added Monthly Campaign Events WIP
This commit is contained in:
@@ -1,5 +1,6 @@
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.H1
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Zwischenstand: Arden Vul
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.2C
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.PP
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Ich leite Arden Vul seit 2023. 16 Spielabende waren es 2023, 38
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Spielabende waren es 2024 und 19 Spielabend waren es 2025 bis heute.
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@@ -99,5 +99,7 @@ will send you the URL and credentials to join.
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So there you have it. There are many options to scratch that
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gaming itch online, without relying on big money services.
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We hope to see you join soon!
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.AU
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lkh
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.Au lkh
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.KF
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.PSPIC img/KF-AD.eps
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.KE
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233
issue06/events
233
issue06/events
@@ -1,3 +1,4 @@
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.\" vim: filetype=groff
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.H1
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Yearly Campaign Events
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.2C
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@@ -70,7 +71,7 @@ Flood
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Earthquake
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.IP 10.
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Kaiju
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.H2
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Other Subtable
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.IP 1.
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Visitation
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@@ -124,7 +125,7 @@ population by 5%.
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.IP Flood:
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major flooding hits region, population reduced by 1-10%, 40% of
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famine at harvest season, 20% of plague
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.IP Good Omen:
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.IP "Good Omen:"
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an omen generally seen as a good one appears, a new star in
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the sky, a dead tree lives again, etc. The harvest is bountiful.
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Population in the area grows by 5% over the next year.
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@@ -146,7 +147,7 @@ political alliance. This is cause for public celebrations and feasting
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if a disaster was ongoing it is either completely undone (1/6)
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or significantly reduced in results. If completetly undone treat results
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like Visitation
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.IP Political intrigue:
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.IP "Political intrigue:"
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(5-6/6) causes tumult for 1d6 months, or
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assassionation (5-6/6), see entry for Death. There is a 20% chance an
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intrigue will develop into a rebellion per month which adds to the time
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@@ -165,7 +166,7 @@ with established cults/religions. Establishment of the new faith takes
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.IP Plague:
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a deadly disease scours the land for 2d6 months. Population of
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region decreases by 5% each month of plague. Prices of goods quadruple.
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.IP Strange Phenomenon:
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.IP "Strange Phenomenon:"
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Something very notable but otherwise categorizable
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happens
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.IP Undead:
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@@ -188,3 +189,227 @@ chance). If affected causes famine in 1/3rd of cases. The war lasts 1d8
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months. A war that lasts more than 4 months will not end this year, but
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will flame up again during the next spring.
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.Au kyonshi
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.H1
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Monthly Campaign Events
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.2C
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.PP
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Note: There are three tracks of monthly events here that depend on the
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yearly event. If this event is still going on (e.g. a War) use the
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respective table for it (either social or disaster). If nothing
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currently fits use Other table.
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.H2
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Social
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.IP 1.
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Accident
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.IP 2.-3.
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Bandit Activity
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.IP 4.
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Birth
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.IP 5.
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Death
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.IP 6.
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Avenger
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.IP 7.
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Inferno
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.IP 8.
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Haunting
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.IP 9.
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Monster
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.IP 10.
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Incursion, Major
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.IP 11.
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Incursion, Minor
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.IP 12.
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Excessive Taxes
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.IP 13.
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Injustice
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.IP 14.
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Major Battle
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.IP 15.
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Military Activities
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.IP 16.
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Uprising
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.IP 17.-20.
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No Event
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.H2
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Disaster
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.IP 1.
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Accident
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.IP 2.-3.
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Bad Harvest
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.IP 4.-5.
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Bad Weather
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.IP 6.-7.
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Bandit Activity
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.IP 8.
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Birth
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.IP 9.
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Death
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.IP 10.
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Earthquake, Minor
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.IP 11.
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Excessive Taxes
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.IP 12.
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Fire
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.IP 13.
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Flooding
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.IP 14.
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Haunting
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.IP 15.
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Monster
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.IP 16.
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Injustice
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.IP 17.
