#200
The Northern Road~
   This seems to be the middle of a very mysterious looking road.  Everything to
the east appears to be dark and gloomy, giving off the impression that maybe
travelers would better avoid coming here.  However, things in the west change
dramatically.  The shouts of soldiers in training can be heard.  The road
continues to the north and south.
~
2 0 0 0 0 0
D0
~
~
0 0 189
D2
~
~
0 0 210
E
credits info~
   Builder   : Rumble
Zone         : 2 Sanctus II
Related Zones: 1 Sanctus, 3 Sanctus III
Began        : 2000
Player Level : 1-34
Rooms        : 100
Mobs         : 6
Objects      : 19
Shops        : 10
Triggers     : 1
Theme        : A mortal starting town.
Plot         : Fabric of time torn, world going to hell. Sanctus one of the few
               safe havens remaining.
Links        : 43w
Zone 2 is linked to the following zones:
  1 Sanctus                        at   200 (north) --->   189
  1 Sanctus                        at   201 (north) --->   194
  1 Sanctus                        at   202 (north) --->   195
  1 Sanctus                        at   203 (north) --->   196
  1 Sanctus                        at   204 (north) --->   197
  1 Sanctus                        at   205 (north) --->   198
  1 Sanctus                        at   206 (north) --->   199
  1 Sanctus                        at   207 (up   ) --->   111
  1 Sanctus                        at   213 (up   ) --->   112
  1 Sanctus                        at   243 (up   ) --->   114
  1 Sanctus                        at   248 (up   ) --->   115
  1 Sanctus                        at   251 (up   ) --->   100
  1 Sanctus                        at   254 (up   ) --->   118
  1 Sanctus                        at   259 (up   ) --->   119
  3 Sanctus III                    at   287 (south) --->   300
  3 Sanctus III                    at   288 (south) --->   301
  1 Sanctus                        at   289 (up   ) --->   121
  3 Sanctus III                    at   292 (south) --->   302
  1 Sanctus                        at   295 (up   ) --->   122
  3 Sanctus III                    at   296 (south) --->   303
  3 Sanctus III                    at   297 (south) --->   304
  3 Sanctus III                    at   298 (south) --->   305
  3 Sanctus III                    at   299 (east ) --->   300
~
S
#201
Thieves Avenue~
   This avenue passes between the inner city wall and the warehouse.  The
warehouse is made from sturdy timber with a set of wide double doors that appear
to open outwards.  Wagon tracks lead right up to the warehouse.  This must be
where traders come to unload their supplies.  
~
2 0 0 0 0 0
D0
~
~
0 0 194
D2
~
~
0 0 214
S
#202
The Thieves Warehouse~
   You are close to the southern end of the storeroom.  Smaller adjoining rooms
are to the south and east.  The financial holdings of the city are said to be
hidden somewhere within this building.  Of course only a fool would try to
steal from a bunch of thieves.    
~
2 8 0 0 0 0
D0
~
~
0 0 195
D1
~
~
0 0 203
D2
~
~
0 0 215
S
#203
The Workers Room~
   This room smells of sweat and dust.  The workers responsible for loading,
unloading, and sorting through all the supply crates live in this single room.
Mattresses that are shredded to pieces by rats and mice line one wall.  A small
washbasin, stool and bench are the only other luxuries these overworked brutes
own.    
~
2 8 0 0 0 0
D0
~
~
0 0 196
D2
~
~
0 0 216
D3
~
~
0 0 202
S
#204
A Meeting Room~
   Benches face toward the west wall where a large map has been pinned up.  
This is where the lieutenants of the army relay their plans to the sargeants to
carry them out.  You can work your way between the benches to the south, east,
or north.    
~
2 8 0 0 0 0
D0
~
~
0 0 197
D1
~
~
0 0 205
D2
~
~
0 0 217
S
#205
The Galley~
   Everything shines a bright silver.  Any recruits who misbehave are sent here
to polish the kitchen.  A small scullery filled with messy pots gives the room
a charred smell.  Large ovens line the east wall and are cold for the time
being.    
~
2 8 0 0 0 0
D0
~
~
0 0 198
D2
~
~
0 0 218
D3
~
~
0 0 204
S
#206
Warriors Avenue~
   The inner city wall and the army barracks guide the avenue north and south
through the Warriors Quarter.  Very few people are around, but plenty of
soldiers rush about.  One might wonder why anyone would sign up for the army
after all the stories flying around.
~
2 0 0 0 0 0
D0
~
~
0 0 199
D2
~
~
0 0 219
S
#207
The Northern Temple Circle~
   As one continues walking along the cobblestone road the temple can be seen
towering high above, shimmering in the light.  The road continues to the south
and east.  A stairwell leads up onto the top of the inner city wall.
~
2 0 0 0 0 0
D1
~
~
0 0 208
D2
~
~
0 0 220
D4
~
~
0 0 111
S
#208
The Northern Temple Circle~
   The road ahead is long, and an intersection can be seen up ahead to the east.
It looks like it leads into the temple.  The smell of some sort of vile
concoction emanates from a building to the south.  The sound of someone chanting
can be heard coming from within.
