Corrected sector types in wld-files according last know good

This commit is contained in:
AndreasHack
2016-01-17 00:13:42 +01:00
parent d245d0e6b2
commit 076cc48afc
135 changed files with 4586 additions and 4591 deletions

View File

@@ -113,7 +113,7 @@ and the road continues to the east. Two shops stand across from each other
here, the north seeming more busy, the south seeming to attract a better
quality of customer.
~
294 0 0 0 0 0
294 0 0 0 0 1
D0
There's a small shop there with a sign above it. The sign
has the form of a cow in silohuette on it.
@@ -155,7 +155,7 @@ identifies it as 'Clay Street'. A cursory look north and south reveals a shop
or two, but not much else of interest. Looking west, you spy a gate in the
city wall, and Trade Road continues to the east.
~
294 0 0 0 0 0
294 0 0 0 0 1
D0
~
~
@@ -186,7 +186,7 @@ rubbish. The alley opens up between two buildings on Trade Road southwards,
and to the north the alley continues. There is a slight smell of decay that
teases your nose, making you feel as if it were time to move on...
~
294 0 0 0 0 0
294 0 0 0 0 1
D0
~
~
@@ -207,7 +207,7 @@ Alley~
and rubbish grime up your footwear as you tread lightly through the alleyway;
obviously this is not one of the highlight attractions of XXXX.
~
294 0 0 0 0 0
294 0 0 0 0 1
D1
~
~
@@ -228,7 +228,7 @@ Clay Street~
the south. The wall doesn't look too safe, however; what with all those guards
on top. The shop to the south looks like a considerably nicer place to go.
~
294 0 0 0 0 0
294 0 0 0 0 1
D1
~
~
@@ -267,7 +267,7 @@ from which you hear a lot of laughing and general merryment. The building
seems tall and imposing, making the evident good times inside that much more
out of place...
~
294 0 0 0 0 0
294 0 0 0 0 1
D0
There's a larger building to the north, looking to be some
sort of factory. You smell a faint tinge of alcohol in the
@@ -303,7 +303,7 @@ marks the rubble of an ancient church. A sad feeling akin to gloom presses
down upon your shoulders, making your own load feel that much more heavier to
bear here.
~
294 0 0 0 0 0
294 0 0 0 0 1
D0
~
~
@@ -332,7 +332,7 @@ guardian or omen. None of the pedestrians on Trade Road to the north even
glance in this direction as they pass on by. The alley continues on to the
south. A strong smell of old blood and rot wafts through the area...
~
294 4 0 0 0 0
294 4 0 0 0 1
D0
You see Trade Road to the north.
~
@@ -355,7 +355,7 @@ their relative decay giving their age to be about two weeks dead. You shift
your weight uneasily, startling two rats sniffing around the taller corpse.
The alley leads north and east from here.
~
294 0 0 0 0 0
294 0 0 0 0 1
D0
~
~
@@ -384,7 +384,7 @@ on the walls, drawn with an unsteady hand and a large supply of fecal material.
A more sinister smell teases you just below the stench here just before a
breeze from the east blows it away from you.
~
294 4 0 0 0 0
294 4 0 0 0 1
D1
~
~
@@ -410,7 +410,7 @@ is back north towards Trade Road. A small breeze teases you with an awful
smell, and whisks it away just as quickly. Something is making you feel rather
uneasy about this area, but its probably just your imagination.
~
294 0 0 0 0 0
294 0 0 0 0 1
D0
~
~
@@ -432,7 +432,7 @@ here. To the south, Clay Road continues towards the southern city wall, not
far away. A nicely built building with an exquisite architecture is to the
east, while the distinctive smell of tannin comes from a shop from the west.
~
294 0 0 0 0 0
294 0 0 0 0 1
D0
~
~
@@ -474,7 +474,7 @@ east. Westwards, you see the intersection of Trade Road and Clay Street, which
runs north-south. A large open-air building is to the north, and southwards is
a large open lot; a fairgrounds, closed for the time being.
~
294 0 0 0 0 0
294 0 0 0 0 1
D0
A large building with many tethering posts outside is to
the north.
@@ -507,7 +507,7 @@ marking the boundries of Trade Road, and this neighborhood. To the south is a
large fairgrounds area, closed for the time being. A building to the north
seems to be locked up tight, with a large, 'FOR RENT' sign out front...
~
294 0 0 0 0 0
294 0 0 0 0 1
D1
~
~
@@ -545,7 +545,7 @@ west from here, and there is a largish gatheouse not far to the east. A
north-south running road labeled 'Staid Avenue' intersects here, taking much of
the traffic away from the main road to the south.
~
294 0 0 0 0 0
294 0 0 0 0 1
D0
~
~
@@ -576,7 +576,7 @@ can see farmlands. The gate looks to be a good defensible point in the city
wall, an architectural artifact of more dangerous times in these realms.
