Update for 3.68 release

This commit is contained in:
Rumble
2017-02-08 01:03:16 +01:00
parent 71baf9bf00
commit ef17530ed8
13 changed files with 236 additions and 245 deletions

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@@ -10,6 +10,7 @@ to rec.games.mud.diku which originally announced CircleMUD as a publicly
available MUD source code.
tbaMUD Release history:
Version 3.68 release: February, 2017
Version 3.67 release: January, 2016
Version 3.66 release: January, 2015
Version 3.65 release: January, 2014
@@ -71,14 +72,14 @@ That's right --CircleMUD 2.0 is done and is now available for anonymous FTP
at ftp.cs.jhu.edu!
CircleMUD is highly developed from the programming side, but highly UNdeveloped
on the game-playing side. So, if you're looking for a huge MUD with billions
on the game-playing side. So, if you are looking for a huge MUD with billions
of spells, skills, classes, races, and areas, Circle will probably disappoint
you severely. Circle still has only the 4 original Diku classes, the original
spells, the original skills, and about a dozen areas.
On the other hand, if you're looking for a highly stable, well-developed,
On the other hand, if you are looking for a highly stable, well-developed,
well-organized "blank slate" MUD on which you can put your OWN ideas for
spells, skills, classes, and areas, then Circle might be just what youre
spells, skills, classes, and areas, then Circle might be just what you are
looking for.
Just take a gander at some of Circle's nifty features:
@@ -95,10 +96,10 @@ diagnostic messages a lot more helpful than "segmentation fault"!
--Rewritten board system: boards are now stable, robust, more
intelligent, and easily expandable --adding a new board is
as easy as adding another line to an array
--ANSI color codes with a fully documented programmers interface
--ANSI color codes with a fully documented programmers' interface
--On-line system logs
--Optional automatically regenerating wizlist --a final end
to new immortals constantly asking you when they'll be added
to new immortals constantly asking you when they will be added
to the immlist!
--"config.c" file allows you to change aspects of the game such
as playerkilling/playerthieving legality, max number of objects
@@ -107,16 +108,16 @@ entire MUD!
--All text (help, mortal/immort MOTDs, etc.) is rebootable at
run-time with the "reboot" command
--All players are given a unique serial number --no more messy,
time consuming str_cmp()s when you're trying to identify people!
time consuming str_cmp()s when you are trying to identify people!
--Fully integrated and robust rent/crash system --allows normal
renting, cryo-renting, crash protection, and forced rent
(at an increased price) after an hour of idling
--All the standard wizard stuff youre used to: level-sensitive
--All the standard wizard stuff you are used to: level-sensitive
invisibility, settable poofin/poofouts, wizline
--Advanced 'set' command which allows you to set dozens of aspects
of players --even if they aren't logged in! "Stat" also allows
you to stat people who arent logged in!
--Intelligent 'autorun' script handles different types of reboots,
--Advanced "set" command which allows you to set dozens of aspects
of players --even if they are not logged in! "Stat" also allows
you to stat people who are not logged in!
--Intelligent "autorun" script handles different types of reboots,
organizing your system logs, and more!
--Circle comes with more than a dozen utilities, all fully
documented, to make maintenance a snap!
@@ -125,24 +126,24 @@ documented, to make maintenance a snap!
Unfortunately, the original Circle had more than its fair share of Bad People
when it was alive, but it DID lead to an impressive list of security and
"asshole control" features:
--3 types of sitebanning available: 'all' to refuse all connections,
'new' to refuse new players, or 'select' to refuse new players and
all registered players who don't have a SITEOK flag.
--'wizlock' allows you to close the game to all new players or all
--3 types of sitebanning available: "all" to refuse all connections,
"new" to refuse new players, or "select" to refuse new players and
all registered players who do not have a SITEOK flag.
--"wizlock" allows you to close the game to all new players or all
players below a certain level.
--Handy 'mute' command squelches a player off of all public
--Handy "mute" command squelches a player off of all public
communication channels
--Handy 'freeze' command freezes a player in his tracks: the MUD
totally ignores all commands from that player until he's thawed.
--Handy "freeze" command freezes a player in his tracks: the MUD
totally ignores all commands from that player until they are thawed.
--Even handier DELETE flag allows you to delete players on the fly.
--'set' command (mentioned above) allows you to freeze/unfreeze/
delete/siteok/un-siteok players --even if they aren't logged in!
--"set" command (mentioned above) allows you to freeze/unfreeze/
delete/siteok/un-siteok players --even if they arent logged in!
--Bad password attempts are written to the system log and saved;
if someone tries to hack your account, you see "4 LOGIN FAILURES
SINCE LAST SUCCESSFUL LOGIN" next time you log on.
--Passwords don't echo to the screen; allows 3 bad PW attempts
--Passwords do not echo to the screen; allows 3 bad PW attempts
before disconnecting you.
--Players aren't allowed to choose their character's name as their
--Players are not allowed to choose their character's name as their
password --you'd be surprised how many do!
--"xnames" text file specifies a list of invalid name substrings
to prevent creation of characters with overly profane names.
@@ -158,5 +159,5 @@ Good luck, and happy Mudding,
Jeremy Elson aka Ras
Circle and tbaMUDs complete source code and areas are available at
Circle and tbaMUD's complete source code and areas are available at
http://www.tbamud.com.