~
2 0 0 0 0 0
D1
~
~
0 0 209
D2
~
~
0 0 221
D3
~
~
0 0 207
S
#209
The Northern Temple Circle~
   An intersection can be seen just ahead to the east.  Its leading directly
into the temple of Sanctus.  The road continues to the east and west.  A small
building to the south has boxes and envelopes stacked on both sides of the
entrance.  The sound of someone cursing can be heard coming from within.
~
2 0 0 0 0 0
D1
~
~
0 0 210
D2
~
~
0 0 222
D3
~
~
0 0 208
S
#210
The Northern Temple Circle Intersection~
   A large intersection spreads out in all directions.  The southern path
appears to lead to the wonderful Temple of Sanctus.  To the east and west is a
road that looks to wind around the temple.  To the north nothing can be seen but
open road.  Everything around is silent, making the area seem abandoned and
alone.
~
2 0 0 0 0 0
D0
~
~
0 0 200
D1
~
~
0 0 211
D2
~
~
0 0 223
D3
~
~
0 0 209
S
#211
The Northern Temple Circle~
   An intersection can be seen just ahead to the west.  Its leading directly
into the temple of Sanctus.  The road continues to the east and west.  To the
south is a building with barred windows and a reinforced door that currently
stands open.  A sign above the door informs passing people that it is the Bank
of Sanctus.
~
2 0 0 0 0 0
D1
~
~
0 0 212
D2
~
~
0 0 224
D3
~
~
0 0 210
S
#212
The Northern Temple Circle~
   An intersection can be seen just ahead to the west.  It looks to be leading
directly into the temple of Sanctus.  The road continues east and west.  The
sound of running water to the south and the squeak of a water pump can only mean
one thing.  It must be the infamous Sanctus Water Hole run by none other than
Hazel herself.
~
2 0 0 0 0 0
D1
~
~
0 0 213
D2
~
~
0 0 225
D3
~
~
0 0 211
S
#213
The Northern Temple Circle~
   The road makes a sharp turn here, heading to the south.  One can see an
intersection just up ahead.  A set of stone stairs leads up into the
northeastern lookout tower of the inner city wall.  From there guards can
oversee the entire Thieves Quarter.  
~
2 0 0 0 0 0
D2
~
~
0 0 226
D3
~
~
0 0 212
D4
~
~
0 0 112
S
#214
Thieves Avenue~
   Wagons of supplies and loud mouthed traders pass by, looking travelers over
to see if they might be able to swindle some of your gold.  Most look with
disappointment as everyone knows few adventurers are rich these days.  The
avenue follows along the inner city wall to the north and south.  
~
2 0 0 0 0 0
D0
~
~
0 0 201
D2
~
~
0 0 227
S
#215
A Hallway~
   You pass through a well-lit hallway with a fancy rug, tiled walls and arched
ceiling.  Small chandeliers hang just above your head.  This fancy hall belongs
in a mansion, not a warehouse.  Several benches line the walls.  It almost
looks like some type of waiting room the thieves use to impress would be
traders.    
~
2 8 0 0 0 0
D0
~
~
0 0 202
D2
~
~
0 0 228
S
#216
A Washroom~
   A large washbasin meant for washing clothes, a few pots, and even a hand
pump with fresh running water are kept in this room.  Too bad none of the
workers seem to have ever touched any of them.  Leave it to the thieves to hire
workers to do any manual labor.    
~
2 8 0 0 0 0
D0
~
~
0 0 203
D2
~
~
0 0 229
S
#217
A Class Room~
   Here the army recruits spend their time learning the basics about the army.
It's structure, ranking system, history, and future developments are all taught
to the recruits who usually fall asleep during the lectures, until they are
taken outside to be "woken up.  "
~
2 8 0 0 0 0
D0
~
~
0 0 204
D1
~
~
0 0 218
D2
~
~
0 0 230
S
#218
Training Room~
   Although the majority of people believe the army is just good for fighting
and winning wars few people realize that recruits go through some educational
training as well.  They are taught the basics of reading and writing and
strategy to help them become better fighters and better citizens.    
~
2 8 0 0 0 0
D0
~
~
0 0 205
D2
~
~
0 0 231
D3
~
~
0 0 217
S
#219
Warriors Avenue~
   The building to the west is made out of stone, sealed with mortar.  It must
have taken years to construct it.  The inner city wall to the east is made of
the same material.  That must have been one of the many foul jobs given to new
recruits.  
~
2 0 0 0 0 0
D0
~
~
0 0 206
D2
~
~
0 0 232
S
#220
The Western Temple Circle~
   This circle lies within the western sector of the inner city, beside the
Temple of Sanctus.  The tall reinforced western wall rises high into the air.  
Few people roam the streets and the area has a very peaceful feeling.  The sound
of muttering voices seems to be coming from within or on top of the wall to the
west.
