.H1 1d10 unexpected other worlds to end up in .H3 "1. Glaston:" the demiplane of the lost, about the size of the British isles, made up of dozens of smaller and larger islands, struck in a never ending tribal war. Similar to the demiplane of Dread this place sucks in those lost at sea and delivers them to a shore of the Glaston islands. The domain can easily be left by sailing across the edge of the plane, hurling yourself into the endless wastes of the Astral Sea, which altogether is not a good idea. There is a 50% chance to access the Vertical Realms though. .H3 "2. The Vertical Realms:" this is the demiplane of salvage. The whole plane is a steep cliff, roughly circular, constantly showered and sprayed by a waterfall coming over the top. Multiple civilizations can be found here, in the cracks and crevasses of the cliff, building shelter out of caves and scavenged goods. The deeper you go the colder it gets, with the constant rain turning into icy mist before disappearing into the void. Travel is via hewn paths in the side of the cliff, or flight. Flying over the top of the demiplane seems impossible. .H3 "3. The Clockwork Moon:" this place is an inter dimensional nexus the shape and form of a small moon with curiously regular, hexagonal features. The surface of the moon is of luminescent ivory and dark grey color, with the inhabitants living in almost antiseptic looking cities. The true power lies in the center of the wordlet, as it is an impossibly elaborate machine steered by a creature known only as the Man. The Moon can be reached only when it is in the sky of any particular world or plane (although there is a 1/30 chance for this being the case in Glaston and the Vertical Realms) .H3 "4. The Elemental Plane of Slood:" a plane made up of the essence of slood. As the whole concept of Slood is incompatible with most universes it is recommended to only access it with appropriate protection spells. As these spells are only available in Slood-enabled universes in the first place this rapidly becomes a chicken and egg problem with characters playing both parts. .H3 "5. The Quasielemental Plane of Mayo:" one of the truly minor planes this place contains the essence of emulsified oils and vinegar. Its existence was largely seen as a nothing but an academic joke, until a very enterprising student of magic decided to tap into its power and proved both the existence of the plane and its corresponding inhabitants. The results of this caused him to be burned as a heretic, struck from all official documents, and any further research into it banned by royal decree. .H3 "6. The world of Cloock:" this plane is in a lot of ways a standard material plane, but the dominant species are descended from avian stock. They are chicken people. Although there are a few turkey people, smaller communities of quailfolk, and a smattering of ducks around. .H3 "7. Prime 33e delta 12:" by all accounts this is a standard prime world, but the sizes are completely different: human-sized characters will find themselves about the size of bacteria and have to struggle with surrounding micro(now macro-)organisms. On the plus side some tribes of amoeba encountered have been rather gregarious. .H3 "8. Halfworld:" this world is the shape of a coin, a large platter with lands, seas, and oceans, bordered by a large rim of steep cliffs that keeps the lands separate from the Astral Void. The world has a small sunlet that has an orbit which provides longer, but less intensive sun to one side (the bright side) and more intensive but shorter sunlight to the other (the dark side). The two societies on both sides are largely unaware of each other and have developed along different lines, but recent extensive tunneling through the heart of the coin by the underground dwarf empire might bring them into contact and/or conflict. .H3 "9. Elyon, the lost battlefield:" once one of the richest and most fertile lands of its forgotten plane, this formerly rich riverland was ripped out of its own world when a heavenly host and a demonic horde tried to fight over it. By now it is a desert of scattered ruins under a permanent blood-red sky. The river runs grey and drains into the River Styx now. The few human survivors that still make the wasteland their home don't see a difference between angels and demons anymore, who still wage an endless war trying to capture each others ziggurat fortresses, or just lurk in the ruins waiting for prey. .H3 "10. Superstructure:" the character finds themselves floating in a dark void with nothing but swirly, dust-like lights dancing all around them, slowly forming themselves into patterns and circling around them. The character can stay if they like, but the process is not endless: after about a day it becomes obvious that the lights start to gather around the character, after two days it becomes obvious that the space around becomes smaller and darker, as the lights fade away. The character should not be around at the end of day 3, when the whole universe they are in collapses into a single point and (as time itself collapses as well) eventually explodes into a new universe, this time with the matter of the character integrated into it. .Au kyonshi