Corrected sector types in wld-files according last know good
This commit is contained in:
@@ -6,7 +6,7 @@ reason the goblins have not tried to follow you, being too weak to move it.
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You, however, can still shove it aside, should you wish to slither north. The
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wide passage to the south looks much, much more inviting, however.
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~
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287 281 0 0 0 0
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287 281 0 0 0 5
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D0
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The crawlway opens into a large cave, crudely hewn from the stone.
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~
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@@ -65,7 +65,7 @@ small tunnel to the south. To the east, a larger cave continues to a bend.
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That boulder troubles you. Anxiously you examine its support, and notice some
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writing on the wall. There is a NEWLY CARVED SIGN here. Read it!
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~
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287 9 0 0 0 0
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287 9 0 0 0 2
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D0
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The tunnel widens and lowers to the north, seemingly to a dead end.
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~
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@@ -110,7 +110,7 @@ narrow for a surefooted cat, and slippery as fish skin. It is not too late to
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turn back! A narrow crevasse leads down the cliff, but only an acrobat could
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turn round and descend it. Your nose brushes an inscription.
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~
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287 393 0 0 0 0
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287 393 0 0 0 5
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D0
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The wise (if poor) man may return north to a larger cave.
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~
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@@ -146,7 +146,7 @@ can only read three: one in orcish, another in common, and a third, written
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large by a firm hand, in the secret dwarven tongue. Looking closer, you see
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another, in ogrish.
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~
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287 9 0 0 0 0
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287 9 0 0 0 1
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D2
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You see a glimmer of daylight, not very far away.
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~
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@@ -220,7 +220,7 @@ and south. A milestone stands near. A sign stands at the intersection of this
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fine road, and the path to the mountain cave. The dirt road to the south used
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to be blocked but now the way has been cleared.
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~
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287 64 0 0 0 0
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287 64 0 0 0 1
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D0
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A grass-grown path leads to a cave in the north.
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~
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@@ -255,7 +255,7 @@ in the mountains. You would need wings to go down there. This gorge certainly
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serves Ofingia well as a moat; the bridge has a wooden section that may easily
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be removed during a siege.
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~
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287 64 0 0 0 0
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287 64 0 0 0 1
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D1
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Ofingia's gate is right across the river.
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~
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@@ -981,7 +981,7 @@ that doing in a water-carved cave? It has a sign on it that might explain who
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would put a door here. The floor is quite flat, and the sand which covers it
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everywhere else is absent here. Maybe it deserves a second look.
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~
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287 9 0 0 0 0
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287 9 0 0 0 2
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D1
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You may go back east. What a boring place.
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~
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@@ -1013,7 +1013,7 @@ Down, Down, to Goblin-Town!~
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yourself in. There is no escape now but deeper in, and farther down. There is
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a faint smell of goblins about this place.
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~
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287 9 0 0 0 0
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287 9 0 0 0 1
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D2
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You see a stone hallway.
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~
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@@ -1025,7 +1025,7 @@ The Stone Hallway~
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The walls are carved from limestone, and drip water, so this cave is always
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very damp, and very cold.
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~
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287 9 0 0 0 0
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287 9 0 0 0 2
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D0
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The walls are just as damp to the north.
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~
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@@ -1042,7 +1042,7 @@ The Stone Hallway~
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The walls are carved from limestone, and drip water. You are beginning to
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fear for your health, and cold is not your greatest worry.
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~
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287 9 0 0 0 0
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287 9 0 0 0 2
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D1
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The walls are just as damp to the east.
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~
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@@ -1059,7 +1059,7 @@ The Stone Hallway~
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You hear a peculiar scratching and tapping coming from a hole in the cave
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floor. A strong, foul-smelling draft rises from it. To the west is a door.
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~
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287 9 0 0 0 0
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287 9 0 0 0 2
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D1
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The walls are just as damp to the east.