~
2 0 0 0 0 0
D0
~
~
0 0 207
D2
~
~
0 0 233
S
#221
Ingrid's Potions~
   A foul smelling yellow mist hugs the floor.  Billowing around the floor as
one works their way to the counter.  Several kettles are boiling over woodless
fires that put off no smoke.  The yellow fog overflows the top of one of the
kettles, giving the room an awful aroma.  
~
2 8 0 0 0 0
D0
~
~
0 0 208
S
#222
Post Office~
   Piles of mail are stacked in every nook and cranny of this small room.  The
postal service of Sanctus is heavily overworked it seems.  Somewhere amidst the
piles of mail someone can be heard snoring.  Maybe not overworked, just lazy.  
~
2 8 0 0 0 0
D0
~
~
0 0 209
S
#223
Northern Temple Entrance~
   This appears to be the northernmost entrance to the temple.  Hundreds of
small lit candles surround the place in a blanket of light.  A soft humming
noise can be heard coming from within the depths of the temple.  An adventurous
traveler would certainly be drawn to go and have a look.  
~
2 0 0 0 0 0
D0
~
~
0 0 210
D2
~
~
0 0 236
S
#224
The Bank of Sanctus~
   A man dressed in rich clothes and wearing a set of spectacles appears to be
tediously counting a few thousand coins spread out on the table before him.  
This bank is well known for the security it enforces to ensure safe storage of
the cities gold.    
~
2 8 0 0 0 0
D0
~
~
0 0 211
S
#225
Hazel's Water Hole~
   An elderly woman sits behind a short rack of various water containers.  A
large water pump behind her drips slowly into a bucket set below to catch the
water.  The DRIP, DRIP, DRIP would drive a normal person crazy, but not Hazel.
She loves her water.  A set of stairs behind the counter leads to what appears
to be Hazel's living quarters.
~
2 8 0 0 0 0
D0
~
~
0 0 212
D4
~
door~
1 0 367
S
#226
The Eastern Temple Circle~
   The inner city wall rises above to the east.  The sound of armor clanking can
be heard as some guards must be making their rounds on top of the wall.  This
road winds around the Temple of Sanctus allowing one to enter from either the
north or south.  
~
2 0 0 0 0 0
D0
~
~
0 0 213
D2
~
~
0 0 239
S
#227
Thieves Avenue~
   Few people roam this section of the city, the avenue gets its name for
obvious reasons and most people are too wary of their gold to chance an
encounter with a pickpocket.  A large warehouse to the east and the inner city
wall to the west guides the avenue to the north or south.    
~
2 0 0 0 0 0
D0
~
~
0 0 214
D2
~
~
0 0 240
S
#228
A Meeting Room~
   A large board is nailed to the eastern wall.  A blank sheet of paper covers
the board.  A bunch of chairs and benches are arranged in rows facing the
board.  Looks like someone is preparing for a meeting.  Maybe you can sit in
and learn a few things.    
~
2 8 0 0 0 0
D0
~
~
0 0 215
D1
~
~
0 0 229
D2
~
~
0 0 241
S
#229
A Meeting Room~
   A large board is nailed to the western wall.  Various numbers are scratched
haphazardly all over it.  The type of writing that only the person who made it
can really comprehend what it means.  This must be where some of the planning
for the city takes place.    
~
2 8 0 0 0 0
D0
~
~
0 0 216
D2
~
~
0 0 242
D3
~
~
0 0 228
S
#230
The Generals Room~
   This is where the higher ups meet to decide on policies and rules within the
army.  Many sleepless nights have always been spent in this room during small
skirmishes that almost break out into an all out war.  Chairs line the walls
and a large table fills the center of the room.    
~
2 8 0 0 0 0
D0
~
~
0 0 217
S
#231
The Latrine~
   The smell is disgusting, a recruit needs to clean this place up soon.  A
couple of pots lie on the floor and a bucket of water sits on the table.  Very
rudimentary, but functional, which seems to be the unsung motto of the army.  
~
2 8 0 0 0 0
D0
~
~
0 0 218
S
#232
Warriors Avenue~
   This avenue is just north of the center of the western half of Sanctus where
the Warriors Quarter and Clerics Quarters meet.  The Western Road runs from the
temple to the west gate.  Very few people are about, mostly just soldiers on
patrol.  
~
2 0 0 0 0 0
D0
~
~
0 0 219
D2
~
~
0 0 246
S
#233
The Western Temple Circle~
   To the south one see the western gate to leave the inner city.  The Temple of
Sanctus can only be entered from the north or south.  A small shed of some sort
has been erected to the east.  It was recently made from wood and appears to
have been constructed in a hurry.  
~
2 0 0 0 0 0
D0
~
~
0 0 220
D1
~
~
0 0 234
D2
~
~
0 0 248
S
#234
Captain Lugdach's~
   Every imaginable type of watercraft fills this room.  From canoes, to buoyant
vests.  An old salty sailor sits in the back carving out what must be a canoe
from a huge oak.  He looks about as tough as they come.  He inspires the urge to
look for a parrot and peg leg.
