Files
grenzland-mud/src/dg_misc.c
Rumble ebc985f010 jeremyosborne | 2008-04-04 02:36:38 +0200 (Fri, 04 Apr 2008) | 1 line
Minor Bugfix: All game configuration settings now reference the world config 
structure, not the individual config variables found in config.c.
------------------------------------------------------------------------
 rumble | 2008-03-22 13:27:00 +0100 (Sat, 22 Mar 2008) | 1 line

Added lib/world/qst/ directory, index, index.mini, and 0.qst.
------------------------------------------------------------------------
 jeremyosborne | 2008-03-08 03:27:51 +0100 (Sat, 08 Mar 2008) | 3 lines

Bugfix: the include directory (for .h files) is now referenced correctly in the
depend statement.
Deletion: listrent.c removed as a separate utility.
------------------------------------------------------------------------
 jeremyosborne | 2008-03-08 03:08:51 +0100 (Sat, 08 Mar 2008) | 1 line

Enhancement: utils/ Makefile will now use a depends file, and looks for dependen
cies in the ../ directory (shrinks the necessary information to make each utilit
y).
------------------------------------------------------------------------
 Rumble | 2008-03-06 23:39:35 +0100 (Thu, 06 Mar 2008) | 1 line

Made TBA specific changes. do_cheat, removed help level checking, and advance to
level 32.
------------------------------------------------------------------------
 jeremyosborne | 2008-03-06 18:37:12 +0100 (Thu, 06 Mar 2008) | 1 line

Minor Update: Changed header of Makefile.in to read 'tbaMUD' and also added in a
ttribution for the changes. (Thanks seqwith.)
------------------------------------------------------------------------
 jeremyosborne | 2008-03-06 18:31:07 +0100 (Thu, 06 Mar 2008) | 4 lines

Changed Makefile.in to use glob expressions when building the objects. This 
translates into no longer a need to update Makefile.in whenever a new .c file 
is added to the mud code. Other Makefile.* have not yet been changed (and 
need review, anyway).

All CXREF cruft left in Makefile.in has been removed. tbaMUD is now using 
Doxygen. Technically, CXREF provides a bit more auto-documentation than Doxygen
does, however the tbaMUD (and legacy circle code) has never been marked-up with 
the special CXREF codes required to effectively use the program. Since Doxygen 
is easier to use, and provides almost as much functionality as CXREF, CXREF 
support has been dropped.
------------------------------------------------------------------------
 jeremyosborne | 2008-03-06 08:31:02 +0100 (Thu, 06 Mar 2008) | 1 line

Bug Fix: asciiflag_conv* functions now can handle a negative numeric value.
------------------------------------------------------------------------
 jeremyosborne | 2008-03-06 08:16:06 +0100 (Thu, 06 Mar 2008) | 1 line

Bug fix/enhancement: Charmed mobs (specifically charmed mobs with a ->master) 
will no longer attempt to wander off.
------------------------------------------------------------------------
 jeremyosborne | 2008-03-06 08:13:38 +0100 (Thu, 06 Mar 2008) | 6 lines

Based on the compiler warning about mag_materials being an unused function, and
the clone spell being unused.

Bug fix: Clone can now be cast. It is an 'ignore' target spell.

Fix and Modification: Clone, being an effectively unused spell that is only used
by mortal Magic Users at level 30, is now implemented as very simple example of
how to use mag_materials(). The item required by mag_materials is vnum 161, 
which in stock tbaMUD is some sacrificial entrails.
------------------------------------------------------------------------
 jeremyosborne | 2008-03-05 01:43:09 +0100 (Wed, 05 Mar 2008) | 3 lines

Bug Fix for "Did you mean:" including DG commands.
------------------------------------------------------------------------
 jeremyosborne | 2008-03-05 01:29:18 +0100 (Wed, 05 Mar 2008) | 3 lines

Bug Fix: do_simple_move slightly rewritten to handle Leave triggers that purge a
 door.

