up and east.
|
||||
The hallway here is bent in a big way. It goes up and east.
|
||||
~
|
||||
290 9 0 0 0 6
|
||||
D1
|
||||
@@ -247,7 +247,7 @@ The hall continues up.
|
||||
0 -1 29008
|
||||
E
|
||||
hallway hall~
|
||||
This hall is BENT!
|
||||
This hall is BENT!
|
||||
~
|
||||
S
|
||||
#29010
|
||||
@@ -263,7 +263,7 @@ S
|
||||
The Throne Room Annex~
|
||||
This is the entrance to the Throne room which lies to the east. A hall
|
||||
leads off to the west. The room is lavishly decorated but there is not much to
|
||||
see.
|
||||
see.
|
||||
~
|
||||
290 9 0 0 0 6
|
||||
D1
|
||||
@@ -278,7 +278,7 @@ A hall looms to the west.
|
||||
0 -1 29009
|
||||
E
|
||||
loom~
|
||||
What a descriptive word that is. Loom.
|
||||
What a descriptive word that is. Loom.
|
||||
~
|
||||
S
|
||||
#29012
|
||||
@@ -286,7 +286,7 @@ Throne Room~
|
||||
This large room is rather large. A throne sits on the east wall below a
|
||||
hole in the ceiling. The throne almost dominates the room. No one is sitting
|
||||
in it. The wall is decorated to look like pillars surround the room. The
|
||||
annex is to the west whilst you are not sure what is above.
|
||||
annex is to the west whilst you are not sure what is above.
|
||||
~
|
||||
290 9 0 0 0 6
|
||||
D3
|
||||
@@ -302,7 +302,7 @@ You can't see what is above this room.
|
||||
E
|
||||
throne~
|
||||
This is a large ugly thing that you are repulsed by. You can think of no
|
||||
conceivable reason why the lizardmen keep it here.
|
||||
conceivable reason why the lizardmen keep it here.
|
||||
~
|
||||
E
|
||||
pillars wall~
|
||||
@@ -314,7 +314,7 @@ Temple Of Morgash~
|
||||
This is the temple to the Lizardmen's evil deity, Morgash. It is quite
|
||||
ugly. At least in your opinion it is... You are certain that the lizardmen
|
||||
like it though. There are two exits. Down and through the large door to the
|
||||
east.
|
||||
east.
|
||||
~
|
||||
290 9 0 0 0 6
|
||||
D1
|
||||
@@ -329,14 +329,14 @@ There is a hole leading down. Obvious eh?
|
||||
0 -1 29012
|
||||
E
|
||||
door~
|
||||
It is quite large with a small keyhole.
|
||||
It is quite large with a small keyhole.
|
||||
~
|
||||
S
|
||||
#29014
|
||||
Quest End~
|
||||
You have completed the quest! CONGRATULATIONS!! There are two exits back
|
||||
into the quest through the door and back to the outer world which lies to the
|
||||
east.
|
||||
east.
|
||||
~
|
||||
290 4 0 0 0 0
|
||||
D1
|
||||
@@ -352,7 +352,7 @@ door~
|
||||
S
|
||||
#29015
|
||||
Quest Preparation Room~
|
||||
This room is exactly as you left it. One exit... Down...
|
||||
This room is exactly as you left it. One exit... Down...
|
||||
~
|
||||
290 12 0 0 0 0
|
||||
D5
|
||||
@@ -363,8 +363,8 @@ The water below still looks ominous.
|
||||
S
|
||||
#29016
|
||||
LUCKY~
|
||||
This room is empty. There is a LUCKY blocking your way to the south.
|
||||
There is a sign on the wall.
|
||||
This room is empty. There is a LUCKY blocking your way to the south.
|
||||
There is a sign on the wall.
|
||||
~
|
||||
290 8 0 0 0 0
|
||||
D2
|
||||
@@ -374,13 +374,13 @@ lucky~
|
||||
1 -1 29002
|
||||
E
|
||||
sign~
|
||||
The sign says: Boy are you ever LUCKY!!!!
|
||||
The sign says: Boy are you ever LUCKY!!!!
|
||||
~
|
||||
S
|
||||
#29017
|
||||
The Real World Ends Here~
|
||||
This is the point where the real world ends... PROCEED AT YOUR OWN RISK!
|
||||
The entrance to the Lizard Lair Safari is to the west.
|
||||
This is the point where the real world ends... PROCEED AT YOUR OWN RISK!
|
||||
The entrance to the Lizard Lair Safari is to the west.
|
||||
~
|
||||
290 0 0 0 0 0
|
||||
D3
|
||||
@@ -390,13 +390,13 @@ This is the entrance way to the Safari.
|
||||
0 -1 29000
|
||||
E
|
||||
door metal huge~
|
||||
It's one of those huge studio-like doors. It seems pretty strong.
|
||||
It's one of those huge studio-like doors. It seems pretty strong.
|
||||
~
|
||||
S
|
||||
#29018
|
||||
Mr. Hooper's store~
|
||||
This is your friendly neighbourhood convenience store and restaurant.
|
||||
There are many interesting things that you can buy here.
|
||||
This is your friendly neighbourhood convenience store and restaurant.
|
||||
There are many interesting things that you can buy here.
|
||||
~
|
||||
290 12 0 0 0 1
|
||||
D2
|
||||
@@ -406,7 +406,7 @@ The conjuring chamber is still to the south.
|
||||
0 -1 29006
|
||||
E
|
||||
counter~
|
||||
The counter is nice and clean. Mr. Hooper looks at you expectantly.
|
||||
The counter is nice and clean. Mr. Hooper looks at you expectantly.
|
||||
~
|
||||
S
|
||||
$~
|
||||
|
||||
@@ -23,7 +23,7 @@ Just Outside the Black Forest~
|
||||
A chilling wind blows by you from deep within the dark forest. You stand
|
||||
near the outermost trees on a rapidly dwindling trail that winds into the dark
|
||||
heart of the woods. Your know your imagination can only scratch the surface of
|
||||
the unholy terrors that lie within. You have been warned.
|
||||
the unholy terrors that lie within. You have been warned.
|
||||
~
|
||||
291 0 0 0 0 4
|
||||
D1
|
||||
@@ -41,8 +41,8 @@ The outskirts of the Black Forest~
|
||||
life occupies the hard, rocky ground. If you push much further into the doomed
|
||||
forest, you will be in all but total darkness. Every so often a haunting,
|
||||
diabolical laugh drifts to your ears. It drives shivers down your spine. You
|
||||
can make out a trail to the south and east. To the north there is a cabin.
|
||||
Or you could flee the woods.
|
||||
can make out a trail to the south and east. To the north there is a cabin.
|
||||
Or you could flee the woods.
|
||||
~
|
||||
291 0 0 0 0 3
|
||||
D0
|
||||
@@ -68,7 +68,7 @@ A Deserted Cabin~
|
||||
The logs that make up it are starting to rot, and there are a few gaps in the
|
||||
walls. Still, it does provide shelter from the wind. The floor is a rough,
|
||||
clumpy packed earth. Whoever lived here has long since abandoned it. But if
|
||||
you take a closer look, you may find something useful.
|
||||
you take a closer look, you may find something useful.
|
||||
~
|
||||
291 0 0 0 0 0
|
||||
D2
|
||||
@@ -82,7 +82,7 @@ The Black Forest~
|
||||
think you see some movement out of the corner of the eye. As you are looking
|
||||
around, a fresh bout of evil laughter comes to your ear. It echos off the
|
||||
trees, refusing to die. You feel a bead of sweat form on the back of your
|
||||
neck.
|
||||
neck.
|
||||
~
|
||||
291 1 0 0 0 3
|
||||
D0
|
||||
@@ -96,7 +96,7 @@ D2
|
||||
S
|
||||
#29105
|
||||
The Black Forest~
|
||||
You are in the Black Forest. Have a Nice Day.
