diff --git a/issue02/Grenzland2.tex b/issue02/Grenzland2.tex
index f692cb1..47283d6 100644
--- a/issue02/Grenzland2.tex
+++ b/issue02/Grenzland2.tex
@@ -6,13 +6,16 @@
\usepackage[ngerman]{babel}
\usepackage{coelacanth}
\usepackage{pdfpages}
-
+\usepackage{tocloft}
+\renewcommand{\cftsecfont}{\mdseries}
+\renewcommand{\cftsecpagefont}{\mdseries}
% needed for phf session form article
\usepackage{fourier-orns}
\usepackage{wasysym}
\newcommand{\monster}{\textxswup}
\newcommand{\torch}{\sun}
\newcommand{\lantern}{\CIRCLE}
+%
\setlength{\leftmargini}{1em}
\begin{document}
@@ -170,6 +173,8 @@ The initial Wind Speed may be determined by rolling on this table:
A Trireme or Quadrireme, ships with three to four rowing benches and
probably more then one lateen rigged mast:
+\smallmap{img/Trireme.jpg}
+
\begin{tabularx}{\columnwidth}{Zc}
Bearing & Bearing Number (BN) \\
Running & 9 \\
@@ -197,6 +202,8 @@ Luffing & 1 (backwards) \\
A fast square rigged sailer, one mast:
+\smallmap{img/Longship.png}
+
\begin{tabularx}{\columnwidth}{Zc}
Bearing & Bearing Number (BN) \\
Running & 11 \\
@@ -211,6 +218,8 @@ Backing & 2 (backwards) \\
A square rigged trading vessel with full lines and two to three masts. A
Hulk, Carrack or Caravel.
+\smallmap{img/Galleon.png}
+
\begin{tabularx}{\columnwidth}{Zc}
Bearing & Bearing Number (BN) \\
Running & 9 \\
@@ -225,6 +234,8 @@ Backing & 1 (backwards) \\
A small trading vessel with full lines, and usually just one mast. A
Cog.
+\smallmap{img/Cog.jpg}
+
\begin{tabularx}{\columnwidth}{Zc}
Bearing & Bearing Number (BN) \\
Running & 8 \\
@@ -240,6 +251,8 @@ A Galleon or Man-'o-War, a massive ship with three or four masts, the
fore- and mainmast are always square rigged. One or more gun decks or at
least multiple catapults.
+\smallmap{img/Carrack.png}
+
\begin{tabularx}{\columnwidth}{Zc}
Bearing & Bearing Number (BN) \\
Running & 10 \\
@@ -253,6 +266,8 @@ Backing & 1 (backwards) \\
A fore-n-aft rigged single masted boat.
+\smallmap{img/Cutter.jpg}
+
\begin{tabularx}{\columnwidth}{Zc}
Bearing & Bearing Number (BN) \\
Running & 6 \\
@@ -267,6 +282,8 @@ Luffing & 1 (backwards) \\
A fore-n-aft rigged boat with two or more masts. The foremast may have
square sails.
+\smallmap{img/Schooner.jpg}
+
\begin{tabularx}{\columnwidth}{Zc}
Bearing & Bearing Number (BN) \\
Running & 10 \\
@@ -276,8 +293,6 @@ Beating & 8 \\
Luffing & 1 (backwards) \\
\end{tabularx}
-\end{multicols}
-
\subsection{Movement}
Each ships speed in tabletop inches is derived by multiplying Wind Speed
@@ -286,37 +301,17 @@ relative to the direction of the wind:
Bearings in the 8 point wind system:
-\begin{verbatim}
- Quarter Reaching
- |
- Beating \ | / Broad Reaching
- Direction \ | /
-------------------> Luffing ------O----- Running
- of Wind / | \
- Beating / | \ Broad Reaching
- |
- Quarter Reaching
-\end{verbatim}
+\smallmap{img/movemnt8pt.png}
Bearings in the 6 point wind system:
-\begin{verbatim}
- Beating \ / Broad Reaching
- Direction \ /
-------------------> Luffing ------O----- Running
- of Wind / \
- Beating / \ Broad Reaching
-
-Ships Speed ["] = WS * BN
-
-\end{verbatim}
+\smallmap{img/movemnt6pt.png}
When moving ships may normally change direction by one point per turn.
