forked from kyonshi/grenzland-mud
Minor Bugfix: All game configuration settings now reference the world config structure, not the individual config variables found in config.c. ------------------------------------------------------------------------ rumble | 2008-03-22 13:27:00 +0100 (Sat, 22 Mar 2008) | 1 line Added lib/world/qst/ directory, index, index.mini, and 0.qst. ------------------------------------------------------------------------ jeremyosborne | 2008-03-08 03:27:51 +0100 (Sat, 08 Mar 2008) | 3 lines Bugfix: the include directory (for .h files) is now referenced correctly in the depend statement. Deletion: listrent.c removed as a separate utility. ------------------------------------------------------------------------ jeremyosborne | 2008-03-08 03:08:51 +0100 (Sat, 08 Mar 2008) | 1 line Enhancement: utils/ Makefile will now use a depends file, and looks for dependen cies in the ../ directory (shrinks the necessary information to make each utilit y). ------------------------------------------------------------------------ Rumble | 2008-03-06 23:39:35 +0100 (Thu, 06 Mar 2008) | 1 line Made TBA specific changes. do_cheat, removed help level checking, and advance to level 32. ------------------------------------------------------------------------ jeremyosborne | 2008-03-06 18:37:12 +0100 (Thu, 06 Mar 2008) | 1 line Minor Update: Changed header of Makefile.in to read 'tbaMUD' and also added in a ttribution for the changes. (Thanks seqwith.) ------------------------------------------------------------------------ jeremyosborne | 2008-03-06 18:31:07 +0100 (Thu, 06 Mar 2008) | 4 lines Changed Makefile.in to use glob expressions when building the objects. This translates into no longer a need to update Makefile.in whenever a new .c file is added to the mud code. Other Makefile.* have not yet been changed (and need review, anyway). All CXREF cruft left in Makefile.in has been removed. tbaMUD is now using Doxygen. Technically, CXREF provides a bit more auto-documentation than Doxygen does, however the tbaMUD (and legacy circle code) has never been marked-up with the special CXREF codes required to effectively use the program. Since Doxygen is easier to use, and provides almost as much functionality as CXREF, CXREF support has been dropped. ------------------------------------------------------------------------ jeremyosborne | 2008-03-06 08:31:02 +0100 (Thu, 06 Mar 2008) | 1 line Bug Fix: asciiflag_conv* functions now can handle a negative numeric value. ------------------------------------------------------------------------ jeremyosborne | 2008-03-06 08:16:06 +0100 (Thu, 06 Mar 2008) | 1 line Bug fix/enhancement: Charmed mobs (specifically charmed mobs with a ->master) will no longer attempt to wander off. ------------------------------------------------------------------------ jeremyosborne | 2008-03-06 08:13:38 +0100 (Thu, 06 Mar 2008) | 6 lines Based on the compiler warning about mag_materials being an unused function, and the clone spell being unused. Bug fix: Clone can now be cast. It is an 'ignore' target spell. Fix and Modification: Clone, being an effectively unused spell that is only used by mortal Magic Users at level 30, is now implemented as very simple example of how to use mag_materials(). The item required by mag_materials is vnum 161, which in stock tbaMUD is some sacrificial entrails. ------------------------------------------------------------------------ jeremyosborne | 2008-03-05 01:43:09 +0100 (Wed, 05 Mar 2008) | 3 lines Bug Fix for "Did you mean:" including DG commands. ------------------------------------------------------------------------ jeremyosborne | 2008-03-05 01:29:18 +0100 (Wed, 05 Mar 2008) | 3 lines Bug Fix: do_simple_move slightly rewritten to handle Leave triggers that purge a door. Documentation: do_simple_move documented. ------------------------------------------------------------------------ Laoris | 2008-03-01 08:22:12 +0100 (Sat, 01 Mar 2008) | 1 line Trial run of columnizer function on commands list to see how people like it. ------------------------------------------------------------------------ jeremyosborne | 2008-02-26 22:36:17 +0100 (Tue, 26 Feb 2008) | 1 line asciimap, an in game automap, along with a couple of minor bug fixes to do with the automap, patched in (Thanks Jamdog). ------------------------------------------------------------------------ jeremyosborne | 2008-02-22 04:08:05 +0100 (Fri, 22 Feb 2008) | 1 line Minor update: Relocate local variable declaration to the top of ACMD(do_help) ------------------------------------------------------------------------ jeremyosborne | 2008-02-22 04:04:37 +0100 (Fri, 22 Feb 2008) | 6 lines Checked in the following placeholders for do_gen_tog: #define SCMD_AUTOLOOT 24 #define SCMD_AUTOGOLD 25 #define SCMD_AUTOSPLIT 26 #define SCMD_AUTOSAC 27 #define SCMD_AUTOASSIST 28 ------------------------------------------------------------------------ jeremyosborne | 2008-02-22 03:57:06 +0100 (Fri, 22 Feb 2008) | 1 line The Autoquest patch, along with a couple of minor bug fixes, has been integrated into tbaMUD. (Thanks Jamdog, Kenneth Ray and Morgaelin.) ------------------------------------------------------------------------ jeremyosborne | 2008-02-18 21:46:45 +0100 (Mon, 18 Feb 2008) | 2 lines Minor Fix: Casted NOWHERE, NOTHING, NOBODY and NOFLAG as IDXTYPE for the signed short int index types. ------------------------------------------------------------------------ jeremyosborne | 2008-02-18 03:36:16 +0100 (Mon, 18 Feb 2008) | 7 lines Added a new atoidx() conversion function for dealing with string to IDXTYPE conversions (in