[Dec 23 2009] - Rumble
Added zone flags and min/max level to show zone # and stat zone #. Changed show zone # reset mode from a # to the actual string description. Changed Message Type on stat object from a number to the actual message type. i.e. pierce.
This commit is contained in:
@@ -36,6 +36,10 @@ Xlist (mlist, olist, rlist, zlist, slist, tlist, qlist)
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(lots of major bugfixes too)
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(lots of major bugfixes too)
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@
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@
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tbaMUD 3.61
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tbaMUD 3.61
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[Dec 23 2009] - Rumble
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Added zone flags and min/max level to show zone # and stat zone #.
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Changed show zone # reset mode from a # to the actual string description.
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Changed Message Type on stat object from a number to the actual message type. i.e. pierce.
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[Dec 22 2009] - Rumble
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[Dec 22 2009] - Rumble
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Made copyover save loadroom so players stay in the same room during copyover.
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Made copyover save loadroom so players stay in the same room during copyover.
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Added scan command.
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Added scan command.
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@@ -50,6 +50,7 @@ static void trg_checkload(struct char_data *ch, trig_vnum tvnum);
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static void mod_llog_entry(struct last_entry *llast,int type);
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static void mod_llog_entry(struct last_entry *llast,int type);
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const char *get_spec_func_name(SPECIAL(*func));
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const char *get_spec_func_name(SPECIAL(*func));
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bool zedit_get_levels(struct descriptor_data *d, char *buf);
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int purge_room(room_rnum room)
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int purge_room(room_rnum room)
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{
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{
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@@ -650,8 +651,8 @@ static void do_stat_object(struct char_data *ch, struct obj_data *j)
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GET_OBJ_VAL(j, 2), GET_OBJ_VAL(j, 1));
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GET_OBJ_VAL(j, 2), GET_OBJ_VAL(j, 1));
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break;
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break;
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case ITEM_WEAPON:
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case ITEM_WEAPON:
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send_to_char(ch, "Todam: %dd%d, Avg Damage: %.1f. Message type: %d\r\n",
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send_to_char(ch, "Todam: %dd%d, Avg Damage: %.1f. Message type: %s\r\n",
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GET_OBJ_VAL(j, 1), GET_OBJ_VAL(j, 2), ((GET_OBJ_VAL(j, 2) + 1) / 2.0) * GET_OBJ_VAL(j, 1), GET_OBJ_VAL(j, 3));
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GET_OBJ_VAL(j, 1), GET_OBJ_VAL(j, 2), ((GET_OBJ_VAL(j, 2) + 1) / 2.0) * GET_OBJ_VAL(j, 1), attack_hit_text[GET_OBJ_VAL(j, 3)].singular);
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break;
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break;
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case ITEM_ARMOR:
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case ITEM_ARMOR:
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send_to_char(ch, "AC-apply: [%d]\r\n", GET_OBJ_VAL(j, 0));
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send_to_char(ch, "AC-apply: [%d]\r\n", GET_OBJ_VAL(j, 0));
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@@ -2366,12 +2367,15 @@ static size_t print_zone_to_buf(char *bufptr, size_t left, zone_rnum zone, int l
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if (listall) {
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if (listall) {
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int i, j, k, l, m, n, o;
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int i, j, k, l, m, n, o;
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char buf[MAX_STRING_LENGTH];
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sprintbitarray(zone_table[zone].zone_flags, zone_bits, ZN_ARRAY_MAX, buf);
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tmp = snprintf(bufptr, left,
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tmp = snprintf(bufptr, left,
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"%3d %-30.30s%s By: %-10.10s%s Age: %3d; Reset: %3d (%1d); Range: %5d-%5d\r\n",
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"%3d %-30.30s%s By: %-10.10s%s Age: %3d; Reset: %3d (%s); Range: %5d-%5d\r\n",
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zone_table[zone].number, zone_table[zone].name, KNRM, zone_table[zone].builders, KNRM,
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zone_table[zone].number, zone_table[zone].name, KNRM, zone_table[zone].builders, KNRM,
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zone_table[zone].age, zone_table[zone].lifespan,
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zone_table[zone].age, zone_table[zone].lifespan,
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zone_table[zone].reset_mode,
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zone_table[zone].reset_mode ? ((zone_table[zone].reset_mode == 1) ? "Reset when no players are in zone" : "Normal reset") : "Never reset",
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zone_table[zone].bot, zone_table[zone].top);
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zone_table[zone].bot, zone_table[zone].top);
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i = j = k = l = m = n = o = 0;
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i = j = k = l = m = n = o = 0;
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@@ -2400,13 +2404,17 @@ static size_t print_zone_to_buf(char *bufptr, size_t left, zone_rnum zone, int l
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tmp += snprintf(bufptr + tmp, left - tmp,
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tmp += snprintf(bufptr + tmp, left - tmp,
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" Zone stats:\r\n"
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" Zone stats:\r\n"