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Landslide
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.IP 18.
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Maneater
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.IP 19.
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Plague
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.IP 93
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Uprising
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.IP 20.
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No Event
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.H2
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Other
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.IP 1.
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Accident
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.IP 2.
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Bad Harvest
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.IP 3.
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Bad Weather
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.IP 4.
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Bandit Activity
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.IP 5.-6.
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Birth
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.IP 7.
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Death
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.IP 8.
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VIP
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.IP 9.
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Fire
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.IP 10.
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Haunting
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.IP 11.
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Injustice
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.IP 12.
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Maneater
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.IP 13.
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Marriage
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.IP 14.-15.
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Criminal
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.IP 16.
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Avenger
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.IP 17.-20.
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No Event
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.H2
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Explanations
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.IP Accident:
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a terrible accident occurs causing severe disruption of daily
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life, if not death. This is big enough people will talk about it for months.
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.IP Avenger:
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a stranger comes to town, looking for revenge. If the PCs have
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wronged someone before they will look for them. If not the stranger
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might enlist their help to find the offending party.
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.IP "Bad Harvest:"
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for various reasons yields are simply not as big as they
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normally are. 1/20 there's gonna be a Famine, food prices increase by at
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least 50%.
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.IP "Bad Weather:"
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the weather is notably worse than usual for this time of
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year. Movement is reduced by half. During Summer treat also as Bad Harvest.
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.IP "Bandit Activity:"
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a notable force of bandits or raiders (2d10x10) has
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moved into the area and established a base. At least 50% chance of
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attack for any caravan. If government is effective a punitive expedition
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will be sent (causing /rpg/wargame scenarios determined by DM). If
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ineffective (e.g. currently affected by social chaos) will raid local
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villages, treat as Bad Harvest. Bandits stay in area until defeated.
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.IP Birth:
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if married PC learns of expected child. Otherwise either child of
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local notable (1-19/20), or miraculous birth (20/20) in peasant family
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.IP Criminal:
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An notorius criminal is rumored to be in the area. There
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might be a reward, although the presence of the criminal might be
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nothing but a rumor.
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.IP Death:
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a notable person of the region has died for one reason or
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another. A successor/heir is in place after 1d8 weeks. If government
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authority is weak there's a 25% chance of neighboring lords trying to
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usurp this position.
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.IP Earthquake:
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minor earthquake strikes area in 5 mile radius, damaging
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buildings. Building materials double price for 1d6 months. 20% chance of
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inferno, 30% chance of Fire.
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.IP "Excessive Taxes:"
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taxes levied are impossible to meet. 1-3/10 Uprising
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occurs, 1-5/10 impoverished populace turns to Banditry.
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.IP Fire:
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large fire affects settlement, destroying 1d4*10% of a city, twice
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that of a town, or a complete village. Building material costs double
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for 1d4 months.
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.IP Flooding:
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less severe than a Flood, mostly limited in scope, this still
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can cause severe damage, deaths, and destruction. Can make areas unpassable.
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.IP Haunting:
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a specific place in the region is rumored to be haunted. This
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might or might not be true.
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.IP Monster:
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a being of great power moves into the area or becomes apparent,
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and starts terrorizing the populace. Lair is hidden but generally known
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to populace. If not dealt with populace starts arranging itself with it,
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bringing sacrifices. If left unchecked might cause more to appear.
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.IP "Incursion, Major:"
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a force has moved into the area intending to establish
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a home here, e.g. soldiers. refugees, monsters, or other transients
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.IP "Incursion, Minor:"
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a smaller force has entered the area for their own
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reasons, e.g. a raiding party or a group of spies.
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.IP Injustice:
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Outright and open corruption in a settlement in the region.
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Innocent people are being oppressed, imprisoned, and murdered by people
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out to enrich themselves at the cost of others. There is a 1/20 chance a
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character is wrongfully accused of a crime. 1-10/20 if the chracter has
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enemies.
