Files
grenzland-mud/src/dg_olc.h
Rumble 0b3748b07a tbaMUD 3.54
[Oct 10 2007] - Rumble
  Added OLC menu options for Copying. The Xcopy option is still available for GODs and above.
  Player table is now created if it does not exist. (thanks Rhade)
[Oct 08 2007] - Rumble
  Removed top_shop_offset variable, hopefully fixing the infamous sedit bug.
  Fixed memory leaks from not freeing new zone builders and new zone commands. (thanks Neme)
2007-10-12 17:59:17 +00:00

42 lines
1.7 KiB
C

/**************************************************************************
* File: dg_olc.h Part of tbaMUD *
* *
* Usage: This source file is used in extending Oasis OLC for trigedit. *
* *
* $Author: Mark A. Heilpern/egreen/Welcor $ *
* $Date: 2004/10/11 12:07:00$ *
* $Revision: 1.0.14 $ *
**************************************************************************/
#include "dg_scripts.h"
#define NUM_TRIG_TYPE_FLAGS 20
/* Submodes of TRIGEDIT connectedness. */
#define TRIGEDIT_MAIN_MENU 0
#define TRIGEDIT_TRIGTYPE 1
#define TRIGEDIT_CONFIRM_SAVESTRING 2
#define TRIGEDIT_NAME 3
#define TRIGEDIT_INTENDED 4
#define TRIGEDIT_TYPES 5
#define TRIGEDIT_COMMANDS 6
#define TRIGEDIT_NARG 7
#define TRIGEDIT_ARGUMENT 8
#define TRIGEDIT_COPY 9
#define OLC_SCRIPT_EDIT 82766 /* arbitrary > highest possible room number */
#define SCRIPT_MAIN_MENU 0
#define SCRIPT_NEW_TRIGGER 1
#define SCRIPT_DEL_TRIGGER 2
#define OLC_SCRIPT_EDIT_MODE(d) (OLC(d)->script_mode) /* parse input mode */
#define OLC_SCRIPT(d) (OLC(d)->script) /* script editing */
#define OLC_ITEM_TYPE(d) (OLC(d)->item_type) /* mob/obj/room */
/* prototype exported functions from dg_olc.c */
void script_save_to_disk(FILE *fp, void *item, int type);
void dg_olc_script_copy(struct descriptor_data *d);
void dg_script_menu(struct descriptor_data *d);
int dg_script_edit_parse(struct descriptor_data *d, char *arg);