Corrected sector types in wld-files according last know good
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@@ -6,7 +6,7 @@ travelers would better avoid coming here. However, things in the west change
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dramatically. The shouts of soldiers in training can be heard. The road
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continues to the north and south.
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@@ -64,7 +64,7 @@ warehouse is made from sturdy timber with a set of wide double doors that appear
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to open outwards. Wagon tracks lead right up to the warehouse. This must be
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where traders come to unload their supplies.
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@@ -81,7 +81,7 @@ are to the south and east. The financial holdings of the city are said to be
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hidden somewhere within this building. Of course only a fool would try to
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steal from a bunch of thieves.
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@@ -103,7 +103,7 @@ Mattresses that are shredded to pieces by rats and mice line one wall. A small
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washbasin, stool and bench are the only other luxuries these overworked brutes
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own.
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@@ -124,7 +124,7 @@ This is where the lieutenants of the army relay their plans to the sargeants to
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carry them out. You can work your way between the benches to the south, east,
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or north.
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@@ -145,7 +145,7 @@ to polish the kitchen. A small scullery filled with messy pots gives the room
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a charred smell. Large ovens line the east wall and are cold for the time
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being.
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@@ -166,7 +166,7 @@ through the Warriors Quarter. Very few people are around, but plenty of
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soldiers rush about. One might wonder why anyone would sign up for the army
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after all the stories flying around.
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@@ -182,7 +182,7 @@ The Northern Temple Circle~
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towering high above, shimmering in the light. The road continues to the south
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and east. A stairwell leads up onto the top of the inner city wall.
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@@ -203,7 +203,7 @@ It looks like it leads into the temple. The smell of some sort of vile
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concoction emanates from a building to the south. The sound of someone chanting
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can be heard coming from within.
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@@ -224,7 +224,7 @@ into the temple of Sanctus. The road continues to the east and west. A small
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building to the south has boxes and envelopes stacked on both sides of the
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entrance. The sound of someone cursing can be heard coming from within.
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@@ -246,7 +246,7 @@ road that looks to wind around the temple. To the north nothing can be seen but
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open road. Everything around is silent, making the area seem abandoned and
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alone.
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@@ -272,7 +272,7 @@ south is a building with barred windows and a reinforced door that currently
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stands open. A sign above the door informs passing people that it is the Bank
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of Sanctus.
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@@ -294,7 +294,7 @@ sound of running water to the south and the squeak of a water pump can only mean
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one thing. It must be the infamous Sanctus Water Hole run by none other than
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Hazel herself.
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@@ -315,7 +315,7 @@ intersection just up ahead. A set of stone stairs leads up into the
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northeastern lookout tower of the inner city wall. From there guards can
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oversee the entire Thieves Quarter.
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@@ -336,7 +336,7 @@ to see if they might be able to swindle some of your gold. Most look with
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disappointment as everyone knows few adventurers are rich these days. The
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avenue follows along the inner city wall to the north and south.
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@@ -354,7 +354,7 @@ in a mansion, not a warehouse. Several benches line the walls. It almost
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looks like some type of waiting room the thieves use to impress would be
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traders.
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@@ -371,7 +371,7 @@ pump with fresh running water are kept in this room. Too bad none of the
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workers seem to have ever touched any of them. Leave it to the thieves to hire
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workers to do any manual labor.
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@@ -388,7 +388,7 @@ It's structure, ranking system, history, and future developments are all taught
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to the recruits who usually fall asleep during the lectures, until they are
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taken outside to be "woken up. "
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@@ -409,7 +409,7 @@ and winning wars few people realize that recruits go through some educational
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training as well. They are taught the basics of reading and writing and
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strategy to help them become better fighters and better citizens.
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@@ -430,7 +430,7 @@ have taken years to construct it. The inner city wall to the east is made of
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the same material. That must have been one of the many foul jobs given to new
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recruits.
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@@ -448,7 +448,7 @@ Few people roam the streets and the area has a very peaceful feeling. The sound
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of muttering voices seems to be coming from within or on top of the wall to the
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west.
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@@ -465,7 +465,7 @@ one works their way to the counter. Several kettles are boiling over woodless
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fires that put off no smoke. The yellow fog overflows the top of one of the
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kettles, giving the room an awful aroma.
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@@ -477,7 +477,7 @@ Post Office~
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postal service of Sanctus is heavily overworked it seems. Somewhere amidst the
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piles of mail someone can be heard snoring. Maybe not overworked, just lazy.
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@@ -490,7 +490,7 @@ small lit candles surround the place in a blanket of light. A soft humming
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noise can be heard coming from within the depths of the temple. An adventurous
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traveler would certainly be drawn to go and have a look.
