Corrected sector types in wld-files according last know good
This commit is contained in:
@@ -5,7 +5,7 @@ There is no vegetation inside the circle, strangely enough. A low cumulous of
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swirling mist engulfs you from the knees down, making it look as though you are
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partially buried.
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~
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284 5 0 0 0 0
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284 5 0 0 0 3
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D5
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~
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mound~
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@@ -27,7 +27,7 @@ rule of the hubristic Lord Suzerain. In virtually every corner you see ruins
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of some sort or another intermingled with old, age-whitened bones from all
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manner of beasts. Exits lead in all cardinal directions.
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~
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284 1 0 0 0 0
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284 1 0 0 0 1
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D0
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Too dark to tell.
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~
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@@ -61,7 +61,7 @@ has been erected here, abutting the east wall of the city - it looks quite deep
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and wide. The water is a crystaline blue which exudes holiness, something
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quite strange for such an evil city. Exits lead West, North and South.
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~
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284 1 0 0 0 0
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284 1 0 0 0 1
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D0
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Too dark to tell.
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~
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@@ -86,7 +86,7 @@ order. And the smell, oh boy! It's all you can do to keep from losing your
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lunch right now. The corpses are stacked too high to exit East, but you can
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pass North, South or West.
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~
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284 1 0 0 0 0
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284 1 0 0 0 1
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D0
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Too dark to tell.
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~
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@@ -111,7 +111,7 @@ A culdesac~
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is a large fountain, and a door lies to the North, beneath a large tavern sign
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depicting the unspeakable.
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~
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284 1 0 0 0 0
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284 1 0 0 0 1
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D0
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Too dark to tell~
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tavern~
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@@ -127,7 +127,7 @@ The twisting hedges.~
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You are standing amongst a row of twisting hedges about 7 feet tall.
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Pathways through the hedges lead in all cardinal directions.
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~
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284 5 0 0 0 0
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284 5 0 0 0 1
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D0
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The twisting hedges.~
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~
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@@ -150,7 +150,7 @@ The twisting hedges.~
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You are standing amongst a row of twisting hedges about 7 feet tall.
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Pathways through the hedges lead in all cardinal directions.
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~
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284 1 0 0 0 0
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284 1 0 0 0 1
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D0
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The twisting hedges.~
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~
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@@ -177,7 +177,7 @@ The twisting hedges.~
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You are standing amongst a row of twisting hedges about 7 feet tall.
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Pathways through the hedges lead in all cardinal directions.
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~
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284 1 0 0 0 0
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284 1 0 0 0 1
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D0
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The twisting hedges.~
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~
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@@ -204,7 +204,7 @@ The twisting hedges.~
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You are standing amongst a row of twisting hedges about 7 feet tall.
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Pathways through the hedges lead in all cardinal directions.
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~
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284 1 0 0 0 0
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284 1 0 0 0 1
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D0
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The twisting hedges.~
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~
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@@ -227,7 +227,7 @@ The twisting hedges.~
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You are standing amongst a row of twisting hedges about 7 feet tall.
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Pathways through the hedges lead in all cardinal directions.
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~
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284 1 0 0 0 0
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284 1 0 0 0 1
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D0
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The twisting hedges.~
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~
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@@ -252,7 +252,7 @@ your spine. The walls, floor and ceiling are a viscous, blood-red mass that
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eludes description. A rift in the ceiling above you causes a slight breeze to
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ruffle your hair. A magic portal stands south, leading into the unknown.
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~
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284 1 0 0 0 0
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284 1 0 0 0 1
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D0
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Too dark to tell.
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~
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@@ -276,7 +276,7 @@ causes you to stagger uncontrollably, while the ceiling rhythmically pumps
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upwards and downwards. You can feel the lifeblood draining from your body.
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To stay here long would surely mean the end of you.
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~
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284 16389 0 0 0 0
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284 16389 0 0 0 1
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D0
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The bottomless pit.~
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~
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@@ -408,7 +408,7 @@ The streets of Ghenna.~
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You are standing on a non-descript city street in Ghenna. The road
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continues East and West, rolling gently over a dale.
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~
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284 1 0 0 0 0
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284 1 0 0 0 1
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D1
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Too dark to tell.
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~
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@@ -428,7 +428,7 @@ north which seems to be moving somehow. Next to the bar a stairwell disappears
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into blackness above. The ceiling is vaulted, and sports three candeled
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chandeliers, which hang like victims above you.
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~
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284 1 0 0 0 0
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284 1 0 0 0 1
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D0
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Too dark to tell.
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~
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@@ -452,7 +452,7 @@ sturdy, the bar is very pliant to the touch, and it seems to be MOVING ever so
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slightly, as if it were ALIVE! A stairwell is here, leading upwards into
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blackness.
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~
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284 1 0 0 0 0
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284 1 0 0 0 1
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D2
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Too dark to tell.
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~
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@@ -826,7 +826,7 @@ The mouth of a large cave.~
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mouth of a large cave about 100 feet in diameter. A steady trickle of blood
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runs down the stone steps which lead upwards - Dare you enter?
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~
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284 1 0 0 0 0
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284 1 0 0 0 1
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D0
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A labyrinth of bodies.~
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~
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@@ -1188,7 +1188,7 @@ The streets of Ghenna.~
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You are standing on a city street in Ghenna. Paved with cobble- stones, the
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road is slick with the blood of many a wayward adventurer. Watch your step!
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~
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284 1 0 0 0 0
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284 1 0 0 0 1
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D1
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Too dark to tell.
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~
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@@ -1237,7 +1237,7 @@ The streets of Ghenna.~
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You are standing on of the many streets in Ghenna. A high wall blocks the
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passage westward, but you may exit North, South or East.