utils.c, prototype exported through utils.h). Added IDXTYPE_MIN and IDXTYPE_MAX defines (in structs.h). Replaced atoi references with atoidx in do_oasis_zedit (in zedit.c). ------------------------------------------------------------------------ Rumble | 2008-02-18 01:44:13 +0100 (Mon, 18 Feb 2008) | 1 line Fixed direction mapping to give readable directions instead of sub commands. ------------------------------------------------------------------------ jeremyosborne | 2008-02-18 00:26:15 +0100 (Mon, 18 Feb 2008) | 5 lines Since general olc editing are automatically saved to disk, 'shutdown reboot' has been changed to not-autosave by default. (Small change made to do_shutdown in act.wizard.c). ------------------------------------------------------------------------ jeremyosborne | 2008-02-18 00:12:12 +0100 (Mon, 18 Feb 2008) | 3 lines Changed: struct attack_hit_type moved to fight.h attack_hit_text exported through fight.h ------------------------------------------------------------------------ jeremyosborne | 2008-02-17 22:32:51 +0100 (Sun, 17 Feb 2008) | 7 lines - do_file heads or tails files correctly and has also been enhanced to return file info (act.wizard.c) - defines made for common log files created by autorun, and those used by do_file (db.h) - utility functions added: file_head(), file_tail(), file_sizeof(), and file_numlines() (defined utils.c and exported through utils.h) ------------------------------------------------------------------------ Rumble | 2008-02-16 23:24:05 +0100 (Sat, 16 Feb 2008) | 1 line Fixed export command. (thanks Kyle) ------------------------------------------------------------------------ jeremyosborne | 2008-02-16 22:42:46 +0100 (Sat, 16 Feb 2008) | 1 line Files are now tagged as executable. Should be able to be checked out from subver sion and executed without running chmod. ------------------------------------------------------------------------ Rumble | 2008-02-15 17:03:06 +0100 (Fri, 15 Feb 2008) | 1 line Fixed strcat() writing out of bounds in cedit.c since strdup() only malloc() strlen(str)+1 bytes. (thanks Buggo) and moved attack_hit_text back. ------------------------------------------------------------------------ jeremyosborne | 2008-02-13 20:41:02 +0100 (Wed, 13 Feb 2008) | 1 line Event queue function definitions, global variables and defines doxygenated. ------------------------------------------------------------------------ Rumble | 2008-02-12 00:23:38 +0100 (Tue, 12 Feb 2008) | 1 line Updated levels command to use an arg/range and added color parsing to greetings. (thanks Jamdog) ------------------------------------------------------------------------ jeremyosborne | 2008-02-11 21:06:10 +0100 (Mon, 11 Feb 2008) | 1 line Doxygen comments completed for weather.c ------------------------------------------------------------------------ Rumble | 2008-02-11 03:52:50 +0100 (Mon, 11 Feb 2008) | 1 line Corrected several 64-bit warnings. (thanks Buggo) ------------------------------------------------------------------------ Rumble | 2008-02-10 22:56:56 +0100 (Sun, 10 Feb 2008) | 1 line Added get_flag_by_name allowing for new trigedit variable checks like %actor.pref(FLAG)% checks. (thanks Jamdog) ------------------------------------------------------------------------ jeremyosborne | 2008-02-08 21:22:26 +0100 (Fri, 08 Feb 2008) | 3 lines COMPLETE: tbaMUD code re-org of global and local scope function and variable declarations. There may be a few things that I did not catch (some non extern keyword declarations of function prototypes within other functions, for example). BUG FIX: Unused functions encrypt_hex() and decrypt_hex() removed from mail.c. ------------------------------------------------------------------------ jeremyosborne | 2008-02-05 23:31:09 +0100 (Tue, 05 Feb 2008) | 2 lines Continued clean-up of 'extern' references to functions and variables. BUG UNCOVERED: set_title() in class.c incorrectly handles the const nature of the char * returned from title_female and title_male. ------------------------------------------------------------------------ jeremyosborne | 2008-02-05 19:38:17 +0100 (Tue, 05 Feb 2008) | 3 lines More work on mud clean-up. New file: spec_procs.h Created this file to house the legacy special procedures (spec_procs.c and castle.c) and special feature assignment in general. ------------------------------------------------------------------------ jeremyosborne | 2008-02-05 00:59:44 +0100 (Tue, 05 Feb 2008) | 3 lines - Minor Bugfix: Fixed parse error in mobact.c - Minor Bugfix: act.h is now included in all of the act functions. Forgot to do that the first time :( - Additions: ban.h has been added as the external entry point into the ban.c globals and functions. Files needing ban.h have been updated. ------------------------------------------------------------------------ jeremyosborne | 2008-02-04 20:02:11 +0100 (Mon, 04 Feb 2008) | 1 line All act*.c functions, defines and globals have been prototyped/declared in act.h. The file act.h does not contain every ACMD, only those ACMDs and utility functions available within the act*.c files. ------------------------------------------------------------------------ Rumble | 2008-02-04 17:59:47 +0100 (Mon, 04 Feb 2008) | 1 line Fixed the last few flags missed for the 128 bit conversion. ------------------------------------------------------------------------ Laoris | 2008-02-04 07:27:56 +0100 (Mon, 04 Feb 2008) | 3 lines Adding a column formatter for lists. Accepts printf-like arguments. Only used by medit right now. ------------------------------------------------------------------------ jeremyosborne | 