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@@ -507,7 +507,7 @@ tediously counting a few thousand coins spread out on the table before him.
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This bank is well known for the security it enforces to ensure safe storage of
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the cities gold.
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@@ -521,7 +521,7 @@ water. The DRIP, DRIP, DRIP would drive a normal person crazy, but not Hazel.
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She loves her water. A set of stairs behind the counter leads to what appears
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to be Hazel's living quarters.
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@@ -538,7 +538,7 @@ be heard as some guards must be making their rounds on top of the wall. This
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road winds around the Temple of Sanctus allowing one to enter from either the
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north or south.
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@@ -555,7 +555,7 @@ obvious reasons and most people are too wary of their gold to chance an
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encounter with a pickpocket. A large warehouse to the east and the inner city
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wall to the west guides the avenue to the north or south.
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@@ -572,7 +572,7 @@ the board. A bunch of chairs and benches are arranged in rows facing the
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board. Looks like someone is preparing for a meeting. Maybe you can sit in
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and learn a few things.
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@@ -593,7 +593,7 @@ haphazardly all over it. The type of writing that only the person who made it
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can really comprehend what it means. This must be where some of the planning
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for the city takes place.
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@@ -614,7 +614,7 @@ army. Many sleepless nights have always been spent in this room during small
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skirmishes that almost break out into an all out war. Chairs line the walls
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and a large table fills the center of the room.
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@@ -627,7 +627,7 @@ The Latrine~
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couple of pots lie on the floor and a bucket of water sits on the table. Very
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rudimentary, but functional, which seems to be the unsung motto of the army.
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@@ -640,7 +640,7 @@ the Warriors Quarter and Clerics Quarters meet. The Western Road runs from the
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temple to the west gate. Very few people are about, mostly just soldiers on
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patrol.
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@@ -657,7 +657,7 @@ Sanctus can only be entered from the north or south. A small shed of some sort
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has been erected to the east. It was recently made from wood and appears to
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have been constructed in a hurry.
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@@ -678,7 +678,7 @@ vests. An old salty sailor sits in the back carving out what must be a canoe
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from a huge oak. He looks about as tough as they come. He inspires the urge to
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look for a parrot and peg leg.
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@@ -691,7 +691,7 @@ to those who are less fortunate. Racks and shelves line the walls to supply
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ample storage for those who wish to donate. This is the ideal place to be a
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good citizen and leave something for the poor.
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@@ -708,7 +708,7 @@ room containing a beautiful stone fountain is visible, tempting travelers to
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drink from it. The polished floor is made from smooth marble, and looks
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flawless. A lot of time and effort must have been put into this temple.
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@@ -733,7 +733,7 @@ white marble rise up to the ceiling which looks to be pure hammered gold.
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Several cushions and benches line the walls to allow a place for people to wait
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before the daily services.
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@@ -750,7 +750,7 @@ Everything a person could imagine. All used to make some of the finest clothes
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in the realm. Every type of clothing can be found here. Anything that can't be
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seen, Carla can make.
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@@ -763,7 +763,7 @@ venture out into the city. The Tower of Sanctus shines brightly, its white
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marble reflecting all light that strikes it. The Tower is rumoured to be a
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combination of magic and perfect architecture.
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@@ -784,7 +784,7 @@ any light that shines at it, the smooth white walls seem almost magical. To the
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south the avenue reaches an intersection. The meeting of the Thieves Quarter
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and the Magi Quarter.
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@@ -801,7 +801,7 @@ expect in a bank, not in a warehouse. The vault looks impossible to pick and
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considering who made it you bet only the person with the key could ever get
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into it. A large ornate rug covers the floor.
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@@ -814,7 +814,7 @@ of coin counting apparatus. Unfortunately, no money has been left out. Even
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under the tables and in the corners. The room is very clean and organized just
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right. If you moved something I bet people would know.
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@@ -827,7 +827,7 @@ kept open, the tall wooden beams are reinforced with metal bars. Guards can be
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heard high above, lookouts to warn in the case of an attack. The town looks
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very safe and secure from here.
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@@ -852,7 +852,7 @@ one can see the Warriors Barracks and to the south the Hall of Clerics. The
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road consists of hard packed dirt with a few ruts from wagons. The hustle and
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bustle of the city can be heard all around.
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@@ -869,7 +869,7 @@ the army to the north while a smaller building to the south appears to be part
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of the clerics' quarter. The temple rises high above to the east. Here, one
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could leave the protection of the city and go west through the gate.
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@@ -886,7 +886,7 @@ Temple is where people go to pray to the gods, they are guaranteed safety
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within certain rooms of the temple. A safe haven is very rare in the realm
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these days. That is why Sanctus was created.