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~
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284 1 0 0 0 0
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284 1 0 0 0 1
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D0
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Too dark to tell.
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~
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@@ -1261,7 +1261,7 @@ batters your feet unmercifully. To the west is the city wall, while a
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burnedout building is East of you, barely capable of standing in the slight
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breeze which whips through here.
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~
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284 1 0 0 0 0
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284 1 0 0 0 1
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D0
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Too dark to tell.
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~
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@@ -1285,7 +1285,7 @@ that is bleached white with age. To the West you can see the cobblestone
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streets of Ghenna. You might want to exit this building soon, as it could
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crumble at any moment.
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~
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284 1 0 0 0 0
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284 1 0 0 0 1
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D3
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The streets of Ghenna.~
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~
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@@ -1296,7 +1296,7 @@ The streets of Ghenna.~
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You are standing on a corner street in Ghenna. To the west lies the city
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wall while to the North is a door. The street continues South, and East.
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~
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284 1 0 0 0 0
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284 1 0 0 0 1
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D0
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~
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red~
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@@ -1318,7 +1318,7 @@ The dominatrix's abode.~
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Whips, chains and handcuffs are displayed prominently on each of the 3 walls.
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A position chair sits in the middle of the room for your hedonistic desires.
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~
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284 1 0 0 0 0
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284 1 0 0 0 1
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D2
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Too dark to tell.
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~
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@@ -1331,7 +1331,7 @@ A street in Ghenna.~
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city entrance. The rubble from fallen buildings has made any other exits
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impossible.
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~
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284 1 0 0 0 0
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284 1 0 0 0 1
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D1
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Too dark to tell.
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~
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@@ -1351,7 +1351,7 @@ the South. The building to the North, however, looks a bit more intact. The
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street ends towards the East, near a mountain of rubble. To the West, the
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street goes on for some distance.
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~
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284 1 0 0 0 0
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284 1 0 0 0 1
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D0
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Too dark to tell.
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~
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@@ -1464,7 +1464,7 @@ A city street in Ghenna.~
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your exit. You may leave North, South and West. Be careful not to trip over
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the many corpses that line these streets.
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~
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284 1 0 0 0 0
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284 1 0 0 0 1
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D0
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Too dark to tell.
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~
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@@ -1486,7 +1486,7 @@ A road in Ghenna.~
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This road is quite narrow, but seems to open up towards the South. A fallen
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building stands to the West, and the city wall blocks the exit north.
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~
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284 1 0 0 0 0
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284 1 0 0 0 1
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D1
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Too dark to tell.
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~
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@@ -1503,7 +1503,7 @@ A north-south street in Ghenna.~
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This narrow lane runs North to South. The city wall towers above you to the
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east, and a door lies West, beneath a glowing red light.
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~
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284 1 0 0 0 0
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284 1 0 0 0 1
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D0
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Too dark to tell.
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~
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@@ -1525,7 +1525,7 @@ A bend in the road.~
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You are at a bend in the road. The city wall lies north, and east of you
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prohibiting exits in those directions. A narrow lane leads Westward.
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~
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284 1 0 0 0 0
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284 1 0 0 0 1
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D2
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Too dark to tell.
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~
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@@ -1690,7 +1690,7 @@ A slimey footpath.~
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ectoplasm - its really gross. The path is so slippery that you cant ascend to
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where there is a covered walkway above you. Your only option is to go West.
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~
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284 5 0 0 0 0
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284 5 0 0 0 1
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D3
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Too dark to tell.
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~
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@@ -1703,7 +1703,7 @@ A slimey footpath.~
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animals that apparently became bogged down here. There are exits to the North,
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and East.
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~
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284 1 0 0 0 0
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284 1 0 0 0 1
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D0
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Too dark to tell.
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~
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@@ -1721,7 +1721,7 @@ A slimey footpath.~
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the red slime. Maybe this wasn't such a good idea... You can exit towards the
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West, or to the South.
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~
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284 1 0 0 0 0
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284 1 0 0 0 1
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D2
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Too dark to tell.
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~
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@@ -1738,7 +1738,7 @@ A slimey footpath.~
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The slime seems to be lessening a bit here, though the way is still as
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slippery as can be. A clearing can be seen to the South.
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~
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284 1 0 0 0 0
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284 1 0 0 0 1
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D1
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Too dark to tell.
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~
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@@ -1756,7 +1756,7 @@ consists of red clay dirt, with a few boulders lying around you. Apparently it
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is a primitive pathway of some sort, for to the South you can see what appears
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to be the mouth of a cave.
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~
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284 1 0 0 0 0
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284 1 0 0 0 1
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D0
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Too dark to tell.
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~
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@@ -1773,7 +1773,7 @@ The mouth of a small cave.~
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promontory. A rough hewn staircase leads Downwards, while to the North is a
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small clearing.
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~
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284 1 0 0 0 0
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284 1 0 0 0 1
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D0
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A small clearing.~
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~
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@@ -1790,7 +1790,7 @@ An underground cavern.~
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Moisture trickles down the smooth rock walls in large rivulets, and water drips
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on your head from the ceiling above. A passageway leads South.
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~
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284 9 0 0 0 0
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284 9 0 0 0 1
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D2
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Too dark to tell.
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~
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@@ -2045,7 +2045,7 @@ A dead end.~
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The street dead ends here in a twisted mass of brambles. A high city wall
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looms over you to the West. It seems the only exit is North.
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~
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284 9 0 0 0 0
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284 9 0 0 0 1
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D0
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Too dark to tell.
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~
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