~
2 0 0 0 0 0
D3
~
~
0 0 233
S
#235
Donation Room~
   A large area has been set aside for those of great wealth and power to donate
to those who are less fortunate.  Racks and shelves line the walls to supply
ample storage for those who wish to donate.  This is the ideal place to be a
good citizen and leave something for the poor.
~
2 12 0 0 0 0
D1
~
~
0 0 236
D2
~
~
0 0 250
S
#236
Inside the Temple of Sanctus~
   The floor spreads out lengthwise into a small hallway.  To the south a large
room containing a beautiful stone fountain is visible, tempting travelers to
drink from it.  The polished floor is made from smooth marble, and looks
flawless.  A lot of time and effort must have been put into this temple.
~
2 8 0 0 0 0
D0
~
~
0 0 223
D1
~
~
0 0 237
D2
~
~
0 0 251
D3
~
~
0 0 235
S
#237
A Waiting Room~
   The room is made entirely from white marble inlaid with gold.  Columns of
white marble rise up to the ceiling which looks to be pure hammered gold.  
Several cushions and benches line the walls to allow a place for people to wait
before the daily services.    
~
2 8 0 0 0 0
D2
~
~
0 0 252
D3
~
~
0 0 236
S
#238
Carla the Cloth Mistress~
   The room is filled to overflowing with bundles of wool, cloth, velvet, silk.
Everything a person could imagine.  All used to make some of the finest clothes
in the realm.  Every type of clothing can be found here.  Anything that can't be
seen, Carla can make.
~
2 8 0 0 0 0
D1
~
~
0 0 239
S
#239
The Eastern Temple Circle~
   The western gate of the inner city wall is just to the south where one can
venture out into the city.  The Tower of Sanctus shines brightly, its white
marble reflecting all light that strikes it.  The Tower is rumoured to be a
combination of magic and perfect architecture.
~
2 0 0 0 0 0
D0
~
~
0 0 226
D2
~
~
0 0 254
D3
~
~
0 0 238
S
#240
Thieves Avenue~
   From here one has an excellent view of the temple to the west.  It reflects
any light that shines at it, the smooth white walls seem almost magical.  To the
south the avenue reaches an intersection.  The meeting of the Thieves Quarter
and the Magi Quarter.
~
2 0 0 0 0 0
D0
~
~
0 0 227
D2
~
~
0 0 256
S
#241
The Vault~
   A huge locked safe is built into the southern wall.  The kind you would
expect in a bank, not in a warehouse.  The vault looks impossible to pick and
considering who made it you bet only the person with the key could ever get
into it.  A large ornate rug covers the floor.    
~
2 8 0 0 0 0
D0
~
~
0 0 228
S
#242
The Counting Room~
   Strange tools sit on tables in the back of the room.  They must be some sort
of coin counting apparatus.  Unfortunately, no money has been left out.  Even
under the tables and in the corners.  The room is very clean and organized just
right.  If you moved something I bet people would know.    
~
2 8 0 0 0 0
D0
~
~
0 0 229
S
#243
The West Gate~
   The dome can be seen just to the west.  The gate standing here is normally
kept open, the tall wooden beams are reinforced with metal bars.  Guards can be
heard high above, lookouts to warn in the case of an attack.  The town looks
very safe and secure from here.  
~
2 0 0 0 0 0
D1
~
~
0 0 244
D4
~
~
0 0 114
E
dome~
   Created by Rumble and Ferret, the dome holds back the magical chaos that was
created by Drakkar.  The dome is used to keep balance within the city limits
and allows everyone to exist in peace.  Those brave enough to venture beyond
the dome do so at their own risk.  Beyond the dome the scale of balance has
collapsed and the laws of science and nature are in disorder.    
~
S
#244
The Western Road~
   The road leads directly from the Temple to the western gate.  To the north
one can see the Warriors Barracks and to the south the Hall of Clerics.  The
road consists of hard packed dirt with a few ruts from wagons.  The hustle and
bustle of the city can be heard all around.  
~
2 0 0 0 0 0
D1
~
~
0 0 245
D3
~
~
0 0 243
S
#245
The Western Road~
   In the western half of the city one can see a large building set aside for
the army to the north while a smaller building to the south appears to be part
of the clerics' quarter.  The temple rises high above to the east.  Here, one
could leave the protection of the city and go west through the gate.
~
2 0 0 0 0 0
D1
~
~
0 0 246
D3
~
~
0 0 244
S
#246
The Western Intersection~
   This road leads west to the gate or east to the Temple of Sanctus.  The
Temple is where people go to pray to the gods, they are guaranteed safety
within certain rooms of the temple.  A safe haven is very rare in the realm
these days.  That is why Sanctus was created.    
~
2 0 0 0 0 0
D0
~
~
0 0 232
D1
~
~
0 0 247
D2
~
~
0 0 262
D3
~
~
0 0 245
S
#247
Under the Inner Wall~
   This path passes through the western inner wall gate.  It is extremely dark
in here.  The inner wall appears to be about twenty feet in thickness.  No one
could ever batter down this wall.  Looking up, one can see a portculis built
into the wall.  Its probably best not to wonder what would happen if it were to
suddenly let go and come crashing down.