|
||||
You are in the Black Forest. Have a Nice Day.
|
||||
~
|
||||
291 1 0 0 0 3
|
||||
D0
|
||||
@@ -114,8 +114,8 @@ D2
|
||||
S
|
||||
#29106
|
||||
Hopelessly Lost~
|
||||
You stumbled off the path now you are Hopelessly Lost! But don't fret.
|
||||
There IS a way out, but can you find it?
|
||||
You stumbled off the path now you are Hopelessly Lost! But don't fret.
|
||||
There IS a way out, but can you find it?
|
||||
~
|
||||
291 4 0 0 0 0
|
||||
D2
|
||||
@@ -129,7 +129,7 @@ The great oak~
|
||||
gnarled limbs hang above you like grasping hands waiting to strangle you The
|
||||
bark is rough and blood stained. At the roots lie a fallen hero. His body
|
||||
well along in decomposition, but the cause of death is obvious. This foolish
|
||||
hero has been decapitated.
|
||||
hero has been decapitated.
|
||||
~
|
||||
291 1 0 0 0 3
|
||||
D0
|
||||
@@ -149,7 +149,7 @@ S
|
||||
The dense woods~
|
||||
The trees get thicker as you push foreward. You have to squeeze if you go
|
||||
much further. Every so often one of the trees carries an aged blood stain
|
||||
marring one of the trees.
|
||||
marring one of the trees.
|
||||
~
|
||||
291 0 0 0 0 3
|
||||
D0
|
||||
@@ -170,7 +170,7 @@ The dead end~
|
||||
You have discovered a portion of the outer wall of Ilian's Citadel. The
|
||||
nearby trees prevent you from exploring the wall. It is an imposing mass of
|
||||
cold, smooth, black granite. So near the vile citadel, you know in your soul
|
||||
this is not a place you want to be caught dead at.
|
||||
this is not a place you want to be caught dead at.
|
||||
~
|
||||
291 0 0 0 0 3
|
||||
D2
|
||||
@@ -184,7 +184,7 @@ The Bridge~
|
||||
floor. It lit by two rusty lantern hanging off pegs in the wall. This place
|
||||
provides much protection from the icy winds common to the Black Forest. You do
|
||||
not know why, but at least here you can find some measure of sanctuary from the
|
||||
evils of the woods.
|
||||
evils of the woods.
|
||||
~
|
||||
291 68 0 0 0 0
|
||||
D1
|
||||
@@ -206,7 +206,7 @@ Under the bridge~
|
||||
grow in small pockets of soil interespersed about. The loose nature of the
|
||||
gravely slopes makes for difficult going. You can surmise that this place
|
||||
would fill up rapidly in a heavy rain. You just hope that dosen't happen while
|
||||
you are here.
|
||||
you are here.
|
||||
~
|
||||
291 0 0 0 0 5
|
||||
D2
|
||||
@@ -221,7 +221,7 @@ S
|
||||
#29112
|
||||
Deeper into the Black Forest~
|
||||
The deeper into the forest you press, the more you doubt the sanity of your
|
||||
choice. But you know that with great risks come great rewards.
|
||||
choice. But you know that with great risks come great rewards.
|
||||
~
|
||||
291 1 0 0 0 3
|
||||
D1
|
||||
@@ -258,7 +258,7 @@ S
|
||||
The Dance floor~
|
||||
You now stand on the dance floor of Ed's Disco Palace. The lights strobe
|
||||
and the dancers groove to the music of the preforming Elvis Impersonators as
|
||||
they jive around a lovely selection of rabid potted plants.
|
||||
they jive around a lovely selection of rabid potted plants.
|
||||
~
|
||||
291 40 0 0 0 0
|
||||
D0
|
||||
@@ -278,9 +278,9 @@ S
|
||||
The Dark Heart of the woods~
|
||||
In the heart of the woods, things are strangely calm. But it is the calm
|
||||
before the storm. In the soft earth you can clearly see hoofmarks of some
|
||||
horse. Around the hoofmarks the earth is scorched as if by a hot flame.
|
||||
horse. Around the hoofmarks the earth is scorched as if by a hot flame.
|
||||
Looking around there are the signs of a strugle. Somebody placed his bets
|
||||
against whatever made the hoofmarks, and lost.
|
||||
against whatever made the hoofmarks, and lost.
|
||||
~
|
||||
291 1 0 0 0 3
|
||||
D0
|
||||
@@ -301,7 +301,7 @@ Nearing a clearing~
|
||||
The trees thin out a bit as you can see a glade. There is an unnerving
|
||||
quiet around the area. You look at the clearing you are standing near and you
|
||||
recognize it for what it is. A killing field. Your boot crunches on the
|
||||
headless skeleton of some small woodland creature.
|
||||
headless skeleton of some small woodland creature.
|
||||
~
|
||||
291 0 0 0 0 3
|
||||
D0
|
||||
@@ -323,7 +323,7 @@ The Glade~
|
||||
trampled down in many places where some unfortunate creature was hounded by
|
||||
something truly evil. A fresh burst of icy wind whips through the grass
|
||||
sending waves rolling through the glade. Out of the chilled wind comes a bout
|
||||
of the evil, maniacle, unholy cackles that cause your hair to stand on end.
|
||||
of the evil, maniacle, unholy cackles that cause your hair to stand on end.
|
||||
~
|
||||
291 0 0 0 0 0
|
||||
D0
|
||||
@@ -347,7 +347,7 @@ S
|
||||
Boogie Time!~
|
||||
This is the small, open longue next to the dance floor. People congregate
|
||||
to listen to the music. A few of the Elvis Impersonators have wandered over
|
||||
here as they boogie down.
|
||||
here as they boogie down.
|
||||
~
|
||||
291 32 0 0 0 0
|
||||
D0
|
||||
@@ -361,7 +361,7 @@ the Stream~
|
||||
and other debris as it continues on. It is a pity that it won't likewise sweep
|
||||
away your nervousness and trepidation too. From here you can push on eastward
|
||||
or you can flee west to the safety of the bridge. Your other option is to
|
||||
follow the river to its end.
|
||||
follow the river to its end.
|
||||
~
|
||||
291 0 0 0 0 3
|
||||
D1
|
||||
@@ -379,7 +379,7 @@ D3
|
||||
S
|
||||
#29120
|
||||
Hopelessly Lost~
|
||||
You are Hopelessly Lost!
|
||||
You are Hopelessly Lost!
|
||||
~
|
||||
291 1 0 0 0 3
|
||||
D1
|
||||
@@ -393,7 +393,7 @@ D2
|
||||
S
|
||||
#29121
|
||||
Hopelessly Lost~
|
||||
You are Hopelessly Lost!
|
||||
You are Hopelessly Lost!
|
||||
~
|
||||
291 1 0 0 0 3
|
||||
D2
|
||||
@@ -407,7 +407,7 @@ D3
|
||||
S
|
||||
#29122
|
||||
Hopelessly Lost~
|
||||
You are Hopelessly Lost!
|
||||
You are Hopelessly Lost!
|
||||
~
|
||||
291 1 0 0 0 3
|
||||
D0
|
||||
@@ -421,7 +421,7 @@ D3
|
||||
S
|
||||
#29123
|
||||
Hopelessly Lost~
|
||||
You are Hopelessly Lost!
|
||||
You are Hopelessly Lost!
|
||||
~
|
||||
291 1 0 0 0 3
|
||||
D0
|
||||
@@ -435,7 +435,7 @@ D1
|
||||
S
|
||||
#29124
|
||||
Hopelessly Lost~
|
||||
You are Hopelessly Lost!
|
||||
You are Hopelessly Lost!
|
||||
~
|
||||
291 1 0 0 0 3
|
||||
D1
|
||||
@@ -449,7 +449,7 @@ D2
|
||||
S
|
||||
#29125
|
||||
Hopelessly Lost~
|
||||
You are Hopelessly Lost!