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@@ -912,7 +912,7 @@ could ever batter down this wall. Looking up, one can see a portculis built
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into the wall. Its probably best not to wonder what would happen if it were to
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suddenly let go and come crashing down.
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@@ -929,7 +929,7 @@ Sanctus to the western gate and beyond the protection of the dome. Few people
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travel beyond the dome because they fear the gateways between worlds may open
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at anytime. Only brave adventurers dare travel far beyond the city walls.
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@@ -955,7 +955,7 @@ should be promptly answered. If the board is not the right place for a
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particular problem to be solved, it is possible to go to the post office and
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mail a god.
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@@ -968,7 +968,7 @@ own reflection perfectly. Not a single marr or scratch on it's flawless
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surface. The echo of people walking inside the temple can be heard, though not
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pinpointed.
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@@ -993,7 +993,7 @@ this spot is where Rumble and Ferret began restoring order to the world. Many
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tales abound about this fabled temple and its founders. Most are just that,
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tales, but many hold truths beyond what even the storytellers realize.
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@@ -1024,7 +1024,7 @@ true. Several benches can be seen to the north. The sound of running water can
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be heard to the west. To the south people can be seen, busy in prayer, while to
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the east a small room lies, full of several people gossiping.
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@@ -1049,7 +1049,7 @@ This board is used for no other reason than to socialize with one another.
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Various boards can be found throughout the realm. This one can be viewed by
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anyone.
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@@ -1062,7 +1062,7 @@ travelling for those wishing to visit the temple from the farmlands. The
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farmlands are known to be one of the most stable regions outside the protection
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of the dome.
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2 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1087,7 +1087,7 @@ wall is so thick that no matter the time of day shadows still lurk everywhere
|
||||
under here. A portculis is built into the ceiling high above. Must be the
|
||||
controls for it are on top of it.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -1104,7 +1104,7 @@ to the Temple of Sanctus. North lies the Thieves Quarter while to the South one
|
||||
can enter the Magi's Quarter. This road bustles with activity as people go
|
||||
about their daily lives.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1129,7 +1129,7 @@ Quarter and their warehouse. South is the Magi's Mansion and the Magi's
|
||||
Quarter. To the east one can exit the city through the Eastern Gate. The
|
||||
infamous Temple of Sanctus can be seen rising from the center of the city.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -1146,7 +1146,7 @@ entire city spreads out to the west. The safety of the city is preferred by
|
||||
almost everyone. But, some people choose to live outside the east gate where
|
||||
there are very few troubles or mishaps.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -1163,7 +1163,7 @@ residential district. This area is known for it's relative safety. Very few
|
||||
problems arise from beyond the east gate. The city of Sanctus lies to the west.
|
||||
To the east one can see the remains of an old gatehouse.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D3
|
||||
~
|
||||
~
|
||||
@@ -1181,7 +1181,7 @@ chairs a writing pad, inkpen and ink blotter. This is where the high
|
||||
councillors spend their nights. They live a life without possession or
|
||||
desires.
|
||||
~
|
||||
2 8 0 0 0 0
|
||||
2 8 0 0 0 1
|
||||
D2
|
||||
~
|
||||
~
|
||||
@@ -1194,7 +1194,7 @@ in small pots lining the walls. A large wooden box crafted like a chair with a
|
||||
hole cut in the top must be the only bathroom in the entire Hall of Clerics.
|
||||
You can hear something moving around below you.
|
||||
~
|
||||
2 8 0 0 0 0
|
||||
2 8 0 0 0 1
|
||||
D2
|
||||
~
|
||||
~
|
||||
@@ -1207,7 +1207,7 @@ Warriors Quarter, go east into the Temple of Sanctus or west to the western
|
||||
gate. A large building and the inner city wall on each side of this north south
|
||||
street leaves little room for walking.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1224,7 +1224,7 @@ town folk. Everything, well almost everything, can be found within these walls
|
||||
to support the town. Women lugging sacks full of groceries arrive from the east
|
||||
and pass down the street.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1245,7 +1245,7 @@ and vegetable stands line both walls. This shop seems to carry everything,
|
||||
except bread and meat. Must be the baker, butcher, and grocer have an
|
||||
understanding.
|
||||
~
|
||||
2 8 0 0 0 0
|
||||
2 8 0 0 0 1
|
||||
D3
|
||||
~
|
||||
~
|
||||
@@ -1258,7 +1258,7 @@ on. Several candles line the walls. Large murals dominate the wall and
|
||||
ceiling above a small altar. Those who are feeling pious may come here to give
|
||||
thanks to their gods.
