[Dec 23 2009] - Rumble

Added zone flags and min/max level to show zone # and stat zone #.
  Changed show zone # reset mode from a # to the actual string description.
  Changed Message Type on stat object from a number to the actual message type. i.e. pierce.
This commit is contained in:
Rumble
2009-12-23 06:45:53 +00:00
parent 577d67041f
commit 018e07b76e
3 changed files with 26 additions and 7 deletions

View File

@@ -36,6 +36,10 @@ Xlist (mlist, olist, rlist, zlist, slist, tlist, qlist)
(lots of major bugfixes too) (lots of major bugfixes too)
@ @
tbaMUD 3.61 tbaMUD 3.61
[Dec 23 2009] - Rumble
Added zone flags and min/max level to show zone # and stat zone #.
Changed show zone # reset mode from a # to the actual string description.
Changed Message Type on stat object from a number to the actual message type. i.e. pierce.
[Dec 22 2009] - Rumble [Dec 22 2009] - Rumble
Made copyover save loadroom so players stay in the same room during copyover. Made copyover save loadroom so players stay in the same room during copyover.
Added scan command. Added scan command.

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@@ -50,6 +50,7 @@ static void trg_checkload(struct char_data *ch, trig_vnum tvnum);
static void mod_llog_entry(struct last_entry *llast,int type); static void mod_llog_entry(struct last_entry *llast,int type);
const char *get_spec_func_name(SPECIAL(*func)); const char *get_spec_func_name(SPECIAL(*func));
bool zedit_get_levels(struct descriptor_data *d, char *buf);
int purge_room(room_rnum room) int purge_room(room_rnum room)
{ {
@@ -650,8 +651,8 @@ static void do_stat_object(struct char_data *ch, struct obj_data *j)
GET_OBJ_VAL(j, 2), GET_OBJ_VAL(j, 1)); GET_OBJ_VAL(j, 2), GET_OBJ_VAL(j, 1));
break; break;
case ITEM_WEAPON: case ITEM_WEAPON:
send_to_char(ch, "Todam: %dd%d, Avg Damage: %.1f. Message type: %d\r\n", send_to_char(ch, "Todam: %dd%d, Avg Damage: %.1f. Message type: %s\r\n",
GET_OBJ_VAL(j, 1), GET_OBJ_VAL(j, 2), ((GET_OBJ_VAL(j, 2) + 1) / 2.0) * GET_OBJ_VAL(j, 1), GET_OBJ_VAL(j, 3)); GET_OBJ_VAL(j, 1), GET_OBJ_VAL(j, 2), ((GET_OBJ_VAL(j, 2) + 1) / 2.0) * GET_OBJ_VAL(j, 1), attack_hit_text[GET_OBJ_VAL(j, 3)].singular);
break; break;
case ITEM_ARMOR: case ITEM_ARMOR:
send_to_char(ch, "AC-apply: [%d]\r\n", GET_OBJ_VAL(j, 0)); send_to_char(ch, "AC-apply: [%d]\r\n", GET_OBJ_VAL(j, 0));
@@ -2366,12 +2367,15 @@ static size_t print_zone_to_buf(char *bufptr, size_t left, zone_rnum zone, int l
if (listall) { if (listall) {
int i, j, k, l, m, n, o; int i, j, k, l, m, n, o;
char buf[MAX_STRING_LENGTH];
sprintbitarray(zone_table[zone].zone_flags, zone_bits, ZN_ARRAY_MAX, buf);
tmp = snprintf(bufptr, left, tmp = snprintf(bufptr, left,
"%3d %-30.30s%s By: %-10.10s%s Age: %3d; Reset: %3d (%1d); Range: %5d-%5d\r\n", "%3d %-30.30s%s By: %-10.10s%s Age: %3d; Reset: %3d (%s); Range: %5d-%5d\r\n",
zone_table[zone].number, zone_table[zone].name, KNRM, zone_table[zone].builders, KNRM, zone_table[zone].number, zone_table[zone].name, KNRM, zone_table[zone].builders, KNRM,
zone_table[zone].age, zone_table[zone].lifespan, zone_table[zone].age, zone_table[zone].lifespan,
zone_table[zone].reset_mode, zone_table[zone].reset_mode ? ((zone_table[zone].reset_mode == 1) ? "Reset when no players are in zone" : "Normal reset") : "Never reset",
zone_table[zone].bot, zone_table[zone].top); zone_table[zone].bot, zone_table[zone].top);
i = j = k = l = m = n = o = 0; i = j = k = l = m = n = o = 0;
@@ -2400,13 +2404,17 @@ static size_t print_zone_to_buf(char *bufptr, size_t left, zone_rnum zone, int l
tmp += snprintf(bufptr + tmp, left - tmp, tmp += snprintf(bufptr + tmp, left - tmp,
" Zone stats:\r\n" " Zone stats:\r\n"
" ---------------\r\n" " ---------------\r\n"
" Flags: %s\r\n"
" Min Lev: %2d\r\n"
" Max Lev: %2d\r\n"
" Rooms: %2d\r\n" " Rooms: %2d\r\n"
" Objects: %2d\r\n" " Objects: %2d\r\n"
" Mobiles: %2d\r\n" " Mobiles: %2d\r\n"
" Shops: %2d\r\n" " Shops: %2d\r\n"
" Triggers: %2d\r\n" " Triggers: %2d\r\n"
" Quests: %2d\r\n", " Quests: %2d\r\n",
j, k, l, m, n, o); buf, zone_table[zone].min_level, zone_table[zone].max_level,
j, k, l, m, n, o);
return tmp; return tmp;
} }

