Corrected sector types in wld-files according last know good
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@@ -6,7 +6,7 @@ bloodthirsty gibberlings. The area starts out in room 16999 (where it connects
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to the south road) and continues eastward to a mountain cave where you finally
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battle the gibberling chieftain and shaman.
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169 0 0 0 0 0
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169 0 0 0 0 2
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S
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#16901
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A Mountain Trail~
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@@ -15,7 +15,7 @@ east or west along the trail. You can see the footprints of small animals and
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something else, here in the dirt. This trail must be used more often than you
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suspected at first glance.
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169 0 0 0 0 0
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169 0 0 0 0 2
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D1
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@@ -34,7 +34,7 @@ south begins a steep drop away from the hills you are walking across, forming a
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valley, however the trees to the north and south are too thick for travel
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anyway.
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169 0 0 0 0 0
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169 0 0 0 0 2
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D1
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@@ -51,7 +51,7 @@ continues to the east and west. The sounds of rustling leaves, and small
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animals in the brush scurrying about reminds you that dangerous creatures could
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be lurking nearby in the shadows, waiting for you to rest until they strike.
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169 0 0 0 0 0
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169 0 0 0 0 2
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D1
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@@ -68,7 +68,7 @@ and the brush is too dense to head north or south. The only way to continue
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farther into the trees, is to climb a steep BANK covered in vines and tree
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roots, up into the hilly regions to the east.
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169 0 0 0 0 0
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169 0 0 0 0 4
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D3
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@@ -93,7 +93,7 @@ soil makes a naturul ladder of sorts, so you would have no trouble climbing
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down. A small path to the south seems to have been intentionally cleared for
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travel through the unlevel terrain.
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169 0 0 0 0 0
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169 0 0 0 0 5
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D2
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@@ -111,7 +111,7 @@ cliff with them, over time. Howling winds occasionally sweep down from the
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eastern mountains, further weathering the stones of the slope, and blowing a
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few more pebbles over the edge.
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169 0 0 0 0 0
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169 0 0 0 0 5
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D0
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@@ -131,7 +131,7 @@ point, it's apparent that you probably wouldn't survive a fall from this
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height. The face of the rock appears to have enough deep, natural grooves to
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use as footholds, if you were to decide to climb it.
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169 0 0 0 0 0
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169 0 0 0 0 5
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D3
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@@ -148,7 +148,7 @@ boulders, which provides a momentary rest from the harsh eastern winds.
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However because of the amount of rocks blocking your path here, you can only
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travel north, or down, to a narrow cliff.
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169 0 0 0 0 0
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169 0 0 0 0 5
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D0
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@@ -164,7 +164,7 @@ A Mountainside~
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north-east, you can see more mountains on the horizon. Ths South Road is also
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slighty visible as a small line in the trees, far down to the west.
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169 0 0 0 0 0
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169 0 0 0 0 5
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D1
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@@ -181,7 +181,7 @@ vegetation, overlooking a steep drop off the side of the mountain. You have
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two choices to continue from here, up the face of the mountain, to the east, or
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down to the west, in the direction of the South Road, leading to the capitol.
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169 0 0 0 0 0
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169 0 0 0 0 2
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D1
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@@ -198,7 +198,7 @@ through the rocky terrain, which is almost barren save for a few small plants
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here and there. Small humanoid footprints in the soil, trace a winding trail
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up the western face of the mountain, continuing eastward.
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169 0 0 0 0 0
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169 0 0 0 0 5
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D3
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@@ -215,7 +215,7 @@ from a large cave which lies to the east, in the side of the mountain. As
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harsh winds blow past you bearing a fine mist, it would probably be wise to
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continue onward, rather than stay here.
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169 0 0 0 0 0
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169 0 0 0 0 5
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D1
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@@ -233,7 +233,7 @@ surface, making the cliff even more dangerous. Through the deafening sound of
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the gusts in your ears, a kind of chattering noise, or perhaps even voices,
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hauntingly fades in and out of existence... Or was it just the wind?
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169 0 0 0 0 0
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169 0 0 0 0 5
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D1
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~
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