diff --git a/issue02/Grenzland2.tex b/issue02/Grenzland2.tex
index f692cb1..43c5bf8 100644
--- a/issue02/Grenzland2.tex
+++ b/issue02/Grenzland2.tex
@@ -6,13 +6,16 @@
\usepackage[ngerman]{babel}
\usepackage{coelacanth}
\usepackage{pdfpages}
-
+\usepackage{tocloft}
+\renewcommand{\cftsecfont}{\mdseries}
+\renewcommand{\cftsecpagefont}{\mdseries}
% needed for phf session form article
\usepackage{fourier-orns}
\usepackage{wasysym}
\newcommand{\monster}{\textxswup}
\newcommand{\torch}{\sun}
\newcommand{\lantern}{\CIRCLE}
+%
\setlength{\leftmargini}{1em}
\begin{document}
@@ -128,6 +131,43 @@ Ein “offener Tisch” ist ein Organisationsform für
Für eine Anmeldung muss sich auf dem Grenzland Server im \#montag
Kanal melden. \by{Alex}
+\textbf{Titel:} Hügelgräberlabyrinth (Barrowmaze)
+
+\textbf{Referee:} Peter
+
+\textbf{Zahlen:} 30 Sessions (März 2022--April 2023),
+insgesamt 16 Spieler,
+3--5 Spieler regelmässig aktiv,
+aktivster Spieler hat 19 Sessions,
+aber 7 Spieler waren nur ein- oder zweimal dabei
+
+\textbf{Beschreibung}: Peter leitet Barrowmaze von \textit{Greg Gillespie}.
+Im Gegensatz zu den meisten Dungeons geht Barrowmaze nicht ``tiefer'' nach
+unten sondern ``weiter'' nach Norden, Süden, und vor allem Osten. An der
+Oberfläche sind Dutzende von Hügelgräbern und einige davon sind (mehr oder
+weniger) mit den Katakomben des Barrowmaze verbunden. Ja, da hats viele
+Untote. Auch Ungeziefer und Riesenfrösche und so weiter, aber eben auch
+viele Untote. Und da die Regeln nach denen wir spielen keine Kleriker
+vorsehen\dots{}
+
+Peter hat das erste Barrowmaze Buch und keine der weiteren. Aber das ist
+nicht wirklich ein Problem weil die Spieler bis jetzt in 30 Sessions noch
+nicht einmal 20\% des Dungeons erforscht haben. Ausserdem hat Peter an
+vielen Stellen neue Sachen eingebaut: Zusätzliche Gräber und mystriöse
+Steine und Bäume an der Oberfläche, neue Räume und Querverbindungen in
+den Katakomben, etc. Zitat Peter: ``Die Bücher sind zu teuer und einfach
+nicht gut genug. Ich hab' hier schon soviele Sachen ausbessern müssen die
+\textit{Greg} verpatzt hat, da nehm ich das Gerüst und mach' den Rest
+lieber selbst\dots{}''
+
+Die Spieler haben bis jetzt leider keine der organisierten Factions des
+Barrowmaze gefunden. Gerüchte gibt es viele, Beweise leider nicht. Es gab
+\emph{eine} Session in der \emph{ein} Spieler ein seltsames Labor entdeckt
+hatte \dots{} aber in der Session darauf war das teilweise zerstörte Labor
+schon nicht mehr zu finden. Fast wie in den X-Files? Und dabei ist es so
+gut wie sicher dass viele der im Barrowmaze operierenden Kultisten selbst
+in Selina's Harbor wohnen\dots{}\by{phf}
+
\section{Mini-Game: Salt'n'Tar}
These rules for sailed movement on gaming tables are inspired by the
@@ -170,6 +210,8 @@ The initial Wind Speed may be determined by rolling on this table:
A Trireme or Quadrireme, ships with three to four rowing benches and
probably more then one lateen rigged mast:
+\smallmap{img/Trireme.jpg}
+
\begin{tabularx}{\columnwidth}{Zc}
Bearing & Bearing Number (BN) \\
Running & 9 \\
@@ -197,6 +239,8 @@ Luffing & 1 (backwards) \\
A fast square rigged sailer, one mast:
+\smallmap{img/Longship.png}
+
\begin{tabularx}{\columnwidth}{Zc}
Bearing & Bearing Number (BN) \\
Running & 11 \\
@@ -211,6 +255,8 @@ Backing & 2 (backwards) \\
A square rigged trading vessel with full lines and two to three masts. A
Hulk, Carrack or Caravel.
+\smallmap{img/Galleon.png}
+
\begin{tabularx}{\columnwidth}{Zc}
Bearing & Bearing Number (BN) \\
Running & 9 \\
@@ -225,6 +271,8 @@ Backing & 1 (backwards) \\
A small trading vessel with full lines, and usually just one mast. A
Cog.
+\smallmap{img/Cog.jpg}
+
\begin{tabularx}{\columnwidth}{Zc}
Bearing & Bearing Number (BN) \\
Running & 8 \\
@@ -240,6 +288,8 @@ A Galleon or Man-'o-War, a massive ship with three or four masts, the
fore- and mainmast are always square rigged. One or more gun decks or at
least multiple catapults.
