forked from kyonshi/grenzland-mud
Updated World and files for 3.57 release. --Rumble
This commit is contained in:
@@ -11,19 +11,17 @@ Mob Tutorial Example Quest Offer - M14~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
* A very basic 3 trigger receive quest. Trigs 1-3.
|
||||
* Make sure the actor is a player first.
|
||||
if %actor.is_pc%
|
||||
if %actor.is_pc% && %direction% == south
|
||||
* only greet players coming from the south.
|
||||
if %direction% == south
|
||||
* wait 1 second, always give the player time before you start sending text.
|
||||
wait 1 sec
|
||||
say Can you help me, %actor.name%?
|
||||
wait 1 sec
|
||||
say An ogre has something of mine.
|
||||
wait 1 sec
|
||||
say If you slay him I'll give you all the coins I can spare.
|
||||
wait 1 sec
|
||||
say Please, bring me the wings he has stolen.
|
||||
end
|
||||
* wait 1 second, always give the player time before you start sending text.
|
||||
wait 1 sec
|
||||
say Can you help me, %actor.name%?
|
||||
wait 1 sec
|
||||
say An ogre has something of mine.
|
||||
wait 1 sec
|
||||
say If you slay him I'll give you all the coins I can spare.
|
||||
wait 1 sec
|
||||
say Please, bring me the wings he has stolen.
|
||||
end
|
||||
~
|
||||
#2
|
||||
@@ -36,7 +34,7 @@ say you got the best of me %actor.name%. But I'll be back.
|
||||
* Load the wings to be returned to the questmaster.
|
||||
%load% obj 1
|
||||
* Reload the mob for the next questor.
|
||||
%load% mob 16
|
||||
%load% mob %self.vnum%
|
||||
~
|
||||
#3
|
||||
Mob Tutorial Example Completion - 14~
|
||||
@@ -53,7 +51,7 @@ if %object.vnum% == 1
|
||||
* Reward the actor with an entire gold coin!
|
||||
nop %actor.gold(1)%
|
||||
wait 5 sec
|
||||
%purge% %object%
|
||||
%purge% %object%
|
||||
else
|
||||
* This isn't the right object - don't accept it.
|
||||
say I don't want that - bring me back my wings.
|
||||
@@ -110,7 +108,7 @@ Obj Command Magic Eight Ball - O47~
|
||||
shake~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
* Numeric Arg: 2 means in character's carried inventory.
|
||||
* Command trigs do not work for level 32 and above.
|
||||
* Command trigs do not work for level 33 and above.
|
||||
* There are 20 possible answers that the Magic Eight Ball can give.
|
||||
* Of these, nine are full positive, two are full negative, one is
|
||||
* mostly positive, three are mostly negative, and five are abstentions.
|
||||
@@ -231,16 +229,13 @@ Tutorial Quest 1317 - Starter~
|
||||
~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
* Quest Trigs 9-12. If the player comes from the south and has not done the quest.
|
||||
if %direction% == south
|
||||
if %actor.varexists(solved_tutorial_quest_zone_0)%
|
||||
wait 1 sec
|
||||
say you have already completed this quest.
|
||||
halt
|
||||
else
|
||||
wait 1 sec
|
||||
say Hello, %actor.name%. Could you find me the magic eight ball?
|
||||
say Please say yes, %actor.name%.
|
||||
end
|
||||
if %direction% == south && %actor.varexists(solved_tutorial_quest_zone_0)%
|
||||
wait 1 sec
|
||||
say you have already completed this quest.
|
||||
else
|
||||
wait 1 sec
|
||||
say Hello, %actor.name%. Could you find me the magic eight ball?
|
||||
say Please say yes, %actor.name%.
|
||||
end
|
||||
~
|
||||
#10
|
||||
@@ -263,7 +258,7 @@ Tutorial Quest 1317 - Completion~
|
||||
~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
* Quest Trigs 9-12. If the player returns the right object reward them.
|
||||
if !%actor.varexists(solved_tutorial_quest_zone_0)% && %object.vnum% == 1394
|
||||
if !%actor.varexists(solved_tutorial_quest_zone_0)% && %object.vnum% == 47
|
||||
set solved_tutorial_quest_zone_0 1
|
||||
remote solved_tutorial_quest_zone_0 %actor.id%
|
||||
%purge% %object%
|
||||
@@ -296,9 +291,8 @@ wait 1 sec
|
||||
~
|
||||
#13
|
||||
Restorative Comfy Bed 1401 - Sleep~
|
||||
1 c 100
|
||||
1 c 4
|
||||
sl~
|
||||
* does not work for level 32 and above.
|
||||
if %mud.mudcommand% == sleep && %arg% == bed
|
||||
%force% %actor% sleep
|
||||
set laying_in_comfy_bed_14 1
|
||||
@@ -326,7 +320,7 @@ done
|
||||
Restorative Comfy Bed 1401 - Wake~
|
||||
1 c 100
|
||||
wa~
|
||||
* does not work for level 32 and above.
|
||||
* does not work for level 33 and above.
|
||||
if %cmd.mudcommand% == wake
|
||||
%force% %actor% wake
|
||||
rdelete laying_in_comfy_bed_14 %actor.id%
|
||||
@@ -452,7 +446,6 @@ Rumble's Spy~
|
||||
0 d 100
|
||||
*~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
* put a wait in here so it doesn't fire before the player enters the room
|
||||
* Arguments: * means all speech will trigger this.
|
||||
* This will echo all speech to Rumble.
|
||||
%at% rumble %echo% %actor.name% says, '%speech%'
|
||||
@@ -475,7 +468,7 @@ IF Example~
|
||||
~
|
||||
* By Rumble & Relsqui of The Builder Academy tbamud.com 9091
|
||||
* First we set %anumber% to some number between 1 and 100.
|
||||
eval anumber %random.100%
|
||||
set anumber %random.100%
|
||||
* Then the beginning of the if-block.
|
||||
if %anumber% == 5
|
||||
* The following commands are only executed if the above condition is true.
|
||||
@@ -819,15 +812,14 @@ Mob Quote Using Arrays~
|
||||
0 d 100
|
||||
quote~
|
||||
* By Jamie Nelson from the forum http://groups.yahoo.com/group/dg_scripts/
|
||||
eval w1max %random.20%
|
||||
eval w2max %random.20%
|
||||
eval w3max %random.20%
|
||||
eval w4max %random.20%
|
||||
eval w1max %random.21%
|
||||
eval w2max %random.21%
|
||||
eval w3max %random.21%
|
||||
eval w4max %random.21%
|
||||
eval w5max %random.11%
|
||||
eval w6max %random.20%
|
||||
set w1[0] phenomenal
|
||||
eval w6max %random.21%l
|
||||
set w1[1] rapid
|
||||
set w1[2] chilling
|
||||
set w1[2] chilling
|
||||
set w1[3] insipid
|
||||
set w1[4] nauseating
|
||||
set w1[5] astronomical
|
||||
@@ -846,7 +838,7 @@ set w1[17] unprecedented
|
||||
set w1[18] unparalleled
|
||||
set w1[19] insidious
|
||||
set w1[20] broad
|
||||
set w2[0] growth
|
||||
set w1[21] phenomena
|
||||
set w2[1] decline
|
||||
set w2[2] prospects
|
||||
set w2[3] acceleration
|
||||
@@ -867,7 +859,7 @@ set w2[17] litigation
|
||||
set w2[18] declivity
|
||||
set w2[19] hastening
|
||||
set w2[20] paradigm shifting
|
||||
set w3[0] the Internet
|
||||
set w2[21] growth
|
||||
set w3[1] urban tax dollars
|
||||
set w3[2] new technologies
|
||||
set w3[3] gender identification disorders
|
||||
@@ -888,7 +880,7 @@ set w3[17] technological change
|
||||
set w3[18] the ozone layer
|
||||
set w3[19] human resources
|
||||
set w3[20] current epistemologies
|
||||
set w4[0] forever dissipate
|
||||
set w3[21] the Internet
|
||||
set w4[1] escalate
|
||||
set w4[2] aggrandize
|
||||
set w4[3] overhaul
|
||||
@@ -909,7 +901,7 @@ set w4[17] evaporate
|
||||
set w4[18] indenture
|
||||
set w4[19] intensify
|
||||
set w4[20] undermine
|
||||
set w5[0] today's
|
||||
set w4[21] forever dissipate
|
||||
set w5[1] tomorrow's
|
||||
set w5[2] the entrenchment of our
|
||||
set w5[3] worldwide
|
||||
@@ -921,7 +913,7 @@ set w5[8] our
|
||||
set w5[9] the demise of our
|
||||
set w5[10] our grandchildren's
|
||||
set w5[11] all hope for
|
||||
set w6[0] business models
|
||||
set w5[12] today's
|
||||
set w6[1] re-ruralization
|
||||
set w6[2] human condition
|
||||
set w6[3] family values
|
||||
@@ -942,24 +934,14 @@ set w6[17] fiduciary responsibility
|
||||
set w6[18] genetic diversity
|
||||
set w6[19] intestinal fortitude
|
||||
set w6[20] computer literacy
|
||||
set w1 %%w1[%w1max%]%%
|
||||
eval w1 %w1%
|
||||
set msg The %w1%
|
||||
set w2 %%w2[%w2max%]%%
|
||||
eval w2 %w2%
|
||||
set msg %msg% %w2% of
|
||||
set w3 %%w3[%w3max%]%%
|
||||
eval w3 %w3%
|
||||
set msg %msg% %w3%
|
||||
set w4 %%w4[%w4max%]%%
|
||||
eval w4 %w4%
|
||||
set msg %msg% will %w4%
|
||||
set w5 %%w5[%w5max%]%%
|
||||
eval w5 %w5%
|
||||
set msg %msg% %w5%
|
||||
set w6 %%w6[%w6max%]%%
|
||||
eval w6 %w6%
|
||||
set msg %msg% %w6%
|
||||
set w6[21] business models
|
||||
eval w1 %%w1[%w1max%]%%
|
||||
eval w2 %%w2[%w2max%]%%
|
||||
eval w3 %%w3[%w3max%]%%
|
||||
eval w4 %%w4[%w4max%]%%
|
||||
eval w5 %%w5[%w5max%]%%
|
||||
eval w6 %%w6[%w6max%]%%
|
||||
set msg The %w1% %w2% of %w3% will %w4% %w5% %w6%
|
||||
say %msg%
|
||||
~
|
||||
#34
|
||||
@@ -983,8 +965,7 @@ Mob Room Specific Speeches~
|
||||
~
|
||||
* By Rumble
|
||||
* So we don't get problems if more than one is loaded.
