forked from kyonshi/grenzland-mud
- Added object type CHAIR (thanks Dark).
- Added ZZZ directories to plrfiles and plrvars (thanks Zizazat). - Added 00 files to plrfiles directories (thanks Khorlane). - Added mail check at reconnect and when coming back from AFK. - Added JamDog's updated levenshtein_distance that compiles clean with MSVC++. - Added AFK to player L-desc. --Rumble
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@@ -1213,6 +1213,8 @@ int perform_dupe_check(struct descriptor_data *d)
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write_to_output(d, "Reconnecting.\r\n");
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act("$n has reconnected.", TRUE, d->character, 0, 0, TO_ROOM);
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mudlog(NRM, MAX(LVL_IMMORT, GET_INVIS_LEV(d->character)), TRUE, "%s [%s] has reconnected.", GET_NAME(d->character), d->host);
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if (has_mail(GET_IDNUM(d->character)))
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write_to_output(d, "You have mail waiting.\r\n");
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break;
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case USURP:
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write_to_output(d, "You take over your own body, already in use!\r\n");
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