|
||||
You are Hopelessly Lost!
|
||||
~
|
||||
291 1 0 0 0 3
|
||||
D2
|
||||
@@ -459,14 +459,14 @@ D2
|
||||
S
|
||||
#29126
|
||||
In the shadow of the citadel~
|
||||
You turn up your collar to the subthermal gales. That's when you see it.
|
||||
You turn up your collar to the subthermal gales. That's when you see it.
|
||||
From here you can see, not 200 yards ahead, the infernal structure that is the
|
||||
citadel. You whisper a silent prayer of thanks that there are still many trees
|
||||
to hide behind. It is best if the residents of the place don't know of your
|
||||
existance as long as possible. It takes a major force of effort to tear your
|
||||
eyes off the citadel, but you manage. To the west lies a small stream. To the
|
||||
north is a clearing, and south of you is a trail that leads to a small keep in
|
||||
ruins.
|
||||
ruins.
|
||||
~
|
||||
291 0 0 0 0 3
|
||||
D0
|
||||
@@ -491,7 +491,7 @@ Up against the wall.~
|
||||
You have found a section of the outer wall. The trees have been cut back
|
||||
making a path around part of the keep belonging to the mistress of the Void Far
|
||||
to the south you can see what seems to be the main gate. To the north the wall
|
||||
disappears into the darkness of the Black Forest.
|
||||
disappears into the darkness of the Black Forest.
|
||||
~
|
||||
291 0 0 0 0 3
|
||||
D0
|
||||
@@ -512,7 +512,7 @@ Up against the wall.~
|
||||
You have found a section of the outer wall. The trees have been cut back
|
||||
making a path around part of the keep belonging to the mistress of the Void Far
|
||||
to the south you can see what seems to be the main gate. To the north the wall
|
||||
disappears into the darkness of the Black Forest.
|
||||
disappears into the darkness of the Black Forest.
|
||||
~
|
||||
291 0 0 0 0 3
|
||||
D0
|
||||
@@ -533,7 +533,7 @@ The Front Gate~
|
||||
You have reached the Gate of Ilian's Citadel. The high black granite walls
|
||||
are smooth to the touch. The gate is a huge, cast iron affair, emblazoned with
|
||||
the symbol of the triangled wheel. Only the bravest of souls would consider
|
||||
entering this dreadful place. There is a gate to the east.
|
||||
entering this dreadful place. There is a gate to the east.
|
||||
~
|
||||
291 0 0 0 0 3
|
||||
D0
|
||||
@@ -555,7 +555,7 @@ Up against the wall.~
|
||||
You have found a section of the outer wall. The trees have been cut back
|
||||
making a path around part of the keep belonging to the mistress of the Void Far
|
||||
to the south you can see what seems to be the main gate. To the north the wall
|
||||
disappears into the darkness of the Black Forest.
|
||||
disappears into the darkness of the Black Forest.
|
||||
~
|
||||
291 0 0 0 0 3
|
||||
D0
|
||||
@@ -576,7 +576,7 @@ Are you sure this is a good idea?~
|
||||
You have found a section of the outer wall. The trees have been cut back
|
||||
making a path around part of the keep belonging to the mistress of the Void Far
|
||||
to the south you can see what seems to be the main gate. To the north the wall
|
||||
disappears into the darkness of the Black Forest.
|
||||
disappears into the darkness of the Black Forest.
|
||||
~
|
||||
291 0 0 0 0 3
|
||||
D0
|
||||
@@ -597,8 +597,8 @@ breaths fire. In one hand he holds the reigns to his nightmare in the other he
|
||||
wields a black scimitar. In a panic, you look around, but to your horror, you
|
||||
realize you are boxed in. The horseman rides closer, he swings his huge
|
||||
scimitar, trying to lope off your head. You manage to keep the blow from
|
||||
decapitating you, but he does connect with your head, sending you sprawling.
|
||||
The horseman rides off cackling.
|
||||
decapitating you, but he does connect with your head, sending you sprawling.
|
||||
The horseman rides off cackling.
|
||||
~
|
||||
291 36 0 0 0 0
|
||||
S
|
||||
@@ -607,7 +607,7 @@ T 29100
|
||||
The rockey ravine~
|
||||
This is a rough crevace. It might be a geologists paradice. Samples of
|
||||
quartz, feldspar, limestone, calcite, and other minerals in a stunning
|
||||
disarray.
|
||||
disarray.
|
||||
~
|
||||
291 0 0 0 0 0
|
||||
D0
|
||||
@@ -620,7 +620,7 @@ On the Trail to the Ruins~
|
||||
You have stumbled onto a trail that the forest has yet to reclaim. If you
|
||||
strain your eyesight you can barely makeout the remains of a ruined keep. The
|
||||
few remaining walls, once a gleeming white are now a dull grey. Evidently this
|
||||
keep was laid waste by the forces of the citadel. Pity.
|
||||
keep was laid waste by the forces of the citadel. Pity.
|
||||
~
|
||||
291 0 0 0 0 3
|
||||
D0
|
||||
@@ -641,7 +641,7 @@ The Ruined Castle~
|
||||
Only a shattered shell reamins of what one was a bastion of good. A few
|
||||
scattered bits of shattered walls remain as testiment to what once was, now
|
||||
they are merely waiting for the forest to reclaim them. At least the ruins
|
||||
provide some measure of shelter from the incessent, madening wind.
|
||||
provide some measure of shelter from the incessent, madening wind.
|
||||
~
|
||||
291 1 0 0 0 3
|
||||
D0
|
||||
@@ -668,7 +668,7 @@ beings that this place was consecrated to didn't chose to spare this place any
|
||||
more than the rest of the castle. Didn't chose to or weren't able to. Maybe
|
||||
when Ilian's black citadel was erected, those protecting beings withdrew their
|
||||
protection to flee to safety, or maybe they made their stand with the occupants
|
||||
of the castle, and shared their fate.
|
||||
of the castle, and shared their fate.
|
||||
~
|
||||
291 0 0 0 0 3
|
||||
D0
|
||||
@@ -705,7 +705,7 @@ is nothing but a memory and a heap of crumbling stones. The great stained
|
||||
glass window set into the north wall, once the pride of the castle has been
|
||||
shattered into a million shards of rainbow hued glass strewn over the ground.
|
||||
The east wall still seems soundly built, but you have trepidations about the
|
||||
south wall It seems like it could come crashing down at any moment.
|
||||
south wall It seems like it could come crashing down at any moment.
|
||||
~
|
||||
291 0 0 0 0 3
|
||||
D0
|
||||
@@ -727,7 +727,7 @@ The Ruined Bell Tower~
|
||||
the occupants to any threat, but nowadays it is a different story. The walls
|
||||
have fallen like the rest of the keep. The Gigantic bell that once rang its
|
||||
clarion call of alarum now is a shattered heap of twisted bronze that sits
|
||||
amidst the rest of the rubble.
|
||||
amidst the rest of the rubble.
|
||||
~
|
||||
291 0 0 0 0 0
|
||||
D1
|
||||
@@ -742,7 +742,7 @@ had a rudimental assortment of torture devices, this room has the
|
||||
professional's assorment of excrutiation devices. The Iron Maiden, the Rack,
|
||||
the Wheel, thumbscrews, are all represented here along with such classics as
|
||||
red hot pokers and the Chineese Water Torture. Each device designed to inflict
|
||||
as much pain as possible.
|
||||
as much pain as possible.
|
||||
~
|
||||
291 9 0 0 0 0
|
||||
D0
|
||||
@@ -754,7 +754,7 @@ S
|
||||
The Antechamber~
|
||||
The antechamber serves as the outer gathering area for the alter of the
|
||||
tower's chaple. Off to one side are a row of pegs on which a few robs are
|
||||
hung.
|
||||
hung.