|
||||
~
|
||||
2 8 0 0 0 0
|
||||
2 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1275,7 +1275,7 @@ unusually quiet. It appears people are in prayer inside. The center of the
|
||||
temple lies to the north. The white marble floor, walls, and ceilings of the
|
||||
temple are spotless.
|
||||
~
|
||||
2 8 0 0 0 0
|
||||
2 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1300,7 +1300,7 @@ walls, filling the alter and even hanging from the ceiling by chandeliers. The
|
||||
candles are scented, leaving a faint aroma of spring flowers. Cushions of
|
||||
various colors cover the floor in precise rows.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1317,7 +1317,7 @@ Furrier is trying to blanket the disgusting smell from the tanning process.
|
||||
This guy can make almost anything from a good fur hide. He is very skilled and
|
||||
his prices are not too outrageous.
|
||||
~
|
||||
2 8 0 0 0 0
|
||||
2 8 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -1330,7 +1330,7 @@ This circle lies just inside the market center of Sanctus. The stores have all
|
||||
taken up shop surrounding the Temple. They originally were afraid the outer
|
||||
city could be overrun, but now they are just too lazy to move.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1352,7 +1352,7 @@ Eastern Road or head further north into the Thieves Quarter. This Quarter of
|
||||
the city is very well maintained, decorative streetlamps line both sides of the
|
||||
wide street.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1369,7 +1369,7 @@ Green, and one Yellow. The closets are filled with robes and small sandals,
|
||||
all of the same three colors. You have trespassed on three of the five orders
|
||||
of the Master Magi.
|
||||
~
|
||||
2 8 0 0 0 0
|
||||
2 8 0 0 0 1
|
||||
D2
|
||||
~
|
||||
~
|
||||
@@ -1382,7 +1382,7 @@ northern walls. Filled with robes of Red and Black. The floor is covered in a
|
||||
thick maroon run that cushions your every step. The Master Magi must live in
|
||||
this room. Better not be caught trespassing.
|
||||
~
|
||||
2 8 0 0 0 0
|
||||
2 8 0 0 0 1
|
||||
D2
|
||||
~
|
||||
~
|
||||
@@ -1397,7 +1397,7 @@ and cushions allow comfortable places to relax and peruse the many novels.
|
||||
Light from lanterns hanging overhead fills the room as if it was broad
|
||||
daylight.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1418,7 +1418,7 @@ overweight cooks are sampling their favorite dishes as they prepare for the
|
||||
next meal. They look at you just daring you to try and take some of their food
|
||||
that they spent hours preparing.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1439,7 +1439,7 @@ audience with any who request it. To the east the inner city wall looks about
|
||||
as impenetrable as any wall ever seen. Clerics Avenue continues north and
|
||||
south.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1456,7 +1456,7 @@ displayed in one window depicts several precious gems and minerals. The Temple
|
||||
Circle continues north and south. The cobblestone streets are bordered by the
|
||||
inner city wall to the west and various stores and shops to the east.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1477,7 +1477,7 @@ some steel bars. Must be the jeweler has had problems with thieves. Several
|
||||
nuggets of strange minerals are display on shelves all around. Lucky is the
|
||||
individual who can find some of these valuable items to sell.
|
||||
~
|
||||
2 8 0 0 0 0
|
||||
2 8 0 0 0 1
|
||||
D3
|
||||
~
|
||||
~
|
||||
@@ -1490,7 +1490,7 @@ Everything from rabbit, to cow, to goodness knows what. One of the pieces looks
|
||||
an awful lot like a cat. Any meat a person may need, this guy sells it. Blood
|
||||
covers the counter and the small cutting area behind it.
|
||||
~
|
||||
2 8 0 0 0 0
|
||||
2 8 0 0 0 1
|
||||
D2
|
||||
~
|
||||
~
|
||||
@@ -1503,7 +1503,7 @@ Sanctus. The white marble walls have been polished smooth. A small road to the
|
||||
south leads to the Cleric's and Magi's quarters of the city. The scent of
|
||||
flowers fills the air with a soothing aroma.
|
||||
~
|
||||
2 8 0 0 0 0
|
||||
2 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1520,7 +1520,7 @@ woman behind the counter is pounding relentlessly on a stubborn hunk of dough.
|
||||
Those arms on her are similar to those of the smithy. Various baked goods fill
|
||||
the entire room. Baked fresh daily of course.