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" ---------------\r\n"
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" ---------------\r\n"
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" Flags: %s\r\n"
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" Min Lev: %2d\r\n"
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" Max Lev: %2d\r\n"
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" Rooms: %2d\r\n"
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" Rooms: %2d\r\n"
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" Objects: %2d\r\n"
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" Objects: %2d\r\n"
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" Mobiles: %2d\r\n"
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" Mobiles: %2d\r\n"
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" Shops: %2d\r\n"
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" Shops: %2d\r\n"
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" Triggers: %2d\r\n"
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" Triggers: %2d\r\n"
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" Quests: %2d\r\n",
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" Quests: %2d\r\n",
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j, k, l, m, n, o);
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buf, zone_table[zone].min_level, zone_table[zone].max_level,
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j, k, l, m, n, o);
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return tmp;
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return tmp;
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}
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}
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@@ -441,9 +441,9 @@ static void list_zones(struct char_data *ch, zone_rnum rnum, zone_vnum vmin, zon
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void print_zone(struct char_data *ch, zone_vnum vnum)
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void print_zone(struct char_data *ch, zone_vnum vnum)
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{
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{
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zone_rnum rnum;
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zone_rnum rnum;
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int size_rooms, size_objects, size_mobiles, size_quests, size_shops, size_trigs, i;
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int size_rooms, size_objects, size_mobiles, size_quests, size_shops, size_trigs, i, largest_table;
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room_vnum top, bottom;
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room_vnum top, bottom;
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int largest_table;
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char buf[MAX_STRING_LENGTH];
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if ((rnum = real_zone(vnum)) == NOWHERE) {
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if ((rnum = real_zone(vnum)) == NOWHERE) {
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send_to_char(ch, "Zone #%d does not exist in the database.\r\n", vnum);
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send_to_char(ch, "Zone #%d does not exist in the database.\r\n", vnum);
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@@ -490,6 +490,7 @@ void print_zone(struct char_data *ch, zone_vnum vnum)
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size_trigs++;
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size_trigs++;
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size_quests = count_quests(bottom, top);
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size_quests = count_quests(bottom, top);
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sprintbitarray(zone_table[rnum].zone_flags, zone_bits, ZN_ARRAY_MAX, buf);
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/* Display all of the zone information at once. */
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/* Display all of the zone information at once. */
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send_to_char(ch,
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send_to_char(ch,
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@@ -501,6 +502,9 @@ void print_zone(struct char_data *ch, zone_vnum vnum)
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"%sBottom of Zone = %s%d\r\n"
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"%sBottom of Zone = %s%d\r\n"
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"%sTop of Zone = %s%d\r\n"
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"%sTop of Zone = %s%d\r\n"
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"%sReset Mode = %s%s\r\n"
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"%sReset Mode = %s%s\r\n"
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"%sZone Flags = %s%s\r\n"
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"%sMin Level = %s%d\r\n"
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"%sMax Level = %s%d\r\n"
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"%sSize\r\n"
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"%sSize\r\n"
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"%s Rooms = %s%d\r\n"
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"%s Rooms = %s%d\r\n"
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"%s Objects = %s%d\r\n"
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"%s Objects = %s%d\r\n"
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@@ -517,6 +521,9 @@ void print_zone(struct char_data *ch, zone_vnum vnum)
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QGRN, QCYN, zone_table[rnum].top,
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QGRN, QCYN, zone_table[rnum].top,
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QGRN, QCYN, zone_table[rnum].reset_mode ? ((zone_table[rnum].reset_mode == 1) ?
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QGRN, QCYN, zone_table[rnum].reset_mode ? ((zone_table[rnum].reset_mode == 1) ?
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"Reset when no players are in zone." : "Normal reset.") : "Never reset",
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"Reset when no players are in zone." : "Normal reset.") : "Never reset",
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QGRN, QCYN, buf,
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QGRN, QCYN, zone_table[rnum].min_level,
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QGRN, QCYN, zone_table[rnum].max_level,
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QGRN,
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QGRN,
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QGRN, QCYN, size_rooms,
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QGRN, QCYN, size_rooms,
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QGRN, QCYN, size_objects,
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QGRN, QCYN, size_objects,
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