2008-02-04 07:09:19 +0100 (Mon, 04 Feb 2008) | 2 lines - Changed the 'struct queue' to 'struct dg_queue' to avoid namespace conflicts. - Ongoing cleanup to mud project. ------------------------------------------------------------------------ Rumble | 2008-02-04 00:07:09 +0100 (Mon, 04 Feb 2008) | 1 line Fixed run_autowiz which ran twice on advancement. ------------------------------------------------------------------------ jeremyosborne | 2008-02-03 03:46:22 +0100 (Sun, 03 Feb 2008) | 1 line act.h created and added. This header will be the external entry point for the functions, function subcommands and variables within the act*.c files. It is not designed to be the entry point for all ACMD functions. ------------------------------------------------------------------------ jeremyosborne | 2008-02-03 02:44:29 +0100 (Sun, 03 Feb 2008) | 1 line Merge of another part of the code cleanup, the dg script stuff. ------------------------------------------------------------------------ jeremyosborne | 2008-02-02 08:56:03 +0100 (Sat, 02 Feb 2008) | 1 line Modularizing and organizing files continues. Committing comm.c and comm.h because they are hairy, and I don't want to do them over if my hard drive crashes. ------------------------------------------------------------------------ jeremyosborne | 2008-02-02 07:05:08 +0100 (Sat, 02 Feb 2008) | 4 lines - Marking all file scope functions as 'static' - Reorganization of the global variables and functions. ------------------------------------------------------------------------ jeremyosborne | 2008-01-31 10:20:47 +0100 (Thu, 31 Jan 2008) | 1 line * Protected the conf.h.* system config files from multiple calls. ------------------------------------------------------------------------ jeremyosborne | 2008-01-31 09:56:18 +0100 (Thu, 31 Jan 2008) | 1 line * Removed extraneous references to TRUE / FALSE and YES / NO defines. ------------------------------------------------------------------------ jeremyosborne | 2008-01-31 09:46:20 +0100 (Thu, 31 Jan 2008) | 2 lines * BUGFIX: NUM_POSITIONS set to 8 (was incorrectly set to 15 before) * Migrated NUM_* settings from oasis.h to more appropriate locations near where they are defined. (For Example: NUM_POSITIONS moved to structs.h next to the POSITION_* defines.) ------------------------------------------------------------------------ jeremyosborne | 2008-01-31 03:58:28 +0100 (Thu, 31 Jan 2008) | 1 line Added Appendix A - Coder Support. Right now, it simply speaks to the fact that we have included doxygen config files, are working to document the source code, and provides a rudimentary "do this" guide to create the doxygen cross references. ------------------------------------------------------------------------ jeremyosborne | 2008-01-30 07:12:07 +0100 (Wed, 30 Jan 2008) | 2 lines - All .h files now have doxygen recognized headers, and the format is slightly altered to ease editing of headers. - Protected all .h files from multiple calls. (Standard format is #ifndef _HEADE R_H_ #define _HEADER_H_ .... #endif) ------------------------------------------------------------------------ jeremyosborne | 2008-01-29 11:18:14 +0100 (Tue, 29 Jan 2008) | 1 line constants.h, structs.h and utils.h now protected from multiple includes. This is sometimes overkill, but good practice overall. ------------------------------------------------------------------------ jeremyosborne | 2008-01-29 10:38:18 +0100 (Tue, 29 Jan 2008) | 1 line Updated documentation for constants.c and constants.h. ------------------------------------------------------------------------ jeremyosborne | 2008-01-29 10:15:25 +0100 (Tue, 29 Jan 2008) | 3 lines The standard Doxygen configuration doxyfiles (config files) for tbaMUD. One is to be used with the Graphviz DOT (dox_withGraphs), one is designed to be used if Graphviz is not available. Now just need a short document describing the usage of doxygen. ------------------------------------------------------------------------ jeremyosborne | 2008-01-29 10:11:36 +0100 (Tue, 29 Jan 2008) | 1 line Minor document correction in struct dex_app_tpe. ------------------------------------------------------------------------ jeremyosborne | 2008-01-28 20:53:51 +0100 (Mon, 28 Jan 2008) | 1 line *bugfix* do_drink command: When a container is empty, the correct, "It is empty." message is now displayed. ------------------------------------------------------------------------ jeremyosborne | 2008-01-28 07:58:15 +0100 (Mon, 28 Jan 2008) | 3 lines Merging changes to trunk for: * utils.h, utils.c and structs.h doxygen comments * adding file dox_withGraphs.doxyfile
452 lines
12 KiB
C
452 lines
12 KiB
C
/**************************************************************************
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* File: limits.c Part of tbaMUD *
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* Usage: Limits & gain funcs for HMV, exp, hunger/thirst, idle time. *
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* *
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* All rights reserved. See license for complete information. *
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* *
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* Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University *
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* CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991. *
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**************************************************************************/
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#include "conf.h"
