Corrected sector types in wld-files according last know good
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@@ -6,7 +6,7 @@ In the middle of the forest, popping out over the trees is the tall spire of
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the Citadel. The symbol of the triangled wheel on the tower's side is there
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for all to see. A trail leads eastward down the hill towards the woods.
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@@ -25,7 +25,7 @@ near the outermost trees on a rapidly dwindling trail that winds into the dark
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heart of the woods. Your know your imagination can only scratch the surface of
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the unholy terrors that lie within. You have been warned.
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@@ -44,7 +44,7 @@ diabolical laugh drifts to your ears. It drives shivers down your spine. You
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can make out a trail to the south and east. To the north there is a cabin.
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Or you could flee the woods.
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@@ -84,7 +84,7 @@ around, a fresh bout of evil laughter comes to your ear. It echos off the
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trees, refusing to die. You feel a bead of sweat form on the back of your
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neck.
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D0
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@@ -98,7 +98,7 @@ S
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The Black Forest~
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You are in the Black Forest. Have a Nice Day.
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@@ -131,7 +131,7 @@ bark is rough and blood stained. At the roots lie a fallen hero. His body
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well along in decomposition, but the cause of death is obvious. This foolish
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hero has been decapitated.
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D0
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@@ -151,7 +151,7 @@ The dense woods~
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much further. Every so often one of the trees carries an aged blood stain
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marring one of the trees.
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@@ -172,7 +172,7 @@ nearby trees prevent you from exploring the wall. It is an imposing mass of
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cold, smooth, black granite. So near the vile citadel, you know in your soul
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this is not a place you want to be caught dead at.
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D2
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@@ -208,7 +208,7 @@ gravely slopes makes for difficult going. You can surmise that this place
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would fill up rapidly in a heavy rain. You just hope that dosen't happen while
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you are here.
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D2
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@@ -223,7 +223,7 @@ Deeper into the Black Forest~
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The deeper into the forest you press, the more you doubt the sanity of your
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choice. But you know that with great risks come great rewards.
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D1
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@@ -282,7 +282,7 @@ horse. Around the hoofmarks the earth is scorched as if by a hot flame.
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Looking around there are the signs of a strugle. Somebody placed his bets
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against whatever made the hoofmarks, and lost.
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D0
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@@ -303,7 +303,7 @@ quiet around the area. You look at the clearing you are standing near and you
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recognize it for what it is. A killing field. Your boot crunches on the
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headless skeleton of some small woodland creature.
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@@ -363,7 +363,7 @@ away your nervousness and trepidation too. From here you can push on eastward
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or you can flee west to the safety of the bridge. Your other option is to
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follow the river to its end.
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D1
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@@ -381,7 +381,7 @@ S
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Hopelessly Lost~
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You are Hopelessly Lost!
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291 1 0 0 0 0
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D1
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@@ -395,7 +395,7 @@ S
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Hopelessly Lost~
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You are Hopelessly Lost!
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291 1 0 0 0 0
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D2
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@@ -409,7 +409,7 @@ S
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Hopelessly Lost~
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You are Hopelessly Lost!
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D0
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@@ -423,7 +423,7 @@ S
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Hopelessly Lost~
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You are Hopelessly Lost!
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~
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D0
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@@ -437,7 +437,7 @@ S
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Hopelessly Lost~
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You are Hopelessly Lost!
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~
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291 1 0 0 0 0
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D1
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@@ -451,7 +451,7 @@ S
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Hopelessly Lost~
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You are Hopelessly Lost!
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~
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291 1 0 0 0 0
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D2
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@@ -468,7 +468,7 @@ eyes off the citadel, but you manage. To the west lies a small stream. To the
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north is a clearing, and south of you is a trail that leads to a small keep in
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ruins.
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D0
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@@ -493,7 +493,7 @@ making a path around part of the keep belonging to the mistress of the Void Far
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to the south you can see what seems to be the main gate. To the north the wall
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disappears into the darkness of the Black Forest.
