% Barrowmaze Session Form % Copyright (c) 2022-2023 Peter H. Froehlich . % License terms: CC BY-SA 4.0 % use 270 if it's an odd page instead? % I hate tables facing west :D \includepdf[angle=90]{vendor/session-form.pdf} % we'd rather have two session forms \includepdf[angle=90]{vendor/session-form.pdf} \section{Barrowmaze Session Form} \label{sessionform} I use this form to track the two-hour Barrowmaze sessions I run. I print them two to a page, four to a sheet. So what's what here? \textbf{Date:} % Literally just the date of the session. % In our game ``campaign time'' is the same as ``real time'' so there's usually no confusion. \textbf{Players:} % Names of the (up to) three players in ``initiative order'' for their side. % I have players roll a d6 \emph{ahead of time} as often as necessary to get them into a linear order for the session; less rolling during combats and less chaos. % In the very rare case that there's a fourth player, I just squeeze them in somehow. \textbf{Turn Tracker:} % Each box represents a ten-minute game turn and I've never needed more than eight hours total. % At the top, every \emph{other} column is marked \monster{} for random encounter checks; at the bottom, every \emph{sixth} column is marked, the first three \torch{} because torches would burn out then, the final one \lantern{} because both torches and lanterns would burn out then. I roll eight hours worth of random encounters ahead of time and fill in the turns in which they will happen with red pencil; that way I can foreshadow an encounter if appropriate; other ``pre-rolled random-ish events'' can be marked using a second (or third) color. \textbf{Room Numbers:} % The left-hand column is used to track the party's route through the dungeon; this is mostly useful \emph{after} the session when it comes to restocking. % I only make ``restock rolls'' for rooms the party \emph{saw empty}, not for all rooms that in fact \emph{are empty}. \textbf{Marching Order:} % The right-hand column has the party's \emph{marching order} including who carries what kind of \emph{light source} (L = lamp, T = torch, M = magic); I encourage single-file simply because it means fewer PCs falling into bottomless pits, but I am flexible if players \emph{insist} on walking next to each other (I just put a line next to ``pairs'' on the far right). \textbf{Random Notes:} % The middle column is for free-form notes of \emph{any} kind; I usually track hit points of monsters there, but also reminders of treasures found and other changes the party made to the dungeon. % There is also a \emph{round tracker} but I only use it when I have to, for example because a monster they just killed will get up again or because a character only has a few rounds left to live. \by{phf} \endinput