Documentation: do_simple_move documented.
------------------------------------------------------------------------
 Laoris | 2008-03-01 08:22:12 +0100 (Sat, 01 Mar 2008) | 1 line

Trial run of columnizer function on commands list to see how people like it.
------------------------------------------------------------------------
 jeremyosborne | 2008-02-26 22:36:17 +0100 (Tue, 26 Feb 2008) | 1 line

asciimap, an in game automap, along with a couple of minor bug fixes to do with
the automap, patched in (Thanks Jamdog).
------------------------------------------------------------------------
 jeremyosborne | 2008-02-22 04:08:05 +0100 (Fri, 22 Feb 2008) | 1 line

Minor update: Relocate local variable declaration to the top of ACMD(do_help)
------------------------------------------------------------------------
 jeremyosborne | 2008-02-22 04:04:37 +0100 (Fri, 22 Feb 2008) | 6 lines

Checked in the following placeholders for do_gen_tog:
#define SCMD_AUTOLOOT   24
#define SCMD_AUTOGOLD   25
#define SCMD_AUTOSPLIT  26
#define SCMD_AUTOSAC    27
#define SCMD_AUTOASSIST 28
------------------------------------------------------------------------
 jeremyosborne | 2008-02-22 03:57:06 +0100 (Fri, 22 Feb 2008) | 1 line

The Autoquest patch, along with a couple of minor bug fixes, has been integrated
into tbaMUD. (Thanks Jamdog, Kenneth Ray and Morgaelin.)
------------------------------------------------------------------------
 jeremyosborne | 2008-02-18 21:46:45 +0100 (Mon, 18 Feb 2008) | 2 lines

Minor Fix:
Casted NOWHERE, NOTHING, NOBODY and NOFLAG as IDXTYPE for the signed short int 
index types.
------------------------------------------------------------------------
 jeremyosborne | 2008-02-18 03:36:16 +0100 (Mon, 18 Feb 2008) | 7 lines

Added a new atoidx() conversion function for dealing with string to IDXTYPE 
conversions (in utils.c, prototype exported through utils.h).
Added IDXTYPE_MIN and IDXTYPE_MAX defines (in structs.h).
Replaced atoi references with atoidx in do_oasis_zedit (in zedit.c).
------------------------------------------------------------------------
 Rumble | 2008-02-18 01:44:13 +0100 (Mon, 18 Feb 2008) | 1 line

Fixed direction mapping to give readable directions instead of sub commands. 
------------------------------------------------------------------------
 jeremyosborne | 2008-02-18 00:26:15 +0100 (Mon, 18 Feb 2008) | 5 lines

Since general olc editing are automatically saved to disk, 'shutdown reboot' has
been changed to not-autosave by default. (Small change made to do_shutdown in 
act.wizard.c).
------------------------------------------------------------------------
 jeremyosborne | 2008-02-18 00:12:12 +0100 (Mon, 18 Feb 2008) | 3 lines

Changed:
struct attack_hit_type moved to fight.h
attack_hit_text exported through fight.h
------------------------------------------------------------------------
 jeremyosborne | 2008-02-17 22:32:51 +0100 (Sun, 17 Feb 2008) | 7 lines

- do_file heads or tails files correctly and has also been enhanced to return 
file info (act.wizard.c)
- defines made for common log files created by autorun, and those used by 
do_file (db.h)
- utility functions added: file_head(), file_tail(), file_sizeof(), and 
file_numlines() (defined utils.c and exported through utils.h)
------------------------------------------------------------------------
 Rumble | 2008-02-16 23:24:05 +0100 (Sat, 16 Feb 2008) | 1 line

Fixed export command. (thanks Kyle)
------------------------------------------------------------------------
 jeremyosborne | 2008-02-16 22:42:46 +0100 (Sat, 16 Feb 2008) | 1 line

Files are now tagged as executable. Should be able to be checked out from subver
sion and executed without running chmod.
------------------------------------------------------------------------
 Rumble | 2008-02-15 17:03:06 +0100 (Fri, 15 Feb 2008) | 1 line