|
||||
context %self.id%
|
||||
eval room %self.room%
|
||||
set room %self.room%
|
||||
switch %room.vnum%
|
||||
case 1300
|
||||
say this is where I began my journey.
|
||||
@@ -1168,7 +1149,6 @@ Obj Command quarter flip example~
|
||||
flip~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
* Numeric Arg: 2 means in character's carried inventory
|
||||
* does not work for level 32 and above.
|
||||
if coin /= %arg% || quarter /= %arg%
|
||||
%echoaround% %actor% %actor.name% flips a coin high up into the air.
|
||||
%send% %actor% You flip the coin up into the air.
|
||||
@@ -1216,7 +1196,7 @@ Mob Following Assist Master~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
* Make following mob assist.
|
||||
if %self.master%
|
||||
eval master %self.master%
|
||||
set master %self.master%
|
||||
if %master.fighting%
|
||||
say I will save you Master %master.name%
|
||||
wait 1 sec
|
||||
@@ -1233,39 +1213,39 @@ Random Equipment Scatter and Teleport~
|
||||
wait 1 sec
|
||||
%send% %actor% You feel you must not have been worthy when a powerful force hurls you back through the gates.
|
||||
wait 2 sec
|
||||
set stunned %actor.hitp% -1
|
||||
eval stunned %actor.hitp% -1
|
||||
%damage% %actor% %stunned%
|
||||
eval num %random.99% + 20300
|
||||
%teleport% %actor% %num%
|
||||
while %actor.inventory%
|
||||
eval item %actor.inventory%
|
||||
set item %actor.inventory%
|
||||
if %item.type% == CONTAINER
|
||||
while %item.contents%
|
||||
eval stolen %item.contents.vnum%
|
||||
set stolen %item.contents.vnum%
|
||||
%echo% purging %item.contents.shortdesc% in container.
|
||||
%purge% %item.contents%
|
||||
eval num %random.99% + 2300
|
||||
%at% %num% %load% obj %stolen%
|
||||
done
|
||||
end
|
||||
eval item_to_purge %actor.inventory%
|
||||
eval stolen %item.vnum%
|
||||
set item_to_purge %actor.inventory%
|
||||
set stolen %item.vnum%
|
||||
%purge% %item_to_purge%
|
||||
eval num %random.99% + 2300
|
||||
%at% %num% %load% obj %stolen%
|
||||
done
|
||||
eval i 0
|
||||
set i 0
|
||||
while %i% < 18
|
||||
eval item %%actor.eq(%i%)%%
|
||||
set item %actor.eq(%i%)%
|
||||
if %item%
|
||||
eval stolen %item.vnum%
|
||||
eval item_to_purge %%actor.eq(%i%)%%
|
||||
set stolen %item.vnum%
|
||||
set item_to_purge %%actor.eq(%i%)%%
|
||||
%send% %actor% You drop %item.shortdesc%
|
||||
%purge% %item_to_purge%
|
||||
eval num %random.99% + 20300
|
||||
%at% %num% %load% obj %stolen%
|
||||
end
|
||||
eval i %i%+1
|
||||
eval i %i% + 1
|
||||
done
|
||||
%force% %actor% look
|
||||
~
|
||||
@@ -1308,22 +1288,21 @@ switch %cmd%
|
||||
%send% %actor% You must supply a code.
|
||||
halt
|
||||
else
|
||||
eval isnum ((%arg%*2)/2)
|
||||
if %isnum%<=999
|
||||
if %arg% <= 999
|
||||
%send% %actor% You must supply a code that is a number. (more then 1)
|
||||
%send% %actor% And for security reasons, greater then 4 digits.
|
||||
halt
|
||||
else
|
||||
oset 3 %isnum%
|
||||
%send% %actor% You set the code on %self.shortdesc% to %isnum%.
|
||||
set fingerprint %isnum%
|
||||
nop %self.val3(%arg%)%
|
||||
%send% %actor% You set the code on %self.shortdesc% to %arg%.
|
||||
set fingerprint %arg%
|
||||
remote fingerprint %actor.id%
|
||||
end
|
||||
end
|
||||
break
|
||||
case recognise
|
||||
%send% %actor% A laser scans your fingerprint.
|
||||
if %arg%!=%self.val3%
|
||||
if %arg% != %self.val3%
|
||||
%send% %actor% Access Denied.
|
||||
halt
|
||||
else
|
||||
@@ -1333,8 +1312,8 @@ switch %cmd%
|
||||
end
|
||||
break
|
||||
case fingerprint
|
||||
if %arg%!=open
|
||||
if %arg!=close
|
||||
if %arg% != open
|
||||
if %arg != close
|
||||
%send% %actor% You must type either:
|
||||
%send% %actor% fingerprint open
|
||||
%send% %actor% or
|
||||
@@ -1351,17 +1330,17 @@ switch %cmd%
|
||||
%send% %actor% Access Denied.
|
||||
halt
|
||||
else
|
||||
%send% %actor% Access Granted.
|
||||
if %oc%==2
|
||||
oset 1 15
|
||||
%send% %actor% Closed and locked.
|
||||
elseif %oc%==1
|
||||
oset 1 0
|
||||
%send% %actor% Unlocked and open.
|
||||
else
|
||||
%send% Broken.
|
||||
%send% %actor% Access Granted.
|
||||
if %oc% == 2
|
||||
nop %self.val1(15)%
|
||||
%send% %actor% Closed and locked.
|
||||
elseif %oc% == 1
|
||||
nop %self.val1(0)%
|
||||
%send% %actor% Unlocked and open.
|
||||
else
|
||||
%send% Broken.
|
||||
end
|
||||
end
|
||||
end
|
||||
break
|
||||
default
|
||||
return 0
|
||||
@@ -1425,20 +1404,17 @@ Mob Death Purges Equipment~
|
||||
* Purge all inventory first.
|
||||
say You damn whipper snappers. You may have beat me this time, but my equipment goes only to those who deserve it.
|
||||
emote donates everything.
|
||||
eval i %self.inventory%
|
||||
while %i%
|
||||
set next %i.next_in_list%
|
||||
%purge% %i%
|
||||
eval i %next%
|
||||
while %self.inventory%%
|
||||
%purge% %self.inventory%
|
||||
done
|
||||
* While we have an equipment slot, purge that too.
|
||||
eval i 0
|
||||
set i 0
|
||||
while %i% < 18
|
||||
eval item %self.eq(%i%)%
|
||||
set item %self.eq(%i%)%
|
||||
if %item%
|
||||
%purge% %item%
|
||||
end
|
||||
eval i %i%+1
|
||||
eval i %i% + 1
|
||||
done
|
||||
~
|
||||
#45
|
||||
@@ -1449,7 +1425,7 @@ Rumble's Shotgun~
|
||||
* If the object is being wielded.
|
||||
if %self.worn_by%
|
||||
* This is a random trigger so actor has to be defined.
|
||||
eval actor %self.worn_by%
|
||||
set actor %self.worn_by%
|
||||
* If the person wielding the object is fighting.
|
||||
if %actor.fighting%
|
||||
* Count the shots.
|
||||
@@ -1463,9 +1439,9 @@ if %self.worn_by%
|
||||
halt
|
||||
end
|
||||
* We also have to define the victim.