~
2 0 0 0 0 0
D1
~
~
0 0 248
D3
~
~
0 0 246
S
#248
The Western Road~
   This is the beginning of the Western Road that leads from the Temple of
Sanctus to the western gate and beyond the protection of the dome.  Few people
travel beyond the dome because they fear the gateways between worlds may open
at anytime.  Only brave adventurers dare travel far beyond the city walls.    
~
2 0 0 0 0 0
D0
~
~
0 0 233
D2
~
~
0 0 263
D3
~
~
0 0 247
D4
~
~
0 0 115
S
#249
The Mortal Board Room~
   A large board hangs on the western wall to allow for mortals to keep in
contact with the gods or each other.  The board is monitored and any questions
should be promptly answered.  If the board is not the right place for a
particular problem to be solved, it is possible to go to the post office and
mail a god.
~
2 8 0 0 0 0
D1
~
~
0 0 250
S
#250
Inside the Temple~
   The white marble floor has been polished to the point where one can see their
own reflection perfectly.  Not a single marr or scratch on it's flawless
surface.  The echo of people walking inside the temple can be heard, though not
pinpointed.
~
2 8 0 0 0 0
D0
~
~
0 0 235
D1
~
~
0 0 251
D2
~
~
0 0 265
D3
~
~
0 0 249
S
#251
The Center of Sanctus~
   This open space seems to be the exact center of the city of Sanctus.  From
this spot is where Rumble and Ferret began restoring order to the world.  Many
tales abound about this fabled temple and its founders.  Most are just that,
tales, but many hold truths beyond what even the storytellers realize.  
~
2 24 0 0 0 0
D0
~
~
0 0 236
D1
~
~
0 0 252
D2
~
~
0 0 266
D3
~
~
0 0 250
D4
~
~
0 0 100
S
#252
Inside the Temple of Sanctus~
   The fluted columns of white marble laced with gold are enough to make
anyone's mouth gape.  The workmanship required to create this place must have
been unbelievable.  Must be the rumours that it was created by the gods are
true.  Several benches can be seen to the north.  The sound of running water can
be heard to the west.  To the south people can be seen, busy in prayer, while to
the east a small room lies, full of several people gossiping.
~
2 8 0 0 0 0
D0
~
~
0 0 237
D1
~
~
0 0 253
D2
~
~
0 0 267
D3
~
~
0 0 251
S
#253
The Social Board Room~
   It is here the people of Sanctus come to discuss anything and everything.  
This board is used for no other reason than to socialize with one another.  
Various boards can be found throughout the realm.  This one can be viewed by
anyone.  
~
2 8 0 0 0 0
D3
~
~
0 0 252
S
#254
The Western Road~
   This road connects the Temple of Sanctus with the eastern gate to allow easy
travelling for those wishing to visit the temple from the farmlands.  The
farmlands are known to be one of the most stable regions outside the protection
of the dome.    
~
2 0 0 0 0 0
D0
~
~
0 0 239
D1
~
~
0 0 255
D2
~
~
0 0 269
D4
~
~
0 0 118
S
#255
Under the Inner Wall~
   This passage through the inner city wall is reminiscent of of a tunnel.  The
wall is so thick that no matter the time of day shadows still lurk everywhere
under here.  A portculis is built into the ceiling high above.  Must be the
controls for it are on top of it.  
~
2 0 0 0 0 0
D1
~
~
0 0 256
D3
~
~
0 0 254
S
#256
The Eastern Intersection~
   This intersection stands on the Eastern Road that travels from the east gate
to the Temple of Sanctus.  North lies the Thieves Quarter while to the South one
can enter the Magi's Quarter.  This road bustles with activity as people go
about their daily lives.  
~
2 0 0 0 0 0
D0
~
~
0 0 240
D1
~
~
0 0 257
D2
~
~
0 0 270
D3
~
~
0 0 255
S
#257
The Eastern Road~
   The Eastern intersection is just to the west.  To the north lies the Thieves
Quarter and their warehouse.  South is the Magi's Mansion and the Magi's
Quarter.  To the east one can exit the city through the Eastern Gate.  The
infamous Temple of Sanctus can be seen rising from the center of the city.
~
2 0 0 0 0 0
D1
~
~
0 0 258
D3
~
~
0 0 256
S
#258
The Eastern Road~
   This road passes along the Eastern Road.  The gate lies to the east while the
entire city spreads out to the west.  The safety of the city is preferred by
almost everyone.  But, some people choose to live outside the east gate where
there are very few troubles or mishaps.  
~
2 0 0 0 0 0
D1
~
~
0 0 259
D3
~
~
0 0 257
S
#259
The Eastern Gate~
   The dome stretches out further than usual here, covering some sections of the
residential district.  This area is known for it's relative safety.  Very few
problems arise from beyond the east gate.  The city of Sanctus lies to the west.
To the east one can see the remains of an old gatehouse.  
~
2 0 0 0 0 0
D3
~
~
0 0 258
D4
~
~
0 0 119
S
#260
The High Councillor's Chambers~
   A large but simple room with plaster walls and a ceiling of wooden beams.  
