forked from kyonshi/grenzland-mud
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3 Commits
e0083e3767
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237948350d
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1678f66809 |
17
lib/world/obj/49.obj
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17
lib/world/obj/49.obj
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#4900
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boards bulletin gen_boards~
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a bulletin board~
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A small bulletin board is mounted on a wall here.~
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~
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13 0 0 0 0 0 0 0 0 0 0 0 0
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0 0 0 0
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0 0 0 0 0
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E
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bulletin~
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Use 'look board' to read the board.
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~
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E
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board~
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If you can read this, the board is not working.
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~
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$
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@@ -38,6 +38,7 @@
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44.obj
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44.obj
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45.obj
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45.obj
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46.obj
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46.obj
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49.obj
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50.obj
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50.obj
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51.obj
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51.obj
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52.obj
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52.obj
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@@ -637,10 +637,17 @@ You see Poor Alley.
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S
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S
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#3026
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#3026
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The Dark Alley~
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The Dark Alley~
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The dark alley, to the west is the common square and to the south is the
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The dark alley, to the west is the common square and to the south
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Guild of Thieves. The alley continues east.
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is the Guild of Thieves. The alley continues east. You see a curious
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building to the north you swear wasn't here the last time you have
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been to this dark alley.
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~
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~
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30 0 0 0 0 1
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30 0 0 0 0 1
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D0
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This building wasn't here last time, right?
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~
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~
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0 -1 49101
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D1
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D1
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The alley continues east.
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The alley continues east.
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~
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~
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10
lib/world/wld/49.wld
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10
lib/world/wld/49.wld
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#4900
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In a Time and Place before Creation~
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You are standing in the Void. Earth and Sky have not yet been
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separated. Nothing has form here, except the Celestial Mound rising
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above the shapeless waters of Nu. Could this be a time and place
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before Creation?
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~
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49 ce 0 0 0 0
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S
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$
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131
lib/world/wld/491.wld
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131
lib/world/wld/491.wld
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#49100
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The Common Room~
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You are in the woodpaneled common room of the Grenzland Building.
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People are talking quietly or reading in silence. There is a fire
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crackling in the hearth to the North. To the West is a deserted bar.
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To the South is the Entry Hall.
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~
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491 de 0 0 0 0
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D2
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You see the Entry Hall to the Grenzland Building.
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~
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~
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1 -1 49101
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E
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note bar~
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The note reads:
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The bar is closed until I can figure out the format of .shp files.
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- a.
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~
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S
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#49101
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The Entry Hall to the Grenzland Building~
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You are in the Entry Hall to the Grenzland Building. To the North
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you see the Common Room. To the East you see the Grenzland Shop. To
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the South you see the Entry Hall. To the South is a Dark Alley in
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Midgaard. To the West is a door with a small note pinned to it. A
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double staircase leads up to the Balcony.
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~
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491 de 0 0 0 0
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D0
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You see the Common Room.
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~
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~
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1 -1 49100
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D1
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You see the Grenzland Shop.
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~
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~
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1 -1 49102
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D2
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You see a Dark Alley.
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~
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~
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1 -1 3026
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D4
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You see the Balcony from below.
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~
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~
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1 -1 49110
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E
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note~
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The note reads:
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This door will lead to a teleporter room in the future.
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- a.
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~
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S
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#49102
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The Grenzland Shop~
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You are in the Grenzland Shop. It looks deserted (for now). To
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the West is the Common Room. There is a small note pinned to the
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counter.
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~
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491 de 0 0 0 0
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D3
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You see the Entry Hall.
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~
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~
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1 -1 49101
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E
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note~
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The note reads:
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The store is closed until I can figure out the format of .shp files.
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- a.
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~
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S
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#49110
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The Balcony above the Entry Hall~
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This is the Balcony above the Entry Hall To the North is the
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Library. From the door to the East you hear busy typing. The door to
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has a brass plaque on it. A double staircase leads down to the Entry
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Hall.
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~
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491 de 0 0 0 0
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D0
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You see a double-winged door leading into the Library.
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~
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~
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1 -1 49112
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D1
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You see a door with a brass plaque on it.
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~
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~
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1 -1 49111
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D5
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You see the Entry Hall from above.
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~
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~
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1 -1 49101
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E
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note plaque door~
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The plaque reads: "Grenzland Zine Editorial Room"
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~
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S
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#49111
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The Grenzland Zine Editorial Room~
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This is supposed to be the editorial room of the Grenzland Zine.