|
||||
eval victim %actor.fighting%
|
||||
set victim %actor.fighting%
|
||||
* Send the messages and do the damage.
|
||||
%echoaround% %actor.name% %actor.name% points %self.shortdesc% at %victim.name% and pulls the trigger.
|
||||
%echoaround% %actor% %actor.name% points %self.shortdesc% at %victim.name% and pulls the trigger.
|
||||
%send% %actor% You point %self.shortdesc% at %victim.name% and pull the trigger.
|
||||
%damage% %victim% 10
|
||||
end
|
||||
@@ -1498,21 +1474,18 @@ if %polly% > 1
|
||||
emote looks at you curiously.
|
||||
break
|
||||
default
|
||||
eval say %%phrase(%random.%%number%%)%)%%
|
||||
eval say %phrase(%%random.%number%%%)%
|
||||
emote squawks, %say%
|
||||
break
|
||||
done
|
||||
* Learn new phrases
|
||||
eval number (%number% + 1)
|
||||
eval phrase(%number%) %speech%
|
||||
set phrase(%number%) %speech%
|
||||
global number
|
||||
global phrase(%number%)
|
||||
* Reset array after 10 phrases
|
||||
if %number% == 10
|
||||
eval number 0
|
||||
global number
|
||||
eval maxphrases 1
|
||||
global maxphrases
|
||||
unset number
|
||||
end
|
||||
end
|
||||
~
|
||||
@@ -1522,14 +1495,18 @@ Mob Greet Steal~
|
||||
~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
* Steal the first item in the players inventory.
|
||||
eval item %actor.inventory%
|
||||
set item %actor.inventory%
|
||||
if %item%
|
||||
%echo% purging %item.shortdesc% with vnum %item.vnum% in %actor.name%'s inventory.
|
||||
%load% obj %item.vnum%
|
||||
%purge% %item%
|
||||
if %item.vnum% != 1
|
||||
%echo% purging %item.shortdesc% with vnum %item.vnum% in %actor.name%'s inventory.
|
||||
%load% obj %item.vnum%
|
||||
%purge% %item%
|
||||
else
|
||||
%echo% can't purge %item.shortdesc% with vnum %item.vnum% in %actor.name%'s inventory because it may be a unique item.
|
||||
end
|
||||
else
|
||||
%echo% I cant find %item.shortdesc% with vnum %item.vnum% in %actor.name%'s inventory.
|
||||
%echo% I cant find an item in %actor.name%'s inventory.
|
||||
%echo% I can't find %item.shortdesc% with vnum %item.vnum% in %actor.name%'s inventory.
|
||||
%echo% I can't find an item in %actor.name%'s inventory.
|
||||
end
|
||||
~
|
||||
#48
|
||||
@@ -1538,25 +1515,29 @@ Object Command Assemble~
|
||||
join~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
* Assemble an orb onto a staff to make a new item. Trig attached to obj 189
|
||||
eval currentroom %self.room%
|
||||
set currentroom %self.room%
|
||||
* Make sure they are in room 133 with the 2 objects.
|
||||
if %currentroom.vnum% == 133 && %actor.inventory(189)% && %actor.inventory(191)%
|
||||
* Purge 191, but leave 189 since we are going to %transform% it.
|
||||
%purge% %actor.inventory(191)%
|
||||
* lets make it a 50/50 chance of working.
|
||||
switch %random.2%
|
||||
case 1
|
||||
%transform% 12
|
||||
%send% %actor% As you join the orb to the staff it clicks into place.
|
||||
%echoaround% %actor% %actor.name% places an orb onto %actor.hisher% staff.
|
||||
break
|
||||
default
|
||||
%transform% 192
|
||||
%send% %actor% As you try to join the orb to the staff it turns in your hands and snaps in half.
|
||||
%echoaround% %actor% %actor.name% tries to place an orb onto %actor.hisher% staff until the staff twists in %actor.hisher% hands and snaps in half.
|
||||
break
|
||||
done
|
||||
detach 48 %self.id%
|
||||
if %currentroom.vnum(133)%
|
||||
if %actor.inventory(189)% && %actor.inventory(191)%
|
||||
* Purge 191, but leave 189 since we are going to %transform% it.
|
||||
%purge% %actor.inventory(191)%
|
||||
* lets make it a 50/50 chance of working.
|
||||
switch %random.2%
|
||||
case 1
|
||||
%transform% 12
|
||||
%send% %actor% As you join the orb to the staff it clicks into place.
|
||||
%echoaround% %actor% %actor.name% places an orb onto %actor.hisher% staff.
|
||||
break
|
||||
default
|
||||
%transform% 192
|
||||
%send% %actor% As you try to join the orb to the staff it turns in your hands and snaps in half.
|
||||
%echoaround% %actor% %actor.name% tries to place an orb onto %actor.hisher% staff until the staff twists in %actor.hisher% hands and snaps in half.
|
||||
break
|
||||
done
|
||||
detach 48 %self.id%
|
||||
else
|
||||
%send% %actor% You do not have the required items to do this.
|
||||
end
|
||||
else
|
||||
%send% %actor% You can not do that here.
|
||||
end
|
||||
@@ -1608,7 +1589,7 @@ Room Random heal Example~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
* Fires only when a player is in the room.
|
||||
* Actor is not defined with trigger type random, you must define it.
|
||||
eval actor %random.char%
|
||||
set actor %random.char%
|
||||
%damage% %actor% -10
|
||||
%send% %actor% A healing breeze flows through the room.
|
||||
%echoaround% %actor% %actor.name% looks refreshed.
|
||||
@@ -1616,7 +1597,7 @@ eval actor %random.char%
|
||||
#52
|
||||
Room Command Example~
|
||||
2 c 100
|
||||
*~
|
||||
l~
|
||||
if %cmd.mudcommand% == look && bridge /= %arg%
|
||||
%send% %actor% As you look at the bridge a small form staggers out from underneath it.
|
||||
%echoaround% %actor% As %actor.name% peers under the bridge a small form emerges.
|
||||
@@ -1644,16 +1625,16 @@ Room Speech Example~
|
||||
* To go through a long string of text looking at each word you can
|
||||
* use a while loop. You could also check for matching text.
|
||||
*
|
||||
* evaluate the first word
|
||||
eval word %speech.car%
|
||||
* evaluate the rest of the speech string
|
||||
eval rest %speech.cdr%
|
||||
* set the first word
|
||||
set word %speech.car%
|
||||
* set the rest of the speech string
|
||||
se rest %speech.cdr%
|
||||
* while there is a first word keep going
|
||||
while %word%
|
||||
%echo% the first word is: %word%
|
||||
%echo% the remaining text is: %rest%
|
||||
eval word %rest.car%
|
||||
eval rest %rest.cdr%
|
||||
set word %rest.car%
|
||||
set rest %rest.cdr%
|
||||
done
|
||||
~
|
||||
#54
|
||||
@@ -1767,91 +1748,88 @@ Mob Random Example~
|
||||
0 b 2
|
||||
~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
* With random triggers ACTOR is NOT defined. So set it.
|
||||
set actor %random.char%
|
||||
wait 1 sec
|
||||
say Hey! You don't belong here!
|
||||
emote mumbles, 'Now what was that spell...'
|
||||
wait 1 sec
|
||||
* Senile old guard casts random spells on intruders.
|
||||
switch %random.17%
|
||||
case 1
|
||||
dg_cast 'cure light' %actor%
|
||||
break
|
||||
case 2
|
||||
dg_cast 'magic missile' %actor%
|
||||
break
|
||||
case 3
|
||||
dg_cast 'detect invisibility'
|
||||
break
|
||||
case 4
|
||||
dg_cast 'detect magic'
|
||||
break
|
||||
case 5
|
||||
dg_cast 'bless' %actor%
|
||||
break
|
||||
case 6
|
||||
dg_cast 'heal' %actor%
|
||||
break
|
||||
case 7
|
||||
dg_cast 'infravision'
|
||||
break
|
||||
case 8
|
||||
dg_cast 'invisibility' %actor%
|
||||
break
|
||||
case 9
|
||||
dg_cast 'armor' %actor%
|
||||
break
|
||||
case 10
|
||||
dg_cast 'strength' %actor%
|
||||
break
|
||||
case 11
|
||||
dg_cast 'sleep' %actor%
|
||||
break
|
||||
case 12
|
||||
dg_cast 'blindness' %actor%
|
||||
break
|
||||
case 13
|
||||
dg_cast 'detect poison' %actor%
|
||||
break
|
||||
case 14
|
||||
dg_cast 'curse' %actor%
|
||||
break
|
||||
case 15
|
||||
dg_cast 'poison' %actor%
|
||||
break
|
||||
case 16
|
||||
if %actor.align% > 0
|
||||
dg_cast 'dispel good' %actor%
|
||||
else
|
||||
dg_cast 'dispel evil' %actor%
|
||||
end
|
||||
break
|
||||
default
|
||||
* Senile magi "almost" kills himself.