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~
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@@ -1087,7 +1087,7 @@ Often arms are also stored here, in case of an invasion. The guards are so bad,
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however, that Goblin town places little trust in this, their first line of
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defense.
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~
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287 8 0 0 0 0
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287 8 0 0 0 1
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D1
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You can only go east.
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~
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@@ -1100,7 +1100,7 @@ The Stone Hallway~
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but you can not reach its warm fires now. Only through worse danger will you
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leave these caves.
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~
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287 9 0 0 0 0
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287 9 0 0 0 2
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D0
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The walls are just as damp to the north.
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~
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@@ -1117,7 +1117,7 @@ The Stone Hallway~
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The limestone walls in this room are cracked and seep icy water. Your boots
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are soaking wet by the time you have walked twenty-five yards.
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~
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287 9 0 0 0 0
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287 9 0 0 0 2
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D1
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The walls are just as damp to the east.
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~
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@@ -1139,7 +1139,7 @@ The Stone Hallway~
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around you and go on. No turning back now! The floor is drier here; the
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seepage drips around a square panel on the floor.
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~
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287 8 0 0 0 0
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287 8 0 0 0 2
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D1
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A glowing stone door is balanced on posts of steel and bolted shut.
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~
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@@ -1171,7 +1171,7 @@ storehouse of some sort, for you see no guards. It is a large room. The
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door-light does not reach far, and your torch casts long shadows. Plenty of
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room for creepy things to hide.
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~
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287 9 0 0 0 0
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287 9 0 0 0 2
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D3
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There is a glowing door to the west.
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~
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@@ -1183,7 +1183,7 @@ The Spiral Tunnel~
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This tunnel spirals slowly clockwise, delving deeper into the bowels of the
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mountain. You must be very far down now.
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~
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287 9 0 0 0 0
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287 9 0 0 0 3
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D4
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Icy water seeps round this stone slab, soaking your jacket.
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~
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@@ -1201,7 +1201,7 @@ The Spiral Tunnel~
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goblin city. Whatever madness brought you here, it is too late to curse your
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foolishness, for goblins lie both before you and behind.
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~
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287 9 0 0 0 0
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287 9 0 0 0 3
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D4
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A stream of water flows from this direction.
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~
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@@ -1219,7 +1219,7 @@ The Spiral Tunnel~
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still tastes good after walking so far. The gloom of these caverns is beginning
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to darken your mind, and you long for the common room of the Grunting Boar Inn.
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~
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287 9 0 0 0 0
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287 9 0 0 0 3
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D4
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The endless tunnel spirals upward.
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~
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@@ -1238,7 +1238,7 @@ still tastes good after walking so far. The cavern-gloom is beginning to darken
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your mind, and you long for the common room of the Grunting Boar Inn. Here the
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tunnel jogs to the east.
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~
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287 9 0 0 0 0
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287 9 0 0 0 3
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D1
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The endless spiral runs east.
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~
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@@ -1255,7 +1255,7 @@ The Spiral Tunnel~
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There is no use counting how far this tunnel has spiralled down. Goblins
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must be near, though; you can smell it. Here the tunnel jogs down and west.
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~
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287 9 0 0 0 0
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287 9 0 0 0 3
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D3
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The endless spiral runs west.
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~
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@@ -1273,7 +1273,7 @@ The Spiral Tunnel~
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You do not want to know. The stench of goblin-caves is very bad here, but
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bearable.
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~
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287 9 0 0 0 0
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287 9 0 0 0 3
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D4
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The endless spiral climbs higher.
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~
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@@ -1303,7 +1303,7 @@ strength to keep going and now found an exit from the horrible spiral tunnel.
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It is hotter here than it was higher up, and the filthy stench of goblin caves
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wafts from a hole in the floor.
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~
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287 9 0 0 0 0
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287 9 0 0 0 2
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D4
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The endless spiral climbs upwards.
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~
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@@ -1320,7 +1320,7 @@ Upper Goblin-Town~
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You reach the first level of the goblin city. Now you must fight for your
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life, adventurer! Draw your weapon and stay on your guard!