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291 0 0 0 0 0
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D0
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@@ -514,7 +514,7 @@ making a path around part of the keep belonging to the mistress of the Void Far
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to the south you can see what seems to be the main gate. To the north the wall
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disappears into the darkness of the Black Forest.
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~
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291 0 0 0 0 0
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D0
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@@ -535,7 +535,7 @@ are smooth to the touch. The gate is a huge, cast iron affair, emblazoned with
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the symbol of the triangled wheel. Only the bravest of souls would consider
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entering this dreadful place. There is a gate to the east.
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D0
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@@ -557,7 +557,7 @@ making a path around part of the keep belonging to the mistress of the Void Far
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to the south you can see what seems to be the main gate. To the north the wall
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disappears into the darkness of the Black Forest.
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~
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291 0 0 0 0 0
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D0
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@@ -578,7 +578,7 @@ making a path around part of the keep belonging to the mistress of the Void Far
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to the south you can see what seems to be the main gate. To the north the wall
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disappears into the darkness of the Black Forest.
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D0
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@@ -622,7 +622,7 @@ strain your eyesight you can barely makeout the remains of a ruined keep. The
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few remaining walls, once a gleeming white are now a dull grey. Evidently this
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keep was laid waste by the forces of the citadel. Pity.
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@@ -643,7 +643,7 @@ scattered bits of shattered walls remain as testiment to what once was, now
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they are merely waiting for the forest to reclaim them. At least the ruins
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provide some measure of shelter from the incessent, madening wind.
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D0
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@@ -670,7 +670,7 @@ when Ilian's black citadel was erected, those protecting beings withdrew their
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protection to flee to safety, or maybe they made their stand with the occupants
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of the castle, and shared their fate.
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D0
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@@ -690,7 +690,7 @@ fresh hay on the floor. Although you take note that some of it has been
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scorched by fire of some sort. There is still water in the trough. All this
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leads you to believe that someone or something still makes use of this place
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D3
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@@ -707,7 +707,7 @@ shattered into a million shards of rainbow hued glass strewn over the ground.
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The east wall still seems soundly built, but you have trepidations about the
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south wall It seems like it could come crashing down at any moment.
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@@ -789,7 +789,7 @@ More of the black forest~
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The Black forest extends as far as the eye can see. Granted that's not too
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far, given how dense the forest is.
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D0
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@@ -839,7 +839,7 @@ pond scum floats in a fine skin over the surface. This place approaces a swamp
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more than it does a pond. This place is a prime breeding ground for mosquitoes
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and other stinging insects that buzz about your face.
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D0
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@@ -856,7 +856,7 @@ mire. It is little more than a patch of rock that is covered with poison ivy.
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There is little soil, but somehow the vines mamage to find enough food to
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survive.
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D0
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@@ -867,7 +867,7 @@ Still More of the forest~
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You know the drill. Can you tell that I was running low on my creative
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inspiration when I made this room?
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@@ -884,7 +884,7 @@ seemingly endless cadre of oak trees that stand as omnious guardians to this
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dark place. Press much further and you do not know if you will be able to find
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your way back.
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~
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291 1 0 0 0 0
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D0
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@@ -1706,7 +1706,7 @@ the western hills where you began this nightmare to the sea which lies FAR to
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the south. The balcony extends to the south a bit, but be careful There is no
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guardrail, and that first step is a doozy.
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D2
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@@ -1723,7 +1723,7 @@ clifflike drop at the edge. An unexpected gust of wind nearly makes you loose
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your footing, but you manage to hang on. As nervous as you are, this place has
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an unusual serenity to it.
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~
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D0
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@@ -1785,7 +1785,7 @@ seemingly endless cadre of oak trees that stand as omnious guardians to this
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dark place. Press much further and you do not know if you will be able to find
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your way back.
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~
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291 1 0 0 0 0
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D0
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~
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~
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