Updated World and files for 3.57 release. --Rumble

This commit is contained in:
Rumble
2008-08-11 22:53:41 +00:00
parent 97dcc94afe
commit efab0b04fc
41 changed files with 7564 additions and 7350 deletions

View File

@@ -11,19 +11,17 @@ Mob Tutorial Example Quest Offer - M14~
* By Rumble of The Builder Academy tbamud.com 9091
* A very basic 3 trigger receive quest. Trigs 1-3.
* Make sure the actor is a player first.
if %actor.is_pc%
if %actor.is_pc% && %direction% == south
* only greet players coming from the south.
if %direction% == south
* wait 1 second, always give the player time before you start sending text.
wait 1 sec
say Can you help me, %actor.name%?
wait 1 sec
say An ogre has something of mine.
wait 1 sec
say If you slay him I'll give you all the coins I can spare.
wait 1 sec
say Please, bring me the wings he has stolen.
end
* wait 1 second, always give the player time before you start sending text.
wait 1 sec
say Can you help me, %actor.name%?
wait 1 sec
say An ogre has something of mine.
wait 1 sec
say If you slay him I'll give you all the coins I can spare.
wait 1 sec
say Please, bring me the wings he has stolen.
end
~
#2
@@ -36,7 +34,7 @@ say you got the best of me %actor.name%. But I'll be back.
* Load the wings to be returned to the questmaster.
%load% obj 1
* Reload the mob for the next questor.
%load% mob 16
%load% mob %self.vnum%
~
#3
Mob Tutorial Example Completion - 14~
@@ -53,7 +51,7 @@ if %object.vnum% == 1
* Reward the actor with an entire gold coin!
nop %actor.gold(1)%
wait 5 sec
%purge% %object%
%purge% %object%
else
* This isn't the right object - don't accept it.
say I don't want that - bring me back my wings.
@@ -110,7 +108,7 @@ Obj Command Magic Eight Ball - O47~
shake~
* By Rumble of The Builder Academy tbamud.com 9091
* Numeric Arg: 2 means in character's carried inventory.
* Command trigs do not work for level 32 and above.
* Command trigs do not work for level 33 and above.
* There are 20 possible answers that the Magic Eight Ball can give.
* Of these, nine are full positive, two are full negative, one is
* mostly positive, three are mostly negative, and five are abstentions.
@@ -231,16 +229,13 @@ Tutorial Quest 1317 - Starter~
~
* By Rumble of The Builder Academy tbamud.com 9091
* Quest Trigs 9-12. If the player comes from the south and has not done the quest.
if %direction% == south
if %actor.varexists(solved_tutorial_quest_zone_0)%
wait 1 sec
say you have already completed this quest.
halt
else
wait 1 sec
say Hello, %actor.name%. Could you find me the magic eight ball?
say Please say yes, %actor.name%.
end
if %direction% == south && %actor.varexists(solved_tutorial_quest_zone_0)%
wait 1 sec
say you have already completed this quest.
else
wait 1 sec
say Hello, %actor.name%. Could you find me the magic eight ball?
say Please say yes, %actor.name%.
end
~
#10
@@ -263,7 +258,7 @@ Tutorial Quest 1317 - Completion~
~
* By Rumble of The Builder Academy tbamud.com 9091
* Quest Trigs 9-12. If the player returns the right object reward them.
if !%actor.varexists(solved_tutorial_quest_zone_0)% && %object.vnum% == 1394
if !%actor.varexists(solved_tutorial_quest_zone_0)% && %object.vnum% == 47
set solved_tutorial_quest_zone_0 1
remote solved_tutorial_quest_zone_0 %actor.id%
%purge% %object%
@@ -296,9 +291,8 @@ wait 1 sec
~
#13
Restorative Comfy Bed 1401 - Sleep~
1 c 100
1 c 4
sl~
* does not work for level 32 and above.
if %mud.mudcommand% == sleep && %arg% == bed
%force% %actor% sleep
set laying_in_comfy_bed_14 1
@@ -326,7 +320,7 @@ done
Restorative Comfy Bed 1401 - Wake~
1 c 100
wa~
* does not work for level 32 and above.
