forked from kyonshi/grenzland-mud
GitHub issues 78 79 81 num aff flags off by one (#82)
* Make sure all followers are free'd before freeing the character list Otherwise, the followers structs will point to free'd memory and the stop_follower call will attempt to dereference a free'd characters' followers list. * https://github.com/tbamud/tbamud/issues/79 typo * https://github.com/tbamud/tbamud/issues/81 nullpointer crash on syntax check run * NUM_AFF_FLAGS fix. Now, consistently, the NUM_AFF_FLAGS is used in the same way as other NUM_* variables. Specifically, the the number is consistent with how others are defined - 1 above the highest in the list. I would like to have removed the need to start from 1 instead of 0 as well, but the loading mechanism, and thus potentially a lot of existing object files, use 0 as a marker for "no flags set", and we can't easily fix that. So, the places we loop through the list, we still need to make sure we're stying within the [1;NUM_AFF_FLAGS) interval. Simultaneously, I've checked over the other flags, and it seems like the usage is pretty consistent there. Fixes https://github.com/tbamud/tbamud/issues/78
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@@ -522,7 +522,7 @@ void mag_affects(int level, struct char_data *ch, struct char_data *victim,
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* and waiting for it to fade, for example. */
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if (IS_NPC(victim) && !affected_by_spell(victim, spellnum)) {
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for (i = 0; i < MAX_SPELL_AFFECTS; i++) {
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for (j=0; j<NUM_AFF_FLAGS; j++) {
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for (j=1; j<NUM_AFF_FLAGS; j++) {
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if (IS_SET_AR(af[i].bitvector, j) && AFF_FLAGGED(victim, j)) {
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send_to_char(ch, "%s", CONFIG_NOEFFECT);
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return;
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