|
||||
say That wasn't right...
|
||||
%echo% A failed spell backfires on the mage!
|
||||
%damage% %self% %self.hitp%
|
||||
* Remove the trig so he will stop trying to cast while incapacitated.
|
||||
detach all %self.id%
|
||||
break
|
||||
done
|
||||
* don't let him cast while incapacitated.
|
||||
if %self.hitp% > 0
|
||||
* With random triggers ACTOR is NOT defined. So set it.
|
||||
set actor %random.char%
|
||||
wait 1 sec
|
||||
say Hey! You don't belong here!
|
||||
emote mumbles, 'Now what was that spell...'
|
||||
wait 1 sec
|
||||
* Senile old guard casts random spells on intruders.
|
||||
switch %random.17%
|
||||
case 1
|
||||
dg_cast 'cure light' %actor%
|
||||
break
|
||||
case 2
|
||||
dg_cast 'magic missile' %actor%
|
||||
break
|
||||
case 3
|
||||
dg_cast 'detect invisibility'
|
||||
break
|
||||
case 4
|
||||
dg_cast 'detect magic'
|
||||
break
|
||||
case 5
|
||||
dg_cast 'bless' %actor%
|
||||
break
|
||||
case 6
|
||||
dg_cast 'heal' %actor%
|
||||
break
|
||||
case 7
|
||||
dg_cast 'infravision'
|
||||
break
|
||||
case 8
|
||||
dg_cast 'invisibility' %actor%
|
||||
break
|
||||
case 9
|
||||
dg_cast 'armor' %actor%
|
||||
break
|
||||
case 10
|
||||
dg_cast 'strength' %actor%
|
||||
break
|
||||
case 11
|
||||
dg_cast 'sleep' %actor%
|
||||
break
|
||||
case 12
|
||||
dg_cast 'blindness' %actor%
|
||||
break
|
||||
case 13
|
||||
dg_cast 'detect poison' %actor%
|
||||
break
|
||||
case 14
|
||||
dg_cast 'curse' %actor%
|
||||
break
|
||||
case 15
|
||||
dg_cast 'poison' %actor%
|
||||
break
|
||||
case 16
|
||||
if %actor.align% > 0
|
||||
dg_cast 'dispel good' %actor%
|
||||
else
|
||||
dg_cast 'dispel evil' %actor%
|
||||
end
|
||||
break
|
||||
default
|
||||
* Senile magi "almost" kills himself.
|
||||
say That wasn't right...
|
||||
%echo% A failed spell backfires on the mage!
|
||||
%damage% %self% %self.hitp%
|
||||
break
|
||||
done
|
||||
end
|
||||
~
|
||||
#62
|
||||
Mob Command Example~
|
||||
0 c 100
|
||||
l~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
* does not work for level 32 and above.
|
||||
* Make sure the command is look, check for any abbrev of window
|
||||
if %cmd.mudcommand% == look && %arg% /= orb
|
||||
%send% %actor% As you look at the orb a feeling of peace and serenity comes over you.
|
||||
%echoround% %actor% %actor.name% stares at the orb.
|
||||
return 0
|
||||
else
|
||||
* If it doesn't match let the command continue.
|
||||
return 0
|
||||
end
|
||||
return 0
|
||||
~
|
||||
#63
|
||||
Mob Speech and Expressions Example~
|
||||
@@ -1907,7 +1885,7 @@ if %actor.is_pc%
|
||||
set rnumber %random.10%
|
||||
say your random number is: %rnumber%
|
||||
* increment it by 1.
|
||||
set rnumber %rnumber% + 1
|
||||
eval rnumber %rnumber% + 1
|
||||
say your incremented random number is: %rnumber%
|
||||
else
|
||||
say you are not a player.
|
||||
@@ -1923,7 +1901,7 @@ slap %actor.name%
|
||||
wait 1 sec
|
||||
say I'm not that kind of girl.
|
||||
pout
|
||||
eval inroom %self.room%
|
||||
set inroom %self.room%
|
||||
%zoneecho% %inroom.vnum% %self.name% shouts, '%actor.name% kisses like a fish.'
|
||||
~
|
||||
#65
|
||||
@@ -1988,18 +1966,18 @@ Mob Entry Example~
|
||||
~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
* First find the room the mob is in and put the value in %inroom%
|
||||
eval inroom %self.room%
|
||||
set inroom %self.room%
|
||||
* then check on the rooms vnum
|
||||
if %inroom.vnum% == 33
|
||||
say I, %self.name%, declare this room Rumble's.
|
||||
end
|
||||
eval person %inroom.people%
|
||||
set person %inroom.people%
|
||||
wait 1 sec
|
||||
* While there are still people in the room.
|
||||
while %person%
|
||||
%echo% I am targetting %person.name%.
|
||||
* Target the next person in the room.
|
||||
eval person %person.next_in_room%
|
||||
set person %person.next_in_room%
|
||||
done
|
||||
~
|
||||
#69
|
||||
@@ -2028,14 +2006,12 @@ Mob Fight Example~
|
||||
0 k 100
|
||||
~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
* Set the context to this specific mob so more than one can use this trig.
|
||||
context %self.id%
|
||||
* Only cast the spell every 30 seconds.
|
||||
if %already_cast%
|
||||
wait 30 s
|
||||
unset already_cast
|
||||
else
|
||||
dg_cast 'magic missile' %actor.name%
|
||||
dg_cast 'magic missile' %actor%
|
||||
set already_cast 1
|
||||
* By globalling the variable it can be accessed by other triggers or when
|
||||
* this trigger fires a second time.
|
||||
@@ -2180,10 +2156,10 @@ oset 1 0
|
||||
~
|
||||
#80
|
||||
Obj Random Example~
|
||||
1 b 100
|
||||
1 b 1
|
||||
~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
eval actor %self.worn_by%
|
||||
set actor %self.worn_by%
|
||||
if %actor%
|
||||
%send% %actor% War's Blood thirsts for battle.
|
||||
end
|
||||
@@ -2256,11 +2232,13 @@ end
|
||||
Obj Wear Example~
|
||||
1 j 100
|
||||
~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
if %actor.str% < 17
|
||||
%send% %actor% %self.shortdesc% is too heavy for you to use.
|
||||
%echoaround% %actor% %actor.name% tries to use %self.shortdesc% but can't seem to hold it up.
|
||||
return 0
|
||||
if %actor.is_pc%
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
if %actor.str% < 17
|
||||
%send% %actor% %self.shortdesc% is too heavy for you to use.
|
||||
%echoaround% %actor% %actor.name% tries to use %self.shortdesc% but can't seem to hold it up.
|
||||
return 0
|
||||
end
|
||||
end
|
||||
~
|
||||
#87
|
||||
@@ -2304,7 +2282,7 @@ Special Characters Example~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
* Special Characters Example - how to automatically substitute possessive pronouns.
|
||||
%echo% VNUM: %self.vnum%
|
||||
eval thing %self.name.car%
|
||||
set thing %self.name.car%
|
||||
%echo% FIRST KEYWORD: %thing%
|
||||
%echo% NAME'S, SOMEONE'S, YOUR: |%thing%
|
||||
%echo% NAME, SOMEONE, YOU: %thing%
|
||||
@@ -2522,7 +2500,7 @@ Puff - Random Advice~
|
||||
0 ab 12
|
||||
~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
eval max %random.197%
|
||||
set man %random.197%
|
||||
set text[1] My god! It's full of stars!
|
||||
set text[2] How'd all those fish get up here?
|
||||
set text[3] Some people are like Slinkies. Not really good for anything, but still bring a smile to your face when you push them down a flight of stairs.
|
||||
@@ -2732,7 +2710,7 @@ if %arg.room% != %actor.room% || %arg.id% == %actor.id%
|
||||
%send% %actor% Shoot: Invalid Target!
|
||||
halt
|
||||
end
|
||||
eval inroom %actor.room%
|
||||
set inroom %actor.room%
|
||||
if %arg.inventory(80)%
|
||||
%echoaround% %actor.name% %actor.name% blasts %arg.name% with %actor.hisher% paintball gun.
|
||||
%send% %actor% You blast %arg.name%.
|
||||
@@ -2754,7 +2732,7 @@ if %arg.room% != %actor.room% || %arg.id% == %actor.id%
|
||||
%send% %actor% Shoot: Invalid Target!
|
||||
halt
|
||||
end
|
||||
eval inroom %actor.room%
|
||||
set inroom %actor.room%
|
||||
if %arg.inventory(81)%
|
||||
%echoaround% %actor.name% %actor.name% blasts %arg.name% with %actor.hisher% paintball gun.
|
||||
%send% %actor% You blast %arg.name%.
|
||||
|
||||
@@ -17,6 +17,7 @@ end
|
||||
Room Command - portal to Midgaard~
|
||||
2 c 100
|
||||
en~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
if %cmd.mudcommand% == enter && portal /= %arg%
|
||||
%send% %actor% You enter the portal.