* does not work for level 33 and above.
if %cmd.mudcommand% == wake
%force% %actor% wake
rdelete laying_in_comfy_bed_14 %actor.id%
@@ -452,7 +446,6 @@ Rumble's Spy~
0 d 100
*~
* By Rumble of The Builder Academy tbamud.com 9091
* put a wait in here so it doesn't fire before the player enters the room
* Arguments: * means all speech will trigger this.
* This will echo all speech to Rumble.
%at% rumble %echo% %actor.name% says, '%speech%'
@@ -475,7 +468,7 @@ IF Example~
~
* By Rumble & Relsqui of The Builder Academy tbamud.com 9091
* First we set %anumber% to some number between 1 and 100.
eval anumber %random.100%
set anumber %random.100%
* Then the beginning of the if-block.
if %anumber% == 5
* The following commands are only executed if the above condition is true.
@@ -819,15 +812,14 @@ Mob Quote Using Arrays~
0 d 100
quote~
* By Jamie Nelson from the forum http://groups.yahoo.com/group/dg_scripts/
eval w1max %random.20%
eval w2max %random.20%
eval w3max %random.20%
eval w4max %random.20%
eval w1max %random.21%
eval w2max %random.21%
eval w3max %random.21%
eval w4max %random.21%
eval w5max %random.11%
eval w6max %random.20%
set w1[0] phenomenal
eval w6max %random.21%l
set w1[1] rapid
set w1[2] chilling
set w1[2] chilling
set w1[3] insipid
set w1[4] nauseating
set w1[5] astronomical
@@ -846,7 +838,7 @@ set w1[17] unprecedented
set w1[18] unparalleled
set w1[19] insidious
set w1[20] broad
set w2[0] growth
set w1[21] phenomena
set w2[1] decline
set w2[2] prospects
set w2[3] acceleration
@@ -867,7 +859,7 @@ set w2[17] litigation
set w2[18] declivity
set w2[19] hastening
set w2[20] paradigm shifting
set w3[0] the Internet
set w2[21] growth
set w3[1] urban tax dollars
set w3[2] new technologies
set w3[3] gender identification disorders
@@ -888,7 +880,7 @@ set w3[17] technological change
set w3[18] the ozone layer
set w3[19] human resources
set w3[20] current epistemologies
set w4[0] forever dissipate
set w3[21] the Internet
set w4[1] escalate
set w4[2] aggrandize
set w4[3] overhaul
@@ -909,7 +901,7 @@ set w4[17] evaporate
set w4[18] indenture
set w4[19] intensify
set w4[20] undermine
set w5[0] today's
set w4[21] forever dissipate
set w5[1] tomorrow's
set w5[2] the entrenchment of our
set w5[3] worldwide
@@ -921,7 +913,7 @@ set w5[8] our
set w5[9] the demise of our
set w5[10] our grandchildren's
set w5[11] all hope for
set w6[0] business models
set w5[12] today's
set w6[1] re-ruralization
set w6[2] human condition
set w6[3] family values
@@ -942,24 +934,14 @@ set w6[17] fiduciary responsibility
set w6[18] genetic diversity
set w6[19] intestinal fortitude
set w6[20] computer literacy
set w1 %%w1[%w1max%]%%
eval w1 %w1%
set msg The %w1%
set w2 %%w2[%w2max%]%%
eval w2 %w2%
set msg %msg% %w2% of
set w3 %%w3[%w3max%]%%
eval w3 %w3%
set msg %msg% %w3%
set w4 %%w4[%w4max%]%%
eval w4 %w4%
set msg %msg% will %w4%
set w5 %%w5[%w5max%]%%
eval w5 %w5%
set msg %msg% %w5%
set w6 %%w6[%w6max%]%%
eval w6 %w6%
set msg %msg% %w6%
set w6[21] business models
eval w1 %%w1[%w1max%]%%
eval w2 %%w2[%w2max%]%%
eval w3 %%w3[%w3max%]%%
eval w4 %%w4[%w4max%]%%
eval w5 %%w5[%w5max%]%%
eval w6 %%w6[%w6max%]%%
set msg The %w1% %w2% of %w3% will %w4% %w5% %w6%
say %msg%
~
#34
@@ -983,8 +965,7 @@ Mob Room Specific Speeches~
~
* By Rumble
* So we don't get problems if more than one is loaded.