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~
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287 9 0 0 0 0
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287 9 0 0 0 2
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D2
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A hallway leads south.
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~
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@@ -1346,7 +1346,7 @@ S
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A Small Armory~
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The Goblins keep a few weapons here, perhaps those they do not like to use.
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~
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287 9 0 0 0 0
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287 9 0 0 0 1
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D1
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An iron door leads east.
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~
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@@ -1358,7 +1358,7 @@ A Dark Hall in Goblin-Town~
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This hall is deadly dangerous. The goblins try to chase you into a corner,
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but you dart from shadow to shadow. You must escape!
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~
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287 9 0 0 0 0
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287 9 0 0 0 1
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D0
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The hallway leads north.
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~
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@@ -1380,7 +1380,7 @@ A Small Storeroom~
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You are not sure what is stored in this room, but there are plenty of crude
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chests to open. Many appear to be of dwarven make; plunder, no doubt.
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~
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287 9 0 0 0 0
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287 9 0 0 0 1
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D3
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A black door leads back west.
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~
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@@ -1393,7 +1393,7 @@ A Dark Hall in Goblin-Town.~
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But they are locked-wait, perhaps you can pick them, or do you carry the keys?
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If not, stand and fight! Hope is not lost.
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~
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287 9 0 0 0 0
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287 9 0 0 0 1
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D0
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A hallway continues north.
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~
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@@ -1415,7 +1415,7 @@ A Small Room~
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This is another storeroom, of some sort. This entire level is, like a ship's
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hold, devoted to storage.
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~
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287 9 0 0 0 0
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287 9 0 0 0 1
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D0
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The only exit is a stone door to the north.
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~
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@@ -1427,7 +1427,7 @@ A Guard Room~
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Not now! Not another guard room! But this is where one should be; after
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all, there hasn't been any other on this floor.
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~
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287 9 0 0 0 0
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287 9 0 0 0 1
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D1
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There is a steel door to the east.
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~
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@@ -1444,7 +1444,7 @@ A Landing~
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A stairwell plunges down to the next level here. To the west, a steel door
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forbids your passage.
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~
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287 9 0 0 0 0
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287 9 0 0 0 1
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D3
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A steel door blocks this way.
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~
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@@ -1833,7 +1833,7 @@ A Rough Tunnel~
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through. Rubble litters the floor. This cave is dark, so you must light your
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lantern again.
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~
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287 9 0 0 0 0
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287 9 0 0 0 1
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D0
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The tunnel continues north.
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~
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@@ -1856,7 +1856,7 @@ A Rough Tunnel~
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through. Rubble litters the floor. This cave is dark, so you must walk by
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lantern-light if you have not the ability to see in darkness.
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~
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287 9 0 0 0 0
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287 9 0 0 0 2
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D0
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The tunnel continues north.
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~
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@@ -1873,7 +1873,7 @@ A Rough Tunnel~
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Here the walls are roughly hewn, where the goblins mine for iron. Rubble and
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ore litters the floor. This cave is still unlit.
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~
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287 9 0 0 0 0
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287 9 0 0 0 2
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D0
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The tunnel continues north.
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~
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@@ -1890,7 +1890,7 @@ A Rough Tunnel~
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Your lamp casts odd shadows on the rough-hewn walls of this passage. The
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tapping of goblin miners at work can be heard here and there.
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~
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287 9 0 0 0 0
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287 9 0 0 0 2
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D0
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You hear rushing water to the north and feel a faint draft.
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~
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@@ -1917,7 +1917,7 @@ and it is run by several sturdy trolls turning a horse-mill. Slag heaps lie all
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about this huge cave, and glowing pig iron in trenches threatens to burn the
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soles off your shoes.
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~
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287 8 0 0 0 0
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287 8 0 0 0 2
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D0
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A steel door leads north.
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~
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@@ -1935,7 +1935,7 @@ A Corner In the Mines~
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If you wanted to, you could more easily dive in; your lantern glints off the
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surface of a lake not far below.
