forked from kyonshi/grenzland-mud
Commits for the 3.63 release --Rumble
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@@ -1440,7 +1440,7 @@ if %self.worn_by%
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* This double barrel shotgun, only has 2 rounds.
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if %shotgun_rounds% > 2
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* Detaching trig since gun is out of ammo.
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detach 1361 %self.id%
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detach 45 %self.id%
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halt
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end
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* We also have to define the victim.
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@@ -725,6 +725,9 @@ Questmaster Quest Assignment - 3~
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*~
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* By Rumble of The Builder Academy builderacademy.net 9091
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* Part of a timed quest to kill a mob or find an object. Trigs 138-144.
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if %actor% == %self%
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halt
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end
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if %actor.varexists(on_quest_zone_1)%
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*get the values from the player variable
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extract day 1 %actor.on_quest_zone_1%
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@@ -784,8 +787,8 @@ while %word%
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end
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* End of the loop we need to take the next word in the string and save the
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* remainder for the next pass.
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eval word %rest.car%
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eval rest %rest.cdr%
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set word %rest.car%
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set rest %rest.cdr%
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done
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~
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#140
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@@ -2260,12 +2263,13 @@ TBA Welcome - 18~
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~
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* By Rumble of The Builder Academy tbamud.com 9091
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* TBA mortal greet to fill out the application.
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if %actor.admin% < 1
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wait 1 sec
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if %actor.level% <= 1
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wait 3 sec
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if %actor.varexists(TBA_mortal_greeting)%
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%echo% Friedrich Nietzsche says, 'Welcome back %actor.name%. Tell someone level 32 or above when you complete the application.'
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%echo% Friedrich Nietzsche says, 'Welcome back %actor.name%. Tell a God, Great God, or Implementor when you complete the application.'
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else
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%echo% Friedrich Nietzsche says, 'Welcome to The Builder Academy %actor.name%.'
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%echo% Friedrich Nietzsche says, 'Welcome to The Builder Academy %actor.name%.'
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wait 2 sec
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%echo% Friedrich Nietzsche says, 'If you are interested in learning how to build, or want to teach others, then you have come to the right place.'
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wait 2 sec
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@@ -1137,22 +1137,6 @@ else
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%send% %actor% The switch says, 'Fine... fine.'
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end
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~
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#1279
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OSET test trigger~
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0 j 100
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~
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wait 2 sec
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say Yeah, I can sharpen this.
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wait 2 sec
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emote chips away at %object.shortdesc%.
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set short %object.shortdesc% sharpened by '%self.name%'
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nop %object.oset(apply damroll 1)%
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nop %object.oset(shortdesc %short%)%
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wait 2 sec
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give %object.name.car% %actor.name%
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wait 1 sec
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say There ya go!
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~
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#1280
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Mob Raid~
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2 b 100
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@@ -1624,52 +1608,14 @@ if %actor.inventory(14911)%
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end
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~
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#1295
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free~
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0 d 100
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Login Christmas~
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2 s 100
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~
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* By Rumble of The Builder Academy tbamud.com 9091
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if %actor.level% > 31
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switch %speech.car%
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case christmas
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%at% 1204 %load% obj 1299
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%at% 1204 %load% obj 1318
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%at% 1204 %load% obj 1319
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%at% 1204 %load% obj 1236
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%at% 1204 %load% obj 1237
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%at% 1204 %load% obj 1238
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%at% 1204 %load% obj 1239
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%at% 1204 %load% obj 1240
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%at% 1204 %load% obj 1241
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%at% 1204 %load% obj 1397
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%at% 1204 %load% mob 1308
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%at% 2 %load% obj 1299
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%at% 2 %load% obj 1318
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%at% 2 %load% obj 1319
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%at% 2 %load% obj 1236
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%at% 2 %load% obj 1237
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%at% 2 %load% obj 1238
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%at% 2 %load% obj 1239
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%at% 2 %load% obj 1240
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%at% 2 %load% obj 1241
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%at% 2 %load% obj 1397
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%at% 1204 %load% mob 1308
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break
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case new years
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break
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case valentines
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break
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case Easter
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break
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case 4th
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break
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case Halloween
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break
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case thanksgiving
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break
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default
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* nothing is going to happen
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break
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done
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if !%actor.has_item(222)%
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wait 1 s
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%echo% Santa bellows, 'Merry Christmas'
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%load% obj 222 %actor% inv
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end
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~
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#1296
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@@ -279,6 +279,21 @@ bug test~
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detach 214 %self.id%
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say test crash!
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~
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#215
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Christmas Greet~
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0 h 100
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~
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* By Rumble of The Builder Academy tbamud.com 9091
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if %actor.is_pc%
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wait 1 sec
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if !%actor.has_item(222)%
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say Merry Christmas!
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%load% obj 222 %actor% inv
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%echoaround% %actor% Santa gives %actor.name% a wrapped present.
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%send% %actor% Santa gives you a wrapped present.
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end
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end
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~
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#218
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Holiday Decorations by Interior Design - M218~
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0 d 100
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@@ -1590,7 +1590,7 @@ xxtestxx
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test~
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2 c 100
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xxhealxx~
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if %actor.admin%
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if %actor.level% > 30
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return 0
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halt
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else
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@@ -58,11 +58,9 @@ end
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Dump - 3030~
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2 h 100
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~
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%echo% %object.shortdesc% vanishes in a puff of smoke!
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%send% %actor% You are awarded for outstanding performance.
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%echoaround% %actor% %actor.name% has been awarded for being a good citizen.
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eval value %object.cost% / 10
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%purge% %object%
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if %value% > 50
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set value 50
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elseif %value% < 1
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@@ -73,6 +71,7 @@ if %actor.level% < 3
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else
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nop %actor.gold(%value%)%
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end
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return 0
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~
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#3005
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Stock Thief~
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@@ -565,11 +564,11 @@ if %actor.level% == 0
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%load% obj 3021 %actor% wield
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%load% obj 3055 %actor% hold
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end
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if !%actor.has_item(3006)%
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%load% obj 3006 %actor% inv
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end
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end
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wait 3 sec
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%zoneecho% 3001 A booming voice announces, 'Welcome %actor.name% to the realm!'
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if !%actor.has_item(3006)%
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%load% obj 3006 %actor% inv
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end
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~
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$~
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