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.IP Landslide:
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A major road in the region is blocked by a landslide or
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avalanche. Clearing it takes at least half a month, if workers are
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mobilized at all. Otherwise road remains blocked.
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.IP "Major Battle:"
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important battle is fought in the region. This event can
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only take place during a time of social upheaval, so the GM will have to
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decide who is fighting and why. Battle can be resolved with appropriate
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wargaming rules. Prior and after battle all encounters are with troops
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moving/fleeing/scouring through area. After the battle losers are forced
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to retreat.
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.IP Maneater:
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a creature with a taste for human flesh has moved into the
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area, striking twice a week and dragging off victims into the
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woods.Locals are paralyzed by fear (no work outside is being done).
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Maneater remains active until dealt with (captured, killed, or driven off).
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.IP Marriage:
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a PC's proposal is accepted or they receive a proposal.
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Otherwise VIP in region marries and PCs are invited. In any case
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feasting and celebration is in order.
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.IP "Military Activity:"
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The area is gearing up for war in one way or another.
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Armies are openly recruiting soldiers, troops are moving, goods are
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levied for the war effort (maybe by force). There is a 1-5/20 chance PCs
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are accosted by a recruiting gang. There is a 1/10 chance any character
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is accused of espionage.
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.IP Plague:
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see entry in yearly events.
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.IP Uprising:
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The peasants are revolting to protest against injustice,
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excessive taxes, or other appropriate reason. The Uprising lasts 1d4
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months, and has a 20% chance per month to become a proper rebellion. It
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has a 1-7/10 chance of bandit activity after it's end as surviving
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rebels turn to a life of crime.
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.IP VIP:
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An important person has arrived on a visit to the place. This
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person might be in disguise to investigate a matter (33%). Otherwise the
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PCs might be invited to official banquets.
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.Au kyonshi
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100
issue06/forward
100
issue06/forward
@@ -1,12 +1,10 @@
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.\" vim: filetype=groff
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.H1
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Who are we?
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Who is we?
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.ad b
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.sp -.5cm
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.2C
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.PP
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<hier kommt das Editorial>
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.Au lkh
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.KF
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.ad l
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.sp .4cm
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.LP
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@@ -19,7 +17,7 @@ Who are we?
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.ce 20
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Grenzland 7
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.ft BMI
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Traveller
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2d6 Games
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.ft BMR
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.ps 10
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.vs 13
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@@ -51,4 +49,96 @@ für Heft 8!
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.fi
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.vs 11
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.ad b
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.KE
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.PP
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After I finished refereeing
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.I Grenzland
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(the OD&D Campaign) this April, I needed to step back and take a break from
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gaming, and to a considerable part also from engaging in social media for a
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couple of weeks \[em] which turned into a couple of months. I checked Discord
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and other places we use (see
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.I
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Get in Contact
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.R
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in this issue), but didn't write much. Maybe this allowed me to get a bit of a
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birds eye view but maybe it was just being distanced and out of the loop for
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some time. It made me wonder: what even is this community? And before we
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consider this: is it a community at all? Or is it just some loose cluster of
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nerds meeting in some unlikely online spaces on a pretty random schedule \[em]
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with not much true mutual commitment? Also, I noticed a certain disconnection:
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there are many users on
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.I Grenzland
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(the Discord instance) who don't seem to interact much with "the community" at
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all. Some use IRC to be kind of semi connected to the Discord via some software
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tricks, but on IRC there are also channels not bridged to Discord, and some
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chatting takes place on other IRC servers. Then, there's a trickle of parallel
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talking on netnews and there's those of us who use Mastodon or some other kind
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of social networking service based on ActivityPub. These users of the Fediverse
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again share a common virtual space with others who don't have anything to do
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with
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.I Grenzland ,
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be it this here fanzine, the Discord instance or the fact of having played a
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role in the Campaign. This "Community" may well appear quite fragmented ...
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it's bewildering if you think about it.