|
||||
~
|
||||
291 0 0 0 0 0
|
||||
D4
|
||||
@@ -787,7 +787,7 @@ S
|
||||
#29143
|
||||
More of the black forest~
|
||||
The Black forest extends as far as the eye can see. Granted that's not too
|
||||
far, given how dense the forest is.
|
||||
far, given how dense the forest is.
|
||||
~
|
||||
291 1 0 0 0 3
|
||||
D0
|
||||
@@ -807,7 +807,7 @@ S
|
||||
Disco Inferno!~
|
||||
This is the hot, hot dance floor that is the hub of Ed's Disco Palace. If
|
||||
you want you can dance the night away and disco till your feet are blistered or
|
||||
you can just kill everything in sight here.
|
||||
you can just kill everything in sight here.
|
||||
~
|
||||
291 0 0 0 0 0
|
||||
D1
|
||||
@@ -820,7 +820,7 @@ The Ruined Castle Keep~
|
||||
Once upon a time this was the most secure area in good King Haggard's
|
||||
castle. Now the forces of the Citadel have defiled the marble court and sacked
|
||||
it. It once famed secure walls now can barely protect themselves from the
|
||||
ravages of the elements.
|
||||
ravages of the elements.
|
||||
~
|
||||
291 0 0 0 0 0
|
||||
D1
|
||||
@@ -837,7 +837,7 @@ The Murky Mire~
|
||||
The Stream leads to a nautral pond. It is not a clear or pure pond, murky
|
||||
pond scum floats in a fine skin over the surface. This place approaces a swamp
|
||||
more than it does a pond. This place is a prime breeding ground for mosquitoes
|
||||
and other stinging insects that buzz about your face.
|
||||
and other stinging insects that buzz about your face.
|
||||
~
|
||||
291 0 0 0 0 3
|
||||
D0
|
||||
@@ -854,7 +854,7 @@ Ivy Island~
|
||||
This is a small patch of ground that pokes up over the surface of the murky
|
||||
mire. It is little more than a patch of rock that is covered with poison ivy.
|
||||
There is little soil, but somehow the vines mamage to find enough food to
|
||||
survive.
|
||||
survive.
|
||||
~
|
||||
291 1 0 0 0 3
|
||||
D0
|
||||
@@ -865,7 +865,7 @@ S
|
||||
#29148
|
||||
Still More of the forest~
|
||||
You know the drill. Can you tell that I was running low on my creative
|
||||
inspiration when I made this room?
|
||||
inspiration when I made this room?
|
||||
~
|
||||
291 1 0 0 0 3
|
||||
D0
|
||||
@@ -882,7 +882,7 @@ Even more of the Black Forest~
|
||||
Does this accursed forest never end? You press deeper and deeper into the
|
||||
seemingly endless cadre of oak trees that stand as omnious guardians to this
|
||||
dark place. Press much further and you do not know if you will be able to find
|
||||
your way back.
|
||||
your way back.
|
||||
~
|
||||
291 1 0 0 0 3
|
||||
D0
|
||||
@@ -900,11 +900,11 @@ D2
|
||||
S
|
||||
#29150
|
||||
The Citadel antechamber~
|
||||
This is a high vaulted room that serves an the entryway to the citadel.
|
||||
This is a high vaulted room that serves an the entryway to the citadel.
|
||||
The dark granite wals seem to absorb the light, yet strangely you can see
|
||||
rather easily. Lining the walls are several statues each one made of fine
|
||||
marble and totally identical. Each one depticts the mistress of the citadel in
|
||||
her rather imposing stance.
|
||||
her rather imposing stance.
|
||||
~
|
||||
291 12 0 0 0 0
|
||||
D1
|
||||
@@ -921,7 +921,7 @@ S
|
||||
Inside the Citadel~
|
||||
Your footsteps echo off the walls as you tread through the halls. The outer
|
||||
shell of the citadel stands as the maintainence and upkeeping fraction of this
|
||||
evil construct.
|
||||
evil construct.
|
||||
~
|
||||
291 8 0 0 0 0
|
||||
D0
|
||||
@@ -946,7 +946,7 @@ The South end of the Hall of Mirrors~
|
||||
This is a long hall. The walls have been covered with mirrors This gives
|
||||
the room the appearance of being many times larger than it is. Occasionally a
|
||||
torch is mounted in a setting in the wall. You can see the hall extending well
|
||||
to the north.
|
||||
to the north.
|
||||
~
|
||||
291 8 0 0 0 0
|
||||
D0
|
||||
@@ -963,7 +963,7 @@ The North end of the Hall of Mirrors~
|
||||
This is a long hall. The walls have been covered with mirrors This gives
|
||||
the room the appearance of being many times larger than it is. Occasionally a
|
||||
torch is mounted in a setting in the wall. You can see the hall extending to
|
||||
the south.
|
||||
the south.
|
||||
~
|
||||
291 8 0 0 0 0
|
||||
D0
|
||||
@@ -977,10 +977,10 @@ D2
|
||||
S
|
||||
#29154
|
||||
The Library~
|
||||
This chamber in the citadel is lines with rows upon rows of bookshelves.
|
||||
This chamber in the citadel is lines with rows upon rows of bookshelves.
|
||||
Most are thick leatherbound tomes. Most haven't been used in months, or years
|
||||
A fine layer of dust has setteled on most of them. The tiled floor, however is
|
||||
spotless.
|
||||
spotless.
|
||||
~
|
||||
291 8 0 0 0 0
|
||||
D1
|
||||
@@ -999,7 +999,7 @@ is unconfortably warm from the forge. The walls are lined with the castle's
|
||||
guardians, the DoomGuard. Most of them are in various stages of repair, to be
|
||||
worked on by Durlak. Occasionally, one will walk into the room and stand by
|
||||
the wall waiting repair. Occasionally one of the others will become active and
|
||||
begin its patrolling duties.
|
||||
begin its patrolling duties.
|
||||
~
|
||||
291 8 0 0 0 0
|
||||
D0
|
||||
@@ -1019,7 +1019,7 @@ walls, reverbing, rebounding, resounding, refusing to die, as if they knew that
|
||||
to perish here is to risk eternal damnation. Above you, supernatural flames
|
||||
forever dance in crystal orbs that hang suspended from the ceiling by wrougt
|
||||
iron chains. The strange light these provide casts long shadows that envelop
|
||||
long tracts of hall.
|
||||
long tracts of hall.
|
||||
~
|
||||
291 8 0 0 0 0
|
||||
D1
|
||||
@@ -1039,7 +1039,7 @@ walls, reverbing, rebounding, resounding, refusing to die, as if they knew that
|
||||
to perish here is to risk eternal damnation. Above you, supernatural flames
|
||||
forever dance in crystal orbs that hang suspended from the ceiling by wrougt
|
||||
iron chains. The strange light these provide casts long shadows that envelop
|
||||
long tracts of hall.
|
||||
long tracts of hall.
|
||||
~
|
||||
291 8 0 0 0 0
|
||||
D0
|
||||
@@ -1062,7 +1062,7 @@ every make and style. Abstract and Bas Releif and Lifelike scuplture all are
|
||||
represented here in the gallery. The marbled white walls almost seem to glow
|
||||
providing more than enough light to see by. The statues seem to be writhing in
|
||||
pain. Each one captured in a snapshot in time, displaying its agony for all to
|
||||
see.
|
||||
see.
|
||||
~
|
||||
291 8 0 0 0 0
|
||||
D2
|
||||
@@ -1079,7 +1079,7 @@ The Observing tower~
|
||||
This is a large cylencrical room, made out of a tan stone of some form. A
|
||||
large bonefire burning with an unnatural black flame burns in the middle of the
|
||||
room. A staircase, built into the wall, spirals upward towards the observation
|
||||
chamber.
|
||||
chamber.
