Update act.informative.c

Used code formatter to correct indentations and align all {} in the look_at_room()
Checked for unmactched braces and found none.
My code editor shows all {} are matched.
This commit is contained in:
tjr1974
2022-10-24 16:38:11 -05:00
committed by GitHub
parent 59398b2fdc
commit 041765438a

View File

@@ -485,7 +485,7 @@ ACMD(do_exits)
void look_at_room(struct char_data *ch, int ignore_brief) void look_at_room(struct char_data *ch, int ignore_brief)
{ {
trig_data *t; trig_data * t;
struct room_data *rm = &world[IN_ROOM(ch)]; struct room_data *rm = &world[IN_ROOM(ch)];
room_vnum target_room; room_vnum target_room;
@@ -494,48 +494,57 @@ void look_at_room(struct char_data *ch, int ignore_brief)
if (!ch->desc) if (!ch->desc)
return; return;
if (IS_DARK(IN_ROOM(ch)) && !CAN_SEE_IN_DARK(ch)) { if (IS_DARK(IN_ROOM(ch)) && !CAN_SEE_IN_DARK(ch))
{
send_to_char(ch, "It is pitch black...\r\n"); send_to_char(ch, "It is pitch black...\r\n");
return; return;
} }
else if (AFF_FLAGGED(ch, AFF_BLIND) && GET_LEVEL(ch) < LVL_IMMORT) { else if (AFF_FLAGGED(ch, AFF_BLIND) && GET_LEVEL(ch) < LVL_IMMORT)
{
send_to_char(ch, "You see nothing but infinite darkness...\r\n"); send_to_char(ch, "You see nothing but infinite darkness...\r\n");
return; return;
} }
send_to_char(ch, "%s", CCCYN(ch, C_NRM)); send_to_char(ch, "%s", CCCYN(ch, C_NRM));
if (!IS_NPC(ch) && PRF_FLAGGED(ch, PRF_SHOWVNUMS)) { if (!IS_NPC(ch) && PRF_FLAGGED(ch, PRF_SHOWVNUMS))
{
char buf[MAX_STRING_LENGTH]; char buf[MAX_STRING_LENGTH];
sprintbitarray(ROOM_FLAGS(IN_ROOM(ch)), room_bits, RF_ARRAY_MAX, buf); sprintbitarray(ROOM_FLAGS(IN_ROOM(ch)), room_bits, RF_ARRAY_MAX, buf);
send_to_char(ch, "[%5d] ", GET_ROOM_VNUM(IN_ROOM(ch))); send_to_char(ch, "[%5d] ", GET_ROOM_VNUM(IN_ROOM(ch)));
send_to_char(ch, "%s [ %s] [ %s ]", world[IN_ROOM(ch)].name, buf, sector_types[world[IN_ROOM(ch)].sector_type]); send_to_char(ch, "%s[ %s][ %s ]", world[IN_ROOM(ch)].name, buf, sector_types[world[IN_ROOM(ch)].sector_type]);
if (SCRIPT(rm)) { if (SCRIPT(rm))
{
send_to_char(ch, "[T"); send_to_char(ch, "[T");
for (t = TRIGGERS(SCRIPT(rm)); t; t = t->next) for (t = TRIGGERS(SCRIPT(rm)); t; t = t->next)
send_to_char(ch, " %d", GET_TRIG_VNUM(t)); send_to_char(ch, " %d", GET_TRIG_VNUM(t));
send_to_char(ch, "]"); send_to_char(ch, "]");
} }
} }
else { else
{
send_to_char(ch, "%s", world[IN_ROOM(ch)].name); send_to_char(ch, "%s", world[IN_ROOM(ch)].name);
} }
send_to_char(ch, "%s\r\n", CCCYN(ch, C_NRM)); send_to_char(ch, "%s\r\n", CCCYN(ch, C_NRM));
if ((!IS_NPC(ch) && !PRF_FLAGGED(ch, PRF_BRIEF)) || ignore_brief || if ((!IS_NPC(ch) && !PRF_FLAGGED(ch, PRF_BRIEF)) || ignore_brief ||
ROOM_FLAGGED(IN_ROOM(ch), ROOM_DEATH)) { ROOM_FLAGGED(IN_ROOM(ch), ROOM_DEATH))
if(!IS_NPC(ch) && PRF_FLAGGED(ch, PRF_AUTOMAP) && can_see_map(ch)) {
str_and_map(world[target_room].description, ch, target_room); if (!IS_NPC(ch) && PRF_FLAGGED(ch, PRF_AUTOMAP) && can_see_map(ch))
} str_and_map(world[target_room].description, ch, target_room);
else { }
send_to_char(ch, "%s", world[IN_ROOM(ch)].description); else
} {
send_to_char(ch, "%s", world[IN_ROOM(ch)].description);
}
/* autoexits */ /*autoexits */
if (!IS_NPC(ch) && PRF_FLAGGED(ch, PRF_AUTOEXIT)) if (!IS_NPC(ch) && PRF_FLAGGED(ch, PRF_AUTOEXIT))
do_auto_exits(ch); do_auto_exits(ch);
/* now list characters & objects */ /*now list characters &objects */
list_obj_to_char(world[IN_ROOM(ch)].contents, ch, SHOW_OBJ_LONG, FALSE); list_obj_to_char(world[IN_ROOM(ch)].contents, ch, SHOW_OBJ_LONG, FALSE);
list_char_to_char(world[IN_ROOM(ch)].people, ch); list_char_to_char(world[IN_ROOM(ch)].people, ch);
} }