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.KF
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.PSPIC img/alrik.eps
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.KE
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.PP
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Then again, when I recently raised the issue of which language to use in this
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zine (english
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.I or
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german, or both as before, or whether we should have alternating issues in
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english and german), I received a comment that basically said: "Grenzland (the
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zine) reflects the community. Since the community is multilingual, the zine
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should be multilingual too". In fact Grenzland has been multilingual since
|
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issue 2. But wow \[em] "the community" ... so apparently there is an external
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perception of
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.I us
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being a community. I'm hardly any closer to be able to describe who we really
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are, but I like that.
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.KF
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.PSPIC img/VennDiagram.eps
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.I
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The Grenzland Community as a Venn diagram
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.KE
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.PP
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From a historical point of view I'd try and describe us like this:
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Grenzland are two overlapping groups, one group of gamers playing in an
|
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.I "in person"
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OD&D campaign from 2016 to 2025, based in Hamburg, Germany, and another
|
||||
group of gamers who play
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.I online
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in the
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.I "Montags in Zürich"
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series of games. The overlap consists mostly of using the same Discord
|
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instance, but there
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.I is
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||||
a tiny overlap of the groups too. Occasionally some Hamburg players have
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participated in "Montags" games, and on a few occasions "Montags" players have
|
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participated in games of the Grenzland game that were run online. I'm imagining
|
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this as a sort of skewed Venn diagram. I'm unsure how large the overlap between
|
||||
"Mondays Games" and "Grenzland Discord" should be. It may be close to 100% but
|
||||
... well, I'm not sure.
|
||||
.PP
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||||
Maybe it's easier to think about what I'd like the Grenzland community to be.
|
||||
Ready for some wishful thining? Here goes: I'd love to see the Grenzland community as
|
||||
a bunch of people who read and contribute to this very zine (big smiling emoji!).
|
||||
And maybe we're not that far from it, as I see "the usual suspects" sending in
|
||||
entries. Just come to think of it: independent from Discord or any other kind
|
||||
of digital medium. No configuration files to wrestle with, no enshittification,
|
||||
just some thoughtful very slow conversation going back and forth ... And deciding
|
||||
which chat service, virtual tabletop or other system to use, can be decided
|
||||
independently from any ostensible online community.
|
||||
.PP
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||||
Now we still need to get two organizational things out of the way: (1) in past
|
||||
issues I used this editorial to give an overview about what this issue has to
|
||||
offer. I might return to this habbit, but this editorial clearly is too long
|
||||
already. Instead I'll offer German language summaries for any English articles
|
||||
and English summaries for any German language articles. Right at the top of each
|
||||
article. This might raise interest in Grenzland ever so slightly for those who are
|
||||
uncomfortable with either one of those languages. And I'll promise to give
|
||||
English
|
||||
.I and
|
||||
German
|
||||
summaries, should anyone ever offer an article written in french!
|
||||
.Au lkh
|
||||
|
||||
31836
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x="25.463371"
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y="183.86145"
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id="tspan2">Discord</tspan></text>
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<text
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xml:space="preserve"
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style="font-weight:300;font-size:13.3333px;line-height:1;font-family:'URW Bookman';-inkscape-font-specification:'URW Bookman Light';text-align:start;text-decoration-color:#000000;letter-spacing:0px;word-spacing:0px;writing-mode:lr-tb;direction:ltr;text-anchor:start;fill:#000000;stroke:none;stroke-width:0.755906;stroke-linecap:round;stroke-linejoin:round;stroke-dasharray:none;stroke-opacity:1"