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Dozens of monkeys chained to typwriters type frantically. This is a
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joke, right?
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~
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491 de 0 0 0 0
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D3
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You see the Balcony above the Entry Hall.
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~
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~
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1 -1 49110
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S
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#49112
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The Library~
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Not much to see here (for now).
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~
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491 de 0 0 0 0
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D2
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You see the Balcony above the Entry.
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~
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~
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1 -1 49110
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S
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$
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@@ -38,6 +38,7 @@
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44.wld
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44.wld
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45.wld
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45.wld
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46.wld
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46.wld
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49.wld
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50.wld
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50.wld
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51.wld
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51.wld
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52.wld
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52.wld
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@@ -183,6 +184,7 @@
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343.wld
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343.wld
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345.wld
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345.wld
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346.wld
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346.wld
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491.wld
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555.wld
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555.wld
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556.wld
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556.wld
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653.wld
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653.wld
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7
lib/world/zon/49.zon
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7
lib/world/zon/49.zon
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#49
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GrenzlandMUD~
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Grenzland~
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4900 4999 15 2 d 0 0 0 1 33
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S
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$
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10
lib/world/zon/491.zon
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10
lib/world/zon/491.zon
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#491
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GrenzlandMUD~
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Grenzland Building~
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49100 49199 15 2 d 0 0 0 1 33
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R 0 49101 4900 -1 (a bulletin board)
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O 0 4900 99 49101 (a bulletin board)
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D 0 49110 1 1
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D 0 49111 3 1
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S
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$
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@@ -38,6 +38,7 @@
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44.zon
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44.zon
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45.zon
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45.zon
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46.zon
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46.zon
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49.zon
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50.zon
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50.zon
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51.zon
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51.zon
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52.zon
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52.zon
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@@ -183,6 +184,7 @@
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343.zon
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343.zon
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345.zon
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345.zon
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346.zon
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346.zon
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491.zon
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555.zon
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555.zon
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556.zon
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556.zon
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653.zon
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653.zon
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@@ -53,6 +53,7 @@ struct board_info_type board_info[NUM_OF_BOARDS] = {
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{1226, 0, 0, LVL_IMPL, LIB_ETC "board.builder", 0},
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{1226, 0, 0, LVL_IMPL, LIB_ETC "board.builder", 0},
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{1227, 0, 0, LVL_IMPL, LIB_ETC "board.staff", 0},
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{1227, 0, 0, LVL_IMPL, LIB_ETC "board.staff", 0},
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{1228, 0, 0, LVL_IMPL, LIB_ETC "board.advertising", 0},
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{1228, 0, 0, LVL_IMPL, LIB_ETC "board.advertising", 0},
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{4900, 0, 0, LVL_IMMORT, LIB_ETC "board.grenzland", 0},
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};
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};
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/* local (file scope) global variables */
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/* local (file scope) global variables */
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@@ -13,7 +13,7 @@
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#ifndef _BOARDS_H_
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#ifndef _BOARDS_H_
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#define _BOARDS_H_
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#define _BOARDS_H_
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#define NUM_OF_BOARDS 7 /* change if needed! */
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#define NUM_OF_BOARDS 8 /* change if needed! */
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#define MAX_BOARD_MESSAGES 60 /* arbitrary -- change if needed */
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#define MAX_BOARD_MESSAGES 60 /* arbitrary -- change if needed */
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#define MAX_MESSAGE_LENGTH 4096 /* arbitrary -- change if needed */
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#define MAX_MESSAGE_LENGTH 4096 /* arbitrary -- change if needed */
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@@ -136,6 +136,7 @@ void assign_objects(void)
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ASSIGNOBJ(3097, gen_board); /* freeze board */
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ASSIGNOBJ(3097, gen_board); /* freeze board */
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ASSIGNOBJ(3098, gen_board); /* immortal board */
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ASSIGNOBJ(3098, gen_board); /* immortal board */
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ASSIGNOBJ(3099, gen_board); /* mortal board */
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ASSIGNOBJ(3099, gen_board); /* mortal board */
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ASSIGNOBJ(4900, gen_board); /* mortal board */
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ASSIGNOBJ(115, bank);
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ASSIGNOBJ(115, bank);
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ASSIGNOBJ(334, bank); /* atm */
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ASSIGNOBJ(334, bank); /* atm */
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Reference in New Issue
Block a user