Seven beds are arranged side by side along one wall while seven desks with
chairs a writing pad, inkpen and ink blotter.  This is where the high
councillors spend their nights.  They live a life without possession or
desires.    
~
2 8 0 0 0 0
D2
~
~
0 0 273
S
#261
A Bathroom~
   The natural scent of the room is masked by an abundance of flowers growing
in small pots lining the walls.  A large wooden box crafted like a chair with a
hole cut in the top must be the only bathroom in the entire Hall of Clerics.  
You can hear something moving around below you.    
~
2 8 0 0 0 0
D2
~
~
0 0 274
S
#262
Clerics Avenue~
   To the north one can leave the Clerics Quarter and either continue to the
Warriors Quarter, go east into the Temple of Sanctus or west to the western
gate.  A large building and the inner city wall on each side of this north south
street leaves little room for walking.  
~
2 0 0 0 0 0
D0
~
~
0 0 246
D2
~
~
0 0 275
S
#263
The Western Temple Circle~
   The inner city not only holds the temple, but also numerous shops for the
town folk.  Everything, well almost everything, can be found within these walls
to support the town.  Women lugging sacks full of groceries arrive from the east
and pass down the street.
~
2 0 0 0 0 0
D0
~
~
0 0 248
D1
~
~
0 0 264
D2
~
~
0 0 276
S
#264
The Town Grocer~
   Chunks of ice lie in crates of sawdust to cool the perishable items.  Fruit
and vegetable stands line both walls.  This shop seems to carry everything,
except bread and meat.  Must be the baker, butcher, and grocer have an
understanding.  
~
2 8 0 0 0 0
D3
~
~
0 0 263
S
#265
A Room of Prayer~
   Decorative cushions are arranged in neat rows for people to kneel and pray
on.  Several candles line the walls.  Large murals dominate the wall and
ceiling above a small altar.  Those who are feeling pious may come here to give
thanks to their gods.    
~
2 8 0 0 0 0
D0
~
~
0 0 250
D1
~
~
0 0 266
S
#266
Inside the Temple of Sanctus~
   This is the main passage through the temple.  Small rooms to each side are
unusually quiet.  It appears people are in prayer inside.  The center of the
temple lies to the north.  The white marble floor, walls, and ceilings of the
temple are spotless.  
~
2 8 0 0 0 0
D0
~
~
0 0 251
D1
~
~
0 0 267
D2
~
~
0 0 279
D3
~
~
0 0 265
S
#267
A Room of Prayer~
   The room is surrounded with a soft glow from dozens of candles lining the
walls, filling the alter and even hanging from the ceiling by chandeliers.  The
candles are scented, leaving a faint aroma of spring flowers.  Cushions of
various colors cover the floor in precise rows.
~
2 0 0 0 0 0
D0
~
~
0 0 252
D3
~
~
0 0 266
S
#268
The Town Furrier~
   Aromatic candles line one wall over a rack of fur hides.  Must be the
Furrier is trying to blanket the disgusting smell from the tanning process.  
This guy can make almost anything from a good fur hide.  He is very skilled and
his prices are not too outrageous.    
~
2 8 0 0 0 0
D1
~
~
0 0 269
S
#269
The Eastern Temple Circle~
   The smell of tanned hides and flowers comes from the west, how strange.  
This circle lies just inside the market center of Sanctus.  The stores have all
taken up shop surrounding the Temple.  They originally were afraid the outer
city could be overrun, but now they are just too lazy to move.  
~
2 0 0 0 0 0
D0
~
~
0 0 254
D2
~
~
0 0 282
D3
~
~
0 0 268
S
#270
Magi Avenue~
   A fabulous mansion sits on a small hill to the east.  The entrance is far to
the south .  To the north one can leave the Magi's Quarter and travel along the
Eastern Road or head further north into the Thieves Quarter.  This Quarter of
the city is very well maintained, decorative streetlamps line both sides of the
wide street.  
~
2 0 0 0 0 0
D0
~
~
0 0 256
D2
~
~
0 0 283
S
#271
A Sleeping Chamber~
   Three sets of beds and closets are all colored differently.  One Blue, one
Green, and one Yellow.  The closets are filled with robes and small sandals,
all of the same three colors.  You have trespassed on three of the five orders
of the Master Magi.    
~
2 8 0 0 0 0
D2
~
~
0 0 284
S
#272
A Sleeping Chamber~
   Two Large down filled beds crowd the room.  Large closets occupy the
northern walls.  Filled with robes of Red and Black.  The floor is covered in a
thick maroon run that cushions your every step.  The Master Magi must live in
this room.  Better not be caught trespassing.    
~
2 8 0 0 0 0
D2
~
~
0 0 285
S
T 55
#273
A Study~
   Bookshelves line the western wall, reaching well above your head.  A small
ladder is built into the center to allow people to reach the top.  A few chairs
and cushions allow comfortable places to relax and peruse the many novels.  
Light from lanterns hanging overhead fills the room as if it was broad
daylight.    