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x="150.31836"
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y="171.88516">Grenzland</tspan><tspan
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y="198.55176"
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id="tspan7">(Hamburg)</tspan></text>
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<text
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xml:space="preserve"
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style="font-weight:300;font-size:13.3333px;line-height:1;font-family:'URW Bookman';-inkscape-font-specification:'URW Bookman Light';text-align:start;text-decoration-color:#000000;letter-spacing:0px;word-spacing:0px;writing-mode:lr-tb;direction:ltr;text-anchor:start;fill:#000000;stroke:none;stroke-width:0.755906;stroke-linecap:round;stroke-linejoin:round;stroke-dasharray:none;stroke-opacity:1"
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id="text3"><tspan
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sodipodi:role="line"
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id="tspan3"
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x="16.31706"
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y="17.642246">Which part is "the Community"?</tspan></text>
|
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<text
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xml:space="preserve"
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style="font-weight:300;font-size:13.3333px;line-height:1;font-family:'URW Bookman';-inkscape-font-specification:'URW Bookman Light';text-align:start;text-decoration-color:#000000;letter-spacing:0px;word-spacing:0px;writing-mode:lr-tb;direction:ltr;text-anchor:start;fill:#000000;stroke:none;stroke-width:0.755906;stroke-linecap:round;stroke-linejoin:round;stroke-dasharray:none;stroke-opacity:1"
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x="41.349491"
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y="58.886047"
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id="text4"><tspan
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sodipodi:role="line"
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id="tspan4"
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x="41.349491"
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y="58.886047">Mondays</tspan><tspan
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sodipodi:role="line"
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x="41.349491"
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y="72.219345"
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id="tspan5">in Zürich</tspan><tspan
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sodipodi:role="line"
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x="41.349491"
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y="85.552643"
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id="tspan6">(online)</tspan></text>
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|
After Width: | Height: | Size: 7.3 KiB |
@@ -1,7 +1,174 @@
|
||||
.\" vim: filetype=groff
|
||||
.H1
|
||||
Information in Campaign Games
|
||||
Information and
|
||||
Reconnaissance
|
||||
in Domain Games
|
||||
.2C
|
||||
.PP
|
||||
From September 2024 to April 2025 I ran a diplomacy style game to
|
||||
spice up the last season of our
|
||||
.I "Grenzland OD&D Campaign" .
|
||||
We had twelve faction players, playing various human factions,
|
||||
two elven clans, one halfling clan, one dwarven clan, two orcish
|
||||
tribes, snake people, reptile men and a faction from outer space.
|
||||
There were a couple of dragons, too.
|
||||
At the same time we had the regular player characters
|
||||
moving around the campaign map and doing their usual dungeon
|
||||
exploring and hex crawling games. All told the diplomacy game
|
||||
went on for 18 weekly turns.
|
||||
.PP
|
||||
For me as the referee this game was one of the most intense
|
||||
gaming experiences I've had so far. It took me about eight hours
|
||||
of paper work per week: book keeping, tracing movements on maps,
|
||||
estimating encounter likelihood and so forth, and then sending
|
||||
back the results to each player. Depending on the situation we
|
||||
then scheduled actual gaming sessions to resolve any possibly
|
||||
unfriendly encounters, clocking in at another two to four hours
|
||||
per session. One week needed three resolving sessions, but the
|
||||
average was probably a bit less than one per week.
|
||||
.KF
|
||||
.PSPIC img/samo.eps
|
||||
.Au
|
||||
lkh
|
||||
.ce 5
|
||||
.ll -1
|
||||
.in +1
|
||||
.I
|
||||
Samo the Magician as imagined by one of the players.
|
||||
.R
|
||||
.ce 0
|
||||
.sp
|
||||
.KE
|
||||
.PP
|
||||
For the first couple of weeks I also tried to diligently weave in
|
||||
random encounters as they occured, but I had to skip those more
|
||||
then once due to time constraints. Most random encounters were
|
||||
resolved in play by post fashion.
|
||||
.PP
|
||||
Intense and very time consuming as it was, this game was also
|
||||
.I "so interesting" ,
|
||||
sometimes baffeling and eye opening. And fear not my fellow
|
||||
gamers, I attribute the fact, that I am still kind of recovering
|
||||
from running this game to the entirely unconnected coincidence of
|
||||
some very challenging changes in my day job, which happend to
|
||||
occur as our game came to it's closing weeks.
|
||||
.H2
|
||||
It was raining all the time!