Westwards a large road leads through XXXX.
~
294 0 0 0 0 0
294 0 0 0 0 1
D3
~
~
@@ -600,7 +600,7 @@ Most of the buildings seem to be low cost housing for the common populace of
XXXX; making you guess there is a very high population density in this area.
~
294 0 0 0 0 0
294 0 0 0 0 1
D0
~
~
@@ -617,7 +617,7 @@ another intersection of roads. There seems to be many buildings used as
domiciles in this area. You wouldn't exactly call this neighborhood a 'bad'
neighborhood yet, but the potential is certainly there.
~
294 0 0 0 0 0
294 0 0 0 0 1
D0
~
~
@@ -639,7 +639,7 @@ residential district. Harple Road seems to run along part of the length of the
wall here, lined with apartment buildings and a few duplexed houses. To the
north is one particularly bad looking boarding house.
~
294 0 0 0 0 0
294 0 0 0 0 1
D0
There is a boarding house to the north.
~
@@ -674,7 +674,7 @@ amazing lack of the graffiti typical of other large, heavily populated towns in
this neighborhood. Seems as if the average populace in XXXX is considerably
more well-behaved than most other places.
~
294 0 0 0 0 0
294 0 0 0 0 1
D0
An ordinary house is to the north.
~
@@ -700,7 +700,7 @@ crooked and warped by the uneven ground. Just to the west Staid Avenue runs
south from Harple, towards Trade Road. The neighborhood seems quiet, pensive
even. Strange...
~
294 0 0 0 0 0
294 0 0 0 0 1
D0
A normal-looking house is to the north.
~
@@ -722,7 +722,7 @@ Harple Road~
Avenue leads south from Harple not far from here. There doesn't seem to be
much going on around here at all... A very calm neighborhood.
~
294 0 0 0 0 0
294 0 0 0 0 1
D1
A private home is to the east.
~
@@ -748,7 +748,7 @@ by much. The buildings to either side of you rise high up, cutting off most of
the light available from the sky. The stench and darkness raises your hackles,
and you shiver involuntarily.
~
294 0 0 0 0 0
294 0 0 0 0 1
D1
Harple Road runs to the east.
~
@@ -774,7 +774,7 @@ west. An ill wind ruffles your hair from the north, carrying a smell of
sewage, of rot, sickness and decomposition. Your stomach squirms like a live
animal in your gut, making you feel distinctly uneasy.
~
294 0 0 0 0 0
294 0 0 0 0 1
D0
~
~
@@ -791,7 +791,7 @@ Staid Avenue~
the shops and buildings in this area are getting noticeably worse now, and the
litter in the street is getting thicker the farther south you go.
~
294 0 0 0 0 0
294 0 0 0 0 1
D0
~
~
@@ -825,7 +825,7 @@ Boulevard near the river. The neighborhood seems to be getting worse and worse
the closer to the river you actually get. Westwards is an open shop with a
monstrous anchor out in front being used for a tethering post.
~
294 0 0 0 0 0
294 0 0 0 0 1
D0
~
~
@@ -858,7 +858,7 @@ north side of Klelk in both directions you see some of the typical dives you
would expect close to the waterfront. North from here Staid Avenue heads
towards Trade Road and the central areas of the city.
~
294 0 0 0 0 0
294 0 0 0 0 1
D0
~
~
@@ -895,7 +895,7 @@ seems to be. You would guess that the sailors of the river bring money to this
section of town; hence all the low-grade shops and wayhouses, not to mention
what might be called a 'tavern' to the north.
~
294 0 0 0 0 0
294 0 0 0 0 1
D0
A horrible, disgusting tavern is to the north. It's open
though.
@@ -927,7 +927,7 @@ is especially high here, perhaps to protect the guards above from the rabble
below. The wall is stained with trash and refuse, obviously missed shots at
the guards patrolling on the top...
~
294 0 0 0 0 0
294 0 0 0 0 1
D0
There seems to be an alley to the north...
~
@@ -949,7 +949,7 @@ Alley~
through, in all directions. The alley continues to the west, and south you see
Klelk Boulevard.
~
294 0 0 0 0 0
294 0 0 0 0 1
D2
You spot Klelk Boulevard to the south.
~
@@ -967,7 +967,7 @@ junk lie about, unwanted and thrown away. This alley seems not to be travelled
at all, or used for trash and refuse. The path between buildings continues to
the east, and west is an opening up onto Clay Street.
~
294 0 0 0 0 0
294 0 0 0 0 1
D1
~
~
@@ -991,7 +991,7 @@ the south are the city docks, extending into the swiftly flowing river. A lone
ship sails past, travelling eastward and sporting a merchant's flag. A ruined
building nearly stands to the north.