|
||||
~
|
||||
291 8 0 0 0 0
|
||||
D0
|
||||
@@ -1097,10 +1097,10 @@ D4
|
||||
S
|
||||
#29160
|
||||
The Room of 10,000 pillars~
|
||||
Standing before you are rows upon rows of evenly spaced marble columns.
|
||||
Standing before you are rows upon rows of evenly spaced marble columns.
|
||||
Arranged in a perfect square matrix, the two foot thick pillars stretch upward,
|
||||
reaching higher and higher until they dissappear, enveloped in the darkness
|
||||
high above where your light dares not reach.
|
||||
high above where your light dares not reach.
|
||||
~
|
||||
291 9 0 0 0 0
|
||||
D1
|
||||
@@ -1114,10 +1114,10 @@ D3
|
||||
S
|
||||
#29161
|
||||
The Room of 10,000 pillars~
|
||||
Standing before you are rows upon rows of evenly spaced marble columns.
|
||||
Standing before you are rows upon rows of evenly spaced marble columns.
|
||||
Arranged in a perfect square matrix, the two foot thick pillars stretch upward,
|
||||
reaching higher and higher until they dissappear, enveloped in the darkness
|
||||
high above where your light dares not reach.
|
||||
high above where your light dares not reach.
|
||||
~
|
||||
291 9 0 0 0 0
|
||||
D0
|
||||
@@ -1131,10 +1131,10 @@ D1
|
||||
S
|
||||
#29162
|
||||
The Room of 10,000 pillars~
|
||||
Standing before you are rows upon rows of evenly spaced marble columns.
|
||||
Standing before you are rows upon rows of evenly spaced marble columns.
|
||||
Arranged in a perfect square matrix, the two foot thick pillars stretch upward,
|
||||
reaching higher and higher until they dissappear, enveloped in the darkness
|
||||
high above where your light dares not reach.
|
||||
high above where your light dares not reach.
|
||||
~
|
||||
291 9 0 0 0 0
|
||||
D0
|
||||
@@ -1152,10 +1152,10 @@ D3
|
||||
S
|
||||
#29163
|
||||
The Room of 10,000 pillars~
|
||||
Standing before you are rows upon rows of evenly spaced marble columns.
|
||||
Standing before you are rows upon rows of evenly spaced marble columns.
|
||||
Arranged in a perfect square matrix, the two foot thick pillars stretch upward,
|
||||
reaching higher and higher until they dissappear, enveloped in the darkness
|
||||
high above where your light dares not reach.
|
||||
high above where your light dares not reach.
|
||||
~
|
||||
291 9 0 0 0 0
|
||||
D0
|
||||
@@ -1169,10 +1169,10 @@ D3
|
||||
S
|
||||
#29164
|
||||
The Room of 10,000 pillars~
|
||||
Standing before you are rows upon rows of evenly spaced marble columns.
|
||||
Standing before you are rows upon rows of evenly spaced marble columns.
|
||||
Arranged in a perfect square matrix, the two foot thick pillars stretch upward,
|
||||
reaching higher and higher until they dissappear, enveloped in the darkness
|
||||
high above where your light dares not reach.
|
||||
high above where your light dares not reach.
|
||||
~
|
||||
291 9 0 0 0 0
|
||||
D0
|
||||
@@ -1194,10 +1194,10 @@ D3
|
||||
S
|
||||
#29165
|
||||
The Room of 10,000 pillars~
|
||||
Standing before you are rows upon rows of evenly spaced marble columns.
|
||||
Standing before you are rows upon rows of evenly spaced marble columns.
|
||||
Arranged in a perfect square matrix, the two foot thick pillars stretch upward,
|
||||
reaching higher and higher until they dissappear, enveloped in the darkness
|
||||
high above where your light dares not reach.
|
||||
high above where your light dares not reach.
|
||||
~
|
||||
291 9 0 0 0 0
|
||||
D0
|
||||
@@ -1215,10 +1215,10 @@ D3
|
||||
S
|
||||
#29166
|
||||
The Room of 10,000 pillars~
|
||||
Standing before you are rows upon rows of evenly spaced marble columns.
|
||||
Standing before you are rows upon rows of evenly spaced marble columns.
|
||||
Arranged in a perfect square matrix, the two foot thick pillars stretch upward,
|
||||
reaching higher and higher until they dissappear, enveloped in the darkness
|
||||
high above where your light dares not reach.
|
||||
high above where your light dares not reach.
|
||||
~
|
||||
291 9 0 0 0 0
|
||||
D0
|
||||
@@ -1241,10 +1241,10 @@ D3
|
||||
S
|
||||
#29167
|
||||
The Room of 10,000 pillars~
|
||||
Standing before you are rows upon rows of evenly spaced marble columns.
|
||||
Standing before you are rows upon rows of evenly spaced marble columns.
|
||||
Arranged in a perfect square matrix, the two foot thick pillars stretch upward,
|
||||
reaching higher and higher until they dissappear, enveloped in the darkness
|
||||
high above where your light dares not reach.
|
||||
high above where your light dares not reach.
|
||||
~
|
||||
291 9 0 0 0 0
|
||||
D1
|
||||
@@ -1258,10 +1258,10 @@ D2
|
||||
S
|
||||
#29168
|
||||
The Room of 10,000 pillars~
|
||||
Standing before you are rows upon rows of evenly spaced marble columns.
|
||||
Standing before you are rows upon rows of evenly spaced marble columns.
|
||||
Arranged in a perfect square matrix, the two foot thick pillars stretch upward,
|
||||
reaching higher and higher until they dissappear, enveloped in the darkness
|
||||
high above where your light dares not reach.
|
||||
high above where your light dares not reach.
|
||||
~
|
||||
291 9 0 0 0 0
|
||||
D1
|
||||
@@ -1279,7 +1279,7 @@ D3
|
||||
S
|
||||
#29169
|
||||
The Room of 10,000 pillars~
|
||||
You are in the Room of 10,000 pillars. Have a nice day.
|
||||
You are in the Room of 10,000 pillars. Have a nice day.
|
||||
~
|
||||
291 9 0 0 0 0
|
||||
D1
|
||||
@@ -1296,7 +1296,7 @@ The Observing Chamber~
|
||||
This is the observation chamber on the top of the observing tower. A large
|
||||
telescope if mounted into the wall allowing a view to the outside. The center
|
||||
of the room has a sturdy oaken table which is has a modest collection of maps
|
||||
and charts. A spiral starcase leads down the tower.
|
||||
and charts. A spiral starcase leads down the tower.
|
||||
~
|
||||
291 8 0 0 0 0
|
||||
D5
|
||||
@@ -1312,7 +1312,7 @@ walls, reverbing, rebounding, resounding, refusing to die, as if they knew that
|
||||
to perish here is to risk eternal damnation. Above you, supernatural flames
|
||||
forever dance in crystal orbs that hang suspended from the ceiling by wrougt
|
||||
iron chains. The strange light these provide casts long shadows that envelop
|
||||
long tracts of hall.
|
||||
long tracts of hall.
|
||||
~
|
||||
291 8 0 0 0 0
|
||||
D1
|
||||
@@ -1332,7 +1332,7 @@ walls, reverbing, rebounding, resounding, refusing to die, as if they knew that
|
||||
to perish here is to risk eternal damnation. Above you, supernatural flames
|
||||
forever dance in crystal orbs that hang suspended from the ceiling by wrougt
|
||||
iron chains. The strange light these provide casts long shadows that envelop
|
||||
long tracts of hall.
|
||||
long tracts of hall.
|
||||
~
|
||||
291 8 0 0 0 0
|
||||
D1
|
||||
@@ -1349,7 +1349,7 @@ The Clock Tower~
|
||||
You have entered the clock tower. As you gaze upward you see a mass of
|
||||
intricate gears, cogs, and other clockwork parts meshing and grinding above
|
||||
you. The effect is almost hypnotic. A staircase is built into the wall
|
||||
allowing access to the intricate mechanisms above, if you dare to climb it.