|
||||
%echoaround% %actor% %actor.name% bravely enters the portal.
|
||||
@@ -45,12 +46,13 @@ end
|
||||
Mob Greet Newbie Guide - 196~
|
||||
0 g 100
|
||||
~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
if %actor.is_pc%
|
||||
if %actor.level% <= 3
|
||||
wait 1 sec
|
||||
bow
|
||||
wait 1 sec
|
||||
say may I suggest you visit the newbie zones under HELP AREAS.
|
||||
say may I suggest you visit the newbie zones under HELP AREAS by typing TELEPORT NEWBIE.
|
||||
end
|
||||
if %actor.level% >= 30
|
||||
wait 1 sec
|
||||
@@ -59,7 +61,7 @@ if %actor.is_pc%
|
||||
end
|
||||
~
|
||||
#104
|
||||
Mob Speech Speaker of the Land - 156~
|
||||
FREE~
|
||||
0 d 100
|
||||
entered~
|
||||
wait 1 sec
|
||||
@@ -69,6 +71,8 @@ gos All Welcome %actor.name% to our Realm!
|
||||
Mob Greet Hannibal - 140~
|
||||
0 g 100
|
||||
~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
* Shopkeeper greets players based on male/female/neutral.
|
||||
if %actor.is_pc%
|
||||
wait 1 sec
|
||||
if %actor.sex% == male
|
||||
@@ -462,6 +466,7 @@ eval inroom %self.room%
|
||||
Mob Greet Beggar - 165~
|
||||
0 g 100
|
||||
~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
if %actor.is_pc%
|
||||
wait 1 sec
|
||||
say Money for the poor?
|
||||
@@ -471,6 +476,7 @@ end
|
||||
Mob Bribe Beggar - 165~
|
||||
0 m 1
|
||||
~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
wait 1 sec
|
||||
if %actor.sex% == MALE
|
||||
say Thank you, kind sir.
|
||||
@@ -865,25 +871,33 @@ Quest Mob Loads Head - 15~
|
||||
Dove - 193~
|
||||
0 b 5
|
||||
~
|
||||
eval max %random.2%
|
||||
set txt[1] pecks at your feet.
|
||||
set txt[2] coo's lightly.
|
||||
set speech %%txt[%max%]%%
|
||||
eval speech %speech%
|
||||
emote %speech%
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
* Allows you to create multiple random actions.
|
||||
* Numeric Arg of 5 fires about every 4 minutes. HELP RANDOM-TIMING
|
||||
* %random.#% must match the highest txt# below.
|
||||
eval number %random.5%
|
||||
set txt1 pecks at your feet.
|
||||
set txt2 coo's lightly.
|
||||
set txt3 bobs its head as if to the beat of a drum.
|
||||
set txt4 takes flight and lands a few feet away.
|
||||
set txt5 deposits a liquidy black and white substance on your foot.
|
||||
* set txt# .... add more here.
|
||||
eval string %%txt%number%%%
|
||||
emote %string%
|
||||
~
|
||||
#146
|
||||
Apprentice healer - 201~
|
||||
0 b 20
|
||||
~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
* This is required because a random trig does not have an actor.
|
||||
set actor %random.char%
|
||||
* only continue if an actor is defined.
|
||||
if %actor%
|
||||
* if they have lost more than half their hitpoints heal em
|
||||
* If they have lost more than half their hitpoints heal them.
|
||||
if %actor.hitp% < %actor.maxhitp% / 2
|
||||
wait 1 sec
|
||||
say You are injured, let me help.
|
||||
tell %actor.name% You are injured, let me help.
|
||||
wait 2 sec
|
||||
%echoaround% %actor% %self.name% lays %self.hisher% hands on %actor.name%'s wounds and bows %actor.hisher% head in concentration.
|
||||
%send% %actor% %self.name% lays %self.hisher% hands on your wounds and bows %actor.hisher% head in concentration.
|
||||
@@ -895,6 +909,7 @@ end
|
||||
Black Magi Spell - 144~
|
||||
0 k 10
|
||||
~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
if %actor.level% > 10
|
||||
say you are a fool %actor.name%.
|
||||
dg_cast 'color spray' %actor%
|
||||
@@ -904,53 +919,53 @@ end
|
||||
Mouse Emote - 194~
|
||||
0 b 5
|
||||
~
|
||||
eval max %random.4%
|
||||
set txt[1] scurries away quickly.
|
||||
set txt[2] stands up on its hind legs and sniffs the air.
|
||||
set txt[3] chews on some trash.
|
||||
set txt[4] squeaks and shakes some water and rain out of its fur.
|
||||
set speech %%txt[%max%]%%
|
||||
eval speech %speech%
|
||||
emote %speech%
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
eval number %random.4%
|
||||
set txt1 scurries away quickly.
|
||||
set txt2 stands up on its hind legs and sniffs the air.
|
||||
set txt3 chews on some trash.
|
||||
set txt4 squeaks and shakes some water and rain out of its fur.
|
||||
eval string %%txt%number%%%
|
||||
emote %string%
|
||||
~
|
||||
#149
|
||||
Cat Emote - 139~
|
||||
0 b 10
|
||||
~
|
||||
eval max %random.4%
|
||||
set txt[1] hisses at you.
|
||||
set txt[2] purrs happily as it brushes up against your leg.
|
||||
set txt[3] plays with something it has already killed.
|
||||
set txt[4] swishes its tail back and forth as it eyes some prey.
|
||||
set speech %%txt[%max%]%%
|
||||
eval speech %speech%
|
||||
emote %speech%
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
eval number %random.4%
|
||||
set txt1 hisses at you.
|
||||
set txt2 purrs happily as it brushes up against your leg.
|
||||
set txt3 plays with something it has already killed.
|
||||
set txt4 swishes its tail back and forth as it eyes some prey.
|
||||
eval string %%txt%number%%%
|
||||
emote %string%
|
||||
~
|
||||
#150
|
||||
Dog Emote - 192~
|
||||
0 b 10
|
||||
~
|
||||
eval max %random.4%
|
||||
set txt[1] sniffs at you friendlily.
|
||||
set txt[2] whimpers for some attention.
|
||||
set txt[3] growls menacingly at your feet.
|
||||
set txt[4] watches your every movement suspiciously.
|
||||
set speech %%txt[%max%]%%
|
||||
eval speech %speech%
|
||||
emote %speech%
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
eval number %random.4%
|
||||
set txt1 sniffs at you friendlily.
|
||||
set txt2 whimpers for some attention.
|
||||
set txt3 growls menacingly at your feet.
|
||||
set txt4 watches your every movement suspiciously.
|
||||
eval string %%txt%number%%%
|
||||
emote %string%
|
||||
~
|
||||
#151
|
||||
Townsman Emote - 170~
|
||||
0 b 10
|
||||
~
|
||||
eval max %random.4%
|
||||
set txt[1] mumbles something about the weather.
|
||||
set txt[2] looks up at the sky warily.
|
||||
set txt[3] seems to have forgotten where he was headed.
|
||||
set txt[4] acknowledges you with a nod as he passes.
|
||||
set speech %%txt[%max%]%%
|
||||
eval speech %speech%
|
||||
emote %speech%
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
eval number %random.4%
|
||||
set txt1 mumbles something about the weather.
|
||||
set txt2 looks up at the sky warily.
|
||||
set txt3 seems to have forgotten where he was headed.
|
||||
set txt4 acknowledges you with a nod as he passes.
|
||||
eval string %%txt%number%%%
|
||||
emote %string%
|
||||
~
|
||||
#152
|
||||
Angel Receives Treats - 207~
|
||||
@@ -1080,6 +1095,7 @@ end
|
||||
10 sided die roll - 173~
|
||||
1 c 7
|
||||
roll~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
if dice /= %arg% || die /= %arg%
|
||||
%send% %actor% You throw the ten sided die on the ground.
|
||||
%echoaround% %actor% %actor.name% throws %actor.hisher% ten sided die on the ground.
|
||||
@@ -1093,6 +1109,7 @@ end
|
||||
Bell Toll - 101~
|
||||
2 c 100
|
||||
pull~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
if rope /= %arg%
|
||||
%echoaround% %actor% %actor.name% struggles as %actor.heshe% pulls on the rope.
|
||||
%send% %actor% You pull the rope putting all your weight into it. It slowly gives.
|
||||
@@ -1105,19 +1122,20 @@ end
|
||||
Cancer Stick Smoking - 176~
|
||||
1 c 2
|
||||
light~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
* put your objects alias here, /= will match abbreviations of it.
|
||||
if cigarette /= %arg% || cancer /= %arg% || stick /= %arg%
|
||||
%send% %actor% You light up a %self.name%.
|
||||
%echoaround% %actor% %actor.name% lights up a %self.name%.
|
||||
%send% %actor% You light up %self.shortdesc%.
|
||||
%echoaround% %actor% %actor.name% lights up a %self.shortdesc%.
