Corrected sector types in wld-files according last know good
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@@ -13,7 +13,7 @@ hole in the ground used for a toilet stinks so bad that you have to keep trying
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to hold your breath, and every time you take in air you have to cover your mouth
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with your arm and breath that way or else you'll gag.
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door cell~
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@@ -43,7 +43,7 @@ A Dirt Path~
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south, you can see more holding cells, to the east you see a number of huts,
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tents, and outbuildings.
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@@ -68,7 +68,7 @@ one of which is directly west of you, currently closed. To the southwest, right
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next to the cell, is what appears to be an outhouse. To the northwest is
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another holding cell.
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@@ -88,7 +88,7 @@ A Dirt Path~
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'roads' in the village. A crude bamboo holding cell is directly west of you,
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with an outhouse just north of it. To the south are more cells.
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@@ -112,7 +112,7 @@ cheap 'B' horror movie. Just the same, you assume it's an outhouse. Another
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clue to the small building's capacity is the tepid trail, a mini stream, of
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urine which runs downhill right through the middle of this cell - EWWWWWW!
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door cell~
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@@ -124,7 +124,7 @@ A Holding Cell~
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which looks as if it might be an outhouse, lies to the south, wedged right up
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against the side of the cell.
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door cell~
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@@ -153,7 +153,7 @@ Although it IS the public poop hole, it is relatively kept up and, against your
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better judgement, you find yourself wanting to try it out - just for the heck of
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it.
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@@ -164,7 +164,7 @@ A Dirt Path~
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This path leads north to a row of holding cells or west into a building which
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looks to be an outhouse.
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@@ -179,7 +179,7 @@ A Dirt Path~
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This path leads south to a row of holding cells or west into a building which
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smells SO bad, it MUST be an outhouse.
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D2
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@@ -195,7 +195,7 @@ A Dirt Path~
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the east you may enter the main section of the village, and directly north and
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south of you are long, low buildings which look a great deal like barracks.
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@@ -218,7 +218,7 @@ A Dirt Path~
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This path leads east towards the main part of the village or west to a row of
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holding cells.
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@@ -234,7 +234,7 @@ Barracks~
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chosen to fight for Mordecai's cause. Two rows of beds run the length of the
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walls, both east and west, all with a matching trunk next to it.
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D2
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@@ -257,7 +257,7 @@ A Dirt Path~
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This path leads east to a crossing of paths (possibly the center of the
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village) and west toward some low buildings and a row od holding cells.
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D1
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@@ -275,7 +275,7 @@ and disgusting. You catch a faint odor breezing it's way from the north, and in
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looking in that direction, you see why. To the north is a barn, while to the
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south is a huge tent set up on a hill.
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@@ -299,7 +299,7 @@ A Muddy Trail~
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make matters worse, it even is beginning to smell a bit. A ways north of you is
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a hay barn, to the northeast and northwest are chicken coops.
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@@ -315,7 +315,7 @@ A Muddier Trail~
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holding a few chickens. To the north is a hay barn, which seems to be stocked
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well.
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@@ -339,7 +339,7 @@ Chicken Coop~
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shit. Little cluckers run around you pecking here and pecking there, generally
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being a nuisance.
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@@ -351,7 +351,7 @@ Chicken Coop~
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chickens who seem to think you are the guy that's bringing the food. By the
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way, what's that on the bottom of your shoe?
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D3
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@@ -363,7 +363,7 @@ Hay Barn~
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the village. Bales upon bales fill this tin roofed building, alomost to the
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rafters.
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@@ -380,7 +380,7 @@ Jareth can compare to this. Stalls line the east wall, with a cow milling about
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in each one. The floor os covered in fecal matter, obviously from the cows in
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the stalls. Watch your step!
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@@ -396,7 +396,7 @@ Pasture~
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graze here at this time. Fenced in, this pasture's only exit is south into the
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Stinky Barn.