|
||||
allowing access to the intricate mechanisms above, if you dare to climb it.
|
||||
~
|
||||
291 8 0 0 0 0
|
||||
D0
|
||||
@@ -1367,7 +1367,7 @@ D4
|
||||
S
|
||||
#29174
|
||||
A Connecting Corridor~
|
||||
You are in the Citadel. Have a nice day.
|
||||
You are in the Citadel. Have a nice day.
|
||||
~
|
||||
291 9 0 0 0 0
|
||||
D0
|
||||
@@ -1385,7 +1385,7 @@ In the Clock Tower~
|
||||
tower. Gears mesh and springs flex all around you. You realize that with so
|
||||
much ambient motion it would be easy to ambush you here. There is a staircase
|
||||
down to the ground floor, to go upward any more you will have to climb the
|
||||
gears.
|
||||
gears.
|
||||
~
|
||||
291 8 0 0 0 0
|
||||
D4
|
||||
@@ -1403,7 +1403,7 @@ Amongst the cogs.~
|
||||
Hanging on a chain one moment, climing on a gear the next. You had better act
|
||||
quickly to make your next move before your luck runs out. One false step here
|
||||
could be disasterous. Its a long way down, if you are lucky, if not you stand
|
||||
to be a red stain between two gears.
|
||||
to be a red stain between two gears.
|
||||
~
|
||||
291 8 0 0 0 0
|
||||
D0
|
||||
@@ -1426,7 +1426,7 @@ the movement in the background is dizzying. You momentairly loose track of
|
||||
your sense of balence. A slip up that would prove to be fatal. Without
|
||||
warning the gear shudders to life and you fall. You land between the teeth of
|
||||
a moving cog and come to your senses just as it starts to move. You barely
|
||||
escape a crunching death.
|
||||
escape a crunching death.
|
||||
~
|
||||
291 12 0 0 0 0
|
||||
S
|
||||
@@ -1434,7 +1434,7 @@ S
|
||||
The Top of the Clock Tower~
|
||||
You are above the bulk of the clockwork mechanisms. On a small balcony you
|
||||
stand looking down. You can try to brave the trip down of you care to, or you
|
||||
can go out onto the clock face.
|
||||
can go out onto the clock face.
|
||||
~
|
||||
291 8 0 0 0 0
|
||||
D3
|
||||
@@ -1454,7 +1454,7 @@ and can look out over the tops of the oaken trees which extend to the horizon.
|
||||
On the other side of the citadel you can see the observation tower extending
|
||||
only slightly higher they you are now. And then you see the spire of the
|
||||
citadel which extends high into the sky, casting its long shadow across the
|
||||
Black Forest.
|
||||
Black Forest.
|
||||
~
|
||||
291 0 0 0 0 0
|
||||
D1
|
||||
@@ -1488,9 +1488,9 @@ The Tower Dungeon~
|
||||
moss grown on the rough hewn rock walls that illuminates the room with an eeire
|
||||
green glow. There are a few holding cells that line the far walls A row of
|
||||
manacles are affixed to the near wall to hold prisoners while they await
|
||||
torture. The middle of the room is taken up by several implements of pain.
|
||||
torture. The middle of the room is taken up by several implements of pain.
|
||||
There is a vat for boiling oil. Several racks and countless hideous bladed
|
||||
instruments, old, diseased, and rusty with age.
|
||||
instruments, old, diseased, and rusty with age.
|
||||
~
|
||||
291 8 0 0 0 0
|
||||
D2
|
||||
@@ -1527,7 +1527,7 @@ giant chamber. In the middle of the hollowed column stands a pair of spiral
|
||||
staircases twisting and turning upon each other in a doulbe helix. There is no
|
||||
central pillar on which the staircases are supported. You have to marvel at
|
||||
the wonder of engineering this is. But only the bravest souls will climb it
|
||||
because each step you take brings you that much closer to... Her.
|
||||
because each step you take brings you that much closer to... Her.
|
||||
~
|
||||
291 8 0 0 0 0
|
||||
D4
|
||||
@@ -1545,7 +1545,7 @@ The Great Spiral Staircase~
|
||||
spiral onward like two intertwined slinkies made of a dark marble. Your light
|
||||
grows noteably dimmer, as if the tower's very darkness consumes the light as
|
||||
soon as it is produced. Your legs plead with you to decend the steps, rather
|
||||
than ascend. For to go down is to go away from the terror at the top.
|
||||
than ascend. For to go down is to go away from the terror at the top.
|
||||
~
|
||||
291 8 0 0 0 0
|
||||
D4
|
||||
@@ -1560,8 +1560,8 @@ S
|
||||
#29185
|
||||
The Choice~
|
||||
Above the Great Spiral Staircase. You enter a small mist-filled room. It
|
||||
is has two exits to it, and to go forth you have to make a fateful choice.
|
||||
Think carefully before you make your choice.
|
||||
is has two exits to it, and to go forth you have to make a fateful choice.
|
||||
Think carefully before you make your choice.
|
||||
~
|
||||
291 13 0 0 0 0
|
||||
D0
|
||||
@@ -1592,12 +1592,12 @@ S
|
||||
#29188
|
||||
The Music Room~
|
||||
This is a sprawling room is filled with musical instruments. The largest
|
||||
feature of the room is the pipe organ. It dominates over half of the room.
|
||||
feature of the room is the pipe organ. It dominates over half of the room.
|
||||
The organ has five sets of organ keys which have been polished to a high
|
||||
reflective sheen. The brass pipes of the organ are likewise polished waiting
|
||||
to be used. In the background you can hear the echos of a phantasmal orquestra
|
||||
playing in some forgotten and lost dimention, whose music somehow leaks through
|
||||
to where you now stand.
|
||||
to where you now stand.
|
||||
~
|
||||
291 41 0 0 0 0
|
||||
D0
|
||||
@@ -1613,7 +1613,7 @@ S
|
||||
The Great Spiral Staircase~
|
||||
Congradulations. You made the right choice. You walked away. Maybe you
|
||||
have a chance after all, but if you had any sense at all you'd just keep on
|
||||
going back down.
|
||||
going back down.
|
||||
~
|
||||
291 8 0 0 0 0
|
||||
D4
|
||||
@@ -1648,7 +1648,7 @@ The Final Ascent~
|
||||
Just beyond Death's door is a narrow staircase. The air is unusually damp
|
||||
and the walls are slick with moss. As you walk upwards your way is lit by
|
||||
candles that are lining both sides of the starecase. The air is thick with the
|
||||
humidity and the stench of evil. It is still not to late to turn back.
|
||||
humidity and the stench of evil. It is still not to late to turn back.
|
||||
~
|
||||
291 8 0 0 0 0
|
||||
D2
|
||||
@@ -1665,7 +1665,7 @@ S
|
||||
Beyond the point of no return~
|
||||
As the name implies, you are past the point of no return. The only way out
|
||||
is through the mistress of the void, Ilian. Unless you want to take the easy
|
||||
way out and just die now.
|
||||
way out and just die now.
|
||||
~
|
||||
291 13 0 0 0 0
|
||||
D4
|
||||
@@ -1680,7 +1680,7 @@ dotted with pillars supporting the final stories above you. With nothing to
|
||||
stop it, the wind is a constant gale through this wind tunnel. Looking out the
|
||||
grey skies loom ominously fortelling of a coming storm. You can step out on to
|
||||
the balcony if you like, or you can climb the staircase in the middle to
|
||||
challenge the mistress of this fortress.
|
||||
challenge the mistress of this fortress.
|
||||
~
|
||||
291 8 0 0 0 0
|
||||
D1
|
||||
@@ -1704,7 +1704,7 @@ woods. Glancing around you see the clock tower and the observing post far
|
||||
below you. From here you can see the entire expanse of the black woods. From
|
||||
the western hills where you began this nightmare to the sea which lies FAR to
|
||||
the south. The balcony extends to the south a bit, but be careful There is no
|
||||
guardrail, and that first step is a doozy.
