Corrected sector types in wld-files according last know good

This commit is contained in:
AndreasHack
2016-01-17 00:13:42 +01:00
parent d245d0e6b2
commit 076cc48afc
135 changed files with 4586 additions and 4591 deletions

View File

@@ -13,7 +13,7 @@ hole in the ground used for a toilet stinks so bad that you have to keep trying
to hold your breath, and every time you take in air you have to cover your mouth
with your arm and breath that way or else you'll gag.
~
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~
door cell~
@@ -43,7 +43,7 @@ A Dirt Path~
south, you can see more holding cells, to the east you see a number of huts,
tents, and outbuildings.
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~
~
@@ -68,7 +68,7 @@ one of which is directly west of you, currently closed. To the southwest, right
next to the cell, is what appears to be an outhouse. To the northwest is
another holding cell.
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~
~
@@ -88,7 +88,7 @@ A Dirt Path~
'roads' in the village. A crude bamboo holding cell is directly west of you,
with an outhouse just north of it. To the south are more cells.
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~
~
@@ -112,7 +112,7 @@ cheap 'B' horror movie. Just the same, you assume it's an outhouse. Another
clue to the small building's capacity is the tepid trail, a mini stream, of
urine which runs downhill right through the middle of this cell - EWWWWWW!
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door cell~
@@ -124,7 +124,7 @@ A Holding Cell~
which looks as if it might be an outhouse, lies to the south, wedged right up
against the side of the cell.
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~
door cell~
@@ -153,7 +153,7 @@ Although it IS the public poop hole, it is relatively kept up and, against your
better judgement, you find yourself wanting to try it out - just for the heck of
it.
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D1
~
~
@@ -164,7 +164,7 @@ A Dirt Path~
This path leads north to a row of holding cells or west into a building which
looks to be an outhouse.
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~
~
@@ -179,7 +179,7 @@ A Dirt Path~
This path leads south to a row of holding cells or west into a building which
smells SO bad, it MUST be an outhouse.
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D2
~
~
@@ -195,7 +195,7 @@ A Dirt Path~
the east you may enter the main section of the village, and directly north and
south of you are long, low buildings which look a great deal like barracks.
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~
~
@@ -218,7 +218,7 @@ A Dirt Path~
This path leads east towards the main part of the village or west to a row of
holding cells.
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~
~
@@ -234,7 +234,7 @@ Barracks~
chosen to fight for Mordecai's cause. Two rows of beds run the length of the
walls, both east and west, all with a matching trunk next to it.
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~
~
@@ -257,7 +257,7 @@ A Dirt Path~
This path leads east to a crossing of paths (possibly the center of the
village) and west toward some low buildings and a row od holding cells.
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@@ -275,7 +275,7 @@ and disgusting. You catch a faint odor breezing it's way from the north, and in
looking in that direction, you see why. To the north is a barn, while to the
south is a huge tent set up on a hill.
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~
~
@@ -299,7 +299,7 @@ A Muddy Trail~
make matters worse, it even is beginning to smell a bit. A ways north of you is
a hay barn, to the northeast and northwest are chicken coops.
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~
@@ -315,7 +315,7 @@ A Muddier Trail~
holding a few chickens. To the north is a hay barn, which seems to be stocked
well.
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@@ -339,7 +339,7 @@ Chicken Coop~
shit. Little cluckers run around you pecking here and pecking there, generally
being a nuisance.
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~
~
@@ -351,7 +351,7 @@ Chicken Coop~
chickens who seem to think you are the guy that's bringing the food. By the
way, what's that on the bottom of your shoe?
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~
~
@@ -363,7 +363,7 @@ Hay Barn~
the village. Bales upon bales fill this tin roofed building, alomost to the
rafters.
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@@ -380,7 +380,7 @@ Jareth can compare to this. Stalls line the east wall, with a cow milling about
in each one. The floor os covered in fecal matter, obviously from the cows in
the stalls. Watch your step!
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~
@@ -396,7 +396,7 @@ Pasture~
graze here at this time. Fenced in, this pasture's only exit is south into the
Stinky Barn.
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~