+\smallmap{img/Carrack.png}
+
\begin{tabularx}{\columnwidth}{Zc}
Bearing & Bearing Number (BN) \\
Running & 10 \\
@@ -253,6 +303,8 @@ Backing & 1 (backwards) \\
A fore-n-aft rigged single masted boat.
+\smallmap{img/Cutter.jpg}
+
\begin{tabularx}{\columnwidth}{Zc}
Bearing & Bearing Number (BN) \\
Running & 6 \\
@@ -267,6 +319,8 @@ Luffing & 1 (backwards) \\
A fore-n-aft rigged boat with two or more masts. The foremast may have
square sails.
+\smallmap{img/Schooner.jpg}
+
\begin{tabularx}{\columnwidth}{Zc}
Bearing & Bearing Number (BN) \\
Running & 10 \\
@@ -276,8 +330,6 @@ Beating & 8 \\
Luffing & 1 (backwards) \\
\end{tabularx}
-\end{multicols}
-
\subsection{Movement}
Each ships speed in tabletop inches is derived by multiplying Wind Speed
@@ -286,37 +338,17 @@ relative to the direction of the wind:
Bearings in the 8 point wind system:
-\begin{verbatim}
- Quarter Reaching
- |
- Beating \ | / Broad Reaching
- Direction \ | /
-------------------> Luffing ------O----- Running
- of Wind / | \
- Beating / | \ Broad Reaching
- |
- Quarter Reaching
-\end{verbatim}
+\smallmap{img/movemnt8pt.png}
Bearings in the 6 point wind system:
-\begin{verbatim}
- Beating \ / Broad Reaching
- Direction \ /
-------------------> Luffing ------O----- Running
- of Wind / \
- Beating / \ Broad Reaching
-
-Ships Speed ["] = WS * BN
-
-\end{verbatim}
+\smallmap{img/movemnt6pt.png}
When moving ships may normally change direction by one point per turn.
Changing direction by two points per turn is dangerous and causes Strain
(see below).
-\begin{multicols}{2}
\subsubsection{Examples}
@@ -486,6 +518,14 @@ downwind at Wind Speed.
\section{Impressum}
+\textbf{Autoren}:
+
+phf -- Peter H. Fröhlich, @phf@tabletop.social
+
+alex -- Alex Schröder, @kensanata@tabletop.social
+
+lkh -- Laurens Kils-Hütten, @wandererbill@tabletop.social
+
\textit{Grenzland} wird editiert und
herausgegeben von Laurens Kils-Hütten,
a.k.a. Wanderer Bill
diff --git a/issue02/img/Carrack.png b/issue02/img/Carrack.png
new file mode 100644
index 0000000..fd45c2a
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diff --git a/issue02/img/Cog.jpg b/issue02/img/Cog.jpg
new file mode 100644
index 0000000..322a427
Binary files /dev/null and b/issue02/img/Cog.jpg differ
diff --git a/issue02/img/Cutter.jpg b/issue02/img/Cutter.jpg
new file mode 100644
index 0000000..766a9e3
Binary files /dev/null and b/issue02/img/Cutter.jpg differ
diff --git a/issue02/img/Galleon.png b/issue02/img/Galleon.png
new file mode 100644
index 0000000..bc01481
Binary files /dev/null and b/issue02/img/Galleon.png differ
diff --git a/issue02/img/Longship.png b/issue02/img/Longship.png
new file mode 100644
index 0000000..75448aa
Binary files /dev/null and b/issue02/img/Longship.png differ
diff --git a/issue02/img/Schooner.jpg b/issue02/img/Schooner.jpg
new file mode 100644
index 0000000..45dc650
Binary files /dev/null and b/issue02/img/Schooner.jpg differ
diff --git a/issue02/img/Trireme.jpg b/issue02/img/Trireme.jpg
new file mode 100644
index 0000000..e57e4f9
Binary files /dev/null and b/issue02/img/Trireme.jpg differ
diff --git a/issue02/img/movemnt6pt.png b/issue02/img/movemnt6pt.png
new file mode 100644
index 0000000..9237689
Binary files /dev/null and b/issue02/img/movemnt6pt.png differ
diff --git a/issue02/img/movemnt6pt.svg b/issue02/img/movemnt6pt.svg
new file mode 100644
index 0000000..237c8e4
--- /dev/null
+++ b/issue02/img/movemnt6pt.svg
@@ -0,0 +1,608 @@
+
+
+
+
diff --git a/issue02/img/movemnt8pt.png b/issue02/img/movemnt8pt.png
new file mode 100644
index 0000000..1a655af
Binary files /dev/null and b/issue02/img/movemnt8pt.png differ
diff --git a/issue02/img/movemnt8pt.svg b/issue02/img/movemnt8pt.svg
new file mode 100644
index 0000000..0ff4228
--- /dev/null
+++ b/issue02/img/movemnt8pt.svg
@@ -0,0 +1,725 @@
+
+
+
+
diff --git a/issue02/sessionform.tex b/issue02/sessionform.tex
index 6d297e1..95b1065 100644
--- a/issue02/sessionform.tex
+++ b/issue02/sessionform.tex
@@ -69,4 +69,4 @@ changes the party makes to the dungeon.
There is also a \emph{round tracker} but I only use it when I have to, for
example because a monster they just killed will get up again or because a
character only has a few rounds left to live.
-
+\by{phf}