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~
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287 9 0 0 0 0
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287 9 0 0 0 3
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D1
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The tunnel continues east.
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~
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@@ -1962,7 +1962,7 @@ A Rough Tunnel~
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The walls become slightly smoother here long enough for someone to scratch a
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few words in the common speech into the stone.
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~
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287 9 0 0 0 0
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287 9 0 0 0 1
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D1
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The tunnel continues east.
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~
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@@ -1993,7 +1993,7 @@ smoke hangs in the air. No doubt the goblins have some strange magic to break
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the stony ore from the walls. The walls are pockmarked with shallow holes, and
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the rubble is similarly marked.
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~
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287 9 0 0 0 0
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287 9 0 0 0 3
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D0
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A faint glimmer of light comes from the north.
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~
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@@ -2014,7 +2014,7 @@ The Mine Shaft~
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Here the mine passage ends. A pale glow shines around a trapdoor in the
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floor.
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~
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287 9 0 0 0 0
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287 9 0 0 0 2
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D2
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A rubble-strewn tunnel bends round a corner.
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~
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@@ -2040,7 +2040,7 @@ a round inverted bowl, fifty feet across, and about 15 feet high. To the north
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a small stream flows out through a tunnel. Of all the numerous influences that
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feed this lake, none are large enough, or low enough, for you to leave through.
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~
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287 204 0 0 0 0
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287 204 0 0 0 6
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D0
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The stream flows fast, but not too much to swim in.
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~
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@@ -2053,7 +2053,7 @@ On the Underground Stream~
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is darker here, but since the current pushes you east, you don't much need to
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see.
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~
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287 201 0 0 0 0
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287 201 0 0 0 6
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D1
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The stream slows slightly to the east.
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~
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@@ -2068,7 +2068,7 @@ You had better leave the stream while you can. As the walls narrow, the stream
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rushes faster and faster, and you hear a great thrashing noise like a mill wheel
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close by to the east.
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~
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287 201 0 0 0 0
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287 201 0 0 0 6
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D0
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Looks like gravel.
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~
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@@ -2087,7 +2087,7 @@ whitewater drowning. There is no way to turn back now; the current is just too
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strong. Then you see the ground drop away up ahead, and will soon discover how
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it feels to go over Niagara Falls without even a barrel.
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~
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287 200 0 0 0 0
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287 200 0 0 0 6
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S
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#28789
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The Ledge~
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@@ -2095,7 +2095,7 @@ The Ledge~
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flank this small stream. A crevasse nearby looks like it could be chimneyed
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with a lot of effort.
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~
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287 9 0 0 0 0
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287 9 0 0 0 1
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D2
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The stream flows quickly east.
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~
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@@ -2112,7 +2112,7 @@ The Crevasse~
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It is rough climbing, and you won't try to go down this way, but you have
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made good progress.
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~
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287 201 0 0 0 0
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287 201 0 0 0 5
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D4
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You can keep climbing up.
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~
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@@ -2129,7 +2129,7 @@ The Crevasse~
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Tiring, you climb more slowly, but still go upwards at a good pace. You are
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nearly half way up.
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~
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287 201 0 0 0 0
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287 201 0 0 0 5
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D4
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You can keep climbing up, but you certainly won't do this again!
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~
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@@ -2145,7 +2145,7 @@ S
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The Crevasse~
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Tiring, you climb more slowly, but still go upwards at a good pace.
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~
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287 201 0 0 0 0
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287 201 0 0 0 5
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D4
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You can keep climbing up, but you certainly won't do this again!
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~
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@@ -2162,7 +2162,7 @@ Up the Cliff We Go~
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Every move is sheer torture as you haul yourself up this rough crevasse in
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the cliff-face, but you are nearly to the top!
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~
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287 201 0 0 0 0
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287 201 0 0 0 5
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D4
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You can keep climbing up, but you will NEVER do this again!
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~
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