|
||||
* use as many puffs and as much time between puffs as you want.
|
||||
while %puffs% < 4
|
||||
wait 10 sec
|
||||
%send% %actor% You take a puff off of your %self.name%.
|
||||
%echoaround% %actor% %actor.name% takes a puff of smoke off of %actor.hisher% %self.name%.
|
||||
%send% %actor% You take a puff off of %self.shortdesc%.
|
||||
%echoaround% %actor% %actor.name% takes a puff of smoke off of %actor.hisher% %self.shortdesc%.
|
||||
eval puffs %puffs% + 1
|
||||
done
|
||||
%send% %actor% You take a final puff and put the %self.name% out.
|
||||
%echoaround% %actor% %actor.name% takes a final puff and puts %actor.hisher% %self.name% out.
|
||||
%send% %actor% You take a final puff and put the %self.shortdesc% out.
|
||||
%echoaround% %actor% %actor.name% takes a final puff and puts %actor.hisher% %self.shortdesc% out.
|
||||
%purge% %self%
|
||||
else
|
||||
%send% %actor% What would you like to %cmd%?
|
||||
@@ -1127,6 +1145,7 @@ end
|
||||
Puppy plays - 191~
|
||||
0 g 100
|
||||
~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
if %actor.vnum% == 207
|
||||
wait 1 sec
|
||||
emote growls playfully at %actor.name%, crouching down into a mock attack position.
|
||||
@@ -1158,7 +1177,7 @@ say %speech%
|
||||
Picking Mushrooms~
|
||||
2 c 100
|
||||
pi~
|
||||
* does not work for level 32 and above.
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
* Make sure the command matches MUD command pick, check for any abbrev of mushrooms.
|
||||
if %cmd.mudcommand% == pick && mushrooms /= %arg%
|
||||
%load% obj 1300 %actor% inv
|
||||
@@ -1174,6 +1193,7 @@ end
|
||||
Room Heals - 101~
|
||||
2 b 100
|
||||
~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
* This is required because a random trig does not have an actor.
|
||||
set actor %random.char%
|
||||
* only continue if an actor is defined.
|
||||
@@ -1189,6 +1209,7 @@ end
|
||||
Beggin Strips - 164~
|
||||
1 s 100
|
||||
~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
%send% %actor% You gag in disgust at the foul taste of the dog treats.
|
||||
%echoaround% %actor% %actor.name% gags in disgust at the foul taste of the dog treats.
|
||||
return 0
|
||||
@@ -1288,7 +1309,6 @@ Mob Questshop Example~
|
||||
*~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
* A questshop that uses questpoints!
|
||||
* Command triggers do not work for level 32 and above.
|
||||
if %cmd.mudcommand% == list
|
||||
*
|
||||
%send% %actor% ## Available Item Cost in Questpoints
|
||||
@@ -1329,6 +1349,7 @@ end
|
||||
Questpoint Setter - 44~
|
||||
1 c 1
|
||||
questpoints~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
* Questpoint setter. For STAFF only! Make sure player has nohassle off.
|
||||
* Make sure name matches a player, purge mobs or use 0.name if you have
|
||||
* troubles.
|
||||
@@ -1351,15 +1372,17 @@ end
|
||||
Quest Token check if player is on quest - 15~
|
||||
1 g 100
|
||||
~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
if !%actor.varexists(on_quest_zone_1)%
|
||||
%send% %actor% You are not on a quest, don't steal other peoples quest items!
|
||||
return 0
|
||||
end
|
||||
~
|
||||
#170
|
||||
Load Tapcode Paper - 97~
|
||||
2 c 100
|
||||
wa~
|
||||
* does not work for level 32 and above.
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
if !%actor.has_item(83)% && %cmd.mudcommand% == wake
|
||||
nop %actor.pos(sitting)%
|
||||
%send% %actor% As you slowly regain consciousness you hear a shuffling of feet outside the door.
|
||||
@@ -1375,7 +1398,7 @@ end
|
||||
Tapcode Say Stuff - 97-93~
|
||||
2 b 10
|
||||
~
|
||||
* T171 By Rumble
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
if %self.vnum(97)%
|
||||
* tapcode SAY FREEDOM
|
||||
%echo% tap tap tap tap tap tap tap
|
||||
@@ -1478,7 +1501,7 @@ end
|
||||
Prison Teleport 97-91~
|
||||
2 d 1
|
||||
*~
|
||||
* T172 By Rumble
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
* evaluate the first word.
|
||||
eval word %speech.car%
|
||||
* evaluate the rest of the speech string.
|
||||
@@ -1521,7 +1544,7 @@ say %speech%
|
||||
Underground Spy M30 T174~
|
||||
0 b 100
|
||||
~
|
||||
* Underground Spy M30 T174 by Rumble
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
if !%self.follower%
|
||||
eval max %random.4%
|
||||
set txt[1] Don't let the 'MAN' hold you back, join the rebellion. Follow me if you want to lead a better life.
|
||||
@@ -1663,13 +1686,42 @@ eval speech %speech%
|
||||
~
|
||||
#176
|
||||
Teleporter Recall - O82~
|
||||
1 c 100
|
||||
1 c 7
|
||||
recall~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
%send% %actor% You recall to safety.
|
||||
%echoaround% %actor% %actor.name% recalls.
|
||||
%teleport% %actor% 3001
|
||||
%force% %actor% look
|
||||
~
|
||||
#177
|
||||
Kick Me Sign - O197~
|
||||
1 b 10
|
||||
~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
* Only players can activate this trig.
|
||||
if %self.worn_by%
|
||||
set actor %self.worn_by%
|
||||
set room_var %actor.room%
|
||||
wait 3 s
|
||||
set kickers %room_var.people%
|
||||
* Now loop through everyone in the room.
|
||||
while %kickers%
|
||||
* Set the next target before kicking.
|
||||
set next_kicker %kickers.next_in_room%
|
||||
if %kickers% != %actor%
|
||||
%send% %kickers% You can't resist the urge after seeing the sign on %actor.name%'s back. You kick %actor.himher%
|
||||
%send% %actor% %kickers.name% plants %kickers.hisher% firmly in your backside for no apparent reason.
|
||||
%echoaround% %actor% %kickers.name% kicks %actor.name% squarely in the behind after seeing the "Kick Me" sign %actor.heshe% is wearing.
|
||||
* Damage them... 2 hitpoints. To heal use -#.
|
||||
%damage% %actor% 2
|
||||
end * Set the next target.
|
||||
set kickers %next_kicker%
|
||||
wait % s
|
||||
* Loop back.
|
||||
done
|
||||
end
|
||||
~
|
||||
#178
|
||||
Homer's Advice M33~
|
||||
0 b 10
|
||||
@@ -1838,7 +1890,7 @@ say %speech%
|
||||
~
|
||||
#183
|
||||
Socrates - 17~
|
||||
0 b 3
|
||||
0 b 1
|
||||
~
|
||||
* Socrates - M17 - T183 By Rumble
|
||||
eval max %random.14%
|
||||
@@ -2024,6 +2076,7 @@ say %speech%
|
||||
TBA Magic Eight Ball Check - 26~
|
||||
0 q 100
|
||||
~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
* Check to see if the person is not carrying the magic eight ball
|
||||
if !%actor.has_item(47)%
|
||||
* They are not carrying it. So stop them and give them one.
|
||||
@@ -2040,6 +2093,7 @@ end
|
||||
Mob Quest Example Load 8ball - 22~
|
||||
2 g 100
|
||||
~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
* Check if the 8ball is already in the room. If not load it.
|
||||
* I know this only checks the first item in the room, I don't really care. KISS
|
||||
if %self.contents.vnum% != 47
|
||||
@@ -2054,19 +2108,15 @@ wait 2 sec
|
||||
Mob Quest Tutorial Example Quest completion - 25~
|
||||
0 j 100
|
||||
~
|
||||
if %actor.varexists(solved_example_quest_zone_0)%
|
||||
say you already solved this quest, keep it.
|
||||
return 0
|
||||
end
|
||||
*
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
wait 1 sec
|
||||
if (%object.vnum% == 47)
|
||||
if %object.vnum% == 47 && !%actor.varexists(solved_example_quest_zone_0)%
|
||||
dance
|
||||
wait 1 sec
|
||||
say Thank you, %actor.name%. Here is a few experience points and some gold.
|
||||
nop %actor.exp(50)%
|
||||
nop %actor.gold(50)%
|
||||
say finally, now I can get some answers.
|
||||
say Finally, now I can get some answers.
|
||||
wait 1 sec
|
||||
emote shakes the magic eight ball vigorously.
|
||||
wait 1 sec
|
||||
@@ -2074,6 +2124,9 @@ if (%object.vnum% == 47)
|
||||
set solved_example_quest_zone_0 1
|
||||
remote solved_example_quest_zone_0 %actor.id%
|
||||
%purge% %object%
|
||||
elseif %object.vnum% == 47
|
||||
say you already solved this quest, keep it.