|
||||
guardrail, and that first step is a doozy.
|
||||
~
|
||||
291 0 0 0 0 1
|
||||
D2
|
||||
@@ -1721,7 +1721,7 @@ Look Before you Leap~
|
||||
You are on the edge of the balcony. There is no guardrail here only a shear
|
||||
clifflike drop at the edge. An unexpected gust of wind nearly makes you loose
|
||||
your footing, but you manage to hang on. As nervous as you are, this place has
|
||||
an unusual serenity to it.
|
||||
an unusual serenity to it.
|
||||
~
|
||||
291 0 0 0 0 1
|
||||
D0
|
||||
@@ -1735,7 +1735,7 @@ The Guardian's Chamber~
|
||||
hide the walls. You feel the unmitigated force of evil radiating from a door
|
||||
to the north. This chamber is the guardpost for Ilian's personal bodyguard and
|
||||
enforcer. The Greatest and Most Powerful of all the Doomguard: The Dark and
|
||||
Stormy Knight!
|
||||
Stormy Knight!
|
||||
~
|
||||
291 9 0 0 0 0
|
||||
D0
|
||||
@@ -1783,7 +1783,7 @@ Even more of the Black Forest~
|
||||
Does this accursed forest never end? You press deeper and deeper into the
|
||||
seemingly endless cadre of oak trees that stand as omnious guardians to this
|
||||
dark place. Press much further and you do not know if you will be able to find
|
||||
your way back.
|
||||
your way back.
|
||||
~
|
||||
291 1 0 0 0 3
|
||||
D0
|
||||
|
||||
@@ -19,10 +19,10 @@ credits info~
|
||||
Kerofk by Amanda Eterniale & Builder_5
|
||||
Copyright 1993 by Curious Areas Workshop
|
||||
*
|
||||
Kerofk is 153 rooms big. Replace all instances of 'XXXX' with some
|
||||
Kerofk is 153 rooms big. Replace all instances of 'XXXX' with some
|
||||
deity, god or imp's name. Whatever.
|
||||
Edit room 2#46 to connect with somewhere mountainous in your mud.
|
||||
Exits can be joined to this room from the west, or from the south.
|
||||
Edit room 2#46 to connect with somewhere mountainous in your mud.
|
||||
Exits can be joined to this room from the west, or from the south.
|
||||
Finish the last line in the room description to reflect this exit.
|
||||
Check the following items to make sure the value used
|
||||
for spells conforms to the same spell on your mud.
|
||||
@@ -38,33 +38,33 @@ for spells conforms to the same spell on your mud.
|
||||
Add specials, if desired, for the mobs listed in the 'notes' section.
|
||||
Add these two rooms to your 'reception' special: #45 & #64.
|
||||
*
|
||||
Edit Room 2#29 to look like your login screen. (you'll understand
|
||||
Edit Room 2#29 to look like your login screen. (you'll understand
|
||||
once you look at it...)
|
||||
*
|
||||
Here are some recommended specials for the mobs:
|
||||
*
|
||||
Guildmasters: Mage (#02), Thief (#04), Cleric (#27) and Warrior (#29).
|
||||
Spellcasters: #02, #34, #41, #44.
|
||||
#38 & #39 were 'boss'-mobs of the quest, and should be given tough
|
||||
#38 & #39 were 'boss'-mobs of the quest, and should be given tough
|
||||
spellcasting routines, such as healing themselves, removing sanct's...
|
||||
whatever you can think of which seems unnecessary. The power of the
|
||||
items in that section make it more than worth the risk. Mob #00 had a
|
||||
nice speaking routine, and basically commented about the weather, made
|
||||
whatever you can think of which seems unnecessary. The power of the
|
||||
items in that section make it more than worth the risk. Mob #00 had a
|
||||
nice speaking routine, and basically commented about the weather, made
|
||||
vague remarks about the future, and the following quest based remarks:
|
||||
'Great power will go to the destroyer of the orb!' 'The Blue Temple
|
||||
houses an orb of utter evil!' and other such tripe. A sign can do
|
||||
'Great power will go to the destroyer of the orb!' 'The Blue Temple
|
||||
houses an orb of utter evil!' and other such tripe. A sign can do
|
||||
just as well, if desired.
|
||||
*
|
||||
Credits
|
||||
Big thankee's to Tarkin of VieMud (viemud.org 4000) who codes
|
||||
everything I could ever want. This area was overhauled with the aid
|
||||
of George Essl's Dikued program. Even more thanks to the brothers of
|
||||
FORCE and all the players at VieMud, for some of the most painful
|
||||
Big thankee's to Tarkin of VieMud (viemud.org 4000) who codes
|
||||
everything I could ever want. This area was overhauled with the aid
|
||||
of George Essl's Dikued program. Even more thanks to the brothers of
|
||||
FORCE and all the players at VieMud, for some of the most painful
|
||||
playtesting ever seen.
|
||||
~
|
||||
E
|
||||
throne~
|
||||
Its nice, for a chair, but drab, for a throne.
|
||||
Its nice, for a chair, but drab, for a throne.
|
||||
~
|
||||
S
|
||||
#29201
|
||||
@@ -83,7 +83,7 @@ D2
|
||||
0 -1 29200
|
||||
E
|
||||
door west~
|
||||
This door seems welded shut. You'll never open it!
|
||||
This door seems welded shut. You'll never open it!
|
||||
~
|
||||
S
|
||||
#29202
|
||||
@@ -215,7 +215,7 @@ D0
|
||||
S
|
||||
#29208
|
||||
Intersection at the Cliff's Edge~
|
||||
This is the intersection of Cliffside Road, and Center Road.
|
||||
This is the intersection of Cliffside Road, and Center Road.
|
||||
Cliffside?
|
||||
About fifteen feet ahead of you there is a sheer precipice that
|
||||
drops down about a thousand feet into the dark ocean. You don't think
|
||||
@@ -916,7 +916,7 @@ D0
|
||||
~
|
||||
0 -1 29231
|
||||
D1
|
||||
This is a big metal door with a sign hung on it saying, 'KEEP OUT!'
|
||||
This is a big metal door with a sign hung on it saying, 'KEEP OUT!'
|
||||
~
|
||||
door~
|
||||
1 29226 29240
|
||||
@@ -969,12 +969,12 @@ D1
|
||||
0 -1 29241
|
||||
E
|
||||
weapons~
|
||||
A closer examinations reveal the weapons are all junk.
|
||||
A closer examinations reveal the weapons are all junk.
|
||||
~
|
||||
E
|
||||
pictures~
|
||||
With a closer look, you realize the pictures are all of someone else's
|
||||
family.
|
||||
family.
|
||||
~
|
||||
S
|
||||
#29243
|
||||
@@ -1193,11 +1193,11 @@ Town Hall--Entrance~
|
||||
Organized Madness. There are people going every which way here, up
|
||||
across, over, under, through! Deliveries, messages, visits,
|
||||
appointments, WHEW! You're suddenly glad you don't work here!
|
||||
There's a directory sign:
|
||||
Up-Mayor Kell
|
||||
Down-Jails
|
||||
North-Courtroom
|
||||
West-Council Chambers
|
||||
There's a directory sign:
|
||||
Up-Mayor Kell
|
||||
Down-Jails
|
||||
North-Courtroom
|
||||
West-Council Chambers
|
||||
~
|
||||
292 8 0 0 0 0
|
||||
D0
|
||||
@@ -1319,7 +1319,7 @@ chair~
|
||||
~
|
||||
E
|
||||
newspaper~
|
||||
Seems all it is is war news. How boring!
|
||||
Seems all it is is war news. How boring!