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#include "sysdep.h"
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#include "structs.h"
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#include "utils.h"
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#include "spells.h"
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#include "comm.h"
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#include "db.h"
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#include "handler.h"
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#include "interpreter.h"
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#include "dg_scripts.h"
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#include "class.h"
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#include "fight.h"
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/* local file scope function prototypes */
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static int graf(int grafage, int p0, int p1, int p2, int p3, int p4, int p5, int p6);
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static void check_idling(struct char_data *ch);
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/* When age < 15 return the value p0
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When age is 15..29 calculate the line between p1 & p2
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When age is 30..44 calculate the line between p2 & p3
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When age is 45..59 calculate the line between p3 & p4
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When age is 60..79 calculate the line between p4 & p5
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When age >= 80 return the value p6 */
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static int graf(int grafage, int p0, int p1, int p2, int p3, int p4, int p5, int p6)
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{
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if (grafage < 15)
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return (p0); /* < 15 */
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else if (grafage <= 29)
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return (p1 + (((grafage - 15) * (p2 - p1)) / 15)); /* 15..29 */
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else if (grafage <= 44)
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return (p2 + (((grafage - 30) * (p3 - p2)) / 15)); /* 30..44 */
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else if (grafage <= 59)
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return (p3 + (((grafage - 45) * (p4 - p3)) / 15)); /* 45..59 */
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else if (grafage <= 79)
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return (p4 + (((grafage - 60) * (p5 - p4)) / 20)); /* 60..79 */
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else
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return (p6); /* >= 80 */
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}
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/* The hit_limit, mana_limit, and move_limit functions are gone. They added an
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* unnecessary level of complexity to the internal structure, weren't
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* particularly useful, and led to some annoying bugs. From the players' point
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* of view, the only difference the removal of these functions will make is
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* that a character's age will now only affect the HMV gain per tick, and _not_
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* the HMV maximums. */
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/* manapoint gain pr. game hour */
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int mana_gain(struct char_data *ch)
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{
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int gain;
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if (IS_NPC(ch)) {
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/* Neat and fast */
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gain = GET_LEVEL(ch);
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} else {
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gain = graf(age(ch)->year, 4, 8, 12, 16, 12, 10, 8);
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/* Class calculations */
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/* Skill/Spell calculations */
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/* Position calculations */
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switch (GET_POS(ch)) {
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case POS_SLEEPING:
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gain *= 2;
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break;
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case POS_RESTING:
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gain += (gain / 2); /* Divide by 2 */
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break;
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case POS_SITTING:
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gain += (gain / 4); /* Divide by 4 */
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break;
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}
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if (IS_MAGIC_USER(ch) || IS_CLERIC(ch))
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gain *= 2;