|
||||
return 0
|
||||
else
|
||||
say I don't want that!
|
||||
junk %object.name%
|
||||
@@ -2083,6 +2136,7 @@ end
|
||||
Mob Quest Tutorial Example Quest accepted - 25~
|
||||
0 d 1
|
||||
yes~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
if %actor.varexists(solved_example_quest_zone_0)%
|
||||
halt
|
||||
else
|
||||
@@ -2097,6 +2151,7 @@ end
|
||||
Mob Quest Tutorial Example Quest starter - 25~
|
||||
0 g 100
|
||||
~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
if %direction% == south
|
||||
if %actor.varexists(solved_example_quest_zone_0)%
|
||||
wait 1 sec
|
||||
@@ -2113,6 +2168,7 @@ end
|
||||
TBA Object Get Coins Reload - 45~
|
||||
1 g 100
|
||||
~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
%load% obj %self.vnum%
|
||||
%echo% The pile of coins magically reappear.
|
||||
~
|
||||
@@ -2120,6 +2176,7 @@ TBA Object Get Coins Reload - 45~
|
||||
TBA Greeting - 17~
|
||||
0 e 1
|
||||
arrives entered appears~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
if %actor.is_pc%
|
||||
wait 1 sec
|
||||
if %actor.varexists(TBA_greeting)%
|
||||
@@ -2144,6 +2201,7 @@ end
|
||||
Rumble's Stayalive bracelet - 88~
|
||||
1 b 10
|
||||
~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
eval actor %self.worn_by%
|
||||
if %actor%
|
||||
%send% %actor% @n
|
||||
@@ -2153,6 +2211,8 @@ end
|
||||
TBA Capital Letters Test - 17~
|
||||
0 c 0
|
||||
ca~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
* A basic command trigger. If a player types capitals the mob replies.
|
||||
if capitals /= %cmd%
|
||||
tell %actor.name% Good job, that is correct. Be on the lookout for more of those.
|
||||
end
|
||||
|
||||
1050
lib/world/trg/12.trg
1050
lib/world/trg/12.trg
File diff suppressed because it is too large
Load Diff
@@ -2177,7 +2177,7 @@ Rumble's Poofs~
|
||||
has entered the game.~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
* To generate random poofs at login just set your loadroom to wherever this
|
||||
* mob is. Does not work for level 32 and above.
|
||||
* mob is.
|
||||
eval maxpoofin %random.24%
|
||||
set poofins[1] appears with a strange wooshing sound and climbs out of a pneumatic air
|
||||
tube like they use at the bank.
|
||||
@@ -2329,7 +2329,6 @@ Command test~
|
||||
2 c 100
|
||||
l~
|
||||
* Numeric Arg: 7 means obj can be worn, carried, or in room.
|
||||
* does not work for level 32 and above.
|
||||
* Make sure the command is look, check for any abbrev of closet
|
||||
* and make sure there is an arg.
|
||||
if %cmd.mudcommand% == look && closet /= %arg%
|
||||
@@ -2742,7 +2741,6 @@ free~
|
||||
1 c 2
|
||||
shake~
|
||||
* Numeric Arg: 2 means in character's carried inventory
|
||||
* does not work for level 32 and above.
|
||||
* There are 20 possible answers that the Magic Eight Ball can give.
|
||||
* Of these, nine are full positive, two are full negative, one is
|
||||
* mostly positive, three are mostly negative, and five are abstentions.
|
||||
@@ -2824,7 +2822,6 @@ Obj Command quarter flip example~
|
||||
1 c 2
|
||||
flip~
|
||||
* Numeric Arg: 2 means in character's carried inventory
|
||||
* does not work for level 32 and above.
|
||||
if coin /= %arg% || quarter /= %arg%
|
||||
%echoaround% %actor% %actor.name% flips a coin high up into the air.
|
||||
%send% %actor% You flip the coin up into the air.
|
||||
|
||||
@@ -153,13 +153,8 @@ end
|
||||
free~
|
||||
0 j 100
|
||||
~
|
||||
if %actor.varexists(solved_example_quest_zone_0)%
|
||||
say you already solved this quest, keep it.
|
||||
return 0
|
||||
end
|
||||
*
|
||||
wait 1 sec
|
||||
if (%object.vnum% == 47)
|
||||
if (%object.vnum% == 47) && !%actor.varexists(solved_example_quest_zone_0)%
|
||||
dance
|
||||
wait 1 sec
|
||||
say Thank you, %actor.name%. Here is a few experience points and some gold.
|
||||
@@ -173,6 +168,9 @@ if (%object.vnum% == 47)
|
||||
set solved_example_quest_zone_0 1
|
||||
remote solved_example_quest_zone_0 %actor.id%
|
||||
%purge% %object%
|
||||
elseif %object.vnum% == 47
|
||||
say you already solved this quest, keep it.
|
||||
return 0
|
||||
else
|
||||
say I don't want that!
|
||||
junk %object.name%
|
||||
@@ -192,7 +190,6 @@ wait 2 sec
|
||||
Obj Command Restorative Comfy Bed Sleep - 1401~
|
||||
1 c 4
|
||||
sl~
|
||||
* does not work for level 32 and above.
|
||||
if %cmd.mudcommand% == sleep && bed /= %arg%
|
||||
%force% %actor% sleep
|
||||
set laying_in_comfy_bed_14 1
|
||||
@@ -219,7 +216,6 @@ end
|
||||
Obj Command Restorative Comfy Bed Wake - 1401~
|
||||
1 c 4
|
||||
wa~
|
||||
* does not work for level 32 and above.
|
||||
if %cmd.mudcommand% == wake && %actor.varexists(laying_in_comfy_bed_14)%
|
||||
%force% %actor% wake
|
||||
rdelete laying_in_comfy_bed_14 %actor.id%
|
||||
@@ -310,7 +306,6 @@ Room Random Example~
|
||||
Room Command Example~
|
||||
2 c 100
|
||||
l~
|
||||
* does not work for level 32 and above.
|
||||
if %cmd.mudcommand% == look && test /= %arg%
|
||||
%echo% The trigger works!
|
||||
%force% %actor% applaud
|
||||
@@ -420,7 +415,6 @@ done
|
||||
Mob Command Example~
|
||||
0 c 100
|
||||
test~
|
||||
* does not work for level 32 and above.
|
||||
say The trigger fires now!
|
||||
say triggered by %actor.name%
|
||||
~
|
||||
@@ -630,7 +624,6 @@ Obj Command Example~
|
||||
1 c 7
|
||||
open~
|
||||
* Numeric Arg: 7 means obj can be worn, carried, or in room.
|
||||
* does not work for level 32 and above.
|
||||
if ("%arg%" == "closet")
|
||||
%load% mob 1307
|
||||
else
|
||||
|
||||
@@ -22,6 +22,7 @@ say %speech%
|
||||
Fountain Teleport - 251~
|
||||
1 c 7
|
||||
en~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
if %cmd.mudcommand% == enter && %arg% /= fountain
|
||||
%send% %actor% You step into the fountain getting yourself wet. Something grabs you and pulls you under.
|
||||
%echoaround% %actor% %actor.name% steps into the middle of the fountain getting %actor.himher%self wet.
|
||||
@@ -37,31 +38,26 @@ end
|
||||
Object Spells~
|
||||
1 c 1
|
||||
c~
|
||||
* if command is cast and arg is fireshield (and all abbrevs of each)
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
* Allow a magic user to cast fireshield, but only twice.
|
||||
if %cmd.mudcommand% == cast && fireshield /= %arg%
|
||||
switch %random.1%
|
||||
case 1
|
||||
if %actor.class% == Magic User
|
||||
%echoaround% %actor% %self.shortdesc% that %actor.name% is wearing glows brightly for a moment.
|
||||
%send% %actor% Your %self.shortdesc% glows brightly for a moment.
|
||||
dg_cast 'armor' %actor%
|
||||
end
|
||||
break
|
||||
default
|
||||
%send% %actor% reached default case.
|
||||
break
|
||||
eval ward_major %ward_major%+1
|
||||
if %ward_major% == 2
|
||||
detach all %self.id%
|
||||
end
|
||||
global ward_major
|
||||
done
|
||||
if %actor.class% == Magic User
|
||||
%echoaround% %actor% %self.shortdesc% that %actor.name% is wearing glows brightly for a moment.
|
||||
%send% %actor% Your %self.shortdesc% glows brightly for a moment.
|
||||
dg_cast 'armor' %actor%
|
||||
end
|
||||
eval ward_major %ward_major%+1
|
||||
if %ward_major% == 2
|
||||
detach all %self.id%
|
||||
end
|
||||
global ward_major
|
||||
end
|
||||
~
|
||||
#203
|
||||
Phoenix Rising - 211~
|
||||
0 f 100
|
||||
~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
* You can't use waits in a mob death trig.