context %self.id%
eval room %self.room%
set room %self.room%
switch %room.vnum%
case 1300
say this is where I began my journey.
@@ -1168,7 +1149,6 @@ Obj Command quarter flip example~
flip~
* By Rumble of The Builder Academy tbamud.com 9091
* Numeric Arg: 2 means in character's carried inventory
* does not work for level 32 and above.
if coin /= %arg% || quarter /= %arg%
%echoaround% %actor% %actor.name% flips a coin high up into the air.
%send% %actor% You flip the coin up into the air.
@@ -1216,7 +1196,7 @@ Mob Following Assist Master~
* By Rumble of The Builder Academy tbamud.com 9091
* Make following mob assist.
if %self.master%
eval master %self.master%
set master %self.master%
if %master.fighting%
say I will save you Master %master.name%
wait 1 sec
@@ -1233,39 +1213,39 @@ Random Equipment Scatter and Teleport~
wait 1 sec
%send% %actor% You feel you must not have been worthy when a powerful force hurls you back through the gates.
wait 2 sec
set stunned %actor.hitp% -1
eval stunned %actor.hitp% -1
%damage% %actor% %stunned%
eval num %random.99% + 20300
%teleport% %actor% %num%
while %actor.inventory%
eval item %actor.inventory%
set item %actor.inventory%
if %item.type% == CONTAINER
while %item.contents%
eval stolen %item.contents.vnum%
set stolen %item.contents.vnum%
%echo% purging %item.contents.shortdesc% in container.
%purge% %item.contents%
eval num %random.99% + 2300
%at% %num% %load% obj %stolen%
done
end
eval item_to_purge %actor.inventory%
eval stolen %item.vnum%
set item_to_purge %actor.inventory%
set stolen %item.vnum%
%purge% %item_to_purge%
eval num %random.99% + 2300
%at% %num% %load% obj %stolen%
done
eval i 0
set i 0
while %i% < 18
eval item %%actor.eq(%i%)%%
set item %actor.eq(%i%)%
if %item%
eval stolen %item.vnum%
eval item_to_purge %%actor.eq(%i%)%%
set stolen %item.vnum%
set item_to_purge %%actor.eq(%i%)%%
%send% %actor% You drop %item.shortdesc%
%purge% %item_to_purge%
eval num %random.99% + 20300
%at% %num% %load% obj %stolen%
end
eval i %i%+1
eval i %i% + 1
done
%force% %actor% look
~
@@ -1308,22 +1288,21 @@ switch %cmd%
%send% %actor% You must supply a code.
halt
else
eval isnum ((%arg%*2)/2)
if %isnum%<=999
if %arg% <= 999
%send% %actor% You must supply a code that is a number. (more then 1)
%send% %actor% And for security reasons, greater then 4 digits.
halt
else
oset 3 %isnum%
%send% %actor% You set the code on %self.shortdesc% to %isnum%.
set fingerprint %isnum%
nop %self.val3(%arg%)%
%send% %actor% You set the code on %self.shortdesc% to %arg%.
set fingerprint %arg%
remote fingerprint %actor.id%
end
end
break
case recognise
%send% %actor% A laser scans your fingerprint.