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@@ -441,9 +441,9 @@ static void list_zones(struct char_data *ch, zone_rnum rnum, zone_vnum vmin, zon
void print_zone(struct char_data *ch, zone_vnum vnum) void print_zone(struct char_data *ch, zone_vnum vnum)
{ {
zone_rnum rnum; zone_rnum rnum;
int size_rooms, size_objects, size_mobiles, size_quests, size_shops, size_trigs, i; int size_rooms, size_objects, size_mobiles, size_quests, size_shops, size_trigs, i, largest_table;
room_vnum top, bottom; room_vnum top, bottom;
int largest_table; char buf[MAX_STRING_LENGTH];
if ((rnum = real_zone(vnum)) == NOWHERE) { if ((rnum = real_zone(vnum)) == NOWHERE) {
send_to_char(ch, "Zone #%d does not exist in the database.\r\n", vnum); send_to_char(ch, "Zone #%d does not exist in the database.\r\n", vnum);
@@ -490,6 +490,7 @@ void print_zone(struct char_data *ch, zone_vnum vnum)
size_trigs++; size_trigs++;
size_quests = count_quests(bottom, top); size_quests = count_quests(bottom, top);
sprintbitarray(zone_table[rnum].zone_flags, zone_bits, ZN_ARRAY_MAX, buf);
/* Display all of the zone information at once. */ /* Display all of the zone information at once. */
send_to_char(ch, send_to_char(ch,
@@ -501,6 +502,9 @@ void print_zone(struct char_data *ch, zone_vnum vnum)
"%sBottom of Zone = %s%d\r\n" "%sBottom of Zone = %s%d\r\n"
"%sTop of Zone = %s%d\r\n" "%sTop of Zone = %s%d\r\n"
"%sReset Mode = %s%s\r\n" "%sReset Mode = %s%s\r\n"
"%sZone Flags = %s%s\r\n"
"%sMin Level = %s%d\r\n"
"%sMax Level = %s%d\r\n"
"%sSize\r\n" "%sSize\r\n"
"%s Rooms = %s%d\r\n" "%s Rooms = %s%d\r\n"
"%s Objects = %s%d\r\n" "%s Objects = %s%d\r\n"
@@ -517,6 +521,9 @@ void print_zone(struct char_data *ch, zone_vnum vnum)
QGRN, QCYN, zone_table[rnum].top, QGRN, QCYN, zone_table[rnum].top,
QGRN, QCYN, zone_table[rnum].reset_mode ? ((zone_table[rnum].reset_mode == 1) ? QGRN, QCYN, zone_table[rnum].reset_mode ? ((zone_table[rnum].reset_mode == 1) ?
"Reset when no players are in zone." : "Normal reset.") : "Never reset", "Reset when no players are in zone." : "Normal reset.") : "Never reset",
QGRN, QCYN, buf,
QGRN, QCYN, zone_table[rnum].min_level,
QGRN, QCYN, zone_table[rnum].max_level,
QGRN, QGRN,
QGRN, QCYN, size_rooms, QGRN, QCYN, size_rooms,
QGRN, QCYN, size_objects, QGRN, QCYN, size_objects,