|
||||
.PP
|
||||
One of the most pertinent critiques I received about the game was
|
||||
lack of information. Players repeatedly complained that they did
|
||||
not know enough about other factions and their whereabouts. In
|
||||
fact until the very last moves
|
||||
.I "no faction"
|
||||
was even aware of every other faction in the game.
|
||||
.PP
|
||||
At the same time I noticed this lack of information early on, as
|
||||
I could watch the "gaming board" with a birds eye view and see
|
||||
how sometimes troops moved past each other, a single hex of six
|
||||
miles apart without taking notice or even knowing about
|
||||
each others existance. Naturally the bad visibiltiy due to the
|
||||
continous rain did not help in this respect, but I was decided
|
||||
early on that information gathering should be an
|
||||
.I "in game issue" .
|
||||
Maybe I should have communicated this more clearly.
|
||||
.PP
|
||||
Speaking of the continous rain, here's the thing that puzzled me
|
||||
the most: literally in every single weekly update I stated that
|
||||
it's continously raining over a larger part of the campaign map.
|
||||
However only very late in the game, a small group of adventurers
|
||||
decided to
|
||||
.I
|
||||
finally ask the question, gather
|
||||
.B information
|
||||
and investigate the cause.
|
||||
.R
|
||||
It took them three delves into a hitherto somewhat neglected
|
||||
dungeon, but what they found had the potential for a huge
|
||||
strategic benefit. Even when after 16 weeks of play I finally
|
||||
annouced "It has stopped raining", hardly any questions were
|
||||
asked about it.
|
||||
.PP
|
||||
Apparently most players just took the continously bad weather for
|
||||
granted, and if there were any earlier conjectures about the
|
||||
rain, those were wrong and never investigated in any serious
|
||||
manner.
|
||||
.H2
|
||||
Expanding the Map
|
||||
.PP
|
||||
One player decided to take to the sea and explore, moving away
|
||||
from the centre of the campaign map. While initially this was
|
||||
due to fear of annihilation by the chaotic forces, I'm afraid it was
|
||||
also due to some degree of boredom, as at that time the game was
|
||||
beginning to loose some momentum. At any rate, it led
|
||||
to me expanding the campaign map, since I tried hard to not curb
|
||||
this free movement in any way. Obviously no information about
|
||||
other factions could be gained by moving away from them, but the player
|
||||
managed to come back with some extra ships and reenforcements
|
||||
which were useful later on, when his faction returned to the
|
||||
final battle ground of the campaign.
|
||||
.H2
|
||||
Faulty Intelligence
|
||||
.PP
|
||||
Another player started gathering intelligence rather
|
||||
systematically from the get go, monitoring the river and
|
||||
coastlines of his orcish lands. He also started diplomatic
|
||||
relations with a neighboring dwarwen clan, along which
|
||||
information could be traded. However, paranoia from
|
||||
stories about terrible undead (those stories were true), mixed
|
||||
with a false rumor about an impeding invasion of human war ships
|
||||
into the orcish lands, led to the wrong conclusions. When a couple
|
||||
of pirate ships were spotted on the horizon, the Orcs decided to
|
||||
flee up river and leave their meticulously trapped and fortified
|
||||
village behind, thus also moving away from the central area of
|
||||
the campaign, avoiding contact to other factions and thus making
|
||||
their information gathering much more difficult (the pirate ships
|
||||
were a random encounter. They were not headed for the orcs).
|
||||
.PP
|
||||
On another occasion two large factions managed to move around
|
||||
each other in full circle without noticing, only to find their
|
||||
previously established locales deserted.
|
||||
.PP
|
||||
Of course in the end, a bunch of stalwart player characters had
|
||||
put together enough information to infiltrate the lair of their
|
||||
nemesis, the Evil High Cleric
|
||||
.I "Evangus Tardus"
|
||||
in a commando style action. This bereft the undead forces from
|
||||
their command and brought about the final important turn of the
|
||||
game. It is true, this was probably the only way to defeat the
|
||||
evil forces. Out in the field the lawful and neutral factions
|
||||
just did not have a chance against an army of Spectres.