if %arg%!=%self.val3%
if %arg% != %self.val3%
%send% %actor% Access Denied.
halt
else
@@ -1333,8 +1312,8 @@ switch %cmd%
end
break
case fingerprint
if %arg%!=open
if %arg!=close
if %arg% != open
if %arg != close
%send% %actor% You must type either:
%send% %actor% fingerprint open
%send% %actor% or
@@ -1351,17 +1330,17 @@ switch %cmd%
%send% %actor% Access Denied.
halt
else
%send% %actor% Access Granted.
if %oc%==2
oset 1 15
%send% %actor% Closed and locked.
elseif %oc%==1
oset 1 0
%send% %actor% Unlocked and open.
else
%send% Broken.
%send% %actor% Access Granted.
if %oc% == 2
nop %self.val1(15)%
%send% %actor% Closed and locked.
elseif %oc% == 1
nop %self.val1(0)%
%send% %actor% Unlocked and open.
else
%send% Broken.
end
end
end
break
default
return 0
@@ -1425,20 +1404,17 @@ Mob Death Purges Equipment~
* Purge all inventory first.
say You damn whipper snappers. You may have beat me this time, but my equipment goes only to those who deserve it.
emote donates everything.
eval i %self.inventory%
while %i%
set next %i.next_in_list%
%purge% %i%
eval i %next%
while %self.inventory%%
%purge% %self.inventory%
done
* While we have an equipment slot, purge that too.
eval i 0
set i 0
while %i% < 18
eval item %self.eq(%i%)%
set item %self.eq(%i%)%
if %item%
%purge% %item%
end
eval i %i%+1
eval i %i% + 1
done
~
#45
@@ -1449,7 +1425,7 @@ Rumble's Shotgun~
* If the object is being wielded.
if %self.worn_by%
* This is a random trigger so actor has to be defined.
eval actor %self.worn_by%
set actor %self.worn_by%
* If the person wielding the object is fighting.
if %actor.fighting%
* Count the shots.
@@ -1463,9 +1439,9 @@ if %self.worn_by%
halt
end
* We also have to define the victim.
eval victim %actor.fighting%
set victim %actor.fighting%
* Send the messages and do the damage.
%echoaround% %actor.name% %actor.name% points %self.shortdesc% at %victim.name% and pulls the trigger.
%echoaround% %actor% %actor.name% points %self.shortdesc% at %victim.name% and pulls the trigger.
%send% %actor% You point %self.shortdesc% at %victim.name% and pull the trigger.
%damage% %victim% 10
end
@@ -1498,21 +1474,18 @@ if %polly% > 1
emote looks at you curiously.
break
default
eval say %%phrase(%random.%%number%%)%)%%
eval say %phrase(%%random.%number%%%)%
emote squawks, %say%
break
done
* Learn new phrases
eval number (%number% + 1)
eval phrase(%number%) %speech%
set phrase(%number%) %speech%
global number
global phrase(%number%)
* Reset array after 10 phrases
if %number% == 10
eval number 0
global number
eval maxphrases 1
global maxphrases
unset number
end
end
~
@@ -1522,14 +1495,18 @@ Mob Greet Steal~
~
* By Rumble of The Builder Academy tbamud.com 9091
* Steal the first item in the players inventory.
eval item %actor.inventory%
set item %actor.inventory%
if %item%
%echo% purging %item.shortdesc% with vnum %item.vnum% in %actor.name%'s inventory.
%load% obj %item.vnum%
%purge% %item%
if %item.vnum% != 1
%echo% purging %item.shortdesc% with vnum %item.vnum% in %actor.name%'s inventory.
%load% obj %item.vnum%
%purge% %item%
else
%echo% can't purge %item.shortdesc% with vnum %item.vnum% in %actor.name%'s inventory because it may be a unique item.
end
else
%echo% I cant find %item.shortdesc% with vnum %item.vnum% in %actor.name%'s inventory.