|
||||
~
|
||||
S
|
||||
#29262
|
||||
@@ -1386,8 +1386,8 @@ Uh-Oh!~
|
||||
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA(breathe)AAAAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHH!!!!
|
||||
THUD! CRACK! KerPLOOMP!
|
||||
(that wasn't a good idea, but now you know that, eh?)
|
||||
THUD! CRACK! KerPLOOMP!
|
||||
(that wasn't a good idea, but now you know that, eh?)
|
||||
~
|
||||
292 4 0 0 0 0
|
||||
S
|
||||
@@ -1502,7 +1502,7 @@ S
|
||||
Vacant Lot~
|
||||
There's a large flattened area in the middle of this lot. You get the eerie
|
||||
feeling that something SHOULD be here, but isn't. How Odd! Moon Gate Road is
|
||||
to the north.
|
||||
to the north.
|
||||
~
|
||||
292 8 0 0 0 0
|
||||
D0
|
||||
@@ -1531,7 +1531,7 @@ gave them to Builder_5, smiled, and said,
|
||||
these files into a version more suitable for a public release. This
|
||||
is what you have now.
|
||||
Both of us hope you enjoy this area, over a year in the making...
|
||||
Amanda Eterniale Builder_5
|
||||
Amanda Eterniale Builder_5
|
||||
~
|
||||
292 8 0 0 0 1
|
||||
S
|
||||
@@ -1578,7 +1578,7 @@ sign~
|
||||
ADVENTURERS!!!! I need a party of brave souls to enter the blue temple and
|
||||
destroy the evil orb inside. I shall pay well for the deed!!! Please stop by
|
||||
my temple and get the magic scroll used for entering the foul area if you are
|
||||
powerful enough to withstand the trials!!! --MouseRider, sage of Kerofk.
|
||||
powerful enough to withstand the trials!!! --MouseRider, sage of Kerofk.
|
||||
~
|
||||
S
|
||||
#29277
|
||||
@@ -1602,7 +1602,7 @@ sign~
|
||||
ADVENTURERS!!! I need a party of brave souls to enter the blue temple and
|
||||
destroy the evil orb within. I shall pay thee well for the deed! Please stop
|
||||
by my temple and get the magic scroll used for entering the foul area, if you
|
||||
are powerful enough to withstand its trials!!! --MouseRider, sage of Kerofk.
|
||||
are powerful enough to withstand its trials!!! --MouseRider, sage of Kerofk.
|
||||
~
|
||||
S
|
||||
#29278
|
||||
|
||||
@@ -172,7 +172,7 @@ Passageway~
|
||||
Here the passageway has two alcoves on the sides, each with a statue of some
|
||||
forgotten god. The plaques have rusted away so you can't even read the names.
|
||||
Probably these were devotions to Gods whose time was over and whose followers
|
||||
deserted. There is a trapdoor in the floor beyond them: the only way to go.
|
||||
deserted. There is a trapdoor in the floor beyond them: the only way to go.
|
||||
~
|
||||
293 9 0 0 0 0
|
||||
D5
|
||||
@@ -265,7 +265,7 @@ S
|
||||
#29318
|
||||
Passageway~
|
||||
Here is a door to the north. A plaque next to it reads, 'The Trial of
|
||||
Defense! '. You get a BAD feeling about this room ahead.
|
||||
Defense! '. You get a BAD feeling about this room ahead.
|
||||
~
|
||||
293 9 0 0 0 0
|
||||
D0
|
||||
@@ -400,8 +400,8 @@ D0
|
||||
S
|
||||
#29328
|
||||
Passageway~
|
||||
There is a door to your north, with a plaque that says,
|
||||
'The Trial of Death!'
|
||||
There is a door to your north, with a plaque that says,
|
||||
'The Trial of Death!'
|
||||
Uh-oh. You wonder if you've a scroll of recall...
|
||||
~
|
||||
293 9 0 0 0 0
|
||||
@@ -426,7 +426,7 @@ Welcome to The Builder Academy (TBA)!
|
||||
3) Read the background story.
|
||||
4) Change password.
|
||||
5) Delete this character.
|
||||
|
||||
|
||||
Make your choice:
|
||||
(and then, the illusion and shock slowly fades away.)
|
||||
~
|
||||
@@ -440,7 +440,7 @@ S
|
||||
Alcove~
|
||||
Up ahead, you see a bright light, much brighter than most mundane light
|
||||
sources you've seen. It seems to be coming from a small globe in the next
|
||||
room, resting on a pedestal.
|
||||
room, resting on a pedestal.
|
||||
~
|
||||
293 8 0 0 0 0
|
||||
D0
|
||||
@@ -483,7 +483,7 @@ S
|
||||
Void~
|
||||
Mouserider's bedroom is gone. You float in space, and several
|
||||
objects wink into being around you. A reward from the gods, perhaps?
|
||||
|
||||
|
||||
A rift opens in space below you, and you spot the street outside
|
||||
the White Temple in Kerofk. A voice booms around you:
|
||||
"Take these toys, and remember this: don't expect plot continuity
|
||||
@@ -548,10 +548,10 @@ D2
|
||||
S
|
||||
#29337
|
||||
Turn in the Road~
|
||||
The road turns here to the east. Around you you see small cultivated
|
||||
The road turns here to the east. Around you you see small cultivated
|
||||
fields, tended by farmers who seem paranoid and quick. The vegetables
|
||||
they are harvesting seem pale and lifeless by your standards, with a few
|
||||
you've never seen the likes of before. From several burned out shells of
|
||||
they are harvesting seem pale and lifeless by your standards, with a few
|
||||
you've never seen the likes of before. From several burned out shells of
|
||||
houses you guess the farmers just try to grow what they can before the
|
||||
city is put under siege again.
|
||||
~
|
||||
@@ -567,9 +567,9 @@ D2
|
||||
S
|
||||
#29338
|
||||
A City on the Edge~
|
||||
From here you see a great walled city from the side. Only half is
|
||||
walled, the other half sprawled directly on the edge of a great cliff
|
||||
which drops down into a dark ocean below. To the east you see a small
|
||||
From here you see a great walled city from the side. Only half is
|
||||
walled, the other half sprawled directly on the edge of a great cliff
|
||||
which drops down into a dark ocean below. To the east you see a small
|
||||
gate in the city, which farmers are going into and out of sporadically.
|
||||
~
|
||||
293 8 0 0 0 2
|
||||
@@ -673,7 +673,7 @@ S
|
||||
Mountain Pass~
|
||||
The mountain pass leads up to the west, and downwards to the south.
|
||||
There seems to be a strange half twilight farther to the west, casting
|
||||
an eerie glow over the stones and shrubberies around. You can see a
|
||||
an eerie glow over the stones and shrubberies around. You can see a
|
||||
large dark plain to the east that the sun never seems to have shone
|
||||
upon, making it appear to be otherworldly somehow...
|
||||
~
|
||||
@@ -758,7 +758,7 @@ S
|
||||
Graveyard~
|
||||
This path leads through the graveyard south and west. You notice
|
||||
several graves have been disturbed here, and one grave has been entirely
|
||||
dug up. The bones of a dead dwarf lie exposed at the bottom of the
|
||||
dug up. The bones of a dead dwarf lie exposed at the bottom of the
|
||||
grave, its hands seemingly to clutch at the sky. The tombstone at
|
||||
the head of the grave is completely unreadable.
|
||||
~
|
||||
@@ -793,7 +793,7 @@ S
|
||||
#29351
|
||||
Graveyard~
|
||||
The earth here has been freshly turned up, the graves recent.
|
||||
The headstones tell tale of faithful wives and brave husbands,
|
||||
The headstones tell tale of faithful wives and brave husbands,
|
||||
meeting their ends with dignity and aplomb. Two pits are dug
|
||||
near the wall for a burial yet to take place. You feel strangely
|
||||
chilled by the night air...
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user