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if ((GET_COND(ch, HUNGER) == 0) || (GET_COND(ch, THIRST) == 0))
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gain /= 4;
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}
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if (AFF_FLAGGED(ch, AFF_POISON))
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gain /= 4;
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return (gain);
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}
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/* Hitpoint gain pr. game hour */
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int hit_gain(struct char_data *ch)
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{
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int gain;
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if (IS_NPC(ch)) {
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/* Neat and fast */
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gain = GET_LEVEL(ch);
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} else {
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gain = graf(age(ch)->year, 8, 12, 20, 32, 16, 10, 4);
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/* Class/Level calculations */
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/* Skill/Spell calculations */
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/* Position calculations */
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switch (GET_POS(ch)) {
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case POS_SLEEPING:
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gain += (gain / 2); /* Divide by 2 */
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break;
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case POS_RESTING:
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gain += (gain / 4); /* Divide by 4 */
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break;
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case POS_SITTING:
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gain += (gain / 8); /* Divide by 8 */
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break;
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}
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if (IS_MAGIC_USER(ch) || IS_CLERIC(ch))
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gain /= 2; /* Ouch. */
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if ((GET_COND(ch, HUNGER) == 0) || (GET_COND(ch, THIRST) == 0))
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gain /= 4;
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}
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if (AFF_FLAGGED(ch, AFF_POISON))
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gain /= 4;
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return (gain);
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}
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/* move gain pr. game hour */
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int move_gain(struct char_data *ch)
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{
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int gain;
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if (IS_NPC(ch)) {
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/* Neat and fast */
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gain = GET_LEVEL(ch);
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} else {
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gain = graf(age(ch)->year, 16, 20, 24, 20, 16, 12, 10);
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/* Class/Level calculations */
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/* Skill/Spell calculations */
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/* Position calculations */
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switch (GET_POS(ch)) {
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case POS_SLEEPING:
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gain += (gain / 2); /* Divide by 2 */
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break;
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case POS_RESTING:
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gain += (gain / 4); /* Divide by 4 */
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break;
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case POS_SITTING:
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gain += (gain / 8); /* Divide by 8 */
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break;
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}
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if ((GET_COND(ch, HUNGER) == 0) || (GET_COND(ch, THIRST) == 0))
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gain /= 4;
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}
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if (AFF_FLAGGED(ch, AFF_POISON))
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gain /= 4;
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return (gain);
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}
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void set_title(struct char_data *ch, char *title)
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{
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if (GET_TITLE(ch) != NULL)
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free(GET_TITLE(ch));
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if (title == NULL) {
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GET_TITLE(ch) = strdup(GET_SEX(ch) == SEX_FEMALE ?