%echo% I cant find an item in %actor.name%'s inventory.
%echo% I can't find %item.shortdesc% with vnum %item.vnum% in %actor.name%'s inventory.
%echo% I can't find an item in %actor.name%'s inventory.
end
~
#48
@@ -1538,25 +1515,29 @@ Object Command Assemble~
join~
* By Rumble of The Builder Academy tbamud.com 9091
* Assemble an orb onto a staff to make a new item. Trig attached to obj 189
eval currentroom %self.room%
set currentroom %self.room%
* Make sure they are in room 133 with the 2 objects.
if %currentroom.vnum% == 133 && %actor.inventory(189)% && %actor.inventory(191)%
* Purge 191, but leave 189 since we are going to %transform% it.
%purge% %actor.inventory(191)%
* lets make it a 50/50 chance of working.
switch %random.2%
case 1
%transform% 12
%send% %actor% As you join the orb to the staff it clicks into place.
%echoaround% %actor% %actor.name% places an orb onto %actor.hisher% staff.
break
default
%transform% 192
%send% %actor% As you try to join the orb to the staff it turns in your hands and snaps in half.
%echoaround% %actor% %actor.name% tries to place an orb onto %actor.hisher% staff until the staff twists in %actor.hisher% hands and snaps in half.
break
done
detach 48 %self.id%
if %currentroom.vnum(133)%
if %actor.inventory(189)% && %actor.inventory(191)%
* Purge 191, but leave 189 since we are going to %transform% it.
%purge% %actor.inventory(191)%
* lets make it a 50/50 chance of working.
switch %random.2%
case 1
%transform% 12
%send% %actor% As you join the orb to the staff it clicks into place.
%echoaround% %actor% %actor.name% places an orb onto %actor.hisher% staff.
break
default
%transform% 192
%send% %actor% As you try to join the orb to the staff it turns in your hands and snaps in half.
%echoaround% %actor% %actor.name% tries to place an orb onto %actor.hisher% staff until the staff twists in %actor.hisher% hands and snaps in half.
break
done
detach 48 %self.id%
else
%send% %actor% You do not have the required items to do this.
end
else
%send% %actor% You can not do that here.
end
@@ -1608,7 +1589,7 @@ Room Random heal Example~
* By Rumble of The Builder Academy tbamud.com 9091
* Fires only when a player is in the room.
* Actor is not defined with trigger type random, you must define it.
eval actor %random.char%
set actor %random.char%
%damage% %actor% -10
%send% %actor% A healing breeze flows through the room.
%echoaround% %actor% %actor.name% looks refreshed.
@@ -1616,7 +1597,7 @@ eval actor %random.char%
#52
Room Command Example~
2 c 100
*~
l~
if %cmd.mudcommand% == look && bridge /= %arg%
%send% %actor% As you look at the bridge a small form staggers out from underneath it.
%echoaround% %actor% As %actor.name% peers under the bridge a small form emerges.
@@ -1644,16 +1625,16 @@ Room Speech Example~
* To go through a long string of text looking at each word you can
* use a while loop. You could also check for matching text.
*
* evaluate the first word
eval word %speech.car%
* evaluate the rest of the speech string
eval rest %speech.cdr%
* set the first word
set word %speech.car%
* set the rest of the speech string
se rest %speech.cdr%
* while there is a first word keep going
while %word%
%echo% the first word is: %word%
%echo% the remaining text is: %rest%
eval word %rest.car%
eval rest %rest.cdr%
set word %rest.car%
set rest %rest.cdr%
done
~
#54
@@ -1767,91 +1748,88 @@ Mob Random Example~
0 b 2
~
* By Rumble of The Builder Academy tbamud.com 9091
* With random triggers ACTOR is NOT defined. So set it.
set actor %random.char%
wait 1 sec
say Hey! You don't belong here!
emote mumbles, 'Now what was that spell...'