|
||||
~
|
||||
2 8 0 0 0 0
|
||||
2 8 0 0 0 1
|
||||
D2
|
||||
~
|
||||
~
|
||||
@@ -1538,7 +1538,7 @@ buckets around the store. The items look second hand, but they would all serve
|
||||
their purpose. A few other customers wander the store. They can't seem to find
|
||||
what they are looking for either.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -1550,7 +1550,7 @@ The Eastern Temple Circle~
|
||||
mining equipment. The cobblestone road is blocked to the east by the inner city
|
||||
wall and several stores crowd against the Temple of Sanctus to the west.
|
||||
~
|
||||
2 8 0 0 0 0
|
||||
2 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1571,7 +1571,7 @@ obvious that they must be magical in nature since no oil you've ever seen burns
|
||||
that color. The beautiful cobblestone road meanders north and south. The Magi
|
||||
Mansion to the east looks glorious.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1588,7 +1588,7 @@ the hundreds of volumes of books it holds. These are the chronicles of the
|
||||
Magi. Within them they hold the secrets of their mystical art. A large sign
|
||||
above the bookshelf warns anyone from attempting to touch the books.
|
||||
~
|
||||
2 8 0 0 0 0
|
||||
2 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1609,7 +1609,7 @@ silverware and spotless wine glasses all fill the majestic table. Enough for
|
||||
seven settings. Two of the place settings are turned upside down. Servants
|
||||
rush about their work around you.
|
||||
~
|
||||
2 8 0 0 0 0
|
||||
2 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1630,7 +1630,7 @@ problems. The High Council will then vote and decide on a way to settle the
|
||||
matter. Their word is final and none ever disobey them. They are respected
|
||||
for their intelligence and wisdom.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1647,7 +1647,7 @@ other. The Hall is the only form of justice within the city besides the army.
|
||||
Everyone respects the High Council for their devotion and wisdom towards what
|
||||
is right.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1665,7 +1665,7 @@ three times the average man's height and one can not tell how thick it must be.
|
||||
YouThe sound of clanking armor can be heard, along with idle chat as guards on
|
||||
the wall above you make their rounds.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1682,7 +1682,7 @@ The south and west inner city walls merge here. A set of stone stairs lead up
|
||||
into a small lookout post high above. The street turns here, wrapping around
|
||||
the Temple of Sanctus.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1703,7 +1703,7 @@ of the inner city. Small shops line the road to the north. The Tower of
|
||||
Sanctus, with its single tall spire reaching to the heavens, looks magnificent.
|
||||
A style of workmanship that has never been surpassed.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -1720,7 +1720,7 @@ swaying above the door in the breeze depicts a hunk of meat crossed with a
|
||||
butcher's axe. An intersection can be seen just to the east where one can exit
|
||||
the inner city or enter the temple.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1742,7 +1742,7 @@ The Southern Temple Circle Intersection~
|
||||
also possible to travel along the Temple Circle east and west. To the south one
|
||||
can exit the inner city and work their way into the magi or clerics' Quarters.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1767,7 +1767,7 @@ feelings of hunger. To the west can be seen an intersection that can lead into
|
||||
the temple to the north or exit the inner city to the south. The inner city
|
||||
wall stretches east and west along the Temple Circle.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1788,7 +1788,7 @@ of the inner city. Small shops line the road to the north. The Tower of
|
||||
Sanctus, with its single tall spire reaching to the heavens, looks magnificent.
|
||||
A style of workmanship that has never been surpassed.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -1806,7 +1806,7 @@ good business and the overall wealth of the city seems to be geared mostly to
|
||||
the middle class. Only a few have achieved poverty or great wealth within the
|
||||
city.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1827,7 +1827,7 @@ mansion to the east. The magi have trained hard to become very powerful within
|
||||
the city and have begun living the life that shows it. Unlike the clerics who
|
||||
do not believe in worldly possessions the Magi surround themselves with it.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
2 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1844,7 +1844,7 @@ ceiling. It depicts a battle with the Master Magi obliterating hundreds of
|
||||
demons by calling down lightning and hurling fireballs. The demons look
|
||||
vaguely familiar, like something you remember from a dream.
|
||||
~
|
||||
2 8 0 0 0 0
|
||||
2 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1861,7 +1861,7 @@ where the servants and students sleep and, from the looks of the table and what
|
||||
is on it, gamble. The table is full of chips and various headed die. A deck
|
||||
of cards lies in the center of the table waiting to be dealt.
|
||||
~
|
||||
2 8 0 0 0 0
|
||||
2 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1878,7 +1878,7 @@ south. The citizens of Sanctus come here to settle disputes by seeking the
|
||||
guidance of the High Council. The High Council has come to be the law of the
|
||||
land here.
|
||||
~
|
||||
2 8 0 0 0 0
|
||||
2 8 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
||||
Reference in New Issue
Block a user