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title_female(GET_CLASS(ch), GET_LEVEL(ch)) :
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title_male(GET_CLASS(ch), GET_LEVEL(ch)));
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} else {
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if (strlen(title) > MAX_TITLE_LENGTH)
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title[MAX_TITLE_LENGTH] = '\0';
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GET_TITLE(ch) = strdup(title);
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}
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}
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void run_autowiz(void)
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{
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#if defined(CIRCLE_UNIX) || defined(CIRCLE_WINDOWS)
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if (CONFIG_USE_AUTOWIZ) {
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size_t res;
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char buf[256];
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#if defined(CIRCLE_UNIX)
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res = snprintf(buf, sizeof(buf), "nice ../bin/autowiz %d %s %d %s %d &",
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CONFIG_MIN_WIZLIST_LEV, WIZLIST_FILE, LVL_IMMORT, IMMLIST_FILE, (int) getpid());
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#elif defined(CIRCLE_WINDOWS)
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res = snprintf(buf, sizeof(buf), "autowiz %d %s %d %s",
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CONFIG_MIN_WIZLIST_LEV, WIZLIST_FILE, LVL_IMMORT, IMMLIST_FILE);
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#endif /* CIRCLE_WINDOWS */
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/* Abusing signed -> unsigned conversion to avoid '-1' check. */
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if (res < sizeof(buf)) {
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mudlog(CMP, LVL_IMMORT, FALSE, "Initiating autowiz.");
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system(buf);
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reboot_wizlists();
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} else
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log("Cannot run autowiz: command-line doesn't fit in buffer.");
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}
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#endif /* CIRCLE_UNIX || CIRCLE_WINDOWS */
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}
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void gain_exp(struct char_data *ch, int gain)
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{
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int is_altered = FALSE;
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int num_levels = 0;
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if (!IS_NPC(ch) && ((GET_LEVEL(ch) < 1 || GET_LEVEL(ch) >= LVL_IMMORT)))
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return;
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if (IS_NPC(ch)) {
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GET_EXP(ch) += gain;
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return;
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}
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if (gain > 0) {
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gain = MIN(CONFIG_MAX_EXP_GAIN, gain); /* put a cap on the max gain per kill */
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GET_EXP(ch) += gain;
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while (GET_LEVEL(ch) < LVL_IMMORT - CONFIG_NO_MORT_TO_IMMORT &&
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GET_EXP(ch) >= level_exp(GET_CLASS(ch), GET_LEVEL(ch) + 1)) {
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GET_LEVEL(ch) += 1;
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num_levels++;
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advance_level(ch);
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is_altered = TRUE;
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}
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if (is_altered) {
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mudlog(BRF, MAX(LVL_IMMORT, GET_INVIS_LEV(ch)), TRUE, "%s advanced %d level%s to level %d.",