~
2 0 0 0 0 0
D0
~
~
0 0 260
D1
~
~
0 0 274
D2
~
~
0 0 286
S
#274
The Kitchen~
   The smell of fresh stew makes your stomach grumle uncomfortably.  Several
overweight cooks are sampling their favorite dishes as they prepare for the
next meal.  They look at you just daring you to try and take some of their food
that they spent hours preparing.    
~
2 0 0 0 0 0
D0
~
~
0 0 261
D2
~
~
0 0 287
D3
~
~
0 0 273
S
#275
Clerics Avenue~
   The building to the west is the Hall of Clerics where the High Council holds
audience with any who request it.  To the east the inner city wall looks about
as impenetrable as any wall ever seen.  Clerics Avenue continues north and
south.  
~
2 0 0 0 0 0
D0
~
~
0 0 262
D2
~
~
0 0 288
S
#276
The Western Temple Circle~
   An expensive looking shop to the east looks extremely out of place.  A sign
displayed in one window depicts several precious gems and minerals.  The Temple
Circle continues north and south.  The cobblestone streets are bordered by the
inner city wall to the west and various stores and shops to the east.    
~
2 0 0 0 0 0
D0
~
~
0 0 263
D1
~
~
0 0 277
D2
~
~
0 0 289
S
#277
The Town Jeweler~
   Display cases of very nice looking gems sit in the back of the room behind
some steel bars.  Must be the jeweler has had problems with thieves.  Several
nuggets of strange minerals are display on shelves all around.  Lucky is the
individual who can find some of these valuable items to sell.  
~
2 8 0 0 0 0
D3
~
~
0 0 276
S
#278
The Butcher~
   Slabs of meat are suspended from hooks hanging from the rafters overhead.  
Everything from rabbit, to cow, to goodness knows what.  One of the pieces looks
an awful lot like a cat.  Any meat a person may need, this guy sells it.  Blood
covers the counter and the small cutting area behind it.
~
2 8 0 0 0 0
D2
~
~
0 0 291
S
#279
Southern Temple Entrance~
   This appears to be a small foyer at the southern end of the Temple of
Sanctus.  The white marble walls have been polished smooth.  A small road to the
south leads to the Cleric's and Magi's quarters of the city.  The scent of
flowers fills the air with a soothing aroma.
~
2 8 0 0 0 0
D0
~
~
0 0 266
D2
~
~
0 0 292
S
#280
The Bakery~
   Everything is covered in dust, or actually maybe that is flour.  A hefty
woman behind the counter is pounding relentlessly on a stubborn hunk of dough.
Those arms on her are similar to those of the smithy.  Various baked goods fill
the entire room.  Baked fresh daily of course.  
~
2 8 0 0 0 0
D2
~
~
0 0 293
D4
A narrow flight of steps leads up to a plain wooden door.
~
Door~
1 0 280
S
#281
The General Store~
   Various types of hardware needed by any wanna be adventurer fill bins and
buckets around the store.  The items look second hand, but they would all serve
their purpose.  A few other customers wander the store.  They can't seem to find
what they are looking for either.  
~
2 0 0 0 0 0
D1
~
~
0 0 282
S
#282
The Eastern Temple Circle~
   A large shop to the west displays a few packs, some lanterns, and even some
mining equipment.  The cobblestone road is blocked to the east by the inner city
wall and several stores crowd against the Temple of Sanctus to the west.  
~
2 8 0 0 0 0
D0
~
~
0 0 269
D2
~
~
0 0 295
D3
~
~
0 0 281
S
#283
Magi Avenue~
   The streetlamps glow an unnatural white, upon closer examination it becomes
obvious that they must be magical in nature since no oil you've ever seen burns
that color.  The beautiful cobblestone road meanders north and south.  The Magi
Mansion to the east looks glorious.  
~
2 0 0 0 0 0
D0
~
~
0 0 270
D2
~
~
0 0 296
S
#284
The Reading Room~
   A large bookshelf is overburdened and looking about ready to collapse from
the hundreds of volumes of books it holds.  These are the chronicles of the
Magi.  Within them they hold the secrets of their mystical art.  A large sign
above the bookshelf warns anyone from attempting to touch the books.    
~
2 8 0 0 0 0
D0
~
~
0 0 271
D1
~
~
0 0 285
D2
~
~
0 0 297
S
#285
The Dining Room~
   A large table with a silk cloth is set for the next meal.  Sparkling
silverware and spotless wine glasses all fill the majestic table.  Enough for
seven settings.  Two of the place settings are turned upside down.  Servants
rush about their work around you.    
~
2 8 0 0 0 0
D0
~
~
0 0 272
D2
~
~
0 0 298
D3
~
~
0 0 284
S
#286
The Aundience Chamber~
   This is the room where the High Council meets with any who bring forth
problems.  The High Council will then vote and decide on a way to settle the
matter.  Their word is final and none ever disobey them.  They are respected
for their intelligence and wisdom.    