|
||||
* Phoenix turns into ashes when it dies and is reborn 3 times.
|
||||
* O219 is !TAKE and must always be in the room to count the deaths.
|
||||
@@ -92,9 +88,10 @@ done
|
||||
return 0
|
||||
~
|
||||
#204
|
||||
Pirate Parott Pepeats - M212~
|
||||
Pirate Parrott Repeats - M212~
|
||||
0 d 100
|
||||
*~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
* Parrot randomly repeats something said in the room.
|
||||
* Pick the next number in the array and global it to be read next firing.
|
||||
eval n %n%+1
|
||||
@@ -113,14 +110,15 @@ say %say%
|
||||
Crystal Ball to Locate a Mob.~
|
||||
1 c 7
|
||||
locate~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
set find %arg%
|
||||
if !%find.is_pc%
|
||||
eval rname %find.room%
|
||||
%send% %actor% As you gaze into the ring, it starts to glow. You see an image of %find.name% in %rname.name%.
|
||||
%send% %actor% As you gaze into the ball, it starts to glow. You see an image of %find.name% in %rname.name%.
|
||||
else
|
||||
%send% %actor% All that you see is a blurry haze.
|
||||
end
|
||||
%echoaround% %actor% %actor.name% peers into %actor.hisher% gently glowing ring.
|
||||
%echoaround% %actor% %actor.name% peers into %actor.hisher% gently glowing crystal ball.
|
||||
~
|
||||
#206
|
||||
Smelly Bum - M168~
|
||||
@@ -165,7 +163,6 @@ Mob Blocks opening of chest~
|
||||
0 c 100
|
||||
o~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
* does not work for level 32 and above.
|
||||
* Make sure the command is open, check for any abbrev of chest
|
||||
if %cmd.mudcommand% == open && chest /= %arg%
|
||||
* findmob checks if the mob is in the room.
|
||||
@@ -197,8 +194,8 @@ say %word6% %word5% %word4% %word3% %word2% %word1%?
|
||||
Phoenix Rising - 219~
|
||||
1 c 4
|
||||
phoenix2~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
* Numeric Arg: 4 means obj has to be in the room.
|
||||
* Does not work for level 32 and above.
|
||||
* Add 1 to the total deaths
|
||||
eval phoenix_deaths %phoenix_deaths% + 1
|
||||
wait 3 sec
|
||||
|
||||
@@ -73,7 +73,6 @@ Blood Bank - 25704~
|
||||
2 c 100
|
||||
g~
|
||||
* By Rumble
|
||||
* does not work for level 32 and above.
|
||||
* Make sure the command is give, check for any abbrev of blood
|
||||
if %cmd.mudcommand% == give && blood /= %arg%
|
||||
* let the player stun themselves, they will recover.
|
||||
|
||||
@@ -1587,12 +1587,26 @@ xxtestxx
|
||||
%purge% %self%
|
||||
~
|
||||
#2792
|
||||
test mob command~
|
||||
test~
|
||||
2 c 100
|
||||
xxtestxx~
|
||||
wait 1
|
||||
%purge%
|
||||
%load% obj 2779
|
||||
xxhealxx~
|
||||
if %actor.admin%
|
||||
return 0
|
||||
halt
|
||||
else
|
||||
if %cmd% == xxhealxx
|
||||
set room_var %actor.room%
|
||||
set target_char %room_var.people%
|
||||
while %target_char%
|
||||
set tmp_target %target_char.next_in_room%
|
||||
%send% %target_char% You feel healed.
|
||||
%damage% %target_char% -100
|
||||
set target_char %tmp_target%
|
||||
done
|
||||
else
|
||||
return 0
|
||||
end
|
||||
end
|
||||
~
|
||||
#2793
|
||||
(2779) staff reincarnates sorceress~
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
Camille Greet for Quest - 300~
|
||||
0 g 100
|
||||
~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
if %actor.is_pc%
|
||||
wait 1 sec
|
||||
if %actor.varexists(3_napalm_complete)%
|
||||
@@ -51,21 +52,31 @@ Mob Memory - test trigger~
|
||||
say I remember you, %actor.name%!
|
||||
~
|
||||
#302
|
||||
Mob Greet - test trigger~
|
||||
Mob Greet direction~
|
||||
0 g 100
|
||||
~
|
||||
if %direction%
|
||||
say Hello, %actor.name%, how are things to the %direction%?
|
||||
else
|
||||
* if the character popped in (word of recall, etc) this will be hit
|
||||
say Where did YOU come from, %actor.name%?
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
if %actor.is_pc%
|
||||
wait 1 sec
|
||||
if %direction% == none
|
||||
* if the character popped in (word of recall) this will be hit
|
||||
say Where did YOU come from, %actor.name%?
|
||||
else
|
||||
say Hello, %actor.name%, how are things to the %direction%?
|
||||
end
|
||||
end
|
||||
~
|
||||
#303
|
||||
Obj Get - test trigger~
|
||||
Obj Get Example - Good Cleric Only~
|
||||
1 g 100
|
||||
~
|
||||
%echo% You hear, 'Please put me down, %actor.name%'
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
* Only allow Cleric's with a good align to get this item.
|
||||
if %actor.class% != cleric || %actor.align% < 350
|
||||
return 0
|
||||
%send% %actor% You are not worthy to wield me.
|
||||
%echoaround% %actor% %actor.name% tries to pick up %self.shortdesc% and fails.
|
||||
end
|
||||
~
|
||||
#304
|
||||
Room Enter - test trigger~
|
||||
|
||||
@@ -563,38 +563,38 @@ Chinchirorin Dice (8397)~
|
||||
eval die2 %random.6%
|
||||
eval die3 %random.6%
|
||||
eval roll %die1%%die2%%die3%
|
||||
osend %actor% The dice land on @o@g%die1%@n, @o@c%die2%@n, @o@r%die3%@n.
|
||||
%send% %actor% The dice land on @o@g%die1%@n, @o@c%die2%@n, @o@r%die3%@n.
|
||||
oechoaround %actor% %actor.name% rolls a @o@g%die1%@n, @o@c%die2%@n, @o@r%die3%@n.
|
||||
*** Check For 3 of a Kind ***
|
||||
if (%roll% == 111)
|
||||
oechoaround %actor% It's a @o@g1-1-1@n! %actor.name% pays triple the bet!
|
||||
osend %actor% It's a @o@g1-1-1@n! You pay triple the bet!
|
||||
%send% %actor% It's a @o@g1-1-1@n! You pay triple the bet!
|
||||
halt
|
||||
elseif ((%die1% == %die2%) && (%die2% == %die3%))
|
||||
oechoaround %actor% @o@g%die1%@c%die2%@r%die3%@n Three of a kind! %actor.name% wins triple the bet!
|
||||
osend %actor% @o@g%die1%@c%die2%@r%die3%@n Three of a kind! You win triple the bet!
|
||||
%send% %actor% @o@g%die1%@c%die2%@r%die3%@n Three of a kind! You win triple the bet!
|
||||
halt
|
||||
*** Check for Storms ***
|
||||
elseif (%roll% == 123 || %roll% == 132 || %roll% == 213 || %roll% == 321 || %roll% == 312)
|
||||
oechoaround %actor% It's a storm! @o@g1-2-3@n! %actor.name% pays double the bet!
|
||||
osend %actor% It's a storm! @o@g1-2-3@n! You pay double the bet!
|
||||
%send% %actor% It's a storm! @o@g1-2-3@n! You pay double the bet!
|
||||
halt
|
||||
elseif (%roll% == 456 || %roll% == 465 || %roll% == 546 || %roll% == 654 || %roll% == 645)
|
||||
oechoaround %actor% It's a storm! @o@g4-5-6@n! %actor.name% wins double the bet!
|
||||
osend %actor% It's a storm! @o@g4-5-6@n! You win double the bet!
|
||||
%send% %actor% It's a storm! @o@g4-5-6@n! You win double the bet!
|
||||
halt
|
||||
*** Otherwise, Compute the Score ***
|
||||
elseif (%die1%==%die2%)
|
||||
oechoaround %actor% %actor.name% scores a @o@g%die3%@n.
|
||||
osend %actor% You score a @o@g%die3%@n.
|
||||
%send% %actor% You score a @o@g%die3%@n.
|
||||
halt
|
||||
elseif (%die1%==%die3%)
|
||||
oechoaround %actor% %actor.name% scores a @o@g%die2%@n.
|
||||
osend %actor% You score a @o@g%die2%@n.
|
||||
%send% %actor% You score a @o@g%die2%@n.
|
||||
halt
|
||||
elseif (%die2%==%die3%)
|
||||
oechoaround %actor% %actor.name% scores a @o@g%die1%@n.
|
||||
osend %actor% You score a @o@g%die1%@n.
|
||||
%send% %actor% You score a @o@g%die1%@n.
|
||||
halt
|
||||
else
|
||||
oecho @o@gNo score!@n
|
||||
|
||||
Reference in New Issue
Block a user