Changing direction by two points per turn is dangerous and causes Strain
(see below).
-\begin{multicols}{2}
\subsubsection{Examples}
@@ -486,6 +481,14 @@ downwind at Wind Speed.
\section{Impressum}
+\textbf{Autoren}:
+
+phf -- Peter H. Fröhlich, @phf@tabletop.social
+
+alex -- Alex Schröder, @kensanata@tabletop.social
+
+lkh -- Laurens Kils-Hütten, @wandererbill@tabletop.social
+
\textit{Grenzland} wird editiert und
herausgegeben von Laurens Kils-Hütten,
a.k.a. Wanderer Bill
diff --git a/issue02/img/Carrack.png b/issue02/img/Carrack.png
new file mode 100644
index 0000000..fd45c2a
Binary files /dev/null and b/issue02/img/Carrack.png differ
diff --git a/issue02/img/Cog.jpg b/issue02/img/Cog.jpg
new file mode 100644
index 0000000..322a427
Binary files /dev/null and b/issue02/img/Cog.jpg differ
diff --git a/issue02/img/Cutter.jpg b/issue02/img/Cutter.jpg
new file mode 100644
index 0000000..766a9e3
Binary files /dev/null and b/issue02/img/Cutter.jpg differ
diff --git a/issue02/img/Galleon.png b/issue02/img/Galleon.png
new file mode 100644
index 0000000..bc01481
Binary files /dev/null and b/issue02/img/Galleon.png differ
diff --git a/issue02/img/Longship.png b/issue02/img/Longship.png
new file mode 100644
index 0000000..75448aa
Binary files /dev/null and b/issue02/img/Longship.png differ
diff --git a/issue02/img/Schooner.jpg b/issue02/img/Schooner.jpg
new file mode 100644
index 0000000..45dc650
Binary files /dev/null and b/issue02/img/Schooner.jpg differ
diff --git a/issue02/img/Trireme.jpg b/issue02/img/Trireme.jpg
new file mode 100644
index 0000000..e57e4f9
Binary files /dev/null and b/issue02/img/Trireme.jpg differ
diff --git a/issue02/img/movemnt6pt.png b/issue02/img/movemnt6pt.png
new file mode 100644
index 0000000..9237689
Binary files /dev/null and b/issue02/img/movemnt6pt.png differ
diff --git a/issue02/img/movemnt6pt.svg b/issue02/img/movemnt6pt.svg
new file mode 100644
index 0000000..237c8e4
--- /dev/null
+++ b/issue02/img/movemnt6pt.svg
@@ -0,0 +1,608 @@
+
+
+
+
diff --git a/issue02/img/movemnt8pt.png b/issue02/img/movemnt8pt.png
new file mode 100644
index 0000000..1a655af
Binary files /dev/null and b/issue02/img/movemnt8pt.png differ
diff --git a/issue02/img/movemnt8pt.svg b/issue02/img/movemnt8pt.svg
new file mode 100644
index 0000000..0ff4228
--- /dev/null
+++ b/issue02/img/movemnt8pt.svg
@@ -0,0 +1,725 @@
+
+
+
+
diff --git a/issue02/sessionform.tex b/issue02/sessionform.tex
index 6d297e1..95b1065 100644
--- a/issue02/sessionform.tex
+++ b/issue02/sessionform.tex
@@ -69,4 +69,4 @@ changes the party makes to the dungeon.
There is also a \emph{round tracker} but I only use it when I have to, for
example because a monster they just killed will get up again or because a
character only has a few rounds left to live.
-
+\by{phf}