 Fixed strcat() writing out of bounds in cedit.c since strdup() only malloc() 
strlen(str)+1 bytes. (thanks Buggo) and moved attack_hit_text back.
------------------------------------------------------------------------
 jeremyosborne | 2008-02-13 20:41:02 +0100 (Wed, 13 Feb 2008) | 1 line

Event queue function definitions, global variables and defines doxygenated.
------------------------------------------------------------------------
 Rumble | 2008-02-12 00:23:38 +0100 (Tue, 12 Feb 2008) | 1 line

Updated levels command to use an arg/range and added color parsing to greetings.
 (thanks Jamdog)
------------------------------------------------------------------------
 jeremyosborne | 2008-02-11 21:06:10 +0100 (Mon, 11 Feb 2008) | 1 line

Doxygen comments completed for weather.c
------------------------------------------------------------------------
 Rumble | 2008-02-11 03:52:50 +0100 (Mon, 11 Feb 2008) | 1 line

Corrected several 64-bit warnings. (thanks Buggo)
------------------------------------------------------------------------
 Rumble | 2008-02-10 22:56:56 +0100 (Sun, 10 Feb 2008) | 1 line

Added get_flag_by_name allowing for new trigedit variable checks like 
%actor.pref(FLAG)% checks. (thanks Jamdog)
------------------------------------------------------------------------
 jeremyosborne | 2008-02-08 21:22:26 +0100 (Fri, 08 Feb 2008) | 3 lines

COMPLETE: tbaMUD code re-org of global and local scope function and variable 
declarations. There may be a few things that I did not catch (some non extern 
keyword declarations of function prototypes within other functions, for 
example).

BUG FIX: Unused functions encrypt_hex() and decrypt_hex() removed from mail.c.
------------------------------------------------------------------------
 jeremyosborne | 2008-02-05 23:31:09 +0100 (Tue, 05 Feb 2008) | 2 lines

Continued clean-up of 'extern' references to functions and variables.
BUG UNCOVERED: set_title() in class.c incorrectly handles the const nature of 
the char * returned from title_female and title_male.
------------------------------------------------------------------------
 jeremyosborne | 2008-02-05 19:38:17 +0100 (Tue, 05 Feb 2008) | 3 lines

More work on mud clean-up.
New file: spec_procs.h
Created this file to house the legacy special procedures (spec_procs.c and 
castle.c) and special feature assignment in general.
------------------------------------------------------------------------
 jeremyosborne | 2008-02-05 00:59:44 +0100 (Tue, 05 Feb 2008) | 3 lines

- Minor Bugfix: Fixed parse error in mobact.c
- Minor Bugfix: act.h is now included in all of the act functions. Forgot to do
that the first time :(
- Additions: ban.h has been added as the external entry point into the ban.c 
globals and functions. Files needing ban.h have been updated.
------------------------------------------------------------------------
 jeremyosborne | 2008-02-04 20:02:11 +0100 (Mon, 04 Feb 2008) | 1 line

All act*.c functions, defines and globals have been prototyped/declared in 
act.h. The file act.h does not contain every ACMD, only those ACMDs and 
utility functions available within the act*.c files.
------------------------------------------------------------------------
 Rumble | 2008-02-04 17:59:47 +0100 (Mon, 04 Feb 2008) | 1 line

Fixed the last few flags missed for the 128 bit conversion.
------------------------------------------------------------------------
 Laoris | 2008-02-04 07:27:56 +0100 (Mon, 04 Feb 2008) | 3 lines

Adding a column formatter for lists.  Accepts printf-like arguments.
Only used by medit right now.