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D2
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@@ -408,7 +408,7 @@ A Dirt Trail~
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see another structure, a more permanent looking place. To the north the trail
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gets very muddy.
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@@ -425,7 +425,7 @@ both to the east and west here. To the east you see a wooden building, not a
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lodging, but maybe some sort of storage structure. West the trail twists and
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turns, if it leads to anything, you cannot see what that might be.
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@@ -449,7 +449,7 @@ Food Tent~
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raised chair at the head of the long table looks down on all, this must
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obviously be Mordecai's seat of honor. Currently, there is no one here eating.
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@@ -463,7 +463,7 @@ animals hang above them, collecting flies and who knows what else. An area near
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the rear of the building looks to be seignated as the prep area with a hand pump
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for water and many different kinds of spices and seasonings on shelves.
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D3
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@@ -474,7 +474,7 @@ A Twisty Turning Trail~
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This trail heads through some trees to an unknown destination, but generally
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in an easterly direction.
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D1
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@@ -491,7 +491,7 @@ is directly south of you, but it doesn't appear as if you will be getting in any
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time soon, since the door is oak bound in iron, and no apparent windows from
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where you stand.
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D1
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@@ -518,7 +518,7 @@ A Dirt Path~
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tents and huts the farther east you go, these must be the permanent residences
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of the village.
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D1
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@@ -533,7 +533,7 @@ A Dirt Trail~
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The trail heads east into the center of the village, to the north and south
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of you are tents, large enough to hold a family or at a few people.
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D1
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@@ -548,7 +548,7 @@ A Meeting of Two Trails~
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Here the two main trails in the village meet. One of them heads west and the
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other runs north to south.
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@@ -656,7 +656,7 @@ Hut~
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family of four. In this cramped 8x8 area, four cots and a large chest all
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occupy what little living area there was.
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D1
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@@ -667,7 +667,7 @@ The Trail Out of Town~
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This trail leads south into the wilderness, leaving the village behind. To
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the north the trail leads into the main part of the village.
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@@ -690,7 +690,7 @@ The Trail Out of Town~
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This trail leads south into the wilderness, even now the way becomes a bit
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more choked with trees. To the north you see the main part of the village.
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@@ -709,7 +709,7 @@ The Trail Out of Town~
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You are now at the outskirts of the village. You may leave it to the south
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or go back into the main section to the north.
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@@ -721,7 +721,7 @@ A Dusty Trail~
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trail and another running west. To the north there are some tents and huts and
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farther north, upon a hill, you see a few more permanent looking structures.
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@@ -743,7 +743,7 @@ S
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A Dusty Trail~
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The trail leads north to south, huts and tents spaced out at intervals.
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@@ -764,7 +764,7 @@ main buildings for this village, possibly even Mordecai's place of dwelling.
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South of you are the many huts and tents which serve as homes for Mordecai's
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people.
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@@ -789,7 +789,7 @@ the east. It appears as if a temple or place of worship has been erected there,
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you may enter it to the east. North of you are the main buildings for Mordecai,
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south are the many huts and tents of the village people.
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@@ -810,7 +810,7 @@ sloping peaked roof. It appears that he fears none of his people, for the door
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to his home is wide open. To the east you see another stone house, this one a
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bit smaller than Mordecai's, and west of you is yet another stone house.
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@@ -835,7 +835,7 @@ a place of worship by the people of the village. Wooden benches serving as
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pughs have been set into side of the hill. At the bottom of the basin, a stage
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with a podium has been erected, obviously for Mordecai and his sermons.
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D3
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@@ -847,7 +847,7 @@ Lieutenant Caspan's Home~
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granted this home in recognition of his extreme loyalty, and he doesn't appear
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at all pleased to see that you have invaded his sanctuary.
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D3
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door~
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@@ -913,7 +913,7 @@ Dark and Gloomy Tunnel~
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This is the end of the tunnel. Above you, a faint light filters through
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cracks in a trap door.
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D2
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~
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