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GET_NAME(ch), num_levels, num_levels == 1 ? "" : "s", GET_LEVEL(ch));
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if (num_levels == 1)
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send_to_char(ch, "You rise a level!\r\n");
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else
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send_to_char(ch, "You rise %d levels!\r\n", num_levels);
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set_title(ch, NULL);
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if (GET_LEVEL(ch) >= LVL_IMMORT && !PLR_FLAGGED(ch, PLR_NOWIZLIST))
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run_autowiz();
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}
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} else if (gain < 0) {
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gain = MAX(-CONFIG_MAX_EXP_LOSS, gain); /* Cap max exp lost per death */
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GET_EXP(ch) += gain;
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if (GET_EXP(ch) < 0)
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GET_EXP(ch) = 0;
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}
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if (GET_LEVEL(ch) >= LVL_IMMORT && !PLR_FLAGGED(ch, PLR_NOWIZLIST))
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run_autowiz();
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}
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void gain_exp_regardless(struct char_data *ch, int gain)
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{
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int is_altered = FALSE;
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int num_levels = 0;
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GET_EXP(ch) += gain;
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if (GET_EXP(ch) < 0)
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GET_EXP(ch) = 0;
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if (!IS_NPC(ch)) {
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while (GET_LEVEL(ch) < LVL_IMPL &&
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GET_EXP(ch) >= level_exp(GET_CLASS(ch), GET_LEVEL(ch) + 1)) {
|
|
GET_LEVEL(ch) += 1;
|
|
num_levels++;
|
|
advance_level(ch);
|
|
is_altered = TRUE;
|
|
}
|
|
|
|
if (is_altered) {
|
|
mudlog(BRF, MAX(LVL_IMMORT, GET_INVIS_LEV(ch)), TRUE, "%s advanced %d level%s to level %d.",
|
|
GET_NAME(ch), num_levels, num_levels == 1 ? "" : "s", GET_LEVEL(ch));
|
|
if (num_levels == 1)
|
|
send_to_char(ch, "You rise a level!\r\n");
|
|
else
|
|
send_to_char(ch, "You rise %d levels!\r\n", num_levels);
|
|
set_title(ch, NULL);
|
|
}
|
|
}
|
|
if (GET_LEVEL(ch) >= LVL_IMMORT && !PLR_FLAGGED(ch, PLR_NOWIZLIST))
|
|
run_autowiz();
|
|
}
|
|
|
|
void gain_condition(struct char_data *ch, int condition, int value)
|
|
{
|
|
bool intoxicated;
|
|
|
|
if (IS_NPC(ch) || GET_COND(ch, condition) == -1) /* No change */
|
|
return;
|
|
|
|
intoxicated = (GET_COND(ch, DRUNK) > 0);
|
|
|
|
GET_COND(ch, condition) += value;
|
|
|
|
GET_COND(ch, condition) = MAX(0, GET_COND(ch, condition));
|
|
GET_COND(ch, condition) = MIN(24, GET_COND(ch, condition));
|
|
|
|
if (GET_COND(ch, condition) || PLR_FLAGGED(ch, PLR_WRITING))
|
|
return;
|
|
|
|
switch (condition) {
|
|
case HUNGER:
|
|
send_to_char(ch, "You are hungry.\r\n");
|
|
break;
|
|
case THIRST:
|
|
send_to_char(ch, "You are thirsty.\r\n");
|
|
break;
|
|
case DRUNK:
|
|
if (intoxicated)
|
|
send_to_char(ch, "You are now sober.\r\n");
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
}
|
|
|
|
static void check_idling(struct char_data *ch)
|
|
{
|
|
if (++(ch->char_specials.timer) > CONFIG_IDLE_VOID) {
|
|
if (GET_WAS_IN(ch) == NOWHERE && IN_ROOM(ch) != NOWHERE) {
|
|
GET_WAS_IN(ch) = IN_ROOM(ch);
|
|
if (FIGHTING(ch)) {
|
|
stop_fighting(FIGHTING(ch));
|
|
stop_fighting(ch);
|
|
}
|
|
act("$n disappears into the void.", TRUE, ch, 0, 0, TO_ROOM);
|
|
send_to_char(ch, "You have been idle, and are pulled into a void.\r\n");
|
|
save_char(ch);
|
|
Crash_crashsave(ch);
|
|
char_from_room(ch);
|
|
char_to_room(ch, 1);
|
|
} else if (ch->char_specials.timer > CONFIG_IDLE_RENT_TIME) {
|
|
if (IN_ROOM(ch) != NOWHERE)
|
|
char_from_room(ch);
|
|
char_to_room(ch, 3);
|
|
if (ch->desc) {
|
|
STATE(ch->desc) = CON_DISCONNECT;
|
|
/*
|
|
* For the 'if (d->character)' test in close_socket().
|
|
* -gg 3/1/98 (Happy anniversary.)