------------------------------------------------------------------------
 jeremyosborne | 2008-02-04 07:09:19 +0100 (Mon, 04 Feb 2008) | 2 lines

- Changed the 'struct queue' to 'struct dg_queue' to avoid namespace conflicts.
- Ongoing cleanup to mud project.
------------------------------------------------------------------------
 Rumble | 2008-02-04 00:07:09 +0100 (Mon, 04 Feb 2008) | 1 line

Fixed run_autowiz which ran twice on advancement.
------------------------------------------------------------------------
 jeremyosborne | 2008-02-03 03:46:22 +0100 (Sun, 03 Feb 2008) | 1 line

act.h created and added. This header will be the external entry point for the 
functions, function subcommands and variables within the act*.c files. It is 
not designed to be the entry point for all ACMD functions.
------------------------------------------------------------------------
 jeremyosborne | 2008-02-03 02:44:29 +0100 (Sun, 03 Feb 2008) | 1 line

Merge of another part of the code cleanup, the dg script stuff.
------------------------------------------------------------------------
 jeremyosborne | 2008-02-02 08:56:03 +0100 (Sat, 02 Feb 2008) | 1 line

Modularizing and organizing files continues. Committing comm.c and comm.h 
because they are hairy, and I don't want to do them over if my hard drive 
crashes.
------------------------------------------------------------------------
 jeremyosborne | 2008-02-02 07:05:08 +0100 (Sat, 02 Feb 2008) | 4 lines

- Marking all file scope functions as 'static'
- Reorganization of the global variables and functions.
------------------------------------------------------------------------
 jeremyosborne | 2008-01-31 10:20:47 +0100 (Thu, 31 Jan 2008) | 1 line

* Protected the conf.h.* system config files from multiple calls.
------------------------------------------------------------------------
 jeremyosborne | 2008-01-31 09:56:18 +0100 (Thu, 31 Jan 2008) | 1 line

* Removed extraneous references to TRUE / FALSE and YES / NO defines.
------------------------------------------------------------------------
 jeremyosborne | 2008-01-31 09:46:20 +0100 (Thu, 31 Jan 2008) | 2 lines

* BUGFIX: NUM_POSITIONS set to 8 (was incorrectly set to 15 before)
* Migrated NUM_* settings from oasis.h to more appropriate locations near where
they are defined. (For Example: NUM_POSITIONS moved to structs.h next to the 
POSITION_* defines.)
------------------------------------------------------------------------
 jeremyosborne | 2008-01-31 03:58:28 +0100 (Thu, 31 Jan 2008) | 1 line

Added Appendix A - Coder Support. Right now, it simply speaks to the fact that 
we have included doxygen config files, are working to document the source code, 
and provides a rudimentary "do this" guide to create the doxygen cross 
references.
------------------------------------------------------------------------
 jeremyosborne | 2008-01-30 07:12:07 +0100 (Wed, 30 Jan 2008) | 2 lines

- All .h files now have doxygen recognized headers, and the format is slightly 
altered to ease editing of headers.
- Protected all .h files from multiple calls. (Standard format is #ifndef _HEADE
R_H_ #define _HEADER_H_ .... #endif)
------------------------------------------------------------------------
 jeremyosborne | 2008-01-29 11:18:14 +0100 (Tue, 29 Jan 2008) | 1 line

constants.h, structs.h and utils.h now protected from multiple includes. This is
 sometimes overkill, but good practice overall.
------------------------------------------------------------------------
 jeremyosborne | 2008-01-29 10:38:18 +0100 (Tue, 29 Jan 2008) | 1 line

Updated documentation for constants.c and constants.h.
------------------------------------------------------------------------
 jeremyosborne | 2008-01-29 10:15:25 +0100 (Tue, 29 Jan 2008) | 3 lines

The standard Doxygen configuration doxyfiles (config files) for tbaMUD. One is 
to be used with the Graphviz DOT (dox_withGraphs), one is designed to be used if
Graphviz is not available.