wait 1 sec
* Senile old guard casts random spells on intruders.
switch %random.17%
case 1
dg_cast 'cure light' %actor%
break
case 2
dg_cast 'magic missile' %actor%
break
case 3
dg_cast 'detect invisibility'
break
case 4
dg_cast 'detect magic'
break
case 5
dg_cast 'bless' %actor%
break
case 6
dg_cast 'heal' %actor%
break
case 7
dg_cast 'infravision'
break
case 8
dg_cast 'invisibility' %actor%
break
case 9
dg_cast 'armor' %actor%
break
case 10
dg_cast 'strength' %actor%
break
case 11
dg_cast 'sleep' %actor%
break
case 12
dg_cast 'blindness' %actor%
break
case 13
dg_cast 'detect poison' %actor%
break
case 14
dg_cast 'curse' %actor%
break
case 15
dg_cast 'poison' %actor%
break
case 16
if %actor.align% > 0
dg_cast 'dispel good' %actor%
else
dg_cast 'dispel evil' %actor%
end
break
default
* Senile magi "almost" kills himself.
say That wasn't right...
%echo% A failed spell backfires on the mage!
%damage% %self% %self.hitp%
* Remove the trig so he will stop trying to cast while incapacitated.
detach all %self.id%
break
done
* don't let him cast while incapacitated.
if %self.hitp% > 0
* With random triggers ACTOR is NOT defined. So set it.
set actor %random.char%
wait 1 sec
say Hey! You don't belong here!
emote mumbles, 'Now what was that spell...'
wait 1 sec
* Senile old guard casts random spells on intruders.
switch %random.17%
case 1
dg_cast 'cure light' %actor%
break
case 2
dg_cast 'magic missile' %actor%
break
case 3
dg_cast 'detect invisibility'
break
case 4
dg_cast 'detect magic'
break
case 5
dg_cast 'bless' %actor%
break
case 6
dg_cast 'heal' %actor%
break
case 7
dg_cast 'infravision'
break
case 8
dg_cast 'invisibility' %actor%
break
case 9
dg_cast 'armor' %actor%
break
case 10
dg_cast 'strength' %actor%
break
case 11
dg_cast 'sleep' %actor%
break
case 12
dg_cast 'blindness' %actor%
break
case 13
dg_cast 'detect poison' %actor%
break
case 14
dg_cast 'curse' %actor%
break
case 15
dg_cast 'poison' %actor%
break
case 16
if %actor.align% > 0
dg_cast 'dispel good' %actor%
else
dg_cast 'dispel evil' %actor%
end
break
default
* Senile magi "almost" kills himself.
say That wasn't right...
%echo% A failed spell backfires on the mage!
%damage% %self% %self.hitp%
break
done
end
~
#62
Mob Command Example~
0 c 100
l~
* By Rumble of The Builder Academy tbamud.com 9091
* does not work for level 32 and above.
* Make sure the command is look, check for any abbrev of window
if %cmd.mudcommand% == look && %arg% /= orb
%send% %actor% As you look at the orb a feeling of peace and serenity comes over you.
%echoround% %actor% %actor.name% stares at the orb.
return 0
else
* If it doesn't match let the command continue.
return 0
end
return 0
~
#63
Mob Speech and Expressions Example~
@@ -1907,7 +1885,7 @@ if %actor.is_pc%
set rnumber %random.10%
say your random number is: %rnumber%
* increment it by 1.
set rnumber %rnumber% + 1
eval rnumber %rnumber% + 1
say your incremented random number is: %rnumber%
else
say you are not a player.
@@ -1923,7 +1901,7 @@ slap %actor.name%
wait 1 sec
say I'm not that kind of girl.
pout
eval inroom %self.room%
set inroom %self.room%
%zoneecho% %inroom.vnum% %self.name% shouts, '%actor.name% kisses like a fish.'