|
|
*/
|
|
ch->desc->character = NULL;
|
|
ch->desc = NULL;
|
|
}
|
|
if (CONFIG_FREE_RENT)
|
|
Crash_rentsave(ch, 0);
|
|
else
|
|
Crash_idlesave(ch);
|
|
mudlog(CMP, LVL_GOD, TRUE, "%s force-rented and extracted (idle).", GET_NAME(ch));
|
|
add_llog_entry(ch, LAST_IDLEOUT);
|
|
extract_char(ch);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Update PCs, NPCs, and objects */
|
|
void point_update(void)
|
|
{
|
|
struct char_data *i, *next_char;
|
|
struct obj_data *j, *next_thing, *jj, *next_thing2;
|
|
|
|
/* characters */
|
|
for (i = character_list; i; i = next_char) {
|
|
next_char = i->next;
|
|
|
|
gain_condition(i, HUNGER, -1);
|
|
gain_condition(i, DRUNK, -1);
|
|
gain_condition(i, THIRST, -1);
|
|
|
|
if (GET_POS(i) >= POS_STUNNED) {
|
|
GET_HIT(i) = MIN(GET_HIT(i) + hit_gain(i), GET_MAX_HIT(i));
|
|
GET_MANA(i) = MIN(GET_MANA(i) + mana_gain(i), GET_MAX_MANA(i));
|
|
GET_MOVE(i) = MIN(GET_MOVE(i) + move_gain(i), GET_MAX_MOVE(i));
|
|
if (AFF_FLAGGED(i, AFF_POISON))
|
|
if (damage(i, i, 2, SPELL_POISON) == -1)
|
|
continue; /* Oops, they died. -gg 6/24/98 */
|
|
if (GET_POS(i) <= POS_STUNNED)
|
|
update_pos(i);
|
|
} else if (GET_POS(i) == POS_INCAP) {
|
|
if (damage(i, i, 1, TYPE_SUFFERING) == -1)
|
|
continue;
|
|
} else if (GET_POS(i) == POS_MORTALLYW) {
|
|
if (damage(i, i, 2, TYPE_SUFFERING) == -1)
|
|
continue;
|
|
}
|
|
if (!IS_NPC(i)) {
|
|
update_char_objects(i);
|
|
if (GET_LEVEL(i) < CONFIG_IDLE_MAX_LEVEL)
|
|
check_idling(i);
|
|
else
|
|
(i->char_specials.timer)++;
|
|
}
|
|
}
|
|
|
|
/* objects */
|
|
for (j = object_list; j; j = next_thing) {
|
|
next_thing = j->next; /* Next in object list */
|
|
|
|
/* If this is a corpse */
|
|
if (IS_CORPSE(j)) {
|
|
/* timer count down */
|
|
if (GET_OBJ_TIMER(j) > 0)
|
|
GET_OBJ_TIMER(j)--;
|
|
|
|
if (!GET_OBJ_TIMER(j)) {
|
|
|
|
if (j->carried_by)
|
|
act("$p decays in your hands.", FALSE, j->carried_by, j, 0, TO_CHAR);
|
|
else if ((IN_ROOM(j) != NOWHERE) && (world[IN_ROOM(j)].people)) {
|
|
act("A quivering horde of maggots consumes $p.",
|
|
TRUE, world[IN_ROOM(j)].people, j, 0, TO_ROOM);
|
|
act("A quivering horde of maggots consumes $p.",
|
|
TRUE, world[IN_ROOM(j)].people, j, 0, TO_CHAR);
|
|
}
|
|
for (jj = j->contains; jj; jj = next_thing2) {
|
|
next_thing2 = jj->next_content; /* Next in inventory */
|
|
obj_from_obj(jj);
|
|
|
|
if (j->in_obj)
|
|
obj_to_obj(jj, j->in_obj);
|
|
else if (j->carried_by)
|
|
obj_to_room(jj, IN_ROOM(j->carried_by));
|
|
else if (IN_ROOM(j) != NOWHERE)
|
|
obj_to_room(jj, IN_ROOM(j));
|
|
else
|
|
core_dump();
|
|
}
|
|
extract_obj(j);
|
|
}
|
|
}
|
|
/* If the timer is set, count it down and at 0, try the trigger
|
|
* note to .rej hand-patchers: make this last in your point-update() */
|
|
else if (GET_OBJ_TIMER(j)>0) {
|
|
GET_OBJ_TIMER(j)--;
|
|
if (!GET_OBJ_TIMER(j))
|
|
timer_otrigger(j);
|
|
}
|
|
}
|
|
}
|