Now just need a short document describing the usage of doxygen.
------------------------------------------------------------------------
 jeremyosborne | 2008-01-29 10:11:36 +0100 (Tue, 29 Jan 2008) | 1 line

Minor document correction in struct dex_app_tpe.
------------------------------------------------------------------------
 jeremyosborne | 2008-01-28 20:53:51 +0100 (Mon, 28 Jan 2008) | 1 line

*bugfix* do_drink command: When a container is empty, the correct, "It is 
empty." message is now displayed.
------------------------------------------------------------------------
 jeremyosborne | 2008-01-28 07:58:15 +0100 (Mon, 28 Jan 2008) | 3 lines

Merging changes to trunk for:
* utils.h, utils.c and structs.h doxygen comments
* adding file dox_withGraphs.doxyfile
2008-04-12 01:31:58 +00:00

313 lines
10 KiB
C

/**************************************************************************
* File: dg_misc.c Part of tbaMUD *
* Usage: Contains general functions for script usage. *
* *
* $Author: Mark A. Heilpern/egreen/Welcor $ *
* $Date: 2004/10/11 12:07:00$ *
* $Revision: 1.0.14 $ *
**************************************************************************/
#include "conf.h"
#include "sysdep.h"
#include "structs.h"
#include "utils.h"
#include "dg_scripts.h"
#include "comm.h"
#include "interpreter.h"
#include "handler.h"
#include "dg_event.h"
#include "db.h"
#include "screen.h"
#include "spells.h"
#include "constants.h"
#include "fight.h"
/* copied from spell_parser.c: */
#define SINFO spell_info[spellnum]
/* Cast a spell; can be called by mobiles, objects and rooms, and no level
* check is required. Note that mobs should generally use the normal 'cast'
* command (which must be patched to allow mobs to cast spells) as the spell
* system is designed to have a character caster, and this cast routine may
* overlook certain issues. LIMITATION: a target MUST exist for the spell unless
* the spell is set to TAR_IGNORE. Also, group spells are not permitted. */
void do_dg_cast(void *go, struct script_data *sc, trig_data *trig, int type, char *cmd)
{
struct char_data *caster = NULL;
struct char_data *tch = NULL;
struct obj_data *tobj = NULL;
struct room_data *caster_room = NULL;
char *s, *t;
int spellnum, target = 0;
char buf2[MAX_STRING_LENGTH], orig_cmd[MAX_INPUT_LENGTH];
/* need to get the caster or the room of the temporary caster */
switch (type) {
case MOB_TRIGGER:
caster = (struct char_data *)go;
break;
case WLD_TRIGGER:
caster_room = (struct room_data *)go;
break;
case OBJ_TRIGGER:
caster_room = dg_room_of_obj((struct obj_data *)go);
if (!caster_room) {
script_log("dg_do_cast: unknown room for object-caster!");
return;
}
break;
default:
script_log("dg_do_cast: unknown trigger type!");
return;
}
strcpy(orig_cmd, cmd);
/* get: blank, spell name, target name */
s = strtok(cmd, "'");
if (s == NULL) {
script_log("Trigger: %s, VNum %d. dg_cast needs spell name.",
GET_TRIG_NAME(trig), GET_TRIG_VNUM(trig));
return;
}
s = strtok(NULL, "'");
if (s == NULL) {
script_log("Trigger: %s, VNum %d. dg_cast needs spell name in `'s.",
GET_TRIG_NAME(trig), GET_TRIG_VNUM(trig));
return;
}
t = strtok(NULL, "\0");
/* spellnum = search_block(s, spells, 0); */
spellnum = find_skill_num(s);
if ((spellnum < 1) || (spellnum > MAX_SPELLS)) {