~
294 0 0 0 0 0
294 0 0 0 0 1
D0
What appears to have once been a shop is to the north.
~
@@ -1099,7 +1099,7 @@ customer describe what they want, whereupon the merchant brings something
similar from the back through a large metal door. This strikes you as a fairly
inefficient method of shop-keeping, but very secure.
~
294 8 0 0 0 0
294 8 0 0 0 1
D0
Trade Road runs right outside.
~
@@ -1146,7 +1146,7 @@ around you... Images quickly shattered by the rustle of your clothing in the
wind and a distant sound of someone talking on the street. A sense of sadness
consumes you as you stand here, and then you turn to go.
~
294 4 0 0 0 0
294 4 0 0 0 4
D1
~
~
@@ -1568,7 +1568,7 @@ how to protect themselves. These strange portals that appear sometimes bring
with them strange monsters. Things from the past and even some never thing
never before even imagined.
~
294 0 0 0 0 0
294 0 0 0 0 1
D1
~
~
@@ -1585,7 +1585,7 @@ in ruins. One of those strange happening took place here. Some type of portal
opened in the midst of this building, the strange forces within it brought the
walls down upon itself.
~
294 0 0 0 0 0
294 0 0 0 0 1
D1
~
~
@@ -1602,7 +1602,7 @@ that these people dare sleep at night. Many casualties occur regularly in this
area. By the looks of the people they have come to accept their fate. The
street continues to the north and south.
~
294 0 0 0 0 0
294 0 0 0 0 1
D0
~
~
@@ -1619,7 +1619,7 @@ down and in need of some serious repair. The residential district is not only
outside the protective dome of XXXX, but also outside of it's rule. No one
even attempts to take care of this area or it's people.
~
294 0 0 0 0 0
294 0 0 0 0 1
D1
~
~
@@ -1636,7 +1636,7 @@ the now unstable world these people live in. Safety only lies within the walls
of XXXX. The main trade road to the south intersects the avenue you are
currently on.
~
294 0 0 0 0 0
294 0 0 0 0 1
D0
~
~
@@ -1654,7 +1654,7 @@ city. The road is in decent shape, good enough for the wagons and caravans to
make good time on. The road and everything around it is layered in a thick
dust.
~
294 0 0 0 0 0
294 0 0 0 0 1
D1
~
~
@@ -1671,7 +1671,7 @@ citizenry here seem depressed and resigned to some awful fate that only they
seem to understand or know. The road continues to the east towards XXXX or
west out towards the farmlands.
~
294 0 0 0 0 0
294 0 0 0 0 1
D1
~
~
@@ -1688,7 +1688,7 @@ stale air. The wagon passes by quickly, the driver seeming to try to mind his
own business. The creak and groan of the wagon wheels reveals it must be
carrying a heavy load.
~
294 0 0 0 0 0
294 0 0 0 0 1
S
#29463
Trade Road~
@@ -1697,7 +1697,7 @@ Without them the city would surely starve. The farmers are well taken care of
for their sacrifice of living outside of XXXX in harms way just to bring
food to the city. The Trade Road stretches to the east and west.
~
294 0 0 0 0 0
294 0 0 0 0 1
S
#29464
Trade Road~
@@ -1706,7 +1706,7 @@ the residential district. A few people are about, but not the amount you would
expect. Bulidings line the Trade Road to the north and south, but they all
seem to be empty.
~
294 0 0 0 0 0
294 0 0 0 0 1
S
#29465
Trade Road~
@@ -1715,7 +1715,7 @@ Many people continue to live here out of stubbornness and tradition. A few
moved within the city after the strange happenings began, but many people just
can't leave where they were born and raised.
~
294 0 0 0 0 0
294 0 0 0 0 1
D1
~
~
@@ -1732,7 +1732,7 @@ wagons delivering goods for trade between XXXX, the farmlands, and the lands
beyond. With the appearance of portals throughout the realm the possibilities
for trade are now boundless. If you dare take the risk of exploring.
~
294 0 0 0 0 0
294 0 0 0 0 1
D1
~
~
@@ -1750,7 +1750,7 @@ buildings falling apart and decrepit, but so are the people. People have now
seen things that should never be forced upon the mortal eye. Many of them are
forever changed from that moment on.
~
294 0 0 0 0 0
294 0 0 0 0 1
D1
~
~
@@ -1768,7 +1768,7 @@ Recent studies by the Magi of XXXX have concluded that the number of
the damage done by Drakkar is far more elaborate than just the tearing of time
and space.
~
294 0 0 0 0 0
294 0 0 0 0 1
D1
~
~
@@ -1785,7 +1785,7 @@ stark relief from the rest of this place. The road is potted, rutted, and a
slimy mess. The buildings are about the same, a wonder they still stand. The
boulevard continues east and west.
~
294 0 0 0 0 0
294 0 0 0 0 1
D1
~
~