@@ -408,7 +408,7 @@ A Dirt Trail~
see another structure, a more permanent looking place. To the north the trail
gets very muddy.
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@@ -425,7 +425,7 @@ both to the east and west here. To the east you see a wooden building, not a
lodging, but maybe some sort of storage structure. West the trail twists and
turns, if it leads to anything, you cannot see what that might be.
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@@ -449,7 +449,7 @@ Food Tent~
raised chair at the head of the long table looks down on all, this must
obviously be Mordecai's seat of honor. Currently, there is no one here eating.
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@@ -463,7 +463,7 @@ animals hang above them, collecting flies and who knows what else. An area near
the rear of the building looks to be seignated as the prep area with a hand pump
for water and many different kinds of spices and seasonings on shelves.
~
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@@ -474,7 +474,7 @@ A Twisty Turning Trail~
This trail heads through some trees to an unknown destination, but generally
in an easterly direction.
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@@ -491,7 +491,7 @@ is directly south of you, but it doesn't appear as if you will be getting in any
time soon, since the door is oak bound in iron, and no apparent windows from
where you stand.
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@@ -518,7 +518,7 @@ A Dirt Path~
tents and huts the farther east you go, these must be the permanent residences
of the village.
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@@ -533,7 +533,7 @@ A Dirt Trail~
The trail heads east into the center of the village, to the north and south
of you are tents, large enough to hold a family or at a few people.
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@@ -548,7 +548,7 @@ A Meeting of Two Trails~
Here the two main trails in the village meet. One of them heads west and the
other runs north to south.
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@@ -656,7 +656,7 @@ Hut~
family of four. In this cramped 8x8 area, four cots and a large chest all
occupy what little living area there was.
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@@ -667,7 +667,7 @@ The Trail Out of Town~
This trail leads south into the wilderness, leaving the village behind. To
the north the trail leads into the main part of the village.
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@@ -690,7 +690,7 @@ The Trail Out of Town~
This trail leads south into the wilderness, even now the way becomes a bit
more choked with trees. To the north you see the main part of the village.
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@@ -709,7 +709,7 @@ The Trail Out of Town~
You are now at the outskirts of the village. You may leave it to the south
or go back into the main section to the north.
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@@ -721,7 +721,7 @@ A Dusty Trail~
trail and another running west. To the north there are some tents and huts and
farther north, upon a hill, you see a few more permanent looking structures.
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@@ -743,7 +743,7 @@ S
A Dusty Trail~
The trail leads north to south, huts and tents spaced out at intervals.
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@@ -764,7 +764,7 @@ main buildings for this village, possibly even Mordecai's place of dwelling.
South of you are the many huts and tents which serve as homes for Mordecai's
people.
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@@ -789,7 +789,7 @@ the east. It appears as if a temple or place of worship has been erected there,
you may enter it to the east. North of you are the main buildings for Mordecai,
south are the many huts and tents of the village people.
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@@ -810,7 +810,7 @@ sloping peaked roof. It appears that he fears none of his people, for the door
to his home is wide open. To the east you see another stone house, this one a
bit smaller than Mordecai's, and west of you is yet another stone house.
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@@ -835,7 +835,7 @@ a place of worship by the people of the village. Wooden benches serving as
pughs have been set into side of the hill. At the bottom of the basin, a stage
with a podium has been erected, obviously for Mordecai and his sermons.
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@@ -847,7 +847,7 @@ Lieutenant Caspan's Home~
granted this home in recognition of his extreme loyalty, and he doesn't appear
at all pleased to see that you have invaded his sanctuary.
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door~
@@ -913,7 +913,7 @@ Dark and Gloomy Tunnel~
This is the end of the tunnel. Above you, a faint light filters through
cracks in a trap door.
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~
~