script_log("Trigger: %s, VNum %d. dg_cast: invalid spell name (%s)",
GET_TRIG_NAME(trig), GET_TRIG_VNUM(trig), orig_cmd);
return;
}
/* Find the target */
if (t != NULL) {
one_argument(strcpy(buf2, t), t);
skip_spaces(&t);
}
if (IS_SET(SINFO.targets, TAR_IGNORE)) {
target = TRUE;
} else if (t != NULL && *t) {
if (!target &&
(IS_SET(SINFO.targets, TAR_CHAR_ROOM) ||
IS_SET(SINFO.targets, TAR_CHAR_WORLD))) {
if ((tch = get_char(t)) != NULL)
target = TRUE;
}
if (!target &&
(IS_SET(SINFO.targets, TAR_OBJ_INV) ||
IS_SET(SINFO.targets, TAR_OBJ_EQUIP) ||
IS_SET(SINFO.targets, TAR_OBJ_ROOM) ||
IS_SET(SINFO.targets, TAR_OBJ_WORLD))) {
if ((tobj = get_obj(t)) != NULL)
target = TRUE;
}
if (!target) {
script_log("Trigger: %s, VNum %d. dg_cast: target not found (%s)",
GET_TRIG_NAME(trig), GET_TRIG_VNUM(trig), orig_cmd);
return;
}
}
if (IS_SET(SINFO.routines, MAG_GROUPS)) {
script_log("Trigger: %s, VNum %d. dg_cast: group spells not permitted (%s)",
GET_TRIG_NAME(trig), GET_TRIG_VNUM(trig), orig_cmd);
return;
}
if (!caster) {
caster = read_mobile(DG_CASTER_PROXY, VIRTUAL);
if (!caster) {
script_log("dg_cast: Cannot load the caster mob!");
return;
}
/* set the caster's name to that of the object, or the gods.... */
if (type==OBJ_TRIGGER)
caster->player.short_descr =
strdup(((struct obj_data *)go)->short_description);
else if (type==WLD_TRIGGER)
caster->player.short_descr = strdup("The gods");
caster->next_in_room = caster_room->people;
caster_room->people = caster;
caster->in_room = real_room(caster_room->number);
call_magic(caster, tch, tobj, spellnum, DG_SPELL_LEVEL, CAST_SPELL);
extract_char(caster);
} else
call_magic(caster, tch, tobj, spellnum, GET_LEVEL(caster), CAST_SPELL);
}
/* Modify an affection on the target. affections can be of the AFF_x variety
* or APPLY_x type. APPLY_x's have an integer value for them while AFF_x's
* have boolean values. In any case, the duration MUST be non-zero.
* Usage: apply <target> <property> <value> <duration> */
#define APPLY_TYPE 1
#define AFFECT_TYPE 2
void do_dg_affect(void *go, struct script_data *sc, trig_data *trig,
int script_type, char *cmd)
{
struct char_data *ch = NULL;
int value=0, duration=0;
char junk[MAX_INPUT_LENGTH]; /* will be set to "dg_affect" */
char charname[MAX_INPUT_LENGTH], property[MAX_INPUT_LENGTH];
char value_p[MAX_INPUT_LENGTH], duration_p[MAX_INPUT_LENGTH];
int i=0, type=0;
struct affected_type af;
half_chop(cmd, junk, cmd);
half_chop(cmd, charname, cmd);
half_chop(cmd, property, cmd);
half_chop(cmd, value_p, duration_p);
/* make sure all parameters are present */
if (!charname || !*charname || !property || !*property ||
!value_p || !*value_p || !duration_p || !*duration_p) {
script_log("Trigger: %s, VNum %d. dg_affect usage: <target> <property> <value> <duration>",
GET_TRIG_NAME(trig), GET_TRIG_VNUM(trig));
return;
}
value = atoi(value_p);
duration = atoi(duration_p);
if (duration <= 0) {
script_log("Trigger: %s, VNum %d. dg_affect: need positive duration!",
GET_TRIG_NAME(trig), GET_TRIG_VNUM(trig));
script_log("Line was: dg_affect %s %s %s %s (%d)",
charname, property, value_p, duration_p, duration);
return;
}
/* find the property -- first search apply_types */
i = 0;
while (str_cmp(apply_types[i], "\n")) {
if (!str_cmp(apply_types[i], property)) {