~
#65
@@ -1988,18 +1966,18 @@ Mob Entry Example~
~
* By Rumble of The Builder Academy tbamud.com 9091
* First find the room the mob is in and put the value in %inroom%
eval inroom %self.room%
set inroom %self.room%
* then check on the rooms vnum
if %inroom.vnum% == 33
say I, %self.name%, declare this room Rumble's.
end
eval person %inroom.people%
set person %inroom.people%
wait 1 sec
* While there are still people in the room.
while %person%
%echo% I am targetting %person.name%.
* Target the next person in the room.
eval person %person.next_in_room%
set person %person.next_in_room%
done
~
#69
@@ -2028,14 +2006,12 @@ Mob Fight Example~
0 k 100
~
* By Rumble of The Builder Academy tbamud.com 9091
* Set the context to this specific mob so more than one can use this trig.
context %self.id%
* Only cast the spell every 30 seconds.
if %already_cast%
wait 30 s
unset already_cast
else
dg_cast 'magic missile' %actor.name%
dg_cast 'magic missile' %actor%
set already_cast 1
* By globalling the variable it can be accessed by other triggers or when
* this trigger fires a second time.
@@ -2180,10 +2156,10 @@ oset 1 0
~
#80
Obj Random Example~
1 b 100
1 b 1
~
* By Rumble of The Builder Academy tbamud.com 9091
eval actor %self.worn_by%
set actor %self.worn_by%
if %actor%
%send% %actor% War's Blood thirsts for battle.
end
@@ -2256,11 +2232,13 @@ end
Obj Wear Example~
1 j 100
~
* By Rumble of The Builder Academy tbamud.com 9091
if %actor.str% < 17
%send% %actor% %self.shortdesc% is too heavy for you to use.
%echoaround% %actor% %actor.name% tries to use %self.shortdesc% but can't seem to hold it up.
return 0
if %actor.is_pc%
* By Rumble of The Builder Academy tbamud.com 9091
if %actor.str% < 17
%send% %actor% %self.shortdesc% is too heavy for you to use.
%echoaround% %actor% %actor.name% tries to use %self.shortdesc% but can't seem to hold it up.
return 0
end
end
~
#87
@@ -2304,7 +2282,7 @@ Special Characters Example~
* By Rumble of The Builder Academy tbamud.com 9091
* Special Characters Example - how to automatically substitute possessive pronouns.
%echo% VNUM: %self.vnum%
eval thing %self.name.car%
set thing %self.name.car%
%echo% FIRST KEYWORD: %thing%
%echo% NAME'S, SOMEONE'S, YOUR: |%thing%
%echo% NAME, SOMEONE, YOU: %thing%
@@ -2522,7 +2500,7 @@ Puff - Random Advice~
0 ab 12
~
* By Rumble of The Builder Academy tbamud.com 9091
eval max %random.197%
set man %random.197%
set text[1] My god! It's full of stars!
set text[2] How'd all those fish get up here?
set text[3] Some people are like Slinkies. Not really good for anything, but still bring a smile to your face when you push them down a flight of stairs.
@@ -2732,7 +2710,7 @@ if %arg.room% != %actor.room% || %arg.id% == %actor.id%
%send% %actor% Shoot: Invalid Target!
halt
end
eval inroom %actor.room%
set inroom %actor.room%
if %arg.inventory(80)%
%echoaround% %actor.name% %actor.name% blasts %arg.name% with %actor.hisher% paintball gun.
%send% %actor% You blast %arg.name%.
@@ -2754,7 +2732,7 @@ if %arg.room% != %actor.room% || %arg.id% == %actor.id%
%send% %actor% Shoot: Invalid Target!
halt
end
eval inroom %actor.room%
set inroom %actor.room%
if %arg.inventory(81)%
%echoaround% %actor.name% %actor.name% blasts %arg.name% with %actor.hisher% paintball gun.
%send% %actor% You blast %arg.name%.