~
2 0 0 0 0 0
D0
~
~
0 0 273
D2
~
~
0 0 299
S
#287
A Long Hallway~
   Citizens may ask advice of the High Council in settling disputes among each
other.  The Hall is the only form of justice within the city besides the army.
Everyone respects the High Council for their devotion and wisdom towards what
is right.    
~
2 0 0 0 0 0
D0
~
~
0 0 274
D2
~
~
0 0 300
S
#288
Clerics Avenue~
   The inner city wall to the east consists of large boulders, that look to be
too big to move by any humans, and some sort of filler.  The wall rises at least
three times the average man's height and one can not tell how thick it must be.
YouThe sound of clanking armor can be heard, along with idle chat as guards on
the wall above you make their rounds.
~
2 0 0 0 0 0
D0
~
~
0 0 275
D2
~
~
0 0 301
S
#289
The Southern Temple Circle~
   This circle appears to be the southeastern intersection of the inner city.  
The south and west inner city walls merge here.  A set of stone stairs lead up
into a small lookout post high above.  The street turns here, wrapping around
the Temple of Sanctus.
~
2 0 0 0 0 0
D0
~
~
0 0 276
D1
~
~
0 0 290
D4
~
~
0 0 121
S
#290
The Southern Temple Circle~
   The cobblestone street continues to the east and west along the southern wall
of the inner city.  Small shops line the road to the north.  The Tower of
Sanctus, with its single tall spire reaching to the heavens, looks magnificent.
A style of workmanship that has never been surpassed.
~
2 0 0 0 0 0
D1
~
~
0 0 291
D3
~
~
0 0 289
S
#291
The Southern Temple Circle~
   The smell of fresh, and not so fresh, meat wafts in from the north.  A sign
swaying above the door in the breeze depicts a hunk of meat crossed with a
butcher's axe.  An intersection can be seen just to the east where one can exit
the inner city or enter the temple.
~
2 0 0 0 0 0
D0
~
~
0 0 278
D1
~
~
0 0 292
D3
~
~
0 0 290
S
T 50
#292
The Southern Temple Circle Intersection~
   The southern entrance to the Temple of Sanctus lies just to the north.  It is
also possible to travel along the Temple Circle east and west.  To the south one
can exit the inner city and work their way into the magi or clerics' Quarters.
~
2 0 0 0 0 0
D0
~
~
0 0 279
D1
~
~
0 0 293
D2
~
~
0 0 302
D3
~
~
0 0 291
S
#293
The Southern Temple Circle~
   The smell of freshly baked bread wafts heavily through the air, tempting
feelings of hunger.  To the west can be seen an intersection that can lead into
the temple to the north or exit the inner city to the south.  The inner city
wall stretches east and west along the Temple Circle.
~
2 0 0 0 0 0
D0
~
~
0 0 280
D1
~
~
0 0 294
D3
~
~
0 0 292
S
#294
The Southern Temple Circle~
   The cobblestone street continues to the east and west along the southern wall
of the inner city.  Small shops line the road to the north.  The Tower of
Sanctus, with its single tall spire reaching to the heavens, looks magnificent.
A style of workmanship that has never been surpassed.
~
2 0 0 0 0 0
D1
~
~
0 0 295
D3
~
~
0 0 293
S
#295
The Southern Temple Circle~
   Various shops surround the Temple of Sanctus to the east and west.  The
shops were moved within the inner city years ago.  All the shops seem to do
good business and the overall wealth of the city seems to be geared mostly to
the middle class.  Only a few have achieved poverty or great wealth within the
city.    
~
2 0 0 0 0 0
D0
~
~
0 0 282
D3
~
~
0 0 294
D4
~
~
0 0 122
S
#296
Magi Avenue~
   The stark inner city wall to the west bears a sharp contrast to the luxurious
mansion to the east.  The magi have trained hard to become very powerful within
the city and have begun living the life that shows it.  Unlike the clerics who
do not believe in worldly possessions the Magi surround themselves with it.  
~
2 0 0 0 0 0
D0
~
~
0 0 283
D2
~
~
0 0 303
S
#297
An Elegant Hall~
   The walls are covered in some sort of drawing that stretches from floor to
ceiling.  It depicts a battle with the Master Magi obliterating hundreds of
demons by calling down lightning and hurling fireballs.  The demons look
vaguely familiar, like something you remember from a dream.    
~
2 8 0 0 0 0
D0
~
~
0 0 284
D2
~
~
0 0 304
S
#298
A Bunk Room~
   Small beds circle the room, a large table sits at their center.  This is
where the servants and students sleep and, from the looks of the table and what
is on it, gamble.  The table is full of chips and various headed die.  A deck
of cards lies in the center of the table waiting to be dealt.    
~
2 8 0 0 0 0
D0
~
~
0 0 285
D2
~
~
0 0 305
S
#299
A Waiting Room~
   Several chairs are arranged in a half-circle facing an open door to the
south.  The citizens of Sanctus come here to settle disputes by seeking the
guidance of the High Council.  The High Council has come to be the law of the
land here.    
~
2 8 0 0 0 0
D0
~
~
0 0 286
D1
~
~
0 0 300
S
$~