type=APPLY_TYPE;
break;
}
i++;
}
if (!type) { /* search affect_types now */
i = 0;
while (str_cmp(affected_bits[i], "\n")) {
if (!str_cmp(affected_bits[i], property)) {
type=AFFECT_TYPE;
break;
}
i++;
}
}
if (!type) { /* property not found */
script_log("Trigger: %s, VNum %d. dg_affect: unknown property '%s'!",
GET_TRIG_NAME(trig), GET_TRIG_VNUM(trig), property);
return;
}
/* locate the target */
ch = get_char(charname);
if (!ch) {
script_log("Trigger: %s, VNum %d. dg_affect: cannot locate target!",
GET_TRIG_NAME(trig), GET_TRIG_VNUM(trig));
return;
}
if (!str_cmp(value_p, "off")) {
affect_from_char(ch, SPELL_DG_AFFECT);
return;
}
/* add the affect */
af.type = SPELL_DG_AFFECT;
af.duration = duration -1;
af.modifier = value;
if (type == APPLY_TYPE) {
af.location = i;
af.bitvector = 0;
} else {
af.location = 0;
af.bitvector = i;
}
affect_to_char(ch, &af);
}
void send_char_pos(struct char_data *ch, int dam)
{
switch (GET_POS(ch)) {
case POS_MORTALLYW:
act("$n is mortally wounded, and will die soon, if not aided.", TRUE, ch, 0, 0, TO_ROOM);
send_to_char(ch, "You are mortally wounded, and will die soon, if not aided.\r\n");
break;
case POS_INCAP:
act("$n is incapacitated and will slowly die, if not aided.", TRUE, ch, 0, 0, TO_ROOM);
send_to_char(ch, "You are incapacitated and will slowly die, if not aided.\r\n");
break;
case POS_STUNNED:
act("$n is stunned, but will probably regain consciousness again.", TRUE, ch, 0, 0, TO_ROOM);
send_to_char(ch, "You're stunned, but will probably regain consciousness again.\r\n");
break;
case POS_DEAD:
act("$n is dead! R.I.P.", FALSE, ch, 0, 0, TO_ROOM);
send_to_char(ch, "You are dead! Sorry...\r\n");
break;
default: /* >= POSITION SLEEPING */
if (dam > (GET_MAX_HIT(ch) >> 2))
act("That really did HURT!", FALSE, ch, 0, 0, TO_CHAR);
if (GET_HIT(ch) < (GET_MAX_HIT(ch) >> 2))
send_to_char(ch, "%sYou wish that your wounds would stop BLEEDING so much!%s\r\n",
CCRED(ch, C_SPR), CCNRM(ch, C_SPR));
}
}
/* Used throughout the xxxcmds.c files for checking if a char can be targetted
* - allow_gods is false when called by %force%, for instance, while true for
* %teleport%. - Welcor */
int valid_dg_target(struct char_data *ch, int bitvector)
{
if (IS_NPC(ch))
return TRUE; /* all npcs are allowed as targets */
else if (GET_LEVEL(ch) < LVL_IMMORT)
return TRUE; /* as well as all mortals */
else if (!IS_SET(bitvector, DG_ALLOW_GODS) &&
GET_LEVEL(ch) >= LVL_GRGOD) /* LVL_GOD has the advance command. Can't allow them to be forced. */
return FALSE; /* but not always the highest gods */
else if (!PRF_FLAGGED(ch, PRF_NOHASSLE))
return TRUE; /* the ones in between as allowed as long as they have no-hassle off. */
else
return FALSE; /* The rest are gods with nohassle on... */
}
void script_damage(struct char_data *vict, int dam)
{
if (GET_LEVEL(vict)>=LVL_IMMORT && (dam > 0)) {
send_to_char(vict, "Being the cool immortal you are, you sidestep a trap, "
"obviously placed to kill you.\r\n");
return;
}
GET_HIT(vict) -= dam;
GET_HIT(vict) = MIN(GET_HIT(vict), GET_MAX_HIT(vict));
update_pos(vict);
send_char_pos(vict, dam);
if (GET_POS(vict) == POS_DEAD) {
if (!IS_NPC(vict))
mudlog( BRF, 0, TRUE, "%s killed by script at %s",
GET_NAME(vict), world[vict->in_room].name);
die(vict, NULL);
}
}