|
||||
I want to point out that this decisive incursion of the
|
||||
.I "good guys"
|
||||
would likely have failed, had the Evil High Cleric invested more
|
||||
into information gathering. Maybe he was too convinced of his
|
||||
superiority.
|
||||
.H2
|
||||
What were we lacking?
|
||||
.PP
|
||||
Looking back I feel I should have included some important hints
|
||||
into the player information sheet I sent out to every one:
|
||||
.BU
|
||||
Information gathering is crucial! Trying to learn what the other
|
||||
faction knows should be one of the most important intentions of
|
||||
interacting with other players in game, in fact of playing your
|
||||
factions roles!
|
||||
.BU
|
||||
Information can be traded \[em] for gold, other assets and alliances.
|
||||
.BU
|
||||
The gaming world is large and there may be more factions than you
|
||||
think!
|
||||
.BU
|
||||
Remember that intelligence can be faulty, remember that you and
|
||||
others can plant misinformation.
|
||||
.BU
|
||||
How about a faction of rumor mongers? Maybe even a news outlet?
|
||||
.BU
|
||||
How about a faction running some kind of postal service?
|
||||
.PP
|
||||
While I now would advise to establish those latter
|
||||
factions with setting up the game, every player should be aware
|
||||
that they may well establish a postal service and an information
|
||||
brokering service themselves. Maybe even competing mail services
|
||||
and conflicing news outlets. It's all part of the game!
|
||||
.PP
|
||||
So are you looking forward to your next faction game? Ready to play a
|
||||
postal game about mail services? Ha! I sure am!
|
||||
.Au lkh
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
.\" vim: filetype=groff
|
||||
.1C
|
||||
.H1
|
||||
The Monday Games
|
||||
.H2
|
||||
@@ -30,3 +31,6 @@ En Garde! (@kyonshi) prospective pbm game
|
||||
Gamma World, Mutant Future (@alex, @phf)
|
||||
.BU
|
||||
Rangers & Rabbits (@alex)
|
||||
.H2
|
||||
#next-games
|
||||
|
||||
|
||||
20
issue06/toc
20
issue06/toc
@@ -1,11 +1,13 @@
|
||||
.TL "Vol. 4, No. 6" "Domain Games II" "September 2025"
|
||||
.CI "Who are we?" "1" "Editorial"
|
||||
.CI "Information in Campaign Games" "xx" "This is crucial!"
|
||||
.CI "Event Tables" "xx" "Campaign Driving Input"
|
||||
.CI "Zwischenstand Arden-Vul" "xx" "Bericht aus einer hochstufigen Kampagne"
|
||||
.CI "Recently on Discord" "xx" "What's going on on the webs?"
|
||||
.CI "Contact" "xx" "Online places we use"
|
||||
.CI "Monday" "xx" "What's up with the monday games?"
|
||||
.CI "Outlook" "xx"
|
||||
.CI "Imprint" "xx"
|
||||
.CI "Who is we?" "1" "Editorial"
|
||||
.CI "Information and Reconnaissance in Domain Games" "4" "Reflecting on the Grenzland Campaign"
|
||||
.CI "Yearly Campaign Events" "7" "Campaign Driving Input"
|
||||
.CI "Monthly Campaign Events" "11" "More Campaign Driving Input"
|
||||
.CI "Zwischenstand Arden-Vul" "14" "Bericht aus einer hochstufigen Kampagne"
|
||||
.CI "Recently on Discord" "17" "What's going on on the webs?"
|
||||
.CI "Get in Contact" "17" "Online places we use"
|
||||
.CI "The Monday Games" "20" "What's up with the monday games?"
|
||||
.CI "Save the Date!" "20" "Conventions, Events etc."
|
||||
.CI "Outlook" "21"
|
||||
.CI "Imprint" "21"
|
||||
.TF
|
||||
|
||||
Reference in New Issue
Block a user