diff --git a/issue02/Grenzland2.tex b/issue02/Grenzland2.tex index f692cb1..43c5bf8 100644 --- a/issue02/Grenzland2.tex +++ b/issue02/Grenzland2.tex @@ -6,13 +6,16 @@ \usepackage[ngerman]{babel} \usepackage{coelacanth} \usepackage{pdfpages} - +\usepackage{tocloft} +\renewcommand{\cftsecfont}{\mdseries} +\renewcommand{\cftsecpagefont}{\mdseries} % needed for phf session form article \usepackage{fourier-orns} \usepackage{wasysym} \newcommand{\monster}{\textxswup} \newcommand{\torch}{\sun} \newcommand{\lantern}{\CIRCLE} +% \setlength{\leftmargini}{1em} \begin{document} @@ -128,6 +131,43 @@ Ein “offener Tisch” ist ein Organisationsform für Für eine Anmeldung muss sich auf dem Grenzland Server im \#montag Kanal melden. \by{Alex} +\textbf{Titel:} Hügelgräberlabyrinth (Barrowmaze) + +\textbf{Referee:} Peter + +\textbf{Zahlen:} 30 Sessions (März 2022--April 2023), +insgesamt 16 Spieler, +3--5 Spieler regelmässig aktiv, +aktivster Spieler hat 19 Sessions, +aber 7 Spieler waren nur ein- oder zweimal dabei + +\textbf{Beschreibung}: Peter leitet Barrowmaze von \textit{Greg Gillespie}. +Im Gegensatz zu den meisten Dungeons geht Barrowmaze nicht ``tiefer'' nach +unten sondern ``weiter'' nach Norden, Süden, und vor allem Osten. An der +Oberfläche sind Dutzende von Hügelgräbern und einige davon sind (mehr oder +weniger) mit den Katakomben des Barrowmaze verbunden. Ja, da hats viele +Untote. Auch Ungeziefer und Riesenfrösche und so weiter, aber eben auch +viele Untote. Und da die Regeln nach denen wir spielen keine Kleriker +vorsehen\dots{} + +Peter hat das erste Barrowmaze Buch und keine der weiteren. Aber das ist +nicht wirklich ein Problem weil die Spieler bis jetzt in 30 Sessions noch +nicht einmal 20\% des Dungeons erforscht haben. Ausserdem hat Peter an +vielen Stellen neue Sachen eingebaut: Zusätzliche Gräber und mystriöse +Steine und Bäume an der Oberfläche, neue Räume und Querverbindungen in +den Katakomben, etc. Zitat Peter: ``Die Bücher sind zu teuer und einfach +nicht gut genug. Ich hab' hier schon soviele Sachen ausbessern müssen die +\textit{Greg} verpatzt hat, da nehm ich das Gerüst und mach' den Rest +lieber selbst\dots{}'' + +Die Spieler haben bis jetzt leider keine der organisierten Factions des +Barrowmaze gefunden. Gerüchte gibt es viele, Beweise leider nicht. Es gab +\emph{eine} Session in der \emph{ein} Spieler ein seltsames Labor entdeckt +hatte \dots{} aber in der Session darauf war das teilweise zerstörte Labor +schon nicht mehr zu finden. Fast wie in den X-Files? Und dabei ist es so +gut wie sicher dass viele der im Barrowmaze operierenden Kultisten selbst +in Selina's Harbor wohnen\dots{}\by{phf} + \section{Mini-Game: Salt'n'Tar} These rules for sailed movement on gaming tables are inspired by the @@ -170,6 +210,8 @@ The initial Wind Speed may be determined by rolling on this table: A Trireme or Quadrireme, ships with three to four rowing benches and probably more then one lateen rigged mast: +\smallmap{img/Trireme.jpg} + \begin{tabularx}{\columnwidth}{Zc} Bearing & Bearing Number (BN) \\ Running & 9 \\ @@ -197,6 +239,8 @@ Luffing & 1 (backwards) \\ A fast square rigged sailer, one mast: +\smallmap{img/Longship.png} + \begin{tabularx}{\columnwidth}{Zc} Bearing & Bearing Number (BN) \\ Running & 11 \\ @@ -211,6 +255,8 @@ Backing & 2 (backwards) \\ A square rigged trading vessel with full lines and two to three masts. A Hulk, Carrack or Caravel. +\smallmap{img/Galleon.png} + \begin{tabularx}{\columnwidth}{Zc} Bearing & Bearing Number (BN) \\ Running & 9 \\ @@ -225,6 +271,8 @@ Backing & 1 (backwards) \\ A small trading vessel with full lines, and usually just one mast. A Cog. +\smallmap{img/Cog.jpg} + \begin{tabularx}{\columnwidth}{Zc} Bearing & Bearing Number (BN) \\ Running & 8 \\ @@ -240,6 +288,8 @@ A Galleon or Man-'o-War, a massive ship with three or four masts, the fore- and mainmast are always square rigged. One or more gun decks or at least multiple catapults. +\smallmap{img/Carrack.png} + \begin{tabularx}{\columnwidth}{Zc} Bearing & Bearing Number (BN) \\ Running & 10 \\ @@ -253,6 +303,8 @@ Backing & 1 (backwards) \\ A fore-n-aft rigged single masted boat. +\smallmap{img/Cutter.jpg} + \begin{tabularx}{\columnwidth}{Zc} Bearing & Bearing Number (BN) \\ Running & 6 \\ @@ -267,6 +319,8 @@ Luffing & 1 (backwards) \\ A fore-n-aft rigged boat with two or more masts. The foremast may have square sails. +\smallmap{img/Schooner.jpg} + \begin{tabularx}{\columnwidth}{Zc} Bearing & Bearing Number (BN) \\ Running & 10 \\ @@ -276,8 +330,6 @@ Beating & 8 \\ Luffing & 1 (backwards) \\ \end{tabularx} -\end{multicols} - \subsection{Movement} Each ships speed in tabletop inches is derived by multiplying Wind Speed @@ -286,37 +338,17 @@ relative to the direction of the wind: Bearings in the 8 point wind system: -\begin{verbatim} - Quarter Reaching - | - Beating \ | / Broad Reaching - Direction \ | / -------------------> Luffing ------O----- Running - of Wind / | \ - Beating / | \ Broad Reaching - | - Quarter Reaching -\end{verbatim} +\smallmap{img/movemnt8pt.png} Bearings in the 6 point wind system: -\begin{verbatim} - Beating \ / Broad Reaching - Direction \ / -------------------> Luffing ------O----- Running - of Wind / \ - Beating / \ Broad Reaching - -Ships Speed ["] = WS * BN - -\end{verbatim} +\smallmap{img/movemnt6pt.png} When moving ships may normally change direction by one point per turn. Changing direction by two points per turn is dangerous and causes Strain (see below). -\begin{multicols}{2} \subsubsection{Examples} @@ -486,6 +518,14 @@ downwind at Wind Speed. \section{Impressum} +\textbf{Autoren}: + +phf -- Peter H. Fröhlich, @phf@tabletop.social + +alex -- Alex Schröder, @kensanata@tabletop.social + +lkh -- Laurens Kils-Hütten, @wandererbill@tabletop.social + \textit{Grenzland} wird editiert und herausgegeben von Laurens Kils-Hütten, a.k.a. Wanderer Bill diff --git a/issue02/img/Carrack.png b/issue02/img/Carrack.png new file mode 100644 index 0000000..fd45c2a Binary files /dev/null and b/issue02/img/Carrack.png differ diff --git a/issue02/img/Cog.jpg b/issue02/img/Cog.jpg new file mode 100644 index 0000000..322a427 Binary files /dev/null and b/issue02/img/Cog.jpg differ diff --git a/issue02/img/Cutter.jpg b/issue02/img/Cutter.jpg new file mode 100644 index 0000000..766a9e3 Binary files /dev/null and b/issue02/img/Cutter.jpg differ diff --git a/issue02/img/Galleon.png b/issue02/img/Galleon.png new file mode 100644 index 0000000..bc01481 Binary files /dev/null and b/issue02/img/Galleon.png differ diff --git a/issue02/img/Longship.png b/issue02/img/Longship.png new file mode 100644 index 0000000..75448aa Binary files /dev/null and b/issue02/img/Longship.png differ diff --git a/issue02/img/Schooner.jpg b/issue02/img/Schooner.jpg new file mode 100644 index 0000000..45dc650 Binary files /dev/null and b/issue02/img/Schooner.jpg differ diff --git a/issue02/img/Trireme.jpg b/issue02/img/Trireme.jpg new file mode 100644 index 0000000..e57e4f9 Binary files /dev/null and b/issue02/img/Trireme.jpg differ diff --git a/issue02/img/movemnt6pt.png b/issue02/img/movemnt6pt.png new file mode 100644 index 0000000..9237689 Binary files /dev/null and b/issue02/img/movemnt6pt.png differ diff --git a/issue02/img/movemnt6pt.svg b/issue02/img/movemnt6pt.svg new file mode 100644 index 0000000..237c8e4 --- /dev/null +++ b/issue02/img/movemnt6pt.svg @@ -0,0 +1,608 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Wind + luffing + beating + beating + reaching + reaching + running + + + diff --git a/issue02/img/movemnt8pt.png b/issue02/img/movemnt8pt.png new file mode 100644 index 0000000..1a655af Binary files /dev/null and b/issue02/img/movemnt8pt.png differ diff --git a/issue02/img/movemnt8pt.svg b/issue02/img/movemnt8pt.svg new file mode 100644 index 0000000..0ff4228 --- /dev/null +++ b/issue02/img/movemnt8pt.svg @@ -0,0 +1,725 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Wind + luffing + beating + beating + broadreaching + broadreaching + beamreaching + beamreaching + running + + + diff --git a/issue02/sessionform.tex b/issue02/sessionform.tex index 6d297e1..95b1065 100644 --- a/issue02/sessionform.tex +++ b/issue02/sessionform.tex @@ -69,4 +69,4 @@ changes the party makes to the dungeon. There is also a \emph{round tracker} but I only use it when I have to, for example because a monster they just killed will get up again